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Reol - Gokusaishiki

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Sonntag, 7. August 2016 at 23:53:46

Artist: Reol
Title: Gokusaishiki
Tags: -nil- gigap giga-p richly colored short version
BPM: 137
Filesize: 3322kb
Play Time: 01:59
Difficulties Available:
  1. Easy (1,5 stars, 109 notes)
  2. Hard (3,44 stars, 351 notes)
  3. Insane (4,43 stars, 453 notes)
  4. Normal (2,2 stars, 209 notes)
  5. Overstimulation (5,13 stars, 487 notes)
Download: Reol - Gokusaishiki
Information: Scores/Beatmap Listing
---------------
Official video | Translated in English | Full version mapset

In this moment play a song to praise, played best by you
This life is painted with color, and the dye is incredibly bright
Make a counter-attack, and aim towards the intense tomorrow


BG by Sakuragi Ren
Overstimulation = Experimental. Beware!
Reol
the official video,
0:00 ~ 0:37 -> soundtrack 01. -nil-

I think you need to add on tag -nil-

Topic Starter
Pho
Oh, didn't know the intro is a track itself for the album. Allright, I'll add it with my next update, thanks for noticing!
midori_wah
Noob modding. :P

[Easy]
00:32:088 (3,4) - Why not make this into a slider? Because reasons.
00:32:964 - Maybe add a circle here. Your call.
00:54:862 (4) - ^

[Normal]
00:21:796 - Maybe add circle here. Your call.
00:43:256 (4) - ^. Feels inconsistent.
01:43:256 - ^
Increase HP to 4.5. Because reasons.

[Hard]
00:36:906 (1,2) - ~_~ Maybe put some stuff into there.
01:40:628 (4) - Circle here plz.
01:41:504 (6) - ^

[Insane]
01:39:205 (7) - Add circle for consistency.
01:39:643 (11) - ^

[Overstimulation]
01:31:212 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Add some style here (personal preference).
Increase OD to 8.7. Idk why.
Increase the CS to at least 4.4. It just doesn't feel right.

[Ending]
Bad modding done! (*•̀ᴗ•́*)و ̑̑
Nice job Pho.
Topic Starter
Pho

dark_assassin16 wrote:

Noob modding. :P

[Easy]
00:32:088 (3,4) - Why not make this into a slider? Because reasons. Strong beat at 00:32:526 - which I want to be clickable.
00:32:964 - Maybe add a circle here. Your call. There's no notable beat at this point and it'd cause a spike in this map which I really want to avoid.
00:54:862 (4) - ^ Slider is more lenient to play here, so I'd like to keep that.

[Normal]
00:21:796 - Maybe add circle here. Your call. That'd make the pattern hard to read, I'd like to keep as is.
00:43:256 (4) - ^. Feels inconsistent. Not sure what you mean by this but it is actually fine.
01:43:256 - ^Did a slider instead.
Increase HP to 4.5. Because reasons. I keep it at HP4 due to reasons.

[Hard]
00:36:906 (1,2) - ~_~ Maybe put some stuff into there. Rhythm is preetty complex at this segment, I#d rather keep it simple for the hard stage.
01:40:628 (4) - Circle here plz. Not sure what you mean but this slider works fine already for the background music.
01:41:504 (6) - ^ ^This one's for the vocal.

[Insane]
01:39:205 (7) - Add circle for consistency. There's already one here though.
01:39:643 (11) - ^ ^

[Overstimulation]
01:31:212 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Add some style here (personal preference). Not sure what you mean by this but there is a certain pattern behind these circles already.
Increase OD to 8.7. Idk why. lol, i'd like to keep it as it is right now, this map is hard to aim already.
Increase the CS to at least 4.4. It just doesn't feel right. That'd cause some patterns to be incredibly difficult to aim, I like it as is.

[Ending]
Bad modding done! (*•̀ᴗ•́*)و ̑̑
Nice job Pho.
Fixed a thing still xd Thanks for the mod dark_assassin16!
Namki
Hello!

[Easy]
01:02:307 (4) - suggest to do 1/1 slider and place circle 01:03:183 - here, because she changes voice and this 2/1 slider doesn't fit with the vocal here.
01:08:438 (3) - I don't know why did you place 4/1 slider here, I think it's because of laziness. Maybe 2 sliders instead of this big.
01:49:168 - why did you skip beat here, you didn't skip before. You skipped some ticks but they were not strong.

[Normal]
00:34:935 - this sounds strong, don't skip it.
00:44:789 (3,4) - looks like you accidentally made 1.2 spacing here between those two.
Else is fine.

[Hard]
You can put note 01:40:628 - here and 01:41:504 - here as well, otherwise it's undermapping and doesn't fit the song and whole diff.
01:58:584 - same here, you can make triplet here or put a circle.

Okay, harder diffs look great for me.
good luck~
Topic Starter
Pho

Namki wrote:

Hello!

[Easy]
01:02:307 (4) - suggest to do 1/1 slider and place circle 01:03:183 - here, because she changes voice and this 2/1 slider doesn't fit with the vocal here. Not really necessary, the 2/1 slider is intentional here as the overall intensity of the music at this point is rather low. I prefer having lower object density here.
01:08:438 (3) - I don't know why did you place 4/1 slider here, I think it's because of laziness. Maybe 2 sliders instead of this big. Variety purposes, also it's an easy difficulty. I think it fits in well here.
01:49:168 - why did you skip beat here, you didn't skip before. You skipped some ticks but they were not strong. It's because of the previous circles 01:48:292 (4,1) -

[Normal]
00:34:935 - this sounds strong, don't skip it. Hmm, I like this gap here to put more emphasis on 00:35:154 - , will think about it.
00:44:789 (3,4) - looks like you accidentally made 1.2 spacing here between those two.
Else is fine.

[Hard]
You can put note 01:40:628 - here and 01:41:504 - here as well, otherwise it's undermapping and doesn't fit the song and whole diff.
01:58:584 - same here, you can make triplet here or put a circle. Undermapping is nothing bad per se and i left these out on purpose as the sync sounds in the background are rather complex to snap at this difficulty stage. To me it fits the song pretty well as the most accentuated beats are still followed by the sliders.

Okay, harder diffs look great for me.
good luck~
Thanks for the mod Namiki! :)
Marianna
puuup

Easy

  1. Uncheck this, You dont have SB
  2. 00:35:154 (4) - NC because this slider up much space in a session
  3. 01:17:197 (1) - The curve of this slider is very closed and strange
  4. 01:24:205 - Here is a very strong beat, should have a circle
  5. 01:57:489 (2) - Sanp Error

Normal

  1. Same as easy
  2. 00:54:424 (1,2,3) - This section is confusing, could confuse it with 1/2
  3. 01:36:468 (1,2,3,4) - That's a little too intense for beginners, allow time for them to rest the hand

Hard

  1. Same

GL ~ ♥
ZUTOMAYO FANBOY
hi there from my queue.

[Overstimulation]

  1. 00:08:877 (5) - imperfect nazi star stream ?
  2. 00:11:066 (3) - listen carefully, the slider end is right but this 3/4, not hit with rhythm, why just have a previous beat ( 00:11:285 - ), which is just ignored, you could transform this slider of 3/4 in 1/2 and add a singlenote hit here (00:11:395 - )? hm a think 00:11:066 (3) - you can remove whistle ? I do not understand why they put it, I think it reinforces this confusion about the music
  3. 00:18:074 (5) - same as ^
  4. 00:21:139 (3) - and transform this slider in a single note, because this part (00:21:139 - ) its 1/8.
  5. 00:21:796 - again you ignored a beat here.
  6. 00:22:891 (5) - NC here because emphasizing a change in volume, means that an additional introduction to the drops, which is soon to follow.
  7. 00:30:665 - Add a single note here, maybe stack this note with 00:30:774 (3) - ?
  8. 00:49:825 (1,1,1,1) - you can give a resonable distance for each note because these notes are 1/4 and not 1/8 as in the previous example that you did 00:42:161 (1,2) - .
  9. I believe it would be more applicable here an NC 01:02:964 (8) - here and remove the NC in question to the vocal, it would be applicable.
  10. 01:05:482 - you miss another note here, yes you following the vocal.
  11. could you give NC in the 3 notes( 01:31:650 (3) - , 01:33:402 (3) - , 01:35:154 (3) - ) of each part that i quoted, they focus on a privileged part of the vocal initiating the introduction to kiai?
  12. 01:39:971 (1) - Nazi stacking 01:40:409 (2) -
  13. 01:58:475 - this is 1/8 inicial beat imo
only that Insane diff has some conflicts i mentioned in extra so i do not see the need to cite them again gl.
Topic Starter
Pho
Marianna

Marianna wrote:

puuup sweet

Easy

  1. Uncheck this, You dont have SB Apart from that it deoesn't affect gameplay in any way, the option is enabled consistently throughout all diffs. This is not necessary to fix at all.
  2. 00:35:154 (4) - NC because this slider up much space in a session Don't think it is necessary, it is still clear to read and NC is consistently done.
  3. 01:17:197 (1) - The curve of this slider is very closed and strange This is rather subjective, I like flat-shaped sliders.
  4. 01:24:205 - Here is a very strong beat, should have a circle Repeat slider fits better to the vocals imo, hence I'll keep this.
  5. 01:57:489 (2) - Sanp Error Not sure what you mean, I suppose you mean distance snapping? This is rather minor considering how far the sliders are away from each other.

Normal

  1. Same as easy
  2. 00:54:424 (1,2,3) - This section is confusing, could confuse it with 1/2 This might be true yes, but I'd like to gather more opinions on this one as the pattern fits really well to the music.
  3. 01:36:468 (1,2,3,4) - That's a little too intense for beginners, allow time for them to rest the hand True, fixed this one.

Hard

  1. Same

GL ~ ♥

Kalindraz

Kalindraz wrote:

hi there from my queue.

[Overstimulation]

  1. 00:08:877 (5) - imperfect nazi star stream ?
  2. 00:11:066 (3) - listen carefully, the slider end is right but this 3/4, not hit with rhythm, why just have a previous beat ( 00:11:285 - ), which is just ignored, you could transform this slider of 3/4 in 1/2 and add a singlenote hit here (00:11:395 - )? hm a think 00:11:066 (3) - you can remove whistle ? I do not understand why they put it, I think it reinforces this confusion about the music 00:11:285 - is a rather weak beat that I left out on purpose here. Whistles are set for the louder snare, I don't think it sets wrong accentuations to the music.
  3. 00:18:074 (5) - same as ^ ^
  4. 00:21:139 (3) - and transform this slider in a single note, because this part (00:21:139 - ) its 1/8.
  5. 00:21:796 - again you ignored a beat here. I prefer the current rhythm that sets focus on the background music as the overall intensity of the song is still rather calm at this point.
  6. 00:22:891 (5) - NC here because emphasizing a change in volume, means that an additional introduction to the drops, which is soon to follow. NC is set to the flower pattern as it is one unit for itself. I know this is a rather odd decision, but it fits better to the pattern.
  7. 00:30:665 - Add a single note here, maybe stack this note with 00:30:774 (3) - ? Left it out to set better emphasis on 00:30:774 - actually. Adding 1/4 doesn't feel comfortable to me.
  8. 00:49:825 (1,1,1,1) - you can give a resonable distance for each note because these notes are 1/4 and not 1/8 as in the previous example that you did 00:42:161 (1,2) - . This stop-and-go-motion is made on purpose to express the wubs better.
  9. I believe it would be more applicable here an NC 01:02:964 (8) - here and remove the NC in question to the vocal, it would be applicable. I prefer consistent NCing here.
  10. 01:05:482 - you miss another note here, yes you following the vocal. <-- Is the reason why I left it out, yes.
  11. could you give NC in the 3 notes( 01:31:650 (3) - , 01:33:402 (3) - , 01:35:154 (3) - ) of each part that i quoted, they focus on a privileged part of the vocal initiating the introduction to kiai? Oh nice touch, adjusted!
  12. 01:39:971 (1) - Nazi stacking 01:40:409 (2) -
  13. 01:58:475 - this is 1/8 inicial beat imo I am not sure what you mean here tbh but this section already has 1/6 snapping right after so I'd like to avoid to make it overly complex.
only that Insane diff has some conflicts i mentioned in extra so i do not see the need to cite them again gl.

Thanks for the mods you two! Didn't expect to get mods from both of you, really appreciate your effort! :D
No mention = fixed!
Noya
Hey from #modreqs.

Easy

00:19:387 (1,2) - Make 2 just a mirror of 1 like it is in the rest of the diff.
00:35:154 (4) - Move this a tick sooner?
00:53:548 (3,4) - Insert a note for the beeping sound?

Normal

00:35:154 (1) - Comes in awkward after the best similar to the easy diff.
00:37:781 (2) Move up to avoid the end overlapping with the middle of 00:38:657 (3) - ?
01:11:504 (4) - ^ to avoid contact with 01:11:942 (5) - ?

Hard

01:49:497 (3,4) - Don't put the notes directly under the slider but rather a bit after the slider like the rest of the kiai section?

The harder diffs are fine to me. Good luck with ranking! Reol is love.
Topic Starter
Pho

[ Mine ] wrote:

Hey from #modreqs.

Easy

00:19:387 (1,2) - Make 2 just a mirror of 1 like it is in the rest of the diff. Shape is intentional for the music, too much symmetry is boring.
00:35:154 (4) - Move this a tick sooner? Would cause polarity issue (white-->red tick) which I really want to avoid in the easiest diff.
00:53:548 (3,4) - Insert a note for the beeping sound? Not sure about this one, I'll think about it. The gap is for having a break.

Normal

00:35:154 (1) - Comes in awkward after the best similar to the easy diff. Not sure what you want me to do here.
00:37:781 (2) Move up to avoid the end overlapping with the middle of 00:38:657 (3) - ? This is intentional actually.
01:11:504 (4) - ^ to avoid contact with 01:11:942 (5) - ? ^

Hard

01:49:497 (3,4) - Don't put the notes directly under the slider but rather a bit after the slider like the rest of the kiai section? Done.

The harder diffs are fine to me. Good luck with ranking! Reol is love.
Thanks for the random mod Mine! Really appreciate it :)
midori_wah
Needs ranking (for me ;-;).
Karen
Hello, m4m as your request

Overstimulation
  1. 00:21:139 (3,4) - this looks too near, like a 1/4 rhythm
  2. 00:21:796 - also suggest to end the slider here since here's an obvious sound
  3. 00:28:585 (4,5,6,7,8,9,10,11) - i can't understand your rhythm completely but i feel something is wrong here, 00:29:022 - the sound here should be emphasized by placing a slider or a single circle or a triple like you did in other parts, same for 00:29:460 (9) - this
  4. 00:55:957 (8) - i feel it's better to ctrl+g this 8-)
  5. 01:00:774 - should be drum additions i think, you added it on the other 3 sliders 01:00:555 (1,2,4) -
  6. 01:06:468 (8,1) - too near imo, try stack with 01:05:373 (2) - this one?
  7. 01:30:774 (6) - maybe NC, the speed increased quite a lot
  8. 01:57:490 (1) - this slider isn't clear enough to read so i suggest to make it easier orz
Insane
  1. 01:57:489 (1) - same as the highest diff
  2. 00:29:460 - no circle here?
  3. 00:45:446 (1,2,3,4,5,1) - the hitsounds here don't fit with your rhythm well, if you copied these hitsounds from the highest diff i suggest you to copy the rhythm patterns as well o.o especially 00:46:760 - this, feel so weird on a slider tail. Other diffs have this issue too
also fix the spacing errors in Normal if they were not made on purpose 01:43:037 (5,6) - 01:57:489 (4,5) -
other diffs all look nice!
quite interesting map, worth a try, so poke me back!
Mafumafu
Mark here from my M4M queue
Topic Starter
Pho

Karen wrote:

Hello, m4m as your request

Overstimulation
  1. 00:21:139 (3,4) - this looks too near, like a 1/4 rhythm Reworked the part a bit as well
  2. 00:21:796 - also suggest to end the slider here since here's an obvious sound
  3. 00:28:585 (4,5,6,7,8,9,10,11) - i can't understand your rhythm completely but i feel something is wrong here, 00:29:022 - the sound here should be emphasized by placing a slider or a single circle or a triple like you did in other parts, same for 00:29:460 (9) - this I tried putting more emphasis on 00:29:022 - rhythmically by deleting the previous circle. Using sliders to emphasis the bell sounds more for this part would neglect the other strongly present sounds in the background and for this diff, I tried finding a concensus between both.
  4. 00:55:957 (8) - i feel it's better to ctrl+g this 8-) That'd rip the flow so hard to me lol, i like to keep it smooth here.
  5. 01:00:774 - should be drum additions i think, you added it on the other 3 sliders 01:00:555 (1,2,4) -
  6. 01:06:468 (8,1) - too near imo, try stack with 01:05:373 (2) - this one? Direction change should add enough emphasis for this beat and I prefer the current pattern tbh.
  7. 01:30:774 (6) - maybe NC, the speed increased quite a lot
  8. 01:57:490 (1) - this slider isn't clear enough to read so i suggest to make it easier orz Adjusted to the shape of Insane difficulty, but the track of the slider should be clearly readable and followable at that point
Insane
  1. 01:57:489 (1) - same as the highest diff ^
  2. 00:29:460 - no circle here? to emphasize background sounds better.
  3. 00:45:446 (1,2,3,4,5,1) - the hitsounds here don't fit with your rhythm well, if you copied these hitsounds from the highest diff i suggest you to copy the rhythm patterns as well o.o especially 00:46:760 - this, feel so weird on a slider tail. Other diffs have this issue too I reworked them a bit and replaced them with normal-whistles in the lower diffs.
also fix the spacing errors in Normal if they were not made on purpose 01:43:037 (5,6) - 01:57:489 (4,5) -
other diffs all look nice!
quite interesting map, worth a try, so poke me back!
Neat, thanks for checking out Karen! :) No comment = fixed!
Mafumafu
[Easy]
AR+1 OD+1
00:35:154 (4) - Should start at 00:34:935 (4) - to be consistent with previous parts. (Follow the instrument that you followed in previous parts)
00:54:862 Better add a note here for the coherence of the map.

[Normal]
00:34:935 Should follow the instrument here.
00:48:511 (3,1) - It's not wise to have such overlaps in Normal.
00:54:424 (1,2,3) - Do not stack them. The rhythm change from 1/2 to 1/1 here. Stacking the 1/1 would make new players confused with the rhythm change here. Also you have many 1/2 stacks in latter parts. It's better to keep only one rhythm for stacking patterns.
01:32:964 (1,4) - You could avoid the slight overlap pattern by adjusting the position of 4.
01:43:037 (5,6) - Spacing error.
01:57:489 (4,5) - Spacing error.

[Hard]
The gap between Normal and Hard is too large imo. Also the huge gap in AR from 5 to 8 is really intolerable. Triplets could be seen almost everywhere in hard diff. I guess you should decrease the amount of triplet (by replacing some of them with reverse sliders) or simply adding an advanced diff.
01:26:395 (4,5) - Do not stack them. Notes stacked on slider-ends are for 3/4 rhythms according to previous parts mapped by you.
01:53:986 (1,2,3) - Do not stack these three either.

[Insane]
00:09:971 (5,1) - 00:13:475 (5,1) - Spacing too large for 1/4 rhythms.

Good Luck!
Topic Starter
Pho

Regraz wrote:

[Easy]
AR+1 OD+1 AR seems fine to me for this difficulty, OD should fine be as well.
00:35:154 (4) - Should start at 00:34:935 (4) - to be consistent with previous parts. (Follow the instrument that you followed in previous parts)
00:54:862 Better add a note here for the coherence of the map. It's done to logically seperate both segments of the music, keeping flow constant here would make it 'plain'.

[Normal]
00:34:935 Should follow the instrument here. I prefer my pattern here as it follows the stronger beat.
00:48:511 (3,1) - It's not wise to have such overlaps in Normal.
00:54:424 (1,2,3) - Do not stack them. The rhythm change from 1/2 to 1/1 here. Stacking the 1/1 would make new players confused with the rhythm change here. Also you have many 1/2 stacks in latter parts. It's better to keep only one rhythm for stacking patterns.
01:32:964 (1,4) - You could avoid the slight overlap pattern by adjusting the position of 4.
01:43:037 (5,6) - Spacing error.
01:57:489 (4,5) - Spacing error.

[Hard]
The gap between Normal and Hard is too large imo. Also the huge gap in AR from 5 to 8 is really intolerable. Triplets could be seen almost everywhere in hard diff. I guess you should decrease the amount of triplet (by replacing some of them with reverse sliders) or simply adding an advanced diff. True. Decreased the general number of triplets and replaced them with repeatsliders where they would cause too much of a difficulty spike & decreased AR by 1 in the progress. Spread should be fine now.
01:26:395 (4,5) - Do not stack them. Notes stacked on slider-ends are for 3/4 rhythms according to previous parts mapped by you. Considering the music switched to a calmer mood and with less beat intensity i'm sure players are aware of this rhythm switch. I'll keep the pattern since it works really well with the vocal, but added NC to provide better readability.
01:53:986 (1,2,3) - Do not stack these three either. Similar reason as above.

[Insane]
00:09:971 (5,1) - 00:13:475 (5,1) - Spacing too large for 1/4 rhythms.

Good Luck!
Thanks for checking Regraz! :) Fixed all the non-commented points.
Karen
Bubbled

you forgot to kudosu Regraz's mod o_o
IamKwaN
No idea if the romanisation of the title is Gokusaishiki or Gokusaishoku, anyone ?
Topic Starter
Pho
I couldn't find any official romanization for 極彩色 , it either goes by 'Gokusaishiki' or 'Gokusaishoku' and no translation is provided on the official site either:
http://www.jvcmusic.co.jp/reol/ . So I just went with the one HW suggested. Not 100% sure if it is valid but I really couldn't find any evidence which one is actually used.
alacat
Pho asked me to check the title ~

I can find the official romanised title from music video around 0:40. Reol said "Gokusaishiki" to this song.

http://www.nicovideo.jp/watch/sm26723977

and i asked my japanese friend (Asahina Momoko) to double-check for this. Thanks!

Then, "Gokusaishiki" is a word http://dictionary.goo.ne.jp/jn/76847/meaning/m0u/

Good luck! :)
IamKwaN
*bow*
Topic Starter
Pho
Thank you two for your support, updated the song title! :)
Karen
When Kwan appears in your bubbled/qualified map thread
Asahina Momoko
gogo :)
Underforest
rip not-delayed qualify
pishifat
hey pho do you spin spinners clockwise
Len
ddx
Topic Starter
Pho
what happens if i say yes
pishifat
saying yes means i understand how you can play 01:32:964 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) - without extreme mouse drift, since it's 10 seconds of rotation in the same direction

it's easier for me to handle long amounts of rotation counter clockwise since i spin that direction, so i was thinking it could be the same for you

balance movement better:(
Topic Starter
Pho
Oh, how come I didn't notice that. Yes, I feel most comfortable when playing clock-wise circular motion. I'll try to work around this to make it manageable for both sides, thanks for noticing!
Okoayu
[general]
i think hitsounding from 00:40:409 - onwards could be louder in general, especially the stuff on 00:54:862 - to next downbeat could use buffs.

[overstimulation]
the only thing that actually annoys me are the "i go back over my own path"-sliders
such as 00:40:847 (2,3) - 00:45:446 (1) - 00:47:855 (2,3) - i would prefer if you used sliders that were actually made to be followed to some degree (as in unwiggle them)
00:46:322 (1,1) - no idea what to do with this they aren't made to be actually followed but are more like weird holds
oh yes in the middle of this i realised why i struggle so much with passing it can you please use AR 9.3 on this, it makes the less dense parts less of a pain to read while not impacting the dense parts too much
01:00:555 (1,2,3,4,5) - this somehow works and i assume you're aware that this can screw people up really really hard
01:31:212 - did you do anything about this yet if so i don't see it because now everything in 01:32:964 - to 01:38:219 - is clockwise still you should flip like one of the triangle 1/3 jumps and change direction in one pattern from 01:34:716 - to 01:36:468 - to have this more balanced imo.
01:37:635 (3) - is this intentionally small i thought you were going for building up spacing o.o
01:45:008 (7,2,3) - this overlap makes so many reading things so much more complicated, would try to avoid it
00:29:241 (6,7,8,9,10) - i think just following this the same way insane does it (doubles) instead of a quint has more impact

[insane]
00:45:446 (1,3,5) - aAAaaa
01:31:212 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3) - extra complaint applies.
01:57:490 (1) - less self overlap would be cooler

[hard]
will look at this last, because right now i have no clue what to do with it

[normal]
with the amount of dense patterns that you basically spam in this diff you should probably consider a higher AR to fit density better.
01:02:307 (6,2) - these look like they were supposed to be parallel but aren't :(
Topic Starter
Pho

Okorin wrote:

[general]
i think hitsounding from 00:40:409 - onwards could be louder in general, especially the stuff on 00:54:862 - to next downbeat could use buffs.

[overstimulation]
the only thing that actually annoys me are the "i go back over my own path"-sliders
such as 00:40:847 (2,3) - 00:45:446 (1) - 00:47:855 (2,3) - i would prefer if you used sliders that were actually made to be followed to some degree (as in unwiggle them) I prefer to keep these, they fit really well to the overall gimmicky nature of this map and I can't see that much of an issue playing these.
00:46:322 (1,1) - no idea what to do with this they aren't made to be actually followed but are more like weird holds That's actually my intention here. I can lower down SV for them if you want, but again, it's for the gimmicks.
oh yes in the middle of this i realised why i struggle so much with passing it can you please use AR 9.3 on this, it makes the less dense parts less of a pain to read while not impacting the dense parts too much
01:00:555 (1,2,3,4,5) - this somehow works and i assume you're aware that this can screw people up really really hard worth xd
01:31:212 - did you do anything about this yet if so i don't see it because now everything in 01:32:964 - to 01:38:219 - is clockwise still you should flip like one of the triangle 1/3 jumps and change direction in one pattern from 01:34:716 - to 01:36:468 - to have this more balanced imo. I changed the direction of 01:34:716 - this jump segment instead. I don't like the idea of suddenly changing direction in the 1/3 part, I like the pattern to go in one flow. Feels way more natural.
01:37:635 (3) - is this intentionally small i thought you were going for building up spacing o.o shouldn't be...? should be fixed.
01:45:008 (7,2,3) - this overlap makes so many reading things so much more complicated, would try to avoid it
00:29:241 (6,7,8,9,10) - i think just following this the same way insane does it (doubles) instead of a quint has more impact

[insane]
00:45:446 (1,3,5) - aAAaaa I still believe it's a nice gimmick.
01:31:212 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3) - extra complaint applies. It's just scaled jumping, too overdone? :c
01:57:490 (1) - less self overlap would be cooler Fixed... i think

[hard]
will look at this last, because right now i have no clue what to do with it

[normal]
with the amount of dense patterns that you basically spam in this diff you should probably consider a higher AR to fit density better.
01:02:307 (6,2) - these look like they were supposed to be parallel but aren't :(
Sorry for late reply lol. Fixed the uncommented stuff.
Okoayu
01:31:212 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3) - extra complaint applies. It's just scaled jumping, too overdone? :c
it's going in the same direction lol
Okoayu
doublepost

would be cool if colors 1,2,5,7 were brighter
could get higher resolution bg

[overstimulation]
00:40:847 (2,3) - 00:45:446 (1) - 00:47:855 (2,3) - would be cool if you moved the slidertail a bit out from under the sliderhead so that the path is easier to comprehend
01:00:993 (5) - idk if this helps much but comboing this one would be an idea to increase its readability for people that play with colors which is vast majority

[hard]
needs higher AR and OD, increasing both by .5 works way better for me

diff lacks contrast between really calm and intense sections, in fact the beginning is sometimes more spaced than the kiai, using a relative spacing of 1.6x in the beginning and then going for 1.1 in the kiai makes the beginning or more precisely 00:08:438 - to 00:40:409 - as well as 01:24:205 - to 01:31:212 - feel out of place because the circle patterns in it are sometimes more intense than the buildups and things that preceed/follow it
00:22:453 (1,2,3,4,5) - this looks kinda broken lol

[normal]
lacks rhythm contrast in the same way hard lacks spacing contrast in the beginning, also could use less sliders to have the diff more balanced (just replacing some of the long 1/2 sliderchains with circles would also make the diff more interesting to follow)
Topic Starter
Pho
basically yes to all things mentioned
normal and hard gonna need some rework, but that's not gonna happen too soon cuz im lazy lol
will stay in graveyard for a while, thanks for the recheck thoko
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