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Lia - Bravely You (TV Size)

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Topic Starter
Adol Christin
This beatmap was submitted using in-game submission on 2016年9月21日 at 17:23:50

Artist: Lia
Title: Bravely You (TV Size)
Source: Charlotte
Tags: シャーロット Key 麻枝准 ANIPLEX ANANT-GARDE EYES p.a.works anime opening
BPM: 150
Filesize: 18549kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.32 stars, 98 notes)
  2. Hard (2.94 stars, 221 notes)
  3. Insane (3.99 stars, 294 notes)
  4. Normal (1.75 stars, 138 notes)
Download: Lia - Bravely You (TV Size)
Download: Lia - Bravely You (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
http://puu.sh/ritbY/b4c06a5eed.osz rip my old Insane with all-circle pattern.

MP3 and video from Enjoy's set, originally compressed by Shad0w1and.

See also: Mackenzie's Ending 1 and Rizia's Ending 2

moonlightleaf
bg不喜欢,我尝试去百度,yanlu,谷歌搜图找了找,图片比较少,没合适的gg

[Normal]

00:00:635 (1) - (100,248)

00:48:635 (1,2,3,4,5,6,7,8) - 单点太多,尝试note滑条组合

01:10:235 (4) - ctrl+h 那样子比较顺flow

[Hard]

00:00:635 (1,2,3) - 叠吗叠吗叠吗叠吗叠吗叠吗叠吗叠吗叠吗

00:15:835 (3,4,5) - ^ 是刻意的吗

00:03:635 (4) - DS 不然你就45 ctrl+g ,后面67那样

00:07:635 (3,4) - 貌似不好,分开?

00:10:835 (3,4) - overlap

00:13:035 (4) - ctrl+h 那样子比较顺flow

00:16:635 (1,3) - stack

01:12:635 (1,3) - ^

01:15:035 (3,2) - ^

00:23:835 (3) - y+1

00:25:435 (3) - x-1

00:35:035 (3,4,5,6,7) - 试试

00:44:635 (3) - ctrl+g ?

01:06:035 (1,2) - 分开分开分开分开分开分开分开分开

01:16:835 (4,5,1,2) - 试试

01:21:235 (2,3) - overlap & bad flow

[Insane]

00:12:735 似乎能跟 这边用4组短链吧? 空着一个音怪怪的

00:19:035 ^ 4组短链

00:16:035 (4,5) - 4拉近点 5放后面1上?

00:29:435 (1,2,3) - stack & blanket

00:44:435 (2) - (400,72)

00:52:035 (2,3) - 按照flow ,ctrl+g 顺点

01:06:635 (3) - xy都+1
Sidetail
For M4M! I was going to post this in the queue before hand, but since I am motivated now, I should go straight into it. Haha

Happens to like this song as well ;)

[Normal]
Also check for AI-mod for spacing.

00:03:635 (3,4,5) - Fix spacing (Normal needs consistent spacing!)

00:34:235 (4,5,6,7) - Looked confusing to me so I would do: http://puu.sh/jetqi/ea107fd9f1.jpg



[Hard]
00:08:235 (4,1) - Blanketing

00:15:035 (1) - Doesn't look very nice, it obstructs view. Try re-positioning?

00:30:035 (2,3) - Spacing is uneven.

00:31:635 (2,3) - ^

00:33:235 (2,3,4,1) - ^

00:41:235 (2,3) - ^

01:06:635 (2) - Looks confusing

01:13:435 (3) - ^



[Insane]
00:03:835 (7) - After this there is melody in the song that has not been mapped between circle #7 & #8. Consider mapping it!

00:04:835 (9,10,11) - Anti-jump <- Mapping term.. The spacing is different but these notes are in even beat/rhythm.

00:12:235 (2,3,4,5,6,7,8,9,10) - I changed this to this: http://puu.sh/jespE/03a8dec446.jpg and stack those 4 circles on the slider. I think this fits
better with music.

01:01:035 (1,2) - Overmapped.
If you are following drum: http://puu.sh/jesGT/87e1e057e0.jpg
If you are following voal: http://puu.sh/jesIT/3fc610c62a.jpg

01:06:035 (1,2,3) - Bad flow

01:14:835 (2) - It's seems better if this circle is on top of Slider #3 (next slider) rather than going near out of bound after staying under previous slider.

01:15:435 (4,5,1) - For spacing, it is better if is under head of Slider #3. Looks more even.

01:23:035 (4,5) - Flow can be improved!


[Some Random Stuff]
00:48:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,1,2,3,1,2,3,4,5,6,7) - This in DT will be like asking for PP. Nice job on this. Avoided protential anti-jumps

[General]
File -> Open .osu in Notepad -> AudioLeadIn: 300~600ish?

[Song SetUp]
Artist: リア
Romanized Artist: Lia

Design Tab: Turn off WideScreen Support as you don't have storyboard.





Very nice beatmap. Wish you luck on ranking it!
Sc4v4ng3r
Hello~ M4M from your queue :D

[General]
  1. You don't have kiai time(s) in your mapset... Is this on purpose?
  2. Disable widescreen support for Normal and Hard.
  3. I thought BG's resolution should be 1366 x 768 or 1024 x 768? Or is there something which I am missing out?
[Normal]
  1. Very solid difficulty, like it :D
  2. 00:06:035 (6) - Sound here is pretty faint tbh, so I think this sound shouldn't be followed. Instead, maybe you can instead follow the drum beat like this?

  3. 00:34:835 (5,6,7) - Really, really nitpicky (and its nazi, sorry :/), but for smoother flow, maybe you could move (7) bit to the right so that it forms a straight line?
  4. 00:48:635 (1,2,3,4,5,6,7,8) - Well... If it is your style I don't mind if you don't change it, but since this is like the 'calm' part of the song, it should be better to use 1/1 sliders or even 2/1 sliders.
  5. 01:09:435 (3,1) - I would not do this, instead I will ctrl + j (1) and place it so that (4) and (1) has a lenient flow with each other.
  6. I feel so bad because I can't help out much when I mod easier difficulties well :/
[Hard]
  1. 00:03:235 (3,4,5,6,7,8,9,10) - This pattern will confuse players, with each set of circles having different spacing. I suggest you this pattern instead:

  2. 00:06:035 (7) - Then here I will do the similar thing like Normal, with bit more object in.
  3. 00:40:635 (1,2,3) - I don't quite get it... But why is (2) and (3) not stacked when most of the others are stacked? Is there anything that is in the song which fits with a stack? Just a little bit of question as a mapper :D
  4. 00:43:835 (1,2,3) - ^^
  5. 00:57:235 (2) - Tail of this slider is missing the whistle sound.
  6. Again, I feel bad :/
[Insane]
  1. Usually I won't mod this difficulty because I lack experience, but I will give it a try. Here are some pure-suggestions, feel free to reject them.
  2. 00:03:835 (7) - NC here, combo is getting out of hand.
  3. 00:22:635 (6,7,8,1) - I don't know about this, IMO I think you should avoid stacking a triplet with a slider afterwards in Insane like this.
  4. 01:06:635 (3,4) - If (4) is trying to follow the vocals, it should be starting at 01:06:835 - therefore (3) should be a circle if that's the case.
That will be all from me. Sorry my mod was pretty short... for me this is a great map :D Have a star at least...
GL! I hope there is 10 ranked ver. of this song
Sellenite
我要吐个槽!!
00:48:635 - 00:59:835 到这段我认为是全曲最好听的一段,加上前一段配合视频简直是享受。不过你这里全是跳bakari!!这段我认为用来做跳梗实在不合适,用滑条带过多好_(:3」∠)_
Topic Starter
Adol Christin

Sellenite wrote:

我要吐个槽!!
00:48:635 - 00:59:835 到这段我认为是全曲最好听的一段,加上前一段配合视频简直是享受。不过你这里全是跳bakari!!这段我认为用来做跳梗实在不合适,用滑条带过多好_(:3」∠)_
不瞒你说,我第一次听到这段时,第一反应就是:全部用单点一定很爽!这么漂亮的节奏用滑条带过去显得普普通通,多没意思啊。。。

To modders: I have something to do irl, therefore reply and modback might be delayed. Sorry.....
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

moonlightleaf wrote:

bg不喜欢,我尝试去百度,yanlu,谷歌搜图找了找,图片比较少,没合适的gg

[Normal]

00:00:635 (1) - (100,248)

00:48:635 (1,2,3,4,5,6,7,8) - 单点太多,尝试note滑条组合

01:10:235 (4) - ctrl+h 那样子比较顺flow

[Hard]

00:00:635 (1,2,3) - 叠吗叠吗叠吗叠吗叠吗叠吗叠吗叠吗叠吗 :arrow: 反正叠起来也是0.1间距,还不如捋顺了呢是吧。

00:15:835 (3,4,5) - ^ 是刻意的吗 :arrow: 终于发现啦~

00:03:635 (4) - DS 不然你就45 ctrl+g ,后面67那样 :arrow: ds了啊

00:07:635 (3,4) - 貌似不好,分开? :arrow: 为啥不好呢?

00:10:835 (3,4) - overlap :arrow: 有意的啊- -

00:13:035 (4) - ctrl+h 那样子比较顺flow :arrow: flow感觉并没有什么区别 - - 同向的感觉在这里更合适

00:16:635 (1,3) - stack :arrow: 有意

01:12:635 (1,3) - ^ ^

01:15:035 (3,2) - ^ ^

00:23:835 (3) - y+1

00:25:435 (3) - x-1

00:35:035 (3,4,5,6,7) - 试试 :arrow: 不喜欢顺着做,感觉不好玩

00:44:635 (3) - ctrl+g ?

01:06:035 (1,2) - 分开分开分开分开分开分开分开分开 :arrow: 亚达!

01:16:835 (4,5,1,2) - 试试 :arrow: 感觉你的这个也还不错,但我的也挺好。考虑考虑好了

01:21:235 (2,3) - overlap & bad flow :arrow: lol,我觉得这是全图处理的最别具一格的一组了。

[Insane]

00:12:735 似乎能跟 这边用4组短链吧? 空着一个音怪怪的
00:19:035 ^ 4组短链

00:16:035 (4,5) - 4拉近点 5放后面1上? :arrow: 可行的。但是我有些强迫症,3和4不以滑条对称不舒服。。。节奏上前面也提示了

00:29:435 (1,2,3) - stack & blanket

00:44:435 (2) - (400,72)

00:52:035 (2,3) - 按照flow ,ctrl+g 顺点

01:06:635 (3) - xy都+1
没写的都改了。谢谢二妹~


BetaStar wrote:

For M4M! I was going to post this in the queue before hand, but since I am motivated now, I should go straight into it. Haha :arrow: lol xD

Happens to like this song as well ;)

[Normal]
Also check for AI-mod for spacing.

00:03:635 (3,4,5) - Fix spacing (Normal needs consistent spacing!)

00:34:235 (4,5,6,7) - Looked confusing to me so I would do: http://puu.sh/jetqi/ea107fd9f1.jpg :arrow: Changed into reverse


[Hard]
00:08:235 (4,1) - Blanketing

00:15:035 (1) - Doesn't look very nice, it obstructs view. Try re-positioning? :arrow: really? i feel it's totally fine.

00:30:035 (2,3) - Spacing is uneven.

00:31:635 (2,3) - ^

00:33:235 (2,3,4,1) - ^ :arrow: i don' really care distance snap in Hard diff, really.

00:41:235 (2,3) - ^

01:06:635 (2) - Looks confusing :arrow: you can see some similar patterns before.

01:13:435 (3) - ^ :arrow: ^



[Insane]
00:03:835 (7) - After this there is melody in the song that has not been mapped between circle #7 & #8. Consider mapping it! :arrow: just wanna follow piano only in this combo (you see i don't added any NC in the middle.

00:04:835 (9,10,11) - Anti-jump <- Mapping term.. The spacing is different but these notes are in even beat/rhythm. :arrow: for me this would be more fun. Mapping this jump with DS is totally fine but not interesting at all.

00:12:235 (2,3,4,5,6,7,8,9,10) - I changed this to this: http://puu.sh/jespE/03a8dec446.jpg and stack those 4 circles on the slider. I think this fits
better with music. :arrow: hmm, i feel the current one is better, maybe our taste is different (yours is fine as well)

01:01:035 (1,2) - Overmapped. :arrow: Yea this is overmap, and my aim is following the drum. However, i feel yours is really unfriendly to HR players..... (1/2 between blue ticks).
If you are following drum: http://puu.sh/jesGT/87e1e057e0.jpg
If you are following voal: http://puu.sh/jesIT/3fc610c62a.jpg

01:06:035 (1,2,3) - Bad flowadjusted the position of 3

01:14:835 (2) - It's seems better if this circle is on top of Slider #3 (next slider) rather than going near out of bound after staying under previous slider. :arrow: to keep 3-4-5 flow not that juggling, 2-3 should be more smooth. if you just move 2 on the top of 3, the entire pattern would be too juggling and unfriendly.

01:15:435 (4,5,1) - For spacing, it is better if is under head of Slider #3. Looks more even. :arrow: don't like even distance, really. also, i feel the distance is not that long.

01:23:035 (4,5) - Flow can be improved! :arrow: did this intentonally


[Some Random Stuff]
00:48:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,1,2,3,1,2,3,4,5,6,7) - This in DT will be like asking for PP. Nice job on this. Avoided protential anti-jumps :arrow: :p

[General]
File -> Open .osu in Notepad -> AudioLeadIn: 300~600ish? :arrow: 1000ms

[Song SetUp]
Artist: リア
Romanized Artist: Lia :arrow: Artist should be "Lia" as well. http://charlotte-anime.jp/music/op

Design Tab: Turn off WideScreen Support as you don't have storyboard. :arrow: sure





Very nice beatmap. Wish you luck on ranking it!
Thank you for modding~

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue :D

[General]
  1. You don't have kiai time(s) in your mapset... Is this on purpose? :arrow: yes, it is.
  2. Disable widescreen support for Normal and Hard.
  3. I thought BG's resolution should be 1366 x 768 or 1024 x 768? Or is there something which I am missing out? :arrow:
[Normal]
  1. Very solid difficulty, like it :D :arrow: not really a good idea. cuz the previous notes are following piano. it would be inconsistent and weird if the stuff suddenly follow drum here.
  2. 00:06:035 (6) - Sound here is pretty faint tbh, so I think this sound shouldn't be followed. Instead, maybe you can instead follow the drum beat like this?

  3. 00:34:835 (5,6,7) - Really, really nitpicky (and its nazi, sorry :/), but for smoother flow, maybe you could move (7) bit to the right so that it forms a straight line? :arrow: Changed into reverse
  4. 00:48:635 (1,2,3,4,5,6,7,8) - Well... If it is your style I don't mind if you don't change it, but since this is like the 'calm' part of the song, it should be better to use 1/1 sliders or even 2/1 sliders.
  5. 01:09:435 (3,1) - I would not do this, instead I will ctrl + j (1) and place it so that (4) and (1) has a lenient flow with each other. :arrow: Changed the direction of (4)
  6. I feel so bad because I can't help out much when I mod easier difficulties well :/ :arrow: don't worry :D
[Hard]
  1. 00:03:235 (3,4,5,6,7,8,9,10) - This pattern will confuse players, with each set of circles having different spacing. I suggest you this pattern instead:
    :arrow: that is exactly what i have done in Normal. However, I prefer circles more than slider here.
  2. 00:06:035 (7) - Then here I will do the similar thing like Normal, with bit more object in. :arrow: similar reply to Normal
  3. 00:40:635 (1,2,3) - I don't quite get it... But why is (2) and (3) not stacked when most of the others are stacked? Is there anything that is in the song which fits with a stack? Just a little bit of question as a mapper :D :arrow: I feel it's correct for both stack and not stack, depending on what kind of flow i want. Reason for stack? probably vocal.
  4. 00:43:835 (1,2,3) - ^^ :arrow: ^
  5. 00:57:235 (2) - Tail of this slider is missing the whistle sound.
  6. Again, I feel bad :/
[Insane]
  1. Usually I won't mod this difficulty because I lack experience, but I will give it a try. Here are some pure-suggestions, feel free to reject them.
  2. 00:03:835 (7) - NC here, combo is getting out of hand. :arrow: hmm, i wanna keep this NC since the entire combo is following the piano.
  3. 00:22:635 (6,7,8,1) - I don't know about this, IMO I think you should avoid stacking a triplet with a slider afterwards in Insane like this. :arrow: just wanna make it tricky.
  4. 01:06:635 (3,4) - If (4) is trying to follow the vocals, it should be starting at 01:06:835 - therefore (3) should be a circle if that's the case. :arrow: i am trying to follow drum first.
That will be all from me. Sorry my mod was pretty short... for me this is a great map :D Have a star at least...
GL! I hope there is 10 ranked ver. of this song :arrow: lol, me too - -
Thanks for modding and star~
TtmnZk
yo!

[General]
BG尺寸记得改成标准1366x768或1024x768

[Insane]
就没必要4.5吧,我觉得4就行啊

00:19:835 (1) - 不为啥突然要搞这种滑条,直接来个3点式最好

00:41:835 (5,6) - 这里可以替换成一个1/2滑条会好点,因为00:42:035 (6) - 这里的音相对没那么强,所以比起用圈强调更适合用滑条带过,且钝角跳也不是很顺手,like this http://puu.sh/jitZH/50d9d0a5e6.jpg

00:48:035 (7,8,9,10) - 这里应该是5连

00:29:435 (1,2,3) - blanket http://puu.sh/jiukU/d91d940eb3.jpg

00:25:435 (3,3) - stack

01:28:035 (4) - 这个尾部的音较强,建议还是拆成圈好点

00:40:635 (1,3) - 可以blanket

[hard]

00:16:235 (5,1) - 00:17:835 (4,5) - 这两个1/2 1/1spacing基本一样不好读

感觉没啥
[Normal]

00:39:635 00:45:935 01:18:835 (3) - 类似这种滑条后接note的都统一下ds1.0x,


主要就是ds要小修一下
nice song and bg! good luck!
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

TT Mouse wrote:

yo!

[General]
BG尺寸记得改成标准1366x768或1024x768 :arrow: 一定要改吗

[Insane]
就没必要4.5吧,我觉得4就行啊 :arrow: 来不及啦。。改cs还不如remap呢。。。

00:19:835 (1) - 不为啥突然要搞这种滑条,直接来个3点式最好 :arrow: 之所以拉这个,是因为从两个水平同向的短滑条flow转换成曲线flow的话,用这个过渡比一般的三点平滑很多。

00:41:835 (5,6) - 这里可以替换成一个1/2滑条会好点,因为00:42:035 (6) - 这里的音相对没那么强,所以比起用圈强调更适合用滑条带过,且钝角跳也不是很顺手,like this http://puu.sh/jitZH/50d9d0a5e6.jpg :arrow: 我大概明白你的思路。但这样一来的话要改的就肯定不限于这一个,3也就连带上了。。。我个人还是倾向用全是圈的排列的,也没什么问题。嘛不过钝角跳确实卡手了些。。改了下flow。

00:48:035 (7,8,9,10) - 这里应该是5连

00:29:435 (1,2,3) - blanket http://puu.sh/jiukU/d91d940eb3.jpg

00:25:435 (3,3) - stack

01:28:035 (4) - 这个尾部的音较强,建议还是拆成圈好点 :arrow: 删了听了下,感觉跟前面一样的

00:40:635 (1,3) - 可以blanket :arrow: 算了

[hard]

00:16:235 (5,1) - 00:17:835 (4,5) - 这两个1/2 1/1spacing基本一样不好读 :arrow: 感觉还好

感觉没啥
[Normal]

00:39:635 00:45:935 01:18:835 (3) - 类似这种滑条后接note的都统一下ds1.0x, :arrow: ai mod真是太不给力了。。。


主要就是ds要小修一下
nice song and bg! good luck!
谢谢ttm~

另外offset改了下。
pkhg
nice avatar

[General]
u can add some finishers to emphasize the stronger beats, places like 00:00:630 (1) - 00:07:030 (1) - 00:23:030 (1) - 00:35:830 (1) - 00:48:630 (1) - 01:01:430 (1) - 01:07:830 (1) - 01:14:230 (1) - 01:27:030 (1) - 01:28:430 (5) - you can reduce the volume if you think its too loud
1.75 > 2.91 > 4.08 not a nice spread, better to map a ENHI u lazy :p
the bg seems a bit uh, kinda not so good quality. u can post here for a free bg mod t/191777

[Insane]

00:00:830 (2,3,4) - nice stack
00:02:230 (1,2,3,4) - kinda overdone pls nerf
00:04:830 (3,4,5) - same
00:14:230 (4,5,1) - flow can be improved
00:14:830 (1,2) - i dont like that overlap
00:25:030 (2,3) - feels a bit odd, http://puu.sh/jk1cH/40a3fd876e.jpg this works better imo
00:27:830 (1,2,3) - ^ something similar
00:38:430 (4,5,6,1) - the spacing between 4 & 5 is larger than 6 & 1, 1 is a stronger beat and should be emphasized properly, u can nerf the 4 5 thing and increase a bit the 6 1. This might apply for moar things of u look over the map
00:44:630 (3,4,5) - ^ like this lol
00:48:130 - dont ignore this beat pls
00:48:630 - 01:01:030 - this section is softer that the prev ones but you're using larger jumps, u know what to do
00:59:830 (1,1,1) - quoting pishifat: "these probably won't pass considering how many maps get dq'd for unjustified extended sliders that pass through 1/2 stuff lul." also you dont need the nc spam, they only messes with the hp drain
00:57:030 (1,1) - u dont really need nc for this, they are perfectly readable
01:04:030 (4) - move this around x268 y328 so you'll prevent it form getting covered by 01:03:430 (2) - 's hitburst also will reduce the spacing of 01:04:030 (4,5) - which feels nicer
01:06:630 (3,4) - ignoring this beat 01:07:230 - feels really awkward, try this http://puu.sh/jk2Gk/336e16eaf0.jpg or something like it
01:07:830 (1,2,3,4) - ugly overlap
01:14:230 (1,2) - same
01:16:830 (4,5,1) - u know, the emphasizing thing. 1 is a strong beat and blahblah
01:18:630 (4,1) - feels way better if u put a 1/1 slider here 01:18:830 - u need to move a lot stuff but is worth it
01:28:030 (4) - whistle on tail cuz piano sound

[Hard]

00:00:630 (1,2,3) - stack them properly lol
00:01:430 - ignoring that beat feels weird
00:07:630 (3,4) - dude idk if that kind of overlap is allowed, probably not
00:15:830 (3,4,5) - u know, looks ugly and seems hard to read
00:20:630 (2,3,4,1) - too hard for a hard lol
01:06:030 (1,2) - u know
01:06:830 - a 1/1 slider fits better cuz vocals
01:12:630 (1,3) - not as bad as the others, u can just move it a bit like this http://puu.sh/jk3M4/2dfdeb515d.jpg
01:19:630 - the 1/1 slider thing, v o c a l s

[Normal]

dude nice

everything else seems fine, still needs more work and pls fix the spread :p

good luck ;3
kunka
From M4M

Normal

fine
Hard

00:03:830 (5) - NC? (please refer to Insane diff)

00:15:030 (1,1) - stack? It's delicately come off.

00:22:830 (6) - I think that I do not need it here. Because there is 2shot of the snare in 00:22:630 (4,5) - , I feel a sense of incongruity when it place 3note. I remove 00:22:830 (6) - or I recommend that I change into a kick slider the 00:22:830 (6) - .
Insane

00:00:830 (2,3,4) - I think this to be placement without consistency. Change it at the same interval; or I recommend stack.

00:10:830 (4,5) - I felt a sense of incongruity in rhythm. I think that it is "Ctrl + G".

00:12:730 - Why is note not placed? I felt a sense of incongruity in the rhythm of the stream. I think that it is better to put it.

00:19:130 - ^

00:22:830 (8) - It is the same as hard diff. ↑

00:41:830 (5,6) - I like flows of "Ctrl + G" personally. Please ignore it.lol

00:52:430 - Why is note not placed? This is unnatural. please add ciecle or 00:52:230 (3) - I recommended that I switch to 1/2 slider.

01:28:030 (4) - It is the last total. I think that 2 circles are better. How about this?

GL ;)
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

pkhg

pkhg wrote:

nice avatar :arrow: :P

[General]
u can add some finishers to emphasize the stronger beats, places like 00:00:630 (1) - 00:07:030 (1) - 00:23:030 (1) - 00:35:830 (1) - 00:48:630 (1) - 01:01:430 (1) - 01:07:830 (1) - 01:14:230 (1) - 01:27:030 (1) - 01:28:430 (5) - you can reduce the volume if you think its too loud :arrow: I considered this before. However, the original song does not have any cymbal sound, therefore it's not necessary (in other word, not suitable) to add any finish addition.
1.75 > 2.91 > 4.08 not a nice spread, better to map a ENHI u lazy :p :arrow: If you mean spread, it also means "please remap Normal and Hard". The gap between each diff is quite even, and the value is about 1.16 something, not too high. Normal is also made to be beginner-friendly enough. Above all, i feel spread is totally fine, no need to add an Easy.
the bg seems a bit uh, kinda not so good quality. u can post here for a free bg mod t/191777 :arrow: urrrr right.... what i can find in Internet are mostly 1000*700.... Gimme some time to fix that....

[Insane]

00:00:830 (2,3,4) - nice stack
00:02:230 (1,2,3,4) - kinda overdone pls nerf :arrow: for a 150bpm Insane diff it's totally fine. in fact, i feel this is the best part of the song to place a jump.
00:04:830 (3,4,5) - same :arrow: same
00:14:230 (4,5,1) - flow can be improved :arrow: slightly adjust 5
00:14:830 (1,2) - i dont like that overlap :arrow: it's totally fine - -
00:25:030 (2,3) - feels a bit odd, http://puu.sh/jk1cH/40a3fd876e.jpg this works better imo :arrow: Nice suggestion, applied
00:27:830 (1,2,3) - ^ something similar :arrow: ^
00:38:430 (4,5,6,1) - the spacing between 4 & 5 is larger than 6 & 1, 1 is a stronger beat and should be emphasized properly, u can nerf the 4 5 thing and increase a bit the 6 1. This might apply for moar things of u look over the map :arrow: yea this theory is correct mostly. But let's see: 00:38:630 (5,6) - are stacked, therefore distance between 6-1 is larger than that between 5-6. That would be fair enough. Also for somewhere else, it's not necessary to increase distance every time. Change of direction of flow (e.g. 01:23:430 (5,1) - ), anti-jump (e.g. 01:17:030 (5,1) - ) can also emphasize the downbeat.
00:44:630 (3,4,5) - ^ like this lol :arrow: lol, this is not the case what you have mentioned before.....
00:48:130 - dont ignore this beat pls :arrow: forget to change this in last mod....
00:48:630 - 01:01:030 - this section is softer that the prev ones but you're using larger jumps, u know what to do :arrow: yea i know what i am doing. Stable rhythm, unchanged melody..... This part is really, suitable for all-circle pattern with distance snap, isn't it? if you mean jump, for me 1.8* distance with 150BPM is not really a "jump"......
00:59:830 (1,1,1) - quoting pishifat: "these probably won't pass considering how many maps get dq'd for unjustified extended sliders that pass through 1/2 stuff lul." also you dont need the nc spam, they only messes with the hp drain :arrow: removed NC. these sliders are probably disqualified for readability, but you can clearly see these sliders are longer than 1/2 ones and shorter than 1/1 ones.....
00:57:030 (1,1) - u dont really need nc for this, they are perfectly readable :arrow: sure
01:04:030 (4) - move this around x268 y328 so you'll prevent it form getting covered by 01:03:430 (2) - 's hitburst also will reduce the spacing of 01:04:030 (4,5) - which feels nicer :arrow: do you hate this kind of stack? that is what i really like to do.
01:06:630 (3,4) - ignoring this beat 01:07:230 - feels really awkward, try this http://puu.sh/jk2Gk/336e16eaf0.jpg or something like it
01:07:830 (1,2,3,4) - ugly overlap :arrow: ah, really? i don't think so...
01:14:230 (1,2) - same :arrow: fixed
01:16:830 (4,5,1) - u know, the emphasizing thing. 1 is a strong beat and blahblah :arrow: as i mentioned before, no fix
01:18:630 (4,1) - feels way better if u put a 1/1 slider here 01:18:830 - u need to move a lot stuff but is worth it :arrow: wanna follow vocal? better not.
01:28:030 (4) - whistle on tail cuz piano sound :arrow: sure

[Hard]

00:00:630 (1,2,3) - stack them properly lol :arrow: rearrange the entire pattern. Now the rhythm is the same as Insane diff.
00:01:430 - ignoring that beat feels weird :arrow: ^
00:07:630 (3,4) - dude idk if that kind of overlap is allowed, probably not :arrow: it is totally fine. but uhhh i finally make the slider tails unstacked.
00:15:830 (3,4,5) - u know, looks ugly and seems hard to read :arrow: ah, for me it's totally fine.
00:20:630 (2,3,4,1) - too hard for a hard lol :arrow: slightly reduce distance
01:06:030 (1,2) - u know :arrow: same
01:06:830 - a 1/1 slider fits better cuz vocals :arrow: it's ok cuz kick sound
01:12:630 (1,3) - not as bad as the others, u can just move it a bit like this http://puu.sh/jk3M4/2dfdeb515d.jpg :arrow: sure
01:19:630 - the 1/1 slider thing, v o c a l s :arrow: d r u m

[Normal]

dude nice

everything else seems fine, still needs more work and pls fix the spread :p

good luck ;3
Yea, i feel if i accept most of your suggestions in Insane diff, the entire structure and balance would be destroyed, and it would become another map. That's not what i wanna see. Sorry about that.

Finally finished. Thanks for your attentive mod.
cheezstik
[Insane]
  1. 00:00:830 (2,3,4) - Spacing between 2 and 3 is larger than spacing between 3 and 4, no playability or reading issues but I don't think you intended this as it doesn't look good.
  2. 00:50:230 (1,2,3,4,5,6,7,8) - 2 and 6 should be same Y axis, 4 and 8 should be same X axis, right now they are very slightly off.
  3. 00:53:430 (1,2,3,4,5,6,7,8) - This pattern is hard to snap and read, and is reminiscent of old school style mapping with its very harsh, steep angles. I'd recommend changing this pattern to something more modern / better.
[Hard]
  1. 01:21:230 (2,3) - Maybe move 3 up and right slightly so it's not touching 2 as much, just to make it look more aesthetically pleasing.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

kunkakunkakunkakunka wrote:

From M4M

Normal

fine
Hard

00:03:830 (5) - NC? (please refer to Insane diff)

00:15:030 (1,1) - stack? It's delicately come off.

00:22:830 (6) - I think that I do not need it here. Because there is 2shot of the snare in 00:22:630 (4,5) - , I feel a sense of incongruity when it place 3note. I remove 00:22:830 (6) - or I recommend that I change into a kick slider the 00:22:830 (6) - . :arrow: lol, there is a kick sound at 00:22:830 (6) - so i would keep this circle. but urr thanks for your hint, i forget to change the hitsound of the last note.
Insane

00:00:830 (2,3,4) - I think this to be placement without consistency. Change it at the same interval; or I recommend stack. :arrow: do you mean distance snap? forget it.

00:10:830 (4,5) - I felt a sense of incongruity in rhythm. I think that it is "Ctrl + G". :arrow: hmm, our sense is opposite, lol....

00:12:730 - Why is note not placed? I felt a sense of incongruity in the rhythm of the stream. I think that it is better to put it. :arrow: uhhh, i need this for the transition of pattern....

00:19:130 - ^ :arrow: ^

00:22:830 (8) - It is the same as hard diff. ↑ :arrow: reply is the same as Hard diff

00:41:830 (5,6) - I like flows of "Ctrl + G" personally. Please ignore it.lol :arrow: nice idea, applied.

00:52:430 - Why is note not placed? This is unnatural. please add ciecle or 00:52:230 (3) - I recommended that I switch to 1/2 slider. :arrow: because there is no vocal here.

01:28:030 (4) - It is the last total. I think that 2 circles are better. How about this? :arrow: even though there is piano sound here, the rhythm of this slider is still very similar to the previous 2 sliders. Therefore i'll keep it.

GL ;)
Arigato kunka san~

cheezstik wrote:

[Insane]
  1. 00:00:830 (2,3,4) - Spacing between 2 and 3 is larger than spacing between 3 and 4, no playability or reading issues but I don't think you intended this as it doesn't look good.
  2. 00:50:230 (1,2,3,4,5,6,7,8) - 2 and 6 should be same Y axis, 4 and 8 should be same X axis, right now they are very slightly off.
  3. 00:53:430 (1,2,3,4,5,6,7,8) - This pattern is hard to snap and read, and is reminiscent of old school style mapping with its very harsh, steep angles. I'd recommend changing this pattern to something more modern / better. :arrow: hmm, yea it looks like some old mapping style... but for me it's quite suitable for this type of rhythm.
[Hard]
  1. 01:21:230 (2,3) - Maybe move 3 up and right slightly so it's not touching 2 as much, just to make it look more aesthetically pleasing. :arrow: i intentionally place this overlap lol....
Thanks for your mod....
DeletedUser_3886246
I came from your M4M queue and so I'm going to mod this~
Remember, I'm just expressing my opinion, so don't be offended when I criticize something, thanks~


General

● I'd change the AR in the Insane to 9, but that's just a preference~

Normal

● 00:24:630 (4,5) - Couldn't you've made these unsymmtric as well as these are - 00:23:830 (3,4)
● 00:28:430 (5) - Moving this to X268 Y192 would make the flow better, 'cuz instead of moving to the right from the previous slider, you can follow the slider to the next circle better.
● 00:46:030 (2,3) - Stack them properly please or move the slider with DS.
● 01:19:830 (5,1) - Making these symmetrical would look much nicer.

● Solid difficulty, good job!

Hard

● 00:07:630 (3,4) - I know this is supossed to be one slider made out of two sliders, but please, this overlap is driving me crazy >.<
● 00:15:630 (2,3,4,5,3) - It's not really visible ingame, but these are overlapping.
● 00:23:830 (3) - Y225 for perfect stack.
● 00:25:430 (3) - Y150 ^
● 00:29:430 (1,3) - These'd look better if the slider (3) is facing downwards or is symmetrical to (1)
● 00:31:030 (1,3) - ^
● 00:32:630 (1) - X185 Y282 for perfect stack.
● 01:06:030 (1,2) - I still don't like these :c
● 01:12:630 (1) - X236 Y101 for perfect stack.
● 01:16:030 (2) - X116 ^
● 01:15:630 (1,3) - Try to have the same distance between these like these - 01:16:030 (2,3)

Insane

● 00:07:030 (1,2) - Improve the blanket please.
● 00:14:230 (4) - X243 Y203 for perfect stack.
● 00:30:230 (3) - X102 Y298 ^
● 00:34:230 (1,2,3,4,5,6) - Could you please explain the pattern to me? I really don't get it~

● I don't really like the Insane, but that's a matter of opinion. I didn't point out things I don't like, 'cuz that would be unnecessary.

Good luck ranking your map! :3
Shohei Ohtani
I dream of memey with the light brown hair.

Insane:
00:02:830 (4,5,6,1,2,3,4,5) - This all plays really jerkily. Having long jumps on relatively isolated notes really has no flow to it, which is no good :(
00:23:630 (2) - Overlapping the heads of notes is never a good idea :(
00:27:030 (3) - ^
00:50:230 (1,2,3,4,5,6,7,8) - so this looks okay but it flows terribly and its hard to pick up at first, since you're developing a completely different pattern idea in the beginning.
01:08:430 (2) - overlaps got me like dam

Normal:
01:00:630 (2) - describe this shape to me. If you can't, change it.

Everything is technically fine tbh. Just sometimes insane's patterns get a little weird. When mapping, you generally don't want things to overlap a lot, because they become had to read. You have a full map space to utilize, make sure you're utilizing it to the fullest potential.
Topic Starter
Adol Christin

G3m4sSt4ffLP wrote:

I came from your M4M queue and so I'm going to mod this~
Remember, I'm just expressing my opinion, so don't be offended when I criticize something, thanks~


General

● I'd change the AR in the Insane to 9, but that's just a preference~

Normal

● 00:24:630 (4,5) - Couldn't you've made these unsymmtric as well as these are - 00:23:830 (3,4)
● 00:28:430 (5) - Moving this to X268 Y192 would make the flow better, 'cuz instead of moving to the right from the previous slider, you can follow the slider to the next circle better.
● 00:46:030 (2,3) - Stack them properly please or move the slider with DS. :arrow: they are already stacked.
● 01:19:830 (5,1) - Making these symmetrical would look much nicer. :arrow: music changed, so maybe not

● Solid difficulty, good job!

Hard

● 00:07:630 (3,4) - I know this is supossed to be one slider made out of two sliders, but please, this overlap is driving me crazy >.< :arrow: ah, i feel this kind of overlap is totally fine to read.
● 00:15:630 (2,3,4,5,3) - It's not really visible ingame, but these are overlapping. :arrow: there are many more visible overlap in this diff and in Insane diff, so you would know my attitude.
● 00:23:830 (3) - Y225 for perfect stack.
● 00:25:430 (3) - Y150 ^
● 00:29:430 (1,3) - These'd look better if the slider (3) is facing downwards or is symmetrical to (1) :arrow: don't you feel a little jump would be nicer?
● 00:31:030 (1,3) - ^ :arrow: ^
● 00:32:630 (1) - X185 Y282 for perfect stack.
● 01:06:030 (1,2) - I still don't like these :c
● 01:12:630 (1) - X236 Y101 for perfect stack.
● 01:16:030 (2) - X116 ^
● 01:15:630 (1,3) - Try to have the same distance between these like these - 01:16:030 (2,3) :arrow: it already is, right? I just rotate the first slider 120 degrees anticlockwise to get the second, and the same degree clockwise to get the 3rd slider.

Insane

● 00:07:030 (1,2) - Improve the blanket please.
● 00:14:230 (4) - X243 Y203 for perfect stack.
● 00:30:230 (3) - X102 Y298 ^
● 00:34:230 (1,2,3,4,5,6) - Could you please explain the pattern to me? I really don't get it~ :arrow: it's just like a back and forth jump.

● I don't really like the Insane, but that's a matter of opinion. I didn't point out things I don't like, 'cuz that would be unnecessary. :arrow: :/

Good luck ranking your map! :3
Thank you. Gimme some time to mod back since i suddenly become very busy. :(

Reditum wrote:

I dream of memey with the light brown hair. :arrow: :P

Insane:
00:02:830 (4,5,6,1,2,3,4,5) - This all plays really jerkily. Having long jumps on relatively isolated notes really has no flow to it, which is no good :( :arrow: lol.... for the first 4 notes you could regard them as a back&forth jump. For the second 3 you could regard them as some single notes. I aim to follow the piano so some random jump would be better than some regular pattern imo.
00:23:630 (2) - Overlapping the heads of notes is never a good idea :( :arrow: right, since lfj mentioned the same thing before and i just took that into consideration at that time....
00:27:030 (3) - ^ :arrow: moved this a bit
00:50:230 (1,2,3,4,5,6,7,8) - so this looks okay but it flows terribly and its hard to pick up at first, since you're developing a completely different pattern idea in the beginning. :arrow: :p i feel the transition from the previous pattern and thsi is fine, and the sense of playing is also fine. Therefore i'll keep this.
01:08:430 (2) - overlaps got me like dam :arrow: moved a bit

Normal:
01:00:630 (2) - describe this shape to me. If you can't, change it. :arrow: ok, someone mentioned this.... i'll change it for safety.

Everything is technically fine tbh. Just sometimes insane's patterns get a little weird. When mapping, you generally don't want things to overlap a lot, because they become had to read. You have a full map space to utilize, make sure you're utilizing it to the fullest potential. :arrow: lol, you'll see my attitude of overlap in my I and H diff. i just regard them as something, really normal and natural, instead of somethign like the last choice or somethign should not appear.
Anyway thank you for your suggestions.
Crystal
m4m

[General]
bg为什么不用4:3?

[Insane]
00:02:830 (4,5,6) - 间距略莫名 建议这两段统一
00:18:630 (2,3,4,5,6) - 48|248? 现在这个离后面有点近
00:29:030 (4) - 36|192 flow顺点 而且不overlap在后面比较好看
00:52:630 (1,2,3) - http://puu.sh/joQVd/94492e4b72.jpg 错开一点 现在的有种违和感 前面空了一拍这里重复就有点感觉怪了
00:53:430 (1,2,3,4,5,6,7,8) - 这个形状不太符合你整个图的风格的感觉 干嘛不歪一点
00:57:430 - 不知道这里干嘛要空拍 既有人声也有鼓
01:28:030 (4) - 改成两个circle 重音

[Hard]
00:29:430 (1,2,3,1,2,3) - 弧度好奇怪 这样的不好吗 http://puu.sh/joR8B/c68f9f294d.jpg
01:28:030 (4) - 同insane

[Normal]
00:04:830 (5,6) - 这样比较连贯? http://puu.sh/joRbN/4f52a63e01.jpg
01:27:030 (1) - 不如删掉这个note 让转盘直接从这里开始?

水摸orz
good luck!
Topic Starter
Adol Christin

Crystal wrote:

m4m

[General]
bg为什么不用4:3? :arrow: 因为原图的关系。。。

[Insane]
00:02:830 (4,5,6) - 间距略莫名 建议这两段统一 :arrow: 完全统一有些困难啊,稍稍修了下
00:18:630 (2,3,4,5,6) - 48|248? 现在这个离后面有点近 :arrow: 改到了一个差不多的位置
00:29:030 (4) - 36|192 flow顺点 而且不overlap在后面比较好看
00:52:630 (1,2,3) - http://puu.sh/joQVd/94492e4b72.jpg 错开一点 现在的有种违和感 前面空了一拍这里重复就有点感觉怪了 :arrow: 我曾经试过错开,发现会毁读图的。。
00:53:430 (1,2,3,4,5,6,7,8) - 这个形状不太符合你整个图的风格的感觉 干嘛不歪一点 :arrow: 上面那个十字其实也挺正的嘛,这个我还真想不出能怎么个歪法能更好看。。。
00:57:430 - 不知道这里干嘛要空拍 既有人声也有鼓 :arrow: 填了 ;)
01:28:030 (4) - 改成两个circle 重音 :arrow: 怎么说呢,虽然多了钢琴,单整体上感觉这里跟前面两个滑条的节奏相似度还是很高。所以还是想保留的好。

[Hard]
00:29:430 (1,2,3,1,2,3) - 弧度好奇怪 这样的不好吗 http://puu.sh/joR8B/c68f9f294d.jpg
01:28:030 (4) - 同insane :arrow: 同insane

[Normal]
00:04:830 (5,6) - 这样比较连贯? http://puu.sh/joRbN/4f52a63e01.jpg :arrow: 感觉还是现在的好一些
01:27:030 (1) - 不如删掉这个note 让转盘直接从这里开始?

水摸orz
good luck!
没回复的都改了。谢谢小星星~
Giralda
Hey~

[Normal]
  1. 00:12:630 (5) - How about using a 1/2 repeat slider here instead to match that violin slur here?
  2. 00:13:430 - Since the rhythm repeats itself three times here, you should continue the same rhythm you had with the previous two occurrences at 00:07:030 and 00:10:230. http://puu.sh/jpTNF/cac11e5b43.jpg
  3. 00:32:630 (1,2) - Minor spacing error here (0.88x)
  4. 00:34:830 (5,6) - Since you stacked in the earlier pattern, you should stack this one since they seem to serve the same purpose too due to the repeating vocals.
  5. 00:39:630 (2) - Spacing error here as well (0.9x)
  6. 01:13:830 (5) - This clap at the slider end doesn't seem to fit that well. Most likely resulted from the triples in the Insane with the triple clap usage, so you should just remove this clap from the slider end instead since it doesn't serve the same purpose here.
[Hard]
  1. Increase AR to 7.3; since Insane's AR is 8.5 and Normal's AR is 5, having the Hard's AR at 7 forces objects to appear earlier than necessary, especially due to a higher object density with triples. Increasing it to 7.3 would provide the better middle ground between those two difficulties.
  2. 01:07:830 (1) - http://puu.sh/jpUox/707bb188c7.jpg Looks a bit too close for comfort, so I guess to avoid any controversy you may want to slightly lower the slider so it doesn't touch the HP bar.
  3. 00:48:630 - This calm section before the kiai is very different from the Insane in terms of object density, mainly due to the fact that this diff has a significantly larger slider-circle ratio (in favor of sliders) while the Insane has none until the end where the guitars re-enter the song. I strongly recommend adding a few circles into the rhythms here to avoid complicated spread problems.
  4. 01:06:630 (2) - This looks like the only instance in the entire map where you do an overlap like this so it looks kind of forced. It plays well, but I'd much rather you stick to consistent patterns that have already been established. Give this placement a try, perhaps: http://puu.sh/jpVg2/1f08500c33.jpg
[Insane]
  1. 01:15:630 (5,1) - I found this spacing really awkward to play due to how close the objects in the previous combo 01:14:230 (1,2,3,4,5) were together. I'd recommend against it and maybe bring it closer to within the same snapping distance, due to the lack of music support for such a spacing change.
  2. 00:18:030 (5,6,1,2,3,4,5,6,7,8,9,10) - I found it strange how you decided to interpret the slurs here much differently than your other difficulties and other parts of the map, since the object placements showed a more curvature movement while the highlighted objects (and subsequent section) showed a more linear/diagonal approach. I'd like to suggest something that could maybe make the best of both worlds, hopefully so give this a try: http://puu.sh/jpVMS/61c854df9a.jpg
  3. 00:43:830 (1) - Truthfully I never expected this slider throughout my first time playing the diff and it caught me off guard especially with the circle under the sliderend as well. Since this echoed vocal is a reflection of 00:42:230, I would suggest reverting back to a proper curve slider just like how every slider in the section is similarly done without a special movement to it. Either that, or using 00:21:230 (1) - would probably be okay too.
    1. If however you decide to not change the slider, unstacking 00:44:430 (2) - would also be a viable solution.
That's about it from me. Good luck!~
Still not tired of this song yet haha
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

Giralda wrote:

Hey~

[Normal]
  1. 00:12:630 (5) - How about using a 1/2 repeat slider here instead to match that violin slur here? :arrow: sure
  2. 00:13:430 - Since the rhythm repeats itself three times here, you should continue the same rhythm you had with the previous two occurrences at 00:07:030 and 00:10:230. http://puu.sh/jpTNF/cac11e5b43.jpg :arrow: i understand what you mean, but i feel the current pattern is also fine since it follows instrument well.
  3. 00:32:630 (1,2) - Minor spacing error here (0.88x) :arrow: what i see is 1.00, lol...
  4. 00:34:830 (5,6) - Since you stacked in the earlier pattern, you should stack this one since they seem to serve the same purpose too due to the repeating vocals. :arrow: i feel the instrument become stronger and stronger here, so i just wanna make my stuff represent this change.
  5. 00:39:630 (2) - Spacing error here as well (0.9x) :arrow: what i see is 1.00 as well. :/
  6. 01:13:830 (5) - This clap at the slider end doesn't seem to fit that well. Most likely resulted from the triples in the Insane with the triple clap usage, so you should just remove this clap from the slider end instead since it doesn't serve the same purpose here. :arrow: oops, sure.
[Hard]
  1. Increase AR to 7.3; since Insane's AR is 8.5 and Normal's AR is 5, having the Hard's AR at 7 forces objects to appear earlier than necessary, especially due to a higher object density with triples. Increasing it to 7.3 would provide the better middle ground between those two difficulties. :arrow: temporary changed to AR7.3. somehow you are right. however, i feel 7.0 is okay and increasing AR might cause spread issue.... maybe i will change back (i'll ask someone that is familiar with this issue)
  2. 01:07:830 (1) - http://puu.sh/jpUox/707bb188c7.jpg Looks a bit too close for comfort, so I guess to avoid any controversy you may want to slightly lower the slider so it doesn't touch the HP bar. :arrow: slightly moved this downwards.
  3. 00:48:630 - This calm section before the kiai is very different from the Insane in terms of object density, mainly due to the fact that this diff has a significantly larger slider-circle ratio (in favor of sliders) while the Insane has none until the end where the guitars re-enter the song. I strongly recommend adding a few circles into the rhythms here to avoid complicated spread problems. :arrow: let me consider that..... tried to reposition some
  4. 01:06:630 (2) - This looks like the only instance in the entire map where you do an overlap like this so it looks kind of forced. It plays well, but I'd much rather you stick to consistent patterns that have already been established. Give this placement a try, perhaps: http://puu.sh/jpVg2/1f08500c33.jpg :arrow: changed into another kind of pattern.
[Insane]
  1. 01:15:630 (5,1) - I found this spacing really awkward to play due to how close the objects in the previous combo 01:14:230 (1,2,3,4,5) were together. I'd recommend against it and maybe bring it closer to within the same snapping distance, due to the lack of music support for such a spacing change. :arrow: slightly move 1 closer to 5.
  2. 00:18:030 (5,6,1,2,3,4,5,6,7,8,9,10) - I found it strange how you decided to interpret the slurs here much differently than your other difficulties and other parts of the map, since the object placements showed a more curvature movement while the highlighted objects (and subsequent section) showed a more linear/diagonal approach. I'd like to suggest something that could maybe make the best of both worlds, hopefully so give this a try: http://puu.sh/jpVMS/61c854df9a.jpgyea this kind of flow is quite different from the previous. but i feel it's totally fine and not weird at all, since music changed.
  3. 00:43:830 (1) - Truthfully I never expected this slider throughout my first time playing the diff and it caught me off guard especially with the circle under the sliderend as well. Since this echoed vocal is a reflection of 00:42:230, I would suggest reverting back to a proper curve slider just like how every slider in the section is similarly done without a special movement to it. Either that, or using 00:21:230 (1) - would probably be okay too. :arrow: no change for the slider shape, but seems like ppl don't like a circle onder this type of slider tail.... changed.
    1. If however you decide to not change the slider, unstacking 00:44:430 (2) - would also be a viable solution.
That's about it from me. Good luck!~
Still not tired of this song yet haha :arrow: :p nice songs rarely make ppl tired.
Thank you Gira for your attentive mod. Really helpful.

Good luck for your BN application.
Lily Bread
[Normal]
最后的转盘真的不太好,建议考虑一下

[Hard]

00:03:230 (3,4,1) - 建议把4移到1上面,然后4NC,1取消NC
00:13:030 (4) - 考虑反向

[Insane]
00:12:230 (2,3,4,5,6,7,8,9,10) - 这一段我确实不喜欢。中间再加个点,连在一起做成长串都比现在要好得多(当然中间空的地方确实没音乐)
00:18:630 (2,3,4,5,6,7,8,9) - ^
00:47:430 (3,4,5) - 00:48:030 (7,8,9) - 单独看没什么问题,不过连在一起,感觉稍稍有点奇怪
01:13:830 (5,6,7,8,1) - 考虑做成带有一点点移动的串
01:17:030 (5,1) - 可以考虑把5放在1上

看到上面有说不喜欢中间那段跳的,我还特地开了NF去打..
当然结果没问题。中间那一长段跳,我觉得完全可以接受,甚至说有点跳得不够大。(我只会打跳图
Topic Starter
Adol Christin
没回的 = 全改了
蓝色 = 全改了或者改了部分
橘黄 = 考虑中,或者只是些个人想法
红色 = 拒绝了

Lily Bread wrote:

[Normal]
最后的转盘真的不太好,建议考虑一下 :arrow: 经你这么一提,感觉转盘对Normal确实有些短了啊。。。(一开始没怎么重视)改掉了

[Hard]

00:03:230 (3,4,1) - 建议把4移到1上面,然后4NC,1取消NC :arrow: NC移动到4感觉可以有,Insane也用上了。至于排列上,最早我就是你说这么放的,有挺多mod说毁读图,说的也没错。。。
00:13:030 (4) - 考虑反向 :arrow: 没有必要啊。。。

[Insane]
00:12:230 (2,3,4,5,6,7,8,9,10) - 这一段我确实不喜欢。中间再加个点,连在一起做成长串都比现在要好得多(当然中间空的地方确实没音乐) :arrow: 怎么你们都不喜欢这个 = = 我觉得衔接的很自然啊。。。因为两段的打法明显的不同,flow上也没有设计的过于刁钻
00:18:630 (2,3,4,5,6,7,8,9) - ^ :arrow: 这个就更了 = =
00:47:430 (3,4,5) - 00:48:030 (7,8,9) - 单独看没什么问题,不过连在一起,感觉稍稍有点奇怪 :arrow: 想了想,好像是有那么些不太对。重排了这一段。
01:13:830 (5,6,7,8,1) - 考虑做成带有一点点移动的串 :arrow: 不好,这样的话flow方向很难处理
01:17:030 (5,1) - 可以考虑把5放在1上 :arrow: 不好。这里尽管是反跳,但大间距后直接叠的话,感觉手感变化大过头了。。。

看到上面有说不喜欢中间那段跳的,我还特地开了NF去打..
当然结果没问题。中间那一长段跳,我觉得完全可以接受,甚至说有点跳得不够大。(我只会打跳图 :arrow: 这个一定会坚持用下去的,因为我偶像说了喜欢这段 :) 你可以试试Fycho(也是我偶像)那个版本 ,在Enjoy的set里,也是全circle的。其实我觉得这段的间距上自己的处理比Fycho更好更自然,真的 = =
谢摸~ 你的银之意志也要加油啊~
jonathanlfj
irc
21:16 jonathanlfj: the quality of the bg is making me cringe
21:17 Adol Christin: in my imagine NewYork is maybe, the only busy city in US
21:17 Adol Christin: 1000x700 xD
21:17 jonathanlfj: no its the jpg artifacts
21:18 jonathanlfj: http://puu.sh/jAKPM.jpg
21:18 Adol Christin: oh...
21:18 jonathanlfj: try this instead
21:18 Adol Christin: kk
21:19 jonathanlfj: grabbed it directly from pixiv so it should be good
21:20 Adol Christin: ah thanks
21:20 Adol Christin: (i didn't find this in pixiv....)
21:20 jonathanlfj: also its got the same bg as the mania ranked version
21:20 jonathanlfj: you sure you want to do that
21:20 jonathanlfj: http://www.pixiv.net/member_illust.php? ... d=51654332
21:21 Adol Christin: mania ranked ver looks different = =
21:22 Adol Christin: in the website
21:22 Adol Christin: xD
21:22 jonathanlfj: lol ok
21:25 jonathanlfj: https://osu.ppy.sh/ss/3530588 ez ss
21:25 jonathanlfj: lets see what i can say about it
21:25 Adol Christin: waaaaaa
21:25 Adol Christin: i didn't even fc it xD
21:26 jonathanlfj: its pretty easy lol
21:26 jonathanlfj: well for me at least
21:26 jonathanlfj: 00:07:030 (1,2) - blanket sir
21:26 Adol Christin: right
21:29 jonathanlfj: 00:40:630 (1) - i would go with 1/2 here since the violin here is pretty dominant
21:29 jonathanlfj: like 00:27:830 (1,2) -
21:30 jonathanlfj: 01:01:430 (1) - finish
21:30 Adol Christin: let me see...
21:30 jonathanlfj: 01:07:030 (3) - curve on this is a little too much
21:30 jonathanlfj: 01:14:230 (1) - finish
21:31 jonathanlfj: 01:27:030 (1) - finish
21:31 Adol Christin: finish added
21:31 Adol Christin: curve fixed
21:31 jonathanlfj: hmm the map is fine its just you lack finishers on impact points
21:32 jonathanlfj: make sure to add it on other diffs as well if you dont have them
21:32 jonathanlfj: im gonna check hard now
21:32 Adol Christin: since the song originally doesn't have much finish soudn
21:32 Adol Christin: i'll add them soon
21:33 jonathanlfj: you can lower the volume of the finishes if you think they are too loud
21:33 jonathanlfj: ok im on hard now
21:33 Adol Christin: no problem, the volume is okay for me
21:34 jonathanlfj: im checking at 100% for hitsounds and the finishes are like KABOOOM
21:35 Adol Christin: lol
21:35 Adol Christin: i'd rahter turn down the music while checking hs
21:35 jonathanlfj: i have the music at like 60%
21:36 Adol Christin: same :)
21:37 Adol Christin: yea sometimes it's quite noisy if mappers are using Normal sample = =
21:37 jonathanlfj: 00:47:030 (1) - clap the end or use drum clap
21:38 Adol Christin: let me try drum clap
21:38 jonathanlfj: 01:28:430 (5) - why not perfectly center this
21:39 Adol Christin: just wanna line it up with 4
21:39 jonathanlfj: 01:13:430 (3,4,5,6,1) - the flow here is a little meh
21:39 jonathanlfj: 01:14:230 (1) - if you had this overlap
21:39 jonathanlfj: 01:12:630 (1) -
21:39 jonathanlfj: that would be much better
21:40 Adol Christin: do you mean overlap 01:14:230 (1) with 01:12:630 (1)?
21:40 jonathanlfj: http://puu.sh/jAM5y.jpg
21:41 jonathanlfj: yeah 01:12:630 (1,1) -
21:41 Adol Christin: ah this, looks nice
21:42 jonathanlfj: 00:15:830 (3,4,5) - do a ccw rotate on this so the angle is more natural
21:43 Adol Christin: kk
21:44 jonathanlfj: ok Normal now
21:44 jonathanlfj: AR5 is too fast for the easiest diff try AR4.5
21:44 jonathanlfj: or 4.2 if you want to be edgy
21:49 jonathanlfj: 00:13:430 (1) - clap end
21:50 jonathanlfj: 00:19:030 (4) - you can do a 1/2 repeat slider here to cover the violins
21:51 jonathanlfj: 00:38:030 - add a circle here since this is an echo of 00:35:830 (1,2,3) -
21:51 Adol Christin: let me consider how to rearrange the pattern
21:51 jonathanlfj: 00:44:430 - same here
21:53 Adol Christin: kk
21:53 jonathanlfj: 01:01:230 - circle here too
21:55 jonathanlfj: yeah that should be all
21:55 jonathanlfj: make sure you add the finishes and then you can update
21:55 Adol Christin: nice
21:56 Adol Christin: for the last one, i just wanna keep it without circle since the transition would be more smooth
21:56 Adol Christin: others are fixed
22:03 Adol Christin: updated
22:04 jonathanlfj: new bg much better
22:04 Adol Christin: :p
all circles are the best
Momochikun
late

[Insane]
00:06:030 (7) - whistle ?
00:18:630 (2,3,4,5,6) - could move them a bit, because they make 9 and 10 looks like a 1/2 pattern
00:48:630 (1) - i'd prefer finish here
01:17:030 (5) - make the jump to (1) instead ? i think that could make more sense
01:19:030 (1) - divide to 1/2 to catch the vocals
01:27:230 (2,3,4) - they look cramped imo
i dont really like how you adjust that all-circle part personally, seems to random for me orz..

[Hard]
00:01:830 (6,1) - really man ? thats too extreme for Hard
00:06:030 (7) - add whistle, also move it farther pls
00:48:630 (1) - same as I
01:07:030 (3) - whistle on start ?

[Normal]
00:06:030 (6) - same as insane
00:42:230 (1,4) - missing whistle
01:01:430 (1) - delete whistle ? it sounds noisy imo
some 1/2 patterns maybe too hard for the easiest diff at the mapset

im not really fine with the spread, better to wait qualifier-BN before checking this mod, gl ~
Topic Starter
Adol Christin

Momochikun wrote:

late

im not really fine with the spread, better to wait qualifier-BN before checking this mod, gl ~
2 kds x)

Thanks for modding. i've already been outside for a while. let me see if i can check this mod before weekend.

i used to worry about spread as well (especially from N to H), until i had a briefly discussion about this with lfj. now i am happy with that NHI spread. How about you?

edit: about the all circle pattern, i can't tell you actually how they work. but the flow and distance are both designed after lots of consideration. repeated rhythm with repeated movement and stable distance, that's my understanding of all circle here. which is quite different from others.
Topic Starter
Adol Christin
last time to reply a mod.

Momochikun wrote:

late

[Insane]
00:06:030 (7) - whistle ? :arrow: yes
00:18:630 (2,3,4,5,6) - could move them a bit, because they make 9 and 10 looks like a 1/2 pattern :arrow: it exactly should be dealt as 1/2 pattern = =
00:48:630 (1) - i'd prefer finish here :arrow: kk
01:17:030 (5) - make the jump to (1) instead ? i think that could make more sense :arrow: keep. anti-jump would be more fun here.
01:19:030 (1) - divide to 1/2 to catch the vocals :arrow: kk
01:27:230 (2,3,4) - they look cramped imo :arrow: lol....
i dont really like how you adjust that all-circle part personally, seems to random for me orz..

[Hard]
00:01:830 (6,1) - really man ? thats too extreme for Hard :arrow: it's just a normal 3/4 rhythm..... really hard to read?
00:06:030 (7) - add whistle, also move it farther pls :arrow: wanna keep stuffs on symmetry
00:48:630 (1) - same as I :arrow: fixed
01:07:030 (3) - whistle on start ? :arrow: yes

[Normal]
00:06:030 (6) - same as insane :arrow: kk
00:42:230 (1,4) - missing whistle :arrow: not really. listen to other parts
01:01:430 (1) - delete whistle ? it sounds noisy imo :arrow: sure
some 1/2 patterns maybe too hard for the easiest diff at the mapset

im not really fine with the spread, better to wait qualifier-BN before checking this mod, gl ~ :arrow: ensured this some days ago

Thanks for modding Mochi san~
meii18
Hello!

[General]
  1. Your BG size have 1000x700 and it would be more preferable if you will have the BG sized to 1366x768 or 1024x768
  2. Seems that soft-sliderslide and soft sliderslide2 are having sound as you can see here and unfortunately it is unacceptable.You have to use an 0-byte file for a sliderslide.Here's one for you
  3. The metadata is alright proof: Charlotte Music Special Site artist proof
[Insane]
  1. 01:15:430(4,5)- Maybe increasing the spacing here a bit? Because the violin gets intesified here and it needs some emphasis also I felt confuse when I arrived at that pattern and I missed 5 just saying :D
  2. 01:17:030(5,1)- The vocal seems to be stronger here at it needs some emphasis but here you used an antijump as I can see which doesn't emphasize the stronger vocal.My suggestion is to give an emphasize for the high pitch of the vocal (saying this to not repeat 'stronger vocal'),increasing the spacing between this slider and the previous slider wouldn't hurt at all
  3. 01:25:030(5,1)- Same as above^
That's must be all! Normal and Hard are looking fine to me
Good Luck!
Topic Starter
Adol Christin
thank you very much, ByBy chan~ i'll try to imply your mod this weekend.
Topic Starter
Adol Christin
i am back now!

ByBy13 wrote:

Hello!

[General]
  1. Your BG size have 1000x700 and it would be more preferable if you will have the BG sized to 1366x768 or 1024x768 :arrow: what i mostly worry about, is that the quality of image would be ruined while extending the width. Actually, this BG is provided by jonathan, and is originally in this size in pixiv. Therefore it's reasonable to keep it, i think.
  2. Seems that soft-sliderslide and soft sliderslide2 are having sound as you can see here and unfortunately it is unacceptable.You have to use an 0-byte file for a sliderslide.Here's one for you :arrow: ahhh, that's quite a significant miss. accepted.
  3. The metadata is alright proof: Charlotte Music Special Site artist proof :arrow: thanks for checking that ^ ^
[Insane]
  1. 01:15:430(4,5)- Maybe increasing the spacing here a bit? Because the violin gets intesified here and it needs some emphasis also I felt confuse when I arrived at that pattern and I missed 5 just saying :D :arrow: yeah, you re not the first one who mentioned this part, so i rearranged the pattern from 1-5. hope that would be better.
  2. 01:17:030(5,1)- The vocal seems to be stronger here at it needs some emphasis but here you used an antijump as I can see which doesn't emphasize the stronger vocal.My suggestion is to give an emphasize for the high pitch of the vocal (saying this to not repeat 'stronger vocal'),increasing the spacing between this slider and the previous slider wouldn't hurt at all :arrow: ok, i rearranged this part in order to extend the distance here.
  3. 01:25:030(5,1)- Same as above^ :arrow: rearranged as above. Besides, i recreate and reposition the last 3 sliders.
That's must be all! Normal and Hard are looking fine to me
Good Luck!
accepted nearly everything. thank you ByBy chan~
Yorita Yoshino
IRC
SPOILER
10:49 -ClariS-: 嘿
10:50 Adol Christin: 哟
10:51 -ClariS-: normal
10:52 Adol Christin: 恩
10:52 -ClariS-: 00:38:230 (6) - 这滑条中间有个音?折返?
10:52 Adol Christin: 恩,可以
10:54 -ClariS-: 01:28:230 - 这里好像也有一个.....我不知道是不是跟轨问题
10:55 Adol Christin: 这个我跟了乐器,放弃了鼓点
10:55 -ClariS-: soga
10:56 Adol Christin: 前面那个我后面想了下,中间的鼓点还是放弃跟了,怕增大赌徒难度
10:56 Adol Christin: 读图难度
10:56 Adol Christin: 换成折返的话有种,挤作一巴饼的感觉
10:57 -ClariS-: 随便你啦,反正normal嘛(
10:58 -ClariS-: 好像没啥了,间距应该也查过的吧
10:58 Adol Christin: 好的
10:58 Adol Christin: 查过了,间距肯定不会出错了
10:58 -ClariS-: hard
10:59 -ClariS-: 00:02:230 (1,2) - 这两个用单点吧,这个音你用的除了这都是单点
11:00 Adol Christin: 可以,改成两个两个叠着,你觉得如何?
11:00 -ClariS-: 00:05:430 - 到00:06:630 - 如果是我的话这里会放个转盘,就是不知道是不是有点难了
11:01 -ClariS-: 挺好的
11:01 Adol Christin: hard难度转盘和下个物件间隔两拍以上,记得有这么个规定吧
11:02 Adol Christin: 不过i难度可以考虑放一个啊,把俩单点删了
11:02 -ClariS-: 2333
11:02 Adol Christin: 感觉可以
11:02 -ClariS-: 00:27:830 (1,2,3) - 这个节奏莫名的有点难受,我也说不上来
11:03 -ClariS-: 00:40:630 (1,2,3) - ^
11:03 -ClariS-: 大概是第一个滑条中间有音
11:04 Adol Christin: 噢,那个之前改过,目的是为了钢琴
11:04 -ClariS-: PRZ
11:04 -ClariS-: ORZ
11:05 -ClariS-: 01:21:230 (2) - 这个放右边?overlap不是很好看
11:05 Adol Christin: 好的可以
11:06 Adol Christin: 我直接把它叠在滑条头了
11:06 -ClariS-: 关于刚才那个节奏问题
11:07 -ClariS-: 说实话我没听到钢琴(
11:07 Adol Christin: 啊,我记错了
11:07 Adol Christin: 看着那里想成另一个地方了
11:07 Adol Christin: 正在改
11:08 -ClariS-: 233
11:09 -ClariS-: 那么i
11:10 -ClariS-: 00:02:230 (1,2,3,4,5) - 这个不是很好看,而且5有点太偏flow好像不是很顺
11:11 Adol Christin: 恩, 这里我也没想到更好的排法来着
11:11 Adol Christin: 5的间距倍增是为了强调中间有空拍,避免初见杀
11:11 Adol Christin: 00:04:430 (3,4) - 这里也是相同的目的
11:12 -ClariS-: 34叠12头上,5组个等边加个NC
11:12 -ClariS-: 你看怎样
11:12 -ClariS-: 去掉头
11:13 Adol Christin: 让我想想
11:14 -ClariS-: 猴,那我先继续
11:14 -ClariS-: 00:25:230 (3) - 这个滑条用来blanket不好看...
11:15 -ClariS-: 00:38:030 (2,3,4,5,6) - 听歌感觉这里应该摆正方形
11:16 Adol Christin: 嗯,blanket我还是想留着
11:16 Adol Christin: 我想象了下,正方形不太好,个人感觉
11:16 -ClariS-: 噗
11:16 Adol Christin: 前面那个接受了
11:17 Adol Christin: 那个跳
11:17 Adol Christin: 已经改掉
11:17 -ClariS-: blanket那个我的意思是说重拉一个,三点那种
11:19 Adol Christin: 那个啊,总感觉拉个三点的flow就不太对
11:20 -ClariS-: 正方形那个我摆了一下别的,QQ发给你
11:20 Adol Christin: 好好
11:20 Adol Christin: 我也得去重新装个puush,前两天换的硬盘
11:20 -ClariS-: puush截图用不好,每次都连不上去
11:21 Adol Christin: = =
11:22 -ClariS-: 你在新人群说句话?我没加你QQ找不到人了(
11:22 Adol Christin: 我直接qq思想你了
11:22 Adol Christin: 私信
11:25 Adol Christin: 恩,看到了
11:25 Adol Christin: 可以,感觉确实比现在的好
11:26 -ClariS-: 00:52:430 - 和00:56:830 - ,你应该是故意空的,但是打起来还是很不爽(*  ̄︿ ̄)
11:27 Adol Christin: 是的,确实是故意空的,改了
11:28 -ClariS-: 00:49:230 (4) - 顺手叠10头上吧
11:29 Adol Christin: 啊,这个真的没法叠上去
11:29 Adol Christin: 图案设计好的= =
11:29 -ClariS-: - -什么图案,这番我没看过不清楚
11:29 Adol Christin: 叠上去的话12345678图案就破坏了,动滑条的话滑条和12又乱了
11:30 Adol Christin: 所以我选择死亡
11:30 -ClariS-: 算了,管他呢(
11:31 -ClariS-: 恩....大概就这样了,我真的不会摸图QAQ
11:31 Adol Christin: 可以了,受益匪浅了
11:32 -ClariS-: ORZ
11:33 -ClariS-: 聊天记录怎么导出
11:33 Adol Christin: ..
11:33 Adol Christin: 坏了我也忘了
11:33 -ClariS-: ...
11:33 Adol Christin: 因为我聊天记录都开的自动保存
11:34 -ClariS-: 0 0
11:35 Adol Christin: 我找找看聊天记录发到你qq去吧
11:35 Adol Christin: 哦对了还有个方法都差点忘了
11:35 -ClariS-: 猴
11:37 Adol Christin: 来群里看看吧
对不起我实在想不起来摸的格式是什么了.....
GL~
Topic Starter
Adol Christin

-ClariS- wrote:

IRC
SPOILER
10:49 -ClariS-: 嘿
10:50 Adol Christin: 哟
10:51 -ClariS-: normal
10:52 Adol Christin: 恩
10:52 -ClariS-: 00:38:230 (6) - 这滑条中间有个音?折返?
10:52 Adol Christin: 恩,可以
10:54 -ClariS-: 01:28:230 - 这里好像也有一个.....我不知道是不是跟轨问题
10:55 Adol Christin: 这个我跟了乐器,放弃了鼓点
10:55 -ClariS-: soga
10:56 Adol Christin: 前面那个我后面想了下,中间的鼓点还是放弃跟了,怕增大赌徒难度
10:56 Adol Christin: 读图难度
10:56 Adol Christin: 换成折返的话有种,挤作一巴饼的感觉
10:57 -ClariS-: 随便你啦,反正normal嘛(
10:58 -ClariS-: 好像没啥了,间距应该也查过的吧
10:58 Adol Christin: 好的
10:58 Adol Christin: 查过了,间距肯定不会出错了
10:58 -ClariS-: hard
10:59 -ClariS-: 00:02:230 (1,2) - 这两个用单点吧,这个音你用的除了这都是单点
11:00 Adol Christin: 可以,改成两个两个叠着,你觉得如何?
11:00 -ClariS-: 00:05:430 - 到00:06:630 - 如果是我的话这里会放个转盘,就是不知道是不是有点难了
11:01 -ClariS-: 挺好的
11:01 Adol Christin: hard难度转盘和下个物件间隔两拍以上,记得有这么个规定吧
11:02 Adol Christin: 不过i难度可以考虑放一个啊,把俩单点删了
11:02 -ClariS-: 2333
11:02 Adol Christin: 感觉可以
11:02 -ClariS-: 00:27:830 (1,2,3) - 这个节奏莫名的有点难受,我也说不上来
11:03 -ClariS-: 00:40:630 (1,2,3) - ^
11:03 -ClariS-: 大概是第一个滑条中间有音
11:04 Adol Christin: 噢,那个之前改过,目的是为了钢琴
11:04 -ClariS-: PRZ
11:04 -ClariS-: ORZ
11:05 -ClariS-: 01:21:230 (2) - 这个放右边?overlap不是很好看
11:05 Adol Christin: 好的可以
11:06 Adol Christin: 我直接把它叠在滑条头了
11:06 -ClariS-: 关于刚才那个节奏问题
11:07 -ClariS-: 说实话我没听到钢琴(
11:07 Adol Christin: 啊,我记错了
11:07 Adol Christin: 看着那里想成另一个地方了
11:07 Adol Christin: 正在改
11:08 -ClariS-: 233
11:09 -ClariS-: 那么i
11:10 -ClariS-: 00:02:230 (1,2,3,4,5) - 这个不是很好看,而且5有点太偏flow好像不是很顺
11:11 Adol Christin: 恩, 这里我也没想到更好的排法来着
11:11 Adol Christin: 5的间距倍增是为了强调中间有空拍,避免初见杀
11:11 Adol Christin: 00:04:430 (3,4) - 这里也是相同的目的
11:12 -ClariS-: 34叠12头上,5组个等边加个NC
11:12 -ClariS-: 你看怎样
11:12 -ClariS-: 去掉头
11:13 Adol Christin: 让我想想
11:14 -ClariS-: 猴,那我先继续
11:14 -ClariS-: 00:25:230 (3) - 这个滑条用来blanket不好看...
11:15 -ClariS-: 00:38:030 (2,3,4,5,6) - 听歌感觉这里应该摆正方形
11:16 Adol Christin: 嗯,blanket我还是想留着
11:16 Adol Christin: 我想象了下,正方形不太好,个人感觉
11:16 -ClariS-: 噗
11:16 Adol Christin: 前面那个接受了
11:17 Adol Christin: 那个跳
11:17 Adol Christin: 已经改掉
11:17 -ClariS-: blanket那个我的意思是说重拉一个,三点那种
11:19 Adol Christin: 那个啊,总感觉拉个三点的flow就不太对
11:20 -ClariS-: 正方形那个我摆了一下别的,QQ发给你
11:20 Adol Christin: 好好
11:20 Adol Christin: 我也得去重新装个puush,前两天换的硬盘
11:20 -ClariS-: puush截图用不好,每次都连不上去
11:21 Adol Christin: = =
11:22 -ClariS-: 你在新人群说句话?我没加你QQ找不到人了(
11:22 Adol Christin: 我直接qq思想你了
11:22 Adol Christin: 私信
11:25 Adol Christin: 恩,看到了
11:25 Adol Christin: 可以,感觉确实比现在的好
11:26 -ClariS-: 00:52:430 - 和00:56:830 - ,你应该是故意空的,但是打起来还是很不爽(*  ̄︿ ̄)
11:27 Adol Christin: 是的,确实是故意空的,改了
11:28 -ClariS-: 00:49:230 (4) - 顺手叠10头上吧
11:29 Adol Christin: 啊,这个真的没法叠上去
11:29 Adol Christin: 图案设计好的= =
11:29 -ClariS-: - -什么图案,这番我没看过不清楚
11:29 Adol Christin: 叠上去的话12345678图案就破坏了,动滑条的话滑条和12又乱了
11:30 Adol Christin: 所以我选择死亡
11:30 -ClariS-: 算了,管他呢(
11:31 -ClariS-: 恩....大概就这样了,我真的不会摸图QAQ
11:31 Adol Christin: 可以了,受益匪浅了
11:32 -ClariS-: ORZ
11:33 -ClariS-: 聊天记录怎么导出
11:33 Adol Christin: ..
11:33 Adol Christin: 坏了我也忘了
11:33 -ClariS-: ...
11:33 Adol Christin: 因为我聊天记录都开的自动保存
11:34 -ClariS-: 0 0
11:35 Adol Christin: 我找找看聊天记录发到你qq去吧
11:35 Adol Christin: 哦对了还有个方法都差点忘了
11:35 -ClariS-: 猴
11:37 Adol Christin: 来群里看看吧
对不起我实在想不起来摸的格式是什么了.....
GL~
谁说摸需要格式的,能帮上忙就是好摸。谢谢一个转盘的建议。
Iceskulls
o old map

[general]
  1. no kiai?
  2. Hitsound file is not 100 ms length:
    soft-sliderslide.wav 50ms
    soft-sliderslide2.wav 50ms

    Ranking Criteria - Audio
    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a [url=up.ppy.sh/files/blank.wav]0-byte .wav file.[/url]
[normal]
  1. 00:05:830 - 00:05:430 - i find that skipping these white tick kinda make the rhythm sound a bit weird here and also it feel a bit awkward to play 00:06:030 (7) - too since it's a bit hard to click since the red tick there just appear so suddenly which may give a problem to the new player here so I would prefer to try to map the white beat here to keep thing nice for new players so try to add 1/1 slider here 00:05:430 - ? or you can make 1/2 slider here 00:05:830 -
  2. 01:07:030 (5,1) - 01:08:630 (2,3) - spacing error
[hard]
  1. 00:01:830 (6,1) - this is a bit hard to play and unexpected for hard diff imo and it even introduce at right at the beginning part which not sound good at all , i think you can lower the spacing here a bit tho to make the playability a bit reasonable for hard diff a bit imo like 00:11:830 (1,2) -
  2. 00:03:830 (2) - nc should be here instead imo i find this is more like a new part of instrument so it would work with nc better than 00:03:630 (1) -
  3. 00:15:830 (3,4,5) - bad manual stack there the notes feel very clustered which make thing here looks very weird , something like this would looks better spacing for manual stack is 0.3x tho
  4. 00:17:030 (2) - imo put this at around x404 y28 would actually make the flow here 00:17:030 (2,3) - a bit better and fit the song more
  5. 00:27:830 (4) - forget to nc ?
  6. 01:10:630 (3,1) - why this is the only one pattern without a jumps when u do it for the others similiar part like 01:09:030 (3,1) - 01:12:230 (3,1) - , would be better if you can add jumps there to make thing a bit more consistent
[insane]
  1. 00:03:830 (2) - aa same as hard
  2. 00:04:830 (4) - nc for spacing change here ? would help with the readability here
  3. 00:04:830 (4,5,6) - i find the structer of the flow here not really good imo the flow from (5) to (6) kinda create a weird akward feeling there with the current angle here so maybe i guess try to move (5) to around x264 y232 to make thing feel better here ?
  4. 00:18:030 (5,6,1) - yea bad manual stack like 00:15:830 (3,4,5) - in hard , i think auto stack would looks a lots better
  5. 00:32:630 (1) - 00:31:630 (3) - tbh slider shape like this looks better imo
  6. 00:38:830 (6,1) - doesn't spacing here a bit too low for 00:39:030 - i find (1) beat sound a bit emphasized there so i think higher spacing would be a better choice for this , try move (1) to around x284 y208 ?
  7. 00:40:230 (4,1) - same case as ^^^
  8. 00:43:830 (1) - i think that red anchor point at the end make the slider shape at the tail there feel a bit weird , i would prefer it to be a bit more circle there so maybe try this ?
  9. 00:48:630 - this section feel like a big spike in difficult and intensity since this section is the only section where you only circles and u use it at the high amount here which will create big diff spike with the others section since the others section u just do the regular slider circle rhythm pattern there so i feel like this diff spike is kinda a major problem for me here I would recommend you to try to tone down the intensity here a bit like try to add more slider here that would help fixing the diff spike problem here
  10. 00:59:830 (1,2,3) - the slider shape looks a bit so random for me which is not good , I would do something like this instead looks a bit more structured and clean
that's all
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

CelsiusLK wrote:

o old map

[general]
  1. no kiai?
  2. Hitsound file is not 100 ms length:
    soft-sliderslide.wav 50ms
    soft-sliderslide2.wav 50ms



    Ranking Criteria - Audio
    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a [url=up.ppy.sh/files/blank.wav]0-byte .wav file.[/url]
    :arrow: Replaced all the wave files above by the official one. kiai would not be added since the chorus is not that high.
[normal]
  1. 00:05:830 - 00:05:430 - i find that skipping these white tick kinda make the rhythm sound a bit weird here and also it feel a bit awkward to play 00:06:030 (7) - too since it's a bit hard to click since the red tick there just appear so suddenly which may give a problem to the new player here so I would prefer to try to map the white beat here to keep thing nice for new players so try to add 1/1 slider here 00:05:430 - ? or you can make 1/2 slider here 00:05:830 - :arrow: Accepted the latter suggestion, and adjusted the direction of 00:04:830 (5) - to make it easier to be identified.
  2. 01:07:030 (5,1) - 01:08:630 (2,3) - spacing error :arrow: :P
[hard]
  1. 00:01:830 (6,1) - this is a bit hard to play and unexpected for hard diff imo and it even introduce at right at the beginning part which not sound good at all , i think you can lower the spacing here a bit tho to make the playability a bit reasonable for hard diff a bit imo like 00:11:830 (1,2) - :arrow: kk
  2. 00:03:830 (2) - nc should be here instead imo i find this is more like a new part of instrument so it would work with nc better than 00:03:630 (1) - :arrow: imo the 1 and 2 has their connection, since i focus more on the piano here, rather than drum. so NC here seems not that good.
  3. 00:15:830 (3,4,5) - bad manual stack there the notes feel very clustered which make thing here looks very weird , something like this would looks better spacing for manual stack is 0.3x tho :arrow: kk
  4. 00:17:030 (2) - imo put this at around x404 y28 would actually make the flow here 00:17:030 (2,3) - a bit better and fit the song more :arrow: okay. i firstly wanna make a symmetry pattern with 00:17:030 (2,3,4) -
  5. 00:27:830 (4) - forget to nc ? :arrow: ur right
  6. 01:10:630 (3,1) - why this is the only one pattern without a jumps when u do it for the others similiar part like 01:09:030 (3,1) - 01:12:230 (3,1) - , would be better if you can add jumps there to make thing a bit more consistent :arrow: ctrl+g 3 to make the space a bit larger
[insane]
  1. 00:03:830 (2) - aa same as hard :arrow: same
  2. 00:04:830 (4) - nc for spacing change here ? would help with the readability here :arrow: ok
  3. 00:04:830 (4,5,6) - i find the structer of the flow here not really good imo the flow from (5) to (6) kinda create a weird akward feeling there with the current angle here so maybe i guess try to move (5) to around x264 y232 to make thing feel better here ? :arrow: make a equilateral triangle here
  4. 00:18:030 (5,6,1) - yea bad manual stack like 00:15:830 (3,4,5) - in hard , i think auto stack would looks a lots better :arrow: for this one, i feel really uncomfortable with the autostack while mapping. Current one looks more tidy for the horizontal flow.
  5. 00:32:630 (1) - 00:31:630 (3) - tbh slider shape like this looks better imo [/color] :arrow: yes
  6. 00:38:830 (6,1) - doesn't spacing here a bit too low for 00:39:030 - i find (1) beat sound a bit emphasized there so i think higher spacing would be a better choice for this , try move (1) to around x284 y208 ? :arrow: nope. i wanna emphasize the downbeat by making an antijump, since the previous part has a high distance. Increasing distance here makes the whole part the same, and then cannot highlight anything.
  7. 00:40:230 (4,1) - same case as ^^^ :arrow: sure. this one should be changed.
  8. 00:43:830 (1) - i think that red anchor point at the end make the slider shape at the tail there feel a bit weird , i would prefer it to be a bit more circle there so maybe try this ? :arrow: cheers. actually i feel a bit doubt with this kind of slider.
  9. 00:48:630 - this section feel like a big spike in difficult and intensity since this section is the only section where you only circles and u use it at the high amount here which will create big diff spike with the others section since the others section u just do the regular slider circle rhythm pattern there so i feel like this diff spike is kinda a major problem for me here I would recommend you to try to tone down the intensity here a bit like try to add more slider here that would help fixing the diff spike problem here
    :arrow: seems like this section is the hugest obstacle of this mapset.... yeah you might be right. the other parts are too regular while this section will shock the players. let me consider how to deal with this, maybe i'll remap the other parts.... mapping this section with this pattern is the main purpose and moltivation for me to map this song last year and still persist in it now. while there must be so many good mappers (including you) mapping this.
  10. 00:59:830 (1,2,3) - the slider shape looks a bit so random for me which is not good , I would do something like this instead looks a bit more structured and clean :arrow: okay
that's all
Thank you Celsius, really helpful for me.
Xinely
from queue sorry for late. oh shit this is even graveyard map ayy rip

General :
- all hitsound mod from normal belong to other diffs

Normal :
- AR 4 please.. 4,3 is too fast for newbie
- i think CS should be 3 here. 3,5 is so small for newbie for sure. consider this diff is easiest diff
- 00:00:630 - 00:07:030 - 00:23:030 - finish for cymbal
- 00:10:230 - miss whistle? the music is strong and vocal is strong too (that even stronger than 00:11:830 - )
- 00:17:430 (2) - nazi. 428,240 for blanket
- 00:30:030 (2) - spacing error (1,12x)
- 00:33:230 (2) - spacing error (0,88x)
- 00:34:830 (5) - should be removed.. keep on mind easiest diff should not have complex rhythm
- 00:36:430 (2) - tiny spacing error 1,08x
- 00:39:630 (2) - spacing error 0,9x
- 00:55:830 (3) - i think 68,44 works nicely for a circular flow
- 00:59:030 (3) - 412,44 for same reason with above
- 01:28:030 (3) - 68,196 for same reason with above too
- 00:59:830 (1) - remove nc for consistency
- ok design is acceptable for me but imo this diff is a bit hard for easiest diff.. too many 1/2 usage as easiest diff here qwq

Hard :
- 00:05:030 (5) - 360,248 for circular flow qwq
- 00:06:030 (7) - 80,248. you need to make this a bit further to make the readability fine
- 00:07:630 (3,4) - dafuq the overlap.. its ugly </3
- 00:09:730 (4) - 00:16:130 (4) - overmap
- 00:20:630 (2,3,4,1) - better to not make overlap each other. keep remember about newbie who have problem on reading D:
- 00:44:630 (3) - harsh flow to jump actually qwq

well i stop here.. idk how to explain but spread is questionable for me.. i think you can make an easy diff. make your normal diff harder.. make your hard diff harder a bit and then spread will be nice qwq

good luck ~
Topic Starter
Adol Christin

Xinely wrote:

from queue sorry for late. oh shit this is even graveyard map ayy rip :arrow: imb not keeping this pending.... Actually i really, really don't wanna give up this set since I have paid so much time and focus on it.
Here is my reply:

General : Applied the HS change into all diffs.

Normal :
- AR issue: An Easy diff has been added. Also, I've seem some Normal diff as the lowest with AR=5, BPM<140. Jonathan suggested AR=4.2-4.5, so I'll keep 4.3.
- CS issue: Now it's not the lowest
- 00:34:830 (5) - should be removed.. keep on mind easiest diff should not have complex rhythm :arrow: So I added a new diff here. I feel removing this circle would make the rhythm structure inconsistent.
- 00:55:830 (3) - i think 68,44 works nicely for a circular flow
- 00:59:030 (3) - 412,44 for same reason with above
- 01:28:030 (3) - 68,196 for same reason with above too :arrow: For these three sections, I feel the current flow is better for play. yours have a bigger angle, which would make it harder for mouse players.
- ok design is acceptable for me but imo this diff is a bit hard for easiest diff.. too many 1/2 usage as easiest diff here qwq :arrow: firstly I think the highest diff is not hard so 3-diff set is totally fine. as you think the Normal is a bit hard, I'll add an Easy here.

Hard :
- 00:05:030 (5) - 360,248 for circular flow qwq :arrow: that would ruin my symmetry pattern.
- 00:09:730 (4) - 00:16:130 (4) - overmap :arrow: on purpose

well i stop here.. idk how to explain but spread is questionable for me.. i think you can make an easy diff. make your normal diff harder.. make your hard diff harder a bit and then spread will be nice qwq :arrow: i feel the Normal diff is hard enough since in your mod you make many suggestions to nerf it QAQ..... then i feel it's time to add an Easy here. Hope this would attract you again.



all the other suggestions that are not mentioned here have been fixed. Thank you Nely~
neonat
General

Generally the use of whistles seem to be really random. Listening in on Easy, sometimes it's used on consecutive 1/1 beats, then on 1st and 4th beat, and then 2nd and 4th beat, and then again at other places 1st and 3rd beat. They don't really showcase any particular part in the music, which takes away its purpose.

Easy

00:15:030 (3) - possible to use a different shape? One where all of the slider side of the body can be seen
00:39:030 (1) - the red node with that current angle makes the end very knobbly, directing the end further from the rest of the slider body would make it nicer:
00:45:430 (1) - ^
01:15:830 (3) - the 2 curves on either side of the red node could be more similar

Normal

I'd say either stack all, or don't stack any of the 1/2 beats. Also unstacking would give more space for the objects. The spacing and stacing keep happening, like 00:23:630 (2,3) - 00:33:230 (2,3) - and then they are spaced like 00:34:830 (5,6) - 00:42:830 (2,3)

Hard

00:03:830 (2) - shouldn't the NC be here?
01:13:830 (4,5,6) - have the bigger spacing between 01:14:030 (6,1) and not between 01:13:430 (3,4) - bigger impact is at the new phrase at 01:14:230 (1)

Insane

00:19:030 (6,7) - it's the same spacing as 00:19:430 (9,10) which is 1/4 apart, whle the former is 1/2, pleasae give more indication of differences, rather than keeping them identical

00:48:630 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - this whole thing just makes thed spread questionable, as Xinely said. I don't think the progression from Hard is helped by this section in Insane
Topic Starter
Adol Christin
Thank you very much Neo since you finally come to see my map. All the issues that are not mentioned below has been fixed as you told.

neonat wrote:

General

Generally the use of whistles seem to be really random. Listening in on Easy, sometimes it's used on consecutive 1/1 beats, then on 1st and 4th beat, and then 2nd and 4th beat, and then again at other places 1st and 3rd beat. They don't really showcase any particular part in the music, which takes away its purpose.
:arrow: redo all the whistles.

Easy
00:15:030 (3) - possible to use a different shape? One where all of the slider side of the body can be seen

:arrow: actually i didn't change the shape for a flow i want, but the shape has been adjusted to show as much slider side body as possible to increase the readability.

Normal

I'd say either stack all, or don't stack any of the 1/2 beats. Also unstacking would give more space for the objects. The spacing and stacing keep happening, like 00:23:630 (2,3) - 00:33:230 (2,3) - and then they are spaced like 00:34:830 (5,6) - 00:42:830 (2,3)
:arrow: Fixed some of them on my own accord. I feel a circle stacked on 1/2 reverse slider would be more hit-friendly than that are not stacked. However, In most case the unstacked one would be more readable.

Hard

all fixed

Insane

00:19:030 (6,7) - it's the same spacing as 00:19:430 (9,10) which is 1/4 apart, whle the former is 1/2, pleasae give more indication of differences, rather than keeping them identical
:arrow: actually, while playing, 9 and 10 are regarded as 1/2 rhythm, which is nearly the same as the former one. Therefore I keep this distance for consistency and readability.

00:48:630 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - this whole thing just makes thed spread questionable, as Xinely said. I don't think the progression from Hard is helped by this section in Insane
:arrow: ok. i feel it's nearly impossible to rank with this part. So I choose deathremap this part and leave the old version in map's profile.
And again, thank you very much to take a look at my map, which is not for a doujin song. :D
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