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Ken Nakagawa, Daisuke Achiwa - Go! Go! Novice Alchemist (Wor

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Topic Starter
schwarzvgrune


well i guess i'll update that o.o
Nardoxyribonucleic
Here is an update regarding the timing change for my difficulties.

http://puu.sh/hTW7g.rar
ikin5050
im pretty sure i did this right

SPOILER
osu file format v14

[General]
AudioFilename: 105 Go Novice Alchemist.mp3
AudioLeadIn: 2000
PreviewTime: 257
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Go! Go! Novice Alchemist (Workshop)
TitleUnicode:それいけ新米錬金術士(工房)
Artist:Ken Nakagawa, Daisuke Achiwa
ArtistUnicode:中河 健, 阿知波 大輔
Creator:schwarzvgrune
Version:Ikin's Muzukashii
Source:Atelier Iris 2: The Azoth of Destiny
Tags:Eternal Mana イリスのアトリエ エターナルマナ2 Gust NIS Pharos21 ikin5050 Nardoxyribonucleic
BeatmapID:677443
BeatmapSetID:273267

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"atelier iris 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-3615,326.086956521739,4,1,0,100,1,0
58993,-100,3,1,0,80,0,1
81493,-100,3,1,0,80,0,0
81819,-100,3,1,0,60,0,0
82145,-100,3,1,0,40,0,0
82471,-100,3,1,0,20,0,0


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Topic Starter
schwarzvgrune
all updated
dosyeru
sry for late, mods the following are just what i noticed
some are seemingly errors to me but you can feel free to take or ignore them.
col 1 2 3 4 5 6 7

[Pharos' 7k Easy]
Wouldnt it better if "k" in diff name was capitalized?

[Pharos' 7K Normal]
00:03:069 (3069|4) - add F6W_ss.wav?
00:27:689 (27689|3) - remove E6W_ss.wav? it sounds off to me.
00:33:558 (33558|2,33558|6) - both notes have the same key-sounds. is it intended?
00:55:080 (55080|3,55080|2) - ^
01:00:950 (60950|3,60950|0) - ^
01:02:906 (62906|0,62906|4) - ^
01:04:863 (64863|0,64863|3) - ^
I think you can replace one synth sounds with LR kick normal sounds.
01:12:689 (72689|0,72689|3) - ^

[Pharos' 7K Hard]
you dont use lr kick normal wave in this diff? I see what you do for key-sounds in this diff, but I would love the diff if kick and snare sounds are placed in where possible.
00:28:667 (28667|3,28667|2,28667|1) - remove key-sounds? These keysounds sound to change melody, and it feels really strange if player knows the melody already imo.
00:29:645 (29645|2,29645|6,29645|3) - same as Normal, I think it is better to put any percussive sounds instead.

[7K Insane]
nothing

[7K Rebirth]
00:11:058 (11058|0) - add a note on 4? this point should have 5 notes like 00:09:102 (9102|6) -
00:59:971 (59971|4) - ^
01:05:841 (65841|1) - ^ add on 1 if you like?

GL :) :)
Topic Starter
schwarzvgrune
[7K Insane]
nothing

[7K Rebirth]
00:11:058 (11058|0) - add a note on 4? this point should have 5 notes like 00:09:102 (9102|6) -
00:59:971 (59971|4) - ^
01:05:841 (65841|1) - ^ add on 1 if you like?

GL :) :)[/quote]
いいアイデアですね~~modをしたこと有難うございましたo(>﹏<)o
Aste-

dosyeru wrote:

sry for late, mods the following are just what i noticed
some are seemingly errors to me but you can feel free to take or ignore them.
col 1 2 3 4 5 6 7

[Pharos' 7k Easy]
Wouldnt it better if "k" in diff name was capitalized?

[Pharos' 7K Normal]
00:03:069 (3069|4) - add F6W_ss.wav?
00:27:689 (27689|3) - remove E6W_ss.wav? it sounds off to me.
00:33:558 (33558|2,33558|6) - both notes have the same key-sounds. is it intended?
00:55:080 (55080|3,55080|2) - ^
01:00:950 (60950|3,60950|0) - ^
01:02:906 (62906|0,62906|4) - ^
01:04:863 (64863|0,64863|3) - ^
I think you can replace one synth sounds with LR kick normal sounds.
01:12:689 (72689|0,72689|3) - ^

[Pharos' 7K Hard]
you dont use lr kick normal wave in this diff? I see what you do for key-sounds in this diff, but I would love the diff if kick and snare sounds are placed in where possible.
00:28:667 (28667|3,28667|2,28667|1) - remove key-sounds? These keysounds sound to change melody, and it feels really strange if player knows the melody already imo.
00:29:645 (29645|2,29645|6,29645|3) - same as Normal, I think it is better to put any percussive sounds instead.

[7K Insane]
nothing

[7K Rebirth]
00:11:058 (11058|0) - add a note on 4? this point should have 5 notes like 00:09:102 (9102|6) -
00:59:971 (59971|4) - ^
01:05:841 (65841|1) - ^ add on 1 if you like?

GL :) :)
all OK.. sorry for my lateness eheheh~

http://puu.sh/i3jwY/9b8194f691.rar
Topic Starter
schwarzvgrune
thanks. updated.
ikin5050
FINALLY! IS THIS THE END OF THE WAIT?
Marirose
:) mod as private req

4K E
00:37:471 (37471|2,37798|1,38124|3) - 长音,改成LN看看?
00:56:058 (56058|0,56384|1,56711|3) - 对应上面的,要改都改

以上,不错的diff
4K N
00:03:558 (3558|0,3558|2,4211|0,4211|2) - 他们不是同音,考虑下00:04:211 (4211|2,4211|0,4700|3,4700|1) - 把两个LN放在2,4
00:51:167 (51167|1) - 放在1,和00:50:841 (50841|0) - 保持一致,然后把00:51:493 (51493|1,51819|2) - 一致
01:00:787 (60787|3) - 和01:00:461 (60461|3) - 不同音,放在3吧
01:02:580 (62580|3) - 同上
01:04:700 (64700|3) - 同上

不错
4K H
00:17:906 (17906|1) - 开对比模式与N难度进行对比有惊喜
00:22:798 (22798|2) - 我觉得你不用刻意的去进行LN的长音控制,放在00:23:450 - 结束也没什么不妥当,其他的你也斟酌下
00:59:482 - 这个地方你确定不用双note?
01:01:439 - 01:03:395 - 01:05:352 - 同上
01:14:645 (74645|2) - 这里的LN代表着chord的第一个音,那么作为对称,01:14:645 (74645|2) - 这里也应该有一个LN

没了

4K I
00:30:950 (30950|2,31113|0,31276|3) - 我觉得这三个音不太明显的LN还是用note比较好
01:06:330 (66330|1,66330|3,66493|2,66493|0,66656|3,66656|1) - 这里的排列稍微改下,避免col4的过多使用


没了
抓音很清楚,加油
图不错,但是我只能说这样的曲子真的。。不太适合作mania图,选曲问题吧 D:
Topic Starter
schwarzvgrune

Marirose wrote:

:) mod as private req

4K E
00:37:471 (37471|2,37798|1,38124|3) - 长音,改成LN看看?
00:56:058 (56058|0,56384|1,56711|3) - 对应上面的,要改都改

以上,不错的diff
4K N
00:03:558 (3558|0,3558|2,4211|0,4211|2) - 他们不是同音,考虑下00:04:211 (4211|2,4211|0,4700|3,4700|1) - 把两个LN放在2,4
00:51:167 (51167|1) - 放在1,和00:50:841 (50841|0) - 保持一致,然后把00:51:493 (51493|1,51819|2) - 一致
01:00:787 (60787|3) - 和01:00:461 (60461|3) - 不同音,放在3吧
01:02:580 (62580|3) - 同上
01:04:700 (64700|3) - 同上

不错
上面都改好
4K H
00:17:906 (17906|1) - 开对比模式与N难度进行对比有惊喜
00:22:798 (22798|2) - 我觉得你不用刻意的去进行LN的长音控制,放在00:23:450 - 结束也没什么不妥当,其他的你也斟酌下
這個我覺得應該沒關係,因為是HD。。。 而且這些長音是對的。。。應該。。。

00:59:482 - 这个地方你确定不用双note?
是的, 要步入跟insane會很像。。。 但是我就加了吧, 我覺得更適合用雙音

01:01:439 - 01:03:395 - 01:05:352 - 同上
01:14:645 (74645|2) - 这里的LN代表着chord的第一个音,那么作为对称,01:14:645 (74645|2) - 这里也应该有一个LN
哪的? 同樣的地方啊 ;w;

没了

4K I
00:30:950 (30950|2,31113|0,31276|3) - 我觉得这三个音不太明显的LN还是用note比较好
恩恩是的,改了
01:06:330 (66330|1,66330|3,66493|2,66493|0,66656|3,66656|1) - 这里的排列稍微改下,避免col4的过多使用
改了一些


没了
抓音很清楚,加油
图不错,但是我只能说这样的曲子真的。。不太适合作mania图,选曲问题吧 D:
我是故意想要做這首歌的罵娘圖。。。。我知道不太適合所以就不能做很難得難度嘛。。。insane就最難了, 我還做其他的, 卡農。。 也更這個很像的。你可以試試看吧>w<b
謝謝咯, 都查好了
Marirose
now icon
GL~ :)
Topic Starter
schwarzvgrune

Marirose wrote:

now icon
GL~ :)
太感謝了 QAQ
Aste-
wait a sec. grune.... 4K mapset right? not deleting the "4K" from the diff name?
Topic Starter
schwarzvgrune

Pharos21 wrote:

wait a sec. grune.... 4K mapset right? not deleting the "4K" from the diff name?
yeah missed that, thanks for pointing it out :)
Rush_FTK
Mod
键位顺序:|1|2|3|4|
[General]
+- Comment:
- 这个舒缓欢快的歌曲真的有184 bpm?
- 如果想采纳我的部分建议,别忘了向BN复标签。
- 这歌曲也许不太适合做过难的Diff,因为这样可能会破坏其轻柔欢快的主旋律(按键很刺激但是歌曲很轻柔会显得有些奇怪)

[Easy]
+- Opinion:
- 00:31:276 (31276|0) 在这一节回音中,其他的地方的声音你都没有跟,所以跟了这里显得有些突兀,建议删去这个note。

[Normal]
我并没有看出什么问题。

[Hard]
+- Opinion:
- 00:22:145 (22145|1,22145|0,22471|2,22471|1,22471|0) 我并没有听出后面比前面多了哪些音,或者音色是否变得更重。如果他们是同级的,下的note数目就应该相同,以保持一致。因此请删去00:22:471 (22471|2)处的note。(如果是跟主旋律的那个短音,我认为一个滑条的截止就足够表现了)
- 00:26:711 (26711|1) 这里你应该是将2栏的位置保留给了“dada~dada”那个单簧管(?)音色,在这里并没有出现,此外,跟这个音的其他地方你只是用了一个note,因此建议删去这个note。
- 00:29:645 (29645|1,29645|2) 这里的重音很轻,可以考虑删去1~2个note以减轻比重,如果突然在一个不是很重音的地方按很多键位会显得有些突兀。
- 00:45:950 (45950|1,45950|0,45950|3,46276|3,46276|0,46276|1) 读不懂这里为什么使用了3个note来强调,如果有使用的原因,请在回复的时候告知我。否则,建议删去1个note。(同样的地方:00:48:232 (48232|2,48232|1,48232|3),)
- 00:48:395 你前后都在跟这个击掌的音色,这里也不是一个新节的开始或者结束,所以我认为这里也应该下一个note以便于保持平衡。(同样的地方:00:56:221,)

[Insane]
+- Opinion:
- 00:31:602 (31602|1) 没有听出来你这里要跟的是什么音色。如果想跟笛的长音的话请跟到底。
- 00:36:656 (36656|3) 建议将其挪动到栏1以便于证明他跟00:36:493 (36493|2,36548|1,36602|2) 不是一组。(00:38:613 (38613|0) 同理)
质量超高的~祝愿早日rank哦 :)
qoot8123
[ Nardo's Futsuu]

Notes

  1. 00:27:689 - ~00:30:624 - 這裡太過密集,跟muzu有點相似,建議減少一點note
  2. 00:31:602 - ~00:43:341 - 從oni來看這一段應該要比下一段的密度在高一點點

[ Ikin's Muzukashii]

Notes

  1. 00:21:167 (64,65) - reverse? would be more fit the song
  2. 00:12:689 (44,45,46,47,48) - how about use d k d k d ? it is more fit the instrument's pitch
  3. 00:26:384 (77) - change to k , to follow the instrument's pitch
  4. 00:31:928 (96,97) - these two notes could be removed to make 2/1 break
  5. 00:35:841 (112,113,114,115,116,117,118,119,120,121,122) - try this would make the flow much better
  6. 00:49:537 (166,167) - remove and change 00:49:863 (168) - to k to make the gap more close with futsuu
  7. 00:55:406 (187,188,189,190,191,192,193,194,195) - try this would more fit the song
  8. 00:58:993 (202,203,204,205,206,207,208,209,210,211) - 1/4 pattern is not really fit the song imo, try this
  9. 01:04:047 (225) - remove, to make consistency with former part
oni and kantan are fine, call me back then.
Nardoxyribonucleic

qoot8123 wrote:

[ Nardo's Futsuu]

Notes

  1. 00:27:689 - ~00:30:624 - 這裡太過密集,跟muzu有點相似,建議減少一點note deleted the notes at 00:28:993 and 00:29:319 -
  2. 00:31:602 - ~00:43:341 - 從oni來看這一段應該要比下一段的密度在高一點點 Increased the note density a bit to make a better spread with Muzukashii.
oni and kantan are fine, call me back then.
Thanks for your mod qoot~ :)

Update: http://puu.sh/iPY2w.rar
ikin5050

qoot8123 wrote:

[ Ikin's Muzukashii]

Notes

  1. 00:21:167 (64,65) - reverse? would be more fit the song disagree, the pitch goes up on the second note and i feel this creates contrast
  2. 00:12:689 (44,45,46,47,48) - how about use d k d k d ? it is more fit the instrument's pitch changed
  3. 00:26:384 (77) - change to k , to follow the instrument's pitch changed
  4. 00:31:928 (96,97) - these two notes could be removed to make 2/1 break agreed, removed
  5. 00:35:841 (112,113,114,115,116,117,118,119,120,121,122) - try this would make the flow much better changed
  6. 00:49:537 (166,167) - remove and change 00:49:863 (168) - to k to make the gap more close with futsuu okay done, although its a gd from different mapper so it isnt 100%? nessecary
  7. 00:55:406 (187,188,189,190,191,192,193,194,195) - try this would more fit the song changed
  8. 00:58:993 (202,203,204,205,206,207,208,209,210,211) - 1/4 pattern is not really fit the song imo, try this fair point
  9. 01:04:047 (225) - remove, to make consistency with former part
done

oni and kantan are fine, call me back then.
Thanks for your mod! Updated below
SPOILER
osu file format v14

[General]
AudioFilename: 105 Go Novice Alchemist.mp3
AudioLeadIn: 2000
PreviewTime: 257
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Go! Go! Novice Alchemist (Workshop)
TitleUnicode:それいけ新米錬金術士(工房)
Artist:Ken Nakagawa, Daisuke Achiwa
ArtistUnicode:中河 健, 阿知波 大輔
Creator:schwarzvgrune
Version:Ikin's Muzukashii
Source:Atelier Iris 2: The Azoth of Destiny
Tags:Eternal Mana イリスのアトリエ エターナルマナ2 Gust NIS Pharos21 ikin5050 Nardoxyribonucleic
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256,192,47906,1,0,0:0:0:0:
256,192,48069,1,8,0:0:0:0:
256,192,48232,1,0,0:0:0:0:
256,192,48558,1,8,0:0:0:0:
256,192,48884,1,8,0:0:0:0:
256,192,49211,1,0,0:0:0:0:
256,192,49863,1,8,0:0:0:0:
256,192,50189,1,0,0:0:0:0:
256,192,50515,1,0,0:0:0:0:
256,192,50841,1,8,0:0:0:0:
256,192,51167,1,8,0:0:0:0:
256,192,51493,1,8,0:0:0:0:
256,192,51656,1,8,0:0:0:0:
256,192,51819,1,0,0:0:0:0:
256,192,52145,1,0,0:0:0:0:
256,192,52308,1,0,0:0:0:0:
256,192,52471,1,8,0:0:0:0:
256,192,52797,1,8,0:0:0:0:
256,192,52961,1,8,0:0:0:0:
256,192,53124,1,0,0:0:0:0:
256,192,53776,1,8,0:0:0:0:
256,192,54102,1,8,0:0:0:0:
256,192,54591,1,8,0:0:0:0:
256,192,54754,1,0,0:0:0:0:
256,192,55080,1,0,0:0:0:0:
256,192,55406,1,8,0:0:0:0:
256,192,55732,1,8,0:0:0:0:
256,192,56058,1,0,0:0:0:0:
256,192,56221,1,0,0:0:0:0:
256,192,56384,1,8,0:0:0:0:
256,192,56547,1,0,0:0:0:0:
256,192,56711,1,8,0:0:0:0:
256,192,57037,1,0,0:0:0:0:
256,192,57363,1,8,0:0:0:0:
256,192,57689,1,8,0:0:0:0:
256,192,58015,1,0,0:0:0:0:
256,192,58341,1,8,0:0:0:0:
256,192,58504,1,0,0:0:0:0:
256,192,58667,1,8,0:0:0:0:
256,192,58993,1,0,0:0:0:0:
288,192,59319,1,8,0:0:0:0:
288,192,59482,1,0,0:0:0:0:
256,192,59808,1,0,0:0:0:0:
256,192,59971,1,8,0:0:0:0:
256,192,60297,1,8,0:0:0:0:
256,192,60461,1,0,0:0:0:0:
256,192,60623,1,8,0:0:0:0:
256,192,60949,1,4,0:0:0:0:
256,192,61276,1,8,0:0:0:0:
256,192,61439,1,8,0:0:0:0:
256,192,61764,1,0,0:0:0:0:
256,192,61927,1,8,0:0:0:0:
256,192,62090,1,0,0:0:0:0:
256,192,62253,1,8,0:0:0:0:
256,192,62416,1,8,0:0:0:0:
256,192,62579,1,8,0:0:0:0:
256,192,62906,1,4,0:0:0:0:
256,192,63232,1,0,0:0:0:0:
256,192,63395,1,8,0:0:0:0:
256,192,63721,1,8,0:0:0:0:
256,192,63884,1,0,0:0:0:0:
256,192,64210,1,0,0:0:0:0:
256,192,64373,1,8,0:0:0:0:
256,192,64536,1,0,0:0:0:0:
256,192,64862,1,4,0:0:0:0:
256,192,65189,1,0,0:0:0:0:
256,192,65352,1,8,0:0:0:0:
256,192,65841,1,0,0:0:0:0:
256,192,66004,1,8,0:0:0:0:
256,192,66086,1,8,0:0:0:0:
256,192,66167,1,8,0:0:0:0:
256,192,66330,1,8,0:0:0:0:
256,192,66493,1,0,0:0:0:0:
256,192,66656,1,8,0:0:0:0:
256,192,66819,1,0,0:0:0:0:
256,192,67308,1,8,0:0:0:0:
256,192,67471,1,0,0:0:0:0:
256,192,67634,1,0,0:0:0:0:
256,192,67797,1,8,0:0:0:0:
256,192,68287,1,0,0:0:0:0:
256,192,68450,1,8,0:0:0:0:
256,192,68776,1,12,0:0:0:0:
256,192,68939,1,0,0:0:0:0:
256,192,69020,1,0,0:0:0:0:
256,192,69102,1,0,0:0:0:0:
256,192,69265,1,8,0:0:0:0:
256,192,69591,1,8,0:0:0:0:
256,192,69754,1,0,0:0:0:0:
256,192,70080,1,0,0:0:0:0:
256,192,70406,1,8,0:0:0:0:
256,192,70732,1,4,0:0:0:0:
256,192,71058,1,8,0:0:0:0:
256,192,71221,1,8,0:0:0:0:
256,192,71547,1,0,0:0:0:0:
256,192,71710,1,0,0:0:0:0:
256,192,71874,1,8,0:0:0:0:
256,192,72037,1,8,0:0:0:0:
256,192,72200,1,0,0:0:0:0:
256,192,72363,1,0,0:0:0:0:
256,192,72689,1,12,0:0:0:0:
256,192,73015,1,0,0:0:0:0:
256,192,73178,1,8,0:0:0:0:
256,192,73504,1,0,0:0:0:0:
256,192,73667,1,0,0:0:0:0:
256,192,73830,1,8,0:0:0:0:
256,192,73993,1,0,0:0:0:0:
256,192,74319,1,8,0:0:0:0:
256,192,74645,1,4,0:0:0:0:
256,192,74808,1,8,0:0:0:0:
256,192,74971,1,8,0:0:0:0:
256,192,75134,1,0,0:0:0:0:
256,192,75297,1,8,0:0:0:0:
256,192,75460,1,0,0:0:0:0:
256,192,75624,1,0,0:0:0:0:
256,192,75950,1,8,0:0:0:0:
256,192,76113,1,0,0:0:0:0:
256,192,76276,1,0,0:0:0:0:
256,192,76602,1,4,0:0:0:0:
256,192,76765,1,8,0:0:0:0:
256,192,76928,1,8,0:0:0:0:
256,192,77091,1,0,0:0:0:0:
256,192,77254,1,0,0:0:0:0:
256,192,77580,1,8,0:0:0:0:
256,192,77743,1,0,0:0:0:0:
256,192,77906,1,0,0:0:0:0:
256,192,78069,1,0,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78558,1,4,0:0:0:0:
256,192,78884,1,8,0:0:0:0:
256,192,79047,1,8,0:0:0:0:
256,192,79373,1,0,0:0:0:0:
256,192,79536,1,8,0:0:0:0:
256,192,79700,1,0,0:0:0:0:
256,192,79863,1,8,0:0:0:0:
256,192,80189,1,0,0:0:0:0:
256,192,80515,1,8,0:0:0:0:
256,192,80678,1,0,0:0:0:0:
256,192,80841,1,0,0:0:0:0:
256,192,81004,1,8,0:0:0:0:
256,192,81167,1,8,0:0:0:0:
256,192,81249,1,8,0:0:0:0:
256,192,81330,1,8,0:0:0:0:
256,192,81493,12,0,82471,0:0:0:0:
Topic Starter
schwarzvgrune
updated
qoot8123
taiko diffs are good now.



piano icon : p/4267970
Topic Starter
schwarzvgrune
snapping issue consulted with Spy

sb aimod fixed.
qoot8123
rebubbled!

Topic Starter
schwarzvgrune

qoot8123 wrote:

rebubbled!

感謝 o(>﹏<)o
PatZar
wow ikin so pro :O
Topic Starter
schwarzvgrune

PatZar wrote:

wow ikin so pro :O
any issue with his diff? .... ?
i don't feel good with your comment somehow ;w;
Topic Starter
schwarzvgrune
popped for a bit of improvement on mania side.
insane updated after consultation with spy and starry
Julie
qoot won't be here to re-bubble, but don't need to re-bubble, since that pop was an irc with me for the hitsound consistency (note and volume) and snapping (creator consulted qat) :3

Will post mod soon, hopefully I get this done before I zzZ~ :3

EDIT :

Mania mods
[General]

For hard and insane, is better if you still continue the piano and add those keysound at 40% volume from here 01:14:645 - to 01:20:515 - , like in normal. Since you did it here 01:06:819 - to 01:13:667 - . I don't know why you suddendly stop that piano, if your lacking of note to put hitsound on, put them as storyboard (sample) hitsound, so we can at least hear the same thing in those difficulty and normal.

Hmm make a OD&HP spread for Normal and Easy please XD.
[Easy]

00:31:276 (31276|0,31602|0) - Don't jack this, your jack so far are for the same flute pitch, which is really easy for beginner to understand the pattern easily. But here is not the case, I also probably suggest you to remove this note 00:31:276 (31276|0) - , since it follow this 00:30:950 - and this 00:31:113 - sound, which you aren't mapping it.

*UNRANKABLE*
01:05:841 (65841|3) - Oi OI WHAT IS THIS LOLOLOL LR_Kick_Normal.wav. Probably forgot to remove haha.
[Normal]

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

01:21:493 (81493|0) - Turn this to LN, since you did the same number of chord as Hard and Insane. Flute really louder here, should be fine. Usually people put one LN and 2 LN on harder difficulty for the ending, because they have less notes to press xD.
[Hard]

00:30:950 - and 00:31:113 - add those keysound like in Normal and Insane 40% volume, since this sound 00:31:276 - basically follow the 2 before.

00:41:955 (41955|0) - same reason as Insane.

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

00:43:341 - Forgot that drum finish hitsound. boom boom __ boom~ lololol

00:51:819 (51819|1,51819|0,51819|3,52145|0,52145|1,52145|3,52471|3,52471|0,52471|1) - Ok, now is too much same pattern/column, the pitch is really too different here. (You probably know that, judging from your hitsound, but while playing, can't really feel it) XD
[Insane]

00:05:026 - 2 notes is overchord here. Is not as loud as these 00:04:700 - and 00:04:863 - . It should be 1 note like this part 00:06:004 - . That drum sound, really nearly not audible, so one note should be fine, instead of repeating 2 notes here.

00:08:939 - ^

00:32:254 (32254|1,32254|0,32254|3,32580|0,32580|3,32580|1) - Why are these in the same column while the chord are clearly different. Probably because you didn't want to jack these note 00:32:091 (32091|2,32417|2) - , but these 2 note are matching different instrument as well xD. Mostly here the main instrument is the flute, unlike this part 00:33:884 - to 00:35:189 - .

00:36:656 (36656|3) - add D7W_s and change 00:36:602 (36602|2) - to D7W_s. Can hear 4 note from that instrument here, the last 2 are the same chord.

00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - Reason is like 00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - , the main instrument here is really easy to hear that it isn't the same pitch everytimes. So playing the same pattern here won't really help you feel the song. While in lower level you can feel it more, mostly the different of pitch from 00:37:798 - to 00:38:124 - to 00:38:450 - is quite big XD.

00:38:613 (38613|0) - Same reason as 00:36:656 (36656|3) - , add C7W_s, there is a guitar string there, but the main flute is still loud xD, can still here is a 4 notes.

00:40:406 (40406|2,40406|0,40406|3) - hey hey c'mon grune :3! 00:39:754 (39754|2,39754|0,39754|3,39917|1,40080|3,40080|0,40080|2,40243|1) - = AWESOME REPEAT, but this one 00:40:406 - being the same while pitch is totally different @.@. Again, lower diff seem to match the song better then insane.

00:41:955 - delete there no new sound like the other triplet you did (example 00:40:977 - ) The sound here is an ending of this sound 00:41:874 - , which might be the reason why you added a note here, it sound like 2 sound @.@. Is the same as this part 00:42:281 - which you didn't map.

00:42:689 (42689|1) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

00:59:808 (59808|2,59808|3) - and 01:03:721 (63721|2,63721|3) - and 01:05:678 (65678|1) - same reason as 00:05:026 - .

01:07:634 (67634|0) - Add whistle since you added here 01:12:526 - , same sound. Between, I really suggest you keep your whistle consistent same for hard.

01:13:504 - Keep it one note like the other part that have the same sound, don't overchord it. Or if is because you hear the flute sound with the drum like I do, you should add the hitsound for it, is the same as previous one, SVF_B5ss.wav, instead of 2 normal note, which doesn't suit the drum.

01:17:091 - and 01:19:048 - add whistle like in hard. And also if is possible for the whistle consistent like this note 01:17:417 (77417|1) - (example)


General issue :


Also can you check this box http://puu.sh/j0VsM.png as well for the taiko level. Since the storyboard also appear in the taiko difficulty.

Delete this http://puu.sh/j0WgQ.png .osb, it seem like this is your old one with wrong metadata, when we re-download it, we stilll see it, so is probably still in your folder when you update.

I'm am not really experience with SB, but seem like this file atelieriris_sc001_vf1.jpg is unuse , if is use please show me where is use, I might be in the wrong, because this is my 1st time spotting SB issue.


Remove Pharos21 from tags, since the 7k have been remove, the credit shouldn't be in tags.


Taiko set look fine~
Topic Starter
schwarzvgrune

Julie wrote:

qoot won't be here to re-bubble, but don't need to re-bubble, since that pop was an irc with me for the hitsound consistency (note and volume) and snapping (creator consulted qat) :3

Will post mod soon, hopefully I get this done before I zzZ~ :3

EDIT :

Mania mods
[General]

For hard and insane, is better if you still continue the piano and add those keysound at 40% volume from here 01:14:645 - to 01:20:515 - , like in normal. Since you did it here 01:06:819 - to 01:13:667 - . I don't know why you suddendly stop that piano, if your lacking of note to put hitsound on, put them as storyboard (sample) hitsound, so we can at least hear the same thing in those difficulty and normal.
this is left intentionally, i wanted to emphasise the beat pattern on hard and insane. i believe this is not an unrankable issue thus this will not change

i made it so we can hear different sound on different difficulty on purpose


Hmm make a OD&HP spread for Normal and Easy please XD.
easy OD changed to 6.5 lest this is an unrankable issue, the other shall not be changed. i utilised a lot of LNs so this is reasonable imo


[Easy]

00:31:276 (31276|0,31602|0) - Don't jack this, your jack so far are for the same flute pitch, which is really easy for beginner to understand the pattern easily. But here is not the case, I also probably suggest you to remove this note 00:31:276 (31276|0) - , since it follow this 00:30:950 - and this 00:31:113 - sound, which you aren't mapping it.
i revamped the pattern a bit, i'd like to keep that, and no. i'm not following that sound. this is an additional note that follows the beat pitch. that sound is at E7, not E6. lest this is an unrankable issue, this shall stay as it is.


*UNRANKABLE*
01:05:841 (65841|3) - Oi OI WHAT IS THIS LOLOLOL LR_Kick_Normal.wav. Probably forgot to remove haha.

removed and changed to the original finish custom hitsound. i forgot to delete that
[Normal]

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
this is also on purpose, i have 3 sections on the song where i put additional sound. this is intentional, and lest this is an unrankable issue, these shall all not be changed, on all diffs.


01:21:493 (81493|0) - Turn this to LN, since you did the same number of chord as Hard and Insane. Flute really louder here, should be fine. Usually people put one LN and 2 LN on harder difficulty for the ending, because they have less notes to press xD.
sure added
[Hard]

00:30:950 - and 00:31:113 - add those keysound like in Normal and Insane 40% volume, since this sound 00:31:276 - basically follow the 2 before.
this is left on purpose because i'm trying to emphasise the beat instead, lest this is an unrankable issue, this shall not change

00:41:955 (41955|0) - same reason as Insane.
not changed, to differentiate and give emphasis that i follow all sound that i think is audible enough and clearly distinguishable before the phase ends. lest this is unrankable, this shall also stay

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
shall also stays. same reason as previous diff.

00:43:341 - Forgot that drum finish hitsound. boom boom __ boom~ lololol
revamped a bit on that phase, following insane except the 1section where the finish is not added in hard for emphasis purpose.

00:51:819 (51819|1,51819|0,51819|3,52145|0,52145|1,52145|3,52471|3,52471|0,52471|1) - Ok, now is too much same pattern/column, the pitch is really too different here. (You probably know that, judging from your hitsound, but while playing, can't really feel it) XD
revamped a bit.
[Insane]

00:05:026 - 2 notes is overchord here. Is not as loud as these 00:04:700 - and 00:04:863 - . It should be 1 note like this part 00:06:004 - . That drum sound, really nearly not audible, so one note should be fine, instead of repeating 2 notes here.
00:08:939 - ^
this shall not be changed for the following reasons. (and your rationale above is correct, and i agree with that)
this is insane, so mapping all sounds that are audible is reasonable, since i can tell the difference clearly as well.
it is true that "Is not as loud as these 00:04:700 - and 00:04:863" however i'd still like to keep it for pattern purpose with explanations below
it is true that those 2 sounds have the same strength with this 1 00:06:004 (6004|2) - , however if i put 2 there as well it will give an uneccessary jack.
those 2 notes fits well with the song, and pattern is also great, no reason to to remove it just for the sake of differentiating the beat.
and also, i believe i have given the emphasis that i want to express with the current arrangement. thus, lest' this is an unrankable issue, they shall all not be changed.

changed after 'private' IRC chat with Julie. accepted now


00:32:254 (32254|1,32254|0,32254|3,32580|0,32580|3,32580|1) - Why are these in the same column while the chord are clearly different. Probably because you didn't want to jack these note 00:32:091 (32091|2,32417|2) - , but these 2 note are matching different instrument as well xD. Mostly here the main instrument is the flute, unlike this part 00:33:884 - to 00:35:189 - .
fair enough, revamped, jacked on 2 and 3, which is still reasonable imo.


00:36:656 (36656|3) - add D7W_s and change 00:36:602 (36602|2) - to D7W_s. Can hear 4 note from that instrument here, the last 2 are the same chord.
the arrangement is correct, it won't be changed. the reason why it seems of is because of the actual snapping. i put it at 1/6 for simplification. the actual snap for the 3rd d7w_s should be 1/8 or 1/12. this also, shall not be changed lest this is unrankable


00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - Reason is like 00:37:798
revamped

(37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - , the main instrument here is really easy to hear that it isn't the same pitch everytimes. So playing the same pattern here won't really help you feel the song. While in lower level you can feel it more, mostly the different of pitch from 00:37:798 - to 00:38:124 - to 00:38:450 - is quite big XD.
revamped


00:38:613 (38613|0) - Same reason as 00:36:656 (36656|3) - , add C7W_s, there is a guitar string there, but the main flute is still loud xD, can still here is a 4 notes.
same as above. and i don't map that guitar pitch with keysound. or else i'll need to keysound every 2/4 note across almost the whole middle phase.


00:40:406 (40406|2,40406|0,40406|3) - hey hey c'mon grune :3! 00:39:754 (39754|2,39754|0,39754|3,39917|1,40080|3,40080|0,40080|2,40243|1) - = AWESOME REPEAT, but this one 00:40:406 - being the same while pitch is totally different @.@. Again, lower diff seem to match the song better then insane.
because of the limitation on the space. i was afraid of jacking, but i revamped everything about this part

00:41:955 - delete there no new sound like the other triplet you did (example 00:40:977 - ) The sound here is an ending of this sound 00:41:874 - , which might be the reason why you added a note here, it sound like 2 sound @.@. Is the same as this part 00:42:281 - which you didn't map.
there is that triplet. it will stay just like HD

00:42:689 (42689|1) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
on purpose, just like my explanation on HD. lest this is unrankable, all of these shall stay


00:59:808 (59808|2,59808|3) - and 01:03:721 (63721|2,63721|3) - and 01:05:678 (65678|1) - same reason as 00:05:026 - .
same reason as above


01:07:634 (67634|0) - Add whistle since you added here 01:12:526 - , same sound. Between, I really suggest you keep your whistle consistent same for hard.
this is left on purpose because i wanted to expand the hitsound pattern, that there, is the same wiht 01:09:591 (69591|3,69754|2,69754|0,69754|1) -
where i did not add whistle



01:13:504 - Keep it one note like the other part that have the same sound, don't overchord it. Or if is because you hear the flute sound with the drum like I do, you should add the hitsound for it, is the same as previous one, SVF_B5ss.wav, instead of 2 normal note, which doesn't suit the drum.
change to 1 note, i add that originally for patterning.

01:17:091 - and 01:19:048 - add whistle like in hard. And also if is possible for the whistle consistent like this note 01:17:417 (77417|1) - (example)

hitsound from here, until the end, shall not be changed. i believe i made no mistake. they are differentiated between difficulty on purpose for emphasis.
whistle pattern is also different between hard and insane, which are all intentional. lest this is an unrankable issue, this shall not be changed



General issue :


Also can you check this box http://puu.sh/j0VsM.png as well for the taiko level. Since the storyboard also appear in the taiko difficulty.

Delete this http://puu.sh/j0WgQ.png .osb, it seem like this is your old one with wrong metadata, when we re-download it, we stilll see it, so is probably still in your folder when you update.

I'm am not really experience with SB, but seem like this file atelieriris_sc001_vf1.jpg is unuse , if is use please show me where is use, I might be in the wrong, because this is my 1st time spotting SB issue.


Remove Pharos21 from tags, since the 7k have been remove, the credit shouldn't be in tags.


Taiko set look fine~
all fixed (general issue) except SB, please wait for further reply. i'll fix it now.
Aste-
Update SB..

Thanks for pointing this out ^.^

http://puu.sh/j12cy/0e564fcb65.rar
Topic Starter
schwarzvgrune
updated
Julie
Oki hitsound consistency have been well explained by creator.

Storyboard all file use, there one error detect by AImods, and it is confirm that AImods is drunk, so not an unrankable issue :3! That file can be seen in the SB and in the file when redownload.

Congratz s-s-s-schwazzy

*runs*

Also congratz for the taiko GDer, Ikin and Nardo. Nardo on a row! 3 taiko in a row, 4 this week! LOL

YES AFTER 500 TIMES + OF CLICKING QUALIFY!! OMFG!!! OMFG!!!


thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY
Cherry Blossom

Julie wrote:

thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

Julie
Holy shiet , my hands is still shaking for spamming this.....!!
Topic Starter
schwarzvgrune

Julie wrote:

Oki hitsound consistency have been well explained by creator.

Storyboard all file use, there one error detect by AImods, and it is confirm that AImods is drunk, so not an unrankable issue :3! That file can be seen in the SB and in the file when redownload.

Congratz s-s-s-schwazzy

*runs*

Also congratz for the taiko GDer, Ikin and Nardo. Nardo on a row! 3 taiko in a row, 4 this week! LOL

YES AFTER 500 TIMES + OF CLICKING QUALIFY!! OMFG!!! OMFG!!!


thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

THANK YOU JULIE LUV U <3 <3 <3 にゃあああああああああああああああああああああ~~~
Topic Starter
schwarzvgrune

Cherry Blossom wrote:

Julie wrote:

thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

idk what happened but maybe i should thank you as well >,<
Cherry Blossom
I just spammed Julie in PM, that's all, haha.
Critical_Star
gratz ya~ :DD ;) ;)
O2MasterFX
Congratz!

Although I'll be missing with the old 7k diff. :3
Topic Starter
schwarzvgrune

O2MasterFX wrote:

Congratz!

Although I'll be missing with the old 7k diff. :3
i will upload the 7k ver as a separate mapset. it needs a bit of repairing though, i really appreciate it >_<
meii18
wow Congratulations schwarzvgrune you really deserve that heart =w=/
Backstep
Congratz :D
Kyousuke-
Gg grune!
Grats~~

Nice mapset with nice SB and LNs too~ >w<
Akasha-
ehhh why you not add Pharos21 on tag as a Storyboarder?

aww don't mind! Congratulations
Topic Starter
schwarzvgrune

Kuo Kyoka wrote:

ehhh why you not add Pharos21 on tag as a Storyboarder?

aww don't mind! Congratulations
do i need to? i did not add on my canon map.
no one told me about this ._.
but in any case if the map is ranked i'll put pharos name on the 1st line of the creator's word.
need to wait for 7 days.
Aste-
eehh.. did I miss something here?

ayyy Qualify?

Gratz Grune ^0^)/
-Silver King-
I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
Topic Starter
schwarzvgrune

-Silver King- wrote:

I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
because of the metadata proof that are available. they have both the japanese ver and english ver. because the metadata should be checked in a nazi way (not accepting unofficial website such as rpgfan or other website that gives information about rpg bgm) i have no choice but to follow the source that are available.
for atelier iris 3 i can only find the jap one on the website. for atelier iris 2 i can proof the english ver as written on the metadata posts somewhere in this thread.

and seeing your fishy profile it is safe for me to assume that you're a small account that is held by someone who is actually highly ranked here (original account). i suggest you to watch out to avoid being banned for this reason.
-Silver King-

schwarzvgrune wrote:

-Silver King- wrote:

I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
because of the metadata proof that are available. they have both the japanese ver and english ver. because the metadata should be checked in a nazi way (not accepting unofficial website such as rpgfan or other website that gives information about rpg bgm) i have no choice but to follow the source that are available.
for atelier iris 3 i can only find the jap one on the website. for atelier iris 2 i can proof the english ver as written on the metadata posts somewhere in this thread.

and seeing your fishy profile it is safe for me to assume that you're a small account that is held by someone who is actually highly ranked here (original account). i suggest you to watch out to avoid being banned for this reason.
Its off topic, but
ive in osu for 10 month... dont judge by yourself
Topic Starter
schwarzvgrune

-Silver King- wrote:

ive in osu for 10 month... dont judge by yourself
i am not judging, i'm merely assuming, assumption can be wrong, i never claim my assumption is correct. even at the last sentence i was merely giving you a suggestion if i am correct (which in this case, i wasn't, based on your response).
and also suddenly commenting on metadata is very off and weird imo, that's why i pointed out my thought.. even the fact that you replied to this meant that you checked your last post expecting a response (which is very irregular for someone with 'merely' 7 posts and a shot up rank from below 25k to 5k within a day, or at least you're subscribing to the forum thread for this song.
-Silver King-
https://osu.ppy.sh/u/5332153 this guy even just 7 month and look his pp
Im not only hiding in the cave this past months dude... im busy as hell in real life.. but i keep update about osu and just back to osu because its a holiday
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