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Go Ichinose - Magma Dan Toujou!

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on donderdag 8 oktober 2015 at 16:41:58

Artist: Go Ichinose
Title: Magma Dan Toujou!
Source: ポケットモンスター オメガルビー・アルファサファイア
Tags: Irreversible Nintendo Pocket Monsters Pokemon Pokémon Omega Ruby and Alpha Sapphire Team Magma Appears Hideaki Kuroda GAME FREAK Junichi Masuda Boss Maxie Admin Courtney Tabitha Grunts Primal Groudon Desolate Land
BPM: 148
Filesize: 1236kb
Play Time: 00:44
Difficulties Available:
  1. Bright Insane (3,92 stars, 201 notes)
  2. Clear Hard (3,13 stars, 123 notes)
  3. Cloudy Normal (2,27 stars, 90 notes)
  4. Irre's Scorching Extra (5,27 stars, 212 notes)
  5. Rainy Easy (1,32 stars, 42 notes)
  6. Sunny Extra (4,29 stars, 193 notes)
Download: Go Ichinose - Magma Dan Toujou!
Information: Scores/Beatmap Listing
---------------
Star: Mackenzie
Bubble: Mackenzie
Rebubble: Mackenzie
Rebubble #2: Mackenzie
Rebubble #3: Mackenzie
Qualify: HabiHolic
Disqualify: QAT
Restar: Mackenzie
Rebubble #4: Mackenzie
Rebubble #5: Mackenzie
Rebubble #6: Mackenzie
Requalify: Karen
Disqualify #2: Mao
Rebubble #7: Karen
Requalify #2: Mackenzie
Disqualify #3: Bakari (at my request)
Rebubble #8: Mackenzie
Requalify #3: HappyRocket88

9 bubbles, and 4 qualifications so far


Redownload as of 8-8,
Slight Username change
And another Pokémon song
Team Magma's Theme
This map is probably the first one I uploaded which is actually 100% done O.o And the one without custom samples

Rainy Easy: 100%
Cloudy Normal: 100%
Clear Hard: 100% (stacks are 1/4 circles)
Bright Insane: 100%
Sunny Extra: 100%
Irre's Schorching Extra: 100%
Custom names which show difficulty FTW (Based on weather (if you didn't notice (wet-->hot)))
CrystilonZ
M4M from your queue
lol I'm first
Pokemon ~

[General]
Preview time ...?
Add 1000-1500 audio lead in; offset is pretty fast.
Uncheck "widescreen support" on ALL diffs, some are unchecked, some checked.
are you sure that you want that countdown?

[Metadata]
Find someone to check your metadata. I don't think it's correct.
You might want to add "Pocket Monsters" to the tag, and also "Nintendo"
In case you want the Japanese version of the games' name : "ポケットモンスター オメガルビー&アルファサファイア"
About the composers here, I think you should change it to "Various Artists" without the quote, and add all composers to the tag.

[Easy]
00:05:586 (1,2,3) - fix the blanket
00:13:694 (3) - 376/76, move it to the center
00:15:316 (1,1) - no no, not in easy
00:18:559 (1,1) - ^
00:36:397 (1,1) - ^
00:39:640 (1,1) - ^

[Normal]
00:05:181 (6) - HP bar
omg, so many 1/2s
00:18:559 (1,1) - DS? why overlap
00:20:721 (1,1,1,1) - this is too tricky for normal
00:23:829 (1,2) - blanket?
Idk that whether or not it's fine to change SV and DS in normal this frequently

[Hard]
00:14:100 (2,3,4) - that's definitely not good with the flow
00:17:545 (1,3,4,5,6) - overlap
and 00:19:370 (2,3,4,5,6) - spread them out
00:20:721 (1,1) - you might want to try this rhythm here
00:34:977 (2,7) - overlap
00:40:451 (2,3,4,5,6) - space them out

[Drought]
00:11:870 (10) - 168/284
00:14:302 (4,5,6,7,1) - wow, that's a huge spacing spike. Give players some warnings, like NC spam. Notes that come afterwards are fine
00:30:518 (4,5,6,7,8,9,2) - you might want to blanket them
00:42:681 (2) - NC here, sudden rhythm change
00:21:600 (2) - ^

Good luck ! :)
Topic Starter
Bara-

CrystilonZ wrote:

M4M from your queue
lol I'm first
Pokemon ~

[General]
Preview time ...?
Add 1000-1500 audio lead in; offset is pretty fast.
Uncheck "widescreen support" on ALL diffs, some are unchecked, some checked.
are you sure that you want that countdown?

[Metadata]
Find someone to check your metadata. I don't think it's correct. It is (unless the Japanese version has an other name)
You might want to add "Pocket Monsters" to the tag, and also "Nintendo"Meh
In case you want the Japanese version of the games' name : "ポケットモンスター オメガルビー&アルファサファイア"
About the composers here, I think you should change it to "Various Artists" without the quote, and add all composers to the tag.
No to both, I already have a ranked map with the same type (Go Ichinose - Encounter! (Psychic)
[Easy]
00:05:586 (1,2,3) - fix the blanket ?? The blanket is good to me (at 00:06:558)
00:13:694 (3) - 376/76, move it to the center
00:15:316 (1,1) - no no, not in easy Care to explain why?
00:18:559 (1,1) - ^ ^^
00:36:397 (1,1) - ^ ^^
00:39:640 (1,1) - ^ ^^

[Normal]
00:05:181 (6) - HP bar It's still in the grid, btw, I heard it isn't unrankable anymore
omg, so many 1/2s No, my ranked map's normal has a lot of 1/2, this is nothing
00:18:559 (1,1) - DS? why overlap Due to SV change
00:20:721 (1,1,1,1) - this is too tricky for normal I think not
00:23:829 (1,2) - blanket?
Idk that whether or not it's fine to change SV and DS in normal this frequently SV - Okay, DS - nay (Tried to fix all DS errors though)

[Hard]
00:14:100 (2,3,4) - that's definitely not good with the flow Wut? It has circular flow followed by star shaped flow
00:17:545 (1,3,4,5,6) - overlap (1) is already faded out before this happens
and 00:19:370 (2,3,4,5,6) - spread them out This feels better to me
00:20:721 (1,1) - you might want to try this rhythm here I do this in all diffs NHI
00:34:977 (2,7) - overlap Circle is long gone
00:40:451 (2,3,4,5,6) - space them out This feels better to me

[Drought]
00:11:870 (10) - 168/284 Yeah, that's the current place
00:14:302 (4,5,6,7,1) - wow, that's a huge spacing spike. Give players some warnings, like NC spam. Notes that come afterwards are fine
00:30:518 (4,5,6,7,8,9,2) - you might want to blanket them Uhm, nope
00:42:681 (2) - NC here, sudden rhythm change
00:21:600 (2) - ^

Good luck ! :)
TY
No reply means fixed
Battle
I really doubt that my mod will be useful, I'm not too good at modding yet ;-; (Most of this is just going to be opinions)

[Normal]
The hitsound finishes at places like 00:09:944 - really overpower the music in my opinion, especially during the start of the build up
00:31:025 - ^ again, I just think that the build up part should be quieter

[Hard]
00:19:776 (6) - Remove a repeat? Without all the hitsounds and stuff, the music's drum (whatever that sound is) stops at 00:19:978

I think the main reason why I didn't like this difficulty was that it was difficulty to really tell what the beat was going to do. In Drought, it clearly tells how it's going to go with it's spacing, and in Normal it's simple and not really too hard to read. But in Hard I guess it's just the fact that during sections like 00:18:559 (1,2,1,2,3,4,5,6,1,2) - , there's no indication on when you hit the notes because it's just all stacked on each other

But yeah, those are just my opinions, feel free to ignore them~
(I didn't do Drought cuz I thought it was fine)

I hope this helped a little ;-;
Topic Starter
Bara-

[-Deemo-] wrote:

I really doubt that my mod will be useful, I'm not too good at modding yet ;-; (Most of this is just going to be opinions)
You learn it by doing it :)

[Normal]
The hitsound finishes at places like 00:09:944 - really overpower the music in my opinion, especially during the start of the build up Well, this is due to different sample sets, the start of the sliders and such also have finishes, but those are "drum" and not "normal"
00:31:025 - ^ again, I just think that the build up part should be quieter

[Hard]
00:19:776 (6) - Remove a repeat? Without all the hitsounds and stuff, the music's drum (whatever that sound is) stops at 00:19:978 You're right

I think the main reason why I didn't like this difficulty was that it was difficulty to really tell what the beat was going to do. In Drought, it clearly tells how it's going to go with it's spacing, and in Normal it's simple and not really too hard to read. But in Hard I guess it's just the fact that during sections like 00:18:559 (1,2,1,2,3,4,5,6,1,2) - , there's no indication on when you hit the notes because it's just all stacked on each other Keeping it, will add this into description (stacks are 1/4 in hard)

But yeah, those are just my opinions, feel free to ignore them~
(I didn't do Drought cuz I thought it was fine)

I hope this helped a little ;-;
Thanks!!
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
General
00:00:518 - Why isn't your offset here?
Perhaps turn your volume down in the points from 100 to 70-80
You can really see a good amount of copy and paste, maybe change things up a bit.
Hard
00:04:370 - Circle here to match the song.
00:07:613 - ^
00:16:937 (1,2) - Turn these into a slider so its not as confusing.
00:20:181 (1,2) - ^
00:41:262 (1,2) - ^^
Drought
00:05:384 (2) - Delete this and have the previous reverse move one more tick up.
00:08:627 (2) - ^
Hopefully this helps a bit!
Topic Starter
Bara-

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
General
00:00:518 - Why isn't your offset here? That doesn't follow beat, offset means the first downbeat, if there is sound before it which you map, you must set the offset to something earlier so the rest doesn't change
Perhaps turn your volume down in the points from 100 to 70-80 I never change those xD, keeping it until BN says otherwise
You can really see a good amount of copy and paste, maybe change things up a bit.
Hard
00:04:370 - Circle here to match the song.
00:07:613 - ^
00:16:937 (1,2) - Turn these into a slider so its not as confusing. Nope, info in description
00:20:181 (1,2) - ^ ^
00:41:262 (1,2) - ^^ ^^
Drought
00:05:384 (2) - Delete this and have the previous reverse move one more tick up. Nope, this follows music best
00:08:627 (2) - ^ ^
Hopefully this helps a bit!
No reply means fixed
Thanks!!
Spayyce
Hey! m4m right?

Sorry I left this so late, I've finished exams tho

[General]
According to AiMod™ one of your kiai time is consistently set-off by 1ms across all difficulties (00:38:627)


[Easy]

Nothing I can find here, it looks solid!

[Normal]

00:09:640 (3) - Perhaps make this look like this to be more consistent with the next slider that is 1/4?

00:16:127 (1) - I am not sure about the end of it, it looks kinda inconsitent with the rest. Why not try this

Ok, first I made the previous notes like this in order to give some space:


Then, now that I have done that I can add a nicer looking slider like so:


00:21:127 (1) - Eh? So many NC's I think you can remove this one tbh
00:21:802 (2) - ^

00:30:721 (3,1) - Kinda bad transition, why not blanket the sliders?

00:41:802 (1,1,1,1) - (same NC suggestions)

[Hard]

00:21:127 (1) - NC?

00:30:721 (3) - Why so complex with the curve, why not do this?


00:42:208 (1) - ^^

00:44:099 (9,10,1) - Why is the last note not snapped, I don't understand?

[Drought]

00:13:593 (1) - This feel unnecissary as I can hear no audiable beat at this note.

00:34:674 (1) - ^

00:38:627 (1) - I don't think the curve looks even through, why not try this?


Fun beatmap I like the creativity :D
FCL
Hi, m4m (p/4254527)

Easy

Great!

Normal

00:20:721 (1) - This moment is kinda difficult to feel
00:41:802 (1) - ^

Hard

00:15:316 (1) - I'm unable to get past this moment only the fifth time, lol
00:35:384 (4) - I think a much better understanding of the star

Drought
00:35:181 (3) - I think this jump is too difficult for the complexity of 4.47

Good luck
Topic Starter
Bara-

[ Space ] wrote:

Hey! m4m right?

Sorry I left this so late, I've finished exams tho

[General]
According to AiMod™ one of your kiai time is consistently set-off by 1ms across all difficulties (00:38:627)


[Easy]

Nothing I can find here, it looks solid!

[Normal]

00:09:640 (3) - Perhaps make this look like this to be more consistent with the next slider that is 1/4? Nope, I like diversity

00:16:127 (1) - I am not sure about the end of it, it looks kinda inconsitent with the rest. Why not try this

Ok, first I made the previous notes like this in order to give some space:


Then, now that I have done that I can add a nicer looking slider like so:


00:21:127 (1) - Eh? So many NC's I think you can remove this one tbh
00:21:802 (2) - ^ Keeping the NC here, as it's a rhythm change

00:30:721 (3,1) - Kinda bad transition, why not blanket the sliders?

00:41:802 (1,1,1,1) - (same NC suggestions)

[Hard]

00:21:127 (1) - NC? It is

00:30:721 (3) - Why so complex with the curve, why not do this?


00:42:208 (1) - ^^

00:44:099 (9,10,1) - Why is the last note not snapped, I don't understand? It is

[Drought]

00:13:593 (1) - This feel unnecissary as I can hear no audiable beat at this note.

00:34:674 (1) - ^

00:38:627 (1) - I don't think the curve looks even through, why not try this?


Fun beatmap I like the creativity :D

FCL wrote:

Hi, m4m (https://osu.ppy.sh/forum/p/4254527)

Easy

Great!

Normal

00:20:721 (1) - This moment is kinda difficult to feel I don't know how elso to do it >.<
00:41:802 (1) - ^ ^^

Hard

00:15:316 (1) - I'm unable to get past this moment only the fifth time, lol Keeping it, as it's a hard, and it follow the music
00:35:384 (4) - I think a much better understanding of the star

Drought
00:35:181 (3) - I think this jump is too difficult for the complexity of 4.47 Don't Judge maps by their star ratings

Good luck
Thanks guys!
No reply means fixed (IIRC)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. I believe there is a heavy abuse of the amount of kiai's there are in this map. Way too many for a 45 second song, and feels very overused when just to emphasize notes (which is unrankable is some cases). Using kiai in these circumstances will over exaggerate what appears to be a couple of seconds worth of notes. I've also checked with other mappers and this is definitely the case (deleted some of it, because they were talking about oppai and panties, full log is here).

    16:47 DahplA: I need help with a map
    16:48 DahplA: Can someone check if this map uses too many kiai segments?
    16:48 *DahplA is editing [http://osu.ppy.sh/b/714026 Go Ichinose - Team Magma Appears! [Drought]]
    16:48 Faust: how frequent is your kiai, DahplA
    16:48 DahplA: it's noy my map, but there are a lot of bursts
    16:48 DahplA: not**
    16:49 blissfulyoshi: yeah, that is just excessive DahplA
    16:49 DahplA: thought so
    16:49 DahplA: thanks blissfulyoshi

    You should get rid of these kiai segements:

    00:15:316 - 00:15:417
    00:15:924 - 00:16:025
    00:16:937 - 00:17:039
    00:17:545 - 00:17:647
    00:17:951 - 00:18:052
    00:18:356 - 00:18:458
    00:18:559 - 00:18:660
    00:19:167 - 00:19:268
    00:20:181 - 00:20:282
    00:36:397 - 00:36:498
    00:37:005 - 00:37:106
    00:38:018 - 00:38:120
    00:38:627 - 00:38:728
    00:39:032 - 00:39:133
    00:39:437 - 00:39:539
    00:39:640 - 00:39:741
    00:40:248 - 00:40:349
    00:41:262 - 00:41:363

    -
  2. Add audio lead in time (which can be done in notepad) equal to 1500
Drought
  1. 00:01:735 (8) - I think this red tick slider gives wrong emphasis, since the beat is on 00:01:937 but acts as a sliderend. The sliderstart always has more emphasis. This can be changed simply to a triple circle stack, with a 1/2 starting on 00:01:937
  2. 00:09:437 (4,5,6,7,8,9) - This flow can be changed slightly. The curve can be slightly more curved and the end slider to point further downwards to continue that curve motion, similar to 00:11:059 (4,5,6,7,8,9) -
Hard
  1. 00:04:370 You're missing quite an important beat here (this occurs multiple times, so if you decide to fix it, make sure it's consistent throughout the difficulty)
  2. 00:15:316 (1,2) - I'm curios as to why you've decided to put doubles here, and have the sliders in your hardest difficulty. If anything, it should be the other way around or consistent. Having doubles instead gives a slightly more difficult feel, and emphasizes a lot more than a 1/2 slider.
  3. 00:17:545 (1) - Slider looks very cramped. I don't mind the shape, just space it out more
Normal
  1. 00:03:559 Missing the same beat here (again, occurs multiple times, so make sure to double check)
  2. 00:11:262 (3) - This shape can be quite difficult to read for newer players, because it self-overlaps. Fix this
Easy
  1. 00:00:518 I don't know what to say here. There is a very important sound here, but if you put it in it will leave a 1/2 gap which may leave players with a slightly more difficult map. What your doing isn't wrong, but I feel more could be done here. The only way I see it being solved is if you have the slider start here, and last for 3/2 (which is okay, since the note starts on a finish). Other solution is you ask a BN, who is better experienced in this type of scenario
  2. 00:15:316 (1,1) - I mentioned this before. Very hard to read pattern for newbies (not to mention 1/2 gap) (this happens multiple times, so fix all signs of this issue)
    00:26:667 (1,3) - Self-overlapping sliders

Pokemon again, nice. Hopefully my mod this time was better. Enjoy and good luck
Topic Starter
Bara-

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. I believe there is a heavy abuse of the amount of kiai's there are in this map. Way too many for a 45 second song, and feels very overused when just to emphasize notes (which is unrankable is some cases). Using kiai in these circumstances will over exaggerate what appears to be a couple of seconds worth of notes. I've also checked with other mappers and this is definitely the case (deleted some of it, because they were talking about oppai and panties, full log is here).

    16:47 DahplA: I need help with a map
    16:48 DahplA: Can someone check if this map uses too many kiai segments?
    16:48 *DahplA is editing [http://osu.ppy.sh/b/714026 Go Ichinose - Team Magma Appears! [Drought]]
    16:48 Faust: how frequent is your kiai, DahplA
    16:48 DahplA: it's noy my map, but there are a lot of bursts
    16:48 DahplA: not**
    16:49 blissfulyoshi: yeah, that is just excessive DahplA
    16:49 DahplA: thought so
    16:49 DahplA: thanks blissfulyoshi

    You should get rid of these kiai segements:

    00:15:316 - 00:15:417 No
    00:15:924 - 00:16:025
    00:16:937 - 00:17:039 No
    00:17:545 - 00:17:647
    00:17:951 - 00:18:052
    00:18:356 - 00:18:458
    00:18:559 - 00:18:660 No
    00:19:167 - 00:19:268
    00:20:181 - 00:20:282 No
    00:36:397 - 00:36:498 No
    00:37:005 - 00:37:106
    00:38:018 - 00:38:120 No
    00:38:627 - 00:38:728
    00:39:032 - 00:39:133
    00:39:437 - 00:39:539
    00:39:640 - 00:39:741 No
    00:40:248 - 00:40:349
    00:41:262 - 00:41:363 No
    When I say no, I'm keeping it, because it fits, and it's rankable. Yes, kiai spams are rankable, look at Chinese restaurant (M o k o r i) for example

    -
  2. Add audio lead in time (which can be done in notepad) equal to 1500
Drought
  1. 00:01:735 (8) - I think this red tick slider gives wrong emphasis, since the beat is on 00:01:937 but acts as a sliderend. The sliderstart always has more emphasis. This can be changed simply to a triple circle stack, with a 1/2 starting on 00:01:937 Sliderreverse also give emphasis
  2. 00:09:437 (4,5,6,7,8,9) - This flow can be changed slightly. The curve can be slightly more curved and the end slider to point further downwards to continue that curve motion, similar to 00:11:059 (4,5,6,7,8,9) - I curved (9) and changed it to reach the same
Hard
  1. 00:04:370 You're missing quite an important beat here (this occurs multiple times, so if you decide to fix it, make sure it's consistent throughout the difficulty) Intended
  2. 00:15:316 (1,2) - I'm curios as to why you've decided to put doubles here, and have the sliders in your hardest difficulty. If anything, it should be the other way around or consistent. Having doubles instead gives a slightly more difficult feel, and emphasizes a lot more than a 1/2 slider. Well, the stacks have no movement, while the sliders do (quite fast actually). Will change if multiple people say so (if I'm honest, I did this to make the spread a little more even)
  3. 00:17:545 (1) - Slider looks very cramped. I don't mind the shape, just space it out more Nold_1702, Fanzhen, etc.
Normal
  1. 00:03:559 Missing the same beat here (again, occurs multiple times, so make sure to double check) As I don't plan to remap certain parts, I kept some of these because I couldn't place it anywhere
  2. 00:11:262 (3) - This shape can be quite difficult to read for newer players, because it self-overlaps. Fix this I see no overlaps
Easy
  1. 00:00:518 I don't know what to say here. There is a very important sound here, but if you put it in it will leave a 1/2 gap which may leave players with a slightly more difficult map. What your doing isn't wrong, but I feel more could be done here. The only way I see it being solved is if you have the slider start here, and last for 3/2 (which is okay, since the note starts on a finish). Other solution is you ask a BN, who is better experienced in this type of scenario I think I'll wait for other modders, about what they say about this
  2. 00:15:316 (1,1) - I mentioned this before. Very hard to read pattern for newbies (not to mention 1/2 gap) (this happens multiple times, so fix all signs of this issue) Sorry, but I refuse to fix these type of things. The sliders are perfect blankets and can't be improved, they play lovely. Also, 1/2 on 148 BPM is not fast for easy, most definitely not compared to the spread (seeing as Normal uses 1/4)
    00:26:667 (1,3) - Self-overlapping sliders Overlap? Where?

Pokemon again, nice. Hopefully my mod this time was better. Enjoy and good luck
Thanks!!! No reply means fixed
Ringating
from my queue:

the image you are currently using suffers from heavy compression (despite it being such a simple image). for images of mostly solid colors, png tends to be more efficient (and it won't add any artifacts cause png is lossless). so here's a clean png version.no kds
Kibbleru
welp ok here we go

drought
00:04:775 (1) - I think the snapping should be like this http://puu.sh/iyAWN/e4b960b6e2.png
00:05:181 (1) - ^
00:08:018 (1,1) - ^ etc, fix all these.
00:13:593 (1,1) - woah ok calm down a bit here lol, the music isn't that strong
00:23:019 (4,1) - could use more spacing, i feel the motion kinda stops here which is weird
00:24:843 (1) - for all your extended sliders like this one, i think you can set the end to soft sampleset, cuz the normal hitnormal stands out alot and it sounds weird
00:34:674 (1,1) - i don't get why you're overmapping like this :/ i further don't get why this needs a new combo 00:34:674 (1) -
00:42:343 (2) - ? http://puu.sh/iyBdm/a3f90d48ab.png

hard
i would really consider using ar8 or at least 7.5
00:15:924 (1,1) - why not make a triplet here like 00:19:167 (1,2,1) - ? also this section is too crowded, (with the current ar anyway) try spacing it out more. or something
00:36:397 (1,2) - u should really do something about these doubles, the rhythm is rather hard to play for a hard i think.. using a slider is a good alternate i suppose
00:02:140 (9,1) - this jump should be at least bigger than 00:01:937 (8,9) -

normal
00:08:829 - if you intend to use sv changes like this, i would at least make the spacing look the same. like 00:00:721 - in this section with lower sv increase the spacing so that it looks similar to 00:08:829 -
00:21:127 (2) - i would use a repeat here instead of the 1/3 gap

easy
00:15:316 (1) - can u change this up a bit, this slider motion is rather weird for an easy diff
00:18:559 (1) - ^
00:17:545 (1,1,1) - a bit hard for an easy imo.
00:38:627 (1,1,1) - ^
try not to use too many 1/2 gaps and stuff. it ends up being rather hard.
also could u consistent SV for at least the easy diff lol..
Topic Starter
Bara-

Kibbleru wrote:

welp ok here we go

drought
00:04:775 (1) - I think the snapping should be like this http://puu.sh/iyAWN/e4b960b6e2.png
00:05:181 (1) - ^
00:08:018 (1,1) - ^ etc, fix all these.
00:13:593 (1,1) - woah ok calm down a bit here lol, the music isn't that strong
00:23:019 (4,1) - could use more spacing, i feel the motion kinda stops here which is weird
00:24:843 (1) - for all your extended sliders like this one, i think you can set the end to soft sampleset, cuz the normal hitnormal stands out alot and it sounds weird
00:34:674 (1,1) - i don't get why you're overmapping like this :/ i further don't get why this needs a new combo 00:34:674 (1) - I do it in every part, like 00:13:593 (1,1) - 00:15:214 (1,1) - 00:34:674 (1,1) - 00:36:295 (1,1) - I don't think I should change it (unless I should change it everywhere)
00:42:343 (2) - ? http://puu.sh/iyBdm/a3f90d48ab.png I kinda prefer this, because of the increasing distance

hard
i would really consider using ar8 or at least 7.5
00:15:924 (1,1) - why not make a triplet here like 00:19:167 (1,2,1) - ? also this section is too crowded, (with the current ar anyway) try spacing it out more. or something Uhm, this is because there is no sound at the second one you listed, while there is one on the first one. Increased AR so I think it should be fine now
00:36:397 (1,2) - u should really do something about these doubles, the rhythm is rather hard to play for a hard i think.. using a slider is a good alternate i suppose Changed them to everywhere I could (didn't change it if it would need a complete change)
00:02:140 (9,1) - this jump should be at least bigger than 00:01:937 (8,9) -

normal
00:08:829 - if you intend to use sv changes like this, i would at least make the spacing look the same. like 00:00:721 - in this section with lower sv increase the spacing so that it looks similar to 00:08:829 - Made it into something so it'll look like the spacing gradually increases
00:21:127 (2) - i would use a repeat here instead of the 1/3 gap Uhm, I don't know what your intentions are here but I don't think it fits (because you need to let go of the slider on a strong sound)

easy
00:15:316 (1) - can u change this up a bit, this slider motion is rather weird for an easy diff Such sliders are still pretty clear to read, and the blanket just looks so awesome <3
00:18:559 (1) - ^ ^^
00:17:545 (1,1,1) - a bit hard for an easy imo.Not to sound rude or such, but how on earth do I have to change it otherwise? There is no other sound then what I mapped
00:38:627 (1,1,1) - ^ ^^
try not to use too many 1/2 gaps and stuff. it ends up being rather hard. It's a prettly low BPM, short map and I'm quite sure it fits and plays nicely
also could u consistent SV for at least the easy diff lol.. Nope, Loctav told me this is perfectly fine (When I applied for BN but got rejected, he said that I made plain false statements, likeSV changes not being allowed in Easy (while they are)

Thanks!!
Fixed all unmentioned
Kibbleru
drought
00:13:187 (6,1,1) - I would just nerf this as a whole >> something like this would be more appropriate 00:34:268 (6,1,1) -

hard
00:19:776 (2,1) - I would give this more spacing cuz u switch to 1/2 here
00:40:856 (2,1) - I would space it out for small asthetics
jtd1
Random mod because why the hell not 8-)

General

- Add Pokemon to the tags, without the é (copy and pasted), not everyone has the ability to type accented letters without copy+paste...

- I think your first offset should be -700, not -900, because it starts on red notes, which doesn't feel right imo. Obv resnap all notes if you apply this change

- There are so many seemingly useless Kiai times, which are on for one single circle / sliderhead? I don't think this many Kiai times are needed, remove some

baraatje123 wrote:

When I say no, I'm keeping it, because it fits, and it's rankable. Yes, kiai spams are rankable, look at Chinese restaurant (M o k o r i) for example
I wouldn't say using other maps to justify your actions is a good idea - just because something is rankable doesn't mean it's a good idea, look at 2015 mapping as a whole and you'll understand what I mean.

Easy

00:15:316 (1) , - Perhaps move the end of the slider a bit so it doesn't overlap the start of the next slider.
00:18:559 (1,1) - ^
00:36:397 (1,1) - ^
00:39:640 (1,1) - ^

Apart from that, nothing really wrong with that

Normal

My, my, this is a challenging normal...

AiMod thinks this is an Insane... :lol:

00:00:721 (1,2,3,4,1,2,3,4) - I'm not such a big fan of this - looks a little too tricky for a Normal - e.g. the last (3,4) look very strange to me... But since I can't suggest anything better I'll leave it at that...
00:20:721 (1,2,1) - What is up with this - either this is a mistake or you're using 1/8 for a normal...
00:41:768 (1,2,1) - ^
Also - no circle at the end like in Easy? :?:

Hard

00:19:167 (1,2,1) - I think there should be a longer gap between (1,2) and (1) - The repeat sliders feel unexpected to me while playing...
00:35:384 (4,5,6,7,8) - Perhaps move the star elsewhere - feels cluttered while playing.
00:40:248 (1,2,1) - Same as 00:19:167 (1,2,1)
00:44:505 (1) - I feel there should be another note somewhere after this one to end the map properly

Drought

00:03:762 (1) - Shouldn't this end on the blue tick? Ending it on the yellow seems to me like it's harder than it should be...
00:07:005 (1) - ^
00:24:843 (1) - ^
00:28:086 (1) - ^
00:44:505 (1) - Same as Hard

And that's it - good luck getting this map ranked! :D
Topic Starter
Bara-

jtd1 wrote:

Random mod because why the hell not 8-)

General

- Add Pokemon to the tags, without the é (copy and pasted), not everyone has the ability to type accented letters without copy+paste...

- I think your first offset should be -700, not -900, because it starts on red notes, which doesn't feel right imo. Obv resnap all notes if you apply this change Lol nope. I made the offset negative because there is a slight sound before the real beat. The offset follows the beat, not the first sound of the song

- There are so many seemingly useless Kiai times, which are on for one single circle / sliderhead? I don't think this many Kiai times are needed, remove some

baraatje123 wrote:

When I say no, I'm keeping it, because it fits, and it's rankable. Yes, kiai spams are rankable, look at Chinese restaurant (M o k o r i) for example
I wouldn't say using other maps to justify your actions is a good idea - just because something is rankable doesn't mean it's a good idea, look at 2015 mapping as a whole and you'll understand what I mean.
I'm pretty sure it is fine, QAT would have said it if it was wrong right?
Easy

00:15:316 (1) , - Perhaps move the end of the slider a bit so it doesn't overlap the start of the next slider.
00:18:559 (1,1) - ^
00:36:397 (1,1) - ^
00:39:640 (1,1) - ^
All 1/2 in the map overlap (because of low SV/Large Circles etc.) so it would be weird if it wasn't here as well
Apart from that, nothing really wrong with that

Normal

My, my, this is a challenging normal... Not really

AiMod thinks this is an Insane... :lol: Not here

00:00:721 (1,2,3,4,1,2,3,4) - I'm not such a big fan of this - looks a little too tricky for a Normal - e.g. the last (3,4) look very strange to me... But since I can't suggest anything better I'll leave it at that... LOOOOLL It's not that hard, and it fits with the rest off the diff
00:20:721 (1,2,1) - What is up with this - either this is a mistake or you're using 1/8 for a normal... 1/3
00:41:768 (1,2,1) - ^ 1/3
Also - no circle at the end like in Easy? :?: It has a circle O.o

Hard

00:19:167 (1,2,1) - I think there should be a longer gap between (1,2) and (1) - The repeat sliders feel unexpected to me while playing... It already has
00:35:384 (4,5,6,7,8) - Perhaps move the star elsewhere - feels cluttered while playing.
00:40:248 (1,2,1) - Same as 00:19:167 (1,2,1) It already has
00:44:505 (1) - I feel there should be another note somewhere after this one to end the map properly Nope, I haven't done that on the other diffs, so why here as well?

Drought

00:03:762 (1) - Shouldn't this end on the blue tick? Ending it on the yellow seems to me like it's harder than it should be...
00:07:005 (1) - ^
00:24:843 (1) - ^
00:28:086 (1) - ^
Uhm, extended sliders are generally fine, here as well, and it's the highest diff, sooo...
00:44:505 (1) - Same as Hard Nope, I haven't done that on the other diffs, so why here as well?


And that's it - good luck getting this map ranked! :D

Kibbleru wrote:

drought
00:13:187 (6,1,1) - I would just nerf this as a whole >> something like this would be more appropriate 00:34:268 (6,1,1) -

hard
00:19:776 (2,1) - I would give this more spacing cuz u switch to 1/2 here
00:40:856 (2,1) - I would space it out for small asthetics
Thanks guys!!
No reply means fixed
MirinH
m4m
this song is so weird wtf

General

  1. I dont think the default hs fits the music though, at least please mute the sliderslide...
  2. disable countdown,widescreen support, and also for letterbox

Normal

  1. 00:01:532 (3) - this is too dangerous
  2. 00:22:613 (3) - ^
  3. 00:43:694 (3) - ^

Hard

  1. 00:15:924 (1) - maybe change this into 1/4 because of the bgm?
  2. 00:19:167 (1,2) - why you did it here but not^

Drought

  1. i think you really needs a light insane because the gap is too big,you didnt even have random jumps in hard but i saw 00:20:721 (1,2,3,4) - in the drought diff,wtf... the diff is fine, you dont have to remap or anything but plz add a light insane
  2. anyways,this diff is perfect
not much to say... i will star the mapset since it dont really have problems,but please fix the diff spread issue if you want to rank this
gl
Topic Starter
Bara-

Mackenzie wrote:

m4m
this song is so weird wtf

General

  1. I dont think the default hs fits the music though, at least please mute the sliderslide... I found soft sampleset to work really well here, changed it all into soft (it also has a silent slider slide so that is also fixed :-)
  2. disable countdown,widescreen support, and also for letterbox

Normal

  1. 00:01:532 (3) - this is too dangerous
  2. 00:22:613 (3) - ^
  3. 00:43:694 (3) - ^

Hard

  1. 00:15:924 (1) - maybe change this into 1/4 because of the bgm?
  2. 00:19:167 (1,2) - why you did it here but not^

Drought

  1. i think you really needs a light insane because the gap is too big,you didnt even have random jumps in hard but i saw 00:20:721 (1,2,3,4) - in the drought diff,wtf... the diff is fine, you dont have to remap or anything but plz add a light insane
  2. anyways,this diff is perfect
not much to say... i will star the mapset since it dont really have problems,but please fix the diff spread issue if you want to rank this
gl
TY Fixed everything
Also added Insane (Drought will be Extra diff, keeping the name)
jonathanlfj
[General]
100% volume is wayy too loud for the song's volume, i'd recommend 80% and drop the volume to 70% during non-kiai times

[Easy]
00:15:316 (1) - these particular sliders bend into themselves too much, consider something like this: 00:18:559 (1,1) - ^ and same thing to later occurences

[Normal]
00:20:721 (1,2,1) - I would try to avoid such rhythm in Normal, because it might be really confusing for some beginners to play; try this instead: 00:41:802 (1,2,1) - same thing here

[Hard]
00:04:572 (2) - moving this to 00:04:370 makes more sense with the music
00:07:816 (2) - ^
00:16:532 (1) - no need for extra NC here
00:19:776 (2) - give this a little more spacing
00:25:654 (2) - move to 00:25:451
00:28:897 (2) - ^
00:42:208 (1,1) - use same spacing as 00:21:127 (1,1)
00:44:099 (9,10,1) - spacing is a little weird here might want to fix it

[Insane]
All the 1/8 sliders in the second section are unsnapped, I think its because you copied them over from earlier which had a slower sv
00:07:005 (1) - i think you did the wrong sampleset here
00:15:316 (1,2,1) - this looks good in the editor but due to auto stacking in game, the blanket is offset badly. Might want to do it like 00:18:660 (2,3).
00:37:917 (8,1,2) - this is a little too much for an insane diff imo, try stacking 00:38:018 (1,2)

[Drought]
i FCed this with garbage acc lol
00:11:566 (9) - offscreen slider
00:21:127 (3) - this is where you actually need NC for readability
00:21:600 (1) - remove NC here
00:31:329 (10) - this jump feels a bit unnatural, i would recommend you place it at where 00:30:316 (3) - was
00:31:532 (1,2) - if you want to retain difficulty, ctrl+g on this
00:42:681 (1) - remove NC

seeing you added an insane get like 2 more mods on it and you can call me again for recheck
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