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Ken Nakagawa, Daisuke Achiwa - Go! Go! Novice Alchemist (Wor

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Nardoxyribonucleic

Aka wrote:

got asked to testplay muzu and oni. i am not really familiar with taiko rc so.. just what felt not natural for me:


oni

・00:43:667 (192,193,194,195) - dkd d feels more natural for me here. sound in music here 00:44:319 (195) - is rather dense for k and it sounds same as 00:43:341 (191) - and 00:45:297 (200) - downbeats. so i recommend to change this to d. as for 00:43:667 (192,193,194) - dkd d is kinda better imo cause sounds are ~walking~, as i hear I see your point. However, I would prefer following the clap sound at 00:43:667 (192) - by k and highlighting the pitch increase among 00:43:993 (194,195) - using d k to try to accompany the music better.


good luck o.o
Thanks for your mod~ :)
ikin5050

Aka wrote:

got asked to testplay muzu and oni. i am not really familiar with taiko rc so.. just what felt not natural for me:


muzu

・00:02:743 (7) - k here didnt suit this part i think. this sound is more quiet and.. alike this one 00:01:928 (5) - , so i'd suggest to place d here instead

・00:06:982 (21,22) - kd sounds much better for me, so as was done for previous 00:05:026 (13,14) - part.

00:07:145 (22) - here the sound is more strong and dense so its more suitable for d

・00:09:102 (30) - same here, i think d suits much better and also that flow after dkk is kind of mmmeeeh since you click k twice and the same one more time, but when totally different sound appears

・00:19:863 - it was quite weird to see a short break here. why did you ignore this sound? you map here by following flute or idk what instrument is this ;w; ) or another sound? or both? i cant really get it so i would just recommend changing your pattern a bit:

this sounds more natural and flows more comfortable. at least as for me

・was also pretty strange to see 2 sliders 00:57:037 (194) - 00:58:993 (199) - in a short part. i mean, here is the only part where you are asking players to press keys fast, would be nice if you could add 1 or 2 more later, during kiai time. because atm this feels rather random, like you have plain rhythm through all your diff and here music is pretty much the same but you invent something intense here by these sliders. so all in all, i would suggest removing this 00:57:037 (194) - slider and mapping this part; adding more like these 00:58:993 (199) - for example here 01:06:819 - and here 01:14:645 - (again, i am not familiar with taiko rc so im not sure if its ok >_>)

good luck o.o
Thanks for this, implemented all of it!
Updated GD
osu file format v14

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[Metadata]
Title:Go! Go! Novice Alchemist (Workshop)
TitleUnicode:それいけ新米錬金術士(工房)
Artist:Ken Nakagawa, Daisuke Achiwa
ArtistUnicode:中河 健, 阿知波 大輔
Creator:schwarzvgrune
Version:Ikin's Muzukashii
Source:Atelier Iris 2: The Azoth of Destiny
Tags:Eternal Mana イリスのアトリエ エターナルマナ2 Gust NIS Pharos21 ikin5050 Nardoxyribonucleic
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DakeDekaane
I'm a bit worried about the Futsuu -> Muzukashii spread.

Futsuu is very similar to Kantan in 00:04:211 - 00:12:037 - and the first section of the kiai, the patterns are very similar(2/1+3/2), but then we have Muzukashii with a considerable density in comparison with it.
Probably use similar patterns to what you used in the last section of the kiai for Futsuu (maybe a bit less dense, I think you made it more dense in the final as song got a bit more intense), so the spread gets a bit more balanced.

Just wanted to let you know this so you can work about this.
Nardoxyribonucleic

DakeDekaane wrote:

I'm a bit worried about the Futsuu -> Muzukashii spread.

Futsuu is very similar to Kantan in 00:04:211 - 00:12:037 - and the first section of the kiai, the patterns are very similar(2/1+3/2), but then we have Muzukashii with a considerable density in comparison with it.
Probably use similar patterns to what you used in the last section of the kiai for Futsuu (maybe a bit less dense, I think you made it more dense in the final as song got a bit more intense), so the spread gets a bit more balanced.

Just wanted to let you know this so you can work about this.
Fixed. Thanks for your advice~ :)

Update: http://puu.sh/hq5Yj.rar
ikin5050
It shouldn't be a problem really tho should it because it's a guest difficulty?
Topic Starter
schwarzvgrune
updated until nardo's last post.
Aste-
Grunee~~~

i'm here to MOD the Muzukashi

I'm new on Taiko Modding so if i make any mistake.. i'm sorry >.<


d = don
k = kat
D = Big don
K = Big Kat

[Ikkin's Muzukashi]

ok ikkin.. i'm new. so sorry if i make any mistake


00:00:298 (1,2,3,4) - uhh should it be kddk ? cuz the pitch decrease here 00:00:624 (2,3) - and high pitch here 00:00:298 (1,4) -

00:01:928 (5,6) - uhh what are you trying to follow here? i dont understand...

00:02:743 (7) - Should be k. high pitch

00:03:232 (8,9) - hmm... kk are fine.. but if i hear again.. this should be dd

00:04:537 (11,12) - this too.. i dont get it.. make it dk will do (cuz i hear the background music are from d to k)

00:05:515 (15,16,17) - if you following the back sound ti\his should be kdk

00:07:471 (23,24,25) - ^

00:08:450 (27,28,29) - i think ddk will do here.. cuz the middle one have low pitch

00:09:428 (31,32,33) - hmm.. if you following the backsound.. it should be kdk

00:10:080 (34,35,36,37,38,39) - i reaaly dont understand this part seriously... what are you trying to follow here?

maybe do this?



or this



00:12:689 (44,45,46,47,48) - uhh.... what are you trying to follow here.. i dont understand to...

if it's main instrument.. do dkdkd
if backsound kdkkd

00:16:602 (53,54,55,56,57) - huee~ this should be kkdkd if you following the main instrument

^if you apply this ^

00:15:624 (51,52) - change it to kk


00:20:515 (62,63,64,65,66) - this sould be dkdkk

00:22:471 (67,68,69,70,71) - this should be kdkkd if you follow main instrument + back

00:24:428 (72,73,74,75,76) - this should be ddkkd if you follow the instrument + back

00:32:580 (99) - should be d

00:32:906 (100,101,102,103,104,105,106,107) - uhh.. what are you trying to do here? i dont get it at all, if it's Main + back. then add d here 00:33:069 -

00:35:515 (111) - should be d.. follow the back for better flow

^ if yes ^

00:35:841 (112,113,114) - change to kdk (cuz the back sound are H - L - H )
if mixed
kkd

00:36:493 (115,116,117,118,119,120,121) - uhh... what are you trying to follow here?

make it d ddk cuz i hear accending pitch here

00:42:689 (143) - this should be K

00:41:384 (136,137,138,139,140,141,142) - dkkdkdKwill do here

00:48:558 (163) - k here

00:49:537 (166,167,168) - Decending pitch.. kkd

00:52:797 (179,180,181) - should be K K

00:53:776 (182,183) - D D (low note and heavy impact)

00:55:732 (187,188,189,190,191,192,193) - dkkddkk (i've hear it many many time.. and the music are L H H L L H H)

00:57:037 (194,195,196,197) - hmm
it should be dkkd

00:59:319 (204,205,206) - i hear the backsound are dkd

01:06:330 (237) - hi pitch and i hear k on the back sound... so this should be k

01:06:819 (240) - Decending here... should be d right?

01:08:776 (247) - should be d (low here)

01:09:591 (252) - k (high here)

01:10:080 (254,255) - Hi Low pitch here.. should be k d

01:12:200 (263) - d (for better flow)

01:13:993 (271) - i heat kat here.. change to k

Done~

once again.. sorry if i makes any mistake >.<

GL ^.^

(dont give me Kudo if this MOD arn't usefull at all)
ikin5050

Pharos21 wrote:

Grunee~~~

i'm here to MOD the Muzukashi

I'm new on Taiko Modding so if i make any mistake.. i'm sorry >.<


d = don
k = kat
D = Big don
K = Big Kat

[Ikkin's Muzukashi]

ok ikkin.. i'm new. so sorry if i make any mistake


00:00:298 (1,2,3,4) - uhh should it be kddk ? cuz the pitch decrease here 00:00:624 (2,3) - and high pitch here 00:00:298 (1,4) - yea i suppose

00:01:928 (5,6) - uhh what are you trying to follow here? i dont understand... i can clearly hear notes here?

00:02:743 (7) - Should be k. high pitch okay

00:03:232 (8,9) - hmm... kk are fine.. but if i hear again.. this should be dd i dont think double d (haha) but i changed the 2nd one to d

00:04:537 (11,12) - this too.. i dont get it.. make it dk will do (cuz i hear the background music are from d to k) changed

00:05:515 (15,16,17) - if you following the back sound ti\his should be kdk hmm

00:07:471 (23,24,25) - ^ no then it'll be too repetitive, it plays okay like this too

00:08:450 (27,28,29) - i think ddk will do here.. cuz the middle one have low pitch Yes

00:09:428 (31,32,33) - hmm.. if you following the backsound.. it should be kdk it might, but then i dont feel it plays right

00:10:080 (34,35,36,37,38,39) - i reaaly dont understand this part seriously... what are you trying to follow here? changed the pattern

maybe do this?



or this



00:12:689 (44,45,46,47,48) - uhh.... what are you trying to follow here.. i dont understand to... changed

if it's main instrument.. do dkdkd
if backsound kdkkd

00:16:602 (53,54,55,56,57) - huee~ this should be kkdkd if you following the main instrument yes

^if you apply this ^

00:15:624 (51,52) - change it to kk


00:20:515 (62,63,64,65,66) - this sould be dkdkk i think this sounds fine

00:22:471 (67,68,69,70,71) - this should be kdkkd if you follow main instrument + back ^

00:24:428 (72,73,74,75,76) - this should be ddkkd if you follow the instrument + back ^

00:32:580 (99) - should be d yes

00:32:906 (100,101,102,103,104,105,106,107) - uhh.. what are you trying to do here? i dont get it at all, if it's Main + back. then add d here 00:33:069 - changed

00:35:515 (111) - should be d.. follow the back for better flow i hear a high note tho

^ if yes ^

00:35:841 (112,113,114) - change to kdk (cuz the back sound are H - L - H ) done
if mixed
kkd

00:36:493 (115,116,117,118,119,120,121) - uhh... what are you trying to follow here? i can hear this trill in the music ?

make it d ddk cuz i hear accending pitch here

00:42:689 (143) - this should be K done

00:41:384 (136,137,138,139,140,141,142) - dkkdkdKwill do here its fine as it is

00:48:558 (163) - k here yup

00:49:537 (166,167,168) - Decending pitch.. kkd fixed

00:52:797 (179,180,181) - should be K K no? why

00:53:776 (182,183) - D D (low note and heavy impact) really? i think the pitch is pretty high there

00:55:732 (187,188,189,190,191,192,193) - dkkddkk (i've hear it many many time.. and the music are L H H L L H H) fixed

00:57:037 (194,195,196,197) - hmm sure
it should be dkkd

00:59:319 (204,205,206) - i hear the backsound are dkd perhaps, but this sounds just as good in my eyes and is better for a muzukashii level map

01:06:330 (237) - hi pitch and i hear k on the back sound... so this should be k fixed

01:06:819 (240) - Decending here... should be d right? because of previous change yes

01:08:776 (247) - should be d (low here) this plays well enough

01:09:591 (252) - k (high here) done

01:10:080 (254,255) - Hi Low pitch here.. should be k d its fine like this imo

01:12:200 (263) - d (for better flow) changed

01:13:993 (271) - i heat kat here.. change to k really i dont?

Done~

once again.. sorry if i makes any mistake >.<

GL ^.^

(dont give me Kudo if this MOD arn't usefull at all)
Thanks for your mod, updated version is here! Btw it's ikin with 1 k


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Title:Go! Go! Novice Alchemist (Workshop)
TitleUnicode:それいけ新米錬金術士(工房)
Artist:Ken Nakagawa, Daisuke Achiwa
ArtistUnicode:中河 健, 阿知波 大輔
Creator:schwarzvgrune
Version:Ikin's Muzukashii
Source:Atelier Iris 2: The Azoth of Destiny
Tags:Eternal Mana イリスのアトリエ エターナルマナ2 Gust NIS Pharos21 ikin5050 Nardoxyribonucleic
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256,192,63395,1,8,0:0:0:0:
256,192,63721,1,8,0:0:0:0:
256,192,63884,1,0,0:0:0:0:
256,192,64047,1,0,0:0:0:0:
256,192,64210,1,0,0:0:0:0:
256,192,64373,1,8,0:0:0:0:
256,192,64536,1,0,0:0:0:0:
256,192,64862,1,4,0:0:0:0:
256,192,65189,1,0,0:0:0:0:
256,192,65352,1,8,0:0:0:0:
256,192,65841,1,0,0:0:0:0:
256,192,66004,1,8,0:0:0:0:
256,192,66086,1,8,0:0:0:0:
256,192,66167,1,8,0:0:0:0:
256,192,66330,1,8,0:0:0:0:
256,192,66493,1,0,0:0:0:0:
256,192,66656,1,8,0:0:0:0:
256,192,66819,1,0,0:0:0:0:
256,192,67308,1,8,0:0:0:0:
256,192,67471,1,0,0:0:0:0:
256,192,67634,1,0,0:0:0:0:
256,192,67797,1,8,0:0:0:0:
256,192,68287,1,0,0:0:0:0:
256,192,68450,1,8,0:0:0:0:
256,192,68776,1,12,0:0:0:0:
256,192,68939,1,0,0:0:0:0:
256,192,69020,1,0,0:0:0:0:
256,192,69102,1,0,0:0:0:0:
256,192,69265,1,8,0:0:0:0:
256,192,69591,1,8,0:0:0:0:
256,192,69754,1,0,0:0:0:0:
256,192,70080,1,0,0:0:0:0:
256,192,70406,1,8,0:0:0:0:
256,192,70732,1,4,0:0:0:0:
256,192,71058,1,8,0:0:0:0:
256,192,71221,1,8,0:0:0:0:
256,192,71547,1,0,0:0:0:0:
256,192,71710,1,0,0:0:0:0:
256,192,71874,1,8,0:0:0:0:
256,192,72037,1,8,0:0:0:0:
256,192,72200,1,0,0:0:0:0:
256,192,72363,1,0,0:0:0:0:
256,192,72689,1,12,0:0:0:0:
256,192,73015,1,0,0:0:0:0:
256,192,73178,1,8,0:0:0:0:
256,192,73504,1,0,0:0:0:0:
256,192,73667,1,0,0:0:0:0:
256,192,73830,1,8,0:0:0:0:
256,192,73993,1,0,0:0:0:0:
256,192,74319,1,8,0:0:0:0:
256,192,74645,1,4,0:0:0:0:
256,192,74808,1,8,0:0:0:0:
256,192,74971,1,8,0:0:0:0:
256,192,75134,1,0,0:0:0:0:
256,192,75297,1,8,0:0:0:0:
256,192,75460,1,0,0:0:0:0:
256,192,75624,1,0,0:0:0:0:
256,192,75950,1,8,0:0:0:0:
256,192,76113,1,0,0:0:0:0:
256,192,76276,1,0,0:0:0:0:
256,192,76602,1,4,0:0:0:0:
256,192,76765,1,8,0:0:0:0:
256,192,76928,1,8,0:0:0:0:
256,192,77091,1,0,0:0:0:0:
256,192,77254,1,0,0:0:0:0:
256,192,77580,1,8,0:0:0:0:
256,192,77743,1,0,0:0:0:0:
256,192,77906,1,0,0:0:0:0:
256,192,78069,1,0,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78558,1,4,0:0:0:0:
256,192,78884,1,8,0:0:0:0:
256,192,79047,1,8,0:0:0:0:
256,192,79373,1,0,0:0:0:0:
256,192,79536,1,8,0:0:0:0:
256,192,79700,1,0,0:0:0:0:
256,192,79863,1,8,0:0:0:0:
256,192,80189,1,0,0:0:0:0:
256,192,80515,1,8,0:0:0:0:
256,192,80678,1,0,0:0:0:0:
256,192,80841,1,0,0:0:0:0:
256,192,81004,1,8,0:0:0:0:
256,192,81167,1,8,0:0:0:0:
256,192,81249,1,8,0:0:0:0:
256,192,81330,1,8,0:0:0:0:
256,192,81493,12,0,82471,0:0:0:0:
Topic Starter
schwarzvgrune
updated.

self-modded all 4K and 7K diffs as well based on a lot of concerns after testplays
rhalp10

それいけ新米錬金術士(工房)
[Over All]
•AiMod Check √
•Hand Balance √
•Timing Check √
1|2|3|4
1|2|3|4|5|6|7
[Pharos' 7k Easy]
00:31:113 (31113|2,31276|6) - Ctrl+Left Arrow 2x
[4K Easy]
00:31:276 (31276|0) - Move to 2
[7K Insane]
01:00:950 (60950|4) - Move to 6
Whoow, haha it's ready to be rank, please rank it .. i want to play it RANKABLE !! <3 i cant suggest anymore, haha .. ^_^
Aste-

rhalp10 wrote:


それいけ新米錬金術士(工房)
[Over All]
•AiMod Check √
•Hand Balance √
•Timing Check √
1|2|3|4
1|2|3|4|5|6|7
[Pharos' 7k Easy]
00:31:113 (31113|2,31276|6) - Ctrl+Left Arrow 2x
[4K Easy]
00:31:276 (31276|0) - Move to 2
[7K Insane]
01:00:950 (60950|4) - Move to 6
Whoow, haha it's ready to be rank, please rank it .. i want to play it RANKABLE !! <3 i cant suggest anymore, haha .. ^_^
Sorry... No Change (following PR)
Topic Starter
schwarzvgrune

rhalp10 wrote:


それいけ新米錬金術士(工房)
[Over All]
•AiMod Check √
•Hand Balance √
•Timing Check √
1|2|3|4
1|2|3|4|5|6|7
[Pharos' 7k Easy]
00:31:113 (31113|2,31276|6) - Ctrl+Left Arrow 2x
[4K Easy]
00:31:276 (31276|0) - Move to 2
[7K Insane]
01:00:950 (60950|4) - Move to 6
Whoow, haha it's ready to be rank, please rank it .. i want to play it RANKABLE !! <3 i cant suggest anymore, haha .. ^_^
I don't know why you drop by even though i didn't request any mod
lenpai
Testplay of 7k Insane as requested by the creator


A little something:

00:11:058 I have no issues with this but im sure that someone will say something about this
00:11711: overcharted?
00:38:450 this threw me off ;; made me miss

If you want to cater this map to HD level players I guess you have to remake some of the single hand stuff like [5][6][57]

Personally, I'm ok with the construction of the map. Probably because I'm not critical with songs like this. Would prefer more LNs but I would have to check stuff again to see what notes need LNs

Extended req:
For Rebirth diff


Didn't notice anything really offputting and I kinda enjoyed playing this. Good job I guess ^^
rhalp10
Ok ^_^ but you request mod for the past month :/ but good luck for rank , maybe i can test play it :D
Topic Starter
schwarzvgrune

rhalp10 wrote:

Ok ^_^ but you request mod for the past month :/ but good luck for rank , maybe i can test play it :D
ah that one <3 thanks though :)
Topic Starter
schwarzvgrune
SPOILER
14:13 schwarzvgrune: what diffs do you usually play for 4k?
14:13 YunoFanatic: i dont play anymore xD
14:13 schwarzvgrune: ah
14:13 YunoFanatic: but im always playing MX
14:13 YunoFanatic: insane diffs
14:13 YunoFanatic: not shd
14:13 schwarzvgrune: can i request your mod?
14:13 *schwarzvgrune is listening to [http://osu.ppy.sh/b/631305 Ken Nakagawa, Daisuke Achiwa - Go! Go! Novice Alchemist (Workshop)]
14:14 schwarzvgrune: 4k insane
14:14 YunoFanatic: sure
14:14 YunoFanatic: wanna irc?
14:15 schwarzvgrune: up to you
14:15 YunoFanatic: wow i never thought i would be seeing someone still mapping insane diff with hard icon llol
14:17 schwarzvgrune: it.s 3.2 star..
14:17 schwarzvgrune: idk
14:17 schwarzvgrune: maybe i should raise the star rating
14:18 YunoFanatic: lemme check
14:18 YunoFanatic: sometimes if you wanna raise your star rating
14:18 YunoFanatic: it usually leads to overmap
14:18 YunoFanatic: .-.
14:19 schwarzvgrune: depends thats why i dont want to do that.
14:19 schwarzvgrune: originally it was 3.4
14:19 schwarzvgrune: but too many LNs
14:19 schwarzvgrune: i decreased the LNs considerably
14:19 YunoFanatic: many lns is appropriate for insane
14:20 YunoFanatic: since its the highest diff
14:20 YunoFanatic: you shouldnt decreased the number
14:20 schwarzvgrune: it was too many
14:20 schwarzvgrune: i use a lot of 1/4 LNs as well
14:20 YunoFanatic: wow
14:21 YunoFanatic: is this keysounded
14:22 schwarzvgrune: yese
14:22 schwarzvgrune: with woodwind instrument
14:22 schwarzvgrune: and violin
14:22 schwarzvgrune: i keysounded all of my maps with pitched instrument where appropriates
14:23 YunoFanatic: this is so awesome
14:23 YunoFanatic: so lets start this in irc ? >W<
14:23 *YunoFanatic is editing [http://osu.ppy.sh/b/631305 Ken Nakagawa, Daisuke Achiwa - Go! Go! Novice Alchemist (Workshop) [4K Insane]]
14:24 YunoFanatic: grune?
14:24 schwarzvgrune: ?
14:25 YunoFanatic: ok lets start~
14:25 YunoFanatic: im quite dissapointed that you didnt mapped the beat in here 00:01:357 (1357|0) - since youve done it on 00:00:257 (257|2,338|1,338|3) -
14:26 YunoFanatic: and on 00:01:928 (1928|2,2254|3,2315|1) -
14:26 schwarzvgrune: there is no sound 00:01:928 -
14:27 schwarzvgrune: that beat only on 3 places
14:27 schwarzvgrune: that is intentional
14:27 schwarzvgrune: 00:00:338 (338|1,338|3,1276|3,1276|2,1276|1,2254|3) - only here
14:27 YunoFanatic: either way its ok its just weird to play knowing there's a sound in 00:01:357 (1357|0) -
14:28 YunoFanatic: 00:03:232 (3232|0,3232|2,3232|3) - dont you think this should be tripled? so it can emphasize 00:03:558 (3558|3,3558|2,3558|0) - even more?
14:29 schwarzvgrune: 00:03:232 (3232|3,3232|2,3232|0) - already tripled o.o?
14:29 YunoFanatic: oh i mean doubled sorry
14:30 schwarzvgrune: oh, that is intentional, because beat strength is the same
14:30 YunoFanatic: 00:15:624 (15624|1) - i dont really think this ln is needed. you seem mapping the orchestra thingy plus the flute sound. in this case there arent new flute sound in here i guess?
14:31 schwarzvgrune: 00:15:624 (15624|1) - this one i expressed using short notes on lower diffs
14:31 schwarzvgrune: its for main melody
14:31 schwarzvgrune: 00:14:971 (14971|0,15297|3,15624|3) - this one for chord
14:31 schwarzvgrune: 00:15:624 (15624|3,15624|1) - so 2 sound here
14:31 schwarzvgrune: 00:15:297 (15297|3,15624|3) - these SNs, originally i used 1/4 LNs
14:31 schwarzvgrune: but it's too confusing after i asked a lot of ppl to test play and they don't really like it
14:31 YunoFanatic: oh oks
14:32 YunoFanatic: 00:14:971 (14971|0,15297|3,15624|3,19863|3,19863|1,19863|0) - i strongly didnt wanted to play this tripled, the sound is so soft and the melody is beautiful, idk why you tripled it if i were you i would just doubled it or just the ln is fine imo.
14:33 schwarzvgrune: what do you mean tripled?
14:34 YunoFanatic: 00:14:971 (14971|0,15297|3,15624|3,19863|0,19863|1,19863|3) -
14:34 YunoFanatic: it doesnt have the clap sound like 00:20:189 (20189|2,20189|1,20515|2,20515|1) -
14:34 YunoFanatic: its just a soft sound
14:34 schwarzvgrune: it doesnt, because there is no tack tack sound in the bg
14:34 schwarzvgrune: 00:19:537 (19537|2,19863|1,19863|3,19863|0,20189|1,20189|2) - this one i use clap to express that tack tack tack XD
14:35 schwarzvgrune: so i add that according to the song actually
14:35 schwarzvgrune: you can try and use 0% sfx first to confirm <3
14:35 YunoFanatic: but idk the pitch here is kinda soft 00:19:863 (19863|3,19863|0,19863|1) - so i suggest you nerf one note but anyways its up to you
14:36 YunoFanatic: i cant change your style besides this is keysounded <3
14:36 YunoFanatic: 00:27:363 (27363|3,27363|1) - did you do this on purpose? the tack tack sound is gone in here why still double?
14:36 schwarzvgrune: 00:19:863 (19863|1) - sure i'll delete this
14:37 YunoFanatic: 00:28:015 (28015|0,28015|2,28178|3,28178|1,28341|0,28341|2,28504|1) - suggestion to your [http://puu.sh/hMHjW/43edbef17b.jpg pattern] in this way it has a stair pattern but its your choice
14:37 schwarzvgrune: its following the bg sound as well
14:38 schwarzvgrune: the tack2 is gone but it represents another sound
14:38 YunoFanatic: okok
14:38 YunoFanatic: 00:28:504 (28504|1) - has no sound it only give new sound because of the sound of note.
14:39 YunoFanatic: 00:32:254 (32254|3,32254|1,32254|0) - why does this have 3 notes? it has a very big difference sound with 00:32:580 (32580|1,32580|3,32580|0) - just a question
14:39 schwarzvgrune: there is BG faint guitar melody, i'm expressing those as well
14:40 schwarzvgrune: there is instrument,
14:40 schwarzvgrune: use view sample names
14:40 schwarzvgrune: i included the insrument
14:40 schwarzvgrune: and whistle
14:40 schwarzvgrune: http://puu.sh/hMHqN/2e9c7c16fa.jpg
14:40 YunoFanatic: 00:37:471 (37471|2,37471|3,37471|1) - the sudden emptyness here ,-, idk
14:40 YunoFanatic: ookok
14:41 schwarzvgrune: 00:37:634 - there is very faint bg guitar melody here
14:41 schwarzvgrune: but i decided not to map it because it's very faint,
14:41 schwarzvgrune: someoen could always argue its a ghost note
14:41 schwarzvgrune: and also to beautify the pattern
14:41 schwarzvgrune: there is 1/1 rest phase
14:41 schwarzvgrune: 00:39:428 - like here
14:41 schwarzvgrune: 00:41:058 -
14:42 YunoFanatic: oh ok i understand what you did
14:42 YunoFanatic: 00:44:482 (44482|3) - why didnt you mapped this .-.
14:43 YunoFanatic: 00:48:395 (48395|2) -
14:43 YunoFanatic: .-.
14:43 schwarzvgrune: 00:41:058 - tack tack sound right?
14:43 YunoFanatic: i felt weird leaving those empty
14:43 schwarzvgrune: yes this is intentional
14:43 YunoFanatic: but i guess its one of you patern
14:43 schwarzvgrune: because i didn't follow that sound for the whole phase here
14:43 schwarzvgrune: i follow the bg guitar like, idk how to call that instrument
14:43 schwarzvgrune: but i guess i can add
14:43 schwarzvgrune: it's more natural
14:44 YunoFanatic: just to justify 00:43:830 (43830|3,44156|3,44808|1,45134|1) - its the same sound
14:44 YunoFanatic: but idk you choose
14:45 YunoFanatic: starting from 01:05:678 (65678|3,65841|0,65841|2,65841|1) - where did your lns go .-.
14:45 YunoFanatic: its the very same sound. idk why didnt you follow your pattern
14:45 YunoFanatic: its unusual and for me i guess [?] its inconsistent
14:45 schwarzvgrune: `because too many notes there
14:46 YunoFanatic: 01:14:645 (74645|2) - and then sudden jump to ln again xd
14:46 schwarzvgrune: 01:05:352 (65352|1,65352|0) - 2/4 length
14:46 schwarzvgrune: but i decided to use SN
14:46 YunoFanatic: idk in the kiai part thats just the problem for me
14:46 schwarzvgrune: same with01:05:352 (65352|0,65352|1) -
14:46 YunoFanatic: oh i see
14:46 YunoFanatic: you made them sn instead of ln
14:47 YunoFanatic: but idk sudden jumping to another sound seems a bad idea
14:47 schwarzvgrune: 01:02:906 (62906|1,62906|0,63395|3,63395|2,63884|1,63884|0) - yeah same with this here
14:47 YunoFanatic: 01:21:493 (81493|0,81493|2,81493|1) - also why did you not map this xD
14:47 schwarzvgrune: well i enver expressed those 2/4 instrument into LN since the beginning
14:47 schwarzvgrune: i think its consistent
14:48 schwarzvgrune: because it's awkward when combined
14:48 schwarzvgrune: i tried already
14:48 schwarzvgrune: and i'd like to emphasis the ending beat
14:48 schwarzvgrune: i do include the LN on 7K rebirth
14:48 schwarzvgrune: can't do much with 4k,
14:48 YunoFanatic: others is fine >W<)b nice mapset idk why this isnt ranked yet
14:49 YunoFanatic: well if you cant do with 4k because of only 4 column you need to find another way around. were mania mappers right? <3
14:49 schwarzvgrune: well the other way is not to express it with LN :3
14:49 schwarzvgrune: because i'd rather focus on the ending beat
14:49 schwarzvgrune: the LN is 4/4
14:49 schwarzvgrune: ending beat is 2/4
14:49 schwarzvgrune: it's difficult if combined
14:50 YunoFanatic: sure sure that ends with the insane mod lovely mapset
14:50 YunoFanatic: thats a good reason enough
14:50 YunoFanatic: be sure to tell them ( bns or qats) if ever they asked the same questionh
14:50 schwarzvgrune: http://puu.sh/hMHMc/09a4f2babd.jpg
14:51 YunoFanatic: oh ok
14:51 schwarzvgrune: doesnt flow that well
14:51 schwarzvgrune: too many jack as well XD
14:51 YunoFanatic: true xD
14:52 schwarzvgrune: thanks <3
[/spoiler]

thanks yuno《3 for mod and star
[ A v a l o n ]
Hiho . . .

mod as requested xD

|1|2|3|4|
|1|2|3|4|5|6|7|

hue


  • Pharos 7K Easy
  1. 00:10:080 (10080|2,10569|5) - geser aj ke kanan 1 langkah . . soalnya LN punya nada yg sama dgn ini 00:08:124 (8124|3) - dan SN nya beda nada . . tapi klo sehabis di geser udah bagus kok, ngikutin flow nya
  2. 00:11:711 (11711|1,11874|2) - tuker aja ke kolom sebelah kanannya (ctrl H) krna pitchnya dari high ke low
  3. 00:16:928 (16928|1) - ganti aja ke SN, soalnya kamu gak make LN untuk suara sejenis ini pada part 00:24:754 - btw, agak aneh juga sih klo pke LN waktu mainin nya, soalnya kamu ngasih LN hanya utk part2 tertentu yg panjangnya 1/1 beat doang sih . . .
  4. 00:35:515 (35515|6) - pindah aja ke kolom 5, soalnya porsi untuk nada musik nya sama rata dengan note ini 00:35:189 (35189|0,35352|2) -
  5. 00:37:471 - gimana klo ini? http://puu.sh/hMNOp/3c07924921.jpg easy to read for EZ player, dan respect lah buat part ini 00:35:515 - soalnya kamu pake LN disana, jadi lanjut aja pake LN biar gak aneh
  6. 00:44:645 (44645|0,44971|6) - piindah ke 6 dan 3 . . lebih enakan dan bagus patternnya waktu dimainin :3
  7. 00:46:276 (46276|1) - kepanjangan LN nya bro . . suaranya berhenti di sini 00:46:765 -
  8. 00:49:211 (49211|4) - sebenarnya LN nya habis disini sih 00:49:863 - sisanya cuman echo dari flute nya doang itu
  9. 00:51:167 (51167|6) - pitchnya agak low nih . . masa sampe keujung bgt . . pindah aja ke kolom 5, soalnya masih sinkron dgn note ini 00:50:189 (50189|0,50515|1,50841|2) -
  10. 01:06:493 - tambah note aja . . . eh, malah dipotong disini 01:06:167 (66167|2) - kan lagi enak2 nya ngikutin flow musiknya xD
  11. 01:07:308 - tambah note? . . sama kyk di bagian ini 01:11:221 -
  12. 01:09:754 (69754|1,70406|2) - geser 1 langkah ke kanan, soalnya ini 01:09:754 (69754|1) - beda nadanya dgn ini 01:08:776 (68776|1) -

    4K Easy
    No comment . . . seems pattern is already fit and i'm satisfied with that =w=)b

    4K Normal
  13. 00:11:058 - why 3 notes, i suggest you to put 2 notes only in this part :3
  14. 00:13:993 (13993|0,13993|1) - swap that, feeling weird when i test it xD
  15. 00:18:884 (18884|2,19211|3) - swap column, cuz it doesn't fit with this pattern 00:18:232 (18232|2,18558|2) -
  16. 00:20:515 - well, i'm not feel anything with this pattern xD . . . maybe you should can try this http://puu.sh/hMONn/ac7615cf05.jpg
  17. 00:25:080 (25080|3) - move to 3, i have better feeling when i push it xD
  18. 00:31:602 - delete 1 note, it seems hard if you put 2 notes + LN on this part, look at this 00:33:558 - an after that, you only use 1+1 pattern
  19. 00:33:232 (33232|1,33395|0,33558|1) - suggest move to 1,2,4 for more comfortable to plays
  20. 00:37:797 (37797|1,37797|0) - swap column, cuz LN have different sound with this 00:38:450 (38450|0) -
  21. 00:43:015 (43015|0,43178|1) - swap that, cuz ayy feel comfortable after you push this note 00:42:363 (42363|0,42689|0) -
  22. 00:49:863 - why only 1 note ? . . . you use 2 note for others, look 00:47:906 - hmm i think better to delete 1 note on this 00:47:906 -
  23. 00:53:776 (53776|2,55732|0) - suggest to delete this note too, cuz the sound is not contains a kick sound like 00:54:754 -
  24. 01:06:819 - start this, i suggest to just only use 1 type of LN . . . those LN are hard to read and plays for novice player, even with me . . i see you use 2 type of LN, 1 for violin, and 1 for piano or flute i think xD

    Pharos 7K Normal
  25. 00:03:069 (3069|4,3232|5,3232|2,3558|2,3558|5) - geser aja 1 langkah ke kiri . . . agak maksa sebenarnya klo di taroh di posisi itu
  26. 00:30:624 (30624|1) - pindah aja ke tengah, biar balance, dan lebih sinkron sama note ini juga 00:29:645 (29645|3) -
  27. 00:34:537 (34537|1) - pindah ke kolom 3, satukan aja sama note yg di tengahnya . . . agak lebih enak sih dibandingkan sama pattern sebelumnya (soalnya pd pattern sebelumnya w miss mulu) lol
  28. 00:41:711 (41711|6,42037|6,42363|6,42689|6) - coba di re-arrange lagi . . gak sesuai menurut aku pattern ini sama musiknya xD . . . mungikin pindah aja ini 00:42:363 (42363|6,42689|6) - ke kolom 6 sama 3
  29. 00:43:667 (43667|4) - pindah ke tengah, karena rasanya gak pas sama note yg ini 00:43:341 (43341|4) -
  30. 00:56:384 (56384|5) - sama ^
  31. 00:58:341 - delete 1 note, soalnya kamu cuma pake 1 note doang disini 00:58:667 - padahal sama aja musiknya
  32. 01:02:580 (62580|0) - pindah ke tengah, entah kenapa feeling w kurang bagus di part ini
  33. 01:14:156 - coba ini http://puu.sh/hMQ6K/b25dda2899.jpg HIGH RECOMMENDED, soalnya 01:13:667 (73667|6,74482|4,74645|5) - terlalu dipaksakan di sebelah kanan, dan ini Hard pattern, jadi ga cocok di normal diff
  34. 01:17:580 - flow nya lebih enakan yg ini http://puu.sh/hMQfl/d6ac326762.jpg

    4K Hard
  35. 00:05:759 - add note, same as you follow on this part 00:05:352 (5352|3,5433|2,5515|0) -
  36. 00:07:716 - same ^
  37. 00:10:732 - delete 1 note, cuz too low . . . and not contains sound like 00:10:895 -
  38. 00:18:558 - why not same amount note as 00:16:602 - it's same sound
  39. 00:26:058 (26058|0,26058|1,26384|0,26384|1) - suggest to re-arrange a bit on this part, cuz the pattern is different meaning for the pattern above that 00:26:711 (26711|0,26711|1,27037|1,27037|0,27363|0,27363|1) -
  40. 00:30:950 - add note for consistency
  41. 00:41:955 (41955|0) - delete, ghost note xD . . . try in 25%
  42. 00:44:482 - missing here, add note . . .suggest to do like on this part 00:46:439 -
  43. 00:59:482 - strong sound, add note here
  44. 01:01:439 - same as ^
  45. 01:02:499 - add note, pls . . . respect this pattern 01:02:091 (62091|0,62172|1,62254|3) -
  46. 01:03:395 - add note, strong sound
  47. 01:05:352 - same as ^
  48. 01:06:167 - & 01:06:330 - suggest to add note (additional note for clap sound)
  49. 01:22:471 - oh forget to say, i suggest to you for cut mp3 more nearly . . cuz the sound is still clearly to hear . . . ad you didn't map that

    4K Insane
  50. 00:04:211 (4211|0,4211|1) - nah, from this . . . isuggest to use 1 LN only and give more space for SN . . .so you can freely to put note on that . . . i think the SN is too "force" to be layered here xD . . . and seems the pattern that you used is "less" as i expect for Insane diff (in example, you only put 1 note for strong sound like clap or others) so here's my little suggestion http://puu.sh/hMRgn/08b90625c2.jpg you can look the "usage" of 1, 2, or 3 note for that
    also wanna take a take a look on my GD >////< here is ==> https://osu.ppy.sh/s/304769 it's my usual style to put 1, 2, 3 or notes i hope you can mod that, lol nvm it xD
  51. 00:07:471 - & 00:07:797 - add note for high sound
  52. 00:08:124 - take my suggest on above . . . more enjoy to play better than you use 2 LN xD . . . remember 4K is less column xD
  53. 00:12:037 - nah, i see . . . maybe your problem is the "usage" of LN . . . there's so many LN that hard to be understand for other modder and mapper xD
  54. 00:19:537 (19537|2) - why not same amound as other pattern ?
  55. 00:12:037 - until 00:25:732 - hmmm, wanna look my full mod ? here is my suggestion for your LN for more comfortable ==> http://puu.sh/hMRQP/0daed8af7c.osu (save as different file name . .and look as reference xD)
  56. 00:44:645 - hmm oki 3 notes, so why only 2 notes on this part ? 00:46:602 - it's same sound
  57. 00:47:906 - 3 notes . . and here 00:49:863 - only 2 notes . .. try to be consistent pls xD
  58. hmm, i think you can check that by yourself =w=)b . . . and oh yes . . i usualy put 1,2,3,or 4 note based on how strong the sound exist . . . so i usually keep that concept in my mind . . . and also, consistency is more important =w=)b
    i see your problem is on the higher diff, the pattern looks inconsistent in each part of sound . . . and you put 3 notes based on kick sound like this 00:38:450 - i suggest you to only put 2 note on there . . and 3 notes more fit if you put on this part 00:39:102 - it contains higher sound


OK mod end i hope my mod is useful =w=)b
Good luck on your beatmap :D
Topic Starter
schwarzvgrune

[ A v a l o n ] wrote:

Hiho . . .

mod as requested xD

4K Normal
[*] 00:11:058 - why 3 notes, i suggest you to put 2 notes only in this part :3
emphasis so no

[*] 00:13:993 (13993|0,13993|1) - swap that, feeling weird when i test it xD
rearranged

[*] 00:18:884 (18884|2,19211|3) - swap column, cuz it doesn't fit with this pattern 00:18:232 (18232|2,18558|2) -
rearranged

[*] 00:20:515 - well, i'm not feel anything with this pattern xD . . . maybe you should can try this http://puu.sh/hMONn/ac7615cf05.jpg
rearranged

[*] 00:25:080 (25080|3) - move to 3, i have better feeling when i push it xD
current arrangement is good. PR wise and Hand balancing wise so no

[*] 00:31:602 - delete 1 note, it seems hard if you put 2 notes + LN on this part, look at this 00:33:558 - an after that, you only use 1+1 pattern
no, they all have their own purpose. i used full hitsound so this should be clear, and also extra emphasis.

[*] 00:33:232 (33232|1,33395|0,33558|1) - suggest move to 1,2,4 for more comfortable to plays
rearranged

[*] 00:37:797 (37797|1,37797|0) - swap column, cuz LN have different sound with this 00:38:450 (38450|0) -
ok

[*] 00:43:015 (43015|0,43178|1) - swap that, cuz ayy feel comfortable after you push this note 00:42:363 (42363|0,42689|0) -
PR. so no.

[*] 00:49:863 - why only 1 note ? . . . you use 2 note for others, look 00:47:906 - hmm i think better to delete 1 note on this 00:47:906 -
because the main woodwind melody doesn't continue. i use 2 for others because there is woodwind melody and BG instrument. this is consistent. so no
00:47:254 (47254|2,47906|1,48232|1,48558|0,48884|3) - these are main melody

[*] 00:53:776 (53776|2,55732|0) - suggest to delete this note too, cuz the sound is not contains a kick sound like 00:54:754 -
pitch. the phase is technically different. woodwind melody there. i focused on the main instrument.


[*] 01:06:819 - start this, i suggest to just only use 1 type of LN . . . those LN are hard to read and plays for novice player, even with me . . i see you use 2 type of LN, 1 for violin, and 1 for piano or flute i think xD
rearranged a bit.




4K Hard
[*] 00:05:759 - add note, same as you follow on this part 00:05:352 (5352|3,5433|2,5515|0) -
no actually, i'm not followng that tack2 sound there, i was following the BG guitar-like pitched instrument. so this arrangement is correct

[*] 00:07:716 - same ^

[*] 00:10:732 - delete 1 note, cuz too low . . . and not contains sound like 00:10:895 -
on purpose, to give emphasis that it becomes louder

[*] 00:18:558 - why not same amount note as 00:16:602 - it's same sound
you're confusing BG woodwind and main melody woodwind. i map both, so some section have double because at that particular place the BG sound and main melody exists.

[*] 00:26:058 (26058|0,26058|1,26384|0,26384|1) - suggest to re-arrange a bit on this part, cuz the pattern is different meaning for the pattern above that 00:26:711 (26711|0,26711|1,27037|1,27037|0,27363|0,27363|1) -
rearranged

[*] 00:30:950 - add note for consistency
although current arrangement is actually consistent because i am following all sound accurately, seems that you did not open the view sample sound when you mod my map. i'll add this for aesthetic purpose.

[*] 00:41:955 (41955|0) - delete, ghost note xD . . . try in 25%
nop. a sound. this is the sound that i have been following for the triplet.

[*] 00:44:482 - missing here, add note . . .suggest to do like on this part 00:46:439 -
not following that. i was following the BG guitar-like melody. not the 'tack tack sound'

[*] 00:59:482 - strong sound, add note here
^ not following that tack sound. following bg woodwind

[*] 01:01:439 - same as ^
^

[*] 01:02:499 - add note, pls . . . respect this pattern 01:02:091 (62091|0,62172|1,62254|3) -
different. i am not following that sound. same reason as above background guitar-like pitched instrument.
i follow that sound on insane.

[*] 01:03:395 - add note, strong sound
[*] 01:05:352 - same as ^
[*] 01:06:167 - & 01:06:330 - suggest to add note (additional note for clap sound)
no to all, i am not following that sound intentionally. this map is intended to be pitched / melody-focused. i followed that sound as well on insane

[*] 01:22:471 - oh forget to say, i suggest to you for cut mp3 more nearly . . cuz the sound is still clearly to hear . . . ad you didn't map that
i dont think this is an unrankable issue. there is nothing written in RC about this. my otehr map which have been bubbled 2x and (popped) and checked by 6 BNs have similar mp3 and none of them complain, so no.


4K Insane
[*] 00:04:211 (4211|0,4211|1) - nah, from this . . . isuggest to use 1 LN only and give more space for SN . . .so you can freely to put note on that . . . i think the SN is too "force" to be layered here xD . . . and seems the pattern that you used is "less" as i expect for Insane diff (in example, you only put 1 note for strong sound like clap or others) so here's my little suggestion http://puu.sh/hMRgn/08b90625c2.jpg you can look the "usage" of 1, 2, or 3 note for that
also wanna take a take a look on my GD >////< here is ==> https://osu.ppy.sh/s/304769 it's my usual style to put 1, 2, 3 or notes i hope you can mod that, lol nvm it xD
sure, not following your pattern, but revamped.

[*] 00:07:471 - & 00:07:797 - add note for high sound
[*] 00:08:124 - take my suggest on above . . . more enjoy to play better than you use 2 LN xD . . . remember 4K is less column xD
[*] 00:12:037 - nah, i see . . . maybe your problem is the "usage" of LN . . . there's so many LN that hard to be understand for other modder and mapper xD
[*] 00:19:537 (19537|2) - why not same amound as other pattern ?
because there is no place. i guess i'll use 1 LN instead


[*] 00:12:037 - until 00:25:732 - hmmm, wanna look my full mod ? here is my suggestion for your LN for more comfortable ==> http://puu.sh/hMRQP/0daed8af7c.osu (save as different file name . .and look as reference xD)
later.

[*] 00:44:645 - hmm oki 3 notes, so why only 2 notes on this part ? 00:46:602 - it's same sound


[*] 00:47:906 - 3 notes . . and here 00:49:863 - only 2 notes . .. try to be consistent pls xDi
i am consistent. there is no woodwind sound there that's why i didn't put a note there. i am also mapping the woodwind sound.
but i'll add to 3 for aesthetic


[*] hmm, i think you can check that by yourself =w=)b . . . and oh yes . . i usualy put 1,2,3,or 4 note based on how strong the sound exist . . . so i usually keep that concept in my mind . . . and also, consistency is more important =w=)b
i see your problem is on the higher diff, the pattern looks inconsistent in each part of sound . . . and you put 3 notes based on kick sound like this 00:38:450 - i suggest you to only put 2 note on there . . and 3 notes more fit if you put on this part 00:39:102 - it contains higher sound[/list][/box]
i'll keep this because that kick sound is much louder.


OK mod end i hope my mod is useful =w=)b
Good luck on your beatmap :D
thanks<3 very useful indeed
rhalp10
:idea: Star !! :idea:
Aste-

[ A v a l o n ] wrote:

Hiho . . .

mod as requested xD

|1|2|3|4|
|1|2|3|4|5|6|7|

hue


  • Pharos 7K Easy
  1. 00:10:080 (10080|2,10569|5) - geser aj ke kanan 1 langkah . . soalnya LN punya nada yg sama dgn ini 00:08:124 (8124|3) - dan SN nya beda nada . . tapi klo sehabis di geser udah bagus kok, ngikutin flow nya
  2. 00:11:711 (11711|1,11874|2) - tuker aja ke kolom sebelah kanannya (ctrl H) krna pitchnya dari high ke low Nope... denger lagi lahh
  3. 00:16:928 (16928|1) - ganti aja ke SN, soalnya kamu gak make LN untuk suara sejenis ini pada part 00:24:754 - btw, agak aneh juga sih klo pke LN waktu mainin nya, soalnya kamu ngasih LN hanya utk part2 tertentu yg panjangnya 1/1 beat doang sih . . .
  4. 00:35:515 (35515|6) - pindah aja ke kolom 5, soalnya porsi untuk nada musik nya sama rata dengan note ini 00:35:189 (35189|0,35352|2) - Nope.. Pitch nya jadi rusak
  5. 00:37:471 - gimana klo ini? http://puu.sh/hMNOp/3c07924921.jpg easy to read for EZ player, dan respect lah buat part ini 00:35:515 - soalnya kamu pake LN disana, jadi lanjut aja pake LN biar gak aneh LN aja.. Keep the Placement
  6. 00:44:645 (44645|0,44971|6) - piindah ke 6 dan 3 . . lebih enakan dan bagus patternnya waktu dimainin :3
  7. 00:46:276 (46276|1) - kepanjangan LN nya bro . . suaranya berhenti di sini 00:46:765 - doing it on purpose.. biar lebih catchable
  8. 00:49:211 (49211|4) - sebenarnya LN nya habis disini sih 00:49:863 - sisanya cuman echo dari flute nya doang itu ^
  9. 00:51:167 (51167|6) - pitchnya agak low nih . . masa sampe keujung bgt . . pindah aja ke kolom 5, soalnya masih sinkron dgn note ini 00:50:189 (50189|0,50515|1,50841|2) -
  10. 01:06:493 - tambah note aja . . . eh, malah dipotong disini 01:06:167 (66167|2) - kan lagi enak2 nya ngikutin flow musiknya xD
  11. 01:07:308 - tambah note? . . sama kyk di bagian ini 01:11:221 -
  12. 01:09:754 (69754|1,70406|2) - geser 1 langkah ke kanan, soalnya ini 01:09:754 (69754|1) - beda nadanya dgn ini 01:08:776 (68776|1) -

    Pharos 7K Normal
  13. 00:03:069 (3069|4,3232|5,3232|2,3558|2,3558|5) - geser aja 1 langkah ke kiri . . . agak maksa sebenarnya klo di taroh di posisi itu
  14. 00:30:624 (30624|1) - pindah aja ke tengah, biar balance, dan lebih sinkron sama note ini juga 00:29:645 (29645|3) -
  15. 00:34:537 (34537|1) - pindah ke kolom 3, satukan aja sama note yg di tengahnya . . . agak lebih enak sih dibandingkan sama pattern sebelumnya (soalnya pd pattern sebelumnya w miss mulu) lol
  16. 00:41:711 (41711|6,42037|6,42363|6,42689|6) - coba di re-arrange lagi . . gak sesuai menurut aku pattern ini sama musiknya xD . . . mungikin pindah aja ini 00:42:363 (42363|6,42689|6) - ke kolom 6 sama 3
  17. 00:43:667 (43667|4) - pindah ke tengah, karena rasanya gak pas sama note yg ini 00:43:341 (43341|4) -
  18. 00:56:384 (56384|5) - sama ^
  19. 00:58:341 - delete 1 note, soalnya kamu cuma pake 1 note doang disini 00:58:667 - padahal sama aja musiknya
  20. 01:02:580 (62580|0) - pindah ke tengah, entah kenapa feeling w kurang bagus di part ini Keep
  21. 01:14:156 - coba ini http://puu.sh/hMQ6K/b25dda2899.jpg HIGH RECOMMENDED, soalnya 01:13:667 (73667|6,74482|4,74645|5) - terlalu dipaksakan di sebelah kanan, dan ini Hard pattern, jadi ga cocok di normal diff
  22. 01:17:580 - flow nya lebih enakan yg ini http://puu.sh/hMQfl/d6ac326762.jpg


OK mod end i hope my mod is useful =w=)b
Good luck on your beatmap :D
thanks ^.^

Update

http://puu.sh/hMXBS/773911f70a.rar
Topic Starter
schwarzvgrune
updated
Rilene
sry for the wrong M4M

4K Insane
00:00:298 - Maybe adding one note to represent a strong sound here makes it better, obviously column 1, but I don't know will this destroy your pattern in your mapping perspective, so if it does... Ignore it.
00:04:700 - I think making variety of pattern is better than being 'exactly consistent', https://osu.ppy.sh/ss/3134457
00:08:613 - The reason is same as above, http://osu.ppy.sh/ss/3134466
00:54:346 (54346|1) - 00:52:716 (52716|1) - 00:56:629 (56629|2) - Sounds like a ghost note in 100% playspeed, so I don't think this is needed.. Um... Because it is barely hear able in 25% playspeed.
01:15:134 - Add another note here? To represent a clap sound.
01:17:091 - Same as above.
01:19:047 - Same as above.

7K Insane
00:00:298 - Just to represent a strong sound right here, idk the instrument... :?
00:40:569 - To represent either a violin/string or clap.'
00:44:482 - Another note to represent a sound right here.
00:48:395 - Same as above.
00:50:352 - Same as above as well.

i'll continue asap once my dad's birthday is finished, maybe tonight
or if not, tomorrow afternoon since i still have exam tomorrow (till afternoon) (idk why they arranged the exam on sunday)
Topic Starter
schwarzvgrune

Sirade wrote:

sry for the wrong M4M

4K Insane
00:00:298 - Maybe adding one note to represent a strong sound here makes it better, obviously column 1, but I don't know will this destroy your pattern in your mapping perspective, so if it does... Ignore it.
added
00:04:700 - I think making variety of pattern is better than being 'exactly consistent', https://osu.ppy.sh/ss/3134457
added
00:08:613 - The reason is same as above, http://osu.ppy.sh/ss/3134466
rearranged, not following that.
00:54:346 (54346|1) - 00:52:716 (52716|1) - 00:56:629 (56629|2) - Sounds like a ghost note in 100% playspeed, so I don't think this is needed.. Um...
Because it is barely hear able in 25% playspeed.
i can hear it clearly even in 100% playspeed, imo this is fine as it is.

01:15:134 - Add another note here? To represent a clap sound.
01:17:091 - Same as above.
01:19:047 - Same as above.
added

7K Insane
00:00:298 - Just to represent a strong sound right here, idk the instrument... :?
no. its already represented with those 2 notes + 1 LN


00:40:569 - To represent either a violin/string or clap.'
no i did that for rebirth, not insane


00:44:482 - Another note to represent a sound right here.
00:48:395 - Same as above.
00:50:352 - Same as above as well.
i wasnt following that sound. i was only following bg guitar melody. but since a lot of ppl point that out to me i'll incorporate that into patterning.


i'll continue asap once my dad's birthday is finished, maybe tonight
or if not, tomorrow afternoon since i still have exam tomorrow (till afternoon) (idk why they arranged the exam on sunday)
paperlens
来了 insane是不是也需要摸 不过我懒回头再摸~~-w-
column1234567

以下mod全部都是仅仅为了手感舒服 全都是我试着打的时候觉得不舒服的难得地方, 所以很多改动也说不太清理由- -你挑好的用就行啦
7k Rebirth
  1. 00:14:319 (14319|6,14645|6,15297|6,15624|6) - 挪到6吧
  2. 00:34:211 (34211|1,34537|0,34537|2,34700|1,34863|1,34863|0) - (此处有图)
  3. 00:36:493 (36493|6,36547|5,36602|4,36656|3) - 这个我觉得十分克左空打法的玩家(虽然我打起来没事)
    00:36:602 (36602|4,36982|5,37064|6,37145|5) - 也很难打,所以 - (此处有图)
  4. 00:38:450 (38450|3,38450|0,38504|2,38558|1,38613|0) - 其实这个真的很难按……所以
    00:38:613 (38613|0) - 挪到5
  5. 00:41:955 (41955|3) - 挪到6 00:42:037 (42037|5) - 挪到7 00:42:200 (42200|6) - 挪到6
  6. 00:43:993 (43993|1) - 挪到1, 为了不和00:43:667 (43667|1,43667|2) - 感觉重复
  7. 00:45:297 (45297|2) - 挪到2,因为这个音比较低,以及00:45:624 (45624|1) - 挪到3
  8. 00:46:276 (46276|1,46276|2,46439|3) - 卡手,把00:46:439 (46439|3) - 它试着挪到右手就行了,就不给出建议了
  9. 00:56:058 (56058|1) - 挪到3,和前一个00:55:189 (55189|1) - 不是一个音,而和00:55:732 (55732|2) - 这个是同音(或者你也可以自己做出更符合pitch的pattern)
  10. 00:58:993 (58993|3,58993|1,58993|2,58993|4) - 01:02:906 (62906|3,62906|5,62906|4,62906|2,62906|1) - 多了一个………………
    不如试着让00:58:015 (58015|5) - 在00:58:667 - 结束,然后在00:58:993 - add on 6?
  11. 01:05:841 (65841|3,65841|2) - 建议不用LN,因为这个音在之前的00:59:971 - 01:01:928 - 01:03:884 - 都没有LN
    01:06:819 (66819|0,67797|6,68776|0,69754|6,70732|0,71711|6,72689|0,73667|6) - 以及之后的 这些,我之前试着做7k谱的时候 问了问Mwalls Ho 以及其他一些人的意见,都是说这种LN没有什么太大的意义,有了它不会增强手感,没有它或许能排出更好的pattern,不过这里为了难度做的这些LN应该也没关系,不需要删掉,我只是提一下- -
    所以(此处有图)
  12. 01:10:243 (70243|0,70325|1,70406|2) - 挪到3-2-1,不需要回避那个jack
    01:16:113 (76113|0,76194|1,76276|2) - 01:20:026 (80026|2,80107|1,80189|0) - ……
Rilene
i'm gonna continue modding once you applied paperlens' mod
Topic Starter
schwarzvgrune

paperlens wrote:

来了 insane是不是也需要摸 不过我懒回头再摸~~-w-
column1234567

以下mod全部都是仅仅为了手感舒服 全都是我试着打的时候觉得不舒服的难得地方, 所以很多改动也说不太清理由- -你挑好的用就行啦
7k Rebirth
  1. 00:14:319 (14319|6,14645|6,15297|6,15624|6) - 挪到6吧
    7 應該沒問題, 我問了其他人讓他們試試打沒問題。 而且跟著PR。
  2. 00:34:211 (34211|1,34537|0,34537|2,34700|1,34863|1,34863|0) - (此处有图)
    哦哦好的~

  3. 00:36:493 (36493|6,36547|5,36602|4,36656|3) - 这个我觉得十分克左空打法的玩家(虽然我打起来没事)
    這個應該也沒事


    00:36:602 (36602|4,36982|5,37064|6,37145|5) - 也很难打,所以 - (此处有图)
    改了一些。

  4. 00:38:450 (38450|3,38450|0,38504|2,38558|1,38613|0) - 其实这个真的很难按……所以
    00:38:613 (38613|0) - 挪到5

  5. 00:41:955 (41955|3) - 挪到6 00:42:037 (42037|5) - 挪到7 00:42:200 (42200|6) - 挪到6
    哦哦好的

  6. 00:43:993 (43993|1) - 挪到1, 为了不和00:43:667 (43667|1,43667|2) - 感觉重复
    故意的。 PR。 不換

  7. 00:45:297 (45297|2) - 挪到2,因为这个音比较低,以及00:45:624 (45624|1) - 挪到3
  8. 00:46:276 (46276|1,46276|2,46439|3) - 卡手,把00:46:439 (46439|3) - 它试着挪到右手就行了,就不给出建议了
  9. 00:56:058 (56058|1) - 挪到3,和前一个00:55:189 (55189|1) - 不是一个音,而和00:55:732 (55732|2) - 这个是同音(或者你也可以自己做出更符合pitch的pattern)
  10. 00:58:993 (58993|3,58993|1,58993|2,58993|4) - 01:02:906 (62906|3,62906|5,62906|4,62906|2,62906|1) - 多了一个………………
    不如试着让00:58:015 (58015|5) - 在00:58:667 - 结束,然后在00:58:993 - add on 6?
    沒地方放了, LN有兩條。 那就那樣放了。
    而且我加了一些SN因為expew給我這個建議, 需要上升SR成4.0以上。
  11. 01:05:841 (65841|3,65841|2) - 建议不用LN,因为这个音在之前的00:59:971 - 01:01:928 - 01:03:884 - 都没有LN
    這個expew告訴我的所以我就加了。


    01:06:819 (66819|0,67797|6,68776|0,69754|6,70732|0,71711|6,72689|0,73667|6) - 以及之后的 这些,我之前试着做7k谱的时候 问了问Mwalls Ho 以及其他一些人的意见,都是说这种LN没有什么太大的意义,有了它不会增强手感,没有它或许能排出更好的pattern,不过这里为了难度做的这些LN应该也没关系,不需要删掉,我只是提一下- -
    LN都沒問題, expew已經試過了我的圖。 大部分高難度的圖很少使用很多LN。並不是說使用很多LN是不好的。而且這幅圖我不是注重pattern,我更注重PR。這幅圖不是beatstep 、 sdvx 、 bms 之類的。



    所以(此处有图)
    改了一些。

  12. 01:10:243 (70243|0,70325|1,70406|2) - 挪到3-2-1,不需要回避那个jack
    01:16:113 (76113|0,76194|1,76276|2) - 01:20:026 (80026|2,80107|1,80189|0) - ……ok
謝謝咯~~~~~~o(≧v≦)o~~好棒
Rilene
Column from 1 to 7, left to right respectively.

7K Rebirth
00:52:145 - Maybe add another note to represent either clap or click sound.
00:56:058 - Same as above.
01:03:884 (63884|2,63884|6,63884|4,63884|3,63884|0,64047|1,64047|5,64129|2,64129|4,64211|6,64211|0,64374|1,64374|5,64455|4,64455|2,64537|6,64537|0,64700|2,64700|4) - I think pattern like this are bit to much, try make more variety patterns also make it more interesting (obviously no hold notes), these patterns are found alot in the first kiai section

Pharos' 7K Hard
00:06:004 - Add a note on column 6
00:07:961 - Same as above but column 4
00:09:917 - ^^ but column 4.
00:38:124 (38124|4) - Move to either left or right.
01:00:787 - 01:02:743 - 01:04:700 - 01:14:482 - 01:18:395 - 01:20:352 - Well, add a note here, about column, your choice though.

So... The general of this is just adding a note on the clap sound, some of it aren't add for that sound.

The rest are fine, I see no problem there for me. >.>

I seriously don't know what to mod anymore. :?
And making the mod long is a bit uncomfortable so I tried to mod only important stuffs. ' -'
So.. Um... Thats all. :?

Good luck for rank. :)
paperlens

schwarzvgrune wrote:

而且這幅圖我不是注重pattern,我更注重PR。
謝謝咯~~~~~~o(≧v≦)o~~好棒
呜呜呜好伤心哇 感觉好像大部分人都更注重PR注重抓音的样子- -只有我一直特别注重手感
Aste-

Sirade wrote:

Column from 1 to 7, left to right respectively.

Pharos' 7K Hard
00:06:004 - Add a note on column 6
00:07:961 - Same as above but column 4
00:09:917 - ^^ but column 4.
00:38:124 (38124|4) - Move to either left or right.
01:00:787 - 01:02:743 - 01:04:700 - 01:14:482 - 01:18:395 - 01:20:352 - Well, add a note here, about column, your choice though.

So... The general of this is just adding a note on the clap sound, some of it aren't add for that sound.

The rest are fine, I see no problem there for me. >.>

I seriously don't know what to mod anymore. :?
And making the mod long is a bit uncomfortable so I tried to mod only important stuffs. ' -'
So.. Um... Thats all. :?

Good luck for rank. :)
All OK

Update

http://puu.sh/hQt3g/a409769e57.rar
Topic Starter
schwarzvgrune

paperlens wrote:

schwarzvgrune wrote:

而且這幅圖我不是注重pattern,我更注重PR。
謝謝咯~~~~~~o(≧v≦)o~~好棒
呜呜呜好伤心哇 感觉好像大部分人都更注重PR注重抓音的样子- -只有我一直特别注重手感
不是說不注重pattern吧, 就是pattern和PR。 這方面我問了expew他說我的圖沒有巨大的問題。 我有其他的圖, 不太跟著PR。 跟著pattern。但這是為了那幅圖是BMS典。並不是這種歌曲~

edit:如果你要諷刺就直接說吧。 不必那樣寫。 我使用錯字。算不是不重要,但是pattern和PR是一起考慮。 手感這個沒有特別接物镜的標準。 為何我讓一些人打的他們都覺得沒有問題呢?
我問了ExPew,KuoKyoka等。 如果我回復的語氣不好那我就對不起你, 我的中文不夠好, 所以會被別人誤會。下次我就是用英語回復你吧。
但是從你的摸摸我已經接受了很多。 謝謝你的幫助咯 o(≧v≦)o~~
Topic Starter
schwarzvgrune

Sirade wrote:

Column from 1 to 7, left to right respectively.

7K Rebirth
00:52:145 - Maybe add another note to represent either clap or click sound.
different. no to this, this will break the consistency
00:56:058 - Same as above.
ok for this
01:03:884 (63884|2,63884|6,63884|4,63884|3,63884|0,64047|1,64047|5,64129|2,64129|4,64211|6,64211|0,64374|1,64374|5,64455|4,64455|2,64537|6,64537|0,64700|2,64700|4) - I think pattern like this are bit to much, try make more variety patterns also make it more interesting (obviously no hold notes), these patterns are found alot in the first kiai section
i did that on purpose, for consistency. pattern chaanged a bit for variety. i consulted this with expew and he doesn't find any issues with it so i'll keep the note count.



So... The general of this is just adding a note on the clap sound, some of it aren't add for that sound.
i did that on purpose. i don't use clap for the whole section. only at the beginning i use clap to express that tack tack sound.


The rest are fine, I see no problem there for me. >.>

I seriously don't know what to mod anymore. :?
And making the mod long is a bit uncomfortable so I tried to mod only important stuffs. ' -'
So.. Um... Thats all. :?

Good luck for rank. :)
paperlens

schwarzvgrune wrote:

不是說不注重pattern吧, 就是pattern和PR。 這方面我問了expew他說我的圖沒有巨大的問題。 我有其他的圖, 不太跟著PR。 跟著pattern。但這是為了那幅圖是BMS典。並不是這種歌曲~

edit:如果你要諷刺就直接說吧。 不必那樣寫。 我使用錯字。算不是不重要,但是pattern和PR是一起考慮。 手感這個沒有特別接物镜的標準。 為何我讓一些人打的他們都覺得沒有問題呢?
我問了ExPew,KuoKyoka等。 如果我回復的語氣不好那我就對不起你, 我的中文不夠好, 所以會被別人誤會。下次我就是用英語回復你吧。
但是從你的摸摸我已經接受了很多。 謝謝你的幫助咯 o(≧v≦)o~~
诶.....? 你误会了吧……
只是因为我在我的图被mod的时候经常会有人提出很多更注重抓音的意见,之前问spy的时候他也说他更注重抓音……就是因为很多我觉得有问题的地方别人觉得没问题,我觉得没问题的地方大家都觉得有问题,所以随便说一句而已。。
完全没有讽刺什么的 请千万不要误解,另外我也没有误会你,我看你的中文的时候也没有感到不适
顺便说一句我今天下午会试着摸一摸Insane
Topic Starter
schwarzvgrune

paperlens wrote:

诶.....? 你误会了吧……
只是因为我在我的图被mod的时候经常会有人提出很多更注重抓音的意见,之前问spy的时候他也说他更注重抓音……就是因为很多我觉得有问题的地方别人觉得没问题,我觉得没问题的地方大家都觉得有问题,所以随便说一句而已。。
完全没有讽刺什么的 请千万不要误解,另外我也没有误会你,我看你的中文的时候也没有感到不适
顺便说一句我今天下午会试着摸一摸Insane
是嗎 QAQ 那我就很抱歉啊。。 翻譯過來感覺是個含諷刺的句子o(>﹏<)o
paperlens

schwarzvgrune wrote:

是嗎 QAQ 那我就很抱歉啊。。 翻譯過來感覺是個含諷刺的句子o(>﹏<)o
话说咕咕姐你的母语不是汉语嘛= = 我也翻译了一下英文发现确实是讽刺。。
下面是7k Insane的mod 依旧基本都是偏向手感(顺便尽量符合一下pitch),挑你喜欢的接受吧-w-

  1. 00:33:069 (33069|3,33151|2,33232|1) - 建议摆到123或者234,更符合pitch,也避免00:32:580 (32580|2,33151|2) - ;前后的几个小note可以看情况动一动
  2. 00:36:982 (36982|2,37064|1,37145|0) - 也是建议摆到123,这里的pitch也是上升的感觉 00:37:308 (37308|2) - 挪到1
  3. 00:55:080 (55080|5,55080|1,55080|0,55134|4,55189|3) - 这里有点难受,左手的空格键这里按起来有点难,
    我的话是00:55:080 (55080|1) - 挪到6,00:55:080 (55080|5,55134|4,55189|3) - 向左挪一格,00:55:406 (55406|2,55569|3) - Ctrl+H
    这里我只是觉得这样会舒服一些,如果会打破你的pattern规则的话就无视就好-w-
  4. 01:06:004 (66004|4,66086|5,66167|6,66330|6) - 建议Ctrl+H后的样式再挪到最右边
Insane要摸的不多 就这些啦 :D
Aruel
ReRequest here XD
|1|2|3|4|5|6|7|
No kudosu. That's will be Denied :p
Check your AI. Do you try redownload it?


[7K Rebirth]

00:02:315 - I can't understand Why This part have 2 notes XD
00:07:471 - and 00:07:797 - Here. Have more powerful sound
00:09:428 - and 00:09:754 - ^
00:19:863 - imo. Doesn't need 3 LNs.
00:27:363 - Add one for pitch
00:31:602 (31602|4) - I can't understand this ;_;
00:34:211 - How about this? https://osu.ppy.sh/ss/3142520
00:36:004 - LN will be here. That's good remove one NM note. and add LN and finish that 00:36:167 -
00:42:037 (42037|4) - Move to 4
00:51:004 - Have less sound. add 2...? maybe?

Great Beatmap!!
Please tell me when you need help :)
Topic Starter
schwarzvgrune

paperlens wrote:

schwarzvgrune wrote:

是嗎 QAQ 那我就很抱歉啊。。 翻譯過來感覺是個含諷刺的句子o(>﹏<)o
话说咕咕姐你的母语不是汉语嘛= = 我也翻译了一下英文发现确实是讽刺。。
下面是7k Insane的mod 依旧基本都是偏向手感(顺便尽量符合一下pitch),挑你喜欢的接受吧-w-

  1. 00:33:069 (33069|3,33151|2,33232|1) - 建议摆到123或者234,更符合pitch,也避免00:32:580 (32580|2,33151|2) - ;前后的几个小note可以看情况动一动
  2. 00:36:982 (36982|2,37064|1,37145|0) - 也是建议摆到123,这里的pitch也是上升的感觉 00:37:308 (37308|2) - 挪到1
  3. 00:55:080 (55080|5,55080|1,55080|0,55134|4,55189|3) - 这里有点难受,左手的空格键这里按起来有点难,
    我的话是00:55:080 (55080|1) - 挪到6,00:55:080 (55080|5,55134|4,55189|3) - 向左挪一格,00:55:406 (55406|2,55569|3) - Ctrl+H
    这里我只是觉得这样会舒服一些,如果会打破你的pattern规则的话就无视就好-w-
  4. 01:06:004 (66004|4,66086|5,66167|6,66330|6) - 建议Ctrl+H后的样式再挪到最右边
Insane要摸的不多 就这些啦 :D
都改了~~謝謝咯o(≧v≦)o~~
Topic Starter
schwarzvgrune

_FrEsH_ChICkEn_ wrote:

ReRequest here XD
|1|2|3|4|5|6|7|
No kudosu. That's will be Denied :p
Check your AI. Do you try redownload it?

thats a bug. the file is complete
[7K Rebirth]

00:02:315 - I can't understand Why This part have 2 notes XD
because 1 for bg guitar 1 for pitch. rearranged though.

00:07:471 - and 00:07:797 - Here. Have more powerful sound
00:09:428 - and 00:09:754 - ^
do i need to use 3 notes?

00:19:863 - imo. Doesn't need 3 LNs.
well, main instrument + melody.. i think i'll keep it

00:27:363 - Add one for pitch
ok


00:31:602 (31602|4) - I can't understand this ;_;
BG echo... it still exist until that part


00:34:211 - How about this? https://osu.ppy.sh/ss/3142520
ok


00:36:004 - LN will be here. That's good remove one NM note. and add LN and finish that 00:36:167 -
no. if i add LN i need to add acrross the whole phase which means there will be many 2/4 LNs

00:42:037 (42037|4) - Move to 4
ok

00:51:004 - Have less sound. add 2...? maybe?
emphasis on phase change, so i'd like to keep it
Great Beatmap!!
Please tell me when you need help :)
thank you very much again >_<
Gravey-


Go for rank!! Good luck! >w<)b

Your map has now

Illum//slapped
Topic Starter
schwarzvgrune

[GraveChaos] wrote:



Go for rank!! Good luck! >w<)b

Your map has now

Illum//slapped
awww thankies gravvy -chan i really appreciate it o(≧v≦)o~~
it's hard but i'll do my best ;w;
Topic Starter
schwarzvgrune


well i guess i'll update that o.o
Nardoxyribonucleic
Here is an update regarding the timing change for my difficulties.

http://puu.sh/hTW7g.rar
ikin5050
im pretty sure i did this right

SPOILER
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[General]
AudioFilename: 105 Go Novice Alchemist.mp3
AudioLeadIn: 2000
PreviewTime: 257
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Go! Go! Novice Alchemist (Workshop)
TitleUnicode:それいけ新米錬金術士(工房)
Artist:Ken Nakagawa, Daisuke Achiwa
ArtistUnicode:中河 健, 阿知波 大輔
Creator:schwarzvgrune
Version:Ikin's Muzukashii
Source:Atelier Iris 2: The Azoth of Destiny
Tags:Eternal Mana イリスのアトリエ エターナルマナ2 Gust NIS Pharos21 ikin5050 Nardoxyribonucleic
BeatmapID:677443
BeatmapSetID:273267

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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//Background and Video events
0,0,"atelier iris 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-3615,326.086956521739,4,1,0,100,1,0
58993,-100,3,1,0,80,0,1
81493,-100,3,1,0,80,0,0
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256,192,28178,1,8,0:0:0:0:
256,192,28341,1,8,0:0:0:0:
256,192,28667,1,0,0:0:0:0:
256,192,28993,1,8,0:0:0:0:
256,192,29319,1,0,0:0:0:0:
256,192,29645,1,0,0:0:0:0:
256,192,29971,1,8,0:0:0:0:
256,192,30134,1,0,0:0:0:0:
256,192,30297,1,8,0:0:0:0:
256,192,30624,1,0,0:0:0:0:
256,192,30950,1,8,0:0:0:0:
256,192,31276,1,8,0:0:0:0:
256,192,31602,1,0,0:0:0:0:
256,192,31928,1,0,0:0:0:0:
256,192,32091,1,0,0:0:0:0:
256,192,32254,1,8,0:0:0:0:
256,192,32580,1,0,0:0:0:0:
256,192,32906,1,8,0:0:0:0:
256,192,33069,1,0,0:0:0:0:
256,192,33232,1,8,0:0:0:0:
256,192,33395,1,8,0:0:0:0:
256,192,33558,1,0,0:0:0:0:
256,192,33884,1,0,0:0:0:0:
256,192,34211,1,8,0:0:0:0:
256,192,34374,1,8,0:0:0:0:
256,192,34537,1,0,0:0:0:0:
256,192,34863,1,8,0:0:0:0:
256,192,35189,1,0,0:0:0:0:
256,192,35515,1,8,0:0:0:0:
256,192,35841,1,8,0:0:0:0:
256,192,36004,1,0,0:0:0:0:
256,192,36167,1,8,0:0:0:0:
256,192,36493,1,0,0:0:0:0:
256,192,36575,1,0,0:0:0:0:
256,192,36656,1,0,0:0:0:0:
256,192,36819,1,8,0:0:0:0:
256,192,37145,1,0,0:0:0:0:
256,192,37308,1,8,0:0:0:0:
256,192,37471,1,0,0:0:0:0:
256,192,37797,1,0,0:0:0:0:
256,192,38124,1,8,0:0:0:0:
256,192,38450,1,0,0:0:0:0:
256,192,38776,1,8,0:0:0:0:
256,192,38939,1,0,0:0:0:0:
256,192,39265,1,0,0:0:0:0:
256,192,39428,1,8,0:0:0:0:
256,192,39754,1,0,0:0:0:0:
256,192,40080,1,0,0:0:0:0:
256,192,40406,1,8,0:0:0:0:
256,192,40569,1,0,0:0:0:0:
256,192,40732,1,8,0:0:0:0:
256,192,40895,1,0,0:0:0:0:
256,192,41058,1,8,0:0:0:0:
256,192,41384,1,0,0:0:0:0:
256,192,41547,1,8,0:0:0:0:
256,192,41711,1,0,0:0:0:0:
256,192,41874,1,0,0:0:0:0:
256,192,42037,1,8,0:0:0:0:
256,192,42200,1,0,0:0:0:0:
256,192,42363,1,12,0:0:0:0:
256,192,42689,1,12,0:0:0:0:
256,192,43015,1,0,0:0:0:0:
256,192,43178,1,0,0:0:0:0:
256,192,43341,1,0,0:0:0:0:
256,192,43667,1,8,0:0:0:0:
256,192,43993,1,0,0:0:0:0:
256,192,44319,1,8,0:0:0:0:
256,192,44645,1,0,0:0:0:0:
256,192,44971,1,8,0:0:0:0:
256,192,45134,1,8,0:0:0:0:
256,192,45297,1,0,0:0:0:0:
256,192,45624,1,8,0:0:0:0:
256,192,45950,1,8,0:0:0:0:
256,192,46276,1,0,0:0:0:0:
256,192,46928,1,0,0:0:0:0:
256,192,47254,1,0,0:0:0:0:
256,192,47580,1,8,0:0:0:0:
256,192,47906,1,0,0:0:0:0:
256,192,48069,1,8,0:0:0:0:
256,192,48232,1,0,0:0:0:0:
256,192,48558,1,8,0:0:0:0:
256,192,48884,1,8,0:0:0:0:
256,192,49211,1,0,0:0:0:0:
256,192,49537,1,8,0:0:0:0:
256,192,49700,1,8,0:0:0:0:
256,192,49863,1,0,0:0:0:0:
256,192,50189,1,0,0:0:0:0:
256,192,50515,1,0,0:0:0:0:
256,192,50841,1,8,0:0:0:0:
256,192,51167,1,8,0:0:0:0:
256,192,51493,1,8,0:0:0:0:
256,192,51656,1,8,0:0:0:0:
256,192,51819,1,0,0:0:0:0:
256,192,52145,1,0,0:0:0:0:
256,192,52308,1,0,0:0:0:0:
256,192,52471,1,8,0:0:0:0:
256,192,52797,1,8,0:0:0:0:
256,192,52961,1,8,0:0:0:0:
256,192,53124,1,0,0:0:0:0:
256,192,53776,1,8,0:0:0:0:
256,192,54102,1,8,0:0:0:0:
256,192,54591,1,8,0:0:0:0:
256,192,54754,1,0,0:0:0:0:
256,192,55080,1,0,0:0:0:0:
256,192,55406,1,8,0:0:0:0:
256,192,55732,1,0,0:0:0:0:
256,192,55895,1,8,0:0:0:0:
256,192,56058,1,8,0:0:0:0:
256,192,56221,1,0,0:0:0:0:
256,192,56384,1,0,0:0:0:0:
256,192,56547,1,8,0:0:0:0:
256,192,56711,1,8,0:0:0:0:
256,192,57037,1,0,0:0:0:0:
256,192,57363,1,8,0:0:0:0:
256,192,57689,1,8,0:0:0:0:
256,192,58015,1,0,0:0:0:0:
256,192,58341,1,8,0:0:0:0:
256,192,58504,1,0,0:0:0:0:
256,192,58667,1,8,0:0:0:0:
256,192,58993,1,0,0:0:0:0:
256,192,59075,1,0,0:0:0:0:
256,192,59156,1,0,0:0:0:0:
288,192,59319,1,8,0:0:0:0:
288,192,59482,1,8,0:0:0:0:
256,192,59645,1,0,0:0:0:0:
256,192,59971,1,0,0:0:0:0:
256,192,60134,1,8,0:0:0:0:
256,192,60215,1,8,0:0:0:0:
256,192,60297,1,8,0:0:0:0:
256,192,60623,1,0,0:0:0:0:
256,192,60949,1,4,0:0:0:0:
256,192,61276,1,8,0:0:0:0:
256,192,61439,1,8,0:0:0:0:
256,192,61764,1,0,0:0:0:0:
256,192,61927,1,8,0:0:0:0:
256,192,62090,1,0,0:0:0:0:
256,192,62253,1,8,0:0:0:0:
256,192,62416,1,8,0:0:0:0:
256,192,62579,1,8,0:0:0:0:
256,192,62906,1,4,0:0:0:0:
256,192,63232,1,0,0:0:0:0:
256,192,63395,1,8,0:0:0:0:
256,192,63721,1,8,0:0:0:0:
256,192,63884,1,0,0:0:0:0:
256,192,64047,1,0,0:0:0:0:
256,192,64210,1,0,0:0:0:0:
256,192,64373,1,8,0:0:0:0:
256,192,64536,1,0,0:0:0:0:
256,192,64862,1,4,0:0:0:0:
256,192,65189,1,0,0:0:0:0:
256,192,65352,1,8,0:0:0:0:
256,192,65841,1,0,0:0:0:0:
256,192,66004,1,8,0:0:0:0:
256,192,66086,1,8,0:0:0:0:
256,192,66167,1,8,0:0:0:0:
256,192,66330,1,8,0:0:0:0:
256,192,66493,1,0,0:0:0:0:
256,192,66656,1,8,0:0:0:0:
256,192,66819,1,0,0:0:0:0:
256,192,67308,1,8,0:0:0:0:
256,192,67471,1,0,0:0:0:0:
256,192,67634,1,0,0:0:0:0:
256,192,67797,1,8,0:0:0:0:
256,192,68287,1,0,0:0:0:0:
256,192,68450,1,8,0:0:0:0:
256,192,68776,1,12,0:0:0:0:
256,192,68939,1,0,0:0:0:0:
256,192,69020,1,0,0:0:0:0:
256,192,69102,1,0,0:0:0:0:
256,192,69265,1,8,0:0:0:0:
256,192,69591,1,8,0:0:0:0:
256,192,69754,1,0,0:0:0:0:
256,192,70080,1,0,0:0:0:0:
256,192,70406,1,8,0:0:0:0:
256,192,70732,1,4,0:0:0:0:
256,192,71058,1,8,0:0:0:0:
256,192,71221,1,8,0:0:0:0:
256,192,71547,1,0,0:0:0:0:
256,192,71710,1,0,0:0:0:0:
256,192,71874,1,8,0:0:0:0:
256,192,72037,1,8,0:0:0:0:
256,192,72200,1,0,0:0:0:0:
256,192,72363,1,0,0:0:0:0:
256,192,72689,1,12,0:0:0:0:
256,192,73015,1,0,0:0:0:0:
256,192,73178,1,8,0:0:0:0:
256,192,73504,1,0,0:0:0:0:
256,192,73667,1,0,0:0:0:0:
256,192,73830,1,8,0:0:0:0:
256,192,73993,1,0,0:0:0:0:
256,192,74319,1,8,0:0:0:0:
256,192,74645,1,4,0:0:0:0:
256,192,74808,1,8,0:0:0:0:
256,192,74971,1,8,0:0:0:0:
256,192,75134,1,0,0:0:0:0:
256,192,75297,1,8,0:0:0:0:
256,192,75460,1,0,0:0:0:0:
256,192,75624,1,0,0:0:0:0:
256,192,75950,1,8,0:0:0:0:
256,192,76113,1,0,0:0:0:0:
256,192,76276,1,0,0:0:0:0:
256,192,76602,1,4,0:0:0:0:
256,192,76765,1,8,0:0:0:0:
256,192,76928,1,8,0:0:0:0:
256,192,77091,1,0,0:0:0:0:
256,192,77254,1,0,0:0:0:0:
256,192,77580,1,8,0:0:0:0:
256,192,77743,1,0,0:0:0:0:
256,192,77906,1,0,0:0:0:0:
256,192,78069,1,0,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78558,1,4,0:0:0:0:
256,192,78884,1,8,0:0:0:0:
256,192,79047,1,8,0:0:0:0:
256,192,79373,1,0,0:0:0:0:
256,192,79536,1,8,0:0:0:0:
256,192,79700,1,0,0:0:0:0:
256,192,79863,1,8,0:0:0:0:
256,192,80189,1,0,0:0:0:0:
256,192,80515,1,8,0:0:0:0:
256,192,80678,1,0,0:0:0:0:
256,192,80841,1,0,0:0:0:0:
256,192,81004,1,8,0:0:0:0:
256,192,81167,1,8,0:0:0:0:
256,192,81249,1,8,0:0:0:0:
256,192,81330,1,8,0:0:0:0:
256,192,81493,12,0,82471,0:0:0:0:
Topic Starter
schwarzvgrune
all updated
dosyeru
sry for late, mods the following are just what i noticed
some are seemingly errors to me but you can feel free to take or ignore them.
col 1 2 3 4 5 6 7

[Pharos' 7k Easy]
Wouldnt it better if "k" in diff name was capitalized?

[Pharos' 7K Normal]
00:03:069 (3069|4) - add F6W_ss.wav?
00:27:689 (27689|3) - remove E6W_ss.wav? it sounds off to me.
00:33:558 (33558|2,33558|6) - both notes have the same key-sounds. is it intended?
00:55:080 (55080|3,55080|2) - ^
01:00:950 (60950|3,60950|0) - ^
01:02:906 (62906|0,62906|4) - ^
01:04:863 (64863|0,64863|3) - ^
I think you can replace one synth sounds with LR kick normal sounds.
01:12:689 (72689|0,72689|3) - ^

[Pharos' 7K Hard]
you dont use lr kick normal wave in this diff? I see what you do for key-sounds in this diff, but I would love the diff if kick and snare sounds are placed in where possible.
00:28:667 (28667|3,28667|2,28667|1) - remove key-sounds? These keysounds sound to change melody, and it feels really strange if player knows the melody already imo.
00:29:645 (29645|2,29645|6,29645|3) - same as Normal, I think it is better to put any percussive sounds instead.

[7K Insane]
nothing

[7K Rebirth]
00:11:058 (11058|0) - add a note on 4? this point should have 5 notes like 00:09:102 (9102|6) -
00:59:971 (59971|4) - ^
01:05:841 (65841|1) - ^ add on 1 if you like?

GL :) :)
Topic Starter
schwarzvgrune
[7K Insane]
nothing

[7K Rebirth]
00:11:058 (11058|0) - add a note on 4? this point should have 5 notes like 00:09:102 (9102|6) -
00:59:971 (59971|4) - ^
01:05:841 (65841|1) - ^ add on 1 if you like?

GL :) :)[/quote]
いいアイデアですね~~modをしたこと有難うございましたo(>﹏<)o
Aste-

dosyeru wrote:

sry for late, mods the following are just what i noticed
some are seemingly errors to me but you can feel free to take or ignore them.
col 1 2 3 4 5 6 7

[Pharos' 7k Easy]
Wouldnt it better if "k" in diff name was capitalized?

[Pharos' 7K Normal]
00:03:069 (3069|4) - add F6W_ss.wav?
00:27:689 (27689|3) - remove E6W_ss.wav? it sounds off to me.
00:33:558 (33558|2,33558|6) - both notes have the same key-sounds. is it intended?
00:55:080 (55080|3,55080|2) - ^
01:00:950 (60950|3,60950|0) - ^
01:02:906 (62906|0,62906|4) - ^
01:04:863 (64863|0,64863|3) - ^
I think you can replace one synth sounds with LR kick normal sounds.
01:12:689 (72689|0,72689|3) - ^

[Pharos' 7K Hard]
you dont use lr kick normal wave in this diff? I see what you do for key-sounds in this diff, but I would love the diff if kick and snare sounds are placed in where possible.
00:28:667 (28667|3,28667|2,28667|1) - remove key-sounds? These keysounds sound to change melody, and it feels really strange if player knows the melody already imo.
00:29:645 (29645|2,29645|6,29645|3) - same as Normal, I think it is better to put any percussive sounds instead.

[7K Insane]
nothing

[7K Rebirth]
00:11:058 (11058|0) - add a note on 4? this point should have 5 notes like 00:09:102 (9102|6) -
00:59:971 (59971|4) - ^
01:05:841 (65841|1) - ^ add on 1 if you like?

GL :) :)
all OK.. sorry for my lateness eheheh~

http://puu.sh/i3jwY/9b8194f691.rar
Topic Starter
schwarzvgrune
thanks. updated.
ikin5050
FINALLY! IS THIS THE END OF THE WAIT?
Marirose
:) mod as private req

4K E
00:37:471 (37471|2,37798|1,38124|3) - 长音,改成LN看看?
00:56:058 (56058|0,56384|1,56711|3) - 对应上面的,要改都改

以上,不错的diff
4K N
00:03:558 (3558|0,3558|2,4211|0,4211|2) - 他们不是同音,考虑下00:04:211 (4211|2,4211|0,4700|3,4700|1) - 把两个LN放在2,4
00:51:167 (51167|1) - 放在1,和00:50:841 (50841|0) - 保持一致,然后把00:51:493 (51493|1,51819|2) - 一致
01:00:787 (60787|3) - 和01:00:461 (60461|3) - 不同音,放在3吧
01:02:580 (62580|3) - 同上
01:04:700 (64700|3) - 同上

不错
4K H
00:17:906 (17906|1) - 开对比模式与N难度进行对比有惊喜
00:22:798 (22798|2) - 我觉得你不用刻意的去进行LN的长音控制,放在00:23:450 - 结束也没什么不妥当,其他的你也斟酌下
00:59:482 - 这个地方你确定不用双note?
01:01:439 - 01:03:395 - 01:05:352 - 同上
01:14:645 (74645|2) - 这里的LN代表着chord的第一个音,那么作为对称,01:14:645 (74645|2) - 这里也应该有一个LN

没了

4K I
00:30:950 (30950|2,31113|0,31276|3) - 我觉得这三个音不太明显的LN还是用note比较好
01:06:330 (66330|1,66330|3,66493|2,66493|0,66656|3,66656|1) - 这里的排列稍微改下,避免col4的过多使用


没了
抓音很清楚,加油
图不错,但是我只能说这样的曲子真的。。不太适合作mania图,选曲问题吧 D:
Topic Starter
schwarzvgrune

Marirose wrote:

:) mod as private req

4K E
00:37:471 (37471|2,37798|1,38124|3) - 长音,改成LN看看?
00:56:058 (56058|0,56384|1,56711|3) - 对应上面的,要改都改

以上,不错的diff
4K N
00:03:558 (3558|0,3558|2,4211|0,4211|2) - 他们不是同音,考虑下00:04:211 (4211|2,4211|0,4700|3,4700|1) - 把两个LN放在2,4
00:51:167 (51167|1) - 放在1,和00:50:841 (50841|0) - 保持一致,然后把00:51:493 (51493|1,51819|2) - 一致
01:00:787 (60787|3) - 和01:00:461 (60461|3) - 不同音,放在3吧
01:02:580 (62580|3) - 同上
01:04:700 (64700|3) - 同上

不错
上面都改好
4K H
00:17:906 (17906|1) - 开对比模式与N难度进行对比有惊喜
00:22:798 (22798|2) - 我觉得你不用刻意的去进行LN的长音控制,放在00:23:450 - 结束也没什么不妥当,其他的你也斟酌下
這個我覺得應該沒關係,因為是HD。。。 而且這些長音是對的。。。應該。。。

00:59:482 - 这个地方你确定不用双note?
是的, 要步入跟insane會很像。。。 但是我就加了吧, 我覺得更適合用雙音

01:01:439 - 01:03:395 - 01:05:352 - 同上
01:14:645 (74645|2) - 这里的LN代表着chord的第一个音,那么作为对称,01:14:645 (74645|2) - 这里也应该有一个LN
哪的? 同樣的地方啊 ;w;

没了

4K I
00:30:950 (30950|2,31113|0,31276|3) - 我觉得这三个音不太明显的LN还是用note比较好
恩恩是的,改了
01:06:330 (66330|1,66330|3,66493|2,66493|0,66656|3,66656|1) - 这里的排列稍微改下,避免col4的过多使用
改了一些


没了
抓音很清楚,加油
图不错,但是我只能说这样的曲子真的。。不太适合作mania图,选曲问题吧 D:
我是故意想要做這首歌的罵娘圖。。。。我知道不太適合所以就不能做很難得難度嘛。。。insane就最難了, 我還做其他的, 卡農。。 也更這個很像的。你可以試試看吧>w<b
謝謝咯, 都查好了
Marirose
now icon
GL~ :)
Topic Starter
schwarzvgrune

Marirose wrote:

now icon
GL~ :)
太感謝了 QAQ
Aste-
wait a sec. grune.... 4K mapset right? not deleting the "4K" from the diff name?
Topic Starter
schwarzvgrune

Pharos21 wrote:

wait a sec. grune.... 4K mapset right? not deleting the "4K" from the diff name?
yeah missed that, thanks for pointing it out :)
Rush_FTK
Mod
键位顺序:|1|2|3|4|
[General]
+- Comment:
- 这个舒缓欢快的歌曲真的有184 bpm?
- 如果想采纳我的部分建议,别忘了向BN复标签。
- 这歌曲也许不太适合做过难的Diff,因为这样可能会破坏其轻柔欢快的主旋律(按键很刺激但是歌曲很轻柔会显得有些奇怪)

[Easy]
+- Opinion:
- 00:31:276 (31276|0) 在这一节回音中,其他的地方的声音你都没有跟,所以跟了这里显得有些突兀,建议删去这个note。

[Normal]
我并没有看出什么问题。

[Hard]
+- Opinion:
- 00:22:145 (22145|1,22145|0,22471|2,22471|1,22471|0) 我并没有听出后面比前面多了哪些音,或者音色是否变得更重。如果他们是同级的,下的note数目就应该相同,以保持一致。因此请删去00:22:471 (22471|2)处的note。(如果是跟主旋律的那个短音,我认为一个滑条的截止就足够表现了)
- 00:26:711 (26711|1) 这里你应该是将2栏的位置保留给了“dada~dada”那个单簧管(?)音色,在这里并没有出现,此外,跟这个音的其他地方你只是用了一个note,因此建议删去这个note。
- 00:29:645 (29645|1,29645|2) 这里的重音很轻,可以考虑删去1~2个note以减轻比重,如果突然在一个不是很重音的地方按很多键位会显得有些突兀。
- 00:45:950 (45950|1,45950|0,45950|3,46276|3,46276|0,46276|1) 读不懂这里为什么使用了3个note来强调,如果有使用的原因,请在回复的时候告知我。否则,建议删去1个note。(同样的地方:00:48:232 (48232|2,48232|1,48232|3),)
- 00:48:395 你前后都在跟这个击掌的音色,这里也不是一个新节的开始或者结束,所以我认为这里也应该下一个note以便于保持平衡。(同样的地方:00:56:221,)

[Insane]
+- Opinion:
- 00:31:602 (31602|1) 没有听出来你这里要跟的是什么音色。如果想跟笛的长音的话请跟到底。
- 00:36:656 (36656|3) 建议将其挪动到栏1以便于证明他跟00:36:493 (36493|2,36548|1,36602|2) 不是一组。(00:38:613 (38613|0) 同理)
质量超高的~祝愿早日rank哦 :)
qoot8123
[ Nardo's Futsuu]

Notes

  1. 00:27:689 - ~00:30:624 - 這裡太過密集,跟muzu有點相似,建議減少一點note
  2. 00:31:602 - ~00:43:341 - 從oni來看這一段應該要比下一段的密度在高一點點

[ Ikin's Muzukashii]

Notes

  1. 00:21:167 (64,65) - reverse? would be more fit the song
  2. 00:12:689 (44,45,46,47,48) - how about use d k d k d ? it is more fit the instrument's pitch
  3. 00:26:384 (77) - change to k , to follow the instrument's pitch
  4. 00:31:928 (96,97) - these two notes could be removed to make 2/1 break
  5. 00:35:841 (112,113,114,115,116,117,118,119,120,121,122) - try this would make the flow much better
  6. 00:49:537 (166,167) - remove and change 00:49:863 (168) - to k to make the gap more close with futsuu
  7. 00:55:406 (187,188,189,190,191,192,193,194,195) - try this would more fit the song
  8. 00:58:993 (202,203,204,205,206,207,208,209,210,211) - 1/4 pattern is not really fit the song imo, try this
  9. 01:04:047 (225) - remove, to make consistency with former part
oni and kantan are fine, call me back then.
Nardoxyribonucleic

qoot8123 wrote:

[ Nardo's Futsuu]

Notes

  1. 00:27:689 - ~00:30:624 - 這裡太過密集,跟muzu有點相似,建議減少一點note deleted the notes at 00:28:993 and 00:29:319 -
  2. 00:31:602 - ~00:43:341 - 從oni來看這一段應該要比下一段的密度在高一點點 Increased the note density a bit to make a better spread with Muzukashii.
oni and kantan are fine, call me back then.
Thanks for your mod qoot~ :)

Update: http://puu.sh/iPY2w.rar
ikin5050

qoot8123 wrote:

[ Ikin's Muzukashii]

Notes

  1. 00:21:167 (64,65) - reverse? would be more fit the song disagree, the pitch goes up on the second note and i feel this creates contrast
  2. 00:12:689 (44,45,46,47,48) - how about use d k d k d ? it is more fit the instrument's pitch changed
  3. 00:26:384 (77) - change to k , to follow the instrument's pitch changed
  4. 00:31:928 (96,97) - these two notes could be removed to make 2/1 break agreed, removed
  5. 00:35:841 (112,113,114,115,116,117,118,119,120,121,122) - try this would make the flow much better changed
  6. 00:49:537 (166,167) - remove and change 00:49:863 (168) - to k to make the gap more close with futsuu okay done, although its a gd from different mapper so it isnt 100%? nessecary
  7. 00:55:406 (187,188,189,190,191,192,193,194,195) - try this would more fit the song changed
  8. 00:58:993 (202,203,204,205,206,207,208,209,210,211) - 1/4 pattern is not really fit the song imo, try this fair point
  9. 01:04:047 (225) - remove, to make consistency with former part
done

oni and kantan are fine, call me back then.
Thanks for your mod! Updated below
SPOILER
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Title:Go! Go! Novice Alchemist (Workshop)
TitleUnicode:それいけ新米錬金術士(工房)
Artist:Ken Nakagawa, Daisuke Achiwa
ArtistUnicode:中河 健, 阿知波 大輔
Creator:schwarzvgrune
Version:Ikin's Muzukashii
Source:Atelier Iris 2: The Azoth of Destiny
Tags:Eternal Mana イリスのアトリエ エターナルマナ2 Gust NIS Pharos21 ikin5050 Nardoxyribonucleic
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256,192,75624,1,0,0:0:0:0:
256,192,75950,1,8,0:0:0:0:
256,192,76113,1,0,0:0:0:0:
256,192,76276,1,0,0:0:0:0:
256,192,76602,1,4,0:0:0:0:
256,192,76765,1,8,0:0:0:0:
256,192,76928,1,8,0:0:0:0:
256,192,77091,1,0,0:0:0:0:
256,192,77254,1,0,0:0:0:0:
256,192,77580,1,8,0:0:0:0:
256,192,77743,1,0,0:0:0:0:
256,192,77906,1,0,0:0:0:0:
256,192,78069,1,0,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78558,1,4,0:0:0:0:
256,192,78884,1,8,0:0:0:0:
256,192,79047,1,8,0:0:0:0:
256,192,79373,1,0,0:0:0:0:
256,192,79536,1,8,0:0:0:0:
256,192,79700,1,0,0:0:0:0:
256,192,79863,1,8,0:0:0:0:
256,192,80189,1,0,0:0:0:0:
256,192,80515,1,8,0:0:0:0:
256,192,80678,1,0,0:0:0:0:
256,192,80841,1,0,0:0:0:0:
256,192,81004,1,8,0:0:0:0:
256,192,81167,1,8,0:0:0:0:
256,192,81249,1,8,0:0:0:0:
256,192,81330,1,8,0:0:0:0:
256,192,81493,12,0,82471,0:0:0:0:
Topic Starter
schwarzvgrune
updated
qoot8123
taiko diffs are good now.



piano icon : p/4267970
Topic Starter
schwarzvgrune
snapping issue consulted with Spy

sb aimod fixed.
qoot8123
rebubbled!

Topic Starter
schwarzvgrune

qoot8123 wrote:

rebubbled!

感謝 o(>﹏<)o
PatZar
wow ikin so pro :O
Topic Starter
schwarzvgrune

PatZar wrote:

wow ikin so pro :O
any issue with his diff? .... ?
i don't feel good with your comment somehow ;w;
Topic Starter
schwarzvgrune
popped for a bit of improvement on mania side.
insane updated after consultation with spy and starry
Julie
qoot won't be here to re-bubble, but don't need to re-bubble, since that pop was an irc with me for the hitsound consistency (note and volume) and snapping (creator consulted qat) :3

Will post mod soon, hopefully I get this done before I zzZ~ :3

EDIT :

Mania mods
[General]

For hard and insane, is better if you still continue the piano and add those keysound at 40% volume from here 01:14:645 - to 01:20:515 - , like in normal. Since you did it here 01:06:819 - to 01:13:667 - . I don't know why you suddendly stop that piano, if your lacking of note to put hitsound on, put them as storyboard (sample) hitsound, so we can at least hear the same thing in those difficulty and normal.

Hmm make a OD&HP spread for Normal and Easy please XD.
[Easy]

00:31:276 (31276|0,31602|0) - Don't jack this, your jack so far are for the same flute pitch, which is really easy for beginner to understand the pattern easily. But here is not the case, I also probably suggest you to remove this note 00:31:276 (31276|0) - , since it follow this 00:30:950 - and this 00:31:113 - sound, which you aren't mapping it.

*UNRANKABLE*
01:05:841 (65841|3) - Oi OI WHAT IS THIS LOLOLOL LR_Kick_Normal.wav. Probably forgot to remove haha.
[Normal]

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

01:21:493 (81493|0) - Turn this to LN, since you did the same number of chord as Hard and Insane. Flute really louder here, should be fine. Usually people put one LN and 2 LN on harder difficulty for the ending, because they have less notes to press xD.
[Hard]

00:30:950 - and 00:31:113 - add those keysound like in Normal and Insane 40% volume, since this sound 00:31:276 - basically follow the 2 before.

00:41:955 (41955|0) - same reason as Insane.

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

00:43:341 - Forgot that drum finish hitsound. boom boom __ boom~ lololol

00:51:819 (51819|1,51819|0,51819|3,52145|0,52145|1,52145|3,52471|3,52471|0,52471|1) - Ok, now is too much same pattern/column, the pitch is really too different here. (You probably know that, judging from your hitsound, but while playing, can't really feel it) XD
[Insane]

00:05:026 - 2 notes is overchord here. Is not as loud as these 00:04:700 - and 00:04:863 - . It should be 1 note like this part 00:06:004 - . That drum sound, really nearly not audible, so one note should be fine, instead of repeating 2 notes here.

00:08:939 - ^

00:32:254 (32254|1,32254|0,32254|3,32580|0,32580|3,32580|1) - Why are these in the same column while the chord are clearly different. Probably because you didn't want to jack these note 00:32:091 (32091|2,32417|2) - , but these 2 note are matching different instrument as well xD. Mostly here the main instrument is the flute, unlike this part 00:33:884 - to 00:35:189 - .

00:36:656 (36656|3) - add D7W_s and change 00:36:602 (36602|2) - to D7W_s. Can hear 4 note from that instrument here, the last 2 are the same chord.

00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - Reason is like 00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - , the main instrument here is really easy to hear that it isn't the same pitch everytimes. So playing the same pattern here won't really help you feel the song. While in lower level you can feel it more, mostly the different of pitch from 00:37:798 - to 00:38:124 - to 00:38:450 - is quite big XD.

00:38:613 (38613|0) - Same reason as 00:36:656 (36656|3) - , add C7W_s, there is a guitar string there, but the main flute is still loud xD, can still here is a 4 notes.

00:40:406 (40406|2,40406|0,40406|3) - hey hey c'mon grune :3! 00:39:754 (39754|2,39754|0,39754|3,39917|1,40080|3,40080|0,40080|2,40243|1) - = AWESOME REPEAT, but this one 00:40:406 - being the same while pitch is totally different @.@. Again, lower diff seem to match the song better then insane.

00:41:955 - delete there no new sound like the other triplet you did (example 00:40:977 - ) The sound here is an ending of this sound 00:41:874 - , which might be the reason why you added a note here, it sound like 2 sound @.@. Is the same as this part 00:42:281 - which you didn't map.

00:42:689 (42689|1) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

00:59:808 (59808|2,59808|3) - and 01:03:721 (63721|2,63721|3) - and 01:05:678 (65678|1) - same reason as 00:05:026 - .

01:07:634 (67634|0) - Add whistle since you added here 01:12:526 - , same sound. Between, I really suggest you keep your whistle consistent same for hard.

01:13:504 - Keep it one note like the other part that have the same sound, don't overchord it. Or if is because you hear the flute sound with the drum like I do, you should add the hitsound for it, is the same as previous one, SVF_B5ss.wav, instead of 2 normal note, which doesn't suit the drum.

01:17:091 - and 01:19:048 - add whistle like in hard. And also if is possible for the whistle consistent like this note 01:17:417 (77417|1) - (example)


General issue :


Also can you check this box http://puu.sh/j0VsM.png as well for the taiko level. Since the storyboard also appear in the taiko difficulty.

Delete this http://puu.sh/j0WgQ.png .osb, it seem like this is your old one with wrong metadata, when we re-download it, we stilll see it, so is probably still in your folder when you update.

I'm am not really experience with SB, but seem like this file atelieriris_sc001_vf1.jpg is unuse , if is use please show me where is use, I might be in the wrong, because this is my 1st time spotting SB issue.


Remove Pharos21 from tags, since the 7k have been remove, the credit shouldn't be in tags.


Taiko set look fine~
Topic Starter
schwarzvgrune

Julie wrote:

qoot won't be here to re-bubble, but don't need to re-bubble, since that pop was an irc with me for the hitsound consistency (note and volume) and snapping (creator consulted qat) :3

Will post mod soon, hopefully I get this done before I zzZ~ :3

EDIT :

Mania mods
[General]

For hard and insane, is better if you still continue the piano and add those keysound at 40% volume from here 01:14:645 - to 01:20:515 - , like in normal. Since you did it here 01:06:819 - to 01:13:667 - . I don't know why you suddendly stop that piano, if your lacking of note to put hitsound on, put them as storyboard (sample) hitsound, so we can at least hear the same thing in those difficulty and normal.
this is left intentionally, i wanted to emphasise the beat pattern on hard and insane. i believe this is not an unrankable issue thus this will not change

i made it so we can hear different sound on different difficulty on purpose


Hmm make a OD&HP spread for Normal and Easy please XD.
easy OD changed to 6.5 lest this is an unrankable issue, the other shall not be changed. i utilised a lot of LNs so this is reasonable imo


[Easy]

00:31:276 (31276|0,31602|0) - Don't jack this, your jack so far are for the same flute pitch, which is really easy for beginner to understand the pattern easily. But here is not the case, I also probably suggest you to remove this note 00:31:276 (31276|0) - , since it follow this 00:30:950 - and this 00:31:113 - sound, which you aren't mapping it.
i revamped the pattern a bit, i'd like to keep that, and no. i'm not following that sound. this is an additional note that follows the beat pitch. that sound is at E7, not E6. lest this is an unrankable issue, this shall stay as it is.


*UNRANKABLE*
01:05:841 (65841|3) - Oi OI WHAT IS THIS LOLOLOL LR_Kick_Normal.wav. Probably forgot to remove haha.

removed and changed to the original finish custom hitsound. i forgot to delete that
[Normal]

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
this is also on purpose, i have 3 sections on the song where i put additional sound. this is intentional, and lest this is an unrankable issue, these shall all not be changed, on all diffs.


01:21:493 (81493|0) - Turn this to LN, since you did the same number of chord as Hard and Insane. Flute really louder here, should be fine. Usually people put one LN and 2 LN on harder difficulty for the ending, because they have less notes to press xD.
sure added
[Hard]

00:30:950 - and 00:31:113 - add those keysound like in Normal and Insane 40% volume, since this sound 00:31:276 - basically follow the 2 before.
this is left on purpose because i'm trying to emphasise the beat instead, lest this is an unrankable issue, this shall not change

00:41:955 (41955|0) - same reason as Insane.
not changed, to differentiate and give emphasis that i follow all sound that i think is audible enough and clearly distinguishable before the phase ends. lest this is unrankable, this shall also stay

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
shall also stays. same reason as previous diff.

00:43:341 - Forgot that drum finish hitsound. boom boom __ boom~ lololol
revamped a bit on that phase, following insane except the 1section where the finish is not added in hard for emphasis purpose.

00:51:819 (51819|1,51819|0,51819|3,52145|0,52145|1,52145|3,52471|3,52471|0,52471|1) - Ok, now is too much same pattern/column, the pitch is really too different here. (You probably know that, judging from your hitsound, but while playing, can't really feel it) XD
revamped a bit.
[Insane]

00:05:026 - 2 notes is overchord here. Is not as loud as these 00:04:700 - and 00:04:863 - . It should be 1 note like this part 00:06:004 - . That drum sound, really nearly not audible, so one note should be fine, instead of repeating 2 notes here.
00:08:939 - ^
this shall not be changed for the following reasons. (and your rationale above is correct, and i agree with that)
this is insane, so mapping all sounds that are audible is reasonable, since i can tell the difference clearly as well.
it is true that "Is not as loud as these 00:04:700 - and 00:04:863" however i'd still like to keep it for pattern purpose with explanations below
it is true that those 2 sounds have the same strength with this 1 00:06:004 (6004|2) - , however if i put 2 there as well it will give an uneccessary jack.
those 2 notes fits well with the song, and pattern is also great, no reason to to remove it just for the sake of differentiating the beat.
and also, i believe i have given the emphasis that i want to express with the current arrangement. thus, lest' this is an unrankable issue, they shall all not be changed.

changed after 'private' IRC chat with Julie. accepted now


00:32:254 (32254|1,32254|0,32254|3,32580|0,32580|3,32580|1) - Why are these in the same column while the chord are clearly different. Probably because you didn't want to jack these note 00:32:091 (32091|2,32417|2) - , but these 2 note are matching different instrument as well xD. Mostly here the main instrument is the flute, unlike this part 00:33:884 - to 00:35:189 - .
fair enough, revamped, jacked on 2 and 3, which is still reasonable imo.


00:36:656 (36656|3) - add D7W_s and change 00:36:602 (36602|2) - to D7W_s. Can hear 4 note from that instrument here, the last 2 are the same chord.
the arrangement is correct, it won't be changed. the reason why it seems of is because of the actual snapping. i put it at 1/6 for simplification. the actual snap for the 3rd d7w_s should be 1/8 or 1/12. this also, shall not be changed lest this is unrankable


00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - Reason is like 00:37:798
revamped

(37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - , the main instrument here is really easy to hear that it isn't the same pitch everytimes. So playing the same pattern here won't really help you feel the song. While in lower level you can feel it more, mostly the different of pitch from 00:37:798 - to 00:38:124 - to 00:38:450 - is quite big XD.
revamped


00:38:613 (38613|0) - Same reason as 00:36:656 (36656|3) - , add C7W_s, there is a guitar string there, but the main flute is still loud xD, can still here is a 4 notes.
same as above. and i don't map that guitar pitch with keysound. or else i'll need to keysound every 2/4 note across almost the whole middle phase.


00:40:406 (40406|2,40406|0,40406|3) - hey hey c'mon grune :3! 00:39:754 (39754|2,39754|0,39754|3,39917|1,40080|3,40080|0,40080|2,40243|1) - = AWESOME REPEAT, but this one 00:40:406 - being the same while pitch is totally different @.@. Again, lower diff seem to match the song better then insane.
because of the limitation on the space. i was afraid of jacking, but i revamped everything about this part

00:41:955 - delete there no new sound like the other triplet you did (example 00:40:977 - ) The sound here is an ending of this sound 00:41:874 - , which might be the reason why you added a note here, it sound like 2 sound @.@. Is the same as this part 00:42:281 - which you didn't map.
there is that triplet. it will stay just like HD

00:42:689 (42689|1) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
on purpose, just like my explanation on HD. lest this is unrankable, all of these shall stay


00:59:808 (59808|2,59808|3) - and 01:03:721 (63721|2,63721|3) - and 01:05:678 (65678|1) - same reason as 00:05:026 - .
same reason as above


01:07:634 (67634|0) - Add whistle since you added here 01:12:526 - , same sound. Between, I really suggest you keep your whistle consistent same for hard.
this is left on purpose because i wanted to expand the hitsound pattern, that there, is the same wiht 01:09:591 (69591|3,69754|2,69754|0,69754|1) -
where i did not add whistle



01:13:504 - Keep it one note like the other part that have the same sound, don't overchord it. Or if is because you hear the flute sound with the drum like I do, you should add the hitsound for it, is the same as previous one, SVF_B5ss.wav, instead of 2 normal note, which doesn't suit the drum.
change to 1 note, i add that originally for patterning.

01:17:091 - and 01:19:048 - add whistle like in hard. And also if is possible for the whistle consistent like this note 01:17:417 (77417|1) - (example)

hitsound from here, until the end, shall not be changed. i believe i made no mistake. they are differentiated between difficulty on purpose for emphasis.
whistle pattern is also different between hard and insane, which are all intentional. lest this is an unrankable issue, this shall not be changed



General issue :


Also can you check this box http://puu.sh/j0VsM.png as well for the taiko level. Since the storyboard also appear in the taiko difficulty.

Delete this http://puu.sh/j0WgQ.png .osb, it seem like this is your old one with wrong metadata, when we re-download it, we stilll see it, so is probably still in your folder when you update.

I'm am not really experience with SB, but seem like this file atelieriris_sc001_vf1.jpg is unuse , if is use please show me where is use, I might be in the wrong, because this is my 1st time spotting SB issue.


Remove Pharos21 from tags, since the 7k have been remove, the credit shouldn't be in tags.


Taiko set look fine~
all fixed (general issue) except SB, please wait for further reply. i'll fix it now.
Aste-
Update SB..

Thanks for pointing this out ^.^

http://puu.sh/j12cy/0e564fcb65.rar
Topic Starter
schwarzvgrune
updated
Julie
Oki hitsound consistency have been well explained by creator.

Storyboard all file use, there one error detect by AImods, and it is confirm that AImods is drunk, so not an unrankable issue :3! That file can be seen in the SB and in the file when redownload.

Congratz s-s-s-schwazzy

*runs*

Also congratz for the taiko GDer, Ikin and Nardo. Nardo on a row! 3 taiko in a row, 4 this week! LOL

YES AFTER 500 TIMES + OF CLICKING QUALIFY!! OMFG!!! OMFG!!!


thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY
Cherry Blossom

Julie wrote:

thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

Julie
Holy shiet , my hands is still shaking for spamming this.....!!
Topic Starter
schwarzvgrune

Julie wrote:

Oki hitsound consistency have been well explained by creator.

Storyboard all file use, there one error detect by AImods, and it is confirm that AImods is drunk, so not an unrankable issue :3! That file can be seen in the SB and in the file when redownload.

Congratz s-s-s-schwazzy

*runs*

Also congratz for the taiko GDer, Ikin and Nardo. Nardo on a row! 3 taiko in a row, 4 this week! LOL

YES AFTER 500 TIMES + OF CLICKING QUALIFY!! OMFG!!! OMFG!!!


thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

THANK YOU JULIE LUV U <3 <3 <3 にゃあああああああああああああああああああああ~~~
Topic Starter
schwarzvgrune

Cherry Blossom wrote:

Julie wrote:

thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

idk what happened but maybe i should thank you as well >,<
Cherry Blossom
I just spammed Julie in PM, that's all, haha.
Critical_Star
gratz ya~ :DD ;) ;)
O2MasterFX
Congratz!

Although I'll be missing with the old 7k diff. :3
Topic Starter
schwarzvgrune

O2MasterFX wrote:

Congratz!

Although I'll be missing with the old 7k diff. :3
i will upload the 7k ver as a separate mapset. it needs a bit of repairing though, i really appreciate it >_<
meii18
wow Congratulations schwarzvgrune you really deserve that heart =w=/
Backstep
Congratz :D
Kyousuke-
Gg grune!
Grats~~

Nice mapset with nice SB and LNs too~ >w<
Akasha-
ehhh why you not add Pharos21 on tag as a Storyboarder?

aww don't mind! Congratulations
Topic Starter
schwarzvgrune

Kuo Kyoka wrote:

ehhh why you not add Pharos21 on tag as a Storyboarder?

aww don't mind! Congratulations
do i need to? i did not add on my canon map.
no one told me about this ._.
but in any case if the map is ranked i'll put pharos name on the 1st line of the creator's word.
need to wait for 7 days.
Aste-
eehh.. did I miss something here?

ayyy Qualify?

Gratz Grune ^0^)/
-Silver King-
I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
Topic Starter
schwarzvgrune

-Silver King- wrote:

I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
because of the metadata proof that are available. they have both the japanese ver and english ver. because the metadata should be checked in a nazi way (not accepting unofficial website such as rpgfan or other website that gives information about rpg bgm) i have no choice but to follow the source that are available.
for atelier iris 3 i can only find the jap one on the website. for atelier iris 2 i can proof the english ver as written on the metadata posts somewhere in this thread.

and seeing your fishy profile it is safe for me to assume that you're a small account that is held by someone who is actually highly ranked here (original account). i suggest you to watch out to avoid being banned for this reason.
-Silver King-

schwarzvgrune wrote:

-Silver King- wrote:

I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
because of the metadata proof that are available. they have both the japanese ver and english ver. because the metadata should be checked in a nazi way (not accepting unofficial website such as rpgfan or other website that gives information about rpg bgm) i have no choice but to follow the source that are available.
for atelier iris 3 i can only find the jap one on the website. for atelier iris 2 i can proof the english ver as written on the metadata posts somewhere in this thread.

and seeing your fishy profile it is safe for me to assume that you're a small account that is held by someone who is actually highly ranked here (original account). i suggest you to watch out to avoid being banned for this reason.
Its off topic, but
ive in osu for 10 month... dont judge by yourself
Topic Starter
schwarzvgrune

-Silver King- wrote:

ive in osu for 10 month... dont judge by yourself
i am not judging, i'm merely assuming, assumption can be wrong, i never claim my assumption is correct. even at the last sentence i was merely giving you a suggestion if i am correct (which in this case, i wasn't, based on your response).
and also suddenly commenting on metadata is very off and weird imo, that's why i pointed out my thought.. even the fact that you replied to this meant that you checked your last post expecting a response (which is very irregular for someone with 'merely' 7 posts and a shot up rank from below 25k to 5k within a day, or at least you're subscribing to the forum thread for this song.
-Silver King-
https://osu.ppy.sh/u/5332153 this guy even just 7 month and look his pp
Im not only hiding in the cave this past months dude... im busy as hell in real life.. but i keep update about osu and just back to osu because its a holiday
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