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Otokaze - Amamichi

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Total Posts
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Topic Starter
Kawashiro
This beatmap was submitted using in-game submission on 2016년 2월 1일 월요일 at 오후 2:46:09

Artist: Otokaze
Title: Amamichi
Tags: rain road insturmental bbj0920 Sangzin
BPM: 95
Filesize: 7194kb
Play Time: 02:01
Difficulties Available:
  1. bbHard (2.94 stars, 278 notes)
  2. Insane (3.65 stars, 353 notes)
  3. Light Hard (2.13 stars, 212 notes)
  4. Normal (1.99 stars, 175 notes)
  5. Sz's Light Hard (2.37 stars, 241 notes)
Download: Otokaze - Amamichi
Information: Scores/Beatmap Listing
---------------
Diff
Normal : Kawashiro
Light Hard 1 : Kawashiro
Light Hard 2 : Sangzin
Hard : bbj0920
Insane : Kawashiro

Thanks for 222 favs! get free pp with DT lol
Akiyama Mizuki

UnLock- wrote:

Hard : bbj0920
Topic Starter
Kawashiro
수정
Doyak
노말은 irc 모딩
15:02 *UnLock- is listening to [http://osu.ppy.sh/b/718046 Otokaze - Ame Michi]
15:02 UnLock-: 커스텀만 개고생하고
15:02 UnLock-: 맵은 좀 아닌거같은 느낌
15:02 Doyak: 00:07:693 (1,2) - 노말에서 이거 못하게 합니다
15:03 Doyak: 반복이 2번 이상 있다는 걸 충분히 인지할 시간을 주지 않을 정도로 짧은 슬라에서는
15:03 UnLock-: 헐
15:03 Doyak: 반복은 1번만 써야 됨
15:03 UnLock-: 그러면
15:03 UnLock-: 이렇게 두는건 되나요?
15:04 UnLock-: http://puu.sh/ioa01/011422053b.jpg
15:04 Doyak: 00:21:588 (2) - 양쪽 높이가 다름
15:04 Doyak: 그건 물론 되죠
15:04 Doyak: 00:23:483 (2,3) - 큰 문제는 아니지만 겹친 부분이 너무 많으면 안 좋음
15:04 Doyak: 반 이상 안 겹치게 하시는 게 좋을 듯
15:05 Doyak: 00:25:378 (1,2) - 이렇게 겹치는 것도 글쎄요
15:05 Doyak: 00:26:641 (2) - 이것도 좌우대칭 확실하게 해주심이...
15:05 Doyak: y좌표가 2 차이남
15:06 UnLock-: ㅁㅊ다
15:06 UnLock-: 그걸 어케 봄ㅋㅋㅋㅋ
15:06 Doyak: 00:35:483 (1,2) - 조금 더 깨끗하게 씌울 수 있을 거 같고
15:06 Doyak: 아 그거
15:06 Doyak: 컨트롤 G 2번 누르시면
15:06 Doyak: 슬라이더 각도 조절해주는 점이
15:06 Doyak: 표준형으로 바뀌는데
15:06 Doyak: 그러면 양 끝점도
15:06 Doyak: 정확히 원의 중심에 들어가게 돼요
15:06 Doyak: 거기에 커서 올려보면 좌표 알 수 있음
15:07 Doyak: 00:41:799 (2) - 2번 반복 위험
15:07 Doyak: 전반적으로 박자가 노말이라기보단 이지에 가까운 듯
15:07 Doyak: 스페이싱이 커서 그렇지
15:07 Doyak: 뭐 이걸로 이지 역할까지 해결하는 거라면
15:08 Doyak: 상관 없겠지만요
15:08 UnLock-: ㅇㅇ
15:08 Doyak: 다만 그러면 아까같은 2회 왕복 슬라나 오버랩 같은 건
15:08 Doyak: 각별히 더 주의해주셔야 됨
15:08 UnLock-: ㅇㅇ
15:08 Doyak: 00:51:904 (2,1) - 스택 같은 것도 이지 대용 노말이라면 가급적 피해야 하고
15:09 Doyak: 00:56:957 (2,1) - 2회 왕복
15:09 Doyak: 01:05:799 (1,2) - 이런 거 웬만하면 하지 마시길
15:09 Doyak: 될 수도 있는데
15:10 Doyak: 쉬운 난이도 괜히 위험요소 심어놓으면 골치아파질 수도...
15:10 Doyak: 01:10:851 (1,2) - ^
15:10 Doyak: 01:13:378 (1) - 2회 왕복
15:10 Doyak: 01:15:904 (1,2) - 큭 너무 많다
15:10 Doyak: 사실 저도 확실치 않으니
15:10 Doyak: 정 놔두고 싶으시면
15:11 Doyak: BN들한테 물어보면서
15:11 Doyak: 괜찮은지 봐달라고 하세요
15:11 Doyak: 그런데 오버랩 같은 건 이지 대용 노말에선 좀 위험한 게 사실...
15:11 Doyak: 확실하게 노말다운 노말이면 어느 정도 허용이 되는데
15:11 Doyak: 01:17:167 (2,3) - 이것도 슬라 뒤에 가려진 건 별로
15:12 Doyak: 01:24:746 (3,1) - ^
15:12 Doyak: 01:28:536 (3,4) -
15:12 Doyak: 01:48:746 (1,2) -
15:13 Doyak: 사실 이 2회 왕복은 음...
15:13 Doyak: 이것도 그냥 노말다운 노말이라면
15:13 Doyak: 속도가 조금 느려서 괜찮을진 모르겠음
15:13 Doyak: 하지만 이지 자리까지 채우려면 좀 위험
15:13 Doyak: 01:52:536 (2,1) - 스택 피하기
15:14 Doyak: 01:55:062 (2,1) - ^
15:14 Doyak: 02:00:114 (3,1) - 요것도 살짝 떼어주시면 좋을 듯
15:14 Doyak: 동선이나 패턴이야 잘 짜시니까 크게 지적할 건 없을 거 같고
15:14 Doyak: 그런데 쉬운 난이도로써 위험 요소가 좀 많네요
15:15 Doyak: 그냥 아래 이지 하나 더 만드시고
15:15 Doyak: 노말 난이도 조금 높이시면
15:15 Doyak: 제가 지적한 것 중 반은 문제 없게 될 듯
15:15 Doyak: 그리고 개인적인 취향상
15:16 Doyak: AR 너무 높은 듯
15:16 Doyak: 이거 브픔이 낮은데 흠 1/4을 쓰신 것도 아니고
15:16 Doyak: 그리고 낮은 난이도에는
15:16 Doyak: 어디든 스피너 하나쯤은 넣으시는 게 좋음
15:17 Doyak: 그래야 수십 수백 명의 동점자를 예방할 수 있어서
15:17 UnLock-: 스피너는
15:17 UnLock-: 넣을 곳이 없네요
15:18 Doyak: 00:48:115 - 여기?
15:19 UnLock-: 뭔가 좀 아닌데요 ㅋㅋ
15:19 Doyak: 그래도 순간적으로 잠깐 조용해지는 곳이라서
15:19 Doyak: 넣으려면 그런 곳이 제일 나을 듯
15:19 UnLock-: 무리해서 넣을바에는
15:19 Doyak: 뭐 그건 생각해보시고
15:19 UnLock-: 그냥 두고 싶음
15:19 Doyak: 근데 스피너 넣는 건 권장사항이라
15:19 Doyak: 정 안 되겠으면 안 넣어도 되지만
15:20 Doyak: 그래도 선착순으로 랭킹 수십명이 결정되는 거
15:20 Doyak: 별로 기분이 좋진 않음
15:20 Doyak: 특히 1등 싸움할 때
15:20 Doyak: 히하더플 제일 먼저 박는 사람이 영구 1등의 임자

[Insane]
* 00:07:378 (5,1) - 거리 살짝 벌려주심이?
* 00:21:588 (1,2,3,4) - 지금까지 1/2 다 메우다가 갑자기 스택 박자가 달라져서 읽기 짜증남
* 00:30:430 - 인세인인데 그냥 쉼 없이 가심이?
* 00:37:062 (6,7) - 균형은 잡혀있지만 노트가 나오는 순서 때문에 이 둘의 끝이 붙어있는 모양이 조금 보기 그런데, 거리를 더 벌리거나 아니면 어떻게든 안 붙게 만들어 보시는 게 어떨까 싶네요.
* 00:45:273 (4,1) - (1)을 더 급하게 꺾어야 좋은 담요
* 00:55:378 (10,1) - 00:56:957 (5,6) - 담요 비뚤
* 00:56:325 (3) - (243, 142)로 이동, 00:57:588 (7) - (363, 199)로 이동. 에디터에 버그가 있어서 완전한 스택을 하려면 수작업으로 옮겨야 됨.
* 01:06:746 (4,5) - 담요 조금만 잘 맞춥시다.
* 01:14:009 (3) - (369, 57)
* 01:33:588 (1,3) - 이거 스택을 아예 안 하셨고 스택하려면 (315, 266)으로 이동
* 01:35:799 (8,1) - 이거 너무 붙어보여서 별로...
* 01:37:062 (4,5) - 담요 많이 어긋남
* 01:38:483 (8,1) - 쬐~끔만!
* 01:39:272 (2,4) - ^
* 01:47:167 (4,5) - ^

끝~ 하드 완성되면 필요하시면 부르면 추가 모딩해드림
Akiyama Mizuki
http://puu.sh/ivTYP/0cd3b451be.osu

키아이부터 점점 난이도 부스트가 있지만 난이도 갭을 맞추기 위해서 어쩔 수 없었습니다. 키아이 부분을 강조하기 위함이라고 하면 돼요
Aleycks
Quick IRC mod for bb's hard :)
14:48 *Aleycks is listening to [http://osu.ppy.sh/b/718046 Otokaze - Ame Michi]
14:48 Aleycks: which diff ?
14:48 Aleycks: also it's not your map ? o:
14:48 Aleycks: o
14:48 Aleycks: the hard ?
14:48 *bbj0920 is editing [http://osu.ppy.sh/b/722011 Otokaze - Ame Michi [bbHard]]
14:49 bbj0920: Yes
14:49 bbj0920: Also you should not update
14:49 *Aleycks is playing [http://osu.ppy.sh/b/722011 Otokaze - Ame Michi [bbHard]]
14:50 bbj0920: It's not hitsounded yet
14:51 Aleycks: that's a pretty nice map overall
14:52 bbj0920: oo that's nice
14:52 Aleycks: but sometimes I clicked too early because it felt like there was a missing beat
14:52 Aleycks: lemme play it one more time
14:55 bbj0920: I have to be mapping other stuff, so I'm not spectating
14:55 Aleycks: 01:08:167 (6) -
14:56 Aleycks: This circle should be on the white tick
14:56 Aleycks: that's the only thing that felt really off to me
14:56 Aleycks: the rest is fine honestly
14:57 bbj0920: okay
14:57 bbj0920: post it for kudosu, I'll get unlock- to give you one
14:58 bbj0920: since your suggestion is implemented
14:59 Aleycks: not sure this counts as a mod
14:59 Aleycks: xD
15:00 Aleycks: also I have another suggestion
15:00 Aleycks: 01:48:114 (5,6,7,8) - this singletap section feels a bit odd
15:00 Aleycks: because you used a lot of sliders
15:00 Aleycks: and all of a sudden there's this singletap
15:00 Aleycks: when the music didn't really change
15:01 Aleycks: but, yeah, didn't find anything really off besides these two things
15:01 Aleycks: good map c:
15:02 bbj0920: thanks

Good luck !
Akiyama Mizuki
http://puu.sh/iwOBH/cbee83ab58.osu

About the later suggestion, I decided not to fix it. It's because of difficulty gap between Hard and Insane and also I found it not that hard to click with not much movement and fits the music well.
Beomsan
hi from m4m request

[bbHard]

00:20:957 (3) - 블랭킷을 간격을 조금 더 띄워서 하시는게 미관상 나을듯


00:26:325 (2,3) - x140 y172

00:26:957 (4) - 블랭킷 좀 더 띄우는게 좋아보여요~

뽀에엥
http://osu.ppy.sh/ss/3282799

01:04:851 (6) - ^


01:35:957 (7) - 갑자기 블랭킷 간격이 넓어지는거도 어색한거같아여

01:50:957 (4) - x254 y56

01:57:904 (4) - 붙이는거까진 아니라도 약간 왼쪽으로 나가게끔?


박자가 굉장히 매력적이라 거의 외관만 봤고 모든건 의견일 뿐입니다!


[Insane]

00:50:325 (5,6,7) - 힛사가 약간 어색하단 생각이 들었는데 해결법도 모르겠음;;

00:56:325 (3) - 1이랑 완벽하게 겹치지 않았네요

01:34:220 (3) - 1슬라 끝이랑 정확히 안맞는데 이런거 혹시 의도하신것?

01:36:114 (1) - 곡선이 안겹치도록 하는게 이쁜거같음



good luck :)
Topic Starter
Kawashiro

Beomsan wrote:

hi from m4m request
[Insane]

00:50:325 (5,6,7) - 힛사가 약간 어색하단 생각이 들었는데 해결법도 모르겠음;;

00:56:325 (3) - 1이랑 완벽하게 겹치지 않았네요

01:34:220 (3) - 1슬라 끝이랑 정확히 안맞는데 이런거 혹시 의도하신것?

01:36:114 (1) - 곡선이 안겹치도록 하는게 이쁜거같음



good luck :)
Thanks :)
Akiyama Mizuki

Beomsan wrote:

hi from m4m request

[bbHard]

00:20:957 (3) - 블랭킷을 간격을 조금 더 띄워서 하시는게 미관상 나을듯 - 그럼 간격이 너무 띄워져서요


00:26:325 (2,3) - x140 y172 - 블랭킷인데요 님 ;_;

00:26:957 (4) - 블랭킷 좀 더 띄우는게 좋아보여요~ - 아.. 근데 이거도 간격이 너무..

뽀에엥
http://osu.ppy.sh/ss/3282799

01:04:851 (6) - ^ - ^


01:35:957 (7) - 갑자기 블랭킷 간격이 넓어지는거도 어색한거같아여 - 키아이 타임에 짧은 점프 간간히 들어간 거에요

01:50:957 (4) - x254 y56 - x좌표는 그대로 두고 y좌표는 옮겼습니다

01:57:904 (4) - 붙이는거까진 아니라도 약간 왼쪽으로 나가게끔? - 가려지게 스택해놓음

http://puu.sh/ix5rQ/32b00a1bba.osu
Enon

Hello, I decieded to mod this map as your request :)


Insane

  1. 00:12:114 (6,7) - 00:12:114 (6) - 이 위로 올라간만큼 00:12:430 (7) - 도 밑으로 내려보는건 어떨까요?
  2. 00:54:430 (5,6,7,8) - 모양을 지금보다 더 매끄럽게 할 수 있다고 생각합니다.
  3. 00:56:325 (3) - 스택 제대로 안된것 같아요.
  4. 00:59:167 (4) - 이것도 00:58:851 (3) - 이 왼쪽으로 간만큼 오른쪽으로 옮겨보는게 어떨까요?
  5. 01:04:220 (4) - 이건 01:03:904 (3) - 랑 똑같이 옆으로만 벌어지게 하면 될 것 같아요. 아니면 01:03:904 (3) - 을 위로 올리던지? 뭐든지 통일시켜주면 좋을듯
  6. 01:14:009 (3) - 스택 제대로 안된것 같아요.
  7. 01:16:378 (2,3,4,5) - 동선을 이렇게 해보는게 느낌 더 사는것 같아요.
  8. 01:19:062 (2) - 슬라 모양이 좀 뜬금 없는듯..
  9. 01:38:009 (7) - 스택 제대로 안된것 같아요.
  10. 01:46:220 (1,2,3,4) - 모양을 이렇게 하는게 더 이뻐보이는것 같아요.
  11. 01:56:957 (2) - 이것도 슬라 모양이 좀 뜬금 없는듯..

bbHard

  1. 난이도 이름이 bbHard인데 이렇게 해도 되던가?
  2. 00:03:272 (2) - 스택 제대로 안되신듯
  3. 00:46:220 (2) - 디스턴스가 00:41:483 (2,3) - 여기랑 달리 너무 좁게 하신것 같은데, 특별한 이유가 없다면 같게 해주시는게 어떨까요?
  4. 01:18:904 (2,6,7) - ^
  5. 01:18:272 (9) - 앞이랑 디스턴스 맞춰주시면 배치가 지금보다 더 깔끔해보일듯.
  6. 01:21:588 (4) - 01:20:325 (7) - 에 스택?
  7. 01:50:957 (4) - 01:49:693 (2) - 에 스택?

맵이 전체적으로 깔끔해서 좋네요. 굳 럭
Akiyama Mizuki

Enon wrote:

bbHard

  1. 난이도 이름이 bbHard인데 이렇게 해도 되던가?
  2. 00:03:272 (2) - 스택 제대로 안되신듯 - ㅇㅋ 완료
  3. 00:46:220 (2) - 디스턴스가 00:41:483 (2,3) - 여기랑 달리 너무 좁게 하신것 같은데, 특별한 이유가 없다면 같게 해주시는게 어떨까요? - 특별한 이유 스태킹
  4. 01:18:904 (2,6,7) - ^ - ^..일텐데 2번은 왜요?
  5. 01:18:272 (9) - 앞이랑 디스턴스 맞춰주시면 배치가 지금보다 더 깔끔해보일듯. - 이 부분부터 노트, 슬라이더로 끊어서 점프 패턴이 있는게 보이실거라고 생각합니다
  6. 01:21:588 (4) - 01:20:325 (7) - 에 스택? - 완벽히 의도 밖이라서;
  7. 01:50:957 (4) - 01:49:693 (2) - 에 스택? - asdf 이 노트 위치는 더 이상 안 바꿔야 할 듯

맵이 전체적으로 깔끔해서 좋네요. 굳 럭
http://puu.sh/ix6KQ/6af45ea872.osu
Topic Starter
Kawashiro

Enon wrote:

Hello, I decieded to mod this map as your request :)


Insane

  1. 00:12:114 (6,7) - 00:12:114 (6) - 이 위로 올라간만큼 00:12:430 (7) - 도 밑으로 내려보는건 어떨까요? - 수정
  2. 00:54:430 (5,6,7,8) - 모양을 지금보다 더 매끄럽게 할 수 있다고 생각합니다. - 제가 쳐보니까 지금도 충분히 매끄럽다고 생각되네요
  3. 00:56:325 (3) - 스택 제대로 안된것 같아요. - 수정
  4. 00:59:167 (4) - 이것도 00:58:851 (3) - 이 왼쪽으로 간만큼 오른쪽으로 옮겨보는게 어떨까요? - 수정
  5. 01:04:220 (4) - 이건 01:03:904 (3) - 랑 똑같이 옆으로만 벌어지게 하면 될 것 같아요. 아니면 01:03:904 (3) - 을 위로 올리던지? 뭐든지 통일시켜주면 좋을듯 - 수정
  6. 01:14:009 (3) - 스택 제대로 안된것 같아요. - 수정
  7. 01:16:378 (2,3,4,5) - 동선을 이렇게 해보는게 느낌 더 사는것 같아요. -스택이 있어서 5번만 위치 수정
  8. 01:19:062 (2) - 슬라 모양이 좀 뜬금 없는듯.. - 패스할게요
  9. 01:38:009 (7) - 스택 제대로 안된것 같아요. - 수정
  10. 01:46:220 (1,2,3,4) - 모양을 이렇게 하는게 더 이뻐보이는것 같아요. - 수정
  11. 01:56:957 (2) - 이것도 슬라 모양이 좀 뜬금 없는듯.. - 패스할게요


맵이 전체적으로 깔끔해서 좋네요. 굳 럭
GL
감사합니다! ></
Shroom
Insane


00:17:167 (1,2,3,4) - recommend ctrl+h this so that it will mirror with 00:16:536 (1,2,3,4) - Example: http://osu.ppy.sh/ss/3300416

01:59:325 (2,3) - i found it weird to play this, recommend moving it over to the end of the slider like so: http://osu.ppy.sh/ss/3300449

02:01:062 (7,1) - please continue the motions, you skipped one. Example: http://osu.ppy.sh/ss/3300460

00:52:536 (7) - try making this only go back only one, and put a circle on the blue tick, for example: http://osu.ppy.sh/ss/3300474

00:51:272 (3,4,5) - fix spacing on this. It can be done by moving the middle slider upward like this: http://osu.ppy.sh/ss/3300484

bbHard


00:03:904 (3) - make the crink in the slider on the hitsound pls, like this, so that the handle is on the tick: http://osu.ppy.sh/ss/3300509



last words


There isn't much i can say about this map. http://osu.ppy.sh/ss/3300501 craaazzzzy dt map.

GL!
Taeyang
  • General
  1. 무음 슬라랑 틱이랑 같이 쓰면 언랭입니다.
  2. 태그 https://osu.ppy.sh/s/126508,https://osu.ppy.sh/s/65545여기 참고
  3. 와이드스크린 해제 (Normal,bbHard)
  4. 힛사 0.005딜레이 애매한것 (soft-hitfinish2) 위험할수있으니 찰스한테 한번 물어보길 너무많아서 확인하다죽겠 ㅁㄴㅇㄹ
    나중에 뱃리퀘할때 확인해달라 하세엽
  5. 스토리보드안맨들꺼면 OSB 파일 지우세요

  • Normal
  1. 00:00:115 (1,2,3,4,5) - 리듬 이게더 좋음
  2. 01:15:904 (4) - 뉴콤
  3. 01:18:430 (6) - ^
  4. 01:28:536 (3) - ^
  5. 00:55:536 - 01:41:009 - 안쓰는 초록선 같은거 다제거

  • bbHard
  1. 2다운비트 뉴콤 쓰시는걸 권장합니다. 00:11:483 (1) - 00:03:904 (1,1) - 이런곳 해제00:43:693 (3,4) -
  2. "Stack Leniency" 최소 3이상 쓰시는거 권장해드림
  3. 00:03:904 (1) - 2다운비트 맞춰서 뉴콤해제
  4. 00:05:167 - clickable 서클 넣는게 더 좋습니다.
  5. 00:43:693 (3,4) - 0.9DS 가까움 거리 1.3~1.4정도로 더벌렸으면 합니다.
  6. 00:45:588 (1,2) - ^
  7. 01:18:430 (1,2,3) - DS 같게

  • Insane
  1. 00:10:220 (1) - 여기서부터 1다운비트 뉴콤 사용하시는걸 권장해드림
  2. 00:11:799 (5) - x175y207
  3. 00:50:404 (6) - 소리 없음
  4. 01:41:799 (1) - 뉴콤 해제
Topic Starter
Kawashiro

Shroom wrote:

Insane


00:17:167 (1,2,3,4) - recommend ctrl+h this so that it will mirror with 00:16:536 (1,2,3,4) - Example: http://osu.ppy.sh/ss/3300416

01:59:325 (2,3) - i found it weird to play this, recommend moving it over to the end of the slider like so: http://osu.ppy.sh/ss/3300449

02:01:062 (7,1) - please continue the motions, you skipped one. Example: http://osu.ppy.sh/ss/3300460

00:52:536 (7) - try making this only go back only one, and put a circle on the blue tick, for example: http://osu.ppy.sh/ss/3300474

00:51:272 (3,4,5) - fix spacing on this. It can be done by moving the middle slider upward like this: http://osu.ppy.sh/ss/3300484

-No change, but very thanks to mod my map!! :)

last words


There isn't much i can say about this map. http://osu.ppy.sh/ss/3300501 craaazzzzy dt map.

- DT.... LOL

GL!
Thanks! <3
Topic Starter
Kawashiro

Taeyang wrote:

  • General
  1. 무음 슬라랑 틱이랑 같이 쓰면 언랭입니다. - 무음 슬라랑 무음 틱을 같이 쓰면 언랭인걸로 알고 있습니다, 틱중에 무음 없어요
  2. 태그 https://osu.ppy.sh/s/126508,https://osu.ppy.sh/s/65545여기 참고 - 수정
  3. 와이드스크린 해제 (Normal,bbHard) - 수정
  4. 힛사 0.005딜레이 애매한것 (soft-hitfinish2) 위험할수있으니 찰스한테 한번 물어보길 너무많아서 확인하다죽겠 ㅁㄴㅇㄹ
    나중에 뱃리퀘할때 확인해달라 하세엽 - 힛사팩에서 가져온건데...
  5. 스토리보드안맨들꺼면 OSB 파일 지우세요 - 네?? 이미 없는데

  • Normal
  1. 00:00:115 (1,2,3,4,5) - 리듬 이게더 좋음 - 수정
  2. 01:15:904 (4) - 뉴콤 - 수정
  3. 01:18:430 (6) - ^
  4. 01:28:536 (3) - ^
  5. 00:55:536 - 01:41:009 - 안쓰는 초록선 같은거 다제거 - 수정


  • Insane
  1. 00:10:220 (1) - 여기서부터 1다운비트 뉴콤 사용하시는걸 권장해드림 - 수정
  2. 00:11:799 (5) - x175y207 - 수정
  3. 00:50:404 (6) - 소리 없음 - 수정
  4. 01:41:799 (1) - 뉴콤 해제 - 수정
??????
?????
????
???
??
?
감사
Akiyama Mizuki

Shroom wrote:

bbHard


00:03:904 (3) - make the crink in the slider on the hitsound pls, like this, so that the handle is on the tick: http://osu.ppy.sh/ss/3300509 - No, that's sort of.. messed up

Taeyang wrote:

  • bbHard
  1. 2다운비트 뉴콤 쓰시는걸 권장합니다. 00:11:483 (1) - 00:03:904 (1,1) - 이런곳 해제00:43:693 (3,4) -
  2. "Stack Leniency" 최소 3이상 쓰시는거 권장해드림 - 그러면 스택이 맵을 망침
  3. 00:03:904 (1) - 2다운비트 맞춰서 뉴콤해제 - ㅇㅇ
  4. 00:05:167 - clickable 서클 넣는게 더 좋습니다. - 이미 있는 패턴을 망치기는 좀 그래서..
  5. 00:43:693 (3,4) - 0.9DS 가까움 거리 1.3~1.4정도로 더벌렸으면 합니다. - ㅇㅋ 했음
  6. 00:45:588 (1,2) - ^ - 이건 스택이잖
  7. 01:18:430 (1,2,3) - DS 같게 - 점프입니다 그리고 이 이후로 나오는 점프 패턴이 분명히 보이실거라 생각
http://puu.sh/iDfJq/b745cb22dd.osu
Startrick
.
[ Zzz ]
모딩 요청하셔서 왔어요.

[Normal]
  1. 00:48:115 (1) - 이거 박자가 1/2보다 3/4가 더 알맞은 박자라고 생각해요.
  2. 00:59:483 (3) - 짧은 슬라이더 2개로 변경. 또는 사진처럼 변경.
  3. 01:18:430 (1) - 원래 간격이 1.3인데 여기는 1.6이네요. 누가보면 점프로 착각하니까 간격 맟춰주세요.

[bbHard]
  1. 00:35:483 (1) - 뜬금없이 퉁 하는 소리가 나네요. 휘슬제거해주세요.
  2. 00:45:588 (1) - 위와같은.
  3. 00:55:693 (1) - 이것도.
  4. 위에 지워주는게 더 나을꺼같아요. 만약 위에껄 안지우셧다면 01:00:746 (1) - 여기에도 넣으셔야 되셧을듯.
  5. 01:15:904 (1,2,3) - 블랭킷!
  6. 01:18:272 (9) - 간격 안맞아요. 는 일부러 이러셧네 .. 간격 되도록 맟춰주시는게 좋을꺼같아요.

[Insane]
  1. 00:22:851 (1,2,3,4,1,2) - 이것처럼 인세인인데 하드나 노말처럼 쉬워지는 패턴이 하나 둘씩 있네요. 전 별로 안좋다고 생각해요. 갑짜기 좀 어려워진다면 몰라도 갑짜기 엄청나게 쉬워지면 좀 ...
  2. 01:25:851 (4) - 소리가 안들리는거같네요? 갑짜기 40퍼를 집어넣어지니까 .. ;; 힛사 적절히 추가해주시는게 더 좋을꺼같네요.
Akiyama Mizuki

[ Zzz ] wrote:

[*]01:15:904 (1,2,3) - 블랭킷! - 아 시바.. 돌아버리겠는게 에디터 상에서는 블랭킷이 섹스럽게 잘 맞는데 플레이 중에서는 SL을 2로 맞춰도 안 고쳐짐 ㅣㅏㅇ루머ㅐ루ㅑㅓ로ㅠㅎㄹ퍄ㅕㅈ도ㅓ495ㅓ2-9035ㅕㅠ6ㅡㅡ 빼애액!!!
[*]01:18:272 (9) - 간격 안맞아요. 는 일부러 이러셧네 .. 간격 되도록 맟춰주시는게 좋을꺼같아요. - ㅇㅋ 이 부분의 점프는 그리 필요치 않다고 판단했습니다[/list][/notice]
http://puu.sh/iEoaw/e53e733951.osu

히트사운딩은 언락-님이 하셨으니 알아서 해주실 거라 믿음 ^^
Autumn
In your request
[Insane]
  1. 01:18:904 - missed a drum
  2. 00:37:062 (2,3,4) - overlap
  3. 01:00:746 - clap sounds better imo
[bbhard]
  1. AR=8 to fit the kiai part
  2. 00:03:904 (1) - Try a symmetric slider to put the red point on the tick
  3. 00:35:483 - clap sounds better imo
  4. 00:45:588 - ^
  5. 00:55:693 - ^
nice diff!
[normal]
  1. 01:24:746 (3,1) - overlap, rotate one of the sliders could fix that
  2. 01:50:009 (3,1) - overlap
  3. 02:01:378 (1) - overlap, move up a little
GL :D
haha5957
우선 저는 개인적으로 아주 좋아하는 스타일의 맵이라 좋았습니다!

[Insane]

00:41:799 (1,2,3,4) - 우선 딱 붙어있는 모양이 다소 보기 안 좋은 것 같고 배치도 이런 형태가 낫지 않은 것 같아용 http://osu.ppy.sh/ss/3313415 . 오 맵을 살펴보다 보니 00:58:220 (1,2,3,4) - 에도 괜찮은 보기가 있네요
00:43:062 (1,2,3,4,5,6,7,8) - 패턴이 아주 보기 좋지만 치는데 무빙이 약간 난감한것 같습니다. 쬐금 고려해 주시면 좋을지도?
01:30:430 (3,4) - 슬라이더를 겹쳐 놓을때 조금 어설프게 겹치는것 보다는 아예 많이 겹치거나 아니면 떨어트리는게 좋은것 같아요. 이렇게 약간 어정쩡하게 걸친 슬라이더는 보기 좋지 않을지도..
01:35:325 (2,3) - 흐름을 끊는다는 느낌이 들어요


[Hard]
파란색 1/4틱에서 시작하는 박자가 별 세개짜리 치는 사람들에게 꽤 난해하다고 생각하는데.. 맵 전체적으로 많이 사용되었으니 괜찮을 것 같기도 해요


저는 귀찮으니 여기까지만(?)
Topic Starter
Kawashiro

Startrick wrote:

Normal

  1. 01:04:536 (2) - x:448 y:128로 옮기시는 게 깔끔해 보이네요 - 수정
  2. 01:51:272 (1) - 이전 슬라이더랑 살짝 겹치는 게 좀 찝찝한 느낌인 듯... - 수정

Insane

  1. 브레이크 타임 필요한 지 잘 모르겠는데 개인적으로 채우시는 게 좋을 거 같아요 - 노말에도 그랬듯이 소리가 작아지고 잠잠해지는 부분이다보니 브레이크를 넣는게 더 느낌이 살아난다고 생각합니다
  1. 00:24:588 - 노트 추가하시는 게 전체적으로 봤을 때 괜찮은 거 같네요 - 수정
  2. 00:44:325 (1,2,3,4) - 2, 3, 4번을 1, 2, 3번으로 당기고 1번이었던 슬라이더를 4번으로 보내는 게 흐름 더 괜찮아 보이네요 - 수정
  3. 00:59:167 (4) - 1, 3번 맞춰서 x:144 y:248로 옮기시는 게? - 수정
  4. 01:30:430 (3,4) - 다른 것들처럼 붙이지 말고 거리 두시는 게 어떨까요? - 수정
  5. 01:34:220 (3) - 1번이랑 스택 완전히 해주세요 - 수정
  6. 01:55:693 (6) - 이거 4번이랑 안 겹치면 깔끔하고 좋을 거 같네요 - 수정
  7. 02:01:062 (4) - 2번 슬라이더 말고 1번 슬라이더랑 겹치고 다음 서클 하나를 2번 슬라이더랑 겹치는 게 리딩에 문제없어 보이네요 - 이건 지금의 동선이 맘에 들어서 그대로 두겠습니다

짧은 모딩이라 죄송합니다

[ Zzz ] wrote:

모딩 요청하셔서 왔어요.

[Normal]
  1. 00:48:115 (1) - 이거 박자가 1/2보다 3/4가 더 알맞은 박자라고 생각해요. - 이건 드럼 음이 아니라 노래 음을 따라간거라 그대로 두겠습니다
  2. 00:59:483 (3) - 짧은 슬라이더 2개로 변경. 또는 사진처럼 변경 - 수정.
  3. 01:18:430 (1) - 원래 간격이 1.3인데 여기는 1.6이네요. 누가보면 점프로 착각하니까 간격 맟춰주세요. - 수정

[Insane]
  1. 00:22:851 (1,2,3,4,1,2) - 이것처럼 인세인인데 하드나 노말처럼 쉬워지는 패턴이 하나 둘씩 있네요. 전 별로 안좋다고 생각해요. 갑짜기 좀 어려워진다면 몰라도 갑짜기 엄청나게 쉬워지면 좀 ... - 노래의 느낌에 맞춰서 만든거라 그대로 두겠습니다
  2. 01:25:851 (4) - 소리가 안들리는거같네요? 갑짜기 40퍼를 집어넣어지니까 .. ;; 힛사 적절히 추가해주시는게 더 좋을꺼같네요. - 이런 부분 전부 클랩 추가했습니다

Autumn wrote:

In your request
[Insane]
  1. 01:18:904 - missed a drum - I want to follow song's sound, not drum :)
  2. 00:37:062 (2,3,4) - overlap - fixed
  3. 01:00:746 - clap sounds better imo - fixed
[normal]
  1. 01:24:746 (3,1) - overlap, rotate one of the sliders could fix that - fixed
  2. 01:50:009 (3,1) - overlap - fixed
  3. 02:01:378 (1) - overlap, move up a little - fixed
GL :D

haha5957 wrote:

우선 저는 개인적으로 아주 좋아하는 스타일의 맵이라 좋았습니다!

[Insane]

00:41:799 (1,2,3,4) - 우선 딱 붙어있는 모양이 다소 보기 안 좋은 것 같고 배치도 이런 형태가 낫지 않은 것 같아용 http://osu.ppy.sh/ss/3313415 . 오 맵을 살펴보다 보니 00:58:220 (1,2,3,4) - 에도 괜찮은 보기가 있네요 - 수정!
00:43:062 (1,2,3,4,5,6,7,8) - 패턴이 아주 보기 좋지만 치는데 무빙이 약간 난감한것 같습니다. 쬐금 고려해 주시면 좋을지도? - 그대로 두겠습니다
01:30:430 (3,4) - 슬라이더를 겹쳐 놓을때 조금 어설프게 겹치는것 보다는 아예 많이 겹치거나 아니면 떨어트리는게 좋은것 같아요. 이렇게 약간 어정쩡하게 걸친 슬라이더는 보기 좋지 않을지도.. - 수정
01:35:325 (2,3) - 흐름을 끊는다는 느낌이 들어요 - 제가 플레이해보니 끓는다는 느낌보단 잠깐 멈칫하는 듯한 느낌이 들어서 어색하지는 않네요, 그대로 두겠습니다

저는 귀찮으니 여기까지만(?)
Thank you everybody, I Love you!! <3
Akiyama Mizuki

Autumn wrote:

In your request

[bbhard]
  1. AR=8 to fit the kiai part already okay imo, and also Insane is already 8 :( 7.7 dwi
  2. 00:03:904 (1) - Try a symmetric slider to put the red point on the tick - Does not look good with 00:05:641 (1) -
  3. 00:35:483 - clap sounds better imo - UnLock- did hitsounding idk it's up to him
  4. 00:45:588 - ^
  5. 00:55:693 - ^
nice diff! - thanks m8

haha5957 wrote:

[Hard]
파란색 1/4틱에서 시작하는 박자가 별 세개짜리 치는 사람들에게 꽤 난해하다고 생각하는데.. 맵 전체적으로 많이 사용되었으니 괜찮을 것 같기도 해요 - 1/2 수준이니 큰 문제는 없을 듯 ㅋㅋ
http://puu.sh/iHUOp/ecc5975626.osu
litoluna
hi~ from #modreq
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. .mp3 -> bitrate is 192kbps is better.
[Normal]
  1. 00:01:378 (2,3,4,5) - many Circle :o
    I think mix Slider is better
  2. 00:29:167 (3) - add NC?
  3. 01:10:220 (4) - add NC
    01:08:957 (2,4) - hard to look ;w;
  4. 01:19:693 (3) - add NC

[Insane]
  1. 01:13:062 (7,8,1) - this point is should Prepare spacing.
    I thought that patternized placement was fair at most.
gl~
Topic Starter
Kawashiro

litoluna wrote:

[General]
  1. .mp3 -> bitrate is 192kbps is better. - i will fix it later, Thanks
[Normal]
  1. 00:01:378 (2,3,4,5) - many Circle :o
    I think mix Slider is better
  2. 00:29:167 (3) - add NC?
  3. 01:10:220 (4) - add NC
    01:08:957 (2,4) - hard to look ;w;
  4. 01:19:693 (3) - add NC
- All fixed
[Insane]
  1. 01:13:062 (7,8,1) - this point is should Prepare spacing. - nope.. i think this point need jump because this point is same at 01:12:272 (2,3) - , 01:12:588 (4,5) - , 01:12:904 (6,7) -
    I thought that patternized placement was fair at most.
gl~
Thanks~ :)
[lunatic]
모딩입니다 인세인만 하게 되네요;ㅅ

[Insane]

00:54:666 (2) - x328 y305
00:54:824 (3) - x245 y336
00:54:982 (4) - x157 y327

쓸대 없겠지만 혹시나 해서 거리간격을 x1.3으로 다 통일 시켜봤어요....
Weeaboo
From Queue


General
Possibly reduce the amount of kiai time

Insane

1. 00:02:719 (1,2,3,4) - Maybe add a curve to these and blanket them

2. 00:43:140 (1,2,3,4,5,6,7,8,1,2,3,4) - This pattern could probably be changed a bit to be less linear

3. 00:45:666 (1) - This slider flows kind of weird with the bend at the bottom maybe just curve it towards 2

4. 00:53:245 (1) - These types of slider just seem to flow really weird "could just be me

bbHard

1. 00:09:035 (1) - change the way this slider is maybe remove the red point on it and curve it the same direction

2. 00:15:350 (1) - Make this a normal curved slider and blanket it with 2

3. 00:29:877 (1) - Change this slider to a straight one or a curve when it is like this you don't have to do anything with the slider making it kind of a hold note

4. 01:00:193 (7) - Lower this so it doesn't hit someones HP bar

5. 01:23:561 (1) - You could probably move the red point towards the middle of the slider to make it a bigger bend

6. 01:24:192 (3) - ^

7. 01:53:877 (1) - I would change this slider because it seems to flow weird

8. 01:55:140 (3) - Stack this directly on top of the slider thats after it

9. 01:55:614 (5) - ^

Gl
Akiyama Mizuki

Squarey wrote:

bbHard

1. 00:09:035 (1) - change the way this slider is maybe remove the red point on it and curve it the same direction - I tried and looks weird

2. 00:15:350 (1) - Make this a normal curved slider and blanket it with 2 - you don't see it's already blanket'd

3. 00:29:877 (1) - Change this slider to a straight one or a curve when it is like this you don't have to do anything with the slider making it kind of a hold note - Yeah, I will change. this is unrankable anyway lol

4. 01:00:193 (7) - Lower this so it doesn't hit someones HP bar - I don't want pattern to get fucked up so no

5. 01:23:561 (1) - You could probably move the red point towards the middle of the slider to make it a bigger bend - No, not really needed

6. 01:24:192 (3) - ^ - ^

7. 01:53:877 (1) - I would change this slider because it seems to flow weird - This is similar to the slider in the map somewhere

8. 01:55:140 (3) - Stack this directly on top of the slider thats after it - No. I wanted these notes look same

9. 01:55:614 (5) - ^

Gl
http://puu.sh/j5OtB/eaed687d36.osu
Topic Starter
Kawashiro

Squarey wrote:

From Queue


General
Possibly reduce the amount of kiai time - No, i don't think so

Insane

1. 00:02:719 (1,2,3,4) - Maybe add a curve to these and blanket them - no :)

2. 00:43:140 (1,2,3,4,5,6,7,8,1,2,3,4) - This pattern could probably be changed a bit to be less linear - no :)

3. 00:45:666 (1) - This slider flows kind of weird with the bend at the bottom maybe just curve it towards 2 - Yup

4. 00:53:245 (1) - These types of slider just seem to flow really weird "could just be me - Yup



Gl
Thanks!
Shiranai
Helloooo from #modreqs ~
Some small sugestion from me,

[General]
  1. Can you provide a reliable metadata source? I've been searching https://otokaze-music.bandcamp.com/track/insturmental and https://otokaze-music.bandcamp.com/track/--2 also here https://soundcloud.com/taka-a-k-a-otokaze/gb3dd1fdkfui and yeah the curent metadata is prety solid imo
  2. Title unicode on Hard kinda mess up http://puu.sh/j645f/5d14c977f9.png
  3. To make it consistent, you can also disable the widescreen support on Hard
[Normal]
  1. I'm not sure of using diffrent SV on lowest difficulty is allowed, since it's the easiest diff on the mapset I guess it should be use single SV, so the new player not confused. Furthermore the configuration of your SV is very odd, for the calm part on here 00:00:193 - people usually use SV under 1.00 for the slowdown, but you use 1.00 SV there instead then increase the SV here 00:10:298 - up to 1.50 SV because of that when playing it doesn't seems natural imo. From my point of view, maybe you should re-consider of the using of that kind of SV
  2. 00:00:193 (1,2) - 00:02:719 (1,2,1) - Wrong spacing I guess and maybe there's more, you should double check the spacing imo
  3. 00:15:350 (1,2) - Those slider extend kinda not fit with the song imo, and I know you are trying to cover this 00:15:982 - 00:17:245 - strong beat with custom slidertick, but when playing the transition of the rhythm doesn't seems right, because imo on this one 00:15:982 - 00:17:245 - should be hitted rather than holding it. So how about use this kind of rhythm instead http://puu.sh/j5UkK/832ce0d108.jpg? it's more apealable based on musicality imo
  4. 00:20:403 (1,2) - Same as above, since there's more of that I don't mention it again
  5. 00:23:561 (2,3) - Would be neater if we rotate (3) 10degree then move to x:432 y:20, something like this http://puu.sh/j5U8v/de910f7ec8.jpg
  6. 00:28:929 - How about add note there? doesn't feels right if leave empty imo
  7. 00:48:193 (1) - How about change the rhythm into something like this http://puu.sh/j5Usr/dfd3e0803d.jpg? Because the curent rhythm is somewhat odd imo
  8. 00:51:666 - Add note there? there's strong instrument sound there
  9. 01:21:035 (1,2) - The placing is kinda too force imo, so it produce bad overlap, how about re-arrange them neater? something like this 01:28:614 (1,2) - looks better imo
  10. 01:52:614 (2) - How about rotate that one 10degree then move to x:268 y:252? then move 01:53:561 (3) - to x:500 y:252? then rotate this01:53:877 (1) - 10degree and move to x:452 y:164? something like this http://puu.sh/j5UZn/56feb82987.jpg
  11. 01:56:087 (3) - How about move that one to x:216 y:184? then rotate 20degree this 01:56:403 (1) - and move to x:316 y:180? http://puu.sh/j5V3H/1151e8f5ad.jpg

    Check again you spacing and the extended slider like I mention above kinda forced and have bad overlap imo
[bbHard]
  1. 00:11:561 (1,2) - How about use this kind of rhythm http://puu.sh/j5VTZ/4d3bfc5b14.jpg? because following what you mapped so far, I think it's better if we add note here 00:11:719 - imo
  2. 00:21:035 (3) - Change into 1/2 rhythm instead? that extend slider is kinda odd because we miss strong beat here 00:21:350 - imo, because based on musicality it's not like this one 00:15:350 (1,2) - . So how abouut try this rhythm http://puu.sh/j5Wbg/428f06cc21.jpg instead?
  3. 00:27:350 - Forget whistle I guess
  4. 00:29:877 (1) - No need NC I guess, what for?
  5. 01:16:456 (2,3) - How about not to stacked? because when playing those stacking produce bad overlap with 01:15:982 (1) - , maybe something like this http://puu.sh/j5Wyz/ae7cefadfa.jpg might good?
  6. 01:47:561 (4) - How about change into 1/2 slider instead? because that extend slider kinda force the rhythm imo, so the flow from 01:47:561 (4,5,6,7,8) - not natural when playing, how about this kind of rhythm http://puu.sh/j5WPH/5b9f5b10da.jpg instead?
  7. 01:56:087 (7,8) - Why not make those two a bit not stacked like you did on 01:55:140 (3,4) - 01:55:614 (5,6) - ?

    Overall is very neat, but I guess finish S:C2 kinda too loud imo on some part like 00:10:298 - 00:20:403 - might distrubing when playing, maybe lower the volume might good
[Insane]
  1. 00:14:719 (5,6) - Been testplay several times, that one kinda too far a bit, how about move down a bit to x:198 y:141? so it'll reduce the jump and make the star shape on this one 00:14:087 (1,2,3,4,5,6,7,8,1) - neater?
  2. 00:17:087 (4,5) - Too far imo and just too sudden, maybe try to reduce the jump? because the rest 00:16:614 (1,2,3,4) - and 00:17:245 (5,6,7,8) - is on DS, I don't see any reason to put sudden big jump like that. Maybe a bit re-arrrange the placing of the circles into something like this http://puu.sh/j5YlQ/43fbe88b10.jpg? just in case you need the code:
    336,232,16614,5,8,0:0:0:0:
    404,361,16771,1,8,0:0:0:0:
    272,292,16930,1,0,0:0:0:0:
    417,270,17087,1,0,0:0:0:0:
    315,370,17245,1,10,0:0:0:0:
    272,292,17402,1,0,0:0:0:0:
    186,317,17560,1,8,0:0:0:0:
    160,232,17719,1,0,0:0:0:0:
  3. 00:21:666 (1,2,3,4,1) - Those anti jump kinda break the flow imo, after intense clicking circles then suddenly anti jump is just kinda odd
  4. 01:23:403 (4,1,2,3,4) - Same as above
  5. 00:38:087 (1,2,3,4,5,6,1,2,3,4) - Those triplet rhythm kinda odd, especially when you leave some of blue tick empty here 00:38:561 - 00:39:193 - and 00:39:824 -. Maybe you should make 00:38:403 (3,4) - 00:39:035 (6,1) - and 00:39:666 (3,4) - a 1/2 slider instead, just a sugestion though
  6. 00:52:614 (3) - How about reduce one repeat, then add 1/4 slider here 00:52:929 - so the rhythm will be something like this http://puu.sh/j5YOJ/925d43d5ad.jpg?
  7. 01:58:929 (1,2,3) - That placing looks forced imo, how about moving this 01:59:561 (3) - somewhere else? maybe move (3) to x:243 y:278?
  8. 02:01:140 (4) - That one prety tricky, because (2) and (4) stacked together I can't really see the transition on them, I think you should copy (1) then replace it on (4), something like this http://puu.sh/j5Zan/0a81f653b4.jpg
[]
Goodluck :)
Topic Starter
Kawashiro
@Mako Sataka
Thanks to mod my map, but my pc is broken... i will fix tomorrow :)
Bara-
Hii~

[General]
It all seems fine (Refer to Mako Sakata's call on bbHard's Unicode Title)

[Normal]
  1. 00:15:350 (1) - Better make this slider 1/1 in length instead of 3/2 to follow music better, there is a really strong sound at 00:15:982, not at 00:16:298
  2. 00:20:403 (1) - ^^
  3. 00:25:456 (1) - ^^ etc. (Also applies to the kiai)
  4. 00:23:561 (2,3) - It's not a good idea to have both ends overlapped, it can be considered ugly
  5. 00:27:982 (1) - Please curve it a bit, so it flows better, add a grey node at 468:228 for example
  6. 00:29:245 (1) - ^^ (248:160)
  7. 00:29:877 (2,3,1) - Please curve this a little, move (1) to 76:268 for example
  8. 00:48:193 (1) - Should be snapped to 3/4 instead of 1/1
  9. 00:50:719 (1,2) - Flow can be optimalised (Change the slider, and perhaps add a circle at 00:51:666 to make it fit better
  10. 01:05:877 (1) - The overlap doesn't have great flow, try something like this (Needs some reowrk from proper distance)
  11. Kiai - Too many extended slider, please change them (almost all at least) to regular 1/1 sliders
[bbHard]
  1. 00:09:035 (1) - Not that sure about this slider, It should be fine, I think, but it's better if you change it to something more readable
  2. 00:45:508 (6) - Why is this circle 30% in volume, it's not softer then the rest
  3. 00:51:982 (4,5,6) - No fan of the fact 2 are stacked and the next one is not, please either stack themm all or space them all
  4. 01:14:561 (3) - Wrong timing, should start 1/4 later (ending time is good though)
  5. 01:40:929 (8,9,1) - No fan of the fact 2 are stacked and the next one is not, please either stack themm all or space them all
  6. 01:42:508 (5,6,7) - ^^ (etc.)
  7. 01:55:140 (3,4,5,6) - The custom stacks feel weird as you don't use them in any part of the diff before, please stack them regularly
Great diff :3

[Insane]
  1. 00:14:087 (1,2,3,4,5,6,7,8) - I'm no fan of such patterns, better make them all jumps (in this star shape) and no stacks
  2. 00:17:877 (1) - Why not move it to the right to make the flower pattern with 00:17:245 (5,6,7,8) - look better
  3. 00:26:245 (4,5) - Looks a little weird IMO, why not Ctrl G to not make such patterns (cause these feel rather weird IMO)
  4. 00:37:772 (4) - Feels awkward in combination with 00:38:087 (1,2,3) - Why not Ctrl G this one to increase the flow?
  5. 00:48:193 (1,2,3) - This is nearly impossible to play unless you know the song (for that it's 3/4) Why not make this a beatiful 3/4 reverse slider?
  6. 00:51:350 (3) - What's the point of this slider? Ctrl G this one to increase flow
  7. 00:51:666 (4) - ^^ (Note, don't select both of them, as then the whole pattern will be messed up, select (3) ctrl G, then select (4) ctrl G
  8. 01:16:456 (2,3,4) - It feels a little weird IMO due to the movement, Ctrl G (5) when doing this
  9. 01:19:140 (2,3,4) - Nice!
  10. 01:41:245 (1,2,3,4,5,6,7,8) - I'm no fan of such patterns, better make them all jumps (in this shape) and no stacks
  11. 02:01:140 (4) - Unreadable because of full-slider stack, which is unrankable

If you redo those sliders in Normal you can call me back \:D/
Topic Starter
Kawashiro

baraatje123 wrote:

Hii~

[General]
It all seems fine (Refer to Mako Sakata's call on bbHard's Unicode Title) - fixed

[Normal]
  1. 00:15:350 (1) - Better make this slider 1/1 in length instead of 3/2 to follow music better, there is a really strong sound at 00:15:982, not at 00:16:298 - fixed
  2. 00:20:403 (1) - ^^ - fixed
  3. 00:25:456 (1) - ^^ etc. (Also applies to the kiai) - fixed
  4. 00:23:561 (2,3) - It's not a good idea to have both ends overlapped, it can be considered ugly - I think it's not problem
  5. 00:27:982 (1) - Please curve it a bit, so it flows better, add a grey node at 468:228 for example - fixed
  6. 00:29:245 (1) - ^^ (248:160) - fixed
  7. 00:29:877 (2,3,1) - Please curve this a little, move (1) to 76:268 for example - fixed
  8. 00:48:193 (1) - Should be snapped to 3/4 instead of 1/1 - fixed
  9. 00:50:719 (1,2) - Flow can be optimalised (Change the slider, and perhaps add a circle at 00:51:666 to make it fit better - fixed
  10. 01:05:877 (1) - The overlap doesn't have great flow, try something like this (Needs some reowrk from proper distance) - fixed
  11. Kiai - Too many extended slider, please change them (almost all at least) to regular 1/1 sliders - fixed

[Insane]
  1. 00:14:087 (1,2,3,4,5,6,7,8) - I'm no fan of such patterns, better make them all jumps (in this star shape) and no stacks - fixed
  2. 00:17:877 (1) - Why not move it to the right to make the flower pattern with 00:17:245 (5,6,7,8) - look better - fixed
  3. 00:26:245 (4,5) - Looks a little weird IMO, why not Ctrl G to not make such patterns (cause these feel rather weird IMO) - fixed
  4. 00:37:772 (4) - Feels awkward in combination with 00:38:087 (1,2,3) - Why not Ctrl G this one to increase the flow? - fixed
  5. 00:48:193 (1,2,3) - This is nearly impossible to play unless you know the song (for that it's 3/4) Why not make this a beatiful 3/4 reverse slider? - fixed
  6. 00:51:350 (3) - What's the point of this slider? Ctrl G this one to increase flow - fixed
  7. 00:51:666 (4) - ^^ (Note, don't select both of them, as then the whole pattern will be messed up, select (3) ctrl G, then select (4) ctrl G - fixed
  8. 01:16:456 (2,3,4) - It feels a little weird IMO due to the movement, Ctrl G (5) when doing this - fixed
  9. 01:19:140 (2,3,4) - Nice!
  10. 01:41:245 (1,2,3,4,5,6,7,8) - I'm no fan of such patterns, better make them all jumps (in this shape) and no stacks - fixed
  11. 02:01:140 (4) - Unreadable because of full-slider stack, which is unrankable - fixed

If you redo those sliders in Normal you can call me back \:D/

Mako Sakata wrote:

Helloooo from #modreqs ~
Some small sugestion from me,

[General]
  1. Can you provide a reliable metadata source? I've been searching https://otokaze-music.bandcamp.com/track/insturmental and https://otokaze-music.bandcamp.com/track/--2 also here https://soundcloud.com/taka-a-k-a-otokaze/gb3dd1fdkfui and yeah the curent metadata is prety solid imo - fixed
  2. Title unicode on Hard kinda mess up http://puu.sh/j645f/5d14c977f9.png - fixed
  3. To make it consistent, you can also disable the widescreen support on Hard - fixed
[Normal]
  1. I'm not sure of using diffrent SV on lowest difficulty is allowed, since it's the easiest diff on the mapset I guess it should be use single SV, so the new player not confused. Furthermore the configuration of your SV is very odd, for the calm part on here 00:00:193 - people usually use SV under 1.00 for the slowdown, but you use 1.00 SV there instead then increase the SV here 00:10:298 - up to 1.50 SV because of that when playing it doesn't seems natural imo. From my point of view, maybe you should re-consider of the using of that kind of SV - all fixed
  2. 00:00:193 (1,2) - 00:02:719 (1,2,1) - Wrong spacing I guess and maybe there's more, you should double check the spacing imo
  3. 00:15:350 (1,2) - Those slider extend kinda not fit with the song imo, and I know you are trying to cover this 00:15:982 - 00:17:245 - strong beat with custom slidertick, but when playing the transition of the rhythm doesn't seems right, because imo on this one 00:15:982 - 00:17:245 - should be hitted rather than holding it. So how about use this kind of rhythm instead http://puu.sh/j5UkK/832ce0d108.jpg? it's more apealable based on musicality imo - all fixed
  4. 00:20:403 (1,2) - Same as above, since there's more of that I don't mention it again - fixed
  5. 00:23:561 (2,3) - Would be neater if we rotate (3) 10degree then move to x:432 y:20, something like this http://puu.sh/j5U8v/de910f7ec8.jpg - fixed
  6. 00:28:929 - How about add note there? doesn't feels right if leave empty imo - fixed
  7. 00:48:193 (1) - How about change the rhythm into something like this http://puu.sh/j5Usr/dfd3e0803d.jpg? Because the curent rhythm is somewhat odd imo - fixed
  8. 00:51:666 - Add note there? there's strong instrument sound there - fixed
  9. 01:21:035 (1,2) - The placing is kinda too force imo, so it produce bad overlap, how about re-arrange them neater? something like this 01:28:614 (1,2) - looks better imo - hmm, i think its not bad, like 00:23:561 (2,3) - this one
  10. 01:52:614 (2) - How about rotate that one 10degree then move to x:268 y:252? then move 01:53:561 (3) - to x:500 y:252? then rotate this01:53:877 (1) - 10degree and move to x:452 y:164? something like this http://puu.sh/j5UZn/56feb82987.jpg - fixed
  11. 01:56:087 (3) - How about move that one to x:216 y:184? then rotate 20degree this 01:56:403 (1) - and move to x:316 y:180? http://puu.sh/j5V3H/1151e8f5ad.jpg - fixed

    Check again you spacing and the extended slider like I mention above kinda forced and have bad overlap imo

[Insane]
  1. 00:14:719 (5,6) - Been testplay several times, that one kinda too far a bit, how about move down a bit to x:198 y:141? so it'll reduce the jump and make the star shape on this one 00:14:087 (1,2,3,4,5,6,7,8,1) - neater? - fixed
  2. 00:17:087 (4,5) - Too far imo and just too sudden, maybe try to reduce the jump? because the rest 00:16:614 (1,2,3,4) - and 00:17:245 (5,6,7,8) - is on DS, I don't see any reason to put sudden big jump like that. Maybe a bit re-arrrange the placing of the circles into something like this http://puu.sh/j5YlQ/43fbe88b10.jpg? just in case you need the code: - fixed
    336,232,16614,5,8,0:0:0:0:
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  3. 00:21:666 (1,2,3,4,1) - Those anti jump kinda break the flow imo, after intense clicking circles then suddenly anti jump is just kinda odd - fixed
  4. 01:23:403 (4,1,2,3,4) - Same as above - fixed
  5. 00:38:087 (1,2,3,4,5,6,1,2,3,4) - Those triplet rhythm kinda odd, especially when you leave some of blue tick empty here 00:38:561 - 00:39:193 - and 00:39:824 -. Maybe you should make 00:38:403 (3,4) - 00:39:035 (6,1) - and 00:39:666 (3,4) - a 1/2 slider instead, just a sugestion though - fixed
  6. 00:52:614 (3) - How about reduce one repeat, then add 1/4 slider here 00:52:929 - so the rhythm will be something like this http://puu.sh/j5YOJ/925d43d5ad.jpg? - fixed
  7. 01:58:929 (1,2,3) - That placing looks forced imo, how about moving this 01:59:561 (3) - somewhere else? maybe move (3) to x:243 y:278? - fixed
  8. 02:01:140 (4) - That one prety tricky, because (2) and (4) stacked together I can't really see the transition on them, I think you should copy (1) then replace it on (4), something like this http://puu.sh/j5Zan/0a81f653b4.jpg - fixed
[]
Goodluck :)
Thanks :)
Akiyama Mizuki

Mako Sakata wrote:

[bbHard]
  1. 00:11:561 (1,2) - How about use this kind of rhythm http://puu.sh/j5VTZ/4d3bfc5b14.jpg? because following what you mapped so far, I think it's better if we add note here 00:11:719 - imo - changed.
  2. 00:21:035 (3) - Change into 1/2 rhythm instead? that extend slider is kinda odd because we miss strong beat here 00:21:350 - imo, because based on musicality it's not like this one 00:15:350 (1,2) - . So how abouut try this rhythm http://puu.sh/j5Wbg/428f06cc21.jpg instead? - You can see this part mapped to melody
  3. 00:27:350 - Forget whistle I guess - I hope Unlock- will change this, he hitsounded the diff
  4. 00:29:877 (1) - No need NC I guess, what for? - done
  5. 01:16:456 (2,3) - How about not to stacked? because when playing those stacking produce bad overlap with 01:15:982 (1) - , maybe something like this http://puu.sh/j5Wyz/ae7cefadfa.jpg might good? - done
  6. 01:47:561 (4) - How about change into 1/2 slider instead? because that extend slider kinda force the rhythm imo, so the flow from 01:47:561 (4,5,6,7,8) - not natural when playing, how about this kind of rhythm http://puu.sh/j5WPH/5b9f5b10da.jpg instead? - changed
  7. 01:56:087 (7,8) - Why not make those two a bit not stacked like you did on 01:55:140 (3,4) - 01:55:614 (5,6) - ? - it kinda doesn't need stack

    Overall is very neat, but I guess finish S:C2 kinda too loud imo on some part like 00:10:298 - 00:20:403 - might distrubing when playing, maybe lower the volume might good

baraatje123 wrote:

[bbHard]
  1. 00:09:035 (1) - Not that sure about this slider, It should be fine, I think, but it's better if you change it to something more readable - I wanted to make something nice-looking 'w'
  2. 00:45:508 (6) - Why is this circle 30% in volume, it's not softer then the rest - Calling UnLock-
  3. 00:51:982 (4,5,6) - No fan of the fact 2 are stacked and the next one is not, please either stack themm all or space them all - I don't really think it's a problem
  4. 01:14:561 (3) - Wrong timing, should start 1/4 later (ending time is good though) - ahHH offbeat i think it's okay and I don't want to brek the pattern :(
  5. 01:40:929 (8,9,1) - No fan of the fact 2 are stacked and the next one is not, please either stack themm all or space them all - Umm, I actually, don't really get why it has to be a problem
  6. 01:42:508 (5,6,7) - ^^ (etc.) - ^^;
  7. 01:55:140 (3,4,5,6) - The custom stacks feel weird as you don't use them in any part of the diff before, please stack them regularly - ^
Great diff :3
the diff
osu file format v14

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TitleUnicode:雨道
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Tags:rain road instrumental bbj0920
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84,244,63824,1,0,0:0:0:0:
84,244,63982,1,2,0:0:0:0:
176,132,64298,1,0,0:0:0:0:
240,256,64614,2,0,P|216:248|188:220,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
250,187,64929,2,0,P|293:211|305:278,2,105.000004005432,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,64,65877,6,0,L|288:52,1,105.000004005432,8|8,0:0|0:0,0:0:0:0:
416,96,66508,2,0,P|424:152|384:208,1,105.000004005432,2|8,0:0|0:0,0:0:0:0:
416,336,67140,1,8,0:0:0:0:
348,316,67298,1,0,0:0:0:0:
280,296,67456,2,0,P|232:284|184:312,2,105.000004005432,8|2|8,0:0|0:0|0:0,0:0:0:0:
330,160,68403,5,8,0:0:0:0:
256,192,68482,12,2,70298,0:0:0:0:
128,304,70929,6,0,P|80:264|80:192,1,125.999996154785,4|8,0:0|0:0,0:0:0:0:
96,128,71403,1,0,0:0:0:0:
96,128,71561,2,0,L|168:124,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
201,60,71877,2,0,P|201:124|209:192,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
272,228,72350,1,0,0:0:0:0:
348,216,72508,2,0,B|384:207|408:224|408:224|432:241|468:232,2,125.999996154785,8|2|8,0:0|0:0|0:0,0:0:0:0:
248,352,73456,6,0,L|240:288,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
176,248,73771,2,0,P|228:212|300:244,2,125.999996154785,8|2|8,0:0|0:0|0:0,0:0:0:0:
132,312,74561,2,0,P|80:348|8:316,1,125.999996154785
68,271,75035,2,0,L|56:143,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
120,105,75508,1,0,0:0:0:0:
176,156,75666,2,0,P|204:164|240:160,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
304,88,75982,6,0,B|317:106|317:106|358:90|392:118|392:118|410:104,1,125.999996154785,4|8,0:0|0:0,0:0:0:0:
346,171,76456,1,0,0:0:0:0:
283,213,76614,2,0,P|278:275|337:335,1,125.999996154785
388,344,77087,1,0,0:0:0:0:
459,321,77245,2,0,L|448:256,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
436,185,77561,1,8,0:0:0:0:
488,131,77719,1,0,0:0:0:0:
416,112,77877,2,0,B|388:88|356:96|356:96|324:104|296:80,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
208,48,78350,1,0,0:0:0:0:
160,108,78508,6,0,P|192:140|200:220,1,125.999996154785,2|2,0:1|0:1,0:0:0:0:
144,296,78982,1,0,0:0:0:0:
85,342,79140,2,0,L|233:330,1,125.999996154785,2|8,0:1|0:0,0:0:0:0:
300,296,79614,1,0,0:0:0:0:
357,249,79771,2,0,B|337:223|306:221|306:221|297:153,1,125.999996154785,2|2,0:1|0:1,0:0:0:0:
328,64,80245,1,0,0:0:0:0:
328,64,80403,1,2,0:1:0:0:
192,176,80719,5,8,0:0:0:0:
120,152,80877,1,0,0:0:0:0:
48,128,81035,2,0,P|96:80|160:88,1,125.999996154785,4|8,0:0|0:0,0:0:0:0:
328,56,81666,2,0,L|320:192,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
384,224,82140,2,0,P|392:204|392:160,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
316,256,82456,1,0,0:0:0:0:
316,256,82614,2,0,B|360:264|360:264|380:284|380:284|440:292,2,125.999996154785,8|2|8,0:0|0:0|0:0,0:0:0:0:
232,312,83403,1,0,0:0:0:0:
232,312,83561,6,0,B|208:280|208:280|112:264,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
32,216,84034,1,0,0:0:0:0:
72,152,84192,2,0,B|96:184|96:184|192:200,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
232,144,84666,1,0,0:0:0:0:
210,72,84824,2,0,P|246:68|290:104,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
331,121,85140,2,0,L|477:112,2,125.999996154785,8|2|8,0:0|0:0|0:0,0:0:0:0:
136,216,86087,6,0,P|192:244|264:216,1,125.999996154785,4|8,0:0|0:0,0:0:0:0:
324,216,86561,1,0,0:0:0:0:
324,216,86719,2,0,L|316:312,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
440,248,87035,2,0,P|424:176|424:112,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
456,56,87508,2,0,L|376:48,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
328,120,87824,1,0,0:0:0:0:
264,82,87982,2,0,L|184:74,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
140,144,88298,2,0,L|202:150,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
232,220,88614,6,0,B|200:240|172:240|172:240|144:240|112:260,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
29,240,89087,1,0,0:0:0:0:
46,313,89245,2,0,P|102:345|182:313,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
230,312,89719,2,0,L|310:304,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
408,292,90035,1,0,0:0:0:0:
360,232,90192,2,0,P|356:208|360:168,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
464,40,90508,2,0,P|472:104|464:168,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
248,104,91140,5,4,0:0:0:0:
184,144,91298,2,0,L|112:136,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
40,208,91614,1,0,0:0:0:0:
96,260,91771,2,0,L|232:244,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
312,200,92245,1,0,0:0:0:0:
332,273,92403,2,0,P|336:301|332:345,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
408,368,92719,2,0,P|416:304|400:224,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
384,172,93192,1,0,0:0:0:0:
384,172,93350,2,0,L|456:180,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
416,96,93666,6,0,P|352:96|304:152,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
292,212,94140,1,0,0:0:0:0:
276,288,94298,2,0,P|228:256|220:184,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
152,152,94771,2,0,L|136:232,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
68,156,95087,1,0,0:0:0:0:
105,88,95245,2,0,P|161:120|233:104,2,125.999996154785,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,32,96035,1,0,0:0:0:0:
252,44,96192,6,0,B|281:57|291:89|291:89|361:104,1,125.999996154785,4|8,0:0|0:0,0:0:0:0:
408,47,96666,1,0,0:0:0:0:
408,47,96824,2,0,P|431:106|373:179,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
347,206,97298,2,0,P|374:228|413:236,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
456,332,97614,1,0,0:0:0:0:
382,313,97771,2,0,L|235:323,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
183,244,98245,1,0,0:0:0:0:
115,278,98403,2,0,P|108:242|115:210,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
136,143,98719,5,2,0:1:0:0:
256,368,99035,1,2,0:1:0:0:
376,143,99350,1,2,0:1:0:0:
440,311,99666,1,8,0:0:0:0:
256,192,99982,1,2,0:1:0:0:
72,311,100298,1,2,0:1:0:0:
144,96,100614,1,2,0:1:0:0:
368,96,100929,1,8,0:0:0:0:
368,96,101087,1,0,0:0:0:0:
293,108,101245,6,0,B|298:143|325:159|325:159|304:183|310:218,1,125.999996154785,4|8,0:0|0:0,0:0:0:0:
344,288,101719,1,0,0:0:0:0:
376,357,101877,2,0,P|400:340|416:309,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
344,288,102192,2,0,P|317:275|282:277,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
232,332,102508,1,8,0:0:0:0:
232,332,102666,1,0,0:0:0:0:
163,299,102824,2,0,P|103:304|39:276,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
29,171,103298,1,0,0:0:0:0:
100,197,103456,2,8,L|166:189,1,62.9999980773926
184,115,103771,6,0,P|233:159|233:220,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
300,257,104245,1,0,0:0:0:0:
370,293,104403,2,0,L|366:360,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
441,308,104719,2,0,L|437:241,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
430,170,105035,1,8,0:0:0:0:
430,170,105192,1,0,0:0:0:0:
366,124,105350,2,0,P|427:138|482:110,2,125.999996154785,8|2|8,0:0|0:0|0:0,0:0:0:0:
306,73,106140,1,0,0:0:0:0:
306,73,106298,6,0,B|250:65|218:101|218:101|186:137|130:129,1,188.999994232178,4|0,0:0|0:0,0:0:0:0:
76,80,106929,2,0,L|84:256,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
56,280,107403,1,0,0:0:0:0:
56,280,107561,2,0,P|128:274|179:315,1,125.999996154785
207,371,108035,1,0,0:0:0:0:
282,360,108192,1,2,0:0:0:0:
282,360,108350,1,0,0:0:0:0:
297,284,108508,1,8,0:0:0:0:
297,284,108666,1,0,0:0:0:0:
312,208,108824,6,0,L|464:200,2,125.999996154785,8|8|2,0:0|0:0|0:0,0:0:0:0:
256,48,109771,1,8,0:0:0:0:
200,208,110087,2,0,L|48:200,2,125.999996154785,8|8|2,0:0|0:0|0:0,0:0:0:0:
256,54,111035,1,8,0:0:0:0:
364,144,111350,6,0,B|324:120|288:140|288:140|252:160|212:136,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
156,94,111982,2,0,P|150:149|138:203,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
231,320,112614,6,0,L|173:316,2,52.5000020027161,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,288,113087,2,0,L|354:284,2,52.5000020027161,0|2|0,0:0|0:0|0:0,0:0:0:0:
240,244,113561,2,0,L|244:192,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
308,156,113877,6,0,B|288:116|236:104|200:132|200:132|206:100,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
224,32,114508,2,0,P|276:32|344:72,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
408,160,115140,1,8,0:0:0:0:
412,164,115298,2,0,L|408:228,1,52.5000020027161,0|8,0:0|0:0,0:0:0:0:
348,264,115614,1,0,0:0:0:0:
344,268,115771,2,0,L|348:332,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
280,348,116087,1,8,0:0:0:0:
280,348,116245,1,0,0:0:0:0:
216,308,116403,6,0,P|156:324|92:280,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
88,264,117035,1,2,0:0:0:0:
128,176,117350,2,0,L|136:48,1,125.999996154785
136,56,117982,2,0,B|112:64|112:64|52:60,2,83.9999974365235,8|2|8,0:0|0:0|0:0,0:0:0:0:
224,116,118929,6,0,P|268:120|312:104,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
472,128,119561,2,0,P|428:124|384:140,1,83.9999974365235,2|8,0:0|0:0,0:0:0:0:
286,240,120192,2,0,P|366:256|446:212,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
349,128,121140,1,8,0:0:0:0:
376,336,121456,5,4,0:0:0:0:
Bara-
Recheck as requested

[General]
Why did you change meta-data?
The ranked version of the map uses Ame Mich, not amamichi https://osu.ppy.sh/s/65545

[Normal]
  1. 00:48:193 (1) - Remove one reverse, it's very hard for a newbie to play as the latest reverse comes in really late. Or you can remove both reverses and have 2 3/4 sliders (time between is also 3/4) like this
  2. 01:14:719 (3,1) - Aren't stacked correctly, move (1) to 503:179
  3. 01:27:350 (3,1) - It's better not to make them stack like this. It is fine, but it might be better if you change it to movement (not needed tho)
[bbHard]
Change AR to 7-7.5, 7.7 seems so high and has a bad spread (5-7.7-8) 7 Is by far the best, but 7.1-7.5 is still fine
  1. 01:18:350 (9) - Please space them evenly, there is no sound indicating a jump here. It's much better for the aesthetics
[Insane]
Please use AR 8.5 and OD 8, feels better because of quite high density
  1. 00:10:771 - Perhaps you can add a circle here, same as 00:11:403 (3) - where you did put the note
  2. 02:01:456 (1) - Please increase the spacing a little. It's a really strong end, but has the same distance with the previous (weak) parts.
Once these are all fixed/replied to etc. call me back and it should be ready for bubble
Topic Starter
Kawashiro

baraatje123 wrote:

Recheck as requested

[General]
Why did you change meta-data?
The ranked version of the map uses Ame Mich, not amamichi https://osu.ppy.sh/s/65545
- I think correct meta-data is Here and Here
Check this homepage. i think that map was ranked in 2012 so BAT will not check meta-data perfectly... if i don't change Title, that will be Unrankable :)

[Normal]
  1. 00:48:193 (1) - Remove one reverse, it's very hard for a newbie to play as the latest reverse comes in really late. Or you can remove both reverses and have 2 3/4 sliders (time between is also 3/4) like this - It looks some weird... fixed
  2. 01:14:719 (3,1) - Aren't stacked correctly, move503:179 - Fixed
  3. 01:27:350 (3,1) - It's better not to make them stack like this. It is fine, but it might be better if you change it to movement (not needed tho) - I don't have idea... pass
[Insane]
Please use AR 8.5 and OD 8, feels better because of quite high density - Fixed
  1. 00:10:771 - Perhaps you can add a circle here, same as 00:11:403 (3) - where you did put the note - Fixed
  2. 02:01:456 (1) - Please increase the spacing a little. It's a really strong end, but has the same distance with the previous (weak) parts. - Fixed
Once these are all fixed/replied to etc. call me back and it should be ready for bubble
Thanks :)
Akiyama Mizuki
Bara-
I'm still not sure about meta-data
Looking here https://otokaze-music.bandcamp.com/track/insturmental
The sing's title is Otokaze - 雨道​-​insturmental (NOT a typo)
If you romanize the title it's ame michi, not amamichi
Auickly enter it in google translate and look at how it's pronounced
So IMO correct metadata should be
Otokaze
Otokaze
雨道​-​insturmental
Ame Michi-insturmental

Looking at Flower's version, insturmental can be removed from title, but it has to go in tags

https://otokaze-music.bandcamp.com/track/--2
Same metadata here, (no insturmental here tho) so I'm quite sure it should be Ame michi
Can you please ask Gamu for confirmation, cause many sources contradict with each other
Topic Starter
Kawashiro
@baraatje123
https://osu.ppy.sh/s/126508 (Jan 6, 2015 Ranked)
I'll follow this mapset's meta-data
It's no problem
Bara-
Judt saw that map
You're right, sorry
Still, you should add insturmental to tags
Or referring to the link, amamichi-insturmental as song title
Topic Starter
Kawashiro
Yup, I'll add 'instrumental' to tag
Then, metadata is all ok. right?
Bara-

UnLock- wrote:

Yup, I'll add 'instrumental' to tag
Then, metadata is all ok. right?
Insturmental

The R and the U are switched (intentionally)
After you update (and ofc with bb's diff) I can bubble
Oh, make sure meta-data is fine on his diff to (in case you forget :p)
Topic Starter
Kawashiro
@baraatje123
All done :)
Bara-

Bubbled

Beomsan
go go 운록-chan
Sangzin
드디어 랭크맵이 생기시는 건가!!
HabiHolic
내일 체크해볼게염ㅋㅋㅋ
Topic Starter
Kawashiro
?!?!
<3


LOL
Beomsan
ahahahahahahahahahhhsjsabahahhahahsuwhahahagqhahahahahahqhhahabahaahahahahahahahahahahahahahahhahahahahaahahahahh

great works




ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ개꿀잼
sheela


Hey UnLock-! Sorry about the very delay mod.

I have to pop this bubble because of spread and other issues:
  1. After talking with another BN, we think the gap between Normal and bbHard is too big. Hard is full of complex rhythms, while Normal doesn't have anything "hard"; it felt like an Easy. I was thinking of nerfing bbHard, but it would ruin the spread between bbHard and Insane. Another way to stabilize it is adding an Advanced, between Normal and bbHard.
    Might as well add an Easy with a slower SV, but that is your choice. The other BN says that Normal felt too fast due to the SV. And beginner players may want something slower as it fits with the music in my and his opinion.
  2. soft-hitclap2.wav has a delay at the beginning. Although it has noises, it can be acted as a delay since it's near to silence. Here's a new file: http://puu.sh/j6oG9/ea2d005071.wav

bbHard

  1. 00:01:456 (2,3) - The big spacing seems a little random to me. There doesn't seem to have anything in the music like strong beats to have the jump emphasized. If you follow the piano the sound is weak, so smaller distance would go better.
  2. 00:31:929 (3,4) - 00:43:140 (1,2) - 00:43:771 (3,4) - 00:47:087 (3,4) - The spacing they are using can be confusing to the players since it's shorter, the rhythm has an object on a blue tick, and they have different spacing. I suggest you use the constant distance you're using through the whole map (1.30x) for these types of pattern and rhythm.
  3. 00:44:719 (5) - According to a tool the repeat appears to be unsnapped? Adjust the slider and it should be fine.

Insane

  1. 00:10:140 (5) - You might want to add a new combo to have a better readability since the spacing looks similar to 00:09:035 (3,4) and others.
  2. 00:17:560 (4) - The slider's tail is unsnapped. Please adjust it correctly.
  3. 00:22:929 (1) - I recommend you move more closer to the previous circle 00:22:771 (4) . There can be a conflict between the spacing of 00:22:929 (1,2,3,4) and 00:22:771 (4,1) , so it can lead to confusion.
    Another way is adding more objects on in-between 00:22:929 (1,2,3,4,1) . The 1/2 rhythm kind of breaks the 1/4 rhythms you use lots. Here's what you can try:
  4. 00:43:140 (1,2,3,4,5,6,7,8) - The small spacing between two circles looks like a rhythm higher than 1/4. How about having a distance of 1.30x?
  5. 00:46:140 (2) - I like better when this is moved to x:325 y:381 to get the fluid movement after 00:45:666 (1) . The current feels "broken".
After adding an Advanced (and Easy if you added), you have to gather more mods in order to improve the new difficulty. When you think the mapset is again ready, you can poke me back.
Akiyama Mizuki

sheela901 wrote:

I have to pop this bubble because of spread and other issues:
  1. After talking with another BN, we think the gap between Normal and bbHard is too big. Hard is full of complex rhythms, while Normal doesn't have anything "hard"; it felt like an Easy. I was thinking of nerfing bbHard, but it would ruin the spread between bbHard and Insane. Another way to stabilize it is adding an Advanced, between Normal and bbHard.

fuuUUCK Insane was 3.9 so I made it fit the spread and Insane nerved to 3.69 how nice

bbHard

  1. 00:01:456 (2,3) - The big spacing seems a little random to me. There doesn't seem to have anything in the music like strong beats to have the jump emphasized. If you follow the piano the sound is weak, so smaller distance would go better. - Actually yes, because this pattern is kinda more focused to its shape. But you know, slider algorhythm makes it easy to click when it's slider's end to slider's head.
  2. 00:31:929 (3,4) - 00:43:140 (1,2) - 00:43:771 (3,4) - 00:47:087 (3,4) - The spacing they are using can be confusing to the players since it's shorter, the rhythm has an object on a blue tick, and they have different spacing. I suggest you use the constant distance you're using through the whole map (1.30x) for these types of pattern and rhythm. - This is *very likely* 1/2, I see no problem. And I also made the distance for this kind of rhythm too.
  3. 00:44:719 (5) - According to a tool the repeat appears to be unsnapped? Adjust the slider and it should be fine. - Yes, should be fine now.
http://puu.sh/jdd3g/325b6d7e8c.osu
Topic Starter
Kawashiro
@bbj0920
하드 난이도 하향 가능한가요? 안되면 제가 만들던지 겟난을 구하던지 해야하니 빠른 답변 부탁드려요 :)
Topic Starter
Kawashiro

sheela901 wrote:



Hey UnLock-! Sorry about the very delay mod.

I have to pop this bubble because of spread and other issues:
  1. After talking with another BN, we think the gap between Normal and bbHard is too big. Hard is full of complex rhythms, while Normal doesn't have anything "hard"; it felt like an Easy. I was thinking of nerfing bbHard, but it would ruin the spread between bbHard and Insane. Another way to stabilize it is adding an Advanced, between Normal and bbHard.
    Might as well add an Easy with a slower SV, but that is your choice. The other BN says that Normal felt too fast due to the SV. And beginner players may want something slower as it fits with the music in my and his opinion. - ok, i will find Advanced or Easy GD :(
  2. soft-hitclap2.wav has a delay at the beginning. Although it has noises, it can be acted as a delay since it's near to silence. Here's a new file: http://puu.sh/j6oG9/ea2d005071.wav - fixed


Insane

  1. 00:10:140 (5) - You might want to add a new combo to have a better readability since the spacing looks similar to 00:09:035 (3,4) and others. - ok
  2. 00:17:560 (4) - The slider's tail is unsnapped. Please adjust it correctly. - fixed
  3. 00:22:929 (1) - I recommend you move more closer to the previous circle 00:22:771 (4) . There can be a conflict between the spacing of 00:22:929 (1,2,3,4) and 00:22:771 (4,1) , so it can lead to confusion.
    Another way is adding more objects on in-between 00:22:929 (1,2,3,4,1) . The 1/2 rhythm kind of breaks the 1/4 rhythms you use lots. Here's what you can try: - I don't follow your suggestion, but fixed
  4. 00:43:140 (1,2,3,4,5,6,7,8) - The small spacing between two circles looks like a rhythm higher than 1/4. How about having a distance of 1.30x? - fixed
  5. 00:46:140 (2) - I like better when this is moved to x:325 y:381 to get the fluid movement after 00:45:666 (1) . The current feels "broken". - I don't follow your suggestion, but fixed
After adding an Advanced (and Easy if you added), you have to gather more mods in order to improve the new difficulty. When you think the mapset is again ready, you can poke me back.
Topic Starter
Kawashiro
@sheela901
About Difficulty spread, bbj was make lower hard's difficulty
star rating is decreased a bit, but play difficulty is decresed very much
Topic Starter
Kawashiro
Find GD & Thinking idea of mapping....
My mapset is not dead
Arooma
lol ww
Arooma
asdf
osu file format v14

[General]
AudioFilename: -insturmental version- Otokaze.mp3
AudioLeadIn: 2000
PreviewTime: 10222
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 89877,99982
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:amamichi
TitleUnicode:雨道 -amamichi-
Artist:Otokaze
ArtistUnicode:Otokaze
Creator:UnLock-
Version:Ar's Easy
Source:
Tags:rain road insturmental bbj0920 Arooma
BeatmapID:756392
BeatmapSetID:323010

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,47761,49279
2,68603,69489
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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난이도 맞추는대로 힛사 다시 찍을게요

Edit: 난이도를 올리기 위해서 디스턴스를 약간 높일 수 밖에 없었습니다. (그래도 부족해서 더 수정중이긴 하다만..)
Topic Starter
Kawashiro
<3
I will upload tomorrow
Sangzin
저만 노멀만들면 될텐데 언제 돌이갈 지 미지수라 늦을 것 같네요.어허헣헣헣 오스하고싶어요
도착하는대로 노멀제작 들어가겠습니다.
P A N
[Normal]
  1. your NC is a bit messed up at beginning for me, please prefer one way that you want to add NC on every 2 or 1 stanza. if 1, add NC on 00:07:771 (4) and 00:12:824 (5). but if you want every 2 stanza on slow part (beginning), remove NC on 00:02:719 (1).
  2. 00:14:087 (7) - just in case that beginner panic and click on tail, try rearrange them a little bit like this?
  3. 00:23:877 (2,3,4) - look a little bit random for me, rearrange them a bit like this or curve/spike.
  4. 00:44:087 (2) - similar with second mod and a bit too close previous tail, mind move it a bit?
  5. 00:48:193 (1) - I recommend you to stretch this for easier to read, this is hard to read that how long of it for beginner imo.
  6. 01:10:929 (1) - noticeable error spacing. even you change some SV or something, still need to make it looks consistency with the rest.
  7. 01:56:403 (1,2,3) - move three of them till 2 is at the center for neater and fit with other symmetry you did afterward.
neat map, good luck :3
Topic Starter
Kawashiro
@P A N
All fixed, Thanks :)
Startrick
.
Acylica
IRC mod
23:24 Sangzin: 그렇군요
23:25 Sangzin: 그럼 이제 모딩을....
23:25 iedesu: 아 까먹었다
23:25 iedesu: 후우 그냥 잘뻔했네
23:25 iedesu: ㅋㅋㅋㅋㅋㅋㅋ
23:25 Sangzin: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
23:25 Sangzin: 이사람이?!
23:25 iedesu: 흐잌 사람 잘못보셨어요
23:25 iedesu: 찍지마세요
23:25 iedesu: 찰칵찰칵
23:26 Sangzin: 그럼 모딩을
23:26 iedesu: ㅇㅇ 하는중
23:26 iedesu: 노말인데 CS가 4?
23:26 iedesu: 3은 돼야하는거아닌지요
23:26 Sangzin: 음?
23:27 Sangzin: 지금 무슨맵 열고계시죠
23:27 *iedesu is editing [http://osu.ppy.sh/b/757407 Otokaze - amamichi [Sz's Normal]]
23:27 Sangzin: 제꺼 3.3인데
23:27 iedesu: 읭?
23:27 Sangzin: 뭐지
23:27 iedesu: 어어 진짜네
23:27 iedesu: 껄껄
23:27 iedesu: 그냥 3이나을듯 근데
23:27 Sangzin: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
23:28 Sangzin: 흠
23:28 Sangzin: 나쁘지 않을듯?
23:28 Sangzin: 수정
23:28 iedesu: 껄껄 노말인데 하드용패턴이 많이보이네요
23:28 iedesu: 그건 나중에 스레에 써드릴까요..?
23:29 Sangzin: IRC모딩으로 되지 않나요
23:29 iedesu: 저 IRC 한번도 안해봐서 껄껄
23:29 Sangzin: 흠
23:29 iedesu: 그리고 IRc보단
23:29 Sangzin: 그러면 스레드에다 적어주세요
23:29 iedesu: 스레에 써드리는게
23:30 iedesu: 더 수정하기 편하실거에요
23:30 Sangzin: 네
23:30 iedesu: 모딩 한글로하는거...맞죠?
23:30 Sangzin: 맞아요
23:31 iedesu: 네
23:33 iedesu: 아 고치라고한이유를
23:33 iedesu: 살짝 아는거같기도한데
23:33 iedesu: 좀 더어렵게 매핑해야할듯?
23:33 iedesu: 3성급 돼야돼요
23:33 Sangzin: 더 어렵게요?
23:33 Sangzin: 3성급보단
23:33 Sangzin: 2.4에서 2.5?
23:34 Sangzin: 그정도가 적당하지 않을까요
23:34 iedesu: ㄴㄴ 하위난이도가
23:34 iedesu: 2성
23:34 iedesu: 그상위난이도가 4성
23:34 iedesu: 그럼당연히 3성뽑아야죠
23:34 Sangzin: 3성인데...?
23:34 iedesu: 읭?
23:34 iedesu: 아까 2성이던데??
23:35 Sangzin: 지금 있는데
23:35 Sangzin: 있는게
23:35 Sangzin: 거의 2성노말하나랑
23:35 Sangzin: 제노말
23:35 iedesu: 2.22성이신데요??
23:35 Sangzin: 딴사람하드
23:35 Sangzin: 인센
23:35 iedesu: 그럼 차라리 하드로 바꿔요
23:35 Sangzin: 지금 그 하드가
23:35 Sangzin: 2.94성
23:35 iedesu: 그럼 노말을 빼ㅇ...<
23:36 iedesu: 좀 난이도 분포가 안예쁜듯...?
23:36 iedesu: 언랭사유돼요
23:36 Sangzin: 그래서 2.4에서 2.5성 노리는데
23:36 Sangzin: 망했네요(?)
23:37 iedesu: 그냥 지금 있는걸 좀더 비트추가해서
23:37 iedesu: 하드만드는게
23:37 iedesu: 경제적
23:37 Sangzin: 음....
23:37 Sangzin: 일단 난이도는 2.5성으로 타게팅해서 좀더 추가해야할듯?
23:37 iedesu: 근데 그게 어려워요
23:37 iedesu: 저도 하드 3성급만들려했는데
23:38 iedesu: 3.36성이 깔깔
23:38 Sangzin: 흠
23:38 Sangzin: 그냥 빼야하나
23:39 iedesu: ㄴㄴ 아까우니
23:39 iedesu: 비트를 추가하셔요
23:39 iedesu: 그걸 스레에 쓸까요...?
23:39 Sangzin: 흠
23:39 Sangzin: 그러면 그렇게 해주세요
23:40 iedesu: 히트사운딩도 잘돼있고
23:40 iedesu: 사실 그 밑에 호환난이도만없고 슬라이더 좀만다듬으면
23:40 iedesu: 문제없었을듯 싶네요
23:40 Sangzin: 갑자기 이지 빠지는 바람에
23:41 iedesu: ??
23:41 iedesu: 맵셋이
23:41 iedesu: 콩가루네요
23:41 Sangzin: 콩이요?
23:41 iedesu: 22
23:41 iedesu: ee
23:41 Sangzin: 2.22성 222개?!
23:41 iedesu: 으읏
23:41 Sangzin: 어쩌다 이렇게 된거지
23:41 iedesu: 으읏
23:41 iedesu: 갑자기
23:41 iedesu: 두번써진다
23:42 Sangzin: 콩신의 가호여....
23:42 iedesu: 흐읔
23:42 iedesu: 접신
23:43 iedesu: 아 이러면 안돼는데
23:43 iedesu: 입닫고 모딩함
23:43 Sangzin: 네
23:44 iedesu: 아 일단 1/4비트 슬라이더있죠?
23:44 Sangzin: 1/4요/
23:44 Sangzin: ?
23:44 iedesu: 그걸 써클 2개로 대체하셔요
23:45 iedesu: https://osu.ppy.sh/ss/3499724
23:45 Sangzin: 일단 최대한 가능할 정도로 만들어볼게요
23:45 iedesu: 이런박자요
23:46 iedesu: 아 귀찮으니
23:46 iedesu: IRC ㄱㄱ>
23:46 iedesu: ?
23:47 Sangzin: 엌
23:47 Sangzin: 하시는법 아세요?
23:47 iedesu: 명령어 치는거까진
23:47 iedesu: 대충기억나는데
23:47 iedesu: 그다음이
23:47 iedesu: 알려주시면 해드려요 ㅇㅂㅇ
23:48 iedesu: 명령어도 까먹었다
23:48 iedesu: 젠장
23:48 iedesu: 처음부터 다시 배우는거죠
23:49 Sangzin: 아
23:49 iedesu: ??
23:49 Sangzin: savelog라네0요
23:49 Sangzin: 슬래쉬 붙여서
23:49 Sangzin: - /savelog
23:49 Sangzin: 이렇게
23:49 iedesu: 이제부터 갑니다
23:49 Sangzin: IRC하는법
23:50 iedesu: 아 지금까지 말했던걸
23:50 iedesu: 저장시키는거였네
23:50 iedesu: 00:53:245 (1,2) -
23:50 iedesu: ???
23:50 Sangzin: 흠
23:50 iedesu: 디스턴스가...?
23:50 Sangzin: 디스턴스요?
23:51 iedesu: 네 그두개
23:51 iedesu: 갑자기 커져요 디스턴스가
23:51 iedesu: 01:08:403 (1) -
23:51 iedesu: 슬라이더 아트 도전하시죠
23:51 Sangzin: 도전이라니
23:51 Sangzin: 바꾸긴 해야할듯
23:52 iedesu: ㅇㅇ
23:53 iedesu: 01:58:614 (4,5) - 리버스슬라이더로 교체
23:53 iedesu: 자 이제 대충봤으니 처음부터 다시봄
23:53 Sangzin: 대충이라뇨
23:55 iedesu: 00:32:877
23:55 iedesu: 노트추가?
23:55 iedesu: 00:40:428
23:55 iedesu: ^
23:55 Sangzin: 추가했습니다
23:57 iedesu: 01:57:508
23:57 iedesu: ^
23:57 iedesu: 자 이제 할만큼은다한듯싶네요
23:58 iedesu: 힛싸가 커스텀이라
23:58 iedesu: 힛싸까진 못봐드릴듯 ㅈㅅ
23:58 Sangzin: 괜찮아요
23:58 Sangzin: 복붙한거라
23:58 iedesu: 네?ㅋㅋㅋㅋㅋㅋ
23:58 iedesu: 그나저나 콜랍맵
23:58 iedesu: 어디하신다고
23:58 iedesu: 하셨었죠
23:59 Sangzin: 맨뒤요
23:59 Sangzin: 01:08:403 (1) -
23:59 Sangzin: 이거 모양이 안나오는데 도와주세요
23:59 Sangzin: http://puu.sh/jsPBJ/47d22a46a9.jpg 지금나온게 이거임....
23:59 iedesu: 네?
00:00 iedesu: 코브라인줄
00:00 iedesu: 한번 만져보죠
00:00 Sangzin: 앜ㅋㅋㅋㅋㅋㅋㅋ
00:01 iedesu: 아 잠시만요
00:01 iedesu: 그냥 스피너 끼워요
00:01 iedesu: 그게 더 어울리는 박자네
00:02 Sangzin: 넣었어요
00:02 iedesu: 더 나음...?
00:02 Sangzin: 못만드는것보다 좋은듯
00:03 Sangzin: 몇군데 더 수정해서 난이도만 올리면 될것같네요
00:03 iedesu: ㅇㅇ
00:03 iedesu: 일단 패턴이 좀 획일화돼서
00:03 iedesu: 제가 아까말한 1/4박자 슬라이더
00:03 iedesu: 서클로 몇개 바꿔요
00:03 Sangzin: 네
00:05 iedesu: 흐읏
00:05 iedesu: 젠장
00:05 iedesu: 패턴뭐넣어야할지
00:05 iedesu: 모르겠다
00:05 iedesu: 02:48:361 (3) -
00:05 iedesu: 이거다음에 뭐넣죠
00:06 Sangzin: 뭔맵인데요
00:06 iedesu: 스노우드라이브죠
00:06 iedesu: 뭐겠어요
00:07 iedesu: 흐읏 젠장
00:08 iedesu: 에이 이럴땐 스피너ㅈ...<
00:09 Sangzin: 일단 2.33성 만들었는데
00:10 Sangzin: 나중에 문제되면 빼야할듯
00:10 iedesu: ㅇㅇ
00:10 iedesu: 뭐 저만 그렇게
00:10 iedesu: 느끼는걸수도있으니
00:10 iedesu: 다른분들 의견도 물어보세요
00:10 Sangzin: 네
00:10 Sangzin: 모딩했으니 쿠도스 얻으러 가셔야하는거 아닌가
00:11 iedesu: 아 근데 이게 모딩이라고 하긴 좀짧지않나요
00:11 iedesu: 주신다면 먹죠 저야
Enon
via IRC
2015-08-08 00:34 Enon: 00:00:193 (1) - 뭔가 심심해 보이는데
2015-08-08 00:34 Enon: http://puu.sh/jsRsp/1ca0209f41.jpg
2015-08-08 00:34 Enon: 둥글게 바꾸면 어떨까요
2015-08-08 00:35 Enon: 00:02:087 (4) - 모양 좀 안 어울리는거 같은데
2015-08-08 00:35 Sangzin: 바꿨습니다
2015-08-08 00:35 Enon: 다른 모양으로 바꾸시는게 어떨까요
2015-08-08 00:35 Enon: 아, 미리 말씀드리는데 저는 그냥 이렇게 하면 좋을 것 같다는 제 생각을 말씀드리는거지
2015-08-08 00:35 Enon: 절대 강요하는 것이 아니니까, 제 모딩이 마음에 안드시면 상진님 뜻대로 하시면 됩니답
2015-08-08 00:36 Sangzin: 네
2015-08-08 00:36 Sangzin: 모양 바꿨습니다
2015-08-08 00:37 Enon: 00:11:561 (3) - 00:12:824 (1) - 이거 두개도 좀 안 어울리는거 같은..
2015-08-08 00:37 Sangzin: 3은 모양을 바꿨는데
2015-08-08 00:37 Sangzin: 1은 그대로 둬되 괜찮을 것 같은데요?
2015-08-08 00:39 Enon: 흠
2015-08-08 00:39 Enon: 그럼 거긴 그대로 두셔도 될듯
2015-08-08 00:39 Enon: 00:13:771 (2,3,4) -
2015-08-08 00:39 Enon: 더 깔끔하게 놓으실수 있을듯
2015-08-08 00:39 Enon: 지금 좀 삐뚤삐둘 한데
2015-08-08 00:39 Enon: 삐뚤삐뚤*
2015-08-08 00:40 Enon: 00:19:140 (4,5,6) - 여기도
2015-08-08 00:40 Enon: 00:26:561 (4) - 이건 없는 편이 나은것 같아요 제 생각엔
2015-08-08 00:41 Sangzin: 일단 삐뚤한건 최대한 고쳤습니다
2015-08-08 00:41 Enon: 삐뚤한거 좀 많이 보이던데
2015-08-08 00:41 Enon: 그거는 상진님께서 알아서 고쳐주시면 될듯
2015-08-08 00:41 Enon: 굳
2015-08-08 00:42 Sangzin: 네
2015-08-08 00:42 Enon: 00:52:929 (5) -
2015-08-08 00:42 Enon: 이거 지우시고
2015-08-08 00:42 Enon: 00:52:614 (4) - 이거를
2015-08-08 00:42 Enon: 00:52:929 -
2015-08-08 00:42 Enon: 여기까지 늘려보면 어떨까요?
2015-08-08 00:43 Sangzin: 흠
2015-08-08 00:43 Sangzin: 괜찮아보이네요
2015-08-08 00:43 Enon: 01:17:087 (3) -
2015-08-08 00:43 Enon: 이것도 지우시는게 나아보임
2015-08-08 00:44 Sangzin: 지웠습니다
2015-08-08 00:45 Enon: 01:29:877 (4) -
2015-08-08 00:45 Enon: 개인적으로 아까도 지적했던
2015-08-08 00:45 Enon: 점 4개에 하나는 빨간점인 슬라이더
2015-08-08 00:45 Enon: 별로 안 좋아해서
2015-08-08 00:45 Enon: 자꾸 바꿔봤으면 하는 마음이 드네요
2015-08-08 00:45 Sangzin: 지금보니까
2015-08-08 00:45 Sangzin: 확실히 이상하긴 하네요
2015-08-08 00:47 Enon: 01:32:087 (3,4,5) -
2015-08-08 00:47 Enon: 이것도 깔끔하게 해주실 수 있을ㄷ스
2015-08-08 00:48 Enon: 01:40:929 (6,7,1) - ^
2015-08-08 00:48 Sangzin: 둘다 고쳤습니다
2015-08-08 00:48 Enon: 뭐 나머지는
2015-08-08 00:48 Enon: 괜찮은것 같네요
2015-08-08 00:48 Enon: 힛사 맘에 드는듯 ._.
2015-08-08 00:49 Enon: 굳 럭
2015-08-08 00:49 Sangzin: 감사해요 :D
Sangzin
노멀
osu file format v14

[General]
AudioFilename: -insturmental version- Otokaze.mp3
AudioLeadIn: 2000
PreviewTime: 10222
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
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[Metadata]
Title:amamichi
TitleUnicode:雨道 -amamichi-
Artist:Otokaze
ArtistUnicode:Otokaze
Creator:UnLock-
Version:Sz's Normal
Source:
Tags:rain road insturmental bbj0920 Sangzin
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[Difficulty]
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[Events]
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guineaQ
##pm
Sangzin님 노말만 모딩

Sz's Normal

굳이 Sz's 줄이지 말고 그냥 Sangzin's Normal 이라고 하셔도 되는데 왜

전체적인 평가: 솔직히 말해서 현제 상태 그대로도 랭커블이거든요, 그래서 이 노말에서 가장 "약한" 부분인 (개인적으로 생각하기에) 외형만 좀 잡아드림

그냥 다 씹어도 문제없음

  1. 00:00:193 (1) - 그냥 중간에 아무 음도 없는 슬라이더 였으면 그냥 일직선 슬라이더도 괜찮은데 음이 있으니 좀 S 커브를 넣는 것도 좋을 듯요
  2. 00:01:456 (3) - 만약에 위에 커브를 주었다면 외형적 일관성을 위해 이것도 위쪽으로 커브 주시면 좋을거임
  3. 00:15:350 (1) - 00:15:350 (1,3) - 이거끼리 슬라이더 진행 경로를 대칭하게 만들거나 아니면 그냥 1에만 왼쪽으로 향하는 커브 주시면 좋을 듯
  4. 00:29:877 (6) - 00:28:929 (3,4,5) - 이 형성하는 진행 방향하고 00:29:877 (6) - 의 방향이 일치하지 않기 때문에 차라리 6을 커브로 만드시는게 더 나을거임
  5. 00:36:824 (3,4,1) - 저 같으면 이렇게 했을 듯..
  6. 00:45:666 (1) - 지금 이 모딩에서 유일하게 잡고 싶은 리듬에 관계된 포인트인데.. 솔직히 말해서 갑자기 3/4 리버스 슬라이더를 써야했을지는 의문이네요, 그냥 평소대로 1/1 슬라이더 다음에 1/2 리듬 써도 되는데... 변형을 최대한 많이 줘야 될 정도로 노래가 긴것도 아닌데..
  7. 00:59:561 (3,4) - 이런식으로 배치는 어떤가요
    이등변 삼각형 형성 굳
  8. 01:03:350 (1) - 아무리 봐도 커브 해주는게 나을 듯
  9. 01:11:245 (2) - 밑으로 말고 옆쪽으로 향하게 하는게 흐름에 더 도움이 될 듯 한데요
  10. 01:13:456 (1,2) - 이거 담요 시키는 것도 나쁘지 않을 텐데
나머지는 ㅇㅋ (힛사는 저도 젬병라서 못 봐주고)

EDIT: 밥 먹고 와서 끝내고 보니 업뎃...
Sangzin

guineaQ wrote:

##pm
Sangzin님 노말만 모딩

Sz's Normal

굳이 Sz's 줄이지 말고 그냥 Sangzin's Normal 이라고 하셔도 되는데 왜 뭔가 지저분함 근데 뭐라적기도 힘듬 네이밍센스없어서 미안하다!!!!

전체적인 평가: 솔직히 말해서 현제 상태 그대로도 랭커블이거든요, 그래서 이 노말에서 가장 "약한" 부분인 (개인적으로 생각하기에) 외형만 좀 잡아드림

그냥 다 씹어도 문제없음

  1. 00:00:193 (1) - 그냥 중간에 아무 음도 없는 슬라이더 였으면 그냥 일직선 슬라이더도 괜찮은데 음이 있으니 좀 S 커브를 넣는 것도 좋을 듯요
  2. 00:01:456 (3) - 만약에 위에 커브를 주었다면 외형적 일관성을 위해 이것도 위쪽으로 커브 주시면 좋을거임
  3. 00:15:350 (1) - 00:15:350 (1,3) - 이거끼리 슬라이더 진행 경로를 대칭하게 만들거나 아니면 그냥 1에만 왼쪽으로 향하는 커브 주시면 좋을 듯 - 수정
  4. 00:29:877 (6) - 00:28:929 (3,4,5) - 이 형성하는 진행 방향하고 00:29:877 (6) - 의 방향이 일치하지 않기 때문에 차라리 6을 커브로 만드시는게 더 나을거임 - 수정
  5. 00:36:824 (3,4,1) - 저 같으면 이렇게 했을 듯.. - 뭔가 이상했는데 좋은듯?
  6. 00:45:666 (1) - 지금 이 모딩에서 유일하게 잡고 싶은 리듬에 관계된 포인트인데.. 솔직히 말해서 갑자기 3/4 리버스 슬라이더를 써야했을지는 의문이네요, 그냥 평소대로 1/1 슬라이더 다음에 1/2 리듬 써도 되는데... 변형을 최대한 많이 줘야 될 정도로 노래가 긴것도 아닌데.. - 3/4도 보기 좋아보이는데 혹시 딴사람한테도 지적오면 바꿀게요
  7. 00:59:561 (3,4) - 이런식으로 배치는 어떤가요 - 안해줘도 되지 않을까 싶네요
    이등변 삼각형 형성 굳
  8. 01:03:350 (1) - 아무리 봐도 커브 해주는게 나을 듯 - 수정
  9. 01:11:245 (2) - 밑으로 말고 옆쪽으로 향하게 하는게 흐름에 더 도움이 될 듯 한데요 - 수정
[*]01:13:456 (1,2) - 이거 담요 시키는 것도 나쁘지 않을 텐데 - 수정[/list]

나머지는 ㅇㅋ (힛사는 저도 젬병라서 못 봐주고)

EDIT: 밥 먹고 와서 끝내고 보니 업뎃...
업뎃 전에 미리 고친건 리플 안했습니다. 다행히 업뎃전이랑 후랑 그렇게 별 차이 없어서(?) 다행이네요

노멀
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Autumn
quick mod on normal
[Sz's Normal]
01:13:456 (1) - try blank: http://puu.sh/jtBzL/1209add4d5.png
00:45:666 (1) - 3/4 is unnecessary here imo, especially 00:46:298 - the hitsound has no responding

Nice diff in all, not much to say :lol:
Sangzin

Autumn wrote:

quick mod on normal
[Sz's Normal]
01:13:456 (1) - try blank: http://puu.sh/jtBfP/274bef845c.jpg - Fixed
00:45:666 (1) - 3/4 is unnecessary here imo, especially 00:46:298 - the hitsound has no responding - Okay

Nice diff in all, not much to say :lol:
All Fixed
osu file format v14

[General]
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AudioLeadIn: 2000
PreviewTime: 10222
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:amamichi
TitleUnicode:雨道 -amamichi-
Artist:Otokaze
ArtistUnicode:Otokaze
Creator:UnLock-
Version:Sz's Normal
Source:
Tags:rain road insturmental bbj0920 Sangzin
BeatmapID:757407
BeatmapSetID:323010

[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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sheela
Hello again! No kudosu for this post since I already have one in this thread.

General

  1. bbHard doesn't have "Sangzin" in the tags. Please add it.
  2. Sz's Normal could be named Sz's Advanced or Sz's Intermediate. It already has a Normal as the easiest difficulty in the mapset, so another name for the second difficulty should be more appropriate.

Normal

  1. The last kiai end time (01:51:350 - ) is inconsistent to your difficulties. Your difficulties must stick with the same kiai length, on same time. Guest difficulties may have different kiai time.
    End the kiai on 02:01:456 to keep consistency.
  2. 00:00:193 (1) - How about you move this around x:251 y:103? It's to get the flow straight, in other words it's having the slider shot directly to the following hitcircle, resulting a better flow. THe current was too horizontal to (2). Without a curve, it could go better, but with a curve, the play is kind of uncomfortable.
  3. 00:29:877 (4) - Removing the repeat and adding a circle on 00:30:508 should fit better. THe circle could emphasize the first beat of the measure that has a break.
  4. 00:44:087 (2) - I would change this rhythm since it's used wrongly. A clickable object on 00:44:403 will emphasize better the piano beat there. This rhythm seems to be the only one, so I suggest you turn it into something like you did, 00:41:561 (2,3) .
  5. 00:48:824 - I like how the ticks sound on the repeat slider. But the upbeat doesn't contain a drum beat, yet you added a drum sound. You could go for S:C4 to have the same hitsound as 00:48:508 .
  6. 00:51:982 (3,4) - The distance is inconsistent here. This is a 1.41x spacing, so get it to 1.50x.
  7. 00:53:877 (2,3) - The little overlap is ugly to me. Try making it similar like 00:51:350 (2,3) .
  8. 01:47:561 (3) - The tick where the repeat is landed on has a weak beat. I wouldn't suggest you that, since 01:48:192 has a strong beat. When you have a slidertick on the strong beat, it won't emphasize correctly. Sliderticks are weak, so strong beat won't be a fit. How about two 1/2 sliders in a 1/2 rhythm?
    This also applies to 01:58:929 (1) .

Sz's Normal

To be honest, this difficulty may need improvements, more with patterns. It is not suitable to me.
  1. There are a few inconsistency with distance between objects. Just be careful with and using the Distance Snap tool. Here's are few of them:
    00:11:561 (3,4) - 00:19:456 (6,1) - 00:32:403 (5,6,1) - 00:52:614 (4,1) -
    They are a ilttle noticeable, so look for them through the whole difficulty.
  2. 00:11:561 (3) - This slider skips the beat on 00:11:877 which I think needs an object like circle and slider, but not the slidertick. It also currently sounds weird, so I suggest you try this rhythm:
    This also applies to 00:16:614 (3) .
  3. 00:39:350 (2,3,4) - The pattern is a little plain in my opinion. How about this pattern?
  4. 01:05:245 (4,2) - Try improving the blanket by moving the middle and last node. There's also them: 01:13:456 (1,2) - 01:54:508 (1,3) -
  5. 01:53:877 - A clickable object should be better on this tick to emphasize the finish hitsound on that tick. Try a 1/1 slider.
The other difficulties look fine to me. Sz's Normal might need mods to improve the difficulty. His style is not really potential to me. When you have gathered more mods, you can try to poke me again.
Topic Starter
Kawashiro
@sheela901
General, Normal All fixed
Sangzin

sheela901 wrote:

Sz's Normal

To be honest, this difficulty may need improvements, more with patterns. It is not suitable to me.
  1. There are a few inconsistency with distance between objects. Just be careful with and using the Distance Snap tool. Here's are few of them:
    00:11:561 (3,4) - 00:19:456 (6,1) - 00:32:403 (5,6,1) - 00:52:614 (4,1) -
    They are a ilttle noticeable, so look for them through the whole difficulty.
  2. 00:11:561 (3) - This slider skips the beat on 00:11:877 which I think needs an object like circle and slider, but not the slidertick. It also currently sounds weird, so I suggest you try this rhythm: - Add 2 sliders
    This also applies to 00:16:614 (3) .
  3. 00:39:350 (2,3,4) - The pattern is a little plain in my opinion. How about this pattern?
  4. 01:05:245 (4,2) - Try improving the blanket by moving the middle and last node. There's also them: 01:13:456 (1,2) - 01:54:508 (1,3) -
  5. 01:53:877 - A clickable object should be better on this tick to emphasize the finish hitsound on that tick. Try a 1/1 slider.
The other difficulties look fine to me. Sz's Normal might need mods to improve the difficulty. His style is not really potential to me. When you have gathered more mods, you can try to poke me again.
No comment - Fixed
Advanced
osu file format v14

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PreviewTime: 10222
Countdown: 0
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Title:amamichi
TitleUnicode:雨道 -amamichi-
Artist:Otokaze
ArtistUnicode:Otokaze
Creator:UnLock-
Version:Sz's Advanced
Source:
Tags:rain road insturmental bbj0920 Sangzin
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376,212,65245,1,10,0:0:0:0:
440,112,65561,1,8,0:0:0:0:
508,208,65877,6,0,L|508:328,1,90,8|8,0:0|0:0,0:0:0:0:
392,292,66508,2,0,P|327:279|300:243,1,90,10|8,0:0|0:0,0:0:0:0:
285,211,66982,1,0,0:0:0:0:
282,152,67140,2,0,L|282:36,1,90,8|8,0:0|0:0,0:0:0:0:
175,8,67771,1,10,0:0:0:0:
72,64,68087,1,8,0:0:0:0:
256,192,68403,12,0,70298,0:0:0:0:
200,20,70929,5,4,0:0:0:0:
112,100,71245,2,0,L|56:100,2,45,8|0|10,0:0|0:0|0:0,0:0:0:0:
209,167,71877,1,8,0:0:0:0:
322,142,72192,2,0,B|362:138|398:95|398:95|452:93|482:179,1,180,8|10,0:0|0:0,0:0:0:0:
452,259,73140,1,8,0:0:0:0:
346,309,73456,6,0,P|296:340|254:345,2,90,8|8|10,0:0|0:0|0:0,0:0:0:0:
259,229,74403,1,8,0:0:0:0:
141,224,74719,2,0,L|31:223,1,90,8|8,2:0|0:0,0:0:0:0:
62,106,75350,1,10,0:0:0:0:
170,61,75666,2,0,L|235:39,1,45,8|8,0:0|0:0,0:0:0:0:
271,40,75982,6,0,P|343:65|409:165,1,180,12|10,0:0|0:0,0:0:0:0:
437,257,76929,1,8,0:0:0:0:
347,331,77245,2,0,L|215:345,1,90,8|8,0:0|0:0,0:0:0:0:
149,295,77877,1,10,0:0:0:0:
44,346,78192,1,8,0:0:0:0:
10,233,78508,6,0,P|6:184|29:120,1,90,2|0,0:1|0:0,0:0:0:0:
125,103,79140,2,0,P|168:113|213:108,1,90,2|2,0:1|0:1,0:0:0:0:
312,44,79771,2,0,B|400:32|400:32|476:84,1,180,2|2,0:1|0:1,0:0:0:0:
412,184,80719,1,2,0:1:0:0:
380,232,80877,1,2,0:1:0:0:
346,280,81035,6,0,L|222:263,1,90,4|8,0:0|0:0,0:0:0:0:
198,166,81666,2,0,P|151:217|179:355,1,180,10|8,0:0|0:0,0:0:0:0:
262,368,82614,1,8,0:0:0:0:
377,351,82929,2,0,P|433:336|469:279,1,90,10|8,0:0|0:0,0:0:0:0:
464,256,83403,1,0,0:0:0:0:
464,197,83561,6,0,L|437:88,1,90,8|8,0:0|0:0,0:0:0:0:
348,39,84192,2,0,L|326:126,1,90,10|8,0:0|0:0,0:0:0:0:
289,237,84824,2,0,P|221:267|155:227,1,135,8|0,0:0|0:0,0:0:0:0:
114,266,85456,2,0,L|71:378,1,90,10|8,0:0|0:0,0:0:0:0:
18,251,86087,6,0,L|19:122,1,90,4|8,0:0|0:0,0:0:0:0:
108,85,86719,2,0,B|169:112|169:112|212:112,1,90,10|8,0:0|0:0,0:0:0:0:
250,112,87192,1,0,0:0:0:0:
308,112,87350,2,0,P|340:172|340:235,1,90,8|8,0:0|0:0,0:0:0:0:
288,296,87982,2,0,P|256:236|256:173,1,90,10|8,0:0|0:0,0:0:0:0:
181,121,88614,6,0,B|138:112|138:112|53:139,1,90,8|8,0:0|0:0,0:0:0:0:
29,223,89245,2,0,B|72:232|72:232|157:205,1,90,10|8,0:0|0:0,0:0:0:0:
173,207,89719,1,0,0:0:0:0:
231,196,89877,2,0,B|276:167|316:172|316:172|328:128|372:96,1,180,8|10,0:0|0:0,0:0:0:0:
428,200,90824,2,0,L|427:268,1,45,8|8,0:0|0:0,0:0:0:0:
427,303,91140,6,0,B|396:333|396:333|348:346,1,90,4|8,0:0|0:0,0:0:0:0:
236,324,91771,1,10,0:0:0:0:
148,245,92087,1,0,0:0:0:0:
147,186,92244,1,0,0:0:0:0:
171,134,92403,2,0,P|204:104|286:85,1,90,8|8,0:0|0:0,0:0:0:0:
345,151,93035,2,0,L|345:260,1,90,10|8,0:0|0:0,0:0:0:0:
276,336,93666,5,8,0:0:0:0:
188,260,93982,1,8,0:0:0:0:
96,332,94298,2,0,B|68:228,1,90,10|8,0:0|0:0,0:0:0:0:
152,160,94929,2,0,L|169:100,1,45,8|0,0:0|0:0,0:0:0:0:
187,62,95245,1,8,0:0:0:0:
301,35,95561,1,10,0:0:0:0:
396,104,95877,2,0,L|453:143,1,45,8|8,0:0|0:0,0:0:0:0:
469,175,96192,6,0,P|463:234|420:288,1,90,4|8,0:0|0:0,0:0:0:0:
337,292,96824,2,0,P|285:284|240:292,1,90,10|8,0:0|0:0,0:0:0:0:
191,303,97298,1,0,0:0:0:0:
136,325,97456,2,0,P|104:264|112:218,1,90,8|8,0:0|0:0,0:0:0:0:
166,145,98087,1,10,0:0:0:0:
241,55,98403,2,0,L|304:31,1,45,8|0,0:0|0:0,0:0:0:0:
339,55,98719,6,0,P|406:151|406:193,1,135,2|0,0:1|0:0,0:0:0:0:
388,220,99350,1,2,0:1:0:0:
279,263,99666,2,0,L|214:244,1,45
182,224,99982,2,0,L|117:242,2,45,2|0|2,0:1|0:0|0:1,0:0:0:0:
184,108,100614,1,2,0:1:0:0:
276,36,100929,1,0,0:0:0:0:
332,49,101086,1,0,0:0:0:0:
379,83,101245,6,0,B|428:140|428:140|440:216|388:240,1,180,4|10,0:0|0:0,0:0:0:0:
283,218,102192,2,0,L|228:240,1,45,8|0,0:0|0:0,0:0:0:0:
183,246,102508,2,0,P|125:221|98:167,2,90,8|8|10,0:0|0:0|0:0,0:0:0:0:
278,314,103456,1,8,0:0:0:0:
386,271,103771,6,0,B|412:241|412:241|429:170,1,90,8|8,0:0|0:0,0:0:0:0:
346,103,104403,2,0,B|301:78|259:105|259:105|217:78|163:107,1,180,10|8,0:0|0:0,0:0:0:0:
125,132,105192,1,0,0:0:0:0:
86,175,105350,1,8,0:0:0:0:
83,292,105666,2,0,L|133:349,1,45,10|0,0:0|0:0,0:0:0:0:
171,325,105982,1,8,0:0:0:0:
287,334,106298,6,0,P|397:223|389:208,1,180,4|10,0:0|0:0,0:0:0:0:
387,124,107245,1,8,0:0:0:0:
276,86,107561,2,0,L|176:149,2,90,8|8|10,0:0|0:0|0:0,0:0:0:0:
375,27,108508,1,8,0:0:0:0:
474,88,108824,6,0,L|474:179,1,90,8|8,0:0|0:0,0:0:0:0:
433,221,109298,1,0,0:0:0:0:
388,259,109456,2,0,L|389:363,2,90,10|8|8,0:0|0:0|0:0,0:0:0:0:
306,175,110403,1,8,0:0:0:0:
195,214,110719,2,0,L|134:245,2,45,10|0|8,0:0|0:0|0:0,0:0:0:0:
234,103,111350,6,0,P|317:75|402:149,1,180,4|10,0:0|0:0,0:0:0:0:
385,238,112298,1,8,0:0:0:0:
291,307,112614,2,0,L|163:307,1,90,8|8,0:0|0:0,0:0:0:0:
104,373,113245,2,0,B|75:320|96:254|96:254,1,90,10|8,0:0|0:0,0:0:0:0:
106,169,113877,6,0,P|191:50|244:52,1,180,4|0,0:0|0:0,0:0:0:0:
326,37,114824,1,0,0:0:0:0:
307,152,115140,2,0,P|254:164|200:153,1,90,8|8,0:0|0:0,0:0:0:0:
143,248,115771,2,0,P|132:326|142:355,1,90,10|8,0:0|0:0,0:0:0:0:
184,366,116245,1,8,0:0:0:0:
242,367,116403,6,0,B|319:325|319:325|359:363|434:356,1,180,4|10,0:0|0:0,0:0:0:0:
400,239,117350,1,8,0:0:0:0:
359,197,117508,1,0,0:0:0:0:
317,155,117666,2,0,P|286:214|288:265,2,90,8|8|10,0:0|0:0|0:0,0:0:0:0:
427,110,118614,2,0,L|492:110,2,45,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,119245,12,4,121456,0:0:0:0:
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