Easy00:14:949 (4) - I feel like making this two circles goes along better with the build-up in the music...makes the section a little more taxing, which feels appropriate
ya00:20:967 (3,4,1) - triangle here is abit off (assuming that's what you were going for)
oh yea00:25:841 (3) - very picky, but I feel like creating a sharper angle with the red anchor goes along better with the vocals here
https://osu.ppy.sh/ss/3144911 something like this perhaps?
ya00:53:081 (2,4) - wouldn't stacking these two feel even better/more natural to play?
4 already appears by the time you hit 2 so it would make things more confusing htan i want them to be 01:11:785 (4) - perhaps curve this a little? the drop from 3 to 4 feels a little sharp and curving this woul make the angle required to properly catch this easier
ya01:44:690 (2) - I was told that touching the hp bar isn't unrankable, I guess you should be up-to-date on these kinds of things :c
doesnt really matter but ya01:52:719 (4) - could 'fix' the spacing one this for perfect symmetry
yaNormal00:06:408 (1,2) - something like this
https://osu.ppy.sh/ss/3144939 feels nicer to me, flow feels a bit harsh
ya00:31:002 (5,1) - would be neat to have these blanket ovo
ya00:37:311 (4,5,6) - how about having 5's tail face more in the direction of 6? doesn't have to perfectly align but the flow currently feels unneccessarily...dirty? I guess? not sure how to properly word this lol
ya00:52:794 (2) -
https://osu.ppy.sh/ss/3144964 looks a tad bit neater to me
idk seems too bent upwards 01:46:411 (2,3) - I think creating a sharper angle between these feels a bit more fitting than just moving in a straigh line (obviously not making it overlap with 01:45:550 (4) - )
ya02:05:634 (2,1) - eeehhh really nazi and completely optional, but you could curve the tail of 2 a little more for a neater blanket
i like not-full-blanketslol it makes no sense but fully roundness not what i wantedHard00:15:519 (1) - curve this a little more? I feel like that overall help make this play a little smoother since it makes it easier to catch the next slider
ya00:19:820 (4,1) - I feel like 4 could be moved up a little to make the 'drop' a little more intense, I don't feel like that'd feel overdone it definitely feels more impactful 00:17:526 (4,1) - here
ya00:36:307 (2) - curve this a little more? also, and this is a personal opinon, but going in a straigt line here feels kinda boring compared to the previous sectiong :/
ya00:43:906 (3,1) - deinitely feels like these could be a little more spaced out. I feel like this'd be lots of fun because the player already has the momentum going from 2->3 and then having a jump that's a little more taxing would fit perfectly fine I think
ive got all spacing stuff distance snapped so i dunno consistency00:55:949 (2) - move this to the left a bit to properly catch the slider movement? I know you'd like to have this stacked with 00:54:085 (2) - but it actually kinda stood out to me as being uncomfortable :c
ya01:29:786 (3,1) - why not make 1 a copy of 3? I feel like a little more 'swing' going into that slider would play nicely ;w;
idk what you mean things seem okay tho01:36:088 (2,3,4,1) - could do something like this
https://osu.ppy.sh/ss/3145001 ? feels a little more umm interesting to play
dont want circular flow from 4->1 sooo02:08:226 (2) - very minor and probably not as relevant for the actual gameplay as I'd like to think, but having it angle like this
https://osu.ppy.sh/ss/3145012 feels a tad bit nicer
oklolLight Insane00:15:519 (1,2,3) - sharp angle between these doesn't feel nice :c
ya00:21:540 (4,1) - nazi stack
ya00:31:289 (5,1) - might just be me, but I was totally expecting this to be some sort of jump, since I think the song kinda calls for it too
wanting to keep all 3/4slider->object spacing low on less-insane-insane so no can do00:33:583 (5) - having this face downwards would feel a lot nicer I think, this currently feels unneccessarily harsh
or harsh because downbeat B)00:52:794 (3,4) - perhaps space these out a bit more? they feel a little close..like 1.3~ perhaps?
made 1.2 cuz next instance was also 1.2Really like the Kiai >w<01:46:411 (2,3,4) - this is fine as it currently is, but the song feels like it kinda picks up in tempo a bit so I feel like making these sliderjumps a little more taxing would work nicely
ya02:00:461 (3,4) - same thing as 00:52:794 (3,4) -, they just feel a tad bit too close to me ><
1.2Insane00:17:812 (1) - curve this a bit more for a nice swing into 2? I feel as though that'd help improve the flow with having to re-arrange pretty much anything
ya00:24:407 (5,3) - would be neat to have these stacked too, though that's obviously not neccessary ;w;
cant handle the pseudostackz00:25:411 (4,5) - probably just me, but a sharp drop like this feels a tad bit..eh
ya00:55:949 (2,1) - is the spacing supposed to be like this between these two?
ya or uh no it's not01:32:074 (4,5,6,1) - feels like this jump could be a little harsher to me
wanted more of a jump from 3->4tho01:34:941 (2) - I really think that using a curve that loooks a it less subtle here plays/looks better. Makes the drop towards 3 feel nicer/more natural. Though it kinda ruins your pattern I guess ><...your call, keeping this is probably fine
i dunno seems to play fine both ways and i like biggercurve01:42:396 (5,6,1) - is mapping 1/4 here really neccessary? the sudden hault in motion felt a bit unnatural to me
made flow less ew01:59:027 (2,3) - feels a bit to harsh ><
yaMost, if not all, of the things I pointed out were highly subjective, so see if this was any good for you and then mod back on your own accord.