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Etherwood - Cast Away

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Arphimigon
Only pointed out things that bugged me a bunch, no nazi mod this time around.

[Not Applicable's So Simple]
00:52:803 (1,2) - these epic snaps after curves in easies are killer for new players, they play very weirdly and often are more spaced since the player will likely follow the curve before it slightly more than needed being unstable in their movement, so... yeah try to avoid these kind of blankets in easier diffs plsss
01:49:335 (3,4) - idk i feel like this slider 3 is the only non-reverse/note that ends on a strong beat like this, it feels rhythmically out of place.
02:17:081 (2,3) - kinda like the top point, that slider start and note play too against a logical flow to be simple, and that may put off easy players with th direction change when hitting the big slider, added with 02:16:040 (1,2) - makes this all kinda difficulty spiking for the end of the song

[Ramdance's Typical]
01:53:844 (6) - (technically NC cus every 8/1 is NC)
goodie

[Advanced]
01:09:451 (1,2,3) - this feels like an uncalled for 2xDS jump and it kinda flows... well i dont know its really randomly done imo, please not make there a wild jump!
(01:11:532 - for some reason I feel like there is a sound here worth being noted at)
01:43:439 (2,3,4) - Kinda like the above point, this plays really weirdly and counter-intuitive considering the direction of the curve and the snap before it
02:08:237 (2,3) - fixu blankettu
02:11:011 - pls play this sound, there were fast sliders (02:09:104 (4,5,6) - ) before and its just weird now to skip the sound

[Rock Hard]
01:21:589 (5,1) - These kind of reverse slider + stack moments are very VERY annoying! just unstack the slider, the downbeat is enough to justify some spacing. otherwise not only is it annoying to read, but the spacing goes off due to slider leniency and blah stuff just unstack it please ;-; (the laster ones i guess after fine... idk.. fk it lol just respond how you want about this but these kind of slider reverse stacks put me off the entire diff completely)
01:23:150 (5,1) - ^ but purely because no spacing on downbeat sucks

[Insanity]
00:44:306 - Disagree with mapping anything before this on this diff for two reasons, the obvious one being all diffs start just after here, and the second is ITS TOO CALM FOR ALL THESE SLIDERS AND JUMPS! Please! You don't need to add jumps and 1/2 constants just because it's the hardest difficulty of the set. If you are gonna map this section, consider making it much calmer, like the music here in general. There may be instruments, but it feels generally too emphasised.
01:05:982 (3,4,5) - These being so little distanced may be a reading error on HD (or even std) consider increasing a bit (0.15 like auto stacks?)
01:18:121 (1,1) - SV changes here are kinda too minor to be bothering with extra NCs, as they basically play the same speed, hardly noticable to play or read different. And the added NCs kinda screw with the HP system, so ya I'd remove.
02:01:300 (1,2) - This 1/4 snap readability is gonna be a massive problem and probably your DQ bait, as nothing like this had happened before in this kind of way, it's likely gonna be misread for 1/2 or smth and gonna be combobreaks and shitmisses everywhere.
02:16:734 (1,2,3,4,1) - That last slider really feels underwhelming as there is the strong bass sound which is stronger (imo) than the last 4 notes but it has lower spacing, so make it equal or higher?

I'm impressed by this mapset. Keep it up, Rohit.
Topic Starter
Rohit6

Arphimigon wrote:

Only pointed out things that bugged me a bunch, no nazi mod this time around.

[Advanced]
01:09:451 (1,2,3) - this feels like an uncalled for 2xDS jump and it kinda flows... well i dont know its really randomly done imo, please not make there a wild jump! fixered
(01:11:532 - for some reason I feel like there is a sound here worth being noted at) yeah ive missed a lot of these so its fine
01:43:439 (2,3,4) - Kinda like the above point, this plays really weirdly and counter-intuitive considering the direction of the curve and the snap before it changed things and removed blanket for better flow
02:08:237 (2,3) - fixu blankettu wow nice blanket shitmod :^)
02:11:011 - pls play this sound, there were fast sliders (02:09:104 (4,5,6) - ) before and its just weird now to skip the sound fixered

[Rock Hard]
01:21:589 (5,1) - These kind of reverse slider + stack moments are very VERY annoying! just unstack the slider, the downbeat is enough to justify some spacing. otherwise not only is it annoying to read, but the spacing goes off due to slider leniency and blah stuff just unstack it please ;-; (the laster ones i guess after fine... idk.. fk it lol just respond how you want about this but these kind of slider reverse stacks put me off the entire diff completely) I dont really want to change this because this would mean ill have to rework the entire last section in terms of distance snaps and stuff and most of these arent on the downbeat later on , if i change those on the downbeat then that'll cause quite a few inconsistencies in terms of readability and stuff
01:23:150 (5,1) - ^ but purely because no spacing on downbeat sucks

[Insanity]
00:44:306 - Disagree with mapping anything before this on this diff for two reasons, the obvious one being all diffs start just after here, and the second is ITS TOO CALM FOR ALL THESE SLIDERS AND JUMPS! Please! You don't need to add jumps and 1/2 constants just because it's the hardest difficulty of the set. If you are gonna map this section, consider making it much calmer, like the music here in general. There may be instruments, but it feels generally too emphasised. Was actually not mapped but decided to experiment around after Side's mod, will remove if more people complain
01:05:982 (3,4,5) - These being so little distanced may be a reading error on HD (or even std) consider increasing a bit (0.15 like auto stacks?) you dont even play hd smh :^),but fixered
01:18:121 (1,1) - SV changes here are kinda too minor to be bothering with extra NCs, as they basically play the same speed, hardly noticable to play or read different. And the added NCs kinda screw with the HP system, so ya I'd remove removed one NC on the second one
02:01:300 (1,2) - This 1/4 snap readability is gonna be a massive problem and probably your DQ bait, as nothing like this had happened before in this kind of way, it's likely gonna be misread for 1/2 or smth and gonna be combobreaks and shitmisses everywhere. But I've never seen anyone miss here during testplay ;-;,will sort it out later in game
02:16:734 (1,2,3,4,1) - That last slider really feels underwhelming as there is the strong bass sound which is stronger (imo) than the last 4 notes but it has lower spacing, so make it equal or higher? changed the pattern and flipped around things

I'm impressed by this mapset. Keep it up, Rohit. thank
Nerova Riuz GX

Aezis wrote:

Hello

Mod


SPOILER
Easy:
00:50:029 (1) - Maybe bend this slider the opposite direction so it doesn't overlap, also looks prettier imo
made some changes

Arphimigon wrote:

Only pointed out things that bugged me a bunch, no nazi mod this time around.

[Not Applicable's So Simple]
00:52:803 (1,2) - these epic snaps after curves in easies are killer for new players, they play very weirdly and often are more spaced since the player will likely follow the curve before it slightly more than needed being unstable in their movement, so... yeah try to avoid these kind of blankets in easier diffs plsss
01:49:335 (3,4) - idk i feel like this slider 3 is the only non-reverse/note that ends on a strong beat like this, it feels rhythmically out of place.
02:17:081 (2,3) - kinda like the top point, that slider start and note play too against a logical flow to be simple, and that may put off easy players with th direction change when hitting the big slider, added with 02:16:040 (1,2) - makes this all kinda difficulty spiking for the end of the song
i didn't fix the second one because i want to keep those variety and also that consistency in the whole kiai. (or is there another better explanation for this?) others are fixed.
thanks
Seijiro
Hm hm, here's my extra late M4M :^)

[General]
  • Nothing relevant here

[Insane]
  • The intro is a bit sudden imo, since you put t he first object in the middle of the measure... Consider adding a note at 00:22:283 - and at 00:22:630 -
    I did something like this, but it can be anything

    00:40:318 (5,5) - These guys have few impact than the other objects, maybe because of the reduced spacing. Can you emphasize them more?

    00:46:560 (3,4) - This is the only passage like this where you use fewer spacing and imo it doesn't really fit. I find that 01:00:260 (2,3) - fits way better

    01:03:728 (5,6,1) - I feel like this change of direction is a bit too forced on the player. Even if it's not really fast it still gives a strange feeling while playing it. Maybe you can stack them...

    01:07:890 (5,6,1) - This one feels good instead, but only because you use the same direction

    01:17:081 (3,4) - Same as I mentioned before, somewhere above ^ Actually, I think that a triplet would fit better here

    01:19:855 (3,4) - This one is the same as the one I mentioned somewhere above ^

    01:45:173 (1) - Shouldn't this be slower? Like before, 00:55:231 (1) -

    01:55:578 (1,2,3) - The general spacing in comparison with the SV gives a feeling like it is too fast.. Either put a NC on the slider or stack 2 under 1

    02:02:514 (2) - The passage around here is a bit complex... What about a NC here? Or maybe switch NC between 02:02:861 (3,1) -

    02:05:809 (2,3) - Another triplet here. I can't really here any strong beat on 02:05:982 (3) - as for the other similar patterns

    02:09:277 (1) - Imo you can avoid this NC. There's almost a stack there and you already used a similar pattern before (If you followed my previous suggestion, that is)

    02:11:011 (3,4) - Here you can increase spacing I guess

    02:17:428 (1) - Just personal flow, Ctrl + G?
mlmlmlm hitsounding

[Hard]
  • 01:00:260 (2,3,4) - This triplet doesn't seem to be the same as 00:59:566 (4,5,1) - for example, so what about using a slider instead?

    01:32:341 (1) - Doesn't this spinner starts at 01:31:647 - ?
Wow, nice diff, really. Solid and clean =w=b

[Advanced]
  • 01:32:341 (1) - Same as for the previous diff
Good job here too =w=b

[Rammy's thingy]
  • Moe job =w=b

[Nerova's thingy]
  • Is there any modding to do here? o.O

I feel like being useless here ._.
Good luck~
Topic Starter
Rohit6

MrSergio wrote:

Hm hm, here's my extra late M4M :^)

[General]
  • Nothing relevant here

[Insane]
  • The intro is a bit sudden imo, since you put t he first object in the middle of the measure... Consider adding a note at 00:22:283 - and at 00:22:630 -
    I did something like this, but it can be anything added 2 circles
    00:40:318 (5,5) - These guys have few impact than the other objects, maybe because of the reduced spacing. Can you emphasize them more? fixed spacing

    00:46:560 (3,4) - This is the only passage like this where you use fewer spacing and imo it doesn't really fit. I find that 01:00:260 (2,3) - fits way better everyone's been going on and on about these triples so ill change these finally

    01:03:728 (5,6,1) - I feel like this change of direction is a bit too forced on the player. Even if it's not really fast it still gives a strange feeling while playing it. Maybe you can stack them...

    01:07:890 (5,6,1) - This one feels good instead, but only because you use the same direction

    01:17:081 (3,4) - Same as I mentioned before, somewhere above ^ Actually, I think that a triplet would fit better here

    01:19:855 (3,4) - This one is the same as the one I mentioned somewhere above ^

    01:45:173 (1) - Shouldn't this be slower? Like before, 00:55:231 (1) SV is 0.2x lower so i think its fine

    01:55:578 (1,2,3) - The general spacing in comparison with the SV gives a feeling like it is too fast.. Either put a NC on the slider or stack 2 under 1

    02:02:514 (2) - The passage around here is a bit complex... What about a NC here? Or maybe switch NC between 02:02:861 (3,1) - actually i removed the 3 because it was harder to read because of the sudden stop in the drum/bass and only the piano playing

    02:05:809 (2,3) - Another triplet here. I can't really here any strong beat on 02:05:982 (3) - as for the other similar patterns

    02:09:277 (1) - Imo you can avoid this NC. There's almost a stack there and you already used a similar pattern before (If you followed my previous suggestion, that is)

    02:11:011 (3,4) - Here you can increase spacing I guess

    02:17:428 (1) - Just personal flow, Ctrl + G?
mlmlmlm hitsounding

[Hard]
  • 01:00:260 (2,3,4) - This triplet doesn't seem to be the same as 00:59:566 (4,5,1) - for example, so what about using a slider instead? i want to keep this otherwise i will miss the clap on the white tick which i dont want

    01:32:341 (1) - Doesn't this spinner starts at 01:31:647 - ? there's nothing that warrants a start on the downbeat imo,the buildup starts in the middle of the stanza thats why ive started the spinner there
Wow, nice diff, really. Solid and clean =w=b thx bb

[Advanced]
  • 01:32:341 (1) - Same as for the previous diff
Good job here too =w=b

[Rammy's thingy]
  • Moe job =w=b

[Nerova's thingy]
  • Is there any modding to do here? o.O

I feel like being useless here ._. aww dont think that
Good luck~ thanks
Nerova Riuz GX
no kd or yes kd or fk kd

mod proof
19:29 Rohit6: yo
19:29 Rohit6: mod cast away insane diff kthxbye
19:30 Nerova Riuz GX: wut
19:30 Rohit6: its the only diff that needs mods e
19:30 Nerova Riuz GX: delete customs
19:30 Rohit6: rest is clear
19:30 Nerova Riuz GX: kd bye
19:30 Rohit6: ok dad
19:39 Nerova Riuz GX: 00:44:133 - remap before here
19:40 Rohit6: i wanted to delete that actually
19:40 Rohit6: idk because that seems like dq bait xd
19:41 Nerova Riuz GX: 0 consistency
19:41 Nerova Riuz GX: and nonsense
19:41 Rohit6: yep
19:41 Rohit6: so confirm delet this?
19:41 Nerova Riuz GX: and NCs are fuked up
19:41 Rohit6: yeah theyre in the middle
19:42 Nerova Riuz GX: that's enough for me to refuse the map
19:42 Rohit6: fuk
19:42 Nerova Riuz GX: I'll say delete it
19:43 Rohit6: okay
19:43 Nerova Riuz GX: it will be better to make all of those diffs start on the same place
19:43 Rohit6: ill keep an old copy in the preview box or sth
19:43 Nerova Riuz GX: especially they are mapped by the same person
19:44 Rohit6: ;w;
19:44 Nerova Riuz GX: flows bad imo
19:45 Rohit6: deleting
19:45 Rohit6: 00:44:480 (1) - everything before this
19:45 Nerova Riuz GX: 01:12:225 (1) - there's no reason to slow down this slider
19:46 Rohit6: okay
19:46 Nerova Riuz GX: 01:12:225 (1,2) - this stop is enough for expressing the song, so the sv change become useless
19:47 Rohit6: done
19:47 Nerova Riuz GX: 01:15:867 (6,7) - I'll rotate it 25 degrees anti-clockwise
19:48 Rohit6: why vertical e
19:48 Nerova Riuz GX: idk why your objects are tilted with an awkward angle, maybe that's only in my own thoughts
19:49 Rohit6: i tilted it 15 degress
19:49 Rohit6: i dont like vertical stuff
19:50 Nerova Riuz GX: but i do things which is (or close to) vertical/horizontal to make flows
19:50 Nerova Riuz GX: 01:21:936 (1) - I'll say this one is good, but 01:24:191 (4,5,6,7,8,1) - these are not
19:51 Rohit6: i like it slightly angled because i like grumding things up
19:52 Nerova Riuz GX: 01:37:543 (2,3,4) - wh this flow
19:52 Rohit6: oops xd
19:53 Nerova Riuz GX: 01:51:069 (1,2,3,4) - 01:52:456 (1,2,3,4) - are they twins or clone or sth similar
19:54 Rohit6: [http://puu.sh/ly7P3/5ee5f345fb.jpg stacked 3 with 5 head]
19:54 Nerova Riuz GX: better
19:54 Rohit6: yeah i wanted them similar
19:56 Nerova Riuz GX: 02:00:780 (1,1) - iirc, these are the only two sliders that is ended on a blue tick
19:57 Rohit6: no theres a few more
19:57 Rohit6: 00:55:231 (1) - these ones
19:57 Rohit6: 01:10:838 (1) - these etc
19:57 Nerova Riuz GX: oh
19:57 Nerova Riuz GX: then lemme correct my words
19:58 Nerova Riuz GX: 02:01:300 (1) - this is the only slider that is ended on a blue tick and connected with stream after itself
19:59 Nerova Riuz GX: 02:09:104 (1,2) - stack them properly, prevent any possible problems
19:59 Nerova Riuz GX: 02:08:410 (3,4,5) - minor stuff, ds
20:00 Rohit6: fixed ds
20:00 Rohit6: stacked
20:00 Rohit6: but that stream plays okay imo
20:02 Nerova Riuz GX: 02:01:300 (1,2) -
20:02 Nerova Riuz GX: then make changes on these
20:03 Nerova Riuz GX: delete slow sv, and add NC at the beginning of the stream
20:03 Nerova Riuz GX: for better reading imo
20:03 Rohit6: so should i just extend?
20:03 Rohit6: like extend to red instead of blue
20:04 Nerova Riuz GX: if you want to keep the slow down, I'll choose extend
20:04 Rohit6: i want the slow down actually
20:04 Rohit6: ill just extend to red tick
20:04 Nerova Riuz GX: 02:05:636 (1) - possible nc spam
20:05 Nerova Riuz GX: no specific changes, yep
20:05 Rohit6: its to show the 1-1 hap
20:05 Rohit6: gap*
20:06 Nerova Riuz GX: you're not going to stack under the previous slider?
20:06 Nerova Riuz GX: with some minor pattern change?
20:06 Nerova Riuz GX: 02:16:040 (1,1) - like this
20:06 Rohit6: hmm
20:07 Rohit6: yeah stack could work
20:07 Nerova Riuz GX: http://puu.sh/ly8il/c689bf3c07.jpg
20:08 Nerova Riuz GX: oh shit i just take a shot on my full screen
20:08 Rohit6: nice bg
20:08 Rohit6: :^)
20:09 Rohit6: is she your horsefu?
20:10 Nerova Riuz GX: uhh
20:10 Nerova Riuz GX: that's a artwork
20:11 Nerova Riuz GX: from LANA event in bemani
20:11 Rohit6: cool bg tho
20:11 Rohit6: should use better bgs for your maps as well
20:11 Rohit6: :^)
20:11 Nerova Riuz GX: I'm shit on finding bgs
20:11 Nerova Riuz GX: and worst of all
20:11 Rohit6: the ciel one
20:12 Nerova Riuz GX: im picky on bg
20:12 Rohit6: is already on a ranked map
20:12 Nerova Riuz GX: idc
20:12 Nerova Riuz GX: I'll use that anyway if that fits
20:12 Rohit6: its dnb
20:12 Rohit6: everything fits
20:13 Nerova Riuz GX: u have song title, man
20:13 Rohit6: i jsut copied this from yt
20:14 Rohit6: 40 second intro and 20 second outro
20:14 Rohit6: kek
20:15 Nerova Riuz GX: 00:50:796 - 01:55:494 - unsnapped timing points
20:15 Rohit6: gah
20:15 Rohit6: how do you even find that lol
20:15 Nerova Riuz GX: and the first one is not snapped too in hard
20:16 Nerova Riuz GX: charles helps :^)
20:17 Rohit6: wow
20:17 Rohit6: cheater
20:17 Rohit6: :^)
20:17 Nerova Riuz GX: fix that kiai in Advanced
20:17 Nerova Riuz GX: it's 1/4 early, dude
20:17 Nerova Riuz GX: lmao
20:17 Rohit6: where
20:17 Nerova Riuz GX: im not
20:17 Rohit6: oop
20:17 Rohit6: s
20:17 Nerova Riuz GX: it starts 1/4 early, and ends 1/4 early
20:17 Nerova Riuz GX: lmao
20:18 Rohit6: blue ticks strike again
20:18 Nerova Riuz GX: :^)
20:18 Nerova Riuz GX: da hell you're using a 1365*768 bg?
20:18 Nerova Riuz GX: hell no
20:19 Rohit6: wait what
20:19 Rohit6: i used 1920x1080
20:19 Rohit6: heck
20:19 Nerova Riuz GX: wut
20:19 Rohit6: i printscreened lol
20:20 Nerova Riuz GX: AND
20:20 Nerova Riuz GX: uncheck widescreen support and letterbox
20:20 Nerova Riuz GX: PLEASE
20:20 Rohit6: o
20:21 Rohit6: widememe support
20:21 Rohit6: what does it do
20:21 Nerova Riuz GX: HP 3 > 4 > ""3"" > 5 > 5.5
20:21 Nerova Riuz GX: make hp higher in advanced
20:21 Nerova Riuz GX: check that if you have sb
20:21 Rohit6: oop
20:22 Nerova Riuz GX: and actually i'd like to see HP6 in Insane
20:22 Rohit6: ill do 4.5
20:22 Nerova Riuz GX: inb4 no
20:22 Rohit6: but you die if you miss one small stream with hp6
20:23 Nerova Riuz GX: >HP7.2
20:23 Nerova Riuz GX: >HP10 with HR
20:23 Rohit6: ebil
20:24 Nerova Riuz GX: that's all i guess
20:24 Rohit6: im keep 5.5 for now
20:25 Rohit6: if some bn bitches ill change to 6 or whatever
20:25 Nerova Riuz GX: oh
20:25 Nerova Riuz GX: CS 3.7 for hard pls
20:25 Nerova Riuz GX: or even 4
20:25 Rohit6: wat why
20:26 Rohit6: no 3.5 is my fav in hard diffs
20:26 Nerova Riuz GX: much cleaner
20:26 Nerova Riuz GX: and you already had a 3.5 in advanced
20:26 Nerova Riuz GX: make some difference lel
20:26 Rohit6: meh who acres
20:26 Nerova Riuz GX: 01:12:919 (1) - stack properly
20:26 Rohit6: advanced has no 1/4
20:26 Rohit6: done
20:26 Rohit6: :^)
20:27 Rohit6: moved 6 pixels to bottom right
20:28 Nerova Riuz GX: I'll say manual stack sucks in Hard or lower diff
20:28 Rohit6: yeah but thats the only stack that sucked
20:28 Rohit6: ill change to 8 or whatever
20:29 Rohit6: 01:55:578 (1,2) - ithink i should stack this like in insane
20:29 Rohit6: in the hard diff
20:29 Nerova Riuz GX: w/e
20:30 Rohit6: okay advanced now
20:30 Nerova Riuz GX: nothing, i guess
20:31 Rohit6: yeah theres the same rhythm everywhere
20:31 Nerova Riuz GX: 01:27:485 (3,4) - dude they are fuking too close
20:32 Rohit6: [http://puu.sh/ly9b5/d04bb92683.jpg fineeee]
20:32 Nerova Riuz GX: 02:15:173 (5) - s!ck unbalanced slider
20:32 Nerova Riuz GX: 02:18:815 (6) - nc for the last note
20:33 Rohit6: your face is an unbalanced slider
20:33 Rohit6: done
20:33 Nerova Riuz GX: and that's why i use anime grill for avatar :^)
20:33 Rohit6: :^)
20:33 Rohit6: im amino grill
Spork Lover

Insane


00:44:480 (1) - That's a very late start to the song. You could easily add slow sliders from 00:22:283 - all the way to the initial beginning

01:04:422 (3,4,5) - Remove 4 and space 5 some more. There's not much in the music that emphasizes this stream.

01:11:878 (8) - NC would look cool here I think

01:32:341 (1) - In my honest opinion the volume adjustments on the spinner don't really matter, since the song is already doing that for you, you're just making the build-up feel a little shorter. Some people probably have way different ideas than me on this part though :P

01:45:520 (1) - Eeeeh, does this slider end too late (On the time-line)? I can't really tell >.<

01:56:532 (4) - I would remove 4 personally for a little easier playability. I went all like "Ermahgerd that was a slow slide-- OH".

02:03:034 (1,2,3,1) - This part is very awkward to play, mainly because the spacing on 02:03:468 (3) - is closer to 02:03:555 (1) - than to 02:03:208 (2) . Just placing 02:03:468 (3) between the two sliders would help a ton I think.

02:04:942 (1) - The slider end should have the same hitsound as 02:06:156 (5) - has in my opinion. It will emphasize the way you place off-beats very well :3

My god that was an amazing map, I hope it gets ranked pronto :D

I hope my mod was useful ^^
Topic Starter
Rohit6

Spork Lover wrote:

Insane


00:44:480 (1) - That's a very late start to the song. You could easily add slow sliders from 00:22:283 - all the way to the initial beginning actually i had them added but i removed those because it looked inconsistent with the other diffs

01:04:422 (3,4,5) - Remove 4 and space 5 some more. There's not much in the music that emphasizes this stream. if i removed this stream then it would become inconsistent with the rest and i dont want that honestly

01:11:878 (8) - NC would look cool here I think

01:32:341 (1) - In my honest opinion the volume adjustments on the spinner don't really matter, since the song is already doing that for you, you're just making the build-up feel a little shorter. Some people probably have way different ideas than me on this part though :P i like micromanaging volume changes so no change here

01:45:520 (1) - Eeeeh, does this slider end too late (On the time-line)? I can't really tell >.< oops

01:56:532 (4) - I would remove 4 personally for a little easier playability. I went all like "Ermahgerd that was a slow slide-- OH". okay

02:03:034 (1,2,3,1) - This part is very awkward to play, mainly because the spacing on 02:03:468 (3) - is closer to 02:03:555 (1) - than to 02:03:208 (2) . Just placing 02:03:468 (3) between the two sliders would help a ton I think.

02:04:942 (1) - The slider end should have the same hitsound as 02:06:156 (5) - has in my opinion. It will emphasize the way you place off-beats very well :3

My god that was an amazing map, I hope it gets ranked pronto :D ayy thanks

I hope my mod was useful ^^

no reply = fixed
Nathan
there's a 1ms delay on both soft-hitclaps, might as well cut it off
also delete the osb in the folder

[Insane]
  1. 01:28:179 (3,4,1) - this plays a bit awkward, if you look at 1/4 sliders as 1/2 circles, there's a random deceleration between 3 and 4, try something like this, I'd make the angles sharper and even up the spacing
  2. 01:45:520 (1) - snapping error?
will recheck
Nerova Riuz GX
holy sht it's real sukinathan
you just made my day
Topic Starter
Rohit6

sukiNathan wrote:

there's a 1ms delay on both soft-hitclaps, might as well cut it off done
also delete the osb in the folder b-but there's no osb in the folder...

[Insane]
  1. 01:28:179 (3,4,1) - this plays a bit awkward, if you look at 1/4 sliders as 1/2 circles, there's a random deceleration between 3 and 4, try something like this, I'd make the angles sharper and even up the spacing ok dad
  2. 01:45:520 (1) - snapping error? asdf fixed
will recheck thanks
Nerova Riuz GX

Rohit6 wrote:

sukiNathan wrote:

also delete the osb in the folder b-but there's no osb in the folder...
That osb is an auto generated file
Maps are still rankable with that
It is written in rc, you can check it out if you have problem on it
Nathan
that's strange, the very first time dling it i got an osb, but the second time nope o.o
also I know it's rankable, deleting it is just one of those things that you'd might as well do
anyways ill probably bubble when i wake up tomorrow
Topic Starter
Rohit6

sukiNathan wrote:

that's strange, the very first time dling it i got an osb, but the second time nope o.o
also I know it's rankable, deleting it is just one of those things that you'd might as well do i tried redling and deleting but i couldnt find as well , rip
anyways ill probably bubble when i wake up tomorrow thank s
Nathan
bub
Monstrata
[General]

01:45:087 - 01:45:520 - On Insane + Hard the Kiai disappears during this interval for whatever reason. However, on Advanced, there is Kiai Time. Kiai Time needs to be consistent throughout all difficulties mapped by the same mapper. Since you mapped all 3 of these diffs, you need to decide on a consistent Kiai time so either add the Kiai here^ or remove the Kiai during this particular section on Advanced. I'll leave it up to you.

[Insane]

00:58:873 (2,4) - Overlap looks bad imo xP.
01:16:040 (7) - Two circles sounds a bit better imo.
01:18:988 (6,2) - Overlap also looks meh xP. Doesn't look intentional cuz only the circle edges are overlapped.
02:01:300 (1) - Idk. I think the slidershape + the fact that this is 0.75x SV will through people off especially with the stream that follows. I do't think the SV change is necessary here.

[Hard]

01:23:323 (1,4) - Is there some way to make this overlap less? Because you can already see circle 4 before the slider of 1 finishes playing xP.

Call me back.
Topic Starter
Rohit6

monstrata wrote:

[General]

01:45:087 - 01:45:520 - On Insane + Hard the Kiai disappears during this interval for whatever reason. However, on Advanced, there is Kiai Time. Kiai Time needs to be consistent throughout all difficulties mapped by the same mapper. Since you mapped all 3 of these diffs, you need to decide on a consistent Kiai time so either add the Kiai here^ or remove the Kiai during this particular section on Advanced. I'll leave it up to you.

[Insane]

00:58:873 (2,4) - Overlap looks bad imo xP.
01:16:040 (7) - Two circles sounds a bit better imo.
01:18:988 (6,2) - Overlap also looks meh xP. Doesn't look intentional cuz only the circle edges are overlapped.
02:01:300 (1) - Idk. I think the slidershape + the fact that this is 0.75x SV will through people off especially with the stream that follows. I do't think the SV change is necessary here.

[Hard]

01:23:323 (1,4) - Is there some way to make this overlap less? Because you can already see circle 4 before the slider of 1 finishes playing xP.

Call me back.
did changes on almost everything
Monstrata
lets go :D.

grats on first rank :D
Lapoozza
Congrats Rohit. You really put in a lot of effort for this. Nice to see it get qualified. Good luck on you mapping journey :) .
Raiden
eh... this is on pending?

monstrata you forgot to qualify first
Monstrata
Uh what the heck? Theres a scoreboard though...


Raiden
it still counts as pending (check Rohit's profile)

maybe ask a QAT to move this to qualified
Topic Starter
Rohit6

Lapoozza wrote:

Congrats Rohit. You really put in a lot of effort for this. Nice to see it get qualified. Good luck on you mapping journey :) .
thanks

idk whats up with the leaderboard l 0 l
Gamu
Greetings, you have requested a disqualification.
Best of luck!
Topic Starter
Rohit6
Fixed small things that didnt play as well. Gonna try for requal tomorrow
VINXIS

Rohit6 wrote:

Fixed small things that didnt play as well. Gonna try for requal tomorrow
4 days ago
ac8129464363
come on where's india's first ranked map
Topic Starter
Rohit6
soon(tm)
go raid monstrata xd
BOUYAAA

Rohit6 wrote:

tomorrow
time
VINXIS
add 2 tagz:
hospital
records
liquid

ok
Topic Starter
Rohit6

VINXIS wrote:

add 2 tagz:
hospital
records
liquid

ok
thanks dad
hopefully rankable quality now bc of this
HabiHolic
Ok. I think is your map fine

Rebubbled.
Monstrata
you have already qualified a map today!

Guess No Title is getting qualified tomorrow xdd
Topic Starter
Rohit6
cucked by reol :^(
Nerova Riuz GX
Rohit u suk
Topic Starter
Rohit6

Nerova Riuz GX wrote:

Rohit u suk
reportered
sorry its for the best ill always love you mom
Monstrata
FINALLY I can qualify :D. Regrats Rohit6
ac8129464363
rohit is the best indian mapper tbh
Topic Starter
Rohit6

deetz wrote:

rohit is the best indian mapper tbh
w0w thank friend :-))

monstrata wrote:

FINALLY I can qualify :D. Regrats Rohit6
Thank!!$
Elektryo
This is what i call mapping :)
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