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Soleily - Renatus [CatchTheBeat|OsuMania|Osu|Taiko]

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ExPew

richardfeder wrote:

Mania mod
All red names...what am I doing here?

0123456

General:
1) Go to AImod and fix all unsnapped ojb.
2) Maybe rename mania diffs to Mania Normal/Mania Hard/Mania Insane? Or NM/HD/MX...just try to distinguish mania diffs from std diffs

Normal
00:23:538 (23538|5,23703|5,23868|5,24032|5) - following that is erally awkward imo. I would follow the instrument that you follow here00:24:197 (24197|2,24362|3,24527|4,24692|4,25021|6,25186|4,25516|2,25846|4,26175|3,26340|4,26505|5) - fixed and remove those note.

btw shouldn't 00:24:692 (24692|4) - be at 00:24:857 - ? ops. fixed

00:27:329 (27329|0,27659|4,28153|0,28318|4,28648|0,28977|4,29142|0) - hmm legit but a little bit weird for me...I won't switch to other lame here - remapped, i guess so

00:30:956 (30956|5) - added
00:31:120 (31120|2) - add - i prefer use single note

00:33:923 (33923|5,34087|5,34252|5,34582|5) - ? remap as well

00:35:241 (35241|4) - same as above. If this note is for heavy beat/piano I would move it to 0 and then add a note at 00:35:406 - fixed lol

00:37:879 (37879|0,38208|4,38703|0,38868|4,39197|0,39527|4,39692|0) - ^ - remap like previously

00:54:197 (54197|1) - delete - maybe you point on this timeline 00:54:207 - removed

01:01:780 (61780|4) - add a note - added

01:05:242 (65242|4) - delete - removed


01:09:033 (69033|6,69198|4) - hmm just do the same as what you did 01:07:055 (67055|5,67137|4,67220|5) - here at this part 1/6, remain use 1/2

01:11:670 (71670|3,71835|4,72000|5,72164|3,72164|6) - PR lolololol - swap to downstair

01:16:780 (76780|3,76780|1,82054|6,82054|0) - hahahaha that piano...tricky - very

01:40:598 (100598|5) - add a note? - no
01:41:010 (101010|1) - add a note - ^
01:45:956 (105956|1,106121|6) - ^ - ^

02:00:955 (120955|2) - add a note ^
02:01:615 (121615|3) - ^ ^

02:04:252 (124252|0) - ^ ^
02:04:582 (124582|1) - ^ ^
ect...^

02:45:954 (165954|3) - ^ added
refer to 02:48:592 (168592|3) - ^


02:51:229 - ^ ^

02:59:471 (179471|4) - http://puu.sh/dF6Ni/37a4b7d0a3.png - dont wan add LN more

03:01:779 (181779|1,182108|3) - ^ ^
skip repeated part

amazing~

HD
00:07:549 (7549|6,8043|5) - no sound I believe, cant find the note, maybe i deleted or something

00:08:868 (8868|5,9362|4,9857|4) - same column according to PR ^

00:18:098 (18098|0,18592|1) - same as above. No sound ^

00:27:988 (27988|5) - delete? - removed
00:38:538 (38538|1) - ^ - removed

00:42:082 (42082|4) - add a note? - added?
00:42:247 (42247|4) - ^ ^

00:49:499 (49499|3) - add a note. there is a sound here ^

01:09:692 (69692|3) - missing a note! ^

01:35:901 - you can make this part much harder...since now the gap between NM and HD is really small compare to the one between HD and MX - add more notes .

02:36:395 (156395|5) - move to 3 moved

Insane
00:02:109 (2109|1) - add a note (hithat + piano) just single piano here, and the next have measure not follow hats sound

00:05:901 - should be triple notes. Add a note at 0 or 3 - nope, just single note for snare and hats, you saw got 3 notes on the next parts it's deep sound you can found on strings

00:16:450 (16450|0,16450|4) - ^

00:20:983 (20983|3,21065|4,21148|5,21230|1,21230|0,21230|6,21313|3,21395|6,21477|5,21560|4,21560|1,21642|3,21725|2,21807|1,21890|0) - looks awkward....I just make this for fun lololol http://puu.sh/dF7Qr/8dc059a0d5.png - wtf such best LN pattern, i used that.

00:23:208 - better add a LN at 6 which stops at 00:23:538 - used

00:28:483 - piano/hithat? cant be empty added
00:31:120 - ^

00:33:758 - same as 00:23:208 - fixed

00:48:428 (48428|3,48428|1) - should be triple - not really

00:53:043 (53043|3) - delete - done

00:56:175 (56175|2) - add a 1/2 LN? changed to LN
00:57:494 (57494|6) - ^ ^

01:03:098 (63098|2,63098|3,63428|2,63428|1,63758|1,63758|0) - @AXION LOL

01:35:901 (95901|1) - add a note! x

sry I just cant really find anything more. I cant really touch any pattern or try to follow any other instrument since if I do so the overall structure will be broke. Although I might ntoechart the song slightly different from yours, I do think current Insane diff is really good. Good luck elite pew~~~~ fixed on serveral parts

Where's your elite tag?????? rip

ExUsagi wrote:

request from PM, gotta flail and mod the Mania mapset

hue

[General]
erm dems AImod lol, well perhaps at the end, it's gonna be fixed, right?

1/2/3/4/5/6/7

[Normal]
00:11:185 (11185|5,11268|3,11350|5) - i suggest to change into 6 5 4, for 'smoother' and easier judgement.. :3 considering this is the easiest diff in mapset -disagree, you should point it out all those pattern i will consider
01:00:801 (60801|5,60883|4,60966|5) - perhaps 5 6 7? looks much better

01:13:740 - 01:14:235 - add something to layer the snare (snare or kick hue) ignoring snare
02:43:162 (163162|2,163327|0,163492|4,163657|2,163822|6,163986|4,164151|2,164151|0) - ctrl + H, reversing pr? fixed

btw no kiai time? will add later.

Normal is 'Normal' indeed, those 1/4 is nice for beginner too =w=)b

[Hard]
lol i opened standard Hard diff.. :v it's a bit confusing since the diff naming in mania spread is same as std spread..
00:08:878 (8878|2) - remove? why triple note?
00:19:427 (19427|4) - ^
00:58:987 (58987|2,59317|6,59647|5) - perhaps use LN instead? both can be used
01:17:449 (77449|6) - add on 4 added
01:18:768 (78768|3) - remove? removed
01:22:724 (82724|6) - add on 4 added

omg dat last stream.. *-*

[Insane]
again, i opened the std Insane diff.. orz

omg.. re-checked many times, i found nothing's wrong
02:43:162 (163162|6,163245|5,163327|4,163409|6,163492|5,163574|6,163657|4,163739|5,163822|6,163904|4,163986|5,164069|6) - ctrl + j? catchier looks.. optional though - wow i like it
03:04:920 add on 7 no need

orz sorry for short mod, this is too perfect, both technically and physically..thanks for mod anyway \:D/

dank chart, this chart is deserved for the highest score indeed.. \o/ congrats expew, lol

done.

All diffs hitsounded properly.

@Loctav i rename new difficult name for Mania specifics = Normal , Hyper , Another

http://puu.sh/ejVaz/0777b715e0.rar - update
Kamikaze
@ExPew, poke me when it's updated, I'll mod this too poke recieved, let's go (for clarification, ExPew told me to use .osu's from p/3683245)

SPECIAL TIME OFFER (I actually saved my 100th kd for this lol)


General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz

Unrankable stuff
Highly recommended various stuff
Rest of shite
Things after // comments about proposed stuff

Columns are: |1|2|3|4|5|6|7|

[Normal]
You don't have any kiai, add pls?
Maybe it's because it's not ~officially~ updated yet, but I've found a lot of AIMod errors:


00:01:790 (1790|4,2119|2) - Isn't correct pitch 6 into 7 here? (at least first note on 6th, it's a little bit lower than 00:01:460 (1460|4) - )
00:11:185 (11185|5,11268|3,11350|5) - 654 stair maybe?
00:22:064 - I've seen that you aren't using 7th lane too much here (3 notes for 15 seconds) try to spread patterns a little bit to get more finger ballance
00:28:328 (28328|5,28987|3) - Those LNs (applies to all of similar ones, example 00:38:878 (38878|4,39537|3) - ) are looking very random, you can't really sense what are those mapped to. I know that they start at kicks, but LNs for kicks aren't really ~it~. Imho it would be better to start them 1/2 earlier to that synth (?) sound so you can actually feel what you're playing
00:40:526 - 00:41:515 - 3 noters for the strong sounds here? More satysfying to smash here since you have time to adjust to them (you can ignore 1st chord if you want because there is a note pretty close before it)
00:42:504 - Not accenting crash (or plate idk) here? You could add at 5th for reverse spaced stair pattern or at 1st for normal spaced stair pattern
00:55:196 (55196|3,55279|1,55361|3) - You likethat triangle pattern don't you? :^) In all seriousness, maybe make some more diverse patterns around, this one for example is quite awkward to play for beginners with the previous stair going towards left and then sudden space middle finger space 1/4. Also there's always 1 notes space between notes (middle column as an example here)

so try to fiddle with that too
01:00:801 - This pattern is creative, I agree, but isn't it a bit too hard?
01:04:097 (64097|3,64097|2) - Delete and add 1/4 triplet on 01:03:933 - feels more consistent
01:09:537 - Wow, this pattern is good :O
01:16:790 (76790|3,76790|1) - 1/2 earlier?
01:22:064 (82064|0,82064|6) - ^
01:27:339 (87339|6,87339|5) - ^
01:32:614 (92614|2,92614|4) - ^
01:34:757 (94757|3) - Remove, let me explain why: This will make this more unique because it'll create sense of increasing speed. What I mean is that will make gaps between 01:34:592 (94592|6,94592|5,94922|1,95251|2) - 1/1, gaps between 01:35:251 (95251|2,95416|4,95581|6) - 1/2 and then 1/4, so a little speed up thing. If you don't accept it, add at 01:35:086 - for consistency
01:57:009 (117009|3) - Change into 1/1 LN, fits better for shuffle sound
02:31:954 - Missed note
02:32:943 - ^
02:33:273 - ^
02:34:592 - Add
02:35:251 - ^
02:35:910 - ^ (possibly all three as 765 or 654 stair)
02:42:338 and 02:42:997 - Why the empty spots? Beat is constant 1/2

[Hyper]

Consider raising OD to 7,8 since this diff has 3% LN ratio
Same thing as Normal, kiais pls

00:24:867 - Add at 7th (pitch change)
00:28:493 - Add at 3rd (maybe?)
00:29:317 - Add at 5th
00:35:416 - Add at 1st (pitch again)
Not going to repeat myself for similar cases, so just see what I mean and look for these lol
00:52:147 - Add for that weird liquid (wtf) sound
00:58:987 - & 00:59:317 - Consider turning one of notes into 1/1 LN at both points
01:09:042 (69042|0) - Move to 4th, awkward with 1/6 stair
01:13:493 - Add at 4th?
01:13:987 - ^
01:27:174 - You were adding 3 noters for this earlier if I'm not mistaken
01:30:636 - ^
01:31:130 - ^
01:31:955 - ^
01:32:449 - ^ (and other similar cases if I missed something)
01:46:048 - Stream continues (it's faster here, but that doesn't mean that you should ignore it, in fact I would layer it instead of chords, but it's your map, so you decide)
01:46:213 - ^
01:51:735 - Add for crash
01:57:009 - 0,7x SV here and 1,0x at 01:57:339 - makes it very neat for shuffle effect
01:59:647 - I don't think those 91 bpm timing points are needed, but whatever, make this 1,5x SV, it's too slow for Hyper
02:20:745 - 1,75x here
02:31:130 (151130|2) - I hear that sound but it's very faint and on diffrent pitch. Either delete, move to 7th, or just keep for pattern (I quite like it in terms of playing, but pointing out technical stuff)
02:42:503 - Missed note for beat? Ignore if intentional
02:54:206 (174206|0) - Make this a 1/1 LN?
03:04:261 - Add for crash
03:09:701 - Add at 6th
03:12:338 - Add at 4th
03:20:580 (200580|4,200909|0) - Turn both into LNs maybe?
03:21:404 - Personal suggestion: It would feel a lot nicer if you would add 1 note to each 1/2 before 1/4 stream because beat is intense here

[Another]
HP 8,3? It's quite spammable now
Also Gap between this and Hyper is 2 stars, it's unrankable, though I don't really know if this contest focuses on that rule
Will edit post with mod tomorrow, I don't have time now
Again, a lot of AIMod stuff (can't screen, puush is hating me)
Same thing as Normal, kiais pls

00:24:042 - Almost no LNs at this section and when you do make an LN (00:28:328 (28328|6) - ) it's on already dying out sounds lol
00:34:922 - ^
00:43:328 - Add at 1st and Ctrl+H 00:43:493 (43493|0,43493|2,43658|6,43658|4,43740|2,43987|6,43987|1,43987|4,44152|0,44152|2) -
01:34:592 - Personal suggestion: Make this a double stream, strong beats really deserve it (Unless you're going for nerfs)
01:40:691 - Add at 7th, same sound as 01:40:361 -
01:41:020 & 01:41:185 - Not making 3-chords here? Generally I see that you're not really mapping that sound as 3 noters so either ake them all 3-noters or nerf 01:40:361 - to 2
01:45:801 - Isn't piano 1/6 here?
01:46:130 - ^
02:22:229 - Missing note?
02:23:053 - ^
02:23:383 - I expected 1/4 stair for those snare/hithat (?) sounds, 1234 would look nice
Suggestions above apply to the whole slowjam part
02:31:295 - You can start speeding up the SV from here, like 1,6x here, 1,7x on next crash (02:33:932 - ), 02:36:570 - 1,8 on next (02:36:570 - ) and so on, so it's less sudden speedup when bpm changes. Will save a lot of breaks on sightread
02:44:151 - Add at 4th, or just use it for the crash
03:04:673 (184673|5) - Isn't this a ghost note? Imo 03:04:591 (184591|6) - should be 1/4 longer to express that sound, but what I'd do is something diffrent (starting from 03:04:591 - ) :

03:16:129 - Accent with one more note?
03:45:140 - Raise SV to at least 1,75x , stream at 03:47:118 - is unreadable on that sort of speed

Congratz on winning Pew! o/ Good luck!
AncuL
peppy wont update this,will he?
ExPew

-Kamikaze- wrote:

@ExPew, poke me when it's updated, I'll mod this too poke recieved, let's go (for clarification, ExPew told me to use .osu's from p/3683245)

SPECIAL TIME OFFER (I actually saved my 100th kd for this lol)


General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz

Unrankable stuff
Highly recommended various stuff
Rest of shite
Things after // comments about proposed stuff

Columns are: |1|2|3|4|5|6|7|

[Normal]
You don't have any kiai, add pls?
Maybe it's because it's not ~officially~ updated yet, but I've found a lot of AIMod errors:


00:01:790 (1790|4,2119|2) - Isn't correct pitch 6 into 7 here? (at least first note on 6th, it's a little bit lower than 00:01:460 (1460|4) - ) - i keep stick same column to make little easier to read, pitch just optional

00:11:185 (11185|5,11268|3,11350|5) - 654 stair maybe? - since got 2 times mod 'triangle note' or 'triplet in std' i going to change stair then most of them, im sure really it's readable for beginner since this pattern most famous in o2jam official note and VOS

00:22:064 - I've seen that you aren't using 7th lane too much here (3 notes for 15 seconds) try to spread patterns a little bit to get more finger ballance - it's doesn't affect anything on balancing

00:28:328 (28328|5,28987|3) - Those LNs (applies to all of similar ones, example 00:38:878 (38878|4,39537|3) - ) are looking very random, you can't really sense what are those mapped to. I know that they start at kicks, but LNs for kicks aren't really ~it~. Imho it would be better to start them 1/2 earlier to that synth (?) sound so you can actually feel what you're playing - fixed then LN well, im not sure about this those note synth appropriate or inappropriate

00:40:526 - 00:41:515 - 3 noters for the strong sounds here? More satysfying to smash here since you have time to adjust to them (you can ignore 1st chord if you want because there is a note pretty close before it) - nope, each note has own instrument by self, only focus on kick and cymbal

00:42:504 - Not accenting crash (or plate idk) here? You could add at 5th for reverse spaced stair pattern or at 1st for normal spaced stair pattern

00:55:196 (55196|3,55279|1,55361|3) - You likethat triangle pattern don't you? :^) In all seriousness, maybe make some more diverse patterns around, this one for example is quite awkward to play for beginners with the previous stair going towards left and then sudden space middle finger space 1/4. Also there's always 1 notes space between notes (middle column as an example here)

so try to fiddle with that too explained at 00:11:185 (11185|5,11268|3,11350|5) - 654 stair maybe?

01:00:801 - This pattern is creative, I agree, but isn't it a bit too hard? - haha, any idea

01:04:097 (64097|3,64097|2) - Delete and add 1/4 triplet on 01:03:933 - feels more consistent - ignoring main piano sounds is terrible on that measure line
01:09:537 - Wow, this pattern is good :O - but it's hard little
01:16:790 (76790|3,76790|1) - 1/2 earlier? - fixed . rip piano
01:22:064 (82064|0,82064|6) - ^ ^
01:27:339 (87339|6,87339|5) - ^ ^
01:32:614 (92614|2,92614|4) - ^ ^
01:34:757 (94757|3) - Remove, let me explain why: This will make this more unique because it'll create sense of increasing speed. What I mean is that will make gaps between 01:34:592 (94592|6,94592|5,94922|1,95251|2) - 1/1, gaps between 01:35:251 (95251|2,95416|4,95581|6) - 1/2 and then 1/4, so a little speed up thing. If you don't accept it, add at 01:35:086 - for consistency - agreed and add a note snare to more consistency

01:57:009 (117009|3) - Change into 1/1 LN, fits better for shuffle sound fixed

02:31:954 - Missed note - officially, ignoring on relaxing part is good way in middle parts ( refer from official notecharts )
02:32:943 - ^
02:33:273 - ^
02:34:592 - Add
02:35:251 - ^
02:35:910 - ^ (possibly all three as 765 or 654 stair)
02:42:338 and 02:42:997 - Why the empty spots? Beat is constant 1/2 - re-add back xD

[Hyper]

Consider raising OD to 7,8 since this diff has 3% LN ratio
Same thing as Normal, kiais pls

00:24:867 - Add at 7th (pitch change) - add on 4
00:28:493 - Add at 3rd (maybe?) - added on 5
00:29:317 - Add at 5th no
00:35:416 - Add at 1st (pitch again) on 4
Not going to repeat myself for similar cases, so just see what I mean and look for these lol - repeated part, k fixed
00:52:147 - Add for that weird liquid (wtf) sound - not following the liquid lol sound
00:58:987 - & 00:59:317 - Consider turning one of notes into 1/1 LN at both points - bad point here, sorry
01:09:042 (69042|0) - Move to 4th, awkward with 1/6 stair -move
01:13:493 - Add at 4th? for instrument note?
01:13:987 - ^ ^
01:27:174 - You were adding 3 noters for this earlier if I'm not mistaken 01:26:680 - actually i missing cymbal here
01:30:636 - ^ - nope -------------------
01:31:130 - ^ - ^
01:31:955 - ^ - ^
01:32:449 - ^ (and other similar cases if I missed something) ^
01:46:048 - Stream continues (it's faster here, but that doesn't mean that you should ignore it, in fact I would layer it instead of chords, but it's your map, so you decide) - merged in to 1 Hold
01:46:213 - ^ ^
01:51:735 - Add for crash 01:51:735 (111735|3) - already
01:57:009 - 0,7x SV here and 1,0x at 01:57:339 - makes it very neat for shuffle effect - added SV bumps/gimmicks
01:59:647 - I don't think those 91 bpm timing points are needed, but whatever, make this 1,5x SV, it's too slow for Hyper -remove BPM will get conflict with other mode contest
02:20:745 - 1,75x here - i prefer used 3/4 speed from original BPM = 136.5 BPM speed 01:59:647 - added x1.75 sv here to make overall diff make same speed on final
02:31:130 (151130|2) - I hear that sound but it's very faint and on diffrent pitch. Either delete, move to 7th, or just keep for pattern (I quite like it in terms of playing, but pointing out technical stuff) 02:54:865 - how about this note? well it's same sound anyway
02:42:503 - Missed note for beat? Ignore if intentional - i dont get it. its already has a kick :/
02:54:206 (174206|0) - Make this a 1/1 LN? - both is better.
03:04:261 - Add for crash there's no cymbal sound and incorrect instrument
03:09:701 - Add at 6th oh lol missing note, added
03:12:338 - Add at 4th ^
03:20:580 (200580|4,200909|0) - Turn both into LNs maybe? maybe no :P
03:21:404 - Personal suggestion: It would feel a lot nicer if you would add 1 note to each 1/2 before 1/4 stream because beat is intense here for duplicate kick looks okay, but when face on the next measure (1/4) not constant sound as double kick

[Another]
HP 8,3? It's quite spammable now -an event map should not drain too high, i guess :P
Also Gap between this and Hyper is 2 stars, it's unrankable, though I don't really know if this contest focuses on that rule - im not sure about that. but 2.0 star gap i can say it's unrankable. i ask loctav for that
Will edit post with mod tomorrow, I don't have time now
Again, a lot of AIMod stuff (can't screen, puush is hating me)
Same thing as Normal, kiais pls

00:24:042 - Almost no LNs at this section and when you do make an LN (00:28:328 (28328|6) - ) it's on already dying out sounds lol- added some
00:34:922 - ^- ^
00:43:328 - Add at 1st and Ctrl+H 00:43:493 (43493|0,43493|2,43658|6,43658|4,43740|2,43987|6,43987|1,43987|4,44152|0,44152|2) - nope
01:34:592 - Personal suggestion: Make this a double stream, strong beats really deserve it (Unless you're going for nerfs) - will increase the Star may unrankable with gap. yes i gonna nerf some more
01:40:691 - Add at 7th, same sound as 01:40:361 - deleted unknown note there.
01:41:020 & 01:41:185 - Not making 3-chords here? Generally I see that you're not really mapping that sound as 3 noters so either ake them all 3-noters or nerf 01:40:361 - to 2 - fixed removed 1 note every have 2 note with non-hitsound (except before 01:38:383 - )
01:45:801 - Isn't piano 1/6 here? remake 1/6 piano,
01:46:130 - ^ ^
02:22:229 - Missing note? - Hyper focus on synth, but Another focus on drum/clap and piano
02:23:053 - ^ ^
02:23:383 - I expected 1/4 stair for those snare/hithat (?) sounds, 1234 would look nice ^ i ignore synth sound here for Another diff because special reason
Suggestions above apply to the whole slowjam part ^
02:31:295 - You can start speeding up the SV from here, like 1,6x here, 1,7x on next crash (02:33:932 - ), 02:36:570 - 1,8 on next (02:36:570 - ) and so on, so it's less sudden speedup when bpm changes. Will save a lot of breaks on sightread - great idea, ill add x1.75 on middle part of x1.50
02:44:151 - Add at 4th, or just use it for the crash - already?
03:04:673 (184673|5) - Isn't this a ghost note? Imo 03:04:591 (184591|6) - should be 1/4 longer to express that sound, but what I'd do is something diffrent (starting from 03:04:591 - ) : remove ghost note and nerf-ed on this part

03:16:129 - Accent with one more note? agreed
03:45:140 - Raise SV to at least 1,75x , stream at 03:47:118 - is unreadable on that sort of speed - removed several notes on front part, but remain current sv

Congratz on winning Pew! o/ Good luck! - i just lol'd
about Kiai i will add when std mode get circle'd

fixed thanks: lol taking 14 days to fixing your mods

http://puu.sh/eWEdp/15ab2dca30.rar

just reminding again

diff name renamed to Normal / Hyper / Another
Deif
I'm terribly sorry for the long wait:

Vhy

Vhy wrote:

as Deif's request ~
hmmm at beatmap listing page, it's still linked to multiple creator's profile when clicking deif name in creator

[Salad]
highly suggest to change the tick rate to 1. as you know slider tick is converted to a small fruit in CtB diff. due to low AR some of hard curved slider like 00:09:197 (2) has a potential to make a random miss. imo since this is the easiest difficulty it's better to keep it simple and with the tick rate 1 it will improve the gameplay a lot
00:11:175 (3,1,2) - the flow of 00:11:505 (1,2) seems not represent well to introduce the new section here. maybe try this pattern? http://puu.sh/dxNjF.jpg. here i made it a bit consistency with the next two note after (Done)
00:41:999 (2,3,4,5,6,1) - i feel the distance of 00:42:659 (4,5,6,1) should be higher than 00:41:999 (2,3,4) to emphasize your hitsound (Didn't want to do anything complicated with 1/2s)
00:56:505 (2) - maybe you can remove this note to add a little break? i know the beat is all on 1/2 continuously on this part and you want to fill the note on each of them but don't you think it's too much for a salad? moreover most of your note you place every one of them in different direction which i think it's like a platter even the overall distance isn't that much (Can't really remove that note, since it'd be quite empty. Reduced the distance instead, since it was definitely too much)
01:14:802 (1,2) - considering add more spacing to emphasize finisher? what i suggest here is stack the slider of 01:15:296 (2) to 01:14:307 (3). about the slider on 01:14:802 (1), you can flip it away from the next slider. this applies to the other similar pattern like this (Just moved the slider (2) where you told me, cos otherwise the dash would be quite extreme)
01:44:142 (2) - missing clap on head (Added)
01:46:120 (4,1) - instead of having one direction with the prev note, how about ctrl+g and move (1) to x:128? it flows better as emphasizing the finisher. but yeah it may break your pattern afterward :3 (uguuu :'3)
01:58:318 (1,2) - i don't get why you put a different rhythm and hitsound while the drum sound is similar here. i was thinking of something like this http://osu.ppy.sh/ss/2353210. and yes they all contain whistle (I wanted to make a rhythm change from the previous notes, and therefore the slider)
02:58:317 (3) - missing clap on tail
03:13:647 (2) - ^ on reverse
03:21:064 (4) - ^ on head (All added)
03:43:976 (4) - hmmm i want this reverse headed to right (Okay)

[Platter]
00:49:005 (3) - this note can be removed as it follows nothing in the music (There's a beat at that point. I think I mapped it in other similar spots)
01:35:241 (9) - definitely need NC here. 16 combo is way too much (Done)
01:36:065 (2,3,4) - this is just play weird. you put the distance same there but the gap on timeline is different. i prefer to extend the slider on (2) to a 1/2 length (You're right, done)
01:48:923 (2,3,4) - why is the triplet here have no movement. that symmetry power tho. try this pattern? http://puu.sh/dxSJe.jpg (Changed)
01:57:741 (2,3,4,5) - this little stream surely needs a movement. this is just weird having a little movement than your salad (Spreaded a bit)
01:58:977 (3,4) - reduce the distance here a bit. as it's good to introduce a break afterward (It's a pretty strong beat, so I'll keep it by now)
03:26:339 (5,1) - a bit hard to catch the slider of (1). considering reduce or make it a HDash instead (It didn't look so difficult at 1st glance, but changed to make it smoother)

[Rain]
just one thing
00:29:445 (4) - what is this note doing there? just remove this since it follow nothing. i can't hear anything in the music that has this 1/6 beat (It's part of the piano drift, wanted to map it somehow with that 1/12)
02:43:152 (1,2,3,4,5,6,7,8,9,10,11,12,1) - actually this is a good example for my map :3 \o/

since all of you diffs contains symmetry thing, i think you could check the rest by yourself
im not sure if this help much. good luck ;)
Kurokami

Kurokami wrote:

Let's do something, I'm lazy~ Deif whipped me last night. q.q

[Salad]

01:45:626 (2) - Remove this as it follows a very weak sound. Plus it will be consistent with 01:43:977. (It's a D-Finish lol)
01:48:098 - Add note as this is a strong kick and it would be nice to play a triangle. :3 (Avoidable note imo)
02:30:954 (2,1) - Bigger jump maybe? (okidoki)
02:33:593 (4,1) - You can add one here as well if you applied the previous. (okidoki)
03:26:339 (4,1) - Bigger jump please. :3 (Made it more balanced)

I dunno, the note density felt a bit too high at some place and this gave me a sensation of Platter. o.o But maybe I'm the only one who thinks this. o.o

[Platter]

00:12:329 (3,4,5) - I think its strange to play them with different distances though the sounds is exactly the same. o.o (That was intentional, since the beats become weaker)
00:45:461 (7,1) - The flow technically breaks apart at this point. Please move the end point of (7) a bit more to right. (Slightly moved)
00:50:736 (3,1) - HDash would fit nicely here as you used a finisher as well. (Used no HDash in the previous similar spots with Finish, gotta keep the dash there instead)
02:44:636 (2,3) - This HDash is unfitting imo. It would be nice to have one at 02:44:471 but not here. (Well, you used this many times so removing it maybe not a best choice. o.o) (I'd need help remapping that part orz)
03:10:845 (1) - Move a bit left as the distance is quite high with (2). (Reduced)

Others felt nice to me.

[Rain]

I have nothing to say here.
[]

I think the CtB diffs can be approved after one or two mod. Or, I just can't understand this song. \o/ Anyway, good luck Deif. o/
Sey

Sey wrote:

I was being asked to check the CTB difficulties.
I am quite surprised about that many pointless green lines in the CTB difficulties. Not necessary to wipe them but still bothers me.

[Salad]
  1. 00:02:769 (2) - The red marks don't do anything to this slider because you do not really feel them during CTB gameplay. Rotate it +/- 45 grades and move it back to x: 256 afterwards.
  2. 00:11:835 (2) - For a better flow CTRL + G this and then move it to x: 80. This will create a zigzag pattern. It might be that the distance between 00:11:835 (2,3) - is a bit high, so you can also select 00:12:329 (3,4,1,2,3) - completely and move it a 2-3 grids to the left.
  3. 00:21:725 (3,1) - You can FC this without any Dash. Give some thought to a small dash in consequence of the cymbal sound at 00:22:054 - .
  4. 00:27:329 - Bear in mind the heavy beat. Why should it not give utterance with a note? Same goes with 00:28:648 - . I know you mapped another rhythm but for a Salad you are making the rhythm needlessly complicated.
  5. 00:32:439 (5,1) - Dash, same reason as I gave at 00:21:725 (3,1) -
  6. 00:40:516 (2,3) - Too less motion required. Slope 'em somewhat more, like...:
    Or try something completely new:
  7. 00:42:989 (6,1) - Some higher distance cannot hurt, refering to the Cymbal at 00:43:153 - .
  8. 00:53:373 (5,1) - ^
  9. 01:14:802 - , 01:15:296 - , 01:16:120 - , 01:16:615 - , 01:17:439 - , 01:18:758 - , 01:20:076 - , and so on...., until 01:33:263 - ... Almost throughout this whole section I didn't necessarily need a single Dash to FC that, despite the fact that these powerful drum beats that I mentioned need to be expressed with some dashes at least. Please make this whole section more thrilling.
  10. 01:35:571 (4,1) - A dash optimizes the prelude of the Kiai time.
  11. 01:46:120 (4,1) - Another appropriate spot for a dash. Could also be used for another Kiai interludium, because you can separate the first Kiai perfectly into two Kiai's by adding green lines : 01:46:450 - , 01:45:131 - , and then do the following in your timing setup:
    Same goes with your other difficulties. Too lazy to mention that everywhere.
  12. 01:51:230 (6) - CTRL + G for a better flow.
  13. 01:58:977 (2,3) - A full stream without skipping ticks is better, it feels like void the way you decided to map it. Just an illustration that is making some more reference to the timeline than the actual pattern.
  14. 03:05:240 (4,1) - Why is this extraordinary beat no Dash?
  15. 03:15:789 (7,1) - ^
  16. 03:47:108 (2) - Do something more interesting for a better ending: (Can't really answer to all your suggestions, but applied about 75% of them)
[Platter]
  1. 00:06:560 (2,3,4) - Looks different to your previous and subsequent triplets. I prefer if you keep them in a more linear shape, as for example: (Ok)
  2. 00:11:175 (5) - Move this note to x: 224 for constant distances, I don't like how it destroys the flow as it is now. (Ok)
  3. 00:20:406 (6) - x: 272 and 00:20:571 (7) - x: 464, this will establish another zigzag pattern with gradually increasing distances with each note. (Omg no, that's too much for a Platter)
  4. 00:24:362 (4,1) - There really has to be some sort of dash on these notes by reason of the crescendo at 00:24:692 - . An attempt, but if you don't like any Hyper do something else with a Dash: (Made something different, but tried to increase the dashy effect as well)
  5. 00:34:912 (4,1) - Same as above.
  6. 00:40:351 (8) - x: 160 to create a Hyper (Not a real fan of abusing HDashes in Platter, gotta keep the dashy part by now)
  7. 00:40:846 (2) - x: 352 and 00:41:340 (4) - x: 160, same reason as above.
  8. 00:50:736 (3,1) - Hyper (Cymbal sound at 00:51:065 - ) (Explained it in Kurokami's part)
  9. 00:52:054 (4,1) - I wouldn't stack these, at least create a slight move because of the strong rhythm again. A possiblity is to CTRL + G 00:52:384 (1) - , optionally moving it a bit to the right afterwards.
  10. 00:53:373 (1,2,3,4,1) - Don't expect me to like this stream ~ (I don't :D/)
  11. 01:14:637 (3,1) - For a Platter too much imo. You used these many Hypers inside the stream before, but it's really time to calm down a bit again... Do the following: (The current HDashes fit though. They aren't that extreme, and they still keep a nice gap Salad-Rain)
    After that you can use some more Hypers again at 01:16:120 - , 01:16:615 - , 01:18:758 - or similar spots.
  12. 01:35:901 (1) - x: 416 or 432 for having a better launch to 01:36:065 (2) - . (Sure)
  13. So you already used a lot of Hypers until the first Kiai. But in the first half of your first Kiai we cannot find a single HDash, but c'mon... this is a Kiai, so it's ought to be trickier than the rest of your difficulty. The following spots can have some Hypers: 01:37:219 - , 01:38:538 - , 01:39:857 - , 01:41:175 - , 01:42:494 - , and so on... You already see what I'm aiming for. (Not really necessary to force them, it's quite difficult to introduce them in a streamy part)
  14. 02:30:626 (4,1) - Could really be a Dash. (Quite difficult to introduce a harder dash with 1/2s at such low BPM)
  15. 02:36:395 (7,1) - This, too. (There's already a slight one)
  16. 02:56:339 (1) - CTRL + G this and move it to somewhere as x:96 for better flow criterions. (Totally agreed, and for the similar ones too)
  17. 02:58:977 (1) - ^ (x: 416 or something)
  18. 03:24:031 (1,2,3,4,1,2,3,4) - Already very hard for a Platter. You can keep it but do not let it start with a Hyper at 03:23:702 (4,1) - , it's easy to do an unsuspected miss. (Sure thing, kept a dash only)
  19. 03:47:108 (1,2,3) - , 03:47:438 (4,5,6) - Scale up distances between these notes in each triplet sparsely for a better ending. The required movement is very low. Try 2,2 - 2,5 as distance between each note. (Hope I did right)
[Rain]
  1. 00:21:065 (5) - Rotate it more to the left to give a better launch for 00:21:230 (6,7,8,9) - . Previous and subsequent pattern require a lot of movement. You don't need to move at all and with that it makes the next pattern a bit hard to catch. Just do the following, it already does a huge difference: (okidoki)
  2. 00:43:318 (2) - Move this 2-3 grids more to the left, please. This plays a bit rough just after the HDash at 00:42:988 (7,1) - . (Moved slightly, yeah)
  3. 01:01:532 (11,1) - Potential place for some Dash/HDash, whatever you prefer on account of the "drum" at 01:01:615 - . (Distanced it a bit, but I prefer to leave it more "simple" at that place. After the stream, that jump would be painful)
  4. 01:08:703 (3,4) - Hard to catch (4) after the hyper because it is such a soft pattern compared to the previous Hyper. Try this, plays very smooth: (I like the current effect of the kick-slider, and it's specially inclined to make it easier to catch)
  5. Your first Kiai in general is very inconsistent. For example you used HDashes here: 01:41:010 (10,1) - , but then again you started leaving them out there: 01:42:411 (13,1) - , 01:43:730 (14,1) - , and so on... Instead you gave totally new parts hypers which hadn't any hypers before, like 01:43:977 (2,3,4,5) - ... Anyway, I assume this is your style, so I will not touch this. I am just not a huge friend of inconsistency, you know that already. 2nd Kiai is very consistent btw, lol. (1st kiai was a real pain to map, cos I have to look for a balance to keep it not so tricky. Therefore, there are HDashes only in the most imprescindible beats, keeping the rest as simple dashes)
Rain is good, Salad / Platter could maybe get 1 or 2 more modders, should be ready then.

Update: http://puu.sh/fbvqB/096b651929.zip

I'd really need suggestions to reduce the difficulty of Salad slightly. It's too dashy and edgy at some spots, if you ask me...
Kamikaze
Randomly looking through thread

MMzz wrote:

Star rating for taiko and ctb still isn't as polished as osu! or mania.
This is the first time I've heard that mania star rating is polished. It's a lot away from being polished tbh
Also contest map in graveyard, lmao
Cerulean Veyron
RIP mbc7 mappu 2014-lol2015wut
Gamu
I hope this map will get rank.

btw recheck my diffs, and fixed some rhythms.

Update: http://puu.sh/fmvHT/53c944c128.zip
Loctav
Revived and updated.

@ExPew : there are missing hitsounds files you never gave me. Currently only present: D_Clap.wav, D_Snare.wav, Kick.wav - you use some Snare.wav which I do not have. Please recheck everything and hand me your entire set of hitsounds again (not only the missing ones).

Whenever this stuff with ExPew is fixed, I am going to bubble this.
Lust
Now that this has been updated, here are some final thoughts that I had buzzing around for awhile

[Insane]
  1. 00:27:824 (3,4,5) - The momentum moving forward here is kinda halted by the stack pattern here. Maybe try to offset the stack shortly so the play continues moving forward smoothly (something like 0.3x-0.5x)
  2. 01:09:032 (6) - The rhythm and play can really benefit from a circle stack instead of a repeat slider imo. There some nice sounds you can make use of. Also players have been accustomed to the 1/4 play you have been building up so far in this section, so a circle stack can feel more natural here
  3. 01:21:890 (4,5) - I think it would be best if you follow your general rhythm scheme as before and use something like this rhythm. Fits your hitsounding better
  4. 01:36:395 (3,4,5,6) - The doubles were a bit awkward here. I think this would better fit as a stream due to the rhythm presented by the song. You can have a cool blanket stream on 01:36:890 (7) - 's slider end!
  5. 02:02:274 - There is a sound here at the end of this spinner you can have a hitsound to accent. Maybe try a soft whistle or something. You can do this for the rest of the diffs too
  6. 02:56:834 (3,4,5,6) - This forward moving 1/4 circle/slider pattern is a bit jerky and forced in regards to the way you used flow previously I suggest you try something like this, relying on the slider leniency to provide a more interesting and smoother flowing play
    rough example
    You can also ctrl+g the second slider in my example
  7. 03:12:493 (3,6) - 3's hitburst makes it hard to notice 6 and follow through into 03:13:152 (7) - . Looks very cluttered imo, maybe try a circle pattern instead?
Lets get this moving, finally
Nwolf
>Taiko still isn't rankable by RC
Gamu

Lust wrote:

Now that this has been updated, here are some final thoughts that I had buzzing around for awhile

[Insane]
  1. 00:27:824 (3,4,5) - The momentum moving forward here is kinda halted by the stack pattern here. Maybe try to offset the stack shortly so the play continues moving forward smoothly (something like 0.3x-0.5x)
    :arrow: Stacked notes are very good to me!
  2. 01:09:032 (6) - The rhythm and play can really benefit from a circle stack instead of a repeat slider imo. There some nice sounds you can make use of. Also players have been accustomed to the 1/4 play you have been building up so far in this section, so a circle stack can feel more natural here
    :arrow: I don't like the 1/6 circles. It comes suddenly, so cause the mistake for a players. Therefore i used the repeat slider.
  3. 01:21:890 (4,5) - I think it would be best if you follow your general rhythm scheme as before and use something like this rhythm. Fits your hitsounding better
    :arrow: I like the rhythm pattern of now, and it will follow this sound (01:22:054).
  4. 01:36:395 (3,4,5,6) - The doubles were a bit awkward here. I think this would better fit as a stream due to the rhythm presented by the song. You can have a cool blanket stream on 01:36:890 (7) - 's slider end!
    :arrow: Oh really? I don't feel so... this looks good!
  5. 02:02:274 - There is a sound here at the end of this spinner you can have a hitsound to accent. Maybe try a soft whistle or something. You can do this for the rest of the diffs too
    :arrow: Added whistle, but i think it didn't fit. Therefore removed it.
  6. 02:56:834 (3,4,5,6) - This forward moving 1/4 circle/slider pattern is a bit jerky and forced in regards to the way you used flow previously I suggest you try something like this, relying on the slider leniency to provide a more interesting and smoother flowing play
    :arrow: okay!
    rough example
    You can also ctrl+g the second slider in my example
  7. 03:12:493 (3,6) - 3's hitburst makes it hard to notice 6 and follow through into 03:13:152 (7) - . Looks very cluttered imo, maybe try a circle pattern instead?
    :arrow: Changed to circle pattern!
Lets get this moving, finally

Thank you for modding!!

Update: p/3889334/
ExPew

Loctav wrote:

Revived and updated.

@ExPew : there are missing hitsounds files you never gave me. Currently only present: D_Clap.wav, D_Snare.wav, Kick.wav - you use some Snare.wav which I do not have. Please recheck everything and hand me your entire set of hitsounds again (not only the missing ones).

Whenever this stuff with ExPew is fixed, I am going to bubble this.
missing hitsounds?? i think not. i'm just imported 4 hitsounds files only like you said D_Clap.wav, D_Snare.wav, Kick.wav, and Snare.wav

fixed missing hitsounds somepart : http://puu.sh/fGDDD/d92fc28296.rar ( all osu file mania )

i'll resend again those hitsounds import : http://puu.sh/fGE5H/c763ff72d2.rar
MMzz
Hype!
MMzz
Yolo Doublepost.

Updates to Muzukashii and Futsuu.
Futsuu should be an N rating now (2.17 stars) Getting it under 2 would require even more removals and making the map bland for a bundled map. (The BPM is making simple patterns weighted really hard)
Muzukashii has more 1/1 and 1/2 breaks with the same general rhythm as before.

Futsuu update
Muzukashii update
Had to fix a small issue use this one for Muzukashii

Also the timing in the kiai feels off. I get like 8-10ms off hits.
AncuL
hypehypehype

gogogo for rank big project big pp
ztrot
once this is updated again please allow me to look it over so I can give it bubble one and finally get this thing qualified
Leiwa
I want to write these two before ranked.
no kds

[Insane]
  1. 00:55:516 (5,6) - と00:56:175 (9,1) - をctrl+gした方が曲に合う気がします。理由として00:55:681 (6,7,8,9) - は明らかに2-2 soundのように聞こえるので、同じような配置を繰り返したほうがリズムゲームとしてふさわしいと思うためです。
    (hitsoundがずれるので修正気をつけて)
  2. 01:13:483 (1,2,3) - (3)をremoveし、(1)と(2)のrepeatを6にした方がplayerを混乱させずにすむと思います
playしていて公式のパッケージに含まれるものとしてとてもすばらしい出来の譜面だと思いました
gl
Gamu

Urushi38 wrote:

I want to write these two before ranked.
no kds

[Insane]
  1. 00:55:516 (5,6) - と00:56:175 (9,1) - をctrl+gした方が曲に合う気がします。理由として00:55:681 (6,7,8,9) - は明らかに2-2 soundのように聞こえるので、同じような配置を繰り返したほうがリズムゲームとしてふさわしいと思うためです。  :arrow: 修正しました。
    (hitsoundがずれるので修正気をつけて)
  2. 01:13:483 (1,2,3) - (3)をremoveし、(1)と(2)のrepeatを6にした方がplayerを混乱させずにすむと思います :arrow: 4beatずつ区切ることで、曲に合うリズムが取れていると思いますので、このままのほうがいいのではないかと思います。
playしていて公式のパッケージに含まれるものとしてとてもすばらしい出来の譜面だと思いました  :arrow: そう言ってもらえると、とても嬉しいです。ありがとうございます!

gl
Thank you for modding \:D/

update: p/3889334/
Pho
Throwing in some last cents for the Insane of the STD set:

[Insane]
  1. 01:09:774 - Would be cool if you could play this beat as well since it goes with the melody of the song.
  2. 01:41:423 (2,3) - The 3/4 beat gap feels kind of awkward to me here, extending 01:41:423 (2) - by another repeat would stabilize the rhythm.
  3. 01:45:791 (4,5) - Are you sure you want to keep these 1/4? The biggest issue here is that 01:46:203 - this beat isn't covered by the track and the actual melody follows 1/6 beats instead of 1/4, so making these kicksliders 1/6 is more reasonable:
  4. 02:20:735 (1,2) - Wouldn't two 1/4 sliders fit in better here? That would be neat for consistency with 02:23:373 (1,2,3,4) - and 02:26:010 (1,2,3,4) -
  5. 03:07:877 (5,1) - Might be just me, but the stack here makes for a sudden and somewhat uncomfortable stop. I'd space this out.
  6. 03:13:152 (7,1) - ^, but this one is really worrying me because it feels forced while playing. I know you set it for stronger emphasis on this 03:13:152 (7) - piano beat, but I can still hear the melody moving onward; and I'd have expected that you'd at least follow the beat 03:13:317 - by replacing said circle with a 1/4 slider instead.It's different from 02:44:141 (11,1) -.
Hope it helps, nice balanced mapping style ;)
Gamu

Pho wrote:

Throwing in some last cents for the Insane of the STD set:

[Insane]
  1. 01:09:774 - Would be cool if you could play this beat as well since it goes with the melody of the song.
    :arrow: I hear a faint sound, but the strong sound has begun from 01:09:857, so i think note is unnecessary.
  2. 01:41:423 (2,3) - The 3/4 beat gap feels kind of awkward to me here, extending 01:41:423 (2) - by another repeat would stabilize the rhythm.
    :arrow: okay changed the rhythm.
  3. 01:45:791 (4,5) - Are you sure you want to keep these 1/4? The biggest issue here is that 01:46:203 - this beat isn't covered by the track and the actual melody follows 1/6 beats instead of 1/4, so making these kicksliders 1/6 is more reasonable:
    :arrow: Good idea! It's a very good rhythm.
  4. 02:20:735 (1,2) - Wouldn't two 1/4 sliders fit in better here? That would be neat for consistency with 02:23:373 (1,2,3,4) - and 02:26:010 (1,2,3,4) -
    :arrow: okay.
  5. 03:07:877 (5,1) - Might be just me, but the stack here makes for a sudden and somewhat uncomfortable stop. I'd space this out.
    :arrow: I think it will fit to the song, so i did it.
  6. 03:13:152 (7,1) - ^, but this one is really worrying me because it feels forced while playing. I know you set it for stronger emphasis on this 03:13:152 (7) - piano beat, but I can still hear the melody moving onward; and I'd have expected that you'd at least follow the beat 03:13:317 - by replacing said circle with a 1/4 slider instead.It's different from 02:44:141 (11,1) -.
    :arrow: Changed the rhythm. I hope that changed rhythm is good.
Hope it helps, nice balanced mapping style ;)
:arrow: It's a great help, thank you :3
Thank you for modding \:D/

update: http://puu.sh/g0NtH/a4f62585df.zip
Loctav
This took way too long.

or not.
Ayachi-
oh bubbled
Cerulean Veyron
Finally! it's been two months ;_;
BAldoTridentE
wow, bubbled
Irreversible
gogo
Gero
Awesome!
Loctav
Fucken tags.
Starry-
Spread between Hyper and Another acceptable for the mania difficulties? (1.6*~gap)
Loctav
Fixed it. I feel like I just bubbled my own set.
TicClick
Qualified!
Gero
Congrats to all.
Stefan

Loctav wrote:

Fixed it. I feel like I just bubbled my own set.
oh the feels
Ayachi-
oh qualified, congrats everyone
Ciyus Miapah
peppy got ranked maps \:D/
Pappy
o3o

Gratz to winners!
Ozato Fumika
Gamu
Finally! \:D/
Deif
I'm not a QAT anymore \:D/
Vhy
yaaaay!
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