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Matsumoto Sara - Suika

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Topic Starter
Kihhou

Krfawy wrote:

Hello! :3 So it's Krfawy from the Bleeding Queue! :3 I can't find anything wrong and all I can give are my very personal suggestions from the gameplay. If any of them is too harsh, I'm sorry and please, don't take it too seriously since the map plays really decent. And I must confess I love it even if I dislike Touhou stuff and asian vocals and marathons. A MIRACLE HAPPENED.

Evanescence
  1. 01:30:625 (1) - Thad slider just makes me kind of disappointed. If you follow all the existing rhythms in the whole map, this moment follows 'water drop + metalic-like-a-key sound' and later you do not map the vocals with anything, when in my personal opinion you should extend the slider till the beginning of the word(s) sung by that woman - I mean 01:31:291 - here. I really feel that depressing emptiness comparing to the filled with notes beginning of the song and the later moments when it's SC2 with that electronic kick. i wanna follow consistency of the other water part and have it short o3o also i prefer to leave vocals w/o instrumentals lol
  2. 02:15:958 (1) - CTRL + G? For me it just would play better. prefer not to have such a sharp jump pattern here :/
  3. 02:17:291 (1) - Maybe CTRL + G again? I don't know why, just a flow feeling or something like that... I just find it more comfortable to play it like that. yesss
  4. 02:29:291 (1,2,3,4,5) - Probably you'd rather kill me than used this pattern, but I think *THIS* combination would improve the flow a bit and give a bit variety to the map so people do not do things too blindly. loool these types of patterns i hate playing :c so i leave them out heheh
  5. 02:32:625 (4) - Everytime I play it, I want to start this slider from the reverse arrow side. ;_; ggg changed to different shape
  6. 02:36:625 (3) - And at this one I usually start clicking it from the end of the slider instead of the head. made the transitiion into that a bit more up and down oriented to prepare for itttt
  7. 02:45:291 (1) - And again my wrong-sided-want. XD id rather keep the sharp turn in slider direction :/
  8. 03:13:125 (6) - *Nazi thing* For the perfect stacking I recommend to move it to (X=320 | Y=256) wopoooo
  9. 03:46:958 (2,3) - This order is really hard to follow even if it's an Insane marathon. Consider using a reversed order of the notes, please, just for sake of the playability. i thought this wasnt so bad o-o ill get some more testplays first and see what to do with it after
  10. 04:27:625 (5) - And again - I want to click the end of the slider instead of the head... This time I suggest it to improve the flow also, since it would play better with another slider because the transition would be more natural and roundish (I have no idea how to explain it in other words ;_;). And the same thing goes to 04:32:958 (4) - this moment. ctrlgeddd
  11. 04:50:625 (5) - The very similar thing as at the very beginning of the map. Don't you think a circle would fit better here? Or at least could you use 5% volumed green time line at the very end of this slider, please? I just can feel that the very end of the slider is too loud now and it doesn't follow the map in a proper way. made it lower volume o3o
That's all from me! Sorry that I can't help you more, but I really have a feeling there's something that much to change or fix. Good luck with that beautiful marathon! I really liked that! ;3
thank you c: glad you liked it lol
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod
[Hitsound]
  1. Yep, Here's as requested to replace your TING sound XD , rename into soft-hitnormal7.wav and set volume like 75 ~ 100% >w< , yea remove the finish7. yea because i prefer it rather than hitnormal+hitfinish.
  2. download and rename as soft-hitnormal2.wav this is for this section 04:27:958 - , you see that it really fits the song itself >w< rather than loud default sound XD
  3. Rename as soft-hitnormal3.wav, as this one works much better for calm part like this >>> 04:51:291 - seriously , i like it this way XD, hope you have the same preferences >w< unless you love loud defualt soft sound so much T^T
oh gawd... orz i think that's all... what else? you use a consistent hitsound, nothing more to be mod XD haha,
the custom itself looks fitting and really serves their purpose as custom hitsound ^^b

But pls feel free to poke me in-game if u want to ask or discuss smthg bout the hitsound in this beatmap >w<
that's all i can help to improve the hitsound, and i did check on where and when u put additional... seems fine looks like no missing \^^/
Okoayu
"I hate hitnormals" - Raika, 2014
LordRaika

Okoratu wrote:

"I hate hitnormals" - Raika, 2014
ohi Kokoratu :D/
make it "Default soft hitnormal" to be specific....
umm, yea , I . . . , we have had enough for default hitnormal, it's indicating missing hitsound
also it's way to loud if you aim for default soft whistle or smthg... XD that's why......

unless default normal-hitnomral, it has the purpose for loud snare or drum-ish, but again...
it's bad if some mapper jst to spam it all way.... orz ( especially mania , furthermore with high volume..., im dead )
Topic Starter
Kihhou

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod
[Hitsound]
  1. Yep, Here's as requested to replace your TING sound XD , rename into soft-hitnormal7.wav and set volume like 75 ~ 100% >w< , yea remove the finish7. yea because i prefer it rather than hitnormal+hitfinish.
  2. download and rename as soft-hitnormal2.wav this is for this section 04:27:958 - , you see that it really fits the song itself >w< rather than loud default sound XD
  3. Rename as soft-hitnormal3.wav, as this one works much better for calm part like this >>> 04:51:291 - seriously , i like it this way XD, hope you have the same preferences >w< unless you love loud defualt soft sound so much T^T
oh gawd... orz i think that's all... what else? you use a consistent hitsound, nothing more to be mod XD haha,
the custom itself looks fitting and really serves their purpose as custom hitsound ^^b

But pls feel free to poke me in-game if u want to ask or discuss smthg bout the hitsound in this beatmap >w<
that's all i can help to improve the hitsound, and i did check on where and when u put additional... seems fine looks like no missing \^^/
mmm i used the water sound and softhitnormal 2 but ill have hitnormal3 as is for now til i find something better o3o only b/c i want to keep that section modest without drums sounds. thank you raika!! love hitnormal2 c:

maybe i should go through jemmmmmmmmmmmys akasha and see if i can get the notes for that section
Winnie
Here as requested from modding queue
First off this song is absolutely god tier lets get this ranked :)


Evanescence

  • 01:57:958 (4,5) - The matter of placement on this one is a sharp cut to the left. I would suggest moving it up more instead of to the left. The previous sequence doesn't have a sharp cut but instead a clockwise rotation. Moving it will make the flow smoothen out more instead of sharp cuts when jumping especially for a smooth song like this. Like this is reasonable 02:08:625 (3) - because of i not being far fetched to the left or right and is only a simple diagonal jump
    04:51:291 (1,1) - What's with the NC changes here, it sounds like they are from the same part of the song
    I don't really have anything to say, it seems good to me. I'm not sure what others would say about the jumps on this song. There are some parts with only single notes where it gets excessively crazy, but I will leave it at that. Decreasing it down a little wouldn't hurt because the song isn't that strong enough to represent those jumps. Minor adjustments is fine but throughout the song is was really nice. Sorry for not having any clue what to look at. Next Time! :)
Topic Starter
Kihhou

Kocari wrote:

Here as requested from modding queue
First off this song is absolutely god tier lets get this ranked :)


Evanescence

  • 01:57:958 (4,5) - The matter of placement on this one is a sharp cut to the left. I would suggest moving it up more instead of to the left. The previous sequence doesn't have a sharp cut but instead a clockwise rotation. Moving it will make the flow smoothen out more instead of sharp cuts when jumping especially for a smooth song like this. Like this is reasonable 02:08:625 (3) - because of i not being far fetched to the left or right and is only a simple diagonal jump sharp turn to emphasize the strong "clap" sound
    04:51:291 (1,1) - What's with the NC changes here, it sounds like they are from the same part of the song ooops fixed some nc problems here
    I don't really have anything to say, it seems good to me. I'm not sure what others would say about the jumps on this song. There are some parts with only single notes where it gets excessively crazy, but I will leave it at that. Decreasing it down a little wouldn't hurt because the song isn't that strong enough to represent those jumps. Minor adjustments is fine but throughout the song is was really nice. Sorry for not having any clue what to look at. Next Time! :)
cool! thanks for modding!
sheela


Oh my god. You're still alive Kihhou. And hey.

General

  1. TicClick's tool checks if any hitsounds are unused. What it founded is that drum-hitwhistle.wav is a victim of it. You can remove it or if you have the intention to use it, use it. Else, there might be a disqualification due to this.
  2. soft-hitnormal7.wav has a delay of 4ms. Please remove that delay to avoid the disqualification.

Evanescence

  1. 01:53:291 (6,1) - It makes an awkward movement, and it doesn't feel comfortable to me due to the short distance and gap in the timeline. I suggest stacking it. I don't think it would be a problem. This also goes to 01:56:291 (1) - 01:58:958 (1) - 02:01:291 (7) - 03:24:291 (2) - . Also, they don't have to be strictly stacked. You can make a little overlap.
  2. 02:14:291 (5) - Flip it vertically? It seems to make a better flow to 02:13:958 (4) . Or the slider (4) could be flipped vertically.
  3. 02:25:791 (2,1) - I don't if it's intended, but the blanket pattern isn't perfect.
  4. 03:18:458 (6) - Stack it with the previous slider's head? Since you did to 03:07:291 (5,6) -, it would keep the consistency. Else, make add a greater distance between 03:18:458 (6,1) due to the downbeat landing there.
  5. 03:19:625 (3) - Switch the head and tail? The flow from this to 03:19:125 (2) seems pretty uncomfortable to me.
  6. 03:21:291 - This part is similar 01:53:291 . In the first part, there's pauses, but the second part doesn't have pauses, which makes an inconsistency in the rhythm. I suggest you either fill the empty beats in the first part, or au contraire add empty beats in the second.
  7. 04:11:958 (1) - Hmm... To me, the curve doesn't make a good flow to 04:11:791 (7) . Well, you should blame my skills in osu!, but I think a straight slider that has the last node on x:107 y:23 would fit.
  8. 04:28:958 (4) - The distance is pretty low compared to the others, and it makes a weird movement for the cursor. You can just add more distance between them. And there's also 04:35:625 (4) .
  9. 04:31:291 (3,4) - The overlap is a bit ugly. Why not moving the circle next to the corner of the slider? Like x:458 y:230.
  10. 05:02:625 - I am not a master with hitsounds, but there's too much whistle compared to the previous part. Those two part are basically the same, so the hitsound should be the same. That's why I suggest to remove the claps on the red tick for that part, and starting from 04:51:958 -, you should add claps on the white ticks.
  11. 05:14:625 (1) - The spinner is too short (666 ms). I don't think the players will spin to a 300 points. I think a slider would just fit.
  12. 06:01:625 (3) - In my opinion, this circle seems to be not visible after 06:01:291 (1) -, so I think players might fail the pattern 06:01:291 (1,2,3,4) . You can try switching places of 06:01:625 (3,4) in order to see the circle, and I think that pattern goes very well for the flow.
Really fun map, Kihhou! Hope you'll get this ranked early, so here's a star to boost the star priority! Good luck with the map! If you have questions concerning about the mod, don't hesitate on asking them!
Topic Starter
Kihhou

sheela901 wrote:



Oh my god. You're still alive Kihhou. And hey.

General

  1. TicClick's tool checks if any hitsounds are unused. What it founded is that drum-hitwhistle.wav is a victim of it. You can remove it or if you have the intention to use it, use it. Else, there might be a disqualification due to this. ooops i forgot to take it out ><
  2. soft-hitnormal7.wav has a delay of 4ms. Please remove that delay to avoid the disqualification. uhh idk how lol so ill leave a note for later o3o and ask someone to help me with it

Evanescence

  1. 01:53:291 (6,1) - It makes an awkward movement, and it doesn't feel comfortable to me due to the short distance and gap in the timeline. I suggest stacking it. I don't think it would be a problem. This also goes to 01:56:291 (1) - 01:58:958 (1) - 02:01:291 (7) - 03:24:291 (2) - . Also, they don't have to be strictly stacked. You can make a little overlap. i want to keep it moving >< it feels right to me since the musici s very smooth
  2. 02:14:291 (5) - Flip it vertically? It seems to make a better flow to 02:13:958 (4) . Or the slider (4) could be flipped vertically.
  3. 02:25:791 (2,1) - I don't if it's intended, but the blanket pattern isn't perfect. i am so lazy with blankets now lol fixed
  4. 03:18:458 (6) - Stack it with the previous slider's head? Since you did to 03:07:291 (5,6) -, it would keep the consistency. Else, make add a greater distance between 03:18:458 (6,1) due to the downbeat landing there. only cuz there was piano there o3o i wouldve stacked at tail but the flow wouldve been weird sooo ill leave as is for noww
  5. 03:19:625 (3) - Switch the head and tail? The flow from this to 03:19:125 (2) seems pretty uncomfortable to me. that would put emphasis on 03:19:958 (1) - with more of an angle and i dont want that :/
  6. 03:21:291 - This part is similar 01:53:291 . In the first part, there's pauses, but the second part doesn't have pauses, which makes an inconsistency in the rhythm. I suggest you either fill the empty beats in the first part, or au contraire add empty beats in the second. all the pauses are parts with 1/1 slider o3o plays the same click wise
  7. 04:11:958 (1) - Hmm... To me, the curve doesn't make a good flow to 04:11:791 (7) . Well, you should blame my skills in osu!, but I think a straight slider that has the last node on x:107 y:23 would fit. yess
  8. 04:28:958 (4) - The distance is pretty low compared to the others, and it makes a weird movement for the cursor. You can just add more distance between them. And there's also 04:35:625 (4) . ok o3o
  9. 04:31:291 (3,4) - The overlap is a bit ugly. Why not moving the circle next to the corner of the slider? Like x:458 y:230. i love my overlaps D;
  10. 05:02:625 - I am not a master with hitsounds, but there's too much whistle compared to the previous part. Those two part are basically the same, so the hitsound should be the same. That's why I suggest to remove the claps on the red tick for that part, and starting from 04:51:958 -, you should add claps on the white ticks. fixedd
  11. 05:14:625 (1) - The spinner is too short (666 ms). I don't think the players will spin to a 300 points. I think a slider would just fit. as long as auto gets 1000 in the spinner, its fine o3o also think spinning is a good way to transition from a really slow part to a fast part, better than just increasing SV and DS out of nowhere
  12. 06:01:625 (3) - In my opinion, this circle seems to be not visible after 06:01:291 (1) -, so I think players might fail the pattern 06:01:291 (1,2,3,4) . You can try switching places of 06:01:625 (3,4) in order to see the circle, and I think that pattern goes very well for the flow. hmmm i had oko testplay it and he did fine. but then again oko is a god. ill get a few more people to testplay and see o3o
Really fun map, Kihhou! Hope you'll get this ranked early, so here's a star to boost the star priority! Good luck with the map! If you have questions concerning about the mod, don't hesitate on asking them!
yessssssss c: thank you sheellaaa! for the mod and the star~
VINXIS
holee fuk

mod will b here jk making a new post

also ill do that delay fix thing 4 u that u prolly have fixed already lmao
Topic Starter
Kihhou

VINXIS wrote:

holee fuk

mod will b here

also ill do that delay fix thing 4 u that u prolly have fixed already lmao
i dont have it fixed yet LOL ;-; sheela gave me one~
sheela

Kihhou wrote:

sheela901 wrote:

soft-hitnormal7.wav has a delay of 4ms. Please remove that delay to avoid the disqualification. uhh idk how lol so ill leave a note for later o3o and ask someone to help me with it
You can use an audio editing software, like Audacity. But here's one: http://puu.sh/fC8wh/60e87749f7.wav
Topic Starter
Kihhou
ooo with much thanks sheela c:
VINXIS
nicebro this shit is areally good map holy shi t

from me moddin q

lov dese kindsa maps

general
01:01:291 - I'd say move the timing point here just in case the QAT will be like dafuq is dis spinner bs shiet before the timing point u feel
ya imo this shit feels like it cud use a storyboard dam
hte diff
imo OD 7 is wayyyyyyyy too lax 4 this u feel... shit like od 8.3-8.5 wud be better tbh
ok fuck I'm gunna use default skin
01:05:291 (1,2,3,4) - tbh i think (3) should be #1 and u sud just make it go in a circle imo that plays better (and then stack 4 under 1)
01:19:125 (4) - tbh somewhere around x:276 y:252 wud play better
01:30:625 (1) - imo if u just made this a circle instead that has volume raised to max that'd play a lot better but ur choice
01:44:291 (3) - Ctrl+G 4 sik flo
01:53:291 (6,6,7,7) - Nc lmao
01:42:625 (1,3) - tbh parallel wud look better but w/e
01:47:625 (6,7,1) - if this had the same spacing it'd look moar kawaii and wud play better but yea. If you moved (7) to somewhere like x:304 y:172 that'd be dank u feel
01:56:291 (1,2) - um
02:19:125 (4) - YA
02:58:291 (3,4) - Ctrl+G plays much better
02:59:958 (1,2,3,4,5,6) - rotate 90 deg clockwise, and then x:344 y:82? looks like a better jump than before tbh
03:20:958 (3) - Ctrl+G looks better <:
03:39:625 (5) - imo this'd look and play better if it was a Ctrl+GHJ or (4) ufeel
03:41:625 (2,3) - Ctrl+G, it looks likea flow problem, should be fine though
04:16:291 (2) - Ctrl+G looks more hentai
04:21:291 (1,2,3,4,5,6,1,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is the best part in the map hands dow n
04:50:625 (5) - tbh u sud nc this too, sicne it has a different feel than the part before and after
05:02:625 (1,1) - remove ncs tbh ok actually nvm, it felt like combo overuse from this point on but it's justified and not bad doe so
05:20:625 (5) - tbh u sud make this 3.39x away from (4) since (3) is that far away from (2) and wud play better mayb i think idk... mostprobably
06:01:291 (1,2,3,4) - THIS IS THE MAIN PROBLEM, I REALLY WANT YOU TO FIX THIS ASDF. This does not play well at all right after a big load of jumps i s2g m888. Anyway I can say that this naturally plays MUCH better, but yea, I just really want u to change this holy dam god fukin damnit asdf
06:06:958 (2) - Ctrl+G 4 aesthetic
06:13:291 (1,2,3) - wub be better if same D.S. pls b0ss
06:22:625 (5) - add note pls
hentai map
i love this map man
pls app alredy

I JUST REALISED LMAO VENGEANCE KICK SAMPLE s IM DYIN G
Topic Starter
Kihhou

VINXIS wrote:

nicebro this shit is areally good map holy shi t !!!

from me moddin q

lov dese kindsa maps

general
01:01:291 - I'd say move the timing point here just in case the QAT will be like dafuq is dis spinner bs shiet before the timing point u feel should be fine o-o
ya imo this shit feels like it cud use a storyboard dam i dont have the slightest idea on how to make a storyboard
hte diff
imo OD 7 is wayyyyyyyy too lax 4 this u feel... shit like od 8.3-8.5 wud be better tbh but i wanna be able to play it ;-; shhhh 7.5 for now
ok fuck I'm gunna use default skin
01:05:291 (1,2,3,4) - tbh i think (3) should be #1 and u sud just make it go in a circle imo that plays better (and then stack 4 under 1)uh. did something like that. here o-o
01:19:125 (4) - tbh somewhere around x:276 y:252 wud play betterdont want a smooth flow here but i did adjust some angles so it should play a bit better
01:30:625 (1) - imo if u just made this a circle instead that has volume raised to max that'd play a lot better but ur choice used a reverse slider to give it more of a finish
01:44:291 (3) - Ctrl+G 4 sik flo sikflo ok
01:53:291 (6,6,7,7) - Nc lmao i want to show it section off for the pauses but im not sure if i should or not.. idk whether itll throw people off if i NC like normal. ill get more opinions on this first
01:42:625 (1,3) - tbh parallel wud look better but w/e i would not like that here D:
01:47:625 (6,7,1) - if this had the same spacing it'd look moar kawaii and wud play better but yea. If you moved (7) to somewhere like x:304 y:172 that'd be dank u feel i feel
01:56:291 (1,2) - umwat
02:19:125 (4) - YAno :c
02:58:291 (3,4) - Ctrl+G plays much better not good emphasis imo
02:59:958 (1,2,3,4,5,6) - rotate 90 deg clockwise, and then x:344 y:82? looks like a better jump than before tbh i like it!
03:20:958 (3) - Ctrl+G looks better <: i prefer as is
03:39:625 (5) - imo this'd look and play better if it was a Ctrl+GHJ or (4) ufeel i like as is o-o
03:41:625 (2,3) - Ctrl+G, it looks likea flow problem, should be fine though back and forth flow is indeed intentional o3o
04:16:291 (2) - Ctrl+G looks more hentai not the flow im looking for here
04:21:291 (1,2,3,4,5,6,1,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is the best part in the map hands dow n ~ weooo
04:50:625 (5) - tbh u sud nc this too, sicne it has a different feel than the part before and after sure
05:02:625 (1,1) - remove ncs tbh ok actually nvm, it felt like combo overuse from this point on but it's justified and not bad doe so o3o
05:20:625 (5) - tbh u sud make this 3.39x away from (4) since (3) is that far away from (2) and wud play better mayb i think idk... mostprobably
06:01:291 (1,2,3,4) - THIS IS THE MAIN PROBLEM, I REALLY WANT YOU TO FIX THIS ASDF. This does not play well at all right after a big load of jumps i s2g m888. Anyway I can say that this naturally plays MUCH better, but yea, I just really want u to change this holy dam god fukin damnit asdf ok lol except i made it rotate the other way to make it rotate the opposite of the huge triangle
06:06:958 (2) - Ctrl+G 4 aesthetic i like as is o-o
06:13:291 (1,2,3) - wub be better if same D.S. pls b0ss uhhh nu o3o not there atleast cuz of the tick tick sound that i wanna emphasize
06:22:625 (5) - add note plsthat note starts on the yellow and to make someone click it and then 100 and some shit starts and i gotta deal with it later naaaaa ill just put a spinner
hentai map
i love this map man
pls app alredy

I JUST REALISED LMAO VENGEANCE KICK SAMPLE s IM DYIN G
aaathanks for modding ! loool
VINXIS
ya npnp


o uh

Kihhou wrote:

01:56:291 (1,2) - umwat
so lik 1 is stacked at slider head n 2 is where 1 was

ye a
Topic Starter
Kihhou

VINXIS wrote:

ya npnp


o uh

Kihhou wrote:

01:56:291 (1,2) - umwat
so lik 1 is stacked at slider head n 2 is where 1 was

ye a
mmm id rather have it continuously moving o3o
LucyS
Hello
From Queue =3

[Evanescence]
01:53:291 (6) - Stack this on 01:53:625 (1) - I think better to read the gap like 01:29:958 (3,4), At least make this jump bigger, fits nice here.
01:53:291 (6) - Nc should be here, like you did here 03:23:958 (1) - shouldn't?
01:55:958 (6) - 01:58:625 - 02:01:291 - ^
02:19:625 (6) - Ctrl G? I think better to play.
04:51:291 - This part is very quiet, I think you could lower the hitsounds volume a bit.
05:14:625 (1) - In my opinion you should increase this slider to 05:15:791 - or 05:15:958 - these short spinners kill me x.x and this way you complete the noise that starts at 05:14:625

This is all I found, Really nice map ;D
Take this ✩
Good luck!
Leorda
What's up, dawg?

[General]
* Where's Suika Ibuki? This sound like her theme... how about including her in BG?

[Evanescence]
01:56:291 (1) - Move further away from previous one because it'll confuse players to read the spacing that they thought that this was snap at red tick
02:01:625 (1) - ^
02:22:958 (2,3) - Swap this placement to make a better flow? Your current one were break-flow btw
02:38:291 (5) - This one was (probably) anti-jump to me. This can confuse players to read them. How about move further away from previous one to make player able to read it?
05:24:291 (2,3) - Swap these placement to make a circular flow?

Good luck~
Topic Starter
Kihhou

LucyS wrote:

Hello
From Queue =3

[Evanescence]
01:53:291 (6) - Stack this on 01:53:625 (1) - I think better to read the gap like 01:29:958 (3,4), At least make this jump bigger, fits nice here. i just want linear flow and patterns :c
01:53:291 (6) - Nc should be here, like you did here 03:23:958 (1) - shouldn't? ooops! uhhh fixed the other one actually
01:55:958 (6) - 01:58:625 - 02:01:291 - ^
02:19:625 (6) - Ctrl G? I think better to play. yess
04:51:291 - This part is very quiet, I think you could lower the hitsounds volume a bit. ok
05:14:625 (1) - In my opinion you should increase this slider to 05:15:791 - or 05:15:958 - these short spinners kill me x.x and this way you complete the noise that starts at 05:14:625 sureeee

This is all I found, Really nice map ;D
Take this ✩
Good luck!
thank you c: for the mod and star!

Leorda wrote:

What's up, dawg?

[General]
* Where's Suika Ibuki? This sound like her theme... how about including her in BG? oooo i had no idea :X ill add to tags. i thought about having her as bg but now think that it doesnt fit this music. her looks and original music are too different!

[Evanescence]
01:56:291 (1) - Move further away from previous one because it'll confuse players to read the spacing that they thought that this was snap at red tick little o3o trying to make it so they understand first beat has 1/1 pause in clicking but added distance anywayss
02:01:625 (1) - ^ ^
02:22:958 (2,3) - Swap this placement to make a better flow? Your current one were break-flow btw it was partially my intention for the pause in vocals in the music but i now made it a bit better to play i think since its not as much of an angle
02:38:291 (5) - This one was (probably) anti-jump to me. This can confuse players to read them. How about move further away from previous one to make player able to read it? ok
05:24:291 (2,3) - Swap these placement to make a circular flow? do not want circular flow there :C

Good luck~
thank you for the mod! :D
Zetera
Hi, you solved my puzzle so you get a mod.

[General]

Gave it a full testplay, I think the curve speaks for itself. I'll mention where the misses happened.

[Evanescence]

|01:28:125 (2) - You can also turn this one around so its direction is to the left, it would emphathize the flow of the following objects except for 01:29:291 (1) - , which is not too tragic since the direction of the slider is the same as it would be when you tried to fix it in the favor of this change. So there would be no problems caused by that. It's also cool the way it is tho.
|02:13:791 (3,4) - The distance between those is a little too high, even as an indicator for the harder Kiai. It's simply a bit too much, no matter if it is supported by hitsounds. Other parts with this set of hitsound don't have a spacing this big either.
|02:56:291 - Biiiig difficulty spike. I was SS'ing this map up to that point, then I failed. It's a cool idea though, which causes this point not to be unrankable, but I'd still highly suggest that you decrease the spacing of those a little bit. Just so that you don't fail at your first try. I mean I still can't FC this. Also applies for 04:24:291 - and 05:57:625 - .
|04:40:958 (4,1) - This optically bothered me a bit, there's nothing wrong with the playability of this pattern though. Maybe you just want to move 4 to the right of 1.
|04:45:625 (3,4,5) - Inbetween the other patterns with the high spacing, the patterns 04:45:625 (3,4,5) - and 06:09:291 (1,2,3,4,5) - look crowded and they are awkward to be played. Just space those two patterns a bit more and you'll be fine.

Other than that.. I love this map. Cool style, could imagine that most of the maps in this year look like this seems it seems to become a trend. The hitsounds are fantastic. I argued with myself over the usage of bass on such a calm song as a hitnormal, but in connection with the additions, they work perfectly.
Just a tiny thing, |Maybe you want to add a skin element that doesn't change too much, like the particles coming from the cursor and the sides of the screen at occasions (I think it's star2), that would make it look a little more majestic, but that's totally not important.

Good luck with ranking this!
Topic Starter
Kihhou

Sala- wrote:

Hi, you solved my puzzle so you get a mod.

[General]

Gave it a full testplay, I think the curve speaks for itself. I'll mention where the misses happened. l0l
[Evanescence]

|01:28:125 (2) - You can also turn this one around so its direction is to the left, it would emphathize the flow of the following objects except for 01:29:291 (1) - , which is not too tragic since the direction of the slider is the same as it would be when you tried to fix it in the favor of this change. So there would be no problems caused by that. It's also cool the way it is tho. id prefer to keep as is to emphasize the short beeps on the sliders' heads o3o
|02:13:791 (3,4) - The distance between those is a little too high, even as an indicator for the harder Kiai. It's simply a bit too much, no matter if it is supported by hitsounds. Other parts with this set of hitsound don't have a spacing this big either. lowered itt
|02:56:291 - Biiiig difficulty spike. I was SS'ing this map up to that point, then I failed. It's a cool idea though, which causes this point not to be unrankable, but I'd still highly suggest that you decrease the spacing of those a little bit. Just so that you don't fail at your first try. I mean I still can't FC this. Also applies for 04:24:291 - and 05:57:625 - . mmmmmm im really think it should be that way as its the highest tension points in the song. ill try to make a few spacings smaller for more breathing room but i like the overall difficulty
|04:40:958 (4,1) - This optically bothered me a bit, there's nothing wrong with the playability of this pattern though. Maybe you just want to move 4 to the right of 1. mmm i tried to pretty it up
|04:45:625 (3,4,5) - Inbetween the other patterns with the high spacing, the patterns 04:45:625 (3,4,5) - and 06:09:291 (1,2,3,4,5) - look crowded and they are awkward to be played. Just space those two patterns a bit more and you'll be fine. ok o3o

Other than that.. I love this map. Cool style, could imagine that most of the maps in this year look like this seems it seems to become a trend. The hitsounds are fantastic. I argued with myself over the usage of bass on such a calm song as a hitnormal, but in connection with the additions, they work perfectly.
Just a tiny thing, |Maybe you want to add a skin element that doesn't change too much, like the particles coming from the cursor and the sides of the screen at occasions (I think it's star2), that would make it look a little more majestic, but that's totally not important. nmaybe xP

Good luck with ranking this!
thanks! thank you for modding!
sorciere
a few = 12, now you know (I'm truly sorry).

[General]

The start, including 1st kiai section, is so fun to play and I personally feel it's perfect. The middle is harder, but managable (until 04:25:291 (1,2,3,4,1,2,3,4) - ). Last hard pattern killed me as well. I'm just bad, so probably expert-level players will find this map to be fairly simple and fun.

[Evanescence]

05:13:291 (1) - Small thing, but is it ok if you move this to (324,176)?
06:01:458 (2,3) - I feel it's better to ctrl + G these for a circular flow.
06:02:625 (1,2) - same as ^, I guess I'm so bad that it's required. If you prefer your style, don't change it.
06:06:291 (5,6) - How about increasing the space between them? It can help emphasise the sound-thing. < I like x3.9

It's too playable for a 5.59 star, make it harder pls (no don't do that I love the map as it is, to the extent that it pains me to mod it.).
Here's a star. I'd say it's really rankable now, good luck!
fergas
  1. 01:02:625 - highly recommend to start map on this beat. end spinner 01:02:458 - or 01:02:291 - . Not sure that many peopple would pass 01:02:791 - perfectly.
  2. 01:03:125 (2,3) - suggest also to move cirle closer to next slider for more comfortable jump
  3. 01:13:958 (4,5,6) - same as b4. stronge beat on 01:14:313 - should emphasized with stronger jump than 01:14:458 - .
  4. 01:37:791 - 01:37:291 - mb betterto translate that hs into drum-hitfinish. You know with disabled hit sounds it will be whistle sound on origiank kick from track
  5. 01:40:625 (4,5,1) - i think flow 01:40:625 (4,5) - should be on 01:40:958 (5,1) - till on 01:40:958 - starts new word and on 01:41:291 - next syllable. Hope you understand what i mean
  6. 01:55:291 (3) - ctrlg?
  7. 01:58:625 (7,1) - i think you should more emphasize that pause. Before this on beat 01:58:291 - starts new words but this you make it contrariwise and start pause with new word 01:58:625 - . This can be hard readable for many players. I am taliking about all same places. Why not to make them with 1/2 slider?
  8. and here is place 02:03:291 - where tou could paste 1/2 pause
  9. 02:29:791 (4,5) - maybe make this jump a bit longer?
  10. 02:40:958 (4,5,1) - preefer to see that flow more curved
  11. 02:59:458 (2,3,4,1) - i dont think that such thing works in a good way. You place screen jump and after slow slider. It plays good but... looks strange as for me
  12. 03:01:958 (5,6) - imo such hidden stacks dont suit for map
  13. 05:09:958 (3) - maybe try to start 1/2 slider on 05:10:625 - it looks starge for me becsue before 04:58:958 - you ignored such circles
  14. 05:15:791 - mute end of spinner?
  15. 06:22:791 - i thnik spinner shoudl start here
  16. 02:38:958 (2,3,4,5,1) - 03:22:291 (4,5,1,2,3,4) - as for me that pattern look a bit strange. Cant explain why but i feel like they are uncomfortabel to play. Thats why i mention them im the end - you can ignore.
All the best!
Topic Starter
Kihhou

Rokkea wrote:

a few = 12, now you know (I'm truly sorry). lol no worries~

[General]

The start, including 1st kiai section, is so fun to play and I personally feel it's perfect. The middle is harder, but managable (until 04:25:291 (1,2,3,4,1,2,3,4) - ). Last hard pattern killed me as well. I'm just bad, so probably expert-level players will find this map to be fairly simple and fun.

[Evanescence]

05:13:291 (1) - Small thing, but is it ok if you move this to (324,176)? sure o3o
06:01:458 (2,3) - I feel it's better to ctrl + G these for a circular flow. i want reversed rotation for a complete change in music
06:02:625 (1,2) - same as ^, I guess I'm so bad that it's required. If you prefer your style, don't change it. prefer as is ><
06:06:291 (5,6) - How about increasing the space between them? It can help emphasise the sound-thing. < I like x3.9 good idea but atm i prefer to map for pattern

It's too playable for a 5.59 star, make it harder pls (no don't do that I love the map as it is, to the extent that it pains me to mod it.).
Here's a star. I'd say it's really rankable now, good luck!
thank you! >.<

fergas wrote:

  1. 01:02:625 - highly recommend to start map on this beat. end spinner 01:02:458 - or 01:02:291 - . Not sure that many peopple would pass 01:02:791 - perfectly. thats alright its just beginning of the map lol they can figure it out
  2. 01:03:125 (2,3) - suggest also to move cirle closer to next slider for more comfortable jump ok o-o
  3. 01:13:958 (4,5,6) - same as b4. stronge beat on 01:14:313 - should emphasized with stronger jump than 01:14:458 - . were following different things i see. i found stronger beat to be on 01:14:458 -
  4. 01:37:791 - 01:37:291 - mb betterto translate that hs into drum-hitfinish. You know with disabled hit sounds it will be whistle sound on origiank kick from track ugh too much work for just that. its a common thing to do too
  5. 01:40:625 (4,5,1) - i think flow 01:40:625 (4,5) - should be on 01:40:958 (5,1) - till on 01:40:958 - starts new word and on 01:41:291 - next syllable. Hope you understand what i mean yep. made the two syllable sliders fit together more
  6. 01:55:291 (3) - ctrlg? nah i dont like how that plays o-o
  7. 01:58:625 (7,1) - i think you should more emphasize that pause. Before this on beat 01:58:291 - starts new words but this you make it contrariwise and start pause with new word 01:58:625 - . This can be hard readable for many players. I am taliking about all same places. Why not to make them with 1/2 slider? i follow instrumentals way more than vocals
  8. and here is place 02:03:291 - where tou could paste 1/2 pause
  9. 02:29:791 (4,5) - maybe make this jump a bit longer? rather prioritize pattern here as its a very nice violin riff ( if thats the right word to use)
  10. 02:40:958 (4,5,1) - preefer to see that flow more curved hah? o-o
  11. 02:59:458 (2,3,4,1) - i dont think that such thing works in a good way. You place screen jump and after slow slider. It plays good but... looks strange as for me if it plays well, good c: no reason to change imo unless its super ugly which i think is fine
  12. 03:01:958 (5,6) - imo such hidden stacks dont suit for map the ar is so high that its readable o-o
  13. 05:09:958 (3) - maybe try to start 1/2 slider on 05:10:625 - it looks starge for me becsue before 04:58:958 - you ignored such circles those two parts arent the same place D:
  14. 05:15:791 - mute end of spinner? oh yesyes
  15. 06:22:791 - i thnik spinner shoudl start here piano sound on 1/8 tick l0l
  16. 02:38:958 (2,3,4,5,1) - 03:22:291 (4,5,1,2,3,4) - as for me that pattern look a bit strange. Cant explain why but i feel like they are uncomfortabel to play. Thats why i mention them im the end - you can ignore. i like the way they look ;-; orz
All the best!
thank you for the mod !
Euny
hi there!? your request! came from my queue



  • Evanescence
  1. 01:48:625 (3,4) - ctrl G for better flow?
  2. 01:58:625 (7) - i think, slider is better than single note. ( it's fit to tempo, also vocal )
  3. 02:17:958 (3) - ctrl G for better flow?
  4. 02:41:291 (1) - remove whistle and add drum finish at the slider's head?
  5. 02:43:125 (2,1) - i think make perfect stack is better.
  6. 02:46:625 (1) - remove whistle and add drum finish at the slider's head?
  7. 03:23:291 (3,5) - make perfect stack.
  8. 04:14:625 (1) - remove whistle and add drum finish at the slider's head?
  9. 04:35:291 (3,4) - how about rotate this slider with 45 degrees and place that?
  10. 05:48:625 (3,4) - ctrl G for better flow?

sorry for poor modding.
but i do my best > <....
Topic Starter
Kihhou

Euny wrote:

hi there!? your request! came from my queue



  • Evanescence
  1. 01:48:625 (3,4) - ctrl G for better flow? dont want smooth flow here to prepare for the 5 single taps in a row o3o
  2. 01:58:625 (7) - i think, slider is better than single note. ( it's fit to tempo, also vocal ) hmmm i agree. fixed
  3. 02:17:958 (3) - ctrl G for better flow? dont want smooth flow there
  4. 02:41:291 (1) - remove whistle and add drum finish at the slider's head? no :/ i want to use drum finish sparingly so it sounds special. same for others o3o
  5. 02:43:125 (2,1) - i think make perfect stack is better. too much work for no benefit orz no one can see it anyways
  6. 02:46:625 (1) - remove whistle and add drum finish at the slider's head?
  7. 03:23:291 (3,5) - make perfect stack. but i dont want it to flow like that :/
  8. 04:14:625 (1) - remove whistle and add drum finish at the slider's head?
  9. 04:35:291 (3,4) - how about rotate this slider with 45 degrees and place that? ooo good catch sure o3o
  10. 05:48:625 (3,4) - ctrl G for better flow? i like the flow as is

sorry for poor modding.
but i do my best > <....
thank you for modding :D
Krauv
Heya.

Evanescence
02:25:291 (1) - I feel like this slider should curve.
03:23:291 (3) - stack end under (5).
04:33:291 (1) - Looks better if slider end came before previous (4) slider.
04:51:291 (1) - whistle
05:56:625 (3) - Move up two grid spaces (makes a straight line with 05:55:458 (5) and 05:56:958 (1)).
06:03:458 (5) - stack end under (6).

I feel like I messed up. I didn't do a good job. Anyway, these are all aesthetic suggestions (nothing worth actually fixing, maybe).
THIS IS SUCH A BEAUTIFUL SONG :cry:
I want to make a storyboard for this. It's so nice. But really, if you don't want one, that's fine. Anyway, really, really, really, really great map.
Topic Starter
Kihhou

Krauv wrote:

Heya.

Evanescence
02:25:291 (1) - I feel like this slider should curve. mmm good catch! i like it
03:23:291 (3) - stack end under (5). ok o-o
04:33:291 (1) - Looks better if slider end came before previous (4) slider. nahh i like as is
04:51:291 (1) - whistle dont want that there as its not strong o-o you did remind me to lower volume on that though!
05:56:625 (3) - Move up two grid spaces (makes a straight line with 05:55:458 (5) and 05:56:958 (1)). not visible anyways orz
06:03:458 (5) - stack end under (6). ok o3o

I feel like I messed up. I didn't do a good job. Anyway, these are all aesthetic suggestions (nothing worth actually fixing, maybe).
THIS IS SUCH A BEAUTIFUL SONG :cry:
I want to make a storyboard for this. It's so nice. But really, if you don't want one, that's fine. Anyway, really, really, really, really great map. if theres gonna be a storyboard, i wanna try myself >< unless its the god damnae thank you for the offer though! and glad you like the map c:
thanks for modding! it helped
hehe
the non-dominant finger feels lonely

Evanescence

  1. od8 or higher plz :( 5.56 star but such low OD.
  2. 01:01:291 (1) - start on 01:00:958 - , a more obvious windup appears here. sure there's a piano sound at 01:00:958 (1) - but there's no feedback for a spinnerstart :/
  3. 01:13:625 (2) - increase spacing, feels oddly low here.
  4. 01:31:958 - i suggest using a hitsound for the louder bassdrums on parts like these, they are more audible.
  5. 02:13:791 (3,4) - this just felt very forced to me.. i broke here multiples times ;_; consider reducing the distance..
  6. 03:02:625 (1,2,3,4) - maybe relisten to this part and reworking the pattern to something along the lines of: http://i.imgur.com/ASjNmVb.png or.. like u did here 03:07:958 (1,2,3,4) -
  7. 03:03:958 (1,2) - and then use the 1/2 slider spam here, cuz you know.. the double repeats were pretty unexpected. considering your low SV it isn't the most visible thing. maybe introduce the rhythm initially with 1/2 sliderspam, and alternate with the repeat sliders on the next time it occurs, if you catch my drift
  8. 03:35:291 (3,4) - this was uncomfortable, imo, maybe ctrl+g 3. while you're at it, maybe 03:35:958 (1) - too.
  9. 04:23:625 (1,2,3) - all along you had these super easy acute jump.. . then you do this
  10. 04:32:958 (4,1) - would it hurt u to stack :/
  11. 04:34:625 (1) - do a more kawaii blanket! otherwise this shape doesnt really fit imo
  12. 06:01:291 (1,2,3) - antijumps... i need a slider to have a break after somethign so intense

beautiful song~ good luck.
Topic Starter
Kihhou

handsome wrote:

the non-dominant finger feels lonely MUAHA ALL PLANNED

Evanescence

  1. od8 or higher plz :( 5.56 star but such low OD. nop o3o b/c that slow part 05:10:958 -> spinner could kill from some things with hr D: and i want to be able to play it too LOL
  2. 01:01:291 (1) - start on 01:00:958 - , a more obvious windup appears here. sure there's a piano sound at 01:00:958 (1) - but there's no feedback for a spinnerstart :/ nah would rather follow the unique cymbal sound(?) that is also the same later on
  3. 01:13:625 (2) - increase spacing, feels oddly low here. uh ok
  4. 01:31:958 - i suggest using a hitsound for the louder bassdrums on parts like these, they are more audible. i am i think? ._."
  5. 02:13:791 (3,4) - this just felt very forced to me.. i broke here multiples times ;_; consider reducing the distance.. ? its for the super strong clap sound
  6. 03:02:625 (1,2,3,4) - maybe relisten to this part and reworking the pattern to something along the lines of: http://i.imgur.com/ASjNmVb.png or.. like u did here 03:07:958 (1,2,3,4) - i beliecve i followed it correctly. following piano on heads o-o
  7. 03:03:958 (1,2) - and then use the 1/2 slider spam here, cuz you know.. the double repeats were pretty unexpected. considering your low SV it isn't the most visible thing. maybe introduce the rhythm initially with 1/2 sliderspam, and alternate with the repeat sliders on the next time it occurs, if you catch my drift im pretty sure that would be even more confusing and harder to understand if i break the consistency. so far the people ive had testplay havent had trouble with it so i think ill leave as is for now o-o
  8. 03:35:291 (3,4) - this was uncomfortable, imo, maybe ctrl+g 3. while you're at it, maybe 03:35:958 (1) - too. i like ctrlg for 3. but i prefer to leave as is for 1
  9. 04:23:625 (1,2,3) - all along you had these super easy acute jump.. . then you do this theres nothing wrong with a little variation here lol
  10. 04:32:958 (4,1) - would it hurt u to stack :/ yes o3o i hate the way it looks LOL ill unstack it more so it looks more natural(?)
  11. 04:34:625 (1) - do a more kawaii blanket! otherwise this shape doesnt really fit imo proud independent shape who dont need no overly blanketed pattern
  12. 06:01:291 (1,2,3) - antijumps... i need a slider to have a break after somethign so intense aaa that fixes that cool

beautiful song~ good luck.
thank you! forr modding !
- Milhofo -
Hi, from my modding queue :)

[General]
  1. You know you're going to have a "hard time" modding when all you can find during the first gameplay is aesthetics lol
  2. Combo colour 2 is pretty similar to some background areas, might depend on the skin though
[Evanescence]
  1. 01:07:291 (4,1) - Could be blanketed without ruining flow
  2. 01:19:291 (5,1) - ^ but would need a readjust on the jump to 01:19:791 (6) -
  3. 02:14:291 (5) - imo this could be moved down a bit and the curvature reversed
  4. 02:23:958 (1,3) - b-blanket
  5. 02:33:291 (1,3) - I think a slight readjustment could make them stack
  6. 03:54:291 (4,1) - the flow in this jump feels a bit off, maybe a rotation of 1 could fix it?
  7. 04:29:291 (1,3) - could be.. idk if I should call it blanket or parallel lines but they can have the same curvature
  8. 04:31:291 (3,4,4,1) - I guess these are necessary but they kind of don't fit with the rest of the map style since these are the only overlaps
  9. 04:39:958 (1,2) - should be a blanket like 04:29:291 (1,2) -
  10. 04:41:291 (1) - can be curved and stacked with 04:40:625 (3) - with the right changes xd
  11. 04:43:625 (4) - blanket with 04:43:958 (1) - can be improved by moving center node 1 grid unit to the left
  12. 04:47:291 (3,1) - this doesn't look bad, but possible stack either way
  13. 05:33:291 (1) - a rotation anti-clockwise would improve flow imo, no need to blanket 05:33:791 (2) - , this one is just for the sake of flow
  14. 06:01:291 - my game started lagging and crashed a bit after I reached this part (?????), twice! I found it weird but it was only on this map, might be some local thing though lol
  15. What a great f**ing map, sorry if I didn't find much, but you can't always fix great maps, decide if this is worth kds or not :3
So good I shot a star, GL :D
Topic Starter
Kihhou

Milhofo wrote:

Hi, from my modding queue :)

[General]
  1. You know you're going to have a "hard time" modding when all you can find during the first gameplay is aesthetics lol l0l
  2. Combo colour 2 is pretty similar to some background areas, might depend on the skin though itll be fine lol
[Evanescence]
  1. 01:07:291 (4,1) - Could be blanketed without ruining flow ok o3o
  2. 01:19:291 (5,1) - ^ but would need a readjust on the jump to 01:19:791 (6) - nah dont want to mess with the flow here
  3. 02:14:291 (5) - imo this could be moved down a bit and the curvature reversed rather have an instant drop to better build up to the loud drum hit!
  4. 02:23:958 (1,3) - b-blanket too far too lazy not significant sorry ;-;
  5. 02:33:291 (1,3) - I think a slight readjustment could make them stack pref not to stack sliders much this map
  6. 03:54:291 (4,1) - the flow in this jump feels a bit off, maybe a rotation of 1 could fix it? uhhh i made the angle sharper i think thats what you meant
  7. 04:29:291 (1,3) - could be.. idk if I should call it blanket or parallel lines but they can have the same curvature oops
  8. 04:31:291 (3,4,4,1) - I guess these are necessary but they kind of don't fit with the rest of the map style since these are the only overlaps idk i think it fits okay. ive been half stacking sliders a lot for the map and even so, the music is pretty different itself. i like em o3o
  9. 04:39:958 (1,2) - should be a blanket like 04:29:291 (1,2) - dont wanna make that shape lol
  10. 04:41:291 (1) - can be curved and stacked with 04:40:625 (3) - with the right changes xd i really like it as is o-o
  11. 04:43:625 (4) - blanket with 04:43:958 (1) - can be improved by moving center node 1 grid unit to the left uh did something lol
  12. 04:47:291 (3,1) - this doesn't look bad, but possible stack either way pref this away here too!
  13. 05:33:291 (1) - a rotation anti-clockwise would improve flow imo, no need to blanket 05:33:791 (2) - , this one is just for the sake of flow ctrlged
  14. 06:01:291 - my game started lagging and crashed a bit after I reached this part (?????), twice! I found it weird but it was only on this map, might be some local thing though lol uhhhhhhhhhhhhhh is it happening over and over again? O_O im worried asdasfa
  15. What a great f**ing map, sorry if I didn't find much, but you can't always fix great maps, decide if this is worth kds or not :3
So good I shot a star, GL :D
thank you for modding and for the star!
Winnie
Here to look at it again and it looks really good :) Now we wait and see what BN's got to say :) Hope to see this ranked soon right after SB is done. I have faith this post will give ya luck 8-)
Okoayu
I will do sth modding related once the sb is done ayy
Frostmourne
Please use this soft-hitnormal http://puu.sh/geCY1/2f45f45d37.rar
The current soft-hitnormal destroys the feeling out of the song :(
but other than that, you mapped very fun along with a good song like this.

Get this ranked please !!
Topic Starter
Kihhou

Frostmourne wrote:

Please use this soft-hitnormal http://puu.sh/geCY1/2f45f45d37.rar
The current soft-hitnormal destroys the feeling out of the song :(
but other than that, you mapped very fun along with a good song like this.

Get this ranked please !!
mmm it is a bit too much but i dont like that hitsound since its kinda annoying to me >< lol i lowered volume of the current soft hitnormal so maybe thatll be betterr

thank you for testplaying c: i will try to rank this lol
Yuii-
From my Queue

Evanescence
General:

The correct BPM is 180, or that's what I feel, since you are placing notes in the blue ticks, and (sometimes) it's because the is a problem of timming.

I also dislike slow sliders, not because they don't fit in the map, but they are quite hard to finish sometimes, they are so ugly to me, I don't know.




01:01:291 (1) - Finish this slider at 01:02:458 - and place 01:02:791 (1) - at 01:02:625 - I mean, there's a beat right there, it would be even better if you place something, like a circle, or just move the slider.

01:05:291 (1,2,3,4) - What do you think of a square pattern instead of the triangle?

02:47:291 (3) - Ctrl+G maybe?

02:51:125 (4) - I don't like where it's placed. I would place it between (1) and (2) and 02:51:791 (7) - where (1) is.

03:33:958 (3,4) - Try this http://puu.sh/ggIZy/1de348a8cb.jpg

04:07:625 (4) - Ctrl+G ?

04:33:291 (1) - Curve it

04:44:958 (1,2) - 2 sliders here sounds much better than your way, so basically start the second one from 04:45:291 - to 04:45:458 -

04:49:958 (1,2,3,4,1) - Can I suggest you to move those circles to the other side: http://puu.sh/ggJBW/445ed60422.jpg

05:49:625 (2,3) - Ctrl+G, switch places

Good luck with this, Kihhou!
Kinshara
Song & map are good, but you are making it so hard for what the song offers. You're intentionally trying to make it an extra when it shouldn't really be...

02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Long jump sequences with gigantic spacing like this just don't reflect the song :( Also, they create a difficulty gap in the diff...

Map may be fun to play but it's coming at the cost of the song...

Just some additional points

01:01:291 (1) - personally wouldn't end a spinner on such an important downbeat. Consider removing it all together?
01:26:958 (2) - consider changing rhythm here; passive sliders are just meh :< Here as well 01:27:791 (1) - And check other areas too. It might be to your advantage.
04:26:625 - some slider speed ups/ slow down would be nice here
04:50:625 (1) - don't make this a 1/8 reverse, make it a 1/4 slider instead, it sounds better to me.
Anyway just my opinions... good luck though o/

No kds pls

kihhou next skystar hue
MirinH
0.0 you shouldn't map a slow song like that
this is crazy
btw sry for the delay
[Evanescence]
  1. hitsound too loud?
  2. 02:13:791 (3,4) - the jump is too big for this music section.....at least put a nc on it
  3. 02:54:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 0.0 I dont know if it just my thought but... are you guys seriously are mapping a bpm 90 song, i dont think things like this fits the music, this is not a music with lots of electrical sound, this is a seriously slow music. dont map like this just because "I can play it" or "everyone else can fc it in 1pc", you cannot forget music it self, you are still mapping a map for a music game not hit circle game
  4. 03:05:291 (1,2,3,4,5,6) - soft whistle sound for things like this?
  5. 04:33:291 (1) - I think is a good idea to do something like things at 04:30:625 (1) - for music type like this
  6. 04:59:958 (1,2,3) - how about 3 notes, because 3 notes can highlight the piano sound
  7. 06:22:708 - piano sounds slider here maybe?
  8. I still dont think the music should mapped in this way though, it's like a rock drummer playing in a classic music band, however, map itself is okay, but if its for this song,then its not
gl
Topic Starter
Kihhou
im gonna revive this soon o-o

for now, ill address the concerns about the difficulty.

why am i required to map an easy and normal diff on a crazy and fast song like tengaku when it doesnt fit? to let new users experience these songs and give them maps to play (and its required). likewise, i feel there arent nearly as many soothing songs in the list of 5.25+ star maps. the only one that i can think of that comes close is patchouli's Chata - Remind[Overdrive!!]. but just as how high bpm rock songs arent exclusive to extras, slow soothing songs shouldnt be exclusive to normals, especially ones that have beats that could potentially provide for a harder map.

i didnt go too wild, putting notes where there arent beats and there arent overmapped sections compared to other parts of the song unless it's in a fitting section. the wild jumps came in at the chorus or the end of the chorus where the instruments get louder and louder.

if you wanted to play this song in a normal, hard, or insane diff, sorry! this specific map isnt for you. feel free to look for other mapped versions of this song that are a bit easier :/ i feel difficulty is relative term that shouldnt be restricted by anything from a song other than maybe the existence of beats, and even then, a few extra notes in places that belong could fit very well with the song (e.g. many skystar maps. if you hate em, thats a shame. we have differing opinions D:).

to the average player, a hard diff could be a walk in a park. to the top 100 players, this map could be a walk in the park. just because the difficulty along with the song will fit your skill level doesnt make it the same for everyone else. a rank 200k player could argue that "a hard diff for this type of song is too difficult! and should be easier since its so soothing!" but it doesnt happen because there arent as many 200k players to voice their opinion against the majority.

so i hope you guys can just put up with the weird way i mapped this song >< thats all! rant done ill be back o3o
Topic Starter
Kihhou

Yuii- wrote:

From my Queue

Evanescence
General:

The correct BPM is 180, or that's what I feel, since you are placing notes in the blue ticks, and (sometimes) it's because the is a problem of timming.

I also dislike slow sliders, not because they don't fit in the map, but they are quite hard to finish sometimes, they are so ugly to me, I don't know.
not going by beats o3o going by instruments and it is 90 bpm in instrumentals



01:01:291 (1) - Finish this slider at 01:02:458 - and place 01:02:791 (1) - at 01:02:625 - I mean, there's a beat right there, it would be even better if you place something, like a circle, or just move the slider. mmm nah i like the opening as is

01:05:291 (1,2,3,4) - What do you think of a square pattern instead of the triangle? i hate squares LOL sorry ><

02:47:291 (3) - Ctrl+G maybe? not the flow im looking for :/

02:51:125 (4) - I don't like where it's placed. I would place it between (1) and (2) and 02:51:791 (7) - where (1) is. which numbers are you talking about? o-o

03:33:958 (3,4) - Try this http://puu.sh/ggIZy/1de348a8cb.jpg i want antijumps ;A;

04:07:625 (4) - Ctrl+G ? dont like how it flows to the next note

04:33:291 (1) - Curve it uh.. nah o-o

04:44:958 (1,2) - 2 sliders here sounds much better than your way, so basically start the second one from 04:45:291 - to 04:45:458 - then it would mix into the pattern of 1/2s in the next set of sliders which i dont want

04:49:958 (1,2,3,4,1) - Can I suggest you to move those circles to the other side: http://puu.sh/ggJBW/445ed60422.jpg i like it better as is :/

05:49:625 (2,3) - Ctrl+G, switch places that would make it confusing

Good luck with this, Kihhou!
thank you >< sorry i was a bit stubborn for these :/

Kinshara wrote:

Song & map are good, but you are making it so hard for what the song offers. You're intentionally trying to make it an extra when it shouldn't really be... posted on this above o3o i feel like i also ranted as if i had a personal problem with you guys :/ its not personal. i just suck at wording it better .. sorry ><

02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Long jump sequences with gigantic spacing like this just don't reflect the song :( Also, they create a difficulty gap in the diff... theres a speed up after chorus o-o think thats pretty big to me

Map may be fun to play but it's coming at the cost of the song...

Just some additional points

01:01:291 (1) - personally wouldn't end a spinner on such an important downbeat. Consider removing it all together? feels nice to me for it to follow the cymbal like that
01:26:958 (2) - consider changing rhythm here; passive sliders are just meh :< Here as well 01:27:791 (1) - And check other areas too. It might be to your advantage. mmm im fine with it for the second one o-o i prefer the ticking in the background instead there fixed the first one!
04:26:625 - some slider speed ups/ slow down would be nice here i cant ;-; i accidentally limited myself by putting it at 2.0 already LOL
04:50:625 (1) - don't make this a 1/8 reverse, make it a 1/4 slider instead, it sounds better to me. same. thats what i had before but some people said that having it like that made it feel like.. there wasnt a finish to it or a solid end. so i made it that. idk ill see if ill change it back based on more opinions
Anyway just my opinions... good luck though o/

No kds pls

kihhou next skystar hue i wish
thank you my friend c:

Alex Li wrote:

0.0 you shouldn't map a slow song like that
this is crazy
btw sry for the delay
[Evanescence]
  1. hitsound too loud?
  2. 02:13:791 (3,4) - the jump is too big for this music section.....at least put a nc on it lowered but no nc since itd be weirrrdd
  3. 02:54:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 0.0 I dont know if it just my thought but... are you guys seriously are mapping a bpm 90 song, i dont think things like this fits the music, this is not a music with lots of electrical sound, this is a seriously slow music. dont map like this just because "I can play it" or "everyone else can fc it in 1pc", you cannot forget music it self, you are still mapping a map for a music game not hit circle game posted on this above o3o i feel like i also ranted as if i had a personal problem with you guys :/ its not personal. i just suck at wording it better .. sorry ><
  4. 03:05:291 (1,2,3,4,5,6) - soft whistle sound for things like this? nahh i still hear that weird drum?? thing in the background here
  5. 04:33:291 (1) - I think is a good idea to do something like things at 04:30:625 (1) - for music type like this errrrr what do you mean? sorry i dont understand :/
  6. 04:59:958 (1,2,3) - how about 3 notes, because 3 notes can highlight the piano sound i agree but theres piano in the backgorund at tails mmm D:
  7. 06:22:708 - piano sounds slider here maybe? it starts on yellow tick :/ i dont want people to get 100s at the end thatd be evil lol
  8. I still dont think the music should mapped in this way though, it's like a rock drummer playing in a classic music band, however, map itself is okay, but if its for this song,then its notsorry! thats how i visualized this song~ maybe its just me
gl
thank you!!
[ Eon Fox ]
01:04:291 (3) - This kinda seems like a big jump here. I mean, I know high DS is fine with hard low BPM songs, but you raise the DS by 2 here. It's a bit much...
01:07:291 (4) - CTRL+G, rotate 45 degrees clockwise and move the start to where 01:06:458 (6) - was? I dunno, it just looks better to me.
01:09:625 (3) - CTRL+G, move the start to where 01:08:958 (4) - is?
01:11:291 (5) - If you move this to x:264 y:34, it actually completes the pattern perfectly.
01:14:291 (5) - A DS6 jump? That might be a little much. Might I recommend 01:14:291 (5) - going to x:440 y:340? Puts it down to 5.5.
01:14:958 (3) - Move this to x:410 y:178. A DS6.5 jump is a lot here.
01:29:291 (1) - Move the start to x:162 y:180.
01:34:625 (1) - Move this to x:400 y:152. Makes for more interesting spacing.

I couldn't really find anything else. It could do with a seizure warning and the MP3 being dropped in size a tad (it's rather big, even for its length).
Topic Starter
Kihhou

VeronicaTheFox wrote:

01:04:291 (3) - This kinda seems like a big jump here. I mean, I know high DS is fine with hard low BPM songs, but you raise the DS by 2 here. It's a bit much... ehhh fits emphasis imo should be fine
01:07:291 (4) - CTRL+G, rotate 45 degrees clockwise and move the start to where 01:06:458 (6) - was? I dunno, it just looks better to me. i prefer as is
01:09:625 (3) - CTRL+G, move the start to where 01:08:958 (4) - is? nah dont like the flow :/
01:11:291 (5) - If you move this to x:264 y:34, it actually completes the pattern perfectly. i dont want to cause potential reading problems lol
01:14:291 (5) - A DS6 jump? That might be a little much. Might I recommend 01:14:291 (5) - going to x:440 y:340? Puts it down to 5.5.sure
01:14:958 (3) - Move this to x:410 y:178. A DS6.5 jump is a lot here. its not much o-o DS doesnt matter when sliders are so slow lol
01:29:291 (1) - Move the start to x:162 y:180. i want a jump here
01:34:625 (1) - Move this to x:400 y:152. Makes for more interesting spacing. nah i dont really like the aesthetics o3o

I couldn't really find anything else. It could do with a seizure warning and the MP3 being dropped in size a tad (it's rather big, even for its length).
yess i will remove sb idk how oko will make it lol well see. thank you for modding c:
UndeadCapulet
From my queue:

Evanescence

01:01:291 (1) - Are you sure you want this ending on the white tick? Honestly I think you should end it on yellow and have 01:02:791 (1) - be a 1/2 slider starting on the white tick, it'd make for a more prominent beginning.
In general I think there should be more 1/2 in the intro, you don't need to map every sound you hear, and it's not like the intro is particularly intense. Places like 01:13:291 (1,2) - would work great as 1/2 sliders imo.
02:59:958 (1) - If you ctrl+g this (or something similar) the slowdown will feel a lot more powerful, right now the previous jumps are dampening this effect. A slider pointing in the same direction as the last jump means the player makes a fast motion immediately into a slow motion in the same direction, which is not ideal.
06:01:291 (1,2) - Make this a 1/2 slider, similar reasoning with the suggestions I gave for the intro.

Short mod .-. couldn't find much to talk about, good luck
Topic Starter
Kihhou

UndeadCapulet wrote:

From my queue:

Evanescence

01:01:291 (1) - Are you sure you want this ending on the white tick? Honestly I think you should end it on yellow and have 01:02:791 (1) - be a 1/2 slider starting on the white tick, it'd make for a more prominent beginning. yeah id prefer to hold the building effect til the end here so it feels the spinner is part of something
In general I think there should be more 1/2 in the intro, you don't need to map every sound you hear, and it's not like the intro is particularly intense. Places like 01:13:291 (1,2) - would work great as 1/2 sliders imo. idk it feels like a 1/2 doesnt do the part in the music justice . it feels different to me
02:59:958 (1) - If you ctrl+g this (or something similar) the slowdown will feel a lot more powerful, right now the previous jumps are dampening this effect. A slider pointing in the same direction as the last jump means the player makes a fast motion immediately into a slow motion in the same direction, which is not ideal. brilliant! love it! fixed
06:01:291 (1,2) - Make this a 1/2 slider, similar reasoning with the suggestions I gave for the intro. samee

Short mod .-. couldn't find much to talk about, good luck
thank you ! c:
Giralda
Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.


o/

[Evanescence]
  1. 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.
  2. 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps:
    1. 01:32:625 -
    2. 01:35:291 -
    3. 01:37:958 -
    4. 01:40:625 -
    5. 01:43:291 -
    6. 01:45:958 -
    7. 01:48:625 -
    8. 01:51:291 -
  3. 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more.
  4. 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try?
  5. 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play.
  6. 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.
  7. 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26.
  8. 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg)
  9. 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel?
Good luck my friend <3
Topic Starter
Kihhou
Gira4life

Giralda wrote:

Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.


o/ \o

[Evanescence]
  1. 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.following the music and i kinda like it as is o3o its like its slowly adding on instruments into sections as it picks up the pace~
  2. 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps: lovely! all added
    1. 01:32:625 -
    2. 01:35:291 -
    3. 01:37:958 -
    4. 01:40:625 -
    5. 01:43:291 -
    6. 01:45:958 -
    7. 01:48:625 -
    8. 01:51:291 -
  3. 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more. moved it over a bit
  4. 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try? mmm nah i prefer the flow as is atm. ill change the first slider so that its curved and doesnt seem like its part of the pattern tho
  5. 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play. fixeed
  6. 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.so much slider repetition doesnt seem to fit well with me for this map since its a bit different from the rest. ill try an up and down motion instead to match the sliders
  7. 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26. yesyesyesyes i knew this part felt wrong! i had no idea whyyyy thank you!
  8. 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg) i dont remember why i broke rotation lol but i do like your flow better so ill do that o3o
  9. 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel? oops i think i forgot to change these from a previous mod. made it so that it slightly tilts for each pair
Good luck my friend <3 Thank you, luv :)
gira is a god modder
Giralda
One more thing I forgot to mention:

Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
Topic Starter
Kihhou

Giralda wrote:

One more thing I forgot to mention:

Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
yessirr!
RandF
From my queue~

[General]
  1. Romanised title: Suika
    i suggest to move "Drunken Flower" to tags
  2. not still fixed source:"Touhou" ?
  3. tags suggetion:
    Uni :arrow: "Akiyama Uni"
[Evanescence]
  1. 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line
  2. 01:27:791 (1) - i prefer to add NC at white line at this part
  3. 02:32:625 (4) - I prefer simple curved not angular
  4. 04:25:624 (3,4) - this big jump is hard to play...
  5. 04:36:625 (3) - i prefer to follow back music. just a suggetion
  6. 04:47:291 (3) - Ctrl+G
  7. 05:14:625 (1) - sounds good!
very nice song, Suimusou<3
and awesome mapping and custom-hitsound! i really hope to be ranked :)
triple ~☆☆☆
~Good Luck~
Topic Starter
Kihhou
ooops i didnt update source o3o mmm ill fix this and apply your mod 2mro or maybe later tonight, rand! im a bit busy atm
-Visceral-


Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100

[General]

A greener color would look pretty with the background and the blues.

[Evanescence]

Unused Green Line(s): None

02:13:291 (1) - Ctrl + G would serve for better flow.

02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar.

02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well.

02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here.

03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well.

03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now.

04:07:291 (3) - The same thing here as with 02:39:291 (4)

04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit.

04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged

06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348.

06:01:291 (1) - Have this mirror 06:01:958 (4)
Topic Starter
Kihhou

RandomEffect wrote:

From my queue~

[General]
  1. Romanised title: Suika
    i suggest to move "Drunken Flower" to tags
  2. not still fixed source:"Touhou" ?
  3. tags suggetion:
    Uni :arrow: "Akiyama Uni"
[Evanescence]
  1. 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line mmm i think the player should react to the sound of the end of the spinner like its a note :/ feels so much better than having a note on the white there imo and gameplay wise is not that bad since its in the beginning.. i think ill keep as is for now
  2. 01:27:791 (1) - i prefer to add NC at white line at this part yes!
  3. 02:32:625 (4) - I prefer simple curved not angularmakes sense. idk why i made it edged
  4. 04:25:624 (3,4) - this big jump is hard to play... aaaaaa i wanted to make it a different pattern :c but i dont wanna kill people for that lol fixed
  5. 04:36:625 (3) - i prefer to follow back music. just a suggetion i like it!
  6. 04:47:291 (3) - Ctrl+G yes! and moved slider before it a bit to make it not so congested at the top between easy notes
  7. 05:14:625 (1) - sounds good!
very nice song, Suimusou<3
and awesome mapping and custom-hitsound! i really hope to be ranked :)
triple ~☆☆☆
~Good Luck~
thank you for the mod and stars rand c: im happy you like it! lol

Smoothie World wrote:



Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100

[General]

A greener color would look pretty with the background and the blues.
sure ! ill do with a bit of green. i like 3 colors only tho so i made light blue greener and blue lighter

[Evanescence]

Unused Green Line(s): None

02:13:291 (1) - Ctrl + G would serve for better flow. dont want a continuous flow of motion there for clap emphasis and music section stuff o-o

02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar. i know what you mean, to make it a more sharper angle? i didnt like the spacing of it all so i moved some notes before it around to get the same type of spacing and angles.. so fixed o3o lol

02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well. mm nah i prefer my pattern and flow here

02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here. oops ! i was making a pattern and completely missed the spacing! fixed and moved some stuff around for it to flow a bit better. nice catch!

03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well. fixed

03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now. ehhh o3o but i really like this actually lol its one of my favorite parts on this map c:

04:07:291 (3) - The same thing here as with 02:39:291 (4) i actually feel the bg music is different here o3o

04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit. i knew this but i did it for patterns sake. it just annoys me now :/ changed the entire thing!! or most of it

04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged oh my what was i doing here. fixed!

06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348. i dont like the way that looks :/ and the difference in gameplay isnt all too great

06:01:291 (1) - Have this mirror 06:01:958 (4) ok
thank you for modding!!
RandF
hi, Kihhou~

- no kds -

sorry for my inconvenience about romanized title :(

but, i highly recommend "Suika" according to the blog of the circle-Riverside (sorry, japanese blog...)
:arrow: http://riverside9.blog45.fc2.com/blog-entry-587.html
SPOILER


in this blog, _yoc.(arranger) call 酔花 "すいか(Suika)"

I like this song very very much <3
I hope you get ranked smoothly ;)
Topic Starter
Kihhou
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
Battle
I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
Okoayu

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
Topic Starter
Kihhou

[-Deemo-] wrote:

I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
lool thats fine! thanks!

Okoratu wrote:

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
oooasdafdafda herewegoooo
Osuology
sooo Filesize and stack leniency,
02:25:291 (1) - make it sideways maybe?
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
no kds please
Topic Starter
Kihhou

Osuology wrote:

sooo Filesize and stack leniency,file size i cant do much about o-o and stack leniency is fine as long as streams are stil stacked andddd i have no streams lol
02:25:291 (1) - make it sideways maybe?mmm i like it better as is
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these they are there! you gotta slow it down and listen carefully
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
no kds please
i appreciate your check!
Hinsvar
ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly...
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this.
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.)
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot.
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)).
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement.
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this.

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :)

Maybe I'll bubble this once Oko's SB is here; poke me any time.
Topic Starter
Kihhou

Hinsvar wrote:

ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :) weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it

Maybe I'll bubble this once Oko's SB is here; poke me any time.
awesome ! thanks for modding c:
Rainbow-
From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song?
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance?
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird...
04:41:291 (4,1) - ^
anyways gl with ur map
like I said, i am still kind of new to modding
omg that mod was horrible
Topic Starter
Kihhou

DJVinyl wrote:

From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud noicee
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song? it is building intensity until finally dropping its volume and many instruments stop
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up i am i nice person and do not want to trip people ;-;
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance? mm nah doesnt seem necessary and i like it!
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird... mm i think its alright
04:41:291 (4,1) - ^ moved some stuff around
anyways gl with ur map
like I said, i am still kind of new to modding thats okay!
omg that mod was horrible
thanks for modding c:
Giralda
!
Topic Starter
Kihhou

Giralda wrote:

!
its a lie l0l still waiting for oko and i just wanted to update some stuff o3o
Giralda
always playing with my heart..
hmph
Winnie
Idk where this is at right now, but I'm back here to check up on things. If Oko is still holding you back just smack him. This song needs to be ranked already
Topic Starter
Kihhou
im waiting for oko l0l in progress sb
- Milhofo -
Hi ~ from my touhou queue for the recheck

[General]
  1. You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly
[Evanescence]
  1. 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) -
  2. 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too
  3. 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve?
  4. 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here?
  5. 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically
  6. 03:51:958 (1,3) - you can blanket this
  7. 03:52:458 (3,4) - flow would improve if you ctrl+j (4)
  8. 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider
  9. 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped
[Overall]
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc :D
Topic Starter
Kihhou

- Milhofo - wrote:

Hi ~ from my touhou queue for the recheck

[General]
  1. You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly starred months and months ago ;-; BN that starred it is not BN anymore lol oko pls
[Evanescence]
  1. 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) - yesys
  2. 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too yesyes
  3. 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve? i moved it somewhere else and the notes after too
  4. 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here? id prefer it to not be a smooth flow here as it feels very bland to have smooth flow all the way through. but i did do something else here
  5. 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically ooo thanks!
  6. 03:51:958 (1,3) - you can blanket this ok o3o
  7. 03:52:458 (3,4) - flow would improve if you ctrl+j (4) rough flow is intentional to get a handle on the notes
  8. 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider no :c i want to keep this section simplistic and mapping that note would go against the entire map since there isnt any streams or 1/8 notes anywhere
  9. 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped the sound starts at the yellow tick :/ so its all the same whether its a reverse or a triple. i dont want to mess with people on their very last note lol nor do i want to break symmetry and the core of the map on how there are no streams so i think its better to just leave that one thing out :c
[Overall]
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc :D ezez
thank you for the recheck c:
Kushigimitame
can i mod this beatmap? i want it ;-; if bad delete it ok, i mean i just adding my diff
wrong forum sorry :o i mean this forum t/401814
Topic Starter
Kihhou
do you mean mod? or adding a diff? o3o
Kushigimitame
o
Doormat
oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625)
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ?
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat
  7. 03:55:958 (1) - and same thing here as the above
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) -
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck!

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name
Topic Starter
Kihhou

Doormat wrote:

oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625) following the background sounds o3o so its a different thing im mapping to
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful same o-o
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason aaaa
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable aaa yes good catch
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ? motions are super intentional o3o b/c the piano notes in the music are at 1/4ths when theyre normally 1/2s. so its a change in pace matching the music
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat i dont thihnk the red tick here is very powerful o-o not the same as the other
  7. 03:55:958 (1) - and same thing here as the above this also isnt very strong imo
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want nah i dont have any 1/8ths in this map o-o
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) - same as those too :/
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck! c: thanks

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name i loved that yeaaaars ago lol
thanks for modding!
Giralda
aaaaaaaaaa don't die pls
Topic Starter
Kihhou
o ok
ook
oko
Natsu
Someone posted this on my queue

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else?
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help.
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x
  5. 06:11:625 (5,4) - nazi the stack is a bit off
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p
Topic Starter
Kihhou

Natsu wrote:

Someone posted this on my queue o. o my o:

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something i felt like the buildup noise that started the map was part of the first note and fit together nicely with the end of spinner sound and halt. for example, if you lightly blow with your mouth closed, it slowly fills your mouth with air, and then you open your mouth a bit and it does like a pop LOL i felt like the first note is the pop (end of spinner) to the blowing (the spinning motion) buildup lOLolol changed laaater on for gameplay purposes
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else? hmmm lemme try angling this a bit more
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help. fixed!
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x true. i dont remember why i mapped them with such small spacing :/ fixed
  5. 06:11:625 (5,4) - nazi the stack is a bit off woop
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p okay c: thank you! ill msg you once the sb done and if youre not busy
Okoayu
Soon
Giralda

Okorin wrote:

Soon
just like everything we do
Topic Starter
Kihhou
soon is life
Okoayu
We should exchange soon for eventually in further correspondences
Topic Starter
Kihhou
byfar


ez


you should up the od, this is good farm
Topic Starter
Kihhou
oh i just realized its only 7.5.. its been awhile :X
Okoayu
hm the last and only thing i would like to say is that the kiai sections could use clearer feedback from hitnormals i guess, maybe just making the sample itself louder would be enough

edit: bubbled
while the wave of soft-hitnormal3 might look like it has a massive delay, cutting the "basically nothing" out results in the hitsound not having the intended sound so while it isn't loud the beginning of it seems necessary.

Edit2:
rebubbled
took
http://riverside9.web.fc2.com/yoi_musubi.html as reference for the source game of this song which is http://www16.big.or.jp/~zun/html/th075.html
so source was replaced with that~
Bonsai
oi here I go
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh
what's the story behind this lol
Topic Starter
Kihhou

Bonsai wrote:

oi here I go oh woh that was sooner than i expected c: hehe
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too i guess i like the pattern for violin though :c rip
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too im NCing mostly by visual pattern, with NC stars and NC the two note transitions into those 5 note riffs(?are they called riffs???). if i NC at 05:04:958 (4) - , itll break the 5 note "riff" that is the star pattern of 05:05:291 (1,2,3,4,5) -
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent hmm i have a better idea ill just remove 05:08:291 - tail c: so keep the pattern and differentiate
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh true did em different
what's the story behind this lol LOL at first i planned to map all the notes starting from 00:00:000 -. so i would pick 2 points, points A and B, in the intro to find the bpm. some of the notes in between that i checked worked so i mapped a bunch of patterns. but then i noticed that some of the notes after point B didnt align with the BPM. i thought, maybe it gets slower or something so i tried changing bpm after some note. and then i noticed that some notes in between points A and B were not aligned with the BPM. basically, every single note in the intro has a different bpm, dont know why i bothered trying to time every single note afterwards, and i got SUPER ANGRY and threw everything away :( i wasted like a whole day for nothing ohgod
ahh.. mm thank you c:
Bonsai
lol, timing is a happy thing eh (◕‿◕✿)

Bubble #2
Natsu
good map , gl with this
Giralda
GRATS KIHHOU <3
Winnie
ITS ABOUT FUCKING TIME JESUS...... TEAM?!
Topic Starter
Kihhou
WAIT WHAT
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