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Keisuke Ito, Yasuhiro Kawagoe - Yotteoide! Shukubamachi!

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DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:05:288 (1) - Fix blanket
  2. 00:10:431 (1) - Is this like the new thing? (I've seen it twice recently, and it's cool as fuck)
  3. 00:16:431 (4,1) - If you zoom in, you can see there's a slight problem. The lines aren't perfectly matched on top each other
    SPOILER
    [img]puu.sh/idd6G/45198b295e.PNG[/img]
  4. 00:19:860 (3) - Blanket?
  5. 00:29:717 (2) - Fix blanket slightly
  6. 00:31:288 (2,3,4,5,6,7,8,9,10,11) - I think this part could use some more creativity (maybe some sliders or different spacings)
  7. 00:37:860 (1) - Same issue as 00:16:431 (4,1) -
  8. 00:41:288 (1) - Ctrl+G?
  9. 00:43:860 (4) - I think you should move this so it doesn't look like a blanket suggestion
  10. 01:38:288 (4) - Lol, first kick slider 1.5 minutes in :3
  11. 01:48:146 (2) - Maybe Ctrl+J so the curve contrasts more from 01:47:288 (3) -
Hard
  1. 00:00:146 (1) - Fix blanket slightly
  2. 00:04:860 (5) - Move the second anchor slightly more towards the start so it improves the curve with less of a bump near the red anchor
  3. 00:19:860 (4) - ^
  4. 00:40:431 (4) - Fix blanket slightly
  5. 00:56:288 (4) - I think you can improve this S curve
  6. 01:26:288 (3,4) - How come these aren't the same sliders?
Normal
  1. AR - 4.5 (unless what you have in mind is just reducing the AR 1.25 for every difficulty)
  2. 00:20:717 (1) - The start curve of this slider could be improved (look on the right side on sliderstart)
  3. 00:22:431 (1) - Improve blanket

The hitsounding is perfect. I can only imagine how long it must've taken. Great job, good luck ^_^

pokemon :D

Edit: stars :D
Topic Starter
CrystilonZ

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:05:288 (1) - Fix blanket ok
  2. 00:10:431 (1) - Is this like the new thing? (I've seen it twice recently, and it's cool as fuck) proudly present ! :)
  3. 00:16:431 (4,1) - If you zoom in, you can see there's a slight problem. The lines aren't perfectly matched on top each other omg, your eyes are so sharp
    SPOILER
    [img]puu.sh/idd6G/45198b295e.PNG[/img]
  4. 00:19:860 (3) - Blanket? this one is fine
  5. 00:29:717 (2) - Fix blanket slightly k
  6. 00:31:288 (2,3,4,5,6,7,8,9,10,11) - I think this part could use some more creativity (maybe some sliders or different spacings) it's a big pattern, check 00:28:288 (4) - and afterwards
  7. 00:37:860 (1) - Same issue as 00:16:431 (4,1) - fixed
  8. 00:41:288 (1) - Ctrl+G? that's a large jump afterwards
  9. 00:43:860 (4) - I think you should move this so it doesn't look like a blanket suggestion this one is pretty fine
  10. 01:38:288 (4) - Lol, first kick slider 1.5 minutes in :3 lol
  11. 01:48:146 (2) - Maybe Ctrl+J so the curve contrasts more from 01:47:288 (3) - agreed, nice
Hard
  1. 00:00:146 (1) - Fix blanket slightly it's fine
  2. 00:04:860 (5) - Move the second anchor slightly more towards the start so it improves the curve with less of a bump near the red anchor nice catch !
  3. 00:19:860 (4) - ^
  4. 00:40:431 (4) - Fix blanket slightly fixed
  5. 00:56:288 (4) - I think you can improve this S curve it's pretty fine, anyways, fixed a bit
  6. 01:26:288 (3,4) - How come these aren't the same sliders? it's the same lol
Normal
  1. AR - 4.5 (unless what you have in mind is just reducing the AR 1.25 for every difficulty)
  2. 00:20:717 (1) - The start curve of this slider could be improved (look on the right side on sliderstart) nice
  3. 00:22:431 (1) - Improve blanket it's quite perfectly blanket

The hitsounding is perfect. I can only imagine how long it must've taken. Great job, good luck ^_^ thanks !

pokemon :D XD

Edit: stars :D
Thanks for modding ! :)
Your modding skill have improved so much, good luck and happy mapping :D
lol wtf 5 stars, thanks !
Bara-


M4M was for a map which gives 3-4 minutes, so I'll mod Hard and Insane (mostly because I don't know how to mod Normal due to the 1/3 (I'm not sure about the usage of 1/3 there)

[Hard]
00:10:431 (1) - Move to 296:157, these aren't properly stacked
00:14:717 (3,1) - Try to make these blanket as well, make (3) a little less curvy to fix this
00:17:288 (1) - Move to 259:113 to fix the stack
00:20:717 (1) - 24:271 for the stack
00:33:574 (4) - Why not make this follow the rhythm? I see a lot of 1/3 when unneeded, but when the music is 1/3, you don't use it. Make it a 2/3 slider with a circle or just 2 circles
00:37:860 (1) - 33:306 for stack
00:43:288 (1,2,3,4) - The blanket can be improved a little, make the curve on the slider a little less curvy (move the grey node a little to the right)
00:44:717 (1) - Oh, also move this to 257:176 (unless the slider gets changed due to ^^) (etc. Look for all such stacks, and move them so they have 0.00 distance. I won't list them again as it's quite much)
00:52:431 (3,3,4) - I don't think this is a good idea, considering the reverse Arrow shortly overlaps with these notes
01:55:717 (3,4) - Distance seems very high compared to the previous notes considering it has the same length (1/3), move them closer or space the rest as well

[Insane]
00:16:431 (4,1) - It seems as if these aren't lined up perfectly, but I'm not entirely sure
00:18:146 (3,4) - Low distance between them feels a little awkward due to high spacing --> low spacing
00:20:717 (1) - Move to 254:232 to fix the stack
00:37:860 (1) - 309:306 for the stack
00:51:574 (1) - This slider makes little sense, Usually, red nodeds are for guitar strings, and grey noded for calm. I see this is calm, so grey nodes feel better to me
00:55:003 (2) - ^^
01:17:288 (1) - ^^
01:43:860 (3) - Try to make this slider a little more eautiful, it looks a little sloppy
01:48:146 (2,3) - Improve the blanket. Ctrl G (2) to see what I mean
01:55:288 (1,2,3,4) - I'm no fan of this. The fact that (1,2) are stacked and (2,3,4,5) are spaced while they are all 1/3 is bad. Either stacl them all of space them

Good map!
Yeah, it was a nazi mod, but what else can I do to a good map?
Good luck!
Topic Starter
CrystilonZ

baraatje123 wrote:



M4M was for a map which gives 3-4 minutes, so I'll mod Hard and Insane (mostly because I don't know how to mod Normal due to the 1/3 (I'm not sure about the usage of 1/3 there)

[Hard]
00:10:431 (1) - Move to 296:157, these aren't properly stacked fixed
00:14:717 (3,1) - Try to make these blanket as well, make (3) a little less curvy to fix this it's fine
00:17:288 (1) - Move to 259:113 to fix the stack fixed
00:20:717 (1) - 24:271 for the stack
00:33:574 (4) - Why not make this follow the rhythm? I see a lot of 1/3 when unneeded, but when the music is 1/3, you don't use it. Make it a 2/3 slider with a circle or just 2 circles In this case, I'm following that high-pitch sound
00:37:860 (1) - 33:306 for stack fixed
00:43:288 (1,2,3,4) - The blanket can be improved a little, make the curve on the slider a little less curvy (move the grey node a little to the right) fixed
00:44:717 (1) - Oh, also move this to 257:176 (unless the slider gets changed due to ^^) (etc. Look for all such stacks, and move them so they have 0.00 distance. I won't list them again as it's quite much)
00:52:431 (3,3,4) - I don't think this is a good idea, considering the reverse Arrow shortly overlaps with these notes It's pretty fine, I think.
01:55:717 (3,4) - Distance seems very high compared to the previous notes considering it has the same length (1/3), move them closer or space the rest as well hmm, I think it's fine. Will consider if more mods talk about this.

[Insane]
00:16:431 (4,1) - It seems as if these aren't lined up perfectly, but I'm not entirely sure It's fine, probably
00:18:146 (3,4) - Low distance between them feels a little awkward due to high spacing --> low spacing lol completely agreed
00:20:717 (1) - Move to 254:232 to fix the stack fixed
00:37:860 (1) - 309:306 for the stack fixed
00:51:574 (1) - This slider makes little sense, Usually, red nodeds are for guitar strings, and grey noded for calm. I see this is calm, so grey nodes feel better to me hmm, that's not the rule, isn't it? I think it's fine as it fits
00:55:003 (2) - ^^
01:17:288 (1) - ^^
01:43:860 (3) - Try to make this slider a little more eautiful, it looks a little sloppy fixed, better or worse
01:48:146 (2,3) - Improve the blanket. Ctrl G (2) to see what I mean oki-doki
01:55:288 (1,2,3,4) - I'm no fan of this. The fact that (1,2) are stacked and (2,3,4,5) are spaced while they are all 1/3 is bad. Either stacl them all of space them I think they're fine.

Good map!
Yeah, it was a nazi mod, but what else can I do to a good map?
Good luck!
Thanks !! :)
Come[Back]Home
Hey there!~

Normal

00:34:860 (2,3) Move the sliderstail of (3) too 204/36 for a better flow with (2)
00:59:717 (4) I think moving this one too 188/172 would be better. Youll have a perfect square with 00:58:431 (1,2,3,4)
01:34:003 (3) ctrl+g for a better flow, you have do fix the ds afterwards though
01:52:717 (1,1) Recoverytime is too short

Hard

Wow, really cool Hard~ :3
On thing though 01:55:431 (1,2,3,4,5,1) The change of ds might be a bit too confusing since youve never changed it before

Insane

00:01:860 (1,2) This Blank can be improved
00:09:574 (4,1) I dont think this overlap is okay since you can abrely see the slider itself (1)
00:34:431 (3,4) Those are a bit too high, nearly touching the hp bar. Lower them a bit
00:37:003 (3,1) Stack is not perfect

Really awesome Mapset. Cool sliderpatterns in Insane, you did a really great job on this!
Take my star!
Topic Starter
CrystilonZ

Come[Back]Home wrote:

Hey there!~

Normal

00:34:860 (2,3) Move the sliderstail of (3) too 204/36 for a better flow with (2) k fixed
00:59:717 (4) I think moving this one too 188/172 would be better. Youll have a perfect square with 00:58:431 (1,2,3,4) weird overlap
01:34:003 (3) ctrl+g for a better flow, you have do fix the ds afterwards though I think the original one is pretty fine
01:52:717 (1,1) Recoverytime is too short moved a bit furthur

Hard

Wow, really cool Hard~ :3
On thing though 01:55:431 (1,2,3,4,5,1) The change of ds might be a bit too confusing since youve never changed it before lol, thay make a really nice finish. will consider if more mods suggest this

Insane

00:01:860 (1,2) This Blank can be improved fixed, better or worse lol
00:09:574 (4,1) I dont think this overlap is okay since you can abrely see the slider itself (1) taken into consideration
00:34:431 (3,4) Those are a bit too high, nearly touching the hp bar. Lower them a bit The hp bar stops to the right of them. I think it's fine
00:37:003 (3,1) Stack is not perfect okay~

Really awesome Mapset. Cool sliderpatterns in Insane, you did a really great job on this! thanks!
Take my star! :)
Thanks for modding :)
Guy
Hi! from your queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.
[Insane]
  1. 01:55:860 (5,6,7) - It looks a bit random that sliders. so Try to add slider curve. It would be a good design.
[Hard]
  1. 00:37:003 (3,1) - You can make more perfectly blanket. Currently slider has a bit ugly shape.
  2. 00:38:288 (2) - Try to use copy slider of 00:37:860 (1) - and Ctrl+J. It Would become better flow imo.
  3. 00:46:431 (1) - Almost same above, What do you think about add a curve in this slider? That slider flow makes sense i guess.
[Normal]
  1. 00:04:003 (2) - Looks not bad this slider, but I suggest that slider end follow the 00:04:431 (3) - this slider head for beginner player. more readable better than current imo.
  2. 00:43:431 (4) - It would be fit better the calm curve as same as 00:42:146 (3) - this slider. Current slider shape is a bit sharp.
  3. 00:52:431 (3,4) - please put slider in parallel.
  4. 01:22:860 (2) - Same suggestion in 00:04:003 (2) - here.
  5. 01:50:574 (1) - There is nothing music/SV changed in particular, so Doesn't need to add NC in here.
  6. 01:52:860 (1,1) - after spinner a recovery time isn't enough for beginner player. You should be snapped slider end to before white tick or consider changing in another way.
nice map, Good luck!
Topic Starter
CrystilonZ

Guy wrote:

Hi! from your queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.
[Insane]
  1. 01:55:860 (5,6,7) - It looks a bit random that sliders. so Try to add slider curve. It would be a good design. nice
[Hard]
  1. 00:37:003 (3,1) - You can make more perfectly blanket. Currently slider has a bit ugly shape. fixed
  2. 00:38:288 (2) - Try to use copy slider of 00:37:860 (1) - and Ctrl+J. It Would become better flow imo. nice
  3. 00:46:431 (1) - Almost same above, What do you think about add a curve in this slider? That slider flow makes sense i guess. fixed
[Normal]
  1. 00:04:003 (2) - Looks not bad this slider, but I suggest that slider end follow the 00:04:431 (3) - this slider head for beginner player. more readable better than current imo. If another mod suggests this, I will change it
  2. 00:43:431 (4) - It would be fit better the calm curve as same as 00:42:146 (3) - this slider. Current slider shape is a bit sharp. guess you're right
  3. 00:52:431 (3,4) - please put slider in parallel. done
  4. 01:22:860 (2) - Same suggestion in 00:04:003 (2) - here.
  5. 01:50:574 (1) - There is nothing music/SV changed in particular, so Doesn't need to add NC in here. [/color]
  6. 01:52:860 (1,1) - after spinner a recovery time isn't enough for beginner player. You should be snapped slider end to before white tick or consider changing in another way. [/color]
nice map, Good luck!
Thanks for modding ! :)
Taeyang
  • Normal
  1. AR=4.5
  2. remove unused greenline
  3. 00:02:146 - 00:07:288 - 00:08:574 - 00:09:003 - 00:10:717 - 00:12:431 - 00:15:860 - 00:17:574 - 00:19:288 - 00:21:860 - 00:22:288 -
    00:23:574 - 00:25:288 - 00:25:717 - 00:26:146 - 00:29:146 - 00:31:288 - 00:32:574 - 00:33:003 - 00:34:717 - 00:36:431 - 00:38:146 -
    00:39:431 - 00:39:860 - 00:46:288 - 00:49:288 - so many..... like this remove unused greenline
  4. 00:06:146 (1,2) - change NC
  5. 00:13:003 (1,2) - ^
  6. 00:22:431 (1) - remove NC
  7. 00:25:860 (1) - remove NC
  8. 00:27:146 (1,2) - NC change
  9. 00:29:288 (1) - remove NC
  10. 00:33:574 (1,2) - NC change
  11. 00:40:431 (1,2) - ^
  12. 00:43:860 (5,1) - try blanket
  13. 00:58:431 (1,2,3,4) - flow like this?
  14. 01:31:003 (1) - remove NC
  15. 01:34:860 (1) - ^
  16. 01:38:288 (1) - ^
  17. 01:39:146 (2,1) - blanket
  18. 01:41:288 (1) - remove NC
  19. 01:45:574 (5,3) - stack
  20. 01:50:574 (1,1) - remove NC
  21. 01:52:860 (1,1) - unrankable 01:55:431 (1) - remove this circle

  • Hard
  1. remove unused greenline
  2. 00:22:860 (3,4,5) - try like this (00:21:574 (3,1,2) - and recheck blanket
  3. 00:36:574 (1,3) - blanket
  4. 00:56:288 (4) - you can be better
  5. 01:55:431 (1,2,3) - make reverse slide
  6. 01:56:717 (1) - remove NC

  • Insane
  1. 00:07:003 (1) - ctrl+g
  2. 00:14:717 (4,5,1) - blanket you can be better
  3. 00:17:288 (1) - just use curveslide
  4. 00:19:431 (2,3) - blaneket
  5. 00:38:288 (2) - x330 y202
  6. 00:59:288 (1,2,3,1,2,3) - use reverse slide jump stream hard
  7. 01:12:574 (4,6) - blanket
  8. 01:32:574 (1,5) - ^
  9. 01:50:574 (1,2) - just half stack
  10. 01:51:431 (1,2) - ^
  11. 01:55:288 (1,2,3,4,5,6,7) - rhythm
Topic Starter
CrystilonZ

Taeyang wrote:

  • Normal
  1. AR=4.5
  2. remove unused greenline
  3. 00:02:146 - 00:07:288 - 00:08:574 - 00:09:003 - 00:10:717 - 00:12:431 - 00:15:860 - 00:17:574 - 00:19:288 - 00:21:860 - 00:22:288 -
    00:23:574 - 00:25:288 - 00:25:717 - 00:26:146 - 00:29:146 - 00:31:288 - 00:32:574 - 00:33:003 - 00:34:717 - 00:36:431 - 00:38:146 -
    00:39:431 - 00:39:860 - 00:46:288 - 00:49:288 - so many..... like this remove unused greenline I guess it's fine; that's not the rules. I don't remove them because it will be hard for editing if I remove them.
  4. 00:06:146 (1,2) - change NC nope, it's my preference XD
  5. 00:13:003 (1,2) - ^
  6. 00:22:431 (1) - remove NC lots of overlapping going on here. NCing for further readability won't hurt, I guess
  7. 00:25:860 (1) - remove NC
  8. 00:27:146 (1,2) - NC change
  9. 00:29:288 (1) - remove NC
  10. 00:33:574 (1,2) - NC change
  11. 00:40:431 (1,2) - ^
  12. 00:43:860 (5,1) - try blanket it's already done
  13. 00:58:431 (1,2,3,4) - flow like this? check 00:57:574 (5,6,1,2,3,4) -
  14. 01:31:003 (1) - remove NC
  15. 01:34:860 (1) - ^
  16. 01:38:288 (1) - ^
  17. 01:39:146 (2,1) - blanket slightly fixed
  18. 01:41:288 (1) - remove NC
  19. 01:45:574 (5,3) - stack oki doki~
  20. 01:50:574 (1,1) - remove NC
  21. 01:52:860 (1,1) - unrankable 01:55:431 (1) - remove this circle I think two-beat recovery time is rather enough

  • Hard
  1. remove unused greenline
  2. 00:22:860 (3,4,5) - try like this (00:21:574 (3,1,2) - and recheck blanket I love this kind of flow XD
  3. 00:36:574 (1,3) - blanket it's fine if you view the stacking
  4. 00:56:288 (4) - you can be better done
  5. 01:55:431 (1,2,3) - make reverse slide guess that's too hard ._.
  6. 01:56:717 (1) - remove NC for readability

  • Insane
  1. 00:07:003 (1) - ctrl+g nice
  2. 00:14:717 (4,5,1) - blanket you can be better fixed slightly
  3. 00:17:288 (1) - just use curveslide nope, it's a pattern
  4. 00:19:431 (2,3) - blaneket another pattern
  5. 00:38:288 (2) - x330 y202 why?
  6. 00:59:288 (1,2,3,1,2,3) - use reverse slide jump stream hard this is fine for insane
  7. 01:12:574 (4,6) - blanket it's fine
  8. 01:32:574 (1,5) - ^ fixed
  9. 01:50:574 (1,2) - just half stack no, I love them
  10. 01:51:431 (1,2) - ^
  11. 01:55:288 (1,2,3,4,5,6,7) - rhythm uhh, I think they're fine in insane
Thanks for modding ! :)
Sieg
cool beatmap
such a pity that there is no easy in the set :(
Topic Starter
CrystilonZ

Sieg wrote:

cool beatmap
such a pity that there is no easy in the set :(
I really have no idea how to put an easy in this :o
There's some heavy beats on 1/3 bar :?
Anyways, I think normal is pretty easy and playable for beginners :)

thanks for checking ! :D
Lumael
  • Insane

    00:43:860 (4) - Fix blanket

I was thinking of making a M4M request at your queue, but this is just what I could find to say ^^

~don't give kudosu
Topic Starter
CrystilonZ

LucaSA4 wrote:

  • Insane

    00:43:860 (4) - Fix blanket It's fine to me XD

I was thinking of making a M4M request at your queue, but this is just what I could find to say ^^

~don't give kudosu If that's what you want
Thanks ! :)
-rage
howdy. here's a mini mod.

Before i start, i want to commend you on all the inherited points, really nice job

Normal:

00:28:431 (3) - i'd say you should move this slider a little bit to the right, it's a tad too far to the left in my opinion. (example, see how 00:17:717 (2,3) - flows better like this when it's not too overlappy)
01:23:288 (3) - same as the point above, but move this one slightly to the right.
01:52:431 - the spinner should start here, because 1: it's slightly too short and 2: the spinner on Hard diff is longer and it makes more sense like that.

Hard:
00:03:003 (3,4) - i feel like these notes should be more symetrical to the (2) (i'd say move them to x:116 y:72, around there.)

Insane:
00:59:717 (1,2,3) - move those to the right a little? i think it will flow a little better.
this diff is fun to play with DT uwu

Overall, this is a really nice map and song. but i noticed that there is no Kiai mode in all the diffs and i personally feel like there should be some.
Good luck with your beatmap!!
Topic Starter
CrystilonZ

klonoa wrote:

howdy. here's a mini mod.

Before i start, i want to commend you on all the inherited points, really nice job

Normal:

00:28:431 (3) - i'd say you should move this slider a little bit to the right, it's a tad too far to the left in my opinion. (example, see how 00:17:717 (2,3) - flows better like this when it's not too overlappy) maybe you're right
01:23:288 (3) - same as the point above, but move this one slightly to the right. idk, I think this one is fine
01:52:431 - the spinner should start here, because 1: it's slightly too short and 2: the spinner on Hard diff is longer and it makes more sense like that. That will make the recoverly time too low. However, extends a bit

Hard:
00:03:003 (3,4) - i feel like these notes should be more symetrical to the (2) (i'd say move them to x:116 y:72, around there.) I want the DS between 00:02:288 (1,2,3,4,1) - stable. Besides, I think what I've done is fine.

Insane:
00:59:717 (1,2,3) - move those to the right a little? i think it will flow a little better. lol didn't notice that
this diff is fun to play with DT uwu thanks !

Overall, this is a really nice map and song. but i noticed that there is no Kiai mode in all the diffs and i personally feel like there should be some.
Good luck with your beatmap!! Thanks !
Thanks for modding :) :)
Inversal
From your queue (Mini Mod)

Normal

SPOILER
00:11:288 (3,4) - Fix blanket
00:22:003 (3,1) - Fix blanket
01:19:003 (1,3) - Fix blanket

Hard

SPOILER
01:15:574 (1,3) - Blanket?

I can't find anything to mod in this map. Such a high quality mapset. :D

Insane

SPOILER
01:22:431 (1,2) - Fix blanket
01:41:717 (3) - You can make this elbow smoother

Comments and suggestions

SPOILER
Insane

01:08:718 (1,2,3,1) - This part make me confused on my first play on this map.
01:24:003 (1,2,3,4,5,6) - Fix blanket?

จะให้หรือไม่ให้คุโด้ก็ได้นะ อิอิ Rank this please. Eat my star.
Topic Starter
CrystilonZ

bestza55567 wrote:

From your queue (Mini Mod)

Normal

SPOILER
00:11:288 (3,4) - Fix blanket
00:22:003 (3,1) - Fix blanket
01:19:003 (1,3) - Fix blanket

Hard

SPOILER
01:15:574 (1,3) - Blanket?

I can't find anything to mod in this map. Such a high quality mapset. :D

Insane

SPOILER
01:22:431 (1,2) - Fix blanket
01:41:717 (3) - You can make this elbow smoother

Comments and suggestions

SPOILER
Insane

01:08:718 (1,2,3,1) - This part make me confused on my first play on this map. idk, I think it's quite fine and well-fitted
01:24:003 (1,2,3,4,5,6) - Fix blanket? It's fine for me

จะให้หรือไม่ให้คุโด้ก็ได้นะ อิอิ เอาไปเบย Rank this please. Eat my star. :) :)
No reply = fixed

Thanks for modding !! :)
Kyle Y
#modding queue

Sorry for late mod.

[Insane]
00:00:146 (1) - flowing to (2) is bad
00:04:431 (4,5) - this flowing can be improved, maybe this

00:08:717 (1,2) - flowing also
00:59:573 (3,1) - flowing
01:01:860 (1,2,3) - fake.. don;t do that....seperate 1,2 and 3
01:02:574 (1) - 2 circle
01:03:003 - 01:03:288 - suddently empty is weird here
01:03:431 (2,1) - this is 1/3, and 01:03:574 (1,2) - is 2/3? why....
01:08:718 (1,2,3,1,2,1,2,3,1) - same
01:50:574 (1) - 01:51:431 (1) - what's this...
01:55:288 (1,2) - seperate it

[NM]
it is good in general, but just minor one
00:42:146 (3) - better blanket
01:22:431 (1) - this slider a little weird and flowing is poor to (2)
01:55:003 - I think stop here is better for all diff
Topic Starter
CrystilonZ

Kyle Y wrote:

#modding queue

Sorry for late mod.

[Insane]
00:00:146 (1) - flowing to (2) is bad
00:04:431 (4,5) - this flowing can be improved, maybe this

00:08:717 (1,2) - flowing also
00:59:573 (3,1) - flowing I think flowing there is quite fine.
01:01:860 (1,2,3) - fake.. don;t do that....seperate 1,2 and 3 idk, I prefer these XD they fit with the song's emotion and rhythm
01:02:574 (1) - 2 circle nop
01:03:003 - 01:03:288 - suddently empty is weird here According to the song
01:03:431 (2,1) - this is 1/3, and 01:03:574 (1,2) - is 2/3? why.... ^ Edit : It fits the song pretty well. Those 2/3s are some kind of 'echoes' imo, so I think it's the best to put there
01:08:718 (1,2,3,1,2,1,2,3,1) - same ^
01:50:574 (1) - 01:51:431 (1) - what's this... that's not hard to percieve
01:55:288 (1,2) - seperate it (1) sound is quite, idk, identical to 2 but more faint.

[NM]
it is good in general, but just minor one
00:42:146 (3) - better blanket kay
01:22:431 (1) - this slider a little weird and flowing is poor to (2) It flows just fine
01:55:003 - I think stop here is better for all diff why
Thanks for modding :)
-Sh1n1-
Don't kill me please D: Star to use this post xD
Crimmi
Thank you swimming in the #modreqsea.

I'll get a little nazi on this mod, but regardless you can ignore them as you wish.

General(Metadata/Timing, etc.)



  1. Clear~

Normal



  1. 01:26:288 (3) - Suggestion as it keeps the note after it from being hidden, this is the easiest diff you have in your mapset after all.
  2. 01:50:574 (2) - Remove new combo, it really didn't feel that it needed one imo.
  3. 01:52:003 (2) - Maybe delete this and add a note since you can make the spinner at the end a bit longer and it fits too since the spinner could fit at 01:52:288.

Hard



  1. 00:22:860 (3) - Maybe move the slider tail to x:284|y:252.
  2. 01:06:574 (5) - Why is this note slightly more hidden than the others I have seen?
  3. 01:13:431 (4) - ^

Insane



  1. 00:07:717 (3) - Maybe stack this on (4)?
  2. 01:55:288 (1,2,3,4,5,6,7,8,9) - This pattern feels a bit weird, but meh, it's just me.

GL.
Topic Starter
CrystilonZ

Crimmi wrote:

Thank you swimming in the #modreqsea.

I'll get a little nazi on this mod, but regardless you can ignore them as you wish.

General(Metadata/Timing, etc.)



  1. Clear~

Normal



  1. 01:26:288 (3) - Suggestion as it keeps the note after it from being hidden, this is the easiest diff you have in your mapset after all. I think it's pretty fine
  2. 01:50:574 (2) - Remove new combo, it really didn't feel that it needed one imo. mentioned in previous mods
  3. 01:52:003 (2) - Maybe delete this and add a note since you can make the spinner at the end a bit longer and it fits too since the spinner could fit at 01:52:288. will consider

Hard



  1. 00:22:860 (3) - Maybe move the slider tail to x:284|y:252. wat
  2. 01:06:574 (5) - Why is this note slightly more hidden than the others I have seen? it's 1/3
  3. 01:13:431 (4) - ^

Insane



  1. 00:07:717 (3) - Maybe stack this on (4)? will consider
  2. 01:55:288 (1,2,3,4,5,6,7,8,9) - This pattern feels a bit weird, but meh, it's just me.

GL.
Thanks for modding !! :)
Kuki


[Normal]
00:43:860 (5,1,2) - You could make a triangle or blanket here, current placing seems random.
00:46:431 (4) - Move to X=158 Y=34 to make this triangle look a little nicer.

[Hard]
00:09:431 (2) - Snap to grid, hitcircle is not stacked properly (just click and drag slightly and it should click in to place).
01:06:574 (5,6,7,8) - Even out spacing here and make a diamond.

[Insane]
00:12:860 (3,4) - Copy the pattern from 00:07:717 (3,4) - it plays nicer this way and builds structure.
00:33:574 (1,2,3) - Even out spacing here.
01:14:288 (4) - Move to X=204 Y=188 to fix the square here.
Topic Starter
CrystilonZ

Kuki wrote:



[Normal]
00:43:860 (5,1,2) - You could make a triangle or blanket here, current placing seems random. idk, I think it's fine
00:46:431 (4) - Move to X=158 Y=34 to make this triangle look a little nicer. nope

[Hard]
00:09:431 (2) - Snap to grid, hitcircle is not stacked properly (just click and drag slightly and it should click in to place). nah, they will be spread out by the game anyway
01:06:574 (5,6,7,8) - Even out spacing here and make a diamond. This one is good enough

[Insane]
00:12:860 (3,4) - Copy the pattern from 00:07:717 (3,4) - it plays nicer this way and builds structure. It will cause overlapping
00:33:574 (1,2,3) - Even out spacing here. it's fine
01:14:288 (4) - Move to X=204 Y=188 to fix the square here. fixed
Thanks ! :)
Peachtrees
  • M4M from Q c:

    Normal
  1. 00:03:146 (6) - should be soft additions only I think
  2. 00:08:717 (4) - ^
  3. 00:09:146 (5) - should have normal sampleset I think
  4. 00:16:431 (5,1) - (slight) inconsistency in spacing between these two, might want to fix this
  5. 00:27:146 (1,2) - ^ though this one is a little more significant
  6. 00:56:717 (4,5) - ^
  7. 01:17:717 (5) - de-curve this a litte, for cosmetic purposes?
  8. 01:52:003 (2) - would be very nice if this could be split up into two circles, having both sounds on the tail and the head clickable would be very nice. Not too complex/hard to hit either I think

    nothing to say aside from a bunch of minor suggestions/fixes that you might not even have to bother with, very neat

    Hard
  9. 00:11:288 (3) - missing whistle on the head
  10. 00:27:146 (1) - make this a 1/2 and then add a circle on the downbeat? more intuitive to follow and goes along with the song more accurately
  11. 00:54:574 (5) - ^
  12. 01:44:717 (2,3,4) - https://osu.ppy.sh/ss/3566987 this rythm would be more fitting imo
  13. 01:49:003 (4) - sounds better with just soft additions

    Insane
  14. 00:01:574 (6) - this lands on nothing?
  15. 00:05:003 (7) - ^
  16. 00:36:574 (2,3) - the angle between these makes kinda unconfortable to play :c
  17. 00:40:431 (3,4) - ^ same with these, angle here is too sharp I think, it doesn't create the oval/roundish flow oyu were trying to achieve
  18. 00:59:717 (1,2,3) - https://osu.ppy.sh/ss/3567065 would be nicer I think, makes the transition between the two streams more intense but also alot less clunky
  19. 01:08:718 (1,2,3,1) - spacing here is really confusing imo, nothing here would indicate that 3-1 is 1/1 instead of 1/1, could see this catch people off guard
  20. 01:56:717 (8) - 186/119 for better flow?

    set already looks rather polished, not much to say (and the stuff that I did point out was alot of optional stuff at times)

    Good Luck!
Topic Starter
CrystilonZ

Peachtrees wrote:

  • M4M from Q c:

    Normal
  1. 00:03:146 (6) - should be soft additions only I think I think hitsounds are pretty ok to me
  2. 00:08:717 (4) - ^
  3. 00:09:146 (5) - should have normal sampleset I think
  4. 00:16:431 (5,1) - (slight) inconsistency in spacing between these two, might want to fix this nah. that little different won't be noticed by players anyway
  5. 00:27:146 (1,2) - ^ though this one is a little more significant
  6. 00:56:717 (4,5) - ^
  7. 01:17:717 (5) - de-curve this a litte, for cosmetic purposes? done
  8. 01:52:003 (2) - would be very nice if this could be split up into two circles, having both sounds on the tail and the head clickable would be very nice. Not too complex/hard to hit either I think I would like to, but this is the easiest diff in the set; I will change this if another mod suggests this

    nothing to say aside from a bunch of minor suggestions/fixes that you might not even have to bother with, very neat

    Hard
  9. 00:11:288 (3) - missing whistle on the head nice catch !
  10. 00:27:146 (1) - make this a 1/22/3? and then add a circle on the downbeat? more intuitive to follow and goes along with the song more accurately ok
  11. 00:54:574 (5) - ^ nope, this one fits just fine
  12. 01:44:717 (2,3,4) - https://osu.ppy.sh/ss/3566987 this rythm would be more fitting imo It's nice, but I will save it for insane. I don't want to overwhelm players with 3 1/3 parade of sliders ;)
  13. 01:49:003 (4) - sounds better with just soft additions The beat is quite strong; I think

    Insane
  14. 00:01:574 (6) - this lands on nothing? nope, there is a faint sound there. Besides, it fits
  15. 00:05:003 (7) - ^
  16. 00:36:574 (2,3) - the angle between these makes kinda unconfortable to play :c
  17. 00:40:431 (3,4) - ^ same with these, angle here is too sharp I think, it doesn't create the oval/roundish flow oyu were trying to achieve nope, I want to put in some kind of forth and back pattern.
  18. 00:59:717 (1,2,3) - https://osu.ppy.sh/ss/3567065 would be nicer I think, makes the transition between the two streams more intense but also alot less clunky I think the pattern that you suggested is a bit too hard for relaxing set; however, I will reconsider this
  19. 01:08:718 (1,2,3,1) - spacing here is really confusing imo, nothing here would indicate that 3-1 is 1/1 instead of 1/1, could see this catch people off guard I know and admit the fact that this part is, indeed, very tricky, but I think insane players can handle this. Furthermore, it fits the song very well and I like that XD
  20. 01:56:717 (8) - 186/119 for better flow? It's a pattern. You might have noticed that spacing between 01:55:860 (5,8) - 01:56:146 (6,8) and - 01:56:431 (7,8) - are equal XD

    set already looks rather polished, not much to say (and the stuff that I did point out was alot of optional stuff at times)

    Good Luck!
Thank you so much :)

F*ck I'm a total suck finding a BN

BN senpai notice me plsss :(
Kirin
M4M from queue I suppose

[General]
In the tags maybe "Come on into Post Town" instead of "Come on in to Post Town" is more correct (maybe, i'm not that good in english tho)

[Normal]
00:11:288 (3) - maybe move it up? example (not sure about this, may ruin some of the patterns up ahead)
00:37:003 (5) - maybe rotate it by 3° clockwise
00:40:431 (1) - move it up like this example
00:46:860 (5,6) - i don't like very much how this was done but i think it's personal tastes (???)
00:58:431 (1,2,3,4) - nope. i would do something like this maybe for more goodlooking example

[Hard]
nothing wrong imo :>

[Insane]
00:07:003 (1) - this slider could be done better imo, maybe move the anchorpoint left a little
00:07:717 (3) - stack with the slider maybe?
01:01:860 (1,2,3) - when testplaying, this pattern confused me, maybe replace with a slider with 1 reverse? (it's up to you)
01:03:574 (1,2,3) - same (and all the others like that)
01:55:288 (1,2) - why the stack ;_;

i think it's all :3

gl!
Topic Starter
CrystilonZ

Kirin wrote:

M4M from queue I suppose

[General]
In the tags maybe "Come on into Post Town" instead of "Come on in to Post Town" is more correct (maybe, i'm not that good in english tho) It's the song's name in english

[Normal]
00:11:288 (3) - maybe move it up? example (not sure about this, may ruin some of the patterns up ahead) I don't prefer that kind of straight flow
00:37:003 (5) - maybe rotate it by 3° clockwise why? the blanket is off
00:40:431 (1) - move it up like this example
00:46:860 (5,6) - i don't like very much how this was done but i think it's personal tastes (???) whyy :(
00:58:431 (1,2,3,4) - nope. i would do something like this maybe for more goodlooking example 00:57:574 (5,6,1,2,3,4) -

[Hard]
nothing wrong imo :>

[Insane]
00:07:003 (1) - this slider could be done better imo, maybe move the anchorpoint left a little blanket will be off
00:07:717 (3) - stack with the slider maybe? nope, personal preferrence
01:01:860 (1,2,3) - when testplaying, this pattern confused me, maybe replace with a slider with 1 reverse? (it's up to you) It fits the song perfectly
01:03:574 (1,2,3) - same (and all the others like that)
01:55:288 (1,2) - why the stack ;_; because 01:55:288 (1) - is offbeat

i think it's all :3

gl!
Thanks for modding ! :)
lit120
i'll mod insane diff, since i'm lazy to mod other diffs D:

[General]
  1. literally, you used too much timing point and made it as a "forest" XD
[Insane]
  1. 00:20:717 (1) - not a proper stack with (3) tail
  2. 00:35:717 (7,1) - fix this blanket just a little
  3. 00:37:860 (1) - not a proper stack with (3) again lel
  4. 00:43:717 (3,4) - improve this blanket
  5. 00:48:574 (2,3) - improve this blanket a bit
  6. 00:49:431 (4,1) - ^
  7. 01:29:288 (2,3) - woops. just A LITTLE BIT more to fix the blanket :p
  8. 01:46:431 (1,2) - blanket needs to improve
  9. 01:49:860 (1) - it's pretty rare that you used finish here, while the others don't have finish on it. so remove it, or add more finish on some notes
GL!
Topic Starter
CrystilonZ

-Hakurei- wrote:

i'll mod insane diff, since i'm lazy to mod other diffs D:

[General]
  1. literally, you used too much timing point and made it as a "forest" XD :)
[Insane]
  1. 00:20:717 (1) - not a proper stack with (3) tail
  2. 00:35:717 (7,1) - fix this blanket just a little
  3. 00:37:860 (1) - not a proper stack with (3) again lel
  4. 00:43:717 (3,4) - improve this blanket
  5. 00:48:574 (2,3) - improve this blanket a bit
  6. 00:49:431 (4,1) - ^ this one is ok
  7. 01:29:288 (2,3) - woops. just A LITTLE BIT more to fix the blanket :p ^
  8. 01:46:431 (1,2) - blanket needs to improve
  9. 01:49:860 (1) - it's pretty rare that you used finish here, while the others don't have finish on it. so remove it, or add more finish on some notes
GL!
No reply = fixed
Thanks !
MondoKuma
Hey! From my queue!


OVERALL


No Kiai time? I know this map doesn't really have a point that pops out but Kiai time makes songs more fun and enjoyable


NORMAL


00:04:003 (2,3) - Nice overlap but It could use some cleaning to look better Move the last point on the slider left a bit


00:07:431 (2,3) - Move two's final point up a bit


00:10:860 (2) - Make this slider curvy to follow the pattern the other sliders have


00:53:717 (4,5) - Either make 4 curvy or put 5 below 4




01:24:574 (5,6) - Same as above but put 6 above 5 instead of below


I also believe you should mod the end and put a spinner once the music fades out


HARD


Check Aimod and fix what it points out. You don't want aimod mistakes in easy maps


00:17:288 (1) - Fix stack? Doesn't seem like it's necessary here


00:20:717 (1) - Same here


00:52:431 (3,3,4) - Make these stack?


Same final comment as easy
Topic Starter
CrystilonZ
Sorry with very late reply
Was busy with exams and tests

MondoKuma wrote:

Hey! From my queue!


OVERALL


No Kiai time? I know this map doesn't really have a point that pops out but Kiai time makes songs more fun and enjoyable I don't think it fits


NORMAL


00:04:003 (2,3) - Nice overlap but It could use some cleaning to look better Move the last point on the slider left a bit I think it flows better this way


00:07:431 (2,3) - Move two's final point up a bit nah


00:10:860 (2) - Make this slider curvy to follow the pattern the other sliders have It's done in order to fit in parallel pattern


00:53:717 (4,5) - Either make 4 curvy or put 5 below 4 ^




01:24:574 (5,6) - Same as above but put 6 above 5 instead of below It's kind of a mirror pattern


I also believe you should mod the end and put a spinner once the music fades out nah, it doesn't fit


HARD


Check Aimod and fix what it points out. You don't want aimod mistakes in easy maps nah, it's fine


00:17:288 (1) - Fix stack? Doesn't seem like it's necessary here


00:20:717 (1) - Same here


00:52:431 (3,3,4) - Make these stack?

Tried to fix the stacks but I don't see what's wrong there

Same final comment as easy
Thanks !
ReneePrower
I'm sad; this map is graved so I can't kudos it ;w; Any chance you'll consider bringing it back to life?
Topic Starter
CrystilonZ

RenardPrower wrote:

I'm sad; this map is graved so I can't kudos it ;w; Any chance you'll consider bringing it back to life?
This map is a bit obsolete imo. idk if this will uphold to today's standard.
ReneePrower

CrystilonZ wrote:

This map is a bit obsolete imo. idk if this will uphold to today's standard.
Fair enough. But with that being said, my question stands. Would you consider bringing it back and perhaps touching it up some to better reflect the current standard? I think it's a shame to let your efforts on a perfectly good map like this go to waste.
Topic Starter
CrystilonZ

RenardPrower wrote:

Fair enough. But with that being said, my question stands. Would you consider bringing it back and perhaps touching it up some to better reflect the current standard? I think it's a shame to let your efforts on a perfectly good map like this go to waste.
idk. To make this map pass my current standard i need to remap all diffs xd.
So it's unlikely i guess.
sorry
ReneePrower

CrystilonZ wrote:

idk. To make this map pass my current standard i need to remap all diffs xd.
So it's unlikely i guess.
sorry
Eh, no worries. It was worth asking. ^^
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