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Shintani Ryoko - Wonderful World

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Topic Starter
HanzeR

HabiHolic wrote:

[Normal]

  1. 03:50:738 - add whistle. your missing? fixed
[Silynn's Hard]

  1. 00:02:142 (2) - Ctrl+G is flow batter fixed
  2. 00:29:663 (7,8,9,1,2,3,4,1,2) - add clap here. flow drum fixed
  3. 00:43:111 (1) - stack (4) note here. I changed this differently
  4. 02:05:480 - note? added
  5. 02:21:278 (1) - whistle fixed
  6. 02:42:205 (2) - flow is bad. Ctrl+G please. if your want no fixed this I changed it
  7. 02:52:095 (1) - very short spiner. delete or 02:56: 427 - increasing up here removed
  8. 03:50:738 (2,3) - this note delete and change 1/2 slider batter patten fixed
  9. 04:10:910 (1) - why change distance? Changed regular intervals. fixed
  10. 04:13:238 - 04:13:497 - this use green line? if your not use delete please deleted
[Laurier's Insane]

  1. 02:21:278 (5) - this start new vocal so NC here
  2. 04:16:083 (5) - missing blanket fixed both
[Extra]

  1. AR 9.5 very fast imo. change 9.3? ok
  2. 00:02:659 (1) - Ctrl+G is flow batter imo. fixed
  3. 00:15:293 (1) - don't need NC here
  4. 01:02:896 (1) - delete NC
  5. 01:04:189 (1) - same (^)
  6. 01:04:965 (1) - same (^) fixed all nc
call me back
my 1/16th sliders im going to cry lol

thanks for help <3
Kibbleru
omg is this real? finally?
HabiHolic
Good job stuff have this

Bubbled
Topic Starter
HanzeR

HabiHolic wrote:

Good job stuff have this

Bubbled
THANKYOUUUUU!
Rumia-
irc with overall diff yay~ lets do this ~!
ww
2015-02-07 10:19 HanzeR: rumia rank my map lol
2015-02-07 10:19 Rumia-: wer u map lol
2015-02-07 10:19 HanzeR: p/3831225
2015-02-07 10:24 Rumia-: horlyshit std
2015-02-07 10:24 Rumia-: can i nazy testplay 1st
2015-02-07 10:24 HanzeR: looool go
2015-02-07 10:24 Rumia-: np pls im lazy
2015-02-07 10:24 Rumia-: lazy
2015-02-07 10:24 Rumia-: LOL
2015-02-07 10:24 HanzeR: ACTION is listening to [http://osu.ppy.sh/b/326423 Shintani Ryoko - Wonderful World]
2015-02-07 10:25 Rumia-: oh rip old insane
2015-02-07 10:25 Rumia-: :c
2015-02-07 10:25 Rumia-: it become extra
2015-02-07 10:25 Rumia-: loooooool
2015-02-07 10:26 HanzeR: yeaaa lol
2015-02-07 10:29 Rumia-: omg im so not warm LOL
2015-02-07 10:29 HanzeR: ded
2015-02-07 10:29 HanzeR: haha
2015-02-07 10:33 HanzeR: OMG wtf
2015-02-07 10:33 HanzeR: the stack leniency got fucked up again
2015-02-07 10:34 HanzeR: omfffffffffffffffffg
2015-02-07 10:34 Rumia-: lol
2015-02-07 10:34 HanzeR: wow rip
2015-02-07 10:34 HanzeR: i probably have to get the bubble popped
2015-02-07 10:34 HanzeR: zzzzzzz
2015-02-07 10:34 Rumia-: u can fix it under my check
2015-02-07 10:34 Rumia-: looooool
2015-02-07 10:35 HanzeR: aaaaa
2015-02-07 10:35 Rumia-: 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - asdklka 111111111111111111111111111
2015-02-07 10:35 HanzeR: its pretttttttttttttyyyy
2015-02-07 10:36 HanzeR: more colors = more pretty!
2015-02-07 10:37 Rumia-: more priti!
2015-02-07 10:37 HanzeR: loll
2015-02-07 10:37 Rumia-: wait i need to change skin to mod std lolol
2015-02-07 10:38 HanzeR: xD
2015-02-07 10:38 Rumia-: 04:12:290 (1,1) - these 2 curve i think u can neat it a little more xd
2015-02-07 10:38 Rumia-: i have no problem to read ur map overal lol
2015-02-07 10:39 HanzeR: yayyyyy \o/
2015-02-07 10:39 Rumia-: http://puu.sh/fzJHH.png
2015-02-07 10:39 Rumia-: what does this mean
2015-02-07 10:39 Rumia-: LOL
2015-02-07 10:40 HanzeR: thats whats i have to fix
2015-02-07 10:40 HanzeR: i wanted stack leniency to be 0
2015-02-07 10:40 HanzeR: 0
2015-02-07 10:40 Rumia-: lol
2015-02-07 10:40 Rumia-: ok ww
2015-02-07 10:40 Rumia-: wew laurier intro
2015-02-07 10:40 Rumia-: same as his app map lol
2015-02-07 10:40 HanzeR: LOL yeah
2015-02-07 10:40 Rumia-: a little
2015-02-07 10:40 Rumia-: LOL
2015-02-07 10:40 HanzeR: he mapp that song like 5 times lol
2015-02-07 10:41 Rumia-: but this one is more 2014 stylish
2015-02-07 10:41 Rumia-: lolol
2015-02-07 10:41 HanzeR: yeah haha
2015-02-07 10:42 HanzeR: this one is from 2012 i think
2015-02-07 10:42 HanzeR: actually
2015-02-07 10:42 Rumia-: loool
2015-02-07 10:43 Rumia-: these slider shapes lolol
2015-02-07 10:43 Rumia-: uncommon laurier omg
2015-02-07 10:43 HanzeR: ikrrr
2015-02-07 10:43 HanzeR: lauriers maps r cool
2015-02-07 10:43 HanzeR: http://osu.ppy.sh/s/179267 this one is cool
2015-02-07 10:43 HanzeR: its harder than mine x_x
2015-02-07 10:43 Rumia-: ikr
2015-02-07 10:44 Rumia-: omg i like this diff too
2015-02-07 10:44 Rumia-: ACTION is editing [http://osu.ppy.sh/b/439860 Shintani Ryoko - Wonderful World [Laurier's Insane]]
2015-02-07 10:45 HanzeR: hahaaaaaa
2015-02-07 10:45 Rumia-: asd asll;ks a 02:52:289 (11) - in laurier diff can u lower the greenline volume lolll
2015-02-07 10:45 Rumia-: i got shocked
2015-02-07 10:45 Rumia-: LOOOOOOOOOL
2015-02-07 10:46 HanzeR: LOL oops
2015-02-07 10:46 Rumia-: i mean like 50% is ok imo
2015-02-07 10:46 Rumia-: lolol
2015-02-07 10:47 HanzeR: i changd it
2015-02-07 10:47 Rumia-: ok the rest is fine
2015-02-07 10:48 HanzeR: yayyy
2015-02-07 10:52 Rumia-: lmao
2015-02-07 10:52 Rumia-: my editor 60 fps while testing
2015-02-07 10:52 HanzeR: ;;
2015-02-07 10:52 Rumia-: feeels like im watching evanescent slider
2015-02-07 10:52 HanzeR: 2 much hentai on ur computer
2015-02-07 10:53 Rumia-: loooooooool
2015-02-07 10:53 Rumia-: wriggle2 on a straight slider
2015-02-07 10:53 HanzeR: hahah
2015-02-07 10:58 Rumia-: haha
2015-02-07 11:05 Rumia-: 02:19:274 - in normal is this greenline needed
2015-02-07 11:05 HanzeR: lool uhhhhhhh
2015-02-07 11:05 HanzeR: no
2015-02-07 11:05 Rumia-: lol
2015-02-07 11:05 HanzeR: naziiiii
2015-02-07 11:06 HanzeR: 8)
2015-02-07 11:06 Rumia-: 8)
2015-02-07 11:06 Rumia-: im QAT
2015-02-07 11:06 Rumia-: LOL
2015-02-07 11:06 Rumia-: 02:33:736 -
2015-02-07 11:06 HanzeR: someday
2015-02-07 11:06 HanzeR: i vote 4 u
2015-02-07 11:07 HanzeR: aa
2015-02-07 11:07 Rumia-: 02:31:603 (4) - idk if its needed xd i mean u can just start the spin here more friendly i think
2015-02-07 11:07 Rumia-: lol
2015-02-07 11:07 HanzeR: okkkk
2015-02-07 11:08 HanzeR: i like the hitsound tho xx
2015-02-07 11:08 Rumia-: me too xx
2015-02-07 11:08 HanzeR: ill delete
2015-02-07 11:09 HanzeR: uuuu
2015-02-07 11:09 Rumia-: 02:54:876 (2) - move it to down a little to y:192 more organised ?
2015-02-07 11:09 HanzeR: cool
2015-02-07 11:09 HanzeR: fix
2015-02-07 11:10 Rumia-: im too lazy to nazi all green line so i let it slide ahahahaha
2015-02-07 11:10 Rumia-: i mean http://puu.sh/fzNAr.jpg
2015-02-07 11:10 Rumia-: hahahaha
2015-02-07 11:10 HanzeR: lol x_x
2015-02-07 11:10 HanzeR: i just copied all the green lines from extra :p
2015-02-07 11:10 HanzeR: i deleted a lot of them 4 u
2015-02-07 11:11 Rumia-: yeah i know that feel tho
2015-02-07 11:11 Rumia-: i usually copy my highest diff greenline in mania
2015-02-07 11:11 Rumia-: u know expew been too nazy about greenline ;w;
2015-02-07 11:11 HanzeR: hahah
2015-02-07 11:11 HanzeR: meann
2015-02-07 11:12 Rumia-: just to show that im modding this hahahaha
2015-02-07 11:12 HanzeR: is there a hitsounds copier for mania yet
2015-02-07 11:12 Rumia-: okie if u done with anything update owo
2015-02-07 11:12 Rumia-: use the grumd thingy still
2015-02-07 11:12 Rumia-: buggy
2015-02-07 11:12 Rumia-: wwwww
2015-02-07 11:12 HanzeR: ow
2015-02-07 11:13 Rumia-: i think from my side is all good :D
2015-02-07 11:13 HanzeR: yayyyyy
2015-02-07 11:13 HanzeR: D: http://puu.sh/fzNWb/170dd56c8b.png
2015-02-07 11:13 HanzeR: should i be scared
2015-02-07 11:13 Rumia-: no :D
2015-02-07 11:13 HanzeR: okkkkk
2015-02-07 11:14 Rumia-: cuz it will turn into heart after :D
2015-02-07 11:14 HanzeR: updaet
2015-02-07 11:15 Rumia-: 03:25:393 (3) - ow ww
2015-02-07 11:15 Rumia-: but i guess this is in middle part
2015-02-07 11:15 Rumia-: so player might have focused a little
2015-02-07 11:15 Rumia-: then ok
2015-02-07 11:15 HanzeR: aaa
2015-02-07 11:15 Rumia-: wwwww giving my first heart on std weeeeeee
2015-02-07 11:15 HanzeR: omg omg omg omg omg
HabiHolic
Gratz!
Topic Starter
HanzeR
xxdeathx
rumia ranked standard, so pro
Flask
gratzzzzzz
[ Joey ]
Well done Hanzer, congrats!
Xinely

xxdeathx wrote:

rumia ranked standard, so pro
Rumia is Standard BN now www

grats Hanzer ~
Leiwa
OMG THIS MAP

gratz
Lust
Oh?
rui
congrats! HanzeR
ExPew
lol wat rumia what are you....


anyway congrats HanzeR
Flask
please, there's no something like "o!m bn" or "ctb bn" anymore for now. A BN is a nominator for every mode, if you have full of experiences for two modes, you can bubble/rank the maps for those modes o3o

(but if you're not pro enough on that mode, better not to do that cuz it will cause many unranks)




btw, I just got like 1400x combo and then failed on those 1s. Damn you hanzer =3=
alacat
Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.
Rumia-

HanzeR wrote:

i wanted stack leniency to be 0
rip
why would something so good to play is unrankable
Topic Starter
HanzeR

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.

Charles445 wrote:

Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
http://osu.ppy.sh/forum/p/2971687


...
HabiHolic
sad >_>

my forgot hitsound volume check sorry....
Horo
I'm pretty sure Charles already OK'd that...

EDIT: hanzer quoted it already LOL
Flask
D;
pw384
D;
probably rules need better clarification in order to avoid self-conflicting ranking criteria...
Julie
Normal?


And some distance spacing issue not detect by AImod , but those spacing issue are just like 0.02 to 0.01 difference (AImod drunk) orz, except the last 2 issues

03:46:083 (1,2) - 0.60x spacing while these 03:49:704 (3,1) and 03:51:126 (2,3) , etc are 1.0x spacing, this one can easily cause rhythm confusion for normal player =A=
There is other spacing issue, but might be the way your mapping, just the one I point out feel really different for that part.

This one 00:45:568 (3,1) and 03:25:393 not an issue at all in standard , but think of mania player? >< (even though is not mapped for mania, for people playing convert). And also for example 03:27:462 (1) , end spinner sometimes have sound, why not stop it here 03:29:402 ? There is a drum sound compare to here 03:29:466

Anyway I'm just here for quick check ><...
ErunamoJAZZ

HanzeR wrote:

Charles445 wrote:

Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
http://osu.ppy.sh/forum/p/2971687


...
Yeah, but the rule about dont change the .osu is too clear...
This is a problem of DevTeam... if it was a accepted rule, why is not available in editor?!
Kodora

HanzeR wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.
This rule is horrible outdated and can't be followed properly in thousands cases due to technical issues with it (for example you cannot fix "too fast" audio lead-in or change "uncommon" timing signature without touching .osu file). Stack leniency is also this case, as everything related to stack leniency was discussed a while ago here, and completely overlapping notes was considered as appropriate to use in specified cases, no matter if this 1/4, 1/2 or 1/1. Technically change from SL 0 to SL 0.2 won't even changemuch, as there's only few perfectly overlapping 1/4 anyway. I really hope that people would think about real issues instead of following formal things.

However, I can't say that this disqualification is completely unfair, as there's some other real issues (silent notes). Additionally, I wanna say that I personally very disapprove idea of CS 3.5 for a Hard diff, as it makes whole diff very uncomfortable to play. I haven't checked this map carefully, so I can't say if there's any other issues - I hope I would be able to do a proper check later.

Good luck with requalification

ErunamoJAZZ wrote:

Yeah, but the rule about dont change the .osu is too clear...
This is a problem of DevTeam... if it was a accepted rule, why is not available in editor?!
It was avaliable ~6 years ago.
Topic Starter
HanzeR
So, im not going to change the stack leniency. I don't have a problem changing the hitsound volume but I don't see any reason why the stack leniency isn't ok when its already been agreed upon many times already. Hope u understand.
Kibbleru
this is probably worth discussing but i really think
02:46:989 - 02:48:152 -
these offset resets are completely unecessary/wrong

first of all these rhythms are quite common in modern japanese songs
also once you add them in the clap pattern is no longer 2 4


also this one changes the offset by ONE ms.. 03:08:842 - is this really necessary???
Topic Starter
HanzeR

Kibbleru wrote:

this is probably worth discussing but i really think
02:46:989 - 02:48:152 -
these offset resets are completely unecessary/wrong

first of all these rhythms are quite common in modern japanese songs
also once you add them in the clap pattern is no longer 2 4


also this one changes the offset by ONE ms.. 03:08:842 - is this really necessary???

Shiro wrote:

oh my god I had no idea I was the one who timed this lol
let's see

02:46:989 (1) -
02:48:152 (1) -
03:08:842 (1) -
Their purpose was to reset the metronome but looking back at it, it is actually not needed (you can have the mapper remove both). I'm not too sure why I added them :P They don't change much in terms of gameplay, fortunately.
So, I will remove the timing sections. Thanks
Topic Starter
HanzeR

Julie wrote:

Normal?


And some distance spacing issue not detect by AImod , but those spacing issue are just like 0.02 to 0.01 difference (AImod drunk) orz, except the last 2 issues

03:46:083 (1,2) - 0.60x spacing while these 03:49:704 (3,1) and 03:51:126 (2,3) , etc are 1.0x spacing, this one can easily cause rhythm confusion for normal player =A=
There is other spacing issue, but might be the way your mapping, just the one I point out feel really different for that part.

This one 00:45:568 (3,1) and 03:25:393 not an issue at all in standard , but think of mania player? >< (even though is not mapped for mania, for people playing convert). And also for example 03:27:462 (1) , end spinner sometimes have sound, why not stop it here 03:29:402 ? There is a drum sound compare to here 03:29:466

Anyway I'm just here for quick check ><...
fixed the spacing issue .. but note -> spinner is pretty standard for osu! mode, so I won't change because I like the effect sorry mania players

I updated all the timing in all diffs and resnapped everything should be ready for rank now
Nyxa

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
Topic Starter
HanzeR

Tess wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
LOL
Birdy

Tess wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
OOOOOOOOOOOOOOOHHHHHHHHHHH
Garven
First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
alacat
@HanzeR

How did you decrease the Stack Leniency to 0 ?
Okoayu
p/2203926
- i think this post makes a lot of sense.


as previously mentioned, if you are going to disqualify everything for editing the .osu: you would have to disqualify every map which uses an AudioLeadIn because you can't set that in edit either.

If i am wrong in one of my assumptions here, I would love to be corrected
Nyxa
The "do not manually edit the .osu" rule is mainly there so that people don't do retarded shit like 7.0x sv or cs10 or something. Things like stack leniency and audioleadin really shouldn't matter for this. It does no harm whatsoever and it's not against the RC.

As far as I recall, last time I asked it was merely a change that had yet to be applied (making the editor stack leniency go down to 0 rather than 0.2). I can see how you came to the conclusion that this map should be DQ'd but I think that in the future, it'd be better to go with your own common sense rather than treating the RC (an arbitrary and malleable thing) as an absolute and sacred book of law. By this I mean that I'm sure the thought of "Is this really that big an issue?" came up in discussion between QATs before the DQ, or was at least thought by either of the two agreeing QATs.

Had you followed up on that thought, rather than going "Oh well RC says it can't so it can't", you might've found the same post I quoted, or discussed the matter with other team members and eventually reached the conclusion that stack leniency 0 isn't that big of a deal, as editing it in the .osu causes no harm to the map or playability of the map, thus bypassing the reason for that rule in the first place. Hell, it might even lead you guys to update the rules to something less vague and more efficient, rather than waste your time dealing with "why is this dq'd that makes no sense qats are at it again" and giving another nudge in the already heavy dent in the morale of the mapping community.

tl;dr: things and stuffy thingystuffs

EDIT: While it's still DQd though I think I'll mod this somewhere tomorrow
Topic Starter
HanzeR

Garven wrote:

First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
Patterns that are ruined by stack leniency

These patterns would all be ruined by any setting above 0.1
01:05:159 (1,2) -
01:05:417 (3,4) -
03:39:877 (1,1,1,1,1) - this pattern is completely ruined by any stack setting
03:58:692 (2,3) -
03:58:951 (4,5) -
03:59:209 (6,7) -
03:59:468 (1,2) -
03:59:727 (3,4) -
03:59:985 (5,6) -
04:00:244 (7,8) -
04:00:502 (1,2) -
04:01:020 (4,5) -
04:02:830 (3,4) -
04:03:089 (5,6) -
04:03:347 (7,8) -
04:03:606 (1,2) -
04:03:865 (3,4) -
04:04:123 (5,6) -
04:04:382 (7,8) -
04:04:640 (1,2) -
04:05:158 (4,5) -
04:05:416 (6,7) -
04:05:675 (8,9) -
04:07:227 (3,4) -
04:07:485 (5,6) -
04:07:744 (7,8) -
04:08:002 (1,2) -
04:08:261 (3,4) -
04:08:520 (5,6) -
04:08:778 (1,2) -
04:09:296 (4,5) -
04:09:554 (6,7) -
04:09:813 (1,2) -
04:10:330 (4,5) -

Lets disregard the fact that the use of 0 stack leniency has been approved and used in the past, and disregard the fact that there are already several common instances already pointed out in this thread where editing the .osu is a necessary part of nearly any ranked map. In the context of this map, stacking is a purely cosmetic function. I designed these patterns to take advantage of that, and I can't at all understand why you're going to try and make me re-design large parts of my map for something so innocuous. This map has already gone through the entire modding and ranking process and been played by thousands of players over the past 1.5 years and stack leniency was never once brought up as a problem because it's a complete non-issue.

Sorry but I'm not going to pretend that this isn't the most frustrating thing I've ever experienced as a mapper. The ranking criteria is already ridiculously restrictive in what it allows us mappers to do, so every option we do have must be held sacred. Trying to strip yet another creative path away from us through some vague and irrelevant rule is something I can't stand for.
Charles445
Oh boy! A poorly worded rule causing unqualifications again.

Here's what's up.

"Do not manually edit anything in an .osu file that cannot be changed through the Editor. " is a poor rule because it requires so many exceptions due to its broad statement. It's very easy for someone writing the rule to forget exceptions.
On the Ranking Criteria page, the exceptions listed are "Difficulty specific storyboards" and "Skin related options", but what it also needs is "BeatmapID and BeatmapSetID fixes" and "Mania hitsounding"... and "Stack leniency disabling"... and "Alternative slider styles"... Yeah, there's quite a bit that needs notepad.

So why is the rule here so broad? Why is it there in the first place?
It can't be for General settings, there's no big exploits that can be done by changing those values.
It can't be Editor settings, that's things in the editor that don't go to gameplay.
It can't be Metadata settings, all data values can be set in-game and notepad needs to be used for BeatmapID and BeatmapSetID fixes.
It can't be Events settings, because those are listed as exceptions in the rule.
It can't be Timing Points, those values can all be changed in-game. Ever since mania was introduced inheriting sections can go past 0.5x and 2.0x
It can't be HitObjects, those can be mostly changed ingame. Catmull sliders are crap looking but they're not forbidden.
It can't be Difficulty... oh wait, yes it can!

This rule was made to stop people from going absolutely nuts with Difficulty settings.
Using a notepad edit, you can change the circle size past its boundaries, all the way up to 10 and down to 0.
You can change the Slider tick rate to whatever you please, and also the slider velocity multiplier.
These are exploits that could very well cause distress in ranking maps. You ever played an Irre maximum CS map and hated it? Imagine that but CS 10!
Tickrate needed to be limited as well once 0.5 tickrate became forbidden, so this broad rule was very convenient.

So instead of "Do not manually edit anything in an .osu file that cannot be changed through the Editor. "
This should really be "Do not set difficulty settings past the limits set in the editor! This also includes Slider Velocity and Slider Tick Rate."


tl;dr This really should not have been unranked for stack leniency. If you do not stop to think about why a rule is in place, then you will not use the rule correctly. The rule was made to stop Difficulty setting abuse, not stack leniency changes.

EDIT: Developer fun for those interested p/2209575
Flask
Fixed some minor issues through the diffs. Here's your bubble back!

LoG
12:40 Flask: Extra 01:51:773 - I bet you forget a clap here
12:41 HanzeR: oooooooops
12:41 HanzeR: fixed >_>
12:41 Flask: 01:50:221 (2,1,3) - Probably add a new combo at (2), remove new combo from (1), and then a new combo for (3)? o3o
12:41 Flask: Just want to make 01:49:187 (1,1,1,1) - this pattern more like a individual part lol
12:43 Flask: 04:24:360 (5) - do a ctrl+g on this for a better flow?
12:44 HanzeR: okk i changed the combos
12:44 HanzeR: hm lemmc
12:45 HanzeR: looks cool
12:47 Flask: Laurier's insane - 04:19:705 - 04:25:912 - not sure if this is intention or so but seems he forget a clap
12:47 Flask: sounds like a minor stuff you can solve for him o3o
12:48 HanzeR: yeah
12:49 HanzeR: fixedd
12:49 Flask: silynn's hard - 01:06:775 (1) - I bet we need a finish or something here
12:50 Flask: also 01:51:773 - the clap
12:50 Flask: anddd why hatsune miku in tags? o3o
12:51 HanzeR: oops .^.
12:51 HanzeR: oh
12:51 HanzeR: shes in the background!
12:51 Flask: ohhhh
12:51 Flask: isee
12:51 HanzeR: loll
12:51 Flask: k that's all, submit it :V/
12:51 HanzeR: updateingg

edit: thanks asphyxia for moving the map from wip to pending =w=
alacat
Thanks Charles!

I thought "Stack leniency 0" is unrankable Because of this rule "Do not manually edit anything in an .osu file that cannot be changed through the Editor. "

and I asked Loctav about this case.

Loctav wrote:

Stack leniency 0 is actual legal, if it can be applied via the editor. Any setting or modification that can only be achieved via editing the .osu file is not allowed. Afaik, you can apply stack leniency 0 with the editor. If you can not (go, try it out!), it is not rankable.
I can't set stack leniency in the editor to 0. So it is not rankable according Loctav. I don't know which is correct.

I am sorry to DQ over ambiguous rules. I will change the DQ reason to the silent volumes on hit objects.
Flask
Re-bubbled due to a bug on the webpage lol (Sorry for double posting)
Rumia-
wew rerank hype
cap reached rip
Topic Starter
HanzeR

Rumia- wrote:

wew rerank hype
cap reached rip ill just mark heart icon ww
Woooooooooooo wwwwwwwwwwwwwww
Flask
oh yeahhh
Nyxa
Thank you based Charles

And congrats HanzeR
Topic Starter
HanzeR
Thanks for all the help everyone sorry it got so confusing. Hopefully everything is settled now.
pw384
Yeah! But why is it still in pending beatmaps thread?
Akiyama Mizuki

384059043 wrote:

Yeah! But why is it still in pending beatmaps thread?
It's just iconed heart. It will be ranked when the quialify limit is reset.
Kodora
Damn it, I wanted to qualify this ;;

Omedetou!
Loctav
Could we agree to not put hearts if you do or can not qualify it? If the cap is reached, try later. Do not post hearts If they are not actually qualified. Reverted to bubble. Good luck next day.
Rumia-
ok.jpg :c
edit : hype!
Garven
Um, why did nobody actually wait for me to check on the stacking issue? Ill probably dq again if I find things that need to be adjusted still. Stay tuned.
Akiyama Mizuki
rest in fucking peace
Rumia-
rofl
saiyuri
let's count how many times rumia will qualify this map before it gets ranked
Kibbleru

Garven wrote:

Um, why did nobody actually wait for me to check on the stacking issue? Ill probably dq again if I find things that need to be adjusted still. Stay tuned.
lol.
Garven

HanzeR wrote:

Garven wrote:

First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
Patterns that are ruined by stack leniency

These patterns would all be ruined by any setting above 0.1
01:05:159 (1,2) -
01:05:417 (3,4) -
03:39:877 (1,1,1,1,1) - this pattern is completely ruined by any stack setting This is the only pattern that warrants the use of the low stack leniency due to 03:40:912 (1) - .
03:58:692 (2,3) -
03:58:951 (4,5) -
03:59:209 (6,7) -
03:59:468 (1,2) -
03:59:727 (3,4) -
03:59:985 (5,6) -
04:00:244 (7,8) -
04:00:502 (1,2) -
04:01:020 (4,5) -
04:02:830 (3,4) -
04:03:089 (5,6) -
04:03:347 (7,8) -
04:03:606 (1,2) -
04:03:865 (3,4) -
04:04:123 (5,6) -
04:04:382 (7,8) -
04:04:640 (1,2) -
04:05:158 (4,5) -
04:05:416 (6,7) -
04:05:675 (8,9) -
04:07:227 (3,4) -
04:07:485 (5,6) -
04:07:744 (7,8) -
04:08:002 (1,2) -
04:08:261 (3,4) -
04:08:520 (5,6) -
04:08:778 (1,2) -
04:09:296 (4,5) -
04:09:554 (6,7) -
04:09:813 (1,2) -
04:10:330 (4,5) -
Everything else you pointed out needs to be manually stacked since that would be the expected visual with such tight consecutive object positioning.
ac8129464363
oops
Beige
;w;
pw384
;w;
[ BJ ]
;w;
Flask
..
Spectator
well..
captin1
they're still clearly readable without the offset stacking, expected visual doesn't mean required visual
sionKotori
wut?
HabiHolic
WTF...
ffstar
i don't have any difficulty to read those pattern actually ;w;
Fycho
;w; rip
Topic Starter
HanzeR

Garven wrote:

HanzeR wrote:

Patterns that are ruined by stack leniency

These patterns would all be ruined by any setting above 0.1
01:05:159 (1,2) -
01:05:417 (3,4) -
03:39:877 (1,1,1,1,1) - this pattern is completely ruined by any stack setting This is the only pattern that warrants the use of the low stack leniency due to 03:40:912 (1) - .
03:58:692 (2,3) -
03:58:951 (4,5) -
03:59:209 (6,7) -
03:59:468 (1,2) -
03:59:727 (3,4) -
03:59:985 (5,6) -
04:00:244 (7,8) -
04:00:502 (1,2) -
04:01:020 (4,5) -
04:02:830 (3,4) -
04:03:089 (5,6) -
04:03:347 (7,8) -
04:03:606 (1,2) -
04:03:865 (3,4) -
04:04:123 (5,6) -
04:04:382 (7,8) -
04:04:640 (1,2) -
04:05:158 (4,5) -
04:05:416 (6,7) -
04:05:675 (8,9) -
04:07:227 (3,4) -
04:07:485 (5,6) -
04:07:744 (7,8) -
04:08:002 (1,2) -
04:08:261 (3,4) -
04:08:520 (5,6) -
04:08:778 (1,2) -
04:09:296 (4,5) -
04:09:554 (6,7) -
04:09:813 (1,2) -
04:10:330 (4,5) -
Everything else you pointed out needs to be manually stacked since that would be the expected visual with such tight consecutive object positioning.
It may not be the expected visual but it was the intended visual. As you might notice every note in this map was very deliberately placed and I wanted to keep it looking as clean as possible. The perfectly overlapping notes caused by the lack of stack leniency was completely intentional as it makes the patterns look cleaner without random stacking everywhere. I didn't see anywhere in the ranking rules where it says stacking is a requirement, and so far no one else has had any problem with the way notes are stacked in this map.

Since stacking isn't an unrankable issue and only a cosmetic opinion I would like to move forward in re-ranking this map without having to destroy any more patterns. I hope we can come to an agreement on this.
Kyubey
00:33:672 (2) - touches screen border in extra https://osu.ppy.sh/ss/2738831
Horo
I don't mean to kill the hype any further but Silynn's Hard needs extreme attention for flow and quality reasons. I was in communication with HanzeR and Silynn on this in the event this got DQ'd and it's ultimately his (HanzeR's) decision where he wants to go with that. Just posting this here as a reminder.
Topic Starter
HanzeR

Horo wrote:

I don't mean to kill the hype any further but Silynn's Hard needs extreme attention for flow and quality reasons. I was in communication with HanzeR and Silynn on this in the event this got DQ'd and it's ultimately his (HanzeR's) decision where he wants to go with that. Just posting this here as a reminder.
Yeahhhhhh I told Silynn I would give him a chance to respond to the changes I made to his diff since he's gone so I'm going to wait for that now ^^
Garven
Ill explain thIngs further when I return. Im out travelling for the next couple of days anyway, and I believe there were a couple people that expressed interest in modding before it was ninja reranked.
Kibbleru

Horo wrote:

I don't mean to kill the hype any further but Silynn's Hard needs extreme attention for flow and quality reasons. I was in communication with HanzeR and Silynn on this in the event this got DQ'd and it's ultimately his (HanzeR's) decision where he wants to go with that. Just posting this here as a reminder.
yeahh. it has alot of spacing inconsistencies >_>
Ciyus Miapah
:<
Tari
rip hanzy, maybe I can help with the requalification.
Topic Starter
HanzeR

Garven wrote:

Ill explain thIngs further when I return. Im out travelling for the next couple of days anyway, and I believe there were a couple people that expressed interest in modding before it was ninja reranked.
I look forward to hearing your reasoning :)
Kodora

Fort wrote:

:<
Garven
So RL has been kicking my ass of late and I haven't been able to get to this - my apologies. Basically I would be looking at the consecutive hit circles in the same place that aren't stacking and show screens of manual stacks that would still look fine. Try just having them scoot one grid each aligned within the cusp of the pattern surrounding it.
Kodora
...sooo? :(
Rumia-
wew took way too long enough tho
Topic Starter
HanzeR

Kodora wrote:

...sooo? :(
idk :D
Broccoly

val0108 wrote:

where garven
69653863
where rerank
Topic Starter
HanzeR
I think silynn died
[ Setsuna ]

inverness wrote:

where rerank
Kibbleru

[ Setsuna ] wrote:

inverness wrote:

where rerank
Flask
;_;
Rumia-

Flask wrote:

;_;
RLC
i was F2ing and came across this map, updated to "latest pending version" and gave it another play--imagine my surprise when i came to the thread to see 13 pages / rank / unrank. i legit had no idea LOL; haven't checked this thread since the last time i posted in it... two years ago


i miss you hanzer, hope you're doing great wherever you are now \o/
FencerTJ
soon™
Yuii-
Here we go, boys~!
Rumia-
god damn i fucking miss you so much hanzer welcome back buddy
Bearizm
soon (tm)
Akiyama Mizuki
holy mother of god rank this asap
Side
Hi mod thing cuz why not :v

Will focus on the hard because...

SPOILER
Silynn's Hard


General

I suggest slightly higher CS. If you really don't wanna use CS4 then 3.7 maybe even 3.8 would be better. This CS makes it feel more like a normal especially for how simple the patterns are.

Highly recommend lower OD for this diff. OD 6 or at most 6.5 because this is pretty high bpm so it's gonna be pretty tough to be accurate at this difficulty range with the current OD.


00:00:591 (1) - You miss a lot of emphasis on the first vocals at 00:01:108 - with this 2/1 slider. Consider changing this to maybe a 1/1 slider and repeat 1/1 slider and note.

00:02:142 (2,3,4) - Highly suggest this pattern. Especially if you go with the first change which I also highly suggest. The reason for the 1/2 slider is because you wanna tie the word "tame ni" together as she sings it like that.

00:04:211 (1,2) - Change to 1/2 slider. Same reason as above regarding the word being sang kinda tied together.

00:04:728 (3) - Change to 1/1 slider and add a note at 00:05:478 - There is a guitar note playing 00:05:228 - which you neglect with this slider and this way you can get that note as well as the vocal.

00:06:245 (5,6) - I see what you're going for mapping this to the vocals but I think you can get the same effect (if not arguably better) if you change 5 to a 1/1 nicer shape slider (to compliment the vocal doing the short rise in pitch) and then a note at 00:07:278 - to compliment the 2nd guitar note since the slider would play the first. Also it might be a good idea to make 6 a slider that ends at 00:08:555 - or maybe just 00:08:299 - since the last guitar note kinda holds.

00:08:865 (1,2,3) - Nothing playing at 00:09:123 - Consider this pattern where 7 is stacked over 8 slider head. It's really nice :3 If you do it exactly like that you'll have to move things around so I suggest the pattern in the timeline but you can do it however you want.

00:13:520 - Don't neglect this guitar note :(

00:13:778 (2,3) - Maybe better if it blankets itself? It also flows very poorly into the next combo since 3 is pointing away from it currently.

00:15:033 (1,2) - Due to the sudden change of BPM I highly sugest changing this to a 1/2 slider with repeat instead of having a note to give players enough time to recognize the bpm change.

00:18:554 (2) - Change to a note then a 1/2 slider. The half slider should compliment the 1-2-3-4 thing the guitar does so the slider should start on the 1 of that strum at 00:18:685 - instead of with the slider body.

Similarly this should be a 1/2 slider with repeat because single tapping 3 notes at 232 bpm is gonna be way too hard for this part. It doesn't quite fit to single tap here because it's not as intense as something like 00:29:275 (6,7,8,9) - where it has that 1-2-3-4 pattern.

00:21:359 (1) - Personally don't like this spinner. There's so much going on here that could be mapped even for this diff. It also doesn't start on a very intuitive note. Highly recommend mapping this section.

00:29:275 (6,7,8,9) - Change 6 to 1/2 slider and note. That 1-2-3-4 pattern at 00:29:534 - should definitely be highlighted with 4 notes. Also after the change you should use the same spacing you used for 00:30:310 (1,2,3,4) - because right now one does not read like the other even though it's the same thing playing.

00:31:344 (3,1) - Remove repeat and change to 3/4 slider into a 1/1 slider starting at 00:31:603 - (which means deleting 1) You want to emphasize the first note of the first verse and it being a part of a slider body in a repeat takes away soo much emphasis here.

00:35:094 (5,6,1) - Change to 1/1 slider so it has that 1-2 1-2 1 feel to it. Hard to explain this but trust me :) Finally change 1 to a note into a 1/1 slider starting on 00:35:482 (1) - to emphasize the upbeat (big white note) of the song.

00:36:258 (2,3,4) - Especially if you changed the part above I highly suggest changing 2 and 3 to a 1/1 slider that mirrors the previous one. It would look soo good :3 This is also important because 4 starting on a red tick doesn't sound good here. The guitar playing here is not as strong as the vocals playing on 00:36:775 - So highly consider reworking this combo into a pattern that compliments the more important parts playing here.

00:43:111 (1,2) - Again vocals are very strong and ignored at 00:42:982 - so I suggest this pattern.

00:47:508 (6,7,8,9) - This isn't very intuitive. I suggest this pattern or if anything [url]this pattern[/url].

00:49:189 (4,5,6,7) - Highly suggest this pattern to better compliment the vocals and instruments.

00:51:775 (6,1) - This slider loses emphasis on the vocals singing 00:52:163 - Remove repeat from 6 and add a note at 00:52:163 - then finally a 1/1 slider at 00:52:292 - . You can even make a really nice pattern this way like this.

00:53:586 (4,5) - Use 00:52:810 (3) - and mirror it instead?

00:55:784 (1,2) - Spacing should be 1/2 for this too.

00:56:430 (1,2,3,1,2,3) - Suggest this pattern from the one you have currently between 00:56:430 - 00:58:758 - . It plays way better because the sliders and notes follow the vocals and instruments very well this way and more importantly they play soo well for this diff because it's almost a 1/1 single tap so it's very natural.

00:58:887 - If you changed the pattern above I suggest also having a note here.

00:59:405 (1,2,3) - Unstack. Should be differentiated because of the music here and should read better. Also 2 does not flow well into 3 so you can definitely change this pattern to resolve both of these inconsistencies.

01:00:310 (6,1,2,3,4,5,6,7) - This does not follow the music well. It kinda does except it plays very VERY poorly and unintuitively. Consider this pattern instead. The drums aren't as intense here to imply this drum pattern to players so instead following the vocals is more natural here.

01:02:637 (1,2,3,4) - Unstack. Not fun to play and removes a lot of emphasis.

01:03:930 (1,2,3) - On top of the previous comment, what you can do is stack 1 over the previous 4 because of this pause but I also suggest changing 2 and 3 to a 1/2 slider instead. That way the stack on 01:04:706 (1,2,3,4) - Makes a bit more sense too.

01:05:094 (4) - Just another comment. This IS correct musically but idk it doesn't feel so good to play. I would change this to 2 1/2 notes instead with a NC on the 2nd note.

01:06:517 (4) - Change to 2 notes. Compliments low toms better.

01:14:018 (1,2,1,2) - If you're gonna do this SV change then make it a buildup increase that goes up from .6x to .7x to .8x to .9x and then kiai is 1.0x.

01:15:828 (2,3) - Poor flow from the previous notes.

01:19:061 - Might be interesting to have a note here and make a triple stacked over 01:19:190 (1) - but idk.

01:22:035 (3,1) - Change to 1/2 slider and also delete 1 and add a 1/2 slider starting 01:22:293 - to better compliment the drums.

01:25:785 (2,3,4) - Poor flow from 3 to 4 plus bad overlap.

01:28:242 (3) - Change to 1/2 slider and another 1/2 slider at 01:28:520 -

01:28:778 (5,6) - ctrl G this pattern so the 1/2 slider starts first and THEN the 1/1 slider plays. Follows the drums and the vocals WAY better. Also this doesn't mean just ctrl+g I mean just to flip the notes on the timeline the pattern should also be reworked.

01:29:554 (1,2,3,4) - This looks much better with the song since it adds good emphasis to the guitar thing :v

01:33:692 (1,2) - Add reverse to 1 and change 2 to a 1/1 slider. Also suggest for 01:34:468 (3,4) - to instead do what you did at 01:32:399 (3,4,5) - which reads much better for this diff.

01:35:244 (5,6,1) - Do not do this plz :( Very poor flow and looks very messy cuz overlap.

01:38:088 (3) - This covers that cool guitar rhythm at 01:38:218 - which you followed up until here.

01:39:619 (7) - 3/4 slider into note or maybe 1/2 slider.

01:41:171 (1) - Change to 1/2 slider and then move 01:41:430 (2) - over to 01:41:430 - because she does that tying-the-vocal-together thing again.

OR you can also do this pattern instead. 2nd one's cooler imo

01:42:354 (2,3) - Stack?

01:46:213 (1,2) - poor flow from the previous slider. Also suggest ctrl + g so the note is first then the slider after. Also this doesn't mean just ctrl+g I mean just to flip the notes on the timeline the pattern should also be reworked.

01:46:989 (4) - Note into 1/2 slider instead?

01:47:765 - add note

01:48:023 - maybe also here unless you want the pause.

01:48:152 (1,2) - These two sliders should mirror each other since it can be implied through the way she sings this part and the way the instruments play this part. Also current flow is very poor.

01:49:704 (3) - Remove repeat and add a note or 1/2 slider.

01:52:808 (2) - Change to 1/1 slider. Better because then it fixes that polarity question into 3.

01:55:652 (5) - Nice looking slider but would be better with the same shape and being a 1/2 slider then a note for the drum.

01:57:075 - Note here would be nice too.

01:57:463 (3) - Also nice as a note into 1/2 slider stacked over the note. Compliments the vocals nicely because she sings the same musical note here.

01:58:497 (1,2,3,4,5) - Poor flow and pattern could be better. Consider this and this (or something similar).

02:01:859 (4,5) - Delete 5 and add repeat to 4?

02:03:282 (7,1) - Again bad flow and overlap looks really bad too.

02:04:058 (2,3,4,5,6) - this DS change on this diff doesn't look nice. Stick to 1.2x spacing for this imo.

02:07:032 - Note?

02:07:549 - Note? Sound? Maybe change 02:07:290 (1) - to a 1/1 slider?

02:08:583 (6) - Should be 1/1 slider. Then note.

02:10:006 (2,3,4,5,6,7) - Same note about the DS change but more importantly 6 to 7 is the same 1/2 beat yet the spacing is 1.2x. Just change all of this to 1.2x instead this doesnt read well.

02:15:072 - I like this slow slider thing but they should look nicer and flow better. Maybe also try some cool slider shapes.

02:27:206 - Add 1/2 slider.

02:28:758 (6,7,8) - Looks nice in the editor but flows poorly. Might as well make this a jump section with the same spacing.

02:29:534 (1,2,3,1) - On a different note, You went with single tapping on the previous combo then switch back to the guitar rhythm. Should either stick to the guitar rhythm throughout or stick to the single tapping like before maybe with some 1/1 sliders or something but switching back and forth doesn't make much sense.

02:33:155 (1) - Add a note or 1/2 slider where the spinner starts and then start the spinner at 02:33:672 - instead.

02:35:771 (1,2) - Space 2 further from 1. Use 1.2x spacing.

02:44:015 (1,2,3) - I like this rhythm you're following for this chorus compared to the previous but still a lot of overlap/flow inconsistencies. This being one of them. Consider this pattern.

02:46:602 (2) - Move down to make a nicer wave thing.

03:15:049 (3,1,2) - I don't like this personally. Should just keep the 1/1 pattern going instead and highlighting the vocals through a different pattern.

03:16:860 (5) - Should have a 1/2 slider here instead and then a 1/1 slider starting at 03:17:119 -

03:20:351 (3) - Again poor flow and overlap.

03:27:463 (1) - Slider shape? :(

03:29:532 (1) - This kills a lot of the guitar building up here. Same for this 03:31:601 (1) -

03:34:187 (3,4,5,6) - 03:35:222 (3,4,5,6) - Again keep the spacing consistent. If it's too much spacing to single tap then maybe consider a different pattern.

03:37:808 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Consider that people playing hards are more than likely not alternating well yet and single tapping this is REALLY hard for these players. Revise this pattern and/or consider a different one.

03:54:877 (2) - Overlap doesnt look nice like this. Maybe just have it mirror 1 instead.

03:56:687 (2,3) - Keep spacing from 2 to 3 consistent with the rest of the spacing here.

03:59:015 (3,4,1,2) - Why 1/3 snapping? Just make these 1/2 sliders.

04:00:049 (3,4,5,6) - Again use 1.2x spacing or change pattern. Doesn't feel right to just keep single tapping when these look like 1/4 notes now.

04:00:825 (2) - Not 1/3. Change to 1/2.

04:01:601 (1,2,3,4,5,6,7,8) - Same as spacing comment above.

04:02:636 (1,2,3,4,1,2,3,4) - Make the gap between each slider the same. This looks pretty sloppy this way.

04:04:705 (1,2,3,4,5,6,7,8) - Same as spacing comment above.

04:06:257 (3) - Change this one to 1/2 to better compliment the bigger drums now.

04:06:774 (1,2,3,4,5,6,7,8) - You know what I'm gonna say :v

04:09:877 (1,2,3,4,5,6,7,8) - ...

04:10:911 (1,1) - This takes away SOOO much here. Long slider looks nice but this and the spinner completely cover up the cool drum solo :( I even thought the song ended here cuz of that.

04:19:187 (1) - Space this more or stack over slider end which I don't recommend.

04:24:748 (7,8) - Change to 1/2 slider with repeat?

04:26:946 (8) - Again weird 1/3 snap. Use 1/2.


Whoa that was a HUGE mod for one diff. Sorry to say that I really feel this difficulty needs a LOT of work like a LOT of work. Spacing inconsistencies, poor flow and rhythm choices, and no interesting patterns. I KNOW you can make really good maps (at least really good extras) so that's why I'm a bit upset after modding this. I highly suggest remapping this difficulty or at least overhauling it because currently I don't think this can get ranked in this state.

That might have sounded a bit harsh but again it's cuz I know you're capable of something really good if you really try.

Rest of the set looked fine at least from a quick look-through. Anyway good luck with the set :v
Topic Starter
HanzeR

Side wrote:

Hi mod thing cuz why not :v

Will focus on the hard because...

SPOILER
Silynn's Hard


General

I suggest slightly higher CS. If you really don't wanna use CS4 then 3.7 maybe even 3.8 would be better. This CS makes it feel more like a normal especially for how simple the patterns are.

Highly recommend lower OD for this diff. OD 6 or at most 6.5 because this is pretty high bpm so it's gonna be pretty tough to be accurate at this difficulty range with the current OD.


00:00:591 (1) - You miss a lot of emphasis on the first vocals at 00:01:108 - with this 2/1 slider. Consider changing this to maybe a 1/1 slider and repeat 1/1 slider and note.

00:02:142 (2,3,4) - Highly suggest this pattern. Especially if you go with the first change which I also highly suggest. The reason for the 1/2 slider is because you wanna tie the word "tame ni" together as she sings it like that.

00:04:211 (1,2) - Change to 1/2 slider. Same reason as above regarding the word being sang kinda tied together.

00:04:728 (3) - Change to 1/1 slider and add a note at 00:05:478 - There is a guitar note playing 00:05:228 - which you neglect with this slider and this way you can get that note as well as the vocal.

00:06:245 (5,6) - I see what you're going for mapping this to the vocals but I think you can get the same effect (if not arguably better) if you change 5 to a 1/1 nicer shape slider (to compliment the vocal doing the short rise in pitch) and then a note at 00:07:278 - to compliment the 2nd guitar note since the slider would play the first. Also it might be a good idea to make 6 a slider that ends at 00:08:555 - or maybe just 00:08:299 - since the last guitar note kinda holds.

00:08:865 (1,2,3) - Nothing playing at 00:09:123 - Consider this pattern where 7 is stacked over 8 slider head. It's really nice :3 If you do it exactly like that you'll have to move things around so I suggest the pattern in the timeline but you can do it however you want.

00:13:520 - Don't neglect this guitar note :(

00:13:778 (2,3) - Maybe better if it blankets itself? It also flows very poorly into the next combo since 3 is pointing away from it currently.

00:15:033 (1,2) - Due to the sudden change of BPM I highly sugest changing this to a 1/2 slider with repeat instead of having a note to give players enough time to recognize the bpm change.

00:18:554 (2) - Change to a note then a 1/2 slider. The half slider should compliment the 1-2-3-4 thing the guitar does so the slider should start on the 1 of that strum at 00:18:685 - instead of with the slider body.

Similarly this should be a 1/2 slider with repeat because single tapping 3 notes at 232 bpm is gonna be way too hard for this part. It doesn't quite fit to single tap here because it's not as intense as something like 00:29:275 (6,7,8,9) - where it has that 1-2-3-4 pattern.

00:21:359 (1) - Personally don't like this spinner. There's so much going on here that could be mapped even for this diff. It also doesn't start on a very intuitive note. Highly recommend mapping this section.

00:29:275 (6,7,8,9) - Change 6 to 1/2 slider and note. That 1-2-3-4 pattern at 00:29:534 - should definitely be highlighted with 4 notes. Also after the change you should use the same spacing you used for 00:30:310 (1,2,3,4) - because right now one does not read like the other even though it's the same thing playing.

00:31:344 (3,1) - Remove repeat and change to 3/4 slider into a 1/1 slider starting at 00:31:603 - (which means deleting 1) You want to emphasize the first note of the first verse and it being a part of a slider body in a repeat takes away soo much emphasis here.

00:35:094 (5,6,1) - Change to 1/1 slider so it has that 1-2 1-2 1 feel to it. Hard to explain this but trust me :) Finally change 1 to a note into a 1/1 slider starting on 00:35:482 (1) - to emphasize the upbeat (big white note) of the song.

00:36:258 (2,3,4) - Especially if you changed the part above I highly suggest changing 2 and 3 to a 1/1 slider that mirrors the previous one. It would look soo good :3 This is also important because 4 starting on a red tick doesn't sound good here. The guitar playing here is not as strong as the vocals playing on 00:36:775 - So highly consider reworking this combo into a pattern that compliments the more important parts playing here.

00:43:111 (1,2) - Again vocals are very strong and ignored at 00:42:982 - so I suggest this pattern.

00:47:508 (6,7,8,9) - This isn't very intuitive. I suggest this pattern or if anything [url]this pattern[/url].

00:49:189 (4,5,6,7) - Highly suggest this pattern to better compliment the vocals and instruments.

00:51:775 (6,1) - This slider loses emphasis on the vocals singing 00:52:163 - Remove repeat from 6 and add a note at 00:52:163 - then finally a 1/1 slider at 00:52:292 - . You can even make a really nice pattern this way like this.

00:53:586 (4,5) - Use 00:52:810 (3) - and mirror it instead?

00:55:784 (1,2) - Spacing should be 1/2 for this too.

00:56:430 (1,2,3,1,2,3) - Suggest this pattern from the one you have currently between 00:56:430 - 00:58:758 - . It plays way better because the sliders and notes follow the vocals and instruments very well this way and more importantly they play soo well for this diff because it's almost a 1/1 single tap so it's very natural.

00:58:887 - If you changed the pattern above I suggest also having a note here.

00:59:405 (1,2,3) - Unstack. Should be differentiated because of the music here and should read better. Also 2 does not flow well into 3 so you can definitely change this pattern to resolve both of these inconsistencies.

01:00:310 (6,1,2,3,4,5,6,7) - This does not follow the music well. It kinda does except it plays very VERY poorly and unintuitively. Consider this pattern instead. The drums aren't as intense here to imply this drum pattern to players so instead following the vocals is more natural here.

01:02:637 (1,2,3,4) - Unstack. Not fun to play and removes a lot of emphasis.

01:03:930 (1,2,3) - On top of the previous comment, what you can do is stack 1 over the previous 4 because of this pause but I also suggest changing 2 and 3 to a 1/2 slider instead. That way the stack on 01:04:706 (1,2,3,4) - Makes a bit more sense too.

01:05:094 (4) - Just another comment. This IS correct musically but idk it doesn't feel so good to play. I would change this to 2 1/2 notes instead with a NC on the 2nd note.

01:06:517 (4) - Change to 2 notes. Compliments low toms better.

01:14:018 (1,2,1,2) - If you're gonna do this SV change then make it a buildup increase that goes up from .6x to .7x to .8x to .9x and then kiai is 1.0x.

01:15:828 (2,3) - Poor flow from the previous notes.

01:19:061 - Might be interesting to have a note here and make a triple stacked over 01:19:190 (1) - but idk.

01:22:035 (3,1) - Change to 1/2 slider and also delete 1 and add a 1/2 slider starting 01:22:293 - to better compliment the drums.

01:25:785 (2,3,4) - Poor flow from 3 to 4 plus bad overlap.

01:28:242 (3) - Change to 1/2 slider and another 1/2 slider at 01:28:520 -

01:28:778 (5,6) - ctrl G this pattern so the 1/2 slider starts first and THEN the 1/1 slider plays. Follows the drums and the vocals WAY better. Also this doesn't mean just ctrl+g I mean just to flip the notes on the timeline the pattern should also be reworked.

01:29:554 (1,2,3,4) - This looks much better with the song since it adds good emphasis to the guitar thing :v

01:33:692 (1,2) - Add reverse to 1 and change 2 to a 1/1 slider. Also suggest for 01:34:468 (3,4) - to instead do what you did at 01:32:399 (3,4,5) - which reads much better for this diff.

01:35:244 (5,6,1) - Do not do this plz :( Very poor flow and looks very messy cuz overlap.

01:38:088 (3) - This covers that cool guitar rhythm at 01:38:218 - which you followed up until here.

01:39:619 (7) - 3/4 slider into note or maybe 1/2 slider.

01:41:171 (1) - Change to 1/2 slider and then move 01:41:430 (2) - over to 01:41:430 - because she does that tying-the-vocal-together thing again.

OR you can also do this pattern instead. 2nd one's cooler imo

01:42:354 (2,3) - Stack?

01:46:213 (1,2) - poor flow from the previous slider. Also suggest ctrl + g so the note is first then the slider after. Also this doesn't mean just ctrl+g I mean just to flip the notes on the timeline the pattern should also be reworked.

01:46:989 (4) - Note into 1/2 slider instead?

01:47:765 - add note

01:48:023 - maybe also here unless you want the pause.

01:48:152 (1,2) - These two sliders should mirror each other since it can be implied through the way she sings this part and the way the instruments play this part. Also current flow is very poor.

01:49:704 (3) - Remove repeat and add a note or 1/2 slider.

01:52:808 (2) - Change to 1/1 slider. Better because then it fixes that polarity question into 3.

01:55:652 (5) - Nice looking slider but would be better with the same shape and being a 1/2 slider then a note for the drum.

01:57:075 - Note here would be nice too.

01:57:463 (3) - Also nice as a note into 1/2 slider stacked over the note. Compliments the vocals nicely because she sings the same musical note here.

01:58:497 (1,2,3,4,5) - Poor flow and pattern could be better. Consider this and this (or something similar).

02:01:859 (4,5) - Delete 5 and add repeat to 4?

02:03:282 (7,1) - Again bad flow and overlap looks really bad too.

02:04:058 (2,3,4,5,6) - this DS change on this diff doesn't look nice. Stick to 1.2x spacing for this imo.

02:07:032 - Note?

02:07:549 - Note? Sound? Maybe change 02:07:290 (1) - to a 1/1 slider?

02:08:583 (6) - Should be 1/1 slider. Then note.

02:10:006 (2,3,4,5,6,7) - Same note about the DS change but more importantly 6 to 7 is the same 1/2 beat yet the spacing is 1.2x. Just change all of this to 1.2x instead this doesnt read well.

02:15:072 - I like this slow slider thing but they should look nicer and flow better. Maybe also try some cool slider shapes.

02:27:206 - Add 1/2 slider.

02:28:758 (6,7,8) - Looks nice in the editor but flows poorly. Might as well make this a jump section with the same spacing.

02:29:534 (1,2,3,1) - On a different note, You went with single tapping on the previous combo then switch back to the guitar rhythm. Should either stick to the guitar rhythm throughout or stick to the single tapping like before maybe with some 1/1 sliders or something but switching back and forth doesn't make much sense.

02:33:155 (1) - Add a note or 1/2 slider where the spinner starts and then start the spinner at 02:33:672 - instead.

02:35:771 (1,2) - Space 2 further from 1. Use 1.2x spacing.

02:44:015 (1,2,3) - I like this rhythm you're following for this chorus compared to the previous but still a lot of overlap/flow inconsistencies. This being one of them. Consider this pattern.

02:46:602 (2) - Move down to make a nicer wave thing.

03:15:049 (3,1,2) - I don't like this personally. Should just keep the 1/1 pattern going instead and highlighting the vocals through a different pattern.

03:16:860 (5) - Should have a 1/2 slider here instead and then a 1/1 slider starting at 03:17:119 -

03:20:351 (3) - Again poor flow and overlap.

03:27:463 (1) - Slider shape? :(

03:29:532 (1) - This kills a lot of the guitar building up here. Same for this 03:31:601 (1) -

03:34:187 (3,4,5,6) - 03:35:222 (3,4,5,6) - Again keep the spacing consistent. If it's too much spacing to single tap then maybe consider a different pattern.

03:37:808 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Consider that people playing hards are more than likely not alternating well yet and single tapping this is REALLY hard for these players. Revise this pattern and/or consider a different one.

03:54:877 (2) - Overlap doesnt look nice like this. Maybe just have it mirror 1 instead.

03:56:687 (2,3) - Keep spacing from 2 to 3 consistent with the rest of the spacing here.

03:59:015 (3,4,1,2) - Why 1/3 snapping? Just make these 1/2 sliders.

04:00:049 (3,4,5,6) - Again use 1.2x spacing or change pattern. Doesn't feel right to just keep single tapping when these look like 1/4 notes now.

04:00:825 (2) - Not 1/3. Change to 1/2.

04:01:601 (1,2,3,4,5,6,7,8) - Same as spacing comment above.

04:02:636 (1,2,3,4,1,2,3,4) - Make the gap between each slider the same. This looks pretty sloppy this way.

04:04:705 (1,2,3,4,5,6,7,8) - Same as spacing comment above.

04:06:257 (3) - Change this one to 1/2 to better compliment the bigger drums now.

04:06:774 (1,2,3,4,5,6,7,8) - You know what I'm gonna say :v

04:09:877 (1,2,3,4,5,6,7,8) - ...

04:10:911 (1,1) - This takes away SOOO much here. Long slider looks nice but this and the spinner completely cover up the cool drum solo :( I even thought the song ended here cuz of that.

04:19:187 (1) - Space this more or stack over slider end which I don't recommend.

04:24:748 (7,8) - Change to 1/2 slider with repeat?

04:26:946 (8) - Again weird 1/3 snap. Use 1/2.


Whoa that was a HUGE mod for one diff. Sorry to say that I really feel this difficulty needs a LOT of work like a LOT of work. Spacing inconsistencies, poor flow and rhythm choices, and no interesting patterns. I KNOW you can make really good maps (at least really good extras) so that's why I'm a bit upset after modding this. I highly suggest remapping this difficulty or at least overhauling it because currently I don't think this can get ranked in this state.

That might have sounded a bit harsh but again it's cuz I know you're capable of something really good if you really try.

Rest of the set looked fine at least from a quick look-through. Anyway good luck with the set :v
I havent checked your mod and Im gonna post a full response tomorrow hopefully but I think most of the changes you suggest were done to make sure the difficulty fell between acceptable acceptable ranges for a hard difficulty map.
Topic Starter
HanzeR

Side wrote:

Hi mod thing cuz why not :v

Will focus on the hard because...

SPOILER
Silynn's Hard


General

I suggest slightly higher CS. If you really don't wanna use CS4 then 3.7 maybe even 3.8 would be better. This CS makes it feel more like a normal especially for how simple the patterns are. CS was necessary for diff spread reasons

Highly recommend lower OD for this diff. OD 6 or at most 6.5 because this is pretty high bpm so it's gonna be pretty tough to be accurate at this difficulty range with the current OD. lowerd od by 1


00:00:591 (1) - You miss a lot of emphasis on the first vocals at 00:01:108 - with this 2/1 slider. Consider changing this to maybe a 1/1 slider and repeat 1/1 slider and note. ok

00:02:142 (2,3,4) - Highly suggest this pattern. Especially if you go with the first change which I also highly suggest. The reason for the 1/2 slider is because you wanna tie the word "tame ni" together as she sings it like that. ok

00:04:211 (1,2) - Change to 1/2 slider. Same reason as above regarding the word being sang kinda tied together. ok

00:04:728 (3) - Change to 1/1 slider and add a note at 00:05:478 - There is a guitar note playing 00:05:228 - which you neglect with this slider and this way you can get that note as well as the vocal. ok

00:06:245 (5,6) - I see what you're going for mapping this to the vocals but I think you can get the same effect (if not arguably better) if you change 5 to a 1/1 nicer shape slider (to compliment the vocal doing the short rise in pitch) and then a note at 00:07:278 - to compliment the 2nd guitar note since the slider would play the first. Also it might be a good idea to make 6 a slider that ends at 00:08:555 - or maybe just 00:08:299 - since the last guitar note kinda holds. ok

00:08:865 (1,2,3) - Nothing playing at 00:09:123 - Consider this pattern where 7 is stacked over 8 slider head. It's really nice :3 If you do it exactly like that you'll have to move things around so I suggest the pattern in the timeline but you can do it however you want. ok

00:13:520 - Don't neglect this guitar note :( following the vocals here

00:13:778 (2,3) - Maybe better if it blankets itself? It also flows very poorly into the next combo since 3 is pointing away from it currently. i dont agree

00:15:033 (1,2) - Due to the sudden change of BPM I highly sugest changing this to a 1/2 slider with repeat instead of having a note to give players enough time to recognize the bpm change. thats not nearly as fun :D

00:18:554 (2) - Change to a note then a 1/2 slider. The half slider should compliment the 1-2-3-4 thing the guitar does so the slider should start on the 1 of that strum at 00:18:685 - instead of with the slider body. ok

Similarly this should be a 1/2 slider with repeat because single tapping 3 notes at 232 bpm is gonna be way too hard for this part. It doesn't quite fit to single tap here because it's not as intense as something like 00:29:275 (6,7,8,9) - where it has that 1-2-3-4 pattern.

00:21:359 (1) - Personally don't like this spinner. There's so much going on here that could be mapped even for this diff. It also doesn't start on a very intuitive note. Highly recommend mapping this section. changed a little bit

00:29:275 (6,7,8,9) - Change 6 to 1/2 slider and note. That 1-2-3-4 pattern at 00:29:534 - should definitely be highlighted with 4 notes. Also after the change you should use the same spacing you used for 00:30:310 (1,2,3,4) - because right now one does not read like the other even though it's the same thing playing. yes but it i like how the pattern expands

00:31:344 (3,1) - Remove repeat and change to 3/4 slider into a 1/1 slider starting at 00:31:603 - (which means deleting 1) You want to emphasize the first note of the first verse and it being a part of a slider body in a repeat takes away soo much emphasis here. ok

00:35:094 (5,6,1) - Change to 1/1 slider so it has that 1-2 1-2 1 feel to it. Hard to explain this but trust me :) Finally change 1 to a note into a 1/1 slider starting on 00:35:482 (1) - to emphasize the upbeat (big white note) of the song. this doesnt fit the drum pattern as well

00:36:258 (2,3,4) - Especially if you changed the part above I highly suggest changing 2 and 3 to a 1/1 slider that mirrors the previous one. It would look soo good :3 This is also important because 4 starting on a red tick doesn't sound good here. The guitar playing here is not as strong as the vocals playing on 00:36:775 - So highly consider reworking this combo into a pattern that compliments the more important parts playing here. this section is meant to capture the 'swing' of the drums

00:43:111 (1,2) - Again vocals are very strong and ignored at 00:42:982 - so I suggest this pattern.
This is meant to follow the drums as well.

00:47:508 (6,7,8,9) - This isn't very intuitive. I suggest this pattern or if anything [url]this pattern[/url].
I enjoy the way it plays now

00:49:189 (4,5,6,7) - Highly suggest this pattern to better compliment the vocals and instruments.
I like this section as it is.

00:51:775 (6,1) - This slider loses emphasis on the vocals singing 00:52:163 - Remove repeat from 6 and add a note at 00:52:163 - then finally a 1/1 slider at 00:52:292 - . You can even make a really nice pattern this way like this.
sure

00:53:586 (4,5) - Use 00:52:810 (3) - and mirror it instead?
not sure what you mean

00:55:784 (1,2) - Spacing should be 1/2 for this too.
the aesthetic stack is nice imo

00:56:430 (1,2,3,1,2,3) - Suggest this pattern from the one you have currently between 00:56:430 - 00:58:758 - . It plays way better because the sliders and notes follow the vocals and instruments very well this way and more importantly they play soo well for this diff because it's almost a 1/1 single tap so it's very natural.
ill try it

00:58:887 - If you changed the pattern above I suggest also having a note here.
i dont see why D:

00:59:405 (1,2,3) - Unstack. Should be differentiated because of the music here and should read better. Also 2 does not flow well into 3 so you can definitely change this pattern to resolve both of these inconsistencies.
ok

01:00:310 (6,1,2,3,4,5,6,7) - This does not follow the music well. It kinda does except it plays very VERY poorly and unintuitively. Consider this pattern instead. The drums aren't as intense here to imply this drum pattern to players so instead following the vocals is more natural here.
Personally I find the drums more than intense enough to warrant this pattern.

01:02:637 (1,2,3,4) - Unstack. Not fun to play and removes a lot of emphasis.
The stacks are used here and in many other diffs

01:03:930 (1,2,3) - On top of the previous comment, what you can do is stack 1 over the previous 4 because of this pause but I also suggest changing 2 and 3 to a 1/2 slider instead. That way the stack on 01:04:706 (1,2,3,4) - Makes a bit more sense too.
ok

01:05:094 (4) - Just another comment. This IS correct musically but idk it doesn't feel so good to play. I would change this to 2 1/2 notes instead with a NC on the 2nd note.
I believe this would take away from the map.

01:06:517 (4) - Change to 2 notes. Compliments low toms better.
I believe this causes unnecessary difficulty at a point in the music where it is quieting down.

01:14:018 (1,2,1,2) - If you're gonna do this SV change then make it a buildup increase that goes up from .6x to .7x to .8x to .9x and then kiai is 1.0x.
I like this the way it is

01:15:828 (2,3) - Poor flow from the previous notes.
I don't mind it

01:19:061 - Might be interesting to have a note here and make a triple stacked over 01:19:190 (1) - but idk.
I kind of like that Idea but i dont think it would fit with the music

01:22:035 (3,1) - Change to 1/2 slider and also delete 1 and add a 1/2 slider starting 01:22:293 - to better compliment the drums.
i like this the way it is

01:25:785 (2,3,4) - Poor flow from 3 to 4 plus bad overlap.
the flow break emphasizes the vocal

01:28:242 (3) - Change to 1/2 slider and another 1/2 slider at 01:28:520 -
i like the way it is now

01:28:778 (5,6) - ctrl G this pattern so the 1/2 slider starts first and THEN the 1/1 slider plays. Follows the drums and the vocals WAY better. Also this doesn't mean just ctrl+g I mean just to flip the notes on the timeline the pattern should also be reworked.
changed differently

01:29:554 (1,2,3,4) - This looks much better with the song since it adds good emphasis to the guitar thing :v

01:33:692 (1,2) - Add reverse to 1 and change 2 to a 1/1 slider. Also suggest for 01:34:468 (3,4) - to instead do what you did at 01:32:399 (3,4,5) - which reads much better for this diff.
i like the way this is now
01:35:244 (5,6,1) - Do not do this plz :( Very poor flow and looks very messy cuz overlap.

01:38:088 (3) - This covers that cool guitar rhythm at 01:38:218 - which you followed up until here.

01:39:619 (7) - 3/4 slider into note or maybe 1/2 slider.

01:41:171 (1) - Change to 1/2 slider and then move 01:41:430 (2) - over to 01:41:430 - because she does that tying-the-vocal-together thing again.

OR you can also do this pattern instead. 2nd one's cooler imo

01:42:354 (2,3) - Stack?

01:46:213 (1,2) - poor flow from the previous slider. Also suggest ctrl + g so the note is first then the slider after. Also this doesn't mean just ctrl+g I mean just to flip the notes on the timeline the pattern should also be reworked.

01:46:989 (4) - Note into 1/2 slider instead?

01:47:765 - add note

01:48:023 - maybe also here unless you want the pause.

01:48:152 (1,2) - These two sliders should mirror each other since it can be implied through the way she sings this part and the way the instruments play this part. Also current flow is very poor.

01:49:704 (3) - Remove repeat and add a note or 1/2 slider.

01:52:808 (2) - Change to 1/1 slider. Better because then it fixes that polarity question into 3.

01:55:652 (5) - Nice looking slider but would be better with the same shape and being a 1/2 slider then a note for the drum.

01:57:075 - Note here would be nice too.

01:57:463 (3) - Also nice as a note into 1/2 slider stacked over the note. Compliments the vocals nicely because she sings the same musical note here.

01:58:497 (1,2,3,4,5) - Poor flow and pattern could be better. Consider this and this (or something similar).

02:01:859 (4,5) - Delete 5 and add repeat to 4?

02:03:282 (7,1) - Again bad flow and overlap looks really bad too.

02:04:058 (2,3,4,5,6) - this DS change on this diff doesn't look nice. Stick to 1.2x spacing for this imo.

02:07:032 - Note?

02:07:549 - Note? Sound? Maybe change 02:07:290 (1) - to a 1/1 slider?

02:08:583 (6) - Should be 1/1 slider. Then note.

02:10:006 (2,3,4,5,6,7) - Same note about the DS change but more importantly 6 to 7 is the same 1/2 beat yet the spacing is 1.2x. Just change all of this to 1.2x instead this doesnt read well.

02:15:072 - I like this slow slider thing but they should look nicer and flow better. Maybe also try some cool slider shapes.

02:27:206 - Add 1/2 slider.

02:28:758 (6,7,8) - Looks nice in the editor but flows poorly. Might as well make this a jump section with the same spacing.

02:29:534 (1,2,3,1) - On a different note, You went with single tapping on the previous combo then switch back to the guitar rhythm. Should either stick to the guitar rhythm throughout or stick to the single tapping like before maybe with some 1/1 sliders or something but switching back and forth doesn't make much sense.

02:33:155 (1) - Add a note or 1/2 slider where the spinner starts and then start the spinner at 02:33:672 - instead.

02:35:771 (1,2) - Space 2 further from 1. Use 1.2x spacing.

02:44:015 (1,2,3) - I like this rhythm you're following for this chorus compared to the previous but still a lot of overlap/flow inconsistencies. This being one of them. Consider this pattern.

02:46:602 (2) - Move down to make a nicer wave thing.

03:15:049 (3,1,2) - I don't like this personally. Should just keep the 1/1 pattern going instead and highlighting the vocals through a different pattern.

03:16:860 (5) - Should have a 1/2 slider here instead and then a 1/1 slider starting at 03:17:119 -

03:20:351 (3) - Again poor flow and overlap.

03:27:463 (1) - Slider shape? :(

03:29:532 (1) - This kills a lot of the guitar building up here. Same for this 03:31:601 (1) -

03:34:187 (3,4,5,6) - 03:35:222 (3,4,5,6) - Again keep the spacing consistent. If it's too much spacing to single tap then maybe consider a different pattern.

03:37:808 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Consider that people playing hards are more than likely not alternating well yet and single tapping this is REALLY hard for these players. Revise this pattern and/or consider a different one.

03:54:877 (2) - Overlap doesnt look nice like this. Maybe just have it mirror 1 instead.

03:56:687 (2,3) - Keep spacing from 2 to 3 consistent with the rest of the spacing here.

03:59:015 (3,4,1,2) - Why 1/3 snapping? Just make these 1/2 sliders.

04:00:049 (3,4,5,6) - Again use 1.2x spacing or change pattern. Doesn't feel right to just keep single tapping when these look like 1/4 notes now.

04:00:825 (2) - Not 1/3. Change to 1/2.

04:01:601 (1,2,3,4,5,6,7,8) - Same as spacing comment above.

04:02:636 (1,2,3,4,1,2,3,4) - Make the gap between each slider the same. This looks pretty sloppy this way.

04:04:705 (1,2,3,4,5,6,7,8) - Same as spacing comment above.

04:06:257 (3) - Change this one to 1/2 to better compliment the bigger drums now.

04:06:774 (1,2,3,4,5,6,7,8) - You know what I'm gonna say :v

04:09:877 (1,2,3,4,5,6,7,8) - ...

04:10:911 (1,1) - This takes away SOOO much here. Long slider looks nice but this and the spinner completely cover up the cool drum solo :( I even thought the song ended here cuz of that.

04:19:187 (1) - Space this more or stack over slider end which I don't recommend.

04:24:748 (7,8) - Change to 1/2 slider with repeat?

04:26:946 (8) - Again weird 1/3 snap. Use 1/2.


Whoa that was a HUGE mod for one diff. Sorry to say that I really feel this difficulty needs a LOT of work like a LOT of work. Spacing inconsistencies, poor flow and rhythm choices, and no interesting patterns. I KNOW you can make really good maps (at least really good extras) so that's why I'm a bit upset after modding this. I highly suggest remapping this difficulty or at least overhauling it because currently I don't think this can get ranked in this state.

That might have sounded a bit harsh but again it's cuz I know you're capable of something really good if you really try.

Rest of the set looked fine at least from a quick look-through. Anyway good luck with the set :v
Garven
Sorry about the delays - I've rechecked the other diffs, and pretty much it's the abysmal Hard difficulty that is holding this set back. I'd get a ton of modding on that to get it fixed up or remap/make your own.
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