Here to look at it again and it looks really good Now we wait and see what BN's got to say Hope to see this ranked soon right after SB is done. I have faith this post will give ya luck
mmm it is a bit too much but i dont like that hitsound since its kinda annoying to me >< lol i lowered volume of the current soft hitnormal so maybe thatll be betterrFrostmourne wrote:
Please use this soft-hitnormal http://puu.sh/geCY1/2f45f45d37.rar
The current soft-hitnormal destroys the feeling out of the song
but other than that, you mapped very fun along with a good song like this.
Get this ranked please !!
thank you >< sorry i was a bit stubborn for these :/Yuii- wrote:
From my QueueEvanescence General:
The correct BPM is 180, or that's what I feel, since you are placing notes in the blue ticks, and (sometimes) it's because the is a problem of timming.
I also dislike slow sliders, not because they don't fit in the map, but they are quite hard to finish sometimes, they are so ugly to me, I don't know. not going by beats o3o going by instruments and it is 90 bpm in instrumentals
01:01:291 (1) - Finish this slider at 01:02:458 - and place 01:02:791 (1) - at 01:02:625 - I mean, there's a beat right there, it would be even better if you place something, like a circle, or just move the slider. mmm nah i like the opening as is
01:05:291 (1,2,3,4) - What do you think of a square pattern instead of the triangle? i hate squares LOL sorry ><
02:47:291 (3) - Ctrl+G maybe? not the flow im looking for :/
02:51:125 (4) - I don't like where it's placed. I would place it between (1) and (2) and 02:51:791 (7) - where (1) is. which numbers are you talking about? o-o
03:33:958 (3,4) - Try this http://puu.sh/ggIZy/1de348a8cb.jpg i want antijumps ;A;
04:07:625 (4) - Ctrl+G ? dont like how it flows to the next note
04:33:291 (1) - Curve it uh.. nah o-o
04:44:958 (1,2) - 2 sliders here sounds much better than your way, so basically start the second one from 04:45:291 - to 04:45:458 - then it would mix into the pattern of 1/2s in the next set of sliders which i dont want
04:49:958 (1,2,3,4,1) - Can I suggest you to move those circles to the other side: http://puu.sh/ggJBW/445ed60422.jpg i like it better as is :/
05:49:625 (2,3) - Ctrl+G, switch places that would make it confusing
Good luck with this, Kihhou!
thank you my friend c:Kinshara wrote:
Song & map are good, but you are making it so hard for what the song offers. You're intentionally trying to make it an extra when it shouldn't really be... posted on this above o3o i feel like i also ranted as if i had a personal problem with you guys :/ its not personal. i just suck at wording it better .. sorry ><
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Long jump sequences with gigantic spacing like this just don't reflect the song Also, they create a difficulty gap in the diff... theres a speed up after chorus o-o think thats pretty big to me
Map may be fun to play but it's coming at the cost of the song...Anyway just my opinions... good luck though o/Just some additional points
01:01:291 (1) - personally wouldn't end a spinner on such an important downbeat. Consider removing it all together? feels nice to me for it to follow the cymbal like that
01:26:958 (2) - consider changing rhythm here; passive sliders are just meh :< Here as well 01:27:791 (1) - And check other areas too. It might be to your advantage. mmm im fine with it for the second one o-o i prefer the ticking in the background instead there fixed the first one!
04:26:625 - some slider speed ups/ slow down would be nice here i cant ;-; i accidentally limited myself by putting it at 2.0 already LOL
04:50:625 (1) - don't make this a 1/8 reverse, make it a 1/4 slider instead, it sounds better to me. same. thats what i had before but some people said that having it like that made it feel like.. there wasnt a finish to it or a solid end. so i made it that. idk ill see if ill change it back based on more opinions
No kds pls
kihhou next skystar hue i wish
thank you!!Alex Li wrote:
0.0 you shouldn't map a slow song like that
this is crazy
btw sry for the delay[Evanescence]gl
- hitsound too loud?
- 02:13:791 (3,4) - the jump is too big for this music section.....at least put a nc on it lowered but no nc since itd be weirrrdd
- 02:54:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 0.0 I dont know if it just my thought but... are you guys seriously are mapping a bpm 90 song, i dont think things like this fits the music, this is not a music with lots of electrical sound, this is a seriously slow music. dont map like this just because "I can play it" or "everyone else can fc it in 1pc", you cannot forget music it self, you are still mapping a map for a music game not hit circle game posted on this above o3o i feel like i also ranted as if i had a personal problem with you guys :/ its not personal. i just suck at wording it better .. sorry ><
- 03:05:291 (1,2,3,4,5,6) - soft whistle sound for things like this? nahh i still hear that weird drum?? thing in the background here
- 04:33:291 (1) - I think is a good idea to do something like things at 04:30:625 (1) - for music type like this errrrr what do you mean? sorry i dont understand :/
- 04:59:958 (1,2,3) - how about 3 notes, because 3 notes can highlight the piano sound i agree but theres piano in the backgorund at tails mmm D:
- 06:22:708 - piano sounds slider here maybe? it starts on yellow tick :/ i dont want people to get 100s at the end thatd be evil lol
- I still dont think the music should mapped in this way though, it's like a rock drummer playing in a classic music band, however, map itself is okay, but if its for this song,then its notsorry! thats how i visualized this song~ maybe its just me
yess i will remove sb idk how oko will make it lol well see. thank you for modding c:VeronicaTheFox wrote:
01:04:291 (3) - This kinda seems like a big jump here. I mean, I know high DS is fine with hard low BPM songs, but you raise the DS by 2 here. It's a bit much... ehhh fits emphasis imo should be fine
01:07:291 (4) - CTRL+G, rotate 45 degrees clockwise and move the start to where 01:06:458 (6) - was? I dunno, it just looks better to me. i prefer as is
01:09:625 (3) - CTRL+G, move the start to where 01:08:958 (4) - is? nah dont like the flow :/
01:11:291 (5) - If you move this to x:264 y:34, it actually completes the pattern perfectly. i dont want to cause potential reading problems lol
01:14:291 (5) - A DS6 jump? That might be a little much. Might I recommend 01:14:291 (5) - going to x:440 y:340? Puts it down to 5.5.sure
01:14:958 (3) - Move this to x:410 y:178. A DS6.5 jump is a lot here. its not much o-o DS doesnt matter when sliders are so slow lol
01:29:291 (1) - Move the start to x:162 y:180. i want a jump here
01:34:625 (1) - Move this to x:400 y:152. Makes for more interesting spacing. nah i dont really like the aesthetics o3o
I couldn't really find anything else. It could do with a seizure warning and the MP3 being dropped in size a tad (it's rather big, even for its length).
thank you ! c:UndeadCapulet wrote:
From my queue:Evanescence
01:01:291 (1) - Are you sure you want this ending on the white tick? Honestly I think you should end it on yellow and have 01:02:791 (1) - be a 1/2 slider starting on the white tick, it'd make for a more prominent beginning. yeah id prefer to hold the building effect til the end here so it feels the spinner is part of something
In general I think there should be more 1/2 in the intro, you don't need to map every sound you hear, and it's not like the intro is particularly intense. Places like 01:13:291 (1,2) - would work great as 1/2 sliders imo. idk it feels like a 1/2 doesnt do the part in the music justice . it feels different to me
02:59:958 (1) - If you ctrl+g this (or something similar) the slowdown will feel a lot more powerful, right now the previous jumps are dampening this effect. A slider pointing in the same direction as the last jump means the player makes a fast motion immediately into a slow motion in the same direction, which is not ideal. brilliant! love it! fixed
06:01:291 (1,2) - Make this a 1/2 slider, similar reasoning with the suggestions I gave for the intro. samee
Short mod .-. couldn't find much to talk about, good luck
gira is a god modderGiralda wrote:
Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.
o/ \o
[Evanescence]Good luck my friend <3 Thank you, luv
- 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.following the music and i kinda like it as is o3o its like its slowly adding on instruments into sections as it picks up the pace~
- 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps: lovely! all added
- 01:32:625 -
- 01:35:291 -
- 01:37:958 -
- 01:40:625 -
- 01:43:291 -
- 01:45:958 -
- 01:48:625 -
- 01:51:291 -
- 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more. moved it over a bit
- 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try? mmm nah i prefer the flow as is atm. ill change the first slider so that its curved and doesnt seem like its part of the pattern tho
- 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play. fixeed
- 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.so much slider repetition doesnt seem to fit well with me for this map since its a bit different from the rest. ill try an up and down motion instead to match the sliders
- 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26. yesyesyesyes i knew this part felt wrong! i had no idea whyyyy thank you!
- 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg) i dont remember why i broke rotation lol but i do like your flow better so ill do that o3o
- 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel? oops i think i forgot to change these from a previous mod. made it so that it slightly tilts for each pair
yessirr!Giralda wrote:
One more thing I forgot to mention:
Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
thank you for the mod and stars rand c: im happy you like it! lolRandomEffect wrote:
From my queue~
[General][Evanescence]
- Romanised title: Suika
i suggest to move "Drunken Flower" to tags- not still fixed source:"Touhou" ?
- tags suggetion:
Uni "Akiyama Uni"very nice song, Suimusou<3
- 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line mmm i think the player should react to the sound of the end of the spinner like its a note :/ feels so much better than having a note on the white there imo and gameplay wise is not that bad since its in the beginning.. i think ill keep as is for now
- 01:27:791 (1) - i prefer to add NC at white line at this part yes!
- 02:32:625 (4) - I prefer simple curved not angularmakes sense. idk why i made it edged
- 04:25:624 (3,4) - this big jump is hard to play... aaaaaa i wanted to make it a different pattern :c but i dont wanna kill people for that lol fixed
- 04:36:625 (3) - i prefer to follow back music. just a suggetion i like it!
- 04:47:291 (3) - Ctrl+G yes! and moved slider before it a bit to make it not so congested at the top between easy notes
- 05:14:625 (1) - sounds good!
and awesome mapping and custom-hitsound! i really hope to be ranked
triple ~☆☆☆
~Good Luck~
thank you for modding!!Smoothie World wrote:
Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100[General]sure ! ill do with a bit of green. i like 3 colors only tho so i made light blue greener and blue lighter
A greener color would look pretty with the background and the blues.[Evanescence]
Unused Green Line(s): None
02:13:291 (1) - Ctrl + G would serve for better flow. dont want a continuous flow of motion there for clap emphasis and music section stuff o-o
02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar. i know what you mean, to make it a more sharper angle? i didnt like the spacing of it all so i moved some notes before it around to get the same type of spacing and angles.. so fixed o3o lol
02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well. mm nah i prefer my pattern and flow here
02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here. oops ! i was making a pattern and completely missed the spacing! fixed and moved some stuff around for it to flow a bit better. nice catch!
03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well. fixed
03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now. ehhh o3o but i really like this actually lol its one of my favorite parts on this map c:
04:07:291 (3) - The same thing here as with 02:39:291 (4) i actually feel the bg music is different here o3o
04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit. i knew this but i did it for patterns sake. it just annoys me now :/ changed the entire thing!! or most of it
04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged oh my what was i doing here. fixed!
06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348. i dont like the way that looks :/ and the difference in gameplay isnt all too great
06:01:291 (1) - Have this mirror 06:01:958 (4) ok
I'll definitely start working on a sb c:Kihhou wrote:
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
lool thats fine! thanks![-Deemo-] wrote:
I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
oooasdafdafda herewegooooOkoratu wrote:
I'll definitely start working on a sb c:Kihhou wrote:
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
i appreciate your check!Osuology wrote:
sooo Filesize and stack leniency,file size i cant do much about o-o and stack leniency is fine as long as streams are stil stacked andddd i have no streams lol
02:25:291 (1) - make it sideways maybe?mmm i like it better as is
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these they are there! you gotta slow it down and listen carefully
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
no kds please
awesome ! thanks for modding c:Hinsvar wrote:
ok let's see
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o
- 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
- 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
- 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
- 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
- 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
- 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
- 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it
Maybe I'll bubble this once Oko's SB is here; poke me any time.
thanks for modding c:DJVinyl wrote:
From Modding Queue
I dont have a lot of problems due to the fact that it was mapped so guud noicee
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song? it is building intensity until finally dropping its volume and many instruments stop
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up i am i nice person and do not want to trip people ;-;
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance? mm nah doesnt seem necessary and i like it!
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird... mm i think its alright
04:41:291 (4,1) - ^ moved some stuff around
anyways gl with ur map
like I said, i am still kind of new to modding thats okay!
omg that mod was horrible
its a lie l0l still waiting for oko and i just wanted to update some stuff o3oGiralda wrote:
!
thank you for the recheck c:- Milhofo - wrote:
Hi ~ from my touhou queue for the recheck
[General][Evanescence]
- You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly starred months and months ago ;-; BN that starred it is not BN anymore lol oko pls
[Overall]
- 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) - yesys
- 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too yesyes
- 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve? i moved it somewhere else and the notes after too
- 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here? id prefer it to not be a smooth flow here as it feels very bland to have smooth flow all the way through. but i did do something else here
- 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically ooo thanks!
- 03:51:958 (1,3) - you can blanket this ok o3o
- 03:52:458 (3,4) - flow would improve if you ctrl+j (4) rough flow is intentional to get a handle on the notes
- 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider no :c i want to keep this section simplistic and mapping that note would go against the entire map since there isnt any streams or 1/8 notes anywhere
- 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped the sound starts at the yellow tick :/ so its all the same whether its a reverse or a triple. i dont want to mess with people on their very last note lol nor do i want to break symmetry and the core of the map on how there are no streams so i think its better to just leave that one thing out :c
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc ezez