Only pointed out things that bugged me a bunch, no nazi mod this time around.
[Not Applicable's So Simple]
00:52:803 (1,2) - these epic snaps after curves in easies are killer for new players, they play very weirdly and often are more spaced since the player will likely follow the curve before it slightly more than needed being unstable in their movement, so... yeah try to avoid these kind of blankets in easier diffs plsss
01:49:335 (3,4) - idk i feel like this slider 3 is the only non-reverse/note that ends on a strong beat like this, it feels rhythmically out of place.
02:17:081 (2,3) - kinda like the top point, that slider start and note play too against a logical flow to be simple, and that may put off easy players with th direction change when hitting the big slider, added with 02:16:040 (1,2) - makes this all kinda difficulty spiking for the end of the song
[Ramdance's Typical]
01:53:844 (6) - (technically NC cus every 8/1 is NC)
goodie
[Advanced]
01:09:451 (1,2,3) - this feels like an uncalled for 2xDS jump and it kinda flows... well i dont know its really randomly done imo, please not make there a wild jump!
(01:11:532 - for some reason I feel like there is a sound here worth being noted at)
01:43:439 (2,3,4) - Kinda like the above point, this plays really weirdly and counter-intuitive considering the direction of the curve and the snap before it
02:08:237 (2,3) - fixu blankettu
02:11:011 - pls play this sound, there were fast sliders (02:09:104 (4,5,6) - ) before and its just weird now to skip the sound
[Rock Hard]
01:21:589 (5,1) - These kind of reverse slider + stack moments are very VERY annoying! just unstack the slider, the downbeat is enough to justify some spacing. otherwise not only is it annoying to read, but the spacing goes off due to slider leniency and blah stuff just unstack it please ;-; (the laster ones i guess after fine... idk.. fk it lol just respond how you want about this but these kind of slider reverse stacks put me off the entire diff completely)
01:23:150 (5,1) - ^ but purely because no spacing on downbeat sucks
[Insanity]
00:44:306 - Disagree with mapping anything before this on this diff for two reasons, the obvious one being all diffs start just after here, and the second is ITS TOO CALM FOR ALL THESE SLIDERS AND JUMPS! Please! You don't need to add jumps and 1/2 constants just because it's the hardest difficulty of the set. If you are gonna map this section, consider making it much calmer, like the music here in general. There may be instruments, but it feels generally too emphasised.
01:05:982 (3,4,5) - These being so little distanced may be a reading error on HD (or even std) consider increasing a bit (0.15 like auto stacks?)
01:18:121 (1,1) - SV changes here are kinda too minor to be bothering with extra NCs, as they basically play the same speed, hardly noticable to play or read different. And the added NCs kinda screw with the HP system, so ya I'd remove.
02:01:300 (1,2) - This 1/4 snap readability is gonna be a massive problem and probably your DQ bait, as nothing like this had happened before in this kind of way, it's likely gonna be misread for 1/2 or smth and gonna be combobreaks and shitmisses everywhere.
02:16:734 (1,2,3,4,1) - That last slider really feels underwhelming as there is the strong bass sound which is stronger (imo) than the last 4 notes but it has lower spacing, so make it equal or higher?
I'm impressed by this mapset. Keep it up, Rohit.
[Not Applicable's So Simple]
00:52:803 (1,2) - these epic snaps after curves in easies are killer for new players, they play very weirdly and often are more spaced since the player will likely follow the curve before it slightly more than needed being unstable in their movement, so... yeah try to avoid these kind of blankets in easier diffs plsss
01:49:335 (3,4) - idk i feel like this slider 3 is the only non-reverse/note that ends on a strong beat like this, it feels rhythmically out of place.
02:17:081 (2,3) - kinda like the top point, that slider start and note play too against a logical flow to be simple, and that may put off easy players with th direction change when hitting the big slider, added with 02:16:040 (1,2) - makes this all kinda difficulty spiking for the end of the song
[Ramdance's Typical]
01:53:844 (6) - (technically NC cus every 8/1 is NC)
goodie
[Advanced]
01:09:451 (1,2,3) - this feels like an uncalled for 2xDS jump and it kinda flows... well i dont know its really randomly done imo, please not make there a wild jump!
(01:11:532 - for some reason I feel like there is a sound here worth being noted at)
01:43:439 (2,3,4) - Kinda like the above point, this plays really weirdly and counter-intuitive considering the direction of the curve and the snap before it
02:08:237 (2,3) - fixu blankettu
02:11:011 - pls play this sound, there were fast sliders (02:09:104 (4,5,6) - ) before and its just weird now to skip the sound
[Rock Hard]
01:21:589 (5,1) - These kind of reverse slider + stack moments are very VERY annoying! just unstack the slider, the downbeat is enough to justify some spacing. otherwise not only is it annoying to read, but the spacing goes off due to slider leniency and blah stuff just unstack it please ;-; (the laster ones i guess after fine... idk.. fk it lol just respond how you want about this but these kind of slider reverse stacks put me off the entire diff completely)
01:23:150 (5,1) - ^ but purely because no spacing on downbeat sucks
[Insanity]
00:44:306 - Disagree with mapping anything before this on this diff for two reasons, the obvious one being all diffs start just after here, and the second is ITS TOO CALM FOR ALL THESE SLIDERS AND JUMPS! Please! You don't need to add jumps and 1/2 constants just because it's the hardest difficulty of the set. If you are gonna map this section, consider making it much calmer, like the music here in general. There may be instruments, but it feels generally too emphasised.
01:05:982 (3,4,5) - These being so little distanced may be a reading error on HD (or even std) consider increasing a bit (0.15 like auto stacks?)
01:18:121 (1,1) - SV changes here are kinda too minor to be bothering with extra NCs, as they basically play the same speed, hardly noticable to play or read different. And the added NCs kinda screw with the HP system, so ya I'd remove.
02:01:300 (1,2) - This 1/4 snap readability is gonna be a massive problem and probably your DQ bait, as nothing like this had happened before in this kind of way, it's likely gonna be misread for 1/2 or smth and gonna be combobreaks and shitmisses everywhere.
02:16:734 (1,2,3,4,1) - That last slider really feels underwhelming as there is the strong bass sound which is stronger (imo) than the last 4 notes but it has lower spacing, so make it equal or higher?
I'm impressed by this mapset. Keep it up, Rohit.