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Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Ma

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Topic Starter
_handholding
This map has been deleted on the request of its creator. It is no longer available.
DeletedUser_5227826
a
Topic Starter
_handholding
Ah thanx alot. I'm really glad that I know at least one person has played this map so far :)
Mao
Please just give Kudosu to mods.
Topic Starter
_handholding
yh will do, i misclicked it the first time and it wouldnt let me undo it
DeletedUser_5227826
a
Topic Starter
_handholding
Thnx alot for your suggestions :) it was a big help
DeletedUser_5227826
a
DreaM117er
From #modreqs

No KD please

[General]
  1. Artist: イリス・フレイア(CV:日高里菜)、物部深月(CV:沼倉愛美)
  2. Remove Title " (TV Size)", and then add "tv size" on Tags
  3. Source: 銃皇無尽のファフニール
  4. Tag: Juuou Mujin no Fafnir ending ed 園田智也 Sonoda Tomoya tv size

    ※You can "check" this same map to do your best: https://osu.ppy.sh/b/635743

    Little helper1
    • Just some mapping skill:
      In Compose, you can use "g" to change grid size. (I always use "Tiny" size to make diffs)
    In Compose, hole "Alt" and you can change Distance Snap Space on top and right game window.
  5. You don't make Easy diff, Normal diff must under 2.0 star (And I saw your Normal diff, you must make Easy diff. Too hard)
  6. In hard diff, you miss this: http://puu.sh/gJckk/431723a93d.png
  7. Normal diff: Slider Velocity change to 1.1 (yours too high)
  8. Easy diff have slider velocity issue too
  9. Don't you use custom sounds??

    Little helper2
    I tell rules about mapping, you must notice: (If you want to rank this map)

    Easy diff:
    1. HP Drain: 4 or less
    2. Circle Size: 2 or 3
    3. Approach Rate: 4 or less
    4. Overall Difficulty: 4 or less

    Normal diff:
    1. HP Drain Rate: 5 or below
    2. Circle Size: 3 or 4
    3. Approach Rate: 5 or below
    4. Overall Difficulty: 5 or below

    Hard diff: (below 3.75 star)
    1. HP Drain Rate: between 6 to 8
    2. Circle Size: between 3 to 4
    3. Approach Rate: between 6 to 7
    4. Overall Difficulty: between 6 to 7

    Insane diff: (below 5.25 star)
    1. HP Drain Rate: between 6 to 9
    2. Approach Rate: between 6 to 9 (this map can use AR9)
    3. Overall Difficulty: between 6 to 9

    Little Helper3
    Easy, Normal diff must follow Distance snap to run (For all note in same spacing. From rule)

    Hard diff follow DS too, but this diff can do some jumps :)

    Insane no limit.

That's all.
After you fix your map again, you can call me in any method
I will back to give you a nice mod :)


Edit:

Why you not fix General, it's very important.

[Easy]
Please re-set hit sounds, because you set on all sliders' body. It's wrong, please set on head or tail.
Then you just follow lyric, not follow sounds. Try follow some sound in Easy diff to let it dull.

00:00:728 (1,2,3) - let circles not to stack together.
00:03:322 (1,2,3) - ^
00:04:295 (4) - make it reverse here?? 00:04:782 -
00:06:241 (1,2) - Try this rhythm, hope you like: http://puu.sh/gMn3E/43ec778183.jpg
00:08:025 (3) - make a reverse to end 00:09:322 -
00:12:728 (1) - remove this circle, it's unrankable in Easy diff
00:17:268 (1,1) - unrankable, or try let 00:12:728 - to 00:19:376 - empty
00:35:430 (1,2,3) - same as first notes 00:00:728 (1,2,3) -
00:44:511 (1) - use this?? http://puu.sh/gMnpU/ab6db154ec.jpg
00:50:349 - how about make a slider start 00:50:349 - end 00:50:673 - ??
01:02:349 (2) - No hiding please
01:03:971 (4,5,6,7) - Normal set, not to use in Easy diff
01:11:755 (1,2,3,4) - ^
01:15:971 (1,2,3) - no stacking too much, same as 00:00:728 (1,2,3)
01:18:565 (1,2,3) - ^

[Normal]
You must re-set slider velocity. MUST.

00:03:322 (1) - no hiding
00:05:268 (5) - Slider end 00:05:917 -
...I can't continue to mod...

Please fix all General problem (about slider velocity)
Then,
Still you can call me again...Please after you fix done...
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Tags conflict
  2. Blue ticks aren't snapped
  3. NCs could be improved
Insane
  1. HP: 6
  2. 00:02:673 (1) - What is this slider. Curve this out better
  3. 00:04:295 (4) - Make this an S slider
  4. 00:05:268 (6) - ^
  5. 00:08:025 (9) - Fix these sliders. They don't need that many points
  6. 00:08:673 (11) - ^
  7. 00:14:673 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - A little more creativity could go into this
  8. 00:19:376 (8) - Make sure this is symmetrical
  9. 00:20:349 (2) - Blanket
  10. 00:25:700 (4) - Space this out a little more
  11. 00:29:755 (8) - Make this straight
  12. 00:34:457 (14,15) - Space this out a little more
  13. 00:44:349 (2) - Straighten this out
  14. 00:50:998 Kiai time
  15. 00:55:538 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - Could be mapped better
  16. 01:05:917 (5) - How about only one reverse and a circle
  17. 01:12:403 (1,1,1) - Spaced too far, also don't need NCs here
  18. 01:15:971 (1,1,1) - Don't need NCs
  19. 01:17:916 (1) - Fix this slider
  20. 01:19:538 (4) - ^
  21. 01:20:511 (6) - ^
  22. 01:25:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Could be mapped better
Hard
  1. 00:02:187 (1,2,3) - Space these out equally
  2. 00:24:241 (4) - Blanket
  3. 00:24:890 (6) - Fix this slider
  4. 00:30:728 (3) - ^
  5. 00:39:322 (1) - This is meant to be a triple
  6. 00:40:133 (3) - Fix this slider
  7. 00:54:728 (13) - ^
  8. 01:10:295 (13) - ^
Normal
  1. The distance spacing needs to be consistent and have no jumps. I won't mod this, because it needs to be fixed first.
DreaM117er
Please reply all modders' mod, let us know what you change and what you don't change.

[General]
  1. No problem.

[Easy]

  1. Slider Velocity still too fast, why you just add slow down greenline instead fix Timing?? :?
  2. And are you using Tiny size grid to make diff?? I think you are not.
    00:01:052 (2) - DS
    00:01:701 (4) - Slider end here 00:02:187 - and DS fix distance
    00:08:025 (3) - add reverse slider?? I think it's good
  3. You are not using same DS space to make diff. I can't catch your spacing. :?
    00:13:376 (1,2) - Fix DS

    0.8x
    00:21:160 (3) - DS
    00:21:809 (4) - ^
    00:23:106 (2) - ^
    00:30:890 (2) - ^
    00:34:133 (6) - Make like this: http://puu.sh/gRjyk/3a74680414.jpg Don't hiding 00:36:079 (3,4) -
    00:35:755 (2) - I think no need this circle, del it
    00:50:349 (1) - del this slider?? unrankable, make like this: 00:09:484 (1,1) - give spinner and next note 4 white line space
    00:50:998 - remove whistle, add finish
    00:56:187 - finish, 00:56:187 (1) - Ctrl+H??
    00:58:133 (3) - DS fix
    00:58:782 (4) - remove all finish, same 01:00:079 (6) -
    01:01:376 - remove clap, add finish
    01:06:565 - add finish
    01:12:403 (2,3) - remove all finish
    01:16:944 - and 01:17:917 - add finish
    01:20:511 (5) - ^, remove whistle
    01:24:565 - spinner start here

[Normal]

  1. Slider Velocity still too fast, why you just add slow down greenline instead fix Timing?? :?
  2. And are you using Tiny size grid to make diff?? I think you are not.
  3. Use 1/2 to make Normal diff
    00:08:025 (3) - Slider end white line. Same 00:08:673 (4) -
    00:10:782 (1,2,3,4) - Are your sure this is right rhythm?? Same 00:15:322 (3) -
    00:15:971 (1,2) - this is very hard for newbie, please reduce to use this set.
    00:17:755 (2) - slider start 00:17:917 - ??
    00:20:836 - why this part empty?? keep to make. Same 00:31:863 -
    00:25:052 (1,2,3,4,5,1,2,3,4,5) - Follow drum or voice, not guitar please, it's very hard to play and listen
    00:40:133 (1) - End red line please
    00:46:214 - End white line, Same 00:46:295 (7) -
    00:46:782 (8) - Slider end 00:47:430 - and add circle 00:47:755 - ??
    00:57:160 (2) - DS
    00:58:133 (4) - ^

    01:05:268 (1,1) - All object must follow DS in Normal diff, it's very important
    01:14:673 (2,3) - make like 01:09:484 (8) -
    01:17:917 (4,1) - This is good flow, keeping
    01:24:728 - spinner start here

[Hard]

  • 00:02:511 (3) - Del circle??
    00:05:106 (4) - ^
    00:24:890 (6) - remove all finish
    00:26:673 - add circle??
    00:29:268 - ^
    00:49:700 (2) - Hiding on 00:48:079 (1) - 's tail
    00:50:917 - where is finish??
    01:11:755 - ^, add NC
    01:17:755 (3) - del circle
    01:20:349 (4) - ^
    01:21:484 (6,7) - please let them not to be covered by 01:20:511 (5) -
    01:22:457 (2,3) - too close, fix distance
    01:24:646 - spinner start here

    ※Perfectly follow lyric. Next time you can try follow lyric and sounds.

[Insane]
  1. Hard set in Insane diff, you can follow more things, not just follow voice :?
  2. I said you can "check" this diff and add something in your Insane: https://osu.ppy.sh/b/635743, Don't be afraid
  3. I want to see Hard and Insane have different set.
Shushan
hi there!
from my m4m reverse queue!
general-wtf is this artist remove what is in the ()
fix DS in easy and normal you have a lot of problems... see this - http://prntscr.com/6lwsn7 and this http://prntscr.com/6lwsps -the prev and the next should be closer as 0-3 to each other.
easy
i cant mod this- this is to weird
fix DS and call me back
normal
i cant mod this either call me back after u fix DS
hard
00:04:782 (2,3,4) - make them DS
00:12:079 (1,2,3,4) - this jumps are to far from each other to hard diff
00:30:728 (3) - if u want to make a roundy slider do it like this http://prntscr.com/6lwtus
00:40:133 (3) - ^^
00:48:079 (1) - ugly overlap
00:49:700 (2) - ^^
01:05:917 (4) - make it away from 3
01:14:025 (8) - stack it
insane- ar 8 pls
00:01:701 (4,1,6) - if u want to make a wave do it like this http://prntscr.com/6lwum3
00:08:025 (9) - wtf..
00:08:673 (11) - ^^
00:29:755 (8) - so uglyyy
00:41:755 (2) - what the
01:10:295 (5) - pls
USE DS TO MAKE THINGS LOOK GOOD
well, i see you are a new mapper, witch is ok- but ur map has to many problems and you should really read guide for beginners...
ill send you my map that you should mod in pm!
gl!
Topic Starter
_handholding

m1223961117 wrote:

Please reply all modders' mod, let us know what you change and what you don't change.

[General]
  1. No problem.

[Easy]

  1. Slider Velocity still too fast, why you just add slow down greenline instead fix Timing?? :?
  2. And are you using Tiny size grid to make diff?? I think you are not.
    00:01:052 (2) - DS
    00:01:701 (4) - Slider end here 00:02:187 - and DS fix distance fixed slider
    00:08:025 (3) - add reverse slider?? I think it's good I decided against the reverse slider
  3. You are not using same DS space to make diff. I can't catch your spacing. :?
    00:13:376 (1,2) - Fix DS
    I remapped every DS with a much lower slider velocity
    0.8x
    00:21:160 (3) - DS
    00:21:809 (4) - ^
    00:23:106 (2) - ^
    00:30:890 (2) - ^
    00:34:133 (6) - Make like this: http://puu.sh/gRjyk/3a74680414.jpg Don't hiding 00:36:079 (3,4) - fixed
    00:35:755 (2) - I think no need this circle, del it deleted
    00:50:349 (1) - del this slider?? unrankable, make like this: 00:09:484 (1,1) - give spinner and next note 4 white line space fixed
    00:50:998 - remove whistle, add finish done
    00:56:187 - finish, 00:56:187 (1) - Ctrl+H?? done
    00:58:133 (3) - DS fix
    00:58:782 (4) - remove all finish, same 01:00:079 (6) - done
    01:01:376 - remove clap, add finish done
    01:06:565 - add finish done
    01:12:403 (2,3) - remove all finish done
    01:16:944 - and 01:17:917 - add finish done
    01:20:511 (5) - ^, remove whistle done
    01:24:565 - spinner start here
done

[Normal]

  1. Slider Velocity still too fast, why you just add slow down greenline instead fix Timing?? :?
  2. And are you using Tiny size grid to make diff?? I think you are not.
  3. Use 1/2 to make Normal diff
    00:08:025 (3) - Slider end white line. Same 00:08:673 (4) - fixed
    00:10:782 (1,2,3,4) - Are your sure this is right rhythm?? Same 00:15:322 (3) - remmapped
    00:15:971 (1,2) - this is very hard for newbie, please reduce to use this set. fixed
    00:17:755 (2) - slider start 00:17:917 - ?? fixed
    00:20:836 - why this part empty?? keep to make. Same 00:31:863 - Mapped them
    00:25:052 (1,2,3,4,5,1,2,3,4,5) - Follow drum or voice, not guitar please, it's very hard to play and listen remapped comepletly
    00:40:133 (1) - End red line please done
    00:46:214 - End white line, Same 00:46:295 (7) - done
    00:46:782 (8) - Slider end 00:47:430 - and add circle 00:47:755 - ?? done
    00:57:160 (2) - DS
    00:58:133 (4) - ^

    01:05:268 (1,1) - All object must follow DS in Normal diff, it's very important
    01:14:673 (2,3) - make like 01:09:484 (8) - done
    01:17:917 (4,1) - This is good flow, keeping
    01:24:728 - spinner start here
Remapped all DS with a much lower slider velocity

[Hard]

  • 00:02:511 (3) - Del circle?? done
    00:05:106 (4) - ^ done
    00:24:890 (6) - remove all finish done
    00:26:673 - add circle?? done
    00:29:268 - ^ done
    00:49:700 (2) - Hiding on 00:48:079 (1) - 's tail fixed
    00:50:917 - where is finish?? done
    01:17:755 (3) - del circle done
    01:20:349 (4) - ^ done
    01:21:484 (6,7) - please let them not to be covered by 01:20:511 (5) - fixed
    01:22:457 (2,3) - too close, fix distance fixed
    01:24:646 - spinner start here done

    ※Perfectly follow lyric. Next time you can try follow lyric and sounds. I remapped some parts to follow the drum

[Insane]
  1. Hard set in Insane diff, you can follow more things, not just follow voice :?
  2. I said you can "check" this diff and add something in your Insane: https://osu.ppy.sh/b/635743, Don't be afraid
  3. I want to see Hard and Insane have different set.
Thnx alot for your input, I appreciate the big effort :)
Topic Starter
_handholding

ohad1881 wrote:

hi there!
from my m4m reverse queue!
general-wtf is this artist remove what is in the ()
fix DS in easy and normal you have a lot of problems... see this - http://prntscr.com/6lwsn7 and this http://prntscr.com/6lwsps -the prev and the next should be closer as 0-3 to each other.
easy
i cant mod this- this is to weird
fix DS and call me back
normal
i cant mod this either call me back after u fix DS
hard
00:04:782 (2,3,4) - make them DS remapped
00:12:079 (1,2,3,4) - this jumps are to far from each other to hard diff fixed
00:30:728 (3) - if u want to make a roundy slider do it like this http://prntscr.com/6lwtus fixed
00:40:133 (3) - ^^ fixed
00:48:079 (1) - ugly overlap fixed
00:49:700 (2) - ^^ fixed
01:05:917 (4) - make it away from 3 dont know what you meant by that
01:14:025 (8) - stack it done
insane- ar 8 pls
00:01:701 (4,1,6) - if u want to make a wave do it like this http://prntscr.com/6lwum3
00:08:025 (9) - wtf.. fixed
00:08:673 (11) - ^^ fixed
00:29:755 (8) - so uglyyy fixed
00:41:755 (2) - what the kept
01:10:295 (5) - pls kept
USE DS TO MAKE THINGS LOOK GOOD
well, i see you are a new mapper, witch is ok- but ur map has to many problems and you should really read guide for beginners...
ill send you my map that you should mod in pm!
gl!
thnx for your input!
gorgonzoler
i m busy at exam at time.
i give you this post show i m not forget the M4M
i may mod your map when i finish em
haha5957
oh fuck my hour of mods are gone due to shitty browser error =.=

I'll make it really short i guess ;w; let's take a look at [insane] difficulty.


for example, 00:32:673 (2,3,4) - this part here, overlaps eachother really bad. I would suggest you to completely avoid this kind of pattern for now, but anyways

Your current pattern : http://osu.ppy.sh/ss/2945091
only small adjustments and looks much better : http://osu.ppy.sh/ss/2945097


other example : 00:34:619 (8,9,10,11,12,13,14) -

your current pattern :http://osu.ppy.sh/ss/2945144
another small adjustments and looks better : http://osu.ppy.sh/ss/2945149

your map currently "plays" ok but the appearance of map is honestly very poor overall. This can be fixed by making very small adjustments like i did above.
use view->grid level->4 since it makes it much easier to do that..

sorry I'm too lazy to redo the hour long mod again orz but mainly your map currently suffers too much from poor appearance!


good luck!

http://osu.ppy.sh/b/129734
Here's a good example of how "pretty map" looks like.. see how he used overlaps and placed circles? the rhythm isn't too different from yours, but looks much nicer due to small differences..
Topic Starter
_handholding

haha5957 wrote:

oh fuck my hour of mods are gone due to shitty browser error =.=

I'll make it really short i guess ;w; let's take a look at [insane] difficulty.


for example, 00:32:673 (2,3,4) - this part here, overlaps eachother really bad. I would suggest you to completely avoid this kind of pattern for now, but anyways

Your current pattern : http://osu.ppy.sh/ss/2945091
only small adjustments and looks much better : http://osu.ppy.sh/ss/2945097


other example : 00:34:619 (8,9,10,11,12,13,14) -

your current pattern :http://osu.ppy.sh/ss/2945144
another small adjustments and looks better : http://osu.ppy.sh/ss/2945149

your map currently "plays" ok but the appearance of map is honestly very poor overall. This can be fixed by making very small adjustments like i did above.
use view->grid level->4 since it makes it much easier to do that..

sorry I'm too lazy to redo the hour long mod again orz but mainly your map currently suffers too much from poor appearance!


good luck!

http://osu.ppy.sh/b/129734
Here's a good example of how "pretty map" looks like.. see how he used overlaps and placed circles? the rhythm isn't too different from yours, but looks much nicer due to small differences..
Thnx for your mod. Those small suggestions actually made me think alot about my hit placements :)
Sorry about your hour mod being gone, that sucks
Khora
Hello , how are you today ? So , i am going to mod the Insane diff pf ur ur map :P .

Overall toughts ( on things that u need to improve )

- So , first thing that i noticed was that the slider speed is too slow . Yes , there are some situations that slow sliders are better , but not in the style that u mapped / song / diff . It would take some time to fix everything , but i think that this is a crucial mistake on ur map :( .
- Some sliders arent in with a good shape
- The end looks kinda rushed , you should work on that .

Open
Insane
00:01:701 (4,5,6,1) - I didnt like the sliders ( the first one isnt bad , but needs some work i think , but the second one just doesnt fit the situation ) . Try this http://puu.sh/gTOHy/2d2428d0c0.jpg
00:03:321 - shouldnt be a NC
00:05:268 (8) - make the curves a bit smaller
00:06:403 (2) - move this just a tiny bit to the right ( so it gets more flow )
00:07:619 (7,8,9,1,2) - this little stream doesnt fit this part of the song . U can add 2 circles instead on the stream ( with the regular 1/4 )
00:09:321 (7,8,9) - change these for a slider
00:11:267 (10) - move a bit to the right so it wont be flat
00:13:375 (8) - make the curve smaller
00:15:971 (1,2,3,4,1,2,3,4) - distance not symetrical , try to work on that
00:19:051 (8) - i think you should remove this slider and put a circle on 00:19:051 and 00:19:375 ( yes , remove the another slider )
00:19:862 put a slider from there to here 00:20:024 , and make it NC ( then remove the NC from 00:20:187 (1) - )
00:25:051 (1,2,3,4) - make a little curve/another thing with the circles , but do not do a line :p
00:25:700 - toooo slow
00:26:349 (6,7,8,9,10) - this part is a bit strange , try to make it full of 1/4 sliders / circles
00:29:430 (9,10) - i dont like these small sliders , i think that they shouldn't be here . Put another type of sliders / circles that u thing that would fit well
00:34:375 (7) - wrong place xD , put it in 00:34:457
00:37:700 - make the spinner start there and end here 00:38:997
00:39:321 this part shouldnt be on the spinner , since now it will be empty , fill it with little jumps , sliders , whatever you want .
00:47:267 (1,2,3,4,5) - this stream is a bit pointless , try to continue the same style of 00:43:214 (1,2,3)
00:52:294 something MUST start here ( and its on the middle of a slider D: ) . Do this : http://puu.sh/gTPHd/b7d747c1c8.jpg ( the position is up to you )
00:54:889 same mistake around here . do this : http://puu.sh/gTPCI/42bd649c58.jpg
00:57:321 (7) - remove it
00:58:781 (1) - make it a bit bigger till it reaches the red thing
01:00:240 Make this "5" slider end here
01:01:700 (2,3,4,5,6) - remove all this and make something with the previous style ( of 0:50 ~ )
01:08:511 (2) - collapsed with the previous notes . try to bring it up a bit
01:20:186 (7) - make a little curve with this slider
01:27:321 make the spinner end here

Well , I think thats it . Anything you need , you can pm me . Good luck :D
Topic Starter
_handholding

Khora wrote:

Hello , how are you today ? So , i am going to mod the Insane diff pf ur ur map :P .

Overall toughts ( on things that u need to improve )

- So , first thing that i noticed was that the slider speed is too slow . Yes , there are some situations that slow sliders are better , but not in the style that u mapped / song / diff . It would take some time to fix everything , but i think that this is a crucial mistake on ur map :( .
- Some sliders arent in with a good shape
- The end looks kinda rushed , you should work on that .

Open
[box=]Insane
00:01:701 (4,5,6,1) - I didnt like the sliders ( the first one isnt bad , but needs some work i think , but the second one just doesnt fit the situation ) . Try this http://puu.sh/gTOHy/2d2428d0c0.jpg
00:03:321 - shouldnt be a NC
00:05:268 (8) - make the curves a bit smaller
00:06:403 (2) - move this just a tiny bit to the right ( so it gets more flow )
00:07:619 (7,8,9,1,2) - this little stream doesnt fit this part of the song . U can add 2 circles instead on the stream ( with the regular 1/4 )
00:09:321 (7,8,9) - change these for a slider
00:11:267 (10) - move a bit to the right so it wont be flat
00:13:375 (8) - make the curve smaller
00:15:971 (1,2,3,4,1,2,3,4) - distance not symetrical , try to work on that
00:19:051 (8) - i think you should remove this slider and put a circle on 00:19:051 and 00:19:375 ( yes , remove the another slider )
00:19:862 put a slider from there to here 00:20:024 , and make it NC ( then remove the NC from 00:20:187 (1) - )
00:25:051 (1,2,3,4) - make a little curve/another thing with the circles , but do not do a line :p
00:25:700 - toooo slow
00:26:349 (6,7,8,9,10) - this part is a bit strange , try to make it full of 1/4 sliders / circles
00:29:430 (9,10) - i dont like these small sliders , i think that they shouldn't be here . Put another type of sliders / circles that u thing that would fit well
00:34:375 (7) - wrong place xD , put it in 00:34:457
00:37:700 - make the spinner start there and end here 00:38:997
00:39:321 this part shouldnt be on the spinner , since now it will be empty , fill it with little jumps , sliders , whatever you want .
00:47:267 (1,2,3,4,5) - this stream is a bit pointless , try to continue the same style of 00:43:214 (1,2,3)
00:52:294 something MUST start here ( and its on the middle of a slider D: ) . Do this : http://puu.sh/gTPHd/b7d747c1c8.jpg ( the position is up to you )
00:54:889 same mistake around here . do this : http://puu.sh/gTPCI/42bd649c58.jpg
00:57:321 (7) - remove it
00:58:781 (1) - make it a bit bigger till it reaches the red thing
01:00:240 Make this "5" slider end here
01:01:700 (2,3,4,5,6) - remove all this and make something with the previous style ( of 0:50 ~ )
01:08:511 (2) - collapsed with the previous notes . try to bring it up a bit
01:20:186 (7) - make a little curve with this slider
01:27:321 make the spinner end here

Well , I think thats it . Anything you need , you can pm me . Good luck :D
[/box]Ah ty for your input. I'll make the changes along with the person above you tonight and what I've changed. Ty for your time :)
bigfrog
hello, m4m from queue

General
fix these 2 problem then it fine.
Easy
how about using grid4 for constant distance? (view→grid level→4)
00:08:025 (3) - make it reverse to 00:09:321?
00:15:971 (2) - it'll be better to avoid overlap in easy
00:16:619~00:19:862 - suggest not to let them be blank, the rhythm there is close than 00:13:375 (1) - to 00:15:971 (2) - , isn't it?
00:25:052 (5) - NC

overall, just suggest not to overlap in easy...it might unrank.
Normal
00:02:673 (5) - slide to 00:03:321 fit better i think
00:05:268 (4) - ^same as above
00:19:376 (1) - "Slider anchors/nodes must not be used to manipulate slider speeds", so this slider is unranked.
00:21:159 (2,3,4,5,6,7) - every slider should start at red point to follow the vocal, it'll be better to hit
00:29:592 (4) - same as 00:19:376 (1)

the placement of NC can be improve...
Hard
00:06:240 (1) - change to slider&circle? it might not so easy to confused
00:33:646 (8) - delete? since the rhythm here might so dense
01:05:268 (3,4) - try this to looks more neat :

same as normal, some NC is not really need, plz consider it.
Insane
hmm...suggest not only think to put object to filled the rhythm and increase the diff star but also make them comfortable to hit.
some stream is not fit but overmap, some object shouldn't exist...recommend to learn more mapping skill through watching some ranked map, since i'm still nobody...i just can mod something for you.

00:47:754 - add a note here
00:58:781 (1) - slide to 00:58:943
01:23:754 (6,7) - blanket better

that all i can mod,
Good Luck~!!
GIDZ
Hi from my M4M queue:

General:
~Ai mod check pls http://puu.sh/gTXdL/5626e17209.jpg
~I suggest mapping music instead of vocals in Easy and Normals because there shouldn't be so many notes packed together as it may be too hard for beginners. Although I think this is a necessity for Easy diffs.

Easy:
00:02:673 (5) - Make 00:01:701 (4) blanket it. Then DS the notes behind after change.
00:04:295 (4) - Is this shape really necessary? I think a normal 3 points slider will do, dun need the red points imo.
00:08:024 (3) - Sudden rhythm change is bad for playing and flow for Easy diff. Move it to 00:08:186 .
00:24:403 (4) - This is off the grid. Keep every note and slider in grid for Easy pls.
00:25:052 (5) - Overlapping with previous slider is not neat and looks ugly, place it away with the DS so that it does not overlap.
00:30:241 (1) - Overlapping with previous slider stuff again.
00:36:079 (2,3,4,5) - Dun stack notes together in Easy, it might be too hard for beginners to read imo so DS it away.
00:41:917 (3,4) - ^
00:46:295 (2) - I dun really recommend a 1/2 beat note in Easy diff, beginners will get confused.
01:00:079 (6) - Move this down a little with the DS to avoid overlap.
01:13:052 (3) - Overlapping
01:16:619 (2,3) - Stacks~
01:19:214 (2,3) - ^
01:23:268 (3) - Make this carpet 01:22:782 (2) also snap it 1/2 beat forward. http://puu.sh/gTXTB/de33d2e58e.jpg
01:24:727 (1) - Spinner starts 01:24:727 ends at 01:27:159 .

Normal:
00:14:673 (1,2) - AR too fast to stack it like this in Normal. Move 00:14:835 (2) 1/2 beat forward.
00:16:132 (2) - ^
00:19:376 (1) - Weird shape, what rhythm are u trying to emphasis? I dun really think is necessary though.
00:29:592 (4) - ^
00:34:132 (7) - ^
00:37:700 (4) - ^
00:45:809 (6,7) - ^
01:12:403 (1,1,1) - No need all the NCs here. Remove pls.

Hard:
00:06:240 (1) - Dun recommend double reverse arrows in this SV.
00:20:998 (2) - DS this properly.
00:24:889 (6) - The loop shape can be improved. Read this for better slider t/37194 .
00:33:160 (5,6,7,8) - Doesn't flow well so I dun recommend stacking.
00:39:322 (1) - No need reverse arrow, the music says so.
~Not bad lel.

Insane:
00:25:700 (5) - I dun get why the SV changes here. Unecessary.
00:32:024 (8) - ^
00:47:213 (1,2,3,4,5) - These are 1/3 rhythms, pls snap them to the 1/3 scale. I recommed to also add 4 more notes and then move the spinner to start at 00:48:186 and end at 00:49:700 . http://puu.sh/gU0J4/9dff20257c.jpg .
01:02:349 (6) - DS not consistent with the combo.
01:03:970 (2,3,4,5,6,7,8,9,10,11) - U can make them jumps further away. Its ok to ignore DS in insane, it's hard to read them close.
01:05:267 (1) - NC here.
01:24:727 (1) - Spinner end not snapped. Ends at 01:27:105 .

GL.
Topic Starter
_handholding

bigfrog wrote:

hello, m4m from queue

General
fix these 2 problem then it fine.
Easy
how about using grid4 for constant distance? (view→grid level→4)
00:08:025 (3) - make it reverse to 00:09:321? I prefer it as the way it is
00:15:971 (2) - it'll be better to avoid overlap in easy
00:16:619~00:19:862 - suggest not to let them be blank, the rhythm there is close than 00:13:375 (1) - to 00:15:971 (2) - , isn't it?
00:25:052 (5) - NC

overall, just suggest not to overlap in easy...it might unrank.
Normal
00:02:673 (5) - slide to 00:03:321 fit better i think
00:05:268 (4) - ^same as above
00:19:376 (1) - "Slider anchors/nodes must not be used to manipulate slider speeds", so this slider is unranked.
00:21:159 (2,3,4,5,6,7) - every slider should start at red point to follow the vocal, it'll be better to hit
00:29:592 (4) - same as 00:19:376 (1)

the placement of NC can be improve...
Hard
00:06:240 (1) - change to slider&circle? it might not so easy to confused
00:33:646 (8) - delete? since the rhythm here might so dense
01:05:268 (3,4) - try this to looks more neat : [box=]

same as normal, some NC is not really need, plz consider it.
Insane
hmm...suggest not only think to put object to filled the rhythm and increase the diff star but also make them comfortable to hit.
some stream is not fit but overmap, some object shouldn't exist...recommend to learn more mapping skill through watching some ranked map, since i'm still nobody...i just can mod something for you.

00:47:754 - add a note here
00:58:781 (1) - slide to 00:58:943
01:23:754 (6,7) - blanket better

that all i can mod,
Good Luck~!![/box]
I used all of your suggestions apart from the one stated. Ty for your time and effort :)
Topic Starter
_handholding

- G I D Z - wrote:

Hi from my M4M queue:

General:
~Ai mod check pls http://puu.sh/gTXdL/5626e17209.jpg
~I suggest mapping music instead of vocals in Easy and Normals because there shouldn't be so many notes packed together as it may be too hard for beginners. Although I think this is a necessity for Easy diffs.

Easy:
00:02:673 (5) - Make 00:01:701 (4) blanket it. Then DS the notes behind after change.
00:04:295 (4) - Is this shape really necessary? I think a normal 3 points slider will do, dun need the red points imo.
00:08:024 (3) - Sudden rhythm change is bad for playing and flow for Easy diff. Move it to 00:08:186 .
00:24:403 (4) - This is off the grid. Keep every note and slider in grid for Easy pls.
00:25:052 (5) - Overlapping with previous slider is not neat and looks ugly, place it away with the DS so that it does not overlap.
00:30:241 (1) - Overlapping with previous slider stuff again.
00:36:079 (2,3,4,5) - Dun stack notes together in Easy, it might be too hard for beginners to read imo so DS it away.
00:41:917 (3,4) - ^
00:46:295 (2) - I dun really recommend a 1/2 beat note in Easy diff, beginners will get confused.
01:00:079 (6) - Move this down a little with the DS to avoid overlap.
01:13:052 (3) - Overlapping
01:16:619 (2,3) - Stacks~
01:19:214 (2,3) - ^
01:23:268 (3) - Make this carpet 01:22:782 (2) also snap it 1/2 beat forward. http://puu.sh/gTXTB/de33d2e58e.jpg
01:24:727 (1) - Spinner starts 01:24:727 ends at 01:27:159
.
^ Fixed all
Normal:
00:14:673 (1,2) - AR too fast to stack it like this in Normal. Move 00:14:835 (2) 1/2 beat forward.
00:16:132 (2) - ^
00:19:376 (1) - Weird shape, what rhythm are u trying to emphasis? I dun really think is necessary though.
00:29:592 (4) - ^
00:34:132 (7) - ^
00:37:700 (4) - ^
00:45:809 (6,7) - ^
01:12:403 (1,1,1) - No need all the NCs here. Remove pls.
^ Fixed all and reworked sliders
Hard:
00:06:240 (1) - Dun recommend double reverse arrows in this SV. taken out
00:20:998 (2) - DS this properly. Done
00:24:889 (6) - The loop shape can be improved. Read this for better slider I think the loop is as good as it can be (given the timeline constraints) t/37194 .
00:33:160 (5,6,7,8) - Doesn't flow well so I dun recommend stacking.
00:39:322 (1) - No need reverse arrow, the music says so Im going to keep it for now.

~Not bad lel.

Insane:
00:25:700 (5) - I dun get why the SV changes here. Unecessary. I like it and I've decided to keep it for now. If someone else picks up on it I'll take it out
00:32:024 (8) - ^ I removed this one :)
00:47:213 (1,2,3,4,5) - These are 1/3 rhythms, pls snap them to the 1/3 scale. I recommed to also add 4 more notes and then move the spinner to start at 00:48:186 and end at 00:49:700 ty For picking up on that :) fixed it. http://puu.sh/gU0J4/9dff20257c.jpg .
01:02:349 (6) - DS not consistent with the combo. remapped it
01:03:970 (2,3,4,5,6,7,8,9,10,11) - U can make them jumps further away. Its ok to ignore DS in insane, it's hard to read them close. remapped it
01:05:267 (1) - NC here. done
01:24:727 (1) - Spinner end not snapped. Ends at 01:27:105 .
GL.
Ty for your time and effort. Much appreciated :)
Setsurei

as requested, Easy, Hard and Insane
[Easy]
00:22:457 (1) - too edgy, the path is unclear (try not to crash the head and tail)
00:27:646 (2) - rotate it a bit so the flow with 00:30:241 (1) - is not obstructed
00:36:403 (3) - better to curve the opposite for a better flow
01:03:971 (3,4,5) - the loop was too small, widen them by curving 01:04:619 (4) -
01:12:403 (2,3) - too edgy, curve 01:13:052 (3) -
01:16:944 (3) - lenghten this slider, so the reverse will be 01:17:430 - and ends 01:17:916 - || 01:17:916 (4) - delete this, and add hitcircle 01:18:565 -
[Hard]
00:02:186 (5,6) - tbh I hate the circle behind slider since it will cut the flow (also applies on the other objects similar to this)
00:30:565 (2,3) - overlaps with the tail, don't do this
00:36:079 (3,4) - flow cut, curve (4) the opposite direction
00:40:133 (3) - same reason as 00:30:565 (2,3) -
00:59:106 (4,5,6) - confusing gap
[Insane]
tbh very uncomfortable to play this, a sudden singletap jumps
try mapping with a normal DS first, and then decide to create jumps on some parts.
00:15:971 (1,2,3,4,5,6,7,8) - this is tiring, circular single tap jumps makes people often miss
00:25:700 (5) - changing the slider velocity (multiplier) needs NC
00:41:754 (5) - curve shape like this is not recommended
01:01:700 (2,3,4,5) - people will think this is a 1/4 stream if you put them like that
01:15:484 (5) - NC

still need more improvements
good luck
Topic Starter
_handholding

Setsurei wrote:


as requested, Easy, Hard and Insane
[Easy]
00:22:457 (1) - too edgy, the path is unclear (try not to crash the head and tail)
00:27:646 (2) - rotate it a bit so the flow with 00:30:241 (1) - is not obstructed
00:36:403 (3) - better to curve the opposite for a better flow
01:03:971 (3,4,5) - the loop was too small, widen them by curving 01:04:619 (4) -
01:12:403 (2,3) - too edgy, curve 01:13:052 (3) -
01:16:944 (3) - lenghten this slider, so the reverse will be 01:17:430 - and ends 01:17:916 - || 01:17:916 (4) - delete this, and add hitcircle 01:18:565 -

I took all of your suggestions ty, especially with the rhythm change at 1:17 :)
[Hard]
00:02:186 (5,6) - tbh I hate the circle behind slider since it will cut the flow (also applies on the other objects similar to this)
00:30:565 (2,3) - overlaps with the tail, don't do this fixed
00:36:079 (3,4) - flow cut, curve (4) the opposite direction fixed ty
00:40:133 (3) - same reason as 00:30:565 (2,3) - ^
00:59:106 (4,5,6) - confusing gap remapped
[Insane]
tbh very uncomfortable to play this, a sudden singletap jumps
try mapping with a normal DS first, and then decide to create jumps on some parts. Whilst thats a fair comment I did map it for it to be an 'Insane'. There are maps like this and people can still alternate tap, I've done it a few times
00:15:971 (1,2,3,4,5,6,7,8) - this is tiring, circular single tap jumps makes people often miss keeping it for this reason ^
00:25:700 (5) - changing the slider velocity (multiplier) needs NC added
00:41:754 (5) - curve shape like this is not recommended remapped
01:01:700 (2,3,4,5) - people will think this is a 1/4 stream if you put them like that I really like the design of that part so I'll keep it for now. If someone else picks up on it though I'll go ahead and change it
01:15:484 (5) - NC added

still need more improvements
good luck
thanx alot for your time and effort :) the mod was really helpful especially on the 'easy' dif
Iceskulls
[General]
  1. イリス・フレイア(CV:日高里菜)、物部深月(CV:沼倉愛美) << add this to artist field
  2. uncheck widescreen support , I don't think it even worth checking here sine you didn't use sb
  3. maybe use cutom hitsound for this map , I don't think osu! hitsound really suitable for this song
  4. your bg is 960x768 which is not really good quality , I suggest you go find new bg that can be able to resize to 1366x768 res
  5. I suggest you place preview point here 00:50:267 - , it sound better imo
  6. I suggest you add audioleadin around 1300-1400 so it make the player can have more time to prepare the song
  7. you need to make sv for each diffs a bit different , use same sv on every diff is bad , need some variation
[insane]
  • nc is pretty messy here, I suggest you to nc every downbeat (big white tick ) so it will somehow more consistent
  1. 00:06:241 (1,2,3,4,5) - I recommend you use consistent spacing here so the flow will be a bit consistent
  2. 00:10:781 (6,7,8) - I don't know what you follow at 1/4 beat here but tbh this triplet and the others triplet that you use here is not really fit the song there so I recommend rework rhythm on those triplet a bit
  3. 00:15:321 - this can be emphasized more
  4. 00:16:620 (5,6,7,8) - I prefer 2 slider here instead , circles is just feeling weird , I'd use circles only when the instrument feel really intense
  5. 00:17:917 (3,4,5) - consistent spacing for better flow
  6. 00:20:187 (1) - this can be emphasized more
  7. 00:23:754 (1,2,3) - , 00:24:403 (5,6,7) - see my mods about triplet above
  8. 00:25:700 (1) - sv change here is not really feel good , you should delete this I don't really see anything worth changing sv
  9. 00:26:673 - , 00:26:997 - don't ignore these beat , they play nice if you map them
  10. 00:29:592 - ,00:29:916 - ^
  11. 00:34:862 (11) - if you delete this the rhythm might play better imo
  12. 00:38:025 (1) - end this spinner here 00:40:132 - , sound better
  13. 00:41:592 (4,5) - , 00:42:402 (6,7) - stack would make these play better just like what you did here 00:44:186 (4,5,6,7) -
  14. 00:47:213 (4) - I think this note is a bit overmapped , suggest delete it
  15. 00:58:619 (1) - end this slider here 00:58:781 - so the rhythm play better
  16. 01:00:402 (6) - end this slider here 01:00:565 - so the rhythm play better
  17. 01:01:700 (2,3,4,5,6) - anti-jumps play not really good here , make sure that the beat is emphasized a lots when you want to use anti-jumps
  18. 01:15:484 (1) - same as 00:25:700 (1) -
  19. 01:23:267 (1,2,3) - nazi blanket better
  20. 01:27:565 (1,2,3,4,5,6,7) - pls delete these , they clearly overmapped

    need to work more on flow , spacing , rhythm and a bit aesthetic
[hard]
  • nc is pretty messy here, I suggest you to nc every downbeat (big white tick ) so it will somehow more consistent
  1. 00:30:565 (2,3) - stack play better here imo
  2. 00:31:863 (2,3) - ^
  3. 00:36:079 (3,6) - fix stack
  4. 00:49:700 (2) - place this other place in looks not really good when you put it here
  5. 00:54:728 (4) - only 1 node is ok , this looks bad imo
  6. 01:10:295 (12) - ^
  7. 01:17:916 (5) - ^ (pls don't make slider like that you need to make it curve beautiful so it looks good )
  8. 01:23:268 (5,6,7) - fix blanket

    same comment as insane , you can use more 1/2 in hard
[normal]
  • nc is pretty messy here, I suggest you to nc every 2 downbeat (big white tick ) so it will somehow more consistent
  1. 00:14:673 (1,2) - stack play better
  2. 00:15:971 (1,2) - ^
  3. 00:21:159 (2,3,4,5,6,7,1) - maybe add some variation to the rhythm this looks pretty boring imo
  4. 00:31:375 (2,3,4,5,6,7) - ^
  5. 01:00:728 (5,6) - unstack these and they would play better imo

    same comment as insane , you might need to rework rhythm a bit here tho
[easy]
  • nc is pretty messy here, I suggest you to nc every 2 downbeat (big white tick ) so it will somehow more consistent
  1. 00:25:051 (1,2) - beginners might confuse here , try make slider shape more simple
  2. 01:14:673 - add a note here so the rhythm will sound better
  3. 01:20:511 (3) - end this slider here 01:21:159 - sound better

    the best diff in this mapset but you can make the spacing between notes a bit more far a little alos a bit more work at flow and rhythm is not bad
need a lots of work here , try take a look at some ranked maps and you might get some ideas about how each diffs work

good luck :)
kunka
From Modding Queues~
I saw mainly the "Rhythm of Easy diff"

- Easy -
00:08:024 (3) - move please.00:07:862 and 00:08:673 (4) - add 3/2 slider.I think this is better.


00:33:808 - Please add the circle because flow is lonely.

00:40:619 (1,2,3,1,1) - Here also I feel a little lonely.How about this?
(1) 00:41:592 (2) - add circle.
(2) 00:41:917 (3,4) - change 2/1 slider.
(3) 00:44:186 (2) - add circle.



00:51:970 - Please add the circle because flow is lonely.

00:53:592 (1,2,3,4) - I think that it is monotonous.How about this?
Changes to 00:54:078 (5) - slider and 00:55:538 (6) - slider.


00:57:159 - Please add the circle because flow is lonely.

00:57:484 (3,4) - Please change 2/1 slider.I think this is better.

01:01:051 - Please add the circle because flow is lonely.

01:03:971 (3,4,5,6) - This is I think difficult.Please 4note → 2note(2/1 slider × 2).
start 01:03:971 - end 01:04:619 and start 01:05:268 - end 01:05:916

01:09:484 - Please add the circle because flow is lonely.

01:09:809 (6,7) - Please change 2/1 slider.I think this is better.

01:11:106 (8) - Please change 1/1 slider.I think this is better.

01:23:267 (6) - move please.01:23:105 (6) and 01:23:916 (7) - add 3/2 slider.I think this is better.


Good luck :)
Topic Starter
_handholding

CelsiusLK wrote:

[General]
  1. イリス・フレイア(CV:日高里菜)、物部深月(CV:沼倉愛美) << add this to artist field
  2. uncheck widescreen support , I don't think it even worth checking here sine you didn't use sb
  3. maybe use cutom hitsound for this map , I don't think osu! hitsound really suitable for this song
  4. your bg is 960x768 which is not really good quality , I suggest you go find new bg that can be able to resize to 1366x768 res
  5. I suggest you place preview point here 00:50:267 - , it sound better imo
  6. I suggest you add audioleadin around 1300-1400 so it make the player can have more time to prepare the song
  7. you need to make sv for each diffs a bit different , use same sv on every diff is bad , need some variation
[insane]
  • nc is pretty messy here, I suggest you to nc every downbeat (big white tick ) so it will somehow more consistent
  1. 00:06:241 (1,2,3,4,5) - I recommend you use consistent spacing here so the flow will be a bit consistent
  2. 00:10:781 (6,7,8) - I don't know what you follow at 1/4 beat here but tbh this triplet and the others triplet that you use here is not really fit the song there so I recommend rework rhythm on those triplet a bit
  3. 00:15:321 - this can be emphasized more kept
  4. 00:16:620 (5,6,7,8) - I prefer 2 slider here instead , circles is just feeling weird , I'd use circles only when the instrument feel really intense
  5. 00:17:917 (3,4,5) - consistent spacing for better flow
  6. 00:20:187 (1) - this can be emphasized more
  7. 00:23:754 (1,2,3) - , 00:24:403 (5,6,7) - see my mods about triplet above
  8. 00:25:700 (1) - sv change here is not really feel good , you should delete this I don't really see anything worth changing sv
  9. 00:26:673 - , 00:26:997 - don't ignore these beat , they play nice if you map them
  10. 00:29:592 - ,00:29:916 - ^
  11. 00:34:862 (11) - if you delete this the rhythm might play better imo kept
  12. 00:38:025 (1) - end this spinner here 00:40:132 - , sound better
  13. 00:41:592 (4,5) - , 00:42:402 (6,7) - stack would make these play better just like what you did here 00:44:186 (4,5,6,7) -
  14. 00:47:213 (4) - I think this note is a bit overmapped , suggest delete it
  15. 00:58:619 (1) - end this slider here 00:58:781 - so the rhythm play better
  16. 01:00:402 (6) - end this slider here 01:00:565 - so the rhythm play better
  17. 01:01:700 (2,3,4,5,6) - anti-jumps play not really good here , make sure that the beat is emphasized a lots when you want to use anti-jumps
  18. 01:15:484 (1) - same as 00:25:700 (1) -
  19. 01:23:267 (1,2,3) - nazi blanket better
  20. 01:27:565 (1,2,3,4,5,6,7) - pls delete these , they clearly overmapped I dont know how that got there :/

    need to work more on flow , spacing , rhythm and a bit aesthetic
[hard]
  • nc is pretty messy here, I suggest you to nc every downbeat (big white tick ) so it will somehow more consistent
  1. 00:30:565 (2,3) - stack play better here imo
  2. 00:31:863 (2,3) - ^
  3. 00:36:079 (3,6) - fix stack
  4. 00:49:700 (2) - place this other place in looks not really good when you put it here
  5. 00:54:728 (4) - only 1 node is ok , this looks bad imo
  6. 01:10:295 (12) - ^
  7. 01:17:916 (5) - ^ (pls don't make slider like that you need to make it curve beautiful so it looks good )
  8. 01:23:268 (5,6,7) - fix blanket

    same comment as insane , you can use more 1/2 in hard
[normal]
  • nc is pretty messy here, I suggest you to nc every 2 downbeat (big white tick ) so it will somehow more consistent
  1. 00:14:673 (1,2) - stack play better
  2. 00:15:971 (1,2) - ^
  3. 00:21:159 (2,3,4,5,6,7,1) - maybe add some variation to the rhythm this looks pretty boring imo kept
  4. 00:31:375 (2,3,4,5,6,7) - ^
  5. 01:00:728 (5,6) - unstack these and they would play better imo decided against it

    same comment as insane , you might need to rework rhythm a bit here tho
[easy]
  • nc is pretty messy here, I suggest you to nc every 2 downbeat (big white tick ) so it will somehow more consistent
  1. 00:25:051 (1,2) - beginners might confuse here , try make slider shape more simple I really like ttese sliders. !REALLY REALLY like them and they're the prettiest things in my mapset so Ive decided to keep them.
  2. 01:14:673 - add a note here so the rhythm will sound better
  3. 01:20:511 (3) - end this slider here 01:21:159 - sound better

    the best diff in this mapset but you can make the spacing between notes a bit more far a little alos a bit more work at flow and rhythm is not bad
need a lots of work here , try take a look at some ranked maps and you might get some ideas about how each diffs work

good luck :)
Ty for your massive mod, aswell as your time and effort :) I took all your suggestions apart from the stuff listed in green. I stilll need to update the general though
Topic Starter
_handholding

kunkakunkakunkakunka wrote:

From Modding Queues~
I saw mainly the "Rhythm of Easy diff"

- Easy -
00:08:024 (3) - move please.00:07:862 and 00:08:673 (4) - add 3/2 slider.I think this is better. I didnt like your way but I changed it


00:33:808 - Please add the circle because flow is lonely. done

00:40:619 (1,2,3,1,1) - Here also I feel a little lonely.How about this? done
(1) 00:41:592 (2) - add circle. done
(2) 00:41:917 (3,4) - change 2/1 slider. done
(3) 00:44:186 (2) - add circle. done



00:51:970 - Please add the circle because flow is lonely. done

00:53:592 (1,2,3,4) - I think that it is monotonous.How about this? Remapped
Changes to 00:54:078 (5) - slider and 00:55:538 (6) - slider. done


00:57:159 - Please add the circle because flow is lonely. done

00:57:484 (3,4) - Please change 2/1 slider.I think this is better. No change

01:01:051 - Please add the circle because flow is lonely. done

01:03:971 (3,4,5,6) - This is I think difficult.Please 4note → 2note(2/1 slider × 2). Remapped
start 01:03:971 - end 01:04:619 and start 01:05:268 - end 01:05:916

01:09:484 - Please add the circle because flow is lonely. done

01:09:809 (6,7) - Please change 2/1 slider.I think this is better. remapped/color]

01:11:106 (8) - Please change 1/1 slider.I think this is better.

01:23:267 (6) - move please.01:23:105 (6) and 01:23:916 (7) - add 3/2 slider.I think this is better. I changed it differently


Good luck :)
I made alot of changes. Ty for your time and effort :)
kakifly
hi. my mod will be mostly general advice since i feel you still require some experience in mapping, sorry

general

-add in more audio lead in, recommended 200ms, while u currently have only around 700ms

hitsounds

-applies to all diffs, what i am going to say
you're hitsounds are all over the place, they're quite random and follow no pattern, usually for claps would be on the offbeats, every 2nd & 4th beat in a measure of 4/4, whistles would be on the first/ third beat, this hitsounding technique creates the effect you hear in most songs, even this one (listen to the chorus for example) . finishes are self explanatory for they go on emphasized sounds like 00:01:700 - 00:08:024 - and more, for example. of course you dont have to follow this pattern completely at places like 00:04:781 - where the drum doesnt exactly follow the pattern. but this applies for most cases

insane

-00:02:511 - it'd be better to remove this, theres no note on this beat in the music unlike places like 00:02:348 - , by doing what you currently have you lose the emphasis of the drum
-00:05:754 - better to follow drum here?
-00:09:484 - you ended this slider tail on a strong beat, which doesnt feel good since its not clickable and its really emphasized in the music better to make it clickable like a slider head or circle
-00:15:159 (3) - passive sliders arent always bad, but you chose a bad place to put one. since the emphasis of the piano is right on the tail, making this slider sound awkward
-00:17:754 (2) - should actually start at 00:17:835 - if you pay attention to the drums, yes this blue tick would be awkward to click so trying something like this would be appropriate here http://puu.sh/gWYak/8215b471e4.jpg
-00:19:051 (8,9) - this is a bad usage of spacing, its hard to tell they are 1/1 apart, try stacking instead
-00:26:997 - missing this beat is just awkward, you were following it before then you randomly stop, same with places like 00:26:511 - , 00:29:105 - ,00:29:592 - and more, it drives the player off guard
-00:47:321 (4,5,6,7,8) - a 1/3 stream is really unexpected, players will think this is 1/4 just out of habit, 1/3 repeat sliders would be better imo
-01:11:755 (1,1,1,1) - whats with all these nc's? i dont get the point of these since they don't really fit here for me

hard

-just a quick tip but usually 1/2 in hard aren't spaced like 1/4's in hard, its confusing because especially in the beginning & end, players may interpret your 1/2 notes as 1/4
-00:26:024 - for these notes i'd suggest mapping the instrumental instead of the beat since the instrumentals are most dominant here, even though you're following the beat it feels off not following the dominant sound
-00:39:321 - this shouldnt be 1/4, if you listen to the music at 25% theres definetely no triplet here
-00:45:809 (1,2,3) - equal spacing please
-01:03:971 (1,2,3,4) - ^ distance snap works nicely for these parts hinthint

normal

-i disagree with your usage of 1/2, they all aren't used ''correctly'' i mean, for music theres always going to be a base beat, usually weak ticks on 1/2, but you use your 1/2 rhythm to follow those instead of the actual instruments playing in the song, doesnt play in a rational way imo
-also remember to use distance throughout the whole song, with little to no exceptions, i noticed at parts like 00:17:754 (2,3) - 00:14:673 (1,2) - 00:15:971 (1,2) - you turned it off, dont do that please, you can use a higher grid if you have trouble stacking
-keep your new combo's consistent, stick to one pattern (id suggest 1 nc every second measure) stuff like 01:03:971 (1,1,1,1) - shouldnt really be in normal

easy

-keep distance snap consistent throughout the map, and i'd suggest a distance that wont make notes 1/1 apart overlap each other, you can easily notice spacing inconsistencies in parts like 00:50:998 (1,2,3) - (and many more throughout the map)
-00:25:051 (1,2) - pathway isnt very clear, may be questionable to some qats i dunno

remember i only gave you general points/ tips stuff, my mod isnt really a 'reply line by line' i hope you will take in these and actually fix stuff throughout the map if you want to improve it,looking at recently ranked maps to see how they are constructed is a good idea too like celsius said
well good luck

EDIT: sorry dont mind the stacks stuff i forgot to enable stacking
EDIT 2 : for audio lead in i made a typo, supposed to say "2000" not "200" lol
Topic Starter
_handholding

kakifly wrote:

hi. my mod will be mostly general advice since i feel you still require some experience in mapping, sorry

general

-add in more audio lead in, recommended 200ms, while u currently have only around 700ms

hitsounds

-applies to all diffs, what i am going to say
you're hitsounds are all over the place, they're quite random and follow no pattern, usually for claps would be on the offbeats, every 2nd & 4th beat in a measure of 4/4, whistles would be on the first/ third beat, this hitsounding technique creates the effect you hear in most songs, even this one (listen to the chorus for example) . finishes are self explanatory for they go on emphasized sounds like 00:01:700 - 00:08:024 - and more, for example. of course you dont have to follow this pattern completely at places like 00:04:781 - where the drum doesnt exactly follow the pattern. but this applies for most cases

remember i only gave you general points/ tips stuff, my mod isnt really a 'reply line by line' i hope you will take in these and actually fix stuff throughout the map if you want to improve it,looking at recently ranked maps to see how they are constructed is a good idea too like celsius said
well good luck

EDIT: sorry dont mind the stacks stuff i forgot to enable stacking
Thnx for your time and effort. I've change the status to 'Works in Progress'. I made alot of changes to my rhythm and still working on it, I'm also working on setting up my custom hitsounds and sorting out the hitsound afterwards. Thnx alot for your post, it's given me alot of food for thought :)
CrystilonZ
Mod from my M4M queue

[General]
Hitsound needs a big improvement, try finding hitsound experts
There's NC problem in all diffs, try using a constant pattern like, every 4 or 8 beats etc.

[Easy]
00:04:295 (4) - overlapping and check the DS
00:17:430 - You should map here, it's a TV size map so I think it needs no break
00:45:808 (1) - Make this slider more curvy and more dynamic
00:57:159 (2) - Overlap
01:15:970 (1,2) - Overlap

[Normal]
00:08:025 (3,4,5,6) - too crowded for normal
00:21:159 (2,3,4,5,6,7,1) - ^
00:31:213 (1,2,3,4,5,6,7) - ^
00:50:349 (1,2,3) - I don't think this kind of stack is good in normal
00:50:997 (3) - NC, start of kiai
01:18:565 (1,2,3) - DS

[Hard]
00:03:321 (6) - Use your usual DS here, it's not a 1/4
00:34:457 (5,1,2) - try to use a 3-point slider here, it would be more beautiful
00:50:997 - In the 'whole' kiai, you really should map more. Notes are more crowded outside kiai which is weird
00:19:862 (1,2,1,2) - DS, misleading
00:29:267 (6,7,8,1,2) - ^
00:31:538 (1) - ^
You should add some triples(1/4) to hard

[Insane]
00:34:781 (10) - start the stream here 00:34:619 (8,9) - is overmapped
00:55:538 (1) - use the usual distance, misleading
00:20:349 (2) - use a three point slider, blanket more properly
00:50:997 (3) - NC, kiai start
01:15:159 (4,1) - weird overlapping
01:17:916 (3) - try making this slider's curve less sharp
01:24:321 - add circle
01:24:402 - add slider, end at 01:24:565
01:24:402 (1) - start at 01:24:727

That's all GL ! :)
BTW here's my map https://osu.ppy.sh/s/293048
Seijiro
Yo, Nath~ Here I am for your mod from your queue and sorry for that delay, but I was busy irl :/

[General]
  1. Your current BG is 960x768. Try to find a 1024x768 version (the recommended size) I tried editing the image myself,m but I reliazed it had the sides cutted :/
[Insane]
  1. 00:01:701 (4) - Make this slider better:
    SPOILER

    184,80,1701,2,0,B|236:28|320:136|384:64,1,210
  2. 00:02:673 (6) - Use only one waypoint to make a smoother curve
  3. 00:04:295 (5) - Same ^
  4. 00:17:592 (2) - I'd suggest removing this and placing 2 circles (00:17:592 - 00:17:754 - ) stacked on the next slider. I think this suits better the guitar sound
  5. 00:19:051 (9) - Putting a NC will enphasize those guitar chords
  6. 00:20:349 (2) - Always those waypoints
  7. 00:22:781 (3,4,5) - Too many claps one after another @.@ Try to avoid overdoing the hitsounding. Use the less number of hitsounds you can
  8. 00:25:051 - 00:30:240 - Just to give some fresch air to this part, why not mapping it on the piano?
  9. 00:25:700 (1) - Try to give this slider some meaning. As it is now it's just useless imo :/
  10. 00:38:025 (1) - Make it start 1/4 earlier, just after the last note, so it gives the feeling of the vocals
  11. 00:47:835 (1) - This spinner should start at 00:48:078 -
  12. 00:47:105 - From here till the spinner I'd suggest something like this:
  13. 00:50:349 (1,2,3) - They fit better stacked imo... They're also the same sound
  14. 00:51:321 (4) - Here goes a slider, not a circle. Hear the vocal note at that time
  15. 00:51:321 - Form here on you shouyld put a 1/2 slider every 1/1. Assuming you're following the vocals tho...
  16. The same goes for the next parts which are the same as this
  17. 01:00:889 (3) - Try to avoid placing slider on red ticks
  18. 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Looks pretty random to me. Try to find an ordered pattern to place here, not something random like this xD
  19. 01:16:862 (8,1) - Shouldn't this use the same spacing as the previous stream?
  20. 01:17:916 (3) - Ugly shape @.@
  21. Place a circle at 01:24:402 - and at 01:24:565 - and make the spinner start at 01:24:646 - (The spinner should end at 01:27:159 - )
[Hard]
  1. 00:01:700 (4) - This slider is kinda... lazy... I think...
  2. 00:09:484 (1) - Make it as for the Insane diff. Starts at 00:09:402 -
  3. 00:28:619 (5,6,7) - Wrong spacing. Put a NC on 6 or move 6 & 7 away from there
  4. 00:35:430 (1) - Shape :/
  5. 00:51:971 (4,5,6) - I don't think you should stack them. Try moving arounf a couple of circles
  6. 00:59:917 (4) - It doesn't look like this sldier has a particular meaning. Give it a better shape
  7. 01:23:267 (5,7) - These sliders should look alike. Just select one of them and copy/paste it (Also, use just one way point, not three)
  8. 01:24:728 (1) - It should start 1/4 earlier
  9. Please, try to avoid mapping on vocals. It can get boring after a while and you can't really make good patterns on them :/
  10. Try to improve your sliders' shape
  11. Last thing: it looks a lot like a Normal diff from the amount of notes you used and how you used them.
[Normal]
  1. HP3 & OD4. They're too high right now
  2. 00:21:159 (2,3,4,5,6,7) - This part is really bring and not really creative. try something different for at least half of these objects
  3. 00:31:375 (2,3,4,5,6,7) - Same ^
  4. 00:41:592 (2,3) - They're fine, but don't overuse them because they're not so easy to understand for beginners
  5. 01:00:728 (5,6) - Well...if you compare these objects and previous ones I mentioned ^ it really becomes confusing, because the player will think he will have to press at 1/2 while those notes are at 1/1
  6. 01:03:971 (1,1,1,1) - Why all these NCs?
  7. 01:22:619 (2,3,4) - I already mentioned this, but I'll repeat myself: using red ticks to place sliders is really confusing because there isn't any strong beat for them to fall on
  8. There's still to do some work on this diff, because some patterns are really misleading
[Easy]
  • HP2 & OD2. They're really too high right now, please decrease them
  1. Follow this steps to make the intro a bit easier and make the star rating to drop:
    1. 00:00:728 (1,3) - Use these notes to make a slider and delete 00:01:052 (2) - OR Use all 3 circles to make a slider with a repeat
    2. 00:02:673 (5) - Remove this and add a repeat to 00:01:701 (4) -
    3. 00:03:322 (1,2,3) - Do again the first step
  2. 00:13:376 (1,2,1,2) - Since you have a break after these notes, why not removing them too so you can make a better break?
  3. 00:45:808 (1) - I like the rhythm you gave to this slider, but t is kinda plain :/
  4. 01:23:267 (6) - Make it start on a white tick please
That's all from me. I hope I've been useful.
Try to work more on your sliders' shape since is the part everyone notices once they look at your map :3
Topic Starter
_handholding
If youre coming from a M4M pls wait till tomorrow when I have updated it
Neil Watts
Hey Nath, from your m4m queue o/

I'm a noob modder, but I'll do my best.

[General]
- The soundmapping is a real mess.
You are not consistent with the hitsounds in your diffs, sometimes you have a hitsound in a diff that you don't have at the same place in the other diffs
Examples:

- 00:01:051 (2) - there's a clap in the Easy diff but not in the others
- 00:03:646 (2) - same
- 00:03:321 - no clap in the Normal diff but claps in the others
- 00:09:484 (6) - whistle in Easy and Hard diffs, but not in Normal and Insane diffs
Also, there are almost no timing points to variate the volume of the hitsounds accordingly to the song. The soundmapping of a beatmap is very important and also offers more comfortability when playing. You should take a while to decide what hitsounds you wanna use (even custom hitsounds for a better experience) and how to use them, with timing points (green lines) to make the hitsound volume variate during the map, accordingly to the song.

If I can give you an advice, you may entirely remap the hitsounds of your Insane diff, and use an hitsound copier to apply the same hitsounds on your lower diffs. (you should find this kind of software in the Development section)
Good luck.

- Your offset is wrong. Try to use 390, don't forget to move all your timing points/items.
- You may rework the distances of all your diffs, especially the lower ones. There are a lot of distances issues.

[Easy]
- 00:06:889 (2) - Please fix your distances here, and eventually rework your flow
- 00:19:844 (1,2,3) - The flow is poor here, try to add some slider points/move your items to create some shape/use blankets?
- 01:01:033 (7) - Fix your distances, stay between x1.06-x1.14

[Normal]
- 00:06:890 (1,2) - Improve the shapes?
- 00:21:808 (3) - fix your distances http://puu.sh/h2pJm/d6868f4d12.png
- 00:20:997 (2,3,4,5,6,7) - these items are off, move all of them 1/2 before in the timeline and adapt the changes in your mapping

[Hard]
- 00:20:835 (1,2,3,4,5,6,7,8) - Please improve this pattern D:
- 00:33:159 (1,2,3,4,5,6) - I don't understand what you're mapping in the song - overmapping?
- 00:40:132 (3) - ctrl+G and arrange please
- 01:07:537 (3,4,5,6,7,8) - overmapping ?

[Insane]
You don't let the player take a breath. Even if that's an insane diff, you don't have to overmap to increase the difficulty.
- 00:34:619 (8,9,10,11,12,13,14) - Why there is a stream here
- 00:40:943 (2) - Distances
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - what? Please at least follow a particular pattern, a shape, I don't know, but here it looks like just random circles placed everywhere

There's still some work to do if you wanna rank it.

Good luck!
Blezzing
As promised in you M4M queue here it comes: (Still new at modding, but take it for what it's worth :p)

[Easy]
- 00:57:808 - Something to click here?
- 01:08:186 - And here?
- 01:09:809 (5,6) - Maybe replace this with something more, it feels very empty considering the state of the song at this moment.
- 01:20:511 (3) - This one is quite close to the border, maybe a bit too much?
- 01:23:105 - Would adding a circle here be too much for easy? not sure, but it would fit nicely ;)

[Normal]
- 00:20:511 (1,2,3,4,5,6,7) - Consider to make all those have the length of 00:25:051 (1) that kinda sounds more right.
- 00:31:375 (2,3,4,5,6,7) - Same as above, maybe fill in all the then opened slots with single notes like this http://puu.sh/h2FsH/764b317a99.jpg
- 00:35:430 (1) - Wouldn't it make more sense if this started at 00:35:267?

[Hard]
- 00:01:700 (4) - is this slider supposed to be this edgy?

[Insane]
- Overall a fine map, but that long jumping sequence adds a weird difficulty spike, don't know if that's what you intend.
- 00:47:321 (4,5,6,7,8) - This stream just feels weird, maybe use a stack instead as you've just removed alot of momentum with the two rather slow sliders? (Or don't it just feels weird^^)
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - this is the difficulty increase i mentioned, if you intend to stick to this 1/4 spam, then you have a great place to put in patterns here instead of what seems a bit random.
- 01:24:402 - I feel this spinner is too early, maybe you could add single notes at 01:24:402 and 01:24:565, and move the start of the spinner to 01:24:727?
Topic Starter
_handholding
If youre coming from a M4M pls wait till tomorrow when I have updated it
yuruyuri_old_1
Hi~m4m from your queue

[General]
  1. It would be better to have different slider velocity for various difficulty, easy may less than 1.0x, since 185bpm
[Easy]
  1. 00:13:376 (1,2) - slider instead?
  2. 00:19:862 - may be like this?
  3. 00:25:051 (1,2) - spinner instead?
[Normal]
  1. 00:04:294 (3,4) - switching them?
  2. 00:21:159 (2,3,4,5,6,7) - move to 00:20:997
  3. 01:09:484 (8) - slider may end at 01:09:646 ?
  4. 01:16:943 (3) - end at 01:17:430
  5. 01:17:917 (4) - end at 01:18:565, add clap
  6. 01:19:538 (1) - ^
  7. 01:23:917 (4) - end at 01:24:402
  8. 01:24:565 - add circle
[Hard]
  1. 00:02:672 (5) - end at 00:03:321, add clap
  2. 00:07:538 (2,3) - may delete?
  3. 01:17:916 (3) - end at 01:18:565, add clap
[Insane]
  1. 00:14:024 (10) - end at 00:14:348
  2. 00:47:321 (4) - may delete?
  3. 01:21:321 (6) - ^
sorry for a quick mod
hope it will be useful ;)i am going to prepare my exam
Topic Starter
_handholding
CrystilonZ & [-MrSergio-]

Ty so much for your massive mod and for your time and effort. I changed so many things at from numerous mods that I couldn't post a line by line reply to your mods. They are however, much appreciated thank you :)
Topic Starter
_handholding

Neil Watts wrote:

Hey Nath, from your m4m queue o/

I'm a noob modder, but I'll do my best.

[General]
- The soundmapping is a real mess. Still working on my hitsounds
You are not consistent with the hitsounds in your diffs, sometimes you have a hitsound in a diff that you don't have at the same place in the other diffs
Examples:

- 00:01:051 (2) - there's a clap in the Easy diff but not in the others
- 00:03:646 (2) - same
- 00:03:321 - no clap in the Normal diff but claps in the others
- 00:09:484 (6) - whistle in Easy and Hard diffs, but not in Normal and Insane diffs
Also, there are almost no timing points to variate the volume of the hitsounds accordingly to the song. The soundmapping of a beatmap is very important and also offers more comfortability when playing. You should take a while to decide what hitsounds you wanna use (even custom hitsounds for a better experience) and how to use them, with timing points (green lines) to make the hitsound volume variate during the map, accordingly to the song.

If I can give you an advice, you may entirely remap the hitsounds of your Insane diff, and use an hitsound copier to apply the same hitsounds on your lower diffs. (you should find this kind of software in the Development section)
Good luck.

- Your offset is wrong. Try to use 390, don't forget to move all your timing points/items.
- You may rework the distances of all your diffs, especially the lower ones. There are a lot of distances issues.

[Easy]
- 00:06:889 (2) - Please fix your distances here, and eventually rework your flow fixed
- 00:19:844 (1,2,3) - The flow is poor here, try to add some slider points/move your items to create some shape/use blankets? reworked
- 01:01:033 (7) - Fix your distances, stay between x1.06-x1.14 I don't see wwhat the problem is here

[Normal]
- 00:06:890 (1,2) - Improve the shapes? done
- 00:21:808 (3) - fix your distances http://puu.sh/h2pJm/d6868f4d12.png done
- 00:20:997 (2,3,4,5,6,7) - these items are off, move all of them 1/2 before in the timeline and adapt the changes in your mapping remapped that section

[Hard]
- 00:20:835 (1,2,3,4,5,6,7,8) - Please improve this pattern D: done
- 00:33:159 (1,2,3,4,5,6) - I don't understand what you're mapping in the song - overmapping? I kept it because it ties in with the drums
- 00:40:132 (3) - ctrl+G and arrange please done
- 01:07:537 (3,4,5,6,7,8) - overmapping ? I dont get how you think this is overmapping

[Insane]
You don't let the player take a breath. Even if that's an insane diff, you don't have to overmap to increase the difficulty. I have reworked most of the map so there arent as many single taps but if this is still a problem I willl add a break.
- 00:34:619 (8,9,10,11,12,13,14) - Why there is a stream here I can hear drums here
- 00:40:943 (2) - Distances fixed
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - what? Please at least follow a particular pattern, a shape, I don't know, but here it looks like just random circles placed everywhere Remapped the 2 combos into 2 shapes

There's still some work to do if you wanna rank it.

Good luck!
Ty so much for your time and effort, I've took onboard a lot of your suggestions :)
Topic Starter
_handholding

Blezzing wrote:

As promised in you M4M queue here it comes: (Still new at modding, but take it for what it's worth :p)

[Easy]
- 00:57:808 - Something to click here? added circle
- 01:08:186 - And here? added circle
- 01:09:809 (5,6) - Maybe replace this with something more, it feels very empty considering the state of the song at this moment.
- 01:20:511 (3) - This one is quite close to the border, maybe a bit too much? Kept it for now, if another mod mentions it I will change it ASAP
- 01:23:105 - Would adding a circle here be too much for easy? not sure, but it would fit nicely ;) I does fit nicely but just as you thought, it would be too hard for easy

[Normal]
- 00:20:511 (1,2,3,4,5,6,7) - Consider to make all those have the length of 00:25:051 (1) that kinda sounds more right. Remapped this section
- 00:31:375 (2,3,4,5,6,7) - Same as above, maybe fill in all the then opened slots with single notes like this http://puu.sh/h2FsH/764b317a99.jpg Remapped
- 00:35:430 (1) - Wouldn't it make more sense if this started at 00:35:267? No, as its placed on the start of a new measure and the whole combo is suppose to follow the same instrument

[Hard]
- 00:01:700 (4) - is this slider supposed to be this edgy? I took out one point, but I still decided against curving it

[Insane]
- Overall a fine map, but that long jumping sequence adds a weird difficulty spike, don't know if that's what you intend.
- 00:47:321 (4,5,6,7,8) - This stream just feels weird, maybe use a stack instead as you've just removed alot of momentum with the two rather slow sliders? (Or don't it just feels weird^^) I moved it and scaled it differently to slow down the pace a bit more
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - this is the difficulty increase i mentioned, if you intend to stick to this 1/4 spam, then you have a great place to put in patterns here instead of what seems a bit random. I kept them as 1/2 circles but I remapped them into 2 patterns
- 01:24:402 - I feel this spinner is too early, maybe you could add single notes at 01:24:402 and 01:24:565, and move the start of the spinner to 01:24:727? I added a circle and a slider at the end

Thanks a lot for your mod, it was much needed :) have a well earned Kudosu
JBHyperion
Here's my side of the m4m from your queue - you mentioned that hitsounding is ongoing, so for that aspect I'll just give some general advice where appropriate.

General Comments:
  1. Don't think you need Widescreen Support enabled in Song Setup, since you're not using a SB
  2. Offset doesn't feel quite right to me, notes seemed to arrive slightly too late for the corresponding beats in the music. Try an offset of 400ms instead (remember to resnap all notes)
  3. BG image is 960x768 which is unrankable - try and find or crop a new image that's either 1024x768 or (preferably) 1366x768
  4. Try not to use strong hitsounds like drum claps on every note, as it becomes very overbearing. An example of this would be 00:03:318 (1,2,3) in Easy. You should try and aim for a 2/1 clap pattern (so put a clap on every other beat, unless you want to throw in a whistle/finish. In the example above, your clap should go on (2)
  5. Ensure hitsounds and volume are consistent between diffs unless you decide to map a different instrument or switch to a different game mode, etc. It's nice to maintain consistency like this, and it means you don't have any really loud sections that don't quite fit (e.g. 00:00:400 in Easy is 100% volume, whereas in the other diffs it's ~60%)
Difficulty-Specific Comments:

Easy
HP/OD 3 instead of 4 to create a better spread across difficulties

00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead

00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players

00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly

00:58:778 (5) - NC for same reasons as 00:32:832 (5)

Normal
00:05:268 (4) - I think this would sound better if extended to end on the white tick at 00:05:916

00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders

00:22:457 (4) - NC here (combo length)

00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly

00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line

00:32:835 (5) - NC here (combo length)

00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1)

00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^

01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2

Hard
00:01:700 (4) - With harder difficulties, try to break down some longer sliders like these (other examples are 00:04:294 (1,2) -) into more interesting and complex patterns. There's a neat drum pattern you can try if you like (this example is for 00:04:294 (1,2) -)


00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)

00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical

00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety

00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit.

00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat

01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6)

01:15:159 (7,1) - As 00:58:781 (6,1)

Insane
Stack leniency warning in AImod - Reduce stack leniency to 0.7 in Song Setup to be consistent with other diffs

00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4)

00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket

00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles

00:30:728 (3) - Curve this slider more to create a better blanket around (4)

00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy

01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3

01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3))

That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.

Best of luck! (:
Aihuro
Will mod this map later~
DropPopCandy
Easy
  1. 00:32:836 (5) - NC
  2. 00:40:619 (1,2,3) - This section feels a bit awkward and bland. I personally would spice it up with a slider starting at 00:41:592 and ending at 00:41:754 and then moving the circle back in the timeline by a red tick, but this is just me.
  3. 00:58:782 (5) - NC
  4. 01:21:484 (4) - NC
Normal
  1. 00:04:295 (3) - End this slider a red tick sooner
  2. 00:14:673 (1,2) - Something about these two notes feels really awkward to me. Try placing the one on the red tick on the next white tick?
  3. 00:15:971 (1,2) - ^
  4. 00:45:809 (6) - NC?
Hard
  1. 00:56:511 (4) - This circle feels unnecessary
  2. 01:01:051 (2) - ^
Insane
  1. 00:34:781 (1) - NC
Sorry if my mod wasn't too good, I'm still getting a hang of modding :P Good luck on getting approved!
SnowflakeStreet
From your m4m queue~

Insane:
  • 00:25:700 (5) - This slider doesn't make sense to me
    00:35:105 (12) - Consider breaking this slider into circles so it follows the snare roll better
    01:17:916 (3) - Curve feels too heavy.
Hard:
  • 00:33:159 (1) - Doesn't flow well with the preceding slider, I would change the shape
    00:35:430 (1) - Curve is too heavy
    01:01:051 (2) - Not a fan of this slider into circle


Normal:
  • 00:14:673 (1,2) - feels awkward
    00:15:971 (1,2) - feels awkward again
Nothing to say for easy, looks fine to me.
-Nya-
:)
Aihuro
Hey! M4M from your queue~
Let’s begin!

General:
  1. Please uncheck “Widescreen support” because you don’t have a SB
  2. Also uncheck “ Letterbox”
  3. Change the resolution to 1024X768 or 1366X768
  4. Add this to your song folder http://puu.sh/h5VJa/049bc7edca.wav


Easy:
  1. 00:00:726 (1,2,3) – I don’t really like this pattern. . . Try something like this
  2. 00:15:970 (2) – Why not add a clap here, since you added them at 00:14:025 (2) – and 00:14:673 (1) –
  3. 00:19:863 (1,2,3,4) – Well, this feels a bit weird. . Why don’t you add notes there, like this
  4. Also the volume is very loud at the beginning, I would say to lower the volume a little bit.
  5. This diff needs a lot of work imo. . but also have potential

Normal:
  1. 00:01:700 (4) - I suggest to curve the slider like thisIt looks more neater imo
  2. 00:02:673 (5) - Why don't you try Ctrl+H this slider for a better flow
  3. 00:06:890 (1,2) - Hm, I don't really like the shape of this sliders. . Looks messy. . Why don't you try slightly curved sliders like [ur=http://puu.sh/h7dTz/98c5af13c1.jpgl]this[/url]
  4. 00:10:781 (1,2,3,4) - This looks really messed up. . Why don't you try this pattern. And to make it more neater, try something like this. Just stack 00:10:781 (1) - on 00:12:727 (4) -
  5. 00:14:673 (6) - Hm, I suggest to turn those hitcircles into a slider. Like this
  6. 00:15:971 (1,2) - Same here. Like you did 00:17:268 (1) - here.
  7. 00:21:159 (2,3,4,5,6,7,1) - Wow! Hm, try maybe something else there. . Like a mixture of hitcircles and sliders.
  8. 00:45:808 (1) - NC here maybe
  9. 01:11:754 (3,4,5) - Hm, I suggest not to use this kind of sliders. . Try something like thismaybe.
  10. 01:23:754 (4) - Add a note?
  11. Also needs a lot of work. .


Hard:
  1. 00:01:376 (3) - Move this note to X:18 Y:190 to make a better triangle.
  2. 00:01:700 (4) - Try this instead.
  3. 00:02:511 (5) - Add a note here and 00:02:511 (5) - here.
  4. 00:50:343 (1,2,1,2,3,4,5,6) - Really messy. . Try using a mixture of hitcircles and sliders. Something likethismaybe.
  5. 01:05:268 (3,4) - Fix this blanket, like this
  6. This diff needs some improving. . . This is old mappingstyle. . . Try to use a mixture of hitcircles and sliders.

This mapset needs a lot of work. But don't give up!~
Good Luck! :)
Litharrale
from your queue.

[Insane]
Uncheck widescreen support
Uncheck letterbox during breaks
Your offset should be 693 (or around there, get a good mapper to test it but yours is definitely not correct)
Your hitsounding is really off. Like really off. Find a good mapper who's willing to help you. For the time being, just get rid of all the claps.
00:00:728 (1,2,3) - Keep spacing consistent
00:08:673 (3,3) - bad overlap
00:09:808 (2,8) - stack
00:17:592 (2) - Shorten to the red tick and add a circle on the blue, sliders should never end/start on a blue tick
00:17:916 (4) - Shorten to red and add a circle on the white
^^^it should end up looking like this

00:18:728 (7) - NC
00:19:375 (1) - Delete NC
00:19:375 (1) - No idea why this is so long
00:20:187 (1,2) - fix the blanket (http://puu.sh/h3fTA/8d79121027.mp4 blanket tutorial here)
00:25:051 (1,2,3,4,5) - Don't map the piano then suddenly map the guitar instead
00:28:781 (5) - This should be shorter
00:37:943 (1) - ^
00:45:809 (1,2,3) - These shouldn't deviate in shape. Make one and copy paste it
00:47:835 (8) - ruins flow, turn into 2 circles
00:52:294 (3,4,5) - Fix blanket

Once you fix your blankets and hitsounding, this map could be pretty good.
Topic Starter
_handholding

JBHyperion wrote:

Here's my side of the m4m from your queue - you mentioned that hitsounding is ongoing, so for that aspect I'll just give some general advice where appropriate.

General Comments:
  1. Don't think you need Widescreen Support enabled in Song Setup, since you're not using a SB
  2. Offset doesn't feel quite right to me, notes seemed to arrive slightly too late for the corresponding beats in the music. Try an offset of 400ms instead (remember to resnap all notes)
  3. BG image is 960x768 which is unrankable - try and find or crop a new image that's either 1024x768 or (preferably) 1366x768
  4. Try not to use strong hitsounds like drum claps on every note, as it becomes very overbearing. An example of this would be 00:03:318 (1,2,3) in Easy. You should try and aim for a 2/1 clap pattern (so put a clap on every other beat, unless you want to throw in a whistle/finish. In the example above, your clap should go on (2)
  5. Ensure hitsounds and volume are consistent between diffs unless you decide to map a different instrument or switch to a different game mode, etc. It's nice to maintain consistency like this, and it means you don't have any really loud sections that don't quite fit (e.g. 00:00:400 in Easy is 100% volume, whereas in the other diffs it's ~60%)
Difficulty-Specific Comments:

Easy
HP/OD 3 instead of 4 to create a better spread across difficulties Done

00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead Kept this as I inetntionally wanted to map the trumpet

00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players Done

00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly Changed a slider length to reduce 'clicking congestion'

00:58:778 (5) - NC for same reasons as 00:32:832 (5) done

Normal
00:05:268 (4) - I think this would sound better if extended to end on the white tick at 00:05:916 Youre right:)

00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders Kept them for now as they were my original idea and I really like them

00:22:457 (4) - NC here (combo length) Done

00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly Done

00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line

00:32:835 (5) - NC here (combo length) done

00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1) Lengthened and re-shaped

00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^ Done for both

01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2 Kept it as it is because I like the flow

Hard
00:01:700 (4) - With harder difficulties, try to break down some longer sliders like these (other examples are 00:04:294 (1,2) -) into more interesting and complex patterns. There's a neat drum pattern you can try if you like (this example is for 00:04:294 (1,2) -)


00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)

00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical Done

00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety Although I havent changed it I'm trying to come up with an idea of how to re-arrange them

00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit. Reworked this section

00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat Done

01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6) Done but kept the other NC

01:15:159 (7,1) - As 00:58:781 (6,1) Done

Insane
Stack leniency warning in AImod - Reduce stack leniency to 0.7 in Song Setup to be consistent with other diffs Fixed

00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4) Done

00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket Fixed

00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles Added

00:30:728 (3) - Curve this slider more to create a better blanket around (4) Tried my best to do what I can with this. This slider is really tricky htough for me

00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy I did it half and half

01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3 TY :)
01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3)) Reworked them a little

That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.

Best of luck! (:
Thank you very much for the diligent effort put in your mod :) I have also changed the offset though I'm still looking for a new BG picture. Ty for the star aswell, it motivates me to keep going with this map :D
Have a well earned Kudosu
Topic Starter
_handholding

dististik wrote:

Easy
  1. 00:32:836 (5) - NC done
  2. 00:40:619 (1,2,3) - This section feels a bit awkward and bland. I personally would spice it up with a slider starting at 00:41:592 and ending at 00:41:754 and then moving the circle back in the timeline by a red tick, but this is just me. Took your advice and added
  3. 00:58:782 (5) - NC added
  4. 01:21:484 (4) - NC added
Normal
  1. 00:04:295 (3) - End this slider a red tick sooner done
  2. 00:14:673 (1,2) - Something about these two notes feels really awkward to me. Try placing the one on the red tick on the next white tick? I can't believe I didnt think of that before, it feels much better now ty :)
  3. 00:15:971 (1,2) - ^
  4. 00:45:809 (6) - NC added?
Hard
  1. 00:56:511 (4) - This circle feels unnecessary Taken out and lengthened previous slider to compensate
  2. 01:01:051 (2) - ^ I've kept this one though for the feel of the rhythm
Insane
  1. 00:34:781 (1) - NC added
Sorry if my mod wasn't too good, I'm still getting a hang of modding :P Good luck on getting approved!
Ty , your mod was actually great. I took onboard all your suggestions and it feels much better now :)
Topic Starter
_handholding

SnowflakeStreet wrote:

From your m4m queue~

Insane:
  • 00:25:700 (5) - This slider doesn't make sense to me Its suppose to map the guitar chord so I've kept it
    00:35:105 (12) - Consider breaking this slider into circles so it follows the snare roll better Took out the slider and replaced with 1 circle
    01:17:916 (3) - Curve feels too heavy. I've reworked the section though I have made it curvier
Hard:
  • 00:33:159 (1) - Doesn't flow well with the preceding slider, I would change the shape Kept it the same for now until I come up with an idea to reshape the whole sction
    00:35:430 (1) - Curve is too heavy I wanted that 'feel' to it so I've left it unchanged
    01:01:051 (2) - Not a fan of this slider into circle I really like the flow coming from it though if someone else picks up on it I'll change it


Normal:
  • 00:14:673 (1,2) - feels awkward Sorry you feel that way but I'm going to keep it the way it is
    00:15:971 (1,2) - feels awkward again I dont know why this should feel awkward at all
Nothing to say for easy, looks fine to me.
Ty for the mod :)
Topic Starter
_handholding

Litharrale wrote:

from your queue.

[Insane]
Uncheck widescreen support Done
Uncheck letterbox during breaks Done
Your offset should be 693 (or around there, get a good mapper to test it but yours is definitely not correct) Changed the offset to one that another modder suggested
Your hitsounding is really off. Like really off. Find a good mapper who's willing to help you. For the time being, just get rid of all the claps. Yeah I messed up the hitsounds on all map diffs and for now I'm going to try clear them all up 1 diff at a time
00:00:728 (1,2,3) - Keep spacing consistent
00:08:673 (3,3) - bad overlap I dont see why
00:09:808 (2,8) - stack It would messed up my DS andsince they are so far away on the timeline I don't see why they need to
00:17:592 (2) - Shorten to the red tick and add a circle on the blue, sliders should never end/start on a blue tick Done
00:17:916 (4) - Shorten to red and add a circle on the white Nice suggestion :) Added
^^^it should end up looking like this

00:18:728 (7) - NC Done
00:19:375 (1) - Delete NC Kept for emphasis on the guitar chord
00:19:375 (1) - No idea why this is so long To match the guitar chord
00:20:187 (1,2) - fix the blanket I've made it a tiny bit better (http://puu.sh/h3fTA/8d79121027.mp4 blanket tutorial here)
00:25:051 (1,2,3,4,5) - Don't map the piano then suddenly map the guitar instead I was mapping the drums not the piano...
00:28:781 (5) - This should be shorter left unchanged
00:37:943 (1) - ^
00:45:809 (1,2,3) - These shouldn't deviate in shape. Make one and copy paste it Reworked all 3 sliders into different shapes
00:47:835 (8) - ruins flow, turn into 2 circles I've removed the slider but replaced it with only 1 circle
00:52:294 (3,4,5) - Fix blanketIt wasnt a blanket look I was going for

Once you fix your blankets and hitsounding, this map could be pretty good.
Still in progess of reworking my hitsounds, for now I've just removed a good 90% of them. Ty for the mod :)
Nekomata
m4m

edit: here's me sucking at this game: http://puu.sh/h7Knd.osr

[General]
  1. Video offset is +349ms.
  2. Take this bg: http://puu.sh/h5qQg.jpg
  3. Get more mods about beat patterns. I shouldn't be struggling to play a 4 star song :(
  4. I suggest try mapping based on the instrumentals when they are active in the song, and then vocals for other times. Don't mix both in the same combo (at least for some 1/4 notes) because it can get confusing as to which "track" in the song to pay more attention to.
  5. Try using the drum sampleset as primary and then use normal sampleset every 2nd beat and 4th beat? (or use that soft-hitclap custom)
  6. Might be helpful to rotate your custom hitsounds as: drum-hitnormal -> drum-hitwhistle, soft-hitclap -> drum-hitclap, soft-sliderslide -> drum-sliderslide
[Insane]
  1. 00:04:291 (5) - make it a simple 3 point curve slider instead of 4 points (uses a circle algorithm instead of bezier)
  2. 00:04:778 (6) - move this so it doesn't overlap with 00:03:643 (2) (for neatness)
  3. 00:05:264 (8) - improve curving, and don't overlap with 00:04:778 (6) (example: http://puu.sh/h7FWN.png)
  4. 00:19:372 (1) - simple curve
  5. 00:25:697 (5) - i think this is better if started on 00:25:535 (4) (remove circle) and end on 00:26:021
  6. 00:26:345 (1) - try this beat pattern: http://puu.sh/h7GCi.png
  7. 00:27:643 (1) - try this beat pattern: http://puu.sh/h7GEc.png
  8. 00:37:940 (1) - end this spinner on 00:40:291, maybe start on 00:37:859 too
  9. 00:47:427 (4,5,6,7,8) - not only are they not snapped properly on timeline according to distancing, but it feels like overmapping. stick to the vocal here maybe
  10. 01:06:075 (6,7,8) - i feel like this is really harsh for me after all those single taps
  11. 01:09:156 (4) - the looks of this don't appeal to me
  12. 01:10:210 (7) - remove circle. you probably should just follow vocals at this part
  13. 01:15:156 (4,1) - i don't like the way it touches
  14. 01:15:481 (1) - probably want to shorten this and put a circle at 01:15:967
  15. 01:21:318 (6) - remove circle. you are following vocals, so why is this here :P
nice song
good luck
Topic Starter
_handholding

Nekomata wrote:

m4m

edit: here's me sucking at this game: http://puu.sh/h7Knd.osr

[General]
  1. Video offset is +349ms.
  2. Take this bg: http://puu.sh/h5qQg.jpg
  3. Get more mods about beat patterns. I shouldn't be struggling to play a 4 star song :(
  4. I suggest try mapping based on the instrumentals when they are active in the song, and then vocals for other times. Don't mix both in the same combo (at least for some 1/4 notes) because it can get confusing as to which "track" in the song to pay more attention to.
  5. Try using the drum sampleset as primary and then use normal sampleset every 2nd beat and 4th beat? (or use that soft-hitclap custom)
  6. Might be helpful to rotate your custom hitsounds as: drum-hitnormal -> drum-hitwhistle, soft-hitclap -> drum-hitclap, soft-sliderslide -> drum-sliderslide
[Insane]
  1. 00:04:291 (5) - make it a simple 3 point curve slider instead of 4 points (uses a circle algorithm instead of bezier) Remapped the ection anways
  2. 00:04:778 (6) - move this so it doesn't overlap with 00:03:643 (2) (for neatness) ^
  3. 00:05:264 (8) - improve curving, and don't overlap with 00:04:778 (6) (example: http://puu.sh/h7FWN.png) ^
  4. 00:19:372 (1) - simple curve Don't know how this wasn't simple in your eyes but I took a point off anways
  5. 00:25:697 (5) - i think this is better if started on 00:25:535 (4) (remove circle) and end on 00:26:021 Left unchagnes
  6. 00:26:345 (1) - try this beat pattern: http://puu.sh/h7GCi.png Added. I think your rhythm pattern is better than mine
  7. 00:27:643 (1) - try this beat pattern: http://puu.sh/h7GEc.png Added
  8. 00:37:940 (1) - end this spinner on 00:40:291, maybe start on 00:37:859 too Changed starting point
  9. 00:47:427 (4,5,6,7,8) - not only are they not snapped properly on timeline according to distancing, but it feels like overmapping. stick to the vocal here maybe They are 1/3's and they are mapping the drums. I'm keeping them as I've mapped the vocals for most of the song
  10. 01:06:075 (6,7,8) - i feel like this is really harsh for me after all those single taps I get how you feel but in my eyes its part of the challenge. I tried changing it to a reverse slider to see how it would play and it was awful
  11. 01:09:156 (4) - the looks of this don't appeal to me Changed it so it wouldnt overlap but kept the overall shape the same
  12. 01:10:210 (7) - remove circle. you probably should just follow vocals at this part not deleted
  13. 01:15:156 (4,1) - i don't like the way it touches edited
  14. 01:15:481 (1) - probably want to shorten this and put a circle at 01:15:967 Added
  15. 01:21:318 (6) - remove circle. you are following vocals, so why is this here :P Note deleted
nice song
good luck
Ty for your time and effort. Your mod was very helpful :)
Topic Starter
_handholding

Mau-nyan wrote:

Hey! M4M from your queue~
Let’s begin!

General:
  1. Please uncheck “Widescreen support” because you don’t have a SB Done
  2. Also uncheck “ Letterbox” Also done
  3. Change the resolution to 1024X768 or 1366X768 Changed picture
  4. Add this to your song folder http://puu.sh/h5VJa/049bc7edca.wav
Added, though idk why

Easy:
  1. 00:00:726 (1,2,3) – I don’t really like this pattern. . . Try something like this Tried your idea and liked it :)
  2. 00:15:970 (2) – Why not add a clap here, since you added them at 00:14:025 (2) – and 00:14:673 (1) – Ended up getting rid of all the claps in this section
  3. 00:19:863 (1,2,3,4) – Well, this feels a bit weird. . Why don’t you add notes there, like this Remapped this part
  4. Also the volume is very loud at the beginning, I would say to lower the volume a little bit. Fixed
  5. This diff needs a lot of work imo. . but also have potential

Normal:
  1. 00:01:700 (4) - I suggest to curve the slider like thisIt looks more neater imo Done as you suggested
  2. 00:02:673 (5) - Why don't you try Ctrl+H this slider for a better flow Done
  3. 00:06:890 (1,2) - Hm, I don't really like the shape of this sliders. . Looks messy. . Why don't you try slightly curved sliders like [ur=http://puu.sh/h7dTz/98c5af13c1.jpgl]this[/url] I made them more simpler. They looked better when they were bigger but when I lowered the SV they shrank :(
  4. 00:10:781 (1,2,3,4) - This looks really messed up. . Why don't you try this pattern. And to make it more neater, try something like this. Just stack 00:10:781 (1) - on 00:12:727 (4) - Done. I had done this before but someone told me to unstack them :/
  5. 00:14:673 (6) - Hm, I suggest to turn those hitcircles into a slider. Like this I changed the time line abit and it plays nicer now so I'm leaving them unchanged
  6. 00:15:971 (1,2) - Same here. Like you did 00:17:268 (1) - here. ^
  7. 00:21:159 (2,3,4,5,6,7,1) - Wow! Hm, try maybe something else there. . Like a mixture of hitcircles and sliders. Remapped it
  8. 00:45:808 (1) - NC here maybe Added
  9. 01:11:754 (3,4,5) - Hm, I suggest not to use this kind of sliders. . Try something like thismaybe I'm keeping this as it is for now
  10. 01:23:754 (4) - Add a note? I didnt add a note, it felt weird
  11. Also needs a lot of work. .


Hard:
  1. 00:01:376 (3) - Move this note to X:18 Y:190 to make a better triangle. I wasn't intended to make a triangle so I've left things unchanged
  2. 00:01:700 (4) - Try this instead. Done
  3. 00:02:511 (5) - Add a note here and 00:02:511 (5) - here. I didnt like it, sorry
  4. 00:50:343 (1,2,1,2,3,4,5,6) - Really messy. . Try using a mixture of hitcircles and sliders. Something likethismaybe. Re-arranged things alittle, but kept the circles athe beginning
  5. 01:05:268 (3,4) - Fix this blanket, like this This section was remapped
  6. This diff needs some improving. . . This is old mappingstyle. . . Try to use a mixture of hitcircles and sliders I'm still looking to change a few things so I'll take this into consideration.

This mapset needs a lot of work. But don't give up!~
Good Luck! :)
Sorry it took a while for me to get back to you.Thanks alot for your mod :)
tridragon1
From the M4M queue

Insane:

00:20:021 - You could add a circle here since you're it seems like you're following vocals but if not, no need
00:26:183 - You could add a circle here
00:47:421 (4,5,6,7,8) - The stream here could be bunched together to make it faster, the gab between (5,6) makes it kind of weird.
00:55:535 - I think the circle could overlap the slider to make it look "better"
01:22:454 (2,3) You could add a circle at 1:22:535 and make a stream on the slider. Moving circle 2 on x:380 y:296 or whatever.

Really couldn't make any good feedback since my mapping skills suck but hope this could help and happy ranking :)
Topic Starter
_handholding

tridragon1 wrote:

From the M4M queue

Insane:

00:20:021 - You could add a circle here since you're it seems like you're following vocals but if not, no need I wasn't intending on following the vocals. Though I' going to change the slider length and add a circle to make it more obvious I'm following the other instruments
00:26:183 - You could add a circle here Added
00:47:421 (4,5,6,7,8) - The stream here could be bunched together to make it faster, the gab between (5,6) makes it kind of weird. I'll decrease the spaces
00:55:535 - I think the circle could overlap the slider to make it look "better" I like it the way it is
01:22:454 (2,3) You could add a circle at 1:22:535 and make a stream on the slider. Moving circle 2 on x:380 y:296 or whatever. I did this before :D but a lot really didn't like it so I ended up taking it out

Really couldn't make any good feedback since my mapping skills suck but hope this could help and happy ranking :)
Thnx for your mod! Your time and effort is always appreciated :)
LinearFaze
from m4m queue

[mapset]
Nothing!

[EZ]
nothing!

[Medium]
00:01:697 (4,5) - 00:23:751 (4,5) - 00:28:940 (3,4) - 01:12:399 (4,5) - 01:15:967 (1,2) - consider a proper blanket
00:02:670 (5,2) - recheck the stacking on this
00:05:264 (4) - a lot of this is off screen
00:28:616 (2,3) - reconsider this stacking....
00:33:805 (3,4) - These two aren't quite parallel.
00:35:102 (5,1) - again, this stacking...? same for 00:50:345 (1,2)
01:03:643 (3,1) - unattractive flow... bend this kick slider somehwere else!
01:04:616 (1) - 01:06:886 (2) - off-screen a bit too much

[Hard]
There's a few odd spacing inconsistencies sprinklred through out. Also, the clap hitsounds feel really arbitrary.
00:20:832 (1) - irregular spacing
00:29:264 (6,7) - why do these have clap hitsounds + odd spacing
00:35:427 (1,2) - why not use regular circle sliders?
00:47:183 (4) - why is this snapped to 1/12 time?

i cannot play your insane diff o_o
Megurine Luka
[General]

  1. Artist should be イリス・フレイア(CV: 日高里菜), 物部深月(CV: 沼倉愛美)

    (Sorry for the incomplete screenshot)
[Insane]

  1. 00:25:697 (5) - too long. You can cut it into separate sliders. It is basically too easy for an insane diff.
  2. 00:37:048 (4,5,6) - make the distance of 4-6 and 5-6 equal
  3. 00:45:156 (7) - curve right would be better?
  4. 00:55:535 (1,2,3) - make a equilateral triangle?
  5. 00:57:967 (1,2,3,4,5) - make a relatively better "W" shape.
  6. 00:59:913 (10) - I don't see why you prolonged this slider to the blue line. It sounds a bit strange for me.
  7. 01:08:508 (2) - stack better
  8. 01:24:399 (5) - curve up would be better?
[Hard]

  1. 00:35:427 (1,2) - Use the same shape?
  2. 00:44:994 (6,7,8) - spacing error.
  3. 00:47:183 (4,5,6) - Why use 1/3? Don't really make sense to me.
  4. 00:50:345 (1,2) - make them in the center?
  5. 00:54:399 (3) - move further from 2
  6. 00:58:129 (3) - stack 00:57:156 (5) -
  7. 01:10:291 (4) - well,the shape is too ugly imo.
Sorry but I only have time to mod 2 diffs in this mapset because of my essays. I think you won't mind this.
Asfand
Hello!
Could I get a ticket for modding this?

[General]
  1. I see that you just recently started mapping so this was pretty good! However, I think that this map set needs quite a bit of work still.
  2. I really suggest you read through this guide about flow written by Shiro https://osu.ppy.sh/news/61334266941, this will get you a long way for note placement after sliders.
  3. You should not have that many points in sliders http://puu.sh/haNNn/4edafb02a2.jpg = Too many
    and http://puu.sh/haNOr/6c4db77cc6.jpg = Good
  4. You should make the volume 60% up from 59%
  5. You should increase the hit sound volume in the kiai time from 60% to like 70% or 80%
  6. You need to stay consistent with spinners, they should generally start and end at the same place in every difficulty
  7. The slider velocity is the same in every difficulty http://puu.sh/haNWy/8597ee78bd.jpg which makes the spacing the same in every difficulty, because of this I think you should at the very least remap the easy and normal difficulty after adjusting the slider velocity.
[Easy]
  1. Are you using Distance snap? The distance is so uneven throughout varies from each note by 0.01 to 0.07 http://puu.sh/haNcb/eacad1abcd.jpg
  2. 00:45:805 (1) - you should change this slider, make it go towards the middle as there is a spinner comming up next. You could also make it curve like you did here 01:23:264 (6) - making the transition to a spinner more natural
  3. 01:20:508 (3) - this object might be off screen
[Normal]
  1. 00:01:697 (4,5) - fix this so that 4 blankets 5 better so move 5 towards the left
  2. 00:01:697 (4) - have this and 00:05:264 (4) - have the same shape as its almost the same sound
  3. 00:06:237 (5,1) - distance spacing here keep it 1.2
  4. 00:23:751 (4,5,1) - same as in insane this doesn't flow well the angle is too sharp
  5. 00:45:805 (1,2) - you should make these type of sliders the same, just copy paste and rotate
  6. 01:09:481 (2,3) - spacing
  7. 01:11:751 (3,4) - ^
  8. 01:13:048 (5,6) - fix the flow here, I would flip it like this http://puu.sh/haNxE/bfbcd4c8f3.jpg
  9. 01:20:183 (2,3) - spacing
  10. 01:20:508 (3,4) - ^
[Hard]
I'm really bad at Hard mods, but I'll try
  1. This difficulty has a lot harder patterns compared to Insane I personally think its harder than the Insane
  2. The HP in hard is 7 and in Insane its 6.5
  3. 00:30:724 (3) - these type of sliders don't look nice generally and the sound doesn't justify this kind of slider
  4. 00:32:021 (3) - too many points in sliders make them weird see general
  5. 00:35:427 (1) - ^
  6. 00:40:129 (3) - same as 00:30:724 (3)
[Insane]
  1. 00:06:724 (4,5) - make 5 blanket 4 http://puu.sh/haLUu/8d6de5b617.jpg
  2. 00:07:372 (6,7,8,9) - Have this follow the same movement as 00:06:237 (1,2,3,4) - . Don't make it as rigid you could pair them up as triangles maybe like this
    http://puu.sh/haLXC/80308d1c92.jpg. Will create a better transition into the next part of the song
  3. 00:07:859 (9,1,2,3) -- I don't think you should stack 9 and 1 and 2 and 3. maybe like this
    http://puu.sh/haM8L/129ec600f5.jpg and http://puu.sh/haMaH/0637bc3c9c.jpg
  4. 00:08:670 (3,4) - these don't flow well off each other, I feel like you need to flip 4 horizontally.
    if you fix the thing above you need to flip the next combo and fix the flow etc etc
  5. 00:33:156 (3,4) - this is too sharp move 4 up to make it flow better
  6. 00:33:805 (5,6) - these don't flow well either maybe like this? probably not but make it flow well
    http://puu.sh/haMq9/3a20e7bec9.jpg
  7. 00:35:427 (1,2,3,4,5,6) - you should spice up the sliders in this section, its a bit dull as it is
  8. 00:37:859 (1) - this sliderr is the vocal so it should end on the vocal at 00:39:318 and you should map that guitar thing
  9. 00:47:427 (4,5,6,7,8) - I misread this pattern you need to make it clearer that 4 and 5 are 1/3 and 6 7 8 are 1/4
  10. 00:52:291 (3,4,5) - this flows pretty awkwardly suggest something like this
    http://puu.sh/haMFU/6a8989bde4.jpg
  11. 00:55:535 (1) - stack on slider end 00:54:886 (8) -
  12. 01:00:886 (3,4,1) - flows a bit weird again here
  13. 01:03:967 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - if you want to have even spacing then keep the spacing even see here http://puu.sh/haMLg/27c865fbaf.jpg make everything 1.6 or 1.7 or whatever in between, just keep it even
  14. 01:09:156 (4) - you shouldn't curve this slider so much doesn't look nice the sound doesn't justify it either imo



I hope something helped!
Private message me ingame if there's anything you don't understand about my mod.
Nines
Yahello~!

[General]
  1. The hitsounds in all of your difficulties are VERY VERY different from each other!!!!!! >:C Try and keep it AS CONSISTENT AS POSSIBLE.
[Insane]
  1. The spacing throughout this map is very inconsistent. I'm not talking between phrases, I mean in the middle of combos and stuff. Look at these.
    These...
    This is FINE. ABSOLUTELY FINE.

    But.... here 00:09:481, if you look. 00:09:481(1,2,3,4,5,6,7) the spacing between all of these are fine, but 00:09:481(8,9) it suddenly gets large.
  2. 00:31:372 - What's with this clap? lol
  3. 00:47:427(4,5,6,7,8) - This is a big problem. The first three notes are mapped in 1/6 beat snap divisor and then the last two in 1/4 beat snap divisor, but the spacing between all five are exactly the same. Make them all 1/6 beat snapped.
  4. 00:55:535 - Don't place this so close to the end of that slider. It makes it look like you're supposed to hit it an eighth beat earlier than it actually is.
  5. 01:09:967(6,7) - This doesn't sound good to me. Try shortening 6 to the white tick.
  6. 01:15:481(1) - This is also unnecessarily long. Shorten to the red tick.
[Hard]
  1. 00:03:156 - Try and avoid ugly overlaps like this.
  2. 00:20:832 - Why are 1 and 2 overlapping? It's the same beat apart as the rest of the combo right? Try and be more clear with overlaps like these. If you're gonna overlap it instead of space it, make it really close, or really far. Exaggerate it (kind of).
  3. 00:24:075(3,4) - Fix the blanket here. 4 doesn't blanket perfectly with 3.
  4. 00:28:616(5,6) - Bad blanket. Fix 5.
  5. 00:54:399(3) - Unnecessarily long. Shorten to the white tick.
  6. 01:00:724(1) - Unnecessarily long, but this one sounds particularly worse than the rest of them. This one especially, you should shorten to the red tick.
  7. 01:07:535(3,4) - Ugly overlap.
  8. 01:08:183(5,6) - ^
  9. 01:08:832(8,1) - ^
  10. 01:10:291 - This slider looks blehhhh (eww).
  11. 01:11:751 - ^
  12. 01:13:048 - ^
  13. 01:14:832(6,1) - Ugly overlap.
  14. 01:17:913 - Another bleehhhh slider.
  15. 01:20:508 - ^
[Normal]
  1. 00:19:372 - Extend this to the white tick.
  2. 00:37:697 - This likes kind of blehhh because the beginning is tighter than the end of this wavy slider.
  3. 01:13:372 - Just look at how close 5's slider end is to 1. Move 1 a little bit away from it.
gorgonzoler
First of all !
i apologize i give the mod sooooooooo late!!!
i had a internet fighting and quarrel against my dad. i got upset these days and no stable heart to mod.if i mod like that i must go around and beg kudo with shitty mods.
let's cuit the shit.

MY MOD IS JUST ADVISE

easy
00:17:264 - i think you should add some slider and note in this measure.
00:44:508 (2) - werid feeling.not for any rhythm,i think notes are better
01:06:562 (1,2) - bilanket is better.but i will break the DS.feel free to adjust it

NC time
00:01:697 (3) - add
00:03:318 (5) - add
00:06:886 (2) - add
00:06:237 (1) - cancel
01:03:967 (3) - add

i use the default skin to check your map so.i think you should use soft hitsound apply to the whole map except your kial time

normal
00:19:372 (5) - extend the slider to 00:19:859 -
00:19:859 - to 00:25:048 - i think you can follow the singer‘s rhythm to avoid the mindess beat.(at least heard).
00:44:183 (2,4) - double tap notes are looks better.
00:53:913 (4,5) - i don't think player in this diff could beat this.try notes.
00:01:697 (4) - nc
00:04:291 (3) - nc
00:09:481 (6) - nc
same with easy.the hitsound

hard
00:01:697 (4) - nc
00:45:643 (8,9) - not suitable for triple
00:47:183 (4,5,6) - it's not match for the rhythm,try slow down the music and listen carefully
00:53:427 (9,10) - not sultable for the triple
00:58:697 (5) - ^
01:06:075 (3,4,5) - this is suitable!!!
01:11:021 (2,3) - those should add after01:11:427 (4) - will sound better
01:24:237 (8,9) - delete and extend the previous slider.

same with easy.the hitsound
it seems your using the triple notes on purpose.come result is somes are good and some are bad.it depend on song.
listen the song 3-4 time with your own beat and decide it suitable or not

i m still a practicing modder.so i won't mod your insane.and i ll shoot a star for my late mod
Topic Starter
_handholding

LinearFaze wrote:

from m4m queue

[mapset]
Nothing!

[EZ]
nothing!

[Medium]
00:01:697 (4,5) - 00:23:751 (4,5) - 00:28:940 (3,4) - 01:12:399 (4,5) - 01:15:967 (1,2) - consider a proper blanket Only made a blanket of the first pai
00:02:670 (5,2) - recheck the stacking on this This part was remapped
00:05:264 (4) - a lot of this is off screen Fixed
00:28:616 (2,3) - reconsider this stacking.... INstacked them
00:33:805 (3,4) - These two aren't quite parallel. Changed
00:35:102 (5,1) - again, this stacking...? same for 00:50:345 (1,2) Changed the first left the second for effect
01:03:643 (3,1) - unattractive flow... bend this kick slider somehwere else! Changed the angle
01:04:616 (1) - 01:06:886 (2) - off-screen a bit too much It wasnt...

[Hard]
There's a few odd spacing inconsistencies sprinklred through out. Also, the clap hitsounds feel really arbitrary.
00:20:832 (1) - irregular spacing
00:29:264 (6,7) - why do these have clap hitsounds + odd spacing
00:35:427 (1,2) - why not use regular circle sliders?
00:47:183 (4) - why is this snapped to 1/12 time?
Need to do a lot of remapping to my Hard but I'll take your advice
i cannot play your insane diff o_o
Thnx for your mod!
Topic Starter
_handholding

Megurine Luka wrote:

[General]

  1. Artist should be イリス・フレイア(CV: 日高里菜), 物部深月(CV: 沼倉愛美) Changed it, TY :)

    (Sorry for the incomplete screenshot)
[Insane]

  1. 00:25:697 (5) - too long. You can cut it into separate sliders. It is basically too easy for an insane diff. I mapped it to the music. If its only one slider in the map thats long I'm going to keep it. I'm not going to making it to 2 sliders just to increase the diff
  2. 00:37:048 (4,5,6) - make the distance of 4-6 and 5-6 equal Done
  3. 00:45:156 (7) - curve right would be better? It is curved to the right...
  4. 00:55:535 (1,2,3) - make a equilateral triangle? I like it how it is
  5. 00:57:967 (1,2,3,4,5) - make a relatively better "W" shape. It's in a zigzagy pattern thats to my liking
  6. 00:59:913 (10) - I don't see why you prolonged this slider to the blue line. It sounds a bit strange for me. Shortened it
  7. 01:08:508 (2) - stack better Done
  8. 01:24:399 (5) - curve up would be better? Changed


[Hard]

  1. 00:35:427 (1,2) - Use the same shape?
  2. 00:44:994 (6,7,8) - spacing error.
  3. 00:47:183 (4,5,6) - Why use 1/3? Don't really make sense to me.
  4. 00:50:345 (1,2) - make them in the center?
  5. 00:54:399 (3) - move further from 2
  6. 00:58:129 (3) - stack 00:57:156 (5) -
  7. 01:10:291 (4) - well,the shape is too ugly imo.
Remapping my hard diff, will take in your suggestions
Sorry but I only have time to mod 2 diffs in this mapset because of my essays. I think you won't mind this.

THnak for modding, much appreaciated
Topic Starter
_handholding

Asfano wrote:

Hello!
Could I get a ticket for modding this? Sent you a message for it

[General]
  1. I see that you just recently started mapping so this was pretty good! However, I think that this map set needs quite a bit of work still.
  2. I really suggest you read through this guide about flow written by Shiro https://osu.ppy.sh/news/61334266941, this will get you a long way for note placement after sliders.
  3. You should not have that many points in sliders http://puu.sh/haNNn/4edafb02a2.jpg = Too many
    and http://puu.sh/haNOr/6c4db77cc6.jpg = Good
  4. You should make the volume 60% up from 59%
  5. You should increase the hit sound volume in the kiai time from 60% to like 70% or 80%
  6. You need to stay consistent with spinners, they should generally start and end at the same place in every difficulty
  7. The slider velocity is the same in every difficulty http://puu.sh/haNWy/8597ee78bd.jpg which makes the spacing the same in every difficulty, because of this I think you should at the very least remap the easy and normal difficulty after adjusting the slider velocity.
[Easy]
  1. Are you using Distance snap? The distance is so uneven throughout varies from each note by 0.01 to 0.07 http://puu.sh/haNcb/eacad1abcd.jpg
  2. 00:45:805 (1) - you should change this slider, make it go towards the middle as there is a spinner comming up next. You could also make it curve like you did here 01:23:264 (6) - making the transition to a spinner more natural
  3. 01:20:508 (3) - this object might be off screen
[Normal]
  1. 00:01:697 (4,5) - fix this so that 4 blankets 5 better so move 5 towards the left
  2. 00:01:697 (4) - have this and 00:05:264 (4) - have the same shape as its almost the same sound
  3. 00:06:237 (5,1) - distance spacing here keep it 1.2
  4. 00:23:751 (4,5,1) - same as in insane this doesn't flow well the angle is too sharp
  5. 00:45:805 (1,2) - you should make these type of sliders the same, just copy paste and rotate
  6. 01:09:481 (2,3) - spacing
  7. 01:11:751 (3,4) - ^
  8. 01:13:048 (5,6) - fix the flow here, I would flip it like this http://puu.sh/haNxE/bfbcd4c8f3.jpg I'm keeping this one as it is, as it is part of the pattern
  9. 01:20:183 (2,3) - spacing
  10. 01:20:508 (3,4) - ^
I took a look at your guide and remapped a good proportion of my sliders expect the ones noted
[Hard]
I'm really bad at Hard mods, but I'll try
  1. This difficulty has a lot harder patterns compared to Insane I personally think its harder than the Insane
  2. The HP in hard is 7 and in Insane its 6.5
  3. 00:30:724 (3) - these type of sliders don't look nice generally and the sound doesn't justify this kind of slider
  4. 00:32:021 (3) - too many points in sliders make them weird see general
  5. 00:35:427 (1) - ^
  6. 00:40:129 (3) - same as 00:30:724 (3)
Currently remapping my hard
[Insane]
  1. 00:06:724 (4,5) - make 5 blanket 4 http://puu.sh/haLUu/8d6de5b617.jpg Done
  2. 00:07:372 (6,7,8,9) - Have this follow the same movement as 00:06:237 (1,2,3,4) - . Don't make it as rigid you could pair them up as triangles maybe like this Done
    http://puu.sh/haLXC/80308d1c92.jpg. Will create a better transition into the next part of the song
  3. 00:07:859 (9,1,2,3) -- I don't think you should stack 9 and 1 and 2 and 3. maybe like this Changed it but not exactly to the way you did it
    http://puu.sh/haM8L/129ec600f5.jpg and http://puu.sh/haMaH/0637bc3c9c.jpg
  4. 00:08:670 (3,4) - these don't flow well off each other, I feel like you need to flip 4 horizontally. Didnt flip it but changed it nonetheless
    if you fix the thing above you need to flip the next combo and fix the flow etc etc
  5. 00:33:156 (3,4) - this is too sharp move 4 up to make it flow better Kept them as it is
  6. 00:33:805 (5,6) - these don't flow well either maybe like this? probably not but make it flow well Same as above.Left unchanged as I like the pattern they create here
    http://puu.sh/haMq9/3a20e7bec9.jpg
  7. 00:35:427 (1,2,3,4,5,6) - you should spice up the sliders in this section, its a bit dull as it is Kept them as they are for now but considering changing them soon
  8. 00:37:859 (1) - this sliderr is the vocal so it should end on the vocal at 00:39:318 and you should map that guitar thing I was thinking the exact same thing but I can't think of an idea that isnt 'overmapping'. I'll map the guitar part when if I can think of a suitable idea otherwise I will leave it unmapped
  9. 00:47:427 (4,5,6,7,8) - I misread this pattern you need to make it clearer that 4 and 5 are 1/3 and 6 7 8 are 1/4 Left unchanged. Its mapped to the drums so I think its a case of listen to the music whilst playing sort of thing. Sounds cheecky but thats how I feel
  10. 00:52:291 (3,4,5) - this flows pretty awkwardly suggest something like this
    http://puu.sh/haMFU/6a8989bde4.jpg
  11. 00:55:535 (1) - stack on slider end 00:54:886 (8) - left unstacked
  12. 01:00:886 (3,4,1) - flows a bit weird again here I feel the flow matches the music here
  13. 01:03:967 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - if you want to have even spacing then keep the spacing even see here http://puu.sh/haMLg/27c865fbaf.jpg make everything 1.6 or 1.7 or whatever in between, just keep it even They're all DS, or they should be. I even copied and pasted the pentagons so they would be the exact same. I dont understand where you're coming from.
    OK so after looking it over they the only distance spacing they need was like 1 tile away from their current position

  14. 01:09:156 (4) - you shouldn't curve this slider so much doesn't look nice the sound doesn't justify it either imo Changed



I hope something helped!
Private message me ingame if there's anything you don't understand about my mod.


Ty for the mod and the guide, It was much appreciated :)
Topic Starter
_handholding

Tsuchimikado wrote:

Yahello~!

[General]
  1. The hitsounds in all of your difficulties are VERY VERY different from each other!!!!!! >:C Try and keep it AS CONSISTENT AS POSSIBLE.
[Insane]
  1. The spacing throughout this map is very inconsistent. I'm not talking between phrases, I mean in the middle of combos and stuff. Look at these.
    These...
    This is FINE. ABSOLUTELY FINE.

    But.... here 00:09:481, if you look. 00:09:481(1,2,3,4,5,6,7) the spacing between all of these are fine, but 00:09:481(8,9) it suddenly gets large These are unintentional :/ . Look through my map to double check the distances.
  2. 00:31:372 - What's with this clap? lol Deleted
  3. 00:47:427(4,5,6,7,8) - This is a big problem. The first three notes are mapped in 1/6 beat snap divisor and then the last two in 1/4 beat snap divisor, but the spacing between all five are exactly the same. Make them all 1/6 beat snapped (6) was snapped to incorrectly .I've now changed it .
  4. 00:55:535 - Don't place this so close to the end of that slider. It makes it look like you're supposed to hit it an eighth beat earlier than it actually is. I dont someone would think it would be 1/8 since they never used throught the song and are rarely used in mapping in general. So I left this unchanged
  5. 01:09:967(6,7) - This doesn't sound good to me. Try shortening 6 to the white tick. Done
  6. 01:15:481(1) - This is also unnecessarily long. Shorten to the red tick. Left unchagned
[Hard]
  1. 00:03:156 - Try and avoid ugly overlaps like this.
  2. 00:20:832 - Why are 1 and 2 overlapping? It's the same beat apart as the rest of the combo right? Try and be more clear with overlaps like these. If you're gonna overlap it instead of space it, make it really close, or really far. Exaggerate it (kind of).
  3. 00:24:075(3,4) - Fix the blanket here. 4 doesn't blanket perfectly with 3.
  4. 00:28:616(5,6) - Bad blanket. Fix 5.
  5. 00:54:399(3) - Unnecessarily long. Shorten to the white tick.
  6. 01:00:724(1) - Unnecessarily long, but this one sounds particularly worse than the rest of them. This one especially, you should shorten to the red tick.
  7. 01:07:535(3,4) - Ugly overlap.
  8. 01:08:183(5,6) - ^
  9. 01:08:832(8,1) - ^
  10. 01:10:291 - This slider looks blehhhh (eww).
  11. 01:11:751 - ^
  12. 01:13:048 - ^
  13. 01:14:832(6,1) - Ugly overlap.
  14. 01:17:913 - Another bleehhhh slider.
  15. 01:20:508 - ^
Remapping this diff
[Normal]
  1. 00:19:372 - Extend this to the white tick. I thought I had done this in the first place... Anyways I've changed it now
  2. 00:37:697 - This likes kind of blehhh because the beginning is tighter than the end of this wavy slider Reshaped it a little.
  3. 01:13:372 - Just look at how close 5's slider end is to 1. Move 1 a little bit away from it. Done
Ty for modding :)
Topic Starter
_handholding

gorgonzoler wrote:

First of all !
i apologize i give the mod sooooooooo late!!!
i had a internet fighting and quarrel against my dad. i got upset these days and no stable heart to mod.if i mod like that i must go around and beg kudo with shitty mods.
let's cuit the shit.

MY MOD IS JUST ADVISE

easy
00:17:264 - i think you should add some slider and note in this measure.
00:44:508 (2) - werid feeling.not for any rhythm,i think notes are better Yh I understand where youre coming because its an 'easy' I couldnt think of anything without it being overmapped
01:06:562 (1,2) - bilanket is better.but i will break the DS.feel free to adjust it Left unchanged

NC time
00:01:697 (3) - add Done
00:03:318 (5) - add Done
00:06:886 (2) - add Done
00:06:237 (1) - cancel Done
01:03:967 (3) - add Done

i use the default skin to check your map so.i think you should use soft hitsound apply to the whole map except your kial time

normal
00:19:372 (5) - extend the slider to 00:19:859 - Done
00:19:859 - to 00:25:048 - i think you can follow the singer‘s rhythm to avoid the mindess beat.(at least heard). I did this at first but a lot of but suggested I did it this way
00:44:183 (2,4) - double tap notes are looks better. I don't think so, sorry
00:53:913 (4,5) - i don't think player in this diff could beat this.try notes. I think think circles would make it even more complex
00:01:697 (4) - nc Done
00:04:291 (3) - nc Done
00:09:481 (6) - nc Done
same with easy.the hitsound

hard
00:01:697 (4) - nc
00:45:643 (8,9) - not suitable for triple
00:47:183 (4,5,6) - it's not match for the rhythm,try slow down the music and listen carefully
00:53:427 (9,10) - not sultable for the triple
00:58:697 (5) - ^
01:06:075 (3,4,5) - this is suitable!!!
01:11:021 (2,3) - those should add after01:11:427 (4) - will sound better
01:24:237 (8,9) - delete and extend the previous slider.

Currently reworking my Hard
same with easy.the hitsound
it seems your using the triple notes on purpose.come result is somes are good and some are bad.it depend on song.
listen the song 3-4 time with your own beat and decide it suitable or not

i m still a practicing modder.so i won't mod your insane.and i ll shoot a star for my late mod
Better late than never
Ty for the mod and for the star :)
blueloniess
Well I want M4M ! hope you can accept !and if you do ,please pm me !and this is my map https://osu.ppy.sh/s/287561
here are my suggestions :
Insane
wow first ,your sound isn't good !(well it's my personal opinion )00:04:291 (3,5) - clap ?
00:10:291 (4,5) - clap ?
00:11:427 (9) - don't put clap at the head ,put clap at the end of this slider and put clap here 00:11:751 (1) -
00:12:724 (6,7) - ↑
00:14:994 (2,3,5,6,2,3) - clap?
00:25:048 (1,3) - clap ?
omg ....here are too many place that I think need a clap ....so ...ehhhh I suggest you pay more attention on the hit sounds .
00:45:805 (1,2,3) - if you want to change slider speed ,you'd better NC
00:50:994 (1,2) - make this jump bigger
00:55:535 (1,2,3) - ↑
01:06:075 (6) - NC ?
01:13:048 (3) - NC ?
everything is good except the sound .....
hard
00:05:264 (2) - finish
00:02:670 (5) - finish
the sound is much better than insane
put something here ?01:24:399 - 01:24:562 -
00:08:670 (3) - why whistle here ?
00:06:562 - clap
00:06:886 (3) - clap
00:07:859 - clap
00:47:751 - put a circle here ?
pretty good map !the sound is good at kiai time ,but still hope can be approved
NM
still bad at sounds ...
00:25:048 - why clap ??
00:01:048 (2,3) - finish
00:02:670 (2,3,4) -finish
00:06:886 - clap
00:07:372 - whistle
00:10:778 (1) - clap
00:11:102 - clap
00:11:427 - clap
00:11:751 - clap
00:12:075 (1,2) - ↑
00:14:670 (1,2,4,5) - clap
00:17:264 - clap
00:17:427 - whistle
00:25:048 - why only one clap here ??
from 00:20:508 -to 00:30:237 - nearly no sounds ???
00:35:427 - finish
00:30:237 - 00:36:399 - no sounds ?? are you sure ??for example ;00:30:562 - clap 00:31:210 - 00:31:210 - clap 00:31:859 - clap 00:32:508 - clap
well here are too many sounds problems ...so ....please pay more attention on sounds
00:50:345 - 01:15:967 - wow what a good !!!!
01:16:616 (6) - finish
01:16:616 (6) - clap
01:18:562 (3,4,5) - clap
Well man ,map is very very good !but the only disadvantages is the sound .hope it can be approved
good luck ! :D
Skyhmer
Link to my GD
Hopefully this should suffice, It was quite fun to map.


General
--------------------------------------
You may want to ask someone for an offset check, it feels of to me


Hard
--------------------------------------
  • 00:12:075 (1,4) - You might as well stack them
    00:40:129 (3) - Add finish to the end
    01:01:372 (3,4,5) - make these symmetrical using duplication and ctrl+H

Insane
--------------------------------------

  • 00:25:048 (1,2,3,4) - These four can definitely be made to look a lot neater
    00:51:805 (4) - Remove NC and put an NC on 00:52:291 (1) for downbeat reasons
    01:06:562 (1) - Add finish
    00:58:616 (5,6,7) - This slider could be designed better for more flow.
Topic Starter
_handholding
Really nice work on the GD. Both the mapping and the hitsounds are great :D

I'll read your mod later and make/add changes accordingly
Seijiro
I'll just leave a couple of comments on metadata/title. No kudosu

The title should contain just the real artists' name, so please delete everything related to any anime characters involved in the anime series.
"TV Size" should be in brackets in the title, not in tags
Add "Gleipnir" and to tags, since you have a GD. Also, add the name of the creator of "NerovA's Hard+"

I had something else on my mind to add to this but I forgot. Anyway, good luck once again :3
Nerova Riuz GX
Well there's no problem on the title.
Topic Starter
_handholding
I've added the names of the GDer's to the tags. I left the song title unchanged as it is the exact same as ranked map of the same song
guineaQ

Hi Im Nathan wrote:

I've added the names of the GDer's to the tags. I left the song title unchanged as it is the exact same as ranked map of the same song
About metadatas of song titles, IT CAN CHANGE as time goes on, for example, Fycho's Stargazer mapset doesn't have TV size in the title since it was ranked before the official metadata was released to confirm it, but now any mapset on the exact same song WILL NEED to include TV size into its title in order for it to have correct metadata so that it could be ranked. Please recheck your metadata with a Japanese BN or Staff.
Yamicchi
Hi hi :3 M4M from #modreqs
[General]
I think the name should change to Ray of Bullet feat.Mononobe Mitsuki(CV:Numakura Manami). The current artist will take all the place of your name. Also if you make the artist that long, people won't pay attention on Mononobe Mitsuki(CV:Numakura Manami).
[Easy]
00:01:697 (1,2) - Not so nice, the 2nd. Maybe do this

00:16:940 - map this part. Why did you have a break here?
00:19:859 (1) - Do this

00:41:913 (2) - this is totally a silent part here. Do this

00:44:508 -

00:50:994 (1) - less curve
01:07:210 (2) - blanket
01:09:805 -

[Normal]
00:10:778 -

00:24:724 (5,1) -

00:29:589 (4) - blanket
01:04:616 (1,1,1) - no NC
01:05:913 (1) - a bit out shape. Fix this

01:12:399 (2) - more curve
01:22:616 (2) - slider end 01:23:102
01:23:264 (3) - ^
[Hard]
You should probably not to change slider speed suddenly like that. I mean, overall, it's a Hard diff, not Insane or Light Insane.
00:37:778 (1) - remove spinner. Map this
00:59:751 -

01:21:481 (1) - stack it or make it further. Wrong DS
[Insane]
00:06:724 (4,7) - bad overlap
00:12:075 (3) - less curve
00:37:372 (5) - ^
00:37:859 - map this part
00:40:616 (1,2,3) - unbalance DS
00:47:427 - confusing stream. Make them sliders pls
01:16:940 (1) - same DS with 4,5,6,7 pls
[Gleip's]
00:38:832 (6) - a bit confusing. maybe stack it with 7
00:42:886 (4,5,6,7) - overmapped. Delete them
01:02:021 (3) - make this further from 4.
01:07:048 (2,3,4,5,6) - another confusing jump. Fix this.
01:10:616 (2,3,4,6) -

Fix 6 a bit so its slider end stacked with 4.
01:13:048 (1,2,3,4,5,6) - do this

01:26:670 (1,2,3,4) - do this

Good luck on your map :3 And please don't do this too much
Gordon123
Hi :) (m4m)
[Easy]
[Normal]

  • Check AiMod
    00:09:481 (1) - why so many points (again) , you can use it > https://osu.ppy.sh/ss/3577826 and why NC?
    00:27:643 (1) - first part slider - delete Finish
    01:17:913 (2) - owo
[Insane]
[Gleip's Insane]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

good luck with rank :D
Good Luck ;)
Nerova Riuz GX

[ Shana Yami ] wrote:

Hi hi :3 M4M from #modreqs
[Hard]
You should probably not to change slider speed suddenly like that. I mean, overall, it's a Hard diff, not Insane or Light Insane.
OK I fixed some of them.

00:37:778 (1) - remove spinner. Map this nop, it's fine i think
00:59:751 - i'll keep it for flow

01:21:481 (1) - stack it or make it further. Wrong DS fixed, thanks
Thanks for your mod

And also I've made some changes on the diff name
here it is: http://puu.sh/jMPTR/ef1cd87506.rar
Asserin

Insane

  1. 00:02:345 (5) - Stack on slider (6)
  2. 00:03:318 (1) - ^ (2)
  3. 00:09:481 (1,2,3,4,5,6,7) - This part is boring
  4. 00:12:075 (3,4,5) - What u about this ? http://osu.ppy.sh/ss/3661362 Cus the same patterns all time are boring to play :c
  5. 00:18:237 (5,6) - If u will check this moment on 25% u can heard slider will better http://osu.ppy.sh/ss/3661390
  6. 00:20:994 (4,5,6) - Order boring part http://osu.ppy.sh/ss/3661404
  7. 01:15:967 (2) - Stack on end of slider
  8. 01:17:589 (2) - It looks better http://osu.ppy.sh/ss/3661423 and u can start new combo on end of slider
  9. 01:19:859 (2) - Stack on end of slider

Normal

I think this diff have a lot of mistakes cus :
1. U shouldn't stack w/e on this diff
2. Patterns looks random
3. Flow can be better
4. It is the curve

I think remap will be good idea

M4M here
Topic Starter
_handholding

[ Shana Yami ] wrote:

Hi hi :3 M4M from #modreqs
[General]
I think the name should change to Ray of Bullet feat.Mononobe Mitsuki(CV:Numakura Manami). The current artist will take all the place of your name. Also if you make the artist that long, people won't pay attention on Mononobe Mitsuki(CV:Numakura Manami).
[Easy]
00:01:697 (1,2) - Not so nice, the 2nd. Maybe do this
done
00:16:940 - map this part. Why did you have a break here? left the break as it is
00:19:859 (1) - Do this
done
00:41:913 (2) - this is totally a silent part here. Do this
decide against it
00:44:508 -

00:50:994 (1) - less curve done
01:07:210 (2) - blanket already blanketed
01:09:805 -
didnt like the idea
[Normal]
00:10:778 -

00:24:724 (5,1) -
nice idea thanks
00:29:589 (4) - blanket added
01:04:616 (1,1,1) - no NC sorted the combos out
01:05:913 (1) - a bit out shape. Fix this

01:12:399 (2) - more curve i think its fine the way it is, its a copy-pasta of the other sliders
01:22:616 (2) - slider end 01:23:102
01:23:264 (3) - ^
[Hard]
You should probably not to change slider speed suddenly like that. I mean, overall, it's a Hard diff, not Insane or Light Insane.
00:37:778 (1) - remove spinner. Map this
00:59:751 -

01:21:481 (1) - stack it or make it further. Wrong DS
[Insane]
00:06:724 (4,7) - bad overlap Its ok the way it is, you onl see the overlap in editor mode
00:12:075 (3) - less curve reduced it a little
00:37:372 (5) - ^ same as above
00:37:859 - map this part mapped
00:40:616 (1,2,3) - unbalance DS its intentional
01:16:940 (1) - same DS with 4,5,6,7 pls fixed
[Gleip's]
00:38:832 (6) - a bit confusing. maybe stack it with 7
00:42:886 (4,5,6,7) - overmapped. Delete them
01:02:021 (3) - make this further from 4.
01:07:048 (2,3,4,5,6) - another confusing jump. Fix this.
01:10:616 (2,3,4,6) -

Fix 6 a bit so its slider end stacked with 4.
01:13:048 (1,2,3,4,5,6) - do this

01:26:670 (1,2,3,4) - do this

Good luck on your map :3 And please don't do this too much
thanks for the mod
Topic Starter
_handholding

Gordon123 wrote:

Hi :) (m4m)
[Easy]
[Normal]

  • Check AiMod AI mod says there's no problems
    00:09:481 (1) - why so many points (again) , you can use it > https://osu.ppy.sh/ss/3577826 and why NC? fixed
    00:27:643 (1) - first part slider - delete Finish done
    01:17:913 (2) - owo kept this becuase reasons
[Insane]
[Gleip's Insane]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

good luck with rank :D
Good Luck ;)

ty for the mod
Topic Starter
_handholding
I will reply to your mod later tonight asserin
Rumia-
m4m as requested ~

[Normal]
01:11:427 (5,1) - blanket ?

[Hard]
Hp 5 od : 6
slider tick rate 2 sounds weird for me
00:26:508 (6,6) - i kinda dont get the purpose of mapping this long slider

[Insane]
maybe od 7.5 or 7 for the spread

00:01:697 (4) - strong beat , NC
00:02:670 (6,1) - swap NC
00:04:291 (3,6) - nc
00:06:886 (5) - ^
00:09:805 (2) - i think this curve is a little weird , it would be nice if its just follow with the shape of 00:09:481 (1) -
00:10:778 (5) - nc
00:10:778 (5,6) - blanket ?
00:11:427 (7,1,2,3) - bad flow , try this : http://puu.sh/kdh7u.jpg
00:11:751 (1,3) - swap nc
00:14:021 (11,1) - ^
00:17:589 (2) - i think better just straighten or curve it
00:30:724 (3,4) - blanket
00:58:778 (7) - NC


[Gleip's Insane]
00:01:697 (1) - i think remove clap on tail would sound better
00:08:021 (1) - can shape this one better to blanket
00:11:264 (3) - i feel like this should be better if it is mapped as 1/2 slider and a circle on 00:11:589 -
since its not the same beat as 00:12:724 (3) -
00:14:670 (1,3,4) - these 2 angle maybe you can set them align together http://puu.sh/kdgl6.jpg
00:17:589 - add a circle ? felt a little weird why you skippped this beat
00:24:724 (5) - maybe change this one into circles so you can add a circle at 00:24:967 - to make a triplet
00:30:237 (1) - can curve this better imo for blanket
00:32:832 (1,2,3,4) - suggestion : http://puu.sh/kdgy3.jpg
00:35:913 - add a circle or move 00:36:075 (3) - more to left , i think the pause here is somehow uncomfortable
00:38:670 (5) - x:104 y:224
00:39:481 (2,3,4) - increase distance
00:40:454 - add a triplet here ?
01:02:021 (3) - maybe stack on 4 or overlap would play better
01:05:913 - the 1/4 drums should begin from here
01:07:372 (4,5) - ctrl + g ?
01:13:210 (2) - x:96 y:344
01:20:508 (4,1) - swap NC
01:26:994 (3,4) - increase distance

gl
Nerova Riuz GX

Rumia- wrote:

m4m as requested ~

[Hard]
Hp 5 od : 6
slider tick rate 2 sounds weird for me
00:26:508 (6,6) - i kinda dont get the purpose of mapping this long slider

gl
keep those long slider, others are fixed.
thanks.

http://puu.sh/kj2jC/99ca57e20e.rar
Topic Starter
_handholding
Updated both GD's and made big changes to my own
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