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Nanamori-chu * Goraku-bu - Yuriyurarararayuruyuri Daijiken

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Total Posts
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Topic Starter
Hitorikko
This beatmap was submitted using in-game submission on Thursday, April 28, 2016 at 9:36:49 AM

Artist: Nanamori-chu * Goraku-bu
Title: Yuriyurarararayuruyuri Daijiken
Source: ゆるゆり
Tags: Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BPM: 175
Filesize: 3237kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.24 stars, 75 notes)
  2. Insane (4.15 stars, 308 notes)
  3. Karia's Hard (3.29 stars, 265 notes)
  4. Normal (2.15 stars, 151 notes)
Download: Nanamori-chu * Goraku-bu - Yuriyurarararayuruyuri Daijiken
Information: Scores/Beatmap Listing
---------------
Easy - 100% DONE !
Normal - 100% DONE !
Hard - 100% DONE ! by Karia
Insane - 100% DONE !

Thank you Ringating for the BG ! :)


Some stuffs stolen from Lapis Aoki's map : http://osu.ppy.sh/s/141048


Thank you for your contribution!
Arphimigon- mod

Asfano - mod

jloughman14 - mod and 3 stars

Ranger - mod

wendao - mod and star

Keada - mod

tm1209 - mod

ohad1881 - mod

Tsukasa - mod

Yato3o - mod

sukiNathan - mod

Estellia- - mod

DahplA - mod

domSaur - mod

Makoa - mod

Vertify - mod

Zzz - mod

Rei-tan - mod

blueloniess - mod

-Nanaka- - mod and star

Fort - mod

PhoniexPvP - mod

-H a y a- - mod

Xellie - mod

Setz - mod

Mira-san - mod

Alarido - mod and star icon

-TheHateD- - 2 stars

Fr33z3R - editting the hitburst

Alarido - bubble

JBHyperion - mod

Magenta - mod

Hpocks - mod

Ataraxia - mod and 2 stars

6th - mod



:)


DeletedUser_3044645
nice BG 10/10
Topic Starter
Hitorikko

No Dap wrote:

nice BG 10/10
:D
Setz

No Dap wrote:

nice BG 10/10
also i might take a look at this when you finish all the diffs to give you some general pointers.
[ Setsuna ]

No Dap wrote:

nice BG 10/10
Arphimigon
From #modreq
(This is for Insane, I might do Hard another time)

00:02:375 (3,4,5) - This is a not-so-nice looking overlap. Since it is an insane i would suggest taking Combo 3 slider and placing it higher. Also the slider after is a -tad- awkward to play considering flow, but that should be fine.

00:03:060 (5,3) - Pixel overlap!

00:04:603 (1) - Maybe make this slider so it points directly towards 00:04:260 (5) - ? (move up 7/8 small grid spaces for that) and then make 00:05:118 (2) - follow the line after.

00:06:318 (6) - Distance snap on notes before and after this should preferably be the same (1-ish or 1.1-ish instead of both)

00:11:289 (1,3) - Should be symmetrical. Use CTRL-J here. Also after that you can move all 00:11:289 (1,2,3) - to make a diamond with the center note and flip again for the other side. Like this:

00:12:832 (2,3,4) - Same distance snap again please!

00:19:346 (1,2) - Pixel overlap, looks eh.

00:19:689 (2,3,4) - Again, same distance snap (close though)

00:23:632 (6) - Doesn't follow the burst-stream line. Move 4/5 spaces to the right (small grid size)

00:28:431 (9) - ...this overlap isn't nice either. On that note, this slider doesn't even need to be so close to the stack anyway!

00:35:974 (6) - Perhaps blanket that with 00:36:317 (7) - like this:

00:36:660 (1,2,3) - Flow is real awkward here. I'd change that part completely.

(00:37:174 (3) - Could be blanketed with the Combo 1 slider.)

00:38:888 (8) - Same as 00:28:431 (9)

00:46:088 (2) - Move down 8/9 small grid pixels to complete blanket~

00:54:316 (3) - Move down 1 space to be in line with sliders.

01:01:859 (1,2) - These shouldn't be on EXACTLY the same place as 01:00:487 (1,2) , consider moving 1/2 pixels up and left (respectively).

01:04:773 (5) - Move down 7 pixels for line with 01:04:430 (4)

01:04:945 (6) - Move up 5 pixels for line with 01:05:116 (7)

01:07:345 (5) - This overlap is okay, but i was -suggest- changing it if possible. (by moving all 01:07:345 (5,6,7,8,9,10) - over more to the right)

01:12:830 (1,2,3,4) - Same as 01:01:859 (1,2)

BG is 10/10 though~
Topic Starter
Hitorikko

Arphimigon wrote:

From #modreq
(This is for Insane, I might do Hard another time)

00:02:375 (3,4,5) - This is a not-so-nice looking overlap. Since it is an insane i would suggest taking Combo 3 slider and placing it higher. Also the slider after is a -tad- awkward to play considering flow, but that should be fine. i need a second opinion on this coz it looks OK for me.

00:03:060 (5,3) - Pixel overlap! need second opinion

00:04:603 (1) - Maybe make this slider so it points directly towards 00:04:260 (5) - ? (move up 7/8 small grid spaces for that) and then make 00:05:118 (2) - follow the line after. Fixed

00:06:318 (6) - Distance snap on notes before and after this should preferably be the same (1-ish or 1.1-ish instead of both) Fixed

00:11:289 (1,3) - Should be symmetrical. Use CTRL-J here. Also after that you can move all 00:11:289 (1,2,3) - to make a diamond with the center note and flip again for the other side. Like this:
Fixed

00:12:832 (2,3,4) - Same distance snap again please! Fixed

00:19:346 (1,2) - Pixel overlap, looks eh. need second opinion

00:19:689 (2,3,4) - Again, same distance snap (close though) Fixed

00:23:632 (6) - Doesn't follow the burst-stream line. Move 4/5 spaces to the right (small grid size) Fixed

00:28:431 (9) - ...this overlap isn't nice either. On that note, this slider doesn't even need to be so close to the stack anyway! Fixed

00:35:974 (6) - Perhaps blanket that with 00:36:317 (7) - like this:
Fixed

00:36:660 (1,2,3) - Flow is real awkward here. I'd change that part completely. Changed. not sure if this flow is better tho.

(00:37:174 (3) - Could be blanketed with the Combo 1 slider.) changed the flow so i couldn't be blanketed now.

00:38:888 (8) - Same as 00:28:431 (9) Fixed

00:46:088 (2) - Move down 8/9 small grid pixels to complete blanket~ Fixed

00:54:316 (3) - Move down 1 space to be in line with sliders. Fixed

01:01:859 (1,2) - These shouldn't be on EXACTLY the same place as 01:00:487 (1,2) , consider moving 1/2 pixels up and left (respectively). Fixed

01:04:773 (5) - Move down 7 pixels for line with 01:04:430 (4) Fixed

01:04:945 (6) - Move up 5 pixels for line with 01:05:116 (7) Fixed

01:07:345 (5) - This overlap is okay, but i was -suggest- changing it if possible. (by moving all 01:07:345 (5,6,7,8,9,10) - over more to the right) Moved a little to the right

01:12:830 (1,2,3,4) - Same as 01:01:859 (1,2) Fixed

BG is 10/10 though~
Thanks for modding !
Asfand
normal:

move 01:23:802 (4) - so slider ends hit 01:22:773 (2) -
I think 01:00:487 (1,2) - should be similar to 01:01:859 (3,4) - and pair 01:02:545 (4,1) - but pair 3 and 4 instead.

hard:

01:22:773 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this combo is pretty long maybe nc at 7

insane:

move 00:07:004 (10) - to x= 304 like the two previous notes
01:22:431 (10) - ^
Topic Starter
Hitorikko

Asfano wrote:

normal:

move 01:23:802 (4) - so slider ends hit 01:22:773 (2) - Fixed
I think 01:00:487 (1,2) - should be similar to 01:01:859 (3,4) - and pair 01:02:545 (4,1) - but pair 3 and 4 instead. It looks OK for me, needs second opinion

hard:

01:22:773 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this combo is pretty long maybe nc at 7 Fixed

insane:

move 00:07:004 (10) - to x= 304 like the two previous notesFixed, wow i didn't see that.
01:22:431 (10) - ^ Fixed
Thanks for modding
Asfand

Hitorikko wrote:

]normal:

I think 01:00:487 (1,2) - should be similar to 01:01:859 (3,4) - and pair 01:02:545 (4,1) - but pair 3 and 4 instead. It looks OK for me, needs second opinion
yeah it looks fine, its just that whatever shes singing there is the same twice so pairing could make sense it looks good as it is though
Topic Starter
Hitorikko

Setz wrote:

also i might take a look at this when you finish all the diffs to give you some general pointers.
all the diffs are done now and ready for modding. :D
Loughje
Yes! Love this song, so happy someone is trying to make a standard difficulty map for it.
General
Different combo colors
Normal
00:24:146 (3,4,5,2,3,4) - Spread these a bit more just because no other triples are this close in the song.
00:39:574 (5) - Perhaps don't stack this, up to you.
Hard
HP 5.5-5.7
00:16:603 (1,2,3) - These don't need to be sliders.
00:48:145 (1,2,3,4) - When I played it, this part feels really odd, consider not stacking them. Maybe do this.
Insane
00:06:832 (8,9) - Delete these.
00:15:141 and 00:15:832 - Add a circle here.
00:17:374 (5,6) - Delete these.
Awesome beatmap! Good luck on the rankings, take my stars! haha :D
Topic Starter
Hitorikko

jloughman14 wrote:

Yes! Love this song, so happy someone is trying to make a standard difficulty map for it.
General
Different combo colors I will change the color soon, but atm i dunno how to :x
Normal
00:24:146 (3,4,5,2,3,4) - Spread these a bit more just because no other triples are this close in the song. Fixed
00:39:574 (5) - Perhaps don't stack this, up to you.Changed
Hard
HP 5.5-5.7 Changed into 5.5
00:16:603 (1,2,3) - These don't need to be sliders. Fixed
00:48:145 (1,2,3,4) - When I played it, this part feels really odd, consider not stacking them. Maybe do this. Changed
Insane
00:06:832 (8,9) - Delete these. it doesn't feel complete without the triple. needs second opinion
00:15:141 and 00:15:832 - Add a circle here. needs second opinion
00:17:374 (5,6) - Delete these. Deleted
Awesome beatmap! Good luck on the rankings, take my stars! haha :D
Thank you for modding and for shooting stars :)
Loughje

Hitorikko wrote:

I will change the color soon, but atm i dunno how to :x
Song Setup> Colours> Click the colours you want.
Also, are you planning on adding a video behind it?
Ranger
yup o/
from m4m request

[General]

  1. and now, the lowest diff star rating is 2.18. you must have diff lower than 2.00. it`s unrankable
  2. check unnecessary letterbox during breaks from now on. remove this plz
[Normal]

i`m not recommend use change of speed slider for normal diff. but it`s your mind
and recommend ar-1, because it's most easy diff.

  1. 00:11:289 (7) - recommend add finish at last point
  2. 00:17:632 (6) - add clap here?
  3. 00:33:403 (4) - ^
  4. 00:39:575 (5) - move up a little. it`s more playable i think :3
  5. 01:09:746 (3) - ^^
[Hard]

  1. 00:02:375 (3,4,5) - how about make this anti-jump to just normal jump? now little confusing
  2. 00:12:489 (8) - same easy and add NC here
  3. 00:31:175 (1,2) - recommend combine both to slider
  4. 01:13:860 (4) - add clap at front
  5. 01:17:803 (3,4,5) - same 00:02:375 (3,4,5)
[Insane]

only this diff uncheck widescreen support

  1. 00:06:832 (8,9,10) - put distance to 00:06:660 (7). now quite confusing
  2. 00:12:489 (1) - same other diff
  3. 00:15:146 - add circle here?
  4. 00:15:832 - ^
  5. 00:16:518 - ^
  6. 00:33:918 (10) - add NC here :3
  7. 01:03:232 (9,1) - switch NC
GL~ :3
Topic Starter
Hitorikko

jloughman14 wrote:

Song Setup> Colours> Click the colours you want.
Also, are you planning on adding a video behind it?
I already tried it but the color didn't change i'm not sure about the video but i'm planning to make a SB.
Topic Starter
Hitorikko

Ranger wrote:

yup o/
from m4m request

[General]

  1. and now, the lowest diff star rating is 2.18. you must have diff lower than 2.00. it`s unrankable
  2. check unnecessary letterbox during breaks from now on. remove this plz Fixed
[Normal]

i`m not recommend use change of speed slider for normal diff. but it`s your mind
and recommend ar-1, because it's most easy diff. Changed to AR4

  1. 00:11:289 (7) - recommend add finish at last point Added
  2. 00:17:632 (6) - add clap here? Added
  3. 00:33:403 (4) - ^ hmmm. i think clap here isn't needed
  4. 00:39:575 (5) - move up a little. it`s more playable i think :3 Fixed
  5. 01:09:746 (3) - ^^it's fine
[Hard]

  1. 00:02:375 (3,4,5) - how about make this anti-jump to just normal jump? now little confusing It looks fine for me. I need a second opinion on this
  2. 00:12:489 (8) - same easy and add NC here Fixed
  3. 00:31:175 (1,2) - recommend combine both to slider
  4. 01:13:860 (4) - add clap at front Added
  5. 01:17:803 (3,4,5) - same 00:02:375 (3,4,5) hmmm..
[Insane]

only this diff uncheck widescreen support

  1. 00:06:832 (8,9,10) - put distance to 00:06:660 (7). now quite confusing Fixed
  2. 00:12:489 (1) - same other diff Fixed
  3. 00:15:146 - add circle here? need 3rd opinion. :D
  4. 00:15:832 - ^ ^
  5. 00:16:518 - ^ ^
  6. 00:33:918 (10) - add NC here :3 Added
  7. 01:03:232 (9,1) - switch NC Switched
GL~ :3
Thanks for modding.
wendao
hello, quick mod from #modreqs

[General]
  1. nice bg you got there :D
  2. somehow your custom combo colour didn't fit well with the bg, how about
  3. delete (TV Size) from title?
  4. how about change the source to ゆるゆり instead of Yuru Yuri?, you can move yuru yuri to tags, well you already did

[Insane]

  • well... your Insane had many weird antijump, especially at vocal part
  1. 00:01:518 (1,2) - I prefer it to be like
  2. 00:02:375 (3,4) - no no no no.... bad overlap, better change those sliders
  3. 00:03:060 (5,3) - also this
  4. 00:16:432 (1,2) - how about make it consistent with previous object? (move 1 grid to right)
  5. 00:19:346 (1,2) - aww... this is not good, seriously
  6. 00:22:775 (5) - New Combo here
  7. 00:32:889 - add object here? or simply make previous slider a repeat
  8. 00:38:718 - also here
  9. 00:49:518 - move the spinner here
  10. 00:51:403 (1) - blanket (red node move to 300,128 || next node to 336,144 || next node to 360,176 || last node to 356,224), you can move (2) afterward
  11. 00:52:260 (4) - New Combo here
  12. 01:07:346 (5,6,7) - instead of make it bad, try
Topic Starter
Hitorikko

wendao wrote:

hello, quick mod from #modreqs

[General]
  1. nice bg you got there :D
  2. somehow your custom combo colour didn't fit well with the bg, how about Combo colour changed ! Finally figured out what went wrong when I failed to change the combo colour (Ignore all beatmap skin = ON :o)
  3. delete (TV Size) from title? TV Size removed
  4. how about change the source to ゆるゆり instead of Yuru Yuri?, you can move yuru yuri to tags, well you already didChanged

[Insane]

  • well... your Insane had many weird antijump, especially at vocal part
  1. 00:01:518 (1,2) - I prefer it to be like Fixed

  2. 00:02:375 (3,4) - no no no no.... bad overlap, better change those sliders Fixed
  3. 00:03:060 (5,3) - also this Fixed
  4. 00:16:432 (1,2) - how about make it consistent with previous object? (move 1 grid to right) Fixed
  5. 00:19:346 (1,2) - aww... this is not good, seriously Fixed
  6. 00:22:775 (5) - New Combo here Fixed
  7. 00:32:889 - add object here? or simply make previous slider a repeat Fixed
  8. 00:38:718 - also here Fixed
  9. 00:49:518 - move the spinner here Fixed
  10. 00:51:403 (1) - blanket (red node move to 300,128 || next node to 336,144 || next node to 360,176 || last node to 356,224), you can move (2) afterward Fixed
  11. 00:52:260 (4) - New Combo here Fixed
  12. 01:07:346 (5,6,7) - instead of make it bad, try Fixed
Thanks for modding. Insane looks much better now :)
wendao
<3 have a star
Topic Starter
Hitorikko

wendao wrote:

<3 have a star
wow a !
Arigatou ~ :)
Keada
your request!

  • General
  1. 00:51:403 (1) - Set the preview point here on all diffs :D

  • Easy
    Tell me if you want help with this diff :D
  • Normal
  1. Go through the whole map with the distance snap again, found a few parts where its not snapped correctly, but its only a little bit. Not a big deal.
  2. Found nothing else, nicely done :D (im not that good with modding easy/normal anyways D: )
  • Hard
  1. 00:31:175 (1) - not a good place for that note, try placing it somewhere else. For example: x:208 - y:192
  2. 00:39:403 (1,2,3) - place these perfectly on the slider, looks more nice :)
  3. 00:55:003 (1,2,3,4,5,6,7,1,2) - try placing a note between those for more flow in the map
    Like this

  4. 01:26:375 (4) - place this directly on the slider, looks better.
  5. 01:27:575 (7) - same with this one :D
  • Insane
  1. 00:01:518 (1) - place this at x:256 y:192
  2. 00:19:003 (4) - you can do a fast reverse slider here
  3. 00:29:803 (6) - same with this one :D
  4. 00:31:689 (4,5) - use the same distance spacing on these two (1,0)
The Guest Difficulty :3
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 0
PreviewTime: 146
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24660
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken (TV Size)
TitleUnicode:ゆりゆららららゆるゆり大事件 (TV Size)
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Keada's Yuri
Source:Yuru Yuri
Tags:Yuru Yuri OP Opening ゆるゆり ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo taketatsu ayana
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1518,342.857142857143,4,2,0,75,1,0
4260,-90.9090909090909,4,2,0,75,0,0
12489,-76.9230769230769,4,2,0,75,0,0
22603,-76.9230769230769,4,2,0,5,0,0
22775,-76.9230769230769,4,2,0,75,0,0
23460,-111.111111111111,4,2,0,75,0,0
23975,-200,4,2,0,75,0,0
24489,-100,4,2,0,75,0,0
25346,-200,4,2,0,75,0,0
25860,-100,4,2,0,75,0,0
28946,-83.3333333333333,4,2,0,75,0,0
39918,-200,4,2,0,75,0,0
48146,-100,4,2,0,75,0,0
50032,-200,4,2,0,75,0,0
52260,-76.9230769230769,4,2,0,90,0,1
57232,-76.9230769230769,4,2,0,5,0,1
57403,-76.9230769230769,4,2,0,90,0,1
59289,-76.9230769230769,4,2,0,5,0,1
59460,-76.9230769230769,4,2,0,90,0,1
59632,-76.9230769230769,4,2,0,5,0,1
59803,-76.9230769230769,4,2,0,90,0,1
59975,-76.9230769230769,4,2,0,5,0,1
60146,-76.9230769230769,4,2,0,90,0,1
74203,-100,4,2,0,100,0,0
87060,-200,4,2,0,100,0,0
87403,-200,4,2,0,5,0,0
87575,-200,4,2,0,100,0,0


[HitObjects]
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112,80,1518,6,0,B|160:64|160:64|208:64,1,85
228,168,1860,1,0,0:0:0:0:
324,112,2032,2,0,B|348:84|380:128|404:76,1,85
320,236,2375,2,0,B|360:220|360:272|408:260,1,85
232,312,2718,2,0,B|200:300|196:356|144:340,1,85
112,180,3060,2,0,P|104:132|128:88,1,85
288,96,3403,5,0,0:0:0:0:
184,232,3575,1,0,0:0:0:0:
192,64,3746,1,0,0:0:0:0:
284,200,3918,1,0,0:0:0:0:
124,136,4089,1,0,0:0:0:0:
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376,136,4603,1,0,0:0:0:0:
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376,136,5118,1,0,0:0:0:0:
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424,244,5632,2,0,P|436:188|416:148,1,93.5000028533936
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56,196,6318,5,0,0:0:0:0:
280,304,6489,1,0,0:0:0:0:
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288,308,6832,1,0,0:0:0:0:
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168,248,7346,1,0,0:0:0:0:
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352,260,8032,2,0,P|412:272|448:308,2,93.5000028533936
244,108,8546,1,0,0:0:0:0:
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304,272,9060,5,0,0:0:0:0:
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452,84,11289,5,0,3:0:0:0:
264,72,11460,1,0,3:0:0:0:
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184,312,11803,5,0,3:0:0:0:
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424,192,86375,1,0,3:0:0:0:
424,192,86546,1,0,3:0:0:0:
276,104,86718,1,0,3:0:0:0:
232,268,86889,1,0,3:0:0:0:
84,184,87060,2,0,P|104:128|140:104,1,85,0|0,3:0|3:0,3:0:0:0:
152,100,87489,1,0,0:0:0:0:
184,92,87575,1,0,0:0:0:0:

Good luck in the future! <3
Topic Starter
Hitorikko

Keada wrote:

your request!

  • General
  1. 00:51:403 (1) - Set the preview point here on all diffs :D Nice

  • Easy
    Tell me if you want help with this diff :D
  • Normal
  1. Go through the whole map with the distance snap again, found a few parts where its not snapped correctly, but its only a little bit. Not a big deal. AIbot detects nothing so i guess it's fine :3
  2. Found nothing else, nicely done :D (im not that good with modding easy/normal anyways D: )
  • Hard
  1. 00:31:175 (1) - not a good place for that note, try placing it somewhere else. For example: x:208 - y:192 Fixed
  2. 00:39:403 (1,2,3) - place these perfectly on the slider, looks more nice :) Fixed
  3. 00:55:003 (1,2,3,4,5,6,7,1,2) - try placing a note between those for more flow in the map Fixed
    Like this

  4. 01:26:375 (4) - place this directly on the slider, looks better. Fixed
  5. 01:27:575 (7) - same with this one :D
Fixed

  • Insane
  1. 00:01:518 (1) - place this at x:256 y:192 Fixed
  2. 00:19:003 (4) - you can do a fast reverse slider here Fixed
  3. 00:29:803 (6) - same with this one :D Not sure with this one.
  4. 00:31:689 (4,5) - use the same distance spacing on these two (1,0) Fixed
The Guest Difficulty :3
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 0
PreviewTime: 146
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24660
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken (TV Size)
TitleUnicode:ゆりゆららららゆるゆり大事件 (TV Size)
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Keada's Yuri
Source:Yuru Yuri
Tags:Yuru Yuri OP Opening ゆるゆり ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo taketatsu ayana
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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220,88,60489,2,0,B|224:140|272:96|276:184,1,110.499994941712,8|0,0:0|0:0,0:0:0:0:
400,248,60832,1,0,0:0:0:0:
396,104,61003,6,0,B|316:84|356:152|228:128|228:128|184:156,1,220.999989883423
120,280,61518,1,0,0:0:0:0:
264,276,61689,1,0,0:0:0:0:
180,160,61860,2,0,B|188:104|188:104|232:68,1,110.499994941712
332,172,62203,1,0,0:0:0:0:
180,160,62375,6,0,B|196:112|196:112|264:80|264:80,1,110.499994941712
288,88,62632,1,0,3:0:0:0:
328,108,62718,1,0,3:0:0:0:
360,144,62803,1,0,3:0:0:0:
376,196,62889,1,0,3:0:0:0:
356,252,62975,1,0,3:0:0:0:
304,292,63060,1,0,3:0:0:0:
232,292,63146,1,0,3:0:0:0:
164,272,63232,6,0,B|104:212|104:212|128:164|104:72,1,220.999989883423,12|0,0:0|0:0,0:0:0:0:
248,48,63746,1,0,0:0:0:0:
220,188,63918,2,0,P|244:244|288:272,1,110.499994941712
288,128,64260,2,0,P|248:84|260:16,1,110.499994941712
380,100,64603,2,0,P|416:164|352:292,1,220.999989883423,12|0,0:0|0:0,0:0:0:0:
280,168,65118,1,0,0:0:0:0:
280,168,65203,1,0,0:0:0:0:
280,168,65289,2,0,B|260:108|184:176|192:84,1,110.499994941712
68,188,65632,2,0,B|116:168|120:268|192:200,1,110.499994941712
256,332,65975,6,0,B|328:276|328:276|292:200|400:152,1,220.999989883423,12|0,0:0|0:0,0:0:0:0:
268,68,66489,1,0,0:0:0:0:
136,124,66660,2,0,P|112:184|128:236,1,110.499994941712
328,312,67003,2,0,P|316:248|288:204,1,110.499994941712
164,56,67346,2,0,B|236:96|236:96|232:156|312:168|328:100,1,220.999989883423,12|0,0:0|0:0,0:0:0:0:
448,292,67860,1,0,0:0:0:0:
228,292,68032,1,0,0:0:0:0:
240,72,68203,1,0,0:0:0:0:
460,76,68375,1,0,0:0:0:0:
352,268,68546,5,0,3:0:0:0:
312,296,68632,1,0,3:0:0:0:
268,320,68718,2,0,L|136:320,1,110.499994941712,0|0,3:0|3:0,3:0:0:0:
184,276,68975,1,0,3:0:0:0:
236,260,69060,2,0,L|360:260,1,110.499994941712,0|0,3:0|3:0,3:0:0:0:
316,220,69318,1,0,3:0:0:0:
272,196,69403,2,0,L|152:196,1,110.499994941712,0|0,3:0|3:0,3:0:0:0:
192,156,69660,1,0,3:0:0:0:
236,132,69746,2,0,L|356:132,1,110.499994941712,0|0,3:0|3:0,3:0:0:0:
324,88,70003,1,0,3:0:0:0:
284,60,70089,6,0,P|208:48|128:116,1,165.749992412568
136,144,70432,2,0,P|144:224|88:296,1,165.749992412568
120,336,70775,2,0,P|196:312|304:352,1,165.749992412568
292,284,71118,1,0,0:0:0:0:
376,140,71289,1,8,0:0:0:0:
376,140,71375,1,8,0:0:0:0:
376,140,71460,1,8,0:0:0:0:
212,120,71632,1,0,0:0:0:0:
188,284,71803,1,0,0:0:0:0:
352,316,71975,6,0,B|496:256|316:204|476:148,1,220.999989883423
324,64,72489,1,0,0:0:0:0:
184,152,72660,1,0,0:0:0:0:
48,248,72832,2,0,P|88:284|152:284,2,110.499994941712
68,84,73346,2,0,P|120:60|184:68,1,110.499994941712
212,84,73603,5,0,3:0:0:0:
244,112,73689,1,0,3:0:0:0:
276,144,73775,1,0,3:0:0:0:
308,176,73860,1,0,3:0:0:0:
336,208,73946,1,0,3:0:0:0:
364,240,74032,1,0,3:0:0:0:
396,272,74118,1,0,3:0:0:0:
428,308,74203,6,0,P|468:236|416:132,2,170,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,188,75232,1,0,0:0:0:0:
84,76,75575,2,0,P|44:148|96:252,2,170,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,68,76432,1,0,0:0:0:0:
256,236,76603,1,0,0:0:0:0:
256,56,76775,1,0,0:0:0:0:
256,224,76946,6,0,B|268:180|268:180|332:156,1,85,4|0,0:0|0:0,0:0:0:0:
476,172,77289,1,0,0:0:0:0:
360,296,77460,2,0,P|300:288|264:312,1,85
148,188,77803,2,0,P|140:132|100:88,1,85
296,92,78146,2,0,P|348:72|396:80,1,85
312,232,78489,2,0,P|320:288|304:320,1,85
128,304,78832,5,0,0:0:0:0:
208,144,79003,1,0,0:0:0:0:
56,216,79175,1,0,0:0:0:0:
224,256,79346,1,0,0:0:0:0:
120,128,79518,1,0,0:0:0:0:
224,256,79689,6,0,P|280:292|336:288,1,85,4|0,0:0|0:0,0:0:0:0:
304,128,80032,1,0,0:0:0:0:
368,284,80203,2,0,P|420:264|440:240,1,85
344,100,80546,2,0,P|308:68|236:68,1,85
208,220,80889,2,0,P|180:264|144:280,1,85
104,116,81232,2,0,P|76:72|80:28,1,85
236,100,81575,5,0,0:0:0:0:
400,272,81746,1,0,0:0:0:0:
244,108,81918,1,0,0:0:0:0:
408,280,82089,1,0,0:0:0:0:
252,116,82260,1,0,0:0:0:0:
416,288,82432,6,0,P|436:240|424:200,1,85,4|0,0:0|0:0,0:0:0:0:
316,80,82775,1,0,0:0:0:0:
216,216,82946,2,0,P|164:256|136:260,1,85
244,120,83289,2,0,P|268:56|300:44,1,85
340,208,83632,2,0,P|384:224|408:260,1,85
240,296,83975,2,0,P|225:334|188:353,1,85
116,200,84318,5,0,0:0:0:0:
72,127,84489,1,0,0:0:0:0:
127,62,84660,1,0,0:0:0:0:
206,96,84832,1,0,0:0:0:0:
198,180,85003,1,0,0:0:0:0:
324,292,85175,5,8,0:0:0:0:
408,64,85518,1,4,0:0:0:0:
112,228,85860,1,8,0:0:0:0:
88,248,86032,1,8,0:0:0:0:
424,192,86375,1,0,3:0:0:0:
424,192,86546,1,0,3:0:0:0:
276,104,86718,1,0,3:0:0:0:
232,268,86889,1,0,3:0:0:0:
84,184,87060,2,0,P|104:128|140:104,1,85,0|0,3:0|3:0,3:0:0:0:
152,100,87489,1,0,0:0:0:0:
184,92,87575,1,0,0:0:0:0:

Good luck in the future! <3

Thank you for modding. and that preview point is awesome !
EncoreW
[General]


Why Easy harder than Normal ? OMG


[Insane]


00:12:489 (1) - What about move to (256,320) ? It may looking better.

00:15:746 (1,2) - 00:16:432 (1,2) - I think you can make a change there . If I were you , I will increase 00:15:746 (1,2) - and 00:16:432 (1,2) - DS , and increase 00:15:918 (2) - this slider's speed to 1.25x , 00:16:603 (2) - this slider's speed to 1.5x .

00:21:232 (1,2,3) - 00:21:918 (1,2,3) - I think you can increase DS , for example i will adjust those to 1.25x and 1.5x .

00:23:975 (3) - 00:25:346 (4) - This slider's speed changed a lot , I will use NC here .

00:23:460 (6,1,2,3) - 00:24:832 (1,2,3,4) - These two groups of notes are similar , but you make that different even NC . I think you should move 00:24:832 (1) - to (168,229) , move 00:25:003 (2) - to (144,320) , move 00:25:175 (3) - to (296,224) . And change 00:25:346 (4) - this slider's speed and make a change in the second group of notes to make the map become more interesting .

00:27:918 (7) - I think you should use NC here .

00:39:918 (4) - This slider's speed changed a lot , I will use NC here .

00:56:718 (1,2,3,4,5) - Five-pointed star is not perfect .



[Hard]


00:23:975 (7,3) - This slider's speed changed a lot , I will use NC here .

00:28:432 (8) - I think you should use NC here .

00:34:689 - This place should add a circle beacuse here have a tone obviously .

00:35:975 (2) - What about ctrl+G ?

01:27:575 (7) - What about use NC ?



Sorry I'm so noob .
Topic Starter
Hitorikko

tm1209 wrote:

[General]


Why Easy harder than Normal ? OMG Easy = WIP :D


[Insane]


00:12:489 (1) - What about move to (256,320) ? It may looking better. it's fine

00:15:746 (1,2) - 00:16:432 (1,2) - I think you can make a change there . If I were you , I will increase 00:15:746 (1,2) - and 00:16:432 (1,2) - DS , and increase 00:15:918 (2) - this slider's speed to 1.25x , 00:16:603 (2) - this slider's speed to 1.5x . this is a good idea. but I need a second opinion because right now it is ok for me.

00:21:232 (1,2,3) - 00:21:918 (1,2,3) - I think you can increase DS , for example i will adjust those to 1.25x and 1.5x .

00:23:975 (3) - 00:25:346 (4) - This slider's speed changed a lot , I will use NC here . I don't think NC is needed here

00:23:460 (6,1,2,3) - 00:24:832 (1,2,3,4) - These two groups of notes are similar , but you make that different even NC . I think you should move 00:24:832 (1) - to (168,229) , move 00:25:003 (2) - to (144,320) , move 00:25:175 (3) - to (296,224) . And change 00:25:346 (4) - this slider's speed and make a change in the second group of notes to make the map become more interesting . Fixed

00:27:918 (7) - I think you should use NC here . NC Added

00:39:918 (4) - This slider's speed changed a lot , I will use NC here . NC Added

00:56:718 (1,2,3,4,5) - Five-pointed star is not perfect . Fixed



[Hard]


00:23:975 (7,3) - This slider's speed changed a lot , I will use NC here . It's fine :3

00:28:432 (8) - I think you should use NC here . ^

00:34:689 - This place should add a circle beacuse here have a tone obviously . ^

00:35:975 (2) - What about ctrl+G ? ^

01:27:575 (7) - What about use NC ? NC Added



Sorry I'm so noob .
Thank you for modding! :D
Shushan
HI!
m4m reverse here!
easy
WTF IS THIS????
normal
00:13:175-this triple is to hard for normal diff consider stacking them
00:14:546-^^
00:24:146-^^
00:25:518-^^
00:26:203 1,2,3,4,5-this jumps are to hard for a normal diff consider making some sliders btw
00:29:632-this is not spaced like 1,2(in distance snap)
00:31:003-over lap with 3(00:29:632)
00:35:803-overlap with 1(00:34:432)
00:56:375-overlap with 1
01:02:546-overlap with 2
hard
00:09:746-overlap ugly with 00:08:889
00:13:003-NC?
00:27:918 1,2 stack with 4
00:38:375-stack with 3(00:37:689)
00:46:775-1,2,3,4 stack
00:51:9180-this blanket is bad fix it
insane
00:01:860-stack
00:06:318-NC
00:13:689-put a circle here otherwise it will be boring
00:34:260-NC and then 00:34:603 remove it
01:17:289-stack with 1
01:21:746-NC
GL!
Tsukasa
Ok as requested

General:
  1. Generally... You're following the song TOO much pre-Chorus. Like parts (From Insane) at 00:13:698, or 00:31:003, etc. Mostly from following the lyrics too much, which, IMO, give that Lacking Feeling.
Normal:
  1. 00:12:832 (1) - Add Clap. It compliments the succeeding claps.
  2. 00:13:860 (5) - ^ Same but with the end of the Slider
  3. 00:16:946 (4,5,6) - Add claps here. I mean, you were already going with the rhythm so why stop there? It really gives that "excitement" feeling because of the lyrics
  4. 00:17:975 (1) - Adjust the end tick to about x:376 y:280. IMO it looks better this way with the flow and all
  5. 00:18:660 (2) - Add clap
  6. 00:20:032 (5) - Add clap just at the beginning of the slider
  7. 00:21:060 (2) - Add clap. What we're doing here is mimicking the earlier part.
  8. 00:22:089 (5,6) - Still mimicking the previous part, Add claps to both ends of note 5, The first end of 6, And remove the clap at the last end. Leaving end of 6 blank makes it sound just like an extra beat, which would be better than forcing it as an included beat.
  9. 00:33:746 (5,6) - Wouldn't it be better to just be a double note? Considering the next part which is 00:39:232, Doing triple parts here is gonna feel weird. Unless you switch them around.
  10. 00:59:118 (5,6,7) - It may be just me because I'm an old player, but IMO this pattern is more appropriate for a hard diff than a normal diff. Maybe removing 6 and making 7 a repeating slider would be better. It may just be me though.
  11. 01:25:175 (1,2,3) - Again it may just be me, But yeah IMO its gonna be better off when you just make 1 and 2 a 1/2 slider and leaving a gap.
Hard:
  1. Isn't the SV a bit too fast? (Again it may just be me)
  2. IMO its better to use AR 7 here. (Yet again it may just be me)
  3. 00:02:375 (3,4,5) - Better to just stack it at 6 than give a bad flow
  4. 00:12:489 (1) - This is when we have to be consistent with hitsounds. I don't mean that you need to copy the exact hitsounds from previews diffs but at least just the essence of what you wanted. So if you did Normal, Add a clap at the end of the slider
  5. 00:13:175 (4) - Add clap to both ends
  6. 00:14:546 (3) - ^ Same
  7. 00:15:575 (4,8) - Add claps m8
  8. 00:16:946 (2,3,4) - Add claps as well
  9. 00:17:957 (1) - Add clap to end
  10. 00:18:660 (3) - Addingly adding a clap
  11. 00:20:032 (3) - ^ Exactly the same. Also I'm kinda weirded out by the construction of the sliders here. I'm not sure how I would deal with it though but yeah I'm weirded out
  12. 00:27:918 (6,7) - I am also weirded out with how both of these notes are placed. Its almost covered by 4 and gives a bad flow to Slider 8.
  13. Regadring my General Statement, you followed the lyrics too much here resulting in some weird and a bit boring patterns. A prime example for this is 00:30:146 (4,5,6,7,8) - It's like you just forced yourself to do this since you're out of ideas on how to deal with this part. It'd be up to you if you still want to adjust it.

    Genrally it would be best if you switch between the lyrics and the background music at the right time. The same area where I have a problem with if a good area of what I mean. Transitioning from Lyrics to Background music would be the best Solution for this IMO. It gets rid of that barren area where you stop playing, and it might give you better map flow if placed correctly

    You did good sticking to the lyrics from 00:39:918 to 00:48:146. Though its because that the lyrics and the beat match.

  14. 00:36:318 (3) - With the way you were mapping earlier, this jump would come up weird.
  15. 00:46:775 (1,2,3) - Stack > Bad flow all day everyday
  16. I'm not gonna comment on the whistle sounds anymore, since its not that weird. But Considering the claps, adding one at the end of 00:57:060 (8) - would help
  17. 01:17:803 (3,4,5) - Again with the stacking thing
Insane:
  1. By now you should know what I mean with the Hitsounds. So to prevent more long arse posting I'm gonna leave the hitsounding to you
  2. 00:02:718 (4) - isn't this a bit of a weird jump considering the next note?
  3. 00:07:860 (2,3,4) - Instead of making it a straight horizontal pattern, Try making it a straight diagonal pattern that follows the direction of slider 1
  4. 00:15:575 - 00:16:260 - So much barren areas
  5. 00:21:060 - 00:21:746 - 00:22:603 - Really really barren
  6. 01:00:489 - 01:03:322 - Last Hitsound comment, You forgot to add here
  7. 00:16:946 (1) - IMO it would look better stacked
And that's pretty much it
Topic Starter
Hitorikko

ohad1881 wrote:

HI!
m4m reverse here!
easy
WTF IS THIS???? Easy = WIP
normal
00:13:175-this triple is to hard for normal diff consider stacking them I thought this is ok. Needs second opinion
00:14:546-^^ ^
00:24:146-^^ ^
00:25:518-^^ ^
00:26:203 1,2,3,4,5-this jumps are to hard for a normal diff consider making some sliders btw Fixed
00:29:632-this is not spaced like 1,2(in distance snap) It's fine
00:31:003-over lap with 3(00:29:632) Not noticeable when playing tho. so i guess it's fine ?!
00:35:803-overlap with 1(00:34:432) ^
00:56:375-overlap with 1 ^
01:02:546-overlap with 2 ^
hard
00:09:746-overlap ugly with 00:08:889 Not noticeable
00:13:003-NC? nope :3
00:27:918 1,2 stack with 4 Fixed
00:38:375-stack with 3(00:37:689) It's fine
00:46:775-1,2,3,4 stack Fixed
00:51:9180-this blanket is bad fix it Fixed
insane
00:01:860-stack i think this is called anti-jump
00:06:318-NC Fixed
00:13:689-put a circle here otherwise it will be boring I am just following the music in this part, so a note here doesn't fit.
00:34:260-NC and then 00:34:603 remove it Fixed
01:17:289-stack with 1 Anti-jump
01:21:746-NC Fixed
GL!


Tsukasa wrote:

Ok as requested

General:
  1. Generally... You're following the song TOO much pre-Chorus. Like parts (From Insane) at 00:13:698, or 00:31:003, etc. Mostly from following the lyrics too much, which, IMO, give that Lacking Feeling.
Normal:
  1. 00:12:832 (1) - Add Clap. It compliments the succeeding claps. Fixed
  2. 00:13:860 (5) - ^ Same but with the end of the Slider Fixed
  3. 00:16:946 (4,5,6) - Add claps here. I mean, you were already going with the rhythm so why stop there? It really gives that "excitement" feeling because of the lyrics Fixed
  4. 00:17:975 (1) - Adjust the end tick to about x:376 y:280. IMO it looks better this way with the flow and all Fixed
  5. 00:18:660 (2) - Add clap Fixed
  6. 00:20:032 (5) - Add clap just at the beginning of the slider Fixed
  7. 00:21:060 (2) - Add clap. What we're doing here is mimicking the earlier part. Fixed
  8. 00:22:089 (5,6) - Still mimicking the previous part, Add claps to both ends of note 5, The first end of 6, And remove the clap at the last end. Leaving end of 6 blank makes it sound just like an extra beat, which would be better than forcing it as an included beat. Fixed
  9. 00:33:746 (5,6) - Wouldn't it be better to just be a double note? Considering the next part which is 00:39:232, Doing triple parts here is gonna feel weird. Unless you switch them around. Fixed
  10. 00:59:118 (5,6,7) - It may be just me because I'm an old player, but IMO this pattern is more appropriate for a hard diff than a normal diff. Maybe removing 6 and making 7 a repeating slider would be better. It may just be me though. Changed
  11. 01:25:175 (1,2,3) - Again it may just be me, But yeah IMO its gonna be better off when you just make 1 and 2 a 1/2 slider and leaving a gap. Changed


Hard:
  1. Isn't the SV a bit too fast? (Again it may just be me)
  2. IMO its better to use AR 7 here. (Yet again it may just be me) Changed into ar7
  3. 00:02:375 (3,4,5) - Better to just stack it at 6 than give a bad flow Fixed
  4. 00:12:489 (1) - This is when we have to be consistent with hitsounds. I don't mean that you need to copy the exact hitsounds from previews diffs but at least just the essence of what you wanted. So if you did Normal, Add a clap at the end of the slider Fixed
  5. 00:13:175 (4) - Add clap to both ends Added
  6. 00:14:546 (3) - ^ Same Added
  7. 00:15:575 (4,8) - Add claps m8 Added
  8. 00:16:946 (2,3,4) - Add claps as well Added
  9. 00:17:957 (1) - Add clap to end Added
  10. 00:18:660 (3) - Addingly adding a clap Added
  11. 00:20:032 (3) - ^ Exactly the same. Also I'm kinda weirded out by the construction of the sliders here. I'm not sure how I would deal with it though but yeah I'm weirded out Added.
  12. 00:27:918 (6,7) - I am also weirded out with how both of these notes are placed. Its almost covered by 4 and gives a bad flow to Slider 8. Fixed
  13. Regadring my General Statement, you followed the lyrics too much here resulting in some weird and a bit boring patterns. A prime example for this is 00:30:146 (4,5,6,7,8) - It's like you just forced yourself to do this since you're out of ideas on how to deal with this part. It'd be up to you if you still want to adjust it. Changed

    Genrally it would be best if you switch between the lyrics and the background music at the right time. The same area where I have a problem with if a good area of what I mean. Transitioning from Lyrics to Background music would be the best Solution for this IMO. It gets rid of that barren area where you stop playing, and it might give you better map flow if placed correctly

    You did good sticking to the lyrics from 00:39:918 to 00:48:146. Though its because that the lyrics and the beat match.

  14. 00:36:318 (3) - With the way you were mapping earlier, this jump would come up weird.[color=#FF0000 ]Fixed [/color]
  15. 00:46:775 (1,2,3) - Stack > Bad flow all day everyday Fixed
  16. I'm not gonna comment on the whistle sounds anymore, since its not that weird. But Considering the claps, adding one at the end of 00:57:060 (8) - would help Fixed
  17. 01:17:803 (3,4,5) - Again with the stacking thing Fixed
Insane:
  1. By now you should know what I mean with the Hitsounds. So to prevent more long arse posting I'm gonna leave the hitsounding to you
  2. 00:02:718 (4) - isn't this a bit of a weird jump considering the next note? Fixed
  3. 00:07:860 (2,3,4) - Instead of making it a straight horizontal pattern, Try making it a straight diagonal pattern that follows the direction of slider 1 Fixed
  4. 00:15:575 - 00:16:260 - So much barren areas i'm not sure about this because for me it is fine
  5. 00:21:060 - 00:21:746 - 00:22:603 - Really really barren ^
  6. 01:00:489 - 01:03:322 - Last Hitsound comment, You forgot to add here Fixed
  7. 00:16:946 (1) - IMO it would look better stacked Fixed
And that's pretty much it
Thanks for modding !
Akitoshi
Hello~ :D

[Normal]

00:13:175 (2,3,4)
00:14:546 (6,7,8)
00:24:146 (3,4,5) - Change it to Sliders or Reverse?? let give them triples at chorus like 01:12:146 (2,3,4,6,7,8) ;)


[Hard]

01:05:975 (1,2,3) - wag mo po ipatong.

01:15:918 , 01:16:260 , 01:16:432 , 01:16:603 , 01:16:775 - Add notes here = Sounds nice too :D

[Insane]

Thumbs up bro.

Add-on here. You can use it if necessary :D
http://puu.sh/goPVB/68b3ce9115.png <- Try that Comboburst Tell me If the image size doesn't fit :P
http://puu.sh/goQ8t/8fdd8e59b6.wav <- Finish Hitsound
http://puu.sh/goQhG/a0e839e44f.rar <- Cursors (It is from SODA.)
Topic Starter
Hitorikko

Yato3o wrote:

Hello~ :D

[Normal]

00:13:175 (2,3,4) It's fine :)
00:14:546 (6,7,8) ^
00:24:146 (3,4,5) - Change it to Sliders or Reverse?? let give them triples at chorus like 01:12:146 (2,3,4,6,7,8) ;)


[Hard]

01:05:975 (1,2,3) - wag mo po ipatong. ^

01:15:918 , 01:16:260 , 01:16:432 , 01:16:603 , 01:16:775 - Add notes here = Sounds nice too :D note added 01:26:460 -

[Insane]

Thumbs up bro. thanks :)

Add-on here. You can use it if necessary :D
http://puu.sh/goPVB/68b3ce9115.png <- Try that Comboburst Tell me If the image size doesn't fit :P
http://puu.sh/goQ8t/8fdd8e59b6.wav <- Finish Hitsound
http://puu.sh/goQhG/a0e839e44f.rar <- Cursors (It is from SODA.)
Thanks for modding!
Nathan
IRC Mod
20:03 sukiNathan: hi
20:03 Hitorikko: yo~
20:03 sukiNathan: so you asked me for a mod
20:03 sukiNathan: can I just point out some things through irc
20:04 Hitorikko: yes I did. yeah sure. :)
20:04 sukiNathan: so first thing is
20:04 sukiNathan: the jump from normal to hard
20:04 sukiNathan: is pretty ridiculous
20:04 sukiNathan: comparing hard to insane
20:04 sukiNathan: normal=148 objects
20:05 sukiNathan: hard=251
20:05 sukiNathan: insane is only 29 more than hard
20:05 sukiNathan: you'd probably have to tone down the rhythm density in hard for the spread to be rankable
20:05 sukiNathan: ok just some suggestions now
20:06 Hitorikko: i see.
20:06 sukiNathan: on hard
20:06 sukiNathan: 00:11:975 (5,6,7) - you could probably NC here
20:06 sukiNathan: for the spacing increase
20:06 sukiNathan: and the pitch increase
20:07 sukiNathan: 00:34:260 (2,3,4,5) - this looks like a 1/4 stack
20:07 sukiNathan: you should probably spread them out a bit more
20:08 sukiNathan: it'll throw off some players
20:09 sukiNathan: 01:17:288 (2) - unsnapped D:
20:10 sukiNathan: 00:39:918 - volume should probably decreased a bit here
20:10 sukiNathan: the claps are pretty loud
20:10 sukiNathan: maybe 65%~?
20:11 sukiNathan: also for a hard
20:11 sukiNathan: the sv is really high
20:11 sukiNathan: and it should definitely not be the same as insane
20:12 sukiNathan: uh am I going too fast ;w;
20:12 Hitorikko: wait i sec
20:12 Hitorikko: 01:17:289 (2) - this one
20:13 Hitorikko: how is it unsnapped ?
20:13 sukiNathan: the end is
20:13 Hitorikko: it is on the white tick.
20:14 sukiNathan: the end is 2 milliseconds off the white tick
20:14 sukiNathan: check aimod
20:14 Hitorikko: http://puu.sh/gpKts/25919198b5.jpg
20:15 sukiNathan: http://puu.sh/gpKw9/7a6dbcc25a.jpg
20:15 sukiNathan: that's weird
20:15 sukiNathan: your version is different from mine I guess
20:15 Hitorikko: yep. i did an update yesterday
20:16 sukiNathan: ah
20:16 sukiNathan: also for the ar on this
20:16 sukiNathan: it should be 7.5-8
20:17 sukiNathan: ar 7 for a 175 bpm song is too slow imo
20:17 sukiNathan: plus it's not very balanced with insane
20:18 Hitorikko: ok I will change it to 7.5
20:18 sukiNathan: normal's settings should also probably be buffed
20:18 sukiNathan: not quite sure what values though
20:19 sukiNathan: if you want to nerf hard you would probably have to get rid of the 1/4 notes
20:19 sukiNathan: and a bit of 1/2
20:20 sukiNathan: the way it is right now
20:20 sukiNathan: insane is basically the same thing as hard
20:20 sukiNathan: with just increased spacing
20:20 sukiNathan: and a bit more dense
20:20 sukiNathan: although for issues like this you're probably better asking a bn/qat for advice
20:21 sukiNathan: ill take a look at insane now
20:21 Hitorikko: ok
20:23 sukiNathan: 00:33:918 (1,2,1,2) - increase the spacing a bit here
20:23 sukiNathan: it shouldn't be the same spacing as 00:34:603 (3,4,5) -
20:23 sukiNathan: since one stack is 1/2 while the other is 1/4
20:23 sukiNathan: kind of confusing
20:25 sukiNathan: widescreen support should be disabled for all difficulties
20:26 sukiNathan: since there's no storyboard
20:27 sukiNathan: your background should either be 1366x768
20:27 sukiNathan: or 1024x768
20:27 sukiNathan: one sec ill check if theres a different size version of your current one
20:29 sukiNathan: ah nvm
20:29 sukiNathan: you'll have to find a different size bg
20:29 sukiNathan: otherwise the only way to make this 1366x768
20:29 sukiNathan: is by screwing up the ratio of the pic
20:30 Hitorikko: i tried that. the result is bad
20:30 sukiNathan: yeah
20:30 sukiNathan: just find another pic
20:30 sukiNathan: https://osu.ppy.sh/forum/t/191777/start=0&&hilit=ringating
20:30 sukiNathan: or you can ask this guy for help
20:31 Hitorikko: i will ask him to make this pic 1366x768 ?
20:31 Hitorikko: or 1024x768 ?
20:32 sukiNathan: I think he can add stuff to the pic
20:32 sukiNathan: to make it 1366
20:32 sukiNathan: but tbh finding another pic
20:32 sukiNathan: is probably easier
20:32 sukiNathan: and les wait
20:32 sukiNathan: less*
20:33 sukiNathan: 00:23:975 (3,4) - the flow could be improved here
20:33 sukiNathan: if you make the sliders curved
20:33 sukiNathan: 00:23:803 (2,3) - for example here
20:33 sukiNathan: http://osu.ppy.sh/ss/2858431
20:34 sukiNathan: having it curved like that
20:34 sukiNathan: would carry on more momentum from 00:23:803 (2) -
20:34 sukiNathan: instead of just doing a jagged movement with a straight slider
20:34 sukiNathan: you can also make a blanket if you curve these
20:35 sukiNathan: Alright that's all I have I guess
20:36 sukiNathan: I'll post this log on your beatmap thread
20:37 Hitorikko: umm. the hard diff. do I have to remap it or i'll just have to remove some notes ?
20:37 sukiNathan: ah well
20:37 sukiNathan: you don't have to remap it I think
20:37 Hitorikko: ok thanks.
20:37 sukiNathan: you'll need to remove quite a bit though
20:37 sukiNathan: it's probably best to ask a bn for help
20:38 sukiNathan: ok posting
20:38 Hitorikko: ok. i'll try aking one

Pointed out some spacing/readability issues, general things, and the difficulty spread
Topic Starter
Hitorikko

sukiNathan wrote:

IRC Mod
20:03 sukiNathan: hi
20:03 Hitorikko: yo~
20:03 sukiNathan: so you asked me for a mod
20:03 sukiNathan: can I just point out some things through irc
20:04 Hitorikko: yes I did. yeah sure. :)
20:04 sukiNathan: so first thing is
20:04 sukiNathan: the jump from normal to hard
20:04 sukiNathan: is pretty ridiculous
20:04 sukiNathan: comparing hard to insane
20:04 sukiNathan: normal=148 objects
20:05 sukiNathan: hard=251
20:05 sukiNathan: insane is only 29 more than hard
20:05 sukiNathan: you'd probably have to tone down the rhythm density in hard for the spread to be rankable
20:05 sukiNathan: ok just some suggestions now
20:06 Hitorikko: i see.
20:06 sukiNathan: on hard
20:06 sukiNathan: 00:11:975 (5,6,7) - you could probably NC here
20:06 sukiNathan: for the spacing increase
20:06 sukiNathan: and the pitch increase
20:07 sukiNathan: 00:34:260 (2,3,4,5) - this looks like a 1/4 stack
20:07 sukiNathan: you should probably spread them out a bit more
20:08 sukiNathan: it'll throw off some players
20:09 sukiNathan: 01:17:288 (2) - unsnapped D:
20:10 sukiNathan: 00:39:918 - volume should probably decreased a bit here
20:10 sukiNathan: the claps are pretty loud
20:10 sukiNathan: maybe 65%~?
20:11 sukiNathan: also for a hard
20:11 sukiNathan: the sv is really high
20:11 sukiNathan: and it should definitely not be the same as insane
20:12 sukiNathan: uh am I going too fast ;w;
20:12 Hitorikko: wait i sec
20:12 Hitorikko: 01:17:289 (2) - this one
20:13 Hitorikko: how is it unsnapped ?
20:13 sukiNathan: the end is
20:13 Hitorikko: it is on the white tick.
20:14 sukiNathan: the end is 2 milliseconds off the white tick
20:14 sukiNathan: check aimod
20:14 Hitorikko: http://puu.sh/gpKts/25919198b5.jpg
20:15 sukiNathan: http://puu.sh/gpKw9/7a6dbcc25a.jpg
20:15 sukiNathan: that's weird
20:15 sukiNathan: your version is different from mine I guess
20:15 Hitorikko: yep. i did an update yesterday
20:16 sukiNathan: ah
20:16 sukiNathan: also for the ar on this
20:16 sukiNathan: it should be 7.5-8
20:17 sukiNathan: ar 7 for a 175 bpm song is too slow imo
20:17 sukiNathan: plus it's not very balanced with insane
20:18 Hitorikko: ok I will change it to 7.5
20:18 sukiNathan: normal's settings should also probably be buffed
20:18 sukiNathan: not quite sure what values though
20:19 sukiNathan: if you want to nerf hard you would probably have to get rid of the 1/4 notes
20:19 sukiNathan: and a bit of 1/2
20:20 sukiNathan: the way it is right now
20:20 sukiNathan: insane is basically the same thing as hard
20:20 sukiNathan: with just increased spacing
20:20 sukiNathan: and a bit more dense
20:20 sukiNathan: although for issues like this you're probably better asking a bn/qat for advice
20:21 sukiNathan: ill take a look at insane now
20:21 Hitorikko: ok
20:23 sukiNathan: 00:33:918 (1,2,1,2) - increase the spacing a bit here
20:23 sukiNathan: it shouldn't be the same spacing as 00:34:603 (3,4,5) -
20:23 sukiNathan: since one stack is 1/2 while the other is 1/4
20:23 sukiNathan: kind of confusing
20:25 sukiNathan: widescreen support should be disabled for all difficulties
20:26 sukiNathan: since there's no storyboard
20:27 sukiNathan: your background should either be 1366x768
20:27 sukiNathan: or 1024x768
20:27 sukiNathan: one sec ill check if theres a different size version of your current one
20:29 sukiNathan: ah nvm
20:29 sukiNathan: you'll have to find a different size bg
20:29 sukiNathan: otherwise the only way to make this 1366x768
20:29 sukiNathan: is by screwing up the ratio of the pic
20:30 Hitorikko: i tried that. the result is bad
20:30 sukiNathan: yeah
20:30 sukiNathan: just find another pic
20:30 sukiNathan: https://osu.ppy.sh/forum/t/191777/start=0&&hilit=ringating
20:30 sukiNathan: or you can ask this guy for help
20:31 Hitorikko: i will ask him to make this pic 1366x768 ?
20:31 Hitorikko: or 1024x768 ?
20:32 sukiNathan: I think he can add stuff to the pic
20:32 sukiNathan: to make it 1366
20:32 sukiNathan: but tbh finding another pic
20:32 sukiNathan: is probably easier
20:32 sukiNathan: and les wait
20:32 sukiNathan: less*
20:33 sukiNathan: 00:23:975 (3,4) - the flow could be improved here
20:33 sukiNathan: if you make the sliders curved
20:33 sukiNathan: 00:23:803 (2,3) - for example here
20:33 sukiNathan: http://osu.ppy.sh/ss/2858431
20:34 sukiNathan: having it curved like that
20:34 sukiNathan: would carry on more momentum from 00:23:803 (2) -
20:34 sukiNathan: instead of just doing a jagged movement with a straight slider
20:34 sukiNathan: you can also make a blanket if you curve these
20:35 sukiNathan: Alright that's all I have I guess
20:36 sukiNathan: I'll post this log on your beatmap thread
20:37 Hitorikko: umm. the hard diff. do I have to remap it or i'll just have to remove some notes ?
20:37 sukiNathan: ah well
20:37 sukiNathan: you don't have to remap it I think
20:37 Hitorikko: ok thanks.
20:37 sukiNathan: you'll need to remove quite a bit though
20:37 sukiNathan: it's probably best to ask a bn for help
20:38 sukiNathan: ok posting
20:38 Hitorikko: ok. i'll try aking one

Pointed out some spacing/readability issues, general things, and the difficulty spread
Thank you for modding ! :)
Ringating
from my queue:

I added white space to the top of the image (in order to get it to a 16:9 aspect ratio), then sprinkled some hearts in that new empty space to make it look like it's supposed to be that way. then resized to 1366x768 and saved as lossless png.
bg

png is pretty efficient in this image due to all the solid white
no kds
Topic Starter
Hitorikko

Ringating wrote:

from my queue:

I added white space to the top of the image (in order to get it to a 16:9 aspect ratio), then sprinkled some hearts in that new empty space to make it look like it's supposed to be that way. then resized to 1366x768 and saved as lossless png.
bg

png is pretty efficient in this image due to all the solid white
no kds
Thanks a lot ! BG is so Kawaii. :)
emilia
Ooo short song~

[Easy]
00:01:518 (1,2,1,1,2,1,2,1,2,1) - Fix all blankets here. Also, you messed up pretty bad :P
00:28:946 (1,2) - blanket
00:41:289 (2,2) - stack?
00:44:032 (2,1) - blanket
00:46:775 (2,1) - ^
01:00:489 (1,1) - Maybe make sure they don't touch, it looks ugly
01:05:975 (1,2) - blanket
01:10:089 (3,1) - ^
01:11:460 (1,2) - ^
01:12:832 (2,1) - Make this a nicer circle, right now it looks very lopsided
01:17:632 (2,3) - blanket
01:25:175 (1,2) - ^

Very basic Easy. Nothing special. All you need to do is fix the blankets and it'll be fine. Major suggestion is to increase the difficulty (to ~1.3-1.5) to make the difficulty curve a bit better.

[Normal]
00:02:203 (3,4) - blanket
00:06:318 (5,1) - ^
00:07:689 (3,4) - ^
00:08:375 (4,5) - ^
00:08:375 (4,6) - Maybe make sure they don't intersect, it looks ugly
00:17:975 (1) - You don't have to make a weird slider here, you can retain a straight slider, the map will still play the same
00:18:660 (2,4,5) - Maybe rotate 4 counter clockwise to you can stack 2 and 5?
00:21:746 (4,5) - blanket
00:24:489 (5,1) - ^
00:25:860 (4,5) - ^
00:28:089 (8) - why empty?
00:29:632 (3,4) - blanket
00:31:346 (6,2,3) - Shift 2 closer to 3 so 3 and 6 can stack
00:33:060 (3,4,5,6,1) - You can try a polygon shape here
00:35:118 (2,3) - blanket
00:39:918 (1) - There should be no SV changes in a Normal, that's unrankable, please remove this SV change
00:53:632 (3,4) - blanket
(I'll stop pointing out blanket issues here)
00:57:746 (1,2,3,4) - This doesn't fit the music at all, change them to just 1 slider each/1 hitcircle each
01:14:203 (1) - SV change, unrankable

One thing to note when you map is the rhythm. I notice some rhythmic patterns that were added at random which doesn't fit the music. Stuff like 00:14:546 (6,7,8) - 00:25:518 (2,3,4) - which doesn't particularly follow anything in the music. I highly suggest you recheck your diff on this.

[Hard]
CS+1 maybe?
00:17:975 (1,2,3,1,2,3) - Slider shapes are very awkward
00:22:432 (4,5,1,2,3,4,5) - You can choose to make this symmetrical, centralize 5 and make 12345 a horizontal flip from 4
00:23:460 (5,6,7,1,2,3) - May be hard to read
00:27:918 (6,7,8) - ^
00:33:746 (10) - There is a strong beat here, I suggest you add a note
00:34:260 (2,3,4,5) - Looks hard to read
00:37:003 (1,2,3,4) - This formation looks unsightly, I suggest you change it, but its fine if you don't
00:48:146 (1,2,3,4) - Looks hard to read
01:13:860 (4,1) - Make sure they don't touch, it looks ugly

This Hard seems difficult compared to other Hards I've seen, but its structured rather well, so its fine.

[Insane]
00:56:718 (1,2,3,4,5) - You can try a perfect star here
01:06:660 (3,5) - Maybe make sure they don't touch

Main suggestions for this map is to adjust your flow a little bit. Areas like 00:37:175 (3,4,5,6,7) - 00:31:860 (5,6) - 00:52:260 (1,2,3,4) - have sliders that don't exactly transition well with each other, but its just something to keep in mind and isn't a critical fault in your map.

EN may need more working on, HI is kinda nice. Good luck~

Thank you for visiting my queue~
Topic Starter
Hitorikko

Estellia- wrote:

Ooo short song~

[Easy]
00:01:518 (1,2,1,1,2,1,2,1,2,1) - Fix all blankets here. Also, you messed up pretty bad :P
00:28:946 (1,2) - blanket
00:41:289 (2,2) - stack?
00:44:032 (2,1) - blanket
00:46:775 (2,1) - ^
01:00:489 (1,1) - Maybe make sure they don't touch, it looks ugly
01:05:975 (1,2) - blanket
01:10:089 (3,1) - ^
01:11:460 (1,2) - ^
01:12:832 (2,1) - Make this a nicer circle, right now it looks very lopsided
01:17:632 (2,3) - blanket
01:25:175 (1,2) - ^

Very basic Easy. Nothing special. All you need to do is fix the blankets and it'll be fine. Major suggestion is to increase the difficulty (to ~1.3-1.5) to make the difficulty curve a bit better.

All Fixed

[Normal]
00:02:203 (3,4) - blanket
00:06:318 (5,1) - ^
00:07:689 (3,4) - ^
00:08:375 (4,5) - ^
00:08:375 (4,6) - Maybe make sure they don't intersect, it looks ugly
00:17:975 (1) - You don't have to make a weird slider here, you can retain a straight slider, the map will still play the same
00:18:660 (2,4,5) - Maybe rotate 4 counter clockwise to you can stack 2 and 5?
00:21:746 (4,5) - blanket
00:24:489 (5,1) - ^
00:25:860 (4,5) - ^
00:28:089 (8) - why empty? ?
00:29:632 (3,4) - blanket
00:31:346 (6,2,3) - Shift 2 closer to 3 so 3 and 6 can stack
00:33:060 (3,4,5,6,1) - You can try a polygon shape here it's fine
00:35:118 (2,3) - blanket
00:39:918 (1) - There should be no SV changes in a Normal, that's unrankable, please remove this SV change
00:53:632 (3,4) - blanket
(I'll stop pointing out blanket issues here)
00:57:746 (1,2,3,4) - This doesn't fit the music at all, change them to just 1 slider each/1 hitcircle each
01:14:203 (1) - SV change, unrankable

One thing to note when you map is the rhythm. I notice some rhythmic patterns that were added at random which doesn't fit the music. Stuff like 00:14:546 (6,7,8) - 00:25:518 (2,3,4) - which doesn't particularly follow anything in the music. I highly suggest you recheck your diff on this.

All fixed except..

[Hard]
CS+1 maybe?
00:17:975 (1,2,3,1,2,3) - Slider shapes are very awkward
00:22:432 (4,5,1,2,3,4,5) - You can choose to make this symmetrical, centralize 5 and make 12345 a horizontal flip from 4
00:23:460 (5,6,7,1,2,3) - May be hard to read
00:27:918 (6,7,8) - ^
00:33:746 (10) - There is a strong beat here, I suggest you add a note
00:34:260 (2,3,4,5) - Looks hard to read
00:37:003 (1,2,3,4) - This formation looks unsightly, I suggest you change it, but its fine if you don't
00:48:146 (1,2,3,4) - Looks hard to read
01:13:860 (4,1) - Make sure they don't touch, it looks ugly

This Hard seems difficult compared to other Hards I've seen, but its structured rather well, so its fine.

remapping. . .

[Insane]
00:56:718 (1,2,3,4,5) - You can try a perfect star here Fixed
01:06:660 (3,5) - Maybe make sure they don't touch It's fine

Main suggestions for this map is to adjust your flow a little bit. Areas like 00:37:175 (3,4,5,6,7) - 00:31:860 (5,6) - 00:52:260 (1,2,3,4) - have sliders that don't exactly transition well with each other, but its just something to keep in mind and isn't a critical fault in your map.

EN may need more working on, HI is kinda nice. Good luck~

Thank you for visiting my queue~
Thank you for Modding !
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. You should reconsider where you've placed your NC. Ideally, you should place a NC on or after every 4 beats (the taller white lines on the timeline). Examples include 00:04:280 (5) - 00:05:823 (1) - 00:07:023 (5) - . In the case of 00:02:909 (5) - Just place the NC on the next note.
  2. 00:09:766 (1,2) - If you're trying to go for the symmetrical look of the map, I'd suggest moving one/both of these to appropriate positions.
  3. 00:10:452 (3) - Replace this with 2 circles for better flow.
  4. 00:13:538 (5) - I suggest having a 1/2 slider rather than a gap here.
  5. 00:15:595 (3) - Add circle for better flow.
  6. 00:16:280 (3) - ^
  7. 00:20:909 (3) - Extend to a 1/2 slider for better flow.
  8. 00:21:595 (3) - ^
  9. 00:34:280 (1,2) - Read note above regarding NCs
  10. 00:37:880 (5) - Reposition so the sliderend does not touch with 00:37:195 (3) -
  11. 00:39:938 (1) - From this green tick to the next, you've been placing circles/sliders with relation to the vocals. Changing suddenly to align with the drum/beat is a bit strange. Consider remapping this part to the vocals.
  12. 01:07:366 (5) - Stack under 01:06:680 (3) - sliderend.
Hard
  1. 00:34:623 (3,4,5) - Change this.
  2. 00:37:023 (1,2,3,4) - ^
  3. 01:01:880 (1) - You can remove the first red point without interrupting the slider.
  4. 01:06:509 (2) - Distance spacing issue. Move further away.
Normal
  1. 00:41:309 (2) - Maybe a different slider shape considering the difficulty.
  2. 01:18:338 (4) - Is not stacked properly with 01:16:966 (1) - x: 252 y: 136
  3. 01:23:823 (4) - ^ x: 284 y: 188
General
  1. Since this is TV size, consider including a video.
Topic Starter
Hitorikko

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. You should reconsider where you've placed your NC. Ideally, you should place a NC on or after every 4 beats (the taller white lines on the timeline). Examples include 00:04:280 (5) - 00:05:823 (1) - 00:07:023 (5) - . In the case of 00:02:909 (5) - Just place the NC on the next note. Fixed
  2. 00:09:766 (1,2) - If you're trying to go for the symmetrical look of the map, I'd suggest moving one/both of these to appropriate positions. Fixed by moving the notes
  3. 00:10:452 (3) - Replace this with 2 circles for better flow.
  4. 00:13:538 (5) - I suggest having a 1/2 slider rather than a gap here.
  5. 00:15:595 (3) - Add circle for better flow.
  6. 00:16:280 (3) - ^
  7. 00:20:909 (3) - Extend to a 1/2 slider for better flow. Fixed
  8. 00:21:595 (3) - ^ Fixed
  9. 00:34:280 (1,2) - Read note above regarding NCs Fixed
  10. 00:37:880 (5) - Reposition so the sliderend does not touch with 00:37:195 (3) - Fixed
  11. 00:39:938 (1) - From this green tick to the next, you've been placing circles/sliders with relation to the vocals. Changing suddenly to align with the drum/beat is a bit strange. Consider remapping this part to the vocals.
  12. 01:07:366 (5) - Stack under 01:06:680 (3) - sliderend.
Hard
  1. 00:34:623 (3,4,5) - Change this. why?
  2. 00:37:023 (1,2,3,4) - ^ ^
  3. 01:01:880 (1) - You can remove the first red point without interrupting the slider. Fixed
  4. 01:06:509 (2) - Distance spacing issue. Move further away. Fixed
Normal
  1. 00:41:309 (2) - Maybe a different slider shape considering the difficulty. Fixed
  2. 01:18:338 (4) - Is not stacked properly with 01:16:966 (1) - x: 252 y: 136 Fixed
  3. 01:23:823 (4) - ^ x: 284 y: 188 Fixed
General
  1. Since this is TV size, consider including a video. I will if I find one
Thank you for modding !
Ayachi-
p/3953827 I got offset 1550
Topic Starter
Hitorikko

[ S a k u r a ] wrote:

https://osu.ppy.sh/forum/p/3953827 I got offset 1550
Offset changed to 1550. Thanks !
domSaur
some random nitpicking

[Insane]
00:15:092 (1,2,1,2,1,2,3) - maybe make these progress upwards to the left(or alt updown)
00:38:921 (8) - nvm this make this into two notes?

idk, it's jumpy and not jumpy at the same time..
Topic Starter
Hitorikko

domSaur wrote:

some random nitpicking

[Insane]
00:15:092 (1,2,1,2,1,2,3) - maybe make these progress upwards to the left(or alt updown)
00:38:921 (8) - nvm this make this into two notes?

idk, it's jumpy and not jumpy at the same time..
I will remap the insane diff.
Makoa
i dont speak japanese but i'm pretty sure this song was named by a tiger smashing its paw on a keyboard.

[EAsY PP free MOnEY]
00:09:778 (1) - not a accent in song here so you might want to try to change the reverse slider to something that can fit the music better
00:20:750 (1,2,3,4) - am i listening to childporn?
00:33:092 (2,1,2,3) - Not sure is the whole song is off but atleast here, the hit circle timing is definetly lagging behind the mp3
yeah nevermind for the rest of the song it sounds fine
01:04:635 (2) - careful with them playboundaries
nothing wrong with this diff but spend some time checking those timing sections for the whole song

[norman]
ok, I think the timing offset should be around 1522 just to make a suggestion but Look into these timings because they feel very wrong (change this in all diffs)
00:55:007 (1,2,3,4,5,6,7,8,9,10,11,12) - could shorten this combo
solid shit

[hard ready for action]
seems like nothing is out of place

[insain]
00:19:721 (2,3,4) - dont have to stack as much
01:03:264 (1,2) - maybe change this to a longer slider because the syncopation is unexpected. the rest of the map follows accented downbeats


This felt like a really unproductive mod, sorry. hope your map get where you want it to go.
Topic Starter
Hitorikko

Makoa wrote:

i dont speak japanese but i'm pretty sure this song was named by a tiger smashing its paw on a keyboard.

[EAsY PP free MOnEY]
00:09:778 (1) - not a accent in song here so you might want to try to change the reverse slider to something that can fit the music better
00:20:750 (1,2,3,4) - am i listening to childporn?
00:33:092 (2,1,2,3) - Not sure is the whole song is off but atleast here, the hit circle timing is definetly lagging behind the mp3
yeah nevermind for the rest of the song it sounds fine
01:04:635 (2) - careful with them playboundaries
nothing wrong with this diff but spend some time checking those timing sections for the whole song

[norman]
ok, I think the timing offset should be around 1522 just to make a suggestion but Look into these timings because they feel very wrong (change this in all diffs)
00:55:007 (1,2,3,4,5,6,7,8,9,10,11,12) - could shorten this combo Fixed
solid shit

[hard ready for action]
seems like nothing is out of place :)

[insain]
00:19:721 (2,3,4) - dont have to stack as much Fixed
01:03:264 (1,2) - maybe change this to a longer slider because the syncopation is unexpected. the rest of the map follows accented downbeats Doesn't sound right to me


This felt like a really unproductive mod, sorry. hope your map get where you want it to go.
Thank you for modding !
-Aura-
From my queue!

[Normal]- This normal mode was very solid! Everything was on time, hitsounds are correctly placed, I played through it quite a few times to find something, but I couldn't! This is a very good beatmap, and I hope for the best for it! :D
Topic Starter
Hitorikko

Aura893 wrote:

From my queue!

[Normal]- This normal mode was very solid! Everything was on time, hitsounds are correctly placed, I played through it quite a few times to find something, but I couldn't! This is a very good beatmap, and I hope for the best for it! :D
:)
Prophecy
[Easy]
No Problem Here~

[Normal]
00:13:378 - Clap?
00:14:750 - Clap?
01:12:350 - Clap?
01:13:721 - Clap?
Loughje
Have another star ;)
Topic Starter
Hitorikko

Prophecy wrote:

[Easy]
No Problem Here~

[Normal]
00:13:378 - Clap?
00:14:750 - Clap?
01:12:350 - Clap?
01:13:721 - Clap?
b-but there are already claps ?!

jloughman14 wrote:

Have another star ;)


thank you ! :)
Vertify
~From my Mod Queue~

[General]
Spacings and Awkward play are my two things here =)
Since it's my first time modding you- I'd like to state that these are MY suggestions and opinions.
Just hittin' the Insane for now =)

[Insane]
You've got a good beat (sliders and singles)~ though there's some awkward flow in a few areas and so most of my 'mods' here will be suggestions. And of course they are MY opinions. =)
  1. 00:01:550 (1) - I find this placement a bit odd. If you're going to stick it out~ stick it out or alternatively just place it on top of the (2) slider.
  2. 00:02:750 (5,6) - Flow between here I found awkward. I'm going to summarise this with AWK.
  3. 00:04:292 (1) - I don't think the a NC should start here. In the little pause between this note and the next, I'm hanging my cursor on (2) waiting.
  4. 00:05:321 (5,6,7) - Uneven spacing between all three singles~ confusing play for accuracy. I'm going to summarise/abbreviate this with DS.
  5. 00:05:835 (8) - AWK. From (7) you're making my cursor aim northwest and then I have to follow the slider towards the right. Some people I guess don't mind this, but I consider it awkward to play.
  6. 00:06:864 (3,4,1) - Do a 1.00 spacing with previous note for neatness (since the note before it is also 1.00 from the end slider of (1).
  7. 00:08:750 (7,8,9) - AWK

    _____________

    If the following notes were creating some sort of pattern (like stars) then I guess you can ignore the spacing rule between singles. But they're not patterns (or at least not in my eyes anyway).
  8. 00:09:778 (1,2,3) - DS. If you don't want them all equal, make the (2) Even DS from Next and Prev. Atm it's 1.31 // 1.16. Makes no sense for it to be different on both sides when it's equally between beats (1) and (3).
  9. 00:10:978 (4) - Whatever DS you made for the above suggestion make this note the same DS with its previous note (00:10:464 (3))
    Just so you understand what I mean with the previous 2 suggestions~ what you did here 00:12:178 (8) - is 'correct'. It's even DS with spacing of 1.25/1.26 (relatively the same).
  10. 00:08:921 (8) - Same deal. Or instead of doing even DS with this note, you could place this 1.00 Next to slider (9) to match with (7) being 1.00 Prev to slider (6). R
  11. 00:17:321 (4) - DS
  12. 00:23:835 (2) - DS. Or do the same with R suggestion.
  13. 00:14:921 (5,1) - AWK
  14. 00:30:178 (7,8,9,10) - All different spacing when they're on the same beat.
  15. 00:30:178 (7) - NC. (Or I'm hovering my cursor on 7 again waiting - up to you how you judge that I guess though).
  16. 00:31:207 (1,2,3,4,5) - ??? DS. You're even on 1, 2, 3 and then completely go off on 4 when again- they're on the same beat.
  17. Pretty good from here on till
  18. 01:00:521 (1) - AWK
  19. 01:01:892 (1,2,3,4,5,6,7,8,1) - We're getting very linear here (I'm not one to like linear movement). Maybe make the stream flow in a curve?
  20. 01:14:064 (5) - This slider plays weird. I think a single-single works much better here.
  21. 01:14:064 (5) - Repeated the beginning?
Well done so far~ KIU.
DahplA

Aura893 wrote:

From my queue!

[Normal]- This normal mode was very solid! Everything was on time, hitsounds are correctly placed, I played through it quite a few times to find something, but I couldn't! This is a very good beatmap, and I hope for the best for it! :D
Best mod 2k15
Topic Starter
Hitorikko

Vertify wrote:

~From my Mod Queue~

[General]
Spacings and Awkward play are my two things here =)
Since it's my first time modding you- I'd like to state that these are MY suggestions and opinions.
Just hittin' the Insane for now =)

[Insane]
You've got a good beat (sliders and singles)~ though there's some awkward flow in a few areas and so most of my 'mods' here will be suggestions. And of course they are MY opinions. =)
  1. 00:01:550 (1) - I find this placement a bit odd. If you're going to stick it out~ stick it out or alternatively just place it on top of the (2) slider.
  2. 00:02:750 (5,6) - Flow between here I found awkward. I'm going to summarise this with AWK.
  3. 00:04:292 (1) - I don't think the a NC should start here. In the little pause between this note and the next, I'm hanging my cursor on (2) waiting.
  4. 00:05:321 (5,6,7) - Uneven spacing between all three singles~ confusing play for accuracy. I'm going to summarise/abbreviate this with DS.
  5. 00:05:835 (8) - AWK. From (7) you're making my cursor aim northwest and then I have to follow the slider towards the right. Some people I guess don't mind this, but I consider it awkward to play.
  6. 00:06:864 (3,4,1) - Do a 1.00 spacing with previous note for neatness (since the note before it is also 1.00 from the end slider of (1).
  7. 00:08:750 (7,8,9) - AWK

    _____________

    If the following notes were creating some sort of pattern (like stars) then I guess you can ignore the spacing rule between singles. But they're not patterns (or at least not in my eyes anyway).
  8. 00:09:778 (1,2,3) - DS. If you don't want them all equal, make the (2) Even DS from Next and Prev. Atm it's 1.31 // 1.16. Makes no sense for it to be different on both sides when it's equally between beats (1) and (3).
  9. 00:10:978 (4) - Whatever DS you made for the above suggestion make this note the same DS with its previous note (00:10:464 (3))
    Just so you understand what I mean with the previous 2 suggestions~ what you did here 00:12:178 (8) - is 'correct'. It's even DS with spacing of 1.25/1.26 (relatively the same).
  10. 00:08:921 (8) - Same deal. Or instead of doing even DS with this note, you could place this 1.00 Next to slider (9) to match with (7) being 1.00 Prev to slider (6). R
  11. 00:17:321 (4) - DS
  12. 00:23:835 (2) - DS. Or do the same with R suggestion.
  13. 00:14:921 (5,1) - AWK
  14. 00:30:178 (7,8,9,10) - All different spacing when they're on the same beat.
  15. 00:30:178 (7) - NC. (Or I'm hovering my cursor on 7 again waiting - up to you how you judge that I guess though).
  16. 00:31:207 (1,2,3,4,5) - ??? DS. You're even on 1, 2, 3 and then completely go off on 4 when again- they're on the same beat.
  17. Pretty good from here on till
  18. 01:00:521 (1) - AWK
  19. 01:01:892 (1,2,3,4,5,6,7,8,1) - We're getting very linear here (I'm not one to like linear movement). Maybe make the stream flow in a curve?
  20. 01:14:064 (5) - This slider plays weird. I think a single-single works much better here.
  21. 01:14:064 (5) - Repeated the beginning?
Well done so far~ KIU.
Thank you for modding!
I will remap the Insane diff with this in mind.


DahplA wrote:

Best mod 2k15
LOL
Vertify
If you're remapping- I wouldn't remap completely. You had a good beat with the singles and sliders; I'd just reposition them all rather than starting from scratch.
(I do this A LOT).
Topic Starter
Hitorikko

Vertify wrote:

If you're remapping- I wouldn't remap completely. You had a good beat with the singles and sliders; I'd just reposition them all rather than starting from scratch.
(I do this A LOT).
I'm done remapping. I think the rhythm and the flow is much better this time.
[ Zzz ]
Hi~ From my modding queue~

Easy
  • Seems to need some better beat changes. ( AR + 1 )
  1. 00:12:506 (1) -
  2. 00:13:877 (2) - ~ 00:26:220 (3) - Move to 00:13:535 (2) - ~ 00:25:877 (3) - Here ( Hitsound Change )
  3. 00:27:592 (4) - Add Circle
  4. 00:28:963 (1) -
  5. 00:30:335 (2) - ~ 00:48:849 (2) - Move to 00:29:992 (2) - ~ 00:48:506 (2) - Here ( Hitsound Change )
  6. 00:49:192 (3) - Add Circle
  7. 00:52:277 (1) -
  8. 00:53:649 (2) - ~ 01:12:849 (2) - Move to 00:53:306 (2) - ~ 01:12:506 (2) - Here ( Hitsound Change )
  9. 01:16:963 (1) - ~ 01:24:506 (4) - Move to 01:17:306 (1) - ~ 01:24:849 (4) - Here ( Hitsound Change )
  10. 01:26:563 (2) - Move to 01:26:392 (2) - Here and slider end 01:27:592 (3) - Here

Normal
  1. 00:23:820 (2) - Add Clap ( AR + 1 )
  2. 00:24:849 (1) - Add Clap ( Slider end )
  3. 00:26:220 (5,6) - Same
  4. 00:27:592 (7) - Swap Clap to Whistle
  5. 00:28:963 (1) - Delete Clap
  6. 00:33:420 (4,5) - Swap Clap
  7. 00:39:935 (1,2) - Add Clap ( Slider end )
  8. 00:48:506 (2,4) - Add Clap
  9. 00:58:449 (2) - Delete Clap
  10. 00:59:135 - 00:59:820 - 01:00:506 - Delete Clap
  11. 01:09:763 (3) - Add Clap
  12. 01:10:792 (5) - Slider Head ( Delete Clap )
  13. 01:11:477 (1) - Slider End ( Add Clap )
  14. 01:12:849 (5) - Same

Hard CS + 1

GL~
Topic Starter
Hitorikko

[ Zzz ] wrote:

Hi~ From my modding queue~

Easy
  • Seems to need some better beat changes. ( AR + 1 )
  1. 00:12:506 (1) - doesn't sound right for me
  2. 00:13:877 (2) - ~ 00:26:220 (3) - Move to 00:13:535 (2) - ~ 00:25:877 (3) - Here ( Hitsound Change ) i don't understand.
  3. 00:27:592 (4) - Add Circle note here is not needed
  4. 00:28:963 (1) - doesn't sound right for me
  5. 00:30:335 (2) - ~ 00:48:849 (2) - Move to 00:29:992 (2) - ~ 00:48:506 (2) - Here ( Hitsound Change ) i don't understand.
  6. 00:49:192 (3) - Add Circle nope
  7. 00:52:277 (1) - nope
  8. 00:53:649 (2) - ~ 01:12:849 (2) - Move to 00:53:306 (2) - ~ 01:12:506 (2) - Here ( Hitsound Change ) i don't understand.
  9. 01:16:963 (1) - ~ 01:24:506 (4) - Move to 01:17:306 (1) - ~ 01:24:849 (4) - Here ( Hitsound Change ) i don't understand.
  10. 01:26:563 (2) - Move to 01:26:392 (2) - Here and slider end 01:27:592 (3) - Here
doesn't fit the song


Normal
  1. 00:23:820 (2) - Add Clap Fixed
  2. 00:24:849 (1) - Add Clap ( Slider end ) Fixed
  3. 00:26:220 (5,6) - Same Fixed
  4. 00:27:592 (7) - Swap Clap to Whistle replaced clap with a FINISH
  5. 00:28:963 (1) - Delete Clap no
  6. 00:33:420 (4,5) - Swap Clap ^
  7. 00:39:935 (1,2) - Add Clap ( Slider end ) Fixed
  8. 00:48:506 (2,4) - Add Clap Fixed
  9. 00:58:449 (2) - Delete Clap Fixed
  10. 00:59:135 - 00:59:820 - 01:00:506 - Delete Clap Fixed
  11. 01:09:763 (3) - Add Clap Fixed
  12. 01:10:792 (5) - Slider Head ( Delete Clap ) Fixed
  13. 01:11:477 (1) - Slider End ( Add Clap ) Fixed
  14. 01:12:849 (5) - Same

Hard CS + 1 i don't think so

GL~
Thank you for modding !
xmbrx
Hello! Modder from my Queue - p/3951220#p3951220

Easy
I can't see any problems with this

Normal
I CAN'T SEE ANY MISTAKESSSS!!! *WAILS ON THE FLOOR, SOBBING LOUDLY.*

Hard
00:04:106 (8) - Start new combo here
00:05:135 - 00:05:820 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time..
00:07:877 - 00:08:563 (2,3,4) - avoid stacking in this part.
00:13:877 (4) - Start new combo here
00:17:992 (5) - Start new combo here
00:17:990 (5) - move this up a little higher.
00:19:363 (7) - start new combo here
00:20:735 (12) - start new combo here
00:31:192 (6) - start new combo here
00:46:792 (1) - Remove this note so that instead of triples, it would be doubles. It messes up the player's reaction time
00:49:535 (5) - Remove this note, the player won't be able to react on time for the spinner in 00:49:706
01:00:163 (4) - start new combo here
01:00:420 (5) - if possible, remove note here
01:11:477 (1) - move this to the west a bit.
01:20:563 - 01:21:249 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time.. (again)

Insane
General :

> Make the HP Drain 5 instead of 6.
> AR 8.0 instead of 9

00:57:420 (10) - move this a little to the east because if you don't, the jump would look kinda awkward

Eh crappy modder here
blueloniess
Hi ,coming to modding your map :)
hope you can mod my map too !https://osu.ppy.sh/s/287561
Here are my personal opinion :
INSANE
00:11:135 - suggest you put a stream here ,like this
00:16:620 (1,2,3,4) - I think put them at the corner are more better
00:23:992 (8) - when you want to use new slider speed ,please set a new combo
00:25:363 (3) - ↑
01:02:563 (1,2,3,4,5,6,7,8) - humm add some short slider ?
01:13:535 (3,4,5,6,7,8,9,10,1) - same ,add some short slider ,and make them little far ,like this :
hard
00:17:649 (4) - feel strange at here ...
00:17:992 (5) - - set a new combo ?
00:23:992 (3,3) - if you need change the slider speed ,please set a new combo
your hard is better than insane .cuz the insane diff's distance make me feel not good .....but when I see your hard diff I feel really good :D
hard is really good nearly no problem :D
Other
NM :
00:13:192 (2,3,4,6,7,8) - ehhh change it like a reverse slider
00:13:192 - 00:17:992 - why not copy it and put it at 00:17:992 - 00:23:135 - ?or add at 00:18:677 (2,3) -
00:24:163 (3,4,5,2,3,4) - ↑
EZ:good seems no problems
XD
A good map ,~~~~:D
hope it can be ranked soon ! :D
good luck
Topic Starter
Hitorikko

[Rei-tan] wrote:

Hello! Modder from my Queue - p/3951220#p3951220

Easy
I can't see any problems with this

Normal
I CAN'T SEE ANY MISTAKESSSS!!! *WAILS ON THE FLOOR, SOBBING LOUDLY.*

Hard
00:04:106 (8) - Start new combo here NC not needed here
00:05:135 - 00:05:820 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time.. ?
00:07:877 - 00:08:563 (2,3,4) - avoid stacking in this part. Fixed
00:13:877 (4) - Start new combo here Fixed
00:17:992 (5) - Start new combo here ^
00:17:990 (5) - move this up a little higher. nope
00:19:363 (7) - start new combo here Fixed
00:20:735 (12) - start new combo here nope
00:31:192 (6) - start new combo here Fixed
00:46:792 (1) - Remove this note so that instead of triples, it would be doubles. It messes up the player's reaction time I wanna keep this, and double feels a little awkward
00:49:535 (5) - Remove this note, the player won't be able to react on time for the spinner in 00:49:706 It's fine
01:00:163 (4) - start new combo here Fixed
01:00:420 (5) - if possible, remove note here nope
01:11:477 (1) - move this to the west a bit. It's fine
01:20:563 - 01:21:249 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time.. (again)

Insane
General :

> Make the HP Drain 5 instead of 6. nope
> AR 8.0 instead of 9 ^

00:57:420 (10) - move this a little to the east because if you don't, the jump would look kinda awkward

Eh crappy modder here
thank you for modding !

blueloniess wrote:

Hi ,coming to modding your map :)
hope you can mod my map too !https://osu.ppy.sh/s/287561
Here are my personal opinion :
INSANE
00:11:135 - suggest you put a stream here ,like this I wanna keep this.
00:16:620 (1,2,3,4) - I think put them at the corner are more better it's fine
00:23:992 (8) - when you want to use new slider speed ,please set a new combo Fixed
00:25:363 (3) - ↑ Fixed
01:02:563 (1,2,3,4,5,6,7,8) - humm add some short slider ? nope, stream here is perfect IMO
01:13:535 (3,4,5,6,7,8,9,10,1) - same ,add some short slider ,and make them little far ,like this :i wanna keep this stream. I hate kick slider :D

hard
00:17:649 (4) - feel strange at here ... Fixed
00:17:992 (5) - - set a new combo ?
00:23:992 (3,3) - if you need change the slider speed ,please set a new combo
your hard is better than insane .cuz the insane diff's distance make me feel not good .....but when I see your hard diff I feel really good :D
hard is really good nearly no problem :D
Other
NM :
00:13:192 (2,3,4,6,7,8) - ehhh change it like a reverse slider reverse here will mess up the flow
00:13:192 - 00:17:992 - why not copy it and put it at 00:17:992 - 00:23:135 - ?or add at 00:18:677 (2,3) -
00:24:163 (3,4,5,2,3,4) - ↑
EZ:good seems no problems
XD
A good map ,~~~~:D
hope it can be ranked soon ! :D
good luck
Thank you for modding
-Nanaka-
hi :)
from My Modding Queues

Short Mod


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.


Hard

  1. 00:18:506 - add Note
  2. 00:19:363 (1,2) - Inconsistent rhythm
  3. 00:20:735 (1,2,3,4,5,6) - rhythm suggestion
  4. 00:23:992 (1,1) - Such shifting SV, should be avoided
  5. 00:37:020 (1,2,3,4,5) - Overlap
  6. 00:38:563 (6) - NC 00:39:420 (1) - Remove NC 00:39:935 (4) - NC
  7. 00:47:992 - add Note
  8. 00:52:277 (3) - NC
  9. 01:07:192 - Circle 01:07:363 - 1/2 slider
  10. 01:11:135 (4,1,2,3) - try Vocal rhythm

Insane

  1. AR9 recommended AR slow to 175BPM
  2. 00:01:535 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Seem to get no pattern to me
  3. 00:09:763 (1) - Missing Finish & Remove Clap
  4. 00:11:306 (5,6,7) - rhythm suggestion
  5. 00:12:849 - Remove Finish & add Clap
  6. 00:13:192 (3) - Remove Clap & add whistle
  7. 00:13:363 - Remove Clap, Body Clap
  8. 00:13:877 - add whistle
  9. 00:14:563 (3) - Remove Clap & add whistle
  10. 00:14:735 (4) - Remove Clap
  11. 00:15:249 - add whistle
  12. 00:15:935 - add whistle. during this section, the whistle should be on the first and Three beat.
  13. 00:18:335 - Missing Clap
  14. 00:18:677 - 00:18:849 - Remove Clap
  15. 00:27:592 (10) - Missing Finish &
  16. whistle 00:27:592 (10,1) - swap NC
  17. 00:28:620 (4) - add Finish?Well a matter of taste
  18. 00:29:992 - Very puzzling.If you ignore the individual beat should be a 00:29:820 - 1/1 slider
  19. 00:30:677 (8) - add reverse
  20. 00:33:077 (6,7) - swap rhythm
  21. 00:34:449 (4,5) - ^
  22. 00:35:477 - add Note
  23. 00:36:849 - ^
  24. 00:39:935 - during this section, I think I'm whistle than Clap
  25. 00:48:163 - 00:48:849 - whistle
  26. 00:48:506 - 00:49:192 (4,5) - Clap
  27. 00:49:535 (6) - RemClap add Finish
  28. 00:49:706 (1) - ^
  29. 00:52:277 - ^ & add NC
  30. 01:03:249 - add Finish
  31. 01:03:763 (2,3) - swap rhythm
  32. 01:04:449 (4,5,6) - Ctrl+G rhythm
  33. 01:14:220 (1,2) - Missing Finish & Remove Clap 01:15:592 (2) - add NC
  34. 01:25:192 (1) - Missing Finish & Remove Clap
  35. 01:26:735 (6,7) - Ctrl+G, better flow
  36. 01:26:392 (4) - NC
  37. 01:27:592 (9) - ^

There is a need to review the hit sound
for example
fit where also the basic okay
Please try various :)

gl ☆
Ciyus Miapah
so you want to remap insane?

remap = nofun :/

Insane:
AR8 didnt help for this map, increase AR to AR8.7 pls

oh yeah i cant tell everything about this map but yeah! nice work
00:02:220 (3,4,5) - nudge this to 00:02:392 - ,its follow vocal (probably you need to fix pattern there and some pattern who similiar like this)
00:23:992 (1,1) - ouw sv changes.
where is the hitsounding llike ..... whistle and finish? you only just use clap in this map, very awkward sound i guess since you add some clap on downbeat. but i think this map just only lacks of whistle and finish

No Dap wrote:

nice BG 10/10
later :3
Topic Starter
Hitorikko

-Nanaka- wrote:

hi :)
from My Modding Queues

Short Mod


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.


Hard

  1. 00:18:506 - add Note Note added
  2. 00:19:363 (1,2) - Inconsistent rhythm Fixed
  3. 00:20:735 (1,2,3,4,5,6) - rhythm suggestion I want to keep my pattern here, coz it it goes well with the next pattern
  4. 00:23:992 (1,1) - Such shifting SV, should be avoided Fixed
  5. 00:37:020 (1,2,3,4,5) - Overlap Fixed
  6. 00:38:563 (6) - NC 00:39:420 (1) - Remove NC 00:39:935 (4) - NC Fixed
  7. 00:47:992 - add Note Note added
  8. 00:52:277 (3) - NC Fixed
  9. 01:07:192 - Circle 01:07:363 - 1/2 slider Fixed
  10. 01:11:135 (4,1,2,3) - try Vocal rhythm Fixed

Insane

  1. AR9 recommended AR slow to 175BPM ar9
  2. 00:01:535 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Seem to get no pattern to me Fixed
  3. 00:09:763 (1) - Missing Finish & Remove Clap Fixed
  4. 00:11:306 (5,6,7) - rhythm suggestion Fixed
  5. 00:12:849 - Remove Finish & add Clap Fixed
  6. 00:13:192 (3) - Remove Clap & add whistle Fixed
  7. 00:13:363 - Remove Clap, Body Clap Fixed
  8. 00:13:877 - add whistle Fixed
  9. 00:14:563 (3) - Remove Clap & add whistle Fixed
  10. 00:14:735 (4) - Remove Clap Fixed
  11. 00:15:249 - add whistle Fixed
  12. 00:15:935 - add whistle. during this section, the whistle should be on the first and Three beat. Fixed
  13. 00:18:335 - Missing Clap Fixed
  14. 00:18:677 - 00:18:849 - Remove Clap Fixed
  15. 00:27:592 (10) - Missing Finish & Fixed
  16. whistle 00:27:592 (10,1) - swap NC Fixed
  17. 00:28:620 (4) - add Finish?Well a matter of taste clap sounds better here IMO
  18. 00:29:992 - Very puzzling.If you ignore the individual beat should be a 00:29:820 - 1/1 slider Fixed
  19. 00:30:677 (8) - add reverse Fixed
  20. 00:33:077 (6,7) - swap rhythm Fixed
  21. 00:34:449 (4,5) - ^ Fixed
  22. 00:35:477 - add Note nope
  23. 00:36:849 - ^ nope
  24. 00:39:935 - during this section, I think I'm whistle than Clap Fixed
  25. 00:48:163 - 00:48:849 - whistle Fixed
  26. 00:48:506 - 00:49:192 (4,5) - Clap Fixed
  27. 00:49:535 (6) - RemClap add Finish Fixed
  28. 00:49:706 (1) - ^ Fixed
  29. 00:52:277 - ^ & add NC Fixed
  30. 01:03:249 - add Finish Fixed
  31. 01:03:763 (2,3) - swap rhythm Fixed
  32. 01:04:449 (4,5,6) - Ctrl+G rhythm Fixed
  33. 01:14:220 (1,2) - Missing Finish & Remove Clap 01:15:592 (2) - add NC Fixed
  34. 01:25:192 (1) - Missing Finish & Remove Clap Fixed
  35. 01:26:735 (6,7) - Ctrl+G, better flow nope, I wanna keep this.
  36. 01:26:392 (4) - NC Fixed
  37. 01:27:592 (9) - ^
Fixed

There is a need to review the hit sound
for example
fit where also the basic okay
Please try various :)

gl ☆
Thank you for this awesome mod :D

Fort wrote:

so you want to remap insane?

remap = nofun :/

Insane:
AR8 didnt help for this map, increase AR to AR8.7 pls ar9 now

oh yeah i cant tell everything about this map but yeah! nice work
00:02:220 (3,4,5) - nudge this to 00:02:392 - ,its follow vocal (probably you need to fix pattern there and some pattern who similiar like this) Fixed
00:23:992 (1,1) - ouw sv changes. Fixed
where is the hitsounding llike ..... whistle and finish? you only just use clap in this map, very awkward sound i guess since you add some clap on downbeat. but i think this map just only lacks of whistle and finish

No Dap wrote:

nice BG 10/10
later :3
Thank you for modding ! short mod but the idea about the intro is a big help
[-Ciel-]
#Modreq

HARD!
1: Hards have to be 5-6 circle size not 3 xD
2: 00:16:620 Please seperate them using distance snap there too close together.
3: 00:47;992 Please snap the distance from the green to the next green circle its too close together
4: 01:00:335 Distance a bit off there like a inch to put together but you can keep if you absolutely need to.
5: 01:01:706 distance snap the red slider away from the yellow one so there isn't a confusion when they tap it, Because most of the new skins have no middle for the sliders xD.
6: Add spinner to end.

I only can edit hards as of right now. I still need to work on my insanes and normal/easy's so this is all I can mod for you hopefully it pleases you.
-PhoniexPvP #NekoNation
Topic Starter
Hitorikko

PhoniexPvP wrote:

#Modreq

HARD!
1: Hards have to be 5-6 circle size not 3 xD
2: 00:16:620 Please seperate them using distance snap there too close together. they're separated properly.
3: 00:47;992 Please snap the distance from the green to the next green circle its too close together
4: 01:00:335 Distance a bit off there like a inch to put together but you can keep if you absolutely need to. it's fine
5: 01:01:706 distance snap the red slider away from the yellow one so there isn't a confusion when they tap it, Because most of the new skins have no middle for the sliders xD. u don't like my sliders ?
6: Add spinner to end. not needed

I only can edit hards as of right now. I still need to work on my insanes and normal/easy's so this is all I can mod for you hopefully it pleases you.
-PhoniexPvP #NekoNation
thank you for modding
HML
.
Manimani_old_1
from my queue XD~

[Easy]
00:57:763 (1,2,3,4) - add finish?
01:08:735 (1,2) - add finish?
00:33:077 (2,2) - make it like
?

[Normal]
00:54:335 (4),01:02:563 (4),01:05:306 (4) - - remove clap at start?

[Hard]
00:17:649 (4) - how about add finish?
00:34:620 (3,4) - replace with a reverse slider?

[Insane]
00:29:135 (2) - replace with reverse slider or 1/4?
00:34:706,00:48:402 - add a note here?
and just a suggestion,ar8.5 rather than 9 is better?(since there aren't many random jump in insane )

nice mapset,good luck~ :)
Topic Starter
Hitorikko

-H a y a- wrote:

from my queue XD~

[Easy]
00:57:763 (1,2,3,4) - add finish? added
01:08:735 (1,2) - add finish? ^
00:33:077 (2,2) - make it like it's fine
?

[Normal]
00:54:335 (4),01:02:563 (4),01:05:306 (4) - - remove clap at start? nope

[Hard]
00:17:649 (4) - how about add finish? Added
00:34:620 (3,4) - replace with a reverse slider? I wanna keep this

[Insane]
00:29:135 (2) - replace with reverse slider or 1/4? it's fine
00:34:706,00:48:402 - add a note here? nope
and just a suggestion,ar8.5 rather than 9 is better?(since there aren't many random jump in insane )

-Nanaka- wrote:

AR9 recommended AR slow to 175BPM
nice mapset,good luck~ :)
Thank you for modding !
Want 2 Buy Avon

Modding because I can~

[General]
I'd change the offset +2 (1537) It sounds a lot better to me

[Easy]
  1. 00:17:992 (1,2) - You could make these blankets a bit better
  2. 00:35:820 (3) - Maybe change the angle of this a little bit so that it flows into the next note better
  3. 00:41:306 (2,1) - Make this blanket better (i know it's not touching the follow circle but it's still technically blanketed)
  4. 00:42:677 (1,2) - And this one could be better too
  5. 00:57:763 (1,2,3,4) - Grab each of these and hold down shift when you have DS and grid snap on and it'll lock them into a perfect square, what you have right now is a little off
[Normal]
  1. 00:02:220 (3,5) - Maybe move 5 a little, these are really close together and eh I don't like the look of it
  2. 00:05:649 (4,2) - These are close enough on the timeline that the tiny overlap is noticeable while playing and it makes it look messy
  3. 00:06:335 (5,1) - Fix the blanket on these
  4. 00:07:706 (3,4) - and these could blanket better
  5. 00:09:763 (1) - the first curve in this isn't a perfect circle, try using a note as a template
  6. 00:08:392 (4,1) - And these overlap a lot, maybe too much for a normal
  7. 00:09:763 (1) - To me this whistle sounds not that great, I'd put it on the head on or tail
  8. 00:13:192 (2,3,4) - If you turn of grid snap you can make this into a smoother curve (if that was what you were going for)
  9. 00:16:620 (3,4,5,6) - I'm not a big fan of the back and forth overlapping like this in a normal, I get why you did it but I think it's something that should be saved for a higher diff
  10. 00:24:506 (5,1) - This blanket could be fixed some
  11. 00:28:277 - Maybe add something here, it feels too empty to me
  12. 00:29:649 (3,5) - You should move the 5 so that the overlap isn't there, tiny overlaps like this that look unintentional
  13. 00:31:706 (1,2) - These aren't parallel so I'd change the angle on 1 some
  14. 00:34:449 (1,3) - I'd make the 3's tail underneath the 1's tail
  15. 00:35:820 (3,4) - These don't flow into eachother very well
  16. 00:39:935 (1,2,1,2,1,2) - All of these sets of 2 sliders are slightly different shapes, I'd just copy the first of each pair so that they're the same shape
  17. 00:46:792 (2,4) - These overlap some and feel messy
  18. 00:53:649 (3,4) - This blanket's off
  19. 00:53:649 (3,1) - These are a bit too close together
  20. 00:55:020 (1,3) - Same with this overlap
  21. 00:59:135 (4) - I'm not a big fan of 1/1 sliders that repeat more than once, it honestly imo is an older mapping style that isn't used much anymore
  22. 01:12:849 (5,1) - I'd make these tails overlap eachother
  23. The kiai time feels kind of bland because 90% of it is 1/2 sliders, I'd add some more circles to help mix it up some
  24. 01:21:763 (5,1) - You could fix this blanket
  25. 01:23:820 (4,5) - And this one
[Hard]
  1. 00:03:763 (7,1) - Maybe make these not overlap
  2. 00:07:877 (2,3,4) - Having these slightly spaced when 00:02:392 (3,4,5) - are perfectly stacks makes it not too consistent
  3. 00:11:306 (1,2,3,4,1,2,3,1) - These might be better as some kind of shape instead of straight lines
  4. 00:24:849 (1,2,3) - The copy paste is kinda meh, I'd at least flip it and make it symterical or something
  5. 00:29:906 - Skipping the white tick makes playing it feel awkward imo
  6. 00:36:335 (3,4) - You could fix this blanket some
  7. 00:38:563 (1,2) - And this one
  8. 00:46:792 (1,2,3,4) - I think stacking these doesn't fit the music very much, maybe make a pattern?
  9. 00:52:620 (2,3) - Having the 2 kinda flow into the 3 but not really makes it play weird, I'd change it so it flowed better
  10. 00:56:220 (4,5) - You can make this blanket better
  11. 00:56:392 (5,7) - This overlap doesn't look too great
  12. 01:00:163 (1,4) - And this overlap too
  13. 01:06:677 (3,5) - Ehhh, this one too
  14. 01:13:877 (4,1) - And this one
  15. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,1,1) - Copying and pasted the beginning isn't too good imo, I'd use the same rythym but make a new layout
[Insane]
  1. 00:02:392 (4,5) - I'd say to keep Ds on here, no real reason for a jump
  2. Your DS is all over the place for no real reason, I'd say to keep DS on unless the song sounds differently
  3. 00:07:020 (1,2) - This overlap isn't very nice looking
  4. 00:11:306 (5,6,7) - here is an example of a place you could use jumps since the song pitch changes a bit
  5. 00:23:992 (1,1) - I'd NC these because of the drastic change in SV
  6. 00:27:592 (1) - You could probably make this jump a bit bigger than the other ones in order to emphasis it
  7. 00:35:135 (7) - Ctrl+G this
  8. 00:38:563 (6,9) - These overlap some
  9. 00:48:163 (1,2,3,4,5,6) - This is a good place where you could add some jumps
  10. 00:56:735 (6,7,8,9,10) - I dunno if this jump fits
  11. 01:01:363 (3,5) - This overlap is eh, I'd change it
  12. 01:03:763 (2,4,5,7) - You could make these look like a pattern more
  13. 01:15:050 - I'd map here and 01:16:277 - here, leaving it blank makes the note density not that great since it's an insane
  14. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,1) - Same thing as the hard about copying and pasting
Sorry if it seems like a lot, I mean it in order to help >< Good luck getting it ranked
Setz

Setz wrote:

No Dap wrote:

nice BG 10/10
also i might take a look at this when you finish all the diffs to give you some general pointers.
uhhh, yeah anyway, as promised, im going to give you some general tips on how you can improve the map as a whole. I don't want to point out every single thing because I don't want to type a huge wall of text. I am sure you can spot some of the issues on your own after looking over this.

[General]
  1. hitsounds still need alot of work. specially the claps, they seem random for most of the map. Here is something that will help you
    Ok, so look at this image, the white lines correspond to the small white lines on the timeline. you want to place claps where the X's are. so, Using the insane as an example 00:12:849 (2,4) - clap head of first slider, clap the reverse of the second one, and just repeat the pattern. there are exceptions such as 00:33:935 (1,2,3) - , claps on all these sounds nice, which is what you already have.
    Anyway, try to apply this for the claps in all the diffs, this would be a good start.
[Easy]
  1. try some rhythm variety for this diff, as it stands, it is very boring with the same rhythm throughout the entire map. an example of what you could do would be 00:23:477 (1,2) -
  2. 00:28:963 (1) - finish on head, do this for all diffs
  3. 00:34:449 (1) - ^
  4. 00:39:935 (1) - ^
  5. 00:52:277 (1) - ^
  6. 01:03:249 (1) - ^
  7. 01:00:506 (1) - this is kind of random. it doesnt really follow anything in the music. reconsider this slider, maybe use the same rhythm as the rest of the map since it actually fits here. for example 00:55:020 (1,2) -
[Normal]
  1. 00:09:763 (1) - remove whistle from slider body
  2. 00:13:192 (2,3,4) - I would reconsider every single spot where you used this rhythm. you have 1/1 rhythms with 1/2 gaps for alot of the map ,which is very easy to play, but then randomly you have these 3 1/2 circles which is actually much harder to play, and for no good reason, the beats you are mapping with these arent particularly important in the music. a spot where this would actually make sense would be 00:33:763 (5,6) - but even then, I still would not do it.
  3. 00:39:935 (1,2,1,2,1,2) - uhh, I really don't understand why you made this part easier in the Normal than in easy o.O
  4. 01:26:392 (4) - really shouldn't do this. the slider is too short for a beginner to be able to read the second reverse, not to mention it is at the very end of the map. maybe do something like this instead
[Hard]
  1. 00:11:306 (1,2,3,4,1,2,3) - you should use some sliders here, or at the very least, keep the spacing consistent for all of these. this is incredibly awkward to play.
  2. 00:48:163 (1,2,3,4) - again, something to reconsider, overlaps like this are more suited for insane and over.
  3. 01:13:877 (4,1) - ugly overlap, move 1 away so the tail doesnt touch 4
[Insane]
  1. 00:29:135 (2) - another point I want to make, you want to avoid passive sliders such as this unless they fit, because these are very awkward to play. by passive slider, I mean 1/2 slider that starts on red tick, end on white. you should use a triple here instead to fit the vocals.
  2. 00:34:706 - same here, triple for vocals
  3. 00:57:592 - aaaaa add notes here for the drums please, this is an insane diff, you shouldn't be ignoring beats like these.
  4. 01:00:420 - ^
  5. 01:08:563 - ^
Anyway, this should be enough to help you find some issues on your own. the set as a whole needs a lot of work still, what i would suggest you do is look other people's ranked maps, to see what kinds of things they do, specially for your lower diffs, they can still use improvement.

Good luck with the map, <3 yuru yuri
Topic Starter
Hitorikko

Xellie wrote:


Modding because I can~

[General]
I'd change the offset +2 (1537) It sounds a lot better to me

[Easy]
  1. 00:17:992 (1,2) - You could make these blankets a bit better Fixed
  2. 00:35:820 (3) - Maybe change the angle of this a little bit so that it flows into the next note better it's fine
  3. 00:41:306 (2,1) - Make this blanket better (i know it's not touching the follow circle but it's still technically blanketed) ^
  4. 00:42:677 (1,2) - And this one could be better too Fixed
  5. 00:57:763 (1,2,3,4) - Grab each of these and hold down shift when you have DS and grid snap on and it'll lock them into a perfect square, what you have right now is a little off
[Normal]
  1. 00:02:220 (3,5) - Maybe move 5 a little, these are really close together and eh I don't like the look of it Fixed
  2. 00:05:649 (4,2) - These are close enough on the timeline that the tiny overlap is noticeable while playing and it makes it look messy Fixed
  3. 00:06:335 (5,1) - Fix the blanket on these Fixed
  4. 00:07:706 (3,4) - and these could blanket better Fixed
  5. 00:09:763 (1) - the first curve in this isn't a perfect circle, try using a note as a template looks OK for me
  6. 00:08:392 (4,1) - And these overlap a lot, maybe too much for a normal it's fine
  7. 00:09:763 (1) - To me this whistle sounds not that great, I'd put it on the head on or tail Fixed
  8. 00:13:192 (2,3,4) - If you turn of grid snap you can make this into a smoother curve (if that was what you were going for) i'm keeping the DS
  9. 00:16:620 (3,4,5,6) - I'm not a big fan of the back and forth overlapping like this in a normal, I get why you did it but I think it's something that should be saved for a higher diff It's fine, since it's not that hard to read this stacks plus this is a normal difficulty.
  10. 00:24:506 (5,1) - This blanket could be fixed some Fixed
  11. 00:28:277 - Maybe add something here, it feels too empty to me not needed
  12. 00:29:649 (3,5) - You should move the 5 so that the overlap isn't there, tiny overlaps like this that look unintentional Fixed
  13. 00:31:706 (1,2) - These aren't parallel so I'd change the angle on 1 some it's parallel :v
  14. 00:34:449 (1,3) - I'd make the 3's tail underneath the 1's tail Fixed
  15. 00:35:820 (3,4) - These don't flow into eachother very well fixed
  16. 00:39:935 (1,2,1,2,1,2) - All of these sets of 2 sliders are slightly different shapes, I'd just copy the first of each pair so that they're the same shape wut ? but that is what I did
  17. 00:46:792 (2,4) - These overlap some and feel messy not recognizable when playing
  18. 00:53:649 (3,4) - This blanket's off Fixed
  19. 00:53:649 (3,1) - These are a bit too close together ^
  20. 00:55:020 (1,3) - Same with this overlap ^
  21. 00:59:135 (4) - I'm not a big fan of 1/1 sliders that repeat more than once, it honestly imo is an older mapping style that isn't used much anymore wut? but it kinda fits into the song
  22. 01:12:849 (5,1) - I'd make these tails overlap eachother u mean stack ? it's fine since it's not recognizable when playing
  23. The kiai time feels kind of bland because 90% of it is 1/2 sliders, I'd add some more circles to help mix it up some
  24. 01:21:763 (5,1) - You could fix this blanket
  25. 01:23:820 (4,5) - And this one
[Hard]
  1. 00:03:763 (7,1) - Maybe make these not overlap It's fine
  2. 00:07:877 (2,3,4) - Having these slightly spaced when 00:02:392 (3,4,5) - are perfectly stacks makes it not too consistent ^
  3. 00:11:306 (1,2,3,4,1,2,3,1) - These might be better as some kind of shape instead of straight lines I want to keep this
  4. 00:24:849 (1,2,3) - The copy paste is kinda meh, I'd at least flip it and make it symterical or something it's ok for me
  5. 00:29:906 - Skipping the white tick makes playing it feel awkward imo it's fine for me, and I am following the voice here so there is no note in white tick
  6. 00:36:335 (3,4) - You could fix this blanket some Fixed
  7. 00:38:563 (1,2) - And this one ^
  8. 00:46:792 (1,2,3,4) - I think stacking these doesn't fit the music very much, maybe make a pattern? it's fine
  9. 00:52:620 (2,3) - Having the 2 kinda flow into the 3 but not really makes it play weird, I'd change it so it flowed better ^
  10. 00:56:220 (4,5) - You can make this blanket better I wanna keep this
  11. 00:56:392 (5,7) - This overlap doesn't look too great it's fine
  12. 01:00:163 (1,4) - And this overlap too ^
  13. 01:06:677 (3,5) - Ehhh, this one too ^
  14. 01:13:877 (4,1) - And this one you don't like my overlaps ?
  15. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,1,1) - Copying and pasted the beginning isn't too good imo, I'd use the same rythym but make a new layout ehh ? the intro and outro's rhythm is the same so I think copy-pasting the intro and ctrl+H is good enough.
[Insane]
  1. 00:02:392 (4,5) - I'd say to keep Ds on here, no real reason for a jump
  2. Your DS is all over the place for no real reason, I'd say to keep DS on unless the song sounds differently eh
  3. 00:07:020 (1,2) - This overlap isn't very nice looking it's fine
  4. 00:11:306 (5,6,7) - here is an example of a place you could use jumps since the song pitch changes a bit
  5. 00:23:992 (1,1) - I'd NC these because of the drastic change in SV Fixed
  6. 00:27:592 (1) - You could probably make this jump a bit bigger than the other ones in order to emphasis it nope, same DS is good here
  7. 00:35:135 (7) - Ctrl+G this nope
  8. 00:38:563 (6,9) - These overlap some
  9. 00:48:163 (1,2,3,4,5,6) - This is a good place where you could add some jumps
  10. 00:56:735 (6,7,8,9,10) - I dunno if this jump fits It fits for me
  11. 01:01:363 (3,5) - This overlap is eh, I'd change it it's fine since it is not recognizable when playing
  12. 01:03:763 (2,4,5,7) - You could make these look like a pattern more
  13. 01:15:050 - I'd map here and 01:16:277 - here, leaving it blank makes the note density not that great since it's an insane
  14. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,1) - Same thing as the hard about copying and pastingthe intro and outro's rhythm is the same so I think copy-pasting the intro and ctrl+H is good enough
Sorry if it seems like a lot, I mean it in order to help >< Good luck getting it ranked
Thank you for modding !

Setz wrote:

uhhh, yeah anyway, as promised, im going to give you some general tips on how you can improve the map as a whole. I don't want to point out every single thing because I don't want to type a huge wall of text. I am sure you can spot some of the issues on your own after looking over this.

[General]
  1. hitsounds still need alot of work. specially the claps, they seem random for most of the map. Here is something that will help you
    Ok, so look at this image, the white lines correspond to the small white lines on the timeline. you want to place claps where the X's are. so, Using the insane as an example 00:12:849 (2,4) - clap head of first slider, clap the reverse of the second one, and just repeat the pattern. there are exceptions such as 00:33:935 (1,2,3) - , claps on all these sounds nice, which is what you already have.
    Anyway, try to apply this for the claps in all the diffs, this would be a good start.
[Easy]
  1. try some rhythm variety for this diff, as it stands, it is very boring with the same rhythm throughout the entire map. an example of what you could do would be 00:23:477 (1,2) -
  2. 00:28:963 (1) - finish on head, do this for all diffs Added
  3. 00:34:449 (1) - ^ ^
  4. 00:39:935 (1) - ^ ^
  5. 00:52:277 (1) - ^ ^
  6. 01:03:249 (1) - ^ ^
  7. 01:00:506 (1) - this is kind of random. it doesnt really follow anything in the music. reconsider this slider, maybe use the same rhythm as the rest of the map since it actually fits here. for example 00:55:020 (1,2) - it's ok for me.
[Normal]
  1. 00:09:763 (1) - remove whistle from slider body Fixed
  2. 00:13:192 (2,3,4) - I would reconsider every single spot where you used this rhythm. you have 1/1 rhythms with 1/2 gaps for alot of the map ,which is very easy to play, but then randomly you have these 3 1/2 circles which is actually much harder to play, and for no good reason, the beats you are mapping with these arent particularly important in the music. a spot where this would actually make sense would be 00:33:763 (5,6) - but even then, I still would not do it. but IMO it is ok.
  3. 00:39:935 (1,2,1,2,1,2) - uhh, I really don't understand why you made this part easier in the Normal than in easy o.O but I like this sliders in normal. i wanna keep this
  4. 01:26:392 (4) - really shouldn't do this. the slider is too short for a beginner to be able to read the second reverse, not to mention it is at the very end of the map. maybe do something like this instead
    SPOILER
    it looks OK for me, but I might change it. needs second opinion for this
[Hard]
  1. 00:11:306 (1,2,3,4,1,2,3) - you should use some sliders here, or at the very least, keep the spacing consistent for all of these. this is incredibly awkward to play. It's not awkward for me. and same DS for all the notes is boring
  2. 00:48:163 (1,2,3,4) - again, something to reconsider, overlaps like this are more suited for insane and over. needs second opinion
  3. 01:13:877 (4,1) - ugly overlap, move 1 away so the tail doesnt touch 4
[Insane]
  1. 00:29:135 (2) - another point I want to make, you want to avoid passive sliders such as this unless they fit, because these are very awkward to play. by passive slider, I mean 1/2 slider that starts on red tick, end on white. you should use a triple here instead to fit the vocals. the slider fits here IMO
  2. 00:34:706 - same here, triple for vocals ?
  3. 00:57:592 - aaaaa add notes here for the drums please, this is an insane diff, you shouldn't be ignoring beats like these. not needed IMO
  4. 01:00:420 - ^ ^
  5. 01:08:563 - ^ ^
Anyway, this should be enough to help you find some issues on your own. the set as a whole needs a lot of work still, what i would suggest you do is look other people's ranked maps, to see what kinds of things they do, specially for your lower diffs, they can still use improvement.

Good luck with the map, <3 yuru yuri
thank you for modding !
Alarido
[General]
* Some improvement on hitsounding might be welcome.
* Make sure the metadata (source, artist and title) are the correct.
* According DiffGap.exe (screenshot here), diff spread feels nice.
[Insane]
♥ Nice

[Hard]
♥ Nice

[Normal]
♥ 00:09:763 (1,2) - Good slider art ♥
01:13:535 (6,7,8,1) - Needs some care here, because of it cause some misleading while playing, specially for newbies.

[Easy]
♥ Well made ♥

That's all :3

Att.
Topic Starter
Hitorikko

Alarido wrote:

[General]
* Some improvement on hitsounding might be welcome.
* Make sure the metadata (source, artist and title) are the correct.
* According DiffGap.exe (screenshot here), diff spread feels nice.
[Insane]
♥ Nice

[Hard]
♥ Nice

[Normal]
♥ 00:09:763 (1,2) - Good slider art ♥
01:13:535 (6,7,8,1) - Needs some care here, because of it cause some misleading while playing, specially for newbies. Fixed

[Easy]
♥ Well made ♥

That's all :3

Att.
Thanks for the Star Icon ! :)
Mira-san

As requested. Sorry for the late mod. <I was really lazy :P>


General

  1. Nothing. Nice skin though.

Easy

  1. 01:22:449 (1,2,3,4) - Move these to the center. Improves the aesthetics. lel
    Nothing really wrong here.

Normal

  1. 00:04:963 (3,4) - Not parallel. Aesthetics only.
  2. 00:15:249 (1,2) - ^
  3. 00:31:706 (1,2) - ^ <if there's more then go figure them out on your own.>
  4. 00:34:449 (7) - NC here. <I rarely do NC mods LOL>
  5. 00:49:535 (5) - Would be nice if there was a finish hitsound here.

Hard

Alright, so some noticeable flaws appear now.
  1. 00:01:535 (1) - Something tells me that a slider could've worked better in its place. It sounds pretty empty. Otherwise, if you prefer to keep the hitcircle, at least move it somewhere farther than its current position from (2). Alternatively, just stack it on (2).
  2. 00:03:420 (6,7,8) - Please don't start sliders on a red tick qq. It sounds weird currently and you should change it to something like this:
    = O
    = X

    ^ You already did this for 00:06:163 (5,6,7,8) - and the rest. :<
  3. 00:13:020 - 00:14:392 - 00:15:077 - 00:15:763 - 00:16:449 - There should be notes here. The synth can be heard clearly.
  4. 00:13:535 (3) - 00:14:906 (4) - Remove notes since they don't follow anything.
  5. Alternatively, you can try this combo out.

    If you decide to go on with this, make sure you change the following ones too.
  6. 01:03:249 (1,4) - Not properly stacked.
  7. 01:04:620 (1,2) - Change these to curved sliders for variety.
  8. 01:05:306 (3,4,5,6) - Ehhh. Not sure about this part.
  9. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Copy-pasta (inb4 my map). Make sure you do the same here. <Iz a 1:30 map tho y u copy paste>

Insane

  1. 00:01:535 (1) - Move this somewhere faaaaar. Or follow the same suggestion I made on Hard.
  2. 00:02:392 (4,5) - This looks kinda weird. Change (4) to a curved slider perhaps. One that points upward would do good. Heheh
  3. 00:07:020 (1,2,3) - Weird stack on objects. Consider moving (1) somewhere else. (or just stack it on (2)).
  4. 00:10:449 (3) - Change into 2 hitcircles. Having a slider here is kinda pretty weird and out of place.
  5. 00:17:649 (4,1) - Hmm. A stream could've been put in-between these too. The drums or something are audible owo.
  6. 00:19:192 (5) - x:68 y:160 would make good symmetry and flow.
  7. 00:19:363 (1,2,3,4,5) - Something like this would be better imo. It sounds better lel.
  8. 00:27:935 (2,3,4,5) - Ehhh. (4)'s head isn't following anything. I suggest this:
  9. 00:33:077 (6) - This one is too close to the last object when compared to other previous notes' distances.
  10. 00:38:563 (6) - Could be better. Drag the first red node closer to the first (white) node.
  11. 01:01:363 (3,4,5) - plz don't stack them qq.
  12. 01:03:763 (2,3) - Change from red tick to white tick pls.
  13. 01:04:106 (3,4,5) - Looks kinda weird. I'd rather stack 01:04:449 (4) - on (5).
  14. 01:06:677 (3) - Hmm. Pretty empty.
  15. 01:07:192 (4,5) - Eh. Why on a red tick. qq
  16. 01:08:735 (1) - Drums. Make it a triple starting from 01:08:563 - .
  17. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - またcopypasteか?全く。。#weeaboo. <ok you know what to do here lmao>

That's all I can find. Good luck!
>YuruYuri S3 where
Topic Starter
Hitorikko

Mira-san wrote:

As requested. Sorry for the late mod. <I was really lazy :P>


General

  1. Nothing. Nice skin though.

Easy

  1. 01:22:449 (1,2,3,4) - Move these to the center. Improves the aesthetics. lel Fixed
    Nothing really wrong here.

Normal

  1. 00:04:963 (3,4) - Not parallel. Aesthetics only. It's fine :3
  2. 00:15:249 (1,2) - ^
  3. 00:31:706 (1,2) - ^ <if there's more then go figure them out on your own.>
  4. 00:34:449 (7) - NC here. <I rarely do NC mods LOL> Fixed
  5. 00:49:535 (5) - Would be nice if there was a finish hitsound here.

Hard

Alright, so some noticeable flaws appear now. Fixed
  1. 00:01:535 (1) - Something tells me that a slider could've worked better in its place. It sounds pretty empty. Otherwise, if you prefer to keep the hitcircle, at least move it somewhere farther than its current position from (2). Alternatively, just stack it on (2). Fixed
  2. 00:03:420 (6,7,8) - Please don't start sliders on a red tick qq. It sounds weird currently and you should change it to something like this: Fixed
    = O
    = X

    ^ You already did this for 00:06:163 (5,6,7,8) - and the rest. :< :3
  3. 00:13:020 - 00:14:392 - 00:15:077 - 00:15:763 - 00:16:449 - There should be notes here. The synth can be heard clearly. note added on 00:13:020
  4. 00:13:535 (3) - 00:14:906 (4) - Remove notes since they don't follow anything. it's sounds ok for me
  5. Alternatively, you can try this combo out.

    If you decide to go on with this, make sure you change the following ones too.
  6. 01:03:249 (1,4) - Not properly stacked. Fixed
  7. 01:04:620 (1,2) - Change these to curved sliders for variety. Fixed
  8. 01:05:306 (3,4,5,6) - Ehhh. Not sure about this part. It fits IMO
  9. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Copy-pasta (inb4 my map). Make sure you do the same here. <Iz a 1:30 map tho y u copy paste>I think it's fine. Ima lazy person :3

Insane

  1. 00:01:535 (1) - Move this somewhere faaaaar. Or follow the same suggestion I made on Hard. Moved
  2. 00:02:392 (4,5) - This looks kinda weird. Change (4) to a curved slider perhaps. One that points upward would do good. Heheh The flow here is Ok for me.
  3. 00:07:020 (1,2,3) - Weird stack on objects. Consider moving (1) somewhere else. (or just stack it on (2)). Fixed, moved farther
  4. 00:10:449 (3) - Change into 2 hitcircles. Having a slider here is kinda pretty weird and out of place. Fixed
  5. 00:17:649 (4,1) - Hmm. A stream could've been put in-between these too. The drums or something are audible owo. Fixed ! Nice suggestion :3
  6. 00:19:192 (5) - x:68 y:160 would make good symmetry and flow. Fixed
  7. 00:19:363 (1,2,3,4,5) - Something like this would be better imo. It sounds better lel.
  8. 00:27:935 (2,3,4,5) - Ehhh. (4)'s head isn't following anything. I suggest this: Fixed
  9. 00:33:077 (6) - This one is too close to the last object when compared to other previous notes' distances. Fixed
  10. 00:38:563 (6) - Could be better. Drag the first red node closer to the first (white) node. Fixed
  11. 01:01:363 (3,4,5) - plz don't stack them qq. Fixed
  12. 01:03:763 (2,3) - Change from red tick to white tick pls. Fixed
  13. 01:04:106 (3,4,5) - Looks kinda weird. I'd rather stack 01:04:449 (4) - on (5). Fixed
  14. 01:06:677 (3) - Hmm. Pretty empty. It's fine
  15. 01:07:192 (4,5) - Eh. Why on a red tick. qq Fixed
  16. 01:08:735 (1) - Drums. Make it a triple starting from 01:08:563 - . Fixed
  17. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - またcopypasteか?全く。。#weeaboo. <ok you know what to do here lmao>lelelelel


That's all I can find. Good luck!
>YuruYuri S3 where

Thanks for modding Mira-san ! but i'm really busy ATM. I will fix this soon.
moved to WIP
Yuriyu ra ra ra! :3
Nitrousdragon
Not my type of mapping style, but you did a nice job mapping this. Since the mapping style is too confusing for me to mod it, I won't be able to help you out on this one. Sorry :(
Topic Starter
Hitorikko
Resurrected! Let's go go go !
Alarido
Just checking...

[General]
* Let me confirm metadata (Official site: http://yuruyuri.com/ ) with someone can speak Japanese, since I can't.
* Found that the hitbursts (300k, 300, 100k etc) are a bit larger than the common and, then, possibly covering several parts and/or possibly making a bit more hard to read (specially Hard/Insane). Could be possible reduce their images (I'm saying about their area size) by 15~25%.

[Normal]
00:15:935 (2,4) - Very confusing. You can make some change here. As a suggestion: change 00:15:935 (2) - to a curve like this > http://puu.sh/hYGcI/195b2916bf.jpg < and everything in this part will be made clearer.

♥ 00:16:620 (3,4,5,6) - I liked this, and fits very well with the song feelings. Don't change it please.

All other diffs very good.

As said, after changes, allow some waiting while we'll be checking carefully for metadata, so call me back.
Topic Starter
Hitorikko

Alarido wrote:

Just checking...

[General]
* Let me confirm metadata (Official site: http://yuruyuri.com/ ) with someone can speak Japanese, since I can't.
* Found that the hitbursts (300k, 300, 100k etc) are a bit larger than the common and, then, possibly covering several parts and/or possibly making a bit more hard to read (specially Hard/Insane). Could be possible reduce their images (I'm saying about their area size) by 15~25%. Reduced the hitburst size by 20% (thanks to Fr33z3R)

[Normal]
00:15:935 (2,4) - Very confusing. You can make some change here. As a suggestion: change 00:15:935 (2) - to a curve like this > http://puu.sh/hYGcI/195b2916bf.jpg < and everything in this part will be made clearer. Fixed

♥ 00:16:620 (3,4,5,6) - I liked this, and fits very well with the song feelings. Don't change it please.

All other diffs very good. :3

As said, after changes, allow some waiting while we'll be checking carefully for metadata, so call me back.
thanks for re-checking!
Alarido
Metadata is correct, thanks to Lanturn


So, habemus
Topic Starter
Hitorikko

Alarido wrote:

Metadata is correct, thanks to Lanturn


So, habemus
yay ! thanks ! :3
Topic Starter
Hitorikko
self popped

Improved hitsounds :3
Alarido
Re-bubbled (:

Gluck (:
Topic Starter
Hitorikko

Alarido wrote:

Re-bubbled (:

Gluck (:
thanks again ! :D
JBHyperion
Mod/Check by PM request:

General Comments:
  1. Song Folder: No issues with mp3 or BG, skin sets complete... I'm no expert on skinning, but the hitcircles and approachcircles look kinda fuzzy - is this intentional? It looks a little weird to me considering you're using the default slider track, which is more crisp, but like I said, I'm no expert - just something I thought I should point out.
  2. Song Setup: AR spread is quite steep between Normal and Hard (4/7.5), so I would try AR7 for Hard to even it out a little. Also, both Hard and Insane are OD6, while the Normal is OD4 - OD5 for Hard perhaps?
  3. Metadata: I trust Lanturn (:
  4. Timing: No issues, but the first note is at 1535ms, and you should have at least 2000ms leadin. To fix this, open up the .osu file for each diff in a text editor and find "AudioLeadIn: 0" under General. Just change this to 500 for all diffs
  5. Hitsounds: No Issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy:
  1. 00:12:506 (1,2) - These aren't quite parallel - rotate the tail of (2) 2 degrees clockwise
  2. 00:17:992 (5) - I'd NC here, since you're following a consistent NC pattern every 8 beats throughout
  3. 00:26:220 (3) - ^
  4. 00:42:677 (3,4) - Blanket looks slightly neater if you move the grey nodes a little - on (4), move the middle node to [240,160] and the tail node to [308,180]. Then replace (3) with a copy/paste of (4) starting at [372,300]
  5. 00:45:420 (1) - If you do the above, rotate the tail on this slider 3 degrees clockwise to remake the blanket
  6. 00:55:020 (1,2) - Same as for 00:12:506 (1,2) - this time rotate the tail of (2) 1 degree clockwise
  7. 01:00:506 (1) - Consider moving the red node so that the direction change occurs at 01:01:020 for the prominent vocal note - I moved it to [124,300], which results in no changes to DS - https://osu.ppy.sh/ss/3212034
  8. 01:08:735 (1) - Move this to [171,138] so that it stacks with the tail of 01:05:992 (1) and also to make a better blanket with 01:07:363 (2)
Normal:
  1. The introduction of 1/2 triples like 00:13:192 (2,3,4) really creates a huge step up from Easy, where you only used 1/1 on a few repeat sliders. I feel it would be better to replace these with repeating 1/2 sliders instead of circles to spread the difficulty more evenly
  2. 00:06:335 (5) - Blanket could be improved - try moving the central node to [78,208] and the tail node to [52,156]
  3. 00:15:249 (1,2) - Any reason for the reduction in DS between these two? It's small, but noticeable. I'd rotate (2) 2 degrees anticlockwise and move to [224,145]
  4. 00:39:935 (1,2) - As I suggested in the Easy, you could move the red node slightly so that it coincides with the strong vocal notes at 00:40:449 and 00:41:820 - for (1), I moved the red node to [378,104], and then you can just copy/paste, rotate 180 degrees and Ctrl+G to do the same for (2)
  5. 00:42:677 (1,2) - ^ You could consider doing something similar to these sliders, with the red node at either the first white tick or second red tick for the vocal note in each case
  6. 00:53:649 (3,5) - Are these supposed to be blanketed? They look a little untidy, I'd either blanket them, or move them apart to make it more obvious that they're not supposed to be blanketed
  7. 01:01:192 (2,3) - Blanket could be improved - I rotated (2) 2 degrees clockwise and (3) 3 degrees clockwise. Then, to make the DS consistent, move (3) to [84,254]
  8. 01:17:649 (3) - Move to [300,49] to create better blankets with 01:16:963 (1,4)
Hard:
  1. Why the huge jump in SV between Normal and this diff, and why is it the same SV as in the Insane? The high SV when used with low DS in the intro and outro sections felt very uncomfortable to play for me. There were a number of stop/start passages in the flow, such as 00:01:877 (2,3,4,5,6) - where I found it very easy to overshoot or click too early. Changing the SV on the whole diff would require a remap, which we'd obviously like to avoid, so maybe you could use a lower SV multiplier or higher DS in just these sections to make them feel more intuitive to play?
  2. 00:04:277 (9,1) - Swap NC on these, since (9) is on the downbeat, and has a prominent vocal note + finish hitsound
  3. 00:07:020 (8,1) - ^ and also at 01:19:705 (9,1) - 01:22:448 (8,1) -
  4. 00:11:306 (1,2,3,4,1,2,3) - Just my personal opinion, but these linear streams feel a bit plain - perhaps curve them into two semicircles? - https://osu.ppy.sh/ss/3212212
  5. 00:24:849 (1,2,3) - How about Ctrl+J this and move to somewhere like [220,40]? It feels like it provides a little more variety to me, although you might want to Ctrl+H 00:26:220 (1,2,3,4,5,6,7,8) if you do this to avoid an unreasonable jump
  6. 01:12:506 (3,4) - Adding clap to these two might sound good, it's similar to what you do at 01:13:877 (4)
  7. 01:24:505 (1) - Is the NC here for the jump? I don't feel it's really necessary, but either way there should be a NC on 01:25:191 (3) - for the downbeat, prominent vocal note + clap hitsound
Insane:
  1. 00:44:906 (3,4) - Is 4.97x DS intentional here? It's a calm section of the song, and in my opinion, (4) is no more prominent a note that either of (2,3), so I'd reduce the spacing here
  2. 01:02:563 (1,2,3,4,5,6,7,8) - This stream looks a bit weird to me - I'm not sure what the zig-zag spacing is supposed to represent... You use a tight linear pattern for the same section of music repeated at 01:13:535 (3,4,5,6,7,8,9,10) which looks better to me
This is all from me. Personally I feel this mapset could be improved further, but I'm not going to pop the bubble because a lot of the stuff I've suggested is subjective/my own personal opinion, and another BN might feel differently, which is totally fine. Hopefully you found this helpful, but if you have any questions, please don't hesitate to ask and I'll do what I can to help.

Best of luck! (:
Topic Starter
Hitorikko

JBHyperion wrote:

Mod/Check by PM request:

General Comments:
  1. Song Folder: No issues with mp3 or BG, skin sets complete... I'm no expert on skinning, but the hitcircles and approachcircles look kinda fuzzy - is this intentional? It looks a little weird to me considering you're using the default slider track, which is more crisp, but like I said, I'm no expert - just something I thought I should point out. I don't find it weird, so I guess it is fine
  2. Song Setup: AR spread is quite steep between Normal and Hard (4/7.5), so I would try AR7 for Hard to even it out a little. Also, both Hard and Insane are OD6, while the Normal is OD4 - OD5 for Hard perhaps? Fixed
  3. Metadata: I trust Lanturn (:
  4. Timing: No issues, but the first note is at 1535ms, and you should have at least 2000ms leadin. To fix this, open up the .osu file for each diff in a text editor and find "AudioLeadIn: 0" under General. Just change this to 500 for all diffs Fixed
  5. Hitsounds: No Issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy:
  1. 00:12:506 (1,2) - These aren't quite parallel - rotate the tail of (2) 2 degrees clockwise Fixed
  2. 00:17:992 (5) - I'd NC here, since you're following a consistent NC pattern every 8 beats throughout Fixed
  3. 00:26:220 (3) - ^ Fixed
  4. 00:42:677 (3,4) - Blanket looks slightly neater if you move the grey nodes a little - on (4), move the middle node to [240,160] and the tail node to [308,180]. Then replace (3) with a copy/paste of (4) starting at [372,300] Fixed
  5. 00:45:420 (1) - If you do the above, rotate the tail on this slider 3 degrees clockwise to remake the blanket ok
  6. 00:55:020 (1,2) - Same as for 00:12:506 (1,2) - this time rotate the tail of (2) 1 degree clockwise
  7. 01:00:506 (1) - Consider moving the red node so that the direction change occurs at 01:01:020 for the prominent vocal note - I moved it to [124,300], which results in no changes to DS - https://osu.ppy.sh/ss/3212034 Fixed
  8. 01:08:735 (1) - Move this to [171,138] so that it stacks with the tail of 01:05:992 (1) and also to make a better blanket with 01:07:363 (2) Fixed
Normal:
  1. The introduction of 1/2 triples like 00:13:192 (2,3,4) really creates a huge step up from Easy, where you only used 1/1 on a few repeat sliders. I feel it would be better to replace these with repeating 1/2 sliders instead of circles to spread the difficulty more evenly I think this is fine. 1/2 triple in normal is allowed right ? and it is not that hard to play with IMO. I want to keep this triples
  2. 00:06:335 (5) - Blanket could be improved - try moving the central node to [78,208] and the tail node to [52,156] Fixed
  3. 00:15:249 (1,2) - Any reason for the reduction in DS between these two? It's small, but noticeable. I'd rotate (2) 2 degrees anticlockwise and move to [224,145] Fixed by moving 00:15:935 (2)
  4. 00:39:935 (1,2) - As I suggested in the Easy, you could move the red node slightly so that it coincides with the strong vocal notes at 00:40:449 and 00:41:820 - for (1), I moved the red node to [378,104], and then you can just copy/paste, rotate 180 degrees and Ctrl+G to do the same for (2) Fixed
  5. 00:42:677 (1,2) - ^ You could consider doing something similar to these sliders, with the red node at either the first white tick or second red tick for the vocal note in each case Fixed
  6. 00:53:649 (3,5) - Are these supposed to be blanketed? They look a little untidy, I'd either blanket them, or move them apart to make it more obvious that they're not supposed to be blanketed Fixed
  7. 01:01:192 (2,3) - Blanket could be improved - I rotated (2) 2 degrees clockwise and (3) 3 degrees clockwise. Then, to make the DS consistent, move (3) to [84,254] Fixed
  8. 01:17:649 (3) - Move to [300,49] to create better blankets with 01:16:963 (1,4) Fixed
Hard:
  1. Why the huge jump in SV between Normal and this diff, and why is it the same SV as in the Insane? The high SV when used with low DS in the intro and outro sections felt very uncomfortable to play for me. There were a number of stop/start passages in the flow, such as 00:01:877 (2,3,4,5,6) - where I found it very easy to overshoot or click too early. Changing the SV on the whole diff would require a remap, which we'd obviously like to avoid, so maybe you could use a lower SV multiplier or higher DS in just these sections to make them feel more intuitive to play? added DS on 00:02:392 (3,4,5,6) and 00:07:877 (3,4,5,6) and after some testplays I think it plays much better now
  2. 00:04:277 (9,1) - Swap NC on these, since (9) is on the downbeat, and has a prominent vocal note + finish hitsound Fixed
  3. 00:07:020 (8,1) - ^ and also at 01:19:705 (9,1) - 01:22:448 (8,1) - Fixed
  4. 00:11:306 (1,2,3,4,1,2,3) - Just my personal opinion, but these linear streams feel a bit plain - perhaps curve them into two semicircles? - https://osu.ppy.sh/ss/3212212 Fixed. nice suggestion! it look and plays much better now
  5. 00:24:849 (1,2,3) - How about Ctrl+J this and move to somewhere like [220,40]? It feels like it provides a little more variety to me, although you might want to Ctrl+H 00:26:220 (1,2,3,4,5,6,7,8) if you do this to avoid an unreasonable jump 00:24:849 (1,2,3) move somewhere else
  6. 01:12:506 (3,4) - Adding clap to these two might sound good, it's similar to what you do at 01:13:877 (4) added
  7. 01:24:505 (1) - Is the NC here for the jump? I don't feel it's really necessary, but either way there should be a NC on 01:25:191 (3) - for the downbeat, prominent vocal note + clap hitsound Fixed
Insane:
  1. 00:44:906 (3,4) - Is 4.97x DS intentional here? It's a calm section of the song, and in my opinion, (4) is no more prominent a note that either of (2,3), so I'd reduce the spacing here Fixed. reduce DS
  2. 01:02:563 (1,2,3,4,5,6,7,8) - This stream looks a bit weird to me - I'm not sure what the zig-zag spacing is supposed to represent... You use a tight linear pattern for the same section of music repeated at 01:13:535 (3,4,5,6,7,8,9,10) which looks better to me Fixed


This is all from me. Personally I feel this mapset could be improved further, but I'm not going to pop the bubble because a lot of the stuff I've suggested is subjective/my own personal opinion, and another BN might feel differently, which is totally fine. Hopefully you found this helpful, but if you have any questions, please don't hesitate to ask and I'll do what I can to help.

Best of luck! (:
thank you for modding.
Magenta
From mod queue.

Easy
00:45:420 (1) - This doesn't quite blanket correctly, change tail point to x: 428, y: 108 and middle point to x: 452, y: 172.

Insane
Maybe increase OD for this? I'd probably put it to 6.5/7

00:06:335 (8) - The increase in spacing for this seems inconsistent as you only do it here, and not the same section before and after. I'd move it down or move it somewhere else where the spacing is consistent.
00:13:363 (4) - Ctrl+G and move to x: 296, y: 152 to blanket with 00:13:877 (1) -
00:13:192 (3) - Move this to make spacing consistent if you do the above.

Everything else seems fine to me.
Topic Starter
Hitorikko

Magenta wrote:

From mod queue.

Easy
00:45:420 (1) - This doesn't quite blanket correctly, change tail point to x: 428, y: 108 and middle point to x: 452, y: 172. Fixed

Insane
Maybe increase OD for this? I'd probably put it to 6.5/7 6 is fine

00:06:335 (8) - The increase in spacing for this seems inconsistent as you only do it here, and not the same section before and after. I'd move it down or move it somewhere else where the spacing is consistent. it is fine
00:13:363 (4) - Ctrl+G and move to x: 296, y: 152 to blanket with 00:13:877 (1) - nope. it will overlap with 00:14:220 (2) -
00:13:192 (3) - Move this to make spacing consistent if you do the above. nope

Everything else seems fine to me.
thank you for modding
Hpocks
Modding Hard

Hard
00:10:106 (2,5) - I believe it will look better if these two were on the same place for consistancy.
00:18:506 - Could be moved down get better flow
00:21:249 - It is strange that you make the notes flow to the bottom left here so it would directionally flow, but not at 00:20:563 -, 00:57:592 - , etc.
00:24:506 - Might cause confusion for the difficulty level
00:25:877 - ^ Just to add on, its artsy and nice, but it might confuse a noob player who is playing this
00:47:649 - Im not sure if you did this on purpose, but there is a clickable note here. You might want to change up the pattern of beats to make this in the song somehow.
01:06:677 - Could be slightly moved down for better blanket

I like the map :p
Ataraxia
Hiii

OMG THIS BG IS TOO CUUUUUUUTE

Easy

00:23:477 (1,2,1) - I Think its not good this sliders to be close (Im "slider" not ds) the unique moment of the map on the object is close is it, you should Check this

Rest is good

Normal

00:09:763 (1,2) - eh....NICE ART SO CUTE

00:39:935 (1,2,1,2,1,2) - Puts the NC's of this in (1,2) (1,2) (1,2) this be good and combine with all

Karia's Hard

All is good for me

Insane

00:11:820 (1) - I Don't realy think the NC's her is correct, you should to remove

01:08:392 (9) - move to x328 and y224 (blanket)

I see the Hitsounds are incoerent for me, if you want let to me hitsounds for you, feel free PM me !

Nice mapset all ! Good luck

Short mod because THE BG DON'T LET ME FOCUS the mapset is realy good, staaaars
Topic Starter
Hitorikko

Ataraxia wrote:

Hiii

OMG THIS BG IS TOO CUUUUUUUTE IKR :)

Easy

00:23:477 (1,2,1) - I Think its not good this sliders to be close (Im "slider" not ds) the unique moment of the map on the object is close is it, you should Check this this is just fine :)

Rest is good

Normal

00:09:763 (1,2) - eh....NICE ART SO CUTE :)

00:39:935 (1,2,1,2,1,2) - Puts the NC's of this in (1,2) (1,2) (1,2) this be good and combine with all fixed ! thanks for pointing this out

Karia's Hard

All is good for me

Insane

00:11:820 (1) - I Don't realy think the NC's her is correct, you should to remove it's fine

01:08:392 (9) - move to x328 and y224 (blanket) this is not meant to be blanketed

I see the Hitsounds are incoerent for me, if you want let to me hitsounds for you, feel free PM me ! yea :o i am not really confident with my hitsounds

Nice mapset all ! Good luck

Short mod because THE BG DON'T LET ME FOCUS the mapset is realy good, staaaars


thanks for modding and stars ! :)
Ataraxia
Here, my hitsounds to you !
I think if you accept this i will help all hitsound's mod x.x

Aaaaand, Dont copy the Metadata , just Timing to Hit objects

http://puu.sh/ouxor/9fe39d77ce.txt

:)
Topic Starter
Hitorikko

Ataraxia wrote:

Here, my hitsounds to you !
I think if you accept this i will help all hitsound's mod x.x

Aaaaand, Dont copy the Metadata , just Timing to Hit objects

http://puu.sh/ouxor/9fe39d77ce.txt

:)
I will use this as a guide. thanks !
lolia

Hpocks wrote:

Modding Hard

Hard
00:10:106 (2,5) - I believe it will look better if these two were on the same place for consistancy. I prefer current placement.
00:18:506 - Could be moved down get better flow Seems no problem with current spot..
00:21:249 - It is strange that you make the notes flow to the bottom left here so it would directionally flow, but not at 00:20:563 -, 00:57:592 - , etc. I'll change other triplets. I forgot it
00:24:506 - Might cause confusion for the difficulty level Keep for now. I believe players can read this 2/3 gap.
00:25:877 - ^ Just to add on, its artsy and nice, but it might confuse a noob player who is playing this ^
00:47:649 - Im not sure if you did this on purpose, but there is a clickable note here. You might want to change up the pattern of beats to make this in the song somehow. For reducing rhythm in this slow part.
01:06:677 - Could be slightly moved down for better blanket fixed

I like the map :p
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 500
PreviewTime: 51420
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken
TitleUnicode:ゆりゆららららゆるゆり大事件
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Karia's Hard
Source:ゆるゆり
Tags:Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BeatmapID:961364
BeatmapSetID:287625

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 128,64,64
Combo2 : 255,128,192
Combo3 : 255,128,128
Combo4 : 255,255,128

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Topic Starter
Hitorikko
Updated
Topic Starter
Hitorikko
Updated double post >:(
MBmasher
From my NM Queue
Sorry for the short mod...

Karia's Hard
  1. 00:45:420 (1) - Ctrl-G for flow?

Nice map! Good luck
lolia

jamimc2 wrote:

[Karia's Hard]
  1. 00:45:420 (1) - Ctrl-G for flow? I prefer current flow!
Thanks for modding!
6th

[Easy]
00:09:763 (1) - Sounds really different from other parts, I advise making something else. Making it look as others doesn't make much sense. Also 00:10:963 - is way more noticeable than 00:11:135 -.
00:49:535 (1) - Looks a bit short to me.
01:19:706 (1,2,3) - I don't like this so much since almost everything else look tidy and polished...

[Normal]
00:10:449 - There should be a direction change or something here imo.
00:31:706 (1,2) - Nazi I know but please make them parallel
00:34:963 - Blanket between (1) and (3) could be perfected http://osu.ppy.sh/ss/5018803
01:03:249 (1) - I don't advise making it follow previous flow, because of NC blablabla
01:05:992 (1,2,3) - http://osu.ppy.sh/ss/5018810 Please make spacing look the same
01:19:020 (5) - You can move it a bit up but it would ruin the triangle, so I advise making a red point instead. It could also be useful to "emphasize" vocals. Of course you would need to use red points for all other parts like this one.

[Hard]
00:25:877 (3) - I really think you should place a circle instead. You shouldn't care about vocals since they aren't that noticeable and the player got used to instruments for 2 combos here 00:23:477 -
01:05:648 (4) - How about making it straight ? It looks better and doesn't change flow that much
01:24:506 (1,2) - you ALWAYS used circular flow on parts like this one before. I really advise you to CTRL+G that 01:24:849 (2) -
01:27:077 - I advise placing a slider instead because of that sound. http://osu.ppy.sh/ss/5018899 silence it at the end

[Insane]
00:29:220 - Add something here ?
00:30:163 - Make it clickable ? because of vocals
00:30:849 - This is way more noticeable than 00:30:677 - and should be clickable
00:46:106 (3) - This is REALLY unpredictable because of previous spacing
00:47:649 (8) - use 2 circles instead ? Fits better imo, try it out
01:08:220 (8) - Spacing gap is too big between (7) / (8) and (8) / (9). It feels forced. I advise reducing it
01:19:363 (9) - Make it look like (8)

Good luck !
lolia

6th wrote:

[Hard]
00:25:877 (3) - I really think you should place a circle instead. You shouldn't care about vocals since they aren't that noticeable and the player got used to instruments for 2 combos here 00:23:477 - Well, this is for getting better acc cuz of 2/3 gap. And it's not good at reading if this was circle...
01:05:648 (4) - How about making it straight ? It looks better and doesn't change flow that much Ok, made it straight a bit more
01:24:506 (1,2) - you ALWAYS used circular flow on parts like this one before. I really advise you to CTRL+G that 01:24:849 (2) - Just I felt circle is best in this part. (Includes the previous same part)
01:27:077 - I advise placing a slider instead because of that sound. http://osu.ppy.sh/ss/5018899 silence it at the end It's quite hard to read 5/4 slider + 1/4 circle perfectly in Hard diff..
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 500
PreviewTime: 51420
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken
TitleUnicode:ゆりゆららららゆるゆり大事件
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Karia's Hard
Source:ゆるゆり
Tags:Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BeatmapID:961364
BeatmapSetID:287625

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1535,342.857142857143,4,2,50,65,1,0
1877,-100,4,2,51,65,0,0
4277,-100,4,2,50,65,0,0
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216,71,63934,2,0,P|219:108|224:145,1,75,4|0,0:0|0:0,0:0:0:0:
310,138,64277,2,0,P|302:175|295:211,1,75,8|0,0:0|0:0,0:0:0:0:
225,299,64620,6,0,P|274:254|355:292,1,150,4|8,0:0|0:0,0:0:0:0:
425,314,65134,1,0,0:0:0:0:
425,314,65306,2,0,P|429:277|435:232,1,75,4|0,0:0|0:0,0:0:0:0:
392,164,65648,2,0,P|354:167|314:171,1,75,8|0,0:0|0:0,0:0:0:0:
430,83,65992,6,0,L|275:97,1,150,4|8,0:0|0:0,0:0:0:0:
202,59,66506,1,0,0:0:0:0:
202,59,66677,2,0,P|192:97|209:142,1,75,4|0,0:0|0:0,0:0:0:0:
272,178,67020,2,0,P|282:216|265:261,1,75,8|0,0:0|0:0,0:0:0:0:
194,331,67363,6,0,P|129:324|35:312,1,150,4|8,0:0|0:0,0:0:0:0:
5,236,67877,1,0,0:0:0:0:
5,236,68048,2,0,B|-5:200|-5:200|6:151,1,75,4|0,0:0|0:0,0:0:0:0:
74,113,68391,1,8,0:0:0:0:
130,219,68563,1,8,0:0:0:0:
130,219,68648,1,8,0:0:0:0:
130,219,68734,6,0,P|193:249|261:187,2,150,4|8|4,0:0|0:0|0:0,0:0:0:0:
146,134,69591,1,0,0:0:0:0:
146,134,69763,2,0,P|181:122|237:131,1,75,8|0,0:0|0:0,0:0:0:0:
302,145,70106,6,0,P|338:147|390:124,1,75,4|0,0:0|0:0,0:0:0:0:
460,75,70448,2,0,P|455:122|450:165,1,75,8|0,0:0|0:0,0:0:0:0:
476,232,70791,2,0,L|439:224|402:217,1,75,4|0,0:0|0:0,0:0:0:0:
326,258,71135,1,8,0:0:0:0:
247,221,71306,1,8,0:0:0:0:
242,218,71391,1,8,0:0:0:0:
237,214,71477,6,0,P|227:170|236:136,1,75,4|0,0:0|0:0,0:0:0:0:
270,63,71820,2,0,P|233:67|195:71,1,75,8|0,0:0|0:0,0:0:0:0:
137,134,72163,1,4,0:0:0:0:
76,73,72334,1,8,0:0:0:0:
137,134,72506,2,0,B|145:173|145:173|128:215,1,75,4|0,0:3|0:0,0:0:0:0:
70,290,72848,6,0,P|105:276|145:280,1,75,4|0,0:0|0:0,0:0:0:0:
204,338,73191,1,8,0:0:0:0:
263,275,73363,1,0,0:0:0:0:
315,343,73535,2,0,P|336:340|355:337,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
371,321,73878,2,0,P|388:324|410:329,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
429,343,74220,5,4,0:0:0:0:
90,213,75592,5,0,1:0:0:0:
423,94,76963,6,0,P|451:173|392:210,1,150,4|6,0:0|0:0,0:0:0:0:
328,183,77477,2,0,L|320:97,1,75,2|4,0:0|0:0,0:0:0:0:
238,100,77820,2,0,L|244:174,1,75,2|4,0:0|0:0,0:0:0:0:
264,256,78163,2,0,L|189:247,1,75,2|4,0:0|0:0,0:0:0:0:
159,324,78506,2,0,L|233:334,1,75,2|4,0:0|0:0,0:0:0:0:
113,259,78849,1,2,0:0:0:0:
113,259,79020,6,0,P|101:225|109:176,1,75,6|2,0:0|0:0,0:0:0:0:
187,175,79363,2,0,P|199:209|191:258,1,75,6|2,0:0|0:0,0:0:0:0:
136,105,79706,6,0,P|202:60|271:93,1,150,4|6,0:0|0:0,0:0:0:0:
318,143,80220,2,0,P|355:139|400:135,1,75,2|4,0:0|0:0,0:0:0:0:
473,117,80563,2,0,P|467:154|461:195,1,75,2|4,0:0|0:0,0:0:0:0:
396,242,80906,2,0,P|358:237|321:232,1,75,2|4,0:0|0:0,0:0:0:0:
309,314,81249,2,0,P|346:318|383:323,1,75,2|4,0:0|0:0,0:0:0:0:
246,266,81592,1,2,0:0:0:0:
246,266,81763,6,0,P|208:271|168:276,1,75,6|2,0:0|0:0,0:0:0:0:
152,194,82106,2,0,P|189:188|230:184,1,75,6|2,0:0|0:0,0:0:0:0:
318,94,82449,6,0,B|279:72|279:72|148:90,1,150,4|6,0:0|0:0,0:0:0:0:
97,56,82963,2,0,P|102:95|109:149,1,75,2|4,0:0|0:0,0:0:0:0:
151,199,83306,2,0,P|143:247|138:288,1,75,2|4,0:0|0:0,0:0:0:0:
108,349,83649,2,0,P|145:345|182:343,1,75,2|4,0:0|0:0,0:0:0:0:
238,282,83992,2,0,L|274:286|311:291,1,75,2|4,0:0|0:0,0:0:0:0:
369,351,84335,1,2,0:0:0:0:
444,317,84506,6,0,P|454:281|447:245,1,75,6|0,0:0|0:0,0:0:0:0:
366,228,84849,2,0,P|355:192|362:156,1,75,6|0,0:0|0:0,0:0:0:0:
452,64,85191,5,4,0:0:0:0:
292,105,85534,1,8,0:0:0:0:
449,154,85877,1,4,0:0:0:0:
449,154,86048,1,4,0:0:0:0:
285,85,86391,1,8,0:0:0:0:
365,105,86563,6,0,P|377:72|371:29,1,75,8|8,0:0|0:0,0:0:0:0:
307,164,86906,2,0,P|302:200|314:236,1,75,8|8,0:0|0:0,0:0:0:0:
372,33,87592,5,8,0:0:0:0:
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