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Nanamori-chu * Goraku-bu - Yuriyurarararayuruyuri Daijiken

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Topic Starter
Hitorikko

Vertify wrote:

~From my Mod Queue~

[General]
Spacings and Awkward play are my two things here =)
Since it's my first time modding you- I'd like to state that these are MY suggestions and opinions.
Just hittin' the Insane for now =)

[Insane]
You've got a good beat (sliders and singles)~ though there's some awkward flow in a few areas and so most of my 'mods' here will be suggestions. And of course they are MY opinions. =)
  1. 00:01:550 (1) - I find this placement a bit odd. If you're going to stick it out~ stick it out or alternatively just place it on top of the (2) slider.
  2. 00:02:750 (5,6) - Flow between here I found awkward. I'm going to summarise this with AWK.
  3. 00:04:292 (1) - I don't think the a NC should start here. In the little pause between this note and the next, I'm hanging my cursor on (2) waiting.
  4. 00:05:321 (5,6,7) - Uneven spacing between all three singles~ confusing play for accuracy. I'm going to summarise/abbreviate this with DS.
  5. 00:05:835 (8) - AWK. From (7) you're making my cursor aim northwest and then I have to follow the slider towards the right. Some people I guess don't mind this, but I consider it awkward to play.
  6. 00:06:864 (3,4,1) - Do a 1.00 spacing with previous note for neatness (since the note before it is also 1.00 from the end slider of (1).
  7. 00:08:750 (7,8,9) - AWK

    _____________

    If the following notes were creating some sort of pattern (like stars) then I guess you can ignore the spacing rule between singles. But they're not patterns (or at least not in my eyes anyway).
  8. 00:09:778 (1,2,3) - DS. If you don't want them all equal, make the (2) Even DS from Next and Prev. Atm it's 1.31 // 1.16. Makes no sense for it to be different on both sides when it's equally between beats (1) and (3).
  9. 00:10:978 (4) - Whatever DS you made for the above suggestion make this note the same DS with its previous note (00:10:464 (3))
    Just so you understand what I mean with the previous 2 suggestions~ what you did here 00:12:178 (8) - is 'correct'. It's even DS with spacing of 1.25/1.26 (relatively the same).
  10. 00:08:921 (8) - Same deal. Or instead of doing even DS with this note, you could place this 1.00 Next to slider (9) to match with (7) being 1.00 Prev to slider (6). R
  11. 00:17:321 (4) - DS
  12. 00:23:835 (2) - DS. Or do the same with R suggestion.
  13. 00:14:921 (5,1) - AWK
  14. 00:30:178 (7,8,9,10) - All different spacing when they're on the same beat.
  15. 00:30:178 (7) - NC. (Or I'm hovering my cursor on 7 again waiting - up to you how you judge that I guess though).
  16. 00:31:207 (1,2,3,4,5) - ??? DS. You're even on 1, 2, 3 and then completely go off on 4 when again- they're on the same beat.
  17. Pretty good from here on till
  18. 01:00:521 (1) - AWK
  19. 01:01:892 (1,2,3,4,5,6,7,8,1) - We're getting very linear here (I'm not one to like linear movement). Maybe make the stream flow in a curve?
  20. 01:14:064 (5) - This slider plays weird. I think a single-single works much better here.
  21. 01:14:064 (5) - Repeated the beginning?
Well done so far~ KIU.
Thank you for modding!
I will remap the Insane diff with this in mind.


DahplA wrote:

Best mod 2k15
LOL
Vertify
If you're remapping- I wouldn't remap completely. You had a good beat with the singles and sliders; I'd just reposition them all rather than starting from scratch.
(I do this A LOT).
Topic Starter
Hitorikko

Vertify wrote:

If you're remapping- I wouldn't remap completely. You had a good beat with the singles and sliders; I'd just reposition them all rather than starting from scratch.
(I do this A LOT).
I'm done remapping. I think the rhythm and the flow is much better this time.
[ Zzz ]
Hi~ From my modding queue~

Easy
  • Seems to need some better beat changes. ( AR + 1 )
  1. 00:12:506 (1) -
  2. 00:13:877 (2) - ~ 00:26:220 (3) - Move to 00:13:535 (2) - ~ 00:25:877 (3) - Here ( Hitsound Change )
  3. 00:27:592 (4) - Add Circle
  4. 00:28:963 (1) -
  5. 00:30:335 (2) - ~ 00:48:849 (2) - Move to 00:29:992 (2) - ~ 00:48:506 (2) - Here ( Hitsound Change )
  6. 00:49:192 (3) - Add Circle
  7. 00:52:277 (1) -
  8. 00:53:649 (2) - ~ 01:12:849 (2) - Move to 00:53:306 (2) - ~ 01:12:506 (2) - Here ( Hitsound Change )
  9. 01:16:963 (1) - ~ 01:24:506 (4) - Move to 01:17:306 (1) - ~ 01:24:849 (4) - Here ( Hitsound Change )
  10. 01:26:563 (2) - Move to 01:26:392 (2) - Here and slider end 01:27:592 (3) - Here

Normal
  1. 00:23:820 (2) - Add Clap ( AR + 1 )
  2. 00:24:849 (1) - Add Clap ( Slider end )
  3. 00:26:220 (5,6) - Same
  4. 00:27:592 (7) - Swap Clap to Whistle
  5. 00:28:963 (1) - Delete Clap
  6. 00:33:420 (4,5) - Swap Clap
  7. 00:39:935 (1,2) - Add Clap ( Slider end )
  8. 00:48:506 (2,4) - Add Clap
  9. 00:58:449 (2) - Delete Clap
  10. 00:59:135 - 00:59:820 - 01:00:506 - Delete Clap
  11. 01:09:763 (3) - Add Clap
  12. 01:10:792 (5) - Slider Head ( Delete Clap )
  13. 01:11:477 (1) - Slider End ( Add Clap )
  14. 01:12:849 (5) - Same

Hard CS + 1

GL~
Topic Starter
Hitorikko

[ Zzz ] wrote:

Hi~ From my modding queue~

Easy
  • Seems to need some better beat changes. ( AR + 1 )
  1. 00:12:506 (1) - doesn't sound right for me
  2. 00:13:877 (2) - ~ 00:26:220 (3) - Move to 00:13:535 (2) - ~ 00:25:877 (3) - Here ( Hitsound Change ) i don't understand.
  3. 00:27:592 (4) - Add Circle note here is not needed
  4. 00:28:963 (1) - doesn't sound right for me
  5. 00:30:335 (2) - ~ 00:48:849 (2) - Move to 00:29:992 (2) - ~ 00:48:506 (2) - Here ( Hitsound Change ) i don't understand.
  6. 00:49:192 (3) - Add Circle nope
  7. 00:52:277 (1) - nope
  8. 00:53:649 (2) - ~ 01:12:849 (2) - Move to 00:53:306 (2) - ~ 01:12:506 (2) - Here ( Hitsound Change ) i don't understand.
  9. 01:16:963 (1) - ~ 01:24:506 (4) - Move to 01:17:306 (1) - ~ 01:24:849 (4) - Here ( Hitsound Change ) i don't understand.
  10. 01:26:563 (2) - Move to 01:26:392 (2) - Here and slider end 01:27:592 (3) - Here
doesn't fit the song


Normal
  1. 00:23:820 (2) - Add Clap Fixed
  2. 00:24:849 (1) - Add Clap ( Slider end ) Fixed
  3. 00:26:220 (5,6) - Same Fixed
  4. 00:27:592 (7) - Swap Clap to Whistle replaced clap with a FINISH
  5. 00:28:963 (1) - Delete Clap no
  6. 00:33:420 (4,5) - Swap Clap ^
  7. 00:39:935 (1,2) - Add Clap ( Slider end ) Fixed
  8. 00:48:506 (2,4) - Add Clap Fixed
  9. 00:58:449 (2) - Delete Clap Fixed
  10. 00:59:135 - 00:59:820 - 01:00:506 - Delete Clap Fixed
  11. 01:09:763 (3) - Add Clap Fixed
  12. 01:10:792 (5) - Slider Head ( Delete Clap ) Fixed
  13. 01:11:477 (1) - Slider End ( Add Clap ) Fixed
  14. 01:12:849 (5) - Same

Hard CS + 1 i don't think so

GL~
Thank you for modding !
xmbrx
Hello! Modder from my Queue - p/3951220#p3951220

Easy
I can't see any problems with this

Normal
I CAN'T SEE ANY MISTAKESSSS!!! *WAILS ON THE FLOOR, SOBBING LOUDLY.*

Hard
00:04:106 (8) - Start new combo here
00:05:135 - 00:05:820 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time..
00:07:877 - 00:08:563 (2,3,4) - avoid stacking in this part.
00:13:877 (4) - Start new combo here
00:17:992 (5) - Start new combo here
00:17:990 (5) - move this up a little higher.
00:19:363 (7) - start new combo here
00:20:735 (12) - start new combo here
00:31:192 (6) - start new combo here
00:46:792 (1) - Remove this note so that instead of triples, it would be doubles. It messes up the player's reaction time
00:49:535 (5) - Remove this note, the player won't be able to react on time for the spinner in 00:49:706
01:00:163 (4) - start new combo here
01:00:420 (5) - if possible, remove note here
01:11:477 (1) - move this to the west a bit.
01:20:563 - 01:21:249 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time.. (again)

Insane
General :

> Make the HP Drain 5 instead of 6.
> AR 8.0 instead of 9

00:57:420 (10) - move this a little to the east because if you don't, the jump would look kinda awkward

Eh crappy modder here
blueloniess
Hi ,coming to modding your map :)
hope you can mod my map too !https://osu.ppy.sh/s/287561
Here are my personal opinion :
INSANE
00:11:135 - suggest you put a stream here ,like this
00:16:620 (1,2,3,4) - I think put them at the corner are more better
00:23:992 (8) - when you want to use new slider speed ,please set a new combo
00:25:363 (3) - ↑
01:02:563 (1,2,3,4,5,6,7,8) - humm add some short slider ?
01:13:535 (3,4,5,6,7,8,9,10,1) - same ,add some short slider ,and make them little far ,like this :
hard
00:17:649 (4) - feel strange at here ...
00:17:992 (5) - - set a new combo ?
00:23:992 (3,3) - if you need change the slider speed ,please set a new combo
your hard is better than insane .cuz the insane diff's distance make me feel not good .....but when I see your hard diff I feel really good :D
hard is really good nearly no problem :D
Other
NM :
00:13:192 (2,3,4,6,7,8) - ehhh change it like a reverse slider
00:13:192 - 00:17:992 - why not copy it and put it at 00:17:992 - 00:23:135 - ?or add at 00:18:677 (2,3) -
00:24:163 (3,4,5,2,3,4) - ↑
EZ:good seems no problems
XD
A good map ,~~~~:D
hope it can be ranked soon ! :D
good luck
Topic Starter
Hitorikko

[Rei-tan] wrote:

Hello! Modder from my Queue - p/3951220#p3951220

Easy
I can't see any problems with this

Normal
I CAN'T SEE ANY MISTAKESSSS!!! *WAILS ON THE FLOOR, SOBBING LOUDLY.*

Hard
00:04:106 (8) - Start new combo here NC not needed here
00:05:135 - 00:05:820 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time.. ?
00:07:877 - 00:08:563 (2,3,4) - avoid stacking in this part. Fixed
00:13:877 (4) - Start new combo here Fixed
00:17:992 (5) - Start new combo here ^
00:17:990 (5) - move this up a little higher. nope
00:19:363 (7) - start new combo here Fixed
00:20:735 (12) - start new combo here nope
00:31:192 (6) - start new combo here Fixed
00:46:792 (1) - Remove this note so that instead of triples, it would be doubles. It messes up the player's reaction time I wanna keep this, and double feels a little awkward
00:49:535 (5) - Remove this note, the player won't be able to react on time for the spinner in 00:49:706 It's fine
01:00:163 (4) - start new combo here Fixed
01:00:420 (5) - if possible, remove note here nope
01:11:477 (1) - move this to the west a bit. It's fine
01:20:563 - 01:21:249 (2,3,4) - Move this a little lower and a little closer to each other they're kinda too far for the player's reaction time.. (again)

Insane
General :

> Make the HP Drain 5 instead of 6. nope
> AR 8.0 instead of 9 ^

00:57:420 (10) - move this a little to the east because if you don't, the jump would look kinda awkward

Eh crappy modder here
thank you for modding !

blueloniess wrote:

Hi ,coming to modding your map :)
hope you can mod my map too !https://osu.ppy.sh/s/287561
Here are my personal opinion :
INSANE
00:11:135 - suggest you put a stream here ,like this I wanna keep this.
00:16:620 (1,2,3,4) - I think put them at the corner are more better it's fine
00:23:992 (8) - when you want to use new slider speed ,please set a new combo Fixed
00:25:363 (3) - ↑ Fixed
01:02:563 (1,2,3,4,5,6,7,8) - humm add some short slider ? nope, stream here is perfect IMO
01:13:535 (3,4,5,6,7,8,9,10,1) - same ,add some short slider ,and make them little far ,like this :i wanna keep this stream. I hate kick slider :D

hard
00:17:649 (4) - feel strange at here ... Fixed
00:17:992 (5) - - set a new combo ?
00:23:992 (3,3) - if you need change the slider speed ,please set a new combo
your hard is better than insane .cuz the insane diff's distance make me feel not good .....but when I see your hard diff I feel really good :D
hard is really good nearly no problem :D
Other
NM :
00:13:192 (2,3,4,6,7,8) - ehhh change it like a reverse slider reverse here will mess up the flow
00:13:192 - 00:17:992 - why not copy it and put it at 00:17:992 - 00:23:135 - ?or add at 00:18:677 (2,3) -
00:24:163 (3,4,5,2,3,4) - ↑
EZ:good seems no problems
XD
A good map ,~~~~:D
hope it can be ranked soon ! :D
good luck
Thank you for modding
-Nanaka-
hi :)
from My Modding Queues

Short Mod


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.


Hard

  1. 00:18:506 - add Note
  2. 00:19:363 (1,2) - Inconsistent rhythm
  3. 00:20:735 (1,2,3,4,5,6) - rhythm suggestion
  4. 00:23:992 (1,1) - Such shifting SV, should be avoided
  5. 00:37:020 (1,2,3,4,5) - Overlap
  6. 00:38:563 (6) - NC 00:39:420 (1) - Remove NC 00:39:935 (4) - NC
  7. 00:47:992 - add Note
  8. 00:52:277 (3) - NC
  9. 01:07:192 - Circle 01:07:363 - 1/2 slider
  10. 01:11:135 (4,1,2,3) - try Vocal rhythm

Insane

  1. AR9 recommended AR slow to 175BPM
  2. 00:01:535 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Seem to get no pattern to me
  3. 00:09:763 (1) - Missing Finish & Remove Clap
  4. 00:11:306 (5,6,7) - rhythm suggestion
  5. 00:12:849 - Remove Finish & add Clap
  6. 00:13:192 (3) - Remove Clap & add whistle
  7. 00:13:363 - Remove Clap, Body Clap
  8. 00:13:877 - add whistle
  9. 00:14:563 (3) - Remove Clap & add whistle
  10. 00:14:735 (4) - Remove Clap
  11. 00:15:249 - add whistle
  12. 00:15:935 - add whistle. during this section, the whistle should be on the first and Three beat.
  13. 00:18:335 - Missing Clap
  14. 00:18:677 - 00:18:849 - Remove Clap
  15. 00:27:592 (10) - Missing Finish &
  16. whistle 00:27:592 (10,1) - swap NC
  17. 00:28:620 (4) - add Finish?Well a matter of taste
  18. 00:29:992 - Very puzzling.If you ignore the individual beat should be a 00:29:820 - 1/1 slider
  19. 00:30:677 (8) - add reverse
  20. 00:33:077 (6,7) - swap rhythm
  21. 00:34:449 (4,5) - ^
  22. 00:35:477 - add Note
  23. 00:36:849 - ^
  24. 00:39:935 - during this section, I think I'm whistle than Clap
  25. 00:48:163 - 00:48:849 - whistle
  26. 00:48:506 - 00:49:192 (4,5) - Clap
  27. 00:49:535 (6) - RemClap add Finish
  28. 00:49:706 (1) - ^
  29. 00:52:277 - ^ & add NC
  30. 01:03:249 - add Finish
  31. 01:03:763 (2,3) - swap rhythm
  32. 01:04:449 (4,5,6) - Ctrl+G rhythm
  33. 01:14:220 (1,2) - Missing Finish & Remove Clap 01:15:592 (2) - add NC
  34. 01:25:192 (1) - Missing Finish & Remove Clap
  35. 01:26:735 (6,7) - Ctrl+G, better flow
  36. 01:26:392 (4) - NC
  37. 01:27:592 (9) - ^

There is a need to review the hit sound
for example
fit where also the basic okay
Please try various :)

gl ☆
Ciyus Miapah
so you want to remap insane?

remap = nofun :/

Insane:
AR8 didnt help for this map, increase AR to AR8.7 pls

oh yeah i cant tell everything about this map but yeah! nice work
00:02:220 (3,4,5) - nudge this to 00:02:392 - ,its follow vocal (probably you need to fix pattern there and some pattern who similiar like this)
00:23:992 (1,1) - ouw sv changes.
where is the hitsounding llike ..... whistle and finish? you only just use clap in this map, very awkward sound i guess since you add some clap on downbeat. but i think this map just only lacks of whistle and finish

No Dap wrote:

nice BG 10/10
later :3
Topic Starter
Hitorikko

-Nanaka- wrote:

hi :)
from My Modding Queues

Short Mod


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.


Hard

  1. 00:18:506 - add Note Note added
  2. 00:19:363 (1,2) - Inconsistent rhythm Fixed
  3. 00:20:735 (1,2,3,4,5,6) - rhythm suggestion I want to keep my pattern here, coz it it goes well with the next pattern
  4. 00:23:992 (1,1) - Such shifting SV, should be avoided Fixed
  5. 00:37:020 (1,2,3,4,5) - Overlap Fixed
  6. 00:38:563 (6) - NC 00:39:420 (1) - Remove NC 00:39:935 (4) - NC Fixed
  7. 00:47:992 - add Note Note added
  8. 00:52:277 (3) - NC Fixed
  9. 01:07:192 - Circle 01:07:363 - 1/2 slider Fixed
  10. 01:11:135 (4,1,2,3) - try Vocal rhythm Fixed

Insane

  1. AR9 recommended AR slow to 175BPM ar9
  2. 00:01:535 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Seem to get no pattern to me Fixed
  3. 00:09:763 (1) - Missing Finish & Remove Clap Fixed
  4. 00:11:306 (5,6,7) - rhythm suggestion Fixed
  5. 00:12:849 - Remove Finish & add Clap Fixed
  6. 00:13:192 (3) - Remove Clap & add whistle Fixed
  7. 00:13:363 - Remove Clap, Body Clap Fixed
  8. 00:13:877 - add whistle Fixed
  9. 00:14:563 (3) - Remove Clap & add whistle Fixed
  10. 00:14:735 (4) - Remove Clap Fixed
  11. 00:15:249 - add whistle Fixed
  12. 00:15:935 - add whistle. during this section, the whistle should be on the first and Three beat. Fixed
  13. 00:18:335 - Missing Clap Fixed
  14. 00:18:677 - 00:18:849 - Remove Clap Fixed
  15. 00:27:592 (10) - Missing Finish & Fixed
  16. whistle 00:27:592 (10,1) - swap NC Fixed
  17. 00:28:620 (4) - add Finish?Well a matter of taste clap sounds better here IMO
  18. 00:29:992 - Very puzzling.If you ignore the individual beat should be a 00:29:820 - 1/1 slider Fixed
  19. 00:30:677 (8) - add reverse Fixed
  20. 00:33:077 (6,7) - swap rhythm Fixed
  21. 00:34:449 (4,5) - ^ Fixed
  22. 00:35:477 - add Note nope
  23. 00:36:849 - ^ nope
  24. 00:39:935 - during this section, I think I'm whistle than Clap Fixed
  25. 00:48:163 - 00:48:849 - whistle Fixed
  26. 00:48:506 - 00:49:192 (4,5) - Clap Fixed
  27. 00:49:535 (6) - RemClap add Finish Fixed
  28. 00:49:706 (1) - ^ Fixed
  29. 00:52:277 - ^ & add NC Fixed
  30. 01:03:249 - add Finish Fixed
  31. 01:03:763 (2,3) - swap rhythm Fixed
  32. 01:04:449 (4,5,6) - Ctrl+G rhythm Fixed
  33. 01:14:220 (1,2) - Missing Finish & Remove Clap 01:15:592 (2) - add NC Fixed
  34. 01:25:192 (1) - Missing Finish & Remove Clap Fixed
  35. 01:26:735 (6,7) - Ctrl+G, better flow nope, I wanna keep this.
  36. 01:26:392 (4) - NC Fixed
  37. 01:27:592 (9) - ^
Fixed

There is a need to review the hit sound
for example
fit where also the basic okay
Please try various :)

gl ☆
Thank you for this awesome mod :D

Fort wrote:

so you want to remap insane?

remap = nofun :/

Insane:
AR8 didnt help for this map, increase AR to AR8.7 pls ar9 now

oh yeah i cant tell everything about this map but yeah! nice work
00:02:220 (3,4,5) - nudge this to 00:02:392 - ,its follow vocal (probably you need to fix pattern there and some pattern who similiar like this) Fixed
00:23:992 (1,1) - ouw sv changes. Fixed
where is the hitsounding llike ..... whistle and finish? you only just use clap in this map, very awkward sound i guess since you add some clap on downbeat. but i think this map just only lacks of whistle and finish

No Dap wrote:

nice BG 10/10
later :3
Thank you for modding ! short mod but the idea about the intro is a big help
[-Ciel-]
#Modreq

HARD!
1: Hards have to be 5-6 circle size not 3 xD
2: 00:16:620 Please seperate them using distance snap there too close together.
3: 00:47;992 Please snap the distance from the green to the next green circle its too close together
4: 01:00:335 Distance a bit off there like a inch to put together but you can keep if you absolutely need to.
5: 01:01:706 distance snap the red slider away from the yellow one so there isn't a confusion when they tap it, Because most of the new skins have no middle for the sliders xD.
6: Add spinner to end.

I only can edit hards as of right now. I still need to work on my insanes and normal/easy's so this is all I can mod for you hopefully it pleases you.
-PhoniexPvP #NekoNation
Topic Starter
Hitorikko

PhoniexPvP wrote:

#Modreq

HARD!
1: Hards have to be 5-6 circle size not 3 xD
2: 00:16:620 Please seperate them using distance snap there too close together. they're separated properly.
3: 00:47;992 Please snap the distance from the green to the next green circle its too close together
4: 01:00:335 Distance a bit off there like a inch to put together but you can keep if you absolutely need to. it's fine
5: 01:01:706 distance snap the red slider away from the yellow one so there isn't a confusion when they tap it, Because most of the new skins have no middle for the sliders xD. u don't like my sliders ?
6: Add spinner to end. not needed

I only can edit hards as of right now. I still need to work on my insanes and normal/easy's so this is all I can mod for you hopefully it pleases you.
-PhoniexPvP #NekoNation
thank you for modding
HML
.
Manimani_old_1
from my queue XD~

[Easy]
00:57:763 (1,2,3,4) - add finish?
01:08:735 (1,2) - add finish?
00:33:077 (2,2) - make it like
?

[Normal]
00:54:335 (4),01:02:563 (4),01:05:306 (4) - - remove clap at start?

[Hard]
00:17:649 (4) - how about add finish?
00:34:620 (3,4) - replace with a reverse slider?

[Insane]
00:29:135 (2) - replace with reverse slider or 1/4?
00:34:706,00:48:402 - add a note here?
and just a suggestion,ar8.5 rather than 9 is better?(since there aren't many random jump in insane )

nice mapset,good luck~ :)
Topic Starter
Hitorikko

-H a y a- wrote:

from my queue XD~

[Easy]
00:57:763 (1,2,3,4) - add finish? added
01:08:735 (1,2) - add finish? ^
00:33:077 (2,2) - make it like it's fine
?

[Normal]
00:54:335 (4),01:02:563 (4),01:05:306 (4) - - remove clap at start? nope

[Hard]
00:17:649 (4) - how about add finish? Added
00:34:620 (3,4) - replace with a reverse slider? I wanna keep this

[Insane]
00:29:135 (2) - replace with reverse slider or 1/4? it's fine
00:34:706,00:48:402 - add a note here? nope
and just a suggestion,ar8.5 rather than 9 is better?(since there aren't many random jump in insane )

-Nanaka- wrote:

AR9 recommended AR slow to 175BPM
nice mapset,good luck~ :)
Thank you for modding !
Want 2 Buy Avon

Modding because I can~

[General]
I'd change the offset +2 (1537) It sounds a lot better to me

[Easy]
  1. 00:17:992 (1,2) - You could make these blankets a bit better
  2. 00:35:820 (3) - Maybe change the angle of this a little bit so that it flows into the next note better
  3. 00:41:306 (2,1) - Make this blanket better (i know it's not touching the follow circle but it's still technically blanketed)
  4. 00:42:677 (1,2) - And this one could be better too
  5. 00:57:763 (1,2,3,4) - Grab each of these and hold down shift when you have DS and grid snap on and it'll lock them into a perfect square, what you have right now is a little off
[Normal]
  1. 00:02:220 (3,5) - Maybe move 5 a little, these are really close together and eh I don't like the look of it
  2. 00:05:649 (4,2) - These are close enough on the timeline that the tiny overlap is noticeable while playing and it makes it look messy
  3. 00:06:335 (5,1) - Fix the blanket on these
  4. 00:07:706 (3,4) - and these could blanket better
  5. 00:09:763 (1) - the first curve in this isn't a perfect circle, try using a note as a template
  6. 00:08:392 (4,1) - And these overlap a lot, maybe too much for a normal
  7. 00:09:763 (1) - To me this whistle sounds not that great, I'd put it on the head on or tail
  8. 00:13:192 (2,3,4) - If you turn of grid snap you can make this into a smoother curve (if that was what you were going for)
  9. 00:16:620 (3,4,5,6) - I'm not a big fan of the back and forth overlapping like this in a normal, I get why you did it but I think it's something that should be saved for a higher diff
  10. 00:24:506 (5,1) - This blanket could be fixed some
  11. 00:28:277 - Maybe add something here, it feels too empty to me
  12. 00:29:649 (3,5) - You should move the 5 so that the overlap isn't there, tiny overlaps like this that look unintentional
  13. 00:31:706 (1,2) - These aren't parallel so I'd change the angle on 1 some
  14. 00:34:449 (1,3) - I'd make the 3's tail underneath the 1's tail
  15. 00:35:820 (3,4) - These don't flow into eachother very well
  16. 00:39:935 (1,2,1,2,1,2) - All of these sets of 2 sliders are slightly different shapes, I'd just copy the first of each pair so that they're the same shape
  17. 00:46:792 (2,4) - These overlap some and feel messy
  18. 00:53:649 (3,4) - This blanket's off
  19. 00:53:649 (3,1) - These are a bit too close together
  20. 00:55:020 (1,3) - Same with this overlap
  21. 00:59:135 (4) - I'm not a big fan of 1/1 sliders that repeat more than once, it honestly imo is an older mapping style that isn't used much anymore
  22. 01:12:849 (5,1) - I'd make these tails overlap eachother
  23. The kiai time feels kind of bland because 90% of it is 1/2 sliders, I'd add some more circles to help mix it up some
  24. 01:21:763 (5,1) - You could fix this blanket
  25. 01:23:820 (4,5) - And this one
[Hard]
  1. 00:03:763 (7,1) - Maybe make these not overlap
  2. 00:07:877 (2,3,4) - Having these slightly spaced when 00:02:392 (3,4,5) - are perfectly stacks makes it not too consistent
  3. 00:11:306 (1,2,3,4,1,2,3,1) - These might be better as some kind of shape instead of straight lines
  4. 00:24:849 (1,2,3) - The copy paste is kinda meh, I'd at least flip it and make it symterical or something
  5. 00:29:906 - Skipping the white tick makes playing it feel awkward imo
  6. 00:36:335 (3,4) - You could fix this blanket some
  7. 00:38:563 (1,2) - And this one
  8. 00:46:792 (1,2,3,4) - I think stacking these doesn't fit the music very much, maybe make a pattern?
  9. 00:52:620 (2,3) - Having the 2 kinda flow into the 3 but not really makes it play weird, I'd change it so it flowed better
  10. 00:56:220 (4,5) - You can make this blanket better
  11. 00:56:392 (5,7) - This overlap doesn't look too great
  12. 01:00:163 (1,4) - And this overlap too
  13. 01:06:677 (3,5) - Ehhh, this one too
  14. 01:13:877 (4,1) - And this one
  15. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,1,1) - Copying and pasted the beginning isn't too good imo, I'd use the same rythym but make a new layout
[Insane]
  1. 00:02:392 (4,5) - I'd say to keep Ds on here, no real reason for a jump
  2. Your DS is all over the place for no real reason, I'd say to keep DS on unless the song sounds differently
  3. 00:07:020 (1,2) - This overlap isn't very nice looking
  4. 00:11:306 (5,6,7) - here is an example of a place you could use jumps since the song pitch changes a bit
  5. 00:23:992 (1,1) - I'd NC these because of the drastic change in SV
  6. 00:27:592 (1) - You could probably make this jump a bit bigger than the other ones in order to emphasis it
  7. 00:35:135 (7) - Ctrl+G this
  8. 00:38:563 (6,9) - These overlap some
  9. 00:48:163 (1,2,3,4,5,6) - This is a good place where you could add some jumps
  10. 00:56:735 (6,7,8,9,10) - I dunno if this jump fits
  11. 01:01:363 (3,5) - This overlap is eh, I'd change it
  12. 01:03:763 (2,4,5,7) - You could make these look like a pattern more
  13. 01:15:050 - I'd map here and 01:16:277 - here, leaving it blank makes the note density not that great since it's an insane
  14. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,1) - Same thing as the hard about copying and pasting
Sorry if it seems like a lot, I mean it in order to help >< Good luck getting it ranked
Setz

Setz wrote:

No Dap wrote:

nice BG 10/10
also i might take a look at this when you finish all the diffs to give you some general pointers.
uhhh, yeah anyway, as promised, im going to give you some general tips on how you can improve the map as a whole. I don't want to point out every single thing because I don't want to type a huge wall of text. I am sure you can spot some of the issues on your own after looking over this.

[General]
  1. hitsounds still need alot of work. specially the claps, they seem random for most of the map. Here is something that will help you
    Ok, so look at this image, the white lines correspond to the small white lines on the timeline. you want to place claps where the X's are. so, Using the insane as an example 00:12:849 (2,4) - clap head of first slider, clap the reverse of the second one, and just repeat the pattern. there are exceptions such as 00:33:935 (1,2,3) - , claps on all these sounds nice, which is what you already have.
    Anyway, try to apply this for the claps in all the diffs, this would be a good start.
[Easy]
  1. try some rhythm variety for this diff, as it stands, it is very boring with the same rhythm throughout the entire map. an example of what you could do would be 00:23:477 (1,2) -
  2. 00:28:963 (1) - finish on head, do this for all diffs
  3. 00:34:449 (1) - ^
  4. 00:39:935 (1) - ^
  5. 00:52:277 (1) - ^
  6. 01:03:249 (1) - ^
  7. 01:00:506 (1) - this is kind of random. it doesnt really follow anything in the music. reconsider this slider, maybe use the same rhythm as the rest of the map since it actually fits here. for example 00:55:020 (1,2) -
[Normal]
  1. 00:09:763 (1) - remove whistle from slider body
  2. 00:13:192 (2,3,4) - I would reconsider every single spot where you used this rhythm. you have 1/1 rhythms with 1/2 gaps for alot of the map ,which is very easy to play, but then randomly you have these 3 1/2 circles which is actually much harder to play, and for no good reason, the beats you are mapping with these arent particularly important in the music. a spot where this would actually make sense would be 00:33:763 (5,6) - but even then, I still would not do it.
  3. 00:39:935 (1,2,1,2,1,2) - uhh, I really don't understand why you made this part easier in the Normal than in easy o.O
  4. 01:26:392 (4) - really shouldn't do this. the slider is too short for a beginner to be able to read the second reverse, not to mention it is at the very end of the map. maybe do something like this instead
[Hard]
  1. 00:11:306 (1,2,3,4,1,2,3) - you should use some sliders here, or at the very least, keep the spacing consistent for all of these. this is incredibly awkward to play.
  2. 00:48:163 (1,2,3,4) - again, something to reconsider, overlaps like this are more suited for insane and over.
  3. 01:13:877 (4,1) - ugly overlap, move 1 away so the tail doesnt touch 4
[Insane]
  1. 00:29:135 (2) - another point I want to make, you want to avoid passive sliders such as this unless they fit, because these are very awkward to play. by passive slider, I mean 1/2 slider that starts on red tick, end on white. you should use a triple here instead to fit the vocals.
  2. 00:34:706 - same here, triple for vocals
  3. 00:57:592 - aaaaa add notes here for the drums please, this is an insane diff, you shouldn't be ignoring beats like these.
  4. 01:00:420 - ^
  5. 01:08:563 - ^
Anyway, this should be enough to help you find some issues on your own. the set as a whole needs a lot of work still, what i would suggest you do is look other people's ranked maps, to see what kinds of things they do, specially for your lower diffs, they can still use improvement.

Good luck with the map, <3 yuru yuri
Topic Starter
Hitorikko

Xellie wrote:


Modding because I can~

[General]
I'd change the offset +2 (1537) It sounds a lot better to me

[Easy]
  1. 00:17:992 (1,2) - You could make these blankets a bit better Fixed
  2. 00:35:820 (3) - Maybe change the angle of this a little bit so that it flows into the next note better it's fine
  3. 00:41:306 (2,1) - Make this blanket better (i know it's not touching the follow circle but it's still technically blanketed) ^
  4. 00:42:677 (1,2) - And this one could be better too Fixed
  5. 00:57:763 (1,2,3,4) - Grab each of these and hold down shift when you have DS and grid snap on and it'll lock them into a perfect square, what you have right now is a little off
[Normal]
  1. 00:02:220 (3,5) - Maybe move 5 a little, these are really close together and eh I don't like the look of it Fixed
  2. 00:05:649 (4,2) - These are close enough on the timeline that the tiny overlap is noticeable while playing and it makes it look messy Fixed
  3. 00:06:335 (5,1) - Fix the blanket on these Fixed
  4. 00:07:706 (3,4) - and these could blanket better Fixed
  5. 00:09:763 (1) - the first curve in this isn't a perfect circle, try using a note as a template looks OK for me
  6. 00:08:392 (4,1) - And these overlap a lot, maybe too much for a normal it's fine
  7. 00:09:763 (1) - To me this whistle sounds not that great, I'd put it on the head on or tail Fixed
  8. 00:13:192 (2,3,4) - If you turn of grid snap you can make this into a smoother curve (if that was what you were going for) i'm keeping the DS
  9. 00:16:620 (3,4,5,6) - I'm not a big fan of the back and forth overlapping like this in a normal, I get why you did it but I think it's something that should be saved for a higher diff It's fine, since it's not that hard to read this stacks plus this is a normal difficulty.
  10. 00:24:506 (5,1) - This blanket could be fixed some Fixed
  11. 00:28:277 - Maybe add something here, it feels too empty to me not needed
  12. 00:29:649 (3,5) - You should move the 5 so that the overlap isn't there, tiny overlaps like this that look unintentional Fixed
  13. 00:31:706 (1,2) - These aren't parallel so I'd change the angle on 1 some it's parallel :v
  14. 00:34:449 (1,3) - I'd make the 3's tail underneath the 1's tail Fixed
  15. 00:35:820 (3,4) - These don't flow into eachother very well fixed
  16. 00:39:935 (1,2,1,2,1,2) - All of these sets of 2 sliders are slightly different shapes, I'd just copy the first of each pair so that they're the same shape wut ? but that is what I did
  17. 00:46:792 (2,4) - These overlap some and feel messy not recognizable when playing
  18. 00:53:649 (3,4) - This blanket's off Fixed
  19. 00:53:649 (3,1) - These are a bit too close together ^
  20. 00:55:020 (1,3) - Same with this overlap ^
  21. 00:59:135 (4) - I'm not a big fan of 1/1 sliders that repeat more than once, it honestly imo is an older mapping style that isn't used much anymore wut? but it kinda fits into the song
  22. 01:12:849 (5,1) - I'd make these tails overlap eachother u mean stack ? it's fine since it's not recognizable when playing
  23. The kiai time feels kind of bland because 90% of it is 1/2 sliders, I'd add some more circles to help mix it up some
  24. 01:21:763 (5,1) - You could fix this blanket
  25. 01:23:820 (4,5) - And this one
[Hard]
  1. 00:03:763 (7,1) - Maybe make these not overlap It's fine
  2. 00:07:877 (2,3,4) - Having these slightly spaced when 00:02:392 (3,4,5) - are perfectly stacks makes it not too consistent ^
  3. 00:11:306 (1,2,3,4,1,2,3,1) - These might be better as some kind of shape instead of straight lines I want to keep this
  4. 00:24:849 (1,2,3) - The copy paste is kinda meh, I'd at least flip it and make it symterical or something it's ok for me
  5. 00:29:906 - Skipping the white tick makes playing it feel awkward imo it's fine for me, and I am following the voice here so there is no note in white tick
  6. 00:36:335 (3,4) - You could fix this blanket some Fixed
  7. 00:38:563 (1,2) - And this one ^
  8. 00:46:792 (1,2,3,4) - I think stacking these doesn't fit the music very much, maybe make a pattern? it's fine
  9. 00:52:620 (2,3) - Having the 2 kinda flow into the 3 but not really makes it play weird, I'd change it so it flowed better ^
  10. 00:56:220 (4,5) - You can make this blanket better I wanna keep this
  11. 00:56:392 (5,7) - This overlap doesn't look too great it's fine
  12. 01:00:163 (1,4) - And this overlap too ^
  13. 01:06:677 (3,5) - Ehhh, this one too ^
  14. 01:13:877 (4,1) - And this one you don't like my overlaps ?
  15. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,1,1) - Copying and pasted the beginning isn't too good imo, I'd use the same rythym but make a new layout ehh ? the intro and outro's rhythm is the same so I think copy-pasting the intro and ctrl+H is good enough.
[Insane]
  1. 00:02:392 (4,5) - I'd say to keep Ds on here, no real reason for a jump
  2. Your DS is all over the place for no real reason, I'd say to keep DS on unless the song sounds differently eh
  3. 00:07:020 (1,2) - This overlap isn't very nice looking it's fine
  4. 00:11:306 (5,6,7) - here is an example of a place you could use jumps since the song pitch changes a bit
  5. 00:23:992 (1,1) - I'd NC these because of the drastic change in SV Fixed
  6. 00:27:592 (1) - You could probably make this jump a bit bigger than the other ones in order to emphasis it nope, same DS is good here
  7. 00:35:135 (7) - Ctrl+G this nope
  8. 00:38:563 (6,9) - These overlap some
  9. 00:48:163 (1,2,3,4,5,6) - This is a good place where you could add some jumps
  10. 00:56:735 (6,7,8,9,10) - I dunno if this jump fits It fits for me
  11. 01:01:363 (3,5) - This overlap is eh, I'd change it it's fine since it is not recognizable when playing
  12. 01:03:763 (2,4,5,7) - You could make these look like a pattern more
  13. 01:15:050 - I'd map here and 01:16:277 - here, leaving it blank makes the note density not that great since it's an insane
  14. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,1) - Same thing as the hard about copying and pastingthe intro and outro's rhythm is the same so I think copy-pasting the intro and ctrl+H is good enough
Sorry if it seems like a lot, I mean it in order to help >< Good luck getting it ranked
Thank you for modding !

Setz wrote:

uhhh, yeah anyway, as promised, im going to give you some general tips on how you can improve the map as a whole. I don't want to point out every single thing because I don't want to type a huge wall of text. I am sure you can spot some of the issues on your own after looking over this.

[General]
  1. hitsounds still need alot of work. specially the claps, they seem random for most of the map. Here is something that will help you
    Ok, so look at this image, the white lines correspond to the small white lines on the timeline. you want to place claps where the X's are. so, Using the insane as an example 00:12:849 (2,4) - clap head of first slider, clap the reverse of the second one, and just repeat the pattern. there are exceptions such as 00:33:935 (1,2,3) - , claps on all these sounds nice, which is what you already have.
    Anyway, try to apply this for the claps in all the diffs, this would be a good start.
[Easy]
  1. try some rhythm variety for this diff, as it stands, it is very boring with the same rhythm throughout the entire map. an example of what you could do would be 00:23:477 (1,2) -
  2. 00:28:963 (1) - finish on head, do this for all diffs Added
  3. 00:34:449 (1) - ^ ^
  4. 00:39:935 (1) - ^ ^
  5. 00:52:277 (1) - ^ ^
  6. 01:03:249 (1) - ^ ^
  7. 01:00:506 (1) - this is kind of random. it doesnt really follow anything in the music. reconsider this slider, maybe use the same rhythm as the rest of the map since it actually fits here. for example 00:55:020 (1,2) - it's ok for me.
[Normal]
  1. 00:09:763 (1) - remove whistle from slider body Fixed
  2. 00:13:192 (2,3,4) - I would reconsider every single spot where you used this rhythm. you have 1/1 rhythms with 1/2 gaps for alot of the map ,which is very easy to play, but then randomly you have these 3 1/2 circles which is actually much harder to play, and for no good reason, the beats you are mapping with these arent particularly important in the music. a spot where this would actually make sense would be 00:33:763 (5,6) - but even then, I still would not do it. but IMO it is ok.
  3. 00:39:935 (1,2,1,2,1,2) - uhh, I really don't understand why you made this part easier in the Normal than in easy o.O but I like this sliders in normal. i wanna keep this
  4. 01:26:392 (4) - really shouldn't do this. the slider is too short for a beginner to be able to read the second reverse, not to mention it is at the very end of the map. maybe do something like this instead
    SPOILER
    it looks OK for me, but I might change it. needs second opinion for this
[Hard]
  1. 00:11:306 (1,2,3,4,1,2,3) - you should use some sliders here, or at the very least, keep the spacing consistent for all of these. this is incredibly awkward to play. It's not awkward for me. and same DS for all the notes is boring
  2. 00:48:163 (1,2,3,4) - again, something to reconsider, overlaps like this are more suited for insane and over. needs second opinion
  3. 01:13:877 (4,1) - ugly overlap, move 1 away so the tail doesnt touch 4
[Insane]
  1. 00:29:135 (2) - another point I want to make, you want to avoid passive sliders such as this unless they fit, because these are very awkward to play. by passive slider, I mean 1/2 slider that starts on red tick, end on white. you should use a triple here instead to fit the vocals. the slider fits here IMO
  2. 00:34:706 - same here, triple for vocals ?
  3. 00:57:592 - aaaaa add notes here for the drums please, this is an insane diff, you shouldn't be ignoring beats like these. not needed IMO
  4. 01:00:420 - ^ ^
  5. 01:08:563 - ^ ^
Anyway, this should be enough to help you find some issues on your own. the set as a whole needs a lot of work still, what i would suggest you do is look other people's ranked maps, to see what kinds of things they do, specially for your lower diffs, they can still use improvement.

Good luck with the map, <3 yuru yuri
thank you for modding !
Alarido
[General]
* Some improvement on hitsounding might be welcome.
* Make sure the metadata (source, artist and title) are the correct.
* According DiffGap.exe (screenshot here), diff spread feels nice.
[Insane]
♥ Nice

[Hard]
♥ Nice

[Normal]
♥ 00:09:763 (1,2) - Good slider art ♥
01:13:535 (6,7,8,1) - Needs some care here, because of it cause some misleading while playing, specially for newbies.

[Easy]
♥ Well made ♥

That's all :3

Att.
Topic Starter
Hitorikko

Alarido wrote:

[General]
* Some improvement on hitsounding might be welcome.
* Make sure the metadata (source, artist and title) are the correct.
* According DiffGap.exe (screenshot here), diff spread feels nice.
[Insane]
♥ Nice

[Hard]
♥ Nice

[Normal]
♥ 00:09:763 (1,2) - Good slider art ♥
01:13:535 (6,7,8,1) - Needs some care here, because of it cause some misleading while playing, specially for newbies. Fixed

[Easy]
♥ Well made ♥

That's all :3

Att.
Thanks for the Star Icon ! :)
Mira-san

As requested. Sorry for the late mod. <I was really lazy :P>


General

  1. Nothing. Nice skin though.

Easy

  1. 01:22:449 (1,2,3,4) - Move these to the center. Improves the aesthetics. lel
    Nothing really wrong here.

Normal

  1. 00:04:963 (3,4) - Not parallel. Aesthetics only.
  2. 00:15:249 (1,2) - ^
  3. 00:31:706 (1,2) - ^ <if there's more then go figure them out on your own.>
  4. 00:34:449 (7) - NC here. <I rarely do NC mods LOL>
  5. 00:49:535 (5) - Would be nice if there was a finish hitsound here.

Hard

Alright, so some noticeable flaws appear now.
  1. 00:01:535 (1) - Something tells me that a slider could've worked better in its place. It sounds pretty empty. Otherwise, if you prefer to keep the hitcircle, at least move it somewhere farther than its current position from (2). Alternatively, just stack it on (2).
  2. 00:03:420 (6,7,8) - Please don't start sliders on a red tick qq. It sounds weird currently and you should change it to something like this:
    = O
    = X

    ^ You already did this for 00:06:163 (5,6,7,8) - and the rest. :<
  3. 00:13:020 - 00:14:392 - 00:15:077 - 00:15:763 - 00:16:449 - There should be notes here. The synth can be heard clearly.
  4. 00:13:535 (3) - 00:14:906 (4) - Remove notes since they don't follow anything.
  5. Alternatively, you can try this combo out.

    If you decide to go on with this, make sure you change the following ones too.
  6. 01:03:249 (1,4) - Not properly stacked.
  7. 01:04:620 (1,2) - Change these to curved sliders for variety.
  8. 01:05:306 (3,4,5,6) - Ehhh. Not sure about this part.
  9. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Copy-pasta (inb4 my map). Make sure you do the same here. <Iz a 1:30 map tho y u copy paste>

Insane

  1. 00:01:535 (1) - Move this somewhere faaaaar. Or follow the same suggestion I made on Hard.
  2. 00:02:392 (4,5) - This looks kinda weird. Change (4) to a curved slider perhaps. One that points upward would do good. Heheh
  3. 00:07:020 (1,2,3) - Weird stack on objects. Consider moving (1) somewhere else. (or just stack it on (2)).
  4. 00:10:449 (3) - Change into 2 hitcircles. Having a slider here is kinda pretty weird and out of place.
  5. 00:17:649 (4,1) - Hmm. A stream could've been put in-between these too. The drums or something are audible owo.
  6. 00:19:192 (5) - x:68 y:160 would make good symmetry and flow.
  7. 00:19:363 (1,2,3,4,5) - Something like this would be better imo. It sounds better lel.
  8. 00:27:935 (2,3,4,5) - Ehhh. (4)'s head isn't following anything. I suggest this:
  9. 00:33:077 (6) - This one is too close to the last object when compared to other previous notes' distances.
  10. 00:38:563 (6) - Could be better. Drag the first red node closer to the first (white) node.
  11. 01:01:363 (3,4,5) - plz don't stack them qq.
  12. 01:03:763 (2,3) - Change from red tick to white tick pls.
  13. 01:04:106 (3,4,5) - Looks kinda weird. I'd rather stack 01:04:449 (4) - on (5).
  14. 01:06:677 (3) - Hmm. Pretty empty.
  15. 01:07:192 (4,5) - Eh. Why on a red tick. qq
  16. 01:08:735 (1) - Drums. Make it a triple starting from 01:08:563 - .
  17. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - またcopypasteか?全く。。#weeaboo. <ok you know what to do here lmao>

That's all I can find. Good luck!
>YuruYuri S3 where
Topic Starter
Hitorikko

Mira-san wrote:

As requested. Sorry for the late mod. <I was really lazy :P>


General

  1. Nothing. Nice skin though.

Easy

  1. 01:22:449 (1,2,3,4) - Move these to the center. Improves the aesthetics. lel Fixed
    Nothing really wrong here.

Normal

  1. 00:04:963 (3,4) - Not parallel. Aesthetics only. It's fine :3
  2. 00:15:249 (1,2) - ^
  3. 00:31:706 (1,2) - ^ <if there's more then go figure them out on your own.>
  4. 00:34:449 (7) - NC here. <I rarely do NC mods LOL> Fixed
  5. 00:49:535 (5) - Would be nice if there was a finish hitsound here.

Hard

Alright, so some noticeable flaws appear now. Fixed
  1. 00:01:535 (1) - Something tells me that a slider could've worked better in its place. It sounds pretty empty. Otherwise, if you prefer to keep the hitcircle, at least move it somewhere farther than its current position from (2). Alternatively, just stack it on (2). Fixed
  2. 00:03:420 (6,7,8) - Please don't start sliders on a red tick qq. It sounds weird currently and you should change it to something like this: Fixed
    = O
    = X

    ^ You already did this for 00:06:163 (5,6,7,8) - and the rest. :< :3
  3. 00:13:020 - 00:14:392 - 00:15:077 - 00:15:763 - 00:16:449 - There should be notes here. The synth can be heard clearly. note added on 00:13:020
  4. 00:13:535 (3) - 00:14:906 (4) - Remove notes since they don't follow anything. it's sounds ok for me
  5. Alternatively, you can try this combo out.

    If you decide to go on with this, make sure you change the following ones too.
  6. 01:03:249 (1,4) - Not properly stacked. Fixed
  7. 01:04:620 (1,2) - Change these to curved sliders for variety. Fixed
  8. 01:05:306 (3,4,5,6) - Ehhh. Not sure about this part. It fits IMO
  9. 01:16:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Copy-pasta (inb4 my map). Make sure you do the same here. <Iz a 1:30 map tho y u copy paste>I think it's fine. Ima lazy person :3

Insane

  1. 00:01:535 (1) - Move this somewhere faaaaar. Or follow the same suggestion I made on Hard. Moved
  2. 00:02:392 (4,5) - This looks kinda weird. Change (4) to a curved slider perhaps. One that points upward would do good. Heheh The flow here is Ok for me.
  3. 00:07:020 (1,2,3) - Weird stack on objects. Consider moving (1) somewhere else. (or just stack it on (2)). Fixed, moved farther
  4. 00:10:449 (3) - Change into 2 hitcircles. Having a slider here is kinda pretty weird and out of place. Fixed
  5. 00:17:649 (4,1) - Hmm. A stream could've been put in-between these too. The drums or something are audible owo. Fixed ! Nice suggestion :3
  6. 00:19:192 (5) - x:68 y:160 would make good symmetry and flow. Fixed
  7. 00:19:363 (1,2,3,4,5) - Something like this would be better imo. It sounds better lel.
  8. 00:27:935 (2,3,4,5) - Ehhh. (4)'s head isn't following anything. I suggest this: Fixed
  9. 00:33:077 (6) - This one is too close to the last object when compared to other previous notes' distances. Fixed
  10. 00:38:563 (6) - Could be better. Drag the first red node closer to the first (white) node. Fixed
  11. 01:01:363 (3,4,5) - plz don't stack them qq. Fixed
  12. 01:03:763 (2,3) - Change from red tick to white tick pls. Fixed
  13. 01:04:106 (3,4,5) - Looks kinda weird. I'd rather stack 01:04:449 (4) - on (5). Fixed
  14. 01:06:677 (3) - Hmm. Pretty empty. It's fine
  15. 01:07:192 (4,5) - Eh. Why on a red tick. qq Fixed
  16. 01:08:735 (1) - Drums. Make it a triple starting from 01:08:563 - . Fixed
  17. 01:16:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - またcopypasteか?全く。。#weeaboo. <ok you know what to do here lmao>lelelelel


That's all I can find. Good luck!
>YuruYuri S3 where

Thanks for modding Mira-san ! but i'm really busy ATM. I will fix this soon.
moved to WIP
Yuriyu ra ra ra! :3
Nitrousdragon
Not my type of mapping style, but you did a nice job mapping this. Since the mapping style is too confusing for me to mod it, I won't be able to help you out on this one. Sorry :(
Topic Starter
Hitorikko
Resurrected! Let's go go go !
Alarido
Just checking...

[General]
* Let me confirm metadata (Official site: http://yuruyuri.com/ ) with someone can speak Japanese, since I can't.
* Found that the hitbursts (300k, 300, 100k etc) are a bit larger than the common and, then, possibly covering several parts and/or possibly making a bit more hard to read (specially Hard/Insane). Could be possible reduce their images (I'm saying about their area size) by 15~25%.

[Normal]
00:15:935 (2,4) - Very confusing. You can make some change here. As a suggestion: change 00:15:935 (2) - to a curve like this > http://puu.sh/hYGcI/195b2916bf.jpg < and everything in this part will be made clearer.

♥ 00:16:620 (3,4,5,6) - I liked this, and fits very well with the song feelings. Don't change it please.

All other diffs very good.

As said, after changes, allow some waiting while we'll be checking carefully for metadata, so call me back.
Topic Starter
Hitorikko

Alarido wrote:

Just checking...

[General]
* Let me confirm metadata (Official site: http://yuruyuri.com/ ) with someone can speak Japanese, since I can't.
* Found that the hitbursts (300k, 300, 100k etc) are a bit larger than the common and, then, possibly covering several parts and/or possibly making a bit more hard to read (specially Hard/Insane). Could be possible reduce their images (I'm saying about their area size) by 15~25%. Reduced the hitburst size by 20% (thanks to Fr33z3R)

[Normal]
00:15:935 (2,4) - Very confusing. You can make some change here. As a suggestion: change 00:15:935 (2) - to a curve like this > http://puu.sh/hYGcI/195b2916bf.jpg < and everything in this part will be made clearer. Fixed

♥ 00:16:620 (3,4,5,6) - I liked this, and fits very well with the song feelings. Don't change it please.

All other diffs very good. :3

As said, after changes, allow some waiting while we'll be checking carefully for metadata, so call me back.
thanks for re-checking!
Alarido
Metadata is correct, thanks to Lanturn


So, habemus
Topic Starter
Hitorikko

Alarido wrote:

Metadata is correct, thanks to Lanturn


So, habemus
yay ! thanks ! :3
Topic Starter
Hitorikko
self popped

Improved hitsounds :3
Alarido
Re-bubbled (:

Gluck (:
Topic Starter
Hitorikko

Alarido wrote:

Re-bubbled (:

Gluck (:
thanks again ! :D
JBHyperion
Mod/Check by PM request:

General Comments:
  1. Song Folder: No issues with mp3 or BG, skin sets complete... I'm no expert on skinning, but the hitcircles and approachcircles look kinda fuzzy - is this intentional? It looks a little weird to me considering you're using the default slider track, which is more crisp, but like I said, I'm no expert - just something I thought I should point out.
  2. Song Setup: AR spread is quite steep between Normal and Hard (4/7.5), so I would try AR7 for Hard to even it out a little. Also, both Hard and Insane are OD6, while the Normal is OD4 - OD5 for Hard perhaps?
  3. Metadata: I trust Lanturn (:
  4. Timing: No issues, but the first note is at 1535ms, and you should have at least 2000ms leadin. To fix this, open up the .osu file for each diff in a text editor and find "AudioLeadIn: 0" under General. Just change this to 500 for all diffs
  5. Hitsounds: No Issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy:
  1. 00:12:506 (1,2) - These aren't quite parallel - rotate the tail of (2) 2 degrees clockwise
  2. 00:17:992 (5) - I'd NC here, since you're following a consistent NC pattern every 8 beats throughout
  3. 00:26:220 (3) - ^
  4. 00:42:677 (3,4) - Blanket looks slightly neater if you move the grey nodes a little - on (4), move the middle node to [240,160] and the tail node to [308,180]. Then replace (3) with a copy/paste of (4) starting at [372,300]
  5. 00:45:420 (1) - If you do the above, rotate the tail on this slider 3 degrees clockwise to remake the blanket
  6. 00:55:020 (1,2) - Same as for 00:12:506 (1,2) - this time rotate the tail of (2) 1 degree clockwise
  7. 01:00:506 (1) - Consider moving the red node so that the direction change occurs at 01:01:020 for the prominent vocal note - I moved it to [124,300], which results in no changes to DS - https://osu.ppy.sh/ss/3212034
  8. 01:08:735 (1) - Move this to [171,138] so that it stacks with the tail of 01:05:992 (1) and also to make a better blanket with 01:07:363 (2)
Normal:
  1. The introduction of 1/2 triples like 00:13:192 (2,3,4) really creates a huge step up from Easy, where you only used 1/1 on a few repeat sliders. I feel it would be better to replace these with repeating 1/2 sliders instead of circles to spread the difficulty more evenly
  2. 00:06:335 (5) - Blanket could be improved - try moving the central node to [78,208] and the tail node to [52,156]
  3. 00:15:249 (1,2) - Any reason for the reduction in DS between these two? It's small, but noticeable. I'd rotate (2) 2 degrees anticlockwise and move to [224,145]
  4. 00:39:935 (1,2) - As I suggested in the Easy, you could move the red node slightly so that it coincides with the strong vocal notes at 00:40:449 and 00:41:820 - for (1), I moved the red node to [378,104], and then you can just copy/paste, rotate 180 degrees and Ctrl+G to do the same for (2)
  5. 00:42:677 (1,2) - ^ You could consider doing something similar to these sliders, with the red node at either the first white tick or second red tick for the vocal note in each case
  6. 00:53:649 (3,5) - Are these supposed to be blanketed? They look a little untidy, I'd either blanket them, or move them apart to make it more obvious that they're not supposed to be blanketed
  7. 01:01:192 (2,3) - Blanket could be improved - I rotated (2) 2 degrees clockwise and (3) 3 degrees clockwise. Then, to make the DS consistent, move (3) to [84,254]
  8. 01:17:649 (3) - Move to [300,49] to create better blankets with 01:16:963 (1,4)
Hard:
  1. Why the huge jump in SV between Normal and this diff, and why is it the same SV as in the Insane? The high SV when used with low DS in the intro and outro sections felt very uncomfortable to play for me. There were a number of stop/start passages in the flow, such as 00:01:877 (2,3,4,5,6) - where I found it very easy to overshoot or click too early. Changing the SV on the whole diff would require a remap, which we'd obviously like to avoid, so maybe you could use a lower SV multiplier or higher DS in just these sections to make them feel more intuitive to play?
  2. 00:04:277 (9,1) - Swap NC on these, since (9) is on the downbeat, and has a prominent vocal note + finish hitsound
  3. 00:07:020 (8,1) - ^ and also at 01:19:705 (9,1) - 01:22:448 (8,1) -
  4. 00:11:306 (1,2,3,4,1,2,3) - Just my personal opinion, but these linear streams feel a bit plain - perhaps curve them into two semicircles? - https://osu.ppy.sh/ss/3212212
  5. 00:24:849 (1,2,3) - How about Ctrl+J this and move to somewhere like [220,40]? It feels like it provides a little more variety to me, although you might want to Ctrl+H 00:26:220 (1,2,3,4,5,6,7,8) if you do this to avoid an unreasonable jump
  6. 01:12:506 (3,4) - Adding clap to these two might sound good, it's similar to what you do at 01:13:877 (4)
  7. 01:24:505 (1) - Is the NC here for the jump? I don't feel it's really necessary, but either way there should be a NC on 01:25:191 (3) - for the downbeat, prominent vocal note + clap hitsound
Insane:
  1. 00:44:906 (3,4) - Is 4.97x DS intentional here? It's a calm section of the song, and in my opinion, (4) is no more prominent a note that either of (2,3), so I'd reduce the spacing here
  2. 01:02:563 (1,2,3,4,5,6,7,8) - This stream looks a bit weird to me - I'm not sure what the zig-zag spacing is supposed to represent... You use a tight linear pattern for the same section of music repeated at 01:13:535 (3,4,5,6,7,8,9,10) which looks better to me
This is all from me. Personally I feel this mapset could be improved further, but I'm not going to pop the bubble because a lot of the stuff I've suggested is subjective/my own personal opinion, and another BN might feel differently, which is totally fine. Hopefully you found this helpful, but if you have any questions, please don't hesitate to ask and I'll do what I can to help.

Best of luck! (:
Topic Starter
Hitorikko

JBHyperion wrote:

Mod/Check by PM request:

General Comments:
  1. Song Folder: No issues with mp3 or BG, skin sets complete... I'm no expert on skinning, but the hitcircles and approachcircles look kinda fuzzy - is this intentional? It looks a little weird to me considering you're using the default slider track, which is more crisp, but like I said, I'm no expert - just something I thought I should point out. I don't find it weird, so I guess it is fine
  2. Song Setup: AR spread is quite steep between Normal and Hard (4/7.5), so I would try AR7 for Hard to even it out a little. Also, both Hard and Insane are OD6, while the Normal is OD4 - OD5 for Hard perhaps? Fixed
  3. Metadata: I trust Lanturn (:
  4. Timing: No issues, but the first note is at 1535ms, and you should have at least 2000ms leadin. To fix this, open up the .osu file for each diff in a text editor and find "AudioLeadIn: 0" under General. Just change this to 500 for all diffs Fixed
  5. Hitsounds: No Issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy:
  1. 00:12:506 (1,2) - These aren't quite parallel - rotate the tail of (2) 2 degrees clockwise Fixed
  2. 00:17:992 (5) - I'd NC here, since you're following a consistent NC pattern every 8 beats throughout Fixed
  3. 00:26:220 (3) - ^ Fixed
  4. 00:42:677 (3,4) - Blanket looks slightly neater if you move the grey nodes a little - on (4), move the middle node to [240,160] and the tail node to [308,180]. Then replace (3) with a copy/paste of (4) starting at [372,300] Fixed
  5. 00:45:420 (1) - If you do the above, rotate the tail on this slider 3 degrees clockwise to remake the blanket ok
  6. 00:55:020 (1,2) - Same as for 00:12:506 (1,2) - this time rotate the tail of (2) 1 degree clockwise
  7. 01:00:506 (1) - Consider moving the red node so that the direction change occurs at 01:01:020 for the prominent vocal note - I moved it to [124,300], which results in no changes to DS - https://osu.ppy.sh/ss/3212034 Fixed
  8. 01:08:735 (1) - Move this to [171,138] so that it stacks with the tail of 01:05:992 (1) and also to make a better blanket with 01:07:363 (2) Fixed
Normal:
  1. The introduction of 1/2 triples like 00:13:192 (2,3,4) really creates a huge step up from Easy, where you only used 1/1 on a few repeat sliders. I feel it would be better to replace these with repeating 1/2 sliders instead of circles to spread the difficulty more evenly I think this is fine. 1/2 triple in normal is allowed right ? and it is not that hard to play with IMO. I want to keep this triples
  2. 00:06:335 (5) - Blanket could be improved - try moving the central node to [78,208] and the tail node to [52,156] Fixed
  3. 00:15:249 (1,2) - Any reason for the reduction in DS between these two? It's small, but noticeable. I'd rotate (2) 2 degrees anticlockwise and move to [224,145] Fixed by moving 00:15:935 (2)
  4. 00:39:935 (1,2) - As I suggested in the Easy, you could move the red node slightly so that it coincides with the strong vocal notes at 00:40:449 and 00:41:820 - for (1), I moved the red node to [378,104], and then you can just copy/paste, rotate 180 degrees and Ctrl+G to do the same for (2) Fixed
  5. 00:42:677 (1,2) - ^ You could consider doing something similar to these sliders, with the red node at either the first white tick or second red tick for the vocal note in each case Fixed
  6. 00:53:649 (3,5) - Are these supposed to be blanketed? They look a little untidy, I'd either blanket them, or move them apart to make it more obvious that they're not supposed to be blanketed Fixed
  7. 01:01:192 (2,3) - Blanket could be improved - I rotated (2) 2 degrees clockwise and (3) 3 degrees clockwise. Then, to make the DS consistent, move (3) to [84,254] Fixed
  8. 01:17:649 (3) - Move to [300,49] to create better blankets with 01:16:963 (1,4) Fixed
Hard:
  1. Why the huge jump in SV between Normal and this diff, and why is it the same SV as in the Insane? The high SV when used with low DS in the intro and outro sections felt very uncomfortable to play for me. There were a number of stop/start passages in the flow, such as 00:01:877 (2,3,4,5,6) - where I found it very easy to overshoot or click too early. Changing the SV on the whole diff would require a remap, which we'd obviously like to avoid, so maybe you could use a lower SV multiplier or higher DS in just these sections to make them feel more intuitive to play? added DS on 00:02:392 (3,4,5,6) and 00:07:877 (3,4,5,6) and after some testplays I think it plays much better now
  2. 00:04:277 (9,1) - Swap NC on these, since (9) is on the downbeat, and has a prominent vocal note + finish hitsound Fixed
  3. 00:07:020 (8,1) - ^ and also at 01:19:705 (9,1) - 01:22:448 (8,1) - Fixed
  4. 00:11:306 (1,2,3,4,1,2,3) - Just my personal opinion, but these linear streams feel a bit plain - perhaps curve them into two semicircles? - https://osu.ppy.sh/ss/3212212 Fixed. nice suggestion! it look and plays much better now
  5. 00:24:849 (1,2,3) - How about Ctrl+J this and move to somewhere like [220,40]? It feels like it provides a little more variety to me, although you might want to Ctrl+H 00:26:220 (1,2,3,4,5,6,7,8) if you do this to avoid an unreasonable jump 00:24:849 (1,2,3) move somewhere else
  6. 01:12:506 (3,4) - Adding clap to these two might sound good, it's similar to what you do at 01:13:877 (4) added
  7. 01:24:505 (1) - Is the NC here for the jump? I don't feel it's really necessary, but either way there should be a NC on 01:25:191 (3) - for the downbeat, prominent vocal note + clap hitsound Fixed
Insane:
  1. 00:44:906 (3,4) - Is 4.97x DS intentional here? It's a calm section of the song, and in my opinion, (4) is no more prominent a note that either of (2,3), so I'd reduce the spacing here Fixed. reduce DS
  2. 01:02:563 (1,2,3,4,5,6,7,8) - This stream looks a bit weird to me - I'm not sure what the zig-zag spacing is supposed to represent... You use a tight linear pattern for the same section of music repeated at 01:13:535 (3,4,5,6,7,8,9,10) which looks better to me Fixed


This is all from me. Personally I feel this mapset could be improved further, but I'm not going to pop the bubble because a lot of the stuff I've suggested is subjective/my own personal opinion, and another BN might feel differently, which is totally fine. Hopefully you found this helpful, but if you have any questions, please don't hesitate to ask and I'll do what I can to help.

Best of luck! (:
thank you for modding.
Magenta
From mod queue.

Easy
00:45:420 (1) - This doesn't quite blanket correctly, change tail point to x: 428, y: 108 and middle point to x: 452, y: 172.

Insane
Maybe increase OD for this? I'd probably put it to 6.5/7

00:06:335 (8) - The increase in spacing for this seems inconsistent as you only do it here, and not the same section before and after. I'd move it down or move it somewhere else where the spacing is consistent.
00:13:363 (4) - Ctrl+G and move to x: 296, y: 152 to blanket with 00:13:877 (1) -
00:13:192 (3) - Move this to make spacing consistent if you do the above.

Everything else seems fine to me.
Topic Starter
Hitorikko

Magenta wrote:

From mod queue.

Easy
00:45:420 (1) - This doesn't quite blanket correctly, change tail point to x: 428, y: 108 and middle point to x: 452, y: 172. Fixed

Insane
Maybe increase OD for this? I'd probably put it to 6.5/7 6 is fine

00:06:335 (8) - The increase in spacing for this seems inconsistent as you only do it here, and not the same section before and after. I'd move it down or move it somewhere else where the spacing is consistent. it is fine
00:13:363 (4) - Ctrl+G and move to x: 296, y: 152 to blanket with 00:13:877 (1) - nope. it will overlap with 00:14:220 (2) -
00:13:192 (3) - Move this to make spacing consistent if you do the above. nope

Everything else seems fine to me.
thank you for modding
Hpocks
Modding Hard

Hard
00:10:106 (2,5) - I believe it will look better if these two were on the same place for consistancy.
00:18:506 - Could be moved down get better flow
00:21:249 - It is strange that you make the notes flow to the bottom left here so it would directionally flow, but not at 00:20:563 -, 00:57:592 - , etc.
00:24:506 - Might cause confusion for the difficulty level
00:25:877 - ^ Just to add on, its artsy and nice, but it might confuse a noob player who is playing this
00:47:649 - Im not sure if you did this on purpose, but there is a clickable note here. You might want to change up the pattern of beats to make this in the song somehow.
01:06:677 - Could be slightly moved down for better blanket

I like the map :p
Ataraxia
Hiii

OMG THIS BG IS TOO CUUUUUUUTE

Easy

00:23:477 (1,2,1) - I Think its not good this sliders to be close (Im "slider" not ds) the unique moment of the map on the object is close is it, you should Check this

Rest is good

Normal

00:09:763 (1,2) - eh....NICE ART SO CUTE

00:39:935 (1,2,1,2,1,2) - Puts the NC's of this in (1,2) (1,2) (1,2) this be good and combine with all

Karia's Hard

All is good for me

Insane

00:11:820 (1) - I Don't realy think the NC's her is correct, you should to remove

01:08:392 (9) - move to x328 and y224 (blanket)

I see the Hitsounds are incoerent for me, if you want let to me hitsounds for you, feel free PM me !

Nice mapset all ! Good luck

Short mod because THE BG DON'T LET ME FOCUS the mapset is realy good, staaaars
Topic Starter
Hitorikko

Ataraxia wrote:

Hiii

OMG THIS BG IS TOO CUUUUUUUTE IKR :)

Easy

00:23:477 (1,2,1) - I Think its not good this sliders to be close (Im "slider" not ds) the unique moment of the map on the object is close is it, you should Check this this is just fine :)

Rest is good

Normal

00:09:763 (1,2) - eh....NICE ART SO CUTE :)

00:39:935 (1,2,1,2,1,2) - Puts the NC's of this in (1,2) (1,2) (1,2) this be good and combine with all fixed ! thanks for pointing this out

Karia's Hard

All is good for me

Insane

00:11:820 (1) - I Don't realy think the NC's her is correct, you should to remove it's fine

01:08:392 (9) - move to x328 and y224 (blanket) this is not meant to be blanketed

I see the Hitsounds are incoerent for me, if you want let to me hitsounds for you, feel free PM me ! yea :o i am not really confident with my hitsounds

Nice mapset all ! Good luck

Short mod because THE BG DON'T LET ME FOCUS the mapset is realy good, staaaars


thanks for modding and stars ! :)
Ataraxia
Here, my hitsounds to you !
I think if you accept this i will help all hitsound's mod x.x

Aaaaand, Dont copy the Metadata , just Timing to Hit objects

http://puu.sh/ouxor/9fe39d77ce.txt

:)
Topic Starter
Hitorikko

Ataraxia wrote:

Here, my hitsounds to you !
I think if you accept this i will help all hitsound's mod x.x

Aaaaand, Dont copy the Metadata , just Timing to Hit objects

http://puu.sh/ouxor/9fe39d77ce.txt

:)
I will use this as a guide. thanks !
lolia

Hpocks wrote:

Modding Hard

Hard
00:10:106 (2,5) - I believe it will look better if these two were on the same place for consistancy. I prefer current placement.
00:18:506 - Could be moved down get better flow Seems no problem with current spot..
00:21:249 - It is strange that you make the notes flow to the bottom left here so it would directionally flow, but not at 00:20:563 -, 00:57:592 - , etc. I'll change other triplets. I forgot it
00:24:506 - Might cause confusion for the difficulty level Keep for now. I believe players can read this 2/3 gap.
00:25:877 - ^ Just to add on, its artsy and nice, but it might confuse a noob player who is playing this ^
00:47:649 - Im not sure if you did this on purpose, but there is a clickable note here. You might want to change up the pattern of beats to make this in the song somehow. For reducing rhythm in this slow part.
01:06:677 - Could be slightly moved down for better blanket fixed

I like the map :p
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 500
PreviewTime: 51420
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken
TitleUnicode:ゆりゆららららゆるゆり大事件
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Karia's Hard
Source:ゆるゆり
Tags:Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BeatmapID:961364
BeatmapSetID:287625

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Hitorikko
Updated
Topic Starter
Hitorikko
Updated double post >:(
MBmasher
From my NM Queue
Sorry for the short mod...

Karia's Hard
  1. 00:45:420 (1) - Ctrl-G for flow?

Nice map! Good luck
lolia

jamimc2 wrote:

[Karia's Hard]
  1. 00:45:420 (1) - Ctrl-G for flow? I prefer current flow!
Thanks for modding!
6th

[Easy]
00:09:763 (1) - Sounds really different from other parts, I advise making something else. Making it look as others doesn't make much sense. Also 00:10:963 - is way more noticeable than 00:11:135 -.
00:49:535 (1) - Looks a bit short to me.
01:19:706 (1,2,3) - I don't like this so much since almost everything else look tidy and polished...

[Normal]
00:10:449 - There should be a direction change or something here imo.
00:31:706 (1,2) - Nazi I know but please make them parallel
00:34:963 - Blanket between (1) and (3) could be perfected http://osu.ppy.sh/ss/5018803
01:03:249 (1) - I don't advise making it follow previous flow, because of NC blablabla
01:05:992 (1,2,3) - http://osu.ppy.sh/ss/5018810 Please make spacing look the same
01:19:020 (5) - You can move it a bit up but it would ruin the triangle, so I advise making a red point instead. It could also be useful to "emphasize" vocals. Of course you would need to use red points for all other parts like this one.

[Hard]
00:25:877 (3) - I really think you should place a circle instead. You shouldn't care about vocals since they aren't that noticeable and the player got used to instruments for 2 combos here 00:23:477 -
01:05:648 (4) - How about making it straight ? It looks better and doesn't change flow that much
01:24:506 (1,2) - you ALWAYS used circular flow on parts like this one before. I really advise you to CTRL+G that 01:24:849 (2) -
01:27:077 - I advise placing a slider instead because of that sound. http://osu.ppy.sh/ss/5018899 silence it at the end

[Insane]
00:29:220 - Add something here ?
00:30:163 - Make it clickable ? because of vocals
00:30:849 - This is way more noticeable than 00:30:677 - and should be clickable
00:46:106 (3) - This is REALLY unpredictable because of previous spacing
00:47:649 (8) - use 2 circles instead ? Fits better imo, try it out
01:08:220 (8) - Spacing gap is too big between (7) / (8) and (8) / (9). It feels forced. I advise reducing it
01:19:363 (9) - Make it look like (8)

Good luck !
lolia

6th wrote:

[Hard]
00:25:877 (3) - I really think you should place a circle instead. You shouldn't care about vocals since they aren't that noticeable and the player got used to instruments for 2 combos here 00:23:477 - Well, this is for getting better acc cuz of 2/3 gap. And it's not good at reading if this was circle...
01:05:648 (4) - How about making it straight ? It looks better and doesn't change flow that much Ok, made it straight a bit more
01:24:506 (1,2) - you ALWAYS used circular flow on parts like this one before. I really advise you to CTRL+G that 01:24:849 (2) - Just I felt circle is best in this part. (Includes the previous same part)
01:27:077 - I advise placing a slider instead because of that sound. http://osu.ppy.sh/ss/5018899 silence it at the end It's quite hard to read 5/4 slider + 1/4 circle perfectly in Hard diff..
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 500
PreviewTime: 51420
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken
TitleUnicode:ゆりゆららららゆるゆり大事件
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Karia's Hard
Source:ゆるゆり
Tags:Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BeatmapID:961364
BeatmapSetID:287625

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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239,213,27249,1,10,0:0:0:0:
239,213,27420,1,2,0:0:0:0:
263,325,27592,1,2,0:0:0:0:
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246,266,81592,1,2,0:0:0:0:
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372,33,87592,5,8,0:0:0:0:
Topic Starter
Hitorikko

6th wrote:


[Easy]
00:09:763 (1) - Sounds really different from other parts, I advise making something else. Making it look as others doesn't make much sense. Also 00:10:963 - is way more noticeable than 00:11:135 -. it is fine IMO. 00:10:963 - is red tick and this is an easy diff so..
00:49:535 (1) - Looks a bit short to me. it's fine :)
01:19:706 (1,2,3) - I don't like this so much since almost everything else look tidy and polished... changed to 2 notes

[Normal]
00:10:449 - There should be a direction change or something here imo. but i like that heart looks fine IMO
00:31:706 (1,2) - Nazi I know but please make them parallel fixed
00:34:963 - Blanket between (1) and (3) could be perfected http://osu.ppy.sh/ss/5018803 fixed
01:03:249 (1) - I don't advise making it follow previous flow, because of NC blablabla it's fine. normal diff :D
01:05:992 (1,2,3) - http://osu.ppy.sh/ss/5018810 Please make spacing look the same fixed
01:19:020 (5) - You can move it a bit up but it would ruin the triangle, so I advise making a red point instead. It could also be useful to "emphasize" vocals. Of course you would need to use red points for all other parts like this one. it is fine

[Insane]
00:29:220 - Add something here ? tried and then it will make a tripple. and a tripple IMO doesn't fit the current flow
00:30:163 - Make it clickable ? because of vocals fixed
00:30:849 - This is way more noticeable than 00:30:677 - and should be clickable nope. i just followed the vocals
00:46:106 (3) - This is REALLY unpredictable because of previous spacing no it's not :3
00:47:649 (8) - use 2 circles instead ? Fits better imo, try it out it's fine
01:08:220 (8) - Spacing gap is too big between (7) / (8) and (8) / (9). It feels forced. I advise reducing it reduced to 2.5
01:19:363 (9) - Make it look like (8) fixed

Good luck !
thanks for modding ! :D
Janpai

NM from my Queue

General
  1. Put "Karia" in the tags, others seems fine

Easy
  1. Change AR to 3
  2. Why CS 2? o.o CS3 is fine for easy since you only use few beats
  3. Change SV to 0.80x ? 0.70 looks so slow for 175 BPM song
  4. 00:09:763 (1) - I can't agree that you only use 2/1 reverse slider here and ignore the strong beats, even though it's easy it's important to emphasize strongs beats, suggesting make 1/1 slider and 3/4 slider
  5. Can't find anything wrong but seems pretty boring to play each objects have the same gap and no variation of rhythms, maybe this type of easy is not my taste just saying

Normal
  1. Change AR to 5
  2. 00:13:192 (2,3,4,6,7,8) - Don't you think this is too much tapping for new players, basically it should be 2 circles then a slider or 1/2 slider then circle
  3. 00:15:249 (1,2) - this should be 1/2 reverse and should start at the red tick if you listen carefully, i don't like the way your mapping so monotonous.
  4. 00:16:620 (1,2,3,4) - This is overdone and dense for new players don't place stacks on this kind of diff
  5. 00:19:877 - Add a note here, there's a sound here
  6. 00:24:163 (3,4,5,2,3,4) - Same as above, I will not point out the following beats like this, you know what to do
  7. 00:26:220 (5) - Nc
  8. 00:30:163 - add note
  9. 00:32:220 - ^
  10. 00:59:135 (4) - It's unusual to see this kind of reverse slider on normal diff these days
  11. 01:26:392 (4) - ^
  12. 01:27:592 (5) - NC
  13. Diff really needs more detailed rhythms, it seems your mapping the metronome not really the song because it's monotonous, not saying it's unrankable but different rhythms are nice to play

Karia's Hard
  1. 00:03:935 (2,2) - Stack them?
  2. 00:20:392 (4,3,4) - The overlap isn't nice, try to spread them more, especially 00:20:392 (4,3) - because nearly overlap looks bad
  3. Nice diff

Insane
  1. Increase OD and HP by 0.5?
  2. 00:03:592 (8,9) - Could you make this circles and make jumps? it's kinda fun to jumps here because vocals are lively
  3. 00:09:077 (8,9) - ^
  4. 00:10:449 (3,4) - Stack them?
  5. 00:23:992 (1,1) - Why did you use sudden SV change? seems unnecessary and doesn't really make sense at all
  6. 00:45:935 (2,3) - Swap these two in the timeline, much better rhythm for vocals
  7. 00:53:649 (1,3) - Increase the spacing of (3) they are nearly overlapping
  8. 00:57:592 - there should be a triple here
  9. 01:00:163 (4) - Here also
  10. 01:00:506 (1) - There's no vocals on hold on this part, suggesting make this 1/2 and a circle
  11. 01:11:135 (4) - Toriplee again
  12. 01:25:877 (3,4) - Stack?
  13. This diff is nice to play however, use more space between sliders and needs a little bit repair on structures
I guess that's all! goodluck sayo :)
Kei
Random mod from my q!

It's a popped map so I found it interesting. I want to help out with this :D

  • [Insane]
  1. 00:04:277 (1) - Why not increase the spacing a bit here to emphasize the new stanza and that strong sound heard here? You increased the spacing at
  2. 00:07:020 (1) so I don't see why not doing it here.
  3. 00:07:020 (1) - How about placing this circle where 00:06:335 (8)'s end was?
  4. 00:10:106 (2) - I don't find this clap to be appropriate for this part. A hitfinish sounds much more fitting so try it out.
  5. 00:11:306 (6,1) - Hmm I'm not sure about this comboing you made here. I'd rather add NC to 00:11:306 (6) and remove NC from 00:11:820 (1). Keeping it as a whole single combo sounds more accordingly to the music to me.
  6. 00:13:363 (4) - I find this slider's end to be placed in a bad spot. Makes the pattern look clustered and not flow that well imo. I'd rather move the endpoint to somewhere like this:
  7. 00:15:935 (4) - Uhmm how about preventing that overlap there by moving this slider a tad down?
  8. 00:16:620 (1) - And place this note where 00:15:592 (2) previously was? this would make the map look better in my opinion.
  9. 00:21:935 (5,1) - Hmmm another comboing that could be better imo. I'd rather add NC to 00:21:935 (5), remove NC to 00:22:792 (1), and add NC to 00:23:477 (10). I think it follows more properly the music than the current comboing. You can also add NC to 00:23:135 (6) if you think it's necessary (I didn't mention it because I personally don't find it necessary)
  10. 00:35:135 (7) - I think this pattern would flow better if you change the curve of this slider like this.
  11. 00:54:677 (5) - I hate overlaps. I'd try to move this farther away so it doesn't overlap. ;_;
  12. 00:55:020 (1) - Add a hitfinish here to emphasize vocals?
  13. 00:56:392 (5) - Missing NC here I think.
  14. 00:57:763 (1) - How about adding a hitfinish to emphasize the vocals?
  15. 00:58:449 (2) - And here?
  16. 01:00:506 (1) - I think you're ignoring the vocals off of a sudden and doesn't feel right at all. I'd rather change this slider into a 1/2 and keep following the vocals properly as you were doing. Also you could try adding a hitfinish here again.
  17. 01:02:563 (1,2,3,4,5,6,7,8) - I've been thinking that you could add some normal hitsounds or drum hitsounds for streams like this one through the map. The sound monotonous without any strong hitsounds.
  18. 01:02:563 - I think you could add here (and in your other difficulties) a green line without kiai time and another one at 01:03:249 with kiai time on again. Kiai fountains are nice and emphasize how the chorus repeats all over for the last time.
  19. 01:05:992 (1) - Hitfinish here?
  20. 01:08:735 (3) - And here?
  21. 01:09:420 (4) - And here again? :p
  22. 01:11:477 (1) - ↑
  23. 01:12:849 (1) - ↑
  24. 01:25:534 (2) - Replace this clap with a hitfinish like I've suggested?
  25. 01:26:392 (1) - This clap sounds redundant imo. Try removing it. I think it sounds much better this way.

    Hmm I don't understand some patterns you made. You increase and then stick to 1,0x spacing constantly a lot of times. Some spacing changes make sense with the music but there are some that I didn't understand at all :(

    You should also consider adding drum hitsounds like in Karia's Hard. These sound great with the instrumental.
  • [Karia's Hard]
  1. 00:09:077 (1,2) - Make a blanket pattern here with these two perhaps?
  2. 00:10:963 (5,1) - Why not placing these where 00:10:106 (2) was? it'd look nicer imo.
  3. 00:21:077 (4,5,6,7) - Prevent these from overlapping by moving 00:21:077 (4) away from 00:20:392 (4)? Also I just noticed that you can move 00:20:735 (3)'s curve away from 00:20:392 (4) as well to prevent clustered patterns. Let's try to make the map look aesthetically better by improving patterns like this one. I recommend rearranging everything like this :D
  4. 00:32:049 (2) - Stack this slider correctly at 00:30:849 (3) maybe?
  5. 00:37:877 (3,1) - Prevent these two from overlapping? It might sound repetitive and stupid but if you try improving small details like these through the diff you can see improvement in aesthetics.
  6. 00:47:477 (3) - The previous 1/4 sliders you made are alright but this one doesn't look that necessary imo. I think it'd sound better if 1/2 instead, to follow the vocals better.
  7. 01:05:648 (4) - Shouldn't this be straight? it's slightly curved and looks weird.
  8. 01:26:391 (5) - Stack with 01:25:534 (2)?
  9. 01:26:906 (2) - And move this slider a tad down so it doesn't overlap with these two ↑?
  • [Normal]
  1. 00:02:220 (3,4) - These whistles at these sliders sound bad, and noisy. I recommend you to get rid of them (and I mean the sliderpaths, not the hitsound at both start and end of these sliders).
  2. 00:23:477 (1) - Missing hitfinish probably?
  3. 00:24:849 (1) - ↑
  4. 00:26:220 (5) - ↑ and also missing NC according to your previous combo patterns.
  5. 00:34:449 (1) - Why no clap at the end of this slider? that sound heard in the instrumental asks for it imo.
  6. 00:49:535 (5,1) - That's basically no time for beginners to see that spinner coming. I highly suggest you to delete 00:49:535 (5) and drag the spinner there.
  7. 00:55:020 (1) - How about adding hitfinish to emphasize the music?
  8. 00:57:763 (1) - ↑
  9. 00:59:135 (4) - This slider is kinda troll. Beginners tend to assume that a slider will have only 1 repeat when they see coming one, but this one has 2 and is too unexpected. I suggest you to remove one repeat and add a note at 01:00:163.
  10. 01:05:992 (1) - Hitfinish again?
  11. 01:08:735 (1) - ↑
  12. 01:11:477 (1) - ↑
  13. 01:14:220 (1) - ↑
  14. 01:17:649 (3) - Wrong/inconsistent spacing.
  15. 01:21:077 (4,2) - Try moving up (2) so it doesnt overlap with 01:21:077 (4)?
  16. 01:25:192 (1) - Hitfinish instead of claps sounds much better to me.
  17. 01:25:877 (3) - Same here, but only at the start of this slider.
  18. 01:26:392 (4) - Another unexpected slider with a ton of repeats. You should try to simplify this part somehow imo. Maybe something like this..
  19. 01:27:592 (7) - NC here maybe? it's the last beat of the song so I don't see why not o:

    As others mentioned, the rhythm is kinda monotonous since you follow the music constantly at white ticks and sometimes 1/2 constantly. :o
  • [Easy]
  1. 00:12:506 (1) - Hitfinish here to emphasize the melody change?
  2. 00:17:992 (1,2) - You added whistles here, but not at 00:12:506 (1,2). Why? These sound so dull without whistles.
  3. 00:23:477 (1) - Hitfinish again? the melody changes once again so emphasizing with hitfinish sounds great.
  4. 00:24:849 (2) - You could also add hitfinish here, and at 00:26:220 (1)'s start and end.
  5. 00:52:277 (1,2) - The clap pattern is so weird here. The claps should be at these two sliders repeats, not at their end. It'd follow that drum sound. :(
  6. 01:00:506 (1) - How about adding a hitfinish again?
  7. 01:03:249 (1,2) - Weird clap pattern again ;_; I know that drum sound is ignored most of the time by your sliders but here you can try following it with claps at the repeats.
  8. 01:10:106 (3) - Same here.
  9. 01:11:477 (1) - Hitfinish again :p?
  10. 01:14:220 (1) - And here too, since the melody changes completely.
  11. 01:25:192 (1) - Same here as well. You could also try adding whistle at the end of this slider, since it sounds empty.

    You need to work more in hitsounds in your difficulties. Some claps are kinda weird and you missed a lot of hitfinishes. Try looking that up!
    _____________
I hope this helps you. Good luck!
BanchoBot
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