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Rise Against - Drones

posted
Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Wednesday, June 10, 2015 at 5:03:20 PM

Artist: Rise Against
Title: Drones
Tags: the sufferer & and witness metal punk hardcore
BPM: 210.75
Filesize: 4664kb
Play Time: 02:13
Difficulties Available:
  1. Advanced (2.52 stars, 278 notes)
  2. Another (4.92 stars, 512 notes)
  3. Extra (5.59 stars, 628 notes)
  4. Hard (3.37 stars, 376 notes)
  5. Insane (4.5 stars, 486 notes)
  6. Normal (1.96 stars, 194 notes)
Download: Rise Against - Drones
Information: Scores/Beatmap Listing
---------------




!
samplefish
second
ac8129464363
second second
Topic Starter
pishifat
2st
Kinshara
3nd
Peachtrees
M4M for your Queue >w</~

Easy

00:14:949 (4) - I feel like making this two circles goes along better with the build-up in the music...makes the section a little more taxing, which feels appropriate

00:20:967 (3,4,1) - triangle here is abit off (assuming that's what you were going for)

00:25:841 (3) - very picky, but I feel like creating a sharper angle with the red anchor goes along better with the vocals here https://osu.ppy.sh/ss/3144911 something like this perhaps?

00:53:081 (2,4) - wouldn't stacking these two feel even better/more natural to play?

01:11:785 (4) - perhaps curve this a little? the drop from 3 to 4 feels a little sharp and curving this woul make the angle required to properly catch this easier

01:44:690 (2) - I was told that touching the hp bar isn't unrankable, I guess you should be up-to-date on these kinds of things :c

01:52:719 (4) - could 'fix' the spacing one this for perfect symmetry

Normal

00:06:408 (1,2) - something like this https://osu.ppy.sh/ss/3144939 feels nicer to me, flow feels a bit harsh

00:31:002 (5,1) - would be neat to have these blanket ovo

00:37:311 (4,5,6) - how about having 5's tail face more in the direction of 6? doesn't have to perfectly align but the flow currently feels unneccessarily...dirty? I guess? not sure how to properly word this lol

00:52:794 (2) - https://osu.ppy.sh/ss/3144964 looks a tad bit neater to me

01:46:411 (2,3) - I think creating a sharper angle between these feels a bit more fitting than just moving in a straigh line (obviously not making it overlap with 01:45:550 (4) - )

02:05:634 (2,1) - eeehhh really nazi and completely optional, but you could curve the tail of 2 a little more for a neater blanket

Hard

00:15:519 (1) - curve this a little more? I feel like that overall help make this play a little smoother since it makes it easier to catch the next slider

00:19:820 (4,1) - I feel like 4 could be moved up a little to make the 'drop' a little more intense, I don't feel like that'd feel overdone it definitely feels more impactful 00:17:526 (4,1) - here

00:36:307 (2) - curve this a little more? also, and this is a personal opinon, but going in a straigt line here feels kinda boring compared to the previous sectiong :/

00:43:906 (3,1) - deinitely feels like these could be a little more spaced out. I feel like this'd be lots of fun because the player already has the momentum going from 2->3 and then having a jump that's a little more taxing would fit perfectly fine I think

00:55:949 (2) - move this to the left a bit to properly catch the slider movement? I know you'd like to have this stacked with 00:54:085 (2) - but it actually kinda stood out to me as being uncomfortable :c

01:29:786 (3,1) - why not make 1 a copy of 3? I feel like a little more 'swing' going into that slider would play nicely ;w;

01:36:088 (2,3,4,1) - could do something like this https://osu.ppy.sh/ss/3145001 ? feels a little more umm interesting to play

02:08:226 (2) - very minor and probably not as relevant for the actual gameplay as I'd like to think, but having it angle like this https://osu.ppy.sh/ss/3145012 feels a tad bit nicer

Light Insane

00:15:519 (1,2,3) - sharp angle between these doesn't feel nice :c

00:21:540 (4,1) - nazi stack

00:31:289 (5,1) - might just be me, but I was totally expecting this to be some sort of jump, since I think the song kinda calls for it too

00:33:583 (5) - having this face downwards would feel a lot nicer I think, this currently feels unneccessarily harsh

00:52:794 (3,4) - perhaps space these out a bit more? they feel a little close..like 1.3~ perhaps?

Really like the Kiai >w<

01:46:411 (2,3,4) - this is fine as it currently is, but the song feels like it kinda picks up in tempo a bit so I feel like making these sliderjumps a little more taxing would work nicely

02:00:461 (3,4) - same thing as 00:52:794 (3,4) -, they just feel a tad bit too close to me ><

Insane

00:17:812 (1) - curve this a bit more for a nice swing into 2? I feel as though that'd help improve the flow with having to re-arrange pretty much anything

00:24:407 (5,3) - would be neat to have these stacked too, though that's obviously not neccessary ;w;

00:25:411 (4,5) - probably just me, but a sharp drop like this feels a tad bit..eh

00:55:949 (2,1) - is the spacing supposed to be like this between these two?

01:32:074 (4,5,6,1) - feels like this jump could be a little harsher to me

01:34:941 (2) - I really think that using a curve that loooks a it less subtle here plays/looks better. Makes the drop towards 3 feel nicer/more natural. Though it kinda ruins your pattern I guess ><...your call, keeping this is probably fine

01:42:396 (5,6,1) - is mapping 1/4 here really neccessary? the sudden hault in motion felt a bit unnatural to me

01:59:027 (2,3) - feels a bit to harsh ><

Most, if not all, of the things I pointed out were highly subjective, so see if this was any good for you and then mod back on your own accord.
AsakuraNe
Heloo~ :3 M4M from your queue~

These are just suggestions. If you don't want to change it. Feel free to do so. ;)

GENERAL

  1. Uncheck widecreen support on all diffs
  2. Add to Tags: The Sufferer & the Witness punk rock Melodic hardcore Tim McIlrath Joe Principe Chris Chasse Brandon Barnes
Will use Box >< It's too long xD

EASY

  1. Use Grid Size 4 so to have the right Distance spacing
  2. 00:07:832 - Add 2nd anchor point and curve it so to compliment the next slider like this: http://puu.sh/hSxma/fa4a12dca5.jpg
  3. 00:10:964 - Move this circle a little down. It's touching the HP bar~
  4. 00:11:248 - Curve both sides to compliment w/ the next slider like this: http://puu.sh/hSxK0/fb9e2f311c.jpg
  5. 00:15:519 - Try this hitsound: Make the sampleset soft and the additions normal
  6. 00:19:246 - Copy 2 and Paste here then Ctrl+JG to maintain consistency
  7. 00:20:967 - Move this slider at x:216 y:160 for this not to be too cramped like this: http://puu.sh/hSzu5/8ee3c2053a.jpg
  8. 00:21:540 - Don't curve to compliment with 2~ put a red anchor point or just copy 2 and rotate by 142 degrees
  9. 00:22:400 - Make the sampleset soft and the additions normal
  10. 00:25:268 - Move the middle point at x:472 y:272
  11. 00:25:841 - Compliment with the previous slider and also making a triangle pattern like this: http://puu.sh/hSzlx/55c0136abc.jpg
  12. 00:28:995 - Fix DS~ use grid size 4. Also, make a triangle so to make 00:29:282 go a little up and not out of the mapping area
  13. 00:31:576 - Make the sampleset soft and the additions normal
  14. 00:35:590 - Copy 2 and paste at here then CTrl+H
  15. ^(from the one above) I noticed that the 3 and the 2 at 00:37:311 are complimenting each other because they're both straight. Then I guess you should change the 2 at 00:35:017 - It's already curved down so curved it a little more so to compliment with 1
  16. 00:38:171 - Move this a little down to stack 00:38:458(1) with 00:35:590(3) 's Tail
  17. 00:40:751 - Make the sampleset soft and the additions normal
  18. 00:41:898 - Copy 4 and Paste here then Ctrl+JHG
  19. 00:43:906 - Move 2 at x:100 y:196 then move 3 at x:180 y:244
  20. ^ 00:41:898(3,4,1,2,3,4) - Move both sliders up so to make more space for 00:45:339(1,2)
  21. 00:48:207 - Copy 1 and paste here then Ctrl+H
  22. 00:48:780 - Move middlepoint at x:360 y:120
  23. 00:49:927 - Remove 2nd red point and Curve it instead like this: http://puu.sh/hSBeG/86619c2c7c.jpg The curve point is at x:511 y:144
  24. 00:54:228 - Stack 4 to 2 for better flow and move 1 up a little at x:184 y:240 to make a straight line
  25. 00:57:956 - Move 3 at x:244 y:156 for better flow
  26. 01:01:351 - Make the sampleset soft and the additions normal
  27. 01:05:195 - Move middle point at x:500 y:136 and endpoint at x:492 y :196
  28. 01:47:271 - CTrl+H then remove red point and curve it instead. Blanket with end tail of 2
  29. 01:48:418 - Make the sampleset soft and the additions normal
  30. 01:51:859 - Add red middle point at x:428 y:252
  31. 01:59:314 - Curve this up and the tail end should be facing to the next slider
  32. 02:01:034 - Put a red middle point to compliment with above slider like this: http://puu.sh/hSCkY/63070ab17d.jpg

NORMAL

  1. Use grid size 4 for perfect spacing :)
  2. 00:07:832 - Change it like this: http://puu.sh/hSFyl/9b8f972f8a.jpg
  3. 00:12:957 - Remove the curve to be consistent
  4. 00:14:949 - Remove curve
  5. 00:15:234 - Make this straight and the same w/ 00:14:380
  6. 00:15:519 - Make the sampleset soft and the additions normal
  7. 00:18:386 - If you're gonna curve this, Curve 00:16:092 too or just make this a straight slider.
  8. 00:19:533 - Make this opposte of 3 with like this: http://puu.sh/hSG7n/a9981f971d.jpg
  9. 00:22:400 - Make the sampleset soft and the additions normal
  10. 00:25:841 - Copy 1 and paste here the Ctrl+JH
  11. 00:26:415 - How about this pattern? http://puu.sh/hSGhS/82c52ae161.jpg
  12. 00:29:282 - Make this slider compliment w/ 4 like this: http://puu.sh/hSGww/c2e22ddad6.jpg
  13. 00:31:576 - Make the sampleset soft and the additions normal
  14. 00:31:576 - I'm kinda off here when playing. don't know why. How about changing to http://puu.sh/hSGEc/4ecb22b02c.jpg this?
  15. http://puu.sh/hSGXD/a90b7c1782.jpg
  16. ^(From the picture above) 00:34:443 - Move this 1 box above and should be symmetrical with the head of slider 2
  17. ^ 00:34:720 - Move this to x:392 y:228 to be symmetrical w/ the incoming slider of 00:36:307(2)
  18. ^ 00:35:017 - Move this to x:348 y:132
  19. ^ 00:35:303 - Move this to x:352 y:28 to make a perfect Y shape
  20. 00:36:164 - To follow the vocals more and for not to be off when playing. Use this pattern http://puu.sh/hSHcC/f28ade5751.jpg
  21. 00:39:031 - Copy 5 and paste here then Ctrl+JH for consistency
  22. 00:40:751 - Make the sampleset soft and the additions normal
  23. 00:49:354 - Copy 3 and paste here then Ctrl+JH
  24. 00:50:501 - Move endpoint to x:92 y:216
  25. 00:53:368 - Straighten this. The vocals are the same anyway
  26. 01:01:351 - Make the sampleset soft and the additions normal
  27. 01:02:998 - Curve this a little like this: http://puu.sh/hSHJA/561cf265cc.jpg to complement w/ 01:01:351(1)
  28. 01:12:334 - Copy 4 and paste here then Ctrl+JH
  29. ^ 01:13:433 - Then put a little curve here
  30. 01:16:728 - Don't curve
  31. 01:32:360 - Change like this to complement w/ 3 and 2: http://puu.sh/hSHXl/b2e350497b.jpg
  32. 01:42:683 - Copy 1 and paste here then Ctrl+JG
  33. 01:46:697 - Move this down a little. Should be the symmetrical w/ 2
  34. 01:47:558 - Better if not curved
  35. 01:48:418 - Make the sampleset soft and the additions normal
  36. 01:54:439 - Fix blanket by moving middlepoint to x:200 y:48 and endpoint at x:152 y:72
  37. 02:02:181 - Curve this to compliment w/ 4
  38. 02:05:634 - Fix Blanket by moving 3rd to the last pont to x:376 y:128, 2nd to the last point to x:292 y:120 and endpoint to x:256 y:204

HARD

  1. Use grid size 4 for perfect spacing :)
  2. 00:15:234 - Curve this facing left to then change the next slider(1) into a straight slider like this: http://puu.sh/hSKz8/f7a5dff26b.jpg
  3. 00:15:519 - Make the sampleset soft and the additions normal
  4. ^(the 1st suggestion) 00:16:379 - Make this a straight slider
  5. 00:18:959 - Copy 2 and paste here then Ctrl+JH
  6. 00:20:393 - Fix Blanket by moving the endpoint to x:520 y:316
  7. ^ 00:19:820 - Copy the slider above(2) and paste here then Ctrl+J
  8. 00:22:400 - Make the sampleset soft and the additions normal
  9. 00:24:981 - Fix Blanket by moving the middle point to x:288 y:40
  10. 00:30:429 - Move the endpoint to x:396 y:240 to compliment w/ 2
  11. 00:31:576 - Make the sampleset soft and the additions normal
  12. 00:33:583 - Move the endpoint to x:40 y:240 to have the same direction w/ 2 before the middle red point
  13. 00:34:013 - Curve this facing the right like this: http://puu.sh/hSLuz/8825bd8e91.jpg
  14. 00:37:311 - Copy 2 and paste here then Ctrl+JG
  15. 00:38:171 - Copy 1 and paste here then Ctrl+H
  16. 00:39:605 - Remove curve
  17. 00:41:612 - How about stacking 3 and 4 to look neat? :3
  18. 00:57:382 - Move 3 like this to complement w/ 1 http://puu.sh/hSM7F/c2030ba3c3.jpg
  19. 00:59:103 - Move this to x:36 y:176 to make a straight line. Also fix 3 for the straight line.
  20. 00:59:946 - Copy 1 and paste here then Ctrl+G
  21. 01:01:351 - Make the sampleset soft and the additions normal
  22. 01:05:469 - Better if this is a straight slider
  23. 01:12:060 - ^
  24. 01:14:257 - Now, this should be curved a little
  25. 01:32:360 - Straight slider here and it compliments with 3
  26. 01:36:948 - Curve this up instead like this: http://puu.sh/hSMIO/18cd725588.jpg
  27. 01:38:955 - Remove curve and be a straight slider
  28. 00:40:751 - Make the sampleset soft and the additions normal
  29. 01:40:963 - Ctrl+G
  30. 01:42:683 - Curve this to compliment w/ 3
  31. 01:46:984 - To fix blanket~ Move middlepoint to x:368 y:120 and endpoint at x:400 y:104
  32. 01:47:558 - Move this a little up so not to touch 4
  33. 01:48:418 - Make the sampleset soft and the additions normal
  34. 01:49:278 - Straight this slider to compliment w/ 1
  35. 01:55:299 - To fix blanket~ Move middlepoint to x:304 y:336
  36. 01:56:160 - Copy 3 and Paste here then make the curve opposite of 3 so it's facing down
  37. 01:58:454 - Remove curve
  38. 02:01:034 - Looks neat if stacked w/ 3
  39. 02:02:755 - ^ Stack w/ 1
  40. 02:07:653 - Curve a little like 1
  41. 02:09:086 - Curve this

Okay~ That's all :) Sorry~ I still can't mod insane~ :(
Good Luck for Ranking ;)
Lami
hi

[Easy]

01:09:588 (3,1) - inconsistent distance?

[Normal]

00:33:870 (1,2) -
00:39:605 (3,4,5) - suggestion
um.... too hard?..
02:04:188 (5) - x384 y96? for DS

[Hard]

00:16:665 (1,2) - decrease DS?
00:23:547 (1,2,3) - make consistent DS each other?
00:29:999 (3) - x312 y136
01:41:249 (4) - ctrl+G?
01:46:411 (2) - x320 y312
01:47:414 - um... stream start here?

01:59:601 (4) - x112 y56
02:13:387 (4,1) - why not use 3/4 slider here? i think it's so good idea about here.

[Light Insane]

01:03:547 (1,2) - so close than same partten.01:01:351 (1,2) - or 01:05:744 (1,2) -
02:05:634 (1,1) - stack them? example)

[Insane]

00:10:679 (4) - same extra diff
00:21:253 (1,2) - decrease DS? so big jump
02:04:475 (1) - take out at slider's end?

[Extra]

00:11:533 (3) - x272 y56
00:10:679 (4) -
00:22:113 (3) - ctrl+G ? and 00:22:257 (4) - too.
00:23:547 (1,2) - ctrl+G?
00:58:099 (2,3,1) - not good overlap imo.
01:12:334 (1,2) - so close than previous partten. increase DS?
01:29:505 (2,3,4) - suggestion
01:41:393 (5,1) - more closer them?
01:42:396 (5,6,1) - suggestion
Topic Starter
pishifat

Peachtrees wrote:

M4M for your Queue >w</~

Easy

00:14:949 (4) - I feel like making this two circles goes along better with the build-up in the music...makes the section a little more taxing, which feels appropriate ya

00:20:967 (3,4,1) - triangle here is abit off (assuming that's what you were going for) oh yea

00:25:841 (3) - very picky, but I feel like creating a sharper angle with the red anchor goes along better with the vocals here https://osu.ppy.sh/ss/3144911 something like this perhaps? ya

00:53:081 (2,4) - wouldn't stacking these two feel even better/more natural to play? 4 already appears by the time you hit 2 so it would make things more confusing htan i want them to be :P

01:11:785 (4) - perhaps curve this a little? the drop from 3 to 4 feels a little sharp and curving this woul make the angle required to properly catch this easier ya

01:44:690 (2) - I was told that touching the hp bar isn't unrankable, I guess you should be up-to-date on these kinds of things :c doesnt really matter but ya

01:52:719 (4) - could 'fix' the spacing one this for perfect symmetry ya

Normal

00:06:408 (1,2) - something like this https://osu.ppy.sh/ss/3144939 feels nicer to me, flow feels a bit harsh ya

00:31:002 (5,1) - would be neat to have these blanket ovo ya

00:37:311 (4,5,6) - how about having 5's tail face more in the direction of 6? doesn't have to perfectly align but the flow currently feels unneccessarily...dirty? I guess? not sure how to properly word this lol ya

00:52:794 (2) - https://osu.ppy.sh/ss/3144964 looks a tad bit neater to me idk seems too bent upwards

01:46:411 (2,3) - I think creating a sharper angle between these feels a bit more fitting than just moving in a straigh line (obviously not making it overlap with 01:45:550 (4) - ) ya

02:05:634 (2,1) - eeehhh really nazi and completely optional, but you could curve the tail of 2 a little more for a neater blanket i like not-full-blanketslol it makes no sense but fully roundness not what i wanted

Hard

00:15:519 (1) - curve this a little more? I feel like that overall help make this play a little smoother since it makes it easier to catch the next slider ya

00:19:820 (4,1) - I feel like 4 could be moved up a little to make the 'drop' a little more intense, I don't feel like that'd feel overdone it definitely feels more impactful 00:17:526 (4,1) - here ya

00:36:307 (2) - curve this a little more? also, and this is a personal opinon, but going in a straigt line here feels kinda boring compared to the previous sectiong :/ ya

00:43:906 (3,1) - deinitely feels like these could be a little more spaced out. I feel like this'd be lots of fun because the player already has the momentum going from 2->3 and then having a jump that's a little more taxing would fit perfectly fine I think ive got all spacing stuff distance snapped so i dunno consistency

00:55:949 (2) - move this to the left a bit to properly catch the slider movement? I know you'd like to have this stacked with 00:54:085 (2) - but it actually kinda stood out to me as being uncomfortable :c ya

01:29:786 (3,1) - why not make 1 a copy of 3? I feel like a little more 'swing' going into that slider would play nicely ;w; idk what you mean things seem okay tho

01:36:088 (2,3,4,1) - could do something like this https://osu.ppy.sh/ss/3145001 ? feels a little more umm interesting to play dont want circular flow from 4->1 sooo

02:08:226 (2) - very minor and probably not as relevant for the actual gameplay as I'd like to think, but having it angle like this https://osu.ppy.sh/ss/3145012 feels a tad bit nicer oklol

Light Insane

00:15:519 (1,2,3) - sharp angle between these doesn't feel nice :c ya

00:21:540 (4,1) - nazi stack ya

00:31:289 (5,1) - might just be me, but I was totally expecting this to be some sort of jump, since I think the song kinda calls for it too wanting to keep all 3/4slider->object spacing low on less-insane-insane so no can do

00:33:583 (5) - having this face downwards would feel a lot nicer I think, this currently feels unneccessarily harsh or harsh because downbeat B)

00:52:794 (3,4) - perhaps space these out a bit more? they feel a little close..like 1.3~ perhaps? made 1.2 cuz next instance was also 1.2

Really like the Kiai >w<

01:46:411 (2,3,4) - this is fine as it currently is, but the song feels like it kinda picks up in tempo a bit so I feel like making these sliderjumps a little more taxing would work nicely ya

02:00:461 (3,4) - same thing as 00:52:794 (3,4) -, they just feel a tad bit too close to me >< 1.2

Insane

00:17:812 (1) - curve this a bit more for a nice swing into 2? I feel as though that'd help improve the flow with having to re-arrange pretty much anything ya

00:24:407 (5,3) - would be neat to have these stacked too, though that's obviously not neccessary ;w; cant handle the pseudostackz

00:25:411 (4,5) - probably just me, but a sharp drop like this feels a tad bit..eh ya

00:55:949 (2,1) - is the spacing supposed to be like this between these two? ya or uh no it's not

01:32:074 (4,5,6,1) - feels like this jump could be a little harsher to me wanted more of a jump from 3->4tho

01:34:941 (2) - I really think that using a curve that loooks a it less subtle here plays/looks better. Makes the drop towards 3 feel nicer/more natural. Though it kinda ruins your pattern I guess ><...your call, keeping this is probably fine i dunno seems to play fine both ways and i like biggercurve

01:42:396 (5,6,1) - is mapping 1/4 here really neccessary? the sudden hault in motion felt a bit unnatural to me made flow less ew

01:59:027 (2,3) - feels a bit to harsh >< ya

Most, if not all, of the things I pointed out were highly subjective, so see if this was any good for you and then mod back on your own accord.

AsakuraNe wrote:

Will use Box >< It's too long xD
Heloo~ :3 M4M from your queue~

These are just suggestions. If you don't want to change it. Feel free to do so. ;)

GENERAL

  1. Uncheck widecreen support on all diffs yea to both
  2. Add to Tags: The Sufferer & the Witness punk rock Melodic hardcore Tim McIlrath Joe Principe Chris Chasse Brandon Barnes

EASY

  1. Use Grid Size 4 so to have the right Distance spacing not relevant when grid snapping is disabled :p
  2. 00:07:832 - Add 2nd anchor point and curve it so to compliment the next slider like this: http://puu.sh/hSxma/fa4a12dca5.jpg doesnt flow from 3 very well with the curve tho
  3. 00:10:964 - Move this circle a little down. It's touching the HP bar~ ya
  4. 00:11:248 - Curve both sides to compliment w/ the next slider like this: http://puu.sh/hSxK0/fb9e2f311c.jpg yea uh seems better without the curve id say
  5. 00:15:519 - Try this hitsound: Make the sampleset soft and the additions normal loses all the impact soo nah
  6. 00:19:246 - Copy 2 and Paste here then Ctrl+JG to maintain consistency consistency with what?
  7. 00:20:967 - Move this slider at x:216 y:160 for this not to be too cramped like this: http://puu.sh/hSzu5/8ee3c2053a.jpg triangles are pretty common :p
  8. 00:21:540 - Don't curve to compliment with 2~ put a red anchor point or just copy 2 and rotate by 142 degrees seems way unnecessary tho
  9. 00:22:400 - Make the sampleset soft and the additions normal same thoughts as the last one uhh
  10. 00:25:268 - Move the middle point at x:472 y:272 what does that even do...
  11. 00:25:841 - Compliment with the previous slider and also making a triangle pattern like this: http://puu.sh/hSzlx/55c0136abc.jpg peachtrees actually suggested that and i did it from there lol
  12. 00:28:995 - Fix DS~ use grid size 4. Also, make a triangle so to make 00:29:282 go a little up and not out of the mapping area did the spacing thing, other stuff way useless
  13. 00:31:576 - Make the sampleset soft and the additions normal yea no
  14. 00:35:590 - Copy 2 and paste at here then CTrl+H
  15. ^(from the one above) I noticed that the 3 and the 2 at 00:37:311 are complimenting each other because they're both straight. Then I guess you should change the 2 at 00:35:017 - It's already curved down so curved it a little more so to compliment with 1 uh what it's fine
  16. 00:38:171 - Move this a little down to stack 00:38:458(1) with 00:35:590(3) 's Tail those objects are over 3 seconds apart it does not matter lol
  17. 00:40:751 - Make the sampleset soft and the additions normal w
  18. 00:41:898 - Copy 4 and Paste here then Ctrl+JHG im not seeing why this matters at all
  19. 00:43:906 - Move 2 at x:100 y:196 then move 3 at x:180 y:244 why tho whyyyy
  20. ^ 00:41:898(3,4,1,2,3,4) - Move both sliders up so to make more space for 00:45:339(1,2)
  21. 00:48:207 - Copy 1 and paste here then Ctrl+H uh
  22. 00:48:780 - Move middlepoint at x:360 y:120 that does like nothing wat
  23. 00:49:927 - Remove 2nd red point and Curve it instead like this: http://puu.sh/hSBeG/86619c2c7c.jpg The curve point is at x:511 y:144 thats silly
  24. 00:54:228 - Stack 4 to 2 for better flow and move 1 up a little at x:184 y:240 to make a straight line explained why it's like that to peachtrees too
  25. 00:57:956 - Move 3 at x:244 y:156 for better flow how
  26. 01:01:351 - Make the sampleset soft and the additions normal about
  27. 01:05:195 - Move middle point at x:500 y:136 and endpoint at x:492 y :196 nah
  28. 01:47:271 - CTrl+H then remove red point and curve it instead. Blanket with end tail of 2 all
  29. 01:48:418 - Make the sampleset soft and the additions normal this
  30. 01:51:859 - Add red middle point at x:428 y:252 stuff
  31. 01:59:314 - Curve this up and the tail end should be facing to the next slider is
  32. 02:01:034 - Put a red middle point to compliment with above slider like this: http://puu.sh/hSCkY/63070ab17d.jpg useless

NORMAL

  1. Use grid size 4 for perfect spacing :) im just gonna mark the thigns that were changed that'll be a bit easier. most of this stuff is changing minor things away from any intentions or they're pointless
  2. 00:07:832 - Change it like this: http://puu.sh/hSFyl/9b8f972f8a.jpg
  3. 00:12:957 - Remove the curve to be consistent
  4. 00:14:949 - Remove curve
  5. 00:15:234 - Make this straight and the same w/ 00:14:380
  6. 00:15:519 - Make the sampleset soft and the additions normal
  7. 00:18:386 - If you're gonna curve this, Curve 00:16:092 too or just make this a straight slider.
  8. 00:19:533 - Make this opposte of 3 with like this: http://puu.sh/hSG7n/a9981f971d.jpg
  9. 00:22:400 - Make the sampleset soft and the additions normal
  10. 00:25:841 - Copy 1 and paste here the Ctrl+JH
  11. 00:26:415 - How about this pattern? http://puu.sh/hSGhS/82c52ae161.jpg
  12. 00:29:282 - Make this slider compliment w/ 4 like this: http://puu.sh/hSGww/c2e22ddad6.jpg
  13. 00:31:576 - Make the sampleset soft and the additions normal
  14. 00:31:576 - I'm kinda off here when playing. don't know why. How about changing to http://puu.sh/hSGEc/4ecb22b02c.jpg this?
  15. http://puu.sh/hSGXD/a90b7c1782.jpg
  16. ^(From the picture above) 00:34:443 - Move this 1 box above and should be symmetrical with the head of slider 2
  17. ^ 00:34:720 - Move this to x:392 y:228 to be symmetrical w/ the incoming slider of 00:36:307(2)
  18. ^ 00:35:017 - Move this to x:348 y:132
  19. ^ 00:35:303 - Move this to x:352 y:28 to make a perfect Y shape
  20. 00:36:164 - To follow the vocals more and for not to be off when playing. Use this pattern http://puu.sh/hSHcC/f28ade5751.jpg
  21. 00:39:031 - Copy 5 and paste here then Ctrl+JH for consistency
  22. 00:40:751 - Make the sampleset soft and the additions normal
  23. 00:49:354 - Copy 3 and paste here then Ctrl+JH
  24. 00:50:501 - Move endpoint to x:92 y:216
  25. 00:53:368 - Straighten this. The vocals are the same anyway
  26. 01:01:351 - Make the sampleset soft and the additions normal
  27. 01:02:998 - Curve this a little like this: http://puu.sh/hSHJA/561cf265cc.jpg to complement w/ 01:01:351(1)
  28. 01:12:334 - Copy 4 and paste here then Ctrl+JH
  29. ^ 01:13:433 - Then put a little curve here
  30. 01:16:728 - Don't curve
  31. 01:32:360 - Change like this to complement w/ 3 and 2: http://puu.sh/hSHXl/b2e350497b.jpg
  32. 01:42:683 - Copy 1 and paste here then Ctrl+JG
  33. 01:46:697 - Move this down a little. Should be the symmetrical w/ 2 i actually did something here...from peachtree's mod lol
  34. 01:47:558 - Better if not curved
  35. 01:48:418 - Make the sampleset soft and the additions normal
  36. 01:54:439 - Fix blanket by moving middlepoint to x:200 y:48 and endpoint at x:152 y:72 dunno how that got so messed up
  37. 02:02:181 - Curve this to compliment w/ 4
  38. 02:05:634 - Fix Blanket by moving 3rd to the last pont to x:376 y:128, 2nd to the last point to x:292 y:120 and endpoint to x:256 y:204

HARD

  1. Use grid size 4 for perfect spacing :)
  2. 00:15:234 - Curve this facing left to then change the next slider(1) into a straight slider like this: http://puu.sh/hSKz8/f7a5dff26b.jpg
  3. 00:15:519 - Make the sampleset soft and the additions normal
  4. ^(the 1st suggestion) 00:16:379 - Make this a straight slider
  5. 00:18:959 - Copy 2 and paste here then Ctrl+JH
  6. 00:20:393 - Fix Blanket by moving the endpoint to x:520 y:316
  7. ^ 00:19:820 - Copy the slider above(2) and paste here then Ctrl+J
  8. 00:22:400 - Make the sampleset soft and the additions normal
  9. 00:24:981 - Fix Blanket by moving the middle point to x:288 y:40
  10. 00:30:429 - Move the endpoint to x:396 y:240 to compliment w/ 2
  11. 00:31:576 - Make the sampleset soft and the additions normal
  12. 00:33:583 - Move the endpoint to x:40 y:240 to have the same direction w/ 2 before the middle red point
  13. 00:34:013 - Curve this facing the right like this: http://puu.sh/hSLuz/8825bd8e91.jpg
  14. 00:37:311 - Copy 2 and paste here then Ctrl+JG
  15. 00:38:171 - Copy 1 and paste here then Ctrl+H
  16. 00:39:605 - Remove curve
  17. 00:41:612 - How about stacking 3 and 4 to look neat? :3
  18. 00:57:382 - Move 3 like this to complement w/ 1 http://puu.sh/hSM7F/c2030ba3c3.jpg
  19. 00:59:103 - Move this to x:36 y:176 to make a straight line. Also fix 3 for the straight line.
  20. 00:59:946 - Copy 1 and paste here then Ctrl+G
  21. 01:01:351 - Make the sampleset soft and the additions normal
  22. 01:05:469 - Better if this is a straight slider
  23. 01:12:060 - ^
  24. 01:14:257 - Now, this should be curved a little
  25. 01:32:360 - Straight slider here and it compliments with 3
  26. 01:36:948 - Curve this up instead like this: http://puu.sh/hSMIO/18cd725588.jpg
  27. 01:38:955 - Remove curve and be a straight slider
  28. 00:40:751 - Make the sampleset soft and the additions normal
  29. 01:40:963 - Ctrl+G
  30. 01:42:683 - Curve this to compliment w/ 3
  31. 01:46:984 - To fix blanket~ Move middlepoint to x:368 y:120 and endpoint at x:400 y:104
  32. 01:47:558 - Move this a little up so not to touch 4
  33. 01:48:418 - Make the sampleset soft and the additions normal
  34. 01:49:278 - Straight this slider to compliment w/ 1
  35. 01:55:299 - To fix blanket~ Move middlepoint to x:304 y:336
  36. 01:56:160 - Copy 3 and Paste here then make the curve opposite of 3 so it's facing down
  37. 01:58:454 - Remove curve
  38. 02:01:034 - Looks neat if stacked w/ 3
  39. 02:02:755 - ^ Stack w/ 1
  40. 02:07:653 - Curve a little like 1
  41. 02:09:086 - Curve this

i think we have very different ideas when mapping. it may be a good idea to figure out the mapper's intentions before writing walls of text which defy that :p

Okay~ That's all :) Sorry~ I still can't mod insane~ :(
Good Luck for Ranking ;)

intoon wrote:

SPOILER
hi

[Easy]

01:09:588 (3,1) - inconsistent distance? woops

[Normal]

00:33:870 (1,2) - would rather do something to differentiate this section from others
00:39:605 (3,4,5) - suggestion ya
um.... too hard?..
02:04:188 (5) - x384 y96? for DS i suppose

[Hard]

00:16:665 (1,2) - decrease DS? yea
00:23:547 (1,2,3) - make consistent DS each other? higher spacing on 2 cuz of the snare
00:29:999 (3) - x312 y136 wait what thats a huge jump for nothing lol
01:41:249 (4) - ctrl+G? not going for superflowy thing there :p
01:46:411 (2) - x320 y312 yea
01:47:414 - um... stream start here? avoiding any 1/4 circles on this diff so nah

01:59:601 (4) - x112 y56 snare tho
02:13:387 (4,1) - why not use 3/4 slider here? i think it's so good idea about here. maybe for the top 3 diffs, but not this one :p

[Light Insane]

01:03:547 (1,2) - so close than same partten.01:01:351 (1,2) - or 01:05:744 (1,2) - made it further
02:05:634 (1,1) - stack them? example) spacing works fine too tho :p

[Insane]

00:10:679 (4) - same extra diff it's got an extra repeat for the same reason why 00:06:693 (2) - 00:07:263 (4) - aren't just 1/4 sliders
00:21:253 (1,2) - decrease DS? so big jump yea
02:04:475 (1) - take out at slider's end? but... no emphasis wihtout a click

[Extra]

00:11:533 (3) - x272 y56 i knwo what you mean but i'm spacing things dependent on the song not whether it's equal between sliders
00:10:679 (4) -
00:22:113 (3) - ctrl+G ? and 00:22:257 (4) - too. not trying to make it super circular tho
00:23:547 (1,2) - ctrl+G? 1 has no emphasis tho
00:58:099 (2,3,1) - not good overlap imo. yeeeeeeeeeeeeez
01:12:334 (1,2) - so close than previous partten. increase DS? yea
01:29:505 (2,3,4) - suggestion too sharp between 4,5 tho ;-;
01:41:393 (5,1) - more closer them? ya
01:42:396 (5,6,1) - suggestion not really interested in blanketty stuff
Owntrolf
lazymod

I swear my mods are getting worse

I still think easy and normal are high in terms of sr

Nocomplaintsabouteasy

Normal
01:54:439 (4,5,1) - spamblankets

Hard
00:20:823 (3) - Maybe maintain same ds
00:33:010 (2,3) - Maybe change to 2 1/2 sliders

Light Insane
00:45:339 (1,2,1,2,1,2) - The jumps between each combo is smaller than the ones in the Hard which were about 1.5x but in this its about 1.1x
01:10:000 (4) - So high

Insane
02:02:181 (1,1,1,1) - For these shouldnt you start like using 2 circles instead of tons of sliders(same thing with the one earlier in the song)

Rektra(Extra)
ok od9 with hp 6.4
All the 3/4 sliders into another sliders are like begging for greenslider/sliderbreaks
Atsuro
m4m from your queue

Damn perfect map, only some small suggestions D:

[Hitsounds]
(These are from hard, applies to all diffs)
00:08:401 (4) - Try normal sampleset here, i think it sounds nice. 00:12:957 (4) - Here too.
00:54:802 (2,2) - Finish missing on both of these, don't know if intentional.

[Hard]
00:23:547 (1,2,3) - Try to keep spacing between these three, maybe lower 3 a bit.
01:40:963 (3,4) - Try ctrl+g on 3 and moving it a bit to the right, it would have a nice flow to 01:41:536 (1) -

[Light Insane]
00:23:547 (1) - ctrl+g on this, it would make a nice circular flow.

I really like this one

[Insane]
01:01:070 (4,5) - This would work better iif you ctrl+g the rhythm, more readable like this: http://puu.sh/hSuxR/bba57ec01e.jpg
Nice flow here

[Extra]
00:45:483 (2,3) - Nitpick but increase the spacing here a bit to make the jump have more impact like the other ones.
00:49:354 (4,5) - Lower this a bit, imo it plays better making it work kinda like the previous pattern 00:47:920 (2,3,4,5,6,7) -. Something like this 01:56:733 (2,3,4,5) -
01:00:789 (3,4,5,6) - Same as insane, it plays better (at least for me) to have the circle after the slider.
10/10


Great map

Edit: Fixed an error
CSLM
hi, m4m from your queue, sorry for late :school:

Unrankeable
Important
Suggestion

General

  1. turn off the widescreen support in all diffs (except in extra diff)
  2. why the hard and the light insane have 4.2 and 4.5 respectively of cs and the insane and the extra have 4? :/

Easy

  1. 00:14:949 (4) - i really suggest what you move this circle to x24 y136, that note could be confusing 'cause have the same spacing between 00:13:526 (2,3) - then the newbies instead of click the (3), click the (4), so i suggest what move this note far away of (2), for avoid this confusion, similar cases: 00:41:898 (3) - 01:00:508 (4) - 01:13:982 (4) - 01:34:941 (2) - 01:37:235 (2) - 01:38:382 (4) - 01:49:565 (3) -
  2. 00:35:017 (2,3) - this kind of pattern in easys are very inusual and ruin the flow imo, similar cases: 00:42:472 (4,1) - 00:47:633 (1,2) -
  3. 02:04:475 (1,2) - is not suggered put a stack in easy diffs, the newbies aren't ready for that
  4. 02:09:947 (3,4) - *nazi* this sliders aren't parallels

Normal

  1. 00:07:832 (4) - sliders like this, in where the node is not in the middle of the slider, make the diff unpolished and ugly imo, so i suggest put the nodes of all the sliders like this one in the middle of the slider, use the sliderball like reference ;)

Hard

  1. why cs4.2? u.u
  2. 00:16:235 (3,2) - stack them, look nice imo
  3. 00:24:981 (2,4) - improve blanket?
  4. 01:46:411 (2) - ctrl g, the pattern flows better and is easier to read imo
  5. 01:55:873 (3,4) - delete the curve point in (3) and incline more to up in (4), make more nice the pattern
  6. 01:56:733 (2) - curve it, curve it, curve it, curve it plzzzzzzz make best the flow a lot and the pattern fits perfectly with 01:57:020 (3) - imo
  7. 01:58:454 (4) - make it rect, fits better with 01:58:740 (1) -

Light Insane

  1. why cs4.5? u.u
  2. 00:11:248 (2,3) - i don't suggest stack this notes of that way, when it's playing it with hidden mod is very confusing
  3. 00:29:998 (4,2) - *nazi* bad stacked
  4. 00:31:289 (5,1) - ^
  5. 01:30:353 (2,2) - ^
  6. 01:34:368 (4,1) - stack this, for keep consistency with the 3/4 patterns of before
  7. 01:57:307 (5,1) - ^

sry, i can't mod insane and extra diffs, too fast for me :o
i hope what my mod can help you :3
here is my map: https://osu.ppy.sh/s/245118
GL with rank
choo choo~
Topic Starter
pishifat
o

Owntrolf wrote:

lazymod

I swear my mods are getting worse same

I still think easy and normal are high in terms of sr same

Nocomplaintsabouteasy same

Normal
01:54:439 (4,5,1) - spamblankets same

Hard
00:20:823 (3) - Maybe maintain same ds i assume strike because you realizwed why there's a jump
00:33:010 (2,3) - Maybe change to 2 1/2 sliders trying to keep density lower before kiaimagic

Light Insane
00:45:339 (1,2,1,2,1,2) - The jumps between each combo is smaller than the ones in the Hard which were about 1.5x but in this its about 1.1x i was thinking it's okay but now im thinking it's not
01:10:000 (4) - So high -4y

Insane
02:02:181 (1,1,1,1) - For these shouldnt you start like using 2 circles instead of tons of sliders(same thing with the one earlier in the song) nah 3/4 sliders arent cool without any 1/2 for comparison and i need the cool right

Rektra(Extra) thank you for clarification i would not have guessed
ok od9 with hp 6.4 ok
All the 3/4 sliders into another sliders are like begging for greenslider/sliderbreaks same

a

Atsuro wrote:

m4m from your queue

Damn perfect map, only some small suggestions D:

[Hitsounds]
(These are from hard, applies to all diffs)
00:08:401 (4) - Try normal sampleset here, i think it sounds nice. 00:12:957 (4) - Here too. normal sounds too high pitch for the low pitch drum there idk
00:54:802 (2,2) - Finish missing on both of these, don't know if intentional. oop

[Hard]
00:23:547 (1,2,3) - Try to keep spacing between these three, maybe lower 3 a bit. jumps on snares tho:(
01:40:963 (3,4) - Try ctrl+g on 3 and moving it a bit to the right, it would have a nice flow to 01:41:536 (1) - need 3 and 4 to be parallel for guitar thing so

[Light Insane]
00:23:547 (1) - ctrl+g on this, it would make a nice circular flow. ya

I really like this one

[Insane]
01:01:070 (4,5) - This would work better iif you ctrl+g the rhythm, more readable like this: http://puu.sh/hSuxR/bba57ec01e.jpg may be more readable but that makes no impact on the start of the kiai which is sketchy
Nice flow here

[Extra]
00:45:483 (2,3) - Nitpick but increase the spacing here a bit to make the jump have more impact like the other ones. made it less sharp of anglestuff too
00:49:354 (4,5) - Lower this a bit, imo it plays better making it work kinda like the previous pattern 00:47:920 (2,3,4,5,6,7) -. Something like this 01:56:733 (2,3,4,5) - fancy
01:00:789 (3,4,5,6) - Same as insane, it plays better (at least for me) to have the circle after the slider. idk im the opposite lol
10/10


Great map

Edit: Fixed an error good thing i took so long to apply mods hahahahahahha no

c

CSLM wrote:

hi, m4m from your queue, sorry for late :school:

Unrankeable
Important
Suggestion

General

  1. turn off the widescreen support in all diffs (except in extra diff) i did a while ago and now they're back thats cool
  2. why the hard and the light insane have 4.2 and 4.5 respectively of cs and the insane and the extra have 4? :/ well extra has 4.2 also :p they just fit the difficulties better than scaling cs

Easy

  1. 00:14:949 (4) - i really suggest what you move this circle to x24 y136, that note could be confusing 'cause have the same spacing between 00:13:526 (2,3) - then the newbies instead of click the (3), click the (4), so i suggest what move this note far away of (2), for avoid this confusion, similar cases: 00:41:898 (3) - 01:00:508 (4) - 01:13:982 (4) - 01:34:941 (2) - 01:37:235 (2) - 01:38:382 (4) - 01:49:565 (3) - adjusted a couple of them. sliderbodies usually indicate where they're going anyway
  2. 00:35:017 (2,3) - this kind of pattern in easys are very inusual and ruin the flow imo, similar cases: 00:42:472 (4,1) - 00:47:633 (1,2) -
  3. 02:04:475 (1,2) - is not suggered put a stack in easy diffs, the newbies aren't ready for that [/color]
  4. 02:09:947 (3,4) - *nazi* this sliders aren't parallels oh ya

Normal

  1. 00:07:832 (4) - sliders like this, in where the node is not in the middle of the slider, make the diff unpolished and ugly imo, so i suggest put the nodes of all the sliders like this one in the middle of the slider, use the sliderball like reference ;) i guess it's a lot of prefence then. i think it looks better when it's not directly in the middle which is why all 500 sliders have kinks in the same place lol

Hard

  1. why cs4.2? u.u why not B)
  2. 00:16:235 (3,2) - stack them, look nice imo pseudostack >
  3. 00:24:981 (2,4) - improve blanket? eh
  4. 01:46:411 (2) - ctrl g, the pattern flows better and is easier to read imo but circulartho
  5. 01:55:873 (3,4) - delete the curve point in (3) and incline more to up in (4), make more nice the pattern that just flows worse tho
  6. 01:56:733 (2) - curve it, curve it, curve it, curve it plzzzzzzz make best the flow a lot and the pattern fits perfectly with 01:57:020 (3) - imo struggle more ty B)
  7. 01:58:454 (4) - make it rect, fits better with 01:58:740 (1) - if rect means rectangle the curve is staying gg

Light Insane

  1. why cs4.5? u.u B)
  2. 00:11:248 (2,3) - i don't suggest stack this notes of that way, when it's playing it with hidden mod is very confusing i'll move em since they're like 1 pixel but they legitimately don't matter. mentioning them in mods is kind of pointless since they will never be noticed ingame :p
  3. 00:29:998 (4,2) - *nazi* bad stacked
  4. 00:31:289 (5,1) - ^
  5. 01:30:353 (2,2) - ^
  6. 01:34:368 (4,1) - stack this, for keep consistency with the 3/4 patterns of before i suppose
  7. 01:57:307 (5,1) - ^

sry, i can't mod insane and extra diffs, too fast for me :o
i hope what my mod can help you :3
here is my map: https://osu.ppy.sh/s/245118 considering gamu is going to icon the map, is there any other map you'd want modded? or should i mod that one anyway or or or
GL with rank
choo choo~

just in case m4m people are following the thread still, i've modded peachtrees' and intoon's maps so far. others are still coming im just really slow
Pho

pishifat wrote:

mod me pho

do you take paypal
Please send 420.69$ to the following e-mail adress: phoreal(at)osu.inme TyTy

Get placeholdered for now, will come back later
Thank you for your donation

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Some stuff about your choice of difficulty names since I feel they don't reflect their actual map difficulty well:
    Easy - You're having high 1/1 beat density in a high BPM song, this doesn't suit as a beginner difficulty at all. Rename to Normal.
    Normal - Advanced fits better as difficulty name.

    ALso Light Insane isn't that light with its relatively small CS and intermediate jumps, you could just call it Insane and rename the actual Insane to Another.
  2. Unsnapped preview time if you want to fix dat.
  3. Maybe add hardcore to tags
  4. 01:28:662 - Unnecessary greenline in the lower diffs (Easy-Hard)
[Easy]
  1. 00:28:135 (3,4) - Small spacing inconsistency
  2. 00:48:780 (3,4) - Blanket kthx. Same at 00:51:648 (4,1) -
[Hard]
  1. 00:21:253 (1) - Would switch this off with two sliders,there's a strong drumbeat on where this slider ends.
  2. 01:07:392 (5,6) - Stacking here feels wrong sicne you didn't do it at 01:02:998 (5,6) - 01:05:195 (4,5) - and it dampens the flow unnecessarily.
    How about:
[Extra]
  1. I found HP6.4 to be rather unforgiving, but then again im just noob player :v
  2. 00:08:544 (5) - Finish? It's identical with 00:08:401 (4) - with the same intensity and yet you left it out. Same for 00:13:099 (5) -
  3. 00:10:679 (4) - last repeat is actual overmap. It would be better without imo for a better transition. Same for your other insany diffs.
  4. 00:18:673 (5) - Drum-sample on tail
  5. 00:21:970 (2) - Drumclap instead of finish here?
  6. 00:39:318 (6) - Finish on head, there's cymbal in the track here.
  7. 01:44:834 (6,7) - Sounds like these should be 1/6 snapped like 01:41:393 (5) -
  8. 01:46:267 (2) - I feel this jump is a bit overemphasized for what a relatively weak beat this actually is, tone down the spacing a bit, and let it slightly overlap with 6:
Other diffs look fine to me. Back call you should when applied the mod is.
Topic Starter
pishifat
ok sent thank !!
Topic Starter
pishifat
ph

Pho wrote:

Unsnapped preview time if you want to fix dat. but it's not ._.
01:28:662 - Unnecessary greenline in the lower diffs (Easy-Hard) is on hard tho

[Extra]
  1. 00:08:544 (5) - Finish? It's identical with 00:08:401 (4) - with the same intensity and yet you left it out. Same for 00:13:099 (5) - didnt on diffs where this is a sliderend
  2. 00:10:679 (4) - last repeat is actual overmap. It would be better without imo for a better transition. Same for your other insany diffs. there's a guitar thing on the tail, just like the shorter repeats. making it have the same amount of repeats as others would be weird since the other ones are all different amount of drumz
  3. 01:44:834 (6,7) - Sounds like these should be 1/6 snapped like 01:41:393 (5) - redownload for new thihng
  4. 01:46:267 (2) - I feel this jump is a bit overemphasized for what a relatively weak beat this actually is, tone down the spacing a bit, and let it slightly overlap with 6: seems fine to show that there's some annoying high pitch sound going on. as pitch lowers, each group of 2 has lower spacing, but moving 2 to there makes that not the case and that is the sad
did other stuff obviously
Pho
Thank you for your donation!
hehe
mom can i rank this
Topic Starter
pishifat
ok___
hehe
dad
Wishkey
never stop mapping pishifat awesome rise against map again!
CSLM
gratz~
Garven
Good to see a decent mapset in the qualified section. Nice work on this!
Topic Starter
pishifat
the garven seal of approval™
Nathan

pishifat wrote:

the garven seal of approval™
Mao
Grats!
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