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DragonForce - Defenders

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Total Posts
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Topic Starter
Spaghetti
This beatmap was submitted using in-game submission on Wednesday, September 30, 2015 at 8:53:32 PM

Artist: DragonForce
Title: Defenders
Tags: dragon force maximum overload insane stream deathstream speedmetal power speed metal powermetal yuii- matt heafy
BPM: 190
Filesize: 9060kb
Play Time: 05:42
Difficulties Available:
  1. Legend (6.17 stars, 2207 notes)
Download: DragonForce - Defenders
Information: Scores/Beatmap Listing
---------------

Best beatmap 2015 #5!? Thank you all so much, holy shit.

Follow me on twitter for mapping updates and other stuff!


We'll keep holding on,
in times of changes.
Standing strong against the wind,
until the end of time.


Big thanks to Yuii- for hitsounding!

Legend - by Spaghetti



KwaN Sheep must be on every DF map.


Thank you
Jenny for inspiration.
Yuii- for hitsounding. I love you so much.
Fyre for all the testplays.
Mazzerin, Goldenwolf, Death, and MrSergio for timing help.

Play Raiden's Tatsujin here!



Mazzerin
Satan
2015-06-16 02:27 Mazzerin: it is DragonForce
2015-06-16 02:27 Spaghetti: iikikikikikiikikk someone told me
2015-06-16 02:27 Spaghetti: im lazy
2015-06-16 02:29 Spaghetti: thanks anyways
2015-06-16 02:29 Mazzerin: chorus streams end/start on blue tick ?
2015-06-16 02:29 Spaghetti: you reminded me lol
2015-06-16 02:29 Spaghetti: I havent even reached the chorus yet lol
2015-06-16 02:30 Spaghetti: and combo wise yes
2015-06-16 02:30 Spaghetti: and spacing wiser
2015-06-16 02:30 Spaghetti: wise
2015-06-16 02:30 Mazzerin: 01:07:186 (1) - i considered this chorus
2015-06-16 02:31 Mazzerin: 01:15:870 (1) - why is this nc
2015-06-16 02:31 Spaghetti: are we doing a mod lol
2015-06-16 02:31 Spaghetti: alright
2015-06-16 02:31 Mazzerin: 01:23:607 (1,2) - this ends on blue tick and others start on blue ticks
2015-06-16 02:31 Spaghetti: I guess for consistency with the other combos
2015-06-16 02:31 Mazzerin: i dont know i just look at it
2015-06-16 02:32 Mazzerin: that makes all strong notes unclickable
2015-06-16 02:32 Mazzerin: all of those skip the strong beats
2015-06-16 02:33 Mazzerin: i dont know if you know but one of that 1/4 jump part is harder than the whole map combined without the other one
2015-06-16 02:33 Spaghetti: LOL
2015-06-16 02:34 Spaghetti: which one
2015-06-16 02:34 Mazzerin: either one of the two
2015-06-16 02:34 Mazzerin: 01:05:923 (1) - 01:22:344 (1) -
2015-06-16 02:34 Spaghetti: what should I do?
2015-06-16 02:34 Mazzerin: the 2nd one has 1/4 jumps even though that part in the music repeats for the Xth time and it didnt before
2015-06-16 02:34 Mazzerin: so it isnt necessary for sure
2015-06-16 02:34 Spaghetti: Ima take out the first one
2015-06-16 02:35 Mazzerin: well im just saying its really crazy and the rest of the map isnt compared to that
2015-06-16 02:35 Mazzerin: just wondering whats gonna happen in solo for example
2015-06-16 02:35 Mazzerin: 1/4 jumps like in cirno math class
2015-06-16 02:35 Mazzerin: Xd
2015-06-16 02:35 Mazzerin: oh that smiley is ugly sorry
2015-06-16 02:36 Spaghetti: solo isnt gonna be some jenny shit
2015-06-16 02:36 Mazzerin: what do you mean
2015-06-16 02:36 Spaghetti: solo is most likely not gonna have many jumpstreams since the solo is so slurred
2015-06-16 02:37 Spaghetti: and by jenny i mean huge spaces and a ton of jumpstreams
2015-06-16 02:37 Mazzerin: 04:09:081 seems good for that
2015-06-16 02:37 Mazzerin: and 04:05:291 every measure with slight jumps
2015-06-16 02:38 Spaghetti: maybe, but not like
2015-06-16 02:38 Spaghetti: every 4 notes
2015-06-16 02:38 Spaghetti: well actually nvm
2015-06-16 02:38 Spaghetti: lol
2015-06-16 02:38 Spaghetti: idk what's gonna happen
2015-06-16 02:38 Spaghetti: all i know
2015-06-16 02:38 Mazzerin: yea that 1st part is good every 4 notes
2015-06-16 02:38 Mazzerin: its just that theres 1 strong part there
2015-06-16 02:38 Mazzerin: and 9 notes
2015-06-16 02:38 Spaghetti: ima keep it in _control_
moya
the dream.
Topic Starter
Spaghetti
accidental post





planes are neat
GoldenWolf
gay timing for a gay singer, I'm kinda lazy to list all the red lines n stuff so here have a diff with only the redlines, copy/paste your map on it or sth idk hf
Aka
what
tell me its a joke
those points are so off LOL

i doubt it needs more than 1 (297 offset) or 3 (02:57:139 - 95bpm from here perhaps or not, idk) timing points lol
get charles or idk
Topic Starter
Spaghetti

Aka wrote:

what
tell me its a joke
those points are so off LOL

i doubt it needs more than 1 (297 offset) or 3 (02:57:139 - 95bpm from here perhaps or not, idk) timing points lol
get charles or idk
im just using 1 timing point rn cuz the others were death.

Time it if you want but idk
moya

im bad
1319
hello i am ready to me me again
ddfgit
ok my body is ready
so, my star :3
Topic Starter
Spaghetti
Can someone who has experience hitsounding PM me in-game (if not online, shoot me a forum PM) because I'm going to massacre this map if I try to hitsound any further.




EDIT: Yuii- is my lord and savior
Topic Starter
Spaghetti
RE-DL THE MAP IF YOU'VE HAD IT BEFORE THIS POST.

NEW MP3
HappyRocket88
—————————————————————————————————————————————————————



Hi from my queue! I'm not good at modding extras so I'll do my best.

Legend

  1. 00:18:276 (2) You can stack at this slider 00:17:960 (1) 's tail to make a bit neater. o3o
  2. 00:22:697 (4) ^ 00:22:065 (2) 's tail.
  3. 00:20:249 (1,2,3,4,5,6,7,8,9,10,11) I don't know... you can to emphasize this part by the 11 combo? Otherwise you could add NC here to keep the NC'ing consistency 00:20:960 (6)
  4. 00:27:907 (7,1) - You can place them here x=241=89 to keep a better diagonal flow with the previous object 00:27:749 (6).
  5. 01:51:670 (1,2,3,4,5,6,7) This can look more like a star pattern?
  6. 02:35:644 (1) You can put it close to the 02:35:328 (6) to reduce the gap between these three objects.
  7. 02:59:723 (1) Isn't this slider's end so offscreen?

Sorry, I'm a bad modder. ;__;
Yuii-
Get the hitsounding mod here.

You'll also notice that I added some green lines, that's because of the volume, didn't change ONE thing apart from that.

We also did a short IRC mod but... osu! crashed!
Topic Starter
Spaghetti
HappyRocket88

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi from my queue! I'm not good at modding extras so I'll do my best.

Legend

  1. 00:18:276 (2) You can stack at this slider 00:17:960 (1) 's tail to make a bit neater. o3o Fixed
  2. 00:22:697 (4) ^ 00:22:065 (2) 's tail. Kinda wrecks the flow, and doesn't help indicate the 3/4. Sorry.
  3. 00:20:249 (1,2,3,4,5,6,7,8,9,10,11) I don't know... you can to emphasize this part by the 11 combo? Otherwise you could add NC here to keep the NC'ing consistency 00:20:960 (6) Fixed
  4. 00:27:907 (7,1) - You can place them here x=241=89 to keep a better diagonal flow with the previous object 00:27:749 (6). Fixed
  5. 01:51:670 (1,2,3,4,5,6,7) This can look more like a star pattern? I wasn't looking for a start pattern and I like how this plays, sorry.
  6. 02:35:644 (1) You can put it close to the 02:35:328 (6) to reduce the gap between these three objects. Fixed
  7. 02:59:723 (1) Isn't this slider's end so offscreen? Nice suggestion, fiixed

Sorry, I'm a bad modder. ;__; I disagree.
Thanks!
Stjpa
Not a great modder, but I'm trying.

First, your normal-hitwhistle is terrible. Try this one. There may be better ones, but this one sounds WAY better.

00:20:960 (1,2) - This is not a blanket, if you wanted to do one.

02:41:012 (2,3) - ^

02:41:486 (4,5) - I guess you didn't want to make blankets. But maybe you should change them to blankets.

03:09:433 (2) - Weird

Not helpful at all, don't give me a kudosu for this. lol Maybe I'll find more after playing.
Topic Starter
Spaghetti
XiiD

XiiD wrote:

Not a great modder, but I'm trying.

First, your normal-hitwhistle is terrible. Try this one. There may be better ones, but this one sounds WAY better. I love it, thanks!

00:20:960 (1,2) - This is not a blanket, if you wanted to do one. Wasn't my intention.

02:41:012 (2,3) - ^ Fixed

02:41:486 (4,5) - I guess you didn't want to make blankets. But maybe you should change them to blankets. Fixed

03:09:433 (2) - Weird Oh shit LOL, fixed. That wasn't intentional

Not helpful at all, don't give me a kudosu for this. lol Maybe I'll find more after playing. Gave you some because that whistle hitsound is great.
Thanks.
Yuii-
Normal hitsounds are good :(
K i R a
Hi! Mod 4 Mod :D

[Legend]
From ranking criteria: "Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends." Dont use 3 yellow colors consecutively.

I know its a pain to change it when you have lots of timing lines but... better offset: 292, also, it is the perfect offset.

  • 00:05:328 (1) - This may disqualify your map in the future if you dont show the slow down before it starts, this is unrankeable :/
    00:17:960 (1) - There is a triplet there, you should map the red tick too.
    00:33:749 (4,5) - Try to not make antinatural jumps like this one, usually, if you want to do it and feel it natural and confortable to play, you should make it flowing forward the slider or in a good angle not in the opposite way.
    00:47:012 (5) - NC here instead of here 00:47:328 (1) -
    00:49:618 (2) - ^ -> 00:49:381 (1) -
    01:01:223 (2) - Better blanket
    01:22:381 (7) - Seems like you forgot the reverse arrow? Its a triplet again.
    01:29:960 (1,2,3,4) - Make it flow, as i told you, unnatural jumps like this should be done with streams.
    01:48:907 (1,2,3,4) - This is 1/4
    01:54:907 (5) - Reverse arrow or put a circle to complete the triplet
    02:03:118 (2,3,4,5) - Blanket and stack?
    02:13:223 (5) - NC
    02:14:486 (5) - ^
    02:22:296 - Tell me if this is a bug but I can't see the second circle on the stream when i can see the third until the stream started: https://osu.ppy.sh/ss/3357522
    02:23:328 (5) - NC
    02:24:591 (5) - ^
    02:28:381 (1,2,3) - It mess up the readibility if you put it like it has a pause because there is no circle in between them, you should make the jump more readable.
    Also please look for a break some where between 1:30 and 3:30, its so long and you need a break anywere.
    03:33:749 (1) - Stack the end with the circle.
    04:06:276 (5,6,7,8) - Same as i told you, make the jump not follow the line so it is read as a jump
    04:07:223 (1,2,3,4) - ^
    04:07:854 (1,2,3) - ^
    04:31:065 (5,6) - Same as before, anti flow jump.
    04:36:118 (5,6) - ^
    04:41:012 (2) - Stack
    04:49:223 (7) - This slider is the only one in the map with whistle, you should remove it, sounds ugly because you didnt use it in the whole map.
    04:58:697 (5) - NC
    04:59:960 (5) - ^
    05:26:644 (2,3) - This kind of slider overlap is ugly if the bow is longer than the arrow, you may find a better way.
    You may unify / connect some kiai parts that doesnt need to be cut, also Aibat is telling about it too, kiai time should be consistent.

    Everything else I see is fine, good luck and continue looking for some more mods! ~ I like Legends diffs tho.
Topic Starter
Spaghetti
K i R a

K i R a wrote:

Hi! Mod 4 Mod :D

[Legend]
From ranking criteria: "Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends." Dont use 3 yellow colors consecutively. Fixed.

I know its a pain to change it when you have lots of timing lines but... better offset: 292, also, it is the perfect offset. Denied. Sorry, will change if other's agree.

  • 00:05:328 (1) - This may disqualify your map in the future if you dont show the slow down before it starts, this is unrankeable :/ What do you mean?
    00:17:960 (1) - There is a triplet there, you should map the red tick too. There's a triplet everywhere in the drumbeat.
    00:33:749 (4,5) - Try to not make antinatural jumps like this one, usually, if you want to do it and feel it natural and confortable to play, you should make it flowing forward the slider or in a good angle not in the opposite way. I was trying to make a circular motion but yeah, fixed it up a bit.
    00:47:012 (5) - NC here instead of here 00:47:328 (1) - Fixed
    00:49:618 (2) - ^ -> 00:49:381 (1) - Fixed
    01:01:223 (2) - Better blanket Fixed
    01:22:381 (7) - Seems like you forgot the reverse arrow? Its a triplet again. All my sliders were messed up because of timing and stuff ;w;
    01:29:960 (1,2,3,4) - Make it flow, as i told you, unnatural jumps like this should be done with streams. This plays fine.
    01:48:907 (1,2,3,4) - This is 1/4 Used to accentuate the guitar, and there's beats on those slider ends so it fits.
    01:54:907 (5) - Reverse arrow or put a circle to complete the triplet Same as above
    02:03:118 (2,3,4,5) - Blanket and stack? Fixed.
    02:13:223 (5) - NC Fixed.
    02:14:486 (5) - ^ Fixed.
    02:22:296 - Tell me if this is a bug but I can't see the second circle on the stream when i can see the third until the stream started: https://osu.ppy.sh/ss/3357522 Hmm idk but this is what it looks like on my end: https://osu.ppy.sh/ss/3357853
    02:23:328 (5) - NC Fixed.
    02:24:591 (5) - ^ There is one there. :P
    02:28:381 (1,2,3) - It mess up the readibility if you put it like it has a pause because there is no circle in between them, you should make the jump more readable. as long as you keep the cursor moving at the speed the stream is going, it should play fine.
    Also please look for a break some where between 1:30 and 3:30, its so long and you need a break anywere. There is no place that fits for a break.
    03:33:749 (1) - Stack the end with the circle. No because the slider starts the stream off and I have to keep it going.
    04:06:276 (5,6,7,8) - Same as i told you, make the jump not follow the line so it is read as a jump Same as above.
    04:07:223 (1,2,3,4) - ^ ^
    04:07:854 (1,2,3) - ^ ^
    04:31:065 (5,6) - Same as before, anti flow jump. Fixed.
    04:36:118 (5,6) - ^ ^
    04:41:012 (2) - Stack I was a bit iffy about this one, but fixed.
    04:49:223 (7) - This slider is the only one in the map with whistle, you should remove it, sounds ugly because you didnt use it in the whole map. I'll talk to Yuii- about it.
    04:58:697 (5) - NC Fixed.
    04:59:960 (5) - ^ Fixed.
    05:26:644 (2,3) - This kind of slider overlap is ugly if the bow is longer than the arrow, you may find a better way. More of a flow than looks thing.
    You may unify / connect some kiai parts that doesnt need to be cut, also Aibat is telling about it too, kiai time should be consistent. That is completely allowed.

    Everything else I see is fine, good luck and continue looking for some more mods! ~ I like Legends diffs tho.
Thanks for the mod :D
dqs01733
m4m

[Legend]

  1. 00:08:486 (6,6) - how about using this rhythm instead? http://puu.sh/iSMm1.jpg the focus will also include the percussion while still following the guitar, you wont miss any strong beats like the one at 00:08:644 - .
  2. 00:17:960 (1,2) - same with these, you could use http://puu.sh/iSMw9.jpg
  3. 00:19:223 (1) - the 1/4 kicks start from here, so you should consider removing 00:19:223 (1,2) - and make streams instead, or 1/4 repeat sliders, thats quick and easy to make
  4. 00:20:249 (1) - this whistle(that has snare sound) is RIGHT before a snare in the music, and it sounds super weird. you should probably move it somewhere else, 00:20:170 (7) - perhaps
  5. 00:29:802 (3) - id prefer something clickable at 00:29:960 - since there is strong beat there and vocal is stressed.
  6. 00:34:697 (2,3) - this could easily be misread as being 1/4 away from the previous slider, because of how you did 00:33:749 (4,5,6) - . so you should move it away. or place a circle at 00:34:854 - to make a triplet since there is actually a kick there, then you wouldnt need to move anything.
  7. 00:34:775 (3,4,5,6,1) - pretty sloppy star, you can use the create polygon circles tool to make perfect ones. make sure u set beatmap divisor to 1/2 first to get bigger spacing, then go ctrl+shift+d and set 5 points and make it as large as you want, then rearrange the order.
  8. 00:47:012 - your rhythm usage in this sections is really random.. first you use http://puu.sh/iSNt1.jpg, and then you switch to http://puu.sh/iSNuo.jpg and all within the exact same vocal rhythms! Id suggest just sticking with one.. either the first example if you wanna follow the percussion and instrumental, or the second if you want to follow vocals(which youve seemed to prioritize over percussion previously in the map anyways). and then... 00:49:381 (1,1,2,3,4,5,6) - I don't even know what this is but it sounds terrible. In short, just don't follow one thing and stop to follow something else while the first thing is still going on, youre just mixing things up and it all sounds random.
  9. 01:17:328 (1,2,3,4) - you should break this away from the stream, since its the start of a new section in the music just like here 01:07:223 (1) -
  10. 01:23:644 (1,2,1,2,1,2,1,2) - I dont think there is any musical reason for the player to need to click doubles, I think its better to just move the repeat slider back a 1/4 and extend it one more.
  11. 01:26:802 (1) - make the turn here? since there is strong beat and vocal starts here
  12. 01:27:433 - i just dont understand the rhythm usage for this whole section, why do you have to use triplets and other 1/4 circle rhythms to follow vocals when you can just use sliders? and instead use the circles to properly follow the percussion
  13. 01:34:697 (6) - the spacing from the previous circles is huge for a 1/4
  14. 01:35:486 (1) - this ones also pretty big, though not as huge
  15. 02:00:591 - miss beat here
  16. 02:36:907 (1) - this overlap with slider doesnt really look that good, can away move away something this or the slider idk
  17. 02:57:197 (1) - reduce volume on spinner to 5%? sounds weird with doublet
  18. 04:20:802 (4,5,6) - might wanna increase the spacing between these triplets, almost the exact same spacing as your stream gaps earlier so its easy to just keep streaming and fuck this up
  19. 04:22:697 - 100% volume here, reaaaally loud.
  20. 05:38:802 (1) - maybe ds this too, such a small difference so might aswell do it for consistency
dragonforce maps yay, good luck and fight!! :)
Yuii-
Whole whistle was made because there's a constant beat right there. It's soft whistle, by the way, and it's in a very very low volume, so it sounds perfect. If you change it for a Normal whistle you will see the difference ;)
Aaand if you remove it, it's even worse.

About the 100% volume... it works, you have to play more DF's maps, buddy! They are actually good!

If anything happens send me a PM via Forum, Spaghetti, I won't be online for the next 2 weeks.
Topic Starter
Spaghetti
Kotonoha

Kotonoha wrote:

m4m

[Legend]

  1. 00:08:486 (6,6) - how about using this rhythm instead? http://puu.sh/iSMm1.jpg the focus will also include the percussion while still following the guitar, you wont miss any strong beats like the one at 00:08:644 - . Can't tell what you're trying to link here, but if it's the 1/3 slider, I like the impact it provides.
  2. 00:17:960 (1,2) - same with these, you could use http://puu.sh/iSMw9.jpg Again, I like the impact. D:
  3. 00:19:223 (1) - the 1/4 kicks start from here, so you should consider removing 00:19:223 (1,2) - and make streams instead, or 1/4 repeat sliders, thats quick and easy to make This segment is centered around the guitar.
  4. 00:20:249 (1) - this whistle(that has snare sound) is RIGHT before a snare in the music, and it sounds super weird. you should probably move it somewhere else, 00:20:170 (7) - perhaps Yuii- Explained.
  5. 00:29:802 (3) - id prefer something clickable at 00:29:960 - since there is strong beat there and vocal is stressed. Used to compliment the "re-search-ing"
  6. 00:34:697 (2,3) - this could easily be misread as being 1/4 away from the previous slider, because of how you did 00:33:749 (4,5,6) - . so you should move it away. or place a circle at 00:34:854 - to make a triplet since there is actually a kick there, then you wouldnt need to move anything. Fixed, nice catch.
  7. 00:34:775 (3,4,5,6,1) - pretty sloppy star, you can use the create polygon circles tool to make perfect ones. make sure u set beatmap divisor to 1/2 first to get bigger spacing, then go ctrl+shift+d and set 5 points and make it as large as you want, then rearrange the order. Fixed.
  8. 00:47:012 - your rhythm usage in this sections is really random.. first you use http://puu.sh/iSNt1.jpg, and then you switch to http://puu.sh/iSNuo.jpg and all within the exact same vocal rhythms! Id suggest just sticking with one.. either the first example if you wanna follow the percussion and instrumental, or the second if you want to follow vocals(which youve seemed to prioritize over percussion previously in the map anyways). and then... 00:49:381 (1,1,2,3,4,5,6) - I don't even know what this is but it sounds terrible. In short, just don't follow one thing and stop to follow something else while the first thing is still going on, youre just mixing things up and it all sounds random. Those two sections are completely different vocal wise, listen again.
  9. 01:17:328 (1,2,3,4) - you should break this away from the stream, since its the start of a new section in the music just like here 01:07:223 (1) - I would if the guitar didn't slide into the next bar.
  10. 01:23:644 (1,2,1,2,1,2,1,2) - I dont think there is any musical reason for the player to need to click doubles, I think its better to just move the repeat slider back a 1/4 and extend it one more. Adds emphasis to the vocals while keeping a stream for the drums.
  11. 01:26:802 (1) - make the turn here? since there is strong beat and vocal starts here Fixed.
  12. 01:27:433 - i just dont understand the rhythm usage for this whole section, why do you have to use triplets and other 1/4 circle rhythms to follow vocals when you can just use sliders? and instead use the circles to properly follow the percussion Will work on this section later, I completely agree.
  13. 01:34:697 (6) - the spacing from the previous circles is huge for a 1/4 Fixed.
  14. 01:35:486 (1) - this ones also pretty big, though not as huge Fixed.
  15. 02:00:591 - miss beat here Wrong, but added anyways :P
  16. 02:36:907 (1) - this overlap with slider doesnt really look that good, can away move away something this or the slider idk Barely noticable.
  17. 02:57:197 (1) - reduce volume on spinner to 5%? sounds weird with doublet
  18. 04:20:802 (4,5,6) - might wanna increase the spacing between these triplets, almost the exact same spacing as your stream gaps earlier so its easy to just keep streaming and fuck this up Nice catch, fixed.
  19. 04:22:697 - 100% volume here, reaaaally loud. Yuii-
  20. 05:38:802 (1) - maybe ds this too, such a small difference so might aswell do it for consistency
dragonforce maps yay, good luck and fight!! :)
Great mod! Thanks.
Trizept
You asked for it, so here it is :D

[Legend]
  1. 00:35:012 (5,6,7) - NC these three because of the timing of note change and plus it keeps things easier to read.
  2. 00:11:644 (1,2) - The first note should be further apart from the stream since this is rather the only time in this section where it's rather super close, but the same rhythm. Gameplay wise it also feels a bit awkward having to move from the previous slider end to that note (since it's decently-short spaced between), but then suddenly have it all super closed up.
  3. 00:19:539 (2) - This should be moved slightly more diagonally-upwards right to even it out between 00:19:223 (1) - and 00:19:854 (3) - upcoming streams.
  4. 00:35:644 (1,3) - Just a small suggestion but I would CTRL+G these two and then move 00:36:591 (4) - where it's stacked on top of 00:35:486 (7) - like so:
  5. 00:41:644 (1) - This slowed 3/4th slider here concerns me in that a player is prone to break here easily because it's leniency circle doesn't lead into 00:41:960 (1) - Also, 01:01:854 (1,1) - this here is fine so for kind of consistency sake you should have the aforementioned slow slider look like this:
  6. 00:47:960 (1) - Remove NC here and then 00:48:275 (4) - NC this. 00:52:065 (1,2,3,4,5,6,7,8) - You did it correctly here.
  7. 00:49:381 (1) - NC unneeded
  8. 00:56:960 (4) - This isn't completely lined up to 00:56:644 (2) - so you either you do line it up or I suggest move it to x:176, y:168.
  9. 01:27:118 (1,2,3,4) - These 4 notes have a different DS out of the entire stream and it just feels off. Like your hitsound volume changes at 01:26:644 (3) - this note, which I have no idea why at that note .-. but it fits more to be on this 01:26:802 (1) - note and in this case I would have the DS of these 01:26:802 (1,2,3,4) - be the same as the last 4. You did it on here 01:36:907 (1,2,3,4,1,2,3,4). Maybe have it look like this:
  10. 01:37:539 (5) - NC
  11. 01:38:486 (5,6,7,8,1,2) - I would slight move these slightly to the right so you would have more of a diagonal snap feel between 01:38:328 (4,5) -
  12. 01:42:591 (1,2) - This and 01:43:065 (3,4) - this should be the same since the spacing between 3 and 4 are not the same. Copy and Paste 01:42:591 (1,2) - and then CTRL+G then CTRL+H ~ have the slider on that be at the same exact place before.
  13. 01:43:539 (5) - I would have this at x:306,y:308 because it would look a lot nicer if it's lined up to 01:42:591 (1) -
  14. 01:48:118 (5,6,7) - These three particular stick out of the whole flow from the singletap+triples, so I'd have it look like this
  15. 01:56:960 (3,4) - Why the little small jump here? The tempo is the same as 01:57:118 (4,5) - and the spacing between these two are short.
  16. 01:58:223 (3,4) - Jump between these two is rather big so in-gameplay you should have a player have the same feeling between 01:58:854 (6,1) -
  17. 01:59:960 (5,6) - These should be like 01:59:328 (2,3) - so copy/paste it and then CTRL+G then move it back to where it was. 02:00:276 (1) - This would be rather close to the previous note after you do this so I suggest moving it at x:348,y:44.
  18. 02:00:907 (6,7,8) - NC these three because of the timing of note change and plus it keeps things easier to read.
  19. 02:15:907 (3,4,5) - Just me but I would have this line up with 02:16:223 (6) -
  20. 02:22:381 (5) - This slider placement is weird mainly because of its angle it's facing to the next note. Have it move slightly to the left.
  21. 02:24:591 (5) - NC this because you followed it 02:14:486 (1) - here as well.
  22. 02:33:433 (2,3,4) - Just me, but I would move this triplet slightly diagonally-upward to the left.
  23. 02:44:960 (3,4) - Distance between these should be the same as 02:44:486 (1,2) -
  24. 02:56:881 (4) - NC and then 02:56:960 (1) - Remove NC. This helps in reading and differentiating the fact that 02:56:644 (1,2,3) - this is a triplet would then allow to stream downwards more comfortably.
  25. 03:16:065 (2) - NC
  26. 04:19:223 (4) - ^
  27. 04:48:591 (5) - For consistency sake, NC this and then 04:49:854 (5) - this. You did this to 04:58:697 (1,2,3) - and 04:59:960 (1,2,3) - as well.
  28. 05:19:539 (1) - NC this due to because 05:20:802 (5) - it follows this combo color.
  29. 05:29:170 (3,4) - This isn't the same spacing between 05:28:697 (1,2) - these two.
  30. 05:37:539 (1,2,3,4,1,2,3,4,1) - This stream isn't following anything, but the vocals. Your streams have been following the drums before, so either remove this or extend the stream to about 05:38:486 (3) - the tick at which this note is at.
Uhhh I hope this mod helps :D
Ciyus Miapah
Hello im here :>

[General]
  1. combo setting
    1. Put Combo 3 to combo 4
  2. Reduce stack leniency to 5 or 6
  3. AR+0.1 since it has lot of jumpstreams and some doublets pattern it can be helped
  4. HP5 please ;_;
  5. everything else fine

[Legend]
  1. 00:49:381 (1,1) - misspattern here (this should be at 00:49:539 -) so you can put circle on 00:49:381 -
  2. 01:05:802 (9) - x236y256 or somewhere else feels better flow
  3. 01:11:328 (1) - i perefer to move this to up a bit because it has overlapped with 01:11:644 (1) - a bit
  4. 01:23:644 (1,2,1,2,1,2,1,2) - oh god why doublets on jumpstream asdf
  5. 02:00:907 (6) - put new combo please
  6. 02:03:276 (3,4) - put triplet like 02:04:539 (3,4,5) -
  7. 02:34:460 (2) - its very weird you put this sliders like this, it doesnt follow vocal (02:34:381 (1) - change this to 1/1 slider better)
  8. 02:47:012 (1,2,3,4,1) - why you put suppressed stream at very strong melody on rhythm?
  9. 02:52:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this same since at beginning you put some epic 1234 1234 1234 jumpstream
  10. 03:02:170 (1,2,3,1,2,3,1,2,3,1,2,3) - 123
  11. 03:12:276 (5) - downbeat new combo (consistency for 03:17:328 (1,2) - )
  12. 03:25:854 (3) - i prefer made 1/1 slider here (03:26:802 - because i like to put clickable objects here)
  13. 03:35:012 - Mazzerin's part
  14. 04:28:618 (5) - im not sure about this slider, this slider can be 1/4 pattern jump i think (and this pattern feels uncommon), change to circle please
  15. 04:33:907 (1,2,3,4,5) - ^ yeah....
  16. Nice hitsound
  17. good job!

okay maybe this the end of mod, anything seems Good
good luck! :)
Topic Starter
Spaghetti
Xbox

Xbox wrote:

You asked for it, so here it is :D

[Legend]
  1. 00:35:012 (5,6,7) - NC these three because of the timing of note change and plus it keeps things easier to read. Fixed.
  2. 00:11:644 (1,2) - The first note should be further apart from the stream since this is rather the only time in this section where it's rather super close, but the same rhythm. Gameplay wise it also feels a bit awkward having to move from the previous slider end to that note (since it's decently-short spaced between), but then suddenly have it all super closed up. Fixed.
  3. 00:19:539 (2) - This should be moved slightly more diagonally-upwards right to even it out between 00:19:223 (1) - and 00:19:854 (3) - upcoming streams. Fixed.
  4. 00:35:644 (1,3) - Just a small suggestion but I would CTRL+G these two and then move 00:36:591 (4) - where it's stacked on top of 00:35:486 (7) - like so: Did everything besides the ctrl g bc that destroys my star.
  5. 00:41:644 (1) - This slowed 3/4th slider here concerns me in that a player is prone to break here easily because it's leniency circle doesn't lead into 00:41:960 (1) - Also, 01:01:854 (1,1) - this here is fine so for kind of consistency sake you should have the aforementioned slow slider look like this: Fixed.
  6. 00:47:960 (1) - Remove NC here and then 00:48:275 (4) - NC this. 00:52:065 (1,2,3,4,5,6,7,8) - You did it correctly here. Fixed.
  7. 00:49:381 (1) - NC unneeded Fixed.
  8. 00:56:960 (4) - This isn't completely lined up to 00:56:644 (2) - so you either you do line it up or I suggest move it to x:176, y:168. It doesn't need to be.
  9. 01:27:118 (1,2,3,4) - These 4 notes have a different DS out of the entire stream and it just feels off. Like your hitsound volume changes at 01:26:644 (3) - this note, which I have no idea why at that note .-. but it fits more to be on this 01:26:802 (1) - note and in this case I would have the DS of these 01:26:802 (1,2,3,4) - be the same as the last 4. You did it on here 01:36:907 (1,2,3,4,1,2,3,4). Maybe have it look like this: Fixed but didn't change hit sound thing b/c it's placed at the preview time.
  10. 01:37:539 (5) - NC Fixed.
  11. 01:38:486 (5,6,7,8,1,2) - I would slight move these slightly to the right so you would have more of a diagonal snap feel between 01:38:328 (4,5) - Fixed.
  12. 01:42:591 (1,2) - This and 01:43:065 (3,4) - this should be the same since the spacing between 3 and 4 are not the same. Copy and Paste 01:42:591 (1,2) - and then CTRL+G then CTRL+H ~ have the slider on that be at the same exact place before. Fixed.
  13. 01:43:539 (5) - I would have this at x:306,y:308 because it would look a lot nicer if it's lined up to 01:42:591 (1) - Fixed.
  14. 01:48:118 (5,6,7) - These three particular stick out of the whole flow from the singletap+triples, so I'd have it look like this I think it's fine.
  15. 01:56:960 (3,4) - Why the little small jump here? The tempo is the same as 01:57:118 (4,5) - and the spacing between these two are short. Fixed but it doesn't feel right, so reverted.
  16. 01:58:223 (3,4) - Jump between these two is rather big so in-gameplay you should have a player have the same feeling between 01:58:854 (6,1) - Nerfed.
  17. 01:59:960 (5,6) - These should be like 01:59:328 (2,3) - so copy/paste it and then CTRL+G then move it back to where it was. 02:00:276 (1) - This would be rather close to the previous note after you do this so I suggest moving it at x:348,y:44. Nerfed.
  18. 02:00:907 (6,7,8) - NC these three because of the timing of note change and plus it keeps things easier to read. Fixed.
  19. 02:15:907 (3,4,5) - Just me but I would have this line up with 02:16:223 (6) - Just you.
  20. 02:22:381 (5) - This slider placement is weird mainly because of its angle it's facing to the next note. Have it move slightly to the left. OOPSIE.
  21. 02:24:591 (5) - NC this because you followed it 02:14:486 (1) - here as well. Fixed.
  22. 02:33:433 (2,3,4) - Just me, but I would move this triplet slightly diagonally-upward to the left. Just you.
  23. 02:44:960 (3,4) - Distance between these should be the same as 02:44:486 (1,2) - Fixed.
  24. 02:56:881 (4) - NC and then 02:56:960 (1) - Remove NC. This helps in reading and differentiating the fact that 02:56:644 (1,2,3) - this is a triplet would then allow to stream downwards more comfortably. Fixed.
  25. 03:16:065 (2) - NC Fixed.
  26. 04:19:223 (4) - ^ Fixed.
  27. 04:48:591 (5) - For consistency sake, NC this and then 04:49:854 (5) - this. You did this to 04:58:697 (1,2,3) - and 04:59:960 (1,2,3) - as well.
  28. 05:19:539 (1) - NC this due to because 05:20:802 (5) - it follows this combo color. Fixed.
  29. 05:29:170 (3,4) - This isn't the same spacing between 05:28:697 (1,2) - these two. Nazi but fixed.
  30. 05:37:539 (1,2,3,4,1,2,3,4,1) - This stream isn't following anything, but the vocals. Your streams have been following the drums before, so either remove this or extend the stream to about 05:38:486 (3) - the tick at which this note is at. Holy shit what was I thinking


Uhhh I hope this mod helps :D
Thanks for the mod, best one yet.

Fort

Fort wrote:

Hello im here :>

[General]
  1. combo setting F
    1. Put Combo 3 to combo 4
    I
  2. Reduce stack leniency to 5 or 6 X
  3. AR+0.1 since it has lot of jumpstreams and some doublets pattern it can be helped E
  4. HP5 please ;_; D
  5. everything else fine .

[Legend]
  1. 00:49:381 (1,1) - misspattern here (this should be at 00:49:539 -) so you can put circle on 00:49:381 - Fixed.
  2. 01:05:802 (9) - x236y256 or somewhere else feels better flow Fixed.
  3. 01:11:328 (1) - i perefer to move this to up a bit because it has overlapped with 01:11:644 (1) - a bit Fixed.
  4. 01:23:644 (1,2,1,2,1,2,1,2) - oh god why doublets on jumpstream asdf Fight me.
  5. 02:00:907 (6) - put new combo please Fixed.
  6. 02:03:276 (3,4) - put triplet like 02:04:539 (3,4,5) - Fixed.
  7. 02:34:460 (2) - its very weird you put this sliders like this, it doesnt follow vocal (02:34:381 (1) - change this to 1/1 slider better) Fixed.
  8. 02:47:012 (1,2,3,4,1) - why you put suppressed stream at very strong melody on rhythm? Contrast.
  9. 02:52:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this same since at beginning you put some epic 1234 1234 1234 jumpstream Listen to the music, the endings to the last two chorus' are different than the first one.
  10. 03:02:170 (1,2,3,1,2,3,1,2,3,1,2,3) - 123 B)
  11. 03:12:276 (5) - downbeat new combo (consistency for 03:17:328 (1,2) - ) Fixed.
  12. 03:25:854 (3) - i prefer made 1/1 slider here (03:26:802 - because i like to put clickable objects here) I see why you'd say that but then there'd be an awkward pause before the triangle.
  13. 03:35:012 - Mazzerin's part B)
  14. 04:28:618 (5) - im not sure about this slider, this slider can be 1/4 pattern jump i think (and this pattern feels uncommon), change to circle please
  15. 04:33:907 (1,2,3,4,5) - ^ yeah....
  16. Nice hitsound Yuii- <3
  17. good job!

okay maybe this the end of mod, anything seems Good
good luck! :)
Thanks!
pkhg
dude nice offset, +14 pls

i did the mod with your current offset

00:07:065 (4,5) - ctrl+g would make it nicer cuz icantreadthat (5) ends on a strong beat
00:09:591 (5,6) - same
00:12:670 (4,5) - both end on a strong beat l0l
00:16:697 (1) - add finish
00:49:539 (1,2,3,4,5,6,7) - this plays weeeird, 00:53:328 (1,2,3,4,5,6,7) - does way better
00:54:591 (1,2,3,4,5,6) - ayy same
01:00:907 (1,2) - nazi blanket
01:09:907 - idk if its ok to ignore that
01:15:907 (1,1) - remove nc on one of these
01:21:118 (1) - same as 01:09:907 -
01:49:460 - 01:50:012 - why u didnt mapped that section lol
01:56:012 (5) - this slider ends on nothing and theres a beat here 01:56:170 - so u know
02:05:960 (4) - ^same
02:07:539 (1) - same
02:15:433 (1) - basically all of these 3/4 lol
02:34:381 (1,2,3,4,5) - ayy this feels weird imo
02:36:118 (1) - remove nc
03:33:749 (1) - this looks nicer:
51,151,213749,6,0,B|44:205|110:249|165:202|165:202|216:157|282:196|279:246,1,320
04:30:749 (2,3,4,5,6) - u know
04:45:986 - will be cool if you remove the break
04:49:223 (3) - le random whistle
05:19:065 (3) - softsample on tail intentional?
05:34:223 (1) - remove nc cuz you didnt nc'ed 05:35:486 (3) -

thats all i guess, gl
Yuii-

pkhg wrote:

00:16:697 (1) - add finish - Same one as 00:20:960 (1) - . There's no need, it has a different sound from the others like 00:17:960 (1) - .
04:49:223 (3) - le random whistle le random comment wtf
05:19:065 (3) - softsample on tail intentional? Nope. That was me just being bad at hitsounding.
@Pasta: Fix the last point by either adding Whistle (w/o any change to the sampleset / add) or remove everything and leave it without hitsounds. The last option would leave an inconsistency with 05:18:591 (1) - so take care!
@Pasta 2: Shouldn't you remove "Legends" from tags? It's on the difficulty of the song.
@Pasta 3: You want to try something different with 01:19:223 (6) - . The current position of this slider is ruining the whole pattern as it's different from what you are mapping later on. Placing the sliderhead on x332 y300 and the slidertail on x292 y273 would be much better. Click.
@Pasta 4: Why there's nothing on 01:49:539 - ?

ty for the mod, pkas
Topic Starter
Spaghetti
pkhg
deleted=fixed

pkhg wrote:

dude nice offset, +14 pls ehhh ill check later with some others l8er


00:09:591 (5,6) - same same
00:12:670 (4,5) - both end on a strong beat l0l i think it's fine
01:00:907 (1,2) - nazi blanket wut
01:09:907 - idk if its ok to ignore that vocals
01:21:118 (1) - same as 01:09:907 - vocals
01:49:460 - 01:50:012 - why u didnt mapped that section lol WTF WHERE DID IT GO
02:07:539 (1) - same guitar
02:15:433 (1) - basically all of these 3/4 lol this one is k also
02:34:381 (1,2,3,4,5) - ayy this feels weird imo iyo
04:30:749 (2,3,4,5,6) - u know this is k
04:45:986 - will be cool if you remove the break y

thats all i guess, gl
thanks <3

Yuii-

Yuii- wrote:

@Pasta: Fix the last point by either adding Whistle (w/o any change to the sampleset / add) or remove everything and leave it without hitsounds. The last option would leave an inconsistency with 05:18:591 (1) - so take care!Fixed.
@Pasta 2: Shouldn't you remove "Legends" from tags? It's on the difficulty of the song. Fixed.
@Pasta 3: You want to try something different with 01:19:223 (6) - . The current position of this slider is ruining the whole pattern as it's different from what you are mapping later on. Placing the sliderhead on x332 y300 and the slidertail on x292 y273 would be much better. Click. It's supposed to have a messy look to it, I like it.
@Pasta 4: Why there's nothing on 01:49:539 - ? I FUCKED UP OKAY
thx for suggestions
riktoi
some suggestions or some may say mod

01:55:697 (4) - this is a suggestion I am not even sure about, but changing it to 2 hitcircles feels better.

02:31:854 (1) - make this kickstart the next stream (drum I think)


03:36:276 (1,2) - bigger spacing between

04:11:960 (1,4) - same as above

04:06:749 (3,4) - rough turn to fit the riff, similar to the 02:31:854 (1) change

04:19:223 (1,1) - needs some spacing changes to fit the loud electronic sound (idk how to call it)

04:19:933 (2,3,4,1) - bigger spacing

04:20:249 (2,3,4) - remove these 3 (or keep them with the hitsounds, your choice)

04:23:012 (1,1) - needs some spacing changes, will post if i can find out a good way to do this

04:51:118 (2,3,4,5) - add one between and make it a stream

05:27:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use constant spacing instead

hope this post doesn't have any mistakes in it
Topic Starter
Spaghetti
riktoi

riktoi wrote:

some suggestions or some may say mod

01:55:697 (4) - this is a suggestion I am not even sure about, but changing it to 2 hitcircles feels better. Fixed.
02:31:854 (1) - make this kickstart the next stream (drum I think) The curve already does that and your example wouldn't flow well at all.


03:36:276 (1,2) - bigger spacing between I actually had to make it smaller :c

04:11:960 (1,4) - same as above Why? I think what I have fits and isn't too overbearing

04:06:749 (3,4) - rough turn to fit the riff, similar to the 02:31:854 (1) change Again, wouldn't flow right.

04:19:223 (1,1) - needs some spacing changes to fit the loud electronic sound (idk how to call it) Mapping to the solo

04:19:933 (2,3,4,1) - bigger spacing I see why you'd say that, I might adjust it a bit later but for now no.

04:20:249 (2,3,4) - remove these 3 (or keep them with the hitsounds, your choice) Would create an awkward pause so I continued it through the drums.

04:23:012 (1,1) - needs some spacing changes, will post if i can find out a good way to do this It's fine?

04:51:118 (2,3,4,5) - add one between and make it a stream It'd be inconsistent with the other part in the map.

05:27:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use constant spacing instead Used to compliment the guitar building up.

hope this post doesn't have any mistakes in it
Thanks for the mod! Sorry for denying so much >>. All the things you listed were towards things that worked the way I already mapped it and I want to keep as many choices of mine that aren't dumb as I can in the map.
Acylica
From m4m

00:29:802 (3) - too curved one.
00:33:749 (4,5,6) - distance is too far. so decrease ds
00:55:065 (3) - add hitsound here too
01:07:144 (4,1) - decrease ds, like this way:https://osu.ppy.sh/ss/3471081
01:22:854 (3,4) - ^
01:23:249 (3,4) - ^
01:23:644 (1,2,1,2,1,2,1,2) - overmapped ds
01:56:802 (3) keep ds
02:01:776 (4,1) - too much ds
02:02:407 (4,1) - ^
02:25:854 (5) - move to x 200,y 96 and change slider:https://osu.ppy.sh/ss/3471116
02:34:460 - remove finish
04:16:223 - in order to keep ds, x 120, y 236
05:42:907 - stack with 05:42:433 (4)
[Nii-san]
So crazy and amazing!
Exa
Modding done


[Legend]


00:05:328 (1) - While this is a good enough slider, there is a really noticeable and long-dragged beat at it's tail. It is really weird to skip it, since the player does not actually tap there. Your best bet here is to replace this cool slider with a spinner, end it 1/2 beat early and have the player tap on a note. This way, you are sure to have increased introductory tension and you also don't ignore the guitar scratch, nor said beat. (Make sure yo silence that slider though with soft sampleset).
00:06:749 (1,2,3,4,5) - Since you base the general structure of your beatmap on streaming, it would be a good idea to have some parts that don't require much tapping activity. Replacing there with some reversing sliders should give players of this level some time to cool off. Why not do this? I am pointing this out early for the sake of consistency, there is no need for me to indicate each and every other instance of the same nature, they are pretty obvious thought your map.
00:41:960 (1) - Ctrl+G this one, created better circular flow and also provides you with a good jump in relation with the slow SV slider.
00:42:591 (4,5) - Select both and fake blanket them with (1). This is for better readability and DS consistency with the next pattern that contains tension of the same kind. The next one has a jump to emphasize the white tick while this one currently hasn't. Make sure you also reduce DS by moving the next slider (6). I suggest making it have the same Ycoos with (3). Next you will need to buff a bit the small jump to 00:43:223 (1) - this. Move it at around (180,248).
01:02:170 (1) - If you went with the suggestion for 00:41:960 (1) - Make sure you also Ctrl+G that, but altern it's position so it doesn't transit badly into the next note.
01:02:802 (4) - You should find a way to emphasize that beat by using more DS. Sadly I don't have any alternatives regarding altering your current pattern.
01:12:512 (4,1,1) - It's pretty clear that you are basing your stream flow in how the vocals react to the chorus, since that is the case, why not have a more user-friendly flow in order to follow the tension a bit better. You can build up tension by holding the player back and then releasing it by making him make large movements. Slow the cursor movement down by, for example, moving 01:12:907 (1) - at (321,118). Do this for 01:12:512 (4,1) - as well. This is just a suggestion, so you are more than free to deny it.
01:14:802 (1) - The vocals drag off here, use a slider. In order to let the player "rest" for a bit (which is good if you want you map to be user-friendly), you could use this or this rhythm.
01:29:644 (5) - To ensure a better transition, rotate this by 50 degrees (origin: selection).
01:31:539 (2,2) - Touchy touchy.
01:34:539 (4,5,6) - Don't forcefully cut the flow here, the music does not suggests it. Do something like this instead. (Imperfect example, for the sake of getting the point across).
01:42:907 (2,3) - I am personally not a huge fan of this way of transiting into sliders. Look where the note is and then look where the head of the slider is facing. It's like trying to fill in a bottle with waterr by holding it diagonally; water will pour in, but some will fall out. This is your flow getting spilled on the ground.
01:48:907 (1,2,3,4) - Listen to the blues, they have beats.
01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch.
01:54:907 (5) - Why suddenly use a slider here? Replace with 2 notes for the sake of rhythmical consistency.
02:00:433 (2,3,4) - Too sudden, I can see some combos breaking here because people will most probably be expecting a bit more monotap. While this is partly subjective, I suggest using a reverse slider for this.
02:22:065 (2,3,4) - Feels really out of place, also the tension does not really suggest a triplet here, not to mention it also makes a nasty overlap with (7) because of stack leniency. Would be best to replace with a reverse slider to also... you guessed it, give the player some time to breathe. There is a quite good jump with broken flow after that, so a stream wouldn't do the trick.
02:33:907 - Never a good idea to skip beats like that on stream maps, the player builds up trust in the chorus and not the vocals, loosing that trust because of skipped beats for the sake of vocals makes everything really, really awkward.
02:34:460 (2) - This slider's head is mapping nothing.
02:34:381 (1,2) - I am basically asking you to remove that pattern since you have not used it in your beatmap before, it's too sudden, too new for 2:34 mins in, and too out of place. The slider head is indeed mapping nothing though.
02:40:697 (1,2,3,4,5) - Nazi imperfect blankets. (Don't actually do anything if you are not a crazy perfectionist).
02:54:591 (1) - Ctrl+G and test it, feels better right? Give some attention to that white tick.
02:57:749 - Unused green line.
02:58:381 - Unused green line.
03:14:170 - Oh woah don't skip that little guy.
03:19:223 - Neither do his friend.
03:37:696 (3,1,3,1,3,1) - A good way to keep tension high is too always guide the player using hitobjects so he doesn't have much to do and focus on the song's killing beats. This is another suggestion but try replacing there with sliders.
03:50:170 (1) - Isn't something like this much more sexy?
04:15:907 (4) - Same water spilling story here, Ctrl+G it. It is much better that way. (Do check the flow though, it might be too sharp).
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm.
04:18:907 (2,3) - Same here, Use a slider. Listen to how the guitar scratch fades out. Treating it's upbeat and down beat the same way it not nice. Why not try something like this to nicely transit into the next stream?
04:35:012 (6) - Place a note somewhere and move it to the most bottom part of the screen. This is as far as a slider should extend. Yours goes outside for just a bit.
04:39:986 (4) - This note maps nothing.
04:41:960 (1,2,3,4,5,1) - Use a stream here, there are clearly beats on the blue ticks.
05:03:118 (7,1,2,3) - While there are some bass-like sounds on the blue ticks, this is ok. Just pointing their existence out.
05:07:223 (1,2,3,4) - Don't reduce stream DS that much after increasing it even more.
05:12:276 (1,2,3,4,5) - Also ticks on blue beats here, they are cool too though. (Do ask a BN about them though).
05:14:012 (3) - Starting a slider on that red tick is not the best idea, since you let that strong white pass by.
05:14:565 - Theeere is a beat here.
05:15:197 - And here.
05:15:670 - Aaaand here. Check them out, they are probably more. It should be fine skipping them, but again... Ask a BN about them!
05:37:539 (1) - Oh don't do that, people will most probably keep going and sliderbreak here. If you really think it fits, keep it and change if someone else points it out.
05:42:986 - You could stick in a spinner here, that would end at 05:43:539 -. Osu!autoplay managed to pull of a 1000point spin so it should be fine.

[General]


- AR.9.3 should be enough.
- OD.8 should also be good enough since it kinda punishes more than it should.
- Delete .osb and arrow2.png since they are not used.

Cool map overall. Dragonforce is love.
Topic Starter
Spaghetti
iedesu

iedesu wrote:

From m4m

00:29:802 (3) - too curved one. Fixed.
00:33:749 (4,5,6) - distance is too far. so decrease ds Fixed
00:55:065 (3) - add hitsound here too Fixed
01:07:144 (4,1) - decrease ds, like this way:https://osu.ppy.sh/ss/3471081 I think it's fine.
01:22:854 (3,4) - ^ ^
01:23:249 (3,4) - ^ ^
01:23:644 (1,2,1,2,1,2,1,2) - overmapped ds Fixed.
01:56:802 (3) keep ds ?
02:01:776 (4,1) - too much ds ?
02:02:407 (4,1) - ^ What do you mean?
02:25:854 (5) - move to x 200,y 96 and change slider:https://osu.ppy.sh/ss/3471116
02:34:460 - remove finish @Yuii-
04:16:223 - in order to keep ds, x 120, y 236 Why? I'm emphasizing the transition between the key changes in the guitar.
05:42:907 - stack with 05:42:433 (4) Nope, need to emphasize the big bang at the end.
Thanks!

Exa

Exa wrote:

Modding done


[Legend]


00:05:328 (1) - While this is a good enough slider, there is a really noticeable and long-dragged beat at it's tail. It is really weird to skip it, since the player does not actually tap there. Your best bet here is to replace this cool slider with a spinner, end it 1/2 beat early and have the player tap on a note. This way, you are sure to have increased introductory tension and you also don't ignore the guitar scratch, nor said beat. (Make sure yo silence that slider though with soft sampleset). Good compromise, idk why I didn't think of that.
00:06:749 (1,2,3,4,5) - Since you base the general structure of your beatmap on streaming, it would be a good idea to have some parts that don't require much tapping activity. Replacing there with some reversing sliders should give players of this level some time to cool off. Why not do this? I am pointing this out early for the sake of consistency, there is no need for me to indicate each and every other instance of the same nature, they are pretty obvious thought your map. I think it's fine, if more people complain I'll just make it all the same rhythm patterning.
00:41:960 (1) - Ctrl+G this one, created better circular flow and also provides you with a good jump in relation with the slow SV slider. Pretty misleading imo.
00:42:591 (4,5) - Select both and fake blanket them with (1). This is for better readability and DS consistency with the next pattern that contains tension of the same kind. The next one has a jump to emphasize the white tick while this one currently hasn't. Make sure you also reduce DS by moving the next slider (6). I suggest making it have the same Ycoos with (3). Next you will need to buff a bit the small jump to 00:43:223 (1) - this. Move it at around (180,248). Fixed the blanket but not the jump since the next pattern contains the jump because the guitar notes change
01:02:170 (1) - If you went with the suggestion for 00:41:960 (1) - Make sure you also Ctrl+G that, but altern it's position so it doesn't transit badly into the next note. :<
01:02:802 (4) - You should find a way to emphasize that beat by using more DS. Sadly I don't have any alternatives regarding altering your current pattern.The doubles pairing kinda compliments it, but I see what you mean.
01:12:512 (4,1,1) - It's pretty clear that you are basing your stream flow in how the vocals react to the chorus, since that is the case, why not have a more user-friendly flow in order to follow the tension a bit better. You can build up tension by holding the player back and then releasing it by making him make large movements. Slow the cursor movement down by, for example, moving 01:12:907 (1) - at (321,118). Do this for 01:12:512 (4,1) - as well. This is just a suggestion, so you are more than free to deny it. Ooooh I love it.
01:14:802 (1) - The vocals drag off here, use a slider. In order to let the player "rest" for a bit (which is good if you want you map to be user-friendly), you could use this or this rhythm. That whole section after the zig zag stream is more focused towards the drum fill.
01:29:644 (5) - To ensure a better transition, rotate this by 50 degrees (origin: selection). I'm guessing anti-clockwise?
01:31:539 (2,2) - Touchy touchy. LOL
01:34:539 (4,5,6) - Don't forcefully cut the flow here, the music does not suggests it. Do something like this instead. (Imperfect example, for the sake of getting the point across). Fixed.
01:42:907 (2,3) - I am personally not a huge fan of this way of transiting into sliders. Look where the note is and then look where the head of the slider is facing. It's like trying to fill in a bottle with waterr by holding it diagonally; water will pour in, but some will fall out. This is your flow getting spilled on the ground. It's a smooth zig-zag movement, I love it at least and I've seen it used it many maps.
01:48:907 (1,2,3,4) - Listen to the blues, they have beats. Fixed.
01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch. Your point is?
01:54:907 (5) - Why suddenly use a slider here? Replace with 2 notes for the sake of rhythmical consistency. Transitioning in-between the verses.
02:00:433 (2,3,4) - Too sudden, I can see some combos breaking here because people will most probably be expecting a bit more monotap. While this is partly subjective, I suggest using a reverse slider for this. I have to be consistant: 00:34:697 (2,3,4,1,2,3,1) - . Plus, nobody has broken it from the testplays I've had.
02:22:065 (2,3,4) - Feels really out of place, also the tension does not really suggest a triplet here, not to mention it also makes a nasty overlap with (7) because of stack leniency. Would be best to replace with a reverse slider to also... you guessed it, give the player some time to breathe. There is a quite good jump with broken flow after that, so a stream wouldn't do the trick. Listen to drums, and it's a tough map.
02:33:907 - Never a good idea to skip beats like that on stream maps, the player builds up trust in the chorus and not the vocals, loosing that trust because of skipped beats for the sake of vocals makes everything really, really awkward. Fixed.
02:34:460 (2) - This slider's head is mapping nothing. Drahm.
02:34:381 (1,2) - I am basically asking you to remove that pattern since you have not used it in your beatmap before, it's too sudden, too new for 2:34 mins in, and too out of place. The slider head is indeed mapping nothing though. What? It isn't a pattern that has caused any issues.
02:40:697 (1,2,3,4,5) - Nazi imperfect blankets. (Don't actually do anything if you are not a crazy perfectionist).lol.
02:54:591 (1) - Ctrl+G and test it, feels better right? Give some attention to that white tick. No it doesn't lol, it breaks the triangle.
02:57:749 - Unused green line. Spinner volume.
02:58:381 - Unused green line. ^
03:14:170 - Oh woah don't skip that little guy. If you haven't noticed, that part is strictly vocals except for the drum fill midway where that's the only thing present in the music.
03:19:223 - Neither do his friend. Carrot.
03:37:696 (3,1,3,1,3,1) - A good way to keep tension high is too always guide the player using hitobjects so he doesn't have much to do and focus on the song's killing beats. This is another suggestion but try replacing there with sliders. It's the solo, I try to keep them as involved as I can.
03:50:170 (1) - Isn't something like this much more sexy? Yeah.
04:15:907 (4) - Same water spilling story here, Ctrl+G it. It is much better that way. (Do check the flow though, it might be too sharp). I think it's fine, sorry.
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm. I don't understand.
04:18:907 (2,3) - Same here, Use a slider. Listen to how the guitar scratch fades out. Treating it's upbeat and down beat the same way it not nice. Why not try something like this to nicely transit into the next stream? Nope, I want both guitar notes to be tapable, not just one.
04:35:012 (6) - Place a note somewhere and move it to the most bottom part of the screen. This is as far as a slider should extend. Yours goes outside for just a bit. Fixed.
04:39:986 (4) - This note maps nothing. Tru.
04:41:960 (1,2,3,4,5,1) - Use a stream here, there are clearly beats on the blue ticks. Fixed.
05:03:118 (7,1,2,3) - While there are some bass-like sounds on the blue ticks, this is ok. Just pointing their existence out. Yeah that'd work, but it's REALLY quite compared to vocals, would change if a QAT needed me to tho.
05:07:223 (1,2,3,4) - Don't reduce stream DS that much after increasing it even more. It's not a large decrease, the curve makes it look harsher than it is.
05:12:276 (1,2,3,4,5) - Also ticks on blue beats here, they are cool too though. (Do ask a BN about them though). I will
05:14:012 (3) - Starting a slider on that red tick is not the best idea, since you let that strong white pass by. Vocals.
05:14:565 - Theeere is a beat here. ;
05:15:197 - And here. -
05:15:670 - Aaaand here. Check them out, they are probably more. It should be fine skipping them, but again... Ask a BN about them! ;
05:37:539 (1) - Oh don't do that, people will most probably keep going and sliderbreak here. If you really think it fits, keep it and change if someone else points it out. I really want to change it, but I don't know how to.
05:42:986 - You could stick in a spinner here, that would end at 05:43:539 -. Osu!autoplay managed to pull of a 1000point spin so it should be fine. That'd be so unfitting.

[General]


- AR.9.3 should be enough. Yep.
- OD.8 should also be good enough since it kinda punishes more than it should. Yep.
- Delete .osb and arrow2.png since they are not used. Yep.

Cool map overall. Dragonforce is love
Exa for BN.
Yuii-

iedesu wrote:

00:55:065 (3) - add hitsound here too There's already a hitsound over there!
02:34:460 - remove finish Yup, you are right. I don't know why that happened. Moved Finish to 02:34:381 (1) - and removed the previous Whistle because there's no need to emphasise that much as I did previously. Moreover, we moved the slider (2) that you pointed out to 02:34:539 - and we added a Whistle in head.
Topic Starter
Spaghetti
600 postsss

Exa
Just some stuff that did not get across:

Exa wrote:

01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch. (Edit: Use 2 more 1/8 sliders instead if (5). This is strongly suggested since these guitar scratches stop 01:49:854 (6) - with this one)
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm. (Edit: Welp, I was either drunk or thinking about something else, I don't understand what I was saying either, I probably wanted you to replace them with a reverse slider; but on second thought they are perfectly fine)

Exa for BN. Not. Just. Yet.
Topic Starter
Spaghetti

Exa wrote:

Just some stuff that did not get across:

01:49:381 (4,5) - These 2 are practically the same, guitar scratches, just higher pitch. (Edit: Use 2 more 1/8 sliders instead if (5). This is strongly suggested since these guitar scratches stop 01:49:854 (6) - with this one) I'm doing this is in a 4 beat per bar manner, I've tried it other ways and I didn't like it :<
04:16:697 (1,2,3) - The guitar strongly suggests a reverse slider here, or at least a Slider-Not rhythm. (Edit: Welp, I was either drunk or thinking about something else, I don't understand what I was saying either, I probably wanted you to replace them with a reverse slider; but on second thought they are perfectly fine) Oki I'll keep it as it is then :P.

Exa for BN. Not. Just. Yet. ;-;
Peachtrees
  • asddgasfddhfghsdfr sdf sd sdf sd tuhzrtfjh

    Legend
  1. 00:04:065 (1,2) - would probably just make the angles between these a little less sharp to make the stream easier to catch and just make the whole thing play a little smoother (or perhaps just increase the distance a little, something like 465/220)
  2. 00:08:486 (6,7) - could try something like https://osu.ppy.sh/ss/3476740 for the rythm since this way that little dull 'pop' on the red tick is not being ignored (it does feel quite noticeable)anymore. If you want to purely focus on the guitar though I guess that is kayyy
  3. 00:15:433 (1) - pretty petty complaint, but could you slightly adjust this to form on straight line with the stream? (or was that what you were going for anyways cant tell ><)
  4. 00:15:749 (2,3) - why not try something like https://osu.ppy.sh/ss/3476761 ? would play a little less..rigid I think, there are a lot of sharp angles in the current pattern which is why it might end up being kinda uncomfortable to play
  5. 00:16:697 (1) - missing finish
  6. 00:31:854 (1) - I'm pretty sure this has a VERY VERY faint cymibcal on it, though I'm personally not sure if this is enough to support a finish
  7. 00:33:276 (1) - can't really see why this would have a finish on it I don't really think there is anything in the song calling for it
  8. 00:47:012 (1) - missing finish
  9. 00:49:539 (1) - pretty sure this has a cymbical on it too but it is less audible so idk about finishing this
  10. 00:50:249 (4) - why not just extend this to the white tick? don't really think that the circle really lands on anything that calls for something clickable
  11. 00:54:275 (6,7,1) - a little weird I think coming from a rather big jump like this to having 7->1 rather close, it's like a little (I'm guessing unintended?) slowdown I think
  12. 00:54:591 (1,2,3,4,5,6) - try something like https://osu.ppy.sh/ss/3476875 for the rythm? feels like this more accurately goes along with the vocals
  13. 01:00:591 (6) - I think the finish here is supposed to go along with the slight peak of the guitar? I honestly don't really think this is too fitting :/
  14. 01:22:381 (1) - missing hitsound?
  15. 01:28:697 (1,2) - honestly I'd rather have both of these as 1/1 to follow vocals here, I really don't think that whatever is landing on the blue/white tick is calling for a circle here, it just feels overdone to me
  16. 01:32:486 (1) - 75% sure this supports a finish
  17. 01:44:802 (5,1) - aren't these a little close?:/ would be a bit nicer if going into these triplets would be a little more intense
  18. 01:49:223 (3,4) - this one the other hand seems a liiiitttle too much. I mean the player really doesn't have a lot of momentum when going into this (everything is rather close during the previous pattern) and then suddenly there is this huge 6.28 gap
  19. 02:02:802 (1) - missing finish
  20. 02:08:328 (4,5,6,1,3,4,5) - why not blanket theseeeeeee
  21. 02:11:486 (6,1) - personally not reeeaaally a fan of starting a stream with a sharp angle like this make it a little uncomfortable cuz the streams moves in the opposite direction so the movement required is overall kinda uncomfortable
  22. 02:12:907 (1) - missing finish
  23. 02:15:907 (3,4,5,7,8,9,10,1) - why no blanket these 2
  24. 02:17:960 (1) - pretty sure this needs a finish
  25. 02:23:012 (1) - ^
  26. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here
  27. 02:49:539 (1) - y no finish
  28. 02:53:328 (1) - this too might support a finish, though I'm kinda hesitant to suggest putting one on here as I don't think the sound in the song sounds as..'explosive'. your call!
  29. 03:12:276 (5) - finish
  30. 03:12:749 (2) - dunno if a finish here is needed imo, nothing in the song really calls for it, especially considering how slow paced/peaceful this section of the song is
  31. 03:17:328 (7) - missing hitsound?
  32. 03:17:802 (2) - 03:12:749 (2) -
  33. 03:38:723 (4) - does this really need a circle? takes away emphasize from the triplet rythm I think + I don't really think there is a distinct sound landing on this that would call for a circle
  34. 03:40:065 (1) - finish
  35. 03:45:118 (1) - ^
  36. 03:52:144 (5) - veeery noticeable guitar here on the red tick, not sure if skipping this is a good idea, especially since I think this is what you're following
  37. 03:56:802 (2) - I don't really think there is anything calling for a finish here
  38. 04:05:328 (1,2,3) - use 1.2 spacing for these too? don't really think that slightly de-creasing spacing for the has any effect on how it plays anyways and even spacing looks better I think
  39. 04:16:223 (5,6) - aren't these a little close?
  40. 04:25:539 (1) - finish I think
  41. 04:29:802 (5,6,1) - having the same spacing between 1/2 and 1/4 here might be a little confusing imo, same kinda goes for 04:29:802 (5,6,1) -
  42. 04:41:960 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - combo here seems pretty long when compared to how frequently you've been NCing especially during streamy parts, so I'm guessing this is missing an Comobo somewhere?
  43. 04:58:381 (1) - I kinda think this supports a finish 2
  44. 05:00:591 (3) - isn't this missing a whistle on the second repeat here?
  45. 05:08:486 (8) - NC for kiai?
  46. 05:09:749 (1,2,3) - same suggestion as 01:28:697 (1,2) -

    better double-ckeck all the hitsounds stuff I pointed out, don't wanna make you spam finishes when you feel like they're not needed

    Good Luck
Topic Starter
Spaghetti
Peachtrees

Peachtrees wrote:

  • asddgasfddhfghsdfr sdf sd sdf sd tuhzrtfjh

    Legend
  1. 00:04:065 (1,2) - would probably just make the angles between these a little less sharp to make the stream easier to catch and just make the whole thing play a little smoother (or perhaps just increase the distance a little, something like 465/220) Fixed, but I want this map to have a rough feel to it, it makes the music and the map all the more epic.
  2. 00:08:486 (6,7) - could try something like https://osu.ppy.sh/ss/3476740 for the rythm since this way that little dull 'pop' on the red tick is not being ignored (it does feel quite noticeable)anymore. If you want to purely focus on the guitar though I guess that is kayyy Guitar ;w;.
  3. 00:15:433 (1) - pretty petty complaint, but could you slightly adjust this to form on straight line with the stream? (or was that what you were going for anyways cant tell ><) Fixed.
  4. 00:15:749 (2,3) - why not try something like https://osu.ppy.sh/ss/3476761 ? would play a little less..rigid I think, there are a lot of sharp angles in the current pattern which is why it might end up being kinda uncomfortable to play But I like how this plays. ,_,
  5. 00:16:697 (1) - missing finish @Yuii-
  6. 00:31:854 (1) - I'm pretty sure this has a VERY VERY faint cymibcal on it, though I'm personally not sure if this is enough to support a finish @Yuii-
  7. 00:33:276 (1) - can't really see why this would have a finish on it I don't really think there is anything in the song calling for it @Yuii-
  8. 00:47:012 (1) - missing finish @Yuii-
  9. 00:49:539 (1) - pretty sure this has a cymbical on it too but it is less audible so idk about finishing this @Yuii-
  10. 00:50:249 (4) - why not just extend this to the white tick? don't really think that the circle really lands on anything that calls for something clickable Fixed.
  11. 00:54:275 (6,7,1) - a little weird I think coming from a rather big jump like this to having 7->1 rather close, it's like a little (I'm guessing unintended?) slowdown I think Fixed.
  12. 00:54:591 (1,2,3,4,5,6) - try something like https://osu.ppy.sh/ss/3476875 for the rythm? feels like this more accurately goes along with the vocals I like the rhythm I chose here.
  13. 01:00:591 (6) - I think the finish here is supposed to go along with the slight peak of the guitar? I honestly don't really think this is too fitting :/ @Yuii-
  14. 01:22:381 (1) - missing hitsound? @Yuii-
  15. 01:28:697 (1,2) - honestly I'd rather have both of these as 1/1 to follow vocals here, I really don't think that whatever is landing on the blue/white tick is calling for a circle here, it just feels overdone to me Fixed.
  16. 01:32:486 (1) - 75% sure this supports a finish @Yuii-
  17. 01:44:802 (5,1) - aren't these a little close?:/ would be a bit nicer if going into these triplets would be a little more intense Nah it's okay.
  18. 01:49:223 (3,4) - this one the other hand seems a liiiitttle too much. I mean the player really doesn't have a lot of momentum when going into this (everything is rather close during the previous pattern) and then suddenly there is this huge 6.28 gap Fixed.
  19. 02:02:802 (1) - missing finish @Yuii-
  20. 02:08:328 (4,5,6,1,3,4,5) - why not blanket theseeeeeee
  21. 02:11:486 (6,1) - personally not reeeaaally a fan of starting a stream with a sharp angle like this make it a little uncomfortable cuz the streams moves in the opposite direction so the movement required is overall kinda uncomfortable I like how it plays but I see what you mean, I'd fix it if I could find a good way to.
  22. 02:12:907 (1) - missing finish @Yuii-
  23. 02:15:907 (3,4,5,7,8,9,10,1) - why no blanket these 2 It is?
  24. 02:17:960 (1) - pretty sure this needs a finish @Yuii-
  25. 02:23:012 (1) - ^ @Yuii-
  26. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here @Yuii-
  27. 02:49:539 (1) - y no finish @Yuii-
  28. 02:53:328 (1) - this too might support a finish, though I'm kinda hesitant to suggest putting one on here as I don't think the sound in the song sounds as..'explosive'. your call! @Yuii-
  29. 03:12:276 (5) - finish @Yuii-
  30. 03:12:749 (2) - dunno if a finish here is needed imo, nothing in the song really calls for it, especially considering how slow paced/peaceful this section of the song is @Yuii-
  31. 03:17:328 (7) - missing hitsound? @Yuii-
  32. 03:17:802 (2) - 03:12:749 (2) - Wat.
  33. 03:38:723 (4) - does this really need a circle? takes away emphasize from the triplet rythm I think + I don't really think there is a distinct sound landing on this that would call for a circle Transition.
  34. 03:40:065 (1) - finish @Yuii-
  35. 03:45:118 (1) - ^ @Yuii-
  36. 03:52:144 (5) - veeery noticeable guitar here on the red tick, not sure if skipping this is a good idea, especially since I think this is what you're following Fixed.
  37. 03:56:802 (2) - I don't really think there is anything calling for a finish here @Yuii-
  38. 04:05:328 (1,2,3) - use 1.2 spacing for these too? don't really think that slightly de-creasing spacing for the has any effect on how it plays anyways and even spacing looks better I think What, listen to the guitar. Listen to that huge change in the solo.
  39. 04:16:223 (5,6) - aren't these a little close? Fixed.
  40. 04:25:539 (1) - finish I think @Yuii-
  41. 04:29:802 (5,6,1) - having the same spacing between 1/2 and 1/4 here might be a little confusing imo, same kinda goes for 04:29:802 (5,6,1) - I don't think it's a problem considering the way most people play with kicksliders.
  42. 04:41:960 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - combo here seems pretty long when compared to how frequently you've been NCing especially during streamy parts, so I'm guessing this is missing an Comobo somewhere? Oh shit, I placed that stream last mod and I forgot to add the combos :P.
  43. 04:58:381 (1) - I kinda think this supports a finish 2 @Yuii-
  44. 05:00:591 (3) - isn't this missing a whistle on the second repeat here? @Yuii-
  45. 05:08:486 (8) - NC for kiai? Nice catch.
  46. 05:09:749 (1,2,3) - same suggestion as 01:28:697 (1,2) - Fixed.

    better double-ckeck all the hitsounds stuff I pointed out, don't wanna make you spam finishes when you feel like they're not needed @Yuii-

    Good Luck
Thanks!
Yuii-

Peachtrees wrote:

asddgasfddhfghsdfr sdf sd sdf sd tuhzrtfjh - agryarkja faiufs naf jsakfasjio ayy!

  1. 00:16:697 (1) - missing finish - And emm ammm... why didn't you point out 00:15:433 (1) - ? You have to follow the music and the beats. This beat isn't as strong as 00:17:960 (1) - in which I'm emphasising it properly.
  2. 00:31:854 (1) - I'm pretty sure this has a VERY VERY faint cymibcal on it, though I'm personally not sure if this is enough to support a finish - Sounds way too loud.
  3. 00:33:276 (1) - can't really see why this would have a finish on it I don't really think there is anything in the song calling for it To be honest, you are, somehow, right. But, on the other hand, you are not. Why? Basically you are suggesting me to change this for a Clap or Whistle, however, if you compare this one with beats like 00:34:381 (1) - these, they sound louder, and for that reason they should be more emphasised. Would you help me?
  4. 00:47:012 (1) - missing finish - Yup, 'ight. Removed Whistle and add Finish because there's no need to add so much hitsounds into that note.
  5. 00:49:539 (1) - pretty sure this has a cymbical on it too but it is less audible so idk about finishing this - Following something different to 00:50:012 (3) - so there's no need to do so.
  6. 01:00:591 (6) - I think the finish here is supposed to go along with the slight peak of the guitar? I honestly don't really think this is too fitting :/ - As you can hear, the drums are clearly overshadowing the guitar, that's the reason for it. I could change it if more people are against this thing.
  7. 01:22:381 (1) - missing hitsound? Yup, completely right. I don't know how did I miss this one. Added a Finish, what do you think about it?
  8. 01:32:486 (1) - 75% sure this supports a finish - Right, too! As I also did it 01:37:539 (1) - over there, I added the Finish but I didn't remove the Whistle.
  9. 02:02:802 (1) - missing finish - Not using any Finishes in that section, that's why :(
  10. 02:12:907 (1) - missing finish - u r mad bro
  11. 02:17:960 (1) - pretty sure this needs a finish - I'm following a certain pattern on streams, only Whistles because that'd completely kill what I'm trying to do.
  12. 02:23:012 (1) - ^ - Explained.
  13. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here - I did it in 02:33:118 (1) - and also 02:35:644 (1) - over there. In order to mantain the section cleared, I added one too, do you think it's a bad idea? Just a question, let me know!
  14. 02:49:539 (1) - y no finish - y ur right
  15. 02:53:328 (1) - this too might support a finish, though I'm kinda hesitant to suggest putting one on here as I don't think the sound in the song sounds as..'explosive'. your call! - Y'know that I actually thought about THIS one in particular since I've been adding some Finishes at the very end of the streams when it comes to sliders. However, this one isn't as strong as the other ones, that's why I skipped it.
  16. 03:12:276 (5) - finish - Sounds quite overhitsounded for such a calm part. If you also listen to it, carefully, you'll notice that it's "hitting" with 03:12:749 (2) - 's Whistle, so it sounds quite baaaaad. Put it in the thassssh.
  17. 03:12:749 (2) - dunno if a finish here is needed imo, nothing in the song really calls for it, especially considering how slow paced/peaceful this section of the song is - Whistle.
  18. 03:17:328 (7) - missing hitsound? - Nap, that's following the same thing as the other part.
  19. 03:40:065 (1) - finish - y u streams.
  20. 03:45:118 (1) - ^ - ^
  21. 03:56:802 (2) - I don't really think there is anything calling for a finish here - Since I used 03:57:433 (5) - Clap there, I did the same with this one. Thanks o/
  22. 04:25:539 (1) - finish I think - THE STMREMASKRF,ABFK,
  23. 04:58:381 (1) - I kinda think this supports a finish 2 - THE STMREMWARSKFBNKAJFASJ
  24. 05:00:591 (3) - isn't this missing a whistle on the second repeat here? - OH YEAH, THIS IS SPAGHETTI'S FAULT! I TOLD YOU TO HITSOUND BOTH 1 AND 3 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    better double-ckeck all the hitsounds stuff I pointed out, don't wanna make you spam finishes when you feel like they're not needed - Will do that asap! I checked everything from your list and also made some other changes in other parts.

    Good Luck - Thank you so much for your help, really appreciate it. I'd like you to answer to some questions I left above. Also, I owe you a mod, let me know when do you want it o/
@Pasta: Offset 286? Seems better than the current one.

http://puu.sh/jn24r/d310c8207e.osu
Peachtrees
  1. 00:16:697 (1) - missing finish - And emm ammm... why didn't you point out 00:15:433 (1) - ? You have to follow the music and the beats. This beat isn't as strong as 00:17:960 (1) - in which I'm emphasising it properly.


    pretty sure 00:15:512 (1) - is where the cymbical lands on, so it's on the blue tick not on the downbeat (I was assuming you were hitsounding the guitar and thus putting a finish on this made no sense to me)
    00:16:697 (1) - however has a cymical land on the downbeat itself which is why I thought that both the peak in the guitar + the actual cymbical/start of a new track (kinda) would warrant a finish on this

  2. 01:22:381 (1) - missing hitsound? Yup, completely right. I don't know how did I miss this one. Added a Finish, what do you think about it?


    01:22:381 (1) - http://osu.ppy.sh/ss/3479284 still missing for me :c not sure if this bugged out while updating or anything. finish works well for me though

  3. 02:34:381 (1) - I don't think there is anything in the song calling for a finish here - I did it in 02:33:118 (1) - and also 02:35:644 (1) - over there. In order to mantain the section cleared, I added one too, do you think it's a bad idea? Just a question, let me know!


    hmm that's a though one. I think with how fast/strong/whatever you wanna call it the song feels during the particular parts, finish aren't exactly noisy and I guess they kinda go along with the peaks in vocals. works for me c: oh btw if shouldnt 01:40:065 (1) - 05:21:118 (1) - be consistent with how they're hitsounded (they aren't for me)

    tried explaining myself, if there is anything else I'll gladly do so again c:
Topic Starter
Spaghetti

Peachtrees wrote:

  1. 01:22:381 (1) - missing hitsound? Yup, completely right. I don't know how did I miss this one. Added a Finish, what do you think about it?


    01:22:381 (1) - http://osu.ppy.sh/ss/3479284 still missing for me :c not sure if this bugged out while updating or anything. finish works well for me though.
It isn't his map, I haven't been at home, so I haven't updated the changes yet :P.

EDIT: Applied Yuii-'s changes and increased offset by 10, go ahead and check now if you'd like.
Bearizm
Legend
02:28:233 (3) - the rest of the stream in this part has triples with 1/4 slider in the end, why not make this one a 1/4 slider to stay consistent like 02:28:549 (3,3,3) - ?

03:37:549 (1,2,3) - space this to be consistent with 03:36:286 (1) -

03:37:549 (1,2,3,1,2,3,1,2,3) - it's better if you make these into 1/2 because i can't hear any 1/4s in this part, except for 03:37:864 (1,2,3) - so I guess remove 03:37:628 (2) - and 03:38:259 (2) - to prevent overmapping

04:13:864 (1) - any reason why you spaced this? it seems unnecessary. you spaced that but you made an anti jump here 04:14:180 (1) - which wouldn't play very well i'd imagine, considering that 04:14:180 (1) - sounds very strong.

04:31:154 (6) - on blue tick. just change this to 2 circles.

04:36:207 (6) - ^

04:34:312 (6) - ^



04:20:654 (3,6,3,6,3,6,3,6) - change these circles to 1/4 sliders? :^)

that's all, it's not much. I suck at modding. Good luck!
Topic Starter
Spaghetti
Bearizm

Bearizm wrote:

02:28:233 (3) - the rest of the stream in this part has triples with 1/4 slider in the end, why not make this one a 1/4 slider to stay consistent like 02:28:549 (3,3,3) - ? Because the other ones go with how the vocals are singing, I would change if that wasn't the case though :P.

03:37:549 (1,2,3) - space this to be consistent with 03:36:286 (1) - Totally different rhythms :c.

03:37:549 (1,2,3,1,2,3,1,2,3) - it's better if you make these into 1/2 because i can't hear any 1/4s in this part, except for 03:37:864 (1,2,3) - so I guess remove 03:37:628 (2) - and 03:38:259 (2) - to prevent overmapping Huh? The guitar produces obvious triples.

04:13:864 (1) - any reason why you spaced this? it seems unnecessary. you spaced that but you made an anti jump here 04:14:180 (1) - which wouldn't play very well i'd imagine, considering that 04:14:180 (1) - sounds very strong. Nice catch, fixed.

04:31:154 (6) - on blue tick. just change this to 2 circles. Fixed.

04:36:207 (6) - ^ Fixed.

04:34:312 (6) - ^ Fixed.



04:20:654 (3,6,3,6,3,6,3,6) - change these circles to 1/4 sliders? :^) Nah, as much as I want to, it'd be overmapped.

that's all, it's not much. I suck at modding. Good luck!
Thanks!
Yuii-

Peachtrees wrote:

  1. 00:16:697 (1) - missing finish - And emm ammm... why didn't you point out 00:15:433 (1) - ? You have to follow the music and the beats. This beat isn't as strong as 00:17:960 (1) - in which I'm emphasising it properly.


    pretty sure 00:15:512 (1) - is where the cymbical lands on, so it's on the blue tick not on the downbeat (I was assuming you were hitsounding the guitar and thus putting a finish on this made no sense to me)
    00:16:697 (1) - however has a cymical land on the downbeat itself which is why I thought that both the peak in the guitar + the actual cymbical/start of a new track (kinda) would warrant a finish on this
Right^
@Pasta: Add Finish to 00:16:707 (1) - but don't remove the Whistle. Also set both "Sampleset" and "Additions" to Auto.
@Pasta 2: Also delete that arrow2.png argh
Topic Starter
Spaghetti
kkfixed
ktgster
totally a hitsound mod
21:33 Spaghetti: hey, can you do a hitsound mod for me and Yuii
21:34 Spaghetti: people have been telling us to get one
21:34 ktgster: lol
21:34 Spaghetti: is that a yes :^)
21:34 ktgster: no idea
21:35 ktgster: i don't really do hitsound mods
21:35 ktgster: why would you need one anyways
21:35 Spaghetti: idk I think they're fine but 3 modders have told me to get one just in case
21:35 Spaghetti: so there must be some flaws floating around
21:37 ktgster: uhh idk
21:39 Spaghetti: ,_,
21:39 ktgster: what map?
21:39 Spaghetti: Defendeurz
21:41 ktgster: well gotta play it first
21:41 *ktgster is playing [http://osu.ppy.sh/b/718156 DragonForce - Defenders [Legend]]
21:45 Spaghetti: have fun
21:45 ktgster: well first i can't hear the hitsounds well enough
21:45 ktgster: my music volume is at 90% and hitsounds are at 100%
21:51 ktgster: can you like not make your jumpstreams so dumb to play
21:51 Spaghetti: but you didnt even fail on it rip
21:51 Spaghetti: which one
21:51 Spaghetti: (s)
21:52 ktgster: like everyone one of them
21:52 ktgster: they don't flow well and they are random with the guitars
21:52 Spaghetti: lol
21:52 Spaghetti: what they arent random
21:52 ktgster: no idea, i can't hear the hitsounds
21:52 Spaghetti: most of them are when the guitar has a large jump between notes
21:52 Spaghetti: if not all
21:53 ktgster: 01:07:154 (4,1) - random jump here idk why considering your previous 16 notes that aren't
21:53 ktgster: 01:22:707 (1,2,3,4,1,2,3,4,1,2,3,4,1) - what are you doing
21:54 Spaghetti: its going from verse to prechorus but icwhatyoumean
21:55 ktgster: 02:01:549 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - what?
21:55 ktgster: 02:11:654 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - another part which you missed your chance of jumpstreams
21:56 ktgster: the inconsistency hurts a lot
21:56 ktgster: 02:28:075 (1,2,3,4,1) - why isn't 3,4 not a slider?
21:56 Spaghetti: this is a weird hitsounding mod ::^^)
21:57 ktgster: well theres nothing wrong with the hitsounds
21:57 ktgster: its too quiet though
21:58 Spaghetti: alright lol
21:58 ktgster: or rather
21:58 Spaghetti: keep going on the suggestions
21:58 ktgster: there are parts with hitsounds that are too loud too
21:58 ktgster: 04:23:022 -
21:58 Spaghetti: so I can gib you kd's and count it as a full mod
21:58 ktgster: i don't even do full mods unless you want me to destroy your map as a whole
21:59 Spaghetti: thanks Arphimigon
21:59 Spaghetti: jkjk that's alright
22:00 ktgster: 03:33:759 (1,2) - this sucks
22:00 ktgster: guess why?
22:01 ktgster: 03:42:917 (1,2,1,2,3,4) - really confusing
22:01 Spaghetti: im fixing other stuff rn so just tell me
22:01 Spaghetti: i havent looked at the point lol
22:02 ktgster: slider ends is landing on a downbeat
22:02 ktgster: let alone, starting the stream is more annoying and less natural to the player
22:03 ktgster: 03:51:128 - this part looks like you didn't know the rhythms on this part very well
22:03 ktgster: creating inconsistency toward your streamy parts
22:03 ktgster: 04:05:338 (1,2) - why isn't this a slider
22:04 ktgster: 04:05:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - really random jumpstreams
22:04 ktgster: 04:08:496 (1,2,3,4,1,2,3,4,5) - here too
22:05 ktgster: and if you for some reason deny the 1/4 jumps, then 04:33:286 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - becomes confusing
22:05 ktgster: 04:41:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - why is this not higher spaced?
22:11 ktgster: also slowdown sliders seem to ruin your pacing of the map like 00:41:654 (1) -
22:11 ktgster: the hold is so subtle its pretty pointless to even slow it down
22:13 ktgster: 01:35:970 (1) - i don't get your 1 object with its only NC
22:23 Spaghetti: that NC was a mistake
22:23 Spaghetti: fixed what I thought needed fixing
22:23 Spaghetti: most suggestions were takin
22:23 Spaghetti: taken*
22:23 ktgster: well it was just light modding taking care of the inconsistent gameplay issues
22:24 Spaghetti: alrighty
22:24 Spaghetti: thanks :D
22:24 Spaghetti: post le log
Irreversible
M4M, hi

[Legend]

00:02:812 (2) - I do see what you are trying, yet I think you should place it on the other side, because like this the player will be forced to play the slider entirely, which is a quite cool option imo. All beats in the slider are strong ,that's why I'm pointing it out. You could try emphasizing 00:02:812 (2) - by moving it to 36 192, where it has an increased spacing.
00:08:496 (6) - This spacing is a tad too high for my taste, because if you compare 00:08:496 (6,1) - this spacing, it looks the same, although it should be clearly distinguished by 1/4 and 1/2
00:11:022 (3) - Awkward spacing decrease again.
00:14:812 (7,1) - Again, would increase the spacing in order not to make the player feel stopped.
00:15:759 (2) - This sound is similar to00:15:443 (1) - , why not making a pattern out of it? I'd personally use the same slider twice, going from up to the bottom. Maybe something like http://puu.sh/jsTMh/e5be8c1adc.jpg will work? You'd have to rearrange stuff then, tho.
00:20:101 (6,7,1,2) - Something in this hitsound section sounds wrong, but I cannot manage to get it better. Maybe you'll find something, if not, nvm. I think the NC belongs 00:20:180 (7) - tho.
00:21:286 (2,3) - Angles pretty sharp here, why? I don't hear something like that honestly. I'd loosen it up.
00:29:654 (2,3) - Stacking takes all the important movement away, please unstack it. Stacks should be used solely for sounds which actually require that.
00:32:496 (4) - Same.
00:33:286 (1,2,3,4) - Spacing here is horribly off, isn't it intended to be equal? It would give a neat pattern imo.
00:33:996 - Spacing to here seems slightly exaggerated to me, you might want to get another pattern here. Maaaybe http://puu.sh/jsTVQ/5a44453442.jpg ?
00:34:707 (2,3,4) - Again, would move further away. 256 308 should be about right, it will also have better flow.
00:41:970 (1) - In order to make the slow slider look more intuitive, place this way closer to 00:41:654 (1) - . Like this the player will be able to read it better. http://puu.sh/jsTYD/d2c16b3c6f.jpg
00:47:022 (1,2,3,4,5,6,7,8,1) - I don't see much sense behind this pattern, sadly.. I do see increased and decreased spacing, yet it's rather random, so I'm having a hard time spotting a nice pattern here. If it's intended, you're free to leave it, but I feel like pointing it out.
00:50:259 (4) - Definitely wrong rhthm. Belongs to the white tick before.
00:55:470 (5) - Never heard a whistle before. You sure it's right?
01:01:864 (1,1) - Same as above.
01:07:549 (5) - You missed a NC.
01:08:812 (1) - Same, it would perfectly emphasize the vocals. Up to you, I guess.
01:11:654 (1,2,1,2) - This looks really cramped, I'd increase spacing a bit to make it less clustered.
01:14:812 (1) - You have no jump here, although there definitely is a strong beat which requiers some emphasis. 01:14:970 (2) - This doesn't, so you should reconsider this pattern too.
01:22:391 (1,1) - Again, this really low spacing just doesn't match your way of placing high spacing, and then sudden small spacing.. You should try emphasising vocals and strong beats better..
01:29:970 (1,2) - 1) Really misleading spacing 2) I'm not quite sure about the rhythm, because streams starting on a blue after a slider end are always a bit jerky to play. Imo a triplet is not even needed here.
01:40:075 (1,2,3,4,5) - Really nice! I would like to see stuff like this more often.
01:47:180 (8,9) - Again, your 1/4 spacing is = 1/2 spacing, which is not technically correct, and which makes it really weird to read, also, the player will accellerate really much, and then has to stop again, which does not feel nice.
01:51:680 (1) - remove nc
01:51:759 (2) - add nc
03:47:970 (1,2,3,4) - Small spacing error

I've looked through the whole map, and spotted the same "errors" in my opinion over and over again, so please, go over your map again and try to rework your emphasis / movement stops again. The map is not bad per se, but from my point of view a song like this requiers much movement, and not so many stops, sadly you created them a lot. If you need further help I can assist you, but for now I'm asking you to go over the map yourself again and see what you want to do or not. I tried understanding the way you did it, but there is a lot of potential in the map yet to be unleashed (is that too poetic?).

Good luck, and don't hesitate asking me for further help.
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