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Suzushiro - Wagamama Dorumiru

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Wishkey
Heya late mod from my Q

normal

  1. 00:11:236 (3,4) - wouldn't skip the downbeat here really audible drum and that high bell so maybe a rythm like this?
  2. 00:13:559 (1) - and 00:27:081 (1) - being the same so same hitsounds (1) (Hitsound copy over diffs)
  3. 01:15:672 (4) - either circle and 1/1 slider or make a kink the red tick in the slider because of the vocal change
  4. 01:43:770 (5) - 2 red anchor points would fit nicely here, just a straight slider is a bit underwhelming for the change in ohohs
  5. 01:51:376 (2) - just a circle on red tick here is enough imo since theres only the background symbal on the downbeat and you never mapped the background music during this section 01:48:208 (1,2,1) -
hard

  1. 00:14:616 (4) - no claps on normal diff for these?
  2. 00:23:066 (5,6) - (5) the cirlce (6) the slide,r so the start of the new instrument is also clickable and no change to vocals
  3. 00:24:123 (2,3,4,1) - 2.0 ds jump would be nice like the all the rest
  4. 00:42:292 (2) - control g+h+j
  5. 01:22:432 (3) - delete NC => 01:22:855 (1) -
  6. 01:51:165 - same as easy
Kawaii

  1. 00:20:320 (9) - would reduce this jump a bit, maybe place (8) at x132/y240
  2. 00:33:630 (8) - would flow nice if this was at the place of 00:33:841 (1) - but you'd have to do something about the next pattern so your choiche
  3. 00:44:405 (2,3) - 1/2 slider here for better transiston into the next combo
  4. 01:01:729 (3,4) - same ds as 01:00:884 (1,2) - exact same vocals
  5. 01:09:123 (6,1) - would make into a slider instead, (1) is so weak here
  6. 01:43:770 (2) - no return for the vocals and loud piano like in hard diff?
  7. 01:51:165 - same as easy like the music itselfs makes a deliberate break so no need to put here anything
cute song goodluck with the map! :D
Topic Starter
moonlightleaf

Wishkey wrote:

Heya late mod from my Q

normal

  1. 00:11:236 (3,4) - wouldn't skip the downbeat here really audible drum and that high bell so maybe a rythm like this?
  2. 00:13:559 (1) - and 00:27:081 (1) - being the same so same hitsounds (1) (Hitsound copy over diffs) - √
  3. 01:15:672 (4) - either circle and 1/1 slider or make a kink the red tick in the slider because of the vocal change - √
  4. 01:43:770 (5) - 2 red anchor points would fit nicely here, just a straight slider is a bit underwhelming for the change in ohohs - √
  5. 01:51:376 (2) - just a circle on red tick here is enough imo since theres only the background symbal on the downbeat and you never mapped the background music during this section 01:48:208 (1,2,1) - - √
hard

  1. 00:14:616 (4) - no claps on normal diff for these? ---will fix in all diff
  2. 00:23:066 (5,6) - (5) the cirlce (6) the slide,r so the start of the new instrument is also clickable and no change to vocals
  3. 00:24:123 (2,3,4,1) - 2.0 ds jump would be nice like the all the rest --will overlap , so keep 2.2x
  4. 00:42:292 (2) - control g+h+j
  5. 01:22:432 (3) - delete NC => 01:22:855 (1) - - √
  6. 01:51:165 - same as easy - √
Kawaii

  1. 00:20:320 (9) - would reduce this jump a bit, maybe place (8) at x132/y240 - √
  2. 00:33:630 (8) - would flow nice if this was at the place of 00:33:841 (1) - but you'd have to do something about the next pattern so your choiche
  3. 00:44:405 (2,3) - 1/2 slider here for better transiston into the next combo - √
  4. 01:01:729 (3,4) - same ds as 01:00:884 (1,2) - exact same vocals
  5. 01:09:123 (6,1) - would make into a slider instead, (1) is so weak here - √
  6. 01:43:770 (2) - no return for the vocals and loud piano like in hard diff? - √
  7. 01:51:165 - same as easy like the music itselfs makes a deliberate break so no need to put here anything - √
cute song goodluck with the map! :D
no reply = no fix

thank you ~ :)
eeezzzeee
hello from my queue

[Kawaii]
  1. 00:07:432 (4) - missing a whistle
  2. 00:10:179 (1,2,3,4) - try using a stream here maybe? it sounds kinda similar to 00:25:814 (1,2,3,4,5,6,7,8,9) -
  3. 00:25:814 (1,2,3,4,5,6,7,8,9) - so many whistles makes it very noisy lol. maybe try only whistle on 1,4,9 and delete the other ones?
  4. 00:31:939 (5) - try stacking it on 00:31:095 (2) - so it doesnt look so close to 00:31:518 (4) -
  5. 00:58:349 (3) - imo it would look better if it was angled downwards. try pointing towards the circle 00:59:194 (1) - http://puu.sh/oBaa6/cdd6fb6781.jpg
  6. 01:02:152 (5,6) - flow is kinda weird here because of the shape of the slider. the rest of the map is all very smooth flow compared to it
  7. 01:19:476 (1) - like this maybe http://puu.sh/oBaqV/632f322d53.jpg the points are x268y320 - x208y289 - x191y223
  8. 01:20:743 (4) - add a clap?
  9. 01:28:559 (4) - sounds kinda weird, im pretty sure the whistle should be on the red tick actually if you look at before 01:26:869 (4) - 01:25:179 (4) - etc.
  10. 01:30:249 (3,4) - ^
  11. 01:35:320 (4) - ^
  12. 01:38:066 (8,1) - uh i think its easy to get the timing here confused for 1/2 since its so close. maybe you should try overlapping them like 00:20:320 (9,1) -
  13. 01:39:756 (1,2) - shapes are not equal i think its a mistake xd
[Hard]
  1. 00:07:432 (3) - missing a whistle?
  2. 00:13:982 (2,4) - try making it use the same angle
  3. 00:20:108 (6,1) - ds is off and it looks kinda weird idk if that is intentional
  4. 00:20:320 (1) - dont NC on this for consistency with other similar patterns 00:10:601 (2,3) - 00:36:166 (3,4) - as well as Kawaii diff
  5. 00:25:813 (2,3) - same as Kawaii diff about too many whistles
  6. 00:50:321 (4,1) - should use 2.0 spacing like before 00:46:939 (3,1) - 00:48:630 (5,1) -
  7. 00:52:011 (4,1) - ^
  8. 01:17:784 (1,3) - looks kinda weird imo why they are not equal
  9. 01:20:742 (3) - add clap
  10. 01:28:559 (2) - missing a whistle
  11. 01:30:249 (3) - ^
  12. 01:31:306 (5,1) - swap the NC
  13. 01:35:108 (2) - whistle on red tick
Thats all from me, good luck!
Topic Starter
moonlightleaf

eeezzzeee wrote:

hello from my queue

[Kawaii]
  1. 00:07:432 (4) - missing a whistle
  2. 00:10:179 (1,2,3,4) - try using a stream here maybe? it sounds kinda similar to 00:25:814 (1,2,3,4,5,6,7,8,9) -
    // keep this
  3. 00:25:814 (1,2,3,4,5,6,7,8,9) - so many whistles makes it very noisy lol. maybe try only whistle on 1,4,9 and delete the other ones?
  4. 00:31:939 (5) - try stacking it on 00:31:095 (2) - so it doesnt look so close to 00:31:518 (4) -
    // keep this
  5. 00:58:349 (3) - imo it would look better if it was angled downwards. try pointing towards the circle 00:59:194 (1) - http://puu.sh/oBaa6/cdd6fb6781.jpg
    // keep this
  6. 01:02:152 (5,6) - flow is kinda weird here because of the shape of the slider. the rest of the map is all very smooth flow compared to it
  7. 01:19:476 (1) - like this maybe http://puu.sh/oBaqV/632f322d53.jpg the points are x268y320 - x208y289 - x191y223
  8. 01:20:743 (4) - add a clap?
  9. 01:28:559 (4) - sounds kinda weird, im pretty sure the whistle should be on the red tick actually if you look at before 01:26:869 (4) - 01:25:179 (4) - etc.
  10. 01:30:249 (3,4) - ^
  11. 01:35:320 (4) - ^
  12. 01:38:066 (8,1) - uh i think its easy to get the timing here confused for 1/2 since its so close. maybe you should try overlapping them like 00:20:320 (9,1) -
  13. 01:39:756 (1,2) - shapes are not equal i think its a mistake xd
[Hard]
  1. 00:07:432 (3) - missing a whistle?
  2. 00:13:982 (2,4) - try making it use the same angle
  3. 00:20:108 (6,1) - ds is off and it looks kinda weird idk if that is intentional
    // keep this
  4. 00:20:320 (1) - dont NC on this for consistency with other similar patterns 00:10:601 (2,3) - 00:36:166 (3,4) - as well as Kawaii diff
  5. 00:25:813 (2,3) - same as Kawaii diff about too many whistles
  6. 00:50:321 (4,1) - should use 2.0 spacing like before 00:46:939 (3,1) - 00:48:630 (5,1) -
  7. 00:52:011 (4,1) - ^
  8. 01:17:784 (1,3) - looks kinda weird imo why they are not equal
  9. 01:20:742 (3) - add clap
  10. 01:28:559 (2) - missing a whistle
  11. 01:30:249 (3) - ^
  12. 01:31:306 (5,1) - swap the NC
  13. 01:35:108 (2) - whistle on red tick
Thats all from me, good luck!
others fix , thank you :)
Mafumafu
hachi hachi 屏幕太小了总是按错位置

[Normal]
AR4
01:09:546 (3) - 这个折返盖住了好多音,不建议这样,可以拆开
01:15:250 (3,4,5,6,7,1,2,3,4,5,6) - 太长了 考虑加一些1/1break
01:21:166 (1,2) - 这个距离不行,Normal需要统一间距
01:48:842 (2,1) - ^

[Hard]
AR6 OD5
00:54:229 (1) - end 1/2 earlier

一会再来,先去看接水果比赛了
[Insane]
00:05:742 (3,4) - Too large and flow is not nice here either.
00:15:038 (5,1) - ^
00:21:800 (2,4) - 挡住的部分不要超过一半
00:25:814 (1,2,3,4,5,6,7,8,9) - 我感觉需要拆,Hard三连都很少见,这突然八个note长度太长了。
00:40:180 (5,1) - 太大了
00:54:229 (1) - end 1/2 earlier
01:35:953 (6,7) - reduce to 2.5x or so

call me back
pp图,:<
Topic Starter
moonlightleaf

Regraz wrote:

hachi hachi 屏幕太小了总是按错位置 +1...我最近玩了下 "恋舞OL" ,太小了不好点

[Normal]
AR4 ---√
01:09:546 (3) - 这个折返盖住了好多音,不建议这样,可以拆开 ---√
01:15:250 (3,4,5,6,7,1,2,3,4,5,6) - 太长了 考虑加一些1/1break ---删掉了 01:17:573 01:19:263
01:21:166 (1,2) - 这个距离不行,Normal需要统一间距 ---√
// 其实空了挺长音的 我是以容易FL来放,既然一定要统一就改了
01:48:842 (2,1) - ^ ---√

[Hard]
AR6 OD5 ---√
00:54:229 (1) - end 1/2 earlier ---√

一会再来,先去看接水果比赛了
[Insane]
00:05:742 (3,4) - Too large and flow is not nice here either. ---X
// 其实45 换成滑条的话 并不算太差的flow,只是我改成了2单点, 所以我保留
00:15:038 (5,1) - ^ ^
// 保留 参考的水仙美丽之物那图的flow
00:21:800 (2,4) - 挡住的部分不要超过一半---√
00:25:814 (1,2,3,4,5,6,7,8,9) - 我感觉需要拆,Hard三连都很少见,这突然八个note长度太长了。---√
// 你这么一说,我很乐意改成和前面一样的单点跳,说实话 我讨厌连打, 然后这样我能HDFL这diff了
00:40:180 (5,1) - 太大了 ---√
// 其实相比前面弧形滑条的DS 算比较低了,往右移动降了0.14x
00:54:229 (1) - end 1/2 earlier ---√
01:35:953 (6,7) - reduce to 2.5x or so ---√

call me back ---好
pp图,:<
非常感谢 :)
Mafumafu
Will recheck when I have time.

Btw you should link metadata sources in your creator's words

把Combo4颜色换一下吧
Topic Starter
moonlightleaf

Regraz wrote:

Will recheck when I have time.

Btw you should link metadata sources in your creator's words

把Combo4颜色换一下吧 --- 换了个淡紫色(之前浅绿是妹子的眼色来着...)

//我一直以为必须要和bg差不多的颜色,于是我查了几个Q区的和几个新rank的,好像都很随意,似乎无关紧要了?
Mafumafu
Bubbled.
To next BN: Check the jumps in Hard and also combo color.
Good luck!
Ashton

Ayyri wrote:

Nice easy map. Pretty cute.

a
General:

The custom hitsounds are cute.
Nice flow.

Normal:

Add a finish at 01:50:742 -

Nothing else seems wrong with this difficulty. It flows nicely.

Hard:

This difficulty also flows well.

Insane:

01:11:025 (1,1,1) - This slow down feels kind of weird. Well it' actually flows very nicely
Maybe move 01:11:447 (1,1) - somewhere else.
It's fine where it is, it flows nice\
maybe when you say something feels weird tell them how they can fix it?

IWHIRLS MOD

Whirly Mod
Normal
00:14:405 (3) - it has a nive flow but maybe you can curve it a bit more?
00:38:490 (2,3,4) - IMO This looks weird maybe try making the slider more curved?

Kudos? LOL two suggestions shouldn't be awarded kudos but if you wan't.....
Topic Starter
moonlightleaf

Whirl wrote:

Ayyri wrote:

Nice easy map. Pretty cute.

a
General:

The custom hitsounds are cute.
Nice flow.

Normal:

Add a finish at 01:50:742 -

Nothing else seems wrong with this difficulty. It flows nicely.

Hard:

This difficulty also flows well.

Insane:

01:11:025 (1,1,1) - This slow down feels kind of weird. Well it' actually flows very nicely
Maybe move 01:11:447 (1,1) - somewhere else.
It's fine where it is, it flows nice\
maybe when you say something feels weird tell them how they can fix it?

IWHIRLS MOD

Whirly Mod
Normal
00:14:405 (3) - it has a nive flow but maybe you can curve it a bit more?
//no, it is straight
00:38:490 (2,3,4) - IMO This looks weird maybe try making the slider more curved? ^

Kudos? LOL two suggestions shouldn't be awarded kudos but if you wan't.....
smallboat
Discuss with mapper in IRC, looks good quality to me. Qualified

IRC (Chinese)
2016-05-30 23:53 moonlightleaf: 小船点图吗 或者m4m
2016-05-31 00:02 smallboat: 你的圖有泡?
2016-05-31 00:06 moonlightleaf: 有
2016-05-31 00:08 moonlightleaf: https://osu.ppy.sh/forum/p/5162082/
2016-05-31 00:09 moonlightleaf: 大概10分钟可以决定点不点或者哪里有要改改的地方,然而我找了2个bn 分别鸽了我6天 ,昨天本来柚纸可以的,然后柚纸点图点了个bug 然后就忙那个bug去了
2016-05-31 00:09 smallboat: 恩昨天一直跳
2016-05-31 00:10 moonlightleaf: 对,昨天点图那个出bug
2016-05-31 00:26 smallboat: 01:49:897 (1) - Hard和kawaii的NC不一樣
2016-05-31 00:28 moonlightleaf: 就一个NC
2016-05-31 00:31 moonlightleaf: 就一个NC吗
2016-05-31 00:31 smallboat: 等 我再看一次kawa難度
2016-05-31 00:31 moonlightleaf: 音效我可以再从insane 用复制器 拷贝一下给N H
2016-05-31 00:32 moonlightleaf: 以便再统一
2016-05-31 00:32 moonlightleaf: k
2016-05-31 00:32 smallboat: 恩再複製統一一下
2016-05-31 00:32 smallboat: 00:19:475 (5) - 是不是忘了NC
2016-05-31 00:35 moonlightleaf: insane吗 都是8根白线1nc
2016-05-31 00:35 smallboat: kawa
2016-05-31 00:35 smallboat: 哦沒事
2016-05-31 00:36 smallboat: 可以不用加
2016-05-31 00:36 moonlightleaf: 嗯
2016-05-31 00:36 smallboat: ok可以up
2016-05-31 00:36 moonlightleaf: 就hard nc那个
2016-05-31 00:37 moonlightleaf: 然后我再复制器复制一次insane到H N
2016-05-31 00:38 smallboat: 恩
JBHyperion
You asked me to mod this a few days ago but I was away over the weekend and I didn't expect it to get qualified so quickly... There are just a few things I wanted to get your opinion on before this gets a full rank.

In Normal

01:13:349 (5,6,1) - This has some noticeable readability concerns for new players, since (1) appears directly in between (5,6) as the cursor moves between the two. This is really unexpected and it would be very easy for a player to react incorrectly and click (1) first. It looks like you just got a bit cramped and ran out of space, where you could have reversed the flow and allowed a much more readable pattern. Something like this would be much better in my opinion - https://osu.ppy.sh/ss/5277719 (I reduced the AR so you could see the full pattern) - this gives a nice circular flow that is far more intuitive for newer players

Some additional modding:
Normal
  1. 00:29:616 (6,1) - These sliders are curved too tightly to form even blankets, reducing the curve would look neater
  2. 00:47:363 (6,1) - Shouldn't NC be on (6)? You've been adding NC on every other downbeat, but here you have it 3/2 later for some reason I don't understand
  3. 01:20:532 (6) - Might overlap with some HP bars, would be easy to move 01:19:476 (4,5,6,1) - down and left slightly to avoid this
  4. 01:21:166 (1) - Not sure why you didn't use a slider to map the vocal here when you were doing it previously at 00:44:616 (3) etc.
Hard
  1. 01:05:108 (3,1) - These are pretty much overlapping and don't look too good to me, would be easy to move (1) further up to give a bit more clearance to make this neater
Insane
  1. 00:21:800 (2,4) - 00:22:433 (3,6) - Are these overlaps intentional? They look really random to me and there are so many other ways you could have arranged these to avoid this
  2. 00:43:349 (7,1) - 00:46:939 (3,2,3,4) - ^
Aside from these the mapset is really nice and all diffs fit the song really well - I'd really just like to see that pattern in Normal changed though. If you decide to make any of the other changes I suggested then that's cool too (:
Fycho
Disqualified upon mapper's request.
Underforest
rip
Topic Starter
moonlightleaf

Fycho wrote:

Disqualified upon mapper's request.
thx 都是一些小事情,好麻烦

JBHyperion wrote:

You asked me to mod this a few days ago but I was away over the weekend and I didn't expect it to get qualified so quickly... There are just a few things I wanted to get your opinion on before this gets a full rank.

In Normal

01:13:349 (5,6,1) - This has some noticeable readability concerns for new players, since (1) appears directly in between (5,6) as the cursor moves between the two. This is really unexpected and it would be very easy for a player to react incorrectly and click (1) first. It looks like you just got a bit cramped and ran out of space, where you could have reversed the flow and allowed a much more readable pattern. Something like this would be much better in my opinion - https://osu.ppy.sh/ss/5277719 (I reduced the AR so you could see the full pattern) - this gives a nice circular flow that is far more intuitive for newer players
// ok , in fact i think it no so hard to read ,but your pattern look better than mine ,so i decide to use yours

Some additional modding:
Normal
  1. 00:29:616 (6,1) - These sliders are curved too tightly to form even blankets, reducing the curve would look neater
    // ok , just blanket them
  2. 00:47:363 (6,1) - Shouldn't NC be on (6)? You've been adding NC on every other downbeat, but here you have it 3/2 later for some reason I don't understand
    // ok , NC it
  3. 01:20:532 (6) - Might overlap with some HP bars, would be easy to move 01:19:476 (4,5,6,1) - down and left slightly to avoid this
    // acodding to other HPbar , move down a little , since my HPbar just a line ,lol
  4. 01:21:166 (1) - Not sure why you didn't use a slider to map the vocal here when you were doing it previously at 00:44:616 (3) etc.
    // no need slider , why i use 00:44:616 (3) slider is for 00:44:827 - 00:45:038 - 00:45:461 - 00:45:883 , but 01:21:166 to 01:22:222 isn't has that
Hard
  1. 01:05:108 (3,1) - These are pretty much overlapping and don't look too good to me, would be easy to move (1) further up to give a bit more clearance to make this neater
    // .....ok , up more ...
Insane
  1. 00:21:800 (2,4) - 00:22:433 (3,6) - Are these overlaps intentional? They look really random to me and there are so many other ways you could have arranged these to avoid this
    // it allow ,so keep them
  2. 00:43:349 (7,1) - 00:46:939 (3,2,3,4) - ^
    // ^
Aside from these the mapset is really nice and all diffs fit the song really well - I'd really just like to see that pattern in Normal changed though. If you decide to make any of the other changes I suggested then that's cool too (:
updated :)
JBHyperion
Okay, the main issue I had has been fixed so I won't hold you up any longer (:

Rebubbled~
Topic Starter
moonlightleaf

JBHyperion wrote:

Okay, the main issue I had has been fixed so I won't hold you up any longer (:

Rebubbled~
thank you :)
smallboat
Okay Re-qualified
-Atri-
Bizarre, I checked u-ske's soundcloud and it said "わがままドルミール (feat. すずしろ) Short Ver."

https://soundcloud.com/u-ske_sound/feat-1

IDK is this acceptable, both sounds so "officially"
Karen
soundcloud has less priority
IamKwaN
whatever official is acceptable
Underforest
KwaN is green? o.o why XDD
IamKwaN
i was demoted (thanks jk
Topic Starter
moonlightleaf
thank you all :)

IamKwaN wrote:

i was demoted (thanks jk
lol IamKwaN <- look , so red
Underforest
lol
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