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Akira Complex - Odyssey (Au5 Remix)

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Topic Starter
ProfessionalBox
This beatmap was submitted using in-game submission on 19. elokuuta 2015 at 19:33:23

Artist: Akira Complex
Title: Odyssey (Au5 Remix)
Tags: dnb drum and bass drumstep dubstep neurofunk filthstep the synthesis collective
BPM: 175
Filesize: 17171kb
Play Time: 06:39
Difficulties Available:
  1. Excursion (5,52 stars, 1783 notes)
Download: Akira Complex - Odyssey (Au5 Remix)
Information: Scores/Beatmap Listing
---------------




...I will take you on a journey...



Inspired by Skystar
Asphyxia
<3
Secretpipe
Ladies and gentlemans!

I present you the best marathon mapper I called ProfessionalBox ! :)
Topic Starter
ProfessionalBox

Secretpipe wrote:

Ladies and gentlemans!

I present you the best marathon mapper I called ProfessionalBox !
:P
-kevincela-

Asphyxia wrote:

<3
Squigly
rank plz thanks : ))))
Zetera
Hi, I came to mod your set as requested.

|02:01:541 (3,4,5,6) - This doesn't quite follow anything in the music. This would rhythmically be more adequate. Also: 05:07:456 (1,2,3,4,5,6,7) -
|02:28:027 (1,2,1,1,2) - I need to question this rhythm choise as well. First, it skips an important beat at 02:28:713 - , second, it is hard to understand when playing. Can also be found at 02:39:513 (1) - . 02:32:998 (1,1,1,2,3,1) - This was much better.
|04:29:056 - Might not exactly be a problem, but I think the spacing from this point on is slightly too harsh.
|05:32:827 (1) - Might also be me, but imo, this slider is too slow in relation to the others and it might be overshot by players.
|06:28:370 (1) - I assume that this is a redundant hitfinish.


And that's pretty much it! Good Luck!
Topic Starter
ProfessionalBox
Mod Reply

Zetera wrote:

Hi, I came to mod your set as requested. Hello there :D

|02:01:541 (3,4,5,6) - This doesn't quite follow anything in the music. This would rhythmically be more adequate. Also: 05:07:456 (1,2,3,4,5,6,7) - I checked this multiple times but I can still find beats wherever the circles are
|02:28:027 (1,2,1,1,2) - I need to question this rhythm choise as well. First, it skips an important beat at 02:28:713 - , second, it is hard to understand when playing. Can also be found at 02:39:513 (1) - . 02:32:998 (1,1,1,2,3,1) - This was much better. I changed the first one since I could see why it was a problem. Although the second one skips a somewhat important beat, I still find it okay because it follows the wubs very well.
|04:29:056 - Might not exactly be a problem, but I think the spacing from this point on is slightly too harsh. I've put this into consideration, but currently I think that the slight increase in spacing is fitting
|05:32:827 (1) - Might also be me, but imo, this slider is too slow in relation to the others and it might be overshot by players. It isn't o3o
|06:28:370 (1) - I assume that this is a redundant hitfinish. oops


And that's pretty much it! Good Luck!Thanks :)
DeletedUser_3821342
Have a star ;)
Secretpipe
enjoy ur stars now rank please ty
Topic Starter
ProfessionalBox

Yoges wrote:

Have a star
:oops:

Secretpipe wrote:

enjoy ur stars now rank please ty
8-)
Lumael
Hello!~

[Excursion]

-Your bookmarks are unsnapped
-Your Preview Time is unsnapped
-Cosider adding a normal-hitwistle because the whistles sounds very random unsing default skin
-By looking the start of the song, I noticed that you didn't map some beats because you were following the other rhythm. This makes the gameplay a bit annoying because sometimes we think that the next circle is going to this beat but in fact it isn't. Examples: 00:22:198 - 00:23:570 - 00:05:741 - 00:07:113 - 00:08:484 - 00:12:598 - 00:13:970 -
00:23:570 - I think you must add a circle to be consistente with 00:20:827 (1) -
00:31:456 (1) - Make this 1/4 to follow the rhythm you was following previewsly? I mean:

00:34:541 - Yeah it's very annoying to have such Strong beat unmapped, may not be a problem though
00:42:427 (5) - Same mentioned above, I'd make it 1/4 to follow the beat you lose at 00:42:513 -
00:46:370 (4,1) - you can make this blanket better like this:

01:10:027 (6,2) - I'd blanket it to make prettier :3. Also will tinely improve the flow to the next circle
02:19:284 (2,1) - This slider blanket is tinely off, it should look like that:

Ik the difference is minimal but yeah :3
02:20:827 (1) - I'd move this to 148|24 because 02:20:998 (2) - is very near 02:20:484 (3) - and to be consistente, I think 02:20:827 (1) - should be as well
02:28:541 (1) - blanket can be improved by moving this to 72|96
02:32:998 (1) - I'd try this rhythm instead:

Fits better imo
02:46:198 (1,1) - Dunno but if it's a blanket it can be improved ^^
02:54:427 (1,1) - blanket here , maybe it's blanketing finely but the stack is making me blind? o.o
04:12:427 (7,2) - blanket is a bit off, tried to fix by just moving 2 around but you'll need to fix the slider
04:13:627 (5,4) - Semi-stack intentional? you stacked almost everything in this beatmap so I'm not sure if this one is intentional
04:29:570 (1,2,3,4,5,6,1,2,3,4) - Isn't the DS here too big for this calm stream?
04:32:313 (1,2,3,4,5,6,1,2,3,4) - ^
04:35:141 (2,3,4,5,6,1,2,3) - ^ and on. May not be a problem too..
05:00:598 (9) - NC?
05:08:827 (1,3,1) - Kinda weird they overlapping each other but everyone has your likes and deslikes :3 05:08:998 (2,2) - too
05:12:598 (2,3) - You could work a bit more on this blanket
05:23:741 (1,2) - ^
05:24:770 - You lost a beat here
05:24:941 (5,1) - This slider blanket can definetly be improved
05:29:570 (4,2) - blanket can be improved
05:34:798 (4,1) - ^
05:35:913 (5,1) - ^ tail is a bit off


GL!~ This beatmap is awesome!
Topic Starter
ProfessionalBox
Mod Reply

Lumael wrote:

Hello!~ Hello there!

[Excursion]

-Your bookmarks are unsnapped oh
-Your Preview Time is unsnapped wow
-Cosider adding a normal-hitwistle because the whistles sounds very random unsing default skin I'll do that right away after I finish checking this
-By looking the start of the song, I noticed that you didn't map some beats because you were following the other rhythm. This makes the gameplay a bit annoying because sometimes we think that the next circle is going to this beat but in fact it isn't. Examples: 00:22:198 - 00:23:570 - 00:05:741 - 00:07:113 - 00:08:484 - 00:12:598 - 00:13:970 - Well I do get what you mean but I wanted to map it like this. Makes it feel really calm and smooth.
00:23:570 - I think you must add a circle to be consistente with 00:20:827 (1) - I really like the rhythm as it is.
00:31:456 (1) - Make this 1/4 to follow the rhythm you was following previewsly? I mean: Fixed

00:34:541 - Yeah it's very annoying to have such Strong beat unmapped, may not be a problem though This is something that I've been considering for a while, maybe I'll add a circle here at some point
00:42:427 (5) - Same mentioned above, I'd make it 1/4 to follow the beat you lose at 00:42:513 - Changed
00:46:370 (4,1) - you can make this blanket better like this: Fixed

01:10:027 (6,2) - I'd blanket it to make prettier :3. Also will tinely improve the flow to the next circle Fixed
02:19:284 (2,1) - This slider blanket is tinely off, it should look like that: Fixed :p


Ik the difference is minimal but yeah :3
02:20:827 (1) - I'd move this to 148|24 because 02:20:998 (2) - is very near 02:20:484 (3) - and to be consistente, I think 02:20:827 (1) - should be as well Sure why not
02:28:541 (1) - blanket can be improved by moving this to 72|96 Gotta love my blankets :D
02:32:998 (1) - I'd try this rhythm instead: The current one follows the wubs like the entire part so I'll keep it like that

Fits better imo
02:46:198 (1,1) - Dunno but if it's a blanket it can be improved ^^ Adjusted a bit
02:54:427 (1,1) - blanket here , maybe it's blanketing finely but the stack is making me blind? o.o It's finely blanketed, you should go to the options and disable stacks in editor so that you can see this easily :)
04:12:427 (7,2) - blanket is a bit off, tried to fix by just moving 2 around but you'll need to fix the slider
04:13:627 (5,4) - Semi-stack intentional? you stacked almost everything in this beatmap so I'm not sure if this one is intentional whoops
04:29:570 (1,2,3,4,5,6,1,2,3,4) - Isn't the DS here too big for this calm stream?
04:32:313 (1,2,3,4,5,6,1,2,3,4) - ^
04:35:141 (2,3,4,5,6,1,2,3) - ^ and on. May not be a problem too.. I think that the DS is just fine. It plays well so I don't see a reason to change it
05:00:598 (9) - NC? pls
05:08:827 (1,3,1) - Kinda weird they overlapping each other but everyone has your likes and deslikes :3 05:08:998 (2,2) - too Yeah I ran out of space so I had to compromise LOL But the high ar makes it so that it isn't visible
05:12:598 (2,3) - You could work a bit more on this blanket Let me work on
05:23:741 (1,2) - ^ those blankets
05:24:770 - You lost a beat here Where :D?
05:24:941 (5,1) - This slider blanket can definetly be improved All
05:29:570 (4,2) - blanket can be improved Hail
05:34:798 (4,1) - ^ The
05:35:913 (5,1) - ^ tail is a bit off Blankets!


GL!~ This beatmap is awesome!Thank you ^^
Skystar
a friend of mine recommended this song to me today and then asphy showed me this...

can't wait to play the map after im able to play again ;_;
Topic Starter
ProfessionalBox

Skystar wrote:

a friend of mine recommended this song to me today and then asphy showed me this...

can't wait to play the map after im able to play again ;_;
Nice to hear that you like it :)
Nyukai
Your best work until the day I'd say, nice one.
Topic Starter
ProfessionalBox

Inyuschan wrote:

Your best work until the day I'd say, nice one.
;w;
Darkxell_mc
Wow... That was amazing...

All the stuff below are suggestions, this map is pretty much perfect ^^'

00:05:741 - 00:07:113 ... I like thoose notes skipped ^^
My only problem is this one : 00:08:484. I feel like it is too close to the one before and it's kinda annoying not to hit it :/
I would move 00:08:656 (1) - to x:224/y:224 , feels somehow better that way... ^^'

00:09:084 (3,4,5,6) - This stream is probably out of place. Looke cool, but doesn't quite fits the music and the slow paced start right?
Maybe just remove this : 00:09:084 (3,5) ? the left notes still looks in place and make a nice old Antijump-jump pattern..
And I know for the sounds where thoose notes are, but still feels out of place.

00:12:770 (1) - That looks almost like this 00:08:484 but somehow I feel like this feels better... nice one I guess.

00:13:284 (3,4) - move thoose two 1/2 beat later? Also (4) is not snapped for me, maybe that's just due to my changes to timming but please make sure it's snapped.

00:20:313 (4) - Remove this and move 00:19:970 (2,3) - 1/4 beat later? I feel like starting a slider on a strong hit is much more intuitive than ending it on that beat.

00:41:913 (2,3,4) - This one feels a lot better, probably because of the strong beat behind... I like this one, but keeping my opinion on the last one ^^

01:31:456 (1) - Maybe move this to 273/78 and move NC to the next note?
This matche the beat + stream that actually starts 1/4 beat later. I noticed this pattern appears later on the map too, same for them if you think you will change it.

128998,-62.5,4,1,5,30,0,0 Useless timming point right?
385627,-100,4,2,5,40,0,0 Same?

02:43:970 (2) - Isn't that a bit hard?

04:27:170 (1,2,1,2,1,2) - As cool as it looks, this might be confusing of skins that don't show colors, but I don't know really... Maybe.

05:03:341 (1) - Why not a spinner here?

I don't like how this sounds, but dunno why... :/

05:31:970 (8) - I dunno about that either ><

Rest is amazing, Goold luck on ranking that fast ^^
riktoi
smallest mod eu
IRC log
22:01 ProfessionalBox: Täältäkö saa ilmaisia modeja
22:02 riktoi: ehkä
22:02 ProfessionalBox: Ei hirveen montaa suomalaista modaajaa kyllä löydy. Sinänsä hienoa nähdä yksi
22:03 riktoi: :-)
22:03 ProfessionalBox: Tiedän 2 muuta itseni ja sun lisäks
22:03 ProfessionalBox: mutta joo
22:03 ProfessionalBox: Jos kiinnostaa modaa ni mappi ois tämä
22:03 *ProfessionalBox is listening to [http://osu.ppy.sh/b/754143 Akira Complex - Odyssey (Au5 remix)]
22:04 riktoi: katson
22:21 riktoi: ei mulla ole varmaan mitään huomautettavaa tästä mapista
22:22 ProfessionalBox: :D
22:22 riktoi: 01:12:427 (6,7) -
22:22 riktoi: tämä varmaan ainoa kohta missä tekisin jotain
22:22 riktoi: kokeile kahta slideriä
22:24 ProfessionalBox: hmm.. Ymmärrän mitä haet, pitää miettii että saako tota muutettuu niin ettei flow kärsi
22:24 riktoi: siinä ei ole kauheesti tilaa
22:24 ProfessionalBox: mmjep
22:26 ProfessionalBox: Mutta joo, kiitos ajastas :D Jos haluut kudosuu ni postaa irc logi (niin pieni kun tää onki) ni threadii ja laitan yhen tulemaa
Kyouren
<3 >w<
Monstrata
[Excursion]

  1. Check AIMod for some unsnapped stuff.
  2. 00:07:113 - This gap felt a bit weird to me since there's an audible tss here lol. I think it's because your NC'ing here (or lack of NC) makes it seem like 4 is going to be a 1/2 beat away instead of 1/1. 00:06:427 (1,4) - I think you could swap the NC here to make it more straightforward since you NC after every 1/1 break in your later patterns. 00:11:570 (6,1) - 00:12:256 (3,1) - So players don't get confused with the spacing.
  3. 00:31:627 - There's a note here if you want to map a circle or add a repeat onto the slider.
  4. 00:42:598 - ^
  5. 00:51:684 - ^ This one could help lead into the streams a bit better. Should still be fine even if you don't want to change it though, since the kick-slider functions like a circle to make the gap feel like its 1/1 even tho its 3/4.
  6. 00:58:541 - Wouldn't hurt to snap this green line~
  7. 00:31:798 (1,1) - This was especially jerky for me xPP.
  8. 01:08:398 - No triplet here? You don't have to mirror the rhythm of 01:05:570 (1,2,3) - But I think mapping the triplet would still make these patterns more consistent without compromising on variety. Also, You might want to NC on 01:08:313 (3) - instead since you NC'ed 01:05:570 (1) - .
  9. 01:19:970 (2) - Could try Ctrl+G'ing this slider, would flow really well too.
  10. 02:01:627 - I really wouldn't recommend skipping this beat because it's very loud, and can throw off people because of your choice to shift polarity here.
  11. 02:04:884 - Potential for some cool triplets here if you want.
  12. 02:09:856 (1,2,1,2,1,2,1,2) - url=https://www.youtube.com/watch?v=yRW8EGbdfLA]You are not hanzer[/url]
  13. 02:12:941 (1) - You could move this slider up a bit to make the blanket with the other two sliders uniform in terms of their negative space.
  14. 02:14:656 (1,1) - This is quite confusing to read tbh... since you have a really fast slider, and then basically a 1/1 break (cuz that's what it will feel like for players who just click the kick-slider). How about adding a circle on 02:14:827 - ? You could stack it with 02:13:970 (2) - too.
  15. 04:27:684 (1,1,2) - This pattern didn't flow very well for me xPP. The zigzag motion just felt really jerky xPP. I tried something with more of a circular flow instead so the linear sliders could lead into the stream a bit better
  16. 04:46:541 (7) - Hmm, instead of a 1/2 slider, try making this a circle? Since there's potential for some cool 1/4's with 04:46:713 - and I think this would be a nice place for a triplet.
  17. 05:11:398 - Not going to carry on the stream?
  18. 05:34:541 (3,4,1) - Idk... I'm sure this is fine for others, but the pattern just feels a bit overdone for me because the SV is 0.75 and doesn't go back up after the spaced triplet. If it did, then I'd be all for this pattern. Just a passing comment,
  19. 06:22:027 (3,4) - Are you sure 4 isn't supposed to be on the red tick? Cuz that's how people are going to read it when they see how you've arranged this pattern.
Really well mapped!. I will star it for now because I feel these kinds of maps could benefit from higher-tier players modding it and offering more opinions on how these patterns play out. Call me back when you're ready.
Nyukai
Call me after you have both bubbles~
Topic Starter
ProfessionalBox
Mod Reply

monstrata wrote:

[Excursion]

Check AIMod for some unsnapped stuff. Uhh I did but nothing showed up, Are you sure that there is something unsnapped?
00:07:113 - This gap felt a bit weird to me since there's an audible tss here lol. I think it's because your NC'ing here (or lack of NC) makes it seem like 4 is going to be a 1/2 beat away instead of 1/1. 00:06:427 (1,4) - I think you could swap the NC here to make it more straightforward since you NC after every 1/1 break in your later patterns. 00:11:570 (6,1) - 00:12:256 (3,1) - So players don't get confused with the spacing. Changed the NC's
00:31:627 - There's a note here if you want to map a circle or add a repeat onto the slider. Added a repeat and changed the placement too
00:42:598 - ^ Added a circle here
00:51:684 - ^ This one could help lead into the streams a bit better. Should still be fine even if you don't want to change it though, since the kick-slider functions like a circle to make the gap feel like its 1/1 even tho its 3/4. I think this is fine. Due to the high AR people should not have problems ;)
00:58:541 - Wouldn't hurt to snap this green line~ Yeah it really wouldn't
00:31:798 (1,1) - This was especially jerky for me xPP. I think it's okay as it is since I've seen many players get that right but some do get it wrong all the time too :D
01:08:398 - No triplet here? You don't have to mirror the rhythm of 01:05:570 (1,2,3) - But I think mapping the triplet would still make these patterns more consistent without compromising on variety. Also, You might want to NC on 01:08:313 (3) - instead since you NC'ed 01:05:570 (1) - . Changed NC but didn't add the triplet. I feel like there would be too much triplets and streams in a short time window if I added this
01:19:970 (2) - Could try Ctrl+G'ing this slider, would flow really well too. Sure seems fun!
02:01:627 - I really wouldn't recommend skipping this beat because it's very loud, and can throw off people because of your choice to shift polarity here. My intentions here for the whole part is to follow the "melody" and the melody skips a beat here so I find it weird adding a circle there even though it is indeed a really strong beat. If I get noticed one more time about this I will change it and maybe rework some of the parts included with this.
02:04:884 - Potential for some cool triplets here if you want. I freaking love the dramatic break here xD
02:09:856 (1,2,1,2,1,2,1,2) - url=https://www.youtube.com/watch?v=yRW8EGbdfLA]You are not hanzer[/url] This made my day LOL
02:12:941 (1) - You could move this slider up a bit to make the blanket with the other two sliders uniform in terms of their negative space. Sure
02:14:656 (1,1) - This is quite confusing to read tbh... since you have a really fast slider, and then basically a 1/1 break (cuz that's what it will feel like for players who just click the kick-slider). How about adding a circle on 02:14:827 - ? You could stack it with 02:13:970 (2) - too. Added a circle and stacked it with another slider, turned out even cooler than the original imo :D
04:27:684 (1,1,2) - This pattern didn't flow very well for me xPP. The zigzag motion just felt really jerky xPP. I tried something with more of a circular flow instead so the linear sliders could lead into the stream a bit better The (2) slider is placed really closed to the stream and because of it's speed players' cursors won't change direction too much when the slider changes direction and this causes (atleast for me) the cursor to fly right into the stream
~
04:46:541 (7) - Hmm, instead of a 1/2 slider, try making this a circle? Since there's potential for some cool 1/4's with 04:46:713 - and I think this would be a nice place for a triplet. Changed the slider into a triplet
05:11:398 - Not going to carry on the stream? The stream is very inaudible after the strong snare and besides, I get my dramatic break here lmao
05:34:541 (3,4,1) - Idk... I'm sure this is fine for others, but the pattern just feels a bit overdone for me because the SV is 0.75 and doesn't go back up after the spaced triplet. If it did, then I'd be all for this pattern. Just a passing comment, Ok so this part was really hard for me to map since I thought to myself that it needs to be slow but it needs to have something in it. This is what I came up with and tbh I'm quite pleased with it and although I see your point, nobody that has testplayed this has had any issues with this part since I feel like the SV increase isn't even expected by anybody.
06:22:027 (3,4) - Are you sure 4 isn't supposed to be on the red tick? Cuz that's how people are going to read it when they see how you've arranged this pattern. This is just embarassing.. xD
Really well mapped!. I will star it for now because I feel these kinds of maps could benefit from higher-tier players modding it and offering more opinions on how these patterns play out. Call me back when you're ready.
Bara-


[Excursion]
Just a question, why did you choose this diff-name?
I like it though

  1. 00:09:084 (3,4,5,6) - The claps should be only on (3) and (5), if you want to follow music
  2. 00:31:798 (1,1) - The flow here isn't optimalized. Ctrl G 00:32:141 (1) - to make it flow better. That, and the Original distance between these 2 was huge
  3. 00:52:970 - Add a note to follow the music better
  4. 01:19:798 (1,2,3,1,2,3,1,2) - The NCs are a bit weird. Why 3-3-2, instead of 4-4 or 2-2-2-2?
  5. 01:42:256 (1,1) - nazi - improve blanket
  6. 01:53:398 (1) - Nice slider
  7. 02:01:627 - It feels really weird not having this mapped
  8. 02:03:684 (9) - Nc should be here, instead of 02:03:856 (1) -
  9. 02:14:656 (1,1) - Improve stack
  10. 02:18:084 (1,1) - Things like this are unrankable, as the whole slider body is covered by an other slider
  11. 02:22:370 (1,2) - Improve stack
  12. 02:35:570 (1) - Ctrl G for flow. Current flow with the next object is quite bad
  13. 02:42:084 (1,1) - This is on the edge of being unrankable. (1) covers the whole part after the curve of (1) (wow). As (1,2) are straight sliders, people might think (1) is too, and think the end is at the start of (1) (I hope you get this)
  14. 05:36:598 (1) - These slider should only have 2 reverse to follow the strong high pitched sounds
  15. 05:42:084 (5) - ^^ (Also here, not 1/16, why?) (2 reverses if you go for 1/16)
  16. 05:47:570 (1) - ^^
  17. 05:49:713 (8,1) - Quite a severe overlap. People might (probably will) think that (1)'s end is the same as (8)'s end, while in reality it's (8)'s start
It's a great map
I love it
However, as I'm not even close to be able to play it I can't Judge
In some places the flow seems broken, but I don't know
Also, there are many times where jumps are 1/4, and low spacings are 1/2, which are really confusing
Ask some good people (or even better, BN/QAT) to test the map to see if it plays well, as I can't really tell
Nevertheless it'sa great and well-made map which deserves to be ranked
If you need a BN, poke me (but looking at the reactions here, you don't need it :P)
Topic Starter
ProfessionalBox
Mod Reply

Baraatje123 wrote:

[Excursion]
Just a question, why did you choose this diff-name? Thought it sounded cool and is atleast somewhat related to the song name so decided to use it :D
I like it though

00:09:084 (3,4,5,6) - The claps should be only on (3) and (5), if you want to follow music Done
00:31:798 (1,1) - The flow here isn't optimalized. Ctrl G 00:32:141 (1) - to make it flow better. That, and the Original distance between these 2 was huge I don't see a flaw in flow here. The distance is big but it's there because of the slider velocity increase.
00:52:970 - Add a note to follow the music better Added
01:19:798 (1,2,3,1,2,3,1,2) - The NCs are a bit weird. Why 3-3-2, instead of 4-4 or 2-2-2-2? Used 2-2-2-2
01:42:256 (1,1) - nazi - improve blanket Fixed
01:53:398 (1) - Nice slider Thanks :p
02:01:627 - It feels really weird not having this mapped Fixed this after multiple suggestions
02:03:684 (9) - Nc should be here, instead of 02:03:856 (1) - Fixed
02:14:656 (1,1) - Improve stack Fixed
02:18:084 (1,1) - Things like this are unrankable, as the whole slider body is covered by an other slider Remapped
02:22:370 (1,2) - Improve stack Done
02:35:570 (1) - Ctrl G for flow. Current flow with the next object is quite bad I think that the flow is decent and it sets off a really nice pattern so I'll keep it the way it is
02:42:084 (1,1) - This is on the edge of being unrankable. (1) covers the whole part after the curve of (1) (wow). As (1,2) are straight sliders, people might think (1) is too, and think the end is at the start of (1) (I hope you get this) I see what you mean but it is planned so that the player will automatically flow their cursor into the end of the slider because of the next hitobjects positioning so I don't find this a problem but if I get noticed by someone else I will redo it
05:36:598 (1) - These slider should only have 2 reverse to follow the strong high pitched sounds Fixed these
05:42:084 (5) - ^^ (Also here, not 1/16, why?) (2 reverses if you go for 1/16)
05:47:570 (1) - ^^
05:49:713 (8,1) - Quite a severe overlap. People might (probably will) think that (1)'s end is the same as (8)'s end, while in reality it's (8)'s start I think this too is just fine.

Thanks for the mod and the positive feedback :) I will arrange a few opinions and add possible irc logs from them
Asphyxia
IRC Log
20:12 ProfessionalBox: öö
20:12 ProfessionalBox: korjaan
20:12 ProfessionalBox: Iltaa
20:12 ProfessionalBox: :D
20:12 Asphyxia: same
20:12 Asphyxia: iltaa sinnekkin
20:14 ProfessionalBox: Totatoin
20:14 ProfessionalBox: mul on 2 BN jäbää
20:14 ProfessionalBox: jotka on nössöjä
20:14 ProfessionalBox: ja tarviin testplayta kyseenalaistettavan flowin suhteen
20:14 ProfessionalBox: haluatko antaa mielipidettäsi
20:14 ProfessionalBox: tarkkaa paikkaa ei määrittäny
20:15 Asphyxia: voin toki antaa myöhemmin mutta nyt ei tekis mieli testaa mitään
20:15 ProfessionalBox: vaan kyseenalaisti yleisesti vaan flowin
20:15 ProfessionalBox: joo ei nyt tarvii
20:15 ProfessionalBox: mut ehitkö tän päivän aikana?
20:15 ProfessionalBox: kyselen viel vaik kyshirolt toisen mielipiteen ja sit ne saa riittää
20:15 ProfessionalBox: sit saan tuplabubblen ja todnäk rankin semi nopee
20:15 Asphyxia: enemmänkin että jaksanko xdddddddddddddd
20:15 Asphyxia: yritän
20:16 Asphyxia: tai no
20:16 ProfessionalBox: Kyseessä ei siis ollu modi
20:16 Asphyxia: kaipa voin testaa nyt
20:16 Asphyxia: anna np
20:16 ProfessionalBox: älä viel ku teen muutoksii
20:16 ProfessionalBox: :D
20:16 Asphyxia: kk
20:52 *ProfessionalBox is editing [http://osu.ppy.sh/b/754143 Akira Complex - Odyssey (Au5 remix) [Excursion]]
20:52 ProfessionalBox: noni nyt o päivitelty
20:52 Asphyxia: niin mitä piti katella
20:52 ProfessionalBox: Niin no
20:53 ProfessionalBox: pelkäs että flow ei toimi
20:53 ProfessionalBox: ja oli niille liian vaikee pelattava'
20:53 ProfessionalBox: ni jos pelaat läpi ja jos jokin oli outo
20:53 Asphyxia: no katoin noita
20:53 ProfessionalBox: ni huomauta
20:53 Asphyxia: ''wub'' juttuja
20:53 Asphyxia: koska normi kohat on ihan ok
20:53 Asphyxia: niissä ei oo mitn vikaa
20:54 Asphyxia: 00:57:856 (1) -
20:54 Asphyxia: 00:57:941 -
20:55 Asphyxia: 00:57:941 -
20:55 Asphyxia: asd
20:55 Asphyxia: toi on oikee kohta
20:55 Asphyxia: miksei nuottia ;_;
20:55 ProfessionalBox: Halusin siihen hypyn :)
21:01 Asphyxia: pelaa hyvin, muutama ehdotus tosin
21:02 Asphyxia: 02:05:056 - -> 02:26:998 -
21:02 Asphyxia: käyttäisin varmaan vähä vähemmän spacingia noissa 1/4 slider hypyissä
21:03 Asphyxia: toki voi olla että oon täys ripulipelaajka
21:03 Asphyxia: -k
21:03 Asphyxia: 02:34:884 (1) - ois mukavamman näkönen jos tää slider olis symmetrinen tai lähellä sitä
21:03 Asphyxia: näyttää hassulta atm
21:03 ProfessionalBox: joo mä korjaan :D
21:03 ProfessionalBox: toi onki pitäny jo korjata ajat sitte
21:04 Asphyxia: 02:47:398 (3,1,2,3,4) - ite varmaan tekisin tästä paremman tähden mutta en oo varma halusitko ihan sellasta
21:05 Asphyxia: jos et niin älä koske
21:05 ProfessionalBox: hmm ei huono idea
21:05 ProfessionalBox: pistän mietintään ;)
21:06 Asphyxia: 03:10:884 - 03:32:827 - itse ainakin käyttäisin varmaan vähän vähemmän spacingia koko osiossa
21:06 Asphyxia: tuntuu hieman liian hyppysältä
21:06 Asphyxia: mutta varmaan vaan minä ;-;
21:07 Asphyxia: 03:23:227 (1,2,3) - hyvä esimerkki mitä meinaan
21:07 Asphyxia: spacing vois olla hitusen ainakin pienempi
21:07 Asphyxia: toki vaan mun mielipide
21:07 Asphyxia: 03:24:941 (2,3) - ^
21:07 Asphyxia: 03:26:484 (2,3) -
21:07 Asphyxia: jne
21:07 Asphyxia: 03:28:027 (1,2,1,2,1,2) - ^
21:09 Asphyxia: 04:22:713 (3) - käyttäisin vähän vähemmän spacingia tässäkin, jos vertaat muihin samanlaisiin kohtiin niin
21:10 Asphyxia: 04:30:084 (1,2,3,4,1) - En oo varma haluutko / tarviiko tätä muuttaa mutta toi kurvi vois olla parempi
21:11 Asphyxia: nyt 1-2-3 on kurvissa, mutta sit 3-4-5 on taas suora
21:11 Asphyxia: en tiedä halusitko sen noin mutta
21:11 Asphyxia: ajattelin mainita
21:11 Asphyxia: https://osu.ppy.sh/ss/3519805
21:12 Asphyxia: 05:18:770 (1) - Jos haluat, voit siirtää tota slideria gridin tai kaks ylöspäin niin se overlappaa ton nuotin paremmin imo
21:14 Asphyxia: 05:53:741 (5) - Anna tälle enemmän spacing? Jos katot muita näitä slidereita, niin niillä on ollut aina vähä enemmän spacingia
21:14 Asphyxia: 05:48:256 (5) -
21:14 Asphyxia: consistency jnejne
21:15 Asphyxia: 06:13:970 (2) - käyttäisin taas vähän vähemmän spacing koska toi on jo 4,68x spacing
21:15 Asphyxia: ;-;
21:16 Asphyxia: 06:32:484 (1,2,3,4,5) - blanketit vois olla hitusen parempia
21:16 Asphyxia: mutta joo, siinä kaikki

Map has a good flow throughout the 6 minutes. I did suggest nerfing some of the spacings here and there to assure better playability (in my opinion), but that's up to ProBox to decide. Furthermore, we fixed small things such as stream curves and a slider.
Kyshiro
quick short fast irc
mod
20:04 Kyshiro: ok lets do dis
20:05 *Kyshiro is playing [http://osu.ppy.sh/b/754143 Akira Complex - Odyssey (Au5 remix) [Excursion]]
20:09 Kyshiro: please
20:09 Kyshiro: dont
20:09 Kyshiro: use
20:09 Kyshiro: those streams
20:10 Kyshiro: they flow bad
20:10 Kyshiro: sudden sanic speed spacing
20:11 ProfessionalBox: rip in peperoni
20:15 Kyshiro: again died there
20:17 Kyshiro: ok uhm
20:17 Kyshiro: 04:29:570 (1) - from here
20:17 Kyshiro: the spacing is a bit too OP
20:17 Kyshiro: it just doesnt play that well
20:17 Kyshiro: same for the next 2
20:17 Kyshiro: and there was 1 more thing i saw
20:17 Kyshiro: uhh
20:18 ProfessionalBox: Youre the first one that has died on those sliders that hard tbh xD
20:18 ProfessionalBox: brb 5min
20:18 Kyshiro: streams*
20:18 Kyshiro: well, do whatever you want but to me it really plays uncomfortable
20:19 Kyshiro: 05:49:970 (1) - this is barely readable cause its 100% overlapped
20:19 Kyshiro: try something like this? http://kshro.s-ul.eu/aH3AqxYh
20:20 Kyshiro: other than that it played perfect
20:30 ProfessionalBox: back
20:30 ProfessionalBox: lol really nothing else felt bad :D??
20:30 Kyshiro: NOPE
20:30 Kyshiro: nope *
20:34 ProfessionalBox: 5/5
20:53 ProfessionalBox: I h
20:53 ProfessionalBox: changed that overlap
Topic Starter
ProfessionalBox
Made some necessary changes to visuals and playability according to Asphyxias and Kyshiros irc mods :)
Nyukai

Inyuschan wrote:

Call me after you have both bubbles~
Just reminding this in case a ninja doesn't see it : D
Monstrata
Fixed two random unsnapped sliders and deleted some unused hitsounds.

Bubble #1
Bara-
Did a recheck, everything seems fine

Bubble #2


Go Go Inyuschan!
Nyukai
It's 11:15 am here and I don't have time now, but wait for me some hours and I'll check this after lunch~!
Rapthorn
hype
Nyukai
M4M here~

[General]

  1. I'd like to know how is Excursion related to song xD
  2. No SB? You might want to disable WS then
  3. This might be a bit nazi but title should be Odyssey (Au5 Remix) with R capitalized according to soundcloud and many sites, I don't know if this is a problem but just in case... nowadays a DQ can happen due to wrong title D:
  4. drum-hitnormal and soft-hitclap2 are not used, remove them
[Excursion]

  1. 00:07:798 (1) - why this sudden NC o3o
  2. 00:11:227 (4,5,6) - make jump distance consistent maybe?
  3. 00:16:370 (4) - this is more like my style but what about Ctrl+G?
  4. 00:17:056 (2,3) - Ctrl+G them? jump is a bit sudden and doesn't fit, a jump before stream is cool imo
  5. 00:19:284 (5,1) - swap NC?
  6. 00:26:998 (1) - same as the first point
  7. 00:34:541 - I really miss a note here tbh lol
  8. 00:41:141 (6) - I can't hear nothing
  9. 00:44:141 (6,1) - swap NC?
  10. 01:29:227 (6) - NC due to sudden SV change?
  11. 03:26:998 (4,1) - phew, try to move (4) further, this is a bit confusing because the rhythm suddenly changes but it's not noticeable if you use that distance ;_;
  12. 05:07:456 (1,2,3,4,5,6) - sounds a bit weird for me, for example 05:08:056 (3,4) - these ones are not following exactly the music
  13. 05:15:513 (3) - you're still learning how to be Skystar, NC here due to that SV www
  14. 05:24:941 (5) - I'd say the same here but not too necessary because Skystar is a NC spammer with this kind of maps anyways I'll stop mentioning NCs
  15. 05:31:798 (7) - what the hell that jump xD personally a NC is needed here
You know what to do~
Topic Starter
ProfessionalBox
Mod Reply

Inyuschan wrote:

M4M here~

[General]

I'd like to know how is Excursion related to song xD You can look up the words odyssey and excursion and you will find that they are in a way quite similiar. Also Excursion sounds nice ;)
No SB? You might want to disable WS then Sure
This might be a bit nazi but title should be Odyssey (Au5 Remix) with R capitalized according to soundcloud and many sites, I don't know if this is a problem but just in case... nowadays a DQ can happen due to wrong title D: Fixed!
drum-hitnormal and soft-hitclap2 are not used, remove them Already removed them earlier!

[Excursion]

00:07:798 (1) - why this sudden NC o3o What do you mean sudden ;w;?
00:11:227 (4,5,6) - make jump distance consistent maybe? I like the way this playys :)
00:16:370 (4) - this is more like my style but what about Ctrl+G? The flow would be quite broken if I did that
00:17:056 (2,3) - Ctrl+G them? jump is a bit sudden and doesn't fit, a jump before stream is cool imo I think this is a cool effect too
00:19:284 (5,1) - swap NC? I prefer to keep it as it is
00:26:998 (1) - same as the first point I don't see a problem here.. :o?
00:34:541 - I really miss a note here tbh lol Although the beat is hearable I still prefer to leave it unmapped
00:41:141 (6) - I can't hear nothing The triplet still feels natural here, atleast for me
00:44:141 (6,1) - swap NC? The NC is in the correct place here imo
01:29:227 (6) - NC due to sudden SV change? The change is so small and plays so naturally that I find this unnecessary.
03:26:998 (4,1) - phew, try to move (4) further, this is a bit confusing because the rhythm suddenly changes but it's not noticeable if you use that distance ;_; The SV change is so massive that I must leave the circle close to it or otherwise people would overshot the slider
05:07:456 (1,2,3,4,5,6) - sounds a bit weird for me, for example 05:08:056 (3,4) - these ones are not following exactly the music I've listened to this part and after recent discussion with a few BN I came to the conclusion that this is the best way for all audible beats to be mapped
05:15:513 (3) - you're still learning how to be Skystar, NC here due to that SV www You're right, this could benefit from a NC
05:24:941 (5) - I'd say the same here but not too necessary because Skystar is a NC spammer with this kind of maps anyways I'll stop mentioning NCs This plays well even without a NC so I'll leave it as it is
05:31:798 (7) - what the hell that jump xD personally a NC is needed here Players know at this point that when this part comes it means jumps and the jumps have increased in distance throughout the map so most will assume this does too so this won't come as a surprise ;)

You know what to do~
Secretpipe
Gratz
Squigly
kk rank now yur perfect pro box mmmm
-kevincela-
gratz /runs
VINXIS
came here to check snapping cuz i was bored, then i found out theres highly possible dq reasons in this map

THE DQ REASON STUFF or smth like that

  1. 00:34:541 - 04:35:827 - 04:46:798 - 04:54:856 - 05:11:313 - 05:36:770 - 05:42:084 - 05:47:741 - 05:53:227 - y did u
    wh
    y
    y
    y
    y

  2. 00:56:998 (3,1) - 00:59:741 (2,1) - these r awkward antijumps and the spacing's like asdfghjhjl because teh 1/4 slidersw ill be played like 1/2 circles anyway and u look at these gaps and theyre so awkwayrd for 1/1 and asdjkgsf-sukiNathan
  3. 00:59:141 - missed a thing + not as bad as the ones on top but y e a
  4. 01:04:370 (5) - 01:15:341 (6) - 02:44:998 (1) - 02:39:513 (1) - 02:43:970 (2) - 03:08:141 (1) - 03:59:913 (8) - 04:10:884 (8) - 05:13:627 (2) - 05:21:856 (3) - 05:24:598 (4) - 06:00:598 (4) - dued
  5. 01:10:370 (2) - 01:30:084 (5,6) - 02:49:970 (2) - 03:03:684 (5) - 03:14:656 (5) - 03:58:198 (4) - 04:00:941 (5) - 04:03:684 (3) - 04:09:170 (3) - 04:11:913 (5) - 04:43:456 (7) - 04:58:884 (7,1) - 06:21:170 (5) - 06:22:027 (3) - sliderends on s trong tick
  6. 01:12:084 (3,4,5,6,7) - this is prolyl fine cuz u might be mapping to that synth but idk if the second half of that quint is audible in the song that is lolz
  7. 04:00:941 (5,6,7) - 04:11:913 (5,6,7) - 06:13:970 (2,3,4,5) - whack spacing emphasis
  8. 04:27:170 (1,2,1,2,1,2) - wots the reason for the double ncs
  9. 06:07:027 (4,5) - 05:56:056 (4) - 05:57:427 (3,5) - 05:59:141 (5) - 06:07:027 (4) - 06:08:570 (5,7) - 06:11:484 (5) - 06:15:598 (4) - 06:16:113 (2) - 06:17:998 (4) - and basically all the triples/quints onward r overmap (06:16:713 (1,2,3,4) - isnt tho)
  10. i think
    there are a lot of missing drum hitsounds
    that couldve been hitsounded
    idk
    02:17:227 (1) -
    like
    the head of dis
    unless
    it was intended
    cuz there are a lot -sukiNatahn again

yea all these aRE HIGHLY POSSIBLE DQ REASONS OK (except for the KICKS on sliderends, those are fin e... i gues. The snares on sliderends arent tho esp when there was no kick on teh sliderhead of the slider)

i posted evrytime it happens for ur convenience or w/e srry if u diidnt lik dat

Suggestion thigns

  1. 04:30:084 (1,2,3,4) - 04:32:827 (1,2,3,4) - u tell me if the stream is important or the snare
  2. 05:33:513 (1) - think if u extended it it'd fit the razor preset au5 sound better like u did at 05:44:484 (1) -


great design + map lik always tho
Topic Starter
ProfessionalBox
Thanks for the check VINXIS! As I'm about to go to bed here is a quick reply

~

VINXIS wrote:

00:34:541 - 04:35:827 - 04:46:798 - 04:54:856 - 05:11:313 - 05:36:770 - 05:42:084 - 05:47:741 - 05:53:227 - y did u
wh
y
y
y
y All of these were on purpose and the most common reason is that I wanted to follow only specific sounds at that point and not include multiple "instruments" at once.

00:56:998 (3,1) - 00:59:741 (2,1) - these r awkward antijumps and the spacing's like asdfghjhjl because teh 1/4 slidersw ill be played like 1/2 circles anyway and u look at these gaps and theyre so awkwayrd for 1/1 and asdjkgsf-sukiNathan Theyre not that horrible although they could be better yes
00:59:141 - missed a thing + not as bad as the ones on top but y e a Also on purpose
01:04:370 (5) - 01:15:341 (6) - 02:44:998 (1) - 02:39:513 (1) - 02:43:970 (2) - 03:08:141 (1) - 03:59:913 (8) - 04:10:884 (8) - 05:13:627 (2) - 05:21:856 (3) - 05:24:598 (4) - 06:00:598 (4) - dued These sliders are mostly here because I'm used to using sliders at points like this while mapping dnb and I wanted to include that element from my mapping in these sliders.
01:10:370 (2) - 01:30:084 (5,6) - 02:49:970 (2) - 03:03:684 (5) - 03:14:656 (5) - 03:58:198 (4) - 04:00:941 (5) - 04:03:684 (3) - 04:09:170 (3) - 04:11:913 (5) - 04:43:456 (7) - 04:58:884 (7,1) - 06:21:170 (5) - 06:22:027 (3) - sliderends on s trong tick
01:12:084 (3,4,5,6,7) - this is prolyl fine cuz u might be mapping to that synth but idk if the second half of that quint is audible in the song that is lolz It's fine ;)
04:00:941 (5,6,7) - 04:11:913 (5,6,7) - 06:13:970 (2,3,4,5) - whack spacing emphasis Maybe a bit jumpy but still play cool imo
04:27:170 (1,2,1,2,1,2) - wots the reason for the double ncs Okay the double ncs aren't completely necessary. Originally the idea was to change NCs whenever the spacing of the streams changed and here I changed the spacing of the streams on every other circle
06:07:027 (4,5) - 05:56:056 (4) - 05:57:427 (3,5) - 05:59:141 (5) - 06:07:027 (4) - 06:08:570 (5,7) - 06:11:484 (5) - 06:15:598 (4) - 06:16:113 (2) - 06:17:998 (4) - and basically all the triples/quints onward r overmap (06:16:713 (1,2,3,4) - isnt tho) For the last chorus I wanted to emphasize the drum and bass element that came along with it for change so that it plays a bit different like the other chorus' while also sounding different. I think this justifies the use of triplets and/or quints.
VINXIS
gh
Topic Starter
ProfessionalBox
Changelog for Inyuschan
So I applied some of what VINXIS told could be changed

02:59:398 (1) - This I changed on my own because I wasn't as pleased with it as I wanted to
04:27:170 (6) - Removed NC from here
05:33:513 (1) - Changed this to be longer

Also made the custom combo colors a lot better ~
Nyukai
Hm... how do I move it to pending lol
Natsu

Inyuschan wrote:

Hm... how do I move it to pending lol
you can't, ask a GMT or QAT to move it after bubble or if you going to qualify just do it.
toybot

Asphyxia wrote:

nössöjä
käyttäisin vähän vähemmän spacingia tässäkin
hypyissä

xdddddddddddddd
what is this language
Bara-

toybot wrote:

Asphyxia wrote:

nössöjä
käyttäisin vähän vähemmän spacingia tässäkin
hypyissä

xdddddddddddddd
what is this language
Finnish, but certain characters are probably not supported on some devices
Nyukai
Approved.
Bara-
Congratz!!!
toybot

Baraatje123 wrote:

Finnish, but certain characters are probably not supported on some devices
lol i knew that, i was just noting this beautiful unicode

äss
VINXIS
Aka
rebubbles had to take place here since vinxis modded it though
Secretpipe
Aka's right but well , it doesn't matter I think now..

Gratz~
Nyukai
I think it doesn't matter, since the bubble was popped by mapper after my mod and the other one... ><
Kyubey
Hitsounds are inaudible. :(
Timorisu

Kyubey wrote:

Hitsounds are inaudible. :(
This. And what's up with all these overmapped streams?
Not to mention skipping rather important beats and placing sliders on silent beats making them end on loud beats.
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Excursion

Inaudible hitsounds

  • The hitsound volume you use are really hard to hear in almost parts of the song.
  1. Examples: 00:41:056 (5,6,7) - 00:45:084 (3,4,5,6) - 01:23:056 (4,5,6,7,8) - 01:31:541 (2,3,4,5,6,7,8) - 01:52:884 (2,3,4,5,6) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###C
Topic Starter
ProfessionalBox

Quality Assurance Team wrote:

Excursion

Inaudible hitsounds
The hitsound volume you use are really hard to hear in almost parts of the song.
Examples: 00:41:056 (5,6,7) - 00:45:084 (3,4,5,6) - 01:23:056 (4,5,6,7,8) - 01:31:541 (2,3,4,5,6,7,8) - 01:52:884 (2,3,4,5
Made the whole map 15% louder (not including the first 30seconds) and some parts 20% louder, mostly the wubwub sections.
gilherme boulos
nice map
Bara-
Time to bring this back
Everything seems fine, everything is audible to me so it is

Rebubbled

Monstrata
#2

ProfessionalBox wrote:

13:47 ProfessionalBox: I swear to god if someone dares to tell me that the intro is inaudible
13:47 ProfessionalBox: I will personally slap them
Bara-
I wanna slap too :3/* <--FIST OF JUSTICE
VINXIS
that intro is inaudible xd
Winner
Fantastic map, and a great song. Hope this gets through :).
Squigly
cant heer begin part lel i funni man > ,<
Bearizm

Squigly wrote:

cant heer begin part lel i funni man > ,<
same tbh
Nyukai
Since hitsounds issue was fixed I don't have anything more to complain about.
Bara-
Recongratz!
Charles445
Cool stuff, but there's some things that need to be covered

Offset seems to be something like 247. It's too late right now, it can be easily heard in the hitsounding.

01:03:856 (7,1,2) - This new combo-ing seems to have gotten a little mixed up. I think you should go through the set and make sure all the combos are where they should be.
04:28:541 - New combo grouping is best done on white ticks. For this kind of stream section, I recommend this kind of grouping for maximum readability. https://osu.ppy.sh/ss/3607545

05:36:598 (1) - Really short repeats like this are known to cause a very frustrating game bug! If the player doesn't click on the slider before the first repeat completes, it's an instant combo-break. So an object that you could normally hit a little earlier and a little later to complete, you must hit earlier than normal.
In this case, it's 22ms, which is really strict timing. The value you can expect to not mess many people up is over 40 ms. 1/8 is 43ms, so it'd be a good idea to use 1/8 for any 1/12 or 1/16 repeat cases.


So for the fast slider portions, they could use some restructuring at parts.
02:05:056 - The secret to a successful neuronecia kinda thing is to make sure the strongest beats in the song are almost never skipped. Slider starts and circles are important for most or all of the strong beats.

For example, 02:05:056 - to 02:18:256 - only misses three potentially strong beats. They are at 02:07:284 - and 02:15:513 - and 02:18:256 - .
The three that are missed are the second strongest beats (the strongest beats are never skipped and are always clicks!).
So, overall, this section feels pretty good, but could be better.

Now the next section runs into bigger problems. I'll call the strongest beat #1, and second strongest beat #2.

02:27:856 - #2 is partially missed here due to it being a sliderend. It feels weird to be clicking on the weaker beat, and ending on the stronger beat.
02:28:713 - #1 missed due to sliderend. #1 should always be sliderstarts or circles!
02:31:970 - #2 sliderend
02:33:084 - #2 missed
02:39:684 - #1 missed, this is a major issue. These are the most important beats in the music.
02:39:941 - #2 sliderend
02:44:056 - #2 missed
02:45:170 - #1 missed, major
02:45:427 - #2 sliderend
05:13:798 - #2 missed
05:24:770 - #2 missed

The reason these are so important is, the player wants to be clicking on the strong beats. If they pass over strong beats on a slider, it can disorient them.
If all the examples I pointed out are changed into sliderstarts or circles, you'll notice an immediate difference in how the map feels.


So that's my thoughts on this. I think with a couple re-works in the fast slider parts, some fixed repeats, and a little more work on the new combos, you'll end up with something really kick-ass.
hehe
muh snares
Nyukai
Wow it survived.
Bara-
Nice
Gratz!
VINXIS
muh snares
Monstrata
No reply = keep!
Topic Starter
ProfessionalBox

Charles445 wrote:

Cool stuff, but there's some things that need to be covered Ok lets hear what you have to say!

Offset seems to be something like 247. It's too late right now, it can be easily heard in the hitsounding. good point

01:03:856 (7,1,2) - This new combo-ing seems to have gotten a little mixed up. I think you should go through the set and make sure all the combos are where they should be. ok here I used the NC this way to make 01:03:941 (1,2,3,4) - appear as a curve, quite ridiculous way to approach comboing but hey aesthetics!
04:28:541 - New combo grouping is best done on white ticks. For this kind of stream section, I recommend this kind of grouping for maximum readability. https://osu.ppy.sh/ss/3607545 I can't open the picture anymore as the link has expired FeelsBadMan

05:36:598 (1) - Really short repeats like this are known to cause a very frustrating game bug! If the player doesn't click on the slider before the first repeat completes, it's an instant combo-break. So an object that you could normally hit a little earlier and a little later to complete, you must hit earlier than normal.
In this case, it's 22ms, which is really strict timing. The value you can expect to not mess many people up is over 40 ms. 1/8 is 43ms, so it'd be a good idea to use 1/8 for any 1/12 or 1/16 repeat cases. I was 2 years ahead of the rest with these. Truly innovative.


So for the fast slider portions, they could use some restructuring at parts.
02:05:056 - The secret to a successful neuronecia kinda thing is to make sure the strongest beats in the song are almost never skipped. Slider starts and circles are important for most or all of the strong beats.

For example, 02:05:056 - to 02:18:256 - only misses three potentially strong beats. They are at 02:07:284 - and 02:15:513 - and 02:18:256 - .
The three that are missed are the second strongest beats (the strongest beats are never skipped and are always clicks!).
So, overall, this section feels pretty good, but could be better. Overall I was just following the wub sounds to their fullest, even if that meant skipping over "strong beats". Thats the way I still approach wub sliders :p

Now the next section runs into bigger problems. I'll call the strongest beat #1, and second strongest beat #2.

02:27:856 - #2 is partially missed here due to it being a sliderend. It feels weird to be clicking on the weaker beat, and ending on the stronger beat. agree
02:28:713 - #1 missed due to sliderend. #1 should always be sliderstarts or circles! agree
02:31:970 - #2 sliderend yeah this is awkward
02:33:084 - #2 missed Following the wub sound here
02:39:684 - #1 missed, this is a major issue. These are the most important beats in the music. This isn't nearly as bad as the ones you mentioned earlier but I can see where you're coming from
02:39:941 - #2 sliderend kickslider is imo the best way to map this so the current way is good
02:44:056 - #2 missed Following wub
02:45:170 - #1 missed, major agree
02:45:427 - #2 sliderend kickslider best here
05:13:798 - #2 missed I'd like to argue that you can follow this one with either mapping the kick or the way I did here to pick up the wub sound better
05:24:770 - #2 missed ^

The reason these are so important is, the player wants to be clicking on the strong beats. If they pass over strong beats on a slider, it can disorient them.
If all the examples I pointed out are changed into sliderstarts or circles, you'll notice an immediate difference in how the map feels. Agreed on many of these but not all. There were a few really bad ones that could be improved so I'll keep that in mind!


So that's my thoughts on this. I think with a couple re-works in the fast slider parts, some fixed repeats, and a little more work on the new combos, you'll end up with something really kick-ass.
Thanks for your mod Charles! :)

ps. Sorry for late reply, I had some stuff to do
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