Hey, from my Queue.
EASY00:08:204 - (2) This slider is a little too cramped, it has awkward looking ends since the circle size is big and it creates a bizarre end shape, I'd suggest making the curve a bit more shallow so that it's not so crushed looking.
00:13:747 - (1,2,3) Ok, Generally there's nothing horribly wrong with this part, but it feels off and poorly utilized, I put together a placement that uses the exact same sliders but looks, plays, and technically works better than what you currently have, I moved them closer together on the timeline so that the entire pattern would be more visible, also for reference, the 3 circle in my suggestion is stacked under the tail of slider 1.
00:24:820 - (3) The flow from 2 to 3 is a little lop-sided here, it'd work better if you could rotate 3 just a little bit counter-clockwise, so that the slider head is below the tail of 2, rather than above it.
01:20:204 - (2) This slider as well, the general positioning of it makes a weird diagonal follow motion that isn't a good thing to have in such an easy difficulty, I'd lower this slider so that the head isn't being pulled up from the tail of slider 1 so much.
NORMAL00:37:973 - (3,1,2) This pattern feels weird to me, I don't really like the random stack in the middle that briefly kills the motion despite having no real stop or even muffle musically, I'd recommend something more along these lines.
00:40:973 - (1) To me, with the song and the way the music is presented, it'd feel better if this circle just wasn't even here, and there was a break before the next crash in the song.
00:44:896 - (6,1) I know you generally want to keep the NC's consistent, however in this case, the timing difference will likely screw over a lot of beginner players, since they'll see a fairly close note with the same combo colour, while going very fast. So they'd likely just skip the break and hit both notes too early, potentially killing them depending on their accuracy during the rest of the song, so I'd suggest making and exception and starting this combo one note earlier to cement the timing difference and add a visual cue that there IS in fact a timing rest there.
That's it, honestly the Normal is very good, probably the best difficulty of the set that you've made here, so good job on that.
HARDFirst off, the OD 5 is a little weird here, it doesn't really match the scaling of the songs difficulties, and having such low OD with such a high BPM also seems counter-intuitive, I'd raise it to OD6 so that it better matches the scaling of the mapset.
00:02:896 - (1,2) OK, the pattern itself is alright, ignoring the fact that this is a tad cruel for a low difficulty, but why is there such a strong hitsound on the tail end of the first slider every time? This is really screwy and messes with any sense of timing, honestly the first time I thought the pattern was completely off-time until I went back and realized it was a weird hitsound, mute the slider ends for this section please.
00:19:281 - (3,1) Not a fan on the exact stacking of these two notes, especially since the SV's are different AND the timing difference is minuscule, for a diff this low deliberately making reading that hard is brutal, at least make some kind of visible offset, or just change the pattern completely.
01:25:743 - (1) This slider drags down ever so slightly from the head, normally this wouldn't even be noticed, but compared to the stack of circles before it, this causes the pathing on the circles to appear as though they are slightly warped, pull the slider tail up a slight amount to prevent any drag at all just for aesthetics here.
That's it, again, the difficulty is pretty nicely made, I can tell a fair amount of effort has been put in as well, so good work on this.
INSANE00:08:896 - (2,3) Even if this is an insane, since this pattern is so slow, (arguably cooling down) the increased DS here doesn't make much sense, this'd look nicer if the DS for these three notes were just consistent.
00:34:973 - (3) This slider is just really ugly looking with how compressed it is, it feels like a half shape or something, either pick a different shape, or increase the SV for this slider so that you can embellish the figure so it doesn't look like a flattened cardboard box.
00:37:743 - (7,1) This random jump is a tad harsh all things considered, I don't see why you can't just make it connect like a normal stream.
00:43:627 - (2,3,4) Seems unnecessary, to fix this, I'd recommend moving 3 in between 2 and 4 so it's like a short stream, since stacking it on 4 would look pretty bad.
00:50:896 - ^^^^^^
00:58:281 - ^^^^^^
01:10:512 - (1) This sliders shape isn't as bad as the previous one, but it's still questionable, Try expanding the size so there's an opening left in the center.
01:23:666 - ^^^^^^ Note: This one probably can't be expanded, so just change the shape.
Overall pretty nice, but this diff feels weird just since it's so vastly different in style from the rest of the set, it's like it was made by an entirely different person, of course I'm guilty of that too so can't be too hard on it, but it just generally makes the difficulty feel out of place, something to consider. Overall the map is pretty good, most of what I saw was very minor, and very much so rank-able with some effort.
I saw you considering an extreme diff, I'd be happy to try if you were still interested in making one, however if not that's fine. I DO think the quality of the set is relatively high and you can probably get this ranked. Either way, good luck with this one.