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ISHIDA YOKO - COLORFUL BOX

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Total Posts
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Topic Starter
Adol Christin
This beatmap was submitted using in-game submission on 2015年3月19日 at 12:40:15

Artist: ISHIDA YOKO
Title: COLORFUL BOX
Source: SHIROBAKO
Tags: White op1 opening p.a. works tv size
BPM: 161
Filesize: 19197kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.43 stars, 110 notes)
  2. Hard (2.84 stars, 206 notes)
  3. Insane (3.95 stars, 267 notes)
  4. Normal (1.89 stars, 138 notes)
Download: ISHIDA YOKO - COLORFUL BOX
Download: ISHIDA YOKO - COLORFUL BOX (no video)
Information: Scores/Beatmap Listing
---------------
Please redownload this after 17 March 2015 due to the change of METADATA.

Thanks to jonathanlfj for new mp3, BG and custom hitclap!

Thanks to zj0924 for giving me the chance to rank first. Here is his map.

My 2nd submitted map and first ranked one. Enjoy~ ( by jonathanlfj, by Xinely)

Opening song of SHIROBAKO.
AIR
[Normal]
  1. 00:05:472 (4) - add NC
  2. 00:44:602 - 感觉缺了点,请折返
  3. 00:08:453 (7) - 下finish比较合适,另外你的clap下2 4的话尽量不要用在1/4折返处01:03:049 (4) - ,不怎么好听
  4. 00:38:453 - 红线再加一个1/2听起来节奏比较丰满
  5. 00:51:683 (1) - 尾部clap
[Hard]
  1. 00:08:267 (12) - 尾部finish,推荐00:00:999 - 00:02:490 - 00:03:981 - 00:05:472 - 00:06:962 - finish
    适合用来提升开头清唱的气氛,其他两个难度类似
  2. 00:34:354 (3) - 围一下吧
  3. 00:33:795 (1) - http://puu.sh/flDsX/764de4f560.png
  4. 00:39:012 (1,3) - NC移至3
  5. 00:40:503 (1) - del nc
  6. 00:46:465 (1) - del nc
  7. 01:22:801 (6,7) - 可以围得更好一些
[Insane]
  1. 00:09:571 - 三连最好起红线,用来强调白线重音
    尽量避免overmap
  2. 00:43:484 (6,7,8) - 围一下 :3
  3. 直线单点表现力不如多边形,而且比较难打,具体你自己考虑
    这时候就应该抄一波飞球
我IN偷懒了
good luck~
Come[Back]Home
Normal
00:00:999 (1,2,3) Why the stack? Feels boring to play.
00:09:571 (1) Delete NC
00:13:298 (2,3) Why dont you blank (3) with (2)?
00:15:161 (6) Why dont you make this one curvy?
00:18:701 (1) Delete NC
00:21:683 (1) ^
00:24:664 (1) ^
00:25:596 (2,1,2,3) Make (1,2,3) a slider
00:27:273 (4) No 1/4 in Normal
00:36:776 (1,2,3) This feels boring. Maybe instead of (2,3) you do a slider?
00:45:720 (2,1) Blank can be improved
00:47:211 (2,1) ^
00:49:260 (3,4) Bad overlap
01:01:931 (2,3) ^
01:03:049 (4) No 1/4 in normal
01:15:534 (5,6) Flow is weird

Hard
00:01:745 (2,3) Blank can be improved
00:03:236 (4,5) Stack is not perfect
00:06:962 (10) Add NC
00:07:708 (2,3) Blank them
00:12:180 (9,10,11) This feels boring to play
00:17:956 (6,7) Make (7) curvy and blank it with (6)
00:21:496 (7,1) They are really close to each other, fix that
00:23:919 (6,7) Blank them
00:29:136 (4,6) Blank can be improved
00:30:813 (1,2) ^
00:40:875 (2,3) Blank can be improved
00:51:683 (6,7) ^
00:58:763 (3,5) Blank can be improved
01:00:254 (7,1) ^
01:01:372 (2,3) ^
01:08:080 (5,7) ^
01:09:385 (8,9) ^
01:15:534 (1,2) ^

Insane
00:05:099 (5,6) Stack is not perfect
00:06:962 (9) Add NC
00:07:708 (10,11) Blank them
00:10:689 (6,7,8) Flow feels weird
00:25:409 (1,2,3,4) This plays boring
00:39:571 (6,7) Blank can be improved
00:43:484 (6,7,8) ^


Thats all :3
Good luck with it ^_^
Topic Starter
Adol Christin

AIR wrote:

[Normal]
  1. 00:05:472 (4) - add NC
    漏了。。。
  2. 00:44:602 - 感觉缺了点,请折返
    嗯,的确。
  3. 00:08:453 (7) - 下finish比较合适,另外你的clap下2 4的话尽量不要用在1/4折返处01:03:049 (4) - ,不怎么好听
    改成finish了。1/4折返的clap我倒觉得用clap节奏挺好的,也不会违和。
  4. 00:38:453 - 红线再加一个1/2听起来节奏比较丰满
    可以,加了
  5. 00:51:683 (1) - 尾部clap
漏了。。加上去了
[Hard]
  1. 00:08:267 (12) - 尾部finish,推荐00:00:999 - 00:02:490 - 00:03:981 - 00:05:472 - 00:06:962 - finish
    适合用来提升开头清唱的气氛,其他两个难度类似
    不是太好,感觉有些吵闹。相应地我添加/改动了绿线,降低了这部分的音量。
  2. 00:34:354 (3) - 围一下吧
  3. 00:33:795 (1) - http://puu.sh/flDsX/764de4f560.png
    不好,围了感觉flow比较差。
  4. 00:39:012 (1,3) - NC移至3
  5. 00:40:503 (1) - del nc
  6. 00:46:465 (1) - del nc
    全改掉了
  7. 01:22:801 (6,7) - 可以围得更好一些
    嗯,是的
[Insane]
  1. 00:09:571 - 三连最好起红线,用来强调白线重音
    尽量避免overmap
    啊,我都忘了三连重音在最后了。。这几个三连全去掉,改成普通的overlap了。
  2. 00:43:484 (6,7,8) - 围一下 :3
    围掉了。
  3. 直线单点表现力不如多边形,而且比较难打,具体你自己考虑
    后面这两条直线是有意为之。本身间距比较小加上图的bpm不算高,打起来不激霸。也有稍微加速的效果。关于其他的直线,下面那篇mod多少也有提,我改了一些。
    这时候就应该抄一波飞球
有道理!作图之前先打50pc飞球的图,有助于想梗 :)

我IN偷懒了
哪里哪里,每条都很有用。现在看我给你那篇,好多其实都没必要的。。。。
good luck~
总之谢谢摸图喽。

Come[Back]Home wrote:

Normal
00:00:999 (1,2,3) Why the stack? Feels boring to play.
True. Now it's similar with Insane. (But much lower approaching rate)
00:09:571 (1) Delete NC
Fixed it, and add NC as you told in Hard
00:13:298 (2,3) Why dont you blank (3) with (2)?
Because this will ruin my flow.
00:15:161 (6) Why dont you make this one curvy?
Because this slider is at the end of this part. In my opinion straight one is better.
00:18:701 (1) Delete NC
00:21:683 (1) ^
00:24:664 (1) ^
Why? Make them all in one combo?
00:25:596 (2,1,2,3) Make (1,2,3) a slider
No, a single slider here is boring.
00:27:273 (4) No 1/4 in Normal
Not rankable? I would ask someone else. If not, I will change this.
00:36:776 (1,2,3) This feels boring. Maybe instead of (2,3) you do a slider?
No, I think slider is more boring.
00:45:720 (2,1) Blank can be improved
00:47:211 (2,1) ^
Tried to fix them.
00:49:260 (3,4) Bad overlap
01:01:931 (2,3) ^
This is what I want. You can see the same pattern in my other diff as well.
01:03:049 (4) No 1/4 in normal
^
01:15:534 (5,6) Flow is weird
Sure? I tried to rotate or flip this slider, and found this flow is the best.

Hard
00:01:745 (2,3) Blank can be improved
Yes. Fixed.
00:03:236 (4,5) Stack is not perfect
True, fixed.
00:06:962 (10) Add NC
Added.
00:07:708 (2,3) Blank them
No. As I mentioned before, a straight slider at the end is what I expected.
00:12:180 (9,10,11) This feels boring to play
It's okay. Keep it.
00:17:956 (6,7) Make (7) curvy and blank it with (6)
No. I considered curving slider (6), finally I choose not.
00:21:496 (7,1) They are really close to each other, fix that
You are right. Fixed.
00:23:919 (6,7) Blank them
^
00:29:136 (4,6) Blank can be improved
00:30:813 (1,2) ^
00:40:875 (2,3) Blank can be improved (*)
00:51:683 (6,7) ^
00:58:763 (3,5) Blank can be improved
01:00:254 (7,1) ^
01:01:372 (2,3) ^
01:08:080 (5,7) ^
01:09:385 (8,9) ^
01:15:534 (1,2) ^
All fixed but one with (*), because this is not a blanket and will not become one.

Insane
00:05:099 (5,6) Stack is not perfect
Wow, one unit difference... Right, fixed.
00:06:962 (9) Add NC
Fixed.
00:07:708 (10,11) Blank them
^
00:10:689 (6,7,8) Flow feels weird
Really? I feel nice here.....
00:25:409 (1,2,3,4) This plays boring
True, tried my best to change it.
00:39:571 (6,7) Blank can be improved
00:43:484 (6,7,8) ^
Fixed.

Thats all :3
Good luck with it ^_^
Thank you for mod ;)
yugijedi
Heyho,

from yugi's timer modding queue.

General

- If there is an insane diff, the mapset should contain 4 diffs
- Diff gap between Hard and Insane is too big
- Change the Normal diff name into Easy
- Kiai time overused

Normal/Easy

- Don't use 1/2 circles or 1/2 long repeating sliders at this diff
00:50:378 (1,2,3,4) - offbeat here is a little weird, move it on 1/1 (begin 00:50:192)

Hard

Nothing to say, nice.

Insane

Replace 00:13:670 (3) - by a Strg+H mirrored slider of 00:13:298 (2) -
Move 00:36:776 (1) - to (256/80) to make a cool spaced stack to introduce the blank
00:56:062 (7) - 1/4 circle space is not very comfortable here. (I know it appears sometimes, but not at insane diffs, more at extra)
01:07:987 (5) - same, very uncomfortable (too far away)
01:25:596 (10) - NC?

Anyway, good insane, try to get experience in easy/normal mapping.
Topic Starter
Adol Christin

yugijedi wrote:

Heyho,

from yugi's timer modding queue.

General

- If there is an insane diff, the mapset should contain 4 diffs
Really? Ranking criteria does not mention that. It only says the lowest diff must be Normal/Easy, and under 2 stars.
- Diff gap between Hard and Insane is too big
Definitely you are right. It's exactly on the threshold. However I don't want to change this on purpose, until it's time to find a BN (and I still have to do that. You know what I mean).
- Change the Normal diff name into Easy
No, thanks.
- Kiai time overused
Really? I think it's suitable.

Normal/Easy

- Don't use 1/2 circles or 1/2 long repeating sliders at this diff
Too difficult to read/catch? No I don't think so.
00:50:378 (1,2,3,4) - offbeat here is a little weird, move it on 1/1 (begin 00:50:192)
My aim is to follow elec piano sound (rather than drum). Because piano sound is more distinct for newbie players.

Hard

Nothing to say, nice.
Thank you!

Insane

Replace 00:13:670 (3) - by a Strg+H mirrored slider of 00:13:298 (2) -
Ah, nice catch. Fixed.
Move 00:36:776 (1) - to (256/80) to make a cool spaced stack to introduce the blank
Good idea for the stack. However, I prefer not because it looks not that cool (due to the general space in my pattern).
00:56:062 (7) - 1/4 circle space is not very comfortable here. (I know it appears sometimes, but not at insane diffs, more at extra)
01:07:987 (5) - same, very uncomfortable (too far away)
True. I see the distance there is 2.32*, xD... Reduced to 1.60*, which would be better.
01:25:596 (10) - NC?
Yes

Anyway, good insane, try to get experience in easy/normal mapping. I will.
Thank you for your mod, and sorry for no change in Normal. :)
[CSGA]Ar3sgice
阿豆
Topic Starter
Adol Christin

[CSGA]Ar3sgice wrote:

阿豆
哇! 你好啊AR3! 口袋里没有大湿球!
Euny
your request! came from my queue



  • General
  1. where is tags? i heard TVsize map have to write that animations name and need to other Information.
  2. hard and insane's gap is too far. i think you need to nerf to insane or makes 3stars diff.
  • Normal
  1. 00:27:273 (4) - i think those reverse slider is bad for normal diff. just ignore 00:27:366 sound. and make a 1/2 slider
  2. 00:48:701 (2) - remove whistle and NC change.
  3. 00:57:645 (5) - NC change.
  4. 01:00:627 (4) - NC change.
  5. 01:03:049 (4) - 00:27:273 (4) at same reason
  6. 01:09:571 (5) - NC
  7. 01:11:062 (1) - remove NC
  8. 01:12:552 (3) - NC change.
  9. 01:15:534 (5) - NC
  10. 01:16:838 (8) - NC change.
  • Hard
  1. 00:02:490 (3) - NC and add hitfinish at the sliders head i think it makes nice tempo and sound
  2. 00:03:981 (5) - NC and add hitfinish
  3. 00:51:683 (6) - NC
  4. 01:04:913 (4,1) - makes more perfect overlap.
  • Insane
  1. 00:03:981 (4) - NC
  2. 00:06:962 (6) - ^
  3. 00:34:167 (10) - NC change
  4. 00:45:720 (5) - NC
  5. 00:47:211 (5) - ^
  6. 00:51:683 (6) - ^
  7. 01:09:571 (11) - NC
  8. 01:10:316 (1) - remove NC
  9. 01:11:062 (6) - NC
  10. 01:12:552 (11) - NC change
  11. 01:15:534 (9) - NC
  12. 01:18:515 (5) - ^
  13. 01:20:006 (11) - ^
  14. 01:21:496 (5) - ^
    i think you need to new combo remodeling for tempo. not to vocal
GL!
Topic Starter
Adol Christin

Euny wrote:

your request! came from my queue


This image..... lol

  • General
  1. where is tags? i heard TVsize map have to write that animations name and need to other Information.
    Too lazy to do this. xD Now you have mentioned, therefore I would do it.
  2. hard and insane's gap is too far. i think you need to nerf to insane or makes 3stars diff.
    Yes, you are right. 1.5-star difference is exactly on the threshold. However, I don't want to work on this until I have to.
  • Normal
  1. 00:27:273 (4) - i think those reverse slider is bad for normal diff. just ignore 00:27:366 sound. and make a 1/2 slider
    Tried this, won't be better than the current one, I think.
  2. 00:48:701 (2) - remove whistle and NC change.
  3. 00:57:645 (5) - NC change.
  4. 01:00:627 (4) - NC change.
  5. 01:03:049 (4) - 00:27:273 (4) at same reason
    Same as above.
  6. 01:09:571 (5) - NC
  7. 01:11:062 (1) - remove NC
  8. 01:12:552 (3) - NC change.
  9. 01:15:534 (5) - NC
  10. 01:16:838 (8) - NC change.
  • Hard
  1. 00:02:490 (3) - NC and add hitfinish at the sliders head i think it makes nice tempo and sound
    Better no NC here.
  2. 00:03:981 (5) - NC and add hitfinish
    NC added. For the finish sound of these two, I tried before, sounds noisy.
  3. 00:51:683 (6) - NC
  4. 01:04:913 (4,1) - makes more perfect overlap.
    Not necessary, cuz this overlap is not visible while playing.
  • Insane
  1. 00:03:981 (4) - NC
    No need to.
  2. 00:06:962 (6) - ^
  3. 00:34:167 (10) - NC change
    Same.
  4. 00:45:720 (5) - NC
  5. 00:47:211 (5) - ^
  6. 00:51:683 (6) - ^
  7. 01:09:571 (11) - NC
  8. 01:10:316 (1) - remove NC
  9. 01:11:062 (6) - NC
  10. 01:12:552 (11) - NC change
  11. 01:15:534 (9) - NC
  12. 01:18:515 (5) - ^
  13. 01:20:006 (11) - ^
  14. 01:21:496 (5) - ^
    i think you need to new combo remodeling for tempo. not to vocal
All your mod I don't mentioned has been fixed. Yes, I didn't realize the NC mistake until you mentioned that.... Because my stuffs are all based on vocal..... Thank you for that!

GL!
Lyric
[General]
建议取消Countdown。
[Normal]
00:44:229 (1) - (节奏)不需要折返。
[Hard]
00:32:118 (4,5,6,7) - (节奏)改为4个单Note。
00:40:503 (2,3,1) - 00:41:993 (2,3,1) - 00:44:975 (1,2,1) - 00:46:465 (2,3,1) - 00:47:956 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
00:48:608 (5) - 00:54:478 (1,2) - 01:08:639 (6) - (节奏)多余的Note,建议删除。
00:48:515 (4) - (音效)去掉Clap。
[Insane]
01:03:049 (5,6,7) - (节奏)(音效)去掉这三个啪啪啪的声音然后补齐01:03:329和01:03:515形成一个连打。
01:04:167 (2) - (节奏)改为两个单Note。
01:04:913 (1) - (音效)这里不应使用Finish音效。
01:06:590 (1) - (外观)我觉得你应该重新考虑此Slider的形状。
00:15:906 (1) - (节奏)什么都没有,何来Slider,建议改为首尾两个Note。
00:36:217 (6) - (节奏)改为两个单Note好些。
00:48:515 (5,6) - (音效)多余的音效。
01:20:751 (2,3,4) - (节奏)人声弱,这三个Note用一个折返Slider代替为好。
01:22:055 (2,3,4) - (节奏)没有节奏,应该改为一个Slider。
00:48:608 (6) - 00:50:099 (5) - 00:54:478 (1,2) - 00:56:062 (7) - 01:07:987 (5) - 01:14:788 (5) - (节奏)多余的Note,建议删除。
00:40:503 (2,3,4,5,1) - 00:41:993 (2,3,4,5,1) - 00:46:465 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
Topic Starter
Adol Christin

scooderic wrote:

[General]
建议取消Countdown。
哈?我居然开了countdown忘了关?大失败大失败!顺便把Letter Box during break time和Wide screen support也关了。
[Normal]
00:44:229 (1) - (节奏)不需要折返。
本来就没有折返啊xD。。。

[Hard]
00:32:118 (4,5,6,7) - (节奏)改为4个单Note。
不好。如果这个要改,为了前后一致,所有相似的都要改,节奏会很散。
00:40:503 (2,3,1) - 00:41:993 (2,3,1) - 00:44:975 (1,2,1) - 00:46:465 (2,3,1) - 00:47:956 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
最开始就是你说这么搞的,然后前一篇mod指出来了。改成现在的理由,是因为NC还是跟鼓点的好,从头到尾都跟鼓点。
00:48:608 (5) - 00:54:478 (1,2) - 01:08:639 (6) - (节奏)多余的Note,建议删除。
从图的节奏来看,没有一个是多余的。全部保留。
00:48:515 (4) - (音效)去掉Clap。
不同意。这里节奏刚好起动,用了clap比删掉或者换whistle效果都好,个人觉得。
[Insane]
01:03:049 (5,6,7) - (节奏)(音效)去掉这三个啪啪啪的声音然后补齐01:03:329和01:03:515形成一个连打。
的确可以,但我更喜欢现在的。
01:04:167 (2) - (节奏)改为两个单Note。
这根滑条跟了人声。你可以倒回去看看我其他用连续4-5单点的地方,基本上跟着人声走的。
01:04:913 (1) - (音效)这里不应使用Finish音效。
为什么呢?我觉得这里用finish比用whistle或者不用都好得多啊。
01:06:590 (1) - (外观)我觉得你应该重新考虑此Slider的形状。
其实现在这样也不坏。让我思考一下,大概在下一两个版本改改吧。
00:15:906 (1) - (节奏)什么都没有,何来Slider,建议改为首尾两个Note。
这根slider跟的是后面的贝斯音。如果没有东西节奏反而空了。首位两个圈真的不是什么好主意,你试试看呗。
00:36:217 (6) - (节奏)改为两个单Note好些。
没有改为两个单note,感觉没有必要把这里节奏做的这么紧(个人观点)。但托你的福,发现这根滑条跟右边那根不平行!改改改!
00:48:515 (5,6) - (音效)多余的音效。
理由同hard。
01:20:751 (2,3,4) - (节奏)人声弱,这三个Note用一个折返Slider代替为好。
换掉后跟前面一对比,违和感满满的。
01:22:055 (2,3,4) - (节奏)没有节奏,应该改为一个Slider。
打完后你应该发现了:这个Insane的绝大部分notes跟的都是人声啊。。
00:48:608 (6) - 00:50:099 (5) - 00:54:478 (1,2) - 00:56:062 (7) - 01:07:987 (5) - 01:14:788 (5) - (节奏)多余的Note,建议删除。
全都有各自的作用,全部保留。
00:40:503 (2,3,4,5,1) - 00:41:993 (2,3,4,5,1) - 00:46:465 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
理由同Hard
改动很少(大概是因为理解不同吧)。但还是谢谢你的mod!你的图我稍后去看。
- Milhofo -
Hi, from my modding queue :)

[General]
  1. Your mp3 is waaay too low, makes a big difference when coming from another song, you should increase the volume or get a new mp3
  2. Like everyone is saying, you have almost 2 star difference between Hard and Insane, unfortunately I think that won't allow your set to be rankable
[Normal]
  1. 00:28:577 (2) - ctrl+h and reposition, to avoid the overlap
  2. 00:59:136 (3,4) - blanket
  3. 01:11:062 (3,4) - ^
  4. 01:14:416 (4) - try to lessen the overlap with 01:13:857 (3)
[Hard]
  1. 00:04:726 (2) - you could curve this to blanket the next note
  2. 00:05:472 (4,5) - imperfect blanket
  3. 00:16:652 (3) - rotate clockwise, flow with 00:17:211 (4) could be better
  4. 00:32:490 (5,6) - ctrl+g (to both)
  5. 00:40:875 (3,1) - imperfect blanket
  6. 00:48:329 (3) - ~ x:352 y:120 to improve flow with the next triple, you should also point 00:47:956 (2) towards the changed 3
  7. 01:04:913 (4,1) - stack these
  8. 01:23:919 (8,1) - don't stack, it makes it harder to know when to get into the slider, leave a bit of space between the two
[Insane]
  1. 00:15:720 - add note, there's another drum beat on this point, you could stack it with 00:15:534 (8) or blanket it with 00:15:906 (1)
  2. 00:34:354 (1) - this slider just feels too long, maybe curve it? because it also makes the following jump a bit too big and unnatural
  3. 00:36:776 (1,2,3,4) - increase distance like 00:26:155 (1,2,3,4) ?
  4. 00:53:546 - , 00:53:919 - , 00:54:291 - you could add singles here, it's weird not to play anything when she's singing >.<
  5. 00:58:391 (3,1) - imperfect blanket
  6. 01:15:534 (1) - from this point forward there's a big sudden change in slider shapes, you start using a lot of angular sliders, you should variate between both styles
  7. 01:18:515 - imo Kiai should end on this point
Guess that's it, don't forget the mp3 and gl :D
Iceskulls
[General]
  1. The music sound pretty low consider finding a new mp3 or try improve quality of the current mp3
  2. Try NC every big white tick for consistent in NC
  3. You might need easy since I see you use 1/2 a lots in normal which can be a problem for beginner who new to this game
  4. I don't feeling like the mapset has spread problem here , star diffs is not that matter when it come to spread imo the one that matter is how the diff is mapped
    , I feel like the SV from hard to insane is pretty big 1.2 >> 2.0 I would use 1.4 or 1.5 SV for hard since that can help balance the spread a bit

    [Insane]
    1. 00:08:267 (3) - Finish at tail instead of clap ?
    2. 00:48:515 (5,6) - Delete clap ? it pretty noisy here and the rhythm looks overmap
    3. 00:49:819 (4,5,1) - Triplet doesn't feel right here
    4. 00:51:310 (4,5,1) - ^ ( I don't hear any beat at blue tick so that might be the problem )
    5. 00:55:782 (6,7,1) - ^
    6. 00:58:391 (3,1) - Blanket ?
    7. 01:07:708 (4,5,1) - Triplet doesn't feel right here
      apply hitsound mods to others diff
    [Hard]
    1. 00:33:608 (1) - try this ?
    2. 01:07:708 (4) - Copy-paste (2) then Ctrl+H for better flow
    [Normal]
    1. 00:26:155 (1,2,3) - Try spaced these ? I find spacing can be a bit hard for normal
Good luck :)
Topic Starter
Adol Christin

Milhofo wrote:

Hi, from my modding queue :)

[General]
  1. Your mp3 is waaay too low, makes a big difference when coming from another song, you should increase the volume or get a new mp3
    Will fix this soon. My client has some problem right now. Sad....
  2. Like everyone is saying, you have almost 2 star difference between Hard and Insane, unfortunately I think that won't allow your set to be rankable
    Less than 1.5 is okay. The slider velocity has been slightly increased and gap has been reduced to 1.48.
[Normal]
  1. 00:28:577 (2) - ctrl+h and reposition, to avoid the overlap
    Fixed
  2. 00:59:136 (3,4) - blanket
    Blanket will ruin my flow, declined.
  3. 01:11:062 (3,4) - ^
    Fixed
  4. 01:14:416 (4) - try to lessen the overlap with 01:13:857 (3)
    Consistence
[Hard]
  1. 00:04:726 (2) - you could curve this to blanket the next note
    I choose not.
  2. 00:05:472 (4,5) - imperfect blanket
    Fixed
  3. 00:16:652 (3) - rotate clockwise, flow with 00:17:211 (4) could be better
    Don't think so.
  4. 00:32:490 (5,6) - ctrl+g (to both)
    To (5) and (7).
  5. 00:40:875 (3,1) - imperfect blanket
    Fixed
  6. 00:48:329 (3) - ~ x:352 y:120 to improve flow with the next triple, you should also point 00:47:956 (2) towards the changed 3
    Nice catch. Fixed.
  7. 01:04:913 (4,1) - stack these
    Although this change is not necessary at all, there's no negative effect as well. Fixed.
  8. 01:23:919 (8,1) - don't stack, it makes it harder to know when to get into the slider, leave a bit of space between the two
    It makes map harder to read without overlap here, I think.
[Insane]
  1. 00:15:720 - add note, there's another drum beat on this point, you could stack it with 00:15:534 (8) or blanket it with 00:15:906 (1)
    Umm.... Yes, you are right. I'll consider about this Changed. Not as you suggested.
  2. 00:34:354 (1) - this slider just feels too long, maybe curve it? because it also makes the following jump a bit too big and unnatural
    Unnatural? Umm, kind of. Not able to find a better shape... However, change has been taken place in rhythm.
  3. 00:36:776 (1,2,3,4) - increase distance like 00:26:155 (1,2,3,4) ?
    No. They are slightly different.
  4. 00:53:546 - , 00:53:919 - , 00:54:291 - you could add singles here, it's weird not to play anything when she's singing >.<
    Adding circles is not that good due to later-on rhythm. Stopping here is not that bad cuz background stopped as well.
  5. 00:58:391 (3,1) - imperfect blanket
    Invisible. If changed, flow would be affected.
  6. 01:15:534 (1) - from this point forward there's a big sudden change in slider shapes, you start using a lot of angular sliders, you should variate between both styles
    Yes. I will try.
  7. 01:18:515 - imo Kiai should end on this point
    True. Kiai time has been adjusted in all diff.
Guess that's it, don't forget the mp3 and gl :D
Thank you for your mod!

CelsiusLK wrote:

[General]
  1. The music sound pretty low consider finding a new mp3 or try improve quality of the current mp3
    Will fix this soon. My client does not work well while uploading.
  2. Try NC every big white tick for consistent in NC
    Fixed. Hope there won't be any missing any more...
  3. You might need easy since I see you use 1/2 a lots in normal which can be a problem for beginner who new to this game
    Maybe not.
  4. I don't feeling like the mapset has spread problem here , star diffs is not that matter when it come to spread imo the one that matter is how the diff is mapped
    Thank you for understanding this...
    , I feel like the SV from hard to insane is pretty big 1.2 >> 2.0 I would use 1.4 or 1.5 SV for hard since that can help balance the spread a bit
    Accepted. Tried 1.4. (0.02 star difference :) )

    [Insane]
    1. 00:08:267 (3) - Finish at tail instead of clap ?
      Clap. You see, my SV changes here, which means the map/song's rhythm changes here as well.
    2. 00:48:515 (5,6) - Delete clap ? it pretty noisy here and the rhythm looks overmap
      Many people do not like this... Umm.... Ok, changed to whistle.
    3. 00:49:819 (4,5,1) - Triplet doesn't feel right here
    4. 00:51:310 (4,5,1) - ^ ( I don't hear any beat at blue tick so that might be the problem )
    5. 00:55:782 (6,7,1) - ^
      Really overmapped? Will consider these three.
    6. 00:58:391 (3,1) - Blanket ?
      Invisible, and not good for next stuff. Declined.
    7. 01:07:708 (4,5,1) - Triplet doesn't feel right here
      Same. Considering.
      apply hitsound mods to others diff
      Maybe.
    [Hard]
    1. 00:33:608 (1) - try this ? Do you mean split the previous slider into 2 circles? If yes, declined. Changed this in another way.
    2. 01:07:708 (4) - Copy-paste (2) then Ctrl+H for better flow
      Accepted.
    [Normal]
    1. 00:26:155 (1,2,3) - Try spaced these ? I find spacing can be a bit hard for normal
      Tried this before. Finally I prefer the current one cuz the next slider will not be forced to the left-hand side.
Good luck :)
Thanks for your mod!
Leorda
Greetings

[General]
* Offset : 1093 <- your current one were probably earlier

[Normal]
00:27:373 (4) - Triplets claps? That's "big no" for me, lol
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?

[Hard]
00:27:373 (6,7,8) - Triplets claps? That's "big no" for me, lol
00:48:615 (4,5,1) - ^
01:16:938 (1) - Remove new combo, because it ruins your combo pattern
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?

[Insane]
00:17:870 (7) - Remove whistle at sliderbody. It's useless
00:27:373 (4,5,6) - Triplets claps? That's "big no" for me, lol
00:50:199 (5) - Better remove this or move closer to previous one, so player able to reach and click it with perfect timing in next note or this. Just opinion btw
00:56:162 (7) - ^
01:02:031 (3) - Remove whistle at sliderbody. It's useless
01:03:149 (5,6,7) - Triplets claps? That's "big no" for me, lol
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?

Good luck~
Fushimi Rio
From queue

[General]

我觉得kiai中间那段没必要取消掉 歌的起伏没那么大……

[Normal]

最低难度不推荐更改sv,不过改了sv再改图谁都头疼,1到1.1的变化也不是太大 自己决定吧

00:05:572 (4) - 毕竟还是有间距变化 加个nc表示一下吧
00:27:373 (4) - 最低难度放这个有点……不要用这么短的reverse
01:03:149 (5) - ^
00:52:342 (2,3) - 建议直接给2加reverse 这个节奏的打击点不太合适(3的头既不在人声也不在重音鼓点上) 况且铺面本身节奏也有点难 在这里简化一下
00:55:509 (2) - x197 y332 前后间距可以看出不一样 不美观 虽然是我强迫症
00:57:000 (4) - x387 y96
不过后来我发现你好像不是这么做的……建议复制13按中心旋转90° 这样做出的旋转梗是正的(当然别忘了调音效
00:57:745 (1) - 即使前面没改这个也应该左移一点 和3压上了
01:11:907 (4) - 为什么这么摆呢(思考)

[Hard]

00:10:789 (5,7) - 老问题 压上了 就算真的要压压个边算怎么回事……
00:48:615 (4,5) - 两个clap听着好怪 去掉
00:56:255 (7) - blanket歪了(这里做个比较好

[Insane]

我倒觉得直线单点排的没问题 就是kiai的跳有点大了 可能适当把几个换成小跳会更好

00:18:242 (8,9,10) - flow有点不舒服 但我也不太会改
00:35:758 (5,6,7) - ^
00:49:919 (4) - 我觉得转个90°比较好 位置当然也要动
01:05:013 (1,2) - 没什么特殊要求 blanket一下看着不那么随便

大致就这样 祝rank
Topic Starter
Adol Christin

Leorda wrote:

Greetings

[General]
* Offset : 1093 <- your current one were probably earlier
All fixed

[Normal]
00:27:373 (4) - Triplets claps? That's "big no" for me, lol
Changed to single this time. Everyone complain about this... (But only this diff, cuz it's Normal. )
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?
Agree. Changed.


[Hard]
00:27:373 (6,7,8) - Triplets claps? That's "big no" for me, lol
I really like this. Sorry.
00:48:615 (4,5,1) - ^
Changed to whistle. Forget changing this last time.
01:16:938 (1) - Remove new combo, because it ruins your combo pattern
Really? Ummm..... Maybe.... Accepted your change in the entire set.
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?
^

[Insane]
00:17:870 (7) - Remove whistle at sliderbody. It's useless
You are right. Accepted.
00:27:373 (4,5,6) - Triplets claps? That's "big no" for me, lol
I really like this. Sorry.
00:50:199 (5) - Better remove this or move closer to previous one, so player able to reach and click it with perfect timing in next note or this. Just opinion btw
Tried my best but, you know, it may ruin the pattern or make them touch each other.
00:56:162 (7) - ^
Same. Exactly I have changed this before and it's already closer than the first version. (Can't be closer or they will get touched. )
01:02:031 (3) - Remove whistle at sliderbody. It's useless.
Yes. Fixed.
01:03:149 (5,6,7) - Triplets claps? That's "big no" for me, lol
I like it. Sorry.
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?
^

Good luck~
Thanks a lot!

imoutosan wrote:

From queue

[General]

我觉得kiai中间那段没必要取消掉 歌的起伏没那么大……
有点纠结,这里。感觉kiai可取可不取的,我再考虑下吧。

[Normal]

最低难度不推荐更改sv,不过改了sv再改图谁都头疼,1到1.1的变化也不是太大 自己决定吧
我觉得没什么问题,因为变化很小。

00:05:572 (4) - 毕竟还是有间距变化 加个nc表示一下吧
在3加了NC,间距上修改了一下。
00:27:373 (4) - 最低难度放这个有点……不要用这么短的reverse
。。。(犹豫中)好吧,改成单点了。
01:03:149 (5) - ^
^
00:52:342 (2,3) - 建议直接给2加reverse 这个节奏的打击点不太合适(3的头既不在人声也不在重音鼓点上) 况且铺面本身节奏也有点难 在这里简化一下
3的头在4拍上,是一个重音。如果这里改成折返,会比较难听。谱面的话,就N难度的话,也没有那么难,毕竟歌慢。
00:55:509 (2) - x197 y332 前后间距可以看出不一样 不美观 虽然是我强迫症
00:57:000 (4) - x387 y96
不过后来我发现你好像不是这么做的……建议复制13按中心旋转90° 这样做出的旋转梗是正的(当然别忘了调音效
采纳了最后一条,早知道早点用复制粘贴旋转就什么事儿都没有了,233。。。。(强迫症不是罪
00:57:745 (1) - 即使前面没改这个也应该左移一点 和3压上了
改前面的时候顺手修了修,就没碰到了。
01:11:907 (4) - 为什么这么摆呢(思考)
要的就是折转的效果。为了包起来改掉的话就达不到目的了。

[Hard]

00:10:789 (5,7) - 老问题 压上了 就算真的要压压个边算怎么回事……
嗯,是的,改掉了。
00:48:615 (4,5) - 两个clap听着好怪 去掉
上上篇mod说到后我忘了改这里了(然后上篇也提到了)
00:56:255 (7) - blanket歪了(这里做个比较好
修修修!(顺便调换了下6

[Insane]

我倒觉得直线单点排的没问题 就是kiai的跳有点大了 可能适当把几个换成小跳会更好
直线我再思考下。因为SV比较高,感觉这个大小的跳比较合适,不会太大。但这是一个降低难度的好思路,考虑一下。(多少有点担心spread的问题)

00:18:242 (8,9,10) - flow有点不舒服 但我也不太会改
这里也想做折返的效果(但是没做好)。把10换了根滑条换了个位置。
00:35:758 (5,6,7) - ^
5和6稍微换了下位置,跟人声跟的好一些,flow也是。
00:49:919 (4) - 我觉得转个90°比较好 位置当然也要动
这主意不错,改了。
01:05:013 (1,2) - 没什么特殊要求 blanket一下看着不那么随便
嗯,改了。

大致就这样 祝rank
这一波改了不少,谢谢摸图~
popner
[Insane]
我认为整体排版显得松散是由高SV造成的。1/1(首尾都在白线上)的滑条在2.0的SV下,如果没有特殊的形状设计,是很难与map的其他部分和谐共处的。许多mapper在使用2.0SV时,会尽量避免用1/1,而是更多地使用1/2或3/4滑条。反过来说,就是节奏快而复杂的歌曲才更适合用高SV。

还有一点,到处放跳=没跳。

谱面基本可以达到rank图的标准,但是如果要脱胎换骨的进步,降SV remap就是必要的。不想remap的话,你也应该在将来的mapping中注意这点。

[Hard]
没什么大问题。可能1/2的直滑条样式偏多了。可以改一些为弧线滑条。
Topic Starter
Adol Christin

popner wrote:

[Insane]
我认为整体排版显得松散是由高SV造成的。1/1(首尾都在白线上)的滑条在2.0的SV下,如果没有特殊的形状设计,是很难与map的其他部分和谐共处的。许多mapper在使用2.0SV时,会尽量避免用1/1,而是更多地使用1/2或3/4滑条。反过来说,就是节奏快而复杂的歌曲才更适合用高SV。

嗯,是,后面觉得SV确实是个问题。1/1滑条有些太长。remap我考虑一下,感觉可以试试

还有一点,到处放跳=没跳。

感觉也不算太跳(虽然间距的确很大)。大概跟SV也有关系。

谱面基本可以达到rank图的标准,但是如果要脱胎换骨的进步,降SV remap就是必要的。不想remap的话,你也应该在将来的mapping中注意这点。

以后会注意这问题。

[Hard]
没什么大问题。可能1/2的直滑条样式偏多了。可以改一些为弧线滑条。

数了数,特别是前半,弧线滑条确实很少。我试着改一些吧。(对短一点的滑条,弧线不是特别习惯用)
总之,谢谢泡泡了 :)
ShiraKai
sorry for late :? from m4m queue!

[General]
  1. use this mp3? the volume of current mp3 is too small for me :(

[Normal]
  1. 00:05:472 (4,5) - add NC or use 00:00:999 (1,2,3)'s pattern? a little hard to understand for beginners imo
  2. 00:26:155 (1,2,3) - In normal Diff,such a stuck is better to refrain :? please try this :arrow:
  3. 00:27:273 (4) - This will not be tolerated... please change to 1/2 slider
    :arrow: 01:03:049 (5) - ^
  4. 00:32:118 (3,4) - add whistle on slider head? fit to song much 8-)
  5. 00:39:757 (1) - add finish on slider head?
  6. 00:44:229 (1,2) - strange spacing :o

[Hard]
  1. 00:09:198 (1) - remove whistle and add Sampleset Normal?
  2. 00:16:465 (2,4) - blanket?
  3. 00:48:515 (4,5) - remove clap? Do not match imo :o
  4. 00:38:453 (5) - add NC ? feels good
  5. 00:39:757 (1) - add finish on slider head?
  6. 01:12:552 (9,1) - swap NC?
  7. 01:23:919 (8) - If you pick up the sound of the piano,you use 1/8 slider. but this is Hard diff as you should pick up the drum sound.
    You should separate the rhythm imo.

[Insane]
hmm... SV2.00... too fast for this song :o
  1. 00:48:515 (5,6) - Like the hard
  2. 00:52:614 (5,6) - ctrl+G? flow will be better :D
  3. 00:54:105 - i want to pick this sound :!: What about triple?
  4. 00:55:782 (6,7) - remove (7) and extend (6) to 00:56:062 ?
    :arrow: 01:07:708 (4,5) - ^
good luck
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