2016-05-09 18:03 Julie: oki back sorry
2016-05-09 18:03 Julie: 01:14:852 - +
2016-05-09 18:03 Julie: on that section
2016-05-09 18:03 Julie: the highest jump is this one 01:21:433 (2,3) -
2016-05-09 18:04 Julie: it should be nearly the same as this part 01:24:529 (2,3) - no?
2016-05-09 18:04 Haya: Oh you mean reduce jump on 1:21
2016-05-09 18:05 Julie: yeah because is currently really too high, even a lots more higher then this 01:20:852 (4,1) -
2016-05-09 18:06 Julie: while there should have more impact here 01:20:852 (4,1) - then here 01:21:433 (2,3) -
2016-05-09 18:07 Haya: Uuuuuuuh
2016-05-09 18:07 Haya: Emphasis and stuff huh...
2016-05-09 18:07 Haya: I didn't know about that when I mapped this song haha
2016-05-09 18:09 Haya: But I get what you mean. Already know how to fix
2016-05-09 18:43 Julie: Unsnap preview point owo
http://puu.sh/oMa35/ec81af1e72.jpg2016-05-09 18:44 Julie: for all difficulty~
2016-05-09 18:49 Julie: in hard
2016-05-09 18:49 Julie: ACTION is editing [http://osu.ppy.sh/b/921856 ASIAN KUNG-FU GENERATION - Re:Re: [Hard]]
2016-05-09 18:50 Julie: 01:02:465 - + you been keeping the same rhythm
2016-05-09 18:50 Julie: until here
2016-05-09 18:50 Julie: 01:12:336 - there is no note
2016-05-09 18:50 Julie: while the instrument rhythm stay the same
2016-05-09 18:51 Julie: even if you keep a nice distance between 01:11:755 (1,2) - to show that they need to tap it later, player will tend to hit this note 01:12:529 (2) - with the same rhythm
2016-05-09 18:51 Julie: due to the song
2016-05-09 18:51 Julie: even if you probably map this 01:11:368 (4,1) - for vocal
2016-05-09 18:52 Julie: that's my opinion by the way xD
2016-05-09 18:52 Julie: it could cause player to lose some rhythm or break the flow a bit
2016-05-09 18:53 Haya: Oh fuck I just came back
2016-05-09 18:54 Julie: hahaha wb xD
2016-05-09 18:54 Julie: dont worry x3
2016-05-09 18:54 Julie: don't wait for me finding each point, you can do your own stuff while I'm modding, since it might take me some time xD
2016-05-09 18:55 Haya: I got you though
2016-05-09 18:55 Haya: Already fixed this issue with a new pattern
2016-05-09 19:52 Julie: ACTION is editing [http://osu.ppy.sh/b/921858 ASIAN KUNG-FU GENERATION - Re:Re: [Normal]]
2016-05-09 19:52 Julie: 01:19:981 - the green line I think you want it to be 50% volume instead of 35%
2016-05-09 19:53 Julie: probably put 35% accidently due to this one 01:19:788 - xD
2016-05-09 19:54 Haya: True
2016-05-09 19:54 Haya: Fixed
2016-05-09 19:55 Julie: x3
2016-05-09 20:02 Julie: your in charge of epic hitsound right?
2016-05-09 20:03 Haya: Yea
2016-05-09 20:03 Julie: oki 00:44:659 - probably want to put a custom drum here xD
2016-05-09 20:03 Julie: Since we currently hear the default slidertick
2016-05-09 20:03 Julie: and it make like a soft-whistle sound xD
2016-05-09 20:04 Haya: Hmm
2016-05-09 20:04 Julie: except if is fixed on your version
2016-05-09 20:05 Julie: the update is N:C1 slidertick = default
2016-05-09 20:05 Julie: hmm
2016-05-09 20:05 Julie: actually I just notice you only have one slidertick
2016-05-09 20:05 Julie: which doesn't match here hmm
2016-05-09 20:06 Haya: I don't actually mind having default slidertick
2016-05-09 20:06 Haya: I think it's ok to have it if there is no special beat
2016-05-09 20:06 Julie: yeahh
2016-05-09 20:06 Julie: oki x3
2016-05-09 20:18 Julie: oh and for all the difficulty
2016-05-09 20:18 Julie: the last green line is unsnap
2016-05-09 20:18 Julie: is at 01:29:073 instead of 01:29:078 -
2016-05-09 20:19 Haya: what the fuck
2016-05-09 20:19 Julie: haha xD
2016-05-09 20:20 Julie: idk how that happen xD
2016-05-09 20:20 Haya: Me neither LOL