Modding done[Legend]00:05:328 (1) - While this is a good enough slider, there is a really noticeable and long-dragged beat at it's tail. It is really weird to skip it, since the player does not actually tap there. Your best bet here is to replace this cool slider with a spinner, end it 1/2 beat early and have the player tap on a note. This way, you are sure to have increased introductory tension and you also don't ignore the guitar scratch, nor said beat. (Make sure yo silence that slider though with soft sampleset).
00:06:749 (1,2,3,4,5) - Since you base the general structure of your beatmap on streaming, it would be a good idea to have some parts that don't require much tapping activity. Replacing there with some reversing sliders should give players of this level some time to cool off. Why not do
this? I am pointing this out early for the sake of consistency, there is no need for me to indicate each and every other instance of the same nature, they are pretty obvious thought your map.
00:41:960 (1) - Ctrl+G this one, created better circular flow and also provides you with a good jump in relation with the slow SV slider.
00:42:591 (4,5) - Select both and fake blanket them with (1). This is for better readability and DS consistency with the next pattern that contains tension of the same kind. The next one has a jump to emphasize the white tick while this one currently hasn't. Make sure you also reduce DS by moving the next slider (6). I suggest making it have the same Ycoos with (3). Next you will need to buff a bit the small jump to 00:43:223 (1) - this. Move it at around (180,248).
01:02:170 (1) - If you went with the suggestion for 00:41:960 (1) - Make sure you also Ctrl+G that, but altern it's position so it doesn't transit badly into the next note.
01:02:802 (4) - You should find a way to emphasize that beat by using more DS. Sadly I don't have any alternatives regarding altering your current pattern.
01:12:512 (4,1,1) - It's pretty clear that you are basing your stream flow in how the vocals react to the chorus, since that is the case, why not have a more user-friendly flow in order to follow the tension a bit better. You can build up tension by holding the player back and then releasing it by making him make large movements. Slow the cursor movement down by, for example, moving 01:12:907 (1) - at (321,118). Do this for 01:12:512 (4,1) - as well. This is just a suggestion, so you are more than free to deny it.
01:14:802 (1) - The vocals drag off here, use a slider. In order to let the player "rest" for a bit (which is good if you want you map to be user-friendly), you could use
this or
this rhythm.
01:29:644 (5) - To ensure a better transition, rotate this by 50 degrees (origin: selection).
01:31:539 (2,2) - Touchy touchy.
01:34:539 (4,5,6) - Don't forcefully cut the flow here, the music does not suggests it. Do something like
this instead. (Imperfect example, for the sake of getting the point across).
01:42:907 (2,3) - I am personally not a huge fan of this way of transiting into sliders. Look where the note is and then look where the head of the slider is facing. It's like trying to fill in a bottle with waterr by holding it diagonally; water will pour in, but some will fall out. This is your flow getting spilled on the ground.
01:48:907 (1,2,3,4) - Listen to the blues, they have beats.
01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch.
01:54:907 (5) - Why suddenly use a slider here? Replace with 2 notes for the sake of rhythmical consistency.
02:00:433 (2,3,4) - Too sudden, I can see some combos breaking here because people will most probably be expecting a bit more monotap. While this is partly subjective, I suggest using a reverse slider for this.
02:22:065 (2,3,4) - Feels really out of place, also the tension does not really suggest a triplet here, not to mention it also makes a nasty overlap with (7) because of stack leniency. Would be best to replace with a reverse slider to also... you guessed it, give the player some time to breathe. There is a quite good jump with broken flow after that, so a stream wouldn't do the trick.
02:33:907 - Never a good idea to skip beats like that on stream maps, the player builds up trust in the chorus and not the vocals, loosing that trust because of skipped beats for the sake of vocals makes everything really, really awkward.
02:34:460 (2) - This slider's head is mapping nothing.
02:34:381 (1,2) - I am basically asking you to remove that pattern since you have not used it in your beatmap before, it's too sudden, too new for 2:34 mins in, and too out of place. The slider head is indeed mapping nothing though.
02:40:697 (1,2,3,4,5) - Nazi imperfect blankets. (Don't actually do anything if you are not a crazy perfectionist).
02:54:591 (1) - Ctrl+G and test it, feels better right? Give some attention to that white tick.
02:57:749 - Unused green line.
02:58:381 - Unused green line.
03:14:170 - Oh woah don't skip that little guy.
03:19:223 - Neither do his friend.
03:37:696 (3,1,3,1,3,1) - A good way to keep tension high is too always guide the player using hitobjects so he doesn't have much to do and focus on the song's killing beats. This is another suggestion but try replacing there with sliders.
03:50:170 (1) - Isn't something like
this much more sexy?
04:15:907 (4) - Same water spilling story here, Ctrl+G it. It is much better that way. (Do check the flow though, it might be too sharp).
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm.
04:18:907 (2,3) - Same here, Use a slider. Listen to how the guitar scratch fades out. Treating it's upbeat and down beat the same way it not nice. Why not try something like
this to nicely transit into the next stream?
04:35:012 (6) - Place a note somewhere and move it to the most bottom part of the screen. This is as far as a slider should extend. Yours goes outside for just a bit.
04:39:986 (4) - This note maps nothing.
04:41:960 (1,2,3,4,5,1) - Use a stream here, there are clearly beats on the blue ticks.
05:03:118 (7,1,2,3) - While there are some bass-like sounds on the blue ticks, this is ok. Just pointing their existence out.
05:07:223 (1,2,3,4) - Don't reduce stream DS that much after increasing it even more.
05:12:276 (1,2,3,4,5) - Also ticks on blue beats here, they are cool too though. (Do ask a BN about them though).
05:14:012 (3) - Starting a slider on that red tick is not the best idea, since you let that strong white pass by.
05:14:565 - Theeere is a beat here.
05:15:197 - And here.
05:15:670 - Aaaand here. Check them out, they are probably more. It should be fine skipping them, but again... Ask a BN about them!
05:37:539 (1) - Oh don't do that, people will most probably keep going and sliderbreak here. If you really think it fits, keep it and change if someone else points it out.
05:42:986 - You could stick in a spinner here, that would end at 05:43:539 -. Osu!autoplay managed to pull of a 1000point spin so it should be fine.
[General]- AR.9.3 should be enough.
- OD.8 should also be good enough since it kinda punishes more than it should.
- Delete .osb and arrow2.png since they are not used.
Cool map overall. Dragonforce is love.