forum

DragonForce - Defenders

posted
Total Posts
148
Topic Starter
Spaghetti
This beatmap was submitted using in-game submission on Wednesday, September 30, 2015 at 8:53:32 PM

Artist: DragonForce
Title: Defenders
Tags: dragon force maximum overload insane stream deathstream speedmetal power speed metal powermetal yuii- matt heafy
BPM: 190
Filesize: 9060kb
Play Time: 05:42
Difficulties Available:
  1. Legend (6.17 stars, 2207 notes)
Download: DragonForce - Defenders
Information: Scores/Beatmap Listing
---------------

Best beatmap 2015 #5!? Thank you all so much, holy shit.

Follow me on twitter for mapping updates and other stuff!


We'll keep holding on,
in times of changes.
Standing strong against the wind,
until the end of time.


Big thanks to Yuii- for hitsounding!

Legend - by Spaghetti



KwaN Sheep must be on every DF map.


Thank you
Jenny for inspiration.
Yuii- for hitsounding. I love you so much.
Fyre for all the testplays.
Mazzerin, Goldenwolf, Death, and MrSergio for timing help.

Play Raiden's Tatsujin here!



Mazzerin
Satan
2015-06-16 02:27 Mazzerin: it is DragonForce
2015-06-16 02:27 Spaghetti: iikikikikikiikikk someone told me
2015-06-16 02:27 Spaghetti: im lazy
2015-06-16 02:29 Spaghetti: thanks anyways
2015-06-16 02:29 Mazzerin: chorus streams end/start on blue tick ?
2015-06-16 02:29 Spaghetti: you reminded me lol
2015-06-16 02:29 Spaghetti: I havent even reached the chorus yet lol
2015-06-16 02:30 Spaghetti: and combo wise yes
2015-06-16 02:30 Spaghetti: and spacing wiser
2015-06-16 02:30 Spaghetti: wise
2015-06-16 02:30 Mazzerin: 01:07:186 (1) - i considered this chorus
2015-06-16 02:31 Mazzerin: 01:15:870 (1) - why is this nc
2015-06-16 02:31 Spaghetti: are we doing a mod lol
2015-06-16 02:31 Spaghetti: alright
2015-06-16 02:31 Mazzerin: 01:23:607 (1,2) - this ends on blue tick and others start on blue ticks
2015-06-16 02:31 Spaghetti: I guess for consistency with the other combos
2015-06-16 02:31 Mazzerin: i dont know i just look at it
2015-06-16 02:32 Mazzerin: that makes all strong notes unclickable
2015-06-16 02:32 Mazzerin: all of those skip the strong beats
2015-06-16 02:33 Mazzerin: i dont know if you know but one of that 1/4 jump part is harder than the whole map combined without the other one
2015-06-16 02:33 Spaghetti: LOL
2015-06-16 02:34 Spaghetti: which one
2015-06-16 02:34 Mazzerin: either one of the two
2015-06-16 02:34 Mazzerin: 01:05:923 (1) - 01:22:344 (1) -
2015-06-16 02:34 Spaghetti: what should I do?
2015-06-16 02:34 Mazzerin: the 2nd one has 1/4 jumps even though that part in the music repeats for the Xth time and it didnt before
2015-06-16 02:34 Mazzerin: so it isnt necessary for sure
2015-06-16 02:34 Spaghetti: Ima take out the first one
2015-06-16 02:35 Mazzerin: well im just saying its really crazy and the rest of the map isnt compared to that
2015-06-16 02:35 Mazzerin: just wondering whats gonna happen in solo for example
2015-06-16 02:35 Mazzerin: 1/4 jumps like in cirno math class
2015-06-16 02:35 Mazzerin: Xd
2015-06-16 02:35 Mazzerin: oh that smiley is ugly sorry
2015-06-16 02:36 Spaghetti: solo isnt gonna be some jenny shit
2015-06-16 02:36 Mazzerin: what do you mean
2015-06-16 02:36 Spaghetti: solo is most likely not gonna have many jumpstreams since the solo is so slurred
2015-06-16 02:37 Spaghetti: and by jenny i mean huge spaces and a ton of jumpstreams
2015-06-16 02:37 Mazzerin: 04:09:081 seems good for that
2015-06-16 02:37 Mazzerin: and 04:05:291 every measure with slight jumps
2015-06-16 02:38 Spaghetti: maybe, but not like
2015-06-16 02:38 Spaghetti: every 4 notes
2015-06-16 02:38 Spaghetti: well actually nvm
2015-06-16 02:38 Spaghetti: lol
2015-06-16 02:38 Spaghetti: idk what's gonna happen
2015-06-16 02:38 Spaghetti: all i know
2015-06-16 02:38 Mazzerin: yea that 1st part is good every 4 notes
2015-06-16 02:38 Mazzerin: its just that theres 1 strong part there
2015-06-16 02:38 Mazzerin: and 9 notes
2015-06-16 02:38 Spaghetti: ima keep it in _control_
moya
the dream.
Topic Starter
Spaghetti
accidental post





planes are neat
GoldenWolf
gay timing for a gay singer, I'm kinda lazy to list all the red lines n stuff so here have a diff with only the redlines, copy/paste your map on it or sth idk hf
Aka
what
tell me its a joke
those points are so off LOL

i doubt it needs more than 1 (297 offset) or 3 (02:57:139 - 95bpm from here perhaps or not, idk) timing points lol
get charles or idk
Topic Starter
Spaghetti

Aka wrote:

what
tell me its a joke
those points are so off LOL

i doubt it needs more than 1 (297 offset) or 3 (02:57:139 - 95bpm from here perhaps or not, idk) timing points lol
get charles or idk
im just using 1 timing point rn cuz the others were death.

Time it if you want but idk
moya

im bad
1319
hello i am ready to me me again
ddfgit
ok my body is ready
so, my star :3
Topic Starter
Spaghetti
Can someone who has experience hitsounding PM me in-game (if not online, shoot me a forum PM) because I'm going to massacre this map if I try to hitsound any further.




EDIT: Yuii- is my lord and savior
Topic Starter
Spaghetti
RE-DL THE MAP IF YOU'VE HAD IT BEFORE THIS POST.

NEW MP3
HappyRocket88
—————————————————————————————————————————————————————



Hi from my queue! I'm not good at modding extras so I'll do my best.

Legend

  1. 00:18:276 (2) You can stack at this slider 00:17:960 (1) 's tail to make a bit neater. o3o
  2. 00:22:697 (4) ^ 00:22:065 (2) 's tail.
  3. 00:20:249 (1,2,3,4,5,6,7,8,9,10,11) I don't know... you can to emphasize this part by the 11 combo? Otherwise you could add NC here to keep the NC'ing consistency 00:20:960 (6)
  4. 00:27:907 (7,1) - You can place them here x=241=89 to keep a better diagonal flow with the previous object 00:27:749 (6).
  5. 01:51:670 (1,2,3,4,5,6,7) This can look more like a star pattern?
  6. 02:35:644 (1) You can put it close to the 02:35:328 (6) to reduce the gap between these three objects.
  7. 02:59:723 (1) Isn't this slider's end so offscreen?

Sorry, I'm a bad modder. ;__;
Yuii-
Get the hitsounding mod here.

You'll also notice that I added some green lines, that's because of the volume, didn't change ONE thing apart from that.

We also did a short IRC mod but... osu! crashed!
Topic Starter
Spaghetti
HappyRocket88

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi from my queue! I'm not good at modding extras so I'll do my best.

Legend

  1. 00:18:276 (2) You can stack at this slider 00:17:960 (1) 's tail to make a bit neater. o3o Fixed
  2. 00:22:697 (4) ^ 00:22:065 (2) 's tail. Kinda wrecks the flow, and doesn't help indicate the 3/4. Sorry.
  3. 00:20:249 (1,2,3,4,5,6,7,8,9,10,11) I don't know... you can to emphasize this part by the 11 combo? Otherwise you could add NC here to keep the NC'ing consistency 00:20:960 (6) Fixed
  4. 00:27:907 (7,1) - You can place them here x=241=89 to keep a better diagonal flow with the previous object 00:27:749 (6). Fixed
  5. 01:51:670 (1,2,3,4,5,6,7) This can look more like a star pattern? I wasn't looking for a start pattern and I like how this plays, sorry.
  6. 02:35:644 (1) You can put it close to the 02:35:328 (6) to reduce the gap between these three objects. Fixed
  7. 02:59:723 (1) Isn't this slider's end so offscreen? Nice suggestion, fiixed

Sorry, I'm a bad modder. ;__; I disagree.
Thanks!
Stjpa
Not a great modder, but I'm trying.

First, your normal-hitwhistle is terrible. Try this one. There may be better ones, but this one sounds WAY better.

00:20:960 (1,2) - This is not a blanket, if you wanted to do one.

02:41:012 (2,3) - ^

02:41:486 (4,5) - I guess you didn't want to make blankets. But maybe you should change them to blankets.

03:09:433 (2) - Weird

Not helpful at all, don't give me a kudosu for this. lol Maybe I'll find more after playing.
Topic Starter
Spaghetti
XiiD

XiiD wrote:

Not a great modder, but I'm trying.

First, your normal-hitwhistle is terrible. Try this one. There may be better ones, but this one sounds WAY better. I love it, thanks!

00:20:960 (1,2) - This is not a blanket, if you wanted to do one. Wasn't my intention.

02:41:012 (2,3) - ^ Fixed

02:41:486 (4,5) - I guess you didn't want to make blankets. But maybe you should change them to blankets. Fixed

03:09:433 (2) - Weird Oh shit LOL, fixed. That wasn't intentional

Not helpful at all, don't give me a kudosu for this. lol Maybe I'll find more after playing. Gave you some because that whistle hitsound is great.
Thanks.
Yuii-
Normal hitsounds are good :(
K i R a
Hi! Mod 4 Mod :D

[Legend]
From ranking criteria: "Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends." Dont use 3 yellow colors consecutively.

I know its a pain to change it when you have lots of timing lines but... better offset: 292, also, it is the perfect offset.

  • 00:05:328 (1) - This may disqualify your map in the future if you dont show the slow down before it starts, this is unrankeable :/
    00:17:960 (1) - There is a triplet there, you should map the red tick too.
    00:33:749 (4,5) - Try to not make antinatural jumps like this one, usually, if you want to do it and feel it natural and confortable to play, you should make it flowing forward the slider or in a good angle not in the opposite way.
    00:47:012 (5) - NC here instead of here 00:47:328 (1) -
    00:49:618 (2) - ^ -> 00:49:381 (1) -
    01:01:223 (2) - Better blanket
    01:22:381 (7) - Seems like you forgot the reverse arrow? Its a triplet again.
    01:29:960 (1,2,3,4) - Make it flow, as i told you, unnatural jumps like this should be done with streams.
    01:48:907 (1,2,3,4) - This is 1/4
    01:54:907 (5) - Reverse arrow or put a circle to complete the triplet
    02:03:118 (2,3,4,5) - Blanket and stack?
    02:13:223 (5) - NC
    02:14:486 (5) - ^
    02:22:296 - Tell me if this is a bug but I can't see the second circle on the stream when i can see the third until the stream started: https://osu.ppy.sh/ss/3357522
    02:23:328 (5) - NC
    02:24:591 (5) - ^
    02:28:381 (1,2,3) - It mess up the readibility if you put it like it has a pause because there is no circle in between them, you should make the jump more readable.
    Also please look for a break some where between 1:30 and 3:30, its so long and you need a break anywere.
    03:33:749 (1) - Stack the end with the circle.
    04:06:276 (5,6,7,8) - Same as i told you, make the jump not follow the line so it is read as a jump
    04:07:223 (1,2,3,4) - ^
    04:07:854 (1,2,3) - ^
    04:31:065 (5,6) - Same as before, anti flow jump.
    04:36:118 (5,6) - ^
    04:41:012 (2) - Stack
    04:49:223 (7) - This slider is the only one in the map with whistle, you should remove it, sounds ugly because you didnt use it in the whole map.
    04:58:697 (5) - NC
    04:59:960 (5) - ^
    05:26:644 (2,3) - This kind of slider overlap is ugly if the bow is longer than the arrow, you may find a better way.
    You may unify / connect some kiai parts that doesnt need to be cut, also Aibat is telling about it too, kiai time should be consistent.

    Everything else I see is fine, good luck and continue looking for some more mods! ~ I like Legends diffs tho.
Topic Starter
Spaghetti
K i R a

K i R a wrote:

Hi! Mod 4 Mod :D

[Legend]
From ranking criteria: "Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends." Dont use 3 yellow colors consecutively. Fixed.

I know its a pain to change it when you have lots of timing lines but... better offset: 292, also, it is the perfect offset. Denied. Sorry, will change if other's agree.

  • 00:05:328 (1) - This may disqualify your map in the future if you dont show the slow down before it starts, this is unrankeable :/ What do you mean?
    00:17:960 (1) - There is a triplet there, you should map the red tick too. There's a triplet everywhere in the drumbeat.
    00:33:749 (4,5) - Try to not make antinatural jumps like this one, usually, if you want to do it and feel it natural and confortable to play, you should make it flowing forward the slider or in a good angle not in the opposite way. I was trying to make a circular motion but yeah, fixed it up a bit.
    00:47:012 (5) - NC here instead of here 00:47:328 (1) - Fixed
    00:49:618 (2) - ^ -> 00:49:381 (1) - Fixed
    01:01:223 (2) - Better blanket Fixed
    01:22:381 (7) - Seems like you forgot the reverse arrow? Its a triplet again. All my sliders were messed up because of timing and stuff ;w;
    01:29:960 (1,2,3,4) - Make it flow, as i told you, unnatural jumps like this should be done with streams. This plays fine.
    01:48:907 (1,2,3,4) - This is 1/4 Used to accentuate the guitar, and there's beats on those slider ends so it fits.
    01:54:907 (5) - Reverse arrow or put a circle to complete the triplet Same as above
    02:03:118 (2,3,4,5) - Blanket and stack? Fixed.
    02:13:223 (5) - NC Fixed.
    02:14:486 (5) - ^ Fixed.
    02:22:296 - Tell me if this is a bug but I can't see the second circle on the stream when i can see the third until the stream started: https://osu.ppy.sh/ss/3357522 Hmm idk but this is what it looks like on my end: https://osu.ppy.sh/ss/3357853
    02:23:328 (5) - NC Fixed.
    02:24:591 (5) - ^ There is one there. :P
    02:28:381 (1,2,3) - It mess up the readibility if you put it like it has a pause because there is no circle in between them, you should make the jump more readable. as long as you keep the cursor moving at the speed the stream is going, it should play fine.
    Also please look for a break some where between 1:30 and 3:30, its so long and you need a break anywere. There is no place that fits for a break.
    03:33:749 (1) - Stack the end with the circle. No because the slider starts the stream off and I have to keep it going.
    04:06:276 (5,6,7,8) - Same as i told you, make the jump not follow the line so it is read as a jump Same as above.
    04:07:223 (1,2,3,4) - ^ ^
    04:07:854 (1,2,3) - ^ ^
    04:31:065 (5,6) - Same as before, anti flow jump. Fixed.
    04:36:118 (5,6) - ^ ^
    04:41:012 (2) - Stack I was a bit iffy about this one, but fixed.
    04:49:223 (7) - This slider is the only one in the map with whistle, you should remove it, sounds ugly because you didnt use it in the whole map. I'll talk to Yuii- about it.
    04:58:697 (5) - NC Fixed.
    04:59:960 (5) - ^ Fixed.
    05:26:644 (2,3) - This kind of slider overlap is ugly if the bow is longer than the arrow, you may find a better way. More of a flow than looks thing.
    You may unify / connect some kiai parts that doesnt need to be cut, also Aibat is telling about it too, kiai time should be consistent. That is completely allowed.

    Everything else I see is fine, good luck and continue looking for some more mods! ~ I like Legends diffs tho.
Thanks for the mod :D
dqs01733
m4m

[Legend]

  1. 00:08:486 (6,6) - how about using this rhythm instead? http://puu.sh/iSMm1.jpg the focus will also include the percussion while still following the guitar, you wont miss any strong beats like the one at 00:08:644 - .
  2. 00:17:960 (1,2) - same with these, you could use http://puu.sh/iSMw9.jpg
  3. 00:19:223 (1) - the 1/4 kicks start from here, so you should consider removing 00:19:223 (1,2) - and make streams instead, or 1/4 repeat sliders, thats quick and easy to make
  4. 00:20:249 (1) - this whistle(that has snare sound) is RIGHT before a snare in the music, and it sounds super weird. you should probably move it somewhere else, 00:20:170 (7) - perhaps
  5. 00:29:802 (3) - id prefer something clickable at 00:29:960 - since there is strong beat there and vocal is stressed.
  6. 00:34:697 (2,3) - this could easily be misread as being 1/4 away from the previous slider, because of how you did 00:33:749 (4,5,6) - . so you should move it away. or place a circle at 00:34:854 - to make a triplet since there is actually a kick there, then you wouldnt need to move anything.
  7. 00:34:775 (3,4,5,6,1) - pretty sloppy star, you can use the create polygon circles tool to make perfect ones. make sure u set beatmap divisor to 1/2 first to get bigger spacing, then go ctrl+shift+d and set 5 points and make it as large as you want, then rearrange the order.
  8. 00:47:012 - your rhythm usage in this sections is really random.. first you use http://puu.sh/iSNt1.jpg, and then you switch to http://puu.sh/iSNuo.jpg and all within the exact same vocal rhythms! Id suggest just sticking with one.. either the first example if you wanna follow the percussion and instrumental, or the second if you want to follow vocals(which youve seemed to prioritize over percussion previously in the map anyways). and then... 00:49:381 (1,1,2,3,4,5,6) - I don't even know what this is but it sounds terrible. In short, just don't follow one thing and stop to follow something else while the first thing is still going on, youre just mixing things up and it all sounds random.
  9. 01:17:328 (1,2,3,4) - you should break this away from the stream, since its the start of a new section in the music just like here 01:07:223 (1) -
  10. 01:23:644 (1,2,1,2,1,2,1,2) - I dont think there is any musical reason for the player to need to click doubles, I think its better to just move the repeat slider back a 1/4 and extend it one more.
  11. 01:26:802 (1) - make the turn here? since there is strong beat and vocal starts here
  12. 01:27:433 - i just dont understand the rhythm usage for this whole section, why do you have to use triplets and other 1/4 circle rhythms to follow vocals when you can just use sliders? and instead use the circles to properly follow the percussion
  13. 01:34:697 (6) - the spacing from the previous circles is huge for a 1/4
  14. 01:35:486 (1) - this ones also pretty big, though not as huge
  15. 02:00:591 - miss beat here
  16. 02:36:907 (1) - this overlap with slider doesnt really look that good, can away move away something this or the slider idk
  17. 02:57:197 (1) - reduce volume on spinner to 5%? sounds weird with doublet
  18. 04:20:802 (4,5,6) - might wanna increase the spacing between these triplets, almost the exact same spacing as your stream gaps earlier so its easy to just keep streaming and fuck this up
  19. 04:22:697 - 100% volume here, reaaaally loud.
  20. 05:38:802 (1) - maybe ds this too, such a small difference so might aswell do it for consistency
dragonforce maps yay, good luck and fight!! :)
Yuii-
Whole whistle was made because there's a constant beat right there. It's soft whistle, by the way, and it's in a very very low volume, so it sounds perfect. If you change it for a Normal whistle you will see the difference ;)
Aaand if you remove it, it's even worse.

About the 100% volume... it works, you have to play more DF's maps, buddy! They are actually good!

If anything happens send me a PM via Forum, Spaghetti, I won't be online for the next 2 weeks.
Topic Starter
Spaghetti
Kotonoha

Kotonoha wrote:

m4m

[Legend]

  1. 00:08:486 (6,6) - how about using this rhythm instead? http://puu.sh/iSMm1.jpg the focus will also include the percussion while still following the guitar, you wont miss any strong beats like the one at 00:08:644 - . Can't tell what you're trying to link here, but if it's the 1/3 slider, I like the impact it provides.
  2. 00:17:960 (1,2) - same with these, you could use http://puu.sh/iSMw9.jpg Again, I like the impact. D:
  3. 00:19:223 (1) - the 1/4 kicks start from here, so you should consider removing 00:19:223 (1,2) - and make streams instead, or 1/4 repeat sliders, thats quick and easy to make This segment is centered around the guitar.
  4. 00:20:249 (1) - this whistle(that has snare sound) is RIGHT before a snare in the music, and it sounds super weird. you should probably move it somewhere else, 00:20:170 (7) - perhaps Yuii- Explained.
  5. 00:29:802 (3) - id prefer something clickable at 00:29:960 - since there is strong beat there and vocal is stressed. Used to compliment the "re-search-ing"
  6. 00:34:697 (2,3) - this could easily be misread as being 1/4 away from the previous slider, because of how you did 00:33:749 (4,5,6) - . so you should move it away. or place a circle at 00:34:854 - to make a triplet since there is actually a kick there, then you wouldnt need to move anything. Fixed, nice catch.
  7. 00:34:775 (3,4,5,6,1) - pretty sloppy star, you can use the create polygon circles tool to make perfect ones. make sure u set beatmap divisor to 1/2 first to get bigger spacing, then go ctrl+shift+d and set 5 points and make it as large as you want, then rearrange the order. Fixed.
  8. 00:47:012 - your rhythm usage in this sections is really random.. first you use http://puu.sh/iSNt1.jpg, and then you switch to http://puu.sh/iSNuo.jpg and all within the exact same vocal rhythms! Id suggest just sticking with one.. either the first example if you wanna follow the percussion and instrumental, or the second if you want to follow vocals(which youve seemed to prioritize over percussion previously in the map anyways). and then... 00:49:381 (1,1,2,3,4,5,6) - I don't even know what this is but it sounds terrible. In short, just don't follow one thing and stop to follow something else while the first thing is still going on, youre just mixing things up and it all sounds random. Those two sections are completely different vocal wise, listen again.
  9. 01:17:328 (1,2,3,4) - you should break this away from the stream, since its the start of a new section in the music just like here 01:07:223 (1) - I would if the guitar didn't slide into the next bar.
  10. 01:23:644 (1,2,1,2,1,2,1,2) - I dont think there is any musical reason for the player to need to click doubles, I think its better to just move the repeat slider back a 1/4 and extend it one more. Adds emphasis to the vocals while keeping a stream for the drums.
  11. 01:26:802 (1) - make the turn here? since there is strong beat and vocal starts here Fixed.
  12. 01:27:433 - i just dont understand the rhythm usage for this whole section, why do you have to use triplets and other 1/4 circle rhythms to follow vocals when you can just use sliders? and instead use the circles to properly follow the percussion Will work on this section later, I completely agree.
  13. 01:34:697 (6) - the spacing from the previous circles is huge for a 1/4 Fixed.
  14. 01:35:486 (1) - this ones also pretty big, though not as huge Fixed.
  15. 02:00:591 - miss beat here Wrong, but added anyways :P
  16. 02:36:907 (1) - this overlap with slider doesnt really look that good, can away move away something this or the slider idk Barely noticable.
  17. 02:57:197 (1) - reduce volume on spinner to 5%? sounds weird with doublet
  18. 04:20:802 (4,5,6) - might wanna increase the spacing between these triplets, almost the exact same spacing as your stream gaps earlier so its easy to just keep streaming and fuck this up Nice catch, fixed.
  19. 04:22:697 - 100% volume here, reaaaally loud. Yuii-
  20. 05:38:802 (1) - maybe ds this too, such a small difference so might aswell do it for consistency
dragonforce maps yay, good luck and fight!! :)
Great mod! Thanks.
Trizept
You asked for it, so here it is :D

[Legend]
  1. 00:35:012 (5,6,7) - NC these three because of the timing of note change and plus it keeps things easier to read.
  2. 00:11:644 (1,2) - The first note should be further apart from the stream since this is rather the only time in this section where it's rather super close, but the same rhythm. Gameplay wise it also feels a bit awkward having to move from the previous slider end to that note (since it's decently-short spaced between), but then suddenly have it all super closed up.
  3. 00:19:539 (2) - This should be moved slightly more diagonally-upwards right to even it out between 00:19:223 (1) - and 00:19:854 (3) - upcoming streams.
  4. 00:35:644 (1,3) - Just a small suggestion but I would CTRL+G these two and then move 00:36:591 (4) - where it's stacked on top of 00:35:486 (7) - like so:
  5. 00:41:644 (1) - This slowed 3/4th slider here concerns me in that a player is prone to break here easily because it's leniency circle doesn't lead into 00:41:960 (1) - Also, 01:01:854 (1,1) - this here is fine so for kind of consistency sake you should have the aforementioned slow slider look like this:
  6. 00:47:960 (1) - Remove NC here and then 00:48:275 (4) - NC this. 00:52:065 (1,2,3,4,5,6,7,8) - You did it correctly here.
  7. 00:49:381 (1) - NC unneeded
  8. 00:56:960 (4) - This isn't completely lined up to 00:56:644 (2) - so you either you do line it up or I suggest move it to x:176, y:168.
  9. 01:27:118 (1,2,3,4) - These 4 notes have a different DS out of the entire stream and it just feels off. Like your hitsound volume changes at 01:26:644 (3) - this note, which I have no idea why at that note .-. but it fits more to be on this 01:26:802 (1) - note and in this case I would have the DS of these 01:26:802 (1,2,3,4) - be the same as the last 4. You did it on here 01:36:907 (1,2,3,4,1,2,3,4). Maybe have it look like this:
  10. 01:37:539 (5) - NC
  11. 01:38:486 (5,6,7,8,1,2) - I would slight move these slightly to the right so you would have more of a diagonal snap feel between 01:38:328 (4,5) -
  12. 01:42:591 (1,2) - This and 01:43:065 (3,4) - this should be the same since the spacing between 3 and 4 are not the same. Copy and Paste 01:42:591 (1,2) - and then CTRL+G then CTRL+H ~ have the slider on that be at the same exact place before.
  13. 01:43:539 (5) - I would have this at x:306,y:308 because it would look a lot nicer if it's lined up to 01:42:591 (1) -
  14. 01:48:118 (5,6,7) - These three particular stick out of the whole flow from the singletap+triples, so I'd have it look like this
  15. 01:56:960 (3,4) - Why the little small jump here? The tempo is the same as 01:57:118 (4,5) - and the spacing between these two are short.
  16. 01:58:223 (3,4) - Jump between these two is rather big so in-gameplay you should have a player have the same feeling between 01:58:854 (6,1) -
  17. 01:59:960 (5,6) - These should be like 01:59:328 (2,3) - so copy/paste it and then CTRL+G then move it back to where it was. 02:00:276 (1) - This would be rather close to the previous note after you do this so I suggest moving it at x:348,y:44.
  18. 02:00:907 (6,7,8) - NC these three because of the timing of note change and plus it keeps things easier to read.
  19. 02:15:907 (3,4,5) - Just me but I would have this line up with 02:16:223 (6) -
  20. 02:22:381 (5) - This slider placement is weird mainly because of its angle it's facing to the next note. Have it move slightly to the left.
  21. 02:24:591 (5) - NC this because you followed it 02:14:486 (1) - here as well.
  22. 02:33:433 (2,3,4) - Just me, but I would move this triplet slightly diagonally-upward to the left.
  23. 02:44:960 (3,4) - Distance between these should be the same as 02:44:486 (1,2) -
  24. 02:56:881 (4) - NC and then 02:56:960 (1) - Remove NC. This helps in reading and differentiating the fact that 02:56:644 (1,2,3) - this is a triplet would then allow to stream downwards more comfortably.
  25. 03:16:065 (2) - NC
  26. 04:19:223 (4) - ^
  27. 04:48:591 (5) - For consistency sake, NC this and then 04:49:854 (5) - this. You did this to 04:58:697 (1,2,3) - and 04:59:960 (1,2,3) - as well.
  28. 05:19:539 (1) - NC this due to because 05:20:802 (5) - it follows this combo color.
  29. 05:29:170 (3,4) - This isn't the same spacing between 05:28:697 (1,2) - these two.
  30. 05:37:539 (1,2,3,4,1,2,3,4,1) - This stream isn't following anything, but the vocals. Your streams have been following the drums before, so either remove this or extend the stream to about 05:38:486 (3) - the tick at which this note is at.
Uhhh I hope this mod helps :D
Ciyus Miapah
Hello im here :>

[General]
  1. combo setting
    1. Put Combo 3 to combo 4
  2. Reduce stack leniency to 5 or 6
  3. AR+0.1 since it has lot of jumpstreams and some doublets pattern it can be helped
  4. HP5 please ;_;
  5. everything else fine

[Legend]
  1. 00:49:381 (1,1) - misspattern here (this should be at 00:49:539 -) so you can put circle on 00:49:381 -
  2. 01:05:802 (9) - x236y256 or somewhere else feels better flow
  3. 01:11:328 (1) - i perefer to move this to up a bit because it has overlapped with 01:11:644 (1) - a bit
  4. 01:23:644 (1,2,1,2,1,2,1,2) - oh god why doublets on jumpstream asdf
  5. 02:00:907 (6) - put new combo please
  6. 02:03:276 (3,4) - put triplet like 02:04:539 (3,4,5) -
  7. 02:34:460 (2) - its very weird you put this sliders like this, it doesnt follow vocal (02:34:381 (1) - change this to 1/1 slider better)
  8. 02:47:012 (1,2,3,4,1) - why you put suppressed stream at very strong melody on rhythm?
  9. 02:52:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this same since at beginning you put some epic 1234 1234 1234 jumpstream
  10. 03:02:170 (1,2,3,1,2,3,1,2,3,1,2,3) - 123
  11. 03:12:276 (5) - downbeat new combo (consistency for 03:17:328 (1,2) - )
  12. 03:25:854 (3) - i prefer made 1/1 slider here (03:26:802 - because i like to put clickable objects here)
  13. 03:35:012 - Mazzerin's part
  14. 04:28:618 (5) - im not sure about this slider, this slider can be 1/4 pattern jump i think (and this pattern feels uncommon), change to circle please
  15. 04:33:907 (1,2,3,4,5) - ^ yeah....
  16. Nice hitsound
  17. good job!

okay maybe this the end of mod, anything seems Good
good luck! :)
Topic Starter
Spaghetti
Xbox

Xbox wrote:

You asked for it, so here it is :D

[Legend]
  1. 00:35:012 (5,6,7) - NC these three because of the timing of note change and plus it keeps things easier to read. Fixed.
  2. 00:11:644 (1,2) - The first note should be further apart from the stream since this is rather the only time in this section where it's rather super close, but the same rhythm. Gameplay wise it also feels a bit awkward having to move from the previous slider end to that note (since it's decently-short spaced between), but then suddenly have it all super closed up. Fixed.
  3. 00:19:539 (2) - This should be moved slightly more diagonally-upwards right to even it out between 00:19:223 (1) - and 00:19:854 (3) - upcoming streams. Fixed.
  4. 00:35:644 (1,3) - Just a small suggestion but I would CTRL+G these two and then move 00:36:591 (4) - where it's stacked on top of 00:35:486 (7) - like so: Did everything besides the ctrl g bc that destroys my star.
  5. 00:41:644 (1) - This slowed 3/4th slider here concerns me in that a player is prone to break here easily because it's leniency circle doesn't lead into 00:41:960 (1) - Also, 01:01:854 (1,1) - this here is fine so for kind of consistency sake you should have the aforementioned slow slider look like this: Fixed.
  6. 00:47:960 (1) - Remove NC here and then 00:48:275 (4) - NC this. 00:52:065 (1,2,3,4,5,6,7,8) - You did it correctly here. Fixed.
  7. 00:49:381 (1) - NC unneeded Fixed.
  8. 00:56:960 (4) - This isn't completely lined up to 00:56:644 (2) - so you either you do line it up or I suggest move it to x:176, y:168. It doesn't need to be.
  9. 01:27:118 (1,2,3,4) - These 4 notes have a different DS out of the entire stream and it just feels off. Like your hitsound volume changes at 01:26:644 (3) - this note, which I have no idea why at that note .-. but it fits more to be on this 01:26:802 (1) - note and in this case I would have the DS of these 01:26:802 (1,2,3,4) - be the same as the last 4. You did it on here 01:36:907 (1,2,3,4,1,2,3,4). Maybe have it look like this: Fixed but didn't change hit sound thing b/c it's placed at the preview time.
  10. 01:37:539 (5) - NC Fixed.
  11. 01:38:486 (5,6,7,8,1,2) - I would slight move these slightly to the right so you would have more of a diagonal snap feel between 01:38:328 (4,5) - Fixed.
  12. 01:42:591 (1,2) - This and 01:43:065 (3,4) - this should be the same since the spacing between 3 and 4 are not the same. Copy and Paste 01:42:591 (1,2) - and then CTRL+G then CTRL+H ~ have the slider on that be at the same exact place before. Fixed.
  13. 01:43:539 (5) - I would have this at x:306,y:308 because it would look a lot nicer if it's lined up to 01:42:591 (1) - Fixed.
  14. 01:48:118 (5,6,7) - These three particular stick out of the whole flow from the singletap+triples, so I'd have it look like this I think it's fine.
  15. 01:56:960 (3,4) - Why the little small jump here? The tempo is the same as 01:57:118 (4,5) - and the spacing between these two are short. Fixed but it doesn't feel right, so reverted.
  16. 01:58:223 (3,4) - Jump between these two is rather big so in-gameplay you should have a player have the same feeling between 01:58:854 (6,1) - Nerfed.
  17. 01:59:960 (5,6) - These should be like 01:59:328 (2,3) - so copy/paste it and then CTRL+G then move it back to where it was. 02:00:276 (1) - This would be rather close to the previous note after you do this so I suggest moving it at x:348,y:44. Nerfed.
  18. 02:00:907 (6,7,8) - NC these three because of the timing of note change and plus it keeps things easier to read. Fixed.
  19. 02:15:907 (3,4,5) - Just me but I would have this line up with 02:16:223 (6) - Just you.
  20. 02:22:381 (5) - This slider placement is weird mainly because of its angle it's facing to the next note. Have it move slightly to the left. OOPSIE.
  21. 02:24:591 (5) - NC this because you followed it 02:14:486 (1) - here as well. Fixed.
  22. 02:33:433 (2,3,4) - Just me, but I would move this triplet slightly diagonally-upward to the left. Just you.
  23. 02:44:960 (3,4) - Distance between these should be the same as 02:44:486 (1,2) - Fixed.
  24. 02:56:881 (4) - NC and then 02:56:960 (1) - Remove NC. This helps in reading and differentiating the fact that 02:56:644 (1,2,3) - this is a triplet would then allow to stream downwards more comfortably. Fixed.
  25. 03:16:065 (2) - NC Fixed.
  26. 04:19:223 (4) - ^ Fixed.
  27. 04:48:591 (5) - For consistency sake, NC this and then 04:49:854 (5) - this. You did this to 04:58:697 (1,2,3) - and 04:59:960 (1,2,3) - as well.
  28. 05:19:539 (1) - NC this due to because 05:20:802 (5) - it follows this combo color. Fixed.
  29. 05:29:170 (3,4) - This isn't the same spacing between 05:28:697 (1,2) - these two. Nazi but fixed.
  30. 05:37:539 (1,2,3,4,1,2,3,4,1) - This stream isn't following anything, but the vocals. Your streams have been following the drums before, so either remove this or extend the stream to about 05:38:486 (3) - the tick at which this note is at. Holy shit what was I thinking


Uhhh I hope this mod helps :D
Thanks for the mod, best one yet.

Fort

Fort wrote:

Hello im here :>

[General]
  1. combo setting F
    1. Put Combo 3 to combo 4
    I
  2. Reduce stack leniency to 5 or 6 X
  3. AR+0.1 since it has lot of jumpstreams and some doublets pattern it can be helped E
  4. HP5 please ;_; D
  5. everything else fine .

[Legend]
  1. 00:49:381 (1,1) - misspattern here (this should be at 00:49:539 -) so you can put circle on 00:49:381 - Fixed.
  2. 01:05:802 (9) - x236y256 or somewhere else feels better flow Fixed.
  3. 01:11:328 (1) - i perefer to move this to up a bit because it has overlapped with 01:11:644 (1) - a bit Fixed.
  4. 01:23:644 (1,2,1,2,1,2,1,2) - oh god why doublets on jumpstream asdf Fight me.
  5. 02:00:907 (6) - put new combo please Fixed.
  6. 02:03:276 (3,4) - put triplet like 02:04:539 (3,4,5) - Fixed.
  7. 02:34:460 (2) - its very weird you put this sliders like this, it doesnt follow vocal (02:34:381 (1) - change this to 1/1 slider better) Fixed.
  8. 02:47:012 (1,2,3,4,1) - why you put suppressed stream at very strong melody on rhythm? Contrast.
  9. 02:52:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this same since at beginning you put some epic 1234 1234 1234 jumpstream Listen to the music, the endings to the last two chorus' are different than the first one.
  10. 03:02:170 (1,2,3,1,2,3,1,2,3,1,2,3) - 123 B)
  11. 03:12:276 (5) - downbeat new combo (consistency for 03:17:328 (1,2) - ) Fixed.
  12. 03:25:854 (3) - i prefer made 1/1 slider here (03:26:802 - because i like to put clickable objects here) I see why you'd say that but then there'd be an awkward pause before the triangle.
  13. 03:35:012 - Mazzerin's part B)
  14. 04:28:618 (5) - im not sure about this slider, this slider can be 1/4 pattern jump i think (and this pattern feels uncommon), change to circle please
  15. 04:33:907 (1,2,3,4,5) - ^ yeah....
  16. Nice hitsound Yuii- <3
  17. good job!

okay maybe this the end of mod, anything seems Good
good luck! :)
Thanks!
pkhg
dude nice offset, +14 pls

i did the mod with your current offset

00:07:065 (4,5) - ctrl+g would make it nicer cuz icantreadthat (5) ends on a strong beat
00:09:591 (5,6) - same
00:12:670 (4,5) - both end on a strong beat l0l
00:16:697 (1) - add finish
00:49:539 (1,2,3,4,5,6,7) - this plays weeeird, 00:53:328 (1,2,3,4,5,6,7) - does way better
00:54:591 (1,2,3,4,5,6) - ayy same
01:00:907 (1,2) - nazi blanket
01:09:907 - idk if its ok to ignore that
01:15:907 (1,1) - remove nc on one of these
01:21:118 (1) - same as 01:09:907 -
01:49:460 - 01:50:012 - why u didnt mapped that section lol
01:56:012 (5) - this slider ends on nothing and theres a beat here 01:56:170 - so u know
02:05:960 (4) - ^same
02:07:539 (1) - same
02:15:433 (1) - basically all of these 3/4 lol
02:34:381 (1,2,3,4,5) - ayy this feels weird imo
02:36:118 (1) - remove nc
03:33:749 (1) - this looks nicer:
51,151,213749,6,0,B|44:205|110:249|165:202|165:202|216:157|282:196|279:246,1,320
04:30:749 (2,3,4,5,6) - u know
04:45:986 - will be cool if you remove the break
04:49:223 (3) - le random whistle
05:19:065 (3) - softsample on tail intentional?
05:34:223 (1) - remove nc cuz you didnt nc'ed 05:35:486 (3) -

thats all i guess, gl
Yuii-

pkhg wrote:

00:16:697 (1) - add finish - Same one as 00:20:960 (1) - . There's no need, it has a different sound from the others like 00:17:960 (1) - .
04:49:223 (3) - le random whistle le random comment wtf
05:19:065 (3) - softsample on tail intentional? Nope. That was me just being bad at hitsounding.
@Pasta: Fix the last point by either adding Whistle (w/o any change to the sampleset / add) or remove everything and leave it without hitsounds. The last option would leave an inconsistency with 05:18:591 (1) - so take care!
@Pasta 2: Shouldn't you remove "Legends" from tags? It's on the difficulty of the song.
@Pasta 3: You want to try something different with 01:19:223 (6) - . The current position of this slider is ruining the whole pattern as it's different from what you are mapping later on. Placing the sliderhead on x332 y300 and the slidertail on x292 y273 would be much better. Click.
@Pasta 4: Why there's nothing on 01:49:539 - ?

ty for the mod, pkas
Topic Starter
Spaghetti
pkhg
deleted=fixed

pkhg wrote:

dude nice offset, +14 pls ehhh ill check later with some others l8er


00:09:591 (5,6) - same same
00:12:670 (4,5) - both end on a strong beat l0l i think it's fine
01:00:907 (1,2) - nazi blanket wut
01:09:907 - idk if its ok to ignore that vocals
01:21:118 (1) - same as 01:09:907 - vocals
01:49:460 - 01:50:012 - why u didnt mapped that section lol WTF WHERE DID IT GO
02:07:539 (1) - same guitar
02:15:433 (1) - basically all of these 3/4 lol this one is k also
02:34:381 (1,2,3,4,5) - ayy this feels weird imo iyo
04:30:749 (2,3,4,5,6) - u know this is k
04:45:986 - will be cool if you remove the break y

thats all i guess, gl
thanks <3

Yuii-

Yuii- wrote:

@Pasta: Fix the last point by either adding Whistle (w/o any change to the sampleset / add) or remove everything and leave it without hitsounds. The last option would leave an inconsistency with 05:18:591 (1) - so take care!Fixed.
@Pasta 2: Shouldn't you remove "Legends" from tags? It's on the difficulty of the song. Fixed.
@Pasta 3: You want to try something different with 01:19:223 (6) - . The current position of this slider is ruining the whole pattern as it's different from what you are mapping later on. Placing the sliderhead on x332 y300 and the slidertail on x292 y273 would be much better. Click. It's supposed to have a messy look to it, I like it.
@Pasta 4: Why there's nothing on 01:49:539 - ? I FUCKED UP OKAY
thx for suggestions
riktoi
some suggestions or some may say mod

01:55:697 (4) - this is a suggestion I am not even sure about, but changing it to 2 hitcircles feels better.

02:31:854 (1) - make this kickstart the next stream (drum I think)


03:36:276 (1,2) - bigger spacing between

04:11:960 (1,4) - same as above

04:06:749 (3,4) - rough turn to fit the riff, similar to the 02:31:854 (1) change

04:19:223 (1,1) - needs some spacing changes to fit the loud electronic sound (idk how to call it)

04:19:933 (2,3,4,1) - bigger spacing

04:20:249 (2,3,4) - remove these 3 (or keep them with the hitsounds, your choice)

04:23:012 (1,1) - needs some spacing changes, will post if i can find out a good way to do this

04:51:118 (2,3,4,5) - add one between and make it a stream

05:27:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use constant spacing instead

hope this post doesn't have any mistakes in it
Topic Starter
Spaghetti
riktoi

riktoi wrote:

some suggestions or some may say mod

01:55:697 (4) - this is a suggestion I am not even sure about, but changing it to 2 hitcircles feels better. Fixed.
02:31:854 (1) - make this kickstart the next stream (drum I think) The curve already does that and your example wouldn't flow well at all.


03:36:276 (1,2) - bigger spacing between I actually had to make it smaller :c

04:11:960 (1,4) - same as above Why? I think what I have fits and isn't too overbearing

04:06:749 (3,4) - rough turn to fit the riff, similar to the 02:31:854 (1) change Again, wouldn't flow right.

04:19:223 (1,1) - needs some spacing changes to fit the loud electronic sound (idk how to call it) Mapping to the solo

04:19:933 (2,3,4,1) - bigger spacing I see why you'd say that, I might adjust it a bit later but for now no.

04:20:249 (2,3,4) - remove these 3 (or keep them with the hitsounds, your choice) Would create an awkward pause so I continued it through the drums.

04:23:012 (1,1) - needs some spacing changes, will post if i can find out a good way to do this It's fine?

04:51:118 (2,3,4,5) - add one between and make it a stream It'd be inconsistent with the other part in the map.

05:27:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use constant spacing instead Used to compliment the guitar building up.

hope this post doesn't have any mistakes in it
Thanks for the mod! Sorry for denying so much >>. All the things you listed were towards things that worked the way I already mapped it and I want to keep as many choices of mine that aren't dumb as I can in the map.
Acylica
From m4m

00:29:802 (3) - too curved one.
00:33:749 (4,5,6) - distance is too far. so decrease ds
00:55:065 (3) - add hitsound here too
01:07:144 (4,1) - decrease ds, like this way:https://osu.ppy.sh/ss/3471081
01:22:854 (3,4) - ^
01:23:249 (3,4) - ^
01:23:644 (1,2,1,2,1,2,1,2) - overmapped ds
01:56:802 (3) keep ds
02:01:776 (4,1) - too much ds
02:02:407 (4,1) - ^
02:25:854 (5) - move to x 200,y 96 and change slider:https://osu.ppy.sh/ss/3471116
02:34:460 - remove finish
04:16:223 - in order to keep ds, x 120, y 236
05:42:907 - stack with 05:42:433 (4)
[Nii-san]
So crazy and amazing!
Exa
Modding done


[Legend]


00:05:328 (1) - While this is a good enough slider, there is a really noticeable and long-dragged beat at it's tail. It is really weird to skip it, since the player does not actually tap there. Your best bet here is to replace this cool slider with a spinner, end it 1/2 beat early and have the player tap on a note. This way, you are sure to have increased introductory tension and you also don't ignore the guitar scratch, nor said beat. (Make sure yo silence that slider though with soft sampleset).
00:06:749 (1,2,3,4,5) - Since you base the general structure of your beatmap on streaming, it would be a good idea to have some parts that don't require much tapping activity. Replacing there with some reversing sliders should give players of this level some time to cool off. Why not do this? I am pointing this out early for the sake of consistency, there is no need for me to indicate each and every other instance of the same nature, they are pretty obvious thought your map.
00:41:960 (1) - Ctrl+G this one, created better circular flow and also provides you with a good jump in relation with the slow SV slider.
00:42:591 (4,5) - Select both and fake blanket them with (1). This is for better readability and DS consistency with the next pattern that contains tension of the same kind. The next one has a jump to emphasize the white tick while this one currently hasn't. Make sure you also reduce DS by moving the next slider (6). I suggest making it have the same Ycoos with (3). Next you will need to buff a bit the small jump to 00:43:223 (1) - this. Move it at around (180,248).
01:02:170 (1) - If you went with the suggestion for 00:41:960 (1) - Make sure you also Ctrl+G that, but altern it's position so it doesn't transit badly into the next note.
01:02:802 (4) - You should find a way to emphasize that beat by using more DS. Sadly I don't have any alternatives regarding altering your current pattern.
01:12:512 (4,1,1) - It's pretty clear that you are basing your stream flow in how the vocals react to the chorus, since that is the case, why not have a more user-friendly flow in order to follow the tension a bit better. You can build up tension by holding the player back and then releasing it by making him make large movements. Slow the cursor movement down by, for example, moving 01:12:907 (1) - at (321,118). Do this for 01:12:512 (4,1) - as well. This is just a suggestion, so you are more than free to deny it.
01:14:802 (1) - The vocals drag off here, use a slider. In order to let the player "rest" for a bit (which is good if you want you map to be user-friendly), you could use this or this rhythm.
01:29:644 (5) - To ensure a better transition, rotate this by 50 degrees (origin: selection).
01:31:539 (2,2) - Touchy touchy.
01:34:539 (4,5,6) - Don't forcefully cut the flow here, the music does not suggests it. Do something like this instead. (Imperfect example, for the sake of getting the point across).
01:42:907 (2,3) - I am personally not a huge fan of this way of transiting into sliders. Look where the note is and then look where the head of the slider is facing. It's like trying to fill in a bottle with waterr by holding it diagonally; water will pour in, but some will fall out. This is your flow getting spilled on the ground.
01:48:907 (1,2,3,4) - Listen to the blues, they have beats.
01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch.
01:54:907 (5) - Why suddenly use a slider here? Replace with 2 notes for the sake of rhythmical consistency.
02:00:433 (2,3,4) - Too sudden, I can see some combos breaking here because people will most probably be expecting a bit more monotap. While this is partly subjective, I suggest using a reverse slider for this.
02:22:065 (2,3,4) - Feels really out of place, also the tension does not really suggest a triplet here, not to mention it also makes a nasty overlap with (7) because of stack leniency. Would be best to replace with a reverse slider to also... you guessed it, give the player some time to breathe. There is a quite good jump with broken flow after that, so a stream wouldn't do the trick.
02:33:907 - Never a good idea to skip beats like that on stream maps, the player builds up trust in the chorus and not the vocals, loosing that trust because of skipped beats for the sake of vocals makes everything really, really awkward.
02:34:460 (2) - This slider's head is mapping nothing.
02:34:381 (1,2) - I am basically asking you to remove that pattern since you have not used it in your beatmap before, it's too sudden, too new for 2:34 mins in, and too out of place. The slider head is indeed mapping nothing though.
02:40:697 (1,2,3,4,5) - Nazi imperfect blankets. (Don't actually do anything if you are not a crazy perfectionist).
02:54:591 (1) - Ctrl+G and test it, feels better right? Give some attention to that white tick.
02:57:749 - Unused green line.
02:58:381 - Unused green line.
03:14:170 - Oh woah don't skip that little guy.
03:19:223 - Neither do his friend.
03:37:696 (3,1,3,1,3,1) - A good way to keep tension high is too always guide the player using hitobjects so he doesn't have much to do and focus on the song's killing beats. This is another suggestion but try replacing there with sliders.
03:50:170 (1) - Isn't something like this much more sexy?
04:15:907 (4) - Same water spilling story here, Ctrl+G it. It is much better that way. (Do check the flow though, it might be too sharp).
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm.
04:18:907 (2,3) - Same here, Use a slider. Listen to how the guitar scratch fades out. Treating it's upbeat and down beat the same way it not nice. Why not try something like this to nicely transit into the next stream?
04:35:012 (6) - Place a note somewhere and move it to the most bottom part of the screen. This is as far as a slider should extend. Yours goes outside for just a bit.
04:39:986 (4) - This note maps nothing.
04:41:960 (1,2,3,4,5,1) - Use a stream here, there are clearly beats on the blue ticks.
05:03:118 (7,1,2,3) - While there are some bass-like sounds on the blue ticks, this is ok. Just pointing their existence out.
05:07:223 (1,2,3,4) - Don't reduce stream DS that much after increasing it even more.
05:12:276 (1,2,3,4,5) - Also ticks on blue beats here, they are cool too though. (Do ask a BN about them though).
05:14:012 (3) - Starting a slider on that red tick is not the best idea, since you let that strong white pass by.
05:14:565 - Theeere is a beat here.
05:15:197 - And here.
05:15:670 - Aaaand here. Check them out, they are probably more. It should be fine skipping them, but again... Ask a BN about them!
05:37:539 (1) - Oh don't do that, people will most probably keep going and sliderbreak here. If you really think it fits, keep it and change if someone else points it out.
05:42:986 - You could stick in a spinner here, that would end at 05:43:539 -. Osu!autoplay managed to pull of a 1000point spin so it should be fine.

[General]


- AR.9.3 should be enough.
- OD.8 should also be good enough since it kinda punishes more than it should.
- Delete .osb and arrow2.png since they are not used.

Cool map overall. Dragonforce is love.
Topic Starter
Spaghetti
iedesu

iedesu wrote:

From m4m

00:29:802 (3) - too curved one. Fixed.
00:33:749 (4,5,6) - distance is too far. so decrease ds Fixed
00:55:065 (3) - add hitsound here too Fixed
01:07:144 (4,1) - decrease ds, like this way:https://osu.ppy.sh/ss/3471081 I think it's fine.
01:22:854 (3,4) - ^ ^
01:23:249 (3,4) - ^ ^
01:23:644 (1,2,1,2,1,2,1,2) - overmapped ds Fixed.
01:56:802 (3) keep ds ?
02:01:776 (4,1) - too much ds ?
02:02:407 (4,1) - ^ What do you mean?
02:25:854 (5) - move to x 200,y 96 and change slider:https://osu.ppy.sh/ss/3471116
02:34:460 - remove finish @Yuii-
04:16:223 - in order to keep ds, x 120, y 236 Why? I'm emphasizing the transition between the key changes in the guitar.
05:42:907 - stack with 05:42:433 (4) Nope, need to emphasize the big bang at the end.
Thanks!

Exa

Exa wrote:

Modding done


[Legend]


00:05:328 (1) - While this is a good enough slider, there is a really noticeable and long-dragged beat at it's tail. It is really weird to skip it, since the player does not actually tap there. Your best bet here is to replace this cool slider with a spinner, end it 1/2 beat early and have the player tap on a note. This way, you are sure to have increased introductory tension and you also don't ignore the guitar scratch, nor said beat. (Make sure yo silence that slider though with soft sampleset). Good compromise, idk why I didn't think of that.
00:06:749 (1,2,3,4,5) - Since you base the general structure of your beatmap on streaming, it would be a good idea to have some parts that don't require much tapping activity. Replacing there with some reversing sliders should give players of this level some time to cool off. Why not do this? I am pointing this out early for the sake of consistency, there is no need for me to indicate each and every other instance of the same nature, they are pretty obvious thought your map. I think it's fine, if more people complain I'll just make it all the same rhythm patterning.
00:41:960 (1) - Ctrl+G this one, created better circular flow and also provides you with a good jump in relation with the slow SV slider. Pretty misleading imo.
00:42:591 (4,5) - Select both and fake blanket them with (1). This is for better readability and DS consistency with the next pattern that contains tension of the same kind. The next one has a jump to emphasize the white tick while this one currently hasn't. Make sure you also reduce DS by moving the next slider (6). I suggest making it have the same Ycoos with (3). Next you will need to buff a bit the small jump to 00:43:223 (1) - this. Move it at around (180,248). Fixed the blanket but not the jump since the next pattern contains the jump because the guitar notes change
01:02:170 (1) - If you went with the suggestion for 00:41:960 (1) - Make sure you also Ctrl+G that, but altern it's position so it doesn't transit badly into the next note. :<
01:02:802 (4) - You should find a way to emphasize that beat by using more DS. Sadly I don't have any alternatives regarding altering your current pattern.The doubles pairing kinda compliments it, but I see what you mean.
01:12:512 (4,1,1) - It's pretty clear that you are basing your stream flow in how the vocals react to the chorus, since that is the case, why not have a more user-friendly flow in order to follow the tension a bit better. You can build up tension by holding the player back and then releasing it by making him make large movements. Slow the cursor movement down by, for example, moving 01:12:907 (1) - at (321,118). Do this for 01:12:512 (4,1) - as well. This is just a suggestion, so you are more than free to deny it. Ooooh I love it.
01:14:802 (1) - The vocals drag off here, use a slider. In order to let the player "rest" for a bit (which is good if you want you map to be user-friendly), you could use this or this rhythm. That whole section after the zig zag stream is more focused towards the drum fill.
01:29:644 (5) - To ensure a better transition, rotate this by 50 degrees (origin: selection). I'm guessing anti-clockwise?
01:31:539 (2,2) - Touchy touchy. LOL
01:34:539 (4,5,6) - Don't forcefully cut the flow here, the music does not suggests it. Do something like this instead. (Imperfect example, for the sake of getting the point across). Fixed.
01:42:907 (2,3) - I am personally not a huge fan of this way of transiting into sliders. Look where the note is and then look where the head of the slider is facing. It's like trying to fill in a bottle with waterr by holding it diagonally; water will pour in, but some will fall out. This is your flow getting spilled on the ground. It's a smooth zig-zag movement, I love it at least and I've seen it used it many maps.
01:48:907 (1,2,3,4) - Listen to the blues, they have beats. Fixed.
01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch. Your point is?
01:54:907 (5) - Why suddenly use a slider here? Replace with 2 notes for the sake of rhythmical consistency. Transitioning in-between the verses.
02:00:433 (2,3,4) - Too sudden, I can see some combos breaking here because people will most probably be expecting a bit more monotap. While this is partly subjective, I suggest using a reverse slider for this. I have to be consistant: 00:34:697 (2,3,4,1,2,3,1) - . Plus, nobody has broken it from the testplays I've had.
02:22:065 (2,3,4) - Feels really out of place, also the tension does not really suggest a triplet here, not to mention it also makes a nasty overlap with (7) because of stack leniency. Would be best to replace with a reverse slider to also... you guessed it, give the player some time to breathe. There is a quite good jump with broken flow after that, so a stream wouldn't do the trick. Listen to drums, and it's a tough map.
02:33:907 - Never a good idea to skip beats like that on stream maps, the player builds up trust in the chorus and not the vocals, loosing that trust because of skipped beats for the sake of vocals makes everything really, really awkward. Fixed.
02:34:460 (2) - This slider's head is mapping nothing. Drahm.
02:34:381 (1,2) - I am basically asking you to remove that pattern since you have not used it in your beatmap before, it's too sudden, too new for 2:34 mins in, and too out of place. The slider head is indeed mapping nothing though. What? It isn't a pattern that has caused any issues.
02:40:697 (1,2,3,4,5) - Nazi imperfect blankets. (Don't actually do anything if you are not a crazy perfectionist).lol.
02:54:591 (1) - Ctrl+G and test it, feels better right? Give some attention to that white tick. No it doesn't lol, it breaks the triangle.
02:57:749 - Unused green line. Spinner volume.
02:58:381 - Unused green line. ^
03:14:170 - Oh woah don't skip that little guy. If you haven't noticed, that part is strictly vocals except for the drum fill midway where that's the only thing present in the music.
03:19:223 - Neither do his friend. Carrot.
03:37:696 (3,1,3,1,3,1) - A good way to keep tension high is too always guide the player using hitobjects so he doesn't have much to do and focus on the song's killing beats. This is another suggestion but try replacing there with sliders. It's the solo, I try to keep them as involved as I can.
03:50:170 (1) - Isn't something like this much more sexy? Yeah.
04:15:907 (4) - Same water spilling story here, Ctrl+G it. It is much better that way. (Do check the flow though, it might be too sharp). I think it's fine, sorry.
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm. I don't understand.
04:18:907 (2,3) - Same here, Use a slider. Listen to how the guitar scratch fades out. Treating it's upbeat and down beat the same way it not nice. Why not try something like this to nicely transit into the next stream? Nope, I want both guitar notes to be tapable, not just one.
04:35:012 (6) - Place a note somewhere and move it to the most bottom part of the screen. This is as far as a slider should extend. Yours goes outside for just a bit. Fixed.
04:39:986 (4) - This note maps nothing. Tru.
04:41:960 (1,2,3,4,5,1) - Use a stream here, there are clearly beats on the blue ticks. Fixed.
05:03:118 (7,1,2,3) - While there are some bass-like sounds on the blue ticks, this is ok. Just pointing their existence out. Yeah that'd work, but it's REALLY quite compared to vocals, would change if a QAT needed me to tho.
05:07:223 (1,2,3,4) - Don't reduce stream DS that much after increasing it even more. It's not a large decrease, the curve makes it look harsher than it is.
05:12:276 (1,2,3,4,5) - Also ticks on blue beats here, they are cool too though. (Do ask a BN about them though). I will
05:14:012 (3) - Starting a slider on that red tick is not the best idea, since you let that strong white pass by. Vocals.
05:14:565 - Theeere is a beat here. ;
05:15:197 - And here. -
05:15:670 - Aaaand here. Check them out, they are probably more. It should be fine skipping them, but again... Ask a BN about them! ;
05:37:539 (1) - Oh don't do that, people will most probably keep going and sliderbreak here. If you really think it fits, keep it and change if someone else points it out. I really want to change it, but I don't know how to.
05:42:986 - You could stick in a spinner here, that would end at 05:43:539 -. Osu!autoplay managed to pull of a 1000point spin so it should be fine. That'd be so unfitting.

[General]


- AR.9.3 should be enough. Yep.
- OD.8 should also be good enough since it kinda punishes more than it should. Yep.
- Delete .osb and arrow2.png since they are not used. Yep.

Cool map overall. Dragonforce is love
Exa for BN.
Yuii-

iedesu wrote:

00:55:065 (3) - add hitsound here too There's already a hitsound over there!
02:34:460 - remove finish Yup, you are right. I don't know why that happened. Moved Finish to 02:34:381 (1) - and removed the previous Whistle because there's no need to emphasise that much as I did previously. Moreover, we moved the slider (2) that you pointed out to 02:34:539 - and we added a Whistle in head.
Topic Starter
Spaghetti
600 postsss

Exa
Just some stuff that did not get across:

Exa wrote:

01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch. (Edit: Use 2 more 1/8 sliders instead if (5). This is strongly suggested since these guitar scratches stop 01:49:854 (6) - with this one)
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm. (Edit: Welp, I was either drunk or thinking about something else, I don't understand what I was saying either, I probably wanted you to replace them with a reverse slider; but on second thought they are perfectly fine)

Exa for BN. Not. Just. Yet.
Topic Starter
Spaghetti

Exa wrote:

Just some stuff that did not get across:

01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch. (Edit: Use 2 more 1/8 sliders instead if (5). This is strongly suggested since these guitar scratches stop 01:49:854 (6) - with this one) I'm doing this is in a 4 beat per bar manner, I've tried it other ways and I didn't like it :<
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm. (Edit: Welp, I was either drunk or thinking about something else, I don't understand what I was saying either, I probably wanted you to replace them with a reverse slider; but on second thought they are perfectly fine) Oki I'll keep it as it is then :P.

Exa for BN. Not. Just. Yet. ;-;
Peachtrees
  • asddgasfddhfghsdfr sdf sd sdf sd tuhzrtfjh

    Legend
  1. 00:04:065 (1,2) - would probably just make the angles between these a little less sharp to make the stream easier to catch and just make the whole thing play a little smoother (or perhaps just increase the distance a little, something like 465/220)
  2. 00:08:486 (6,7) - could try something like https://osu.ppy.sh/ss/3476740 for the rythm since this way that little dull 'pop' on the red tick is not being ignored (it does feel quite noticeable)anymore. If you want to purely focus on the guitar though I guess that is kayyy
  3. 00:15:433 (1) - pretty petty complaint, but could you slightly adjust this to form on straight line with the stream? (or was that what you were going for anyways cant tell ><)
  4. 00:15:749 (2,3) - why not try something like https://osu.ppy.sh/ss/3476761 ? would play a little less..rigid I think, there are a lot of sharp angles in the current pattern which is why it might end up being kinda uncomfortable to play
  5. 00:16:697 (1) - missing finish
  6. 00:31:854 (1) - I'm pretty sure this has a VERY VERY faint cymibcal on it, though I'm personally not sure if this is enough to support a finish
  7. 00:33:276 (1) - can't really see why this would have a finish on it I don't really think there is anything in the song calling for it
  8. 00:47:012 (1) - missing finish
  9. 00:49:539 (1) - pretty sure this has a cymbical on it too but it is less audible so idk about finishing this
  10. 00:50:249 (4) - why not just extend this to the white tick? don't really think that the circle really lands on anything that calls for something clickable
  11. 00:54:275 (6,7,1) - a little weird I think coming from a rather big jump like this to having 7->1 rather close, it's like a little (I'm guessing unintended?) slowdown I think
  12. 00:54:591 (1,2,3,4,5,6) - try something like https://osu.ppy.sh/ss/3476875 for the rythm? feels like this more accurately goes along with the vocals
  13. 01:00:591 (6) - I think the finish here is supposed to go along with the slight peak of the guitar? I honestly don't really think this is too fitting :/
  14. 01:22:381 (1) - missing hitsound?
  15. 01:28:697 (1,2) - honestly I'd rather have both of these as 1/1 to follow vocals here, I really don't think that whatever is landing on the blue/white tick is calling for a circle here, it just feels overdone to me
  16. 01:32:486 (1) - 75% sure this supports a finish
  17. 01:44:802 (5,1) - aren't these a little close?:/ would be a bit nicer if going into these triplets would be a little more intense
  18. 01:49:223 (3,4) - this one the other hand seems a liiiitttle too much. I mean the player really doesn't have a lot of momentum when going into this (everything is rather close during the previous pattern) and then suddenly there is this huge 6.28 gap
  19. 02:02:802 (1) - missing finish
  20. 02:08:328 (4,5,6,1,3,4,5) - why not blanket theseeeeeee
  21. 02:11:486 (6,1) - personally not reeeaaally a fan of starting a stream with a sharp angle like this make it a little uncomfortable cuz the streams moves in the opposite direction so the movement required is overall kinda uncomfortable
  22. 02:12:907 (1) - missing finish
  23. 02:15:907 (3,4,5,7,8,9,10,1) - why no blanket these 2
  24. 02:17:960 (1) - pretty sure this needs a finish
  25. 02:23:012 (1) - ^
  26. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here
  27. 02:49:539 (1) - y no finish
  28. 02:53:328 (1) - this too might support a finish, though I'm kinda hesitant to suggest putting one on here as I don't think the sound in the song sounds as..'explosive'. your call!
  29. 03:12:276 (5) - finish
  30. 03:12:749 (2) - dunno if a finish here is needed imo, nothing in the song really calls for it, especially considering how slow paced/peaceful this section of the song is
  31. 03:17:328 (7) - missing hitsound?
  32. 03:17:802 (2) - 03:12:749 (2) -
  33. 03:38:723 (4) - does this really need a circle? takes away emphasize from the triplet rythm I think + I don't really think there is a distinct sound landing on this that would call for a circle
  34. 03:40:065 (1) - finish
  35. 03:45:118 (1) - ^
  36. 03:52:144 (5) - veeery noticeable guitar here on the red tick, not sure if skipping this is a good idea, especially since I think this is what you're following
  37. 03:56:802 (2) - I don't really think there is anything calling for a finish here
  38. 04:05:328 (1,2,3) - use 1.2 spacing for these too? don't really think that slightly de-creasing spacing for the has any effect on how it plays anyways and even spacing looks better I think
  39. 04:16:223 (5,6) - aren't these a little close?
  40. 04:25:539 (1) - finish I think
  41. 04:29:802 (5,6,1) - having the same spacing between 1/2 and 1/4 here might be a little confusing imo, same kinda goes for 04:29:802 (5,6,1) -
  42. 04:41:960 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - combo here seems pretty long when compared to how frequently you've been NCing especially during streamy parts, so I'm guessing this is missing an Comobo somewhere?
  43. 04:58:381 (1) - I kinda think this supports a finish 2
  44. 05:00:591 (3) - isn't this missing a whistle on the second repeat here?
  45. 05:08:486 (8) - NC for kiai?
  46. 05:09:749 (1,2,3) - same suggestion as 01:28:697 (1,2) -

    better double-ckeck all the hitsounds stuff I pointed out, don't wanna make you spam finishes when you feel like they're not needed

    Good Luck
Topic Starter
Spaghetti
Peachtrees

Peachtrees wrote:

  • asddgasfddhfghsdfr sdf sd sdf sd tuhzrtfjh

    Legend
  1. 00:04:065 (1,2) - would probably just make the angles between these a little less sharp to make the stream easier to catch and just make the whole thing play a little smoother (or perhaps just increase the distance a little, something like 465/220) Fixed, but I want this map to have a rough feel to it, it makes the music and the map all the more epic.
  2. 00:08:486 (6,7) - could try something like https://osu.ppy.sh/ss/3476740 for the rythm since this way that little dull 'pop' on the red tick is not being ignored (it does feel quite noticeable)anymore. If you want to purely focus on the guitar though I guess that is kayyy Guitar ;w;.
  3. 00:15:433 (1) - pretty petty complaint, but could you slightly adjust this to form on straight line with the stream? (or was that what you were going for anyways cant tell ><) Fixed.
  4. 00:15:749 (2,3) - why not try something like https://osu.ppy.sh/ss/3476761 ? would play a little less..rigid I think, there are a lot of sharp angles in the current pattern which is why it might end up being kinda uncomfortable to play But I like how this plays. ,_,
  5. 00:16:697 (1) - missing finish @Yuii-
  6. 00:31:854 (1) - I'm pretty sure this has a VERY VERY faint cymibcal on it, though I'm personally not sure if this is enough to support a finish @Yuii-
  7. 00:33:276 (1) - can't really see why this would have a finish on it I don't really think there is anything in the song calling for it @Yuii-
  8. 00:47:012 (1) - missing finish @Yuii-
  9. 00:49:539 (1) - pretty sure this has a cymbical on it too but it is less audible so idk about finishing this @Yuii-
  10. 00:50:249 (4) - why not just extend this to the white tick? don't really think that the circle really lands on anything that calls for something clickable Fixed.
  11. 00:54:275 (6,7,1) - a little weird I think coming from a rather big jump like this to having 7->1 rather close, it's like a little (I'm guessing unintended?) slowdown I think Fixed.
  12. 00:54:591 (1,2,3,4,5,6) - try something like https://osu.ppy.sh/ss/3476875 for the rythm? feels like this more accurately goes along with the vocals I like the rhythm I chose here.
  13. 01:00:591 (6) - I think the finish here is supposed to go along with the slight peak of the guitar? I honestly don't really think this is too fitting :/ @Yuii-
  14. 01:22:381 (1) - missing hitsound? @Yuii-
  15. 01:28:697 (1,2) - honestly I'd rather have both of these as 1/1 to follow vocals here, I really don't think that whatever is landing on the blue/white tick is calling for a circle here, it just feels overdone to me Fixed.
  16. 01:32:486 (1) - 75% sure this supports a finish @Yuii-
  17. 01:44:802 (5,1) - aren't these a little close?:/ would be a bit nicer if going into these triplets would be a little more intense Nah it's okay.
  18. 01:49:223 (3,4) - this one the other hand seems a liiiitttle too much. I mean the player really doesn't have a lot of momentum when going into this (everything is rather close during the previous pattern) and then suddenly there is this huge 6.28 gap Fixed.
  19. 02:02:802 (1) - missing finish @Yuii-
  20. 02:08:328 (4,5,6,1,3,4,5) - why not blanket theseeeeeee
  21. 02:11:486 (6,1) - personally not reeeaaally a fan of starting a stream with a sharp angle like this make it a little uncomfortable cuz the streams moves in the opposite direction so the movement required is overall kinda uncomfortable I like how it plays but I see what you mean, I'd fix it if I could find a good way to.
  22. 02:12:907 (1) - missing finish @Yuii-
  23. 02:15:907 (3,4,5,7,8,9,10,1) - why no blanket these 2 It is?
  24. 02:17:960 (1) - pretty sure this needs a finish @Yuii-
  25. 02:23:012 (1) - ^ @Yuii-
  26. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here @Yuii-
  27. 02:49:539 (1) - y no finish @Yuii-
  28. 02:53:328 (1) - this too might support a finish, though I'm kinda hesitant to suggest putting one on here as I don't think the sound in the song sounds as..'explosive'. your call! @Yuii-
  29. 03:12:276 (5) - finish @Yuii-
  30. 03:12:749 (2) - dunno if a finish here is needed imo, nothing in the song really calls for it, especially considering how slow paced/peaceful this section of the song is @Yuii-
  31. 03:17:328 (7) - missing hitsound? @Yuii-
  32. 03:17:802 (2) - 03:12:749 (2) - Wat.
  33. 03:38:723 (4) - does this really need a circle? takes away emphasize from the triplet rythm I think + I don't really think there is a distinct sound landing on this that would call for a circle Transition.
  34. 03:40:065 (1) - finish @Yuii-
  35. 03:45:118 (1) - ^ @Yuii-
  36. 03:52:144 (5) - veeery noticeable guitar here on the red tick, not sure if skipping this is a good idea, especially since I think this is what you're following Fixed.
  37. 03:56:802 (2) - I don't really think there is anything calling for a finish here @Yuii-
  38. 04:05:328 (1,2,3) - use 1.2 spacing for these too? don't really think that slightly de-creasing spacing for the has any effect on how it plays anyways and even spacing looks better I think What, listen to the guitar. Listen to that huge change in the solo.
  39. 04:16:223 (5,6) - aren't these a little close? Fixed.
  40. 04:25:539 (1) - finish I think @Yuii-
  41. 04:29:802 (5,6,1) - having the same spacing between 1/2 and 1/4 here might be a little confusing imo, same kinda goes for 04:29:802 (5,6,1) - I don't think it's a problem considering the way most people play with kicksliders.
  42. 04:41:960 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - combo here seems pretty long when compared to how frequently you've been NCing especially during streamy parts, so I'm guessing this is missing an Comobo somewhere? Oh shit, I placed that stream last mod and I forgot to add the combos :P.
  43. 04:58:381 (1) - I kinda think this supports a finish 2 @Yuii-
  44. 05:00:591 (3) - isn't this missing a whistle on the second repeat here? @Yuii-
  45. 05:08:486 (8) - NC for kiai? Nice catch.
  46. 05:09:749 (1,2,3) - same suggestion as 01:28:697 (1,2) - Fixed.

    better double-ckeck all the hitsounds stuff I pointed out, don't wanna make you spam finishes when you feel like they're not needed @Yuii-

    Good Luck
Thanks!
Yuii-

Peachtrees wrote:

asddgasfddhfghsdfr sdf sd sdf sd tuhzrtfjh - agryarkja faiufs naf jsakfasjio ayy!

  1. 00:16:697 (1) - missing finish - And emm ammm... why didn't you point out 00:15:433 (1) - ? You have to follow the music and the beats. This beat isn't as strong as 00:17:960 (1) - in which I'm emphasising it properly.
  2. 00:31:854 (1) - I'm pretty sure this has a VERY VERY faint cymibcal on it, though I'm personally not sure if this is enough to support a finish - Sounds way too loud.
  3. 00:33:276 (1) - can't really see why this would have a finish on it I don't really think there is anything in the song calling for it To be honest, you are, somehow, right. But, on the other hand, you are not. Why? Basically you are suggesting me to change this for a Clap or Whistle, however, if you compare this one with beats like 00:34:381 (1) - these, they sound louder, and for that reason they should be more emphasised. Would you help me?
  4. 00:47:012 (1) - missing finish - Yup, 'ight. Removed Whistle and add Finish because there's no need to add so much hitsounds into that note.
  5. 00:49:539 (1) - pretty sure this has a cymbical on it too but it is less audible so idk about finishing this - Following something different to 00:50:012 (3) - so there's no need to do so.
  6. 01:00:591 (6) - I think the finish here is supposed to go along with the slight peak of the guitar? I honestly don't really think this is too fitting :/ - As you can hear, the drums are clearly overshadowing the guitar, that's the reason for it. I could change it if more people are against this thing.
  7. 01:22:381 (1) - missing hitsound? Yup, completely right. I don't know how did I miss this one. Added a Finish, what do you think about it?
  8. 01:32:486 (1) - 75% sure this supports a finish - Right, too! As I also did it 01:37:539 (1) - over there, I added the Finish but I didn't remove the Whistle.
  9. 02:02:802 (1) - missing finish - Not using any Finishes in that section, that's why :(
  10. 02:12:907 (1) - missing finish - u r mad bro
  11. 02:17:960 (1) - pretty sure this needs a finish - I'm following a certain pattern on streams, only Whistles because that'd completely kill what I'm trying to do.
  12. 02:23:012 (1) - ^ - Explained.
  13. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here - I did it in 02:33:118 (1) - and also 02:35:644 (1) - over there. In order to mantain the section cleared, I added one too, do you think it's a bad idea? Just a question, let me know!
  14. 02:49:539 (1) - y no finish - y ur right
  15. 02:53:328 (1) - this too might support a finish, though I'm kinda hesitant to suggest putting one on here as I don't think the sound in the song sounds as..'explosive'. your call! - Y'know that I actually thought about THIS one in particular since I've been adding some Finishes at the very end of the streams when it comes to sliders. However, this one isn't as strong as the other ones, that's why I skipped it.
  16. 03:12:276 (5) - finish - Sounds quite overhitsounded for such a calm part. If you also listen to it, carefully, you'll notice that it's "hitting" with 03:12:749 (2) - 's Whistle, so it sounds quite baaaaad. Put it in the thassssh.
  17. 03:12:749 (2) - dunno if a finish here is needed imo, nothing in the song really calls for it, especially considering how slow paced/peaceful this section of the song is - Whistle.
  18. 03:17:328 (7) - missing hitsound? - Nap, that's following the same thing as the other part.
  19. 03:40:065 (1) - finish - y u streams.
  20. 03:45:118 (1) - ^ - ^
  21. 03:56:802 (2) - I don't really think there is anything calling for a finish here - Since I used 03:57:433 (5) - Clap there, I did the same with this one. Thanks o/
  22. 04:25:539 (1) - finish I think - THE STMREMASKRF,ABFK,
  23. 04:58:381 (1) - I kinda think this supports a finish 2 - THE STMREMWARSKFBNKAJFASJ
  24. 05:00:591 (3) - isn't this missing a whistle on the second repeat here? - OH YEAH, THIS IS SPAGHETTI'S FAULT! I TOLD YOU TO HITSOUND BOTH 1 AND 3 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    better double-ckeck all the hitsounds stuff I pointed out, don't wanna make you spam finishes when you feel like they're not needed - Will do that asap! I checked everything from your list and also made some other changes in other parts.

    Good Luck - Thank you so much for your help, really appreciate it. I'd like you to answer to some questions I left above. Also, I owe you a mod, let me know when do you want it o/
@Pasta: Offset 286? Seems better than the current one.

http://puu.sh/jn24r/d310c8207e.osu
Peachtrees
  1. 00:16:697 (1) - missing finish - And emm ammm... why didn't you point out 00:15:433 (1) - ? You have to follow the music and the beats. This beat isn't as strong as 00:17:960 (1) - in which I'm emphasising it properly.


    pretty sure 00:15:512 (1) - is where the cymbical lands on, so it's on the blue tick not on the downbeat (I was assuming you were hitsounding the guitar and thus putting a finish on this made no sense to me)
    00:16:697 (1) - however has a cymical land on the downbeat itself which is why I thought that both the peak in the guitar + the actual cymbical/start of a new track (kinda) would warrant a finish on this

  2. 01:22:381 (1) - missing hitsound? Yup, completely right. I don't know how did I miss this one. Added a Finish, what do you think about it?


    01:22:381 (1) - http://osu.ppy.sh/ss/3479284 still missing for me :c not sure if this bugged out while updating or anything. finish works well for me though

  3. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here - I did it in 02:33:118 (1) - and also 02:35:644 (1) - over there. In order to mantain the section cleared, I added one too, do you think it's a bad idea? Just a question, let me know!


    hmm that's a though one. I think with how fast/strong/whatever you wanna call it the song feels during the particular parts, finish aren't exactly noisy and I guess they kinda go along with the peaks in vocals. works for me c: oh btw if shouldnt 01:40:065 (1) - 05:21:118 (1) - be consistent with how they're hitsounded (they aren't for me)

    tried explaining myself, if there is anything else I'll gladly do so again c:
Topic Starter
Spaghetti

Peachtrees wrote:

  1. 01:22:381 (1) - missing hitsound? Yup, completely right. I don't know how did I miss this one. Added a Finish, what do you think about it?


    01:22:381 (1) - http://osu.ppy.sh/ss/3479284 still missing for me :c not sure if this bugged out while updating or anything. finish works well for me though.
It isn't his map, I haven't been at home, so I haven't updated the changes yet :P.

EDIT: Applied Yuii-'s changes and increased offset by 10, go ahead and check now if you'd like.
Bearizm
Legend
02:28:233 (3) - the rest of the stream in this part has triples with 1/4 slider in the end, why not make this one a 1/4 slider to stay consistent like 02:28:549 (3,3,3) - ?

03:37:549 (1,2,3) - space this to be consistent with 03:36:286 (1) -

03:37:549 (1,2,3,1,2,3,1,2,3) - it's better if you make these into 1/2 because i can't hear any 1/4s in this part, except for 03:37:864 (1,2,3) - so I guess remove 03:37:628 (2) - and 03:38:259 (2) - to prevent overmapping

04:13:864 (1) - any reason why you spaced this? it seems unnecessary. you spaced that but you made an anti jump here 04:14:180 (1) - which wouldn't play very well i'd imagine, considering that 04:14:180 (1) - sounds very strong.

04:31:154 (6) - on blue tick. just change this to 2 circles.

04:36:207 (6) - ^

04:34:312 (6) - ^



04:20:654 (3,6,3,6,3,6,3,6) - change these circles to 1/4 sliders? :^)

that's all, it's not much. I suck at modding. Good luck!
Topic Starter
Spaghetti
Bearizm

Bearizm wrote:

02:28:233 (3) - the rest of the stream in this part has triples with 1/4 slider in the end, why not make this one a 1/4 slider to stay consistent like 02:28:549 (3,3,3) - ? Because the other ones go with how the vocals are singing, I would change if that wasn't the case though :P.

03:37:549 (1,2,3) - space this to be consistent with 03:36:286 (1) - Totally different rhythms :c.

03:37:549 (1,2,3,1,2,3,1,2,3) - it's better if you make these into 1/2 because i can't hear any 1/4s in this part, except for 03:37:864 (1,2,3) - so I guess remove 03:37:628 (2) - and 03:38:259 (2) - to prevent overmapping Huh? The guitar produces obvious triples.

04:13:864 (1) - any reason why you spaced this? it seems unnecessary. you spaced that but you made an anti jump here 04:14:180 (1) - which wouldn't play very well i'd imagine, considering that 04:14:180 (1) - sounds very strong. Nice catch, fixed.

04:31:154 (6) - on blue tick. just change this to 2 circles. Fixed.

04:36:207 (6) - ^ Fixed.

04:34:312 (6) - ^ Fixed.



04:20:654 (3,6,3,6,3,6,3,6) - change these circles to 1/4 sliders? :^) Nah, as much as I want to, it'd be overmapped.

that's all, it's not much. I suck at modding. Good luck!
Thanks!
Yuii-

Peachtrees wrote:

  1. 00:16:697 (1) - missing finish - And emm ammm... why didn't you point out 00:15:433 (1) - ? You have to follow the music and the beats. This beat isn't as strong as 00:17:960 (1) - in which I'm emphasising it properly.


    pretty sure 00:15:512 (1) - is where the cymbical lands on, so it's on the blue tick not on the downbeat (I was assuming you were hitsounding the guitar and thus putting a finish on this made no sense to me)
    00:16:697 (1) - however has a cymical land on the downbeat itself which is why I thought that both the peak in the guitar + the actual cymbical/start of a new track (kinda) would warrant a finish on this
Right^
@Pasta: Add Finish to 00:16:707 (1) - but don't remove the Whistle. Also set both "Sampleset" and "Additions" to Auto.
@Pasta 2: Also delete that arrow2.png argh
Topic Starter
Spaghetti
kkfixed
ktgster
totally a hitsound mod
21:33 Spaghetti: hey, can you do a hitsound mod for me and Yuii
21:34 Spaghetti: people have been telling us to get one
21:34 ktgster: lol
21:34 Spaghetti: is that a yes :^)
21:34 ktgster: no idea
21:35 ktgster: i don't really do hitsound mods
21:35 ktgster: why would you need one anyways
21:35 Spaghetti: idk I think they're fine but 3 modders have told me to get one just in case
21:35 Spaghetti: so there must be some flaws floating around
21:37 ktgster: uhh idk
21:39 Spaghetti: ,_,
21:39 ktgster: what map?
21:39 Spaghetti: Defendeurz
21:41 ktgster: well gotta play it first
21:41 *ktgster is playing [http://osu.ppy.sh/b/718156 DragonForce - Defenders [Legend]]
21:45 Spaghetti: have fun
21:45 ktgster: well first i can't hear the hitsounds well enough
21:45 ktgster: my music volume is at 90% and hitsounds are at 100%
21:51 ktgster: can you like not make your jumpstreams so dumb to play
21:51 Spaghetti: but you didnt even fail on it rip
21:51 Spaghetti: which one
21:51 Spaghetti: (s)
21:52 ktgster: like everyone one of them
21:52 ktgster: they don't flow well and they are random with the guitars
21:52 Spaghetti: lol
21:52 Spaghetti: what they arent random
21:52 ktgster: no idea, i can't hear the hitsounds
21:52 Spaghetti: most of them are when the guitar has a large jump between notes
21:52 Spaghetti: if not all
21:53 ktgster: 01:07:154 (4,1) - random jump here idk why considering your previous 16 notes that aren't
21:53 ktgster: 01:22:707 (1,2,3,4,1,2,3,4,1,2,3,4,1) - what are you doing
21:54 Spaghetti: its going from verse to prechorus but icwhatyoumean
21:55 ktgster: 02:01:549 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - what?
21:55 ktgster: 02:11:654 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - another part which you missed your chance of jumpstreams
21:56 ktgster: the inconsistency hurts a lot
21:56 ktgster: 02:28:075 (1,2,3,4,1) - why isn't 3,4 not a slider?
21:56 Spaghetti: this is a weird hitsounding mod ::^^)
21:57 ktgster: well theres nothing wrong with the hitsounds
21:57 ktgster: its too quiet though
21:58 Spaghetti: alright lol
21:58 ktgster: or rather
21:58 Spaghetti: keep going on the suggestions
21:58 ktgster: there are parts with hitsounds that are too loud too
21:58 ktgster: 04:23:022 -
21:58 Spaghetti: so I can gib you kd's and count it as a full mod
21:58 ktgster: i don't even do full mods unless you want me to destroy your map as a whole
21:59 Spaghetti: thanks Arphimigon
21:59 Spaghetti: jkjk that's alright
22:00 ktgster: 03:33:759 (1,2) - this sucks
22:00 ktgster: guess why?
22:01 ktgster: 03:42:917 (1,2,1,2,3,4) - really confusing
22:01 Spaghetti: im fixing other stuff rn so just tell me
22:01 Spaghetti: i havent looked at the point lol
22:02 ktgster: slider ends is landing on a downbeat
22:02 ktgster: let alone, starting the stream is more annoying and less natural to the player
22:03 ktgster: 03:51:128 - this part looks like you didn't know the rhythms on this part very well
22:03 ktgster: creating inconsistency toward your streamy parts
22:03 ktgster: 04:05:338 (1,2) - why isn't this a slider
22:04 ktgster: 04:05:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - really random jumpstreams
22:04 ktgster: 04:08:496 (1,2,3,4,1,2,3,4,5) - here too
22:05 ktgster: and if you for some reason deny the 1/4 jumps, then 04:33:286 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - becomes confusing
22:05 ktgster: 04:41:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - why is this not higher spaced?
22:11 ktgster: also slowdown sliders seem to ruin your pacing of the map like 00:41:654 (1) -
22:11 ktgster: the hold is so subtle its pretty pointless to even slow it down
22:13 ktgster: 01:35:970 (1) - i don't get your 1 object with its only NC
22:23 Spaghetti: that NC was a mistake
22:23 Spaghetti: fixed what I thought needed fixing
22:23 Spaghetti: most suggestions were takin
22:23 Spaghetti: taken*
22:23 ktgster: well it was just light modding taking care of the inconsistent gameplay issues
22:24 Spaghetti: alrighty
22:24 Spaghetti: thanks :D
22:24 Spaghetti: post le log
Irreversible
M4M, hi

[Legend]

00:02:812 (2) - I do see what you are trying, yet I think you should place it on the other side, because like this the player will be forced to play the slider entirely, which is a quite cool option imo. All beats in the slider are strong ,that's why I'm pointing it out. You could try emphasizing 00:02:812 (2) - by moving it to 36 192, where it has an increased spacing.
00:08:496 (6) - This spacing is a tad too high for my taste, because if you compare 00:08:496 (6,1) - this spacing, it looks the same, although it should be clearly distinguished by 1/4 and 1/2
00:11:022 (3) - Awkward spacing decrease again.
00:14:812 (7,1) - Again, would increase the spacing in order not to make the player feel stopped.
00:15:759 (2) - This sound is similar to00:15:443 (1) - , why not making a pattern out of it? I'd personally use the same slider twice, going from up to the bottom. Maybe something like http://puu.sh/jsTMh/e5be8c1adc.jpg will work? You'd have to rearrange stuff then, tho.
00:20:101 (6,7,1,2) - Something in this hitsound section sounds wrong, but I cannot manage to get it better. Maybe you'll find something, if not, nvm. I think the NC belongs 00:20:180 (7) - tho.
00:21:286 (2,3) - Angles pretty sharp here, why? I don't hear something like that honestly. I'd loosen it up.
00:29:654 (2,3) - Stacking takes all the important movement away, please unstack it. Stacks should be used solely for sounds which actually require that.
00:32:496 (4) - Same.
00:33:286 (1,2,3,4) - Spacing here is horribly off, isn't it intended to be equal? It would give a neat pattern imo.
00:33:996 - Spacing to here seems slightly exaggerated to me, you might want to get another pattern here. Maaaybe http://puu.sh/jsTVQ/5a44453442.jpg ?
00:34:707 (2,3,4) - Again, would move further away. 256 308 should be about right, it will also have better flow.
00:41:970 (1) - In order to make the slow slider look more intuitive, place this way closer to 00:41:654 (1) - . Like this the player will be able to read it better. http://puu.sh/jsTYD/d2c16b3c6f.jpg
00:47:022 (1,2,3,4,5,6,7,8,1) - I don't see much sense behind this pattern, sadly.. I do see increased and decreased spacing, yet it's rather random, so I'm having a hard time spotting a nice pattern here. If it's intended, you're free to leave it, but I feel like pointing it out.
00:50:259 (4) - Definitely wrong rhthm. Belongs to the white tick before.
00:55:470 (5) - Never heard a whistle before. You sure it's right?
01:01:864 (1,1) - Same as above.
01:07:549 (5) - You missed a NC.
01:08:812 (1) - Same, it would perfectly emphasize the vocals. Up to you, I guess.
01:11:654 (1,2,1,2) - This looks really cramped, I'd increase spacing a bit to make it less clustered.
01:14:812 (1) - You have no jump here, although there definitely is a strong beat which requiers some emphasis. 01:14:970 (2) - This doesn't, so you should reconsider this pattern too.
01:22:391 (1,1) - Again, this really low spacing just doesn't match your way of placing high spacing, and then sudden small spacing.. You should try emphasising vocals and strong beats better..
01:29:970 (1,2) - 1) Really misleading spacing 2) I'm not quite sure about the rhythm, because streams starting on a blue after a slider end are always a bit jerky to play. Imo a triplet is not even needed here.
01:40:075 (1,2,3,4,5) - Really nice! I would like to see stuff like this more often.
01:47:180 (8,9) - Again, your 1/4 spacing is = 1/2 spacing, which is not technically correct, and which makes it really weird to read, also, the player will accellerate really much, and then has to stop again, which does not feel nice.
01:51:680 (1) - remove nc
01:51:759 (2) - add nc
03:47:970 (1,2,3,4) - Small spacing error

I've looked through the whole map, and spotted the same "errors" in my opinion over and over again, so please, go over your map again and try to rework your emphasis / movement stops again. The map is not bad per se, but from my point of view a song like this requiers much movement, and not so many stops, sadly you created them a lot. If you need further help I can assist you, but for now I'm asking you to go over the map yourself again and see what you want to do or not. I tried understanding the way you did it, but there is a lot of potential in the map yet to be unleashed (is that too poetic?).

Good luck, and don't hesitate asking me for further help.
Arphimigon
[Legend]
Eh your NCs are completely weird idc they aren't important

00:08:338 (5,6) - and 00:13:391 (5,6) - Should be around the same distancing, and if you take leniency to abuse into account (likely for second example) that means the distancing is completely different like half of the first.
(00:10:707 (2,3) - lol blanket)
00:12:443 (1,2,3,4,5) - Only stream thing in this section to have 4 notes before aaaaah blue tick sliders and that really makes this section awkward (it was worse before when they were just random but w/e)
00:18:286 (2,4,5,6) - These are touching visibily during play, could you try moving the stack?
00:25:549 (5) - This loops middle loopy point isnt... very symettrical i guess idk
These random stacks are really annoying me after here so I'm just gonna mention the first one
00:27:917 (7,1) - Can you remove this stack it's just weird (00:27:917 (7) - x:68 y:64 idk i dont care how you do it)
00:28:707 (4,5,6,1) - This placement makes it really feel like the new comboed slider should be pointing waaaay more right but instead its pointing... down... aaaaaah i dont care make it point left and break this pattern but make it flow nicer or keep the pattern idk
00:34:391 (1,2,3,4) - All last triplets have been short-jumps so this is out of place + stack leniency brings it even closer to the last slider
00:37:707 (5,6) - Why arent these straight
00:39:128 (6,1,2) - An believably massive curve or a totally unnatural snap would be needed to hit that straight slider, please rotate slider 1 more anti-clockwise to make this flow better, thanks
00:41:022 (2,1) - These touch by like 2 pixels
00:45:759 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not gonna disagree with the stream at all, but since its basically the first stream, could you make it simpler to aim? Perhaps progressive DS or just a simpler curved motion. I personally myself wouldve changed the stream into a lot of triples on 1/4 sliders but thats a preference
00:49:549 (1,2,3,4,5,6) - Very awkward rhythm, imo a passive sound should be at 00:49:943 - like you did 00:48:680 - and there is a downbeat missed at 00:50:180 - i'd suggest you remake this section with a clearer rhythm
00:55:233 (4,5) - Almost perfect but i'd make 5 juuuuuust a little lower to make the leniency needed to hit it curve nicer
00:55:233 (4,5,6,1) - Large jump into 5 (considering 1/4 snap) then a really small distancing into the stream after that note (being a 1/2 snap) makes that feel really... slow I guess. Can you start the stream further from 6?
00:57:917 (5,6) - Not a straight line (end 00:58:075 (6) - final point at x:386 y:117)
01:00:286 (4,5) - Ctrl-g these to add a simpler curved motion here and to make the jump to 01:00:601 (6) - more intuitive
01:05:338 (5) - Make into short jump because downbeat if possible?
01:11:654 (1,2,1,2) - All the sections like this kinda look bad, can you make them more like this? (reduce ar for convienience)
01:12:838 (4,1,2) - and 01:13:154 (4,1,2) - are kinda just weird DS reductions, if you are going for curved here you'll need to just change the stream but awkward DS reductions are awkward
01:23:654 (1,2,1,2,1,2,1,2) - It feels soooooooooooooooooooooooooo much nicer to start the holds on the white ticks and make the first hits of each on the blue before ahhhhhh
01:32:970 (3) - Two notes since this offbeat slider is a bit weird to hit rhythmically?
01:33:286 (4,1) - Fix stack lol
01:35:496 (1) - Tbh remove this NC since 01:35:022 (1,2,3,1,2) - both of those are so short
01:40:075 (1,2,3,4,5,1) - Some quite large jumps then a really short one to that stream...
01:48:917 (1,2,3,4) - I've seen
01:51:443 (1) - Unreadably slow way too suddenly with no musical queue beforehand for the player to understand so randomly please use 0.75xSV instead at least
02:02:733 (4,1) - DID YOU EVEN KNOW ABOUT THIS?
02:02:338 (3,4,1,2,3) - Imo this angle on the stream is a little too much w/e
02:35:496 (6,1) - This doesn't follow 100% correct, almost a proper curved motion but not quite
02:40:707 (1,2,3,4,5,1) - This curved motion really makes that stream start awkward too lol, start it around x:140 y:192
02:56:654 (1,2,3,1,2,3,4) - Manually stack that triplet to follow the stream thanks
omg
02:59:654 - start the slider here and end the spinner 02:59:496 - please dont start sliders on blue ticks unless totally necessary and spinner ends arent really hittable beats
03:04:075 (1) - Separate this from last triangle pls
03:11:654 (1) - ^
03:12:286 (5) - NC perhaps? idk
03:14:180 - Its fine if you follow the vocal but try not to miss downbeats
03:19:864 (1,2,3) - Increase spacing to follow the finishes and higher emphasis
03:55:864 (4,1) - Second is less curved make it a tiiiiny bit more curved for aesthetic
04:05:970 (1,2,3,4,1,2,3,4,1,2,3,4) - I know you want to keep with the trend of stream jumps but there isnt really any call in the music for them (plus you missed one at 04:06:838 (4,1) - if you were trying to do them anyway) but I can't stop you so whatever
04:09:128 (5) - NC pls
04:18:601 - End curve isnt nice slap a circle in the middle and blanket it pls
04:32:812 (8) - 1.5 is a bit high when there has been nothing over 1 and this is 4:30 in, can you use 1.25?
04:47:022 - Lol this is gonna be such a baaaaaaad suggestion but what about a suuuuuper slow slider here haaha (you can end at 04:47:970 - or 04:48:128 - )
04:52:707 (1,2,1,2) - Mentioned earlier
05:09:443 (5,1) - Try blanket?
05:42:601 (1,2) - Increase spacing lol haha

As Irre had mentioned above most of the problems in this map are reoccurring ones mostly involving spacing inconsistency to me.
Yuii-

Irreversible wrote:

M4M, hi - HI IRRE, MY LOVE!

[Legend]


00:20:101 (6,7,1,2) - Something in this hitsound section sounds wrong, but I cannot manage to get it better. Maybe you'll find something, if not, nvm. I think the NC belongs 00:20:180 (7) - tho. - You are completely right about this. Swapped NCs and moved the Whistle from (2) to (1). The strongest beat is in 00:20:180 - and for that reason it should be emphasised other than 00:20:259 - . That's why it sounded so bad.
00:50:259 (4) - Definitely wrong rhthm. Belongs to the white tick before. - Should I reply to this?
00:55:470 (5) - Never heard a whistle before. You sure it's right? - Nope, you are right. This is the third slider I found out with this problem. I guess this is the last one. Aaa sorry, Pasta! Added Whistle in sliderhead, of course.
@Irreversible: I don't know if you are going to see this message, but anyway: 01:48:917 (1,2,3,4) - What do you think about the full Whistles in that section?
@Arphimigon: Having something as a "personal preference" is something that you have to respect a lot and you will learn how much important it is once you have finally learnt modding properly. To be honest, I always got mad when somebody didn't explain the reason on that "preference", but it's all into the mapper's style, and you just can't make change their map like that, is not that simple. It took me a looong time to learn how to convince someone in this game. But once you have the key for that, it's easy game, my boy!
@Pasta: I changed some patterns by myself, such as 01:51:680 (1,2) - . It's about hitsounding anyway, don't worry.
@Pasta 2: Code below!

http://puu.sh/jt1sl/1d117373d7.osu
Irreversible
The whistles in this part are okay for me, because it's a unique part which requiers unusual hitsounding.
Trident
I like this map.

I hope it gets ranked.
toybot
uh i'll wait until those mods get replied to then
Topic Starter
Spaghetti
Irreversible
Fixed everything but this:

Irreversible wrote:

00:47:022 (1,2,3,4,5,6,7,8,1) - I don't see much sense behind this pattern, sadly.. I do see increased and decreased spacing, yet it's rather random, so I'm having a hard time spotting a nice pattern here. If it's intended, you're free to leave it, but I feel like pointing it out.
Left how it is because the spacing is emphasizing every repeat of the same vocal melody, I don't see anything wrong with it.

Arphimigon
There were like 4 small things I didn't change because I couldn't really see the issue but besides those all fixed.
Yuii-
Kk let the modders come!
Open the gates!
Yuii-
OKAY OKAY!

Can I call you "Elite Mapper"? You are really amazing, Pasta. This is your 2nd map and it's... so fucking good. Even though there are some mistakes, you will definitely hit that title one day, I swear!

[toybot where are you]

Unnecessary green line: 00:36:917 - .

OD "8,5" would work better!

  1. 00:27:286 (3,4,5) - Can I suggest you to rotate this 180° and then move it to the left-top? The current jump of (5,6) is rather questionable, I don't know why you are using such low spacing when this is supposed to have it!
  2. 00:33:759 (4,5,6) - For the sake of readability, you could make this pattern more readable. Even though the actual AR helps a lot to read this, it could cause some unnecessary misreads.
  3. 00:35:180 - A circle here would fit perfectly! (Add Whistle if you agree).
  4. 00:37:707 (5,6,1) - NICE!
  5. 00:40:233 (4,5,6) - Listen to the accentuation rhythm in this part! (4,5) should be much more emphasised. Take into account that 00:40:549 (6,1) - has almost a 2x ds, when the beats are almost the same as in (4,5). Aaaand last but not least, the current spacing 00:40:391 (5,6) - there is really random, there's nothing in (6) to add such spacing.
  6. 00:48:286 (1) - Try to make this a 1/4 instead, since 00:48:522 (2) - starts at a random spot, the vocals are definitely in 00:48:443 - .
  7. 01:37:864 (2) - Gotta go nazi. Could you center this with (1) better?
  8. 01:51:128 (5) - This could be curved in order to flow better with both (4) and (1). Additionally, I'd really appreciate if you stack it with the slidertail of 01:50:180 (1) - .
  9. 02:03:364 (4) - Call me crazy, but this triplet would sound way better if you move it 02:03:207 - . By the way, add a Clap 02:03:286 (3) - . Same goes to 02:04:628 (4) - . Check triplets in this part!
  10. 02:06:601 (1,2,3,4,5,6,7) - The spacing here is, overall, too big. Consider reducing it by some pixels, especially 02:06:917 (3,4,5,6) - .
  11. 02:17:022 (3) - You forgot to NC here? Just a question~
  12. 02:26:733 - So sad! Try adding a triplet here, it'd sound perfect.
  13. 02:40:707 (1,2,3,4,5,6) - COOOL! This is my Pasta! Although (6) sounds a bit off and it's only adding an unnecessary difficulty to the map, it is intended?
  14. 02:46:707 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I completely disagree with this part. Why would decrease and then decrease the stream? I'd just make a nice build-up stream as the ones you are doing throughout the map.
  15. 02:56:654 - The Combos and the stream is quite screwed in this part. You could either ignore the NC in 02:56:654 (1) - and then NC 02:56:812 (3) - or make a new combo in 02:56:812 (3) - .
  16. 03:29:654 (6,1) - I... am not sure about this. I mean, it looks fucking awesome, and after some testplays I found out that Ctrl+G'ing this flows a lot better. It's up to you!
  17. 03:35:022 (2) - NC!
  18. 04:09:759 (5) - Definitely NC! You're reducing the SV, the players won't know about this if this keeps looking like this.
  19. 04:15:838 - Try making a triplet instead. The current jump is too big for the beats that are audible in the song, so is a rather questionable section. Ctrl+G'ing (4) could also work, but you will still miss a beat in that point. Same goes to 04:17:101 - .
  20. 04:49:233 (3) - You still haven't changed this aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! Whistle only in sliderhead and 2nd reverse (Soft + Normal), as the previous two sliders.
  21. 05:03:759 - This stream gave me an orgasm. Y'know when I'm being honest... and this is perfect.
  22. 05:37:549 (1) - The SV here is suddenly reduced "in a blow", it's quite counter-intuitive for the players as it can result in a misread.
-----------------------------------

I can't bubble / qualify this, but you can ask me for a re-check, that's obvious <3
I love you, cutie!
Topic Starter
Spaghetti
Yuii-

Yuii- wrote:

00:35:180 - A circle here would fit perfectly! (Add Whistle if you agree). I don't agree :c I find it better just centered around the vocals, this part has weird enough rhythms already imo.

Yuii- wrote:

04:15:838 - Try making a triplet instead. The current jump is too big for the beats that are audible in the song, so is a rather questionable section. Ctrl+G'ing (4) could also work, but you will still miss a beat in that point. Same goes to 04:17:101 - . The jumps compliments how the guitarist bends the string on that note where the slider is to produce that sound.

Yuii- wrote:

05:37:549 (1) - The SV here is suddenly reduced "in a blow", it's quite counter-intuitive for the players as it can result in a misread. AHHH I WANNA CHANGE IT SO BAD BUT IDK HOW TO FIX IT ( -̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥᷄◞ω◟-̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥̥᷅ )
toybot
hello

these are more like comments on the map more than anything else, there's nothing for me to really give advice since the previous modders have already done so. i just hope you've followed their advice well

[i'm busy rn omg yuii]
  1. would've been cool if you used more differentiation in stream DS for parts like the stream lead-in to 01:07:233 (1,2,3,4,1) -
  2. also, since the song is percussion-heavy, maybe you could turn all the 3/4 slider tails into soft sampleset so it's not as awkwardly noisy?
  3. 00:23:338 (2,3,4) - it'd be cool if you just changed this to a 1/2 slider + circle tbh, or something that rather accentuates the white ticks, rightnow you have it where you skip 00:23:654 - when it's a rather major beat. also, the triplet ending on a red tick doesn't really, in my opinion, fit how drums are played lol
  4. 00:25:549 (5) - use soft-sampleset on the tail?
  5. 00:27:759 (6,7,1) - eh, i think (7)'s too close to (1) to really get any emphasis from the vocals. you should make it closer to (6) instead
  6. 00:32:812 (5,6,7) - again, you skip a major beat with the slider end D:
  7. 00:34:864 (4,1,2,3,1) - this could potentially cause the player to click the circles too early, since same spacing but different beat distances and all that, + it's pretty awkward in the middle of a constant 1/2 beat. i think turning 00:35:259 (2) - into a triplet would fix it while following the music, but up to you
  8. 00:55:233 (4,5) - ;; at least decrease the spacing a bit, this looks pretty much like a 1/2 jump, especially in comparison with (3) -> (4)
  9. 01:07:549 (1,2,3) - U N I T E D
  10. 00:59:970 (1,2,3,4,5,6,7) - (1) curves into (2) like how a normal slider would flow into a circle, but since (2,3) are placed as such, you have to dropoff from slider (1) to have any sort of smooth flow, which makes the pattern pretty awkward to play. maybe move 00:59:654 (1) - to like x0 y104? somewhere where the curve of slider (1) is able to flow into (2,3,4) well
  11. 01:17:654 (5) - 01:18:917 (5) - & 01:20:180 (5) - NC these? you NC'd these reverses in patterns like these throughout the entire map
  12. 01:23:654 (1,2,1,2,1,2,1,2) - how the heck do these doubles follow the music in any sort of way?, you should just remove the circles and make the reverse sliders all 4 beats each
  13. 01:28:707 (1,2) - this is kind of a density drop in the map that doesn't really suit the song's heavy nature, you should make these into more 1/2 beats
  14. 01:35:496 (4,5) - eh, this is confusing, since it's ambiguous whether or not (5) is a 3/4 slider because of the SV change. at the very least it'll cause some hesitation going into the stream. maybe NCing it would help, but really it should just be a 1/2 slider with the same velocity as 01:35:496 (4) -
  15. 01:45:128 - 01:46:391 - 01:47:654 - people are likely not going to enjoy these kiai fountains really, this map needs heavy focus since CS5 and constant movement, and random stars shooting out of the screen aren't going to help.
  16. 01:47:180 (8,9) - you should distance this away from 01:47:654 (1) - , it's way too close for any kind of smooth movement
  17. 01:55:864 (4,5,6) - the flow here's kinda questionable, wasn't expecting an upwards curve from slider end (4) through (5) and (6) like that. try this? http://puu.sh/jA2uA/91cf012487.jpg
  18. 02:00:917 (1,2,3) - make these equally spaced/make (1) -> (2) bigger? or just use the suggestion i provided earlier for 00:35:022 (1,2,3) -
  19. 02:40:391 (5) - maybe move this so that it doesn't overlap with circle (2)? namely so that there's more distance going into 02:40:707 (1,2,3,4,5) -
  20. 02:41:180 (3,5) - slider end stacks look a bit off
  21. 02:41:654 (5,1,2,3,4) - okay, entering this stream here is realllyyy asadgadgdsfasdf. i don't really feel like describing what i'd do, here's just a picture of what i'd do instead: http://puu.sh/jA2Fp/d38c512df6.jpg. you should work on making your stream entrances flow smoothly at least, spacing here from (5) -> (1) causes pretty awkward cursor movement
  22. 02:56:654 (1,2,1,2,3,4,5) - this acceleration is pretty weird and doesn't fit the song much since the song doesn't suddenly rise in pitch or anything, and i'd just use a normal equally spaced stream, but w/e works for you
  23. 02:57:207 (1) - is there a need for this to end on the blue tick right before the slider.. just give at least like a 1/1 break, the player just finished an intense section lol
  24. 03:22:233 (1,2) - remove NC from first circle and add it to 2nd circle? kinda mark that it's a different measure and will use a different spacing accordingly
  25. 03:33:759 (1) - lol you could've just made the slider tail soft-sampleset, no need to reduce the volume that much
  26. 03:37:707 (3,3,3) - would be cool if you turned these into kick sliders, so you don't need to be so accurate in timing when making the jump from (3) -> (1)
  27. 03:43:391 (2,3) - ctrl+g these two would make the entrance into the next stream a bit more smooth, due to the angle at which you're entering at
  28. 03:51:443 (2,3) - make these both 1/2 sliders separated by a 1/4 beat? to follow the rhythm better
  29. 03:55:549 (2,3,4) - 03:56:812 (2,3,4) - these are pretty awkwardly linear compared to the same patterns afterwards , it's not really necessary to change but yea doesn't really feel right
  30. i'm not even going to talk about the jumps midstream, i can't handle playing them well anyway
  31. 04:24:286 - 04:25:470 - maybe use a softer volume here? that would be neat lol
  32. 04:26:812 - 04:28:075 - and in contrast make these a bit louder
  33. 05:19:075 (3) - this seems like a pretty misplaced whistle, looking at the rest of the section here
  34. 05:42:601 (1,2,3) - you should rearrange these a bit so (2) doesn't overlap with the slider while keeping an equal distance
i personally think the map could use a lot more polishing especially regarding spacings, but yeah it's cool, gl
Yuii-

toybot wrote:

hello - I love you

these are more like comments on the map more than anything else, there's nothing for me to really give advice since the previous modders have already done so. i just hope you've followed their advice well - I'm too pro, I know... sorry!

[i'm busy rn omg yuii - you play osu! what rn are you talking about omg]
  1. 00:25:549 (5) - use soft-sampleset on the tail? - Drum-Soft aww
  2. 03:33:759 (1) - lol you could've just made the slider tail soft-sampleset, no need to reduce the volume that much - u mad
  3. 04:24:286 - 04:25:470 - maybe use a softer volume here? that would be neat lol - You have a point. Added a green line with 85%. Do you think is okay?!
  4. 04:26:812 - 04:28:075 - and in contrast make these a bit louder - 85% is enough okay... O K A Y?
  5. 05:19:075 (3) - this seems like a pretty misplaced whistle, looking at the rest of the section here - THE RANDOM WHISTLE STRIKES AGAIN
i personally think the map could use a lot more polishing especially regarding spacings, but yeah it's cool, gl - Give me your kids.
@toybot 1: Do you think 85% is okay?
@toybot 2: Have I told you I love you?
@Pasta: http://puu.sh/jAozG/d7a7415f26.osu

~
Topic Starter
Spaghetti
kk, I fixed some nice suggestions from toybots mod, but besides that I decided to void the last two mods and thoroughly polish the map either later tonight or tomorrow before qualification since the mod posts now are suggesting pretty small things that I personally do not think are an issue.

It's time.
Yuii-
Let's rock and roll!
clayton
It's time!
pkk
mfw I'm on vacation
mfw I still didn't mod this map
mfw
Yuii-

pkk wrote:

mfw I'm on vacation
mfw I still didn't mod this map
mfw
And I modded yours, you owe me a cookie mod
Topic Starter
Spaghetti
okok i guess i should mention that I went over and polished the map 4 times

byby pls ,_,
Monstrata
[Legend]

  1. Why is normal-hitclap .mp3???
  2. 00:19:549 (2,3) - This is pretty lame :P I think you could have done something to capture the pitch increase here. Maybe a jump? Also making 00:19:707 - clickable would be cool too.
  3. 00:26:812 (1,2,3) - A jump from 1>2 would make more sense than 2>3.
  4. 00:27:917 (7,1) - Tbh some of your spacing seems weird, like here, no jump? but jumps for the previous two notes?
  5. 00:32:338 (3,4) - ^ Compare it to what you did with 00:31:075 (3,4) - You've been putting emphasis onto the 3rd white tick with a lot of your patterns which is good, but it's not always consistent.
  6. 00:35:022 (1,2,3,1,2,3,4) - These jumps are really small actually... And there are audible beats on the 1/2's so spacing's like 00:34:864 (4,1,2) - can become confusing.
  7. 00:41:654 (1) - That was random :S.
  8. 00:42:443 (3,4) - Try p utting 4 on 196||178
  9. 00:55:233 (4,5,6) - Why is there a jump from 4>5 but normal DS from 5>6 even tho theres a pitch increase lol. The sliders are fine imo, but i would severely buff the jump from 5>6 to give better momentum into the stream. You could even increase spacing on 00:54:601 (1,2,3) - to set up this DS increase better rather than just have a jump from 4>5
  10. 00:59:970 (2,3,4,5,6,7,1) - Maaaan, as much as I like hexagons, you're not using the flow structure to it's potential and rather just using 1.0x DS for large sections of these patterns. :P. Not gonna ask you to change any of these patterns because most of them work, but it's just something you can build on for future maps because this kind of pattern is something I used on like my 1st/2nd ranked map too lol.
  11. 01:12:286 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This entire stream is just really weird. There are many parts where DS changes dramatically. Examples: 01:12:601 (1) - 01:12:838 (4) - 01:12:996 (2) - You can see DS changing by almost 0.4x. I really recommend just remaking this stream cuz it's just really wonky right now lol.
  12. 01:15:917 (1,2,3) - Seems quite strange... why not just make the stream normal?
  13. 01:17:259 (4,1) - I would have liked to see a more drastic directional change here because this is a start of a new measure and not following the streams before it.
  14. 01:23:654 (1,2,1,2,1,2,1,2) - This polarity is just offfff x___x. 01:23:970 (1) - These jumps should occur on blue ticks so you can click and hold on white ticks which would be a much more player-friendly rhythm to use.
  15. 01:37:233 (1,2,3,4,1) - Mind making this DS consistent? It increases from 1.30 to 1.40 and ends with 1.30 again, kinda weird.
  16. 01:49:864 (6,1) - Oh come on.... You have this nice build up going with 01:48:917 (1,2,3,4,5,6) - and then you do this lame basically 1.00x spacing here, its really anticlimactic lol.
  17. 02:00:917 (1,2) - How about buffing this jump too?
  18. 02:40:707 (1,2,3,4,5) - Whyyy :C. Please use a jump from 02:41:022 (2,3) - and 02:41:496 (4,5) - :C.
  19. 02:48:759 (3,4) - I'd rotate this like 20 degrees from selection center just for better visual flow.
  20. 03:02:180 (1,2,3,1,2,3,1,2,3,1,2,3) - NIIICE
  21. 03:04:707 (1,2,3,1,2,3,1,2,3,1,2,3) - THANK YOU
  22. 03:21:759 (1,2,3) - I would have placed them like this instead: So theres a subtle jump from 03:21:601 (3,1) - and a more fluid motion from 03:22:075 (3,1,2) - because imo, the 180 degree flow break doesn't really fit when the melody is still rather quiet. The jump should be enough to capture the intensity.
  23. 03:37:470 (4,1) - How about a slight jump here like you did with 03:36:207 (4,1) - to indicate a change in rhythm.
  24. 03:42:601 (1,2,3,4,1,2,3,4) - Here would have been a good opportunity to use kick sliders.
  25. 03:52:549 (9,1) - People just don't like starting streams on blue ticks xPP. Can you find a way to get this stream to begin on 03:52:707 - ?
  26. 03:54:759 (3,4,1) - Random drop in spacing here to 0.90. I feel like ur intention was to keep it at 1.00 lol.
  27. 04:08:022 (3,4,5) - This kind of motion actually doesn't play well for kick-sliders :P Why not just switch back to triplets here, they would fit well. Something like 03:37:549 (1,2,3,1,2,3,1,2,3) - ~
  28. 04:14:180 (1) - Another good opportunity for two kick sliders cuz of the guitar on 04:14:338 - .
  29. 04:15:128 (6) - Ctrl+G'ing this would flow a looot cooler lol.
  30. 04:24:759 (3,4,1) - You should keep this part as 0.80 DS and swap to 0.6 on the next combo :P
  31. 04:26:338 (3) - Move this to 93||145 so the spacing is more even.
  32. 04:52:391 (5,6,1) - Ehh.. this motion too...It doesn't play well imo. Generally kick sliders that are pointed in the direction the pattern is headed, and don't have particularly sharp angles, they just feel weird for me to play :P.
  33. 05:06:207 (4,1,2,3,4) - This motion felt really random, and really sharp xPP. Like 05:06:128 (3,4,1) - especially, the angle is so sharp xPP and it isn't really supported by previous streams because you used a wave shape with not a whole lot of angle change right before it :P.
  34. 05:08:180 (3,4) - Why the jump here?
  35. 05:27:996 (4) - This circle just looks misplaced because it's the only one in the combo that's jutting out like that due to the 0.50x spacing.
That should be all.
Milan-
so uh my opinion about the hitsounding

when i jsut opened the map
2015-08-23 21:51 Milan-: uhm
2015-08-23 21:52 Milan-: it sounds and looks inconsistent
2015-08-23 21:52 Milan-: and randomly placed to me
-
2015-08-23 21:56 Milan-: snares are placed on most of the red ticks
2015-08-23 21:56 Milan-: but he hitsounds some of them
2015-08-23 21:56 Milan-: and sometimes none of them
2015-08-23 21:56 monstrata: x___x
2015-08-23 21:57 Milan-: or other times he swewrq between clap-whistle
2015-08-23 21:57 Milan-: switches
2015-08-23 21:59 monstrata: ah yea i see them
2015-08-23 21:59 monstrata: btw do you think the hitsounding is a bit loud?
2015-08-23 21:59 monstrata: lol
2015-08-23 21:59 monstrata: mainly stream parts
2015-08-23 22:00 Milan-: normal sampleset is so annoying ><
2015-08-23 22:00 Milan-: maybe 55%?
2015-08-23 22:00 monstrata: i feel like drum samplsets would be better
2015-08-23 22:01 Milan-: the other thing is that normal-hitclap kinda blends with this sampleset xd
2015-08-23 22:01 Milan-: if u care about that
2015-08-23 22:01 monstrata: i don't even know if the normal hitclap is being used
2015-08-23 22:01 monstrata: its .mp3
2015-08-23 22:01 monstrata: not .wav
2015-08-23 22:01 monstrata: :S
2015-08-23 22:01 Milan-: oh yea
2015-08-23 22:01 Milan-: use .wav
2015-08-23 22:01 Milan-: .mp3 is death
2015-08-23 22:01 monstrata: lol
2015-08-23 22:02 monstrata: yea
2015-08-23 22:02 monstrata: lmao
2015-08-23 22:02 monstrata: what do you think of drum-sampleset on the streams?
2015-08-23 22:02 Milan-: but it's used xd it just doesnt resalt so much cuz the sampleset
2015-08-23 22:02 monstrata: yea
2015-08-23 22:03 Milan-: sounds cool
2015-08-23 22:03 Milan-: i'd use it for the whole song/w\
2015-08-23 22:03 monstrata: same lol
2015-08-23 22:04 monstrata: drum-sampleset on streams usually sounds nice haha
2015-08-23 22:04 Milan-: and more when the u use it not only on streams xd
2015-08-23 22:04 monstrata: yaaaa
-
2015-08-23 22:14 Milan-: xd but just listen to the snares
2015-08-23 22:14 Milan-: and how yui hitsound them every time differently
2015-08-23 22:15 Milan-: cuz that's the only thing that he's hitsounding
2015-08-23 22:15 Milan-: others drums are not

more words:
-you could use more of the defaults drum-sampleset hitsounds. for example here 00:04:075 (1,2) - a mix of claps and finishes fits very well, like clap on (1)'s tail and finish, clap on (2). Or here 00:23:654 (3,4,5,6) - where you could've used them as well. This enhance the overall hitsounding and player enjoyment. (you could find others types of toms and stuff if you dont like the defaults.)
-some cymbals like 00:06:601 (1) - 00:11:654 (1) - 00:26:812 (1) - could use finish as well. You missed several though the map and sounds pretty plain as is right now
-00:08:496 (6) - i dont really recommend you to use soft-sample as randomly as it is. bgm stuff and also for players. you miss feedback by doing this and make the player get lost, cuz the soft samp in contrast with the normal samp is quite different, isnt it?. Specially when you do it on downbeats on strong beats like 00:15:443 (1) - .
-The way you switch between your custom whistle and claps isn't too good either. They are totally different kind of hitsounds but used for the same sound.
-to elaborate a bit more about the whistles/snares being randomly placed, let's take this as an example, compare 00:06:759 (2,3,4,5,6,7) - vs 00:11:812 (2,3,4,5,6,7) - . On the first one you decided to use this hitsound on both red ticks which is fine, while on the other not. Other example which sounds really bad is here 00:47:338 (2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - , here you decided to hitsound (4) and (8) so i was "uh ok, so he doesnt want to spam 1/1 snares, that's ok", but then it becomes inconsistent when you just used this hitsound on 00:49:075 (5) - on the next combo, and then it just sounds random on the next combo by using this hitsound on the white ticks (00:49:549 (1,2) - ) which is a totally different component of the drums.
-00:36:917 - from here and similars sections. Dunno what's the point on just hitsounding the 4th beat when the snares are on the 2nd beat aswell. specially if you add whistle to the downbeat when it doesnt fit all. It sounds really poor executed due to the nature of the song in general.
-In general, you should identify when it's a snare or a kick at least, and hitsound them more properly so it doesnt sound like "uh let put this here cuz it sounds cool" kind of thing.

gl
Topic Starter
Spaghetti
monstrata

monstrata wrote:

00:41:654 (1) - That was random :S. I don't understand, it compliments the guitar's huge accent and I use it every time this section plays.
00:42:443 (3,4) - Try putting 4 on 196||178 Breaks the pattern I'm using ,_,
01:17:259 (4,1) - I would have liked to see a more drastic directional change here because this is a start of a new measure and not following the streams before it. I'm not asphyxia srry :^(
04:08:022 (3,4,5) - This kind of motion actually doesn't play well for kick-sliders :P Why not just switch back to triplets here, they would fit well. Something like 03:37:549 (1,2,3,1,2,3,1,2,3) - It moves forward with the momentum of the stream i dont get it
04:15:128 (6) - Ctrl+G'ing this would flow a looot cooler lol. I dont want to remap anymoooooooore
04:52:391 (5,6,1) - Ehh.. this motion too...It doesn't play well imo. Generally kick sliders that are pointed in the direction the pattern is headed, and don't have particularly sharp angles, they just feel weird for me to play :P. I disagree.

@Yuii-: I remapped some parts so they're missing hitsounds, can you go over while checking Milan's mod and fix it up? Thanks!
show more
Please sign in to reply.

New reply