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Matsumoto Sara - Suika

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Topic Starter
Kihhou

UndeadCapulet wrote:

From my queue:

Evanescence

01:01:291 (1) - Are you sure you want this ending on the white tick? Honestly I think you should end it on yellow and have 01:02:791 (1) - be a 1/2 slider starting on the white tick, it'd make for a more prominent beginning. yeah id prefer to hold the building effect til the end here so it feels the spinner is part of something
In general I think there should be more 1/2 in the intro, you don't need to map every sound you hear, and it's not like the intro is particularly intense. Places like 01:13:291 (1,2) - would work great as 1/2 sliders imo. idk it feels like a 1/2 doesnt do the part in the music justice . it feels different to me
02:59:958 (1) - If you ctrl+g this (or something similar) the slowdown will feel a lot more powerful, right now the previous jumps are dampening this effect. A slider pointing in the same direction as the last jump means the player makes a fast motion immediately into a slow motion in the same direction, which is not ideal. brilliant! love it! fixed
06:01:291 (1,2) - Make this a 1/2 slider, similar reasoning with the suggestions I gave for the intro. samee

Short mod .-. couldn't find much to talk about, good luck
thank you ! c:
Giralda
Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.


o/

[Evanescence]
  1. 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.
  2. 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps:
    1. 01:32:625 -
    2. 01:35:291 -
    3. 01:37:958 -
    4. 01:40:625 -
    5. 01:43:291 -
    6. 01:45:958 -
    7. 01:48:625 -
    8. 01:51:291 -
  3. 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more.
  4. 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try?
  5. 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play.
  6. 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.
  7. 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26.
  8. 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg)
  9. 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel?
Good luck my friend <3
Topic Starter
Kihhou
Gira4life

Giralda wrote:

Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.


o/ \o

[Evanescence]
  1. 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.following the music and i kinda like it as is o3o its like its slowly adding on instruments into sections as it picks up the pace~
  2. 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps: lovely! all added
    1. 01:32:625 -
    2. 01:35:291 -
    3. 01:37:958 -
    4. 01:40:625 -
    5. 01:43:291 -
    6. 01:45:958 -
    7. 01:48:625 -
    8. 01:51:291 -
  3. 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more. moved it over a bit
  4. 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try? mmm nah i prefer the flow as is atm. ill change the first slider so that its curved and doesnt seem like its part of the pattern tho
  5. 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play. fixeed
  6. 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.so much slider repetition doesnt seem to fit well with me for this map since its a bit different from the rest. ill try an up and down motion instead to match the sliders
  7. 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26. yesyesyesyes i knew this part felt wrong! i had no idea whyyyy thank you!
  8. 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg) i dont remember why i broke rotation lol but i do like your flow better so ill do that o3o
  9. 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel? oops i think i forgot to change these from a previous mod. made it so that it slightly tilts for each pair
Good luck my friend <3 Thank you, luv :)
gira is a god modder
Giralda
One more thing I forgot to mention:

Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
Topic Starter
Kihhou

Giralda wrote:

One more thing I forgot to mention:

Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
yessirr!
RandF
From my queue~

[General]
  1. Romanised title: Suika
    i suggest to move "Drunken Flower" to tags
  2. not still fixed source:"Touhou" ?
  3. tags suggetion:
    Uni :arrow: "Akiyama Uni"
[Evanescence]
  1. 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line
  2. 01:27:791 (1) - i prefer to add NC at white line at this part
  3. 02:32:625 (4) - I prefer simple curved not angular
  4. 04:25:624 (3,4) - this big jump is hard to play...
  5. 04:36:625 (3) - i prefer to follow back music. just a suggetion
  6. 04:47:291 (3) - Ctrl+G
  7. 05:14:625 (1) - sounds good!
very nice song, Suimusou<3
and awesome mapping and custom-hitsound! i really hope to be ranked :)
triple ~☆☆☆
~Good Luck~
Topic Starter
Kihhou
ooops i didnt update source o3o mmm ill fix this and apply your mod 2mro or maybe later tonight, rand! im a bit busy atm
-Visceral-


Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100

[General]

A greener color would look pretty with the background and the blues.

[Evanescence]

Unused Green Line(s): None

02:13:291 (1) - Ctrl + G would serve for better flow.

02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar.

02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well.

02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here.

03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well.

03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now.

04:07:291 (3) - The same thing here as with 02:39:291 (4)

04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit.

04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged

06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348.

06:01:291 (1) - Have this mirror 06:01:958 (4)
Topic Starter
Kihhou

RandomEffect wrote:

From my queue~

[General]
  1. Romanised title: Suika
    i suggest to move "Drunken Flower" to tags
  2. not still fixed source:"Touhou" ?
  3. tags suggetion:
    Uni :arrow: "Akiyama Uni"
[Evanescence]
  1. 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line mmm i think the player should react to the sound of the end of the spinner like its a note :/ feels so much better than having a note on the white there imo and gameplay wise is not that bad since its in the beginning.. i think ill keep as is for now
  2. 01:27:791 (1) - i prefer to add NC at white line at this part yes!
  3. 02:32:625 (4) - I prefer simple curved not angularmakes sense. idk why i made it edged
  4. 04:25:624 (3,4) - this big jump is hard to play... aaaaaa i wanted to make it a different pattern :c but i dont wanna kill people for that lol fixed
  5. 04:36:625 (3) - i prefer to follow back music. just a suggetion i like it!
  6. 04:47:291 (3) - Ctrl+G yes! and moved slider before it a bit to make it not so congested at the top between easy notes
  7. 05:14:625 (1) - sounds good!
very nice song, Suimusou<3
and awesome mapping and custom-hitsound! i really hope to be ranked :)
triple ~☆☆☆
~Good Luck~
thank you for the mod and stars rand c: im happy you like it! lol

Smoothie World wrote:



Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100

[General]

A greener color would look pretty with the background and the blues.
sure ! ill do with a bit of green. i like 3 colors only tho so i made light blue greener and blue lighter

[Evanescence]

Unused Green Line(s): None

02:13:291 (1) - Ctrl + G would serve for better flow. dont want a continuous flow of motion there for clap emphasis and music section stuff o-o

02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar. i know what you mean, to make it a more sharper angle? i didnt like the spacing of it all so i moved some notes before it around to get the same type of spacing and angles.. so fixed o3o lol

02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well. mm nah i prefer my pattern and flow here

02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here. oops ! i was making a pattern and completely missed the spacing! fixed and moved some stuff around for it to flow a bit better. nice catch!

03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well. fixed

03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now. ehhh o3o but i really like this actually lol its one of my favorite parts on this map c:

04:07:291 (3) - The same thing here as with 02:39:291 (4) i actually feel the bg music is different here o3o

04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit. i knew this but i did it for patterns sake. it just annoys me now :/ changed the entire thing!! or most of it

04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged oh my what was i doing here. fixed!

06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348. i dont like the way that looks :/ and the difference in gameplay isnt all too great

06:01:291 (1) - Have this mirror 06:01:958 (4) ok
thank you for modding!!
RandF
hi, Kihhou~

- no kds -

sorry for my inconvenience about romanized title :(

but, i highly recommend "Suika" according to the blog of the circle-Riverside (sorry, japanese blog...)
:arrow: http://riverside9.blog45.fc2.com/blog-entry-587.html
SPOILER


in this blog, _yoc.(arranger) call 酔花 "すいか(Suika)"

I like this song very very much <3
I hope you get ranked smoothly ;)
Topic Starter
Kihhou
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
Battle
I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
Okoayu

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
Topic Starter
Kihhou

[-Deemo-] wrote:

I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
lool thats fine! thanks!

Okoratu wrote:

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
oooasdafdafda herewegoooo
Osuology
sooo Filesize and stack leniency,
02:25:291 (1) - make it sideways maybe?
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
no kds please
Topic Starter
Kihhou

Osuology wrote:

sooo Filesize and stack leniency,file size i cant do much about o-o and stack leniency is fine as long as streams are stil stacked andddd i have no streams lol
02:25:291 (1) - make it sideways maybe?mmm i like it better as is
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these they are there! you gotta slow it down and listen carefully
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
no kds please
i appreciate your check!
Hinsvar
ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly...
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this.
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.)
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot.
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)).
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement.
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this.

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :)

Maybe I'll bubble this once Oko's SB is here; poke me any time.
Topic Starter
Kihhou

Hinsvar wrote:

ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :) weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it

Maybe I'll bubble this once Oko's SB is here; poke me any time.
awesome ! thanks for modding c:
Rainbow-
From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song?
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance?
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird...
04:41:291 (4,1) - ^
anyways gl with ur map
like I said, i am still kind of new to modding
omg that mod was horrible
Topic Starter
Kihhou

DJVinyl wrote:

From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud noicee
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song? it is building intensity until finally dropping its volume and many instruments stop
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up i am i nice person and do not want to trip people ;-;
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance? mm nah doesnt seem necessary and i like it!
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird... mm i think its alright
04:41:291 (4,1) - ^ moved some stuff around
anyways gl with ur map
like I said, i am still kind of new to modding thats okay!
omg that mod was horrible
thanks for modding c:
Giralda
!
Topic Starter
Kihhou

Giralda wrote:

!
its a lie l0l still waiting for oko and i just wanted to update some stuff o3o
Giralda
always playing with my heart..
hmph
Winnie
Idk where this is at right now, but I'm back here to check up on things. If Oko is still holding you back just smack him. This song needs to be ranked already
Topic Starter
Kihhou
im waiting for oko l0l in progress sb
- Milhofo -
Hi ~ from my touhou queue for the recheck

[General]
  1. You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly
[Evanescence]
  1. 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) -
  2. 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too
  3. 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve?
  4. 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here?
  5. 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically
  6. 03:51:958 (1,3) - you can blanket this
  7. 03:52:458 (3,4) - flow would improve if you ctrl+j (4)
  8. 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider
  9. 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped
[Overall]
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc :D
Topic Starter
Kihhou

- Milhofo - wrote:

Hi ~ from my touhou queue for the recheck

[General]
  1. You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly starred months and months ago ;-; BN that starred it is not BN anymore lol oko pls
[Evanescence]
  1. 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) - yesys
  2. 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too yesyes
  3. 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve? i moved it somewhere else and the notes after too
  4. 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here? id prefer it to not be a smooth flow here as it feels very bland to have smooth flow all the way through. but i did do something else here
  5. 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically ooo thanks!
  6. 03:51:958 (1,3) - you can blanket this ok o3o
  7. 03:52:458 (3,4) - flow would improve if you ctrl+j (4) rough flow is intentional to get a handle on the notes
  8. 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider no :c i want to keep this section simplistic and mapping that note would go against the entire map since there isnt any streams or 1/8 notes anywhere
  9. 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped the sound starts at the yellow tick :/ so its all the same whether its a reverse or a triple. i dont want to mess with people on their very last note lol nor do i want to break symmetry and the core of the map on how there are no streams so i think its better to just leave that one thing out :c
[Overall]
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc :D ezez
thank you for the recheck c:
Kushigimitame
can i mod this beatmap? i want it ;-; if bad delete it ok, i mean i just adding my diff
wrong forum sorry :o i mean this forum t/401814
Topic Starter
Kihhou
do you mean mod? or adding a diff? o3o
Kushigimitame
o
Doormat
oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625)
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ?
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat
  7. 03:55:958 (1) - and same thing here as the above
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) -
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck!

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name
Topic Starter
Kihhou

Doormat wrote:

oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625) following the background sounds o3o so its a different thing im mapping to
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful same o-o
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason aaaa
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable aaa yes good catch
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ? motions are super intentional o3o b/c the piano notes in the music are at 1/4ths when theyre normally 1/2s. so its a change in pace matching the music
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat i dont thihnk the red tick here is very powerful o-o not the same as the other
  7. 03:55:958 (1) - and same thing here as the above this also isnt very strong imo
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want nah i dont have any 1/8ths in this map o-o
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) - same as those too :/
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck! c: thanks

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name i loved that yeaaaars ago lol
thanks for modding!
Giralda
aaaaaaaaaa don't die pls
Topic Starter
Kihhou
o ok
ook
oko
Natsu
Someone posted this on my queue

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else?
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help.
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x
  5. 06:11:625 (5,4) - nazi the stack is a bit off
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p
Topic Starter
Kihhou

Natsu wrote:

Someone posted this on my queue o. o my o:

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something i felt like the buildup noise that started the map was part of the first note and fit together nicely with the end of spinner sound and halt. for example, if you lightly blow with your mouth closed, it slowly fills your mouth with air, and then you open your mouth a bit and it does like a pop LOL i felt like the first note is the pop (end of spinner) to the blowing (the spinning motion) buildup lOLolol changed laaater on for gameplay purposes
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else? hmmm lemme try angling this a bit more
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help. fixed!
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x true. i dont remember why i mapped them with such small spacing :/ fixed
  5. 06:11:625 (5,4) - nazi the stack is a bit off woop
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p okay c: thank you! ill msg you once the sb done and if youre not busy
Okoayu
Soon
Giralda

Okorin wrote:

Soon
just like everything we do
Topic Starter
Kihhou
soon is life
Okoayu
We should exchange soon for eventually in further correspondences
Topic Starter
Kihhou
byfar


ez


you should up the od, this is good farm
Topic Starter
Kihhou
oh i just realized its only 7.5.. its been awhile :X
Okoayu
hm the last and only thing i would like to say is that the kiai sections could use clearer feedback from hitnormals i guess, maybe just making the sample itself louder would be enough

edit: bubbled
while the wave of soft-hitnormal3 might look like it has a massive delay, cutting the "basically nothing" out results in the hitsound not having the intended sound so while it isn't loud the beginning of it seems necessary.

Edit2:
rebubbled
took
http://riverside9.web.fc2.com/yoi_musubi.html as reference for the source game of this song which is http://www16.big.or.jp/~zun/html/th075.html
so source was replaced with that~
Bonsai
oi here I go
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh
what's the story behind this lol
Topic Starter
Kihhou

Bonsai wrote:

oi here I go oh woh that was sooner than i expected c: hehe
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too i guess i like the pattern for violin though :c rip
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too im NCing mostly by visual pattern, with NC stars and NC the two note transitions into those 5 note riffs(?are they called riffs???). if i NC at 05:04:958 (4) - , itll break the 5 note "riff" that is the star pattern of 05:05:291 (1,2,3,4,5) -
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent hmm i have a better idea ill just remove 05:08:291 - tail c: so keep the pattern and differentiate
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh true did em different
what's the story behind this lol LOL at first i planned to map all the notes starting from 00:00:000 -. so i would pick 2 points, points A and B, in the intro to find the bpm. some of the notes in between that i checked worked so i mapped a bunch of patterns. but then i noticed that some of the notes after point B didnt align with the BPM. i thought, maybe it gets slower or something so i tried changing bpm after some note. and then i noticed that some notes in between points A and B were not aligned with the BPM. basically, every single note in the intro has a different bpm, dont know why i bothered trying to time every single note afterwards, and i got SUPER ANGRY and threw everything away :( i wasted like a whole day for nothing ohgod
ahh.. mm thank you c:
Bonsai
lol, timing is a happy thing eh (◕‿◕✿)

Bubble #2
Natsu
good map , gl with this
Giralda
GRATS KIHHOU <3
Winnie
ITS ABOUT FUCKING TIME JESUS...... TEAM?!
Topic Starter
Kihhou
WAIT WHAT
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