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Shintani Ryoko - Wonderful World

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AnreFM
Hanzer ヾ( ´・∀・`)ノ
uwoo, the map looked pretty impressive, I was afraid to mod this lol.

Anyway, I'll try to keep things as the way you want to make it, so I'll only leave suggestion, feel free to object them if you want! And I should've posted this 2 days ago, but there were problems orz. So you may made changes unknown to me by the last two mods lol, sorry for the inconvenience!

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[Normal]

  1. 00:02:659 (3) - I kinda disagree on how you made this slider. The reverse doesn't actually land on any audible beat, so that might confuse some beginners here. Since the notes at 00:00:591 (1,2) - lands on the vocal(or the guitar, it actually land on both lol), it might be a good idea to keep following the rhythm by using a simple 1/1 repeat instead of the 3/4 one like this http://puu.sh/9GI3A/1ebc8d6a32.jpg. The rhythm will be easier to understand; you don't want to make beginners stressed this early of the song won't you :'> Though if you decide to keep it, it has a really good uniqueness on it, so yeah, your choiche :3
  2. 00:10:933 (3) - As in above ouo
    00:18:685 (1,2) - As if the kick isn't a bit too hard, the way you place them could be confusing too imo. The approach circle to 00:19:206 (2) - will be a bit covered by the 00:18:815 (1) - slider and will make it harder to be recognized. You should try putting them a bit more apart like this, so that they will cover each other as little as possible. Try this pattern http://puu.sh/9GIHA/ce33074a95.jpg
  3. 00:21:624 (1) - Personally I think it would be better if you just use a single circle here imo. You see, since this slider is following the drum, having the next note on 00:22:293 (4) - following the guitar would throw some players here. The kick is already hard enough, having a 1 tick pause on 00:22:011 - would really help beginners for the next dense notes-which has a lot lot of kicks. Since this is the easiest diff. on your set, consider tuning the difficulty down on some point like this, it meant really much for beginners you know :'3
  4. 00:31:086 (3) - hmm I think this slider will be more fit if you reduce the repeat by one imo - make it a normal 1/2 repeat, not a kick. Aside that the guitar actually have ended on 00:31:086 (3) -, the slight pause will really help players to prepare for the start of the vocal on the next note; small breaks like this will really help players grasp the rhythm of the song :'3
  5. 00:35:741 (1,2,3) - I didn't find any notes that doesn't follow the vocal on this part except this one. Would be nice if you keep the consistency by removing the 00:36:517 (2) -, since it really is the only note that goes with instrumental. It isn't a really big problem(the patter is a bit tricky yeah, but the kicks on the previous notes are much harder for this pattern to be considered a problem :p), so if you don't want to remove it, just add another note that goes with the beat of the song too! You can try inserting one at 00:39:620 -, it will be a nice place since there is a slight pause on 00:39:879 (1) - owo
  6. 00:47:896 - It would be nice if you add a circle here imo. Beside that the vocal has kinda started here, it would give a consistent rhythm with the one on 00:56:172 (1,2) - (which is a similar part). Since you're mostly following the vocal here, consider doing this ouo
  7. 01:21:000 (3) - Consider changing this circle to a 1/1 slider until 01:21:259 - ? Sure the vocal kinda died down here, but I think this pause here will just make first time players stumbles and clicks 01:21:517 (1) - earlier imo. I just kinda want the rhythm in the kiai to keep going lol, this pauses is just seems a bit awkward to play for me ;p
  8. 01:43:001 (3,4) - umm I don't really get how these two played lol. It feels that you're following the vocal here, but the long slider on 01:43:518 - makes the start of the vocal on 01:43:777 - missed :< So yeah, I'd recommend to arrange the rhyhtm here a bit like this, http://puu.sh/9HKYo/a05ba0e0be.jpg. The start of the vocal at 01:43:777 - is quite powerful, it would just make the rhythm off if you cover it with slider imo ouo
  9. 01:47:377 (6) - I would be a bit careful by using this one kick lol. Because most of the kicks before this one is always ended facing the next note, and apparently this one isn't, so consider changing this one? :3
  10. 01:51:514 (3,4,1) - The straight flow between (3) and (4) can be improved imo. They currently are placed in a way that we have to tweak the cursor a bit too sharp to the left and it wasn't fun :< So try this pattern, the zigzag pattern is better imo :3
  11. 02:08:842 (7,3) - uuu are you intending to make these two parallel? If so, they actually aren't lol ;w; But if you didn't, making (3) curvy would be nice too! try this one I think it could also goes well with the next kick too :3
  12. 02:23:327 (1) - uhh it maybe just me, but rhythm wise, I think this part is a bit too hard for a Normal :< Firstly, It's rhythm is really different from the other notes; these 1/2 sliders rhythm won't be easy to play :') And also, the way you place them would be very confusing for players imo. The patterns are beautiful, but these overlaps is quite hard to read imo :'> So yeah, my suggestion is that you should tone these notes down. By following only the simple guitar in the background, I think it would already provide a nice gameplay; try this one http://puu.sh/9IZTe/e2d63917de.jpg. And also, due to the next notes at 02:27:465 (1) - that follows the vocal, it makes them much easier to play than this part, whereas it should have had more tension ..imo :''>
  13. 02:29:534 (4,5) - Consider fixing the shape of these two? As you currently see, it doesn't really blanket well at the tail of (5) :p
  14. 02:31:086 (6,7) - As in above, not a really big problem tho
  15. 02:50:608 (2,3) - These stacked 1/2 rhythm is okay, but it may be a bit misleading due to how you use a stacked 1/1 notes at 02:49:445 (3,4) - :b Players may noticed them as the same if they are not looking carefully lol
  16. 02:50:608 (2,3,4) - ehh this could also be blanketed better lol
  17. 02:56:427 (3) - The combo might be short, but according to your NC pattern, this one should be a NC imo. This could also help distinguish the unsually really long kick on 02:54:876 (2) - :3
  18. 03:11:945 (5) - hmm how about adding the repeat by one here? The vocal is still going and the slight pause here maybe a bit tricky with a pattern like this :b
  19. 03:39:876 - It maybe just me, but I think it would play really nice if you end the break here by adding a 1/2 repeat slider that follows the drum until 03:40:910 - owo It would make the lead in to the last kiai more enjoyable to play imo :p The rhythm could be any combination of beats, but since you're using a lot kicks, using more would be just nice right :b http://puu.sh/9JaKV/ce3426e986.jpg
  20. 03:07:289 (6) - Clap on head? It seems this one is forgotten lol
  21. wow what an Impressive Normal! I've never seen this much kick at Normal lol. Anyway, the difficulty itself is awesome, the patterns looked really nice overall! What's bothering me is just a few rhythm issues on a few part of the song; the majority of the kicks in the map make the rhythm in the Kiai much easier than a few part(02:52:289 (1) - for instance, this part is quite a killer :b). But other than that, the difficulty is nice, the hardness can be made a learning curve for beginner players and it is definitely not boring to play! :D Btw I'm sorry for many ideas that may not goes with yours, I mostly know what you're trying to do or make, but I have to, to make the map more playable as a Normal ;w; And also one important thing; if you decide to keep the hardness on this diff, I strongly recommend an Easy diff. Sure the kicks and the patterns are playable as Normal, but this difficulty doesn't stand really good as an easiest difficulty of a mapset imo. Since the Hard is still pending, you should try to make something easier too :D
[Laurier's]
  1. 00:37:292 (7,8) - I highly recommend to ctrl G on (7) here actually. The flow from (6) to (7) is actually quite blocked and you can't reach (7) smoothly :< With how the flow going before this note, it would be nice to keep em smooth for this part imo :3
  2. 01:17:638 (3,4) - hmm I think the rhythm would be more fit if you switch the place of these two like this one imo http://puu.sh/9Jvy1/172f4da644.jpg. You see, the 01:17:638 (3) - then will be able to emphasize the vocal(which is quite powerful since the pitch noticeably went up), along with the hitsound, it will goes well to the next note at 01:18:026 (5) - owo As for the pattern, you can actually do no changes and the flow will still become smooth like this lol http://puu.sh/9JvRF/7cc89c501d.jpg. Also notice that a jump from (4) to (5) is highly recommended here ouo
  3. 01:31:623 - noo you forgot turn the kiai here to off lol wwww
  4. 01:53:713 (6) - The 1/1 slider rhythm is actually fine, but I think it would make the play more inuitive if you make this to a 1/2 slider + circle instead like this http://puu.sh/9Jxn2/e50ae56497.jpg owo Beside that, the vocal and the instrumental on the background itself strongly suggested that it's not fit to be a 1/1 slider imo :'3
  5. 04:09:617 (5) - hmm consider ctrl + g here? the pattern flow before this note are mostly back and forth one, so having this kind of flow a bit suddenly like this will threw some players off imo :< It would be best if you keep the smooth back and forth flow for this one :3
  6. 01:47:377 (1,2,3,4) - The flow to (4) isn't really good here imo. You see, (3) and (4) are currently placed a bit too parallel which makes the cursor moved a bit too sharp to the left; whilst it will be more comfortable to move it more to upper on this moment. So yeah, my suggestion is that you could move (4) more higher to somewhere like this The pattern may seem a bit off, but the flow is more of the issue here, so consider fixing this :3
  7. 04:08:841 (1) - I think you should NC here lol, the combo goes to 18 which isn't anywhere near short :b
  8. uwah the diff is awesome! It flows really well and there aren't any patterns that were used excessively! :3 Aside from the few stuffs I mentioned above, the diff is pretty nice and really fun to play, GJ! owob
[Extra]

  1. 01:02:120 (1) - hmm I think it would make the play more interesting here if you reduce the slider velocity here imo owo The reduced speed will create a nice slider hold effect that emphasize the cymbal on the background :3 You can try reducing it to 0.75 or slower, it's up to you, but really, consider doing this as I think it would make more variety to your already unique map lol :b
  2. wow. I can say that this difficulty is the best in this mapset lol. Sure the flow isn't smooth all the way, but where's the fun then without those right? :b Anyway, this diff sure is unique and I certainly can't notice the overall rhythm on one test lol but it IS really good and the flow is awesome! It looked like it isn't but it actually is :b btw sorry for the lack of suggestion, I can't do much without ruining the map's style, so sorry for that><
hmm I guess that's all I can say, sorry if it didn't help you><
umm much apologies for the lot of ..stuff on the Normal :'< I just want to make it much more playable by Beginners, as it IS the easiest set on this map, but of course if you decide to add Easy, you don't have to tone it down much. So I really recommend adding an Easy here ouo

Anyway, the map's pretty awesome! I'm not sure if my mod helped much, but I hope it is :3

Good luck on the rank, this obviously needs to happen

star! (ノ◕ヮ◕)ノ☆
Fuuyu
LOL The map seems OK to me so I'll give you a star instead
Topic Starter
HanzeR

Kibbleru wrote:

yow whats with this pentapost



also blah i added this to my mod post alrdy

but its not unrankable to have inconsistent kiai. for your case in the normal, it's just weird to have a break in the kiai. a kiai's purpose is to emphasize a certain section in a song. but then you have a break... which obviously, provides the least possible amount of emphasis mixed with a kiai time, it's a bit weird.
ok i removed it
Shiranai
Helloooo from my Queue :)

[Normal]
  1. 00:33:672 (3) - Maybe It's better looks like this http://puu.sh/9PZ0F/ef9a8dc425.jpg the code:
    488,204,32637,2,0,P|488:132|448:88,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
    491,296,33672,2,0,P|413:257|403:171,1,180,2|2,0:0|0:0,0:0:0:0:
  2. 02:03:411 (6) - Change whistle on tail into clap? somehow It's more fit imo
  3. 02:26:689 (4) - How about ctrl+J instead? I think It'll flow better and you can make a blanket with the next slider http://puu.sh/9PZTB/0847a6f069.jpg
  4. 02:50:220 (1) - Make It a 1/1 slider instead? and delete this 02:50:608 (2) -
  5. 02:51:255 (4) - How about you rotate that 10 degree and move to x:180 y:48 to fix the blanket
  6. 02:52:548 - How about not to map that part until 03:08:841 - ? As for me It's a bit overmap and a bit hard for Normal
  7. I'm not really sure but I think there's some useless green lines
Too many repeat slider make me confuse

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult
  2. 01:28:112 (2) - Delete clap? I think It's too loud
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent
  4. 01:55:652 (5) - Move It to x:448 y:224?
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg
The stream on last kiai is good but so confusing

[Laurier's Insane]
  1. 00:08:865 (2,1) - I think you should swap NC between them
  2. 01:03:931 (3) - NC
  3. 01:04:706 (5) - NC
I can't mod Extra

[]
I have 3 versions of this song now XD
Well good luck~
Kibbleru
wtf ur getting so many mods @_@
Hegatrek
Hey ! From my modding queue (p/3202116#p3202116)



Normal

00:02:659 (3) - To rythm with the 'tameni', i would see a slider of 3 ticks in rythm with her voice, then a note to fullify the emptiness left behind.

00:02:659 (3) - You should make the slider begin in the other sense

02:03:411 (6) - ^

03:21:126 (2) - Delete

03:56:945 (4) - ^

That's the only mode i could mod, don't wana do bullshit on other difficulties that i can't play !
Hope it helped a little ! Bye :3
Topic Starter
HanzeR

AnreFM wrote:

Hanzer ヾ( ´・∀・`)ノ
uwoo, the map looked pretty impressive, I was afraid to mod this lol.

Anyway, I'll try to keep things as the way you want to make it, so I'll only leave suggestion, feel free to object them if you want! And I should've posted this 2 days ago, but there were problems orz. So you may made changes unknown to me by the last two mods lol, sorry for the inconvenience!

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[Normal]

  1. 00:02:659 (3) - I kinda disagree on how you made this slider. The reverse doesn't actually land on any audible beat, so that might confuse some beginners here. Since the notes at 00:00:591 (1,2) - lands on the vocal(or the guitar, it actually land on both lol), it might be a good idea to keep following the rhythm by using a simple 1/1 repeat instead of the 3/4 one like this http://puu.sh/9GI3A/1ebc8d6a32.jpg. The rhythm will be easier to understand; you don't want to make beginners stressed this early of the song won't you :'> Though if you decide to keep it, it has a really good uniqueness on it, so yeah, your choiche :3
  2. 00:10:933 (3) - As in above ouo i didnt wanna use shorter sliders because i wanted to keep the beginning here feeling slow
    00:18:685 (1,2) - As if the kick isn't a bit too hard, the way you place them could be confusing too imo. The approach circle to 00:19:206 (2) - will be a bit covered by the 00:18:815 (1) - slider and will make it harder to be recognized. You should try putting them a bit more apart like this, so that they will cover each other as little as possible. Try this pattern http://puu.sh/9GIHA/ce33074a95.jpg ok
  3. 00:21:624 (1) - Personally I think it would be better if you just use a single circle here imo. You see, since this slider is following the drum, having the next note on 00:22:293 (4) - following the guitar would throw some players here. The kick is already hard enough, having a 1 tick pause on 00:22:011 - would really help beginners for the next dense notes-which has a lot lot of kicks. Since this is the easiest diff. on your set, consider tuning the difficulty down on some point like this, it meant really much for beginners you know :'3 sure
  4. 00:31:086 (3) - hmm I think this slider will be more fit if you reduce the repeat by one imo - make it a normal 1/2 repeat, not a kick. Aside that the guitar actually have ended on 00:31:086 (3) -, the slight pause will really help players to prepare for the start of the vocal on the next note; small breaks like this will really help players grasp the rhythm of the song :'3 ok
  5. 00:35:741 (1,2,3) - I didn't find any notes that doesn't follow the vocal on this part except this one. Would be nice if you keep the consistency by removing the 00:36:517 (2) -, since it really is the only note that goes with instrumental. It isn't a really big problem(the patter is a bit tricky yeah, but the kicks on the previous notes are much harder for this pattern to be considered a problem :p), so if you don't want to remove it, just add another note that goes with the beat of the song too! You can try inserting one at 00:39:620 -, it will be a nice place since there is a slight pause on 00:39:879 (1) - owo good idea
  6. 00:47:896 - It would be nice if you add a circle here imo. Beside that the vocal has kinda started here, it would give a consistent rhythm with the one on 00:56:172 (1,2) - (which is a similar part). Since you're mostly following the vocal here, consider doing this ouo i was worried about note too close to the spinner x_x
  7. 01:21:000 (3) - Consider changing this circle to a 1/1 slider until 01:21:259 - ? Sure the vocal kinda died down here, but I think this pause here will just make first time players stumbles and clicks 01:21:517 (1) - earlier imo. I just kinda want the rhythm in the kiai to keep going lol, this pauses is just seems a bit awkward to play for me ;p i wanted to emphasize the waoooh with the break in pattern
  8. 01:43:001 (3,4) - umm I don't really get how these two played lol. It feels that you're following the vocal here, but the long slider on 01:43:518 - makes the start of the vocal on 01:43:777 - missed :< So yeah, I'd recommend to arrange the rhyhtm here a bit like this, http://puu.sh/9HKYo/a05ba0e0be.jpg. The start of the vocal at 01:43:777 - is quite powerful, it would just make the rhythm off if you cover it with slider imo ouo theres really no way to make this pattern accurate to the vocals without making it harder than i want this part to be so I made this slider follow the drums
  9. 01:47:377 (6) - I would be a bit careful by using this one kick lol. Because most of the kicks before this one is always ended facing the next note, and apparently this one isn't, so consider changing this one? :3 maybe, i think its spaced properly though
  10. 01:51:514 (3,4,1) - The straight flow between (3) and (4) can be improved imo. They currently are placed in a way that we have to tweak the cursor a bit too sharp to the left and it wasn't fun :< So try this pattern, the zigzag pattern is better imo :3 nice
  11. 02:08:842 (7,3) - uuu are you intending to make these two parallel? If so, they actually aren't lol ;w; But if you didn't, making (3) curvy would be nice too! try this one pretty! I think it could also goes well with the next kick too :3
  12. 02:23:327 (1) - uhh it maybe just me, but rhythm wise, I think this part is a bit too hard for a Normal :< Firstly, It's rhythm is really different from the other notes; these 1/2 sliders rhythm won't be easy to play :') And also, the way you place them would be very confusing for players imo. The patterns are beautiful, but these overlaps is quite hard to read imo :'> So yeah, my suggestion is that you should tone these notes down. By following only the simple guitar in the background, I think it would already provide a nice gameplay; try this one http://puu.sh/9IZTe/e2d63917de.jpg. And also, due to the next notes at 02:27:465 (1) - that follows the vocal, it makes them much easier to play than this part, whereas it should have had more tension ..imo :''> i might rework this part
  13. 02:29:534 (4,5) - Consider fixing the shape of these two? As you currently see, it doesn't really blanket well at the tail of (5) :p fixed i think
  14. 02:31:086 (6,7) - As in above, not a really big problem tho
  15. 02:50:608 (2,3) - These stacked 1/2 rhythm is okay, but it may be a bit misleading due to how you use a stacked 1/1 notes at 02:49:445 (3,4) - :b Players may noticed them as the same if they are not looking carefully lol maybe but i like the effect
  16. 02:50:608 (2,3,4) - ehh this could also be blanketed better lol fixed
  17. 02:56:427 (3) - The combo might be short, but according to your NC pattern, this one should be a NC imo. This could also help distinguish the unsually really long kick on 02:54:876 (2) - :3 ok
  18. 03:11:945 (5) - hmm how about adding the repeat by one here? The vocal is still going and the slight pause here maybe a bit tricky with a pattern like this :b sure
  19. 03:39:876 - It maybe just me, but I think it would play really nice if you end the break here by adding a 1/2 repeat slider that follows the drum until 03:40:910 - owo It would make the lead in to the last kiai more enjoyable to play imo :p The rhythm could be any combination of beats, but since you're using a lot kicks, using more would be just nice right :b sure http://puu.sh/9JaKV/ce3426e986.jpg
  20. 03:07:289 (6) - Clap on head? It seems this one is forgotten lol oops!
  21. wow what an Impressive Normal! I've never seen this much kick at Normal lol. Anyway, the difficulty itself is awesome, the patterns looked really nice overall! What's bothering me is just a few rhythm issues on a few part of the song; the majority of the kicks in the map make the rhythm in the Kiai much easier than a few part(02:52:289 (1) - for instance, this part is quite a killer :b). But other than that, the difficulty is nice, the hardness can be made a learning curve for beginner players and it is definitely not boring to play! :D Btw I'm sorry for many ideas that may not goes with yours, I mostly know what you're trying to do or make, but I have to, to make the map more playable as a Normal ;w; And also one important thing; if you decide to keep the hardness on this diff, I strongly recommend an Easy diff. Sure the kicks and the patterns are playable as Normal, but this difficulty doesn't stand really good as an easiest difficulty of a mapset imo. Since the Hard is still pending, you should try to make something easier too :D Thanks! ill talk to bats to see if an easier diff is necessary!
[Laurier's]
  1. 00:37:292 (7,8) - I highly recommend to ctrl G on (7) here actually. The flow from (6) to (7) is actually quite blocked and you can't reach (7) smoothly :< With how the flow going before this note, it would be nice to keep em smooth for this part imo :3
  2. 01:17:638 (3,4) - hmm I think the rhythm would be more fit if you switch the place of these two like this one imo http://puu.sh/9Jvy1/172f4da644.jpg. You see, the 01:17:638 (3) - then will be able to emphasize the vocal(which is quite powerful since the pitch noticeably went up), along with the hitsound, it will goes well to the next note at 01:18:026 (5) - owo As for the pattern, you can actually do no changes and the flow will still become smooth like this lol http://puu.sh/9JvRF/7cc89c501d.jpg. Also notice that a jump from (4) to (5) is highly recommended here ouo
  3. 01:31:623 - noo you forgot turn the kiai here to off lol wwww
  4. 01:53:713 (6) - The 1/1 slider rhythm is actually fine, but I think it would make the play more inuitive if you make this to a 1/2 slider + circle instead like this http://puu.sh/9Jxn2/e50ae56497.jpg owo Beside that, the vocal and the instrumental on the background itself strongly suggested that it's not fit to be a 1/1 slider imo :'3
  5. 04:09:617 (5) - hmm consider ctrl + g here? the pattern flow before this note are mostly back and forth one, so having this kind of flow a bit suddenly like this will threw some players off imo :< It would be best if you keep the smooth back and forth flow for this one :3
  6. 01:47:377 (1,2,3,4) - The flow to (4) isn't really good here imo. You see, (3) and (4) are currently placed a bit too parallel which makes the cursor moved a bit too sharp to the left; whilst it will be more comfortable to move it more to upper on this moment. So yeah, my suggestion is that you could move (4) more higher to somewhere like this The pattern may seem a bit off, but the flow is more of the issue here, so consider fixing this :3
  7. 04:08:841 (1) - I think you should NC here lol, the combo goes to 18 which isn't anywhere near short :b
  8. uwah the diff is awesome! It flows really well and there aren't any patterns that were used excessively! :3 Aside from the few stuffs I mentioned above, the diff is pretty nice and really fun to play, GJ! owob
[Extra]

  1. 01:02:120 (1) - hmm I think it would make the play more interesting here if you reduce the slider velocity here imo owo The reduced speed will create a nice slider hold effect that emphasize the cymbal on the background :3 You can try reducing it to 0.75 or slower, it's up to you, but really, consider doing this as I think it would make more variety to your already unique map lol :b Ill consider but I think the curve of the slider already fills that purpose
  2. wow. I can say that this difficulty is the best in this mapset lol. Sure the flow isn't smooth all the way, but where's the fun then without those right? :b Anyway, this diff sure is unique and I certainly can't notice the overall rhythm on one test lol but it IS really good and the flow is awesome! It looked like it isn't but it actually is :b btw sorry for the lack of suggestion, I can't do much without ruining the map's style, so sorry for that><
hmm I guess that's all I can say, sorry if it didn't help you><
umm much apologies for the lot of ..stuff on the Normal :'< I just want to make it much more playable by Beginners, as it IS the easiest set on this map, but of course if you decide to add Easy, you don't have to tone it down much. So I really recommend adding an Easy here ouo

Anyway, the map's pretty awesome! I'm not sure if my mod helped much, but I hope it is :3

Good luck on the rank, this obviously needs to happen

star! (ノ◕ヮ◕)ノ☆
Thanks so much for the mod and star! really helpful :D
Topic Starter
HanzeR

xLoupGarou wrote:

LOL The map seems OK to me so I'll give you a star instead
wow <3 thanks so much hehe
Topic Starter
HanzeR

Mako Sakata wrote:

Helloooo from my Queue :)

[Normal]
  1. 00:33:672 (3) - Maybe It's better looks like this http://puu.sh/9PZ0F/ef9a8dc425.jpg maybe the code:
    488,204,32637,2,0,P|488:132|448:88,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
    491,296,33672,2,0,P|413:257|403:171,1,180,2|2,0:0|0:0,0:0:0:0:
  2. 02:03:411 (6) - Change whistle on tail into clap? somehow It's more fit imo ok
  3. 02:26:689 (4) - How about ctrl+J instead? I think It'll flow better and you can make a blanket with the next slider ok http://puu.sh/9PZTB/0847a6f069.jpg
  4. 02:50:220 (1) - Make It a 1/1 slider instead? and delete this 02:50:608 (2) - i think the stack is important
  5. 02:51:255 (4) - How about you rotate that 10 degree and move to x:180 y:48 to fix the blanket fixed
  6. 02:52:548 - How about not to map that part until 03:08:841 - ? As for me It's a bit overmap and a bit hard for Normal i think its too much break time x_x maybe a little confusing
  7. I'm not really sure but I think there's some useless green lines
Too many repeat slider make me confuse

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult
  2. 01:28:112 (2) - Delete clap? I think It's too loud
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent
  4. 01:55:652 (5) - Move It to x:448 y:224?
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg
The stream on last kiai is good but so confusing

[Laurier's Insane]
  1. 00:08:865 (2,1) - I think you should swap NC between them
  2. 01:03:931 (3) - NC
  3. 01:04:706 (5) - NC
I can't mod Extra

[]
I have 3 versions of this song now XD
Well good luck~

thanks for the mod!
Topic Starter
HanzeR

Kibbleru wrote:

wtf ur getting so many mods @_@
:p

i dont like to go slowly through ranking lol
Topic Starter
HanzeR

Hegatrek wrote:

Hey ! From my modding queue (p/3202116#p3202116)

Normal

00:02:659 (3) - To rythm with the 'tameni', i would see a slider of 3 ticks in rythm with her voice, then a note to fullify the emptiness left behind.
i like it to be relaxing at the intro x_x
00:02:659 (3) - You should make the slider begin in the other sense

02:03:411 (6) - ^

03:21:126 (2) - Delete maybe

03:56:945 (4) - ^

That's the only mode i could mod, don't wana do bullshit on other difficulties that i can't play !
Hope it helped a little ! Bye :3
thx for mod!
waxman
(ノ≧∇≦)ノ
Topic Starter
HanzeR

waxman wrote:

(ノ≧∇≦)ノ
<3 love

pw384
from my queue

mod info:
Black: Suggestions.
Bule: Emphasis suggestions. It means "You don't have to but you'd better fix it imo. "
Red: Unrankable stuffs. Must be fixed.


[Extra]
  1. 00:01:625 (3) - I think if you change it like the following, the flow will be better:
  2. 00:38:844 (1,2) - Ctrl+G?
  3. 00:57:206 (6) - What about moving it to x=496,y=180(make a blanket) or x=468,y=108?
  4. 04:12:635 (1,1,1,1) - Reducing the spacing slightly can be more awesome
  5. 03:27:462 (1) - nice slider!



[Laurier's Insane]
  1. 00:06:768 - delete finish and add it at 00:08:865 - ?
  2. 00:19:206 (5) - New combo to emphasize the rhythm here?
  3. 00:56:818 (2) - What about moving it to x=8, y=24? I prefer not to make a stack here.
  4. 01:14:018 (1,1,1,1) - Speeding up the sliders one by one can be a nice idea. I mean using 0.6x on 01:14:018 (1) - ,0.7x on 01:14:276 (1) - ,0.8x on 01:14:535 (1) - and 0.9x on 01:14:793 (1) - .
  5. 01:31:623 - Well, I don't recommend adding breaks in kiai time, so I advise you to end the kiai here.
  6. 01:46:213 (8) - New combo?
  7. 01:47:377 (1) - Delete new combo?
  8. 02:36:158 (2) - What about moving it to x=8, y=300? It feels better imo.
  9. 03:18:152 (6) - Ctrl+G? The current one feels a bit weird.
  10. 04:27:462 - Using 1.0x sliders here will be awesome imo!


[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider
  2. 01:22:423 (1) - Moving to x=12, y=76?
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner:
    Picture
    Using 0.7x for the slider:



[Normal]
  1. 03:58:755 - Nothing major, but I'll appreciate it if you can mapping 03:58:755 - this break. I think it is the most awesome part of the song and what a pity if the player can't enjoy anything here!


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSStar!!!!!
Topic Starter
HanzeR

384059043 wrote:

from my queue

mod info:
Black: Suggestions.
Bule: Emphasis suggestions. It means "You don't have to but you'd better fix it imo. "
Red: Unrankable stuffs. Must be fixed.


[Extra]
  1. 00:01:625 (3) - I think if you change it like the following, the flow will be better:
  2. 00:38:844 (1,2) - Ctrl+G? i like the flow shift
  3. 00:57:206 (6) - What about moving it to x=496,y=180(make a blanket) or x=468,y=108? maybe
  4. 04:12:635 (1,1,1,1) - Reducing the spacing slightly can be more awesome ok
  5. 03:27:462 (1) - nice slider! yeahh <3



[Laurier's Insane]
  1. 00:06:768 - delete finish and add it at 00:08:865 - ?
  2. 00:19:206 (5) - New combo to emphasize the rhythm here?
  3. 00:56:818 (2) - What about moving it to x=8, y=24? I prefer not to make a stack here.
  4. 01:14:018 (1,1,1,1) - Speeding up the sliders one by one can be a nice idea. I mean using 0.6x on 01:14:018 (1) - ,0.7x on 01:14:276 (1) - ,0.8x on 01:14:535 (1) - and 0.9x on 01:14:793 (1) - .
  5. 01:31:623 - Well, I don't recommend adding breaks in kiai time, so I advise you to end the kiai here.
  6. 01:46:213 (8) - New combo?
  7. 01:47:377 (1) - Delete new combo?
  8. 02:36:158 (2) - What about moving it to x=8, y=300? It feels better imo.
  9. 03:18:152 (6) - Ctrl+G? The current one feels a bit weird.
  10. 04:27:462 - Using 1.0x sliders here will be awesome imo!


[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider
  2. 01:22:423 (1) - Moving to x=12, y=76?
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner:
    Picture
    Using 0.7x for the slider:



[Normal]
  1. 03:58:755 - Nothing major, but I'll appreciate it if you can mapping 03:58:755 - this break. I think it is the most awesome part of the song and what a pity if the player can't enjoy anything here! good idea, i mapped it


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSStar!!!!!
thank you so much for the mod and star!!! <3
Iceskulls
Hello there from my modding queue

[Extra]
00:04:210 (4) - NC and delete NC 00:04:728 (1) -
03:24:100 (1) - Ctrl+G so that it will be mirror of 03:23:841 (1) -
04:22:290 (1) - Delete NC then NC 04:22:548 (2) -
Even though I can't pass this but I can feel that the flow really good

[Laurier's Insane]
00:43:758 (7) - NC and delete NC 00:44:017 (1) -
00:51:258 (5) - NC
01:19:707 (4) - Ctrl+G
01:20:483 (6) - NC
02:14:273 (8) - NC
02:48:281 (1) - Delete NC and then NC 02:48:669 (3) -
04:01:083 (5) - NC

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) -
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) -
03:40:910 (1) - How about delete the spinner and add some notes

[Normal]
00:02:659 (3) - I prefer to follow the vocal here http://puu.sh/9XJW1/7af98869d5.jpg
00:10:933 (3) - ^
00:15:033 (1) - I'm just curious did it allow to repeat more than one on slider in normal diff now?
00:37:810 (4) - NC
00:54:879 (2) - Ctrl+G
01:25:138 (3) - NC
01:46:342 (4) - Move to x=96 y=136 for better flow
01:51:773 (4,1) - Ctrl+J then Blanket or keep overlap ?
02:07:808 (6) - NC
03:15:048 (4) - NC

[Overall]
Good map I give star

Good luck
Topic Starter
HanzeR

CelsiusLK wrote:

Hello there from my modding queue

[Extra]
00:04:210 (4) - NC and delete NC 00:04:728 (1) - ok
03:24:100 (1) - Ctrl+G so that it will be mirror of 03:23:841 (1) - i like it this way :D
04:22:290 (1) - Delete NC then NC 04:22:548 (2) - ok
Even though I can't pass this but I can feel that the flow really good yeahh <3

[Laurier's Insane]
00:43:758 (7) - NC and delete NC 00:44:017 (1) -
00:51:258 (5) - NC
01:19:707 (4) - Ctrl+G
01:20:483 (6) - NC
02:14:273 (8) - NC
02:48:281 (1) - Delete NC and then NC 02:48:669 (3) -
04:01:083 (5) - NC

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) -
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) -
03:40:910 (1) - How about delete the spinner and add some notes

[Normal]
00:02:659 (3) - I prefer to follow the vocal here http://puu.sh/9XJW1/7af98869d5.jpg
00:10:933 (3) - ^
00:15:033 (1) - I'm just curious did it allow to repeat more than one on slider in normal diff now? i think its ok
00:37:810 (4) - NC ok
00:54:879 (2) - Ctrl+G i like the pattern
01:25:138 (3) - NC ok
01:46:342 (4) - Move to x=96 y=136 for better flow looks a little weird
01:51:773 (4,1) - Ctrl+J then Blanket or keep overlap ? mayb
02:07:808 (6) - NC
03:15:048 (4) - NC

[Overall]
Good map I give star

Good luck
<3 thanks so much for mod and star!!!!!
Gaia
Heya~ From queue

[General]
Nice song, fun maps ^^

[Normal]
00:02:659 (3) - Nothing in the music lands on the reverse so it sounds out of place
00:10:933 (3) - ^
00:32:637 (2,3) - looks a bit awk
00:35:741 (1,3) - stack slider end with head?
00:39:620 (3) - 00:40:913 (2) - not perfect stack
00:42:982 (4) - + clap?
00:45:568 (1) - shift spinner down 1/2 a beat and replace with a circle
00:56:430 (2) - clap on end
00:58:499 (4) - ^
01:17:638 (4) - ^
01:23:328 (1) - ^
01:25:914 (3) - overlap
02:25:396 (1,2,3) - odd overlapping here
03:01:600 (3) - imo this should be 1/2 earlier
03:02:764 (5) - ^
03:16:600 (3) - ^
03:05:867 (3) - ^
03:06:901 (5) - ^
03:19:962 (4) - your hitsounds with the claps aren't constant around here
04:07:807 (3,4) - weird overlap
04:09:876 (3,4) - ^
04:10:910 (1) - center this

[Silynn's Hard]
00:43:111 (1) - move somewhere else
01:06:860 (1) - I don't think this spinner fits
04:06:773 (1) - I guess.. You don't see long ass death streams in hards often?
Not much to say, pretty well done :]

[Laurier's Insane]
Derp Laurier made 2 versions of this song? and they're both insane lol.
00:30:568 (6) - weird whistle sound
01:03:931 (3) - ^
01:45:825 (7) - curve more?
01:52:290 (1) - Ctrl + G
03:12:979 (1) - stack with 03:11:428 (3) -
03:21:255 (1) - curve the other way
03:37:548 (7) - remove whistle
04:19:186 (1) - ^

[Extra]
I think what makes this map special is how cancerous unique these sliders are placed and shaped, and I really enjoy playing them.
Therefor I'm not guna change much here. All I did was check the rhythm and stuff and they look fine so yeah
other than these this one
03:27:462 (1) - People don't know if they're supposed to go left or right, so it's basically 50/50 chance of sliderbreaking, which isn't fair
03:39:876 (1,1,1,1,2) - Derp? pretty sure u know this is unrankable upon closer inspection i noticed they're not stacked on the same beat so i dont even know anymore lol.

Holy crap I don't even know how many times i played ^ anymore i keep failing at the same spot LOL QQ how does 1 do that slider thing

anyways yeah.. lol GL.. some day ill pass and ill show u lol.

I may or may not have delayed this post for like 2 hours cuz I wanted to pass this song
Kiiwa
extra is greaaaaaaaaaaaaaaaaaaaat
8-)
ryza
i just wrote things in red

mod 1

Mako Sakata wrote:

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult AR should fit the map, not the spread. I prefer high OD so I'll keep it as is unless a change is requested by hanzer
  2. 01:28:112 (2) - Delete clap? I think It's too loud the clap definitely fits here
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent i don't even know the hitsounds aren't mine ;w;
  4. 01:55:652 (5) - Move It to x:448 y:224? i guess
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there i like this pattern
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head k
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not ok
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg adjusted
The stream on last kiai is good but so confusing

mod 2

384059043 wrote:

[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider i don't see it as tricky and i think it fits the guitar's rhythm better
  2. 01:22:423 (1) - Moving to x=12, y=76? doesn't match the flow of the music. stacking feels a lot nicer here.
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate ok
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music ok
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner: i was told to change the spinner before but i'm going to do it in a different way

mod 3

CelsiusLK wrote:

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) - ok, also changed pattern to fit the combo'ing
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) - this makes no sense to me
03:40:910 (1) - How about delete the spinner and add some notes ok

mod 4

Gaia wrote:

[Silynn's Hard]
00:43:111 (1) - move somewhere else no
01:06:860 (1) - I don't think this spinner fits i guess it doesn't
04:06:773 (1) - I guess.. You don't see long ass death streams in hards often? it's just 116bpm ww
Not much to say, pretty well done :]

code
osu file format v13

[General]
AudioFilename: Wonderful World.mp3
AudioLeadIn: 2000
PreviewTime: 74118
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Wonderful World
TitleUnicode:Wonderful World
Artist:Shintani Ryoko
ArtistUnicode:新谷良子
Creator:HanzeR
Version:Silynn's Hard
Source:
Tags:hatsune miku laurier silynn lantis
BeatmapID:441848
BeatmapSetID:128604

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39695030.jpg",0,0
//Break Periods
2,66975,73268
2,173007,188092
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
591,517.241379310345,4,2,2,40,1,0
4728,500,4,2,1,40,1,0
5728,517.241379310345,4,2,1,40,1,0
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[Colours]
Combo1 : 183,183,219
Combo2 : 151,203,255
Combo3 : 128,128,255
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256,192,155224,5,0,0:0:0:0:
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385,130,257635,2,0,P|309:135|248:78,1,130,8|0,0:0|0:0,0:0:0:0:
341,43,258023,1,8,0:0:0:0:
220,196,258281,5,0,0:0:0:0:
163,275,258410,2,0,P|130:301|92:300,1,65,2|0,0:0|0:0,0:0:0:0:
34,238,258669,2,0,P|67:212|105:213,1,65,8|2,0:0|0:0,0:0:0:0:
88,209,259186,6,0,P|122:204|153:179,1,65,2|0,0:0|0:0,0:0:0:0:
222,124,259445,1,0,0:0:0:0:
222,124,259574,1,2,0:0:0:0:
284,49,259704,2,0,P|387:45|428:103,2,130,8|0|0,0:0|0:0|0:0,0:0:0:0:
484,214,260479,6,0,L|450:107,1,65,2|2,0:0|0:0,0:0:0:0:
384,208,260738,2,0,L|350:101,1,65,2|2,0:0|0:0,0:0:0:0:
286,205,260997,1,0,0:0:0:0:
121,308,261255,6,0,P|174:314|220:291,1,65,4|0,0:0|0:0,0:0:0:0:
157,217,261514,1,0,0:0:0:0:
224,147,261643,2,0,P|150:119|83:155,2,130,2|0|8,0:0|0:0|0:0,0:0:0:0:
310,101,262290,2,0,P|385:133|432:107,1,130,0|0,0:0|0:0,0:0:0:0:
432,212,262678,6,0,L|457:288,1,65,0|8,0:0|0:0,0:0:0:0:
375,333,262936,1,2,0:0:0:0:
82,335,263324,6,0,P|115:313|181:327,1,65,2|0,0:0|0:0,0:0:0:0:
102,232,263583,1,0,0:0:0:0:
102,232,263712,1,2,0:0:0:0:
174,167,263841,2,0,P|201:105|173:26,1,130,8|0,0:0|0:0,0:0:0:0:
286,91,264229,1,8,0:0:0:0:
286,91,264359,2,0,P|406:101|433:143,1,130,0|2,0:0|0:0,0:0:0:0:
338,171,264747,1,0,0:0:0:0:
364,264,264876,2,0,L|413:309,1,65,8|0,0:0|0:0,0:0:0:0:
100,307,265393,6,0,L|148:264,1,65,4|0,0:0|0:0,0:0:0:0:
201,346,265652,1,0,0:0:0:0:
201,346,265781,1,2,0:0:0:0:
256,264,265910,2,0,L|256:108,1,130,8|0,0:0|0:0,0:0:0:0:
342,87,266298,1,8,0:0:0:0:
436,60,266428,2,0,P|431:131|387:172,1,130,0|0,0:0|0:0,0:0:0:0:
365,264,266816,1,0,0:0:0:0:
430,336,266945,2,0,L|482:285,1,65,2|0,0:0|0:0,0:0:0:0:
256,100,267462,5,8,0:0:0:0:
348,192,267591,1,8,0:0:0:0:
256,284,267721,1,8,0:0:0:0:
164,192,267850,1,12,0:0:0:0:

thanks for the mods~ ;w;
Amianki
Posting from my mod queue.

Normal
00:22:293 (2) - This note and the next one have my primary two complaints about this map. The notes overlap each other in an awkward way and the repeat slider, while consistent with the song, is not consistent with itself. This can cause a lot of readability issues for newer players. The second thing mostly occurs when you have multiple repeat sliders in a row.

For the note overlap, these are the points which I would suggest changing slightly. Every other instance is fine the way it is.
00:22:293 (2) -
04:09:876 (3) -

Otherwise, there's not much I can suggest here. It looks fairly optimized from where I'm standing.

Silynn's Hard
00:42:853 (3) - I'd move these notes a bit further apart. The placement the way it is suggests pressing them consistent to the BPM, but the timing of the notes doesn't match that.
02:05:609 (1) - This note sounds a bit weird to me.
03:50:738 (2) - The pattern sounds really odd to me. Removing the first note sounded more intuitive to my ears.
04:06:255 (3) - Shifting this slider to go left instead of right would be a bit more readable.

Extra
01:40:137 (2) - I'd move this slider so it matches the other patterns with this particular style. It would improve consistency and make it very slightly easier to read. This also appears about 10 seconds later.
04:19:186 (4) - Changing to move between the two pairs for each note would help consistency.

04:11:428 (1) - Spacing changes usually means either song intensity or stream BPM changes. The stream would work just as well with equal spacing. I'm not overly fussed about this, but these types of patterns can be more frustrating-challenging than fun-challenging in my experience.

I don't believe it would take much more to get this set ranked. Good luck.
Topic Starter
HanzeR

Gaia wrote:

Heya~ From queue

[General]
Nice song, fun maps ^^

[Normal]
00:02:659 (3) - Nothing in the music lands on the reverse so it sounds out of place
00:10:933 (3) - ^
00:32:637 (2,3) - looks a bit awk mm i think its ok
00:35:741 (1,3) - stack slider end with head? i like it like this
00:39:620 (3) - 00:40:913 (2) - not perfect stack fixed
00:42:982 (4) - + clap? doesnt fit
00:45:568 (1) - shift spinner down 1/2 a beat and replace with a circle ok
00:56:430 (2) - clap on end doesnt fit
00:58:499 (4) - ^
01:17:638 (4) - ^
01:23:328 (1) - ^ ^
01:25:914 (3) - overlap i like it
02:25:396 (1,2,3) - odd overlapping here maybe
03:01:600 (3) - imo this should be 1/2 earlier
03:02:764 (5) - ^
03:16:600 (3) - ^
03:05:867 (3) - ^
03:06:901 (5) - ^ these follow the guitar
03:19:962 (4) - your hitsounds with the claps aren't constant around here all the hitsounds follow the drums in the song :D
04:07:807 (3,4) - weird overlap
04:09:876 (3,4) - ^ i like them
04:10:910 (1) - center this the spacing would be too big to put it directly on the center

[Silynn's Hard]
00:43:111 (1) - move somewhere else
01:06:860 (1) - I don't think this spinner fits
04:06:773 (1) - I guess.. You don't see long ass death streams in hards often?
Not much to say, pretty well done :]

[Laurier's Insane]
Derp Laurier made 2 versions of this song? and they're both insane lol.
00:30:568 (6) - weird whistle sound
01:03:931 (3) - ^
01:45:825 (7) - curve more?
01:52:290 (1) - Ctrl + G
03:12:979 (1) - stack with 03:11:428 (3) -
03:21:255 (1) - curve the other way
03:37:548 (7) - remove whistle
04:19:186 (1) - ^

[Extra]
I think what makes this map special is how cancerous unique these sliders are placed and shaped, and I really enjoy playing them.
Therefor I'm not guna change much here. All I did was check the rhythm and stuff and they look fine so yeah
other than these this one
03:27:462 (1) - People don't know if they're supposed to go left or right, so it's basically 50/50 chance of sliderbreaking, which isn't fair i'll change this slider later
03:39:876 (1,1,1,1,2) - Derp? pretty sure u know this is unrankable upon closer inspection i noticed they're not stacked on the same beat so i dont even know anymore lol. maybe

Holy crap I don't even know how many times i played ^ anymore i keep failing at the same spot LOL QQ how does 1 do that slider thing

anyways yeah.. lol GL.. some day ill pass and ill show u lol.

I may or may not have delayed this post for like 2 hours cuz I wanted to pass this song
Thanks so much for the mod!!
Topic Starter
HanzeR

CalignoBot wrote:

Posting from my mod queue.

Normal
00:22:293 (2) - This note and the next one have my primary two complaints about this map. The notes overlap each other in an awkward way and the repeat slider, while consistent with the song, is not consistent with itself. This can cause a lot of readability issues for newer players. The second thing mostly occurs when you have multiple repeat sliders in a row.

For the note overlap, these are the points which I would suggest changing slightly. Every other instance is fine the way it is.
00:22:293 (2) -
04:09:876 (3) - changed

Otherwise, there's not much I can suggest here. It looks fairly optimized from where I'm standing.

Silynn's Hard
00:42:853 (3) - I'd move these notes a bit further apart. The placement the way it is suggests pressing them consistent to the BPM, but the timing of the notes doesn't match that.
02:05:609 (1) - This note sounds a bit weird to me.
03:50:738 (2) - The pattern sounds really odd to me. Removing the first note sounded more intuitive to my ears.
04:06:255 (3) - Shifting this slider to go left instead of right would be a bit more readable.

Extra
01:40:137 (2) - I'd move this slider so it matches the other patterns with this particular style. It would improve consistency and make it very slightly easier to read. This also appears about 10 seconds later.
04:19:186 (4) - Changing to move between the two pairs for each note would help consistency. i wanted to differentiate this one

04:11:428 (1) - Spacing changes usually means either song intensity or stream BPM changes. The stream would work just as well with equal spacing. I'm not overly fussed about this, but these types of patterns can be more frustrating-challenging than fun-challenging in my experience.its only 1/3 but i might change it

I don't believe it would take much more to get this set ranked. Good luck.
Thanks for the mod!!!
Topic Starter
HanzeR

Kiiwa wrote:

extra is greaaaaaaaaaaaaaaaaaaaat
8-)
thx kiiwa <3
Rirakusu
From my queue :) sorry for the long wait (stuck with some work outside the world of osu!).

So now here goes :D Normal first.

Generally, you have tons of sliders that reverse more than 1 times. It's not recommended for a Normal diff. (You might need to find some ways to fix them if you want to)

0. Since you call it a normal...use OD 3 to 5. You can also push the HP drain up a little. It drains like easy ;)

1. 00:36:775 (3) - Move this slider away - that overlap with 00:35:741 (1) looks strange.

2. 00:45:633 (1) - This spinner...well...a little short? You can just continue the beats with sliders and circles. I recommend to have a spinner with at least 10000 points for autoplay on Easy and about 8000 on Normal. (This scores 7000)

3. 02:23:327 to 02:27:206 - Tons of overlapping sliders - still playable but it looks...bad? Try moving them away to make it clear to see.

4. 03:25:458 (1,1,1) - Triple spinners are just tiring. Players hate them (although it's easy to pass but it just stress the arms to get high marks)

5. 03:58:497 to 04:04:445 - You have too many overlaps here. Especially 04:00:048 (2,3,1) - they go over each other too much.

Sylynn's Hard

1. 01:35:244 (5,6,1,2) and 01:57:851 (4,3,4,5,6) - This overlap is just strange to look. You can try separating them. Or just stack them.

2. 04:05:997 (2,3) - This...alright. Crossing sliders are fun but not short ones.

Maybe that's all. Hope that you can give suggestions on my mod (I neeeeeeedddddd improvements for real).

P/s: Please go to edit your request post to say that this request is completed! Thanks!
Liiraye
NANI
Rare
sry for the big delay.
from my modding queue.

[Normal]
00:22:293 (2,1) - it is worried about the slider's hiding but you don't have to fix it.
00:29:534 (1,2) - i want something to hitsound on each end.
02:22:293 - don't need inherited point.
02:24:232 (3) - 1/2 slider is better. how about this? https://osu.ppy.sh/ss/1824532
02:26:301 (3) - ^
02:43:498 (4,1) - pref not stack them. hard to see imo.
02:50:220 (1) - add sampleset normal to end because it becomes easy to take the rhythm.
03:22:031 (4) - too much overlap but you don't have to fix it.
04:00:048 (2,3) - hard to see them. you should fix issue.
04:08:324 (4) - hard to see them too also some down it. just suggestion x:324 y:120

[Silynn]
Too difficult to be in the hard diff.
00:29:275 (6,7,8,9) - unreadable placement for hard player.
00:42:853 (3,1) - you should stack here.
00:47:508 (6,7,8,9,1) - same as 00:29:275 (6,7,8,9) -
01:30:007 - pref add break time.
01:42:484 (3) - default clap is not much to mp3.
02:09:359 (1,2,3,4,5,6,7) - same as 00:29:275 (6,7,8,9) -
03:16:600 (3,4) - unreadable placement for me.
03:33:928 (2,3,4,5,6,1) - ^
03:34:962 (2,3,4,5,6,1) - ^
03:37:807 (1,2,3,4,5,6,7,8,9,10,11,1) - ^
04:05:997 (2,3,4) - unreadable placement.

[Laurier]
01:38:864 - why do you not finish kiai time? it should be 01:31:623 - here.
03:18:798 (8) - try to square if you like http://puu.sh/aeH13.jpg
03:28:432 (5,6) - i wonder 1/6 is fit to music.

[Extra]
00:27:336 (9,1) - it is maybe fine but pref hard to see for me.
00:46:086 (4,1) - ^
02:27:206 (3) - shift to some grid if you can.
03:07:160 (2) - unreadable slider on head for me :?

Charles445 wrote:

In Extra, 03:25:393 (1) - is rankable, but would be better if the slider start did not touch the other part of the slider
03:27:462 (1) - This slider is unrankable
03:33:669 (1,2) - These are probably unrankable because of hitbursts
03:39:876 (1,1,1,1,2) - These are unrankable
04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - lol I don't know any BAT who would bubble a map with this in it
Sinch playing
[Normal]
00:44:792 (2) - get one more return is better like previous slider
02:23:715 (2,3) - hard to understand rhythms for Normal lvl players
02:25:784 (2,3) - ^
04:26:945 (6) - its unnatural. need 04:26:686 sound

[Silynn's Hard]
00:28:370 (4,5) - hard to read
00:42:853 (3,1,2) - ^
01:32:528 (4) - too many returns
04:18:281 (1) - hard to read. i think stack with next note and sort around notes is better
Topic Starter
HanzeR

Rare wrote:

sry for the big delay.
from my modding queue.

[Normal]
00:22:293 (2,1) - it is worried about the slider's hiding but you don't have to fix it.
00:29:534 (1,2) - i want something to hitsound on each end. there was no sound in the music for it ;;
02:22:293 - don't need inherited point.
02:24:232 (3) - 1/2 slider is better. how about this? https://osu.ppy.sh/ss/1824532 maybe but might be too hard
02:26:301 (3) - ^
02:43:498 (4,1) - pref not stack them. hard to see imo. maybe
02:50:220 (1) - add sampleset normal to end because it becomes easy to take the rhythm. good idea
03:22:031 (4) - too much overlap but you don't have to fix it.
04:00:048 (2,3) - hard to see them. you should fix issue. i hope its ok
04:08:324 (4) - hard to see them too also some down it. just suggestion x:324 y:120

[Silynn]
Too difficult to be in the hard diff.
00:29:275 (6,7,8,9) - unreadable placement for hard player. changed a little
00:42:853 (3,1) - you should stack here. i think the custom stacking looks ok
00:47:508 (6,7,8,9,1) - same as 00:29:275 (6,7,8,9) - maybe
01:30:007 - pref add break time. i think the pause is ok
01:42:484 (3) - default clap is not much to mp3. oops
02:09:359 (1,2,3,4,5,6,7) - same as 00:29:275 (6,7,8,9) - maybe
03:16:600 (3,4) - unreadable placement for me.
03:33:928 (2,3,4,5,6,1) - ^
03:34:962 (2,3,4,5,6,1) - ^
03:37:807 (1,2,3,4,5,6,7,8,9,10,11,1) - ^
04:05:997 (2,3,4) - unreadable placement. i like these :D

[Laurier]
01:38:864 - why do you not finish kiai time? it should be 01:31:623 - here.
03:18:798 (8) - try to square if you like http://puu.sh/aeH13.jpg
03:28:432 (5,6) - i wonder 1/6 is fit to music.

[Extra]
00:27:336 (9,1) - it is maybe fine but pref hard to see for me.
00:46:086 (4,1) - ^
02:27:206 (3) - shift to some grid if you can. fixed
03:07:160 (2) - unreadable slider on head for me :?

Charles445 wrote:

In Extra, 03:25:393 (1) - is rankable, but would be better if the slider start did not touch the other part of the slider
03:27:462 (1) - This slider is unrankable
03:33:669 (1,2) - These are probably unrankable because of hitbursts
03:39:876 (1,1,1,1,2) - These are unrankable
04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - lol I don't know any BAT who would bubble a map with this in it
Sinch playing
[Normal]
00:44:792 (2) - get one more return is better like previous slider
02:23:715 (2,3) - hard to understand rhythms for Normal lvl players
02:25:784 (2,3) - ^
04:26:945 (6) - its unnatural. need 04:26:686 sound

[Silynn's Hard]
00:28:370 (4,5) - hard to read
00:42:853 (3,1,2) - ^
01:32:528 (4) - too many returns
04:18:281 (1) - hard to read. i think stack with next note and sort around notes is better ok
Thanks for mod rare and sinch!!
Laurier
Topic Starter
HanzeR

Laurier wrote:

http://puu.sh/aCChh/a49120d4e1.osu
srr
yayyyyyyyyyyy omg
wetdog123
bully bully
Topic Starter
HanzeR

Endemic wrote:

bully bully
:(((
ErunamoJAZZ
Hi. I dont have time for mod, but...

Ranking Criteria - Mapset wrote:

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
...at first sight it seems that the hard difficulty too far from normal (circle density, star rating, stats...). And seeing how are the QAT's requirements, it is likely that they return the map due to bad spread.
You may need one difficulty more. :/

bullying bullying bullying (?)
Kibbleru

ErunamoJAZZ wrote:

Hi. I dont have time for mod, but...

Ranking Criteria - Mapset wrote:

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
...at first sight it seems that the hard difficulty too far from normal (circle density, star rating, stats...). And seeing how are the QAT's requirements, it is likely that they return the map due to bad spread.
You may need one difficulty more. :/

bullying bullying bullying (?)

i agree too. from normal to hard, it's nearly a 3 star difficulty jump. which would definitely get shot down by the QATs lol..

either make a diff in between or just ask silynn to tone down the hard diff a bit
Soarezi
This is too easy
Topic Starter
HanzeR
chill bros if a bat says i need to change it i will but im sure if you actually play the set the spread is fine
FlobuFlobs

Kibbleru wrote:

i agree too. from normal to hard, it's nearly a 3 star difficulty jump. which would definitely get shot down by the QATs lol..

either make a diff in between or just ask silynn to tone down the hard diff a bit
well, its possible xD https://osu.ppy.sh/b/369033&m=0 best example
Natsu
I was looking at this and you need an easy Hard diff
Ulysses
Yes,N I I E diff sperad is NOT rankable
Sailor Maya
not bad
Sonnyc
Found unused .wav files:
- soft-hitclap3.wav


[Normal]
Remove inherited sections that are on top of uninherited sections : 01:06:796 - 01:14:018 - 01:41:967 - 01:44:015 - 02:15:072 -
03:49:187 - Kiai end unsnapped.

[Hard]
Remove inherited sections that are on top of uninherited sections : 01:41:967 -
03:49:187 - Kiai end unsnapped.

The difficulty setting gap of Normal -> Hard is beyond allowance!! AR4 & OD2 & HP2 -> AR8 & OD7.5 & HP6 Nobody can say this is a nice spread designed for users of all playing skills. What's more, not only the settings was imbalanced, but personally the actual difficulty gap between Normal and Hard felt quite large. You must close this gap to make this mapset in a less risky status.

Sorry HanzeR, but I can't give you my approval since I've spotted several issues.
DeletedUser_3044645

HanzeR wrote:

chill bros if a bat says i need to change it i will but im sure if you actually play the set the spread is fine
Topic Starter
HanzeR

Sonnyc wrote:

Found unused .wav files:
- soft-hitclap3.wav


[Normal]
Remove inherited sections that are on top of uninherited sections : 01:06:796 - 01:14:018 - 01:41:967 - 01:44:015 - 02:15:072 -
03:49:187 - Kiai end unsnapped.

[Hard]
Remove inherited sections that are on top of uninherited sections : 01:41:967 -
03:49:187 - Kiai end unsnapped.

fixed these

The difficulty setting gap of Normal -> Hard is beyond allowance!! AR4 & OD2 & HP2 -> AR8 & OD7.5 & HP6 Nobody can say this is a nice spread designed for users of all playing skills. What's more, not only the settings was imbalanced, but personally the actual difficulty gap between Normal and Hard felt quite large. You must close this gap to make this mapset in a less risky status. made changes to spread again

Sorry HanzeR, but I can't give you my approval since I've spotted several issues.
Damn, AIBat failed me ><

Sorry lol

No Dap wrote:

HanzeR wrote:

chill bros if a bat says i need to change it i will but im sure if you actually play the set the spread is fine
I made a lot of changes to the spread since then
Topic Starter
HanzeR
spread is fixed for good ok if this spread isn't ok im going to quit osu forever ok
yf_bmp
lol scared

I would rather call the hard diff as light Insane.
If you need some diffs to adjust the spread, I would like to have some works on everything.
HabiHolic
Hello~ from #modreqs~

[General]

  1. Normal diff :arrow: SliderMultiplier:0.899999999999999 now change 0.9 please.
[Normal]

  1. 00:02:659 (3) - You can change the rhythm in 1/1 and 00:04:211 - this note add please.
  2. 00:22:293 (2) - Rivers are too many. reducing please.
  3. 00:29:534 (1,2) - flow is drum here. head and tail add clap please.
  4. 00:36:775 (3) - this overlap 00:35:741 (1) - this slider tail.
  5. 00:38:198 - add whistle
  6. 01:14:018 (1) - only vocal flow please. don't use many Rivers in normal diff
  7. 01:21:776 - whistle add please.
  8. 01:44:273 (5,1) - change NC here.
  9. 01:55:394 (3) - same 00:22:293 (2) -this
  10. 02:03:411 (6) - how about (5) note blanket?
  11. 02:12:980 (3,4) - same 00:22:293 (2) -this
  12. 02:29:534 (4) - NC
i can't bubbled now in normal diff 03:03:151 (6) - this slider very hard patten.

if your change call me back please.
Topic Starter
HanzeR
everything fixed

HabiHolic wrote:

Hello~ from #modreqs~

[General]

  1. Normal diff :arrow: SliderMultiplier:0.899999999999999 now change 0.9 please. howed that happen ._.
[Normal]

  1. 00:02:659 (3) - You can change the rhythm in 1/1 and 00:04:211 - this note add please. fixed
  2. 00:22:293 (2) - Rivers are too many. reducing please. fixed all reverse
  3. 00:29:534 (1,2) - flow is drum here. head and tail add clap please. fixed
  4. 00:36:775 (3) - this overlap 00:35:741 (1) - this slider tail. fixed
  5. 00:38:198 - add whistle fixed
  6. 01:14:018 (1) - only vocal flow please. don't use many Rivers in normal diff
  7. 01:21:776 - whistle add please. fixed
  8. 01:44:273 (5,1) - change NC here. fixed
  9. 01:55:394 (3) - same 00:22:293 (2) -this fixed
  10. 02:03:411 (6) - how about (5) note blanket? cool, added
  11. 02:12:980 (3,4) - same 00:22:293 (2) -this fixed
  12. 02:29:534 (4) - NC changed
i can't bubbled now in normal diff 03:03:151 (6) - this slider very hard patten. fix all

if your change call me back please.
Thankyou very much for star icon and mod!!!!
HabiHolic
No Kuds

[Normal]

  1. 03:50:738 - add whistle. your missing?
[Silynn's Hard]

  1. 00:02:142 (2) - Ctrl+G is flow batter
  2. 00:29:663 (7,8,9,1,2,3,4,1,2) - add clap here. flow drum
  3. 00:43:111 (1) - stack (4) note here.
  4. 02:05:480 - note?
  5. 02:21:278 (1) - whistle
  6. 02:42:205 (2) - flow is bad. Ctrl+G please. if your want no fixed this
  7. 02:52:095 (1) - very short spiner. delete or 02:56:427 - increasing up here
  8. 03:50:738 (2,3) - this note delete and change 1/2 slider batter patten
  9. 04:10:910 (1) - why change distance? Changed regular intervals.
  10. 04:13:238 - 04:13:497 - this use green line? if your not use delete please
[Laurier's Insane]

  1. 02:21:278 (5) - this start new vocal so NC here
  2. 04:16:083 (5) - missing blanket
[Extra]

  1. AR 9.5 very fast imo. change 9.3?
  2. 00:02:659 (1) - Ctrl+G is flow batter imo.
  3. 00:15:293 (1) - don't need NC here
  4. 01:02:896 (1) - delete NC
  5. 01:04:189 (1) - same (^)
  6. 01:04:965 (1) - same (^)
  7. 03:39:876 (1,1,1,1,2) - orz.. this overlap bad.. Fixed please...
call me back
Topic Starter
HanzeR

HabiHolic wrote:

[Normal]

  1. 03:50:738 - add whistle. your missing? fixed
[Silynn's Hard]

  1. 00:02:142 (2) - Ctrl+G is flow batter fixed
  2. 00:29:663 (7,8,9,1,2,3,4,1,2) - add clap here. flow drum fixed
  3. 00:43:111 (1) - stack (4) note here. I changed this differently
  4. 02:05:480 - note? added
  5. 02:21:278 (1) - whistle fixed
  6. 02:42:205 (2) - flow is bad. Ctrl+G please. if your want no fixed this I changed it
  7. 02:52:095 (1) - very short spiner. delete or 02:56: 427 - increasing up here removed
  8. 03:50:738 (2,3) - this note delete and change 1/2 slider batter patten fixed
  9. 04:10:910 (1) - why change distance? Changed regular intervals. fixed
  10. 04:13:238 - 04:13:497 - this use green line? if your not use delete please deleted
[Laurier's Insane]

  1. 02:21:278 (5) - this start new vocal so NC here
  2. 04:16:083 (5) - missing blanket fixed both
[Extra]

  1. AR 9.5 very fast imo. change 9.3? ok
  2. 00:02:659 (1) - Ctrl+G is flow batter imo. fixed
  3. 00:15:293 (1) - don't need NC here
  4. 01:02:896 (1) - delete NC
  5. 01:04:189 (1) - same (^)
  6. 01:04:965 (1) - same (^) fixed all nc
call me back
my 1/16th sliders im going to cry lol

thanks for help <3
Kibbleru
omg is this real? finally?
HabiHolic
Good job stuff have this

Bubbled
Topic Starter
HanzeR

HabiHolic wrote:

Good job stuff have this

Bubbled
THANKYOUUUUU!
Rumia-
irc with overall diff yay~ lets do this ~!
ww
2015-02-07 10:19 HanzeR: rumia rank my map lol
2015-02-07 10:19 Rumia-: wer u map lol
2015-02-07 10:19 HanzeR: p/3831225
2015-02-07 10:24 Rumia-: horlyshit std
2015-02-07 10:24 Rumia-: can i nazy testplay 1st
2015-02-07 10:24 HanzeR: looool go
2015-02-07 10:24 Rumia-: np pls im lazy
2015-02-07 10:24 Rumia-: lazy
2015-02-07 10:24 Rumia-: LOL
2015-02-07 10:24 HanzeR: ACTION is listening to [http://osu.ppy.sh/b/326423 Shintani Ryoko - Wonderful World]
2015-02-07 10:25 Rumia-: oh rip old insane
2015-02-07 10:25 Rumia-: :c
2015-02-07 10:25 Rumia-: it become extra
2015-02-07 10:25 Rumia-: loooooool
2015-02-07 10:26 HanzeR: yeaaa lol
2015-02-07 10:29 Rumia-: omg im so not warm LOL
2015-02-07 10:29 HanzeR: ded
2015-02-07 10:29 HanzeR: haha
2015-02-07 10:33 HanzeR: OMG wtf
2015-02-07 10:33 HanzeR: the stack leniency got fucked up again
2015-02-07 10:34 HanzeR: omfffffffffffffffffg
2015-02-07 10:34 Rumia-: lol
2015-02-07 10:34 HanzeR: wow rip
2015-02-07 10:34 HanzeR: i probably have to get the bubble popped
2015-02-07 10:34 HanzeR: zzzzzzz
2015-02-07 10:34 Rumia-: u can fix it under my check
2015-02-07 10:34 Rumia-: looooool
2015-02-07 10:35 HanzeR: aaaaa
2015-02-07 10:35 Rumia-: 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - asdklka 111111111111111111111111111
2015-02-07 10:35 HanzeR: its pretttttttttttttyyyy
2015-02-07 10:36 HanzeR: more colors = more pretty!
2015-02-07 10:37 Rumia-: more priti!
2015-02-07 10:37 HanzeR: loll
2015-02-07 10:37 Rumia-: wait i need to change skin to mod std lolol
2015-02-07 10:38 HanzeR: xD
2015-02-07 10:38 Rumia-: 04:12:290 (1,1) - these 2 curve i think u can neat it a little more xd
2015-02-07 10:38 Rumia-: i have no problem to read ur map overal lol
2015-02-07 10:39 HanzeR: yayyyyy \o/
2015-02-07 10:39 Rumia-: http://puu.sh/fzJHH.png
2015-02-07 10:39 Rumia-: what does this mean
2015-02-07 10:39 Rumia-: LOL
2015-02-07 10:40 HanzeR: thats whats i have to fix
2015-02-07 10:40 HanzeR: i wanted stack leniency to be 0
2015-02-07 10:40 HanzeR: 0
2015-02-07 10:40 Rumia-: lol
2015-02-07 10:40 Rumia-: ok ww
2015-02-07 10:40 Rumia-: wew laurier intro
2015-02-07 10:40 Rumia-: same as his app map lol
2015-02-07 10:40 HanzeR: LOL yeah
2015-02-07 10:40 Rumia-: a little
2015-02-07 10:40 Rumia-: LOL
2015-02-07 10:40 HanzeR: he mapp that song like 5 times lol
2015-02-07 10:41 Rumia-: but this one is more 2014 stylish
2015-02-07 10:41 Rumia-: lolol
2015-02-07 10:41 HanzeR: yeah haha
2015-02-07 10:42 HanzeR: this one is from 2012 i think
2015-02-07 10:42 HanzeR: actually
2015-02-07 10:42 Rumia-: loool
2015-02-07 10:43 Rumia-: these slider shapes lolol
2015-02-07 10:43 Rumia-: uncommon laurier omg
2015-02-07 10:43 HanzeR: ikrrr
2015-02-07 10:43 HanzeR: lauriers maps r cool
2015-02-07 10:43 HanzeR: http://osu.ppy.sh/s/179267 this one is cool
2015-02-07 10:43 HanzeR: its harder than mine x_x
2015-02-07 10:43 Rumia-: ikr
2015-02-07 10:44 Rumia-: omg i like this diff too
2015-02-07 10:44 Rumia-: ACTION is editing [http://osu.ppy.sh/b/439860 Shintani Ryoko - Wonderful World [Laurier's Insane]]
2015-02-07 10:45 HanzeR: hahaaaaaa
2015-02-07 10:45 Rumia-: asd asll;ks a 02:52:289 (11) - in laurier diff can u lower the greenline volume lolll
2015-02-07 10:45 Rumia-: i got shocked
2015-02-07 10:45 Rumia-: LOOOOOOOOOL
2015-02-07 10:46 HanzeR: LOL oops
2015-02-07 10:46 Rumia-: i mean like 50% is ok imo
2015-02-07 10:46 Rumia-: lolol
2015-02-07 10:47 HanzeR: i changd it
2015-02-07 10:47 Rumia-: ok the rest is fine
2015-02-07 10:48 HanzeR: yayyy
2015-02-07 10:52 Rumia-: lmao
2015-02-07 10:52 Rumia-: my editor 60 fps while testing
2015-02-07 10:52 HanzeR: ;;
2015-02-07 10:52 Rumia-: feeels like im watching evanescent slider
2015-02-07 10:52 HanzeR: 2 much hentai on ur computer
2015-02-07 10:53 Rumia-: loooooooool
2015-02-07 10:53 Rumia-: wriggle2 on a straight slider
2015-02-07 10:53 HanzeR: hahah
2015-02-07 10:58 Rumia-: haha
2015-02-07 11:05 Rumia-: 02:19:274 - in normal is this greenline needed
2015-02-07 11:05 HanzeR: lool uhhhhhhh
2015-02-07 11:05 HanzeR: no
2015-02-07 11:05 Rumia-: lol
2015-02-07 11:05 HanzeR: naziiiii
2015-02-07 11:06 HanzeR: 8)
2015-02-07 11:06 Rumia-: 8)
2015-02-07 11:06 Rumia-: im QAT
2015-02-07 11:06 Rumia-: LOL
2015-02-07 11:06 Rumia-: 02:33:736 -
2015-02-07 11:06 HanzeR: someday
2015-02-07 11:06 HanzeR: i vote 4 u
2015-02-07 11:07 HanzeR: aa
2015-02-07 11:07 Rumia-: 02:31:603 (4) - idk if its needed xd i mean u can just start the spin here more friendly i think
2015-02-07 11:07 Rumia-: lol
2015-02-07 11:07 HanzeR: okkkk
2015-02-07 11:08 HanzeR: i like the hitsound tho xx
2015-02-07 11:08 Rumia-: me too xx
2015-02-07 11:08 HanzeR: ill delete
2015-02-07 11:09 HanzeR: uuuu
2015-02-07 11:09 Rumia-: 02:54:876 (2) - move it to down a little to y:192 more organised ?
2015-02-07 11:09 HanzeR: cool
2015-02-07 11:09 HanzeR: fix
2015-02-07 11:10 Rumia-: im too lazy to nazi all green line so i let it slide ahahahaha
2015-02-07 11:10 Rumia-: i mean http://puu.sh/fzNAr.jpg
2015-02-07 11:10 Rumia-: hahahaha
2015-02-07 11:10 HanzeR: lol x_x
2015-02-07 11:10 HanzeR: i just copied all the green lines from extra :p
2015-02-07 11:10 HanzeR: i deleted a lot of them 4 u
2015-02-07 11:11 Rumia-: yeah i know that feel tho
2015-02-07 11:11 Rumia-: i usually copy my highest diff greenline in mania
2015-02-07 11:11 Rumia-: u know expew been too nazy about greenline ;w;
2015-02-07 11:11 HanzeR: hahah
2015-02-07 11:11 HanzeR: meann
2015-02-07 11:12 Rumia-: just to show that im modding this hahahaha
2015-02-07 11:12 HanzeR: is there a hitsounds copier for mania yet
2015-02-07 11:12 Rumia-: okie if u done with anything update owo
2015-02-07 11:12 Rumia-: use the grumd thingy still
2015-02-07 11:12 Rumia-: buggy
2015-02-07 11:12 Rumia-: wwwww
2015-02-07 11:12 HanzeR: ow
2015-02-07 11:13 Rumia-: i think from my side is all good :D
2015-02-07 11:13 HanzeR: yayyyyy
2015-02-07 11:13 HanzeR: D: http://puu.sh/fzNWb/170dd56c8b.png
2015-02-07 11:13 HanzeR: should i be scared
2015-02-07 11:13 Rumia-: no :D
2015-02-07 11:13 HanzeR: okkkkk
2015-02-07 11:14 Rumia-: cuz it will turn into heart after :D
2015-02-07 11:14 HanzeR: updaet
2015-02-07 11:15 Rumia-: 03:25:393 (3) - ow ww
2015-02-07 11:15 Rumia-: but i guess this is in middle part
2015-02-07 11:15 Rumia-: so player might have focused a little
2015-02-07 11:15 Rumia-: then ok
2015-02-07 11:15 HanzeR: aaa
2015-02-07 11:15 Rumia-: wwwww giving my first heart on std weeeeeee
2015-02-07 11:15 HanzeR: omg omg omg omg omg
HabiHolic
Gratz!
Topic Starter
HanzeR
xxdeathx
rumia ranked standard, so pro
Flask
gratzzzzzz
[ Joey ]
Well done Hanzer, congrats!
Xinely

xxdeathx wrote:

rumia ranked standard, so pro
Rumia is Standard BN now www

grats Hanzer ~
Leiwa
OMG THIS MAP

gratz
Lust
Oh?
rui
congrats! HanzeR
ExPew
lol wat rumia what are you....


anyway congrats HanzeR
Flask
please, there's no something like "o!m bn" or "ctb bn" anymore for now. A BN is a nominator for every mode, if you have full of experiences for two modes, you can bubble/rank the maps for those modes o3o

(but if you're not pro enough on that mode, better not to do that cuz it will cause many unranks)




btw, I just got like 1400x combo and then failed on those 1s. Damn you hanzer =3=
alacat
Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.
Rumia-

HanzeR wrote:

i wanted stack leniency to be 0
rip
why would something so good to play is unrankable
Topic Starter
HanzeR

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.

Charles445 wrote:

Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
http://osu.ppy.sh/forum/p/2971687


...
HabiHolic
sad >_>

my forgot hitsound volume check sorry....
Horo
I'm pretty sure Charles already OK'd that...

EDIT: hanzer quoted it already LOL
Flask
D;
pw384
D;
probably rules need better clarification in order to avoid self-conflicting ranking criteria...
Julie
Normal?


And some distance spacing issue not detect by AImod , but those spacing issue are just like 0.02 to 0.01 difference (AImod drunk) orz, except the last 2 issues

03:46:083 (1,2) - 0.60x spacing while these 03:49:704 (3,1) and 03:51:126 (2,3) , etc are 1.0x spacing, this one can easily cause rhythm confusion for normal player =A=
There is other spacing issue, but might be the way your mapping, just the one I point out feel really different for that part.

This one 00:45:568 (3,1) and 03:25:393 not an issue at all in standard , but think of mania player? >< (even though is not mapped for mania, for people playing convert). And also for example 03:27:462 (1) , end spinner sometimes have sound, why not stop it here 03:29:402 ? There is a drum sound compare to here 03:29:466

Anyway I'm just here for quick check ><...
ErunamoJAZZ

HanzeR wrote:

Charles445 wrote:

Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
http://osu.ppy.sh/forum/p/2971687


...
Yeah, but the rule about dont change the .osu is too clear...
This is a problem of DevTeam... if it was a accepted rule, why is not available in editor?!
Kodora

HanzeR wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.
This rule is horrible outdated and can't be followed properly in thousands cases due to technical issues with it (for example you cannot fix "too fast" audio lead-in or change "uncommon" timing signature without touching .osu file). Stack leniency is also this case, as everything related to stack leniency was discussed a while ago here, and completely overlapping notes was considered as appropriate to use in specified cases, no matter if this 1/4, 1/2 or 1/1. Technically change from SL 0 to SL 0.2 won't even changemuch, as there's only few perfectly overlapping 1/4 anyway. I really hope that people would think about real issues instead of following formal things.

However, I can't say that this disqualification is completely unfair, as there's some other real issues (silent notes). Additionally, I wanna say that I personally very disapprove idea of CS 3.5 for a Hard diff, as it makes whole diff very uncomfortable to play. I haven't checked this map carefully, so I can't say if there's any other issues - I hope I would be able to do a proper check later.

Good luck with requalification

ErunamoJAZZ wrote:

Yeah, but the rule about dont change the .osu is too clear...
This is a problem of DevTeam... if it was a accepted rule, why is not available in editor?!
It was avaliable ~6 years ago.
Topic Starter
HanzeR
So, im not going to change the stack leniency. I don't have a problem changing the hitsound volume but I don't see any reason why the stack leniency isn't ok when its already been agreed upon many times already. Hope u understand.
Kibbleru
this is probably worth discussing but i really think
02:46:989 - 02:48:152 -
these offset resets are completely unecessary/wrong

first of all these rhythms are quite common in modern japanese songs
also once you add them in the clap pattern is no longer 2 4


also this one changes the offset by ONE ms.. 03:08:842 - is this really necessary???
Topic Starter
HanzeR

Kibbleru wrote:

this is probably worth discussing but i really think
02:46:989 - 02:48:152 -
these offset resets are completely unecessary/wrong

first of all these rhythms are quite common in modern japanese songs
also once you add them in the clap pattern is no longer 2 4


also this one changes the offset by ONE ms.. 03:08:842 - is this really necessary???

Shiro wrote:

oh my god I had no idea I was the one who timed this lol
let's see

02:46:989 (1) -
02:48:152 (1) -
03:08:842 (1) -
Their purpose was to reset the metronome but looking back at it, it is actually not needed (you can have the mapper remove both). I'm not too sure why I added them :P They don't change much in terms of gameplay, fortunately.
So, I will remove the timing sections. Thanks
Topic Starter
HanzeR

Julie wrote:

Normal?


And some distance spacing issue not detect by AImod , but those spacing issue are just like 0.02 to 0.01 difference (AImod drunk) orz, except the last 2 issues

03:46:083 (1,2) - 0.60x spacing while these 03:49:704 (3,1) and 03:51:126 (2,3) , etc are 1.0x spacing, this one can easily cause rhythm confusion for normal player =A=
There is other spacing issue, but might be the way your mapping, just the one I point out feel really different for that part.

This one 00:45:568 (3,1) and 03:25:393 not an issue at all in standard , but think of mania player? >< (even though is not mapped for mania, for people playing convert). And also for example 03:27:462 (1) , end spinner sometimes have sound, why not stop it here 03:29:402 ? There is a drum sound compare to here 03:29:466

Anyway I'm just here for quick check ><...
fixed the spacing issue .. but note -> spinner is pretty standard for osu! mode, so I won't change because I like the effect sorry mania players

I updated all the timing in all diffs and resnapped everything should be ready for rank now
Nyxa

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
Topic Starter
HanzeR

Tess wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
LOL
Birdy

Tess wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
OOOOOOOOOOOOOOOHHHHHHHHHHH
Garven
First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
alacat
@HanzeR

How did you decrease the Stack Leniency to 0 ?
Okoayu
p/2203926
- i think this post makes a lot of sense.


as previously mentioned, if you are going to disqualify everything for editing the .osu: you would have to disqualify every map which uses an AudioLeadIn because you can't set that in edit either.

If i am wrong in one of my assumptions here, I would love to be corrected
Nyxa
The "do not manually edit the .osu" rule is mainly there so that people don't do retarded shit like 7.0x sv or cs10 or something. Things like stack leniency and audioleadin really shouldn't matter for this. It does no harm whatsoever and it's not against the RC.

As far as I recall, last time I asked it was merely a change that had yet to be applied (making the editor stack leniency go down to 0 rather than 0.2). I can see how you came to the conclusion that this map should be DQ'd but I think that in the future, it'd be better to go with your own common sense rather than treating the RC (an arbitrary and malleable thing) as an absolute and sacred book of law. By this I mean that I'm sure the thought of "Is this really that big an issue?" came up in discussion between QATs before the DQ, or was at least thought by either of the two agreeing QATs.

Had you followed up on that thought, rather than going "Oh well RC says it can't so it can't", you might've found the same post I quoted, or discussed the matter with other team members and eventually reached the conclusion that stack leniency 0 isn't that big of a deal, as editing it in the .osu causes no harm to the map or playability of the map, thus bypassing the reason for that rule in the first place. Hell, it might even lead you guys to update the rules to something less vague and more efficient, rather than waste your time dealing with "why is this dq'd that makes no sense qats are at it again" and giving another nudge in the already heavy dent in the morale of the mapping community.

tl;dr: things and stuffy thingystuffs

EDIT: While it's still DQd though I think I'll mod this somewhere tomorrow
Topic Starter
HanzeR

Garven wrote:

First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
Patterns that are ruined by stack leniency

These patterns would all be ruined by any setting above 0.1
01:05:159 (1,2) -
01:05:417 (3,4) -
03:39:877 (1,1,1,1,1) - this pattern is completely ruined by any stack setting
03:58:692 (2,3) -
03:58:951 (4,5) -
03:59:209 (6,7) -
03:59:468 (1,2) -
03:59:727 (3,4) -
03:59:985 (5,6) -
04:00:244 (7,8) -
04:00:502 (1,2) -
04:01:020 (4,5) -
04:02:830 (3,4) -
04:03:089 (5,6) -
04:03:347 (7,8) -
04:03:606 (1,2) -
04:03:865 (3,4) -
04:04:123 (5,6) -
04:04:382 (7,8) -
04:04:640 (1,2) -
04:05:158 (4,5) -
04:05:416 (6,7) -
04:05:675 (8,9) -
04:07:227 (3,4) -
04:07:485 (5,6) -
04:07:744 (7,8) -
04:08:002 (1,2) -
04:08:261 (3,4) -
04:08:520 (5,6) -
04:08:778 (1,2) -
04:09:296 (4,5) -
04:09:554 (6,7) -
04:09:813 (1,2) -
04:10:330 (4,5) -

Lets disregard the fact that the use of 0 stack leniency has been approved and used in the past, and disregard the fact that there are already several common instances already pointed out in this thread where editing the .osu is a necessary part of nearly any ranked map. In the context of this map, stacking is a purely cosmetic function. I designed these patterns to take advantage of that, and I can't at all understand why you're going to try and make me re-design large parts of my map for something so innocuous. This map has already gone through the entire modding and ranking process and been played by thousands of players over the past 1.5 years and stack leniency was never once brought up as a problem because it's a complete non-issue.

Sorry but I'm not going to pretend that this isn't the most frustrating thing I've ever experienced as a mapper. The ranking criteria is already ridiculously restrictive in what it allows us mappers to do, so every option we do have must be held sacred. Trying to strip yet another creative path away from us through some vague and irrelevant rule is something I can't stand for.
Charles445
Oh boy! A poorly worded rule causing unqualifications again.

Here's what's up.

"Do not manually edit anything in an .osu file that cannot be changed through the Editor. " is a poor rule because it requires so many exceptions due to its broad statement. It's very easy for someone writing the rule to forget exceptions.
On the Ranking Criteria page, the exceptions listed are "Difficulty specific storyboards" and "Skin related options", but what it also needs is "BeatmapID and BeatmapSetID fixes" and "Mania hitsounding"... and "Stack leniency disabling"... and "Alternative slider styles"... Yeah, there's quite a bit that needs notepad.

So why is the rule here so broad? Why is it there in the first place?
It can't be for General settings, there's no big exploits that can be done by changing those values.
It can't be Editor settings, that's things in the editor that don't go to gameplay.
It can't be Metadata settings, all data values can be set in-game and notepad needs to be used for BeatmapID and BeatmapSetID fixes.
It can't be Events settings, because those are listed as exceptions in the rule.
It can't be Timing Points, those values can all be changed in-game. Ever since mania was introduced inheriting sections can go past 0.5x and 2.0x
It can't be HitObjects, those can be mostly changed ingame. Catmull sliders are crap looking but they're not forbidden.
It can't be Difficulty... oh wait, yes it can!

This rule was made to stop people from going absolutely nuts with Difficulty settings.
Using a notepad edit, you can change the circle size past its boundaries, all the way up to 10 and down to 0.
You can change the Slider tick rate to whatever you please, and also the slider velocity multiplier.
These are exploits that could very well cause distress in ranking maps. You ever played an Irre maximum CS map and hated it? Imagine that but CS 10!
Tickrate needed to be limited as well once 0.5 tickrate became forbidden, so this broad rule was very convenient.

So instead of "Do not manually edit anything in an .osu file that cannot be changed through the Editor. "
This should really be "Do not set difficulty settings past the limits set in the editor! This also includes Slider Velocity and Slider Tick Rate."


tl;dr This really should not have been unranked for stack leniency. If you do not stop to think about why a rule is in place, then you will not use the rule correctly. The rule was made to stop Difficulty setting abuse, not stack leniency changes.

EDIT: Developer fun for those interested p/2209575
Flask
Fixed some minor issues through the diffs. Here's your bubble back!

LoG
12:40 Flask: Extra 01:51:773 - I bet you forget a clap here
12:41 HanzeR: oooooooops
12:41 HanzeR: fixed >_>
12:41 Flask: 01:50:221 (2,1,3) - Probably add a new combo at (2), remove new combo from (1), and then a new combo for (3)? o3o
12:41 Flask: Just want to make 01:49:187 (1,1,1,1) - this pattern more like a individual part lol
12:43 Flask: 04:24:360 (5) - do a ctrl+g on this for a better flow?
12:44 HanzeR: okk i changed the combos
12:44 HanzeR: hm lemmc
12:45 HanzeR: looks cool
12:47 Flask: Laurier's insane - 04:19:705 - 04:25:912 - not sure if this is intention or so but seems he forget a clap
12:47 Flask: sounds like a minor stuff you can solve for him o3o
12:48 HanzeR: yeah
12:49 HanzeR: fixedd
12:49 Flask: silynn's hard - 01:06:775 (1) - I bet we need a finish or something here
12:50 Flask: also 01:51:773 - the clap
12:50 Flask: anddd why hatsune miku in tags? o3o
12:51 HanzeR: oops .^.
12:51 HanzeR: oh
12:51 HanzeR: shes in the background!
12:51 Flask: ohhhh
12:51 Flask: isee
12:51 HanzeR: loll
12:51 Flask: k that's all, submit it :V/
12:51 HanzeR: updateingg

edit: thanks asphyxia for moving the map from wip to pending =w=
alacat
Thanks Charles!

I thought "Stack leniency 0" is unrankable Because of this rule "Do not manually edit anything in an .osu file that cannot be changed through the Editor. "

and I asked Loctav about this case.

Loctav wrote:

Stack leniency 0 is actual legal, if it can be applied via the editor. Any setting or modification that can only be achieved via editing the .osu file is not allowed. Afaik, you can apply stack leniency 0 with the editor. If you can not (go, try it out!), it is not rankable.
I can't set stack leniency in the editor to 0. So it is not rankable according Loctav. I don't know which is correct.

I am sorry to DQ over ambiguous rules. I will change the DQ reason to the silent volumes on hit objects.
Flask
Re-bubbled due to a bug on the webpage lol (Sorry for double posting)
Rumia-
wew rerank hype
cap reached rip
Topic Starter
HanzeR

Rumia- wrote:

wew rerank hype
cap reached rip ill just mark heart icon ww
Woooooooooooo wwwwwwwwwwwwwww
Flask
oh yeahhh
Nyxa
Thank you based Charles

And congrats HanzeR
Topic Starter
HanzeR
Thanks for all the help everyone sorry it got so confusing. Hopefully everything is settled now.
pw384
Yeah! But why is it still in pending beatmaps thread?
Akiyama Mizuki

384059043 wrote:

Yeah! But why is it still in pending beatmaps thread?
It's just iconed heart. It will be ranked when the quialify limit is reset.
Kodora
Damn it, I wanted to qualify this ;;

Omedetou!
Loctav
Could we agree to not put hearts if you do or can not qualify it? If the cap is reached, try later. Do not post hearts If they are not actually qualified. Reverted to bubble. Good luck next day.
Rumia-
ok.jpg :c
edit : hype!
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