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Receptor ft. K.I.R.A - Lullaby (Original Mix)

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 3 декабря 2015 г. at 15:41:22

Artist: Receptor ft. K.I.R.A
Title: Lullaby (Original Mix)
Tags: dnb drum and bass russian marathon kira neurofunk Burning Up
BPM: 173
Filesize: 11155kb
Play Time: 05:44
Difficulties Available:
  1. Nightmare (4,89 stars, 1275 notes)
Download: Receptor ft. K.I.R.A - Lullaby (Original Mix)
Information: Scores/Beatmap Listing
---------------
1st ranked wubs
check my other wubs:
Telekinesis - The Monk
Feint - Stray
Lasse
m4m reply

00:14:566 (2,3) - 00:14:566 (2,3) - the angle those make looks really bad, move 3 down to blanket or 00:14:566 (2,3,4) - make this thing symmetric
00:27:052 I think there should be a not here, even if you want to stay with the vocals. I puts a nice emphasis on the beat in the bg, which should not be left out

00:28:439 (3,4) - why is this stacked? The pitch of the vocals is going so high here, it warrants much more spacing, not the same as the way weaker vocals on 00:27:745 (1,2) - suggestion:
see 00:31:560 (4,5,6) - , there the sudden stack actually fits with the vocals!

00:29:826 strong vocal, should probably be clickable
00:32:601 such a strong noise, how about mapping a 1.5/1 slider on it => until 00:33:121 ?

00:37:456 (3) - you are putting not enough emphasis on the strong vocals on 00:37:803 imo, also completely ignoring strong beat by skipping 00:38:150
maybe sth like this?

00:38:843 (1,2,3,4) - feels off, slider ending on 00:40:231 etc
00:38:843 (1) - s1/1 slider here, goes better with vocals + instrument
sugegsting one of those:


00:41:618 (1,2,3) - would be fine if those were higher spaced than 00:42:658 (4,5,6) - to go with the change of pitch in the vocals, suggesting a 2xds triangle + 1.5x ds triangle or something (3 and 6 are stacked)
your consistent ds is fine here, but it doesn't really emphasize what it should
00:43:699 pls don't ignore this

01:01:040 (1,2,3,4) - same thing, 3-4 pitch is much higher than 1-2

01:03:468 pls don't ignore this
01:05:895 ^ 1/1 slider maybe?

01:06:589 (1) - finish or sth here
01:17:687 (1,2,3,4,1,2,3,4) - 1/1 sliders louder drum/normal head and a more quiet soft tail would make for the same buildup without making it feel so empty and without ignoring so much in the music

01:23:236 (1) - idk but nc spam might actually make this look better
01:26:011 (9) - put a sldier until the blue tick before the spinner here (01:27:658), it goes so well with those vocals
or completely remove the spinner and do it like this. Helps to build some suspense before the "drop" (is that even a drop?)


01:32:080 (3,4) - do those thung really need to be perfectly ontop of each other? bad to read imo, this goes for all the times this happen so I won't mention more of it. just space the two sliderheads little bit maybe?


01:32:947 (1,2,3,4,5) - this image should explain it better tahn writing a paragraph about it

01:35:375 (5,1,2) - bad angle for this imo, rotate 01:35:895 (2,3,4) - for much more fluid motion

01:54:450 (4) - looks bad, make the red anchor more symmetric and it will look better, example suggestion:

01:54:797 (5,1,2) - those wide angles make for bad flow here

02:03:988 (5,6) - I said I won't mention this perfect-stack pattern anymore, but it's really bad for this one, it looks like one weird slider here, not like two, epsecially with ar9 when you see them both at the same time. You donÄt even have parts of them overlapping to make it clearer

02:15:606 (8) - the 1/8 actually only starts on 02:15:693
02:21:156 (8) - ^
i mean hitting 5x1/4 feels better for many players, but it stil doen't go with the music :/
02:26:705 (8) - ^
02:32:254 (8) - ^

02:21:849 (2) - this one of the strongest "wubs" but perfectly straight...
02:22:543 (4) - ^
02:23:236 (5) - ^

02:27:919 (7,8,1) - looks bad

02:33:294 (6) - damn you ignore all the 1/4 here, at least make it a repeating 1/4 slider instead, will still go with the thing you mapped it to but not leave out all the 1/4
02:34:682 (1) - ^
02:33:988 (1) - 1/4 is much quieter here, so it feel fine to ignore it in this case

02:35:722 (2,3,4,5,6,7,8,9) - how about this, it doesn't ignore the 1/4 but still plays (nearly) the same as yours:
02:37:109 (2,3,4,5,6,7,8,9) - ^
02:40:924 (1,2,3,4,5,6,7,8,9) - ^
02:42:312 (1,2,3,4,5,6,7,8,9) - ^
this pattern happens again later in the song, I won't mention it again since it will just be the same suggestion

02:46:387 you are pretty much ignoring this, put a circle here and make 02:46:129 (12) - a 1/2 slider

02:46:820 (2,3,4,5) - have you tried making all of those repeat 1/4 sliders instead? Seems to go better iwth the music for me
02:48:208 (2,3,4,5) - ^

02:50:635 (1,4) - you are ignoring so much here, and this happens more than once in your map, how about making them 1/4 sliders?

02:57:572 (1) - this part is much calmer than before, yet you still use the same sv and mostly 1.5x spacing. I'd suggest toning this down a bit since it doesn't really go well with the music 1x sv might be fine

03:19:768 (1) - basically a repeat of the intro, so what I said there goes for here too

04:23:583 - long slow slider owuld be so much better here

04:38:410 dont ignore this
04:43:699 (3) - very strong wub but no wub slider?
05:02:080 (8) - see 1/8 way above
05:07:630 (8) - ^
05:13:179 (8) - ^

05:17:341 (8) - bad slider for this

05:22:283 (1) - same as mentioned way earlier
05:23:583 (2) - ^
05:27:745 (2) - ^

05:34:682 (2,3,4,5) - the "try repeat slider" instead thing again

05:25:664 (9) - wub and no wub slider?
05:36:589 (7) - ^

05:37:109 (1,2,3,1,2,3,1,2,3,1) - idk about this, it's so clumped together and always blocking about half of it

05:38:843 (1) - you know already

good luck with the map
Topic Starter
FCL

Lasse wrote:

m4m reply

00:14:566 (2,3) - 00:14:566 (2,3) - the angle those make looks really bad, move 3 down to blanket or 00:14:566 (2,3,4) - make this thing symmetric make symmtrical slider
00:27:052 I think there should be a not here, even if you want to stay with the vocals. I puts a nice emphasis on the beat in the bg, which should not be left out well

00:28:439 (3,4) - why is this stacked? The pitch of the vocals is going so high here, it warrants much more spacing, not the same as the way weaker vocals on 00:27:745 (1,2) - suggestion: good idea
see 00:31:560 (4,5,6) - , there the sudden stack actually fits with the vocals!

00:29:826 strong vocal, should probably be clickable ok
00:32:601 such a strong noise, how about mapping a 1.5/1 slider on it => until 00:33:121 ? well, I listened to your advice, but I do not think it is a good idea

00:37:456 (3) - you are putting not enough emphasis on the strong vocals on 00:37:803 imo, also completely ignoring strong beat by skipping 00:38:150
maybe sth like this?
done

00:38:843 (1,2,3,4) - feels off, slider ending on 00:40:231 etc reworked
00:38:843 (1) - s1/1 slider here, goes better with vocals + instrument
sugegsting one of those:


00:41:618 (1,2,3) - would be fine if those were higher spaced than 00:42:658 (4,5,6) - to go with the change of pitch in the vocals, suggesting a 2xds triangle + 1.5x ds triangle or something (3 and 6 are stacked) it's fine, i guess
your consistent ds is fine here, but it doesn't really emphasize what it should
00:43:699 pls don't ignore this k

01:01:040 (1,2,3,4) - same thing, 3-4 pitch is much higher than 1-2 I do not understand what you mean, patterns are arranged symmetrically and looks good

01:03:468 pls don't ignore this but there is no sound
01:05:895 ^ 1/1 slider maybe? yep

01:06:589 (1) - finish or sth here not necessary
01:17:687 (1,2,3,4,1,2,3,4) - 1/1 sliders louder drum/normal head and a more quiet soft tail would make for the same buildup without making it feel so empty and without ignoring so much in the music i think it's ok

01:23:236 (1) - idk but nc spam might actually make this look better sure
01:26:011 (9) - put a sldier until the blue tick before the spinner here (01:27:658), it goes so well with those vocals
or completely remove the spinner and do it like this. Helps to build some suspense before the "drop" (is that even a drop?) add circles under vocal


01:32:080 (3,4) - do those thung really need to be perfectly ontop of each other? bad to read imo, this goes for all the times this happen so I won't mention more of it. just space the two sliderheads little bit maybe? I do not agree. I spent a few testplays, and it's very easy to read. I do not see this as a problem


01:32:947 (1,2,3,4,5) - this image should explain it better tahn writing a paragraph about it fixed

01:35:375 (5,1,2) - bad angle for this imo, rotate 01:35:895 (2,3,4) - for much more fluid motion fixed

01:54:450 (4) - looks bad, make the red anchor more symmetric and it will look better, example suggestion: no,it's fine

01:54:797 (5,1,2) - those wide angles make for bad flow here yea

02:03:988 (5,6) - I said I won't mention this perfect-stack pattern anymore, but it's really bad for this one, it looks like one weird slider here, not like two, epsecially with ar9 when you see them both at the same time. You donÄt even have parts of them overlapping to make it clearer

02:15:606 (8) - the 1/8 actually only starts on 02:15:693 probably, but if i put 1/8 on 02:15:693 its will do not readable for game
02:21:156 (8) - ^
i mean hitting 5x1/4 feels better for many players, but it stil doen't go with the music :/
02:26:705 (8) - ^
02:32:254 (8) - ^

02:21:849 (2) - this one of the strongest "wubs" but perfectly straight... I wait for more opinions about it
02:22:543 (4) - ^
02:23:236 (5) - ^

02:27:919 (7,8,1) - looks bad I do not think so, although

02:33:294 (6) - damn you ignore all the 1/4 here, at least make it a repeating 1/4 slider instead, will still go with the thing you mapped it to but not leave out all the 1/4 remapped
02:34:682 (1) - ^
02:33:988 (1) - 1/4 is much quieter here, so it feel fine to ignore it in this case

02:35:722 (2,3,4,5,6,7,8,9) - how about this, it doesn't ignore the 1/4 but still plays (nearly) the same as yours: no no no, I really like the fact that is now displayed
02:37:109 (2,3,4,5,6,7,8,9) - ^
02:40:924 (1,2,3,4,5,6,7,8,9) - ^
02:42:312 (1,2,3,4,5,6,7,8,9) - ^
this pattern happens again later in the song, I won't mention it again since it will just be the same suggestion

02:46:387 you are pretty much ignoring this, put a circle here and make 02:46:129 (12) - a 1/2 slider

02:46:820 (2,3,4,5) - have you tried making all of those repeat 1/4 sliders instead? Seems to go better iwth the music for me those ticks rather weak sound, but looks interesting
02:48:208 (2,3,4,5) - ^

02:50:635 (1,4) - you are ignoring so much here, and this happens more than once in your map, how about making them 1/4 sliders? remapped

02:57:572 (1) - this part is much calmer than before, yet you still use the same sv and mostly 1.5x spacing. I'd suggest toning this down a bit since it doesn't really go well with the music 1x sv might be fine sure, done

03:19:768 (1) - basically a repeat of the intro, so what I said there goes for here too it's fine

04:23:583 - long slow slider owuld be so much better here idk, I listen to other opinions

04:38:410 dont ignore this sure
04:43:699 (3) - very strong wub but no wub slider? I think this slider perfectly reflects the essence
05:02:080 (8) - see 1/8 way above
05:07:630 (8) - ^
05:13:179 (8) - ^

05:17:341 (8) - bad slider for this ok

05:22:283 (1) - same as mentioned way earlier
05:23:583 (2) - ^
05:27:745 (2) - ^

05:34:682 (2,3,4,5) - the "try repeat slider" instead thing again

05:25:664 (9) - wub and no wub slider? nah
05:36:589 (7) - ^

05:37:109 (1,2,3,1,2,3,1,2,3,1) - idk about this, it's so clumped together and always blocking about half of it it's fine, i guess

05:38:843 (1) - you know already
good luck with the map
Good mod, Thanks!
xDarxen
Alright, here's the mod

[General]
Maybe increase the AR and OD a little bit? Like, around AR 9.3 and OD 8? Just a preference tho.

[Fear]
  1. 01:33:468 (5,6) - I think it would look better if they overlapped instead of being stacked. Maybe move 01:33:468 (5) around (x:119 y:226) and change the direction a little bit.
  2. 01:44:566 (5)- Same, move it around (x:221 y:225)? There is the same pattern ^ many times so it's up to you if you want to change it.
  3. 02:05:375 - Missing a circle?
  4. 02:18:121 (7) - This is on a blue tick and it doesn't have a good flow. I think it's better to fill the gap between 02:17:947 and 02:18:728 with a round stream ending on 02:18:728 (1)
  5. 02:34:508 - Adding a circle is better IMO.
That's all. Amazing job, good luck making it ranked!
Topic Starter
FCL

xDarxen wrote:

Alright, here's the mod

[General]
Maybe increase the AR and OD a little bit? Like, around AR 9.3 and OD 8? Just a preference tho. okay, changed OD to 8

[Fear]
  1. 01:33:468 (5,6) - I think it would look better if they overlapped instead of being stacked. Maybe move 01:33:468 (5) around (x:119 y:226) and change the direction a little bit. I really do not understand why no one likes these stacks. They are ideal for playing and easy for read. I'm not going to change them, except that if it unrankable
  2. 01:44:566 (5)- Same, move it around (x:221 y:225)? There is the same pattern ^ many times so it's up to you if you want to change it.
  3. 02:05:375 - Missing a circle? no, it's alright. sound begins on blue tick
  4. 02:18:121 (7) - This is on a blue tick and it doesn't have a good flow. I think it's better to fill the gap between 02:17:947 and 02:18:728 with a round stream ending on 02:18:728 (1) yea
  5. 02:34:508 - Adding a circle is better IMO. but there is no sound :o
That's all. Amazing job, good luck making it ranked!
Thanks for the mod!
Xinely
from m4m


  • Insane
  1. Raise OD to 8 or 8,5.. this is insane diff afterall :D
  2. 00:09:364 (4,5,6) - somehow same spacings play a bit too easy and boring for me. i think just increase the shape a bit like https://osu.ppy.sh/ss/3898913
  3. 00:32:254 (6) - i would say move to 336,360 for give a movement to emphasize the vocal, it's high tone afterall so i think stack just play a bit weird
  4. 00:33:988 (2) - just for design i would say to curve the slider a bit down, just somehow see straight slider here suddenly a bit weird
  5. 00:38:150 - really not map piano here? altho you look following vocal here but piano is loud and important to map
  6. 00:46:473 - until 01:04:508 - somehow i cant understand about all your clap hitsounds here
  7. 00:50:635 (2) - hmm i kinda dislike your tail position here since it's near with previous slider's tail. look not really well for me. i would say move the tail position to 188,48 and if you agree with that, move 00:51:329 (3) - to 92,92
  8. 01:06:589 (1) - drum finish on head would be great
  9. 01:23:583 (2,3,4,5,6,7,8,9) - NC all of them because increasing the spacings
  10. 01:30:780 - add circle, the music is loud and important for dnb style
  11. 01:32:254 (4) - in tail sampleset soft please, the music has no music and hitnormal sounds annoying
  12. 01:32:601 (5) - same as above
  13. 01:36:242 (5) - 0,98x spacing after tail is so.. somehow not really well to play, after you did a jump to catch this slider. i would say move this slider like http://puu.sh/l5j0A/dec5eddb13.jpg
  14. 01:38:236 - the music is loud here so imo this time should be mapped. i would suggest a slider from here until 01:38:410 -
  15. 01:39:017 - same as above but for this time i will suggest add circle instead
  16. 01:41:098 - a sound tick for this time and blue tick is same so if you map that blue tick, i would say map the red tick as well , 01:40:924 (5) - end the slider at red tick and add circle in blue tick?
  17. 01:43:265 - just curious why you ignore to map drum here when it sounds so strong
  18. 01:49:942 (2) - hmm finish somehow sounds so loud and not really well to hear for me. i would say remove it since the music itself only a drum
  19. 01:55:838 (6) - this low spacing definitely plays bad for me, ugh, according your flow.. i cant suggest a better place here. let u to decide by yourself
  20. 01:57:225 (4) - same as 01:32:254 (4) -
  21. 02:28:179 (8) - cant read it because almost all body covered by previous slider
  22. 02:30:780 (7) - 184,268 to keep your stream flow pls
  23. 02:33:641 (4,1) - weird spacing gap, better make jump or normal spacing or stack them
  24. 02:44:652 (8) - 340,320 to make better flow on stream
  25. 03:18:554 - map pls. tick sound so loud
  26. 04:13:612 - 04:14:393 - are same with 01:38:236 - and 01:39:017 -

good luck ~

edit : oh i started mod this from yesterday so im sorry if i already say what you had changed before
Topic Starter
FCL

Xinely wrote:

from m4m


  • Insane
  1. Raise OD to 8 or 8,5.. this is insane diff afterall :D selecting OD I tried to rely on other Receptor marathons, so I think that would be enough OD8
  2. 00:09:364 (4,5,6) - somehow same spacings play a bit too easy and boring for me. i think just increase the shape a bit like https://osu.ppy.sh/ss/3898913 changed, probably
  3. 00:32:254 (6) - i would say move to 336,360 for give a movement to emphasize the vocal, it's high tone afterall so i think stack just play a bit weird you are right
  4. 00:33:988 (2) - just for design i would say to curve the slider a bit down, just somehow see straight slider here suddenly a bit weird hm, i think it's looks fine
  5. 00:38:150 - really not map piano here? altho you look following vocal here but piano is loud and important to map changed before
  6. 00:46:473 - until 01:04:508 - somehow i cant understand about all your clap hitsounds here in the background music just appears faint popping sound. Maybe they really do not need, I will listen to other opinions
  7. 00:50:635 (2) - hmm i kinda dislike your tail position here since it's near with previous slider's tail. look not really well for me. i would say move the tail position to 188,48 and if you agree with that, move 00:51:329 (3) - to 92,92 k
  8. 01:06:589 (1) - drum finish on head would be great sure
  9. 01:23:583 (2,3,4,5,6,7,8,9) - NC all of them because increasing the spacings changed before
  10. 01:30:780 - add circle, the music is loud and important for dnb style sure
  11. 01:32:254 (4) - in tail sampleset soft please, the music has no music and hitnormal sounds annoying I do not know anything about hitsounds so I'm just going to listen to you xD
  12. 01:32:601 (5) - same as above
  13. 01:36:242 (5) - 0,98x spacing after tail is so.. somehow not really well to play, after you did a jump to catch this slider. i would say move this slider like http://puu.sh/l5j0A/dec5eddb13.jpg wel
  14. 01:38:236 - the music is loud here so imo this time should be mapped. i would suggest a slider from here until 01:38:410 - in fact, I just want to highlight claps here
  15. 01:39:017 - same as above but for this time i will suggest add circle instead it's overmapp, i think
  16. 01:41:098 - a sound tick for this time and blue tick is same so if you map that blue tick, i would say map the red tick as well , 01:40:924 (5) - end the slider at red tick and add circle in blue tick? okay
  17. 01:43:265 - just curious why you ignore to map drum here when it sounds so strong idk xD
  18. 01:49:942 (2) - hmm finish somehow sounds so loud and not really well to hear for me. i would say remove it since the music itself only a drum
  19. 01:55:838 (6) - this low spacing definitely plays bad for me, ugh, according your flow.. i cant suggest a better place here. let u to decide by yourself changed before
  20. 01:57:225 (4) - same as 01:32:254 (4) -
  21. 02:28:179 (8) - cant read it because almost all body covered by previous slider changed, probably
  22. 02:30:780 (7) - 184,268 to keep your stream flow pls k
  23. 02:33:641 (4,1) - weird spacing gap, better make jump or normal spacing or stack them make a normal spacing
  24. 02:44:652 (8) - 340,320 to make better flow on stream nice
  25. 03:18:554 - map pls. tick sound so loud well
  26. 04:13:612 - 04:14:393 - are same with 01:38:236 - and 01:39:017 - same

good luck ~

edit : oh i started mod this from yesterday so im sorry if i already say what you had changed before
Thanks a lot for the mod!
EphemeralFetish
M4M Reply.

00:03:468 (3) - This blanket looks ugly to me, move it back a tiny bit so its not overlapping with the Approach Circle.
00:07:630 (5) - Same with this one
00:08:323 (1,2,3,4,5,6) - The equal spacing here doesn't fit the changes in the music too well for me. Try moving the 5 down a bit to give some emphasis on that low note.
00:34:682 (3) - Blanket isnt 100% perfect.
00:55:491 (1) - Again here.
01:05:895 (6) - This blanket issue all over the map, so Ill just label them as "Blanket issues" to save me explaining it every time. But this is the same as my first two points.
01:32:080 (3,4) - In general, I found all these sliders boring and weird to play. It stops any flow and movement you have. Consider trying something else. Ill give an example. https://osu.ppy.sh/ss/3902847 This adds a bit more movement to keep things interesting. Ctrl+g Might work well enough as well.
01:34:942 (3,4) - I hear a note on the red tick here, make it a triple or something similar.
01:39:884 (1) - Blanket issue. Too Close.
01:42:658 (1) - Blanket. Too close again.
01:50:982 (1) - Blanket Too close.
01:55:664 (5) - Something like https://osu.ppy.sh/ss/3902852 Might work better. Creates a nice curve movement.
01:57:138 (3,4) - Same as before, I hear something on this red tick.
02:13:179 (1) - From this point on, I found a lot of these streams to be pointlessly ugly. Consider smoothing most of them out. 02:26:358 (4,5,6,7,8) - This one as an example of a bad one.
02:44:219 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - The pitch gets higher on each of these 3 streams. Consider increasing the spacing for each to match that.
02:54:797 (1) - I almost broke here because the slow SV surprised me, consider upping the SV a bit.
02:58:092 (3,4,5,6,7) - Parts like this I didnt enjoy, I think you should up the spacing after the first slider to the next, Ill post an example. https://osu.ppy.sh/ss/3902887 And another example. https://osu.ppy.sh/ss/3902890
03:05:895 (1,2,3,4,5,6,7,8,9,10) - Try something similar to https://osu.ppy.sh/ss/3902892 for this part. Looks a little cleaner
03:07:456 (2,2) - These are so close you may as well stack them.
03:14:566 (3,4,5,6) - This section is way too clustered. Space everything out to create some flow.
03:46:127 (3) - Pull this down a tiny little bit to make the blanket look better.
03:55:838 (1) - ^
04:09:710 (1,2,3,4) - Try something like this instead. Much more interesting to play. https://osu.ppy.sh/ss/3902903 Just switch 2 and 3 around. Then Ctrl+g 4.
04:15:953 (3) - Fix Blanket.
04:19:421 (1) - ^
04:30:867 (2) - Move this a bit so it isnt touching the previous slider. Do the same for any other sections that are the same.
04:32:167 (2,1) - Again, needs something on the red tick.
04:45:086 (6) - Blanket is a little off.
04:47:514 (7) - Consider making this a slider, and reshaping the streams to fit. Theres definitely a note on that blue tick.
05:37:109 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - This was pretty difficult to read for the difficulty of this map. You may want to consider remapping this part.
05:41:271 (1) - Same as before, SV may cause a miss. Consider increasing it.

I didnt really notice any issues with hitsounding. And theres several issues that I didnt point out but are the exact same as ones I did, I just didnt need to point out every single one. Instead I just gave you a general idea. Also its really late at night so sorry if I missed anything.

Anyways, GL.
Topic Starter
FCL

The Fetish wrote:

M4M Reply.

00:03:468 (3) - This blanket looks ugly to me, move it back a tiny bit so its not overlapping with the Approach Circle.
00:07:630 (5) - Same with this one
00:08:323 (1,2,3,4,5,6) - The equal spacing here doesn't fit the changes in the music too well for me. Try moving the 5 down a bit to give some emphasis on that low note. changed before
00:34:682 (3) - Blanket isnt 100% perfect.
00:55:491 (1) - Again here.
01:05:895 (6) - This blanket issue all over the map, so Ill just label them as "Blanket issues" to save me explaining it every time. But this is the same as my first two points.
01:32:080 (3,4) - In general, I found all these sliders boring and weird to play. It stops any flow and movement you have. Consider trying something else. Ill give an example. https://osu.ppy.sh/ss/3902847 This adds a bit more movement to keep things interesting. Ctrl+g Might work well enough as well. I wrote about this in previous mods
01:34:942 (3,4) - I hear a note on the red tick here, make it a triple or something similar. but i can't do this, there is no sound
01:39:884 (1) - Blanket issue. Too Close. nope, lol
01:42:658 (1) - Blanket. Too close again.
01:50:982 (1) - Blanket Too close.
01:55:664 (5) - Something like https://osu.ppy.sh/ss/3902852 Might work better. Creates a nice curve movement. good idea
01:57:138 (3,4) - Same as before, I hear something on this red tick.
02:13:179 (1) - From this point on, I found a lot of these streams to be pointlessly ugly. Consider smoothing most of them out. 02:26:358 (4,5,6,7,8) - This one as an example of a bad one.
02:44:219 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - The pitch gets higher on each of these 3 streams. Consider increasing the spacing for each to match that. remapped
02:54:797 (1) - I almost broke here because the slow SV surprised me, consider upping the SV a bit. k
02:58:092 (3,4,5,6,7) - Parts like this I didnt enjoy, I think you should up the spacing after the first slider to the next, Ill post an example. https://osu.ppy.sh/ss/3902887 And another example. https://osu.ppy.sh/ss/3902890 not think that there needs be jumps, the music is really calm
03:05:895 (1,2,3,4,5,6,7,8,9,10) - Try something similar to https://osu.ppy.sh/ss/3902892 for this part. Looks a little cleaner changed, probably
03:07:456 (2,2) - These are so close you may as well stack them. it is a trifle
03:14:566 (3,4,5,6) - This section is way too clustered. Space everything out to create some flow. fixed
03:46:127 (3) - Pull this down a tiny little bit to make the blanket look better.
03:55:838 (1) - ^
04:09:710 (1,2,3,4) - Try something like this instead. Much more interesting to play. https://osu.ppy.sh/ss/3902903 Just switch 2 and 3 around. Then Ctrl+g 4. well
04:15:953 (3) - Fix Blanket.
04:19:421 (1) - ^
04:30:867 (2) - Move this a bit so it isnt touching the previous slider. Do the same for any other sections that are the same. oups
04:32:167 (2,1) - Again, needs something on the red tick.
04:45:086 (6) - Blanket is a little off.
04:47:514 (7) - Consider making this a slider, and reshaping the streams to fit. Theres definitely a note on that blue tick. hm idk, maybe later
05:37:109 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - This was pretty difficult to read for the difficulty of this map. You may want to consider remapping this part.
05:41:271 (1) - Same as before, SV may cause a miss. Consider increasing it.

I didnt really notice any issues with hitsounding. And theres several issues that I didnt point out but are the exact same as ones I did, I just didnt need to point out every single one. Instead I just gave you a general idea. Also its really late at night so sorry if I missed anything.

Anyways, GL.
Thanks a lot. All blankets fixed
Loony Key
М4М queue

SPOILER
  1. 01:08:670 (1,1,1,1,1,1,1) - может завернуть в другую сторону, начиная отсюда 01:10:751 (1,1,1,1) - во первых вылезает за пределы сетки, а во вторых начиная отсюда 01:12:138 (1,1) - не пропорциональное уменьшение DS, смотрится не очень красиво
  2. Кстати если хочешь, то можешь продолжить ставить ноту на "пау" или "бау" до сюда 01:15:606, и как раз в этом моменте DS будет примерно 0.1 или меньше, а потом спинер
  3. 01:23:236 (1,1,1,1,1,1,1,1,1) - музыка вроде в одном темпе, почему DS так изменяется резко, не понятно
  4. 01:55:664 (5,6) - кажется лучше такие моменты чуть раздвинуть, Ds 0.15 что ли, или 0.2 сделать
  5. 02:00:346 (2) - аналогично, четок не удобно, и лучше чтоб чуть выдвинута ноту было
  6. 03:40:578 (5) - за пределами сетки, далеко за пределами, опустить придется ИЛИ 03:40:578 (5) - заменяем на ноты 03:40:578 и 03:40:924 и ставим на вжикивание слайдер 03:41:098-03:41:878

    Чтоб 7 слайдер на картинке обязательно примерно так же соприкасался с 1 слайдером, по моему будет прикольно
  7. 03:58:612 (1,2,3,4,5,1,2,3,4,5,6) - тут вроде как темп начинает меняться (увеличиваться), предлагаю чуток увеличить DS
  8. 04:08:843 (3,4) - может такие моменты сделать типо такого?

    ИЛИ
  9. Если продолжать мапать не будешь, то советую обрезать песню здесь 05:54:277, дабы уменьшить вес карты
Topic Starter
FCL

Loony Key wrote:

М4М queue

SPOILER
  1. 01:08:670 (1,1,1,1,1,1,1) - может завернуть в другую сторону, начиная отсюда 01:10:751 (1,1,1,1) - во первых вылезает за пределы сетки, а во вторых начиная отсюда 01:12:138 (1,1) - не пропорциональное уменьшение DS, смотрится не очень красиво сдвинул чуть влево
  2. Кстати если хочешь, то можешь продолжить ставить ноту на "пау" или "бау" до сюда 01:15:606, и как раз в этом моменте DS будет примерно 0.1 или меньше, а потом спинер не
  3. 01:23:236 (1,1,1,1,1,1,1,1,1) - музыка вроде в одном темпе, почему DS так изменяется резко, не понятно Не совсем. Да, характер хлопков не меняется, то само фоновое напряжение увеличивается, из-за чего увеличение ДС вполне нормально
  4. 01:55:664 (5,6) - кажется лучше такие моменты чуть раздвинуть, Ds 0.15 что ли, или 0.2 сделать там все заремапано
  5. 02:00:346 (2) - аналогично, четок не удобно, и лучше чтоб чуть выдвинута ноту было все очень удобно, сам проверял
  6. 03:40:578 (5) - за пределами сетки, далеко за пределами, опустить придется ИЛИ 03:40:578 (5) - заменяем на ноты 03:40:578 и 03:40:924 и ставим на вжикивание слайдер 03:41:098-03:41:878 сдвинул немного вниз. И вообще выход за пределы сетки допустим, если ноты не касаются ХПбара и прочих вещей

    Чтоб 7 слайдер на картинке обязательно примерно так же соприкасался с 1 слайдером, по моему будет прикольно
  7. 03:58:612 (1,2,3,4,5,1,2,3,4,5,6) - тут вроде как темп начинает меняться (увеличиваться), предлагаю чуток увеличить DS Сделал немного по своему
  8. 04:08:843 (3,4) - может такие моменты сделать типо такого? nope

    ИЛИ
  9. Если продолжать мапать не будешь, то советую обрезать песню здесь 05:54:277, дабы уменьшить вес карты [/color]
Спасибо за мод
DahplA
M4M

Fear
  1. I thought the minimum Audio Lead-In was set at 2000?
  2. Personally, I would raise the AR slightly for easier readability, considering how many streams this has.
  3. 01:40:231 (2) - Stack is slightly off
  4. 01:42:658 (1) - The blanket here seems too sharp. Double check this
  5. 01:47:514 (4) - Personally, I feel the positioning of 4 is really awkward as its hidden with 2. I suggest reworking this pattern here.
  6. 02:05:462 (3) - Starting a stream on the blue tick might be too punishing for players who aren't expecting it. I suggest extending out 02:05:202 (2) - to a 1/2, similar to this pattern 01:42:658 (1,2,3,4,5,6,7,8) - . This map does seem to be more complex focused, so only take this as a suggestion.
  7. 02:40:490 (8,9,10) - What happened to the flow here. It creates a really wonky movement here if the stream sharply turns that angle, not to mention the outwards facing slider at the end. I recommend just having it the stream curve in a linear fashion rather than this.
  8. 03:08:150 - This creates an inconsistency by leaving this note out, as you've mapped this note in the past combos prior to this. I suggest adding a circle here (even though it sounds like it's meant to be a double). Either than, or to actually map doubles instead of triples for these sounds.
  9. 00:04:855 (5,6) - Personally I think this movement is awkward and can be substituted for something much better. http://puu.sh/l6DFl/c8f91c4e38.PNG

Who are you? I've never heard of your maps but this is something else. Everything seems to be well executed from my eyes. I love this map. GL with getting it ranked.
Topic Starter
FCL

DahplA wrote:

M4M

Fear
  1. I thought the minimum Audio Lead-In was set at 2000? okay
  2. Personally, I would raise the AR slightly for easier readability, considering how many streams this has. well, 9.1 is fine i guess
  3. 01:40:231 (2) - Stack is slightly off done
  4. 01:42:658 (1) - The blanket here seems too sharp. Double check this fxd
  5. 01:47:514 (4) - Personally, I feel the positioning of 4 is really awkward as its hidden with 2. I suggest reworking this pattern here. well
  6. 02:05:462 (3) - Starting a stream on the blue tick might be too punishing for players who aren't expecting it. I suggest extending out 02:05:202 (2) - to a 1/2, similar to this pattern 01:42:658 (1,2,3,4,5,6,7,8) - . This map does seem to be more complex focused, so only take this as a suggestion. It begins with the sound of a blue tick, but I'm afraid it's really uncomfortable. Add circle here
  7. 02:40:490 (8,9,10) - What happened to the flow here. It creates a really wonky movement here if the stream sharply turns that angle, not to mention the outwards facing slider at the end. I recommend just having it the stream curve in a linear fashion rather than this. lol, idk why I did it so badly
  8. 03:08:150 - This creates an inconsistency by leaving this note out, as you've mapped this note in the past combos prior to this. I suggest adding a circle here (even though it sounds like it's meant to be a double). Either than, or to actually map doubles instead of triples for these sounds. so, I purposely miss the sound here because I want to highlight the end of the 1/2 song (of this interval). Personally, I think it sounds great
  9. 00:04:855 (5,6) - Personally I think this movement is awkward and can be substituted for something much better. http://puu.sh/l6DFl/c8f91c4e38.PNG good idea

Who are you? I've never heard of your maps but this is something else. Everything seems to be well executed from my eyes. I love this map. GL with getting it ranked. I'm FCL. Actually, I wanted to write here a big wall of text about how I did this map and a lot another of interesting things, but change my mind
Thanks a lot for the mod!
Makeli
Yo! M4M from irc request.
Oppai

[Spooky scary skeletons Fear]

00:03:468 (3) - Super nazi but pls fix blanket lol (too lazy to find more blankets lul)
00:04:161 (4) - I would change this to 2 circles since the sounds are pretty loud compared to the others and then maybe make 00:04:855 (5) - 1/1 slider if you still want a slider this is not really necessary imo
00:15:260 (3) - Again circles would fit better imo since loud sounds are loud
00:34:682 (3) - Move like one grid snap further away and would look nicer imo but then you have to fix the blanket too
00:40:231 (3,1) - Overlap looks bit dumb imo
00:43:699 (7) - There's some whoosh sound that you might want to map but idk your choice
01:38:150 (2) - 1/2 slider with 1.5x sv to map the the continuing sound since now you're only mapping the kick lel
01:38:843 (2) - ^
02:01:560 (5) - Kickslider to map the hard kick like you did with 02:01:040 (6) - even though it's not as hard but still
02:03:121 (8) - here too
02:03:468 (1) - ^
02:10:751 (2) - The slider thingy I mentioned earlier
02:11:445 (2) - ^
02:12:138 (2) - ^
02:12:832 (2) - ^
02:17:947 (5,6,7,8,9,10,11) - Problem problem. Your kicksliders should be on the red and the white tick since now 02:18:121 (7) - end maps a hard kick qq. Also this fucks up your rythm i think. Maybe even leaving the kicksliders out of this would be a good idea
02:27:919 (7,8) - Imo this just looks random when two same curve sliders overlap
02:48:208 (2,3,4,5) - This could be done too but this is just a random thing don't mind this if you don't like it.
03:09:624 (6,7) - Move a bit further so it doesn't look as cramped. 03:11:011 (6,7) - Looks neat for all of these
04:09:710 (1,2,3) - Make all of these blanket eachother to make it look something like this
04:13:526 (2) - Slider thingy
04:14:219 (2) - ^
04:57:919 (2) - ^
04:58:612 (2) - ^
04:59:306 (2) - ^
05:15:953 (12) - There's a kick at the blue tick
05:20:115 (2) - Slider thingy again
05:20:809 (2) - ^
05:21:069 (3,1,2) - Map the 1/4 or whatever the kicks are?
05:37:109 (1,2,3,1,2,3,1,2,3) - This was really awkward to play imo since it's so these kickstreams are so hidden in eachother
05:44:046 (1) - qq ending not mapped sadface kappa do what you will and what you feel is for the best

Cool map! I liked this a lot. Definitely your best work so far!
Topic Starter
FCL
Rly too much mods. I'm tired to change my map today
btw, thanks MKL for the mod!
Gamu
Hello! Sorry for being late.

[ General]
  1. normal-hitfinish.wav has a slightly larger delay. Please try to use this file: http://puu.sh/l6HJA/aede2b231e.wav

[ Fear]
  1. 00:08:323 (1,2,3) - The three circles are not making a beautiful triangle. Please move the (3) to x:116 y:152.
  2. 00:09:364 (4,5,6) - Same as above. move the (6) to x:140 y:144.
  3. 00:10:404 (7) - Change to the same spacing as this in order to make a triangle?
  4. 00:15:953 (4) - You might want to make a parallel slider? Like this:00:13:872 (1,2). it would be cool xD
  5. 01:27:745 (1) - nice spinner but it is really too short... I'd like to recommend that you remove it for the player. Well, it is fine, though.
  6. 01:45:086 (7) - Hmm...I feel soft-hitclap sound doesn't fit the music and it is weird. change to normal-hitclap sound?
  7. 01:48:901 (1,2,3) - It looks like a little bad flow. You might want to make the placement and the shape of slider as shown in the following image.
  8. 01:56:878 (2,3) - Since the spacing is too narrow, it is easy to mistake the rhythm to me. Spacing 1.5x(about x:120 y:324) would be better.
  9. 02:09:364 (2) - Remove a soft-hitclap if you look at your hitsound pattern.
  10. 02:58:265 (5) - ^. and remove a soft-hitwhistle.
  11. 05:38:843 (1) - I feel this slider is really hard to hit... try to move to x:0 y:68.
  12. 05:41:271 (1) - the end point is not a perfect stack.

Good luck~:3
Topic Starter
FCL
@MKL I fulfilled half your suggestions
@Gamu
01:27:745 (1) - yea, good spinner! Don't removed
other fixed. Thanks a lot!
Euny
m4m! came from my queue


  • Fear
  1. 01:23:236 (1,1,1,1,1,1,1,1,1) - this is really no need to. nc spam is not necessary. since you used 1 combo for previous time line(01:17:687 (1,2,3,4,1,2,3,4) - ) if its ds intentional, also dont need to cause ds increase with regularly.
  2. 02:54:797 (1) - looks ez to break combo. hard to find way to tail.
  3. 03:16:994 (1,2,3,4,5,6,7,8,9) - you can improve this star flow try to using 'ctrl shift D' will help you.
  4. 03:36:763 (2,3) - replace (3) for better blanket like 03:59:306 (3,4,5) - them
  5. 04:09:710 (1,2) - what happend with there. just, ctrl G for (1) and avoid overlap with (2) will be better. screen shot will help you
  6. 04:38:063 (3) - isnt hard to read? just stack with next object's head
  7. 05:32:687 (1) - this slider must start at 05:32:774 here. cause new part start at there. just add note for 05:32:687- here and move slider.
  8. 05:41:271 (1) - lost way slider again
interesting. thanks for mod my map and gl with this
Topic Starter
FCL

Euny wrote:

m4m! came from my queue


  • Fear
  1. 01:23:236 (1,1,1,1,1,1,1,1,1) - this is really no need to. nc spam is not necessary. since you used 1 combo for previous time line(01:17:687 (1,2,3,4,1,2,3,4) - ) if its ds intentional, also dont need to cause ds increase with regularly. i guess that nc here is fine,because spacing becomes more over time
  2. 02:54:797 (1) - looks ez to break combo. hard to find way to tail. hm, i don't think so. I will listen to more opinions
  3. 03:16:994 (1,2,3,4,5,6,7,8,9) - you can improve this star flow try to using 'ctrl shift D' will help you. i am lazy for use it here xD
  4. 03:36:763 (2,3) - replace (3) for better blanket like 03:59:306 (3,4,5) - them ok
  5. 04:09:710 (1,2) - what happend with there. just, ctrl G for (1) and avoid overlap with (2) will be better. screen shot will help you rly bad patterns, thanks)
  6. 04:38:063 (3) - isnt hard to read? just stack with next object's head probably, stacked
  7. 05:32:687 (1) - this slider must start at 05:32:774 here. cause new part start at there. just add note for 05:32:687- here and move slider.
    fxd
  8. 05:41:271 (1) - lost way slider again too
interesting. thanks for mod my map and gl with this
Thanks for mod!
Bara-
Hi!

[General]
Consider shortening the .mp3 by letting it fade out. It has 45 seconds of unused audio on it
This takes up a lot of filesize!

[Fear]
  1. 00:32:601 (1) - The hitsounds don't really fit the song. The sound is a rather high pitch, yet you use a low pitched drum-hitclap. Consider using soft-hitwhistle, or a custom sample
  2. 01:17:687 (1) - Probably me, but this is quite inaudible
  3. 01:35:028 (4) - Shouldn't a normal-hitclap fit better for the head?
  4. 02:42:658 (2,3,4,5,6,7,8,9) - Whistles on the odd numbers instead of the even numbers sounds much better, and follows the music better! (Applies to the part starting at 05:22:196 (1) - as well!)
  5. 02:46:820 (2,3,4,5) - ^^ (Slidertail here :P)
  6. 02:48:208 (2,3,4,5) - Wouldn't drum Finishes feel better for the heads?
  7. 02:52:369 (2,3,4,5) - See 2 above
  8. 04:47:514 (7) - The gap here feels awkward, why not make this a 1/4 slider?
  9. 05:38:756 (3,1) - This jump O.o So large
Good Luck!
Topic Starter
FCL

Baraatje123 wrote:

Hi!

[General]
Consider shortening the .mp3 by letting it fade out. It has 45 seconds of unused audio on it
This takes up a lot of filesize!

[Fear]
  1. 00:32:601 (1) - The hitsounds don't really fit the song. The sound is a rather high pitch, yet you use a low pitched drum-hitclap. Consider using soft-hitwhistle, or a custom sample used whistles
  2. 01:17:687 (1) - Probably me, but this is quite inaudible fixed
  3. 01:35:028 (4) - Shouldn't a normal-hitclap fit better for the head? probably
  4. 02:42:658 (2,3,4,5,6,7,8,9) - Whistles on the odd numbers instead of the even numbers sounds much better, and follows the music better! (Applies to the part starting at 05:22:196 (1) - as well!) hm, you are right
  5. 02:46:820 (2,3,4,5) - ^^ (Slidertail here :P)
  6. 02:48:208 (2,3,4,5) - Wouldn't drum Finishes feel better for the heads? cool
  7. 02:52:369 (2,3,4,5) - See 2 above
  8. 04:47:514 (7) - The gap here feels awkward, why not make this a 1/4 slider? sure
  9. 05:38:756 (3,1) - This jump O.o So large make a little less
Good Luck!
Thanks for mod!
firedigger
irc mod
22:06 *firedigger is editing [https://osu.ppy.sh/b/815846 Receptor ft. K.I.R.A - Lullaby (Original Mix) [Fear]]
22:08 FCL: да вообщем-то выход а сетку не так и страшен
22:08 firedigger: мне всегда казалось, что это на уровне unrankable
22:08 FCL: нет
22:08 firedigger: до главное - ради чего?
22:09 firedigger: в чем смысл в самый край ужимать?
22:09 FCL: вообще, можешь открыть любой рангнутый мапесет
22:09 firedigger: ну вряд ли любой
22:09 FCL: нажать ctrl+a и убедится в этом
22:09 FCL: ну почему бы и нет)
22:09 firedigger: ну давай ты мне дашь любой конкретный
22:10 firedigger: ну если сам тап на деле не вылезает за карту, то то, что approach circle вылезает, не так уж хорошо, мне кажется
22:10 firedigger: 00:43:699 (7) - под этот тап бита нету, лучше было бы слайдер всунуть либо под конец вокала, либо под задний шум
22:10 FCL: просто нажал ф2
22:10 FCL: https://osu.ppy.sh/b/754143
22:10 FCL: вся карта в таких
22:11 firedigger: хм, реально, парням просто похуй
22:11 firedigger: тогда пропускаем это
22:12 firedigger: 00:52:369 (6) - а вот здесь тап хочется, потому что она заканчивает звуком "м" (ну или опять же, слайдер с концом здесь)
22:14 FCL: слишком четкий вокал на (1), тут все нормально
22:15 firedigger: она же заканчивает вокал на 00:43:352 (6)
22:15 firedigger: тем не менее, как знаешь
22:15 FCL: тут я сделал слайдер на 7
22:15 FCL: вместо круга
22:16 FCL: только что
22:16 firedigger: ок :)
22:16 firedigger: 01:08:670 (1) - вот тут ни арифметическая прогрессия расстояний между тапами, ни геометрическая, огорчаешь
22:17 firedigger: 01:12:138 (1) - в итоге переход к этому тапу Резко меньше прошлого
22:17 firedigger: а в начале кажется слишком большим
22:17 FCL: да на это я как раз и расчитывал, вроде
22:18 FCL: уменьшал с каждой нотой спейсинг на 0.1
22:18 firedigger: ну если типо становится тише, и ты на этом играешь
22:18 FCL: ну да
22:18 firedigger: 0.1 это в каких единцах?
22:19 FCL: distance spacing сверху в правом углу
22:19 firedigger: ну он как-то прыгает
22:19 firedigger: с 0.41 до 0.29x например
22:20 firedigger: до этого по 0.09 уменьшал
22:20 FCL: да, сейчас проверю
22:20 firedigger: но математика здесь не особо причем
22:21 firedigger: если им всем уменьшить spacing, то получится прямо как в Highscore[Game over], а там круто
22:21 FCL: да не, все ок
22:21 firedigger: возможно цифры меняюся из-за соотношения сторон
22:21 firedigger: в любом случае, решай сам
22:23 firedigger: 01:48:815 (3) - а че здесь тапчик не всунул?
22:25 FCL: видимо решил на свистке сыграть, хотя здесь можно и тап сделать
22:25 firedigger: свисток классный кстати
22:26 FCL: ну вот, пока оставлю как есть
22:26 firedigger: то есть я не понял, чем здесь свисток в отсуствующем под бит тапе, но свисток классный
22:26 firedigger: 02:05:375 (3) - а вот под этот тап я бита не слышу
22:27 FCL: ну да так есть, это овермап
22:27 FCL: я ничего туда не ставил, но люди в модах жаловались, что это неудобно играть
22:27 FCL: если нота на синем тике
22:27 firedigger: ВАУ
22:28 firedigger: играют такие карту 173 bpm
22:28 firedigger: сделал все сотки
22:28 firedigger: там ж разница в милисекунды, причем здесь цвет тика
22:29 FCL: ну вот так вот, теория музыки. Все равно неприятно
22:35 firedigger: 02:28:135 (8) - зацени, я придумал 1/8 тап :D
22:35 firedigger: он в бите есть
22:35 FCL: ну блин, тут все так красиво
22:36 FCL: ну а так вроде есть что-то
22:36 firedigger: так, осу крашнулся
22:37 FCL: вообщем, как бы так сказать
22:37 FCL: 1/8 с в 1/2 так себе играть, комбобрейкаешь
22:37 FCL: только 3/4 или 1/1
22:37 FCL: сам проверял
22:38 firedigger: возможно, поэтому я смайлик и поставил
22:40 firedigger: 02:47:861 (1) - немного обидно, что здесь слайдеры с разным звуком никак не отличаются (по форме или скорости)
22:41 FCL: первые же отличается по форме
22:41 FCL: ну или если ты про эти 02:48:208 (2,3,4,5) -
22:42 firedigger: а, реально, он немного загнут
22:42 firedigger: тогда я про
22:42 firedigger: 02:49:248 (1)
22:42 firedigger: сделай его тоже загнутым раз он типо как первый самый
22:43 FCL: done
22:44 firedigger: 03:18:641 (3) - я не уверен, что там бит
22:45 firedigger: там какой-то вздох слышен, но я че-т не уверен
22:45 firedigger: по мне больше похоже на слайдер (1)-(3)
22:45 firedigger: а вздох как раз продолжителен по слайдеру тип
22:47 firedigger: 04:34:855 (2) - тут опять вздохи вместо битов. Это может сойти за биты
22:47 firedigger: но у меня много получается триплетов относительно "тихих" по музону, я б их снадбил histsounds
22:47 firedigger: в таком дабстепе, как у тебя, их должно быть много
22:49 FCL: хм, возможно
22:50 firedigger: 04:54:450 (1) - откуда желание сделать такой прямый длинный сладер ввысь, в котором по музыке есть несколько элементов
22:51 FCL: ну кроме барабанов на заднем плане так ничего нет такого, вроде все логично
22:53 firedigger: 04:54:450 (1) - у тебя как-то ваще прыжков нет в карте, иногда хочется чего-нибудь такого перед резким изменением звука к слайдеру, вот сюда бы
22:53 firedigger: а он ну прямо в нем
22:54 firedigger: 04:54:450 (1) - просто такой звук как это точке у тебя уже сотню раз был все-таки концов слайдера, а здесь почему-то похер
22:54 firedigger: блин
22:54 firedigger: так, полегче
22:54 firedigger: почему у меня одно и тоже пастится
22:54 firedigger: попробуем снова
22:55 firedigger: 04:54:710 (2) - вот короче точка к концу слайдера подстекающая
22:56 firedigger: 05:32:774 (1) - а вот здесь я говорил про прыжок
22:56 firedigger: о, а в конце прыжочки-то есть
22:57 firedigger: жалко, что только в конце
22:57 FCL: ну так все верно, кульминация xD
22:57 firedigger: а у меня длины карты хватает для approval? а то у тебя самый конец не запамлен
22:57 FCL: 5 минут достаточно
22:57 FCL: там дальше уже нет смысла мапать
22:58 firedigger: если хватает, то норм
22:58 firedigger: ну я лично не заметил чем тот "кульминационный" момент по звуку отличается от себе подобных ранее
22:58 FCL: ну конечно
22:58 firedigger: но почему бы не начать его 05:32:774 (1) - здесь как я уже сказал
22:59 firedigger: вот этот слайдер РЕАЛЬНО другой, такого в треке я еще не видел
22:59 firedigger: по звуку
22:59 FCL: да, это так
22:59 FCL: вообщем джамп может и неплох был бы, но места нет как такогово
23:00 firedigger: ну это потому что ты стрим увел в САААМый угол
23:00 FCL: все ради аккуратности и красивого вида
23:01 firedigger: выглядит неплохо реально
23:01 firedigger: но это 5 звезд, а не 50, люди в это будут играть, а не смотреть
23:02 FCL: ну я вообщем просто сделать все по спейсингу
23:02 FCL: убрал стак вообщем
23:02 firedigger: я вот например этот слайдер передвинул в середину просто
23:03 firedigger: теперь прыжок к нему, он вниз, потом прыжок к мелким противонаправленным слайдерам
23:03 firedigger: но я не знаю, что фаперы "синих" тиков считают по этому поводу
23:03 firedigger: так что там сам пораздумай, тебе ведь ее тоже играть
23:03 firedigger: а я на этом заканчиваю
23:04 FCL: спасибо)
George
a general tip - I'd recommend not using straight sliders because they don't add much aesthetic to your map (but slanted sliders are fine)
same goes for bent sliders, don't bend them too much or they look ugly
I'd also shorten the mp3 (maybe just a fade out) so there isn't any unused parts of the song


01:08:670 (1,1,1,1,1,1,1) - I probably would of tried something like making the circles go down the screen to kind of give the impression the song is getting slower
02:21:849 (2,4,5) - For sliders on this sound you can do some cool things like make them slower or faster to try to make the difficulty a little bit more difficult
04:28:439 (5) - too much curve
04:43:699 (3) - ^
:D (I'm not used to modding hard maps like this I'm sorry)
Topic Starter
FCL

George wrote:

a general tip - I'd recommend not using straight sliders because they don't add much aesthetic to your map (but slanted sliders are fine)
same goes for bent sliders, don't bend them too much or they look ugly all types of sliders i used enough balanced, so i don't see problem here
I'd also shorten the mp3 (maybe just a fade out) so there isn't any unused parts of the song Mp3 changed before


01:08:670 (1,1,1,1,1,1,1) - I probably would of tried something like making the circles go down the screen to kind of give the impression the song is getting slower sure, goo idea
02:21:849 (2,4,5) - For sliders on this sound you can do some cool things like make them slower or faster to try to make the difficulty a little bit more difficult not necessary here
04:28:439 (5) - too much curve i don't think so
04:43:699 (3) - ^ i don't think so
:D (I'm not used to modding hard maps like this I'm sorry)
Thanks!
BOUYAAA
hi FCL, m4m as promised

general :

your offset if off by alot I'd suggest you use 40.
I kind of have the feeling you're trying to use the same DS in most of your diff. I wouldn't suggest that in hard diffs for reasons I'll explain later.

diff:

00:23:583 (3) - I'd curve this a bit less so it fits your general "flat" style a bit better

00:32:601 (1) - when doign straight sliders like that it usually looks better when keeping them about 20° from vertical and horizontal axis like you did here 00:25:664 (2) - . this has a weird 45ish angle that feels a bit out of place.

00:33:294 (1) - would be better if this one's angle would be vertical so that it fits with 00:34:682 (3) -

00:46:820 (1,2) - nc should be on 2

01:29:306 (3,4) - this is where the spacing thing kind of starts to bug me. I don't wanna force you to change that but I'll try to explain why I think it's important. On 01:29:826 (4) - you can clearly hear a strong sound on the head but spacing is very close. why not represent this by bigger spacing? A little jump? This would add emphasis and create some pressure to the beat that has a strong sound to hit. It affects gameplay by makign your map a bit more intuitive and would represent the song better.
I'll point other places out just in case but yea I guess that's just how you wanted to map it : 01:32:080 (3,4) - 01:33:468 (5,6) - 01:35:028 (4,5) - etc etc

01:32:601 (5) - this is also making your aesthetics inconsistent, the curve your are using here is different from 01:31:560 (1,4) -

01:36:069 (4,5) - for better flow i'd make these point the same direction like this http://puu.sh/lbZ4A/83660f7d1c.jpg this would allow you to have the higher spacing on (6) too for emphasis

01:55:491 (4,5,6) - I'd suggest you do something really similar because right now you have high spacing on the two kick sliders (which are weak beats) but 01:55:838 (6) - gets not emphasis since it has very low spacing with the previous object. This is kind of the same thing I pointed out in the beginning. Yous did this alot.

02:15:606 (8,1) - higher spacing pls for emphasis reasons.

02:15:953 (1) - this sound is hold in the song so why not make it a 1/2 slider or something? this kind of feels empty

02:18:728 (1) - keep it consistent with the rest of your aesthetics. make it a bit more horizontal. something like this http://puu.sh/lbZDs/c1c97c5cee.jpg could work better

02:21:156 (8,1) - same as before little bit more spacign for emphasis

02:28:179 (8) - this should start on the red tick because the sound you're following is on 1/2

02:28:439 (1) - higher spacing dude this is a really strong beat. I'll stop pointing them out now but strong downbeats like that should at least have some form of emphasis.

02:34:595 (1) - streams starting on blue ticks are hard to read. I'd suggest you start it on the red tick, there is a small cymbal sound so this should be ok

02:38:150 (1) - this also has a weird angle. Ideally it should have the same angle as 02:39:190 (9) - to keep your aesthetics consistent.

02:54:797 (1) - the end of this slider doesn't look great since you cant clearly see what it does. Suggestions : http://puu.sh/lc086/828b61796d.jpg http://puu.sh/lc0hB/0c96c137a1.jpg idk I'm bad at this xd

02:59:653 (5,6,7) - when activation ingame stacking these slightly overlap which is meh http://puu.sh/lc0kH/75ea46a5bb.jpg. You can try paralell lines it would look better.

03:14:826 (4) - this one is problematic to me because it starts on a weak tick (blue) and ends on a strong tick (white) this makes it very unintuitive to play

03:16:213 (4) - same

03:18:901 (5,7) - in game stackign makes them stack again xd http://puu.sh/lc0I7/4fe3b657cf.jpg

03:21:156 (3) - this is too curved compared to the general style you used in your diff imo

03:40:578 (5) - same idk

04:38:150 (4) - why not 2 notes or kick slider? This is clearly 2 sounds

05:06:936 (2,4) - space them out so they don't do that overlap

05:17:341 (8) - this is too curved compared to your general style. I know you're trying to express the sound differently but it doesn't really fit

05:38:323 (2,3,4,1,2,3) - if you want to do a stream jump like that do it here 05:38:496 (4) - because this is where the change in the music is

05:41:271 (1) - same as the other long slider the end is not very good looking

I didn't mention spacing in the end but what I said in the beginning obviously applies there too

I think that's it for me. If you didn't understand something I said feel free to catch me ingame to clarify
GL!
Topic Starter
FCL

BOUYAAA wrote:

hi FCL, m4m as promised

general :

your offset if off by alot I'd suggest you use 40. done
I kind of have the feeling you're trying to use the same DS in most of your diff. I wouldn't suggest that in hard diffs for reasons I'll explain later.

diff:

00:23:583 (3) - I'd curve this a bit less so it fits your general "flat" style a bit better

00:32:601 (1) - when doign straight sliders like that it usually looks better when keeping them about 20° from vertical and horizontal axis like you did here 00:25:664 (2) - . this has a weird 45ish angle that feels a bit out of place.

00:33:294 (1) - would be better if this one's angle would be vertical so that it fits with 00:34:682 (3) -

00:46:820 (1,2) - nc should be on 2 disagrees. vocal starts here


01:29:306 (3,4) - this is where the spacing thing kind of starts to bug me. I don't wanna force you to change that but I'll try to explain why I think it's important. On 01:29:826 (4) - you can clearly hear a strong sound on the head but spacing is very close. why not represent this by bigger spacing? A little jump? This would add emphasis and create some pressure to the beat that has a strong sound to hit. It affects gameplay by makign your map a bit more intuitive and would represent the song better. Tbh i just forgot how any to distinguish this places, lol. I will try to fix it
I'll point other places out just in case but yea I guess that's just how you wanted to map it : 01:32:080 (3,4) - 01:33:468 (5,6) - 01:35:028 (4,5) - etc etc

01:32:601 (5) - this is also making your aesthetics inconsistent, the curve your are using here is different from 01:31:560 (1,4) -

01:36:069 (4,5) - for better flow i'd make these point the same direction like this http://puu.sh/lbZ4A/83660f7d1c.jpg this would allow you to have the higher spacing on (6) too for emphasis

01:55:491 (4,5,6) - I'd suggest you do something really similar because right now you have high spacing on the two kick sliders (which are weak beats) but 01:55:838 (6) - gets not emphasis since it has very low spacing with the previous object. This is kind of the same thing I pointed out in the beginning. Yous did this alot.

02:15:606 (8,1) - higher spacing pls for emphasis reasons.

02:15:953 (1) - this sound is hold in the song so why not make it a 1/2 slider or something? this kind of feels empty

02:18:728 (1) - keep it consistent with the rest of your aesthetics. make it a bit more horizontal. something like this http://puu.sh/lbZDs/c1c97c5cee.jpg could work better

02:21:156 (8,1) - same as before little bit more spacign for emphasis

02:28:179 (8) - this should start on the red tick because the sound you're following is on 1/2 i can't do this, because sound started on blue tick, I am absolutely sure

02:28:439 (1) - higher spacing dude this is a really strong beat. I'll stop pointing them out now but strong downbeats like that should at least have some form of emphasis.

02:34:595 (1) - streams starting on blue ticks are hard to read. I'd suggest you start it on the red tick, there is a small cymbal sound so this should be ok

02:38:150 (1) - this also has a weird angle. Ideally it should have the same angle as 02:39:190 (9) - to keep your aesthetics consistent.

02:54:797 (1) - the end of this slider doesn't look great since you cant clearly see what it does. Suggestions : http://puu.sh/lc086/828b61796d.jpg http://puu.sh/lc0hB/0c96c137a1.jpg idk I'm bad at this xd

02:59:653 (5,6,7) - when activation ingame stacking these slightly overlap which is meh http://puu.sh/lc0kH/75ea46a5bb.jpg. You can try paralell lines it would look better. it's fine, i guess

03:14:826 (4) - this one is problematic to me because it starts on a weak tick (blue) and ends on a strong tick (white) this makes it very unintuitive to play

03:16:213 (4) - same

03:18:901 (5,7) - in game stackign makes them stack again xd http://puu.sh/lc0I7/4fe3b657cf.jpg

03:21:156 (3) - this is too curved compared to the general style you used in your diff imo

03:40:578 (5) - same idk

04:38:150 (4) - why not 2 notes or kick slider? This is clearly 2 sounds because "oi yi" sound durations is 1/2

05:06:936 (2,4) - space them out so they don't do that overlap

05:17:341 (8) - this is too curved compared to your general style. I know you're trying to express the sound differently but it doesn't really fit hm, idk

05:38:323 (2,3,4,1,2,3) - if you want to do a stream jump like that do it here 05:38:496 (4) - because this is where the change in the music is

05:41:271 (1) - same as the other long slider the end is not very good looking

I didn't mention spacing in the end but what I said in the beginning obviously applies there too

I think that's it for me. If you didn't understand something I said feel free to catch me ingame to clarify
GL!
Thanks a lot for the mod!
uhh, it's been long, but i fixed all distance in accordance with the music. I hope that my map just got better
btw, no reply=fixed
Ciyus Miapah
this song really creepy, and really good
the transition of music, musical patterning, and volume composition makes this song good for mapping

well that is my opinions on song, so maybe let's get started with this, sometimes you have some problems on your map, and you can take a look on here
[FEAR]
  1. 01:30:820 (5) - this can be done if you didnt map this circle. for warmup you can provide jumps on 01:30:560 (4,6) -, i think it can be better play with jump instead on triplet, just same like 01:41:658 (4,5) -
  2. 02:05:415 (3,4,5,6,7,8,9) - try curved this slider like http://puu.sh/lcp8e/51d26b362e.jpg (that flow kinda make 02:05:848 (8,9) - easier to hit with same distance spacing)
  3. 02:45:473 (5) - change this circle to 1/4 slider to provide a stable stream pattern (on song this pattern not stable maybe it can be reduced if you put continuous stream pattern like that
  4. 02:47:901 (1,2,3) - kinda weird spacing, i hope you can move 02:47:901 (1) - more further and more clearly visible to make sure players can see this notes 02:48:248 (2,3,4,5) - something like https://osu.ppy.sh/ss/3926368 can be good
  5. 02:50:242 (8,9,10) - what about remove circle (8) and move circle (9) to 387|177 for good double patterns (im really sure 02:50:154 (7) - can be good for jumps because high pitched musical rhythm can make jumps more intense)
  6. 04:26:398 (1,1,1,2) - i think this combo kinda bugged, put constant SV for this kiai time and reshape some sliders can be okay for this one, as example this picture can be helped with good flow and makes combo better http://osu.ppy.sh/ss/3926397
  7. 04:40:964 (3) - mapped it with circle or short sliders can make this pattern like a boom! (same like 04:43:739 (3) - it's like a rare thing if you mapped some unique patterns there)
  8. 05:11:311 (3) - looks it's better if you didnt forcing this slider to be blanketed with 05:11:485 (4,5,6,7) - (the flow kinda zigzag but with less emphasize flow to 05:11:311 (3,4) - , yeah really short distance) looks this needs to be ctrl+g and move to 498|276 for better constant spacing running and avioud bad overlaps at 05:11:831 (8) - . <- nah that slider makes this 1/4 sliders looks forcing
  9. 05:12:872 (4,5,6,7,8) - 371|66 for avoiding overlap with 05:12:525 (2) - (that kinda clearly overlapped lol)
  10. 05:14:519 (8,9,10) - same thing with 02:50:242 (8,9,10) -
  11. 05:15:299 (5) - same thing with 02:45:473 (5) -
  12. 05:34:375 (1,2) - same thing with 02:47:901 (1,2,3) - (as example try this https://osu.ppy.sh/ss/3926429&#41;
  13. 05:38:797 (4,1) - the (this kinda sudden pattern, especially on ending, i think it can be fun if you make constant spacing at 05:38:363 (2,3,1,2,3,4,1) - so it can be a good ending
  14. end of mod
consistent and persistent map, really good work for this
see ya later and good luck!
Topic Starter
FCL

Fort wrote:

this song really creepy, and really good
the transition of music, musical patterning, and volume composition makes this song good for mapping

well that is my opinions on song, so maybe let's get started with this, sometimes you have some problems on your map, and you can take a look on here
[FEAR]
  1. 01:30:820 (5) - this can be done if you didnt map this circle. for warmup you can provide jumps on 01:30:560 (4,6) -, i think it can be better play with jump instead on triplet, just same like 01:41:658 (4,5) -
  2. 02:05:415 (3,4,5,6,7,8,9) - try curved this slider like http://puu.sh/lcp8e/51d26b362e.jpg (that flow kinda make 02:05:848 (8,9) - easier to hit with same distance spacing)
  3. 02:45:473 (5) - change this circle to 1/4 slider to provide a stable stream pattern (on song this pattern not stable maybe it can be reduced if you put continuous stream pattern like that but here distinctly audible claps. I think that this form of mapping is perfect
  4. 02:47:901 (1,2,3) - kinda weird spacing, i hope you can move 02:47:901 (1) - more further and more clearly visible to make sure players can see this notes 02:48:248 (2,3,4,5) - something like https://osu.ppy.sh/ss/3926368 can be good it's too much spacing, lol. anyway fixed
  5. 02:50:242 (8,9,10) - what about remove circle (8) and move circle (9) to 387|177 for good double patterns (im really sure 02:50:154 (7) - can be good for jumps because high pitched musical rhythm can make jumps more intense) probably, i will think
  6. 04:26:398 (1,1,1,2) - i think this combo kinda bugged, put constant SV for this kiai time and reshape some sliders can be okay for this one, as example this picture can be helped with good flow and makes combo better http://osu.ppy.sh/ss/3926397
  7. 04:40:964 (3) - mapped it with circle or short sliders can make this pattern like a boom! (same like 04:43:739 (3) - it's like a rare thing if you mapped some unique patterns there) i think that mapping here is fine
  8. 05:11:311 (3) - looks it's better if you didnt forcing this slider to be blanketed with 05:11:485 (4,5,6,7) - (the flow kinda zigzag but with less emphasize flow to 05:11:311 (3,4) - , yeah really short distance) looks this needs to be ctrl+g and move to 498|276 for better constant spacing running and avioud bad overlaps at 05:11:831 (8) - . <- nah that slider makes this 1/4 sliders looks forcing
  9. 05:12:872 (4,5,6,7,8) - 371|66 for avoiding overlap with 05:12:525 (2) - (that kinda clearly overlapped lol)
  10. 05:14:519 (8,9,10) - same thing with 02:50:242 (8,9,10) -
  11. 05:15:299 (5) - same thing with 02:45:473 (5) -
  12. 05:34:375 (1,2) - same thing with 02:47:901 (1,2,3) - (as example try this https://osu.ppy.sh/ss/3926429&#41;
  13. 05:38:797 (4,1) - the (this kinda sudden pattern, especially on ending, i think it can be fun if you make constant spacing at 05:38:363 (2,3,1,2,3,4,1) - so it can be a good ending
  14. end of mod
consistent and persistent map, really good work for this
see ya later and good luck!
Other fixed
Thanks for mod!
melon boy
NM request from my queue:

Fear

  1. 00:21:282 - This spinner seems way too ninja-ish for a section this calm. I'd suggest a slightly faster slider instead.
  2. 01:29:346 (3) - The bass drum is on the blue tick. Shorten the slider and make it a double instead.
  3. 01:50:675 - How about a couple of low velocity 1/4 sliders for the wubwubs?
  4. 02:13:912 - For this entire section I'm a bit disappointed that you didn't emphasize the 3/4 rhythm. Only change it if you feel like it needs to be done because it also works as it currently is. It's just a little less special since it's just more of what you already have.
  5. 02:27:959 (7,8) - Copy the first slider instead of making a new one. It'll look much better. Like this.
  6. 02:33:507 (3,4) - Maybe make (3) into a slider and have a circle at the instead? I feel like it be better to play.
  7. 02:37:930 (8,9) - Copy (6) and (7) instead to keep the angle like you did with 02:37:149 (2,3,4,5). It looks pretty messy as it is and you'll have to nice pairs of doubles.
  8. 02:53:797 (2,3,4,5) - Maybe do something slightly different with these since the sounds are a bit more peculiar compared to the previous four kick sliders. I'd suggest doing Ctrl + G on (3) and (5) individually but you might be able to figure something out yourself.
  9. 03:27:438 (7) - Move this slightly up and to the left? You know, just to have a bit of variety in this pattern.
  10. 04:32:294 (1) - Have this end on the blue tick instead? It works for the later ones but this one feels weird.
  11. 05:03:855 (1,2,3,4,5) - This stream shape feels a bit too curved. Try getting the same curve as the next one.
  12. 05:19:722 (4,1) - Copy 05:19:461 (2,3) and place them on the start of the next stream. Like this.
  13. 05:21:109 (3,1) - Same thing. Here you could just place (3) on top of (1).
  14. 05:44:086 (1) - The placement of this circle feels weird. Maybe just have it on the end of the slider. Or just somewhere that's not on the slider body.
    -
    That's all. Great and consistent map. Love the music. Good luck from me!
Topic Starter
FCL
I used some suggestions, thanks for mod!
J1NX1337
IRC Mod
05:05 J1NX1337: I'll skim through it real quick
05:05 FCL: Fort and Alpha approve it xD
05:05 FCL: nice, thanks
05:07 J1NX1337: 01:08:016 (3,1,1,1,1,1,1,1) -
05:07 J1NX1337: that's kinda stupid, the way you don't have enough room to make it go further
05:07 J1NX1337: why not make them do a large circle pattern around the playfield with gradually decreasing spacing? I think that would look nice
05:08 J1NX1337: I think you could add a lot more spacing to these to make them more interesting 01:17:727 (1,2,3,4) -
05:08 J1NX1337: and even more spacing here 01:20:502 (1,2,3,4) -
05:09 J1NX1337: you could do a left-right-left-right back and forth pattern here that goes upwards 01:23:276 (1,1,1,1,1,1,1,1,1) -
05:09 J1NX1337: also I think you use too many new combos
05:10 J1NX1337: the kiai section's actually really nice
05:11 FCL: idk what to do with NC
05:11 FCL: all speak differently
05:11 J1NX1337: I think there's too much
05:12 J1NX1337: I think this whole section and onwards 02:17:120 (7,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) -
05:12 J1NX1337: would be a lot more interesting if you actually used sliders that go diagonally or curve more, rather than going straight up, down, left or right
05:12 J1NX1337: you kinda keep doing this in your maps and I don't really like it
05:14 J1NX1337: 03:26:745 (5,6,7) - you could do something else with these three since they differ from the others, maybe like small jumps
05:16 J1NX1337: sure you don't want a spinner here? 05:41:311 (1) -
05:18 FCL: i also make the slider 02:54:837 (1) - , it's fine
05:18 J1NX1337: alright, if you're sure about it
05:20 J1NX1337: welp, that's all I have time for today lol
05:20 J1NX1337: will you give me a quick kudosu if I post this on the thread?
05:20 FCL: sure ofc
05:20 FCL: xD

  • We talked about:
  1. Making calm sections more interesting
  2. Some positioning
show more
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