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Zhan Xun Wei - Tanhou ~Blooming~ [Taiko]

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bananannian
Dizi 笛子
Erhu 二胡
Pipa 琵琶
Suona 嗩吶

A few traditional Chinese instruments I can hear in this song, you can decide whether or not to put these in tags.
This is also why I don't like this song lol, hate the sounds of traditional chinese instruments D:

Glancing through the Inner Oni, I must say I disagree with the melody/pitch-focused mapping you have here, since the drums are quite a prominent part of the music as well. And taiko is a drum game lmao

e.g.
00:59:260 (19) - this being d matches the lower pitch of the melody compared to like at 00:58:737 (14), but for one I don't particularly like the stretch of d at 00:58:911 (16,17,18,19,20,21,22), and since this note is at offbeat I feel that k is much more suitable

These being d matches the melody's pitch, but there's clear snare sounds that I REALLY want as k
00:58:911 (16) - 01:02:225 (39) - 01:08:155 (81) - 01:09:202 (88) - 01:51:062 (250)etc.

01:23:330 (159) - k matches melody's pitch but I like d much more since it's the end of a phrase and onbeat, and also to distinguish it from the k's before

01:56:818 (1,2,3,4) - kkdd matches the pitch decrease but there's a snare at 3
02:02:051 (23,24,25) - again this matches pitch increase but I would have it as k k D

no kds unless I decide to mod this in full
Topic Starter
kouzuki_karen
woops I clicked

have a kds anyway (or two?) for your effort lol

bananannian wrote:

And taiko is a drum game lmao
although one thing I will say though, taiko is a rhythm game as well, yet nowardays it seems more rewarding to mash the keys fast with EZDT and get a shitty B/C rank than it is to play an actual taiko map and aim to be the most accurate to hit the notes on time.

inb4 hate.
newyams99
Hi, from M4M~

The song's chorus is so awesome <3

Julie's Kantan

00:02:400 - I'd recommend using a lowered audio volume, especially at the beginning. They're very loud atm.

00:05:888 (5) - Perhaps change to k? The pitch is lower at 00:06:586 (6). Works either way tho.

00:16:353 (17) - I personally feel like there could be finishers on this hit and ones similar to it in future kiais. Another example would be 00:21:934 (24). It sounds strong, has the cymbal sound, and the melody itself is the same as the previous two hits.

00:35:539 - It wouldn't hurt to add a hit for a transition into the next section.

00:46:353 (55) - You can add a finisher on this hit for the cymbal sound. You may want to change 00:46:004 (54) to k if you decide to do this.

00:48:446 - You need a 4/1 rest moment somewhere in this rhythm up to the spinner. You could delete 00:53:330 (67). An alternative could be 00:50:539 (61).

00:58:213 - You also need 4/1 rest moments in the whole kiai; it is too difficult. The way you created the first kiai was beautiful :D You could build on that for difficulty, but make sure to include a good amount of 4/1 rest moments, or else this is quite difficult (if not unrankable). I see Flying Pan mentioned this in his mod, but I suppose the difficulty curve issue isn't as significant since this is a GD, so you'd expect different mapping styles and other things that may cause discrepancies in the difficulty curve. Rhythms like this could work:
https://osu.ppy.sh/ss/4540845

01:14:260 (32,33) - If you changed these to d, I think you could capture more contrast on 01:14:958 (34). Same at 01:56:120 (81,82).

01:23:330 (44) - How about a spinner up to 01:24:725? I think it'd sound nice.

01:43:562 (57) - You can change this to d, since the pitch of the melody is lower than the surrounding hits.

01:45:655 - Similar to the second kiai, you're lacking 4/1 rest moments. Please create some.

Futsuu

00:21:934 (38) - You seem to be missing a finisher here, after having one on 00:16:353 (26).

00:25:074 (46,47) - Change to ks? I think this would sound nice with the instrumental beats, like you did at 00:27:865 (53,54).

00:33:795 (66) - This seems like it could use a finisher imo, sounding similar to 00:33:097 (64).

00:36:237 (71) - I think it'd be more effective to move this hit to 00:35:539 and change to d. There's no sound at 00:36:237, while there is one at 00:35:539. It'll also help emphasize the finisher on 00:35:888 (70).

00:41:469 (83,84,85,86,87) - Just going to mention that this rhythm is very difficult for a Futsuu. The fact that it is two 1.5/1 rhythms with finishers makes this quite challenging.

00:42:516 (85,86) - Seems to me like you're matching to the pitch of the flute, so Ctrl + G would match the pitch better. It'll also get the K to be matched to the drum-like sound.

00:46:004 (94) - Change to k. It'll provide more emphasis on the next finisher.

00:47:051 - This rhythm is slightly long without a 2/1 break. Perhaps remove 00:50:190 (106)?

01:09:725 - The second half of the kiai seems to get substantially easier. Perhaps add some hits.

01:19:318 (28) - Change to k? There is a drum sound different from the last hit. Same at 02:01:179 (118).

01:20:539 (32) - Change to K. The hit will be more emphasized, while also matching to the pitch of the melody. Same at 02:02:400 (122).

01:29:958 (47) - Remove? You didn't have a hit at 01:31:353 or 01:32:748.

01:50:190 (89,90) - This is an odd gap that you've created here. I think you should modify the rhythm so the gap is either on the second or fourth beat of the measure.

02:04:842 (128) - You can change this to k. Just a personal preference.

Charlotte's Muzukashii

00:24:725 - ここから気合タイムまでの Finish の使い方がよくわからなかったです。例えば、00:24:725 (68) はシンバルの音が聞こえるのに finish はないけど、似たような場所の00:38:679 (111) はあります。この他にもFinish を追加できると思います。

00:53:853 (169) - k に変更?インストの音が聞こえます。

00:54:027 (170,171,172) - ここの finish はあまりいらないと思います。00:55:423 (177,178,179,180,181) ほど音が強くないし、少しリズムが難しすぎるかもしれません。

00:58:213 - 気合タイムめっちゃ好き <3

01:15:655 (256,257,258) - Ctrl + G? 01:15:655 (256) のインスト音の音取ができます。メロディーの音調にも合うと思います。01:57:516 (381,382,383) も同じく。

01:16:702 (259,260) - ^ 01:58:563 (384,385) も同じく。

01:20:539 (271) - Finish を追加したらどうですか?シンバルの音が聞こえます。

01:40:772 (316) - kに変更? d の四連続はつまらないと思います。

aabc's Oni

00:38:679 (1) - I think you could add a finisher on this hit for the cymbal.

00:53:853 (2) - You really like to match to the pitch of the melody, but I think this could be changed to a k to match the instrumental sound and to contrast with 00:54:027 (3).

02:04:318 (1) - Since you've matched to the melody for most of the song, why not delete this? I don't think there's a sound for the melody or in the instrumental background.

02:04:841 (1) - I'd personally change this to k for more contrast with the next hit, while still matching to the instrumental background and melodic pitch.

Nice diff :D

Inner Oni

I personally feel OD 7 is too high for the song's feel and BPM.

00:12:167 (31,32,33,34,35,36,37,38) - Idk, but I feel this usage of finishers is unnecessary, and confusing (who likes playing finishers :P). Well, not telling you to change this, but I suppose you could put a finisher on 00:13:388 (38) too, just for easier playing since having small and big hits in a row makes it rather confusing to hit properly. Also, the emphasis is pretty similar to 00:13:213 (37) imo, compared to the other non-finisher in this sequence at 00:12:341 (32) is much better audibly justified with the quiet sound.

00:14:086 - Either add a hit here or at 00:13:737, or even both. This is an Inner Oni, so I'd expect a full match to the melody; adding a hit at 00:13:737 isn't as necessary if you want to preserve emphasis on the finisher at 00:13:562 (39) and upcoming finishers. Another reason to do this could be so that you don't have this massive difficulty jump in the kiai with 00:17:051 (51,52,53,54,55,56,57,58,59,60,61,62,63,64,65). Do this for any similar spots.

00:28:388 (110,111) - You can change these to d since the pitch of the melody is going down and for hit variety.

00:28:737 (113) - ^

00:33:795 (139,140,141,142,143) - I personally don't feel like all these finishers are necessary either, but do what you want ^^

00:36:411 - You may add a hit here.

00:45:132 (177) - Change to k for a better hit variety and pitch match.

00:46:004 (181) - ^

00:59:434 (20) - ^ For a better contrast with the next finisher and hit variety.

01:02:225 (39) - ^ Also to match the drum sound.

01:09:202 (88) - ^ To match the drum sound.

01:16:004 (126) - ^ If you're matching to the pitch of the melody. Same at 01:57:865 (4).

01:21:237 (150) - ^ To match the drum sound. Same at 02:03:098 (28).

01:23:330 (159) - Change to d? I suppose the flute sound is high, but I feel like transitioning into a quiet section and to contrast against the drum-matched k sounds would make d a better choice.

01:27:865 (164) - Change to k if you want to match to the melodic pitch precisely.

01:32:748 (175) - ^

01:33:097 (176) - ^ More optional.

01:40:772 (195) - ^ Also to match that sound in the background.

02:04:143 (32) - Change to d? I feel like you could emphasize the highest point in the melody at 02:04:493 (33) like this, and it'll also give more hit variety.

That's all. Sorry I was kinda lazy with this mod altho the song was great :D

Good luck on rank~
mintong89
等等还要我mod吗233
Topic Starter
kouzuki_karen

mintong89 wrote:

等等还要我mod吗233
probs not lol

@newyams I will finish my part of m4m today since i'm a bit busy.
Charlotte

newyams99 wrote:

Hi, from M4M~

The song's chorus is so awesome <3

Charlotte's Muzukashii

00:24:725 - ここから気合タイムまでの Finish の使い方がよくわからなかったです。例えば、00:24:725 (68) はシンバルの音が聞こえるのに finish はないけど、似たような場所の00:38:679 (111) はあります。この他にもFinish を追加できると思います。 finishを追加しました。

00:53:853 (169) - k に変更?インストの音が聞こえます。fixed.

00:54:027 (170,171,172) - ここの finish はあまりいらないと思います。00:55:423 (177,178,179,180,181) ほど音が強くないし、少しリズムが難しすぎるかもしれません。removed finish.

00:58:213 - 気合タイムめっちゃ好き <3 thx

01:15:655 (256,257,258) - Ctrl + G? 01:15:655 (256) のインスト音の音取ができます。メロディーの音調にも合うと思います。01:57:516 (381,382,383) も同じく。 ここは今のほうが合うと思うのでno changeで。

01:16:702 (259,260) - ^ 01:58:563 (384,385) も同じく。fixed.

01:20:539 (271) - Finish を追加したらどうですか?シンバルの音が聞こえます。^

01:40:772 (316) - kに変更? d の四連続はつまらないと思います。^

That's all. Sorry I was kinda lazy with this mod altho the song was great :D

Good luck on rank~
Thank you mod :)

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Charlotte's Muzukashii
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835124
BeatmapSetID:380233

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
kouzuki_karen

bananannian wrote:

Dizi 笛子
Erhu 二胡
Pipa 琵琶
Suona 嗩吶

A few traditional Chinese instruments I can hear in this song, you can decide whether or not to put these in tags. I'll probably leave it out, precedent is that we don't put in the instruments we can hear in other songs into those map's tags :P
This is also why I don't like this song lol, hate the sounds of traditional chinese instruments D: wow rasistsksjfsjvesnvije

Glancing through the Inner Oni, I must say I disagree with the melody/pitch-focused mapping you have here, since the drums are quite a prominent part of the music as well. And taiko is a drum game lmao that's a pretty subjective statement. Yes, taiko is a drum game but that doesn't mean I can't necessarily explore the other rhythms present in the music with my mapping. Sorry I can't map mania either rip

e.g.
00:59:260 (19) - this being d matches the lower pitch of the melody compared to like at 00:58:737 (14), but for one I don't particularly like the stretch of d at 00:58:911 (16,17,18,19,20,21,22), and since this note is at offbeat I feel that k is much more suitable kept as don since the same parts in the other sections of this kiai have it mapped as kkd_ddk.

These being d matches the melody's pitch, but there's clear snare sounds that I REALLY want as k
00:58:911 (16) - 01:02:225 (39) - 01:08:155 (81) - 01:09:202 (88) - 01:51:062 (250)etc. changed for all.

01:23:330 (159) - k matches melody's pitch but I like d much more since it's the end of a phrase and onbeat, and also to distinguish it from the k's before kept, I prefer to keep it as kat for some reason lol

01:56:818 (1,2,3,4) - kkdd matches the pitch decrease but there's a snare at 3 changed for both parts.

02:02:051 (23,24,25) - again this matches pitch increase but I would have it as k k D kept .__.
aabc271
newyams99's mod

newyams99 wrote:

aabc's Oni

00:38:679 (1) - I think you could add a finisher on this hit for the cymbal. Agreeing on this, applied

00:53:853 (2) - You really like to match to the pitch of the melody, but I think this could be changed to a k to match the instrumental sound and to contrast with 00:54:027 (3). Yes, it's my intention to fit the melody pitch, and this is why I prefer d here. While k fits the background drum, I believe d fits better, considering the hitsounds of the entire section (00:52:632 - ~ 00:57:690 - ) are referring to the main rhythm

02:04:318 (1) - Since you've matched to the melody for most of the song, why not delete this? I don't think there's a sound for the melody or in the instrumental background. I'll say such argument seems to apply from 01:51:586 - all the way to 02:04:493 - (where 02:03:272 - is even more prominent). I made this section slightly denser to differentiate with 01:09:376 - in which both sections are structurally similar. If I'm to change this, for consistency's sake I'd change the entire 23 seconds and this somehow eliminates my entire intention of making note contrasts. So for now I'd like to keep this part as it is

02:04:841 (1) - I'd personally change this to k for more contrast with the next hit, while still matching to the instrumental background and melodic pitch. Keeping unchanged. Considering rising pitch at 02:03:795 (1,2,2) - then falling pitch at 02:04:493 (2,1,2) -, d at 02:04:841 - shows the high-low transition between 02:04:493 (2,1) -, while k cannot

Nice diff :D Thx :D

That's all. Sorry I was kinda lazy with this mod altho the song was great :D Yeah, nice Chinese song :)

Good luck on rank~

Thx for your mod :)

Update: aabc's Oni
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:aabc's Oni
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835262
BeatmapSetID:380233

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Julie
newyams99
Hi, from M4M~

The song's chorus is so awesome <3

Julie's Kantan

00:02:400 - I'd recommend using a lowered audio volume, especially at the beginning. They're very loud atm. Oh yeah, what am I doing? Thanks I fixed, and added more green line with volume.

00:05:888 (5) - Perhaps change to k? The pitch is lower at 00:06:586 (6). Works either way tho. yeah but I would have to change this one 00:11:469 (11) - and it would not make this one 00:12:167 (12) - special anymore :s

00:16:353 (17) - I personally feel like there could be finishers on this hit and ones similar to it in future kiais. Another example would be 00:21:934 (24). It sounds strong, has the cymbal sound, and the melody itself is the same as the previous two hits. Yep, they do, added, at 1st I just didn't want to make it too hard and put the 2 previous notes a finish with a lots of recovery, but you are right, added ^^

00:35:539 - It wouldn't hurt to add a hit for a transition into the next section. Yep, added, feel pretty nice

00:46:353 (55) - You can add a finisher on this hit for the cymbal sound. You may want to change 00:46:004 (54) to k if you decide to do this. Ohh added, haven't thought about that, I was just going to map for the drum stream, but this could be really interesting, thanks ^^

00:48:446 - You need a 4/1 rest moment somewhere in this rhythm up to the spinner. You could delete 00:53:330 (67). An alternative could be 00:50:539 (61). Okii, deleted the (67)

00:58:213 - You also need 4/1 rest moments in the whole kiai; it is too difficult. The way you created the first kiai was beautiful :D You could build on that for difficulty, but make sure to include a good amount of 4/1 rest moments, or else this is quite difficult (if not unrankable). I see Flying Pan mentioned this in his mod, but I suppose the difficulty curve issue isn't as significant since this is a GD, so you'd expect different mapping styles and other things that may cause discrepancies in the difficulty curve. Rhythms like this could work:
https://osu.ppy.sh/ss/4540845 Deleted some

01:14:260 (32,33) - If you changed these to d, I think you could capture more contrast on 01:14:958 (34). Same at 01:56:120 (81,82). Niiice explaining, fixed x3

01:23:330 (44) - How about a spinner up to 01:24:725? I think it'd sound nice. Is not bad, but spinner for me in taiko is kinda loud since player have to spam drum, and even if we lower the hitsound, we can still hear the hit clearly. This part is really calm and I would want to keep it calm without having to spam note just to do the spinner, but nice suggestion ^^

01:43:562 (57) - You can change this to d, since the pitch of the melody is lower than the surrounding hits. Fixed~

01:45:655 - Similar to the second kiai, you're lacking 4/1 rest moments. Please create some. Hmm deleted a note.

Amazing mods! Thanks a lots newyams99 :D

Update
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
kouzuki_karen

newyams99 wrote:

Hi, from M4M~

The song's chorus is so awesome <3

Futsuu

00:21:934 (38) - You seem to be missing a finisher here, after having one on 00:16:353 (26). added.. I forgot to put one here lol

00:25:074 (46,47) - Change to ks? I think this would sound nice with the instrumental beats, like you did at 00:27:865 (53,54). ok

00:33:795 (66) - This seems like it could use a finisher imo, sounding similar to 00:33:097 (64). added

00:36:237 (71) - I think it'd be more effective to move this hit to 00:35:539 and change to d. There's no sound at 00:36:237, while there is one at 00:35:539. It'll also help emphasize the finisher on 00:35:888 (70). changed.. seems nice.

00:41:469 (83,84,85,86,87) - Just going to mention that this rhythm is very difficult for a Futsuu. The fact that it is two 1.5/1 rhythms with finishers makes this quite challenging. I deleted 00:42:516 so it should hopefully be a bit easier.

00:42:516 (85,86) - Seems to me like you're matching to the pitch of the flute, so Ctrl + G would match the pitch better. It'll also get the K to be matched to the drum-like sound. umm there's nothing at that timing point? www

00:46:004 (94) - Change to k. It'll provide more emphasis on the next finisher. ok

00:47:051 - This rhythm is slightly long without a 2/1 break. Perhaps remove 00:50:190 (106)? I think a Futsuu player can manage it.

01:09:725 - The second half of the kiai seems to get substantially easier. Perhaps add some hits. that is by design lol

01:19:318 (28) - Change to k? There is a drum sound different from the last hit. Same at 02:01:179 (118). changed those and made subsequent pattern a double kat.

01:20:539 (32) - Change to K. The hit will be more emphasized, while also matching to the pitch of the melody. Same at 02:02:400 (122). ok.

01:29:958 (47) - Remove? You didn't have a hit at 01:31:353 or 01:32:748. yep ww

01:50:190 (89,90) - This is an odd gap that you've created here. I think you should modify the rhythm so the gap is either on the second or fourth beat of the measure. dunno what I should do here so I filled the gap with a note for now.

02:04:842 (128) - You can change this to k. Just a personal preference. hmm, unless there is a really compelling reason to change it, I will keep it the way I originally mapped it :D


Inner Oni

I personally feel OD 7 is too high for the song's feel and BPM. changed to OD6.5... I'm keeping a high OD spread though since this is a rhythm game. (and we're also playing a song from another rhythm game).

00:12:167 (31,32,33,34,35,36,37,38) - Idk, but I feel this usage of finishers is unnecessary, and confusing (who likes playing finishers :P). Well, not telling you to change this, but I suppose you could put a finisher on 00:13:388 (38) too, just for easier playing since having small and big hits in a row makes it rather confusing to hit properly. Also, the emphasis is pretty similar to 00:13:213 (37) imo, compared to the other non-finisher in this sequence at 00:12:341 (32) is much better audibly justified with the quiet sound. going to keep the finishers, I think they should be there to emphasise what is in the music. added finisher effect at (38) though.

00:14:086 - Either add a hit here or at 00:13:737, or even both. This is an Inner Oni, so I'd expect a full match to the melody; adding a hit at 00:13:737 isn't as necessary if you want to preserve emphasis on the finisher at 00:13:562 (39) and upcoming finishers. Another reason to do this could be so that you don't have this massive difficulty jump in the kiai with 00:17:051 (51,52,53,54,55,56,57,58,59,60,61,62,63,64,65). Do this for any similar spots. i'll fix this later wwww i'm lazy ww I mean to say I'm still deciding how to map this first bit.

00:28:388 (110,111) - You can change these to d since the pitch of the melody is going down and for hit variety. ok

00:28:737 (113) - ^ kept

00:33:795 (139,140,141,142,143) - I personally don't feel like all these finishers are necessary either, but do what you want ^^ again, I deliberately mapped it like that lol

00:36:411 - You may add a hit here. think I'll keep it unmapped cause I want this short section to be more calm.

00:45:132 (177) - Change to k for a better hit variety and pitch match. good idea

00:46:004 (181) - ^

00:59:434 (20) - ^ For a better contrast with the next finisher and hit variety.

01:02:225 (39) - ^ Also to match the drum sound.

01:09:202 (88) - ^ To match the drum sound.

01:16:004 (126) - ^ If you're matching to the pitch of the melody. Same at 01:57:865 (4).

01:21:237 (150) - ^ To match the drum sound. Same at 02:03:098 (28). changed all of these :3

01:23:330 (159) - Change to d? I suppose the flute sound is high, but I feel like transitioning into a quiet section and to contrast against the drum-matched k sounds would make d a better choice. sure, kept as kat in Futsuu though cause I don't think it matters as much in that diff.

01:27:865 (164) - Change to k if you want to match to the melodic pitch precisely. ok

01:32:748 (175) - ^

01:33:097 (176) - ^ More optional. I think 175-177 sound similar.

01:40:772 (195) - ^ Also to match that sound in the background. ok

02:04:143 (32) - Change to d? I feel like you could emphasize the highest point in the melody at 02:04:493 (33) like this, and it'll also give more hit variety. changed

That's all. Sorry I was kinda lazy with this mod altho the song was great :D

Good luck on rank~
thanks for your mod! especially with the Inner Oni I had some problems with colours.

should all be updated~

can't call to check? D:
Nwolf
weff

[General]

01:14:958 - Remove this one, it won't hurt if you extend the kiai until this REALLY ends. The intensity stays the same basically, not a must
01:56:818 - extend until 02:05:190 -

also maybe copy aabc's volume reduction on the final spinner, it sounds pretty nice

[Julie's Kantan]

why is the bg position different from the other diffs??? Other diffs use a y-offset of 120

00:02:400 - to 00:12:167 - I find it quite awkward that this is pretty dense compared to 00:24:725 - to 00:34:493 - . If you check Futsuu as well, this becomes even more noticeable as being weird. I'd suggest to either swap the density of these parts or keep the density of the first part and add more notes in the 2nd one so it's equally dense or slightly more dense than 1st part. Should also help spread a little
00:43:388 - If you are not mapping anything on this, you should not 00:42:516 (49) - make this a big don. Change that one to a small don or move 00:43:911 (51) - to that spot and make it big
00:52:283 (66) - I'd recommend to remove this and add kats 00:52:981 - 00:53:330 - here to be consistent with 00:54:027 (68,69,70) -
01:14:958 - 01:23:330 - This part is suddenly so calm, why? Futsuu is way harder than this, leaving a spread gap again. It does not need to be as dense as the kiai (the Futsuu also isn't, but it's very close to that), but you should add some like 01:15:655 - 01:16:702 - 01:21:237 - here.

[Futsuu]

00:34:493 (67) - why isn't this a big kat when 00:33:097 (64,66) - these are???
00:49:493 (103) - A kat on this fits rhythm better I think (snare) and makes this stuff feel a little bit more... natural to play, which would be good cause of the rise in density
01:09:028 (2,3,4) - I really don't think you should put a 1/2 big don in a 172 BPM Futsuu. Either remove 01:09:202 (3) - or move it to 01:08:853 - here
01:09:376 - to 01:14:958 - why are there suddenly so many notes less than before?? There is no kdd 1/2 for example.
01:35:190 (54,55) - Could snap this as 3/2 notes, follows the melody better.

[Charlotte's Muzukashii]

00:12:516 (25,28) - I don't see any reason for these to be big notes so I'd just make them small, else it's overly complicated.
00:30:306 (86) - On the other side feel like notes like this, and 00:35:888 (105) - MUST have big notes - not only because 00:38:679 (111) - is big too.
00:46:004 (134) - This also has no sound that justifies big note, unlike the next two notes.
00:52:109 (161,162,163) - Change 161 to kat, remove 162. There's no 1/4 and makes this inconsistent
01:18:446 (263) - Move 01:18:272 - here, you are following the melody after all. Alternatively add a note
02:00:306 (388) - ^
02:02:399 (397) - Missing big note

(wip)

(also Inner Oni is still OD7)
Topic Starter
kouzuki_karen

Nwolf wrote:

weff

[General]

01:14:958 - Remove this one, it won't hurt if you extend the kiai until this REALLY ends. The intensity stays the same basically, not a must
01:56:818 - extend until 02:05:190 -

also maybe copy aabc's volume reduction on the final spinner, it sounds pretty nice

[Julie's Kantan]

why is the bg position different from the other diffs??? Other diffs use a y-offset of 120 I'll change it for her.

(wip)

(gieb kd) Sure, when you finish

(also Inner Oni is still OD7) shit I have to change it but I forgot lol
Julie

Nwolf wrote:

[Julie's Kantan]

why is the bg position different from the other diffs??? Other diffs use a y-offset of 120 Thanks drumpling for fixing for me ^^

00:02:400 - to 00:12:167 - I find it quite awkward that this is pretty dense compared to 00:24:725 - to 00:34:493 - . If you check Futsuu as well, this becomes even more noticeable as being weird. I'd suggest to either swap the density of these parts or keep the density of the first part and add more notes in the 2nd one so it's equally dense or slightly more dense than 1st part. Should also help spread a little
00:43:388 - If you are not mapping anything on this, you should not 00:42:516 (49) - make this a big don. Change that one to a small don or move 00:43:911 (51) - to that spot and make it bigAdded a D here 00:43:388 - and deleted the next note~ / Also removed 2 notes on the 1st part and added some few notes on the 2nd part, that look a bit like the 2nd and 3rd kiai, but still a little bit easier then the 2nd and 3rd, hope it spread better with the futsuu. Thanks for pointing it out!
00:52:283 (66) - I'd recommend to remove this and add kats 00:52:981 - 00:53:330 - here to be consistent with 00:54:027 (68,69,70) - Hmm sure, that still work.
01:14:958 - 01:23:330 - This part is suddenly so calm, why? Futsuu is way harder than this, leaving a spread gap again. It does not need to be as dense as the kiai (the Futsuu also isn't, but it's very close to that), but you should add some like 01:15:655 - 01:16:702 - 01:21:237 - here. added these 2 and also added another one here 01:21:237 - .

Thanks for the mods ^^

Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
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Charlotte

Nwolf wrote:

weff

[General]

01:14:958 - Remove this one, it won't hurt if you extend the kiai until this REALLY ends. The intensity stays the same basically, not a must
01:56:818 - extend until 02:05:190 -

also maybe copy aabc's volume reduction on the final spinner, it sounds pretty nice

[Charlotte's Muzukashii]

00:12:516 (25,28) - I don't see any reason for these to be big notes so I'd just make them small, else it's overly complicated. fixed.
00:30:306 (86) - On the other side feel like notes like this, and 00:35:888 (105) - MUST have big notes - not only because 00:38:679 (111) - is big too. added finish.
00:46:004 (134) - This also has no sound that justifies big note, unlike the next two notes. removed finish.
00:52:109 (161,162,163) - Change 161 to kat, remove 162. There's no 1/4 and makes this inconsistent I changed kkddkkd
01:18:446 (263) - Move 01:18:272 - here, you are following the melody after all. Alternatively add a note fixed
02:00:306 (388) - ^ ^
02:02:399 (397) - Missing big note yep
Thank you mod

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
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[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Charlotte's Muzukashii
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
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Topic Starter
kouzuki_karen
both updated
Nwolf
I'll try to finish mod soon
newyams99
Sorry I still haven't checked this x.x

I'll have it done for sure this week :D
Topic Starter
kouzuki_karen

newyams99 wrote:

Sorry I still haven't checked this x.x

I'll have it done for sure this week :D
Sure :3

@nwolf you should finish your mod before the recheck happens, otherwise I'm likely to only follow newyam's suggestions.
newyams99
Omg, so sry I haven't modded this yet :(

Well, hopefully it'll give Nwolf some time to finish :D

Expect me this week for sure. Sue me if I don't check it.

newyams99 wrote:

I'll have it done for sure this week
I shouldn't have said that^^^^^^
Topic Starter
kouzuki_karen

newyams99 wrote:

Sue me if I don't check it.
prepare your lawyers
newyams99
Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Julie's Kantan

I'd really like to recommend making this diff slightly less dense in the kiai parts. The fact that the kiais have no 4/1 breaks isn't the main issue, but I feel like there's a huge difficulty spike from the first kiai to the non-kiai parts before and after that kiai because of the lack of breaks. You also don't have much of a difficulty increase from the second to third kiai. To make a better difficulty curve within the difficulty, I think you could delete 00:14:260 (14) and 00:15:655 (16), along with 00:19:841 (23) and 00:21:237 (25). In the second kiai, you could possibly delete 01:01:353 (6), 01:06:934 (16) and 01:12:516 (26). Perhaps this make it easier than you'd like, but I think it'll help in beginner players adapting to the song and doing well throughout the difficulty.

01:21:237 (41) - I think you could change this to a k for a slight variety in colour here. Also fits better imo.

Other than that, it looks fine imo.

Futsuu

Your audio volume is inconsistent with the Inner Oni.

00:05:888 (8) - Changing to k works better to match the drums imo. Although inconsistent with 00:11:469 (17), I think it'd sound nice. If you want to be consistent, try changing 00:12:167 (18) to D or something.

00:26:295 - Add a k? I think it'll help you focus more on the melody at 00:26:644 (50,51). Your SR will go down too :P

00:31:876 - ^

00:32:400 (62,63,64) - If you're going to have a k k K rhythm here, I'd prefer you use the colours at 00:26:818 (50,51,52) to help emphasize the finisher. Meanwhile you can use the colours at 00:32:400 (62,63,64) at 00:26:818 (50,51,52) for a better match to the drums (imo).

00:43:911 (87) - Perhaps delete? I see you're matching to the drums that weren't present at 00:43:911 (87) but I think it'd just keep it easier if you didn't have this hit. Same at 00:55:074 (118).

00:44:609 (89,90,91) - If you don't apply the suggestion above, here's an alternative. You could delete 00:44:783 (90) and change 00:44:609 (89) to k to match the melody for an easier rhythm instead.

00:47:051 (95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - I strongly suggest you should create one or two breaks here because this is more difficult than the kiais.

00:54:551 (117) - This hit is misplaced. Either remove or move to 00:54:725. I suggest removing.

01:03:446 (142) - Change to k? I don't remember if I mentioned this last time, but I think it'll help build contrast on the finisher at 01:03:795 (143).

01:08:679 (1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24) - It's a bit odd how it get's really easy here. You should add some hits to keep the difficulty consistent throughout the kiai.

01:22:632 (37,38) - If you're matching to the pitch of the melody here, it'd be better to Ctrl + G this.

01:36:586 (56,57,58,59,60) - Deleting either 57 or 59 would be good for the three hit 1/1 structure that you have later in the quiet section.

01:50:888 - Add a hit here? This is inconsistent with 01:03:446 (142).

01:57:516 (109) - Change to k? I think it'd fit the pitch better and you'd also be able to match to the drums.

02:03:098 (124) - ^ Not as recommended as above.

02:04:842 (128) - ^

02:05:190 (1) - I'd recommend reducing the audio volume periodically for a nice fading effect, like aabc's Oni. Same in Inner Oni.

Charlotte's Muzukashii

00:27:341 (76) - 削除?00:32:923 でサークルがなかったので。

00:30:306 (86) - Finish を追加?00:38:679 (111) と同じでシンバルの音取ができると思います。00:35:888 (105) も同じく。

00:52:196 (162) - これを削除して 00:51:847 に追加できたらメロディーの音取がはっきりしてて良いと思いました。この変更をするには他のサークルの色の変更も必要でしょう。

01:15:655 (256) - k に変更?メロディーの音取をしながらドラムの音取もできると思いました。01:17:051 (260,261) が k の二連続になっているようにここもそうできると思いました。01:57:516 (381) も同じく。

01:31:353 (293) - d に変更?01:32:225 (295) と同じ高さだと思います。

01:32:748 (296) - 個人的には、k の方が良いと思います。

01:45:306 (328) - Finish を追加?00:13:213 (28) で曲の高まりを強調してる finish がついていたので。

01:56:295 - サークルを追加?二つ目の気合タイムと違わないので少し難易度を上げたらどうでしょう。

aabc's Oni

00:34:841 (1) - Add a finisher? You had finishers for the cymbal sound on some of the previous 1/2 hits.

00:46:353 (3) - ^

00:53:853 (2) - Although you've matched to the pitch for most of the song, I felt like this could be changed to a k to emphasize the finisher on the next hit and also because you have four ds in a row.

01:24:725 (3) - Delete? I didn't really hear a sound here, and it's inconsistent with how you had no hit at 01:27:516.

Inner Oni

Overall, I think you could add a bit more hits to make it feel more like an Inner Oni.

00:15:481 - Add a hit. This could easily be matched to the melody like at 00:14:086 (41). Without it, the first kiai isn't very dense in this part.

00:21:062 - ^

00:45:830 - ^

00:53:155 (46,47,48,49,50) - js, I'd prefer you use kkddd. I personally dislike kkkdd. Read the suggestion below before you change it tho.

00:52:981 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,1) - I think that this part of the pattern is weirdly structured with the inconsistent use of both finishers and 1/4 rhythms. If you could tidy it up somehow, I think it'd play much better. A possibility is to focus on the highly emphasized parts and put finishers on those and insert 1/4 rhythms between those.

01:06:585 (69) - I think you're missing a finisher here.

01:46:179 (212,213,214,215,216) - This time the kkkdd works, but if you could find a variety of colour patterns that work with the music, I think it'd add for a nice extra difficulty effect.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers.
Julie
Fixed all :D!! Thanks a lots for the mods~

Oh and I also deleted these
00:50:539 - and 00:51:586 - 01:39:376 - (just pointing it out x3)


Update~
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

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OverallDifficulty:3
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Topic Starter
kouzuki_karen

newyams99 wrote:

Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Futsuu

Your audio volume is inconsistent with the Inner Oni.

00:05:888 (8) - Changing to k works better to match the drums imo. Although inconsistent with 00:11:469 (17), I think it'd sound nice. If you want to be consistent, try changing 00:12:167 (18) to D or something.

00:26:295 - Add a k? I think it'll help you focus more on the melody at 00:26:644 (50,51). Your SR will go down too :P

00:31:876 - ^

00:32:400 (62,63,64) - If you're going to have a k k K rhythm here, I'd prefer you use the colours at 00:26:818 (50,51,52) to help emphasize the finisher. Meanwhile you can use the colours at 00:32:400 (62,63,64) at 00:26:818 (50,51,52) for a better match to the drums (imo).

00:43:911 (87) - Perhaps delete? I see you're matching to the drums that weren't present at 00:43:911 (87) but I think it'd just keep it easier if you didn't have this hit. Same at 00:55:074 (118).

00:44:609 (89,90,91) - If you don't apply the suggestion above, here's an alternative. You could delete 00:44:783 (90) and change 00:44:609 (89) to k to match the melody for an easier rhythm instead. didn't accept since I accepted the suggestion from before.

00:47:051 (95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - I strongly suggest you should create one or two breaks here because this is more difficult than the kiais. just commenting to say I removed 00:49:493

00:54:551 (117) - This hit is misplaced. Either remove or move to 00:54:725. I suggest removing. ok removed

01:03:446 (142) - Change to k? I don't remember if I mentioned this last time, but I think it'll help build contrast on the finisher at 01:03:795 (143).

01:08:679 (1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24) - It's a bit odd how it get's really easy here. You should add some hits to keep the difficulty consistent throughout the kiai.

01:22:632 (37,38) - If you're matching to the pitch of the melody here, it'd be better to Ctrl + G this.

01:36:586 (56,57,58,59,60) - Deleting either 57 or 59 would be good for the three hit 1/1 structure that you have later in the quiet section.

01:50:888 - Add a hit here? This is inconsistent with 01:03:446 (142).

01:57:516 (109) - Change to k? I think it'd fit the pitch better and you'd also be able to match to the drums.

02:03:098 (124) - ^ Not as recommended as above.

02:04:842 (128) - ^

02:05:190 (1) - I'd recommend reducing the audio volume periodically for a nice fading effect, like aabc's Oni. Same in Inner Oni.
only few I didn't accept was the last one or two, I rather keep it mapped originally how I did it, also i'm too lazy to do the fading out sound (maybe I'll copy aabc's one later)

also Futsuu should be made harder now. sometimes there are places where Kantan has a note but Futsuu doesn't (look at kiai), but that is just the way Julie mapped it vs how I interpret the rhythm. In terms of other factors such as overall density of notes in places, my diff is still harder.
aabc271
newyams99's mod

newyams99 wrote:

aabc's Oni

00:34:841 (1) - Add a finisher? You had finishers for the cymbal sound on some of the previous 1/2 hits. Would keep this empty, since at 00:34:841 (1,2,1,2) - the last note has the most emphasis. Adding finish would diverge the emphasis on that note which I'd like to avoid.

00:46:353 (3) - ^ Possible but for similar reason I prefer a small note, considering 00:46:353 (3,1,2).

00:53:853 (2) - Although you've matched to the pitch for most of the song, I felt like this could be changed to a k to emphasize the finisher on the next hit and also because you have four ds in a row. Keeping d for hitsound consistency throughout the song. While 4 d in a row is true, I consider 00:52:632~00:53:853 and 00:54:027~00:55:248 as two separated sections, which divide them into two pairs of d.

01:24:725 (3) - Delete? I didn't really hear a sound here, and it's inconsistent with how you had no hit at 01:27:516. It's the background instrument (erhu) from 01:24:725 (3,1,1,1,2), forming high-low-high-low-lowest pitch. It's also not a consistency issue with 01:27:516 because I'm following the erhu sounds in the entire section from 01:24:725 to 01:34:493.

No changes made, but still thx for your mod :)
Topic Starter
kouzuki_karen

newyams99 wrote:

Inner Oni

Overall, I think you could add a bit more hits to make it feel more like an Inner Oni. isn't it hard enough already D:

00:15:481 - Add a hit. This could easily be matched to the melody like at 00:14:086 (41). Without it, the first kiai isn't very dense in this part.

00:21:062 - ^

00:45:830 - ^

00:53:155 (46,47,48,49,50) - js, I'd prefer you use kkddd. I personally dislike kkkdd. Read the suggestion below before you change it tho. declined this due to below suggestion

00:52:981 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,1) - I think that this part of the pattern is weirdly structured with the inconsistent use of both finishers and 1/4 rhythms. If you could tidy it up somehow, I think it'd play much better. A possibility is to focus on the highly emphasized parts and put finishers on those and insert 1/4 rhythms between those. changed this part a bit, though now if you still say it's inconsistent then idk what to say to that then. I mapped the finishers to the "jumps" heard in the song as shown here:



01:06:585 (69) - I think you're missing a finisher here.

01:46:179 (212,213,214,215,216) - This time the kkkdd works, but if you could find a variety of colour patterns that work with the music, I think it'd add for a nice extra difficulty effect.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers. hahahahaha

chose to accept nearly everything since my browser is being a pain and doesn't want to open anything when I click the links

orz
Charlotte

newyams99 wrote:

Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Charlotte's Muzukashii

00:27:341 (76) - 削除?00:32:923 でサークルがなかったので。 ここで1/1-3連は少しスカスカな感じなので削除しない方向で。

00:30:306 (86) - Finish を追加?00:38:679 (111) と同じでシンバルの音取ができると思います。00:35:888 (105) も同じく。変更済みです。

00:52:196 (162) - これを削除して 00:51:847 に追加できたらメロディーの音取がはっきりしてて良いと思いました。この変更をするには他のサークルの色の変更も必要でしょう。 Nwolfの提案で1/4ノーツはここにいらないって提案があったので削除して色の変更だけしてます。

01:15:655 (256) - k に変更?メロディーの音取をしながらドラムの音取もできると思いました。01:17:051 (260,261) が k の二連続になっているようにここもそうできると思いました。01:57:516 (381) も同じく。 fixed

01:31:353 (293) - d に変更?01:32:225 (295) と同じ高さだと思います。fixed.

01:32:748 (296) - 個人的には、k の方が良いと思います。上の提案でdに変えたので、統一感を持たせるためno changeです。

01:45:306 (328) - Finish を追加?00:13:213 (28) で曲の高まりを強調してる finish がついていたので。Nwolfの提案でfinish削除してるので無しでいきます。

01:56:295 - サークルを追加?二つ目の気合タイムと違わないので少し難易度を上げたらどうでしょう。 fixed.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers.
dumplingが前のupdateを忘れてましたがupdate済みです。Thank you mod :)
newyams99
Hi, I think this is the final recheck.

General

You can add "drum master" to the tags if you want.

Julie's Kantan

Try to create one or two 4/1 rest moments in the last two kiais if you can. It might be quite difficult for players (sorry if I'm saying this a lot :P), but you don't have to change it.

01:14:958 (29,30,31,32,33,34,35,36,37) - This part is different from 01:56:818 (79,80,81,82,83,84,85,86). I'd recommend changing the former to be consistent with the latter so that it'll be a bit easier.

Futsuu

00:54:725 - Add a hit. A 2/1 gap would be more suitable here for a better flowing rhythm.

01:15:655 (22) - Perhaps this could work as a k to match the drum sound, while still matching to the descending pitch of the melody.

01:28:911 (48,49,50,51,52,53) - I felt that these 1.5/1 rhythms were weird to play without the hit at places like 01:29:958 to match the melody. However, it'll just make the SR go skyrocketing if you added these hits, so how about moving them instead? 01:29:434 (49), 01:30:830 (51) and 01:32:225 (53) to 01:29:958, 01:31:353 and 01:32:748 respectively. You may have to make tweaks to the colours if you decide to do this.

Charlotte's Muzukashii/aabc's Oni

Looks fine to me.

Inner Oni

00:12:341 (32) - Not telling you to add a finisher, but I'd like to hear your explanation for why you don't have a finisher on this. Also for 00:57:341 (8).

00:18:882 (65) - I personally think that triplets sound better starting on red ticks, so it'd be cool if you could move this hit to 00:18:708. Also for consistency with 00:24:289 (92).

00:55:423 (1,2,3,4,5,6,7) - Nothing wrong with these finishers, but you didn't have these in the Futsuu. I understand that it'd be difficult for beginners to hit the finishers in the Futsuu, but I personally prefer consistency. It's up to you tho.

01:15:306 (123) - Change to d for greater colour variety and consistency with Futsuu.

02:03:969 (32) - Although this is an Inner Oni, I felt that having a hit here was kinda weird. Perhaps remove? Same with 02:04:318 (34).

That's all :D Call me back~
Topic Starter
kouzuki_karen

newyams99 wrote:

Hi, I think this is the final recheck.

General

You can add "drum master" to the tags if you want. kept tags as is xD

Futsuu

00:54:725 - Add a hit. A 2/1 gap would be more suitable here for a better flowing rhythm. ok

01:15:655 (22) - Perhaps this could work as a k to match the drum sound, while still matching to the descending pitch of the melody. kept as is because imo this is similar to (21).

01:28:911 (48,49,50,51,52,53) - I felt that these 1.5/1 rhythms were weird to play without the hit at places like 01:29:958 to match the melody. However, it'll just make the SR go skyrocketing if you added these hits, so how about moving them instead? 01:29:434 (49), 01:30:830 (51) and 01:32:225 (53) to 01:29:958, 01:31:353 and 01:32:748 respectively. You may have to make tweaks to the colours if you decide to do this. idk but I mapped this part with those "double notes" in order to reflect the changing melody of the "erhu" instrument. so I think it plays fine as it is.

Inner Oni

00:12:341 (32) - Not telling you to add a finisher, but I'd like to hear your explanation for why you don't have a finisher on this. Also for 00:57:341 (8). if you play back the song more slowly, you would hear that these parts don't sound as significant as the other notes which I put a finisher on.

00:18:882 (65) - I personally think that triplets sound better starting on red ticks, so it'd be cool if you could move this hit to 00:18:708. Also for consistency with 00:24:289 (92). ok

00:55:423 (1,2,3,4,5,6,7) - Nothing wrong with these finishers, but you didn't have these in the Futsuu. I understand that it'd be difficult for beginners to hit the finishers in the Futsuu, but I personally prefer consistency. It's up to you tho. i don't think diff consistency matters as much in this case because I wanted to make the most of the instruments in the music in the hardest diff of the mapset.

01:15:306 (123) - Change to d for greater colour variety and consistency with Futsuu. changed for both parts.

02:03:969 (32) - Although this is an Inner Oni, I felt that having a hit here was kinda weird. Perhaps remove? Same with 02:04:318 (34). ok removed

That's all :D Call me back~
Julie
All fix,
Also delete this 01:21:237 - , so it look like this one 02:03:097 - .
For the 2nd kiai, deleted this 01:01:702 - , 01:07:283 - , 01:12:865 -
For the 3rd kiai, deleted this 01:48:795 - , 01:54:376 -

Thanks for the mods :D! If there is still not enought 4/1 rest moments, please feel free to point it out. Is really good that you do :D.

Update~
osu file format v14

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Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
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Topic Starter
kouzuki_karen
all updated~
newyams99
Ok, some final minor things.

Julie's Kantan

01:58:213 (71,72) - These finishers are inconsistent with the hits at 01:16:353 (27,28) which sound pretty similar.

Ok that's it xD

Futsuu

01:14:958 (20,21,22,23,24) - This is inconsistent with both the Inner Oni and the hits at 01:56:819 (110,111,112,113,114). Please make them consistent within the difficulty and between the Inner Oni.

Inner Oni

00:57:341 (8) - In the previous check, I'd asked why there wasn't any finisher on two of the hits. The first one was reasonable, but I felt that 00:57:341 (8) isn't really explained with the explanation provided; I didn't really hear a big enough emphasis difference to justify an absence of a finisher on this hit. I'd just suggest adding a finisher on it.

Ok, THIS should be the last recheck.
Topic Starter
kouzuki_karen

newyams99 wrote:

Ok, some final minor things.

Futsuu

01:14:958 (20,21,22,23,24) - This is inconsistent with both the Inner Oni and the hits at 01:56:819 (110,111,112,113,114). Please make them consistent within the difficulty and between the Inner Oni. done

Inner Oni

00:57:341 (8) - In the previous check, I'd asked why there wasn't any finisher on two of the hits. The first one was reasonable, but I felt that 00:57:341 (8) isn't really explained with the explanation provided; I didn't really hear a big enough emphasis difference to justify an absence of a finisher on this hit. I'd just suggest adding a finisher on it. fiiiine..

Ok, THIS should be the last recheck.should
I hope I don't screw up something again xdd
Julie
Wow nice spot! I asked dumpling to removed that finisher for me already x3

Thanks a lots newyams99 :D
newyams99
Ok, I think the diffs look fine now.

Bubbled~

Good luck~
Nwolf
*tries to throw a heart*
Topic Starter
kouzuki_karen
:(

appreciate your efforts though
Surono
dem naxyimyam69

go go dumpleng :U

Nwolf wrote:

*tries to throw a heart*
asdfasdf, comebahg kweff (`w`)~
PatZar

-[ Dumpling ]- wrote:

:(

appreciate your efforts though
love live is ded, well im crying too :') go bye nico tokui sora
Topic Starter
kouzuki_karen
ok
Raiden
Random bubble check

[Julie's Kantan]
00:24:027 (26,27) - Reverse those two, 27 is a potent downbeat and the start of the kiai which would fit better as D. Additionally, the don triplet is too biased and even if it's supposed to be simple it ignores way too many snare hits.
00:33:795 (35) - This note has a slightly more noticeable crash in the background. Finisher would be nice here.
01:01:004 (5) - Similar as above. Also, previous dons had also finisher so it makes it a bit inconsistent here.
01:06:585 (13) - ^
01:12:167 (21) - ^
01:22:981 (34) - Can be deleted, the part remains really calm.
01:48:446 (55) - Finisher, as suggested in second kiai.
01:54:027 (64) - ^
02:00:655 (74) - Suddenly changing from 4/1 to 1/1 with no reasonable change on song's pace seems a bit odd. I'd delete this note.

[Futsuu]
00:11:120 (16,17) - I guess you went for variety, but the instrument does certainly change pitch. ddk again or dkk for variety would fit better.
00:18:097 - Recommend adding some note here, as Kantan is too close in terms of density.
00:24:725 - Section starting here seems to follow music accurately but, unfortunately it hurts spread in my eyes. Kantan has way too many 4/1 breaks for this and it creates a somewhat big gap between the two.
I like the kiai, but it seems a bit too repetitive, I would suggest alternating kdd and kkd simultaneously.
01:50:190 (90) - Delete for a reasonable break? The patterning looks too long for now.
01:56:470 (109) - Same, but different reasoning: this way the end of the kiai has a start by itself, instead of being lead on by the previous notes.

[Charlotte's Muzukashii]
01:14:783 (251,252,253) - Seems unnecessary, out of a sudden and there not being a real beat. I would continue the long 1/2 patterning just like you've done until now, to avoid confusion for players. Read as: move 01:14:870 (252) - to 01:14:434 - and change it to a k possibly for snare hit, as well as 01:14:958 (253) - to a kat for high melody tone.
I really like the last kiai. Except for that triplet at the end, you could possibly move 01:56:731 (378) - to 01:56:208 - . Ending on 1/4 doesn't seem too convincing rhythm-whise.
02:04:666 (404) - Move to 02:05:016 - , the snare hit is there.

[Inner Oni]
00:06:411 - Forgot a don here?
00:52:981 (45) - This is supposed to have a finisher? I think it should rather be 00:52:981 (45) -
00:54:027 (52) - Same, it should be 00:53:679 (50) - who has a finisher.
00:54:202 (53) - This one, too should have a finisher following your logic.
02:05:190 - Reduce progressively the volume of the spinner?

If you're wondering, no I didn't forget about aabc diff it's just too neat.

Curse you for not mapping 2-diff TV size anime openings.
Charlotte

Raiden wrote:

Random bubble check

[Charlotte's Muzukashii]
01:14:783 (251,252,253) - Seems unnecessary, out of a sudden and there not being a real beat. I would continue the long 1/2 patterning just like you've done until now, to avoid confusion for players. Read as: move 01:14:870 (252) - to 01:14:434 - and change it to a k possibly for snare hit, as well as 01:14:958 (253) - to a kat for high melody tone. removed & changed k.
I really like the last kiai. Except for that triplet at the end, you could possibly move 01:56:731 (378) - to 01:56:208 - . Ending on 1/4 doesn't seem too convincing rhythm-whise. removed only.for consistency (1/2 long pattern)01:49:842 (344,345,346,347,348,349,350,351,352) -
02:04:666 (404) - Move to 02:05:016 - , the snare hit is there. fixed.

If you're wondering, no I didn't forget about aabc diff it's just too neat.

Curse you for not mapping 2-diff TV size anime openings.
Thank you mod :)

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Charlotte's Muzukashii
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835124
BeatmapSetID:380233

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39818612_p0.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
kouzuki_karen
hi

accepted all except these:

[Futsuu]

00:24:725 - I changed this part a bit, though alternating between two patterns is boring, have a look at it yourself.

[Inner Oni]

00:06:411 - I chose to put triple there before but not here, and my choice is consistent with the same part a few seconds later.
00:52:981 (45) - you highlighted the same note here twice, I'm not sure what you meant. Anyway I'm quite sure I placed the finishers correctly to the louder sounds (or at least, it is mapped where I think they are).
00:54:027 (52) - same as above. if you still disagree then maybe I should find another BN to check this as well.

pop goes the bubble..
Julie

Raiden wrote:

Random bubble check

[Julie's Kantan]
00:24:027 (26,27) - Reverse those two, 27 is a potent downbeat and the start of the kiai which would fit better as D. Additionally, the don triplet is too biased and even if it's supposed to be simple it ignores way too many snare hits. Fixed~
00:33:795 (35) - This note has a slightly more noticeable crash in the background. Finisher would be nice here. Yes the crash is actually more loud then these 2 00:33:097 (34,36) - , but I want to make it gradually harder and harder here 00:33:097 (34,35,36,37,38,39) - , and just in case beginner don't chock on a non finisher - finisher - non finisher xD.
01:01:004 (5) - Similar as above. Also, previous dons had also finisher so it makes it a bit inconsistent here. Oups added finish
01:06:585 (13) - ^ Added
01:12:167 (21) - ^ Added
01:22:981 (34) - Can be deleted, the part remains really calm. Truue, deleted~
01:48:446 (55) - Finisher, as suggested in second kiai. Added
01:54:027 (64) - ^ Added
02:00:655 (74) - Suddenly changing from 4/1 to 1/1 with no reasonable change on song's pace seems a bit odd. I'd delete this note. Deleted
Thanks for the mod corgiiiiiii~ owo

Update
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39818612_p0.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13562,-100,4,1,0,90,0,1
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Topic Starter
kouzuki_karen
.__.
Raiden
[Inner Oni]
it seems i didn't highlight the correct notes lol

What I meant, was that the STRONG BEATS are at 1/2 distance so

00:52:632 (43,44) -
00:53:155 (46,48) -
00:53:679 (50,51) -
00:54:201 (53,54) -
00:54:725 (56,58) -

those are the ones with the strong hits, while the finishers are in 00:52:981 (45) - 00:54:027 (52) -

In short: 00:52:981 (45) - remove finisher, add it to 00:52:806 (44) -
00:54:027 (52) - remove finisher
00:53:679 (50,51) - add finisher to these two

that's all
Topic Starter
kouzuki_karen

Raiden wrote:

[Inner Oni]
it seems i didn't highlight the correct notes lol

What I meant, was that the STRONG BEATS are at 1/2 distance so

00:52:632 (43,44) -
00:53:155 (46,48) -
00:53:679 (50,51) -
00:54:201 (53,54) -
00:54:725 (56,58) -

those are the ones with the strong hits, while the finishers are in 00:52:981 (45) - 00:54:027 (52) -

In short: 00:52:981 (45) - remove finisher, add it to 00:52:806 (44) -
00:54:027 (52) - remove finisher
00:53:679 (50,51) - add finisher to these two ok, maybe I wasn't clear about what I mean the first time you brought this up, but the finishers are arranged like that because I want to capture the change in the pitch melody. Thus, if we look at 43,44, I prefer to leave 44 as a non-finisher in order to emphasise the sound that is on (45). here, I'm also using finishers especially for major pitch change only, so for case example like 00:53:155 (46,47,48) - I'm going to leave that as it is.

that's all
I actually removed finisher on 00:53:853 (51) - as well in accordance with the comment I made in the quote.

nvm, I removed 00:54:202 (53) - , retained the one on (51) like before.
Raiden
Nominated.
Topic Starter
kouzuki_karen
:D
toara_fict
tasuke912
"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Also, Artist: "詹勳偉", Romanised Artist: "Zhan Xun Wei"? I heard that this song was made by him. (sorry, I'm not sure about romanised of chinese.)

And, bpm is questionable whether musically correct. it's official, but in Taiko no Tatsujin, 1/8 notes could not be used, so some songs use 2x bpm to solve it instead. e.g.: FLOWER, Hataraku 2000, Honey Heartbeat. This song also might be doubled bpm as well.
IamKwaN
Have to disqualify the set first because of metadata issue confirmed.

tasuke912 wrote:

"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Any source for this? As the composer seems to be a Chinese.

tasuke912 wrote:

Also, Artist: "詹勳偉", Romanised Artist: "Zhan Xun Wei"? I heard that this song was made by him. (sorry, I'm not sure about romanised of chinese.)
I agree with this, as the official has this song in 太鼓の達人 オリジナルサウンドトラック「フルコンボ!」 (COCX-37270-1) as shown here.

tasuke912 wrote:

And, bpm is questionable whether musically correct. it's official, but in Taiko no Tatsujin, 1/8 notes could not be used, so some songs use 2x bpm to solve it instead. e.g.: FLOWER, Hataraku 2000, Honey Heartbeat. This song also might be doubled bpm as well.
Have to further investigate about this. Any other opinions? Constructive discussion is welcome.

PS. You have to replace the Unicode title by 綻放 ~Blooming~ as listed here. I won't disqualify your set if this is the sole issue. But since it's disqualified now, I do not see a reason why this should not be fixed.

Good luck!
Topic Starter
kouzuki_karen
I will look into these later when I use a pc again

also @tasuke912, to be honest I did ask you for a mod four weeks ago when it was already bubbled and I think you definitely could have told me these things sooner.
tasuke912

IamKwaN wrote:

Have to disqualify the set first because of metadata issue confirmed.

tasuke912 wrote:

"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Any source for this? As the composer seems to be a Chinese.
Source is here. > Official Twitter

ちなみに「綻放」の読み方は「たんほう」でしたドン!
Incidentally, reading of 綻放 is たんほう(Tanhou).

I guess this song was made for japanese game, so it's read in japanese. Add "Zhan Fang" into tags instead?

-[ Dumpling ]- wrote:

also @tasuke912, to be honest I did ask you for a mod four weeks ago when it was already bubbled and I think you definitely could have told me these things sooner.
I'm sorry about that. I was going to say it and pop bubble when i can take enough times for modding.
IamKwaN

tasuke912 wrote:

ちなみに「綻放」の読み方は「たんほう」でしたドン!
Incidentally, reading of 綻放 is たんほう(Tanhou).

I guess this song was made for japanese game, so it's read in japanese. Add "Zhan Fang" into tags instead?
Great, the Romanised Title should be Tanhou ~Blooming~. Thank you for clarification!
Topic Starter
kouzuki_karen

PatZar wrote:

sup fucker, dont mutual with me lol
no one likes you anyway

IamKwaN wrote:

Have to disqualify the set first because of metadata issue confirmed.

tasuke912 wrote:

"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Any source for this? As the composer seems to be a Chinese.

tasuke912 wrote:

Also, Artist: "詹勳偉", Romanised Artist: "Zhan Xun Wei"? I heard that this song was made by him. (sorry, I'm not sure about romanised of chinese.)
I agree with this, as the official has this song in 太鼓の達人 オリジナルサウンドトラック「フルコンボ!」 (COCX-37270-1) as shown here. fine, changed.

tasuke912 wrote:

And, bpm is questionable whether musically correct. it's official, but in Taiko no Tatsujin, 1/8 notes could not be used, so some songs use 2x bpm to solve it instead. e.g.: FLOWER, Hataraku 2000, Honey Heartbeat. This song also might be doubled bpm as well.
Have to further investigate about this. Any other opinions? Constructive discussion is welcome.

If you mean it should be 86bpm, sure I can see where you are getting at but I don't think 86bpm is suitable. Sure, you may consider the background beat to be slow (somehow), but if you listen to the foreground melody, I really do think 172bpm is the appropriate choice here.


PS. You have to replace the Unicode title by 綻放 ~Blooming~ as listed here. I won't disqualify your set if this is the sole issue. But since it's disqualified now, I do not see a reason why this should not be fixed.

Good luck!
tasuke912
I mean 86 bpm.
Bass drums sound like basically 1/2 and melody sounds like 1/4 in my opinion. Following maps are similar example.

https://osu.ppy.sh/b/657911
https://osu.ppy.sh/b/614641
https://osu.ppy.sh/b/873832
DakeDekaane
Given the structure and pace of the song, I'd go with 172BPM. Drums just feels slower than the other instruments, it's something called half time iirc. Using 86BPM would lead to use a 2/4 timing signature and I don't think that is correct.

I'll edit this post later with some comments about the mapping.
I'll try not to touch too much the map, as I am really used to the TnT's version /w\

[ Kantan]
  1. 00:38:330 - You are missing a note here, feels really empty compared with the previous and next pattern, being the same music intensity.
  2. 00:43:388 (49) - How about moving this note to 00:43:911 - and make the pattern k d? It would complement better 00:42:516 (47,48) - as they would be the same, as in the music.
  3. 00:52:283 - You're missing a note again here, feels weird considering the previous pattern.
  4. 00:52:632 - Keeping a 3/1 rhythm (i.e. notes in 00:52:632 - 00:53:679 - 00:54:725 - , and probably in 00:55:074 - too) would help to follow better the most characteristic rhythm in the song.
[ Futsuu]
  1. 00:02:400 - 00:12:167 - The mapping here feels a bit bland, you're missing the chance to get this more lively by following a bit the string instrument, something like this would work.
  2. 00:39:027 (82) - I'd suggest to move this note to 00:38:330 - , the beat is stronger here and leads to a better feeling for the big note. And the resulting pattern would be consistent with 00:40:423 (85,86,87,88) -
  3. 00:54:027 (119) - I believe this note is misplaced. The main rhythm goes in 3/2 but this note isn't bound to it, notes in 00:53:679 - and 00:54:376 - would be the optimal choice here. After you do this, remove 00:55:074 (121) - to give a little breather.
  4. 01:37:283 - There's this sudden instrument mix change here that doesn't feel really good. Some notes follow the flute, and others the percussions, you can unify them by placing notes that follows both instruments, like this:
[ Muzukashii]
  1. 00:54:027 (169) - I'd suggest to remove this note, main rhythm is still in doubles.
[ Oni]
  1. 00:05:190 (2) - 00:10:771 (2) - Removing these notes would create some cool pauses.
  2. 00:27:341 (1) - Shouldn't this note be a don? it feels really weird as a kat, as there's no high tone there @_@
  3. 00:32:923 (1) - I think this note could be removed, to add a bit of emphasis to the next pattern.
  4. 01:24:725 (3) - There's no noticeable sound here @_@
  5. 02:05:365 - A less drastic volume change would sound better here, imo.
[ Inner Oni]
  1. 00:05:190 (10) - 00:10:772 (27) - Removing these notes would create some nice pauses for the song.
  2. 00:23:679 (87,88,89) - This triple feels a bit weird, try moving 00:23:766 (88) - to 00:23:591 - , it'd follow a bit better the song.
  3. 00:35:888 - 00:40:074 - I'd suggest to keep a bit of focus on the percusions too, the sudden instrument change doesn't feel nice. I'd suggest something like this, the colours can change, just take the image as a reference for note placing.
  4. 00:49:318 (17,18,19,20,21,22,23) - This should be a bit more like 00:52:109 (39,40,41,42) - , for consistency purposes.
  5. 00:59:609 (20) - 01:05:190 (59) - Why are these kats and not dons? @_@ They'd play and feel better as dons, imo.
  6. 02:05:365 - A less drastic volume change would sound better here, imo.
Solid mapping.
aabc271

DakeDekaane wrote:

[ Oni]
  1. 00:05:190 (2) - 00:10:771 (2) - Removing these notes would create some cool pauses. Would keep them because that's part of the background pitch.
  2. 00:27:341 (1) - Shouldn't this note be a don? it feels really weird as a kat, as there's no high tone there @_@ Considering rising pitch at 00:27:167 (1,1,2), while I can use ddk, this loses the contrast with 00:26:469 (1,2,1) which sounds lower-pitched. Also dkk is more similar to 00:27:865 (1,1,2), and dk is consistent with 00:32:748 (1,2).
  3. 00:32:923 (1) - I think this note could be removed, to add a bit of emphasis to the next pattern. ^ As said before this connects with 00:27:167 (1,1), and 00:32:748~00:34:493 contains significant 1/2 beats that I would prefer not to omit.
  4. 01:24:725 (3) - There's no noticeable sound here @_@ I believe there is. If you delete this note and comparing the long extended erhu at 01:23:330 with this spot (01:24:725), you can hear the fade-out of former sound and the start of next musical section.
  5. 02:05:365 - A less drastic volume change would sound better here, imo. Seems reasonable to me. Now spinner head has 47% volume.
Thx for your mod :)
Update: aabc's Oni
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Tanhou ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Zhan Xun Wei
ArtistUnicode:詹勳偉
Creator:-[ Dumpling ]-
Version:aabc's Oni
Source:太鼓の達人
Tags:classical taiko no tatsujin chai found music workshop cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835262
BeatmapSetID:380233

[Difficulty]
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OverallDifficulty:6
ApproachRate:7
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Surono

-[ Dumpling ]- wrote:

PatZar wrote:

sup fucker, dont mutual with me lol
no one likes you anyway
pat, rip ur Genocide era.. ur username changes everythinkg :C rip nub patjar
Charlotte

DakeDekaane wrote:

[ Muzukashii]
  1. 00:54:027 (169) - I'd suggest to remove this note, main rhythm is still in doubles. fixed.
Thank you mod :)
Topic Starter
kouzuki_karen

DakeDekaane wrote:

Given the structure and pace of the song, I'd go with 172BPM. Drums just feels slower than the other instruments, it's something called half time iirc. Using 86BPM would lead to use a 2/4 timing signature and I don't think that is correct. I think I would keep 172bpm, see my post after this one

[ Futsuu]
  1. 00:02:400 - 00:12:167 - The mapping here feels a bit bland, you're missing the chance to get this more lively by following a bit the string instrument, something like this would work. pretty good suggestion, I don't really make easy diffs so I couldn't think of a way to make this part more creative.
  2. 00:39:027 (82) - I'd suggest to move this note to 00:38:330 - , the beat is stronger here and leads to a better feeling for the big note. And the resulting pattern would be consistent with 00:40:423 (85,86,87,88) - changed
  3. 00:54:027 (119) - I believe this note is misplaced. The main rhythm goes in 3/2 but this note isn't bound to it, notes in 00:53:679 - and 00:54:376 - would be the optimal choice here. After you do this, remove 00:55:074 (121) - to give a little breather. accepted first timing suggestion, but I moved the note to 00:54:551 (121) - instead (red tick after white line you suggested).
  4. 01:37:283 - There's this sudden instrument mix change here that doesn't feel really good. Some notes follow the flute, and others the percussions, you can unify them by placing notes that follows both instruments, like this: ok changed
[ Inner Oni]
  1. 00:05:190 (10) - 00:10:772 (27) - Removing these notes would create some nice pauses for the song. I'll keep it. I think the break at 00:06:934 is good enough for a pause in intro.
  2. 00:23:679 (87,88,89) - This triple feels a bit weird, try moving 00:23:766 (88) - to 00:23:591 - , it'd follow a bit better the song. done~
  3. 00:35:888 - 00:40:074 - I'd suggest to keep a bit of focus on the percusions too, the sudden instrument change doesn't feel nice. I'd suggest something like this, the colours can change, just take the image as a reference for note placing. changed this part a bit.
  4. 00:49:318 (17,18,19,20,21,22,23) - This should be a bit more like 00:52:109 (39,40,41,42) - , for consistency purposes. I disagree, the music actually varies a bit and I don't want the player to hit as many notes there as the music from 00:52:632 (43) - changes to a less intense beat. (I actually don't know how to describe it, yes the melody becomes more varied, but the background beat.. you know what I mean :P
  5. 00:59:609 (20) - 01:05:190 (59) - Why are these kats and not dons? @_@ They'd play and feel better as dons, imo. I wanted to keep like this for variation but if you're really fussed about it then I will change it back. Doesn't really seem like other modders had issue with it, though (or maybe I said variation again)
  6. 02:05:365 - A less drastic volume change would sound better here, imo. updated from aabc's diff since I am using his volume changes :D
Solid mapping. Thanks! I'm glad to hear that.
also @Surono and @PatZar, if you guys don't actually have anything to say about the map itself can you guys leave
Topic Starter
kouzuki_karen
also regarding bpm, tasuke and I talked about it in game and we will keep 172bpm, for 3 real reasons:

1) the pace of the song, as Dake has pointed out really calls for 172bpm. 86 is too slow. Maybe a song which might be more controversial to put double bpm could be something like Flower Dance, but I asked a few other players and mappers as well and they have said 172.

2) 86bpm requires metronome to be 2/4, which is not natively supported by osu!.

3) I don't wanna remap D:
Julie

DakeDekaane wrote:

[ Kantan]
  1. 00:38:330 - You are missing a note here, feels really empty compared with the previous and next pattern, being the same music intensity. It was actually because I been matching all the cymbal at that part (00:41:469 (47,48) - ), but this could be really tricky to play for beginner so changed to your suggestion.
  2. 00:43:388 (49) - How about moving this note to 00:43:911 - and make the pattern k d? It would complement better 00:42:516 (47,48) - as they would be the same, as in the music. Yeah, and this 00:41:993 - isn't map so yeah fixed x3
  3. 00:52:283 - You're missing a note again here, feels weird considering the previous pattern. Actually no, I'm not missing anything, it was ask to remove due to 5 notes being too much here 00:51:934 (62,63,64,65) - , and is like 2 different section, but yeah I get your point, I changed a bit, kept a triplet 00:51:934 (62,63,64) - and changed to a consistent beat after
  4. 00:52:632 - Keeping a 3/1 rhythm (i.e. notes in 00:52:632 - 00:53:679 - 00:54:725 - , and probably in 00:55:074 - too) would help to follow better the most characteristic rhythm in the song. Nah, part of the reason is from above since, rather have it consistent and on 2/1 beat, since the gap between 00:52:632 - to 00:53:330 - and 00:54:027 - 00:54:725 - should be consistent.
Thanks for the mod DakeDake~ x3

Update
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Tanhou ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Zhan Xun Wei
ArtistUnicode:詹勳偉
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin chai found music workshop cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
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CircleSize:5
OverallDifficulty:3
ApproachRate:7
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SliderTickRate:1

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Topic Starter
kouzuki_karen
all updated

edit: i probably would have put this as artist, since Xun Wei is/was a member of Chai Found Music Workshop (my Chinese reading skill is not good so I can't be for sure). however, since it is hard to find a solid source I will leave it as it is.

OnosakiHito
http://columbia.jp/prod-info/COCX-37270-1/
http://media.vgm.io/albums/14/31341/313 ... 115586.jpg
http://puu.sh/ozRjD/06729a43a8.jpg
https://twitter.com/taiko_team/status/1 ... 7935166465

p/5079955
p/5080230

Since there was some kind of confusen, I just reposted what tasuke and kwan said previously. There is no "feat." given, hence, what both said above is correct as we have authentic sources given which prove that. That's actually all I can say about this case.
Topic Starter
kouzuki_karen
kept then.
Raiden
Can I get confirmation for metadata?
Topic Starter
kouzuki_karen
newyams99
Ok, I checked the metadata using a different source and it looks fine. As this was the reason for disqualification, I'll go ahead and rebubble it.

Source


Translation:
・The way to read the song title is Tanhou ~Blooming~
- Tanhou means "A flower blooms (in full bloom or profusely blooming)". Blooming is basically synonymous to this. This line contains irrelevant information.
・The artist is Zhan Xun Wei.

Also found a source confirming the name of the artist here.

Rebubbled!
IamKwaN
ah.. please do not consider wiki as a valid source if there are official references. Hopefully, it does not confuse people.
newyams99

IamKwaN wrote:

ah.. please do not consider wiki as a valid source if there are official references. Hopefully, it does not confuse people.
Yeah true that. Just some more things to support it tho.
Topic Starter
kouzuki_karen
thanks for rebubble :3

and yes, looking at newyam's second source the other members of Chai Found contribute to the song with the classical instruments. hence, I put Chai Found Music Workshop in the tags.
Raiden
Nominated.
Niko-nyan
trollynated
JUDYDANNY
Gratz~٩(๑>◡<๑)۶
Topic Starter
kouzuki_karen
ayyy
Niko-nyan
ayy ranked for now
Senritsu

Niko-nyan wrote:

ayy ranked for now
It IS ranked. No one shall disturb this map's status again. No one. *glares*

/slap self/

おめでとう、あほ! ♥(○゚ε^○)v♪
Surono

Niko-nyan wrote:

ayy ranked for now
y
Topic Starter
kouzuki_karen

Senritsu wrote:

Niko-nyan wrote:

ayy ranked for now
It IS ranked. No one shall disturb this map's status again. No one. *glares*

/slap self/

おめでとう、あほ! ♥(○゚ε^○)v♪
ありがとう、バカ♥

/slap self too/
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