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ISHIDA YOKO - COLORFUL BOX

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Total Posts
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Topic Starter
Adol Christin
This beatmap was submitted using in-game submission on 2015年3月19日 at 12:40:15

Artist: ISHIDA YOKO
Title: COLORFUL BOX
Source: SHIROBAKO
Tags: White op1 opening p.a. works tv size
BPM: 161
Filesize: 19197kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.43 stars, 110 notes)
  2. Hard (2.84 stars, 206 notes)
  3. Insane (3.95 stars, 267 notes)
  4. Normal (1.89 stars, 138 notes)
Download: ISHIDA YOKO - COLORFUL BOX
Download: ISHIDA YOKO - COLORFUL BOX (no video)
Information: Scores/Beatmap Listing
---------------
Please redownload this after 17 March 2015 due to the change of METADATA.

Thanks to jonathanlfj for new mp3, BG and custom hitclap!

Thanks to zj0924 for giving me the chance to rank first. Here is his map.

My 2nd submitted map and first ranked one. Enjoy~ ( by jonathanlfj, by Xinely)

Opening song of SHIROBAKO.
AIR
[Normal]
  1. 00:05:472 (4) - add NC
  2. 00:44:602 - 感觉缺了点,请折返
  3. 00:08:453 (7) - 下finish比较合适,另外你的clap下2 4的话尽量不要用在1/4折返处01:03:049 (4) - ,不怎么好听
  4. 00:38:453 - 红线再加一个1/2听起来节奏比较丰满
  5. 00:51:683 (1) - 尾部clap
[Hard]
  1. 00:08:267 (12) - 尾部finish,推荐00:00:999 - 00:02:490 - 00:03:981 - 00:05:472 - 00:06:962 - finish
    适合用来提升开头清唱的气氛,其他两个难度类似
  2. 00:34:354 (3) - 围一下吧
  3. 00:33:795 (1) - http://puu.sh/flDsX/764de4f560.png
  4. 00:39:012 (1,3) - NC移至3
  5. 00:40:503 (1) - del nc
  6. 00:46:465 (1) - del nc
  7. 01:22:801 (6,7) - 可以围得更好一些
[Insane]
  1. 00:09:571 - 三连最好起红线,用来强调白线重音
    尽量避免overmap
  2. 00:43:484 (6,7,8) - 围一下 :3
  3. 直线单点表现力不如多边形,而且比较难打,具体你自己考虑
    这时候就应该抄一波飞球
我IN偷懒了
good luck~
Come[Back]Home
Normal
00:00:999 (1,2,3) Why the stack? Feels boring to play.
00:09:571 (1) Delete NC
00:13:298 (2,3) Why dont you blank (3) with (2)?
00:15:161 (6) Why dont you make this one curvy?
00:18:701 (1) Delete NC
00:21:683 (1) ^
00:24:664 (1) ^
00:25:596 (2,1,2,3) Make (1,2,3) a slider
00:27:273 (4) No 1/4 in Normal
00:36:776 (1,2,3) This feels boring. Maybe instead of (2,3) you do a slider?
00:45:720 (2,1) Blank can be improved
00:47:211 (2,1) ^
00:49:260 (3,4) Bad overlap
01:01:931 (2,3) ^
01:03:049 (4) No 1/4 in normal
01:15:534 (5,6) Flow is weird

Hard
00:01:745 (2,3) Blank can be improved
00:03:236 (4,5) Stack is not perfect
00:06:962 (10) Add NC
00:07:708 (2,3) Blank them
00:12:180 (9,10,11) This feels boring to play
00:17:956 (6,7) Make (7) curvy and blank it with (6)
00:21:496 (7,1) They are really close to each other, fix that
00:23:919 (6,7) Blank them
00:29:136 (4,6) Blank can be improved
00:30:813 (1,2) ^
00:40:875 (2,3) Blank can be improved
00:51:683 (6,7) ^
00:58:763 (3,5) Blank can be improved
01:00:254 (7,1) ^
01:01:372 (2,3) ^
01:08:080 (5,7) ^
01:09:385 (8,9) ^
01:15:534 (1,2) ^

Insane
00:05:099 (5,6) Stack is not perfect
00:06:962 (9) Add NC
00:07:708 (10,11) Blank them
00:10:689 (6,7,8) Flow feels weird
00:25:409 (1,2,3,4) This plays boring
00:39:571 (6,7) Blank can be improved
00:43:484 (6,7,8) ^


Thats all :3
Good luck with it ^_^
Topic Starter
Adol Christin

AIR wrote:

[Normal]
  1. 00:05:472 (4) - add NC
    漏了。。。
  2. 00:44:602 - 感觉缺了点,请折返
    嗯,的确。
  3. 00:08:453 (7) - 下finish比较合适,另外你的clap下2 4的话尽量不要用在1/4折返处01:03:049 (4) - ,不怎么好听
    改成finish了。1/4折返的clap我倒觉得用clap节奏挺好的,也不会违和。
  4. 00:38:453 - 红线再加一个1/2听起来节奏比较丰满
    可以,加了
  5. 00:51:683 (1) - 尾部clap
漏了。。加上去了
[Hard]
  1. 00:08:267 (12) - 尾部finish,推荐00:00:999 - 00:02:490 - 00:03:981 - 00:05:472 - 00:06:962 - finish
    适合用来提升开头清唱的气氛,其他两个难度类似
    不是太好,感觉有些吵闹。相应地我添加/改动了绿线,降低了这部分的音量。
  2. 00:34:354 (3) - 围一下吧
  3. 00:33:795 (1) - http://puu.sh/flDsX/764de4f560.png
    不好,围了感觉flow比较差。
  4. 00:39:012 (1,3) - NC移至3
  5. 00:40:503 (1) - del nc
  6. 00:46:465 (1) - del nc
    全改掉了
  7. 01:22:801 (6,7) - 可以围得更好一些
    嗯,是的
[Insane]
  1. 00:09:571 - 三连最好起红线,用来强调白线重音
    尽量避免overmap
    啊,我都忘了三连重音在最后了。。这几个三连全去掉,改成普通的overlap了。
  2. 00:43:484 (6,7,8) - 围一下 :3
    围掉了。
  3. 直线单点表现力不如多边形,而且比较难打,具体你自己考虑
    后面这两条直线是有意为之。本身间距比较小加上图的bpm不算高,打起来不激霸。也有稍微加速的效果。关于其他的直线,下面那篇mod多少也有提,我改了一些。
    这时候就应该抄一波飞球
有道理!作图之前先打50pc飞球的图,有助于想梗 :)

我IN偷懒了
哪里哪里,每条都很有用。现在看我给你那篇,好多其实都没必要的。。。。
good luck~
总之谢谢摸图喽。

Come[Back]Home wrote:

Normal
00:00:999 (1,2,3) Why the stack? Feels boring to play.
True. Now it's similar with Insane. (But much lower approaching rate)
00:09:571 (1) Delete NC
Fixed it, and add NC as you told in Hard
00:13:298 (2,3) Why dont you blank (3) with (2)?
Because this will ruin my flow.
00:15:161 (6) Why dont you make this one curvy?
Because this slider is at the end of this part. In my opinion straight one is better.
00:18:701 (1) Delete NC
00:21:683 (1) ^
00:24:664 (1) ^
Why? Make them all in one combo?
00:25:596 (2,1,2,3) Make (1,2,3) a slider
No, a single slider here is boring.
00:27:273 (4) No 1/4 in Normal
Not rankable? I would ask someone else. If not, I will change this.
00:36:776 (1,2,3) This feels boring. Maybe instead of (2,3) you do a slider?
No, I think slider is more boring.
00:45:720 (2,1) Blank can be improved
00:47:211 (2,1) ^
Tried to fix them.
00:49:260 (3,4) Bad overlap
01:01:931 (2,3) ^
This is what I want. You can see the same pattern in my other diff as well.
01:03:049 (4) No 1/4 in normal
^
01:15:534 (5,6) Flow is weird
Sure? I tried to rotate or flip this slider, and found this flow is the best.

Hard
00:01:745 (2,3) Blank can be improved
Yes. Fixed.
00:03:236 (4,5) Stack is not perfect
True, fixed.
00:06:962 (10) Add NC
Added.
00:07:708 (2,3) Blank them
No. As I mentioned before, a straight slider at the end is what I expected.
00:12:180 (9,10,11) This feels boring to play
It's okay. Keep it.
00:17:956 (6,7) Make (7) curvy and blank it with (6)
No. I considered curving slider (6), finally I choose not.
00:21:496 (7,1) They are really close to each other, fix that
You are right. Fixed.
00:23:919 (6,7) Blank them
^
00:29:136 (4,6) Blank can be improved
00:30:813 (1,2) ^
00:40:875 (2,3) Blank can be improved (*)
00:51:683 (6,7) ^
00:58:763 (3,5) Blank can be improved
01:00:254 (7,1) ^
01:01:372 (2,3) ^
01:08:080 (5,7) ^
01:09:385 (8,9) ^
01:15:534 (1,2) ^
All fixed but one with (*), because this is not a blanket and will not become one.

Insane
00:05:099 (5,6) Stack is not perfect
Wow, one unit difference... Right, fixed.
00:06:962 (9) Add NC
Fixed.
00:07:708 (10,11) Blank them
^
00:10:689 (6,7,8) Flow feels weird
Really? I feel nice here.....
00:25:409 (1,2,3,4) This plays boring
True, tried my best to change it.
00:39:571 (6,7) Blank can be improved
00:43:484 (6,7,8) ^
Fixed.

Thats all :3
Good luck with it ^_^
Thank you for mod ;)
yugijedi
Heyho,

from yugi's timer modding queue.

General

- If there is an insane diff, the mapset should contain 4 diffs
- Diff gap between Hard and Insane is too big
- Change the Normal diff name into Easy
- Kiai time overused

Normal/Easy

- Don't use 1/2 circles or 1/2 long repeating sliders at this diff
00:50:378 (1,2,3,4) - offbeat here is a little weird, move it on 1/1 (begin 00:50:192)

Hard

Nothing to say, nice.

Insane

Replace 00:13:670 (3) - by a Strg+H mirrored slider of 00:13:298 (2) -
Move 00:36:776 (1) - to (256/80) to make a cool spaced stack to introduce the blank
00:56:062 (7) - 1/4 circle space is not very comfortable here. (I know it appears sometimes, but not at insane diffs, more at extra)
01:07:987 (5) - same, very uncomfortable (too far away)
01:25:596 (10) - NC?

Anyway, good insane, try to get experience in easy/normal mapping.
Topic Starter
Adol Christin

yugijedi wrote:

Heyho,

from yugi's timer modding queue.

General

- If there is an insane diff, the mapset should contain 4 diffs
Really? Ranking criteria does not mention that. It only says the lowest diff must be Normal/Easy, and under 2 stars.
- Diff gap between Hard and Insane is too big
Definitely you are right. It's exactly on the threshold. However I don't want to change this on purpose, until it's time to find a BN (and I still have to do that. You know what I mean).
- Change the Normal diff name into Easy
No, thanks.
- Kiai time overused
Really? I think it's suitable.

Normal/Easy

- Don't use 1/2 circles or 1/2 long repeating sliders at this diff
Too difficult to read/catch? No I don't think so.
00:50:378 (1,2,3,4) - offbeat here is a little weird, move it on 1/1 (begin 00:50:192)
My aim is to follow elec piano sound (rather than drum). Because piano sound is more distinct for newbie players.

Hard

Nothing to say, nice.
Thank you!

Insane

Replace 00:13:670 (3) - by a Strg+H mirrored slider of 00:13:298 (2) -
Ah, nice catch. Fixed.
Move 00:36:776 (1) - to (256/80) to make a cool spaced stack to introduce the blank
Good idea for the stack. However, I prefer not because it looks not that cool (due to the general space in my pattern).
00:56:062 (7) - 1/4 circle space is not very comfortable here. (I know it appears sometimes, but not at insane diffs, more at extra)
01:07:987 (5) - same, very uncomfortable (too far away)
True. I see the distance there is 2.32*, xD... Reduced to 1.60*, which would be better.
01:25:596 (10) - NC?
Yes

Anyway, good insane, try to get experience in easy/normal mapping. I will.
Thank you for your mod, and sorry for no change in Normal. :)
[CSGA]Ar3sgice
阿豆
Topic Starter
Adol Christin

[CSGA]Ar3sgice wrote:

阿豆
哇! 你好啊AR3! 口袋里没有大湿球!
Euny
your request! came from my queue



  • General
  1. where is tags? i heard TVsize map have to write that animations name and need to other Information.
  2. hard and insane's gap is too far. i think you need to nerf to insane or makes 3stars diff.
  • Normal
  1. 00:27:273 (4) - i think those reverse slider is bad for normal diff. just ignore 00:27:366 sound. and make a 1/2 slider
  2. 00:48:701 (2) - remove whistle and NC change.
  3. 00:57:645 (5) - NC change.
  4. 01:00:627 (4) - NC change.
  5. 01:03:049 (4) - 00:27:273 (4) at same reason
  6. 01:09:571 (5) - NC
  7. 01:11:062 (1) - remove NC
  8. 01:12:552 (3) - NC change.
  9. 01:15:534 (5) - NC
  10. 01:16:838 (8) - NC change.
  • Hard
  1. 00:02:490 (3) - NC and add hitfinish at the sliders head i think it makes nice tempo and sound
  2. 00:03:981 (5) - NC and add hitfinish
  3. 00:51:683 (6) - NC
  4. 01:04:913 (4,1) - makes more perfect overlap.
  • Insane
  1. 00:03:981 (4) - NC
  2. 00:06:962 (6) - ^
  3. 00:34:167 (10) - NC change
  4. 00:45:720 (5) - NC
  5. 00:47:211 (5) - ^
  6. 00:51:683 (6) - ^
  7. 01:09:571 (11) - NC
  8. 01:10:316 (1) - remove NC
  9. 01:11:062 (6) - NC
  10. 01:12:552 (11) - NC change
  11. 01:15:534 (9) - NC
  12. 01:18:515 (5) - ^
  13. 01:20:006 (11) - ^
  14. 01:21:496 (5) - ^
    i think you need to new combo remodeling for tempo. not to vocal
GL!
Topic Starter
Adol Christin

Euny wrote:

your request! came from my queue


This image..... lol

  • General
  1. where is tags? i heard TVsize map have to write that animations name and need to other Information.
    Too lazy to do this. xD Now you have mentioned, therefore I would do it.
  2. hard and insane's gap is too far. i think you need to nerf to insane or makes 3stars diff.
    Yes, you are right. 1.5-star difference is exactly on the threshold. However, I don't want to work on this until I have to.
  • Normal
  1. 00:27:273 (4) - i think those reverse slider is bad for normal diff. just ignore 00:27:366 sound. and make a 1/2 slider
    Tried this, won't be better than the current one, I think.
  2. 00:48:701 (2) - remove whistle and NC change.
  3. 00:57:645 (5) - NC change.
  4. 01:00:627 (4) - NC change.
  5. 01:03:049 (4) - 00:27:273 (4) at same reason
    Same as above.
  6. 01:09:571 (5) - NC
  7. 01:11:062 (1) - remove NC
  8. 01:12:552 (3) - NC change.
  9. 01:15:534 (5) - NC
  10. 01:16:838 (8) - NC change.
  • Hard
  1. 00:02:490 (3) - NC and add hitfinish at the sliders head i think it makes nice tempo and sound
    Better no NC here.
  2. 00:03:981 (5) - NC and add hitfinish
    NC added. For the finish sound of these two, I tried before, sounds noisy.
  3. 00:51:683 (6) - NC
  4. 01:04:913 (4,1) - makes more perfect overlap.
    Not necessary, cuz this overlap is not visible while playing.
  • Insane
  1. 00:03:981 (4) - NC
    No need to.
  2. 00:06:962 (6) - ^
  3. 00:34:167 (10) - NC change
    Same.
  4. 00:45:720 (5) - NC
  5. 00:47:211 (5) - ^
  6. 00:51:683 (6) - ^
  7. 01:09:571 (11) - NC
  8. 01:10:316 (1) - remove NC
  9. 01:11:062 (6) - NC
  10. 01:12:552 (11) - NC change
  11. 01:15:534 (9) - NC
  12. 01:18:515 (5) - ^
  13. 01:20:006 (11) - ^
  14. 01:21:496 (5) - ^
    i think you need to new combo remodeling for tempo. not to vocal
All your mod I don't mentioned has been fixed. Yes, I didn't realize the NC mistake until you mentioned that.... Because my stuffs are all based on vocal..... Thank you for that!

GL!
Lyric
[General]
建议取消Countdown。
[Normal]
00:44:229 (1) - (节奏)不需要折返。
[Hard]
00:32:118 (4,5,6,7) - (节奏)改为4个单Note。
00:40:503 (2,3,1) - 00:41:993 (2,3,1) - 00:44:975 (1,2,1) - 00:46:465 (2,3,1) - 00:47:956 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
00:48:608 (5) - 00:54:478 (1,2) - 01:08:639 (6) - (节奏)多余的Note,建议删除。
00:48:515 (4) - (音效)去掉Clap。
[Insane]
01:03:049 (5,6,7) - (节奏)(音效)去掉这三个啪啪啪的声音然后补齐01:03:329和01:03:515形成一个连打。
01:04:167 (2) - (节奏)改为两个单Note。
01:04:913 (1) - (音效)这里不应使用Finish音效。
01:06:590 (1) - (外观)我觉得你应该重新考虑此Slider的形状。
00:15:906 (1) - (节奏)什么都没有,何来Slider,建议改为首尾两个Note。
00:36:217 (6) - (节奏)改为两个单Note好些。
00:48:515 (5,6) - (音效)多余的音效。
01:20:751 (2,3,4) - (节奏)人声弱,这三个Note用一个折返Slider代替为好。
01:22:055 (2,3,4) - (节奏)没有节奏,应该改为一个Slider。
00:48:608 (6) - 00:50:099 (5) - 00:54:478 (1,2) - 00:56:062 (7) - 01:07:987 (5) - 01:14:788 (5) - (节奏)多余的Note,建议删除。
00:40:503 (2,3,4,5,1) - 00:41:993 (2,3,4,5,1) - 00:46:465 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
Topic Starter
Adol Christin

scooderic wrote:

[General]
建议取消Countdown。
哈?我居然开了countdown忘了关?大失败大失败!顺便把Letter Box during break time和Wide screen support也关了。
[Normal]
00:44:229 (1) - (节奏)不需要折返。
本来就没有折返啊xD。。。

[Hard]
00:32:118 (4,5,6,7) - (节奏)改为4个单Note。
不好。如果这个要改,为了前后一致,所有相似的都要改,节奏会很散。
00:40:503 (2,3,1) - 00:41:993 (2,3,1) - 00:44:975 (1,2,1) - 00:46:465 (2,3,1) - 00:47:956 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
最开始就是你说这么搞的,然后前一篇mod指出来了。改成现在的理由,是因为NC还是跟鼓点的好,从头到尾都跟鼓点。
00:48:608 (5) - 00:54:478 (1,2) - 01:08:639 (6) - (节奏)多余的Note,建议删除。
从图的节奏来看,没有一个是多余的。全部保留。
00:48:515 (4) - (音效)去掉Clap。
不同意。这里节奏刚好起动,用了clap比删掉或者换whistle效果都好,个人觉得。
[Insane]
01:03:049 (5,6,7) - (节奏)(音效)去掉这三个啪啪啪的声音然后补齐01:03:329和01:03:515形成一个连打。
的确可以,但我更喜欢现在的。
01:04:167 (2) - (节奏)改为两个单Note。
这根滑条跟了人声。你可以倒回去看看我其他用连续4-5单点的地方,基本上跟着人声走的。
01:04:913 (1) - (音效)这里不应使用Finish音效。
为什么呢?我觉得这里用finish比用whistle或者不用都好得多啊。
01:06:590 (1) - (外观)我觉得你应该重新考虑此Slider的形状。
其实现在这样也不坏。让我思考一下,大概在下一两个版本改改吧。
00:15:906 (1) - (节奏)什么都没有,何来Slider,建议改为首尾两个Note。
这根slider跟的是后面的贝斯音。如果没有东西节奏反而空了。首位两个圈真的不是什么好主意,你试试看呗。
00:36:217 (6) - (节奏)改为两个单Note好些。
没有改为两个单note,感觉没有必要把这里节奏做的这么紧(个人观点)。但托你的福,发现这根滑条跟右边那根不平行!改改改!
00:48:515 (5,6) - (音效)多余的音效。
理由同hard。
01:20:751 (2,3,4) - (节奏)人声弱,这三个Note用一个折返Slider代替为好。
换掉后跟前面一对比,违和感满满的。
01:22:055 (2,3,4) - (节奏)没有节奏,应该改为一个Slider。
打完后你应该发现了:这个Insane的绝大部分notes跟的都是人声啊。。
00:48:608 (6) - 00:50:099 (5) - 00:54:478 (1,2) - 00:56:062 (7) - 01:07:987 (5) - 01:14:788 (5) - (节奏)多余的Note,建议删除。
全都有各自的作用,全部保留。
00:40:503 (2,3,4,5,1) - 00:41:993 (2,3,4,5,1) - 00:46:465 (2,3,4,5,1) - (分组)这里应该选择从每句开头放置NC。
理由同Hard
改动很少(大概是因为理解不同吧)。但还是谢谢你的mod!你的图我稍后去看。
- Milhofo -
Hi, from my modding queue :)

[General]
  1. Your mp3 is waaay too low, makes a big difference when coming from another song, you should increase the volume or get a new mp3
  2. Like everyone is saying, you have almost 2 star difference between Hard and Insane, unfortunately I think that won't allow your set to be rankable
[Normal]
  1. 00:28:577 (2) - ctrl+h and reposition, to avoid the overlap
  2. 00:59:136 (3,4) - blanket
  3. 01:11:062 (3,4) - ^
  4. 01:14:416 (4) - try to lessen the overlap with 01:13:857 (3)
[Hard]
  1. 00:04:726 (2) - you could curve this to blanket the next note
  2. 00:05:472 (4,5) - imperfect blanket
  3. 00:16:652 (3) - rotate clockwise, flow with 00:17:211 (4) could be better
  4. 00:32:490 (5,6) - ctrl+g (to both)
  5. 00:40:875 (3,1) - imperfect blanket
  6. 00:48:329 (3) - ~ x:352 y:120 to improve flow with the next triple, you should also point 00:47:956 (2) towards the changed 3
  7. 01:04:913 (4,1) - stack these
  8. 01:23:919 (8,1) - don't stack, it makes it harder to know when to get into the slider, leave a bit of space between the two
[Insane]
  1. 00:15:720 - add note, there's another drum beat on this point, you could stack it with 00:15:534 (8) or blanket it with 00:15:906 (1)
  2. 00:34:354 (1) - this slider just feels too long, maybe curve it? because it also makes the following jump a bit too big and unnatural
  3. 00:36:776 (1,2,3,4) - increase distance like 00:26:155 (1,2,3,4) ?
  4. 00:53:546 - , 00:53:919 - , 00:54:291 - you could add singles here, it's weird not to play anything when she's singing >.<
  5. 00:58:391 (3,1) - imperfect blanket
  6. 01:15:534 (1) - from this point forward there's a big sudden change in slider shapes, you start using a lot of angular sliders, you should variate between both styles
  7. 01:18:515 - imo Kiai should end on this point
Guess that's it, don't forget the mp3 and gl :D
Iceskulls
[General]
  1. The music sound pretty low consider finding a new mp3 or try improve quality of the current mp3
  2. Try NC every big white tick for consistent in NC
  3. You might need easy since I see you use 1/2 a lots in normal which can be a problem for beginner who new to this game
  4. I don't feeling like the mapset has spread problem here , star diffs is not that matter when it come to spread imo the one that matter is how the diff is mapped
    , I feel like the SV from hard to insane is pretty big 1.2 >> 2.0 I would use 1.4 or 1.5 SV for hard since that can help balance the spread a bit

    [Insane]
    1. 00:08:267 (3) - Finish at tail instead of clap ?
    2. 00:48:515 (5,6) - Delete clap ? it pretty noisy here and the rhythm looks overmap
    3. 00:49:819 (4,5,1) - Triplet doesn't feel right here
    4. 00:51:310 (4,5,1) - ^ ( I don't hear any beat at blue tick so that might be the problem )
    5. 00:55:782 (6,7,1) - ^
    6. 00:58:391 (3,1) - Blanket ?
    7. 01:07:708 (4,5,1) - Triplet doesn't feel right here
      apply hitsound mods to others diff
    [Hard]
    1. 00:33:608 (1) - try this ?
    2. 01:07:708 (4) - Copy-paste (2) then Ctrl+H for better flow
    [Normal]
    1. 00:26:155 (1,2,3) - Try spaced these ? I find spacing can be a bit hard for normal
Good luck :)
Topic Starter
Adol Christin

Milhofo wrote:

Hi, from my modding queue :)

[General]
  1. Your mp3 is waaay too low, makes a big difference when coming from another song, you should increase the volume or get a new mp3
    Will fix this soon. My client has some problem right now. Sad....
  2. Like everyone is saying, you have almost 2 star difference between Hard and Insane, unfortunately I think that won't allow your set to be rankable
    Less than 1.5 is okay. The slider velocity has been slightly increased and gap has been reduced to 1.48.
[Normal]
  1. 00:28:577 (2) - ctrl+h and reposition, to avoid the overlap
    Fixed
  2. 00:59:136 (3,4) - blanket
    Blanket will ruin my flow, declined.
  3. 01:11:062 (3,4) - ^
    Fixed
  4. 01:14:416 (4) - try to lessen the overlap with 01:13:857 (3)
    Consistence
[Hard]
  1. 00:04:726 (2) - you could curve this to blanket the next note
    I choose not.
  2. 00:05:472 (4,5) - imperfect blanket
    Fixed
  3. 00:16:652 (3) - rotate clockwise, flow with 00:17:211 (4) could be better
    Don't think so.
  4. 00:32:490 (5,6) - ctrl+g (to both)
    To (5) and (7).
  5. 00:40:875 (3,1) - imperfect blanket
    Fixed
  6. 00:48:329 (3) - ~ x:352 y:120 to improve flow with the next triple, you should also point 00:47:956 (2) towards the changed 3
    Nice catch. Fixed.
  7. 01:04:913 (4,1) - stack these
    Although this change is not necessary at all, there's no negative effect as well. Fixed.
  8. 01:23:919 (8,1) - don't stack, it makes it harder to know when to get into the slider, leave a bit of space between the two
    It makes map harder to read without overlap here, I think.
[Insane]
  1. 00:15:720 - add note, there's another drum beat on this point, you could stack it with 00:15:534 (8) or blanket it with 00:15:906 (1)
    Umm.... Yes, you are right. I'll consider about this Changed. Not as you suggested.
  2. 00:34:354 (1) - this slider just feels too long, maybe curve it? because it also makes the following jump a bit too big and unnatural
    Unnatural? Umm, kind of. Not able to find a better shape... However, change has been taken place in rhythm.
  3. 00:36:776 (1,2,3,4) - increase distance like 00:26:155 (1,2,3,4) ?
    No. They are slightly different.
  4. 00:53:546 - , 00:53:919 - , 00:54:291 - you could add singles here, it's weird not to play anything when she's singing >.<
    Adding circles is not that good due to later-on rhythm. Stopping here is not that bad cuz background stopped as well.
  5. 00:58:391 (3,1) - imperfect blanket
    Invisible. If changed, flow would be affected.
  6. 01:15:534 (1) - from this point forward there's a big sudden change in slider shapes, you start using a lot of angular sliders, you should variate between both styles
    Yes. I will try.
  7. 01:18:515 - imo Kiai should end on this point
    True. Kiai time has been adjusted in all diff.
Guess that's it, don't forget the mp3 and gl :D
Thank you for your mod!

CelsiusLK wrote:

[General]
  1. The music sound pretty low consider finding a new mp3 or try improve quality of the current mp3
    Will fix this soon. My client does not work well while uploading.
  2. Try NC every big white tick for consistent in NC
    Fixed. Hope there won't be any missing any more...
  3. You might need easy since I see you use 1/2 a lots in normal which can be a problem for beginner who new to this game
    Maybe not.
  4. I don't feeling like the mapset has spread problem here , star diffs is not that matter when it come to spread imo the one that matter is how the diff is mapped
    Thank you for understanding this...
    , I feel like the SV from hard to insane is pretty big 1.2 >> 2.0 I would use 1.4 or 1.5 SV for hard since that can help balance the spread a bit
    Accepted. Tried 1.4. (0.02 star difference :) )

    [Insane]
    1. 00:08:267 (3) - Finish at tail instead of clap ?
      Clap. You see, my SV changes here, which means the map/song's rhythm changes here as well.
    2. 00:48:515 (5,6) - Delete clap ? it pretty noisy here and the rhythm looks overmap
      Many people do not like this... Umm.... Ok, changed to whistle.
    3. 00:49:819 (4,5,1) - Triplet doesn't feel right here
    4. 00:51:310 (4,5,1) - ^ ( I don't hear any beat at blue tick so that might be the problem )
    5. 00:55:782 (6,7,1) - ^
      Really overmapped? Will consider these three.
    6. 00:58:391 (3,1) - Blanket ?
      Invisible, and not good for next stuff. Declined.
    7. 01:07:708 (4,5,1) - Triplet doesn't feel right here
      Same. Considering.
      apply hitsound mods to others diff
      Maybe.
    [Hard]
    1. 00:33:608 (1) - try this ? Do you mean split the previous slider into 2 circles? If yes, declined. Changed this in another way.
    2. 01:07:708 (4) - Copy-paste (2) then Ctrl+H for better flow
      Accepted.
    [Normal]
    1. 00:26:155 (1,2,3) - Try spaced these ? I find spacing can be a bit hard for normal
      Tried this before. Finally I prefer the current one cuz the next slider will not be forced to the left-hand side.
Good luck :)
Thanks for your mod!
Leorda
Greetings

[General]
* Offset : 1093 <- your current one were probably earlier

[Normal]
00:27:373 (4) - Triplets claps? That's "big no" for me, lol
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?

[Hard]
00:27:373 (6,7,8) - Triplets claps? That's "big no" for me, lol
00:48:615 (4,5,1) - ^
01:16:938 (1) - Remove new combo, because it ruins your combo pattern
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?

[Insane]
00:17:870 (7) - Remove whistle at sliderbody. It's useless
00:27:373 (4,5,6) - Triplets claps? That's "big no" for me, lol
00:50:199 (5) - Better remove this or move closer to previous one, so player able to reach and click it with perfect timing in next note or this. Just opinion btw
00:56:162 (7) - ^
01:02:031 (3) - Remove whistle at sliderbody. It's useless
01:03:149 (5,6,7) - Triplets claps? That's "big no" for me, lol
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?

Good luck~
Fushimi Rio
From queue

[General]

我觉得kiai中间那段没必要取消掉 歌的起伏没那么大……

[Normal]

最低难度不推荐更改sv,不过改了sv再改图谁都头疼,1到1.1的变化也不是太大 自己决定吧

00:05:572 (4) - 毕竟还是有间距变化 加个nc表示一下吧
00:27:373 (4) - 最低难度放这个有点……不要用这么短的reverse
01:03:149 (5) - ^
00:52:342 (2,3) - 建议直接给2加reverse 这个节奏的打击点不太合适(3的头既不在人声也不在重音鼓点上) 况且铺面本身节奏也有点难 在这里简化一下
00:55:509 (2) - x197 y332 前后间距可以看出不一样 不美观 虽然是我强迫症
00:57:000 (4) - x387 y96
不过后来我发现你好像不是这么做的……建议复制13按中心旋转90° 这样做出的旋转梗是正的(当然别忘了调音效
00:57:745 (1) - 即使前面没改这个也应该左移一点 和3压上了
01:11:907 (4) - 为什么这么摆呢(思考)

[Hard]

00:10:789 (5,7) - 老问题 压上了 就算真的要压压个边算怎么回事……
00:48:615 (4,5) - 两个clap听着好怪 去掉
00:56:255 (7) - blanket歪了(这里做个比较好

[Insane]

我倒觉得直线单点排的没问题 就是kiai的跳有点大了 可能适当把几个换成小跳会更好

00:18:242 (8,9,10) - flow有点不舒服 但我也不太会改
00:35:758 (5,6,7) - ^
00:49:919 (4) - 我觉得转个90°比较好 位置当然也要动
01:05:013 (1,2) - 没什么特殊要求 blanket一下看着不那么随便

大致就这样 祝rank
Topic Starter
Adol Christin

Leorda wrote:

Greetings

[General]
* Offset : 1093 <- your current one were probably earlier
All fixed

[Normal]
00:27:373 (4) - Triplets claps? That's "big no" for me, lol
Changed to single this time. Everyone complain about this... (But only this diff, cuz it's Normal. )
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?
Agree. Changed.


[Hard]
00:27:373 (6,7,8) - Triplets claps? That's "big no" for me, lol
I really like this. Sorry.
00:48:615 (4,5,1) - ^
Changed to whistle. Forget changing this last time.
01:16:938 (1) - Remove new combo, because it ruins your combo pattern
Really? Ummm..... Maybe.... Accepted your change in the entire set.
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?
^

[Insane]
00:17:870 (7) - Remove whistle at sliderbody. It's useless
You are right. Accepted.
00:27:373 (4,5,6) - Triplets claps? That's "big no" for me, lol
I really like this. Sorry.
00:50:199 (5) - Better remove this or move closer to previous one, so player able to reach and click it with perfect timing in next note or this. Just opinion btw
Tried my best but, you know, it may ruin the pattern or make them touch each other.
00:56:162 (7) - ^
Same. Exactly I have changed this before and it's already closer than the first version. (Can't be closer or they will get touched. )
01:02:031 (3) - Remove whistle at sliderbody. It's useless.
Yes. Fixed.
01:03:149 (5,6,7) - Triplets claps? That's "big no" for me, lol
I like it. Sorry.
01:27:559 (1) - Silence this spinner because the ends of music will goes quiet?
^

Good luck~
Thanks a lot!

imoutosan wrote:

From queue

[General]

我觉得kiai中间那段没必要取消掉 歌的起伏没那么大……
有点纠结,这里。感觉kiai可取可不取的,我再考虑下吧。

[Normal]

最低难度不推荐更改sv,不过改了sv再改图谁都头疼,1到1.1的变化也不是太大 自己决定吧
我觉得没什么问题,因为变化很小。

00:05:572 (4) - 毕竟还是有间距变化 加个nc表示一下吧
在3加了NC,间距上修改了一下。
00:27:373 (4) - 最低难度放这个有点……不要用这么短的reverse
。。。(犹豫中)好吧,改成单点了。
01:03:149 (5) - ^
^
00:52:342 (2,3) - 建议直接给2加reverse 这个节奏的打击点不太合适(3的头既不在人声也不在重音鼓点上) 况且铺面本身节奏也有点难 在这里简化一下
3的头在4拍上,是一个重音。如果这里改成折返,会比较难听。谱面的话,就N难度的话,也没有那么难,毕竟歌慢。
00:55:509 (2) - x197 y332 前后间距可以看出不一样 不美观 虽然是我强迫症
00:57:000 (4) - x387 y96
不过后来我发现你好像不是这么做的……建议复制13按中心旋转90° 这样做出的旋转梗是正的(当然别忘了调音效
采纳了最后一条,早知道早点用复制粘贴旋转就什么事儿都没有了,233。。。。(强迫症不是罪
00:57:745 (1) - 即使前面没改这个也应该左移一点 和3压上了
改前面的时候顺手修了修,就没碰到了。
01:11:907 (4) - 为什么这么摆呢(思考)
要的就是折转的效果。为了包起来改掉的话就达不到目的了。

[Hard]

00:10:789 (5,7) - 老问题 压上了 就算真的要压压个边算怎么回事……
嗯,是的,改掉了。
00:48:615 (4,5) - 两个clap听着好怪 去掉
上上篇mod说到后我忘了改这里了(然后上篇也提到了)
00:56:255 (7) - blanket歪了(这里做个比较好
修修修!(顺便调换了下6

[Insane]

我倒觉得直线单点排的没问题 就是kiai的跳有点大了 可能适当把几个换成小跳会更好
直线我再思考下。因为SV比较高,感觉这个大小的跳比较合适,不会太大。但这是一个降低难度的好思路,考虑一下。(多少有点担心spread的问题)

00:18:242 (8,9,10) - flow有点不舒服 但我也不太会改
这里也想做折返的效果(但是没做好)。把10换了根滑条换了个位置。
00:35:758 (5,6,7) - ^
5和6稍微换了下位置,跟人声跟的好一些,flow也是。
00:49:919 (4) - 我觉得转个90°比较好 位置当然也要动
这主意不错,改了。
01:05:013 (1,2) - 没什么特殊要求 blanket一下看着不那么随便
嗯,改了。

大致就这样 祝rank
这一波改了不少,谢谢摸图~
popner
[Insane]
我认为整体排版显得松散是由高SV造成的。1/1(首尾都在白线上)的滑条在2.0的SV下,如果没有特殊的形状设计,是很难与map的其他部分和谐共处的。许多mapper在使用2.0SV时,会尽量避免用1/1,而是更多地使用1/2或3/4滑条。反过来说,就是节奏快而复杂的歌曲才更适合用高SV。

还有一点,到处放跳=没跳。

谱面基本可以达到rank图的标准,但是如果要脱胎换骨的进步,降SV remap就是必要的。不想remap的话,你也应该在将来的mapping中注意这点。

[Hard]
没什么大问题。可能1/2的直滑条样式偏多了。可以改一些为弧线滑条。
Topic Starter
Adol Christin

popner wrote:

[Insane]
我认为整体排版显得松散是由高SV造成的。1/1(首尾都在白线上)的滑条在2.0的SV下,如果没有特殊的形状设计,是很难与map的其他部分和谐共处的。许多mapper在使用2.0SV时,会尽量避免用1/1,而是更多地使用1/2或3/4滑条。反过来说,就是节奏快而复杂的歌曲才更适合用高SV。

嗯,是,后面觉得SV确实是个问题。1/1滑条有些太长。remap我考虑一下,感觉可以试试

还有一点,到处放跳=没跳。

感觉也不算太跳(虽然间距的确很大)。大概跟SV也有关系。

谱面基本可以达到rank图的标准,但是如果要脱胎换骨的进步,降SV remap就是必要的。不想remap的话,你也应该在将来的mapping中注意这点。

以后会注意这问题。

[Hard]
没什么大问题。可能1/2的直滑条样式偏多了。可以改一些为弧线滑条。

数了数,特别是前半,弧线滑条确实很少。我试着改一些吧。(对短一点的滑条,弧线不是特别习惯用)
总之,谢谢泡泡了 :)
ShiraKai
sorry for late :? from m4m queue!

[General]
  1. use this mp3? the volume of current mp3 is too small for me :(

[Normal]
  1. 00:05:472 (4,5) - add NC or use 00:00:999 (1,2,3)'s pattern? a little hard to understand for beginners imo
  2. 00:26:155 (1,2,3) - In normal Diff,such a stuck is better to refrain :? please try this :arrow:
  3. 00:27:273 (4) - This will not be tolerated... please change to 1/2 slider
    :arrow: 01:03:049 (5) - ^
  4. 00:32:118 (3,4) - add whistle on slider head? fit to song much 8-)
  5. 00:39:757 (1) - add finish on slider head?
  6. 00:44:229 (1,2) - strange spacing :o

[Hard]
  1. 00:09:198 (1) - remove whistle and add Sampleset Normal?
  2. 00:16:465 (2,4) - blanket?
  3. 00:48:515 (4,5) - remove clap? Do not match imo :o
  4. 00:38:453 (5) - add NC ? feels good
  5. 00:39:757 (1) - add finish on slider head?
  6. 01:12:552 (9,1) - swap NC?
  7. 01:23:919 (8) - If you pick up the sound of the piano,you use 1/8 slider. but this is Hard diff as you should pick up the drum sound.
    You should separate the rhythm imo.

[Insane]
hmm... SV2.00... too fast for this song :o
  1. 00:48:515 (5,6) - Like the hard
  2. 00:52:614 (5,6) - ctrl+G? flow will be better :D
  3. 00:54:105 - i want to pick this sound :!: What about triple?
  4. 00:55:782 (6,7) - remove (7) and extend (6) to 00:56:062 ?
    :arrow: 01:07:708 (4,5) - ^
good luck
Topic Starter
Adol Christin

ShiraKai wrote:

sorry for late :? from m4m queue!

[General]
  1. use this mp3? the volume of current mp3 is too small for me :(
    Thanks for your mp3, but I have changed it last week. Now I think the volume is loud enough.

[Normal]
  1. 00:05:472 (4,5) - add NC or use 00:00:999 (1,2,3)'s pattern? a little hard to understand for beginners imo
    Already changed this in other way last version or 2 versions before.
  2. 00:26:155 (1,2,3) - In normal Diff,such a stuck is better to refrain :? please try this :arrow:
    Accepted.
  3. 00:27:273 (4) - This will not be tolerated... please change to 1/2 slider
    :arrow: 01:03:049 (5) - ^
    Same. I am pretty sure this was fixed last version.
  4. 00:32:118 (3,4) - add whistle on slider head? fit to song much 8-)
    Added on slider tail.
  5. 00:39:757 (1) - add finish on slider head?
    Prefer not.
  6. 00:44:229 (1,2) - strange spacing :o
    Fixed

[Hard]
  1. 00:09:198 (1) - remove whistle and add Sampleset Normal?
    Revoved whistle. But Normal Sampleset sounds weird here, prefer not replace it.
  2. 00:16:465 (2,4) - blanket?
    Fixed
  3. 00:48:515 (4,5) - remove clap? Do not match imo :o
    In last version I removed this.
  4. 00:38:453 (5) - add NC ? feels good
    Forget this. :)
  5. 00:39:757 (1) - add finish on slider head?
    Prefer not.
  6. 01:12:552 (9,1) - swap NC?
    In last version I fixed it.
  7. 01:23:919 (8) - If you pick up the sound of the piano,you use 1/8 slider. but this is Hard diff as you should pick up the drum sound.
    You should separate the rhythm imo.

    Umm. I guess I would accept. (Maybe, this is still too hard in a Hard diff. Let me try this and listen to someone else. )

[Insane]
hmm... SV2.00... too fast for this song :o
Changed to 1.8, all notes has been adjusted for that. (Finally I did this. )
  1. 00:48:515 (5,6) - Like the hard
    Fixed
  2. 00:52:614 (5,6) - ctrl+G? flow will be better :D
    Yes, your flow is good as well. But I prefer current one. Sorry.
  3. 00:54:105 - i want to pick this sound :!: What about triple?

    Umm, a bit overmap maybe.
  4. 00:55:782 (6,7) - remove (7) and extend (6) to 00:56:062 ?
    :arrow: 01:07:708 (4,5) - ^
    Not really good here imo.
good luck
I guess you finished my mod earlier than me (before my last submitted time: Feb 12, 2015). Many issues do not exist now. Anyway, thank you for your mod, it does help! :D
A Mystery
From the M4M :P

Hello
23:40 A Mystery: hello
23:40 A Mystery: I'm sorry for the delay hue :p can you give me one more day?
23:40 Adol Christin: hi :
23:40 Adol Christin: no problem
23:40 Adol Christin: would you mind doing this by irc?
23:40 A Mystery: I got some teeth removed today lel
23:40 A Mystery: oh that's fine
23:40 Adol Christin: owo
23:41 Adol Christin: sounds pain
23:41 A Mystery: nah not at all actually
23:41 A Mystery: can you /np the map?
23:41 Adol Christin: :)
23:41 *Adol Christin is listening to [http://osu.ppy.sh/b/566622 Ishida Youko - Colorful Box (TV Size)]
23:43 A Mystery: I'm having more trouble recovering from the narcosis
23:45 Adol Christin: owo
23:45 Adol Christin: Hope it will be fine...
23:45 Adol Christin: is this map too hard?
23:45 A Mystery: haha no that's not a problem
23:46 Adol Christin: umm, sure
23:47 A Mystery: you might want to remove some whistles on the slider bodies
23:47 Adol Christin: for example?
23:48 A Mystery: 01:13:950 (3) -
23:48 A Mystery: 01:22:894 (1) -
23:48 A Mystery: 01:26:620 (2) -
23:48 A Mystery: I don't think they were intentional
23:48 Adol Christin: i see.....
23:49 Adol Christin: sure. fixed all
23:49 Adol Christin: forget removing them
23:49 A Mystery: yeah a lot of people do that, but with my skin that sound really stands out
23:49 A Mystery: kind of an advantage
23:50 Adol Christin: ummm.... maybe
23:50 Adol Christin: but for the default skin it's a bit hard to find it xD
23:51 A Mystery: yeah indeed
23:51 A Mystery: 00:09:478 - I'm not sure why you ignored that sound in the background and the vocals
23:51 A Mystery: it's not that of a big deal, but it should be mapped imo, in some way
23:52 Adol Christin: ummm.....
23:52 Adol Christin: what i try to follow is the drum sound in the background
23:53 Adol Christin: that circle
23:54 A Mystery: well you could just add a circle, but that's up to you
23:54 Adol Christin: have a try maybe
23:55 Adol Christin: well, I accept your suggestion. better than before
23:55 A Mystery: alright :p
23:56 Adol Christin: like this? http://puu.sh/g05F9/d6585a1713.jpg
23:57 A Mystery: yeah that's looking good
23:57 A Mystery: 00:22:707 (2,3,5) - I'm not sure what people are going to think about this overlap, though I don't really mind
23:57 A Mystery: it's just that some BNs are really picky about this
23:58 Adol Christin: that would be fine
23:58 Adol Christin: I think
23:58 A Mystery: yeah I think so too, it's just from personal experience that people can bitch about it :(
23:59 Adol Christin: yea, I know that feeling.... x)
00:00 Adol Christin: my first ranked map has massive trouble like this :)
00:01 Adol Christin: then I nearly remap the whole set..
00:01 A Mystery: i hope I wont have to do that
00:02 A Mystery: but I already experienced something similar about a hard I made, I had to remap half of it because the DS was too high :(
00:02 Adol Christin: o.o hope so.... good luck :)
00:02 A Mystery: tx :p
00:02 A Mystery: 00:37:242 (2,3,4,5) - imo this is a bit plain, wouldn't you make a more complex pattern? something like this http://puu.sh/g0626/71ea346a4e.jpg
00:02 A Mystery: it's just that the antijump pattern doesn't really fit right there
00:04 Adol Christin: ah, I think it's fine here
00:04 A Mystery: alright :p
00:07 Adol Christin: 00:38:546 (1,2,3,4,5) - I just find a distance error here, fixed.
00:08 A Mystery: oh good :p
00:09 A Mystery: 01:14:509 (4,5) - I suggest switching the rhythms, since the current slider end seems like a strong beat
00:09 A Mystery: I think it would be better if that tick was tappable
00:11 Adol Christin: i see.....
00:13 A Mystery: does that make sense to you? lol :p
00:13 Adol Christin: wanna change it to this http://puu.sh/g06XI/f9e5e5b366.jpg
00:14 A Mystery: hmm
00:14 Adol Christin: it looks not that good imo, do you have any better idea?
00:14 A Mystery: why not just switch them on the timeline
00:14 A Mystery: and ctrl+g 01:14:509 (4) -
00:15 A Mystery: I think the antiflow movement would emphasize the strong beat as well
00:16 Adol Christin: ummm....
00:16 Adol Christin: ok
00:16 Adol Christin: accepted your idea :)
00:17 A Mystery: yey
00:17 A Mystery: 01:25:130 (2) - Idk if you want to make this blanket 01:24:571 (1) -
00:18 Adol Christin: sure
00:18 Adol Christin: fixing
00:18 A Mystery: is it just me or does the mp3 end in a weird way? it just stops so suddenly
00:19 Adol Christin: ummm... true. the mp3 is a bit too short
00:20 Adol Christin: less than half-beat space from spinner to the end
00:20 A Mystery: do you know ringaten's queue? they might want to help you with that
00:20 A Mystery: yeah it's a bit weird
00:21 Adol Christin: I would find a QAT to ask
00:21 A Mystery: yeah you could do that as well
00:22 A Mystery: naturally, in the hard make this similar to the insane 00:09:291 (1,2) -
00:23 Adol Christin: sure
00:23 Adol Christin: fixed
00:24 A Mystery: 00:26:061 (3) - I think 2 circles would work out better, because of the strong ticks, and because you are going off beat here, so it might be easier to play on the red ticks
00:24 A Mystery: for a hard player I mean, it feels more natural
00:24 A Mystery: but it's minor though
00:25 Adol Christin: Umm
00:25 A Mystery: it has to do with polarity, if that says anything to you
00:26 Adol Christin: I prefer slider more than circle here
00:27 A Mystery: alright, that's fine
00:27 Adol Christin: after a reverse one
00:28 Adol Christin: yeah, it's more natural using slider following a reverse slider, imo
00:28 A Mystery: alrigh
00:29 A Mystery: 00:37:987 (4,1) - I suggest using this rather than what you currently have, again because of the stronger beats, but the gap also doesn't really fit because the vocal still continues to sing
00:29 A Mystery: http://puu.sh/g0894/8266cd19be.jpg
00:31 Adol Christin: i see......
00:32 Adol Christin: umm, it does make sence for me
00:32 Adol Christin: changing
00:32 A Mystery: :D
00:35 Adol Christin: a bit hard to find a good pattern.... one minute
00:36 A Mystery: sure
00:38 Adol Christin: http://puu.sh/g08Ql/7b4b442267.jpg how do you like this?
00:38 A Mystery: that's good
00:39 Adol Christin: I feel the overlap is not that good, but no idea to change it....
00:40 A Mystery: It wouldn't be a big deal moving those objects so it would stack
00:40 A Mystery: or would that make an inconsistent spacing
00:40 A Mystery: hmm
00:41 A Mystery: move 00:37:242 (2) - a bit maybe? I don't think the overlap is really visible anyway when playing
00:43 Adol Christin: ye
00:43 Adol Christin: I tried this
00:43 Adol Christin: http://puu.sh/g09gj/d76a980603.jpg
00:43 Adol Christin: which might be better
00:44 A Mystery: yeah I think it is as well
00:44 Adol Christin: owo
00:45 A Mystery: hmm minor again, curve 00:56:993 (9) - a bit more, it will make a better movement to the next circle
00:45 Adol Christin: sure
00:46 Adol Christin: maybe I just need to duplicate
00:46 Adol Christin: (7)
00:46 A Mystery: hmm
00:47 A Mystery: I think that would create a jump on the wrong place
00:47 Adol Christin: I mean duplicate (7
00:48 Adol Christin: then rotate
00:48 Adol Christin: 180 degree
00:48 A Mystery: ooh
00:48 A Mystery: yeah that makes sense
00:50 A Mystery: 01:24:012 (3) - remove whistle from the slider body
00:50 Adol Christin: sure
00:51 A Mystery: 00:27:366 - add a circle because of polarity
00:51 A Mystery: people will hit that circle too early
00:53 Adol Christin: umm....
00:53 Adol Christin: is it a bit too hard in Normal?
00:53 A Mystery: nah
00:53 A Mystery: you did it multiple times
00:53 A Mystery: like here 00:12:645 (7,1) -
00:54 Adol Christin: ah, yes...
00:54 Adol Christin: ummm.... I prefer ignore the drum, maybe
00:54 A Mystery: 01:03:142 - add a circle here as well, for the same reason
00:55 A Mystery: oh
00:55 A Mystery: well you'll have to see for youself, but I don't think i'll be the only one suggesting that
00:55 A Mystery: since polarity is important in normals
00:55 Adol Christin: true...
00:56 Adol Christin: firstly it's a 1/4 reverse, just changed to this last time
00:56 Adol Christin: I'll consider
00:56 A Mystery: alright :p
00:56 A Mystery: 01:16:186 (2) - consider curving this slider the other way around
00:57 A Mystery: çyou did it in all the other cases like this one 01:13:391 (2,3) -
00:57 A Mystery: but here you used 2 similar sliders curving at the same direction, it looks a but weird
00:58 Adol Christin: umm... yes
00:58 A Mystery: this is a bad example http://puu.sh/g0aiM/4c92031b0d.jpg
00:58 Adol Christin: sure, fixed
00:58 A Mystery: alright
00:58 A Mystery: 01:26:434 - Again, I'm just going to leave it here ~
00:59 A Mystery: add a circle if you consider the polarity issues
00:59 Adol Christin: sure
01:00 Adol Christin: I totally agree adding a circle here
01:00 A Mystery: alright :D
01:00 A Mystery: hmm that's about it
01:00 A Mystery: I hope this helped you out :p
01:01 Adol Christin: sure. it does help
01:01 Adol Christin: Thanks for your mod!
01:01 A Mystery: no problem
01:01 A Mystery: I just noticed you already did a mod on the compilation lol
01:01 A Mystery: I was a bit confused at first

EDIT: 300th post hype

Good luck!
Topic Starter
Adol Christin

A Mystery wrote:

From the M4M :P

Hello
23:40 A Mystery: hello
23:40 A Mystery: I'm sorry for the delay hue :p can you give me one more day?
23:40 Adol Christin: hi :
23:40 Adol Christin: no problem
23:40 Adol Christin: would you mind doing this by irc?
23:40 A Mystery: I got some teeth removed today lel
23:40 A Mystery: oh that's fine
23:40 Adol Christin: owo
23:41 Adol Christin: sounds pain
23:41 A Mystery: nah not at all actually
23:41 A Mystery: can you /np the map?
23:41 Adol Christin: :)
23:41 *Adol Christin is listening to [http://osu.ppy.sh/b/566622 Ishida Youko - Colorful Box (TV Size)]
23:43 A Mystery: I'm having more trouble recovering from the narcosis
23:45 Adol Christin: owo
23:45 Adol Christin: Hope it will be fine...
23:45 Adol Christin: is this map too hard?
23:45 A Mystery: haha no that's not a problem
23:46 Adol Christin: umm, sure
23:47 A Mystery: you might want to remove some whistles on the slider bodies
23:47 Adol Christin: for example?
23:48 A Mystery: 01:13:950 (3) -
23:48 A Mystery: 01:22:894 (1) -
23:48 A Mystery: 01:26:620 (2) -
23:48 A Mystery: I don't think they were intentional
23:48 Adol Christin: i see.....
23:49 Adol Christin: sure. fixed all
23:49 Adol Christin: forget removing them
23:49 A Mystery: yeah a lot of people do that, but with my skin that sound really stands out
23:49 A Mystery: kind of an advantage
23:50 Adol Christin: ummm.... maybe
23:50 Adol Christin: but for the default skin it's a bit hard to find it xD
23:51 A Mystery: yeah indeed
23:51 A Mystery: 00:09:478 - I'm not sure why you ignored that sound in the background and the vocals
23:51 A Mystery: it's not that of a big deal, but it should be mapped imo, in some way
23:52 Adol Christin: ummm.....
23:52 Adol Christin: what i try to follow is the drum sound in the background
23:53 Adol Christin: that circle
23:54 A Mystery: well you could just add a circle, but that's up to you
23:54 Adol Christin: have a try maybe
23:55 Adol Christin: well, I accept your suggestion. better than before
23:55 A Mystery: alright :p
23:56 Adol Christin: like this? http://puu.sh/g05F9/d6585a1713.jpg
23:57 A Mystery: yeah that's looking good
23:57 A Mystery: 00:22:707 (2,3,5) - I'm not sure what people are going to think about this overlap, though I don't really mind
23:57 A Mystery: it's just that some BNs are really picky about this
23:58 Adol Christin: that would be fine
23:58 Adol Christin: I think
23:58 A Mystery: yeah I think so too, it's just from personal experience that people can bitch about it :(
23:59 Adol Christin: yea, I know that feeling.... x)
00:00 Adol Christin: my first ranked map has massive trouble like this :)
00:01 Adol Christin: then I nearly remap the whole set..
00:01 A Mystery: i hope I wont have to do that
00:02 A Mystery: but I already experienced something similar about a hard I made, I had to remap half of it because the DS was too high :(
00:02 Adol Christin: o.o hope so.... good luck :)
00:02 A Mystery: tx :p
00:02 A Mystery: 00:37:242 (2,3,4,5) - imo this is a bit plain, wouldn't you make a more complex pattern? something like this http://puu.sh/g0626/71ea346a4e.jpg
00:02 A Mystery: it's just that the antijump pattern doesn't really fit right there
00:04 Adol Christin: ah, I think it's fine here
00:04 A Mystery: alright :p
00:07 Adol Christin: 00:38:546 (1,2,3,4,5) - I just find a distance error here, fixed.
00:08 A Mystery: oh good :p
00:09 A Mystery: 01:14:509 (4,5) - I suggest switching the rhythms, since the current slider end seems like a strong beat
00:09 A Mystery: I think it would be better if that tick was tappable
00:11 Adol Christin: i see.....
00:13 A Mystery: does that make sense to you? lol :p
00:13 Adol Christin: wanna change it to this http://puu.sh/g06XI/f9e5e5b366.jpg
00:14 A Mystery: hmm
00:14 Adol Christin: it looks not that good imo, do you have any better idea?
00:14 A Mystery: why not just switch them on the timeline
00:14 A Mystery: and ctrl+g 01:14:509 (4) -
00:15 A Mystery: I think the antiflow movement would emphasize the strong beat as well
00:16 Adol Christin: ummm....
00:16 Adol Christin: ok
00:16 Adol Christin: accepted your idea :)
00:17 A Mystery: yey
00:17 A Mystery: 01:25:130 (2) - Idk if you want to make this blanket 01:24:571 (1) -
00:18 Adol Christin: sure
00:18 Adol Christin: fixing
00:18 A Mystery: is it just me or does the mp3 end in a weird way? it just stops so suddenly
00:19 Adol Christin: ummm... true. the mp3 is a bit too short
00:20 Adol Christin: less than half-beat space from spinner to the end
00:20 A Mystery: do you know ringaten's queue? they might want to help you with that
00:20 A Mystery: yeah it's a bit weird
00:21 Adol Christin: I would find a QAT to ask
00:21 A Mystery: yeah you could do that as well
00:22 A Mystery: naturally, in the hard make this similar to the insane 00:09:291 (1,2) -
00:23 Adol Christin: sure
00:23 Adol Christin: fixed
00:24 A Mystery: 00:26:061 (3) - I think 2 circles would work out better, because of the strong ticks, and because you are going off beat here, so it might be easier to play on the red ticks
00:24 A Mystery: for a hard player I mean, it feels more natural
00:24 A Mystery: but it's minor though
00:25 Adol Christin: Umm
00:25 A Mystery: it has to do with polarity, if that says anything to you
00:26 Adol Christin: I prefer slider more than circle here
00:27 A Mystery: alright, that's fine
00:27 Adol Christin: after a reverse one
00:28 Adol Christin: yeah, it's more natural using slider following a reverse slider, imo
00:28 A Mystery: alrigh
00:29 A Mystery: 00:37:987 (4,1) - I suggest using this rather than what you currently have, again because of the stronger beats, but the gap also doesn't really fit because the vocal still continues to sing
00:29 A Mystery: http://puu.sh/g0894/8266cd19be.jpg
00:31 Adol Christin: i see......
00:32 Adol Christin: umm, it does make sence for me
00:32 Adol Christin: changing
00:32 A Mystery: :D
00:35 Adol Christin: a bit hard to find a good pattern.... one minute
00:36 A Mystery: sure
00:38 Adol Christin: http://puu.sh/g08Ql/7b4b442267.jpg how do you like this?
00:38 A Mystery: that's good
00:39 Adol Christin: I feel the overlap is not that good, but no idea to change it....
00:40 A Mystery: It wouldn't be a big deal moving those objects so it would stack
00:40 A Mystery: or would that make an inconsistent spacing
00:40 A Mystery: hmm
00:41 A Mystery: move 00:37:242 (2) - a bit maybe? I don't think the overlap is really visible anyway when playing
00:43 Adol Christin: ye
00:43 Adol Christin: I tried this
00:43 Adol Christin: http://puu.sh/g09gj/d76a980603.jpg
00:43 Adol Christin: which might be better
00:44 A Mystery: yeah I think it is as well
00:44 Adol Christin: owo
00:45 A Mystery: hmm minor again, curve 00:56:993 (9) - a bit more, it will make a better movement to the next circle
00:45 Adol Christin: sure
00:46 Adol Christin: maybe I just need to duplicate
00:46 Adol Christin: (7)
00:46 A Mystery: hmm
00:47 A Mystery: I think that would create a jump on the wrong place
00:47 Adol Christin: I mean duplicate (7
00:48 Adol Christin: then rotate
00:48 Adol Christin: 180 degree
00:48 A Mystery: ooh
00:48 A Mystery: yeah that makes sense
00:50 A Mystery: 01:24:012 (3) - remove whistle from the slider body
00:50 Adol Christin: sure
00:51 A Mystery: 00:27:366 - add a circle because of polarity
00:51 A Mystery: people will hit that circle too early
00:53 Adol Christin: umm....
00:53 Adol Christin: is it a bit too hard in Normal?
00:53 A Mystery: nah
00:53 A Mystery: you did it multiple times
00:53 A Mystery: like here 00:12:645 (7,1) -
00:54 Adol Christin: ah, yes...
00:54 Adol Christin: ummm.... I prefer ignore the drum, maybe
00:54 A Mystery: 01:03:142 - add a circle here as well, for the same reason
00:55 A Mystery: oh
00:55 A Mystery: well you'll have to see for youself, but I don't think i'll be the only one suggesting that
00:55 A Mystery: since polarity is important in normals
00:55 Adol Christin: true...
00:56 Adol Christin: firstly it's a 1/4 reverse, just changed to this last time
00:56 Adol Christin: I'll consider
00:56 A Mystery: alright :p
00:56 A Mystery: 01:16:186 (2) - consider curving this slider the other way around
00:57 A Mystery: çyou did it in all the other cases like this one 01:13:391 (2,3) -
00:57 A Mystery: but here you used 2 similar sliders curving at the same direction, it looks a but weird
00:58 Adol Christin: umm... yes
00:58 A Mystery: this is a bad example http://puu.sh/g0aiM/4c92031b0d.jpg
00:58 Adol Christin: sure, fixed
00:58 A Mystery: alright
00:58 A Mystery: 01:26:434 - Again, I'm just going to leave it here ~
00:59 A Mystery: add a circle if you consider the polarity issues
00:59 Adol Christin: sure
01:00 Adol Christin: I totally agree adding a circle here
01:00 A Mystery: alright :D
01:00 A Mystery: hmm that's about it
01:00 A Mystery: I hope this helped you out :p
01:01 Adol Christin: sure. it does help
01:01 Adol Christin: Thanks for your mod!
01:01 A Mystery: no problem
01:01 A Mystery: I just noticed you already did a mod on the compilation lol
01:01 A Mystery: I was a bit confused at first

EDIT: 300th post hype

Good luck!
Thanks for mod. Umm, should I say "congraz" for the 300th post? ;)
Monstrata
sooo late lol. From my queue~ Good luck!!!

[Insane]

00:08:360 (3) - How about making this a circle and adding a slider at 00:09:850 (4) - ?
00:15:627 (8,9,1) - How about blanketting 1, with 9.
00:36:310 (7) - Make them two circles instead of a slider?
00:36:869 (1,2,3,4,5) - 4, 5, are slightly slanted from the linear pattern you have in 1, 2, 3
00:54:384 - Begin the stream here, add two more notes in front of the triplet.
01:05:006 (1,2) - Check blanket.
01:06:683 (1) - Could make this slider a bit better...
01:11:527 (2,3) - This doesn't flow too well imo. How about something like this, a triangular pattern
01:12:645 (1,2,3) - This is rather misleading because there is a full 1/1 gap between 1, 2, but only a 1/2 gap from 2, 3 despite the same distance spacing. Maybe increase the spacing from 1,2, or decrease spacing from 2, 3 so the player can tell.

I see some problems with NC... You should go over this difficulty again and try and reduce some of your 10+ object combo's by splitting them into two. Generally, starting a new combo on every measure or 2nd measure (large white tick) and maintaining this pattern is a good idea.

[Hard]

00:12:832 (1,2,3) - You could improve this pattern. Something like this, with 3, overlapping 11.
00:32:211 (4,5,6,7) - How about this pattern. Flows better imo. Pinwheel pattern..
00:50:099 (1,2,3,4) - I think you can afford to make these 1/2 sliders to map more of the beats here...

Nice difficulty.

[Normal]

00:01:092 (1,2,1,2,3) - Ehh... you're just copying your Insane here :P... Another pattern please. You only have 3 difficulties, be more creative~
00:27:366 - How about a 1/2 slider here? You can still map the beats that way.
00:45:813 (1,2) - Check blanket.
01:06:683 (1,2,3,4) - They aren't exactly squared... Screen It would be nice if they were, since they echo 00:54:757 (1,2,3,4) - Which is perfectly squared and nice pattern to play too.
Topic Starter
Adol Christin

monstrata wrote:

sooo late lol. From my queue~ Good luck!!!

[Insane]

00:08:360 (3) - How about making this a circle and adding a slider at 00:09:850 (4) - ?
For the first suggestion yes. Then I add a long slider on the next beat.
00:15:627 (8,9,1) - How about blanketting 1, with 9.
No. It would ruin the whole pattern.
00:36:310 (7) - Make them two circles instead of a slider?
Ummm.... Yes. Maybe.
00:36:869 (1,2,3,4,5) - 4, 5, are slightly slanted from the linear pattern you have in 1, 2, 3
I did this on purpose. It plays well exactly
00:54:384 - Begin the stream here, add two more notes in front of the triplet.
Maybe not...
01:05:006 (1,2) - Check blanket.
Checked this with AR=0. It's fine.
01:06:683 (1) - Could make this slider a bit better...
I tried.
01:11:527 (2,3) - This doesn't flow too well imo. How about something like this, a triangular pattern
Right. I changed here but not as what you suggested. (For the distance consistence. )
01:12:645 (1,2,3) - This is rather misleading because there is a full 1/1 gap between 1, 2, but only a 1/2 gap from 2, 3 despite the same distance spacing. Maybe increase the spacing from 1,2, or decrease spacing from 2, 3 so the player can tell.
Tried to change some. Since I modified last few stuffs, the distance issue is not really a trouble now.

I see some problems with NC... You should go over this difficulty again and try and reduce some of your 10+ object combo's by splitting them into two. Generally, starting a new combo on every measure or 2nd measure (large white tick) and maintaining this pattern is a good idea.

Remodified the NC. (I think I should have done this before, maybe forgot saving it.... xD)


[Hard]

00:12:832 (1,2,3) - You could improve this pattern. Something like this, with 3, overlapping 11.
Right. Fixed.
00:32:211 (4,5,6,7) - How about this pattern. Flows better imo. Pinwheel pattern..
Looks good. But I prefer keeping the distance.
00:50:099 (1,2,3,4) - I think you can afford to make these 1/2 sliders to map more of the beats here...
Ummm......

Nice difficulty.
Thanks.

[Normal]

00:01:092 (1,2,1,2,3) - Ehh... you're just copying your Insane here :P... Another pattern please. You only have 3 difficulties, be more creative~
Ummm..... I tried. It is not easy cuz there's no enough beats.
00:27:366 - How about a 1/2 slider here? You can still map the beats that way.
Prefer mine.
00:45:813 (1,2) - Check blanket.
Fixed
01:06:683 (1,2,3,4) - They aren't exactly squared... Screen It would be nice if they were, since they echo 00:54:757 (1,2,3,4) - Which is perfectly squared and nice pattern to play too.
Sorry but I did not considered a perfect square here. I just duplicated the first one and rotated them. Making a perfect square would ruin the whole pattern here. Declined.
Anyway, thanks for your mod!
xxdeathx
Ok I took a look at your insane and while the object placement could be improved, it's passable quality imo. The hitsounds on the other hand, need a lot of work.

Hard and Normal's object placements are fine too.

[General]
  1. Change all your hitsound samplesets to S:C1, since the S sampleset doesn't use the hitsounds you have in the folder.
[Insane]
  1. 00:17:490 - 00:18:981 - 00:20:471 - etc. - these are strong sounds and must not be ignored.
  2. Why aren't you using finishes anywhere?
  3. 00:01:092 (1,2,1,3) - 00:07:055 - 00:07:801 - finish
  4. 00:09:291 - clap
  5. 00:03:701 (3) - 00:05:192 (2) - drum clap
  6. 00:15:627 (4) - 00:16:372 - 00:17:117 (5) - 00:17:863 - 00:18:608 (4) - and so on - every 2nd and 4th white tick for these sections needs clap
  7. 00:08:546 (1,2) - fix blanket
  8. 01:02:583 (4) - These would be better as two circles for emphasis.
  9. 01:24:012 (4,5,6,7,8,9) - don't need whistles on every note, it's too loud
You need finishes whenever there's a crashing cymbal sound in the music. You have some claps done right, but you should have them everywhere you hear that snare drum sound. There are a lot of places missing claps and finishes, and I didn't point out every one because I told you the pattern you need to figure them out. Go through all your diffs and fix up missing hitsounds, look for hitsound mods if you have to. And read Kibbleru's guide on hitsounding t/306177 if you want more information.
Topic Starter
Adol Christin
Working in progressFinished finally....

xxdeathx wrote:

Ok I took a look at your insane and while the object placement could be improved, it's passable quality imo. The hitsounds on the other hand, need a lot of work.

Omg, really!??


Hard and Normal's object placements are fine too.

[General]
  1. Change all your hitsound samplesets to S:C1, since the S sampleset doesn't use the hitsounds you have in the folder.
    Yes, that's my mistake leaving these hitsound samples in the song folder. I'll delete them instead of using them, because what I expected is the default one.
[Insane]
  1. 00:17:490 - 00:18:981 - 00:20:471 - etc. - these are strong sounds and must not be ignored.
    Considering this. What I firstly trying to map for is the vocal. Therefore I avoid these downbeats if they contradict vocal. Cnanging this means changing the whole pattern. Using finish sound on a slider tick is more weird, isn't it?
  2. Why aren't you using finishes anywhere?
    Ummmmm..... Finish sound is noisy imo here. But I would consider this. Maybe clap sound would also be added.
  3. 00:01:092 (1,2,1,3) - 00:07:055 - 00:07:801 - finish
    Yeah. Ok.
  4. 00:09:291 - clap
    kk
  5. 00:03:701 (3) - 00:05:192 (2) - drum clap
    Fairly good. Forget this method.
  6. 00:15:627 (4) - 00:16:372 - 00:17:117 (5) - 00:17:863 - 00:18:608 (4) - and so on - every 2nd and 4th white tick for these sections needs clap
    I avoid this on purpose. But I would consider.
  7. 00:08:546 (1,2) - fix blanket
    OK
  8. 01:02:583 (4) - These would be better as two circles for emphasis.
    Prefer current one.
  9. 01:24:012 (4,5,6,7,8,9) - don't need whistles on every note, it's too loud
    I'll redo this pattern.
You need finishes whenever there's a crashing cymbal sound in the music. You have some claps done right, but you should have them everywhere you hear that snare drum sound. There are a lot of places missing claps and finishes, and I didn't point out every one because I told you the pattern you need to figure them out. Go through all your diffs and fix up missing hitsounds, look for hitsound mods if you have to. And read Kibbleru's guide on hitsounding t/306177 if you want more information.
I read the guide you recommended, and learned some good method. Thanks anyway! :) But at least, as for hitsound, I know what I am doing and what effect would take place if I do that. That's my fault considering this mapset as a ready-bubbled one. Sorry about that. I would try to do a big change next, then find some more mod.
Thank you for your mod!
zj0924
Hi!Adol!作为回报,之前一直想帮你摸图,但觉得自己水平不够,怕对你没有帮助。经历了多次摸图和被摸,现在多少对自己有些信心了,占位送个摸。
上面death也指出音效是最大的问题,我会着重指出我认为音效不够妥当的地方。其实个人觉得这歌还是用自带音效比较好,毕竟鼓的地方偏多,如果把clap比作snare的话,那kick却没有与之相对应的音效。给你一个音效包
http://pan.baidu.com/share/link?shareid ... =137880397
[Normal]
  1. 00:01:092 (1,2,1,2) - finish比较好
  2. 00:07:055 (1) - ^
  3. 00:39:850 (1) - ^
  4. 00:41:341 (1) - ^
  5. 00:45:813 (1) - ^
  6. 00:47:304 (1) - ^
  7. 01:21:589 (1) -
  8. 00:05:565 (2,3) - 怎么说呢,nm尽量保证一个ds吧,这里虽然不明显但为了一致性选择一个ds。这张图里还有很多类似的地方,建议选个标准,别人说好像是unranked的
  9. 00:08:546 (2) - 这里finish有点奇怪,用clap(虽然也没好到哪去,建议加音效)
  10. 00:18:981 (1) - 这个重音不建议漏掉,把前面那个改成单点再stack。(你跟vocal也没任何错,这里只是建议)由于00:18:981 (1) 这里应该nc,但有没有与之对应的note,所以有点奇怪。我nc也不好,只是觉得00:18:794 (5,1) - 换一下nc比较好,因为你跟的是vocal。
  11. 00:21:776 (1) - 00:33:701 (1) - ^还有很多类似的地方你可以选一些改成我建议的比较好
  12. 01:16:931 (4) - finish 不合适
  13. 01:25:875 (1) - 重音滑条尾不合适,试试这样下节奏?
  14. 01:29:043 (1) - 建议5%比较好其他难度同理
  15. 00:29:974 (4) - 232 96 保持两边物距一致

[Hard]
漏了很多finish,nc好像也有些问题
  1. Finish:
  2. 00:01:093 (1) - finish。某些地方如果觉得响可以调整音量
  3. 00:02:583 (3) - ^
  4. 00:04:074 (1) - ^
  5. 00:05:565 (4) - ^
  6. 00:07:055 (1,2) - ^
  7. 00:18:981 (1) - ^
  8. 00:21:962 (1) - ^
  9. 00:24:943 (1) - ^
  10. 00:38:173 (1) - ^
  11. 00:30:906 (1) - ^
  12. 00:39:850 (1) - ^
  13. 00:41:341 (1) - ^
  14. 00:45:813 (1) - ^
  15. 00:47:304 (1) - ^
  16. 01:02:024 (3) - ^
  17. 01:05:006 (4) - ^
  18. 01:16:931 (1) - 觉得finish不是很合适
  19. NC:
  20. 00:05:565 (4) - 如果你以两根长白线为基准,这里应该nc
  21. 00:09:850 (4) - 这里红线处重音,则以这根红线为基准,你后面是这么做的
  22. 00:11:341 (8) - ^
  23. 00:14:322 (5) - ^
  24. 00:33:701 (1) - 去掉nc,要nc也应该是后面那个音,这里跟vocal一组
  25. 00:44:322 (4) - 按照你的分法,两根长白线为之间一组这里应该nc
  26. 00:51:589 (5) - 这个不是装饰音,是vocal,建议nc,毕竟前面四个音比较特别。
  27. 00:54:757 (3) - 以kial的第一个重音为nc比较好吧
  28. 01:16:931 (1) - ^remove finish remove nc?
  29. 01:25:875 (1) - 改法同normal然后加个nc
  30. 一些flow和摆放的建议
  31. 00:04:819 (2,3,4,5) - 对于这一组note我建议这样摆,45有点乱,23flow感觉不是很好
  32. 00:07:801 (2) - 这里椭圆flow感觉更顺畅00:08:360 (3) - ctrl+g
  33. 00:23:266 (4) - 往上拉点和右边对称比较好吧。还能改善flow和物件间距
  34. 00:24:571 (7) - 100 364 物件间距一致
  35. 00:29:229 (4) - 滑条尾拉上去点,和blanket的感觉有点紧
  36. 00:43:577 (2,3) - 如图所示调整2,改善1到2的flow再把3叠到2尾巴上,突出4的音怎么样?
  37. 00:48:049 (2,3) - 由于后面要三连建议调换位置,因为滑条判定宽松,单点由于需要严格的距离要求,不是很适合,除非去掉后面三连或者不用我的,把3拉上去一点,挤在一起很难看出节奏
  38. 00:48:422 (3,5,6) - 物件间距问题和blanket尽量一致
  39. 00:57:738 (1) - ^
  40. 00:59:229 (5,6) - 有些奇怪会措手不及,拉远距离是为了强调01:00:347 (7) - 而不是6,建议把叠在滑条头上
  41. 00:59:229 (5) - 这里用往返箭头挺合适,不过结合韵律,波浪折返滑条更合适
  42. 01:03:142 (6) - 想法不错,不过真的要用的话,还不如,只往返两次,后面一个圈感觉有些违和。
  43. 01:24:012 (3,4,5,1) - ^这里我之前采用上面那种方法,然后人家说你这样的比较好哈哈。和上面的两个选一个怎么样(建议上面,这里挺好的)
  44. 01:05:565 (5) - 这样感觉可读性更强
  45. 01:17:490 (2) - 344 272物距
  46. 01:16:186 (2) - 试试这种波浪滑条
  47. 01:13:950 (3) - 432 188
  48. 00:26:061 (3) - 还是那句话,重音尽量别放滑条尾,表现力不够
  49. 01:02:583 (4) - ^
[Insane]
  1. 00:32:211 (1,2,3,4,1) - 整张图最让人印象深刻的地方给个赞!flow间距很棒!
  2. 音效问题同Hard
  3. 一些flow和摆放的建议
  4. 00:17:117 (5) -试试把它放滑条右边flow更好,我的改法
  5. 00:19:353 (2) - 这个不建议和vocal一起摆,因为不是vocal。你后面是这么做的。放滑条尾在调整下后面的距离
  6. 00:24:757 (1,2) - 没stack好
  7. 00:31:279 (2) - ^而且flow也不好,直接叠尾巴上
  8. 00:36:310 (4) - 依然不是vocal却和后面的放在一组会有些迷惑
  9. 00:36:683 (6,1,2) - 间距不合适,距离一样但是节拍不同收回我的话,这里没问题,56之间加距离来过渡很不错
  10. 00:38:546 (1,2,3) - flow不是很好,三连还要折回来感觉很别扭
  11. 00:42:832 (1) - 往上移,滑条自带弯曲,头就不需要弯曲了。我认为这种flow,重音应该在最高点XD
  12. 00:48:608 (5) - 同之前,因为要三连适当拉大距离来提醒玩家。
  13. 00:49:167 (2) - 复制前面那个滑条吧,对称好一点,再把00:49:540 (3,4) - 调换位置。这边三连又拉开了足够距离,一箭双雕。
  14. 00:51:403 (4) - 没看懂这样放是什么意思,试试这个吧,不会破坏对称性和整体性
  15. 00:56:993 (3,4,5) - flow可以更好,而且后面那个重音,试试这样
  16. 00:58:297 (2,3,4,5,6) - (2还是之前的那个问题)感觉跳太大了,可以适当减小。
  17. 01:06:683 (5) - nc?
  18. 01:09:478 (5,1) - 同样不建议在一条直线上并且等距,为了强调后面那个重音应该加点角度
  19. 01:11:900 (3) - 建议采用前两个滑条的样式保持整体性和椭圆flow,适当调整后面的note达成上一条建议中的flow形式
  20. 01:18:608 (1) - flow不好 这样改
  21. 01:19:167 (2) - 接着上面的看看
  22. 01:21:589 (1) - flow还是不好改成w形状?把中间那个note往下移点会更好,滑条再弯一点包起来?我随手搞的
  23. 01:22:894 (1,2) - 没叠好
  24. 01:25:316 (3) - 试试这样
最近爱上摸图了,感觉对自己提升很大。用了一下午看了你的图,希望能对你有所帮助。虽然我们做的是一首歌,但可以感觉到完全是两种不同风格,可能我的mod会有强烈的主观性,如果有不合适的地方尽请谅解。在我看来,你的图只要再修下音效并参考我的一些摆放建议就可以去要泡了,兄弟祝你好运!
:)
Topic Starter
Adol Christin

zj0924 wrote:

Hi!Adol!作为回报,之前一直想帮你摸图,但觉得自己水平不够,怕对你没有帮助。经历了多次摸图和被摸,现在多少对自己有些信心了,占位送个摸。
上面death也指出音效是最大的问题,我会着重指出我认为音效不够妥当的地方。其实个人觉得这歌还是用自带音效比较好,毕竟鼓的地方偏多,如果把clap比作snare的话,那kick却没有与之相对应的音效。给你一个音效包
http://pan.baidu.com/share/link?shareid ... =137880397
[Normal]

  • 音效和NC:没有说的=改了。如果与楼上的音效冲突的以他的为准。
  1. 00:01:092 (1,2,1,2) - finish比较好
  2. 00:07:055 (1) - ^
  3. 00:39:850 (1) - ^
  4. 00:41:341 (1) - ^
  5. 00:45:813 (1) - ^
  6. 00:47:304 (1) - ^
  7. 01:21:589 (1) -
    No.
  8. 00:05:565 (2,3) - 怎么说呢,nm尽量保证一个ds吧,这里虽然不明显但为了一致性选择一个ds。这张图里还有很多类似的地方,建议选个标准,别人说好像是unranked的
    Normal里总共用了3种ds,00:06:310 (3) - 前0.5,00:09:664 (3) - 前0.8,之后都是1.0。ds有变化的地方都在前奏,有很大的节奏空隙。所以我觉得这个应该是安全的。
  9. 00:08:546 (2) - 这里finish有点奇怪,用clap(虽然也没好到哪去,建议加音效)
    我觉得用finish合适。
  10. 00:18:981 (1) - 这个重音不建议漏掉,把前面那个改成单点再stack。(你跟vocal也没任何错,这里只是建议)由于00:18:981 (1) 这里应该nc,但有没有与之对应的note,所以有点奇怪。我nc也不好,只是觉得00:18:794 (5,1) - 换一下nc比较好,因为你跟的是vocal。
    嗯,是的。我不愿意改的原因你都很清楚了。:)
  11. 00:21:776 (1) - 00:33:701 (1) - ^还有很多类似的地方你可以选一些改成我建议的比较好
    同上。这个问题我不让步,因为Normal节奏很松散,要两个都跟,过难的可能性会很大。
  12. 01:16:931 (4) - finish 不合适
    合适的,我也是在前面的mod里给提醒到这里。
  13. 01:25:875 (1) - 重音滑条尾不合适,试试这样下节奏?跟我想的一样。接受。
  14. 01:29:043 (1) - 建议5%比较好其他难度同理
    担心unrankable。嘛问题也不大,到时真不行也可以快速解决。改了
  15. 00:29:974 (4) - 232 96 保持两边物距一致
    会破坏ds的。Normal里ds多重要啊。

[Hard]
漏了很多finish,nc好像也有些问题
  1. Finish:
  2. 00:01:093 (1) - finish。某些地方如果觉得响可以调整音量
  3. 00:02:583 (3) - ^
  4. 00:04:074 (1) - ^
  5. 00:05:565 (4) - ^
  6. 00:07:055 (1,2) - ^
  7. 00:18:981 (1) - ^
  8. 00:21:962 (1) - ^
  9. 00:24:943 (1) - ^
  10. 00:38:173 (1) - ^
  11. 00:30:906 (1) - ^
  12. 00:39:850 (1) - ^
  13. 00:41:341 (1) - ^
  14. 00:45:813 (1) - ^
  15. 00:47:304 (1) - ^
  16. 01:02:024 (3) - ^
  17. 01:05:006 (4) - ^
  18. 01:16:931 (1) - 觉得finish不是很合适
    为什么呢?我觉得很合适啊。。
  19. NC:
  20. 00:05:565 (4) - 如果你以两根长白线为基准,这里应该nc
  21. 00:09:850 (4) - 这里红线处重音,则以这根红线为基准,你后面是这么做的
  22. 00:11:341 (8) - ^
  23. 00:14:322 (5) - ^
  24. 00:33:701 (1) - 去掉nc,要nc也应该是后面那个音,这里跟vocal一组
    确定?
  25. 00:44:322 (4) - 按照你的分法,两根长白线为之间一组这里应该nc
  26. 00:51:589 (5) - 这个不是装饰音,是vocal,建议nc,毕竟前面四个音比较特别。
    NC要跟鼓点就跟到底。
  27. 00:54:757 (3) - 以kial的第一个重音为nc比较好吧
  28. 01:16:931 (1) - ^remove finish remove nc?
    不移除finish,挺重要的。
  29. 01:25:875 (1) - 改法同normal然后加个nc
  30. 一些flow和摆放的建议
  31. 00:04:819 (2,3,4,5) - 对于这一组note我建议这样摆,45有点乱,23flow感觉不是很好我觉得现在的更好,一点也不会乱啊。
  32. 00:07:801 (2) - 这里椭圆flow感觉更顺畅00:08:360 (3) - ctrl+g嗯,可以。
  33. 00:23:266 (4) - 往上拉点和右边对称比较好吧。还能改善flow和物件间距
    可以,改了。
  34. 00:24:571 (7) - 100 364 物件间距一致
    现在是一致的啊,突然拉远了干什么?
  35. 00:29:229 (4) - 滑条尾拉上去点,和blanket的感觉有点紧
    哦去这个都没注意到。。。改了。
  36. 00:43:577 (2,3) - 如图所示调整2,改善1到2的flow再把3叠到2尾巴上,突出4的音怎么样?这样调整2的话我觉得反而把flow搞的不顺了。
  37. 00:48:049 (2,3) - 由于后面要三连建议调换位置,因为滑条判定宽松,单点由于需要严格的距离要求,不是很适合,除非去掉后面三连或者不用我的,把3拉上去一点,挤在一起很难看出节奏
    这三连一点也不难读啊。。。间距上用ds的话也没差。拉远了反而不合适。至于调换位置,我个人很讨厌用滑条尾盖住白线(特别是1/2滑条),除非有音轨需要。
  38. 00:48:422 (3,5,6) - 物件间距问题和blanket尽量一致手误。。。改了
  39. 00:57:738 (1) - ^
    这个间距有问题嘛?还是说你不喜欢直线滑条?
  40. 00:59:229 (5,6) - 有些奇怪会措手不及,拉远距离是为了强调01:00:347 (7) - 而不是6,建议把叠在滑条头上
    怎么改怎么不对,直接搞成单点好了。
  41. 00:59:229 (5) - 这里用往返箭头挺合适,不过结合韵律,波浪折返滑条更合适
    不同意,波浪形会破坏美观。(这整片都比较难动了)
  42. 01:03:142 (6) - 想法不错,不过真的要用的话,还不如,只往返两次,后面一个圈感觉有些违和。
    是吗,我觉得用多次折返反而不好。
  43. 01:24:012 (3,4,5,1) - ^这里我之前采用上面那种方法,然后人家说你这样的比较好哈哈。和上面的两个选一个怎么样(建议上面,这里挺好的)
    这个也是别人mod了之后我采纳的,感觉挺好。
  44. 01:05:565 (5) - 这样感觉可读性更强也许可以。但这里我刻意留了一个空拍,跟其他diff保持一致。而且牵一发动全身,这里一动,前后的物件很难维持平衡了。
  45. 01:17:490 (2) - 344 272物距
    视觉上影响很小,反而ds会给吐槽吧。
  46. 01:16:186 (2) - 试试这种波浪滑条可以有。现在这根是有些难看。
  47. 01:13:950 (3) - 432 188
  48. 00:26:061 (3) - 还是那句话,重音尽量别放滑条尾,表现力不够
    嗯,改成俩单点了。
  49. 01:02:583 (4) - ^
    跟上面那个一样,包括后面还有个类似的点,节奏上不算是重音来着。放finish的不一定都是重音的。
[Insane]
  1. 00:32:211 (1,2,3,4,1) - 整张图最让人印象深刻的地方给个赞!flow间距很棒!
    谢谢你能喜欢。也不是什么特别的排法吧。
  2. 音效问题同Hard
  3. 一些flow和摆放的建议
  4. 00:17:117 (5) -试试把它放滑条右边flow更好,我的改法嗯,是有些难看,我试试吧
  5. 00:19:353 (2) - 这个不建议和vocal一起摆,因为不是vocal。你后面是这么做的。放滑条尾在调整下后面的距离
    个人比较讨厌让滑条尾压到这种拍上,如果没有其他音轨可以跟,不会这么放的。
  6. 00:24:757 (1,2) - 没stack好
    盖好了
  7. 00:31:279 (2) - ^而且flow也不好,直接叠尾巴上
    现在的flow还好。主要是没地方放了,放别处flow更差的。
  8. 00:36:310 (4) - 依然不是vocal却和后面的放在一组会有些迷惑
    是vocal
  9. 00:36:683 (6,1,2) - 间距不合适,距离一样但是节拍不同收回我的话,这里没问题,56之间加距离来过渡很不错
  10. 00:38:546 (1,2,3) - flow不是很好,三连还要折回来感觉很别扭
    挺常见的排法啊。我觉得不折返方向手感反而奇怪了。
  11. 00:42:832 (1) - 往上移,滑条自带弯曲,头就不需要弯曲了。我认为这种flow,重音应该在最高点XD
    有道理。改
  12. 00:48:608 (5) - 同之前,因为要三连适当拉大距离来提醒玩家。
    flow同之前。另外我觉得三连已经是提醒玩家了。
  13. 00:49:167 (2) - 复制前面那个滑条吧,对称好一点,再把00:49:540 (3,4) - 调换位置。这边三连又拉开了足够距离,一箭双雕。
    如果三连拉开了,这改法挺好的(但是没有)。我考虑下是不是直接把两个combo都改掉吧。
  14. 00:51:403 (4) - 没看懂这样放是什么意思,试试这个吧,不会破坏对称性和整体性(2)-(3)的flow会毁。保留。(我觉得现在的flow挺好的啊)
  15. 00:56:993 (3,4,5) - flow可以更好,而且后面那个重音,试试这样这里挺好,但4、5换位后到6的跳有点可怕。我考虑下。
  16. 00:58:297 (2,3,4,5,6) - (2还是之前的那个问题)感觉跳太大了,可以适当减小。
    我觉得这个跳大小合适。
  17. 01:06:683 (5) - nc?
    Oops
  18. 01:09:478 (5,1) - 同样不建议在一条直线上并且等距,为了强调后面那个重音应该加点角度嗯,有道理,我试着改改吧。
  19. 01:11:900 (3) - 建议采用前两个滑条的样式保持整体性和椭圆flow,适当调整后面的note达成上一条建议中的flow形式
    好的,试试看。
  20. 01:18:608 (1) - flow不好 这样改不,这个我更倾向现在的。
  21. 01:19:167 (2) - 接着上面的看看接上面,这个跳好大啊。。
  22. 01:21:589 (1) - flow还是不好改成w形状?把中间那个note往下移点会更好,滑条再弯一点包起来?我随手搞的可以。我觉得现在的flow没什么问题,但你的美观的多。就用你的吧。
  23. 01:22:894 (1,2) - 没叠好
    同上。这0.01间距怎么动都修不好了。。。
  24. 01:25:316 (3) - 试试这样可以。
最近爱上摸图了,感觉对自己提升很大。用了一下午看了你的图,希望能对你有所帮助。虽然我们做的是一首歌,但可以感觉到完全是两种不同风格,可能我的mod会有强烈的主观性,如果有不合适的地方尽请谅解。在我看来,你的图只要再修下音效并参考我的一些摆放建议就可以去要泡了,兄弟祝你好运!:)
谢谢你的mod。那时候我也没做多少事,突然收到这么一份大礼,有点受宠若惊呢。。。
嘛Easter也不远了,我尽力喽。(机会有点小啊。。)
Edit: LKs的音效包啊......记得作图提问帖里提到过这个,说是里面的音效好多都not rankable了(因为规则变了),要用的话需要一些调整。这次我还是用默认音效吧(一开始目的就是如此)。尽管如此还是谢谢了~
Tarrasky
Hi, NM from my queue

General

The mp3 is 128kps, maybe you can add a better mp3 with 192kps
For me, the kiai finish in 01:18:608 -

Normal

00:06:310 (3) - move from x:200 y:280, will make is at the same distance from 0.5x as other previous notes had
move 00:08:546 (2) - from x:208 y:112 for improves the flow
the distance between 00:08:546 (2,3) - is considerably hard, if compared with the previous circles, i recommend you move from any like this: https://osu.ppy.sh/ss/2851495
00:18:794 (1,1,1,1) - what do you think in add whistle in the first circle from this sliders? For me gets better :)
00:42:086 (2) - try this, improves a bit the flow https://osu.ppy.sh/ss/2851504
00:42:832 (1) - add Finish in the first circle from this slider
Add a spin here 00:51:589 (1) - https://osu.ppy.sh/ss/2851507 may be a good idea

Hard

00:01:093 (1,2,1,2,1,2,3,1,2,1,2) - look at that same moment in Normal and Insane, I think that does not match: c
00:15:627 (4) - this circle can move from 00:15:440 - (of course you will need move from like x:184 y:168 or something)
00:42:832 (1) - add finish?
00:48:608 (4,5) - remove whistle

Insane

add a circle in 00:15:440 - and delete in 00:15:813 (5) - and in 00:15:627 (5) - , sounds good for me
00:35:006 (4,1) - I dont like overlaps like that, maybe could have done something better, not combined overlap here, try move 00:35:006 (4) - from x:176 y:80


Nice map, good luck ^^
-Maruk-
Hi~
request from my queue

[General]

  • set the combo color

    add 【opening】 tag
[Hard]

  • 00:41:341 (1) - it's not rhythmically correct. try use this
[Insane]

  • 00:27:552 (6) - Clap
    00:39:850 (1) - Finish
    00:41:341 (1) - ^
Good luck :)
Topic Starter
Adol Christin

Tarrasky wrote:

Hi, NM from my queue

General

The mp3 is 128kps, maybe you can add a better mp3 with 192kps
I'll consider transferring a new one.
For me, the kiai finish in 01:18:608 -
Someone mentioned this before. With some consideration, I decide not to change the kiai time any more unless it's not rankable.

Normal

00:06:310 (3) - move from x:200 y:280, will make is at the same distance from 0.5x as other previous notes had
move 00:08:546 (2) - from x:208 y:112 for improves the flow
Good idea for distance. Accepted.
the distance between 00:08:546 (2,3) - is considerably hard, if compared with the previous circles, i recommend you move from any like this: https://osu.ppy.sh/ss/2851495
From then on the distance is *1.0. Therefore I change the distance to *0.75. 3-beats space would be enough for beginner to react.
00:18:794 (1,1,1,1) - what do you think in add whistle in the first circle from this sliders? For me gets better :)
I prefer not. Sorry. What I want is to discriminate each part by different type of hitsound.
00:42:086 (2) - try this, improves a bit the flow https://osu.ppy.sh/ss/2851504
Accepted.
00:42:832 (1) - add Finish in the first circle from this slider
Do you mean slider head? I don't add this on purpose. Sorry.
Add a spin here 00:51:589 (1) - https://osu.ppy.sh/ss/2851507 may be a good idea
Spinner? I prefer to avoid this in the mid of a map if possible.

Hard

00:01:093 (1,2,1,2,1,2,3,1,2,1,2) - look at that same moment in Normal and Insane, I think that does not match: c
Just wanna make something different (and the rhythm is fine, right?)
00:15:627 (4) - this circle can move from 00:15:440 - (of course you will need move from like x:184 y:168 or something)
No, it's weird for me. Sorry.
00:42:832 (1) - add finish?
Same as Normal.
00:48:608 (4,5) - remove whistle
I'll keep this.

Insane

add a circle in 00:15:440 - and delete in 00:15:813 (5) - and in 00:15:627 (5) - , sounds good for me
No. These 2 notes follow the drum.
00:35:006 (4,1) - I dont like overlaps like that, maybe could have done something better, not combined overlap here, try move 00:35:006 (4) - from x:176 y:80
The overlap is fine imo. What I want is a smooth flow here. Sorry. But I would consider changing it if someone else don't like the overlap as well.

Nice map, good luck ^^ Thanks!
Thank you for your mod.

-Maruk- wrote:

Hi~
request from my queue

[General]

  • set the combo color
    No problem
    add 【opening】 tag
    Do you mean "opening" without bracket? It's already there. lol.
[Hard]

  • 00:41:341 (1) - it's not rhythmically correct. try use this
    I think mine is rhythmically correct (following vocal). Yours also (following drum). However I prefer mine to avoid 1/2 spamming. I'll consider changing it for Insane diff if someone else mentions this again.
[Insane]

  • 00:27:552 (6) - Clap
    I prefer drum finish.
    00:39:850 (1) - Finish
    00:41:341 (1) - ^
    Oops.... Fixed both of them.
Good luck :) Thanks!
Thank you for mod!
Karen
[General]
  1. mp3换成192
  2. 01:29:043 - 可以5%?安全起见,建议20%
[Hitsound]
  1. 00:32:211 (3,4) - 配合背景叮叮叮加whistle?
  2. 个人不是很喜欢这个默认clap,也不觉得跟这歌配..
[Normal]
  1. 01:26:061 (1) - 滑条尾巴是不是漏了clap
  2. 00:09:291 - 这里有个鼓点不建议漏掉,建议从这拉个滑条到00:09:664 -
  3. 00:18:049 (4,1) - 这个摆法真的...有点丑...两个都是直的还这种角度,强烈建议换一种,弄弯一点
  4. 其他没什么好说的

[Hard]
  1. 00:15:999 (1) - 这个滑条不建议出现在这里,因为00:14:881 (2,3,4) - 前面是这样绕过来的,这个滑条继续绕过去有点绕圈圈的感觉,又有点挤,建议换个地方,不过也没啥大问题就是了
  2. 01:26:434 (2) - 漏clap?
  3. 01:21:589 (1) - 这滑条头没音效太奇怪了,是不是漏了
  4. 没啥大问题

[Insane]
  1. 00:14:136 (4,3,4,5) - 这四个不直
  2. 00:16:931 (4,5) - 不好看,建议往左下一点,00:15:627 (4,2,3,4,5) - 这5个看成整体
  3. 00:20:285 (1,2) - 这两个滑条的位置太无聊了,我建议换一种flow
  4. 00:22:894 (4,5) - 个人不喜欢这种flow,打的时候挺别手,如果是我就用4和1滑条头stack,然后后面那个滑条顺势ctrl+G
  5. 00:24:571 (4,5) - 也是flow个人建议,这样跟后面滑条比较舒服
  6. 00:26:248 (1) - 大重音应该跟前面间距大很多
  7. 00:29:229 (1,2) - 两个都各自ctrl+G,00:28:856 (4,5,1) - 这东西不能随便放吧
  8. 00:35:006 (4,1) - 这个间距听起来应该跟00:34:819 (3,4) - 一样甚至更大的,你这搞反了
  9. 00:36:869 (1) - 跟上面某条一样,重音大间距
  10. 00:39:105 (5,6,1) - 这个和00:40:596 (2,3,1) - 是一样的句子一样的节奏,建议用一种pattern,至少间距应该一样
  11. 00:52:335 (2,3,4,5,6) - 这弄好看一点啊
  12. 01:03:608 - 加个note做二连?这里很适合放串,既然不放那就填满吧
  13. 01:08:173 (1) - 往右一点,让01:07:242 (2,3,1) - 这3个距离一样
  14. 01:10:223 (2,3,4,5,6) - 这有点乱,如果你跟歌词,那么01:10:409 (3,4) - 和01:10:782 (5,6) - 应该是差不多的下法,而你这种摆法没有表现出这里的歌词,并且十分不好看
  15. 01:19:167 (2,3,4,5,6) - 五角星没摆正呀
  16. 01:24:012 (4,5) - ‘丢’的一个声音,放1/8折返十分合适

NM和HD都做的还可以,In感觉还需要再改改,节奏上没啥大问题,排列上有点乱,看起来很随性,想到一个pattern就摆一个parttern的感觉,前后连接不够好,比如00:56:993 (4,5,1) - 然后00:58:484 (2) - 这个note看起来就是随便放的,并不是一句话结束了下一句话开始就可以随便放,这也要跟前面有联系,如果是我我会放前面的滑条的头上,01:01:465 (2) - 这个也是,可以把01:00:347 (4,1,2) - 看成整体弄成一样的间距,其他类似的还有一些。
可能我太主观,我自己作图是这么想的,其他人怎么样我就不知道了...仅代表个人观点。
GL~
Topic Starter
Adol Christin

Kagamine Ren wrote:

[General]
  1. mp3换成192
    正在找。。。已换
  2. 01:29:043 - 可以5%?安全起见,建议20%
    这里确实需要静音,保留5%。(我之前也有点虚,后面参考了些最近的ranked图,包括一些BN自己的,发现最后的转盘5%没什么问题。)
[Hitsound]
  1. 00:32:211 (3,4) - 配合背景叮叮叮加whistle?
    我去扒个叮叮音加进去好了。感觉默认whistle在这里效果一般。又扒了一遍lks音效包,换来换去还是觉得默认whistle最顺耳(跪了。。。)
  2. 个人不是很喜欢这个默认clap,也不觉得跟这歌配..
    这样啊。我觉得默认音效还好的。lks音效包听过一次,暂时没想到更好的替代方案。
[Normal]
  1. 01:26:061 (1) - 滑条尾巴是不是漏了clap 不是的
  2. 00:09:291 - 这里有个鼓点不建议漏掉,建议从这拉个滑条到00:09:664 -
    我思考了下。这里留出了3拍的空当来应对间距变化。如果填上这个鼓点,间距就会完全乱掉。所以我的想法是牺牲掉它。
  3. 00:18:049 (4,1) - 这个摆法真的...有点丑...两个都是直的还这种角度,强烈建议换一种,弄弯一点
    好,我试试看。
  4. 其他没什么好说的

[Hard]
  1. 00:15:999 (1) - 这个滑条不建议出现在这里,因为00:14:881 (2,3,4) - 前面是这样绕过来的,这个滑条继续绕过去有点绕圈圈的感觉,又有点挤,建议换个地方,不过也没啥大问题就是了
    尝试过许多别的改法,比如旋转下一个滑条(1)180度上来,或者改成从左上开始的滑条。等等。最后还是觉得现在这样flow最顺,最美观。我觉得相隔两拍半的两个物件带来的重叠影响跟上述改法带来的不良影响比,完全微不足道。
  2. 01:26:434 (2) - 漏clap?
    没有,故意的。但是手误加了个whistle上去,去掉了。
  3. 01:21:589 (1) - 这滑条头没音效太奇怪了,是不是漏了
    本来是故意不加的。后面想了想,觉得你说的确实有道理,全难度补上音效了。
  4. 没啥大问题

[Insane]
  1. 00:14:136 (4,3,4,5) - 这四个不直
    真是牵一发动全身呢。。改了。
  2. 00:16:931 (4,5) - 不好看,建议往左下一点,00:15:627 (4,2,3,4,5) - 这5个看成整体尽力修了下。
  3. 00:20:285 (1,2) - 这两个滑条的位置太无聊了,我建议换一种flow可以试试。
  4. 00:22:894 (4,5) - 个人不喜欢这种flow,打的时候挺别手,如果是我就用4和1滑条头stack,然后后面那个滑条顺势ctrl+G感觉可行,改了。(但是排版上右下被放空了,感觉不太好,可能会考虑改回去)
  5. 00:24:571 (4,5) - 也是flow个人建议,这样跟后面滑条比较舒服flow倒没觉得,但感觉你的更美观。接受了。
  6. 00:26:248 (1) - 大重音应该跟前面间距大很多
    直接改成了跳。(单独放远那个也可以,但我觉得手感比较糟糕)
  7. 00:29:229 (1,2) - 两个都各自ctrl+G,00:28:856 (4,5,1) - 这东西不能随便放吧
    嗯,当时是想反flow的,现在觉得节奏上确实不适合。改咯。
  8. 00:35:006 (4,1) - 这个间距听起来应该跟00:34:819 (3,4) - 一样甚至更大的,你这搞反了
    我不这么认为。
  9. 00:36:869 (1) - 跟上面某条一样,重音大间距
    又是牵一发动全身啊。。。
  10. 00:39:105 (5,6,1) - 这个和00:40:596 (2,3,1) - 是一样的句子一样的节奏,建议用一种pattern,至少间距应该一样
    一样的语句一样的节奏没错,但我觉得没必要强迫用一样的间距。
  11. 00:52:335 (2,3,4,5,6) - 这弄好看一点啊试着重新做了下。当时做的时候没什么感觉。
  12. 01:03:608 - 加个note做二连?这里很适合放串,既然不放那就填满吧
    做成三连了。
  13. 01:08:173 (1) - 往右一点,让01:07:242 (2,3,1) - 这3个距离一样
    这个可以有。
  14. 01:10:223 (2,3,4,5,6) - 这有点乱,如果你跟歌词,那么01:10:409 (3,4) - 和01:10:782 (5,6) - 应该是差不多的下法,而你这种摆法没有表现出这里的歌词,并且十分不好看
    3、4和5、6是两组吗?我不这么认为。暂时没想到更好的改法,想到了再修修。
  15. 01:19:167 (2,3,4,5,6) - 五角星没摆正呀
    用ctrl+shift+D摆的,故意转了点角度。
  16. 01:24:012 (4,5) - ‘丢’的一个声音,放1/8折返十分合适
    前面ShiraKai那篇mod也提过这个(不过那时候这里还是个长串,不是俩三连)。容我考虑一下。
NM和HD都做的还可以,In感觉还需要再改改,节奏上没啥大问题,排列上有点乱,看起来很随性,想到一个pattern就摆一个parttern的感觉,前后连接不够好,比如00:56:993 (4,5,1) - 然后00:58:484 (2) - 这个note看起来就是随便放的,并不是一句话结束了下一句话开始就可以随便放,这也要跟前面有联系,如果是我我会放前面的滑条的头上,01:01:465 (2) - 这个也是,可以把01:00:347 (4,1,2) - 看成整体弄成一样的间距,其他类似的还有一些。
可能我太主观,我自己作图是这么想的,其他人怎么样我就不知道了...仅代表个人观点。
大概理解你的意思。我个人比较少注意这些细节问题,觉得节奏拉的比较开的话,这些东西都是可以牺牲的。(当然在可见物件的间距、flow之类没多大影响的情况下,能修的修修也没坏处)。比如你说到00:58:484 (2) - 这个,我肯定不会放到滑条头上。因为这样会导致左半区很空,对整体的平衡有影响。01:01:465 (2) - 这个的话,我的想法是把1和2看成一起。(实际上即使把前面看一起,4和1叠了也基本不影响什么)
理解不同吧。当然完全不考虑这些也不靠谱,毕竟消失物件视觉上还是有那么一点点残留的影响。尽管如此,我觉得过于强迫去考虑3拍、4拍甚至更早前消失的物件的话,很大程度上会限制思路,做出来的排列也不见得会好。


GL~ TY :D
以上是我的回复。谢谢你能接受我的请求,这波改了不少。
Karen
这个图打起来自然是没什么问题的,但是谱面的整洁度也是体现mapper水平的一个重要方面,在我看来图不仅仅是用来打的,它更是一个个艺术品,可以细细揣摩观赏的,所以细节问题我觉得还是多加注意
Topic Starter
Adol Christin

Kagamine Ren wrote:

这个图打起来自然是没什么问题的,但是谱面的整洁度也是体现mapper水平的一个重要方面,在我看来图不仅仅是用来打的,它更是一个个艺术品,可以细细揣摩观赏的,所以细节问题我觉得还是多加注意
嗯是的。说白了还是我太菜,顾不了这么多。一般情况下的细节我会尽量注意,至少在可见范围内吧。一拍左右间隔的物件(你举的两个例子)肯定会多加考虑,更远的话就很少考虑到了,因为很容易把眼前的搞乱了,得不偿失。
艺术品啊。。。如果现在我能做出让人慢慢揣摩的图的话,早就成神麻婆了。至少基础先打牢靠吧。(看到你说打起来没问题,我就放心一大半了,这次re相比第一个心血来潮的版本,做了一些尝试,至少它们不是失败的就好了) 不过我会朝着这个方向去进步的。
Momochikun
hi

[General]
  1. BG is 1280 x 720 which differs from the recommended size (1366 x 768 or 1024 x 768) , it would be better if you could change it. Poke me if you need on resizing stuff
  2. Inconsistency on preview time, also your preview time is unsnapped. Pls resnap into 00:54:784 -
  3. Personally i dont think that the default soft clap fits with this song, i think you could use normal hit normal or just find another custom clap. and.. i dont really like the sound of whistle + finish since somehow it sounds noisy and distracting, but you used it on your whole diffs ;w;

[Insane]
  1. 00:07:828 (2) - You could clearly hear a cymbal sound here, which means finish hitsound would give a good emphasize
  2. 00:21:616 (4,5,1) - This linear flow is not comfortable to play since the slider angle itself is asking for a circular ones,
  3. 00:44:722 - you may add note here to cover the snare drum hit.
  4. 00:48:821 - From now on the rhyhthm is increased to 1/1. you should add clap per 1 white tick 00:49:567 (3,1,3,2,4,6) -
  5. 01:02:610 (2) - Would be good if you give clickable object to cover the finish, also flow is not that good imo.. change this to 2 note
  6. 01:03:728 (6) - Its need NC for rhythm changing, also its fit your NC pattern
  7. 01:13:977 (1) - Replace whistle with finish
  8. 01:14:536 (2,3,4) - weird rhtyhm, (3) is offbeat now if you used (2)'s end to cover the finish. it should be note + 1/2 + note for smoother pattern

[Hard]
  • so many inconsistency hitsound with finish, pls take a look through them again.
  1. 00:04:101 (1) - should be finish instead
  2. 00:09:691 (3) - It'll be more natural if you make this a triangle pattern with (1,2) instead of stacking this
  3. 00:32:238 (1,2,3,4) - missing whistle
  4. 00:33:728 (1) - It's ok if you want to follow the vocal, but tbh sticking with instrument feels better here since you missed that finish beat, change into note and 1/2 slider
  5. 00:44:722 - add note, same reason as Insane
  6. 00:50:126 (1,2,3,4,5) - tbh this would plays better if you stick with the drum instead of that bell instrument. Since the drum is much noticeable here
  7. 01:23:480 (2,3) - this jump is hard to read since its too far compared to the others through the map, pls make them closer

[Normal]
  • the first part is full of inconsistency spacing, pls use 1,0x on the whole mapset and dont change it since its the easiest diff on the mapset ! , i still consider this as not easy-enough to be claimed as the easiest diff though.. since beginners still cant deal with so much of 1/2 at the intro part
  1. 00:07:083 (1) - missing finish on slider end
  2. 01:20:127 (1,2,1) - weird flow imo, could adjust them a bit on a neater pattern maybe ?
  3. 00:32:239 (3,4) - missing whistle
  4. 00:38:015 (4) - slider end should be finish
  5. 01:00:560 - vocal is quite strong here, i'd suggest adding note
  6. 01:09:505 - ^

    I see that you're sticking so much on the vocal and mainly ignoring the instrument, well i cant say its wise but in some part it plays a bit weird such as 00:29:257 (3,4,1) - etc.

Still could use more improvement especially on placement, rhythm and hitsounding imo, as the normal is quite hard in my opinion.. this could add an Easy to keep the diff gap on the safer way.
good luck
Topic Starter
Adol Christin

Momochikun wrote:

hi

[General]
  1. BG is 1280 x 720 which differs from the recommended size (1366 x 768 or 1024 x 768) , it would be better if you could change it. Poke me if you need on resizing stuff Gonna find you for the stuff as soon as possible.got help from jonathanlfj. Thank you all the same.
  2. Inconsistency on preview time, also your preview time is unsnapped. Pls resnap into 00:54:784 - Oops, my mistake...
  3. Personally i dont think that the default soft clap fits with this song, i think you could use normal hit normal or just find another custom clap. and.. i dont really like the sound of whistle + finish since somehow it sounds noisy and distracting, but you used it on your whole diffs ;w;
    Gonna find a new clap. Find one. You are the second one who really care about this. :P I would rather keep the finishes cuz some mods suggested that and I totally agreed.

[Insane]
  1. 00:07:828 (2) - You could clearly hear a cymbal sound here, which means finish hitsound would give a good emphasize oops, fixed.
  2. 00:21:616 (4,5,1) - This linear flow is not comfortable to play since the slider angle itself is asking for a circular ones,
    Sure.
  3. 00:44:722 - you may add note here to cover the snare drum hit. Sure. I have added this in Normal and totally forget it....
  4. 00:48:821 - From now on the rhyhthm is increased to 1/1. you should add clap per 1 white tick 00:49:567 (3,1,3,2,4,6) - Yes you are right. However, it's too noisy adding too many claps here. 00:51:803 (1,2,3,4,5,6) - Does that mean I should add clap per 1/2 beat?
  5. 01:02:610 (2) - Would be good if you give clickable object to cover the finish, also flow is not that good imo.. change this to 2 note Sure. I remapped the entire pattern here.
  6. 01:03:728 (6) - Its need NC for rhythm changing, also its fit your NC pattern oops
  7. 01:13:977 (1) - Replace whistle with finish nope. Too many finishes here is noisy.
  8. 01:14:536 (2,3,4) - weird rhtyhm, (3) is offbeat now if you used (2)'s end to cover the finish. it should be note + 1/2 + note for smoother patternUmmm....... Right. Tried to make some change here.

[Hard]
  • so many inconsistency hitsound with finish, pls take a look through them again.I did massive change for Insane's hitsound yesterday and forget to take them to the other diffs....xD
  1. 00:04:101 (1) - should be finish instead oops, my mistake
  2. 00:09:691 (3) - It'll be more natural if you make this a triangle pattern with (1,2) instead of stacking this Sure
  3. 00:32:238 (1,2,3,4) - missing whistle fixed.
  4. 00:33:728 (1) - It's ok if you want to follow the vocal, but tbh sticking with instrument feels better here since you missed that finish beat, change into note and 1/2 slider Sure
  5. 00:44:722 - add note, same reason as Insane sure
  6. 00:50:126 (1,2,3,4,5) - tbh this would plays better if you stick with the drum instead of that bell instrument. Since the drum is much noticeable here I prefer following electric piano's sound.
  7. 01:23:480 (2,3) - this jump is hard to read since its too far compared to the others through the map, pls make them closer sure

[Normal]
  • the first part is full of inconsistency spacing, pls use 1,0x on the whole mapset and dont change it since its the easiest diff on the mapset ! , i still consider this as not easy-enough to be claimed as the easiest diff though.. since beginners still cant deal with so much of 1/2 at the intro partUmmmm.... Right. I would consider making an Easy diff. As for space, increasing the DS to 1.0* in the unaccompanied part would cause the distance betweem 2 circles super far.
  1. 00:07:083 (1) - missing finish on slider end oops
  2. 01:20:127 (1,2,1) - weird flow imo, could adjust them a bit on a neater pattern maybe ? Changed a little bit.
  3. 00:32:239 (3,4) - missing whistle fixed
  4. 00:38:015 (4) - slider end should be finish Sure
  5. 01:00:560 - vocal is quite strong here, i'd suggest adding note
  6. 01:09:505 - ^I would consider.

    I see that you're sticking so much on the vocal and mainly ignoring the instrument, well i cant say its wise but in some part it plays a bit weird such as 00:29:257 (3,4,1) - etc. imo it's fine. Including your example. In a Normal diff it would be fine following only one track (vocal here).

Still could use more improvement especially on placement, rhythm and hitsounding imo, as the normal is quite hard in my opinion.. this could add an Easy to keep the diff gap on the safer way.I'll try to find more mod.
good luck
Thanks for your mod!
jonathanlfj
[General]
Here is an improved bg that has less rough edges and colour blocks:
your current mp3 is a little bad in quality, use this instead: http://puu.sh/gsM3c.mp3
offset 857, make sure to resnap all notes timing sections and preview point
go into your .osu files, and change this line:
Video,0,"op.avi"
to
Video,-470,"op.avi"

the default clap doesnt really suit the claps in this song imo, change all samplesets to S:C1 and put this in your map folder: http://puu.sh/gsMyY.wav
also where did you use the custom soft-whistle? i can't seem to find it inside any difficulties

mod is based on the new mp3 and timing

[Normal]
00:26:758 (3) - use a slider here that ends at 00:27:130 to capture the drums
00:35:702 (5,6) - because of the continuous 1/2 here, its best if you can leave a small 1/1 gap so the player may rest a bit. Consider this rhythm: 00:39:615 (1) until 00:52:659 (3) - the NCing is too frequent in this section, NC every 2 measures is more appropriate
01:13:715 (3) - perhaps a finish here instead of whistle
01:16:696 (4) - the finish here is not really fitting, i would suggest removing it
01:25:081 (2,3,1) - maybe center this for a symmetry effect
01:27:317 (1) - end the spinner at 01:27:317 (1) instead, applies to all diffs

[Hard]
00:36:447 (4) - this gives a more natural flow if you place it at x:124 y:116
00:48:465 (5) - the note is kinda random, there is no 1/4 in the music from what i can hear yet you put a whistle to emphasize it. Suggest you remove this
00:53:962 - i would start mapping here so it leads into the triplet better
01:13:714 (1) - add finish
01:16:695 (1) - remove finish
01:21:353 (1) - whistle on start?

[Insane]
00:33:652 (1,2) - watch the distance snap
00:48:465 (5) - same problem here as Hard, but since this is Insane you can choose to keep the 1/4 but please remove the whistle
01:13:714 (1) - use a finish, also i would give this a little more spacing considering the music intensity
01:16:881 (1) - remove finish
01:20:515 - there is a piano sound here, so i suggest you use this rhythm and place a whistle on 01:20:608 (4): 01:25:453 (4,5,6,7) - this is just came out of nowhere and doesn't really follow anything, please remove it or shift it to 01:23:776 since there are 1/4s there (a 1/8 repeat slider is a little underwhelming if you ask me)

thats about all for now, let me know once you finish fixing things
Topic Starter
Adol Christin

jonathanlfj wrote:

[General]
Here is an improved bg that has less rough edges and colour blocks:
your current mp3 is a little bad in quality, use this instead: http://puu.sh/gsM3c.mp3
offset 857, make sure to resnap all notes timing sections and preview point
go into your .osu files, and change this line:
Video,0,"op.avi"
to
Video,-470,"op.avi"

the default clap doesnt really suit the claps in this song imo, change all samplesets to S:C1 and put this in your map folder: http://puu.sh/gsMyY.wav
also where did you use the custom soft-whistle? i can't seem to find it inside any difficulties An abandoned hitwhistle. Should have been deleted long time ago..... xD...

mod is based on the new mp3 and timing

All fixed. Thanks a lot for new mp3, BG and clap. :D

[Normal]
00:26:758 (3) - use a slider here that ends at 00:27:130 to capture the drums
Considering. If your change take place, you can clearly hear an additional drum sound between slider end and circle, which is quite weird.
00:35:702 (5,6) - because of the continuous 1/2 here, its best if you can leave a small 1/1 gap so the player may rest a bit. Consider this rhythm: sure. fixed
00:39:615 (1) until 00:52:659 (3) - the NCing is too frequent in this section, NC every 2 measures is more appropriate sure.
01:13:715 (3) - perhaps a finish here instead of whistle someone mentioned this before.... kk
01:16:696 (4) - the finish here is not really fitting, i would suggest removing it ^
01:25:081 (2,3,1) - maybe center this for a symmetry effect sure
01:27:317 (1) - end the spinner at 01:27:317 (1) instead, applies to all diffs ???fixed

[Hard]
00:36:447 (4) - this gives a more natural flow if you place it at x:124 y:116
sure. and some little adjustment has been take place also.
00:48:465 (5) - the note is kinda random, there is no 1/4 in the music from what i can hear yet you put a whistle to emphasize it. Suggest you remove this
Deleted all stuffs and listened again. Right, fixed.
00:53:962 - i would start mapping here so it leads into the triplet better I changed starting here in Insane and forget other diff... fixed.
01:13:714 (1) - add finish
01:16:695 (1) - remove finish sure
01:21:353 (1) - whistle on start? sure

[Insane]
00:33:652 (1,2) - watch the distance snap oops
00:48:465 (5) - same problem here as Hard, but since this is Insane you can choose to keep the 1/4 but please remove the whistle whistle removed
01:13:714 (1) - use a finish, also i would give this a little more spacing considering the music intensity finish added. Distance is fine for me. If change take place, the pattern looks dispersed.
01:16:881 (1) - remove finish sure
01:20:515 - there is a piano sound here, so i suggest you use this rhythm and place a whistle on 01:20:608 (4): ummmm..... Right, I don't think so. Adding a triple here means 01:18:373 (1) - 01:19:864 (1) - and 01:21:354 (1) - should have the same triples on the head, which is not what I expect in this part.
01:25:453 (4,5,6,7) - this is just came out of nowhere and doesn't really follow anything, please remove it or shift it to 01:23:776 since there are 1/4s there (a 1/8 repeat slider is a little underwhelming if you ask me) Right. Removed.

thats about all for now, let me know once you finish fixing things
Again, thank you very much for mod, star and source. It does help much for me. :D
Karen
哟,要泡了,好快 :)
Topic Starter
Adol Christin

Kagamine Ren wrote:

哟,要泡了,好快 :)
是啊。有点出乎意料的说。。。
jonathanlfj
ok lets give it a try
Topic Starter
Adol Christin
Thanks for bubble :P
GO FIGHT!
ZZHBOY
no kd, just something i think worth to write here
some issue I think can be fixed
  1. diff gap between Normal and Hard seems a little large, you used some 1/4 circle in hard, maybe you can make Hard diff more easier
  2. 00:50:982 (4) - over off-screen in insane diff
  3. rhythm in Normal is a little weird for me, i don't think map follow vocal is good in low diff subjective
  4. this map's hitsound could need more mod to improve
  5. spacing in Insane need improve too
I guess this map will high probability get a dq, I can't help more with it due to my coward
maybe you can fixed them when you call next BN for qualified or call lfj for rebub
good luck
jonathanlfj
00:50:982 (4) - as far as i am aware this is only off grid, it is not actually off screen so its acceptable given the left/right leniency of the editor

about the other stuff I will let Adol decide for himself, i think they are fine but meh probably was a little lenient on my end
Topic Starter
Adol Christin
To ZZH:

Ok, I'll add an Easy diff, and do some change with Normal diff a bit Harder. If you have seen the previous mods, you will know that the gap between H and I firstly was around the threshold of RC, therefore I tried to make H harder at that time. I'm afraid not changing it back.

About the one with red colour, it's not an off-screen item on my wooden PC.

In a low difficulty, following vocal does make sense for me.

Right. I thought it would be fine replacing the clap. It seems like I totally underestimate rank standard. I'll try to find some hitsound mod then.

Space in Insane? Sure. But I guess there would be just a few change to do. Generally I think the current space is fine, for looking and playing both.

I'll try to map an Easy diff, make some change and find some more mod, before asking for rebubble.

Thank you for checking my map. Not a really a bad news someway. If it gets dq, things would be much more complicated.


To Jonathan:

I struggled before making this decision. Really really hard, orz...... Sorry for that. Can I still ask you for rebubble after my map is ready again?

GO FIGHT!!!
Inversal
Insane
00:01:975 - Add a note (Circle) to match drum sound
Hard
00:48:372 - Try lowerring the number 4 note volume a bit, Or equal to the number 3 note at 00:48:186 -
If you want to make it harder a bit
00:43:155 - 00:44:645 - can add more note (circle)
I'm new at modding. Hope my mod helps.
Topic Starter
Adol Christin

bestza55567 wrote:

Insane
00:01:975 - Add a note (Circle) to match drum sound Accepted.
Hard
00:48:372 - Try lowerring the number 4 note volume a bit, Or equal to the number 3 note at 00:48:186 - I removed the whistle on the 4, would be fine now.
If you want to make it harder a bit
00:43:155 - 00:44:645 - can add more note (circle)I guess not.
I'm new at modding. Hope my mod helps.
Thanks for your mini mod. Hmm..... Is this worth a kudo? idk

Edit: Oh, I just realized you have requested M4M in my queue. Hmmmm....
kakifly
hey, m4m from my queue

General

-fine

Insane

-00:08:311 (1) - imo this long slider has covered up some potential beats to be mapped, i would try something like this? http://puu.sh/gwyS9/b412142547.jpg this way you can seperate the drum from the instrumentals
-00:34:957 (1) - this covers up the guitar at 00:35:142 - which imo is awkward to play, maybe tr this rhythm to map both the vocal and guitar? http://puu.sh/gwzdH/68647a96b7.jpg
-00:37:752 (4) - shouldnt this follow the same pattern as 1,2,3 as in, putting them in a straight line?
-00:38:684 (3) - add nc for the sv change
-00:49:864 (1,2,3,4) - having all these passive sliders are a bit annoying to play imo, since they all start on weak beats and end on the strong beats, if you invert their placement having them start on strong beats and end on weak beats would feel so much better to play. Also i wanna note although this isnt really important they all kind of look the same, and go in the same flow, maybe try changing it up a bit so it isn't as boring (imo)
-00:52:100 (2,3,4,5,6) - this jump doesnt flow very well imo, i mean you've got the flow going nicely 00:51:541 (1,2,3) - but at 4 the flow completely changes direction , something like this maybe flow a lot better..http://puu.sh/gwzCM/301ea9cbb4.jpg it doesnt have to be exactly like this but hopefully you get the idea; see how the followpoints form a star
-01:03:186 - how about mapping this note? since its part of the stream that you're following

Hard

-00:49:117 (2,2) - hate to be nazi but stack properly lol
-00:54:335 (1) - remove NC, i'd suggest you NC at kiai time instead
pretty solid hard, personally i think some flow (especially, since some parts imo dont flow as well as in you break the flow etc) and rhythms can be improved but i didnt really want to write about my own preference in this mod =w=

Normal

-00:08:311 (1) - remove nc to follow your nc pattern, unless you have a reason for this which i can really see why
-00:21:726 (2,4) - please avoid this overlappp it doesnt look good ;-; you can move 00:22:472 (3,4) - to the right a bit
-01:10:920 (3) - 01:12:410 (1) - ^ you can move 1 up a bit'
-how come your nc pattern changes here 01:18:372 - keep it the same as the rest of the map, 1 nc every 2 measures

good luck
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