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Rick and Morty - Get Schwifty

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Topic Starter
CaffeAmericano
This beatmap was submitted using in-game submission on Sunday, December 06, 2015 at 6:52:40 PM

Artist: Rick and Morty
Title: Get Schwifty
BPM: 105
Filesize: 1182kb
Play Time: 00:56
Difficulties Available:
  1. Big Boy Hard (3.12 stars, 148 notes)
  2. Light Hard (2.53 stars, 125 notes)
  3. Much Easy (1.32 stars, 53 notes)
  4. Much Insane (4.04 stars, 165 notes)
  5. SHOW ME WHAT YOU GOT (5.07 stars, 197 notes)
Download: Rick and Morty - Get Schwifty
Information: Scores/Beatmap Listing
---------------
  • Attention modders: hitsounding needs some work. Feel free to give me advice or ignore the incomplete hitsounding completely.

To do list
1) Reduce mp3 bit rate2) add warning for explicit language 3) Get ranked
Check out Rick and Morty from Adult Swim
http://www.adultswim.com/videos/rick-and-morty/get-schwifty/
much difficulty

osu! Wiki Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Lyrics
  • Oh, yeah!
    You gotta get schwifty.
    You gotta get schwifty in here.
    It's time to get schwifty.
    Oh oh.
    You gotta get schwifty.
    Oh, yeah!
    Take off your pants and your panties.
    Shit on the floor.
    Time to get Schwifty in here.
    Gotta shit on the floor.
    I'm Mr. Bulldops.
    I'm Mr. Bulldops.
    Take a shit on the floor.
    Take off your panties and your pants.
    It's time to get schwifty in here.
    New song, schwifty.
    Double x.
    Schwifty song, comin' at ya.
    It's the schwif-schwifty.
    Hey, take your pants off.
    It's Schwifty time today.

Thank you mods!
  1. LittlePigRMX
  2. Chibi Maruko
  3. Kaype
  4. BladesofSteel
  5. Starrodkirby86
  6. Electoz
  7. mr tribble
  8. awaybot
  9. The Fetish
  10. annika69
  11. shurito1sao

1/64th of me thinks that this map should be the map of the year
All diffs by me.I looked for guest mappers, but no one wanted to map this lol ;_;
Rizen
+1
Topic Starter
CaffeAmericano

Rizen wrote:

+1
Thanks ★
lemountain
general
get a source and some tags

easy
00:12:866 (5) - I feel like there should be a clap here with the whistle
00:54:580 (4) - add a finish
Based on how the map goes, I feel like the AR should be 3 and HP drain 2 optional

hard looks perfect to me.

As said on my queue, I can't mod a experienced map, So I can't mod the last one.
Topic Starter
CaffeAmericano

LittlePigRMX wrote:

general
get a source and some tags

easy
00:12:866 (5) - I feel like there should be a clap here with the whistle Done
00:54:580 (4) - add a finish Done
Based on how the map goes, I feel like the AR should be 3 and HP drain 2 optional Done

hard looks perfect to me. \o/

As said on my queue, I can't mod a experienced map, So I can't mod the last one.
Thank you mod
Chibi Maruko
Hai! M4M

Much Insane
  • 00:08:581 (8) - Blanket
    00:44:437 (6) - ^
    00:47:723 (1) - Why new combo
    00:52:008 (9) - Blanket
SHOW ME WHAT YOU GOT
  • 00:11:152 (1) - Add Finish
    00:12:152 - Add note if u want
    00:20:295 (1) - Blanket
    00:28:866 (8) - Circle look slanting, Move it
Ok. Bai
Topic Starter
CaffeAmericano

Chibi Maruko wrote:

Hai! M4M

Much Insane
  • 00:08:581 (8) - Blanket That would me ugly imo :'C
    00:44:437 (6) - ^ Poor place for a blanket imo
    00:47:723 (1) - Why new combo Fixed!
    00:52:008 (9) - Blanket Not a good place
SHOW ME WHAT YOU GOT
  • 00:11:152 (1) - Add Finish I think I'll pass
    00:12:152 - Add note if u want Sound is very small, so I will leave it out.
    00:20:295 (1) - Blanket It's parallel to 00:20:009 (9) -
    00:28:866 (8) - Circle look slanting, Move it Intentional
Ok. Bai
Thanks for the mod :)
Kaype
Much Easy
00:13:438 (1) - ah move this so it leads into the 2 better (e.g. (336, 72),
I'm only saying this because of how 00:31:723 (1,2) , 00:50:008 (1,2) , and 00:52:008 (3,4) are placed, changing it would make it a consistent detail.
but I understand how you put the even spacing between the 4's end and 5 and 1, however it seems like there's more of a pause there between the 5 and the 1.
00:24:866 (3,4,1) - it seems that the 3 and the 1 sliders are similar, so making them symmetrical (with the 4 between them) would help the flow

Light Hard
00:05:009 (3) - this I'd recommend moving to, say (284, 148), because it helps it flow down into the 4 and 5 better, also being consistent with this 00:05:439 (5,6,7) and 00:06:581 (1,2,3)

00:14:581 (3,4) - it'd look nicer if these sliders were the same shape, since it'd follow the next pattern of 00:14:581 (3,4)

Much Hard
It's looking great so far!

Much Insane
00:49:437 (5,6,7,8) - this pattern looks a bit unsymmetrical (or, not as parallel?) because it doesn't look like the distance from the 6 to the 8 is the same as the distance from 5 to 7

SHOW ME WHAT YOU GOT
00:48:865 (4,6,7,8,9,10) - based on how nice and even your entire map looked so far, and the fact that the 7 is right on top of the 4, it'd look more crisp if you put the 8 over the 10

Alright, these things may seem little, but that's because your map is great :w; Goodluck!
Topic Starter
CaffeAmericano

Kaype wrote:

Much Easy
00:13:438 (1) - ah move this so it leads into the 2 better (e.g. (336, 72),
I'm only saying this because of how 00:31:723 (1,2) , 00:50:008 (1,2) , and 00:52:008 (3,4) are placed, changing it would make it a consistent detail.
but I understand how you put the even spacing between the 4's end and 5 and 1, however it seems like there's more of a pause there between the 5 and the 1. I gave it a slight flow break to emphasize finish/change in music at 00:13:438 -.
00:24:866 (3,4,1) - it seems that the 3 and the 1 sliders are similar, so making them symmetrical (with the 4 between them) would help the flow Changed

Light Hard
00:05:009 (3) - this I'd recommend moving to, say (284, 148), because it helps it flow down into the 4 and 5 better, also being consistent with this 00:05:439 (5,6,7) and 00:06:581 (1,2,3) Fixed

00:14:581 (3,4) - it'd look nicer if these sliders were the same shape, since it'd follow the next pattern of 00:14:581 (3,4) Shape recycled :3

Much Hard
It's looking great so far! Woohooo

Much Insane
00:49:437 (5,6,7,8) - this pattern looks a bit unsymmetrical (or, not as parallel?) because it doesn't look like the distance from the 6 to the 8 is the same as the distance from 5 to 7 Slightly moved them around. Hopefully it looks better now :3

SHOW ME WHAT YOU GOT
00:48:865 (4,6,7,8,9,10) - based on how nice and even your entire map looked so far, and the fact that the 7 is right on top of the 4, it'd look more crisp if you put the 8 over the 10 I don't want to stack notes that are too close to each other (in terms of time). I feel like it's easier to read this way.

Alright, these things may seem little, but that's because your map is great :w; Goodluck! Y-you're too kind >_<
Thank you mod :D
BladesofSteel
Hello. This is an M4M modding.

First off, check your AiMod (Ctrl + Shift + A). The audio bitrate exceeds 192kbps so you'll need to compress it.
SHOW ME WHAT YOU'VE GOT
00:06:581 (1,3) - Just to make the flow look neater, consider making a blanket here by adjusting the slider so it curves around 00:06:581 (1) - .

00:08:866 (1) - Consider adding finish on the head of the slider.

00:11:152 (1,2) - How about staking the note instead? Nearly all the objects so far are 1/4 beats apart, but 00:11:152 (1,2) - are 2/4 beats apart, so I feel that staking these notes may emphasize the change in the time spacing.
00:12:009 (5,6) - ^ Same as above, consider stacking 00:12:009 (5) - over the head of 00:12:295 (6) - to emphasize the big gap in timing.
00:13:438 (1,2) - ^
00:15:723 (1,2) - ^ Plus the flow between 00:15:438 (9,1) - looks unpleasant because of how the note is placed closer to the slider head then the actual tail itself.

00:26:580 (4,6) - Unstack these notes, because the spacing between 00:26:580 (4,5) - conflicts with how these notes are spaced in regards to their placement in timing. 00:26:580 (4,5) - Are 2/4 beats apart, while 00:26:866 (5,6) - are 1/4 beats apart, therefore the latter objects should be positioned more closely with each other.

00:36:866 - Awkward break here, so let's change that. One rhythm I managed to come up with is adding a hit circle on 00:36:866, followed by a slider on 00:37:009 to 00:37:294.

00:41:580 (4) - Ctrl+G please, the way it's tail is closer to the previous note makes a really bad flow.

00:43:151 (1,2) - Consider stacking, as suggested previously.
00:45:151 (10,1) - ^
00:50:008 (1,2) - ^

Much Insane
00:04:295 (6,2) - Really bad overlap, please remap these objects.
00:07:724 (5,7) - ^

00:11:152 (1,2) - Consider stacking these notes, with same reason as said on the SHOW ME WHAT YOU'VE GOT diff, considering all objects that are 2/4 beats apart should be stacked instead. It can be easily mistaken as a jump.

00:19:580 (5,7) - I suggest you copy the overlap effect that you did for 00:16:866 (4,6) - . It looked really nice.

00:23:723 (3,4) - Can be stacked instead.
00:26:580 (4,5) - ^
00:28:866 (4,5) - ^

00:37:437 (2,3) - No need to stack these notes, it appears that it is consistent for 1/4 notes to be placed based on distance snapping you have.
00:39:723 (1,2) - ^

Much Hard
00:02:867 - Clearly there is no distinct beat or sound here in the music whatsoever, so you may as well extend the tail to 00:03:009 instead and remove the hit circle that is there.

00:04:295 (1) - Add finish hitsound on the head.
00:13:438 (1) - ^
00:18:009 (1) - ^
00:22:580 (1) - ^

00:20:152 - Consider adding a note here if you are following the vocals in the song.

00:32:723 (4) - Remove this note. Try to avoid adding unnecessary notes in parts where there is no beat or sound in the music.
00:33:294 (6) - ^

Light Hard
00:04:296 (2) - New combo and add finish hitsound on the head.

00:17:295 (5,6) - There's not need to stack these notes, just position them as how distance snap would suggest.

Normal
00:18:009 (6) - New combo.
00:27:152 (5) - ^
00:54:580 (6) - ^

Good luck.
Topic Starter
CaffeAmericano

BladesofSteel wrote:

Hello. This is an M4M modding.

First off, check your AiMod (Ctrl + Shift + A). The audio bitrate exceeds 192kbps so you'll need to compress it. Will do :3
SHOW ME WHAT YOU'VE GOT
00:06:581 (1,3) - Just to make the flow look neater, consider making a blanket here by adjusting the slider so it curves around 00:06:581 (1) - . 00:07:295 (4,6) - are already blanketing 00:06:867 (3) - , and curiving 00:06:867 (3) - too much will sacrifice at least one of these. But I will consider it :3

00:08:866 (1) - Consider adding finish on the head of the slider. I thought hard on this one... but I feel like adding a finish will be bit inconsistent with the way I've placed finishes so far.

00:11:152 (1,2) - How about staking the note instead? Nearly all the objects so far are 1/4 beats apart, but 00:11:152 (1,2) - are 2/4 beats apart, so I feel that staking these notes may emphasize the change in the time spacing. I think that's a pretty good way to emphasize the gap. I've considered that, but decided against it because I didn't want to stack too many notes adjacent to each other. So I will keep this :3
00:12:009 (5,6) - ^ Same as above, consider stacking 00:12:009 (5) - over the head of 00:12:295 (6) - to emphasize the big gap in timing. ^
00:13:438 (1,2) - ^ ^
00:15:723 (1,2) - ^ Plus the flow between 00:15:438 (9,1) - looks unpleasant because of how the note is placed closer to the slider head then the actual tail itself. ^ For the flow, as is the case with most of the rest of the map, I like placing a note closer to tail. I think it flow better because you have to change direction at the entrance/exit of the slider, which is better, imo, than changing speed without changing distance. But I changed position of 00:15:723 (1) - little bit and hopefully it flows even better :3

00:26:580 (4,6) - Unstack these notes, because the spacing between 00:26:580 (4,5) - conflicts with how these notes are spaced in regards to their placement in timing. 00:26:580 (4,5) - Are 2/4 beats apart, while 00:26:866 (5,6) - are 1/4 beats apart, therefore the latter objects should be positioned more closely with each other. Slightly moved 00:27:009 (6) - for easier reading. But I don't think same DS should cause issue at this level (extra)

00:36:866 - Awkward break here, so let's change that. One rhythm I managed to come up with is adding a hit circle on 00:36:866, followed by a slider on 00:37:009 to 00:37:294. I don't think break is awkward, because the vocal abruptly ends after "take a sh!t on da floor, take off your panties and your pants~", and music is relatively quite for a second or two after that. I'll get more opinions on this, and if feeling the gap seems necessary, I will follow your rhythm suggestion :3

00:41:580 (4) - Ctrl+G please, the way it's tail is closer to the previous note makes a really bad flow. This flows very well imo.

00:43:151 (1,2) - Consider stacking, as suggested previously. I'll have to say no for the same reasons ;_;
00:45:151 (10,1) - ^ ^
00:50:008 (1,2) - ^^

Much Insane
00:04:295 (6,2) - Really bad overlap, please remap these objects. Hmm, I saw this pattern from one of my favorite mapper (I think it was Rizia, not 100% sure though), and I really like it. I might need to move 00:05:009 (2) - slightly to make it look better, but this overlap is fine imo. Causes very little reading issues, and flows very well.
00:07:724 (5,7) - ^ ^

00:11:152 (1,2) - Consider stacking these notes, with same reason as said on the SHOW ME WHAT YOU'VE GOT diff, considering all objects that are 2/4 beats apart should be stacked instead. It can be easily mistaken as a jump. This diff is insane, so I think there is a change this will be slightly confusing for a player. However, that's exactly the reason I used higher DS :3

00:19:580 (5,7) - I suggest you copy the overlap effect that you did for 00:16:866 (4,6) - . It looked really nice. I really like that flow too xD. Unfortunately, i think flow will be bit weird for 00:19:152 (4,5) - if I do that. Slightly changed position of 00:20:009 (7) - so it looks better.

00:23:723 (3,4) - Can be stacked instead. But... that is already stacked ;_;
00:26:580 (4,5) - ^ If 00:26:866 (5) - was longer slider, I think I would stack, but I don't think stacking a circle with the head of short slider is very pretty.
00:28:866 (4,5) - ^ ^

00:37:437 (2,3) - No need to stack these notes, it appears that it is consistent for 1/4 notes to be placed based on distance snapping you have.
00:39:723 (1,2) - ^

Much Hard
00:02:867 - Clearly there is no distinct beat or sound here in the music whatsoever, so you may as well extend the tail to 00:03:009 instead and remove the hit circle that is there. There is a clear sound that ends at 00:02:867 - though xD

00:04:295 (1) - Add finish hitsound on the head. I haven't added any hitsound on diff this yet lol ;_; I will fix this xD
00:13:438 (1) - ^ ^
00:18:009 (1) - ^^
00:22:580 (1) - ^ ^

00:20:152 - Consider adding a note here if you are following the vocals in the song. I would if the vocal was stronger, but as you said, vocal isn't the main rhythm I'm following :3

00:32:723 (4) - Remove this note. Try to avoid adding unnecessary notes in parts where there is no beat or sound in the music. Strong vocal here... "mr bulldop~
00:33:294 (6) - ^There's definitely a sound here... although very small.

Light Hard
00:04:296 (2) - New combo and add finish hitsound on the head. Added!

00:17:295 (5,6) - There's not need to stack these notes, just position them as how distance snap would suggest. I am doing that though >:C

Normal
00:18:009 (6) - New combo. added!!
00:27:152 (5) - ^ ^
00:54:580 (6) - ^^

Good luck.
Thank you mod :)
Starrodkirby86
So, a buddy and I were just talking about how it'd be hilarious to see this song get Ranked, and then we stumbled upon your map, speak of the devil and all. I thought it was pretty fun, so I kind of want to express my support for it and give my feedback. I don't think I have much I can really mod or share since it's getting late, half-asleep and all...

[General]
Do you think the lyrics warrant enough to say it's 18+? They're slightly explicit, but I know there's far worse out there. Perhaps you may want to consider a light lyrics advisory warning for fun for the whole family?

[Much Easy]
00:50:294 (2,3,4,5) - All I can really be concerned about is right here, where the rhythm gets a bit irregular. I normally think a beginner should actually pay attention to the approach circles though, so maybe this isn't as problematic? :o

[SHOW ME WHAT YOU GOT]
Boy, this is a fun song. I really like the usage of sliders to notes overall. For the most part, this map is surprisingly quite readable, even with the tricky anti-jumps and such. However, there were moments where I felt like, with all the momentum built up from navigating and jumping around, then suddenly having to stop, there's a dissonance.

I don't know if I can share this same sentiment as much now, since after playing it numerous times and reading it, I can almost FC it now... But I think there are still some moments where it could use some nice polish. I'm not really one to look at those structural things so much, and more so if they play well, so I can't really suggest anything in that avenue, sadly.

But let's see...

More Concerning:
00:12:009 (5,6) - This gap right here is one of those dissonant moments. I always kept reading this too early, probably due to the fact that 00:11:866 (4,5) - and this pattern are alike in distance, yet it's a break in the stream. You may have to place (6) farther out elsewhere.

I know elsewhere in the map, other kinds of antijumps feel like this here, though personally that is a lot worse. The other ones were a lot more readable and playable to me --- a mild discomfort at worst if anything.

00:35:580 (7,1) - Gosh, I guess this is the best to make out of an unwinnable situation here. The rapping just throwing all the rhythm out of the window and all.

Minor Suggestions:
00:03:724 (2,3,4,5) - Do you think it would look nicer if it's a more equilateral triangle with (5) towards the center?

Hey, overall, this was a neat map! I wish you the best in getting this ranked.
Electoz
Hi, from my modding queue~ I didn't answer your chat because I was sleeping lol, sry.

General
- Much Easy had "Widescreen Support" unchecked while other diffs had it checked.
- Since you already know that audio bitrate thing I won't mention it anymore.
- Why same amount of HP(6.5) across 3 diffs? You can do sth about this!

Much Easy
- Some DS issues here. > http://puu.sh/lCHS5/acbf5b5cc5.jpg
- Not sure about overlaps you did in Easy, I mean normally we don't see overlap in Easy.
- In Easy, we always use 1/1 beat spacing we don't map sth clickable on the red tick. (There are some case that sliders can end on the red tick though.)

Light Hard
- I think HP is too high for a 2* map.
00:17:295 (5,6) - It's kinda hard too read when they're stacked, I think 00:16:295 (2,3) is a good example for how the flow should be in this part.

Much Hard
00:03:152 (5) - I think you can curve this slider for a better flow since all sliders in that part are all curved so it feels weired not to curve one here.
00:49:437 (5) - I wouldn't recommend 2 kicks for this slider since the slider before has only a kick and players might easily misread it.

Oh yeah~ Good luck~
Topic Starter
CaffeAmericano

Starrodkirby86 wrote:

So, a buddy and I were just talking about how it'd be hilarious to see this song get Ranked, and then we stumbled upon your map, speak of the devil and all. I thought it was pretty fun, so I kind of want to express my support for it and give my feedback. I don't think I have much I can really mod or share since it's getting late, half-asleep and all... Thanks for the support! If I sound little bit defensive in my mod replies, it's because this map is my baby, and y,you I know a lot of push backs when I pitched it. So I'm still little defensive ;)

[General]
Do you think the lyrics warrant enough to say it's 18+? They're slightly explicit, but I know there's far worse out there. Perhaps you may want to consider a light lyrics advisory warning for fun for the whole family? I will add it when I find a suitable sign :3

[Much Easy]
00:50:294 (2,3,4,5) - All I can really be concerned about is right here, where the rhythm gets a bit irregular. I normally think a beginner should actually pay attention to the approach circles though, so maybe this isn't as problematic? :o I hope it should be fine :3

[SHOW ME WHAT YOU GOT]
Boy, this is a fun song. I really like the usage of sliders to notes overall. For the most part, this map is surprisingly quite readable, even with the tricky anti-jumps and such. However, there were moments where I felt like, with all the momentum built up from navigating and jumping around, then suddenly having to stop, there's a dissonance.

I don't know if I can share this same sentiment as much now, since after playing it numerous times and reading it, I can almost FC it now... But I think there are still some moments where it could use some nice polish. I'm not really one to look at those structural things so much, and more so if they play well, so I can't really suggest anything in that avenue, sadly.

But let's see...

More Concerning:
00:12:009 (5,6) - This gap right here is one of those dissonant moments. I always kept reading this too early, probably due to the fact that 00:11:866 (4,5) - and this pattern are alike in distance, yet it's a break in the stream. You may have to place (6) farther out elsewhere. Moved 00:11:438 (2,3,4,5) - away to increase ds and changed the shape a bit. Hopefully more intuitive now.

I know elsewhere in the map, other kinds of antijumps feel like this here, though personally that is a lot worse. The other ones were a lot more readable and playable to me --- a mild discomfort at worst if anything. I didn't have too much trouble with antijumps, but maybe because I mapped those. I'm a poor judge at these xD. I pay more attention to them and maybe get more opinions.

00:35:580 (7,1) - Gosh, I guess this is the best to make out of an unwinnable situation here. The rapping just throwing all the rhythm out of the window and all. Yes, this beat was difficult to map, and this is the best I could for the moment :'C I am open to changing it if I think of/someone suggets me something more suitable.

Minor Suggestions:
00:03:724 (2,3,4,5) - Do you think it would look nicer if it's a more equilateral triangle with (5) towards the center? Changed it a bit. I'm not sure it is changed in a way that you think would you better, but this is the part that I have most trouble with while playing, so why not :P

Hey, overall, this was a neat map! I wish you the best in getting this ranked.
Thanks for the mod :) :)
Topic Starter
CaffeAmericano

Electoz wrote:

Hi, from my modding queue~ I didn't answer your chat because I was sleeping lol, sry.

General
- Much Easy had "Widescreen Support" unchecked while other diffs had it checked. Fixed
- Since you already know that audio bitrate thing I won't mention it anymore. :3
- Why same amount of HP(6.5) across 3 diffs? You can do sth about this!I didn't notice xD Fixed!

Much Easy
- Some DS issues here. > http://puu.sh/lCHS5/acbf5b5cc5.jpg 00:11:152 (3,4) - For stacking 00:08:867 (1,4) -. The DS dependency should be only ~2pxl. 00:11:724 (4,5) - My AI points to this as well, but this DS is snapped as far as I can tell :P Same with 00:10:581 (2,3) -
- Not sure about overlaps you did in Easy, I mean normally we don't see overlap in Easy.Could you point to specific spots that might be problematic? I tried to avoid it unless I thought they were safe.
- In Easy, we always use 1/1 beat spacing we don't map sth clickable on the red tick. (There are some case that sliders can end on the red tick though.) Typically, but not always. this is 105 bpm song, so using red tick is like using only white tick in 210 bpm song. I only used red tick sparingly, so I dont think it should be a problem xD

Light Hard
- I think HP is too high for a 2* map. Fixed. But I hope you'll see this as "light hard" not, 2 * map. I think this diff is bit underrated, thus "light hard" instead of "normal".
00:17:295 (5,6) - It's kinda hard too read when they're stacked, I think 00:16:295 (2,3) is a good example for how the flow should be in this part. I wanted to emphasize 00:18:009 (1) - . I personally like this :'( I will change it when BN forced me to xD

Much Hard
00:03:152 (5) - I think you can curve this slider for a better flow since all sliders in that part are all curved so it feels weired not to curve one here. Done!
00:49:437 (5) - I wouldn't recommend 2 kicks for this slider since the slider before has only a kick and players might easily misread it.Changed!...but I might revert back to the way it used to be. I placed 4 circles instead, but i this this might be little too difficult. I don't want to use 2 kicks because I don't think that's the best representation of the music. Well, I guess we'll have to see what other modders think about it.

Oh yeah~ Good luck~ Oh yeah~ You Gotta get Schwifty~
Thank you mod :)
mr tribble
well.....you know that I don't typically even map easy stuff.....but I will try my hardest to give a decent mod......even if I'm not sure what im looking for in the lower diffs lol. So I will only point out things that really stand out to me as things I would change ;)

Much Easy

As far as I can tell it is fine :D

Light Hard

Yet again, seems fine :3

Much Hard

OH COME ON......it looks fine.......dam it......

Much Insane

personally feel that in 00:16:866 (4,5,6) - 5 should be a little further away, I mean, it looks kind of close compared to 00:16:723 (3) - and 00:17:581 (7) -
00:53:151 (3,4,5,6) - i do no like the transition from 3 to the 2 small jumps, seems like just by music and previous notes those two (4 and 5) should be further apart, it is strange that they are so close together, to me anyways...

SHOW ME WHAT YOU GOT

00:05:295 (4,5,6) - when I was running my cursor through this part I instinctively thought that the slider (5) would start on the other side, if would be more of a circular shape and most of you maps seem to revolve around circular patterns. I don't like the abrupt change since it was not instinctive for me. Lol, every time i try this I always want to keep going in that circular pattern and end up going towards the end of the slider instead of the start, this is not a huge issue, but I personally don't like it, this is an example of the circular pattern that I liked (00:09:581 (2,3,4,5,6,7,8,9) - )
00:12:581 (7) - idk, I don't like the fact there is a beat in the middle of the slider, it bothers me, maybe a double instead?
00:21:866 (8,9,10) - don't like this pattern either, again, harsh change from normal ds that I see in this map, suddenly very short

Just wanted to say that I like this ending patter 00:53:294 (3,4,5,6,7,8,9,10,11,1) - :3

Sorry I could not find more things, but that just means your map IS good :3
Topic Starter
CaffeAmericano

mr tribble wrote:

well.....you know that I don't typically even map easy stuff.....but I will try my hardest to give a decent mod......even if I'm not sure what im looking for in the lower diffs lol. So I will only point out things that really stand out to me as things I would change ;)

Much Easy

As far as I can tell it is fine :D \o/

Light Hard

Yet again, seems fine :3 \:D/

Much Hard

OH COME ON......it looks fine.......dam it...... \:D\---./\

Much Insane

personally feel that in 00:16:866 (4,5,6) - 5 should be a little further away, I mean, it looks kind of close compared to 00:16:723 (3) - and 00:17:581 (7) - Agreed. Slightly moved it away from 00:16:866 (4) -
00:53:151 (3,4,5,6) - i do no like the transition from 3 to the 2 small jumps, seems like just by music and previous notes those two (4 and 5) should be further apart, it is strange that they are so close together, to me anyways... Hmm.. the main intention here is to decrease difficulty. Too much clicking at the end. I don't want to increase DS too much, but does seem bit odd. Slightly increased DS between 3, 4, 5, and 6

SHOW ME WHAT YOU GOT

00:05:295 (4,5,6) - when I was running my cursor through this part I instinctively thought that the slider (5) would start on the other side, if would be more of a circular shape and most of you maps seem to revolve around circular patterns. I don't like the abrupt change since it was not instinctive for me. Lol, every time i try this I always want to keep going in that circular pattern and end up going towards the end of the slider instead of the start, this is not a huge issue, but I personally don't like it, this is an example of the circular pattern that I liked (00:09:581 (2,3,4,5,6,7,8,9) - )I like to use longer sliders for non-linear entry, and sometimes a small flow break. I will fight to keep this \:D\
00:12:581 (7) - idk, I don't like the fact there is a beat in the middle of the slider, it bothers me, maybe a double instead? I want to emphasize schwifty~
00:21:866 (8,9,10) - don't like this pattern either, again, harsh change from normal ds that I see in this map, suddenly very short Hmm. I want to keep the ds small because 00:21:866 (8,9,10) - has pretty straight cursor movement, which I feel is more difficult than sharper ones. But I see your point, so decreased ds on 00:21:438 (7,8) - slightly to make transition feel less sudden

Just wanted to say that I like this ending patter 00:53:294 (3,4,5,6,7,8,9,10,11,1) - :3 <3<3<3

Sorry I could not find more things, but that just means your map IS good :3 Stop spoiling me xD
Thank you mod!
Bot
fixed
2015-11-29 20:00 awaybot: u made 1 pattern copyed it
2015-11-29 20:00 awaybot: then retated it
2015-11-29 20:00 CaffeAmericano: it's not D:<
2015-11-29 20:00 CaffeAmericano: flow is similar, yes
2015-11-29 20:00 awaybot: rotated it
2015-11-29 20:00 awaybot: and then pasted
2015-11-29 20:00 CaffeAmericano: lol
2015-11-29 20:00 CaffeAmericano: it's not
2015-11-29 20:00 awaybot: well
2015-11-29 20:00 CaffeAmericano: don't degrade my hours of work like that D:<
2015-11-29 20:01 awaybot: i feel like that first set of jumps is kinda hard
2015-11-29 20:01 awaybot: might want to tone it down
2015-11-29 20:01 CaffeAmericano: will consider :3
2015-11-29 20:01 CaffeAmericano: but
2015-11-29 20:01 awaybot: kinda discourages people to play if they fail in the first 10 seconds
2015-11-29 20:01 CaffeAmericano: it's easy compared to last set of jumps
2015-11-29 20:01 awaybot: 00:03:724 (2,3,4,5) - this is very hard
2015-11-29 20:02 awaybot: considering the position of the 4
2015-11-29 20:02 CaffeAmericano: 00:53:437 (4,5,6,7,8,9,10,11,1) - xD
2015-11-29 20:02 CaffeAmericano: i mean
2015-11-29 20:02 awaybot: and how the 1 tansitions into the 2
2015-11-29 20:02 CaffeAmericano: it's what extra is for
2015-11-29 20:02 CaffeAmericano: insane has easier jumps ;_;
2015-11-29 20:02 awaybot: ur timing is correct right?
2015-11-29 20:02 CaffeAmericano: yeah
2015-11-29 20:02 CaffeAmericano: maybe incorrect to ~5 ms
2015-11-29 20:03 CaffeAmericano: easy to fix if need be
2015-11-29 20:04 awaybot: hmm
2015-11-29 20:04 CaffeAmericano: mhm
2015-11-29 20:05 awaybot: sec
2015-11-29 20:05 awaybot: phone call
2015-11-29 20:05 CaffeAmericano: oke
2015-11-29 20:07 awaybot: ur going off the instruments and not the vocals corrent?
2015-11-29 20:07 CaffeAmericano: mostly
2015-11-29 20:07 CaffeAmericano: I'd say 80% instrument 20% vocal
2015-11-29 20:08 CaffeAmericano: for example, following vocal 00:12:581 (7) -
2015-11-29 20:08 CaffeAmericano: ignoring this beat: 00:12:581 (7) -
2015-11-29 20:08 CaffeAmericano: because it's very important that I follow "schwifty"
2015-11-29 20:08 awaybot: ok
2015-11-29 20:09 awaybot: then its ok
2015-11-29 20:09 awaybot: well
2015-11-29 20:09 CaffeAmericano: get schwifty, bot
2015-11-29 20:09 awaybot: il give u my impressions on the placement of the notes
2015-11-29 20:09 CaffeAmericano: oke
2015-11-29 20:09 awaybot: first as i said before very repetive
2015-11-29 20:09 awaybot: hold on
2015-11-29 20:09 awaybot: again
2015-11-29 20:09 CaffeAmericano: o
2015-11-29 20:09 awaybot: more phonecalls
2015-11-29 20:09 CaffeAmericano: bot on demand
2015-11-29 20:13 awaybot: where
2015-11-29 20:14 awaybot: is that one back and forth slider
2015-11-29 20:14 CaffeAmericano: 00:35:580 (7) -
2015-11-29 20:14 CaffeAmericano: ?
2015-11-29 20:15 awaybot: 00:35:867 -
2015-11-29 20:15 awaybot: 00:35:580 (7) - this one
2015-11-29 20:15 awaybot: will be a combo bresaker
2015-11-29 20:15 CaffeAmericano: i thought it was very easy :C
2015-11-29 20:15 awaybot: because it doesnt feel 2 matched with the music
2015-11-29 20:15 CaffeAmericano: yes, that is the problem note tbh
2015-11-29 20:15 awaybot: listen to it
2015-11-29 20:16 awaybot: and the note after that also
2015-11-29 20:16 CaffeAmericano: I've spoke with some mapper with experience, and he couldn't think of better way to follow that dissonent rapping either ;-;
2015-11-29 20:16 CaffeAmericano: what about the note after it ?:3
2015-11-29 20:17 awaybot: it doesnt feel 2 good either
2015-11-29 20:17 CaffeAmericano: how so?
2015-11-29 20:17 awaybot: il listren to it again in a sec
2015-11-29 20:18 awaybot: 00:49:294 (6,7,8,9) - why these jumps here
2015-11-29 20:18 awaybot: there music or anything
2015-11-29 20:18 awaybot: seems like it will throw people off
2015-11-29 20:18 CaffeAmericano: there are music there (instrument)
2015-11-29 20:18 CaffeAmericano: drum at 00:49:437 (7,8,9,10) -
2015-11-29 20:19 awaybot: not on 4,5,6
2015-11-29 20:19 CaffeAmericano: I used large jump in all the drum with same sound
2015-11-29 20:19 CaffeAmericano: keyboard (?) at those
2015-11-29 20:19 CaffeAmericano: that's why they are sliders xD
2015-11-29 20:20 awaybot: this map seems to be pretty good
2015-11-29 20:20 awaybot: and also
2015-11-29 20:20 awaybot: lol
2015-11-29 20:20 CaffeAmericano: lol
2015-11-29 20:20 CaffeAmericano: thank you
2015-11-29 20:20 awaybot: i had no troiuble with it
2015-11-29 20:20 CaffeAmericano: ppl think this is a troll map because of the song ;_;
2015-11-29 20:20 awaybot: probabkly because of the fact that it was so easy cause u just had to memorize 2 patterns
2015-11-29 20:20 CaffeAmericano: but i will fight to rank it \\:D//
2015-11-29 20:20 CaffeAmericano: hmm
2015-11-29 20:21 awaybot: trhe first jump pattern
2015-11-29 20:21 awaybot: and the curvy slider with some notes
2015-11-29 20:21 CaffeAmericano: hmm
2015-11-29 20:22 awaybot: well
2015-11-29 20:22 CaffeAmericano: I agree that most jumps are circular, except few
2015-11-29 20:22 awaybot: this seems like a bad mod
2015-11-29 20:22 CaffeAmericano: but the song is short, and circular fjumps has variations so I will have to see what BN thinks about it
2015-11-29 20:22 awaybot: so its ur choice if u want me to post or not
2015-11-29 20:22 CaffeAmericano: nono
2015-11-29 20:22 CaffeAmericano: it was good
2015-11-29 20:22 CaffeAmericano: helps me think about my map lel
2015-11-29 20:22 CaffeAmericano: pls post it
2015-11-29 20:22 awaybot: well
2015-11-29 20:22 awaybot: ok if u want me to
Topic Starter
CaffeAmericano

awaybot wrote:

fixed
2015-11-29 20:00 awaybot: u made 1 pattern copyed it
2015-11-29 20:00 awaybot: then retated it
2015-11-29 20:00 CaffeAmericano: it's not D:<
2015-11-29 20:00 CaffeAmericano: flow is similar, yes
2015-11-29 20:00 awaybot: rotated it
2015-11-29 20:00 awaybot: and then pasted
2015-11-29 20:00 CaffeAmericano: lol
2015-11-29 20:00 CaffeAmericano: it's not
2015-11-29 20:00 awaybot: well
2015-11-29 20:00 CaffeAmericano: don't degrade my hours of work like that D:<
2015-11-29 20:01 awaybot: i feel like that first set of jumps is kinda hard
2015-11-29 20:01 awaybot: might want to tone it down
2015-11-29 20:01 CaffeAmericano: will consider :3
2015-11-29 20:01 CaffeAmericano: but
2015-11-29 20:01 awaybot: kinda discourages people to play if they fail in the first 10 seconds
2015-11-29 20:01 CaffeAmericano: it's easy compared to last set of jumps
2015-11-29 20:01 awaybot: 00:03:724 (2,3,4,5) - this is very hard
2015-11-29 20:02 awaybot: considering the position of the 4
2015-11-29 20:02 CaffeAmericano: 00:53:437 (4,5,6,7,8,9,10,11,1) - xD
2015-11-29 20:02 CaffeAmericano: i mean
2015-11-29 20:02 awaybot: and how the 1 tansitions into the 2
2015-11-29 20:02 CaffeAmericano: it's what extra is for
2015-11-29 20:02 CaffeAmericano: insane has easier jumps ;_;
2015-11-29 20:02 awaybot: ur timing is correct right?
2015-11-29 20:02 CaffeAmericano: yeah
2015-11-29 20:02 CaffeAmericano: maybe incorrect to ~5 ms
2015-11-29 20:03 CaffeAmericano: easy to fix if need be
2015-11-29 20:04 awaybot: hmm
2015-11-29 20:04 CaffeAmericano: mhm
2015-11-29 20:05 awaybot: sec
2015-11-29 20:05 awaybot: phone call
2015-11-29 20:05 CaffeAmericano: oke
2015-11-29 20:07 awaybot: ur going off the instruments and not the vocals corrent?
2015-11-29 20:07 CaffeAmericano: mostly
2015-11-29 20:07 CaffeAmericano: I'd say 80% instrument 20% vocal
2015-11-29 20:08 CaffeAmericano: for example, following vocal 00:12:581 (7) -
2015-11-29 20:08 CaffeAmericano: ignoring this beat: 00:12:581 (7) -
2015-11-29 20:08 CaffeAmericano: because it's very important that I follow "schwifty"
2015-11-29 20:08 awaybot: ok
2015-11-29 20:09 awaybot: then its ok
2015-11-29 20:09 awaybot: well
2015-11-29 20:09 CaffeAmericano: get schwifty, bot
2015-11-29 20:09 awaybot: il give u my impressions on the placement of the notes
2015-11-29 20:09 CaffeAmericano: oke
2015-11-29 20:09 awaybot: first as i said before very repetive
2015-11-29 20:09 awaybot: hold on
2015-11-29 20:09 awaybot: again
2015-11-29 20:09 CaffeAmericano: o
2015-11-29 20:09 awaybot: more phonecalls
2015-11-29 20:09 CaffeAmericano: bot on demand
2015-11-29 20:13 awaybot: where
2015-11-29 20:14 awaybot: is that one back and forth slider
2015-11-29 20:14 CaffeAmericano: 00:35:580 (7) -
2015-11-29 20:14 CaffeAmericano: ?
2015-11-29 20:15 awaybot: 00:35:867 -
2015-11-29 20:15 awaybot: 00:35:580 (7) - this one
2015-11-29 20:15 awaybot: will be a combo bresaker
2015-11-29 20:15 CaffeAmericano: i thought it was very easy :C
2015-11-29 20:15 awaybot: because it doesnt feel 2 matched with the music
2015-11-29 20:15 CaffeAmericano: yes, that is the problem note tbh
2015-11-29 20:15 awaybot: listen to it
2015-11-29 20:16 awaybot: and the note after that also
2015-11-29 20:16 CaffeAmericano: I've spoke with some mapper with experience, and he couldn't think of better way to follow that dissonent rapping either ;-;
2015-11-29 20:16 CaffeAmericano: what about the note after it ?:3
2015-11-29 20:17 awaybot: it doesnt feel 2 good either
2015-11-29 20:17 CaffeAmericano: how so?
2015-11-29 20:17 awaybot: il listren to it again in a sec
2015-11-29 20:18 awaybot: 00:49:294 (6,7,8,9) - why these jumps here
2015-11-29 20:18 awaybot: there music or anything
2015-11-29 20:18 awaybot: seems like it will throw people off
2015-11-29 20:18 CaffeAmericano: there are music there (instrument)
2015-11-29 20:18 CaffeAmericano: drum at 00:49:437 (7,8,9,10) -
2015-11-29 20:19 awaybot: not on 4,5,6
2015-11-29 20:19 CaffeAmericano: I used large jump in all the drum with same sound
2015-11-29 20:19 CaffeAmericano: keyboard (?) at those
2015-11-29 20:19 CaffeAmericano: that's why they are sliders xD
2015-11-29 20:20 awaybot: this map seems to be pretty good
2015-11-29 20:20 awaybot: and also
2015-11-29 20:20 awaybot: lol
2015-11-29 20:20 CaffeAmericano: lol
2015-11-29 20:20 CaffeAmericano: thank you
2015-11-29 20:20 awaybot: i had no troiuble with it
2015-11-29 20:20 CaffeAmericano: ppl think this is a troll map because of the song ;_;
2015-11-29 20:20 awaybot: probabkly because of the fact that it was so easy cause u just had to memorize 2 patterns
2015-11-29 20:20 CaffeAmericano: but i will fight to rank it \\:D//
2015-11-29 20:20 CaffeAmericano: hmm
2015-11-29 20:21 awaybot: trhe first jump pattern
2015-11-29 20:21 awaybot: and the curvy slider with some notes
2015-11-29 20:21 CaffeAmericano: hmm
2015-11-29 20:22 awaybot: well
2015-11-29 20:22 CaffeAmericano: I agree that most jumps are circular, except few
2015-11-29 20:22 awaybot: this seems like a bad mod
2015-11-29 20:22 CaffeAmericano: but the song is short, and circular fjumps has variations so I will have to see what BN thinks about it
2015-11-29 20:22 awaybot: so its ur choice if u want me to post or not
2015-11-29 20:22 CaffeAmericano: nono
2015-11-29 20:22 CaffeAmericano: it was good
2015-11-29 20:22 CaffeAmericano: helps me think about my map lel
2015-11-29 20:22 CaffeAmericano: pls post it
2015-11-29 20:22 awaybot: well
2015-11-29 20:22 awaybot: ok if u want me to
Thanks for the irc :)
_handholding
Why does it feel like Im high when I listen to this song
EphemeralFetish
NM from queue.

Dude, how do you even mod something this short.

SHOW ME WHAT YOU GOT


00:27:009 (6) - Might just be because I'm bad but I missed this on SR, maybe just stack it normally instead of overlapping.
00:27:723 (3,5) - Blanket pls.
00:28:294 (6,7,8,9) - Nothing really wrong with this, but the sudden decrease in speed matched with same directional flow can be misleading.
Id either swap out the 6 for a slider or place the notes differently so they arent flowing in the same direction. Thats just a personal thing though, Feel free to ignore. 00:30:866 (3,4,5,1) - This one is actually much better because of the large spacing between the 3 and 4, you could also try something similar to this one.
00:35:580 (7) - Ehh, I dont really agree with repeat sliders like this. You never expect them. I'd have it end on the blue tick and start a fresh slider on the red tick.
00:36:294 (1) - Maybe repeat slider so you have something on that white tick?
00:42:581 (8,3) - Only matters for aesthetics in the editor, but might as well stack these.

Good map. All personal suggestions so feel free to ignore everything. GL.
annika69
M4M from #modreq :)

[General]
- You should probably have some combo colours, what about something like these? http://puu.sh/lEcDm/7d2bba458b.png
[Colours]
Combo1 : 153,116,186
Combo2 : 220,122,105
Combo3 : 106,193,169
Combo4 : 227,224,94

[Easy]
00:30:580 (4) - I'm being rly picky here but it would be nice if you could move it to X:196 Y:84 so the triangle looks more even
00:34:009 (4) - You could probably also move this one a little bit down to make this triangle even

[Light Hard]
00:15:724 (1,3,5) - These sliders could prooobably look better

I don't really have much to say to the other diffs..
Good luck with rank! :)
Topic Starter
CaffeAmericano

Hi Im Nathan wrote:

Why does it feel like Im high when I listen to this song
Because this song is a drug like Super Nuko World

Because you are getting schwifty when you listen to this song \:D/
shurito1sao
Hey M4M


Much Easy
this slider 00:45:438 - is a bit to hard to follow for beginners.
you could use 2 ticks try it if it doesnt suit your taste then u can leave it :)
00:17:438 (5,1) - i think its a bit hard if they would go first straight and than up it would be hard for the beginner to aim again.
00:13:438 (1,2) - this is a bit hard ^

Light Hard
as the Osu!wiki says for normal it could have SV changes up to 1,60
IF it has a low Bpm and this song has a low bpm so you could use a faster sv.
that is a bit sudden 00:21:295 (3,4,5,1,2) - try to make it a bit easier something like http://osu.ppy.sh/ss/4049430
00:14:153 (2) - you could put this circle on the red tick cause there is a sound that suits an circle(one tap)
00:17:724 (6) - that circle is a bit sudden after you show the circle and then this one that hides >.<

Much Hard

something i noticed you didnt put the source and tags.

I am not that good with Hards.

Much Insane

the map is 4,04 stars i think this jump 00:11:152 (1,2) - is a bit hard for an 4,04 insane map.
you could put 00:05:295 (4,5) - these to a bit closer to each other.
this reverse lider doesnt really suit the beat 00:22:580 (1) - try to make it an slider circle slider something like http://osu.ppy.sh/ss/4049507
try to use SV's cause the map feels empty without it you could make the flow better to.
00:28:294 (3,4) - this jump is a bit to much.

SHOW ME WHAT YOU GOT
just in case ill tell/write it to you again try to use SV changes so you can make it exiting.
00:36:867 - you could use some objects to fill the gap.

that was my mod :3
Topic Starter
CaffeAmericano

annika69 wrote:

M4M from #modreq :)

[General]
- You should probably have some combo colours, what about something like these? http://puu.sh/lEcDm/7d2bba458b.png I will probably add one, but my BG has good contrast with the default colors, so not a big priority :3 I like your suggestion, except for combo 2, which has similar color as BG. I will take a look at this again later.
[Colours]
Combo1 : 153,116,186
Combo2 : 220,122,105
Combo3 : 106,193,169
Combo4 : 227,224,94

[Easy]
00:30:580 (4) - I'm being rly picky here but it would be nice if you could move it to X:196 Y:84 so the triangle looks more even Was not intended to me a triangle, but that looks good xD moved.
00:34:009 (4) - You could probably also move this one a little bit down to make this triangle even I think it looks fine. My aim isn't to make equilateral triangle :3

[Light Hard]
00:15:724 (1,3,5) - These sliders could prooobably look better I think it looks very schwifty as is

I don't really have much to say to the other diffs..
Good luck with rank! :)
Thank you mod xD
Topic Starter
CaffeAmericano

shurito1sao wrote:

Hey M4M


Much Easy
this slider 00:45:438 - is a bit to hard to follow for beginners. I really like it though. I wiill keep it until BN thinks it's bad
you could use 2 ticks try it if it doesnt suit your taste then u can leave it :) I will consider. I first want to study some ranked maps to see when is appropriate to use 2 ticks
00:17:438 (5,1) - i think its a bit hard if they would go first straight and than up it would be hard for the beginner to aim again. I think it should be fine. Beginners gotta practice changing direction, and I think difficulty is reasonable here. Again, I like this and I want to keep it unless it's not rankable.
00:13:438 (1,2) - this is a bit hard ^ I thought it was fitting for the music. strong "uh oh" sound should help too.

Light Hard
as the Osu!wiki says for normal it could have SV changes up to 1,60
IF it has a low Bpm and this song has a low bpm so you could use a faster sv. Sounds good :3 Also, this is not normal... it's light hard. I mapped this with hard in mind, so DS is not constant, and there are some fast clicks. However, osu! thinks that this is too easy, so it gave relatively low star rating. Still, it has higher than 2.25 star, so it is categorized by osu! as Hard as well.
that is a bit sudden 00:21:295 (3,4,5,1,2) - try to make it a bit easier something like http://osu.ppy.sh/ss/4049430 I think sudden change of direction that accompanies sudden change in music fits very well, and is very fun to play. It might be slightly difficult as you said, but I think this is reasonable for a light hard.
00:14:153 (2) - you could put this circle on the red tick cause there is a sound that suits an circle(one tap) There is no sound that begins at the red tick (a sound ends there), but I noticed I missed a sound at 00:14:438 - that I otherwise mapped, so it got fixed :3
00:17:724 (6) - that circle is a bit sudden after you show the circle and then this one that hides >.< I think it goes well with the music. I'll have to give it a more thought.

Much Hard

something i noticed you didnt put the source and tags.

I am not that good with Hards.

Much Insane

the map is 4,04 stars i think this jump 00:11:152 (1,2) - is a bit hard for an 4,04 insane map. When I mapped this, I thought "I will map a very schwifty insane map!", and I did (hopefully). After I finished mapping, osu! told me "this is 4.04 map". "Ok," I thought, "little smaller star rating than I think it should be, but whateve".
...Enough of my boring story xD. Calculating star rating is not my job. I cannot adjust my map because a pattern is too difficult for XX star rating. If I do, star rating will go further down, and I will have to nerf other pattern again. I think the DS is reasonable for an insane map, considering larger time gap.
...sorry about the rant ;-;

you could put 00:05:295 (4,5) - these to a bit closer to each other. I think it's fine because there's strong sound at 00:05:438 -
this reverse lider doesnt really suit the beat 00:22:580 (1) - try to make it an slider circle slider something like http://osu.ppy.sh/ss/4049507 Bass is the main rhythm that I am following in the section following the first kiai. Reverse slider captures the bass sound. I think it also helps player notice I'm shifting my focus from keyboard (?) to bass, since long reverse slider is easy to follow.
try to use SV's cause the map feels empty without it you could make the flow better to. Using SV change would have been one way to capture the change of pace at 00:22:581 -, but I think I did a decent job of that with longer sliders and short gaps. The way I mapped it, changing SV now may or may not improve the map. What is certain is that it will be too much word for me at this point :P
00:28:294 (3,4) - this jump is a bit to much. That's probably the easiest "jump" in this diff ;_; The player has whole beat to move the cursor.

SHOW ME WHAT YOU GOT
just in case ill tell/write it to you again try to use SV changes so you can make it exiting. I think it's fine as is :3
00:36:867 - you could use some objects to fill the gap. I think the gap is fitting, but because multiple ppl pointed out, I will give it another consideration.

that was my mod :3
Thank you mod xD
Topic Starter
CaffeAmericano

The Fetish wrote:

NM from queue.

Dude, how do you even mod something this short.

SHOW ME WHAT YOU GOT


00:27:009 (6) - Might just be because I'm bad but I missed this on SR, maybe just stack it normally instead of overlapping. I think you modded an earlier version of this map because it is stacked properly :3
00:27:723 (3,5) - Blanket pls. fixed
00:28:294 (6,7,8,9) - Nothing really wrong with this, but the sudden decrease in speed matched with same directional flow can be misleading.
Id either swap out the 6 for a slider or place the notes differently so they arent flowing in the same direction. Thats just a personal thing though, Feel free to ignore. 00:30:866 (3,4,5,1) - This one is actually much better because of the large spacing between the 3 and 4, you could also try something similar to this one. Changed it a bit. Hopefully it's more intuitive now
00:35:580 (7) - Ehh, I dont really agree with repeat sliders like this. You never expect them. I'd have it end on the blue tick and start a fresh slider on the red tick. That rap part is so difficult to map... changed it a bit, hopefully it's better now.
00:36:294 (1) - Maybe repeat slider so you have something on that white tick? I will probably map this part out now... 3 modders dislikes this lel.
00:42:581 (8,3) - Only matters for aesthetics in the editor, but might as well stack these. I guess why not :3 stacked

Good map. All personal suggestions so feel free to ignore everything. GL. No! I won't ignore it >:D
Thank you mod xD
Stjpa
what the fark is this

[Much Easy]

• Oh dude, check AiMod for not snapped objects.
• 00:19:723 (2,3,4,1) - How about making a square out of them? Or at least have the same DS to each object nearby.
• 00:45:437 (1) - This slider will probably confuse most new players. They are not used to any special sliders, and the 1/2 make it hard enough I think. Consider changing this.

You definitely need a Normal diff because the gap between Easy and Light Hard is quite huge.


[Light Hard]

• Check AiMod.
• 00:17:295 (5,6) - Why is this overlap different compared to all the others?
• 00:20:010 (7,8,1) - Don't stack them. You didn't do it before, so there's no reason to confuse player by making it now. Just do the same as here 00:06:581 (1,2,3,4) .
• 00:21:438 (4,1) - Overlap on purpose? If so, it's ugly. :x


[Much Hard]

• AiMod.
• 00:02:010 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - (and goes further...) I'm missing the consistency here. You mapped the music (or whatever) the whole time but used another rhythm for every downbeat. Purpose? If so, explanation please.
• 00:22:580 (1,3) - Overlap on purpose?
• 00:22:581 - So after that, are you mapping to the vocals or to the sound in the background? I feel like consistency is missing here too...

And the same goes for all the other diffs too. Pretty sure you should map the same rhythm all the time. And also check your overlaps.
Topic Starter
CaffeAmericano

Stjpa wrote:

what the fark is this

[Much Easy]

• Oh dude, check AiMod for not snapped objects. Fixed
• 00:19:723 (2,3,4,1) - How about making a square out of them? Or at least have the same DS to each object nearby. Nice Catch. Made it paralleligon? parall.. something I forgot when I passed geometry class. Fixed!!
• 00:45:437 (1) - This slider will probably confuse most new players. They are not used to any special sliders, and the 1/2 make it hard enough I think. Consider changing this. Same reply to other mods: will change it if bn requres it. On the second thought, I'm gonna nerf it a bit since more than 1 modder pointed this out already.

You definitely need a Normal diff because the gap between Easy and Light Hard is quite huge. Probably gonna buff easy, Gaps only about 1.2...


[Light Hard]

• Check AiMod. Fixed!
• 00:17:295 (5,6) - Why is this overlap different compared to all the others? To emphasize end
• 00:20:010 (7,8,1) - Don't stack them. You didn't do it before, so there's no reason to confuse player by making it now. Just do the same as here 00:06:581 (1,2,3,4) . Same is boring imo. It flows quite well too.
• 00:21:438 (4,1) - Overlap on purpose? If so, it's ugly. :x Looks fine to me xD


[Much Hard]

• AiMod. Fixed!
• 00:02:010 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - (and goes further...) I'm missing the consistency here. You mapped the music (or whatever) the whole time but used another rhythm for every downbeat. Purpose? If so, explanation please. Using exactly same rhythm is boring, because the song has pretty repetitive sound. There's only little variation each downbeat, and the variation is progressive, and it is repeated ever 3~4 measures. Also, I'm still being consistent at selecting which beats are prominent, and I adjust DS and mapped all the beats accordingly. It's not as if I used exactly same rhythm on other diffs. It looks fine to me :C
• 00:22:580 (1,3) - Overlap on purpose? yes :3
• 00:22:581 - So after that, are you mapping to the vocals or to the sound in the background? I feel like consistency is missing here too... I'm mapping to both. :) :) I do not have to pick an instrument. I just follow whatever I think is most prominent. After 1st kiai, background music dies a bit, and vocal is pretty prominent, so I'm following vocal more frequently, but it's not as if I'm ignoring other sounds either :( :(

And the same goes for all the other diffs too. Pretty sure you should map the same rhythm all the time. And also check your overlaps. Wow, how boring would that be ;_;. Pretty sure that would make all non-TV sized maps copy+paste. No thank you xDD
Thanks for the mod :) :)
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