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SiM - EXiSTENCE (TV Edit) [Osu|OsuMania]

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Topic Starter
Saut
This beatmap was submitted using in-game submission on Donnerstag, 5. Februar 2015 at 23:46:11

Artist: SiM
Title: EXiSTENCE (TV Edit)
Source: 神撃のバハムート GENESIS
Tags: shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel puxtu
BPM: 188
Filesize: 22528kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,65 stars, 115 notes)
  2. Hard (3,68 stars, 289 notes)
  3. Normal (2,17 stars, 146 notes)
  4. oko's Insane (4,61 stars, 356 notes)
  5. puxtu's HD - 4Key (2,58 stars, 695 notes)
  6. puxtu's NM - 4Key (1,94 stars, 478 notes)
  7. Rage (5,16 stars, 389 notes)
  8. Squirrel's Advanced (3,17 stars, 266 notes)
Download: SiM - EXiSTENCE (TV Edit)
Download: SiM - EXiSTENCE (TV Edit) (no video)
Information: Scores/Beatmap Listing
---------------


koreapenguin
WIP
ReallyFastCat
Hi! From my modding queue :)

[General]
- Set AudioLeadIn to 2000 in every .osu file
- Insane doesn't have kiai time, but the other diffs do

[Easy]
00:03:923 (2,4) - These are really hard to read for newer players because of the way they overlap
00:46:689 (1,3) - ^
00:49:881 (2,4) - ^
00:22:593 (3) - Doesn't match the music, try this: http://puu.sh/duwsm/79a1410fc8.jpg
00:33:604 - Insert a break here

[Normal]
- AR6 would fit better imo (there's too much on screen at the same time right now)
00:33:604 - Same as Easy

[Insane]
00:22:593 (2,3,4) - Ctrl+G for better flow
00:33:604 - Same as Easy

That's all I could find. Good luck with the map! :)
Topic Starter
Saut

ReallyFastCat wrote:

Hi! From my modding queue :)

[General]
- Set AudioLeadIn to 2000 in every .osu file yep good idea
- Insane doesn't have kiai time, but the other diffs do whoops

[Easy]
00:03:923 (2,4) - These are really hard to read for newer players because of the way they overlap gonna leave it for now, but i keep it mind
00:46:689 (1,3) - ^ ^
00:49:881 (2,4) - ^^
00:22:593 (3) - Doesn't match the music, try this: http://puu.sh/duwsm/79a1410fc8.jpg fixed
00:33:604 - Insert a break here nah, i think a break time wouldnt fit here - the short breathing space is perfect

[Normal]
- AR6 would fit better imo (there's too much on screen at the same time right now) well i see, but isn't ar6 a bit too high for a normal diff? correct me if im wrong
00:33:604 - Same as Easy ^

[Insane]
00:22:593 (2,3,4) - Ctrl+G for better flow changed the form a bit should be better now
00:33:604 - Same as Easy ^

That's all I could find. Good luck with the map! :)
thanks for modding!
Mortem
Hello. As requested.
You don't have to take my mod seriously.

It will be better if you will put a break time at 00:33:604 - 00:36:157

[ Easy ]
00:03:923 (2,4) - Stack in Easy difficulties are really confusing for newbie players. Consider replacing the 4th note to somewhere else.
00:21:795 (2) - Place it little bit lower.
00:49:881 (2,4) - Same issue as with the 00:03:923 (2,4) - I know it's great blanket and stuff but really confusing for newbie players...

[ Normal ]
00:00:413 (1,3) - Make slider shape like this: Image
00:21:476 (2) - Improve the design of the slider and make a perfect blanket with 00:22:115 (3) -
00:23:391 (1) - Everywhere normal curvy sliders and then this. Make something like 00:00:413 (1,3) -
00:40:306 (3) - Too big jump. Put this circle on 00:40:625 (4) -
01:21:795 (5,2) - Not stacked properly.

[ Hard ]
01:25:625 (4,5) - Too big jump. Put it little closer to each other.

That's all I could find.
Hope that helps.
If not then sorry.
Good Luck!
Topic Starter
Saut

Pjecoo wrote:

Hello. As requested.
You don't have to take my mod seriously.

It will be better if you will put a break time at 00:33:604 - 00:36:157 second one who told me this - added

[ Easy ]
00:03:923 (2,4) - Stack in Easy difficulties are really confusing for newbie players. Consider replacing the 4th note to somewhere else. oh hell, the whole pattern has to be changed then - gonna keep this one in mind, if an other modder will notice this im gonna change it
00:21:795 (2) - Place it little bit lower. fixed
00:49:881 (2,4) - Same issue as with the 00:03:923 (2,4) - I know it's great blanket and stuff but really confusing for newbie players... ^

[ Normal ]
00:00:413 (1,3) - Make slider shape like this: Image yep, looks better
00:21:476 (2) - Improve the design of the slider and make a perfect blanket with 00:22:115 (3) - not sure what excatly you mean - form and blanket seems ok to me
00:23:391 (1) - Everywhere normal curvy sliders and then this. Make something like 00:00:413 (1,3) - changed to this http://prntscr.com/5hjno2
00:40:306 (3) - Too big jump. Put this circle on 00:40:625 (4) - want to keep it for a constant 1.0spacing
01:21:795 (5,2) - Not stacked properly. fixed

[ Hard ]
01:25:625 (4,5) - Too big jump. Put it little closer to each other. 1.5x ds now

That's all I could find.
Hope that helps.
If not then sorry.
Good Luck!
this was useful - thanks for modding!
Yuthuil
Easy:

00:17:327 (4,5,6) - make the flow easier by raising 5 a bit.
00:20:838 (1,2) - make the y coordinate of these two the same
00:42:540 (3) - Important to keep the flow going, ctrl + g
00:48:923 (1) - I think this would be good just a straight slider since you can barely see the bend anyway
00:57:859 (2,3,1) - try this > http://puu.sh/dxpkY/09fc4977ec.jpg right now the flow is extremely awkward
01:08:072 (2) - how about just straight since imo its unsightly when its so minutely bent
01:23:391 (2) - This has to go. just make it a long slider or something, any more than two reverse backs on a short slider in a high bpm song in easy is overkill. http://puu.sh/dxpB9/0f0e8bf596.jpg - http://puu.sh/dxpCP/b1dfb77be5.jpg

Normal:

00:01:689 (3) - ctrl + j, and try to blanket them
00:18:604 (6,7,8) - try this? http://puu.sh/dxpQV/35b8770a8c.jpg
00:23:391 (1) - looks weird atm, try moving the middle node to x368 y176
00:29:455 (2,3) - move to the left to allow flow to ease
00:37:434 (3) - ctrl + g
00:47:966 (3,1) - was the overlap intended?
01:06:795 (1,2) - only stack when absolutely necessary, its easy to fix this one
01:17:966 (3,4,5) - four's closeness to the slider is unsightly imo, try move it to the right a bit to create a crushed triangle :P
01:20:040 (2) - improve flow by move either right or left , slightly or lots
01:23:391 (2) - same as easy, but maybe harder rhythm.

Hard:

There are no spinners in this diff, try to fix this?

Insane:

01:24:030 (1,2) - try to keep the star pattern

Overall: I think you are a great mapper, I love this epic mapset, please get it rank ! i sorry but i cant hand over star cause im stingy :3

EDIT: Holy crap you have no ranked map...? and your map is like this? what does that make me T_T
Okoayu
insert metadata post here later on

Taken from opening video - i guess that's the MP3 you're using

so i guess it goes like:
Title: EXiSTENCE
Artist: SiM
Arranger: SiM
Composer: SiM
Lyrics (? 作詞 ?): MAH

apparently SiM is short for Silence iz Mine according to http://shingekinobahamut-genesis.jp/music/music_02.php
as well as http://sxixm.com/biography/ contains a lot of useful information if you bother reading it ~
(can just sneak lots of tags)




EDIT:
Artist's website says the Tv version should be called EXiSTENCE (TV Edit)
and links iTunes confirming that:


http://sxixm.com/news/article/0/8851/
Topic Starter
Saut

Yuthuil wrote:

Easy:

00:17:327 (4,5,6) - make the flow easier by raising 5 a bit. good idea
00:20:838 (1,2) - make the y coordinate of these two the same already changed in previous mod
00:42:540 (3) - Important to keep the flow going, ctrl + g nah, like it like that - is also a good flow
00:48:923 (1) - I think this would be good just a straight slider since you can barely see the bend anyway agreed
00:57:859 (2,3,1) - try this > http://puu.sh/dxpkY/09fc4977ec.jpg right now the flow is extremely awkward good idea
01:08:072 (2) - how about just straight since imo its unsightly when its so minutely bent i love slightly bent sliders but i guess its unnecessary in an easy diff
01:23:391 (2) - This has to go. just make it a long slider or something, any more than two reverse backs on a short slider in a high bpm song in easy is overkill. http://puu.sh/dxpB9/0f0e8bf596.jpg - http://puu.sh/dxpCP/b1dfb77be5.jpg fixed

Normal:

00:01:689 (3) - ctrl + j, and try to blanket them added blanket
00:18:604 (6,7,8) - try this? http://puu.sh/dxpQV/35b8770a8c.jpg changed constellation - not possible anymore (removed all stacked tripples)
00:23:391 (1) - looks weird atm, try moving the middle node to x368 y176 changed in the previous mod to this http://prntscr.com/5htxnb
00:29:455 (2,3) - move to the left to allow flow to ease good idea - created a triangle now http://prntscr.com/5htydb
00:37:434 (3) - ctrl + g i guess it fits better here, ok
00:47:966 (3,1) - was the overlap intended? whoops - fixed
01:06:795 (1,2) - only stack when absolutely necessary, its easy to fix this one fixed
01:17:966 (3,4,5) - four's closeness to the slider is unsightly imo, try move it to the right a bit to create a crushed triangle :P fixed in an other way
01:20:040 (2) - improve flow by move either right or left , slightly or lots good idea
01:23:391 (2) - same as easy, but maybe harder rhythm. done

Hard:

There are no spinners in this diff, try to fix this? 00:30:732 (1,2,3,4,5,6) - replaced this part with a spinner

Insane:

01:24:030 (1,2) - try to keep the star pattern hah, didnt intend to make a star here - but i changed it a little bit

Overall: I think you are a great mapper, I love this epic mapset, please get it rank ! i sorry but i cant hand over star cause im stingy :3 thanks, i try my best to get it ranked hehe - np never expected a star

EDIT: Holy crap you have no ranked map...? and your map is like this? what does that make me T_T im quite new :D
Thanks for modding! (Modding your map atm)


Okoratu wrote:

Taken from opening video - i guess that's the MP3 you're using

so i guess it goes like:
Title: EXiSTENCE
Artist: SiM
Arranger: SiM
Composer: SiM
Lyrics (? 作詞 ?): MAH

apparently SiM is short for Silence iz Mine according to http://shingekinobahamut-genesis.jp/music/music_02.php
as well as http://sxixm.com/biography/ contains a lot of useful information if you bother reading it ~
(can just sneak lots of tags)
added "sin mah godri show-hate silence iz mine reggae punk hard core screamo ska" to the tags

EDIT:
Artist's website says the Tv version should be called EXiSTENCE (TV Edit) changed
Thanks for meta-data modding!
BAldoTridentE
My first mod request omg... let's try!

Easy:

00:04:881 (4) - Move to 00:04:721 but i think is difficult for an easy


Normal:

00:09:349 (3,4) - I think for a user for a normal is not indicated this kind of slider
00:10:625 (1,2) - Same
00:13:178 (1,2) - Same, and this... this isn't an error i think it's only a little difficult for a normal player, is often inserted for the initial part of the map
01:06:795 (1,2,3) This is a little difficult for me too

Hard:

AR8... :/ it would be better with AR7 i think
00:38:710 (1,2,3,4) - same spacing for notes differently distant in time

Insane:

Some problems with the spacing, some notes are before very close together and after too far

P.S. Wow, really nice beatmap :) you have your own style and this for a NEW mapper is very good! Good luck, i hope to have been helpful :? (and sorry for my english :cry: )
Topic Starter
Saut

BAldoTridentE wrote:

My first mod request omg... let's try!

Easy:

00:04:881 (4) - Move to 00:04:721 but i think is difficult for an easy i understand what you mean but that would be way to hard for an easy


Normal:

00:09:349 (3,4) - I think for a user for a normal is not indicated this kind of slider i think its fine, gonna change if some more modder will tell me to
00:10:625 (1,2) - Same ^
00:13:178 (1,2) - Same, and this... this isn't an error i think it's only a little difficult for a normal player, is often inserted for the initial part of the map nothing wrong in my opinion
01:06:795 (1,2,3) This is a little difficult for me too dont know what excatly you mean :D

Hard:

AR8... :/ it would be better with AR7 i think ar7 would be overkill - there are too many objects on the screen then
00:38:710 (1,2,3,4) - same spacing for notes differently distant in time constant distance space is 1.1x so i guess its fine

Insane:

Some problems with the spacing, some notes are before very close together and after too far thats the style ^^

P.S. Wow, really nice beatmap :) you have your own style and this for a NEW mapper is very good! Good luck, i hope to have been helpful :? (and sorry for my english :cry: )
Don't worry its your first try modding, so idc ^^ - acutally your mod gave me some ideas so it wasn't useless. Thanks for modding!
Hyperspace
hi~

[Easy and Normal]

nothing to say here, everything is perfect o.o

[Hard]

00:35:828 (1) - Remove that unnecessary NC

01:28:328 (6) - You can add a spinner in the end to make it more cool :D

[Insane]

00:10:296 (1) - That NC looks ugly, try to change that like this way: http://puu.sh/dA7En.jpg

00:39:020 (2) - Make that part more jumpy http://puu.sh/dA9ay.jpg and http://puu.sh/dA9ip.jpg

01:10:296 (1,2,3) - Clap

01:11:892 (1,2,3) - ^

01:12:849 (1,2,3) - ^

01:16:998 (1,2,3) - ^

This mod taken me like 30-40 minutes, im new in this place for modding, so please be sincerely with me, dont give kudosu if its a useless mod.
ukod
Insane:

You are going to need 1/8 timing for some fixes

00:00:961 (4) - This note does not land on a beat in the song and should be removed

00:23:700 (3) - Move this note away further from the previous note

00:28:647 (2,4) - Move the circle and the end of the slider under the head of this slider 00:27:211 (1) -, adjust 00:29:605 (7) - to fix the overlap

00:32:796 (2,3,4,5) - This should be timed like this (with this circle-slider placement your sliders shouldn't be impaired much)

00:38:700 (1,2,3,4,5,6,1) - This should be timed like this (maybe use 1/4 sliders for doubles?)

00:43:168 (4) - Make this slider end on the red tick and add an extra note on the now empty blue tick

00:45:243 (7) - This note does not land on a beat in the song and should be removed

00:45:562 (2,3) - There should be a note on the blue tick in between

00:46:758 (4) - This note does not land on a beat in the song and should be removed

00:55:056 (6,8) - ^

00:58:168 (2,3,4,5,6,7) - Should be timed like this


00:59:524 (4,6) - These notes don't land on beats in the song and should be removed

01:14:605 (2) - Make a timing section here to increase the SV by 1.1, the song feels a bit more tense there and the current SV does not underline this

01:27:291 (2,4,6) - These notes don't land on beats in the song and should be removed

Hard:

Only suggestions, don't have much experience in stuff easier than insanes :(

00:05:190 (5,1) - Add a note on the blue tick in between those notes

00:45:562 (2,3) - ^

00:46:520 (1) - Time like this


01:03:115 (1) - Remove NC




Not doing Easy and Normal because I don't know how those have to feel
Topic Starter
Saut

Ukod wrote:

Insane:

You are going to need 1/8 timing for some fixes

00:00:961 (4) - This note does not land on a beat in the song and should be removed keep that in mind

00:23:700 (3) - Move this note away further from the previous note 1.8x ds now

00:28:647 (2,4) - Move the circle and the end of the slider under the head of this slider 00:27:211 (1) -, adjust 00:29:605 (7) - to fix the overlap fixed aesthetic

00:32:796 (2,3,4,5) - This should be timed like this (with this circle-slider placement your sliders shouldn't be impaired much) oh i see, changed it

00:38:700 (1,2,3,4,5,6,1) - This should be timed like this (maybe use 1/4 sliders for doubles?) that sounds super awesome- added
00:43:168 (4) - Make this slider end on the red tick and add an extra note on the now empty blue tick in additional replaced the slider at the end with 2 more singles

00:45:243 (7) - This note does not land on a beat in the song and should be removed fixed

00:45:562 (2,3) - There should be a note on the blue tick in between don't see why i should add a circle here - no drums or anything in the music here

00:46:758 (4) - This note does not land on a beat in the song and should be removed fixed

00:55:056 (6,8) - ^ fixed

00:58:168 (2,3,4,5,6,7) - Should be timed like this fixed

00:59:524 (4,6) - These notes don't land on beats in the song and should be removed fixed

01:14:605 (2) - Make a timing section here to increase the SV by 1.1, the song feels a bit more tense there and the current SV does not underline this keep that in mind

01:27:291 (2,4,6) - These notes don't land on beats in the song and should be removed fixed

Hard:

Only suggestions, don't have much experience in stuff easier than insanes :(

00:05:190 (5,1) - Add a note on the blue tick in between those notes think this is not necessary here

00:45:562 (2,3) - ^ ^

00:46:520 (1) - Time like this ok

01:03:115 (1) - Remove NC fixed




Not doing Easy and Normal because I don't know how those have to feel
Thanks for modding, helped alot!
Topic Starter
Saut

Hakard wrote:

hi~

[Easy and Normal]

nothing to say here, everything is perfect o.o Thanks!

[Hard]

00:35:828 (1) - Remove that unnecessary NC doesnt matter here i guess - like it that way

01:28:328 (6) - You can add a spinner in the end to make it more cool :D nah, doesnt really fit in my opinion

[Insane]

00:10:296 (1) - That NC looks ugly, try to change that like this way: http://puu.sh/dA7En.jpg same as in the hard diff

00:39:020 (2) - Make that part more jumpy http://puu.sh/dA9ay.jpg and http://puu.sh/dA9ip.jpg already changed that

01:10:296 (1,2,3) - Clap i like to emphasize this one with the drums

01:11:892 (1,2,3) - ^ ^

01:12:849 (1,2,3) - ^ ^

01:16:998 (1,2,3) - ^ ^

This mod taken me like 30-40 minutes, im new in this place for modding, so please be sincerely with me, dont give kudosu if its a useless mod.
Actually your mod gave me a few ideas so wasn't useless at all. Thanks for modding!
Shrik
choo choo thomas the dank engine has arrived

time for da mods askpiasoyiaa

Hard
Change AR to 8.5
00:16:839 (1) - Make it straighter. http://puu.sh/dApbc.jpg
00:18:275 (1) - Make only this one straighter. Keep the one after it the same. http://puu.sh/dApgn.jpg
00:19:392 (1) - Just reverse it from what it already is. http://puu.sh/dApli.jpg
00:33:434 (4,1) - Just look at the puush. http://puu.sh/dApuN.jpg
00:36:147 (1) - Make the opposite end parallel to the start. http://puu.sh/dApB1.jpg


Insane
00:20:349 (8) - Make it more roundish. http://puu.sh/dAop2.jpg
00:50:668 (3) - Make it straighter, not completely straight. http://puu.sh/dAowE.jpg
00:51:147 (5) - Make it go downwards. It's difficult to see where you put it. Preferrably tilt. http://puu.sh/dAoC0.jpg
00:59:764 (5,1) - Make both straighter slightly. http://puu.sh/dAoH2.jpg
01:01:041 (4) - Make it bendier. If you do do this, you should probs change the stuff after it. http://puu.sh/dAoMH.jpg
Spicy Salsa
Hey there,

Here's my mod as desired on forum:
[Insane]
00:06:147 (5) - Looks a little weird while playing since all other sliders are not that bent, just mentioned that... maybe consider straightening out a bit.

00:32:756 (2) - There is absolutely no additional sound at that point in time, so I would consider removing that one. If it was referring to the double kick, it was too early, what brings me to the next part...

00:32:996 (4) - I don't think this one should be a slider too, since there is no long sound/other sound at the end.
This might be better than what it was before, it is just a suggestion though!

00:33:235 (5) - Needs to be longer to match the second snare,like this

00:15:722 (1) - Consider Ctrl+G on this, because this feels much more comfortable to play after the pattern of jumps already ended in the same direction as this slider is going.

00:25:376 (3) - Is not really necessary, since there isn't a big instrumental thing like a snare in there.

00:48:275 (5,6) - I really feel like you could use more of that pattern in 00:36:147 to 00:54:020

00:50:668 (3) - I think this vocal is short enough to make it a single hitcircle so it wouldn't be that confusing

Keep in mind that those are all only suggestions and feel free to give me some feedback to improve my modding~
Also, sorry for a short mod, but I'm not feeling that well and I think I'm gonna quit Osu for tonight :C
Nice map by the way :) :oops:

I would love it though if you could mod my map too, if you like it and you have some time :)
Topic Starter
Saut

Shrik wrote:

choo choo thomas the dank engine has arrived

time for da mods askpiasoyiaa

Hard
Change AR to 8.5 keep that in mind
00:16:839 (1) - Make it straighter. http://puu.sh/dApbc.jpg would destroy the small blanket
00:18:275 (1) - Make only this one straighter. Keep the one after it the same. http://puu.sh/dApgn.jpg ^
00:19:392 (1) - Just reverse it from what it already is. http://puu.sh/dApli.jpg good idea
00:33:434 (4,1) - Just look at the puush. http://puu.sh/dApuN.jpg good idea
00:36:147 (1) - Make the opposite end parallel to the start. http://puu.sh/dApB1.jpg blanket with 3


Insane
00:20:349 (8) - Make it more roundish. http://puu.sh/dAop2.jpg changed
00:50:668 (3) - Make it straighter, not completely straight. http://puu.sh/dAowE.jpg would destroy the blanket
00:51:147 (5) - Make it go downwards. It's difficult to see where you put it. Preferrably tilt. http://puu.sh/dAoC0.jpg changed
00:59:764 (5,1) - Make both straighter slightly. http://puu.sh/dAoH2.jpg nah, like them this way
01:01:041 (4) - Make it bendier. If you do do this, you should probs change the stuff after it. http://puu.sh/dAoMH.jpg good idea
Thanks for modding!
Yales
Yo o/
Sad you don't take extra diff xD Anyway, here's your mod. Everything is just suggestion, of course. (except when I say it's unrankable in order to make your map..ranked).
Thanks to explain when you don't change something.

[Genral]
Your Easy and Normal doesn't have the same Audio preview time than Hard and Insane. Probably because of a new offset.

[Easy]
The diff has a really big density..
  1. 00:16:360 (2) - Basically for an easy diff, you could totally remove this note and extend 00:15:722 (1) - to the current position of (2). Not to mention that it would give more impact on the single tap of those 00:17:317 (3,4,5) - I won't mention this each time. Just so you know you can reduce the density by extending those sliders. (00:10:615 (1) - 00:13:168 (1) - etc.) Just with those 3 I reach 1.73 star rating. (1.5 would be nice).
  2. 00:15:403 (5) - Try to avoid overlap like this as much as possible. It's pretty hard to read. Move it around x340y216
[Normal]
  1. 00:09:339 (3) - Not a big fan of this, I like the symmetry with 00:10:615 (1,2) - But the rythme feels totally different. Try something like this http://puu.sh/dApXu/a9ed388013.jpg
  2. 00:41:254 (5) - Add NC
  3. 00:51:466 (5) - ^
  4. 00:56:573 (1) - Bad flow with 00:55:296 (2) - Try to change 00:54:020 (1,2) - for some wave sliders or something, to create some diversity.
  5. 01:11:892 (4) - Move the middle tick at x128y52 and 01:12:849 (5) - the midle tick at x320 y80 for better flow within this 01:10:296 (2,3,4) -
Some patterns sounds pretty hard for a normal diff but I'm not sure about that, and I kinda like them so I didn't point them out.

[Hard]
  1. 00:00:562 (2,3) - Ctrl+G for better flow
  2. 00:01:839 (1,2) - ^ (maybe)
  3. 00:03:115 (1,2) - ^ (maybe but would be nice)
  4. 00:14:605 (2) - tricky hidden note... But well, I can't say you're not allowed to do it though.
  5. 00:39:658 (2,3) - Maybe you could add some NC on those notes, the way you made the tansition of rythme between 00:38:700 (5,1,2) - is pretty tricky. The NC would make a warning effect.
  6. 00:40:934 (2) - The slow slider feels really slow here xD you could actually change it for a 1/4 slider btw. The way you did is fine though, it's just a suggestion that might even be not that good lol
  7. 00:41:254 (3) - NC to prevent new SV change.
  8. 00:43:168 (2) - It should finish on the previous red tick, you can clearly hear the missing beat.
  9. 00:48:275 (4) - Hidden reverse -> Unrankable
  10. 01:01:041 (3) - Nonononononono. http://puu.sh/dArzg/53494dbb2a.jpg Also, I don't really like the fact that the slider is ending on a strong beat, a player would like to hit that note and your NC here 01:01:839 (1) - doesn't even make that much sense because of it. (doesn't mean you should remove the NC if you want to keep the slider eh!)
  11. 01:11:573 (2,3) - make the DS a bit more constant, you can make a higher one that usual, but make it constant. Would be more smooth I think.
  12. 01:24:020 (1) - ^
  13. 01:14:126 (2) - Extend it to the next blue tick? And add soft sampleset at the end of your slider in any case.
Okay, so the diff is pretty cool, but you still need to work on it. The flow is pretty weird sometimes, and I'm sure you can improve some patterns:
  1. 00:56:573 (1) - The reverse plays weird, but that's still pretty much ok.
  2. 01:15:403 (1,2,3) - So of course this is playable, but the slider totally breaks the flow.
  3. 01:18:275 (2,3) - Doesn't really look nice. And the flow isn't that good neither. http://puu.sh/dAsof/929813afc6.jpg <- As example.
Well, as I said, the diff isn't bad, there's also some good things in it, but those kind of things needs to be improved.

[Insane]
  1. 00:12:530 (5,6) - You could Add NC to prevent the new DS~
  2. 00:17:637 (4,5) - ^ (but those could be ok, would just be for constancy I guess).
  3. 00:24:498 (7) - Ctrl+J for better flow
  4. 00:28:966 (4) - you could Ctrl+H for better flow as well.
  5. 00:31:360 (3) - Ctrl+H ^
  6. 00:31:679 (4) - Citrl+H ^
  7. 00:33:474 - You're missing a note here
  8. 00:39:977 (7,8) - Same rythme as 00:40:615 (1,2,3) - http://puu.sh/dAt1c/6fdbdbd8f0.jpg and add NC on 00:39:977 (7) - since it's actually a new rythme.
  9. 01:09:020 (6) - Not a big fan of this shape. http://puu.sh/dAte0/74880429a8.jpg
  10. 01:14:126 (5) - Extend to next blue tick with soft sampleset at the end
  11. 01:14:445 (1) - Just a suggestion but you could change this single note for a 1/4 slider
  12. 01:14:924 (3) - ^ (same goes for the other part if you like the idea).
  13. 01:22:424 (2) - .. Avoid those 90% angle x) http://puu.sh/dAtsX/9ba88271c3.jpg
  14. 01:24:339 (2) - Reduce to the previous blue tick and add soft sampleset at the end. then add a note here 01:24:658 - with a NC then remove 01:24:817 (1) - this nc x)
  15. 01:25:296 (3) - Just a suggestion as well but you could also extend this slider to the next blue tick to make a reminder of 01:24:339 (2) -
  16. 01:25:615 (4) - add nc (especially if you did the point just above).
That's pretty cool. The flow is way better than the hard diff even if I pointed out a few things it's still pretty good. You'll get this diff with a few mods. It's already pretty good.

Well... that's it. Nice set, but you still need to work on it a bit. The song is pretty good too by the way xD.
Poke me if you have any question.
Squigly
short irc mod
SPOILER
19:42 Saut: yo, got some time/motivation for a short mod/m4m?
19:44 Squigly: depends
19:44 Squigly: what be the map?
19:47 Squigly: and by that i mean np it ;w;
19:49 Saut: sorry haven't seen the chat notification
19:49 *Saut is editing [http://osu.ppy.sh/b/555651 SiM - EXiSTENCE (TV Edit) [Insane]]
19:49 Squigly: lol
19:50 Squigly: its all good
19:50 Saut: ofc you can deny modding this if you dislike the song/map
19:50 Squigly: ill take a look in a moment
19:50 Squigly: c:
19:55 Saut: ok, great
20:19 Squigly: hm
20:19 Squigly: i dunno if i want to mod it
20:19 Squigly: its a good map
20:19 Squigly: i have a lot of other requests to be frank im sorry to disapoint
20:19 Squigly: if your map had more issues that i could find then i would definetly invest in helping you
20:19 Squigly: but i dont like to interfere with a mappers style
20:19 Squigly: one thing i can suggest though
20:20 Squigly: 00:19:551 (4) - the sound from here to the red tick could be a slider if you wanted to but im sure you already knew that
20:20 Squigly: there are probably other instances of this
20:21 Squigly: 00:21:147 (2) - instead of making this a slider i would keep it as a single note
20:21 Squigly: sounds better to me
20:22 Squigly: you could space this more from the slider 00:23:381 (1) -
20:22 Saut: yea i know thats the reason why i probably gonna remap the diff
20:22 Squigly: and then create a triangle from this pattern
20:22 Squigly: would fit well with the small pattern after the slider
20:22 Squigly: its not that bad tho
20:22 Squigly: i think it is rather neat
20:22 Saut: often set an object / hit where nothing in the music is
20:23 Squigly: yeah
20:23 Squigly: you can fix those things though c:
20:23 Squigly: it is nothig too serious
20:23 Squigly: this song is sweet
20:23 Saut: anyways
20:23 Saut: thanks for small mod! And have a nice day
20:24 Squigly: wait
20:24 Squigly: im not done
20:24 Squigly: i guess i am modding it nvm
20:24 Squigly: 00:38:940 (2,3) -
20:24 Saut: oh
20:24 Squigly: why not change this small slider into
20:24 Squigly: a note on the blue tick
20:24 Squigly: and a slider to the red tick
20:24 Squigly: from the white
20:25 Saut: though this fits better
20:25 Saut: but i was struggeling with this part
20:25 Squigly: if you get rid of these sliders
20:25 Saut: same goes for this 00:32:637 (1,2,3,4,1) -
20:25 Squigly: and make them notes and then longer sliders
20:25 Squigly: then it would fit better
20:25 Squigly: because there is more stress on the note that is diminishing after the white tick
20:26 Squigly: ohhhhh
20:26 Squigly: this is mistimed i think
20:26 Squigly: yeah that part is 1/4
20:26 Squigly: 00:32:756 (2) - delete that
20:26 Squigly: hm
20:27 Squigly: strange
20:27 Squigly: let me look at this a bit more
20:27 Squigly: its very awkward
20:27 Saut: yep
20:27 Squigly: wait
20:27 Squigly: 00:32:956 (3) -
20:27 Squigly: make that a single note
20:27 Squigly: and not a slider
20:27 Squigly: on the white tick
20:28 Saut: still weird
20:29 Squigly: 00:33:222 (4) - turn on 1/6, make the head of the slider on the 1/6 right next to the white tick
20:29 Squigly: and the slider end on the red tick
20:29 Squigly: 00:32:796 (2) - this slider is a 1/4 on the red to blue tick
20:29 Squigly: it plays great if you do all of this
20:29 Squigly: hm
20:29 Squigly: i hear that
20:30 Squigly: thats because it is multiple drums though i think
20:30 Squigly: hold on
20:30 Squigly: like, if you wanted to map that part EXACTLY to the song
20:30 Squigly: it would be a 1/12
20:31 Squigly: but that would be impossible to play
20:31 Saut: wow
20:31 Squigly: its too small of a slider, so just stick with the white tick, no one will play it badly because it works well enough
20:31 Saut: ill leave it to 1/6
20:31 Squigly: noooo
20:31 Saut: oh wasnt talking bout that
20:31 Squigly: it sounds awkward if you make this note 00:32:929 (3) - a 1/6
20:31 Squigly: oh
20:31 Squigly: which one then?
20:32 Saut: though you ment 00:33:222 (4) -
20:32 Squigly: oh no
20:32 Squigly: that is a 1/6 you silly c:
20:32 Squigly: i said that ;x;
20:32 Squigly: but the slider end ends on a 1/4
20:32 Squigly: on the red tick
20:32 Saut: and thats the reason i said ill leave it to 1/6 :D
20:33 Squigly: you know, this sounds better on 1/16 but dont do that LOL
20:33 Squigly: actually it might not make much of a difference
20:33 Squigly: since it is barely moved
20:33 Squigly: it will just sound better
20:33 Squigly: up to you on that
20:35 Squigly: this map is cool
20:35 Saut: thanks, means alot
20:35 Squigly: do you have anything ranked?
20:35 Saut: nop
20:35 Squigly: if i was bat i would definetly help you with this
20:36 Saut: sweet ^^
20:36 Squigly: but im not
20:36 Squigly: lol
20:36 Saut: lost motivation ranking this one
20:36 Saut: https://osu.ppy.sh/s/229402#
20:37 Squigly: thats all i am willing to do with a mod at this hour
20:37 Squigly: i hope it was good c:

i think this map is really unique and has a great chance of being a sweet map to be ranked with a few mods fixing some things, i saw them but i am too tired to do much more today, gl with the set i might be able to help later on c:
Raose
Hello~~

[Insane]

00:03:754 (6,7) - Consider swapping these on timeline, I feel like the slider better matches the siren-like sound in the background

00:05:190 (5) - change to a triple? I hear beats in the music

00:08:062 (1) - maybe move to the left a bit so it doesn't overlap with 00:07:742 (6) ?

00:12:211 (4,5,6) - Consider NC'ing at 4 or 5 to let the players know the change in rhythm? This pattern confused me the first time around, I thought it was 1/2 ><

00:17:637 (4,5) - ^

00:45:562 (2) - imo a different rhythm suits the music here:

00:47:796 (2) - change to triple?

01:22:743 (1,2) - just wondering why decided to slow down the SV here. The music isn't really changing in intensity D:

[Hard]

your hard mapping style is like mine LOL

00:00:562 (2) - switch 2 & 3 so it follows the same curve as (4) ?

00:08:062 (1,2,3,4) - maybe spread them apart so they're not overlapping each other?

00:16:360 (3) - bend the first part of the slider a bit more so it looks nicer & it blankets (1) better

00:19:392 (1) - ctrl+G for more circular flow? :D

00:23:700 (3,4) - i think it'd fit the music better if you switched these on timeline

00:30:243 (1) - no need to NC i think D:

00:49:711 (4,5) - consider ctrl+G the slider and stack (4) on top of the head for more circular flow and lead better into (6)

01:11:573 (2,3) - make similar spacing?

01:15:562 (2) - i think this note leads kinda oddly into (3).. how about moving it to the left of (1)?

[Normal]

00:29:764 (3) - why not change this into a 3/2 repeating slider? so repeat at 00:30:243 so you can catch the beat there

00:41:254 (5) - NC here for consistency

00:44:125 (1,2,3,4,1) - the rhythm here feels odd because the downbeat is on the tail of the sliders ;w; consider moving everything over to the right 1/1, add a circle at 00:44:125, and delete 00:46:679 (1)

00:51:466 (5) - NC here?

01:11:892 (4) - ^

[Easy]

Beginning - might be a bit better to turn the 3/2 sliders into 3/2 repeating sliders so that the overall rhythm is 1/1, and to differentiate between Normal and Easy (since Normal also seems to have this exact rhythm)

Also not sure if 1/2 kick sliders or 1/2 sliders are appropriate for easies D:

00:44:126 (1,2,3,4) - same comment as in normal D:

00:47:956 (3) - add clap?

hope the mod is useful!! goodluck with your map~
Frobe
hello~

mod
[Insane]
  1. soft-hitwhistle is not fit for song imo. i think it is better to delete or change it.
  2. 00:20:030 (1) - NC
  3. 01:02:317 (1) - remove NC
  4. 00:20:030 (1) - add finish
  5. 01:07:424 (4) - remove finish
  6. 01:09:498 (2) - add normal finish
  7. 01:11:254 (1) - remove NC
  8. 01:11:892 (1) - add normal finish
  9. 01:14:126 (5) - remove finish
  10. 01:14:445 (1) - add normal finish
  11. 01:15:403 (1) - remove NC, 01:15:722 (3) - add NC
  12. 01:17:956 (1) - remove NC, 01:18:275 (3) - add NC
  13. 01:20:509 (1) - remove NC, 01:20:828 (2) - add NC
  14. 01:23:381 (1) - add normal finish
  15. 01:24:339 (2) - because a change in sv, you need a nc.
  16. 01:25:934 (6) - remove finish
  17. 01:26:254 (1,2,3) - you can replace this of finish to clap.
  18. 01:27:849 (6) - what do you think change the drum-clap?
  19. 01:28:328 (2) - remove finish with ^

[Hard]
  • 00:13:807 (3) - remove finish
  1. 00:19:392 (1) - remove NC, 00:20:030 (2) - add NC
  2. 00:23:222 (4) - remove finish
  3. 00:28:966 (4) - ^
  4. 00:30:243 (1) - remove NC
  5. 00:38:700 (5) - add NC, 00:39:020 (1) - remove NC
  6. 00:41:254 (3) - add NC, add finish , 00:41:892 (4) - remove finish
  7. 00:43:168 (2) - remove finish
  8. 00:44:445 (3) - ^
  9. 00:45:243 (5) - add NC, 00:45:403 (1) - remove NC
  10. 00:47:477 (1) - remove NC, 00:47:796 (2) - add NC
  11. 00:48:275 (4) - remove finish, 00:48:913 (1) - add finish
  12. 01:02:317 (1) - remove NC, finish, 01:02:637 (2) - add NC
  13. 01:02:796 (3) - remove finish
  14. 01:03:594 (7) - ^
  15. 01:07:424 (3) - ^
  16. 01:09:498 (2) - add normal finish
  17. 01:11:254 (6) - remove NC
  18. 01:11:892 (1) - add normal finish
  19. 01:14:126 (2) - remove finish
  20. 01:14:445 (1) - add normal finish
  21. 01:24:020 (1) - remove NC?
  22. 01:25:615 (4) - add NC,
  23. 01:25:934 (1) - remove finish
  24. i propose two for you.
    1. 01:25:615 (4) - add NC, 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC
    2. 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC (Insane and same a NC)
  25. 01:26:254 (2,3,4) - already mentioned in Insane about hitsound.
  26. 01:27:849 (5,6) - ^
sorry, i'm skip the normal and easy.

good luck :)
Topic Starter
Saut

Spicy Salsa wrote:

Hey there,

Here's my mod as desired on forum:
[Insane]
00:06:147 (5) - Looks a little weird while playing since all other sliders are not that bent, just mentioned that... maybe consider straightening out a bit.
blanket with (6)
00:32:756 (2) - There is absolutely no additional sound at that point in time, so I would consider removing that one. If it was referring to the double kick, it was too early, what brings me to the next part... fixed that part

00:32:996 (4) - I don't think this one should be a slider too, since there is no long sound/other sound at the end.
This might be better than what it was before, it is just a suggestion though! ^

00:33:235 (5) - Needs to be longer to match the second snare,like this ^

00:15:722 (1) - Consider Ctrl+G on this, because this feels much more comfortable to play after the pattern of jumps already ended in the same direction as this slider is going. good idea

00:25:376 (3) - Is not really necessary, since there isn't a big instrumental thing like a snare in there. changed

00:48:275 (5,6) - I really feel like you could use more of that pattern in 00:36:147 to 00:54:020 keep that in mind

00:50:668 (3) - I think this vocal is short enough to make it a single hitcircle so it wouldn't be that confusing fixed

Keep in mind that those are all only suggestions and feel free to give me some feedback to improve my modding~
Also, sorry for a short mod, but I'm not feeling that well and I think I'm gonna quit Osu for tonight :C
Nice map by the way :) :oops:

I would love it though if you could mod my map too, if you like it and you have some time :)
Thanks for modding, mentioned some good points - gonna mod your map for sure!
Topic Starter
Saut

Yales wrote:

Yo o/
Sad you don't take extra diff xD Anyway, here's your mod. Everything is just suggestion, of course. (except when I say it's unrankable in order to make your map..ranked).
Thanks to explain when you don't change something.

[Genral]
Your Easy and Normal doesn't have the same Audio preview time than Hard and Insane. Probably because of a new offset. yep just changed the offset - fixed

[Easy]
The diff has a really big density..
  1. 00:16:360 (2) - Basically for an easy diff, you could totally remove this note and extend 00:15:722 (1) - to the current position of (2). Not to mention that it would give more impact on the single tap of those 00:17:317 (3,4,5) - I won't mention this each time. Just so you know you can reduce the density by extending those sliders. (00:10:615 (1) - 00:13:168 (1) - etc.) Just with those 3 I reach 1.73 star rating. (1.5 would be nice). good idea, was searching for an option to reduce the starrating
  2. 00:15:403 (5) - Try to avoid overlap like this as much as possible. It's pretty hard to read. Move it around x340y216 changed
[Normal]
  1. 00:09:339 (3) - Not a big fan of this, I like the symmetry with 00:10:615 (1,2) - But the rythme feels totally different. Try something like this http://puu.sh/dApXu/a9ed388013.jpg changed - i kept the symmetry
  2. 00:41:254 (5) - Add NC fixed
  3. 00:51:466 (5) - ^ fixed
  4. 00:56:573 (1) - Bad flow with 00:55:296 (2) - Try to change 00:54:020 (1,2) - for some wave sliders or something, to create some diversity. set a bookmark - keep that in mind
  5. 01:11:892 (4) - Move the middle tick at x128y52 and 01:12:849 (5) - the midle tick at x320 y80 for better flow within this 01:10:296 (2,3,4) i see, changed-
Some patterns sounds pretty hard for a normal diff but I'm not sure about that, and I kinda like them so I didn't point them out.

[Hard]
  1. 00:00:562 (2,3) - Ctrl+G for better flow sexy loop
  2. 00:01:839 (1,2) - ^ (maybe) wouldn't really change anythig here
  3. 00:03:115 (1,2) - ^ (maybe but would be nice) makes sense here
  4. 00:14:605 (2) - tricky hidden note... But well, I can't say you're not allowed to do it though. bookmarked
  5. 00:39:658 (2,3) - Maybe you could add some NC on those notes, the way you made the tansition of rythme between 00:38:700 (5,1,2) - is pretty tricky. The NC would make a warning effect. gonna think about that - bookmarked
  6. 00:40:934 (2) - The slow slider feels really slow here xD you could actually change it for a 1/4 slider btw. The way you did is fine though, it's just a suggestion that might even be not that good lol doesn't really fit imo
  7. 00:41:254 (3) - NC to prevent new SV change. changed
  8. 00:43:168 (2) - It should finish on the previous red tick, you can clearly hear the missing beat. changed
  9. 00:48:275 (4) - Hidden reverse -> Unrankable it looked so cool :( - fixed
  10. 01:01:041 (3) - Nonononononono. http://puu.sh/dArzg/53494dbb2a.jpg Also, I don't really like the fact that the slider is ending on a strong beat, a player would like to hit that note and your NC here 01:01:839 (1) - doesn't even make that much sense because of it. (doesn't mean you should remove the NC if you want to keep the slider eh!) that struggle in creating the slider... wanted to blanket there - keep it for now because it fits very good to the vocals (together with (1)) - set a bookmark
  11. 01:11:573 (2,3) - make the DS a bit more constant, you can make a higher one that usual, but make it constant. Would be more smooth I think. reduced to 1.2x ds
  12. 01:24:020 (1) - ^ nothing really wrong here simply reduced the sv of the slider
  13. 01:14:126 (2) - Extend it to the next blue tick? And add soft sampleset at the end of your slider in any case. keep it for now - set a bookmark because it feels slightly wrong
Okay, so the diff is pretty cool, but you still need to work on it. The flow is pretty weird sometimes, and I'm sure you can improve some patterns:
  1. 00:56:573 (1) - The reverse plays weird, but that's still pretty much ok. nothing wrong with it imo
  2. 01:15:403 (1,2,3) - So of course this is playable, but the slider totally breaks the flow. moved 2 to the left - feels ok now
  3. 01:18:275 (2,3) - Doesn't really look nice. And the flow isn't that good neither. http://puu.sh/dAsof/929813afc6.jpg <- As example.changed the constellation here - think its much better now
Well, as I said, the diff isn't bad, there's also some good things in it, but those kind of things needs to be improved.

[Insane]
  1. 00:12:530 (5,6) - You could Add NC to prevent the new DS~ good idea
  2. 00:17:637 (4,5) - ^ (but those could be ok, would just be for constancy I guess). changed for constancy
  3. 00:24:498 (7) - Ctrl+J for better flow changed
  4. 00:28:966 (4) - you could Ctrl+H for better flow as well. changed
  5. 00:31:360 (3) - Ctrl+H ^ not necessary imo
  6. 00:31:679 (4) - Citrl+H ^^
  7. 00:33:474 - You're missing a note here the struggle with this section... - fixed
  8. 00:39:977 (7,8) - Same rythme as 00:40:615 (1,2,3) - http://puu.sh/dAt1c/6fdbdbd8f0.jpg and add NC on 00:39:977 (7) - since it's actually a new rythme. fixed
  9. 01:09:020 (6) - Not a big fan of this shape. http://puu.sh/dAte0/74880429a8.jpg slightly changed - bookmarked
  10. 01:14:126 (5) - Extend to next blue tick with soft sampleset at the end fixed
  11. 01:14:445 (1) - Just a suggestion but you could change this single note for a 1/4 slider think its okay as it is
  12. 01:14:924 (3) - ^ (same goes for the other part if you like the idea). ^
  13. 01:22:424 (2) - .. Avoid those 90% angle x) http://puu.sh/dAtsX/9ba88271c3.jpg slightly increased the angle but dont want to set a 90° angle here
  14. 01:24:339 (2) - Reduce to the previous blue tick and add soft sampleset at the end. then add a note here 01:24:658 - with a NC then remove 01:24:817 (1) - this nc x) good idea
  15. 01:25:296 (3) - Just a suggestion as well but you could also extend this slider to the next blue tick to make a reminder of 01:24:339 (2) - bookmarked
  16. 01:25:615 (4) - add nc (especially if you did the point just above).fixed
That's pretty cool. The flow is way better than the hard diff even if I pointed out a few things it's still pretty good. You'll get this diff with a few mods. It's already pretty good.

Well... that's it. Nice set, but you still need to work on it a bit. The song is pretty good too by the way xD.
Poke me if you have any question.
Thanks for modding - was very useful!
Topic Starter
Saut

Squigly wrote:

short irc mod
SPOILER
19:42 Saut: yo, got some time/motivation for a short mod/m4m?
19:44 Squigly: depends
19:44 Squigly: what be the map?
19:47 Squigly: and by that i mean np it ;w;
19:49 Saut: sorry haven't seen the chat notification
19:49 *Saut is editing [http://osu.ppy.sh/b/555651 SiM - EXiSTENCE (TV Edit) [Insane]]
19:49 Squigly: lol
19:50 Squigly: its all good
19:50 Saut: ofc you can deny modding this if you dislike the song/map
19:50 Squigly: ill take a look in a moment
19:50 Squigly: c:
19:55 Saut: ok, great
20:19 Squigly: hm
20:19 Squigly: i dunno if i want to mod it
20:19 Squigly: its a good map
20:19 Squigly: i have a lot of other requests to be frank im sorry to disapoint
20:19 Squigly: if your map had more issues that i could find then i would definetly invest in helping you
20:19 Squigly: but i dont like to interfere with a mappers style
20:19 Squigly: one thing i can suggest though
20:20 Squigly: 00:19:551 (4) - the sound from here to the red tick could be a slider if you wanted to but im sure you already knew that not necessary imo
20:20 Squigly: there are probably other instances of this
20:21 Squigly: 00:21:147 (2) - instead of making this a slider i would keep it as a single note changed
20:21 Squigly: sounds better to me
20:22 Squigly: you could space this more from the slider 00:23:381 (1) - 1.7x ds now
20:22 Saut: yea i know thats the reason why i probably gonna remap the diff
20:22 Squigly: and then create a triangle from this pattern
20:22 Squigly: would fit well with the small pattern after the slider
20:22 Squigly: its not that bad tho
20:22 Squigly: i think it is rather neat
20:22 Saut: often set an object / hit where nothing in the music is
20:23 Squigly: yeah
20:23 Squigly: you can fix those things though c:
20:23 Squigly: it is nothig too serious
20:23 Squigly: this song is sweet
20:23 Saut: anyways
20:23 Saut: thanks for small mod! And have a nice day
20:24 Squigly: wait
20:24 Squigly: im not done
20:24 Squigly: i guess i am modding it nvm
20:24 Squigly: 00:38:940 (2,3) -
20:24 Saut: oh
20:24 Squigly: why not change this small slider into changed - feels better now
20:24 Squigly: a note on the blue tick
20:24 Squigly: and a slider to the red tick
20:24 Squigly: from the white
20:25 Saut: though this fits better
20:25 Saut: but i was struggeling with this part
20:25 Squigly: if you get rid of these sliders
20:25 Saut: same goes for this 00:32:637 (1,2,3,4,1) -
20:25 Squigly: and make them notes and then longer sliders
20:25 Squigly: then it would fit better
20:25 Squigly: because there is more stress on the note that is diminishing after the white tick
20:26 Squigly: ohhhhh
20:26 Squigly: this is mistimed i think
20:26 Squigly: yeah that part is 1/4
20:26 Squigly: 00:32:756 (2) - delete that already fixed in the previous mods
20:26 Squigly: hm
20:27 Squigly: strange
20:27 Squigly: let me look at this a bit more
20:27 Squigly: its very awkward
20:27 Saut: yep
20:27 Squigly: wait
20:27 Squigly: 00:32:956 (3) -
20:27 Squigly: make that a single note done
20:27 Squigly: and not a slider
20:27 Squigly: on the white tick
20:28 Saut: still weird
20:29 Squigly: 00:33:222 (4) - turn on 1/6, make the head of the slider on the 1/6 right next to the white tick done
20:29 Squigly: and the slider end on the red tick
20:29 Squigly: 00:32:796 (2) - this slider is a 1/4 on the red to blue tick
20:29 Squigly: it plays great if you do all of this
20:29 Squigly: hm
20:29 Squigly: i hear that
20:30 Squigly: thats because it is multiple drums though i think
20:30 Squigly: hold on
20:30 Squigly: like, if you wanted to map that part EXACTLY to the song
20:30 Squigly: it would be a 1/12
20:31 Squigly: but that would be impossible to play
20:31 Saut: wow
20:31 Squigly: its too small of a slider, so just stick with the white tick, no one will play it badly because it works well enough
20:31 Saut: ill leave it to 1/6
20:31 Squigly: noooo
20:31 Saut: oh wasnt talking bout that
20:31 Squigly: it sounds awkward if you make this note 00:32:929 (3) - a 1/6
20:31 Squigly: oh
20:31 Squigly: which one then?
20:32 Saut: though you ment 00:33:222 (4) -
20:32 Squigly: oh no
20:32 Squigly: that is a 1/6 you silly c:
20:32 Squigly: i said that ;x;
20:32 Squigly: but the slider end ends on a 1/4
20:32 Squigly: on the red tick
20:32 Saut: and thats the reason i said ill leave it to 1/6 :D
20:33 Squigly: you know, this sounds better on 1/16 but dont do that LOL
20:33 Squigly: actually it might not make much of a difference
20:33 Squigly: since it is barely moved
20:33 Squigly: it will just sound better
20:33 Squigly: up to you on that
20:35 Squigly: this map is cool
20:35 Saut: thanks, means alot
20:35 Squigly: do you have anything ranked?
20:35 Saut: nop
20:35 Squigly: if i was bat i would definetly help you with this
20:36 Saut: sweet ^^
20:36 Squigly: but im not
20:36 Squigly: lol
20:36 Saut: lost motivation ranking this one
20:36 Saut: https://osu.ppy.sh/s/229402#
20:37 Squigly: thats all i am willing to do with a mod at this hour
20:37 Squigly: i hope it was good c:

i think this map is really unique and has a great chance of being a sweet map to be ranked with a few mods fixing some things, i saw them but i am too tired to do much more today, gl with the set i might be able to help later on c:

Thanks for quick modding my map!
Topic Starter
Saut

Raose wrote:

Hello~~

[Insane]

00:03:754 (6,7) - Consider swapping these on timeline, I feel like the slider better matches the siren-like sound in the background good idea

00:05:190 (5) - change to a triple? I hear beats in the music even sounds like a mini-stream - replaced with 4 circles

00:08:062 (1) - maybe move to the left a bit so it doesn't overlap with 00:07:742 (6) ? ok, for the sexiness - prefer rotating the sliders - also improves the following jumps

00:12:211 (4,5,6) - Consider NC'ing at 4 or 5 to let the players know the change in rhythm? This pattern confused me the first time around, I thought it was 1/2 >< already fixed in the previous mods

00:17:637 (4,5) - ^ ^

00:45:562 (2) - imo a different rhythm suits the music here: agree

00:47:796 (2) - change to triple? changed + removed following tripple

01:22:743 (1,2) - just wondering why decided to slow down the SV here. The music isn't really changing in intensity D: need some time thinking bout this - bookmarked

[Hard]

your hard mapping style is like mine LOL yea, the only difference is that you're maps look 10times better.. - was my first attempt in mapping a hard and trying something new out

00:00:562 (2) - switch 2 & 3 so it follows the same curve as (4) ? already fixed in the previous mods

00:08:062 (1,2,3,4) - maybe spread them apart so they're not overlapping each other? changed


00:16:360 (3) - bend the first part of the slider a bit more so it looks nicer & it blankets (1) better agree

00:19:392 (1) - ctrl+G for more circular flow? :D already fixed in the previous mods

00:23:700 (3,4) - i think it'd fit the music better if you switched these on timeline good idea

00:30:243 (1) - no need to NC i think D: fixed

00:49:711 (4,5) - consider ctrl+G the slider and stack (4) on top of the head for more circular flow and lead better into (6) sexy loops - also strg+g the kickback slider - because i changed it in the previous mod

01:11:573 (2,3) - make similar spacing? already fixed in the previous mods

01:15:562 (2) - i think this note leads kinda oddly into (3).. how about moving it to the left of (1)?
already fixed in the previous mods

[Normal]

00:29:764 (3) - why not change this into a 3/2 repeating slider? so repeat at 00:30:243 so you can catch the beat there

00:41:254 (5) - NC here for consistency already fixed in the previous mods

00:44:125 (1,2,3,4,1) - the rhythm here feels odd because the downbeat is on the tail of the sliders ;w; consider moving everything over to the right 1/1, add a circle at 00:44:125, and delete 00:46:679 (1) fixed - also swaped those two for the rhythm 00:43:488 (4,5) + set a nc here 00:43:807 (1) -

00:51:466 (5) - NC here? already fixed in the previous mods

01:11:892 (4) - ^ changed

[Easy]

Beginning - might be a bit better to turn the 3/2 sliders into 3/2 repeating sliders so that the overall rhythm is 1/1, and to differentiate between Normal and Easy (since Normal also seems to have this exact rhythm) way better now

Also not sure if 1/2 kick sliders or 1/2 sliders are appropriate for easies D: already fixed in the previous mods

00:44:126 (1,2,3,4) - same comment as in normal D: fixed by remapping that part

00:47:956 (3) - add clap? fixed

hope the mod is useful!! goodluck with your map~
Thanks for modding was very helpful - you should start modding regulary again :)
Topic Starter
Saut

Frobe wrote:

hello~

mod
[Insane]
  1. soft-hitwhistle is not fit for song imo. i think it is better to delete or change it. gonna keep that in mind
  2. 00:20:030 (1) - NC fixed
  3. 01:02:317 (1) - remove NC done
  4. 00:20:030 (1) - add finish ok
  5. 01:07:424 (4) - remove finish emphasize the vocal
  6. 01:09:498 (2) - add normal finish like the drum here
  7. 01:11:254 (1) - remove NC no, since set a nc here 01:13:807 (1,2,3,4,5) -
  8. 01:11:892 (1) - add normal finish 2^
  9. 01:14:126 (5) - remove finish fixed
  10. 01:14:445 (1) - add normal finish 2^
  11. 01:15:403 (1) - remove NC, 01:15:722 (3) - add NC agree
  12. 01:17:956 (1) - remove NC, 01:18:275 (3) - add NC agree
  13. 01:20:509 (1) - remove NC, 01:20:828 (2) - add NC agree
  14. 01:23:381 (1) - add normal finish 3^
  15. 01:24:339 (2) - because a change in sv, you need a nc. fixed
  16. 01:25:934 (6) - remove finish fixed
  17. 01:26:254 (1,2,3) - you can replace this of finish to clap. want to keep the finish sound
  18. 01:27:849 (6) - what do you think change the drum-clap? agree
  19. 01:28:328 (2) - remove finish with ^agree

[Hard]
  • 00:13:807 (3) - remove finish fixed
  1. 00:19:392 (1) - remove NC, 00:20:030 (2) - add NC fixed
  2. 00:23:222 (4) - remove finish fixed
  3. 00:28:966 (4) - ^ fixed
  4. 00:30:243 (1) - remove NC already fixed in the previous mods
  5. 00:38:700 (5) - add NC, 00:39:020 (1) - remove NC already fixed in the previous mods
  6. 00:41:254 (3) - add NC, add finish , 00:41:892 (4) - remove finish fixed
  7. 00:43:168 (2) - remove finish fixed
  8. 00:44:445 (3) - ^ fixed
  9. 00:45:243 (5) - add NC, 00:45:403 (1) - remove NC fixed
  10. 00:47:477 (1) - remove NC, 00:47:796 (2) - add NC not necessary
  11. 00:48:275 (4) - remove finish, 00:48:913 (1) - add finish ^
  12. 01:02:317 (1) - remove NC, finish, 01:02:637 (2) - add NC fixed
  13. 01:02:796 (3) - remove finish fixed
  14. 01:03:594 (7) - ^ fixed
  15. 01:07:424 (3) - ^ fixed
  16. 01:09:498 (2) - add normal finish want to keep the drum here
  17. 01:11:254 (6) - remove NC no, since 01:13:807 (1,2) -
  18. 01:11:892 (1) - add normal finish want to keep the drum here
  19. 01:14:126 (2) - remove finish
  20. 01:14:445 (1) - add normal finish
  21. 01:24:020 (1) - remove NC? sv change
  22. 01:25:615 (4) - add NC, agree
  23. 01:25:934 (1) - remove finish agree
  24. i propose two for you.
    1. 01:25:615 (4) - add NC, 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC
    2. 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC (Insane and same a NC) option 2
  25. 01:26:254 (2,3,4) - already mentioned in Insane about hitsound. fixed
  26. 01:27:849 (5,6) - ^fixed
sorry, i'm skip the normal and easy.

good luck :)
Thanks for modding!
Smokeman
I hope i can help atleast a bit. You fixed most of the things i noticed yesterday but was too bored to submit it so here is the rest (only looked in to the insane).

[Insane:]

00:01:360 (6,7) - You could increase the distance here because of this wierd sound.

00:02:637 (6,7) - ^

and so on (in the end all of them should have the same distance)

00:33:594 (1) - 1/12 later (same in hard)

01:22:743 (1,2) - I would change them to circles. These slow sliders arent enough for the drum in teh background. Needs more powa!

01:26:254 (1,2,3) - There isnt anything in the song for the 1/4 tick. 1/2 sliders would work better

And again sry for this crapy mod
Topic Starter
Saut

Smokeman wrote:

I hope i can help atleast a bit. You fixed most of the things i noticed yesterday but was too bored to submit it so here is the rest (only looked in to the insane).

[Insane:]

00:01:360 (6,7) - You could increase the distance here because of this wierd sound. 1.8x ds now

00:02:637 (6,7) - ^ ^

and so on (in the end all of them should have the same distance)

00:33:594 (1) - 1/12 later (same in hard) op 1/12 but you are right

01:22:743 (1,2) - I would change them to circles. These slow sliders arent enough for the drum in teh background. Needs more powa! good idea

01:26:254 (1,2,3) - There isnt anything in the song for the 1/4 tick. 1/2 sliders would work better bookmarked

And again sry for this crapy mod
Thanks for modding, wasnt crappy at all
Hatn
Hi ! I came here as requested. I hope I'll be able to help (First mod, I'll do my best !)

[Easy]
Disclaimer : I haven't played Easy maps for ages so I don't really know what to expect from those.
00:24:339 (2,3) - I don't think those are an issue but as they are straight, there's no real need for a red dot.

[Normal]
Tbh I don't have anything to say on this one cause it already looks really good imo.

[Hard]
You fixed most of the things I spotted yesterday so it's good, now for the "improvement", I'd advise those changes :

00:33:594 (1) - Maybe place this one 1/12th later (00:33:621)
00:39:020 (2,4,6) - I think it would be nice to have an addition like a Clap on those notes to emphasize the instrument.
01:17:956 (1) - It lacks a bit of emphasis here so you could either CTRL + G this slider or place 01:17:796 (4) under 01:16:679 (6) to create some large movements ?
01:27:849 (5,6) - Both these notes should probably be placed 1/12th later too since it's quite the same as the section at 00:32:637

[Insane]

00:22:663 (3) - Giving this one the same addition (Finish) as 00:22:583 (2) would make more sense imo.
00:33:647 (1) - You placed this on 1/6th later than the big white, and placed it on the big white in the Hard diff. I think it would be best to place them both at 00:33:621
00:47:477 (1) - I am not particularly fond of this one since it breaks the motion really hard. But if it was intended, ignore this point.
01:28:168 (1,2) - Same as [Hard], I'd place them 1/12th later to fit the drum better.

As a general note, I gotta say I really like the overall feeling of these maps. Good job.
Sorry for the short mod, but I hope it will help !

Gl & Hf for your mapset.

Hatn
Topic Starter
Saut

Hatn wrote:

Hi ! I came here as requested. I hope I'll be able to help (First mod, I'll do my best !)

[Easy]
Disclaimer : I haven't played Easy maps for ages so I don't really know what to expect from those.
00:24:339 (2,3) - I don't think those are an issue but as they are straight, there's no real need for a red dot. not a problem, still removed them

[Normal]
Tbh I don't have anything to say on this one cause it already looks really good imo.

[Hard]
You fixed most of the things I spotted yesterday so it's good, now for the "improvement", I'd advise those changes :

00:33:594 (1) - Maybe place this one 1/12th later (00:33:621) fixed
00:39:020 (2,4,6) - I think it would be nice to have an addition like a Clap on those notes to emphasize the instrument. good idea
01:17:956 (1) - It lacks a bit of emphasis here so you could either CTRL + G this slider or place 01:17:796 (4) under 01:16:679 (6) to create some large movements ? i think thats not necessary
01:27:849 (5,6) - Both these notes should probably be placed 1/12th later too since it's quite the same as the section at 00:32:637 fixed (also in the insane)

[Insane]

00:22:663 (3) - Giving this one the same addition (Finish) as 00:22:583 (2) would make more sense imo. changed
00:33:647 (1) - You placed this on 1/6th later than the big white, and placed it on the big white in the Hard diff. I think it would be best to place them both at 00:33:621
fixed
00:47:477 (1) - I am not particularly fond of this one since it breaks the motion really hard. But if it was intended, ignore this point. nothing wrong with it imo - still set a bookmark
01:28:168 (1,2) - Same as [Hard], I'd place them 1/12th later to fit the drum better. fixed

As a general note, I gotta say I really like the overall feeling of these maps. Good job.
Sorry for the short mod, but I hope it will help !

Gl & Hf for your mapset.

Hatn
Thanks for modding!
Kaitou Kid
Hi! you asked me to mod your map, well here it is. There wasn't much to mod your beatmap looks good :D
Easy
SPOILER
Only thing i saw worth mentioning was 00:27:690 - think about starting it at the white tick, i think that would match the music more
I think it should be like this rather than this

Normal
SPOILER
at 00:22:743 (4) - try shifting the note a little up to make it easier to read
at 01:06:945 (2) - i would suggest moving the two a little more closer to the 1 to make it easier to read. from to
Thats all i could find maps looking good!

Hard
SPOILER
I tried i really did. But it looks PERFECT to me

Insane
SPOILER
at 00:38:860 (2) - add a note there (starting on a blue tick seems weird) so you would make it a triple like this

same problem at 00:39:339 (5) - you could turn that into a stream by placing a note on the red tick something like this it doesn't have to be exactly like this though
those
A receipt of what happened yesterday

log
2014-12-18 19:41 those: hard song to map well
2014-12-18 19:42 those: I'd point out each of your mistakes but that would just be a waste of time, since fixing this would practically result in remapping
2014-12-18 19:42 those: well, for the Insane anyway.
2014-12-18 19:43 Saut: sure, aslong as it helps
2014-12-18 19:43 Saut: wouldn't mind remapping
2014-12-18 19:45 those: Then the most important part would be to remove objects that don't represent anything in the music
2014-12-18 19:46 those: for exampmle, 00:00:961 (4) - 00:21:147 (2,3) - both slider ends
2014-12-18 19:46 Saut: knew that would be the first aspect
2014-12-18 19:46 Saut: 00:00:961 (4) -
2014-12-18 19:46 Saut: for example?
2014-12-18 19:47 Saut: ok i was right damn
2014-12-18 19:49 those: First map?
2014-12-18 19:49 those: You had every right to be ambitious
2014-12-18 19:49 those: but if you don't care about the music, this wouldn't be a rhythm game
2014-12-18 19:52 Saut: not my first attemp
2014-12-18 19:52 Saut: 2nd "real" map i made
2014-12-18 19:53 Saut: sure gonna check every object i placed whether it's logical or not
2014-12-18 19:53 Saut: anyways anything else odd beside that?
2014-12-18 19:53 Saut: 00:32:637 (1,2,3,4,5,1) -
2014-12-18 19:53 those: can't really go anywhere before it gets checked out
2014-12-18 19:53 Saut: was really struggeling here
2014-12-18 19:54 those: cuz accuracy in representing the music is key
2014-12-18 19:54 Saut: ok, thanks for the advice
2014-12-18 19:54 Saut: sorry for disturbing and have a nice day
2014-12-18 19:54 those: not at all
2014-12-18 19:54 those: you too
Topic Starter
Saut

Teigu wrote:

Hi! you asked me to mod your map, well here it is. There wasn't much to mod your beatmap looks good :D
Easy
SPOILER
Only thing i saw worth mentioning was 00:27:690 - think about starting it at the white tick, i think that would match the music more
I think it should be like this rather than this [img]http://puu.sh/dBeDM/5a48d3cfbd.jpg[/img
oh you are right, but this would be overkill in an easy so i only follow the strong beat and set simply a circle

Normal
SPOILER
at 00:22:743 (4) - try shifting the note a little up to make it easier to read good idea
at 01:06:945 (2) - i would suggest moving the two a little more closer to the 1 to make it easier to read. nah, would break the constant 1.0 dsfrom to
Thats all i could find maps looking good!

Hard
SPOILER
I tried i really did. But it looks PERFECT to me thanks man!

Insane
SPOILER
at 00:38:860 (2) - add a note there (starting on a blue tick seems weird) so you would make it a triple like this

same problem at 00:39:339 (5) - you could turn that into a stream by placing a note on the red tick something like this it doesn't have to be exactly like this though
gonna work a bit on that part
thanks for modding!
Fryz3
hi modder came from: p/3583378#p3583378
now lets get to it.

easy
  1. 00:25:615 (4) - i dont think this beat hits with the music, it feels better if you remove this one.
    i think that is it for easy mode
normal
  1. 00:20:030 (5) - maybe NC since the flow of the music changes? if you do this, then i would remove the NC of the next beat(duh...)
  2. 01:06:467 (6) - i'm not sure about this beat. i don't think it hits with the music, but it's your call on that one.
  3. 01:06:785 (1,3) - i would try to not overlap these two, since the flow of your beats suddenly goes faster, people pay more attention how the flow goes.
    simply said: it gets harder because the beats gets a bit more difficult here then the others. also the approach circle on the 3rd beat in the NC is hard to see(
hard
  1. 01:05:668 (2,3) - - i would make the jump a bit smaller
  2. 01:19:551 (1,2,3,4) - this combo... i have a real struggle with it. i think it is because the first beat is to close to the previous one
    or, the beat is beneath the slider.
    but these two 'issues' are just my taste/preference. it's not particulary bad in any way.
Insane
  1. again, since im not that good in higher difficulty, especially above 4.5 stars, i can't really comment on this
    BUT, there is one thing that got my attention.
  2. 01:11:094 (4,3,1) - the two sliders overlap each other. since it has a high approach rate i would definitely try not to overlap something.
    but, this could be my taste.
i think that's it! anyway it's a great map! hope it will get ranked :)
ps: sorry i couldn't comment on the insane. it's to fast for me to mod :(
Haeventers
Hello from my queue :D

[Easy]

I would set the circle size to 1 for the complete newbies.
The rest ist fine.

[Normal]

All fine by now.

[Hard]

01:02:637 (1,2,3,4,5,6) - I think the timing feels wrong. I would exchange circles 1 to 4 with 2 sliders.

[Insane]

Im sorry but im not good enough for this difficulty. I lack the skill to play that difficulty.



That's it :D
bibilicu
HI ! From my modding queue :) Sry for late :(

~General~

  1. Delete the OSB with the name ''SiM-EXiSTENCE(TV size) (Saut) it is unnecessary
  2. Remove from tags following :reggae
  3. Use grid level 1 to be more easier but apply to all diffs :!:
  4. If the song is opening , try to find a video :!: If you can't , call me :D

~Easy~

  1. 00:00:403(1,2)- Move 1 to x:220 y:172 and 2 to x:221 y:263 to improve the flow :
  2. 00:02:956(1,2)- Place 1 on x:187 y:181 , 2 on x:274 y:182 It will flow very well
    Don't forget about 00:04:871(3)- stack the note with the start of slider ( 00:00:403(1)- )
  3. 00:20:030(1)- It doesn't look so good and rankable :!: A slider must start on white tick . Replace the slider with a note and then add finish . It will emphasize the song
  4. 00:22:743(3)- Like 00:20:030(1)-
  5. 00:39:020(1)- Delete the note :!: It doesn't fit the music . You will see why this note doesn't fit :P
  6. 01:01:679(1)- This slider is to much closer from the 01:00:403(3)- Move to x: 216 y:140 to be a little further from the previous object
  7. 01:08:062(2)- Here it doesn't work a straight slide because it will destroy the blanket between 01:09:020(3)- and 01:09:339(1)- . Make it round like here:
    Also , stack 01:10:296(2)- with 01:09:020(3)-
    >Hitsounds<
  8. 00:00:403(1)- remove clap from the start of slider and add soft finish to emphasize the beginning of the song
  9. 00:05:509(1)- ^
  10. 00:10:615(1)- ^
  11. 00:15:722(1)- ^
  12. 00:18:275(1)- ^
  13. 00:20:828(1)- remove clap and add soft finish
  14. 00:23:381(1)- ^
  15. 00:25:934(1)- ^
  16. 00:28:488(1)- ^
  17. 00:30:881(1)- add at the spinner soft finish to empashize the song
  18. 00:36:147(1)- remove clap and add soft finish
  19. 00:37:424(3)- ^
  20. 00:38:381(4)- add soft finish at the end of slider
  21. 00:41:254(1)- add soft finish at the start of slider
  22. 00:42:530(3)- ^
  23. 00:43:807(1)- ^
  24. 00:45:083(3)- ^
  25. 00:46:360(1)- ^
  26. 00:46:998(2)- add soft finish at the end of slider
  27. 00:48:913(1)- add soft finish at the start of slider
  28. 00:50:189(3)- ^
  29. 00:51:466(1)- ^
  30. 00:52:743(3)- ^
  31. 00:54:020(1)- soft finish
  32. 00:55:296(2)- ^
  33. 00:56:573(1)- ^
  34. 00:59:126(1)- soft finish
  35. 01:00:403(3)- ^
  36. 01:01:679(1)- remove clap and add soft finish
  37. 01:03:594(4)- soft finish

~Normal~

  1. CS : 3 , AR : 4 , OD : 4 , HP : 4 because the diff is a bit harder
  2. 00:04:232(3,4)- Delete 00:04:653(4)- and replace it with a note to fit the music . Also rotate 00:04:232(3)- to -35 and it should look like here :
  3. 00:15:083(5)- Delete the slider and replace with a note to fit the song like on 00:04:232(3,4)
  4. 00:20:190(5)- Delete the slider because it doesn't fit the music :!: Move 00:20:349(1)- to 00:20:190()- because the slider begins on red tick and it must start on white tick
  5. 00:39:020(1,2,3)- It doesn't work overlaping 1 with 3 :!: If you try this :
    , it will looks super awesome :D
  6. [b]00:25:775(5)- Delete the note because it doesn't fit the song
  7. 00:52:743(3)- I think the slider doesn't look rankable and it destroy the flow :!: Try to fix it like here :
  8. 01:06:785(1,2,3)- Here is a overlap and it should be avoided because the player will make miss :!: Try this:


    >Hitsounds<
  9. Check Easy diff . It should be almost same

Oooh...So boring :o ....I will continue tommorrow with hard and insane

Be pacient !~
Ehh maybe no

Good luck ! o/
FlobuFlobs
Kleiner mod as requestet

[Insane]

  1. 00:01:370 - 00:02:647 - 00:03:923 - 00:06:476 - 00:07:753 - Wie wäre es wenn du die SV für diese sounds auf 0.5 runter drehst und ein 1/2 slider dahin platzierst anstatt circles? die circles betonen white und red tick gleich obwohl der white tick lauter ist

  2. 00:06:795 (1,2,3) - das flowed nicht wirklich schön, man bremst ab und muss sogar zurück gehen mit dem cursor was den flow abbricht.
    und wirklich was zu betonen gibt es da auch nicht
    ein einfacher flow wäre angebrachter
    http://puu.sh/dz3iI/e7c126b9c6.jpg
    http://puu.sh/dz3pE/02f34a23d4.jpg

  3. 00:12:061 (3) - selbes problem, man bremst wieder zu sehr ab, triangle flow betont 00:12:221 (4) - besser in der situation
    http://puu.sh/dz3Bu/e27baf4eb5.jpg

  4. 00:12:221 (1,2,3) - wie wäre es wenn du die 3 circle leicht overlappst? die sounds wiederholen sich also kann sich das placement doch auch wiederholen
    http://puu.sh/dz3Io/198c9585b8.jpg

  5. 00:13:807 (4) - Space den weiter? ist ein lauter beat der weniger spacing hat als die jumps davor, stack ihn auf 00:13:178 (1) - ?

  6. 00:14:295 (2) - dreh den slider ein bisschen, damit man ein schönen oval flow hat :P, ansonsten führt der flow ins nichts
    http://puu.sh/dz3WC/987d2bed01.jpg

  7. 00:16:370 (3) - könnte bisschen mehr betonung gebrauchen, 00:16:051 (2) - alt+g sollte ausreichen :P

  8. 00:17:317 (4,1,2) - wie oben genannt, leicht overlappen?

  9. 00:16:360 (3) - isn lauter beat und der slider zeigt genau drauf, ein bisschen mehr spacing würde hier gut tun

  10. 00:36:796 (4,5) - 00:37:434 (1,2) - 00:38:392 (5,6) - mach klarer was 1/4 und was 1/2 ist, das ist unreadable

  11. 00:39:509 - hier fehlt ein circle um das richtig zu folgen

  12. 00:45:094 - Start wieder mit nen slider auf den big white tick wie davor auch

  13. 00:47:497 (1) - 00:46:220 (6) - pls no sliderend on laut beaterino

  14. 01:01:050 - hier sollte der slider starten wenn du den vocals da wirklich folgst

  15. 01:12:852 (1) - das hier stell ich mir sehr schwer zu lesen vor, wie wäre es wenn du ihn nach X:152 Y:264 umplatzierst?

  16. 01:14:447 (6) - auch hier würde ein slider besser betonen.

  17. 01:23:064 (3) - der jump ist schwachsinn, er verwirrt eher beim spielen weil da nichts ist was man damit betonen könnte.

  18. 01:24:660 (2) - ein repeat 1/2 slider hier würd echt gut die gitarre folgen
Versuch sauberer zu mappen, Paar schöne pattern die nicht overlappen oder auf ältere objects draufstacken.
einige pattern sind auch schwer zu lesen wie 00:49:800 (6,1) - wo ich mich auch frag ob das überhaupt so rankable ist


[Hard]
  1. AR -1 damit du ein schönen spread von +2 aufwärts pro diff hast wie bei der OD

  2. 00:03:913 (5) - 00:07:743 (5) - Finds schade das du ausgerechnet hier kein slider benutzt hast, kann es verstehen weils vllt zu viel wäre bei ner hard aber hmm xD

  3. 00:01:679 - 00:02:956 - 00:06:785 - Lass bitte keine slider auf big white ticks enden >_> wenn du die diff testplay'st wird dir auffallen das du den nächsten circle zu früh drückst weil auf den white tick ein lauter beat ist den man eigentlich drücken sollte der aber ausgelassen wurde

  4. 00:11:892 - 00:14:445 - 00:16:998 - hier das selbe, lieber slider hin und auf den red tick davor ein circle

  5. 00:19:392 (4) - hier würde ich eher 2 circles empfehlen weil du möglichst beide beats haben möchtest und der big white tick zu laut ist als ihn einfach zu ignorieren mit nen slidertail

  6. 01:01:688 - 01:24:660 - q____________q
Unbedingt weniger overlappen, das ist so ziemlich schwer zu lesen für ein Hard player, sogar teils für mich xD
Topic Starter
Saut

Fryz3 wrote:

hi modder came from: p/3583378#p3583378
now lets get to it.

easy
  1. 00:25:615 (4) - i dont think this beat hits with the music, it feels better if you remove this one.
    i think that is it for easy mode agree
normal
  1. 00:20:030 (5) - maybe NC since the flow of the music changes? if you do this, then i would remove the NC of the next beat(duh...) agree
  2. 01:06:467 (6) - i'm not sure about this beat. i don't think it hits with the music, but it's your call on that one. already fixed in the previous mods
  3. 01:06:785 (1,3) - i would try to not overlap these two, since the flow of your beats suddenly goes faster, people pay more attention how the flow goes.
    simply said: it gets harder because the beats gets a bit more difficult here then the others. also the approach circle on the 3rd beat in the NC is hard to see already fixed in the previous mods
hard
  1. 01:05:668 (2,3) - - i would make the jump a bit smaller think its fine
  2. 01:19:551 (1,2,3,4) - this combo... i have a real struggle with it. i think it is because the first beat is to close to the previous one
    or, the beat is beneath the slider. set a bookmark - if more players have struggle with it
    but these two 'issues' are just my taste/preference. it's not particulary bad in any way.
Insane
  1. again, since im not that good in higher difficulty, especially above 4.5 stars, i can't really comment on this
    BUT, there is one thing that got my attention.
  2. 01:11:094 (4,3,1) - the two sliders overlap each other. since it has a high approach rate i would definitely try not to overlap something.
    but, this could be my taste.
    overlaps are easier in high approach rate maps - and since its a half extra i will keep it :P
i think that's it! anyway it's a great map! hope it will get ranked :)
ps: sorry i couldn't comment on the insane. it's to fast for me to mod :(
Thanks for modding!

Wormar wrote:

Hello from my queue :D

[Easy]

I would set the circle size to 1 for the complete newbies. gonna keep that in mind
The rest ist fine.

[Normal]

All fine by now.

[Hard]

01:02:637 (1,2,3,4,5,6) - I think the timing feels wrong. I would exchange circles 1 to 4 with 2 sliders. not necessary imo

[Insane]

Im sorry but im not good enough for this difficulty. I lack the skill to play that difficulty.



That's it :D
Np, since you are a new modder i think it's fine - thanks for modding
Topic Starter
Saut

ByBy_ChAn wrote:

HI ! From my modding queue :) Sry for late :(

~General~

  1. Delete the OSB with the name ''SiM-EXiSTENCE(TV size) (Saut) it is unnecessary done
  2. Remove from tags following :reggae don't see why, since it's also classified by the artists
  3. Use grid level 1 to be more easier but apply to all diffs :!: i usually don't use gridsnap, feel more comfortable without it.
  4. If the song is opening , try to find a video :!: If you can't , call me :D i will add the opening later on when all diffs are ready

~Easy~

  1. 00:00:403(1,2)- Move 1 to x:220 y:172 and 2 to x:221 y:263 to improve the flow : i agree that the flow was kinda awful - changed to this:http://prntscr.com/5jorka
  2. [b]00:02:956(1,2)- Place 1 on x:187 y:181 , 2 on x:274 y:182 It will flow very well ^
    Don't forget about 00:04:871(3)- stack the note with the start of slider ( 00:00:403(1)- )
  3. 00:20:030(1)- It doesn't look so good and rankable :!: A slider must start on white tick . Replace the slider with a note and then add finish . It will emphasize the song never heard of "a slider must start on a white tick" - saw many ranked easy maps with sliders on red ticks but i guess at this point it would be a bit tricky to hit the note, so i simply extendet the previous slider (bat's opinion)
  4. 00:22:743(3)- Like 00:20:030(1)- http://prntscr.com/5jotsy should be fine now
  5. 00:39:020(1)- Delete the note :!: It doesn't fit the music . You will see why this note doesn't fit :P sorry, i dont see why this doesnt fit to the music, since at this point you can here the guitar + a drum
  6. 01:01:679(1)- This slider is to much closer from the 01:00:403(3)- Move to x: 216 y:140 to be a little further from the previous object good idea, fixed
  7. 01:08:062(2)- Here it doesn't work a straight slide because it will destroy the blanket between 01:09:020(3)- and 01:09:339(1)- . Make it round like here: http://prntscr.com/5jov3w fixed this way

    Also , stack 01:10:296(2)- with 01:09:020(3)-

    >Hitsounds< i will leave the hitsound mod, because the only aspect you mention is to exchange the clap sound with a soft finish and i think it's not really necessary - but definitly keep that in mind
  8. 00:00:403(1)- remove clap from the start of slider and add soft finish to emphasize the beginning of the song
  9. 00:05:509(1)- ^
  10. 00:10:615(1)- ^
  11. 00:15:722(1)- ^
  12. 00:18:275(1)- ^
  13. 00:20:828(1)- remove clap and add soft finish
  14. 00:23:381(1)- ^
  15. 00:25:934(1)- ^
  16. 00:28:488(1)- ^
  17. 00:30:881(1)- add at the spinner soft finish to empashize the song
  18. 00:36:147(1)- remove clap and add soft finish
  19. 00:37:424(3)- ^
  20. 00:38:381(4)- add soft finish at the end of slider
  21. 00:41:254(1)- add soft finish at the start of slider
  22. 00:42:530(3)- ^
  23. 00:43:807(1)- ^
  24. 00:45:083(3)- ^
  25. 00:46:360(1)- ^
  26. 00:46:998(2)- add soft finish at the end of slider
  27. 00:48:913(1)- add soft finish at the start of slider
  28. 00:50:189(3)- ^
  29. 00:51:466(1)- ^
  30. 00:52:743(3)- ^
  31. 00:54:020(1)- soft finish
  32. 00:55:296(2)- ^
  33. 00:56:573(1)- ^
  34. 00:59:126(1)- soft finish
  35. 01:00:403(3)- ^
  36. 01:01:679(1)- remove clap and add soft finish
  37. 01:03:594(4)- soft finish

~Normal~

  1. CS : 3 , AR : 4 , OD : 4 , HP : 4 because the diff is a bit harder gonna keep ar4 in mind
  2. 00:04:232(3,4)- Delete 00:04:653(4)- and replace it with a note to fit the music . Also rotate 00:04:232(3)- to -35 and it should look like here :
    need more opinions
  3. 00:15:083(5)- Delete the slider and replace with a note to fit the song like on 00:04:232(3,4) ^
  4. 00:20:190(5)- Delete the slider because it doesn't fit the music :!: Move 00:20:349(1)- to 00:20:190()- because the slider begins on red tick and it must start on white tick guitar - same as above sliders dont have to start at a white tick
  5. 00:39:020(1,2,3)- It doesn't work overlaping 1 with 3 :!: If you try this :
    , it will looks super awesome :D good idea, changed
  6. [b]00:25:775(5)- Delete the note because it doesn't fit the song agree
  7. 00:52:743(3)- I think the slider doesn't look rankable and it destroy the flow :!: Try to fix it like here :
    not necessary imo
  8. 01:06:785(1,2,3)- Here is a overlap and it should be avoided because the player will make miss :!: Try this: already fixed in the previous mods


    >Hitsounds<
  9. Check Easy diff . It should be almost same ^

Oooh...So boring :o ....I will continue tommorrow with hard and insane

Be pacient !~ don't worry im not in a rush
Thanks for modding, so far!
-Yuzuriha
From my topic~


Rage

00:02:637 (5,3) - 3 is x306 y284

01:09:022 (6) - Why did you in this form? I recommend the usual form

01:19:554 (1,3) - 3 is x209 y175


Hard

01:19:554 (1,3) - x436 y254 req


Squirrel's Advanced


Check plz
http://gyazo.com/aea195836e3cfdfb12ec3d4bb27c2564

00:13:168 req
http://gyazo.com/c4a2be9529b49b05baefe6ee20914222

00:27:211 (1) - remove NC
00:27:530 (6) - NC add

Normal

Check plz
http://gyazo.com/2590685b4fdf2cb81061fcbcf0404c50


Easy

Fine!!

--------------------------------------

good luck :)
Squichu
fixed, except for the NCs. I wanna keep them on the downbeat. Thanks! :3
invalid \m/
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,33972,34789
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 178,24,20
Combo3 : 231,122,125
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asdf2 - minor changes
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
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[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
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Topic Starter
Saut

FlobuFlobs wrote:

Kleiner mod as requestet

[Insane]

  1. 00:01:370 - 00:02:647 - 00:03:923 - 00:06:476 - 00:07:753 - Wie wäre es wenn du die SV für diese sounds auf 0.5 runter drehst und ein 1/2 slider dahin platzierst anstatt circles? die circles betonen white und red tick gleich obwohl der white tick lauter ist sv 0.5 wäre ein bisschen zu viel varation für meinen geschmack - habe jedoch die circles zu slider verändert

  2. 00:06:795 (1,2,3) - das flowed nicht wirklich schön, man bremst ab und muss sogar zurück gehen mit dem cursor was den flow abbricht.
    und wirklich was zu betonen gibt es da auch nicht
    ein einfacher flow wäre angebrachter
    http://puu.sh/dz3iI/e7c126b9c6.jpg
    http://puu.sh/dz3pE/02f34a23d4.jpg
    hab praktisch den anfang remapped - sollte jetzt angenehmer zu spielen sein

  3. 00:12:061 (3) - selbes problem, man bremst wieder zu sehr ab, triangle flow betont 00:12:221 (4) - besser in der situation
    http://puu.sh/dz3Bu/e27baf4eb5.jpg ^

  4. 00:12:221 (1,2,3) - wie wäre es wenn du die 3 circle leicht overlappst? die sounds wiederholen sich also kann sich das placement doch auch wiederholen
    http://puu.sh/dz3Io/198c9585b8.jpg find es so ganz in ordnung + wäre zu viel aufwand dass zu ändern

  5. 00:13:807 (4) - Space den weiter? ist ein lauter beat der weniger spacing hat als die jumps davor, stack ihn auf 00:13:178 (1) - ? fixed

  6. 00:14:295 (2) - dreh den slider ein bisschen, damit man ein schönen oval flow hat :P, ansonsten führt der flow ins nichts
    http://puu.sh/dz3WC/987d2bed01.jpg
    find's so ganz passend an dieser stelle

  7. 00:16:370 (3) - könnte bisschen mehr betonung gebrauchen, 00:16:051 (2) - alt+g sollte ausreichen :P
    Konstellation ist inzwischen ein wenig anders

  8. 00:17:317 (4,1,2) - wie oben genannt, leicht overlappen? nah

  9. 00:16:360 (3) - isn lauter beat und der slider zeigt genau drauf, ein bisschen mehr spacing würde hier gut tun
    fixed

  10. 00:36:796 (4,5) - 00:37:434 (1,2) - 00:38:392 (5,6) - mach klarer was 1/4 und was 1/2 ist, das ist unreadable
    klarer gemacht

  11. 00:39:509 - hier fehlt ein circle um das richtig zu folgen
    hört sich im song nicht wirklich dannach an

  12. 00:45:094 - Start wieder mit nen slider auf den big white tick wie davor auch
    fixed

  13. 00:47:497 (1) - 00:46:220 (6) - pls no sliderend on laut beaterino
    finde in den fällen ist es wegen den vocals nicht weiter tragisch

  14. 01:01:050 - hier sollte der slider starten wenn du den vocals da wirklich folgst
    fixed

  15. 01:12:852 (1) - das hier stell ich mir sehr schwer zu lesen vor, wie wäre es wenn du ihn nach X:152 Y:264 umplatzierst?
    überlappen sich nicht mehr

  16. 01:14:447 (6) - auch hier würde ein slider besser betonen.
    gefällt mir so mehr, außerdem müsste ich praktisch den ganzen part remappen

  17. 01:23:064 (3) - der jump ist schwachsinn, er verwirrt eher beim spielen weil da nichts ist was man damit betonen könnte.
    ds verringert

  18. 01:24:660 (2) - ein repeat 1/2 slider hier würd echt gut die gitarre folgen bookmark gesetzt - überlege es mir noch
Versuch sauberer zu mappen, Paar schöne pattern die nicht overlappen oder auf ältere objects draufstacken.
einige pattern sind auch schwer zu lesen wie 00:49:800 (6,1) - wo ich mich auch frag ob das überhaupt so rankable ist
im endeffekt ist es doch nur geschmackssache, danke für die tipps

[Hard]
  1. AR -1 damit du ein schönen spread von +2 aufwärts pro diff hast wie bei der OD ar7 ist unreadable hier - außerdem ist die advanced bereits ar7

  2. 00:03:913 (5) - 00:07:743 (5) - Finds schade das du ausgerechnet hier kein slider benutzt hast, kann es verstehen weils vllt zu viel wäre bei ner hard aber hmm xD passt so, wie schon gesagt wird etwas viel ansonsten

  3. 00:01:679 - 00:02:956 - 00:06:785 - Lass bitte keine slider auf big white ticks enden >_> wenn du die diff testplay'st wird dir auffallen das du den nächsten circle zu früh drückst weil auf den white tick ein lauter beat ist den man eigentlich drücken sollte der aber ausgelassen wurde
    würde die ganze konstellation kaputt machen qq - ist markiert für den fall der fälle

  4. 00:11:892 - 00:14:445 - 00:16:998 - hier das selbe, lieber slider hin und auf den red tick davor ein circle

  5. 00:19:392 (4) - hier würde ich eher 2 circles empfehlen weil du möglichst beide beats haben möchtest und der big white tick zu laut ist als ihn einfach zu ignorieren mit nen slidertail
    fixed

  6. 01:01:688 - 01:24:660 - q____________q qq
Unbedingt weniger overlappen, das ist so ziemlich schwer zu lesen für ein Hard player, sogar teils für mich xD
danke für's modden!


-Yuzuriha-inori- wrote:

From my topic~
Rage
00:02:637 (5,3) - 3 is x306 y284 changed in an other way
01:09:022 (6) - Why did you in this form? I recommend the usual form keep in mind
01:19:554 (1,3) - 3 is x209 y175 fixed

Hard
01:19:554 (1,3) - x436 y254 req

Normal
Check plz
http://gyazo.com/2590685b4fdf2cb81061fcbcf0404c50 fixed

Easy

Fine!!

good luck :)

Thanks for modding!
Okoayu
dein normal hitclap hatte ca. 10ms delay: hab das mal zurechtgeschnitten

oko's Insane
tochiii

  • ♬ General ♬

  1. Please remove "rage" from the tags, because there's already a word, and it's ur hardest diff's name. So no need for same tags.
  2. Add all the GD member's name to the tag.


  • ♬ oko's Insane ♬

  1. 00:02:158 (4,3) - Stack?
  2. 00:10:934 (3,6) - Stack this sliders end 00:11:892 (6) - with 00:10:934 (3) -
  3. 00:14:445 (6) - Make a properly blanket, like:
  4. 00:16:839 (4,7) - Stack?
  5. 00:36:157 (1) - Please resnap the sliderend. Check AiMod.
  6. 00:54:667 (4,5) - Move it a bit to the right so 00:54:667 (4) - stacks with 00:53:710 (4) -
  7. 01:03:600 (2,1) - Stack properly.
  8. Why do you not stack all these? 01:04:554 (2,6) - and 01:07:266 (3,6) -


  • ♬ Rage ♬

  1. 00:09:977 (9,1,1) - If you want to keep this, make a new combo here 00:09:977 (9) -
  2. 00:33:212 (3) - NC?
  3. 01:14:128 (5) - This breaks the flow, do Ctrl + h, and Ctrl + j, and move it to where it was. Remember to move this 01:14:447 (1) - too.


  • ♬ Feedback ♬


    Good map!
Topic Starter
Saut

-Tochi wrote:


  • ♬ General ♬

  1. Please remove "rage" from the tags, because there's already a word, and it's ur hardest diff's name. So no need for same tags. oh you are right, totally forgot
  2. Add all the GD member's name to the tag. fixed



  • ♬ Rage ♬

  1. 00:09:977 (9,1,1) - If you want to keep this, make a new combo here 00:09:977 (9) -
    not necessary imo
  2. 00:33:212 (3) - NC? also, not necessary imo
  3. 01:14:128 (5) - This breaks the flow, do Ctrl + h, and Ctrl + j, and move it to where it was. Remember to move this 01:14:447 (1) - too.
    since this diff is a half extra i see nothing wrong with it :p



  • ♬ Feedback ♬


    Good map! thanks tochi
Okoayu
@-Tochi:
As for the stacks you mentioned, these were intentional
00:36:157 (1) - done
00:54:667 (4,5) - can't cuz whole section is distance snapped and that would break it

but i might welcome you as the first entry to the list of people who mention custom stacks

box
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.000001

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:oko's Insane
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
BeatmapID:571840
BeatmapSetID:240415

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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neonat
Easy

00:15:722 (1) - finish on start of slider
00:19:232 (2) - you should end the slider at 00:19:551 with the music, this slider ends on nothing, which makes it feel and sound weird
00:24:977 (3) - remove the finish on the start of the slider, place the finish on the end of the slider
00:42:221 (2,3) - make it position around the circle like 00:41:264 (1,2) to make it look more even
00:42:540 (3,4) - spaced too far apart, not close to the constant 1.1x
00:47:018 (2) - finish on the end of slider

Normal

00:20:349 (2) - finish on end of slider
00:58:816 (3) - remove finish
00:59:135 (1) - finish on start of slider

Squirrel's Advanced

00:13:168 (4) - NC
00:19:551 (1) - replace this with a circle, 00:19:711 should be silent and have nothing there
00:25:934 (1) - finish on start of slider
00:33:614 (5) - same as 00:19:551 (1) - using a slider with it ending on less music throws away the effect of the sudden stop in music that the song is trying to give
00:45:094 (1,1,1) - finish on start of sliders
00:58:816 (4) - remove finish on start of slider
00:59:135 (1) - finish
01:01:688 (1) - finish on start of slider
01:10:617 (1) - why is there a 1/4 repeat slider here when the music here is 1/2 rhythm, I think it's unnecessary and excessive and doesn't fit
01:12:852 (3) - ^

Hard

00:32:810 (2,3) - this is a better use of the objects for this rhythm to make it more natural:


Up till this point, I felt all the difficulties weren't really using the finishes very well, and were often than not seemingly very random

oko's Insane

00:09:977 (9) - NC, it would be better to show 00:09:977 (9,10) as separate from the rest
00:19:551 (6) - replace with just a circle, this abrupt stop in the music loses its effect and intention if you use a slider here and extend it, which causes some sound to be at 00:19:711 when the slider ends
00:40:147 (2,4) - distance them away from each other more?

Sounds really lacking in finish hitsounds, which could help make more effects with cymbals

Rage

00:20:349 (4) - it will help movement if you Ctrl + G, doesn't matter if it's extra or not, the current movement is just bad
01:02:805 (1,3) - these 2 shouldn't be the same NC with that much difference in velocity


Good Luck
Squichu
thanks, neonat! fixed everything.
squea~
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,33814,34864
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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430,312,52433,2,0,L|481:293,3,32.5,8|0|8|0,0:0|0:0|2:0|0:0,0:0:0:0:
484,264,52752,6,0,P|484:217|454:179,1,97.5,8|0,0:0|0:0,0:0:0:0:
418,157,53071,2,0,L|445:88,1,65,4|0,0:0|0:0,0:0:0:0:
366,55,53391,2,0,L|332:146,1,97.5,4|0,0:0|2:0,0:0:0:0:
310,182,53710,2,0,P|284:208|249:220,1,65,4|0,0:0|0:0,0:0:0:0:
235,137,54029,6,0,P|185:176|176:238,1,130,0|2,0:0|3:0,0:0:0:0:
55,356,54667,1,2,3:0:0:0:
56,271,54827,2,0,L|35:233,2,32.5,2|0|2,2:0|0:0|2:0,0:0:0:0:
140,279,55146,1,2,2:0:0:0:
221,300,55305,6,0,L|295:302,1,65,4|0,0:0|0:0,0:0:0:0:
296,217,55625,2,0,L|366:218,1,65,2|0,3:0|0:0,0:0:0:0:
436,178,55944,2,0,P|440:145|433:114,3,65,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
365,63,56582,6,0,P|328:61|286:40,1,65,4|0,0:0|0:0,0:0:0:0:
217,44,56901,2,0,L|188:18,2,32.5,0|0|0,0:0|0:0|2:0,0:0:0:0:
249,122,57220,2,0,P|230:173|179:203,1,97.5,8|0,3:0|0:0,0:0:0:0:
154,206,57540,2,0,L|89:211,1,65,8|2,3:0|3:0,0:0:0:0:
35,276,57859,6,0,P|5:189|74:127,1,195,0|0,0:0|2:0,0:0:0:0:
116,120,58417,1,0,0:0:0:0:
158,118,58497,2,0,L|223:113,1,65,8|8,3:0|3:0,0:0:0:0:
261,188,58816,2,0,L|157:198,1,97.5,0|0,0:0|0:0,0:0:0:0:
142,233,59135,5,4,0:0:0:0:
149,317,59295,2,0,L|161:346,2,32.5,8|0|8,3:0|3:0|3:0,0:0:0:0:
222,274,59614,2,0,P|254:271|285:280,1,65,8|4,3:0|0:0,0:0:0:0:
341,343,59933,1,0,0:0:0:0:
424,329,60093,2,0,L|474:281,1,65,8|0,0:0|0:0,0:0:0:0:
491,201,60412,6,0,P|473:153|383:126,1,130,8|0,0:0|0:0,0:0:0:0:
330,163,60891,1,0,0:0:0:0:
251,132,61050,2,0,L|259:67,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
199,292,61688,6,0,L|153:346,1,65,12|8,0:0|0:0,0:0:0:0:
75,315,62008,2,0,L|117:265,1,65,8|8,0:0|0:0,0:0:0:0:
180,209,62327,2,0,P|140:183|92:184,1,97.5,0|0,0:0|0:0,0:0:0:0:
48,184,62646,2,0,P|21:169|0:141,1,65,8|0,3:0|0:0,0:0:0:0:
77,104,62966,5,0,0:0:0:0:
142,51,63124,2,0,L|166:18,2,32.5,8|0|8,0:0|0:0|3:0,0:0:0:0:
202,111,63442,2,0,L|240:58,1,65,8|4,3:0|3:0,0:0:0:0:
488,285,64235,5,4,0:0:0:0:
415,327,64394,1,0,0:0:0:0:
332,301,64554,2,0,P|301:246|240:230,1,130,8|8,0:0|0:0,0:0:0:0:
155,239,65032,1,0,0:0:0:0:
79,202,65192,2,0,L|46:269,1,65,8|2,0:0|2:0,0:0:0:0:
127,297,65511,6,0,L|155:238,1,65,8|0,0:0|0:0,0:0:0:0:
196,164,65830,2,0,B|205:135|241:120|241:120|277:107|291:80,1,130,2|0,2:0|0:0,0:0:0:0:
217,38,66309,1,8,3:0:0:0:
132,38,66469,2,0,L|51:49,1,65,8|8,3:0|3:0,0:0:0:0:
100,124,66788,6,0,B|67:128|67:128|66:190|26:214,1,130,4|0,0:0|0:0,0:0:0:0:
1,292,67266,1,8,2:0:0:0:
80,321,67426,2,0,L|146:336,1,65,0|0,0:0|0:0,0:0:0:0:
228,336,67745,1,8,0:0:0:0:
287,275,67905,1,2,2:0:0:0:
292,191,68064,6,0,L|183:167,2,97.5,8|0|8,0:0|0:0|0:0,0:0:0:0:
375,209,68703,2,0,P|365:146|315:108,1,130,0|0,0:0|0:0,0:0:0:0:
247,59,69181,1,0,0:0:0:0:
167,87,69341,6,0,P|124:110|44:84,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
247,59,70139,1,2,2:0:0:0:
315,109,70298,2,0,L|314:177,1,65,8|0,3:0|0:0,0:0:0:0:
278,251,70617,5,8,0:0:0:0:
193,240,70777,1,8,0:0:0:0:
170,321,70937,2,0,L|222:369,1,65,8|2,0:0|2:0,0:0:0:0:
302,371,71256,2,0,P|332:361|361:339,1,65,8|0,0:0|0:0,0:0:0:0:
399,267,71575,2,0,P|420:244|451:234,1,65,8|2,2:0|2:0,0:0:0:0:
494,162,71894,6,0,L|510:23,2,130,8|2|0,3:0|2:0|0:0,0:0:0:0:
451,235,72692,1,2,2:0:0:0:
401,166,72852,2,0,L|406:122,3,32.5,8|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
374,103,73171,6,0,P|312:116|277:170,1,130,2|8,2:0|3:0,0:0:0:0:
259,252,73649,1,8,3:0:0:0:
184,291,73809,2,0,L|151:295,3,32.5,8|2|8|0,2:0|2:0|2:0|2:0,0:0:0:0:
109,295,74128,2,0,P|68:288|33:258,1,65,0|0,3:0|2:0,0:0:0:0:
21,195,74447,6,0,P|36:156|121:120,1,130,8|0,3:0|0:0,0:0:0:0:
195,119,74926,2,0,P|228:118|257:103,1,65,8|2,3:0|2:0,0:0:0:0:
406,24,75405,1,8,2:0:0:0:
471,78,75564,1,2,2:0:0:0:
454,161,75724,6,0,P|403:167|334:226,2,130,4|2|4,2:0|3:0|2:0,0:0:0:0:
465,329,76681,1,8,2:0:0:0:
298,357,77000,6,0,L|256:307,1,65,8|2,3:0|2:0,0:0:0:0:
262,222,77320,2,0,L|220:172,1,65,0|8,0:0|3:0,0:0:0:0:
148,126,77639,2,0,P|85:151|64:211,1,130,2|8,2:0|2:0,0:0:0:0:
147,209,78117,1,2,2:0:0:0:
147,209,78277,5,4,2:0:0:0:
232,63,78596,1,2,3:0:0:0:
63,62,78915,1,4,2:0:0:0:
147,209,79235,2,0,L|152:277,1,65,8|8,2:0|2:0,0:0:0:0:
204,340,79554,6,0,P|256:358|336:329,1,130,8|0,3:0|0:0,0:0:0:0:
354,258,80032,1,8,3:0:0:0:
438,250,80192,2,0,L|413:113,1,130,2|8,2:0|2:0,0:0:0:0:
369,50,80671,1,0,0:0:0:0:
285,62,80830,5,8,3:0:0:0:
188,200,81149,2,0,L|211:327,1,130,4|2,0:0|3:0,0:0:0:0:
50,382,81788,1,8,2:0:0:0:
50,213,82107,6,0,P|64:186|73:145,1,65,4|0,0:0|0:0,0:0:0:0:
41,73,82426,1,2,3:0:0:0:
116,34,82586,2,0,L|132:6,2,32.5,0|0|8,0:0|0:0|2:0,0:0:0:0:
147,112,82905,1,0,0:0:0:0:
231,113,83064,1,8,2:0:0:0:
297,61,83224,1,0,0:0:0:0:
368,16,83383,6,0,P|428:36|465:88,2,130,8|8|4,3:0|3:0|2:0,0:0:0:0:
231,113,84341,1,2,3:0:0:0:
95,214,84660,1,4,0:0:0:0:
256,192,84740,12,2,87213,3:0:0:0:
Okoayu

neonat wrote:

oko's Insane

00:09:977 (9) - NC, it would be better to show 00:09:977 (9,10) as separate from the rest ✘ nah, i don't really like ncs for things like that i mean i did really different spacing to make sure people understand it's difference
00:19:551 (6) - replace with just a circle, this abrupt stop in the music loses its effect and intention if you use a slider here and extend it, which causes some sound to be at 00:19:711 when the slider ends ✘ well there is a sound where that slider ends, but my real reason to decline that one is that i had it as a circle at first but the 3/2 gap to the next triplet felt weird as hell due to that ✐ Made sliderend soft sampleset becuase that's more appropriate
00:40:147 (2,4) - distance them away from each other more? ✔ sure

Sounds really lacking in finish hitsounds, which could help make more effects with cymbals ✔ added a lot of finishes where i heard them in song
update needs a few more hitsounds so here they are

thanks a lot neonat <3

we should talk about timing again lel
Starry-
Hi! From puxtu :3 modding mania diffs~

[General]

Timing:
  1. Mentioned by Okoratu above me ;w; gotta try sort that out
Audio:
BG:
Metadata:
Preview Point:
AiMod:

Needs hitsounds on NM obviously but I assume you'll do that soon :3

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[NM]
:V

00:02:158 (2158|1) - Move to 0, repeated chord, not consistent to 00:00:403 (403|0,403|3,881|0,881|2) -

00:03:275 (3275|0,3434|1,3434|3) - Same as ^, not consistent, but maybe you can rearrange this pattern instead of moving 1 note.

00:05:030 (5030|1) - 0 for balance? your choice.

00:23:860 (23860|2) - You can adjust this pattern to better follow pitch. Move:
  1. 00:23:860 (23860|2) - to 0
  2. 00:24:020 (24020|0) - to 1. Plays nicely too.
00:55:944 (55944|2) - Add to 3, like before at 00:54:667 (54667|2) - (you do this chord later on too)

00:59:135 (59135|3,59215|2,59295|1) - I don't feel like this triple is audible enough in the music here to map it for a NM diff. It feels out of place after testplaying a bit.
You can maybe CTRL H and move 00:59:614 (59614|2) - to 3?
Or just make it two notes, it sounds fine, like this:
  1. delete triple
  2. 00:59:135 (59135|3) - normal note
  3. 00:59:295 (59295|0) - normal note
this actually helps a lot with hand balance in this section, too. try either!

01:21:149 (81149|2) - Prefer if this was to be moved to 1. Most new players tend to keep both notes held down, so this will be slightly awkward for them.

I actually really like this normal :3 apart from the damn timing points showing white lines >.>
nicely structured~ <3

[HD]
:\/ qwok i am best duck

00:15:722 (15722|1,15722|3,15722|0) - Using 3 notes for the cymbal noise i assume?
Gotta add a note in this chord then, 00:20:828 (20828|3,20828|1) - , somehow. Maybe you can leave it like this idk, since you tend to use other jacks quite a bit too in the map. your choice :P

00:30:722 (30722|2) - Add a note to 0? kinda cymbal noise again. Idk, not too important though.

00:45:981 (45981|1) - Move to 2, better for 1/4 on this hand for hand balance :3

00:50:199 (50199|1,50199|3,50199|2) - What does this triple chord represent, that 00:52:752 (52752|0,52752|2) - this doesnt? Add here maybe.

01:08:703 (68703|2,68703|0,68703|1) - Again, think why this is a 3 note chord. Can you add 3 notes anywhere else in this section? Or maybe remove this one?

01:27:852 (87852|1) - This drum noise kinda asks for it to be more spread out, try moving to 1.

I don't really ask to move many notes in this mod because I like most of the patterns, they're already well done :3 <3

[]

Goodluck on rank~
puxtu

Starry- wrote:

Hi! From puxtu :3 modding mania diffs~

[General]

Timing:
  1. Mentioned by Okoratu above me ;w; gotta try sort that out
Audio:
BG:
Metadata:
Preview Point:
AiMod:

Needs hitsounds on NM obviously but I assume you'll do that soon :3

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[NM]
:V :V

00:02:158 (2158|1) - Move to 0, repeated chord, not consistent to 00:00:403 (403|0,403|3,881|0,881|2) - moved

00:03:275 (3275|0,3434|1,3434|3) - Same as ^, not consistent, but maybe you can rearrange this pattern instead of moving 1 note. re-arranged

00:05:030 (5030|1) - 0 for balance? your choice. moved

00:23:860 (23860|2) - You can adjust this pattern to better follow pitch. Move: okay
  1. 00:23:860 (23860|2) - to 0
  2. 00:24:020 (24020|0) - to 1. Plays nicely too.
00:55:944 (55944|2) - Add to 3, like before at 00:54:667 (54667|2) - (you do this chord later on too) oh that's because on 00:54:667 (54667|2) - there's guitar sound included

00:59:135 (59135|3,59215|2,59295|1) - I don't feel like this triple is audible enough in the music here to map it for a NM diff. It feels out of place after testplaying a bit.
You can maybe CTRL H and move 00:59:614 (59614|2) - to 3?
Or just make it two notes, it sounds fine, like this:
  1. delete triple
  2. 00:59:135 (59135|3) - normal note
  3. 00:59:295 (59295|0) - normal note
this actually helps a lot with hand balance in this section, too. try either! re-arranged this part

01:21:149 (81149|2) - Prefer if this was to be moved to 1. Most new players tend to keep both notes held down, so this will be slightly awkward for them. moved

I actually really like this normal :3 apart from the damn timing points showing white lines >.>
nicely structured~ <3 thanks <3

[HD]
:\/ qwok i am best duck kill the duck before it lays eggs :3

00:15:722 (15722|1,15722|3,15722|0) - Using 3 notes for the cymbal noise i assume?
Gotta add a note in this chord then, 00:20:828 (20828|3,20828|1) - , somehow. Maybe you can leave it like this idk, since you tend to use other jacks quite a bit too in the map. your choice :P ok removed the triplet :P

00:30:722 (30722|2) - Add a note to 0? kinda cymbal noise again. Idk, not too important though. added

00:45:981 (45981|1) - Move to 2, better for 1/4 on this hand for hand balance :3 moved

00:50:199 (50199|1,50199|3,50199|2) - What does this triple chord represent, that 00:52:752 (52752|0,52752|2) - this doesnt? Add here maybe. added. actually that triplet for drum+cymbal+guitar sound

01:08:703 (68703|2,68703|0,68703|1) - Again, think why this is a 3 note chord. Can you add 3 notes anywhere else in this section? Or maybe remove this one? oh this part is pure my mistake :P fixed

01:27:852 (87852|1) - This drum noise kinda asks for it to be more spread out, try moving to 1. granted

I don't really ask to move many notes in this mod because I like most of the patterns, they're already well done :3 <3 >///<

[]

Goodluck on rank~
thanks for mods starry.. hitsounded my diffs
update
and saut, please add my name on tags
thank you
PiraTom
Hi~ Mod for puxtu's request.

・mania map , puxtu's HD only modding
・Bad English sorry x_x
・Line Column : 1 2 3 4

[puxtu's HD]
00:09:658 - add a note 1 Line
00:09:977 - add a note 4 Line

00:43:817 ~ 00:45:094 In this map only here there was a very strange feeling.
00:44:535 (44535|2,44695|1) - delete the notes and
00:44:455 - 00:44:615 - 00:44:775 - add a note.(For example https://osu.ppy.sh/ss/2471059)

00:46:220 (46220|2) - delete a note. maybe somewhat hard to press.

00:48:452 - add a note for Vocal.
00:48:530 (48530|1) - move to 3 Line
00:48:609 (48609|2) - move to 1 Line

01:24:979 (84979|0) - change to LN (end 01:25:298 ) for Guitar Sound.
01:25:937 (85937|2) - ^ (end 01:26:256 )

Nice Map and Song! Good Luck :)
Rido
mod via irc

mod inside
01:39 puxtu: bro
01:39 bakabakemono: bentar bro tadi udah mod sebagian di pc skrg on di laptop
01:39 bakabakemono: orz
01:39 puxtu: orz
01:40 bakabakemono: otw
01:47 puxtu: kasi tau gw kalo udh
01:49 bakabakemono: udah
01:49 bakabakemono: 00:01:520 - gak dikasih satu note?
01:49 bakabakemono: 00:02:796 - sama ini
01:49 puxtu: wait
01:49 bakabakemono: buat bass drum
01:49 bakabakemono: yo
01:50 bakabakemono: 00:04:073 - ini juga
01:50 *puxtu is editing SiM - EXiSTENCE (TV Edit) [puxtu's Extermination]
01:50 puxtu: ok
01:50 puxtu: added all
01:51 bakabakemono: 00:05:270 - sini sama 00:05:429 - sini tambah satu note? tapi ini HD sih bukan MX... terserah lu dah
01:51 puxtu: added
01:52 bakabakemono: 00:05:509 - sini sampe 00:09:020 - sini jangan monotone
01:52 bakabakemono: brb
01:52 puxtu: masalah variasi belakangan
01:54 bakabakemono: I'm back
01:54 bakabakemono: ok
01:55 bakabakemono: 00:08:541 (8541|3) - remove
01:55 bakabakemono: gak ada snare
01:55 bakabakemono: 00:08:700 - sini sama 00:08:860 - sini kasih satu note
01:55 bakabakemono: suara snare
01:56 puxtu: ok
01:57 bakabakemono: 00:14:445 (14445|0,14445|3) - remove satu
01:57 puxtu: keep
01:57 bakabakemono: 00:20:030 (20030|3,20030|0) - remove satu
01:57 bakabakemono: bass drum
01:58 puxtu: udh
01:58 bakabakemono: 00:20:349 (20349|3) - ganti LN? selesai di sini 00:20:668 -
01:59 puxtu: ok
01:59 bakabakemono: 00:22:903 (22903|0) - ^
01:59 bakabakemono: selesai di garis merah
01:59 bakabakemono: 00:25:456 (25456|2) - ^
01:59 bakabakemono: selesai di garis merah
01:59 puxtu: done
02:00 bakabakemono: 00:28:009 (28009|3) - ^
02:00 bakabakemono: ^
02:00 puxtu: dah
02:01 bakabakemono: 00:38:950 (38950|2,39030|1,39189|3,39349|1,39429|2,39588|0,39668|1,39828|3,39987|1,40147|2,40227|1,40306|0) - ngikutin suara drum?
02:01 puxtu: yup
02:01 puxtu: semuanya gw ikutin drum
02:01 bakabakemono: 00:38:950 (38950|2) - remove
02:02 puxtu: ohh
02:02 puxtu: bagian
02:02 puxtu: yg ini
02:02 puxtu: agak kurang keras suara drumnya
02:02 puxtu: lebih dominan yg gitar
02:02 puxtu: ya gk?
02:02 puxtu: gw hapus aja kali ya
02:02 bakabakemono: gitarnya cuma dikit lel
02:02 bakabakemono: vokalnya yg dominan
02:03 puxtu: orz gw benci mapping vocal
02:03 puxtu: mnurut lo gmn?
02:03 bakabakemono: sama pux
02:03 bakabakemono: mending gitar aja
02:03 puxtu: yauda
02:03 puxtu: bikin kek gimana enaknya?
02:04 bakabakemono: 00:39:030 - LN di 4 mulai sini 00:39:349 - selesai di sini dan tambah satu note di 1
02:04 bakabakemono: gimana?
02:04 bakabakemono: yg lainnya juga gitu
02:04 bakabakemono: mulai di garis putih
02:04 puxtu: wait wait wait
02:05 puxtu: ngga ngerti gw :V
02:05 puxtu: ini ln 1/2?
02:05 puxtu: lo bisa make puush?
02:05 puxtu: coba ss nya
02:06 bakabakemono: njir shift + f12 gue kenapa ini
02:06 bakabakemono: bentar
02:06 bakabakemono: https://osu.ppy.sh/ss/2452423
02:06 bakabakemono: sial gak notis yg ini 00:40:626 (40626|3) -
02:06 bakabakemono: ctrl + h aja pux
02:06 puxtu: ok
02:07 bakabakemono: eh yg normal note kasih ke 3 aja
02:07 puxtu: yg mana?
02:07 bakabakemono: semua
02:08 puxtu: ook
02:08 bakabakemono: 00:45:094 - wtf timing
02:08 puxtu: done
02:09 bakabakemono: 00:45:901 (45901|2) - remove
02:09 bakabakemono: 00:45:582 - tambah satu note buat snare
02:09 puxtu: bawaan dr map std lel
02:09 bakabakemono: iye tau
02:09 puxtu: ok done
02:11 bakabakemono: 00:47:657 - add one
02:11 bakabakemono: 00:47:976 - ^
02:11 bakabakemono: 00:48:295 - ^
02:11 bakabakemono: 00:48:135 (48135|3) - remove
02:11 puxtu: done
02:12 bakabakemono: 00:53:231 (53231|1) - remove
02:12 bakabakemono: 00:53:231 (53231|1) - add one
02:12 bakabakemono: 00:53:231 (53231|1) - kok kosong lel, add one
02:12 puxtu: lol
02:13 puxtu: link sama semua wakwwkw
02:13 bakabakemono: astaga
02:13 puxtu: *screenshoted
02:13 bakabakemono: xD
02:13 puxtu: awkwkww
02:13 bakabakemono: 00:53:391 - add one
02:14 bakabakemono: 00:53:869 - add one
02:14 bakabakemono: 00:53:231 (53231|1) - add one
02:14 bakabakemono: eh salah lagi kan
02:14 bakabakemono: 00:54:188 - add one
02:15 bakabakemono: 00:54:348 - ^
02:15 bakabakemono: 00:59:135 (59135|3,59135|1) - remove one
02:15 puxtu: yg mana yg bner nih awkwkw
02:16 bakabakemono: yg salah cuman satu, di atas nya "eh salah lagi kan"
02:16 bakabakemono: --"
02:16 puxtu: ohh
02:16 puxtu: sip
02:16 puxtu: done
02:17 bakabakemono: 01:01:768 - add one
02:17 bakabakemono: 01:02:008 (62008|0,62087|1) - wat is dis lol, remove
02:17 puxtu: idk lol
02:18 bakabakemono: eh remove satu aja
02:18 bakabakemono: 01:02:087 - yg ini biarin
02:18 bakabakemono: 01:04:235 - add one note
02:18 puxtu: udah
02:19 bakabakemono: 01:07:745 (67745|2) - pindah ke sini 01:07:586 - lol salah naruh tempat lo
02:19 puxtu: lol sorry
02:19 bakabakemono: 01:05:830 (65830|2) - remove
02:20 bakabakemono: 01:07:107 (67107|1) - remove
02:20 puxtu: dah
02:20 puxtu: ok
02:20 bakabakemono: 01:08:383 (68383|1) - remove
02:20 puxtu: sip
02:21 bakabakemono: 01:09:341 - LN? selesai di garis merah
02:21 bakabakemono: satu aje
02:21 bakabakemono: 01:10:298 (70298|2) - remove
02:21 puxtu: pendek amat
02:21 puxtu: removed
02:21 bakabakemono: 01:11:575 (71575|2) - salah naruh lagi wkkw
02:22 bakabakemono: yaudah gak jadi LN nya :v
02:22 puxtu: orzzz
02:22 puxtu: yg mana yg salah?
02:22 bakabakemono: LN doanggg
02:22 bakabakemono: oh shit
02:22 puxtu: ohh
02:22 puxtu: awkwkawk
02:22 bakabakemono: lu salah naruh
02:23 puxtu: iya baru ngeh gw :V
02:23 puxtu: gw taruh dimana nih
02:23 bakabakemono: garis merah lol
02:23 puxtu: gw mapping buru buru makanya jadi kek gini awkwkwkwkwkw
02:23 bakabakemono: pro
02:23 bakabakemono: mapping buru2
02:23 puxtu: 01:11:495 (71495|1) - yg ini gmn?
02:24 bakabakemono: gak ada note di situ :/ cuma di 3 doang
02:24 bakabakemono: yg di 3 pindah ke sini 01:11:415 -
02:25 puxtu: o
02:25 puxtu: k
02:25 bakabakemono: 01:12:213 (72213|0) - remove
02:25 bakabakemono: 01:13:011 - add one
02:25 bakabakemono: 01:13:171 (73171|1) - remove
02:26 puxtu: ok
02:26 puxtu: dah
02:26 bakabakemono: ini upload ss lama banget dah
02:27 puxtu: lol
02:27 bakabakemono: 01:13:171 (73171|1) - saran https://osu.ppy.sh/ss/2452547
02:27 bakabakemono: 01:14:447 - add one
02:28 bakabakemono: 01:16:362 (76362|2) - remove
02:28 puxtu: WAIT
02:28 puxtu: PELAN PELAN LOL
02:28 puxtu: gw lagi mencerna yg screenshot
02:28 bakabakemono: o
02:28 bakabakemono: k
02:28 bakabakemono: I'm
02:28 bakabakemono: slowing
02:28 bakabakemono: down
02:29 puxtu: saran lo yg mana nih gw bingung wkwkw
02:29 puxtu: make puush aja deh biar cpet uploadnya
02:29 bakabakemono: 01:13:809 (73809|2,73889|1,73969|2,74048|1,74128|0,74128|3) -
02:30 bakabakemono: salah kasih time gw pantes lu bingung wkwk sori sori
02:30 puxtu: lah
02:30 puxtu: AZZZZ
02:30 bakabakemono: tpi yg di ss benerrrr
02:30 puxtu: pantes gw bingung
02:30 puxtu: lmao
02:30 bakabakemono: wkakwkak
02:30 bakabakemono: udah?
02:31 puxtu: wait
02:31 puxtu: ok done
02:31 bakabakemono: 01:14:447 - add one
02:32 bakabakemono: 01:14:447 - remove
02:32 puxtu: idih
02:32 puxtu: itu udh doble mau di jadiin triplet?
02:32 puxtu: LOOLOLOLOL SAME LINK AGAIN
02:32 puxtu: WAKE UP DUDE :V
02:32 bakabakemono: goddamned
02:32 bakabakemono: brb minum
02:32 bakabakemono: -_-
02:33 puxtu: awkawkawkawawk
02:33 bakabakemono: 01:16:362 (76362|2) - add one
02:33 bakabakemono: semoga gak salah2 lagi -_-
02:34 bakabakemono: tuh kan salah
02:34 bakabakemono: coeg
02:34 bakabakemono: 01:14:447 - add one
02:34 puxtu: lol
02:34 bakabakemono: 01:16:362 (76362|2) - remove
02:34 puxtu: wait
02:34 puxtu: 01:14:447 (74447|0) - add disini?
02:34 puxtu: udah doble ini
02:35 bakabakemono: triple imo, kan ada cymbal
02:35 puxtu: oh
02:35 puxtu: ok
02:35 bakabakemono: 01:16:362 (76362|2) - udah lu remove?
02:35 puxtu: dah
02:36 bakabakemono: 01:18:038 (78038|2,78117|1,78197|0) - remove, gak ada snare
02:36 bakabakemono: grgr mapping buru2 nih
02:36 puxtu: :V:V:V:V:V:VV::VV::::
02:37 bakabakemono: 01:18:437 (78437|1) - remove
02:38 bakabakemono: 01:18:915 - add one
02:38 puxtu: ok
02:38 puxtu: done
02:38 bakabakemono: 01:20:830 - add one
02:39 bakabakemono: 01:21:469 - ^
02:39 bakabakemono: gue kira link sama tadi phew
02:40 puxtu: lol
02:40 bakabakemono: 01:22:107 - add one for cymbal
02:41 puxtu: orz
02:41 puxtu: triplet?
02:41 bakabakemono: oh iya ini HD bukan MX
02:41 bakabakemono: shit
02:41 bakabakemono: gak jadi triplenya
02:41 puxtu: lel
02:41 bakabakemono: sini 01:20:830 - sama sini 01:21:469 - gak jadi add one :v
02:42 puxtu: :V
02:42 puxtu: udah telanjur biarin aja deh :V
02:42 bakabakemono: anjir tinggal klik terus tekan delete apa susahnya :v
02:43 bakabakemono: 01:27:692 - add one
02:43 bakabakemono: 01:27:772 - ^
02:44 puxtu: ok dah
02:44 *bakabakemono is watching [http://osu.ppy.sh/s/240415 SiM - EXiSTENCE (TV Edit) [puxtu's Extermination]] <osu!mania> |4K|
02:44 bakabakemono: testplay dulu
02:45 puxtu: ok
02:46 bakabakemono: ok sip
02:47 bakabakemono: comfortability lu urus sendiri aja ye
02:47 puxtu: OK :V
-LASU-
Hi modding mania diffs

|1|2|3|4|

mod
NM
01:28:170 (88170|3,88170|0) - move to 01:28:196 -

HD
00:01:679 - add note 3(NM diffs 2notes+LN end)
00:02:956 - add note
00:04:232 - ^
00:06:785 - ^
01:10:297 - add note 3(NM 1notes)
good luck
puxtu

PiraTom wrote:

Hi~ Mod for puxtu's request.

・mania map , puxtu's HD only modding
・Bad English sorry x_x
・Line Column : 1 2 3 4

[puxtu's HD]
00:09:658 - add a note 1 Line added
00:09:977 - add a note 4 Line added

00:43:817 ~ 00:45:094 In this map only here there was a very strange feeling. re--aranged
00:44:535 (44535|2,44695|1) - delete the notes and
00:44:455 - 00:44:615 - 00:44:775 - add a note.(For example https://osu.ppy.sh/ss/2471059) added

00:46:220 (46220|2) - delete a note. maybe somewhat hard to press. deleted

00:48:452 - add a note for Vocal. added
00:48:530 (48530|1) - move to 3 Line moved
00:48:609 (48609|2) - move to 1 Line moved

01:24:979 (84979|0) - change to LN (end 01:25:298 ) for Guitar Sound. changed
01:25:937 (85937|2) - ^ (end 01:26:256 ) changed

Nice Map and Song! Good Luck :)

-LASU- wrote:

Hi modding mania diffs

|1|2|3|4|
NM
01:28:170 (88170|3,88170|0) - move to 01:28:196 - it's on the right place

HD
00:01:679 - add note 3(NM diffs 2notes+LN end) added
00:02:956 - add note added
00:04:232 - ^ added
00:06:785 - ^ added
01:10:297 - add note 3(NM 1notes) added
good luck
thanks for mods :3
update
Gravey-
Hi MOD here~ (~*w*)~
[4K MOD]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Check AiMOD for Kiai time problem
|1|2|3|4|
[puxtu's NM]
00:00:881 (881|2) - Move to |4| Move this for pattern just like 00:01:998 (1998|2,2158|3,2158|0) - since they have the same instruments and rhythm

00:07:264 (7264|0,7264|1) - Move to |2| - |4| (Same reason^)

00:18:275 (18275|3) - Move this to |3| then 00:18:594 (18594|2) - Move this to |1| then 00:18:913 (18913|0) - move to |4| (Same pattern and same rhythm/beats/pitch with 00:13:168 (13168|2,13168|1,13488|0,13807|3) - )

00:18:275 (18275|3,18594|2,18913|0) - (Same reason^)

00:24:817 (24817|3) - Move to |3| As you listen slowly/closely the rhythm here isn't the same, the beats are the same but the rhythm doesn't. I suggest to move this to |3| for pattern (1 - 2 pattern like|Ladder)

00:35:521 (35521|3) - What did you follow here? Vocals?

00:55:944 Add a note here because of pattern & drumbeat - cymbals | Impact. The same with 00:54:667 & 00:57:220 that's why u make this part 2 noted.

01:01:050 Same reason^

01:09:500 Add note to |1| same with rhythm with 01:11:894 (Drumbeat - Cymbal/Hit-hat) and impact

[puxtu's HD]
00:21:785 I don't think dis is necessary to be 2 noted because what i hear in here *wot* is guitar only

00:26:892 ^

00:35:521 (35521|0) - What did you follow in here? Vocal?

00:42:381 (42381|1) - Remove not necessary because you only putted 1 note to these pattern like this 00:44:296 and so on...

01:05:671 (65671|3) - Move this to |3| for hand balance and pattern. Opposite pattern for this 01:06:628 (66628|1) -
01:08:703 this 01:09:022 This parts have 2 notes. Put 2 notes to the parts with the same sound/rhythm/beats like this. Like for example 01:09:181 has the same sound with 01:09:022 (69022|3,69022|2) - (Pattern & consistency)

01:20:431 (80431|2) - What instrument/beat did you follow in here. There's no specific instrument here.


Nice map go for rank! >w<)b
Good luck!~ =w=)b
Topic Starter
Saut

neonat wrote:

generally fixed all hitsound issues

Easy

00:15:722 (1) - finish on start of slider fixed
00:19:232 (2) - you should end the slider at 00:19:551 with the music, this slider ends on nothing, which makes it feel and sound weird the next obeject would be overkill then
00:24:977 (3) - remove the finish on the start of the slider, place the finish on the end of the slider fixed
00:42:221 (2,3) - make it position around the circle like 00:41:264 (1,2) to make it look more even it already looks like this - maybe you moved it accidentally
00:42:540 (3,4) - spaced too far apart, not close to the constant 1.1x ^
00:47:018 (2) - finish on the end of slider fixed

Normal

00:20:349 (2) - finish on end of slider fixed
00:58:816 (3) - remove finish fixed
00:59:135 (1) - finish on start of slider fixed


Hard

00:32:810 (2,3) - this is a better use of the objects for this rhythm to make it more natural: agree


Rage

00:20:349 (4) - it will help movement if you Ctrl + G, doesn't matter if it's extra or not, the current movement is just bad fixed
01:02:805 (1,3) - these 2 shouldn't be the same NC with that much difference in velocity fixed


Good Luck
thanks for modding!
therevenant_old
hello there, i like that song a lot so i felt like making a 4k version of it slightly harder than what was already proposed here, mind taking a look ?
http://www.mediafire.com/download/mblz5 ... su#39;s_HD].osu
By the way, i have no idea how the forum works, so if im not supposed to post this here or something, sorry.
puxtu

[GraveChaos] wrote:

Hi MOD here~ (~*w*)~
[4K MOD]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Check AiMOD for Kiai time problem
|1|2|3|4|
[puxtu's NM]
00:00:881 (881|2) - Move to |4| Move this for pattern just like 00:01:998 (1998|2,2158|3,2158|0) - since they have the same instruments and rhythm keep

00:07:264 (7264|0,7264|1) - Move to |2| - |4| (Same reason^) ugh idk but i just feel to keep it

00:18:275 (18275|3) - Move this to |3| then 00:18:594 (18594|2) - Move this to |1| then 00:18:913 (18913|0) - move to |4| (Same pattern and same rhythm/beats/pitch with 00:13:168 (13168|2,13168|1,13488|0,13807|3) - ) re-arranged

00:18:275 (18275|3,18594|2,18913|0) - (Same reason^) re-arranged

00:24:817 (24817|3) - Move to |3| As you listen slowly/closely the rhythm here isn't the same, the beats are the same but the rhythm doesn't. I suggest to move this to |3| for pattern (1 - 2 pattern like|Ladder) moved

00:35:521 (35521|3) - What did you follow here? Vocals? yep

00:55:944 Add a note here because of pattern & drumbeat - cymbals | Impact. The same with 00:54:667 & 00:57:220 that's why u make this part 2 noted. added

01:01:050 Same reason^ added

01:09:500 Add note to |1| same with rhythm with 01:11:894 (Drumbeat - Cymbal/Hit-hat) and impact ok

[puxtu's HD]
00:21:785 I don't think dis is necessary to be 2 noted because what i hear in here *wot* is guitar only oh ok sorry my mistake

00:26:892 ^ ok

00:35:521 (35521|0) - What did you follow in here? Vocal? is it wrong to following vocal sound? lol

00:42:381 (42381|1) - Remove not necessary because you only putted 1 note to these pattern like this 00:44:296 and so on... re-arranged

01:05:671 (65671|3) - Move this to |3| for hand balance and pattern. Opposite pattern for this 01:06:628 (66628|1) -
01:08:703 this 01:09:022 This parts have 2 notes. Put 2 notes to the parts with the same sound/rhythm/beats like this. Like for example 01:09:181 has the same sound with 01:09:022 (69022|3,69022|2) - (Pattern & consistency) ok and re-arranged

01:20:431 (80431|2) - What instrument/beat did you follow in here. There's no specific instrument here. removed


Nice map go for rank! >w<)b
Good luck!~ =w=)b
thanks for mods >w<)b
update
Ringating
2 smaller bg versions since I was asked to try and get it sub 1 mB by pishifat
on both versions I smoothed the skin a bit, since its graininess was a bit unappealing imo

first is still png, but 24 bit. it's much smaller, and the difference is pretty hard to notice, even when directly compared (at least on my tn panel monitor).

and next is jpg, since that is just kinda the obvious choice when making large lossless images into smaller lossy ones.

no kds
Okoayu
ringating the boss
pishifat
how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

[general]
  1. your preview point is unsnapped by 1 millisecond lol
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good
  3. where be the video
  4. disable widescreen support on whatever diffs that matter
[easy]would be really nice to avoid less congestion on the easiest diff. overlapping/stacking stuff can get really confusing. using more reeeallysimple/intuitive patterns on easiest diff is usually a good idea. patterns that are like trying to trick the player not so much
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 -
  2. 00:02:956 (3,1) - should swap new combos for combo pattern magic
  3. 00:08:700 (2,3,4) - one of the overlaps that kind of needs to go. objects are so near each otehr on the timeline that reading is bad when stacked like that. replacing with something like this would be k. if oyu wanna keep the drop into 00:10:615 (1) - , then think of something else that would help avoid overlap crap
  4. 00:14:764 (3,1) - would be a lot more intuitive to change the angle on 3 so you're moving towards the next object. as it is now, it looks like it should go from 3->1 which is not rightyea. spacing in a perfect triangle also doesn't help with reading object order becuase easy-diff players cant count to 4
  5. 00:17:956 (5,1) - um spacing what
  6. 00:17:956 (5,2) - overlap with these is hardcore grossness. when you fix spacing on the above thing, see if you can do soemthing about that
  7. 00:19:232 (2) - would be nice to use soft sampleset on the tail here cuz it just works. 00:22:105 (3) - did it right and it's swell
  8. 00:20:030 (1) - pretty sure new combo here not needed. 00:22:743 (4) - is the same thing without the combooo and one object combos are pretty lame
  9. 00:20:828 (1,2,3) - same deal as that other triangle thing. spacing doesn't indicate whether 2 or 3 is next object, so would be good to like make it obvious or do something else there's like 1000 options. even ways to keep your triangle. just pls
  10. 00:28:488 (1,2,3) - this one not as important as the other ones, but would still be cooler with the adjustment made for super clarity
  11. 00:31:041 (1) - starting on the timing change would be good since spinner woudl appear as slider ends, not before it. avoiding confusion like everything elseeeeeeee
  12. 00:40:625 (4,1,2,3,4,1,2,3) - i think this is the most compact pattern i've ever seen on an easy. deserves a medal.
  13. 00:48:922 (1,2,3) - towards 2 ya feel me
  14. 01:02:645 (3) - technically this is unsnapped since the reverse goes through a bpm change from 188 to 189, but aimod doesn't show it since the amount of change at that point is only 1ms. would really be nice to use a not-so-unrankable rhythm, like boom. would also be a good idea to avoid the stack because easiest diff both visible at same time usual stuff yea k
  15. 01:08:063 (2,3,1) - you know what i want to say and fixing it isn't as easy as the others so um sorry lmao
  16. 01:14:446 (1,2) - 01:16:999 (1,2) - 01:19:553 (1,2) - using these stub sliders in an easy is... well not good. cant really put it any other way. changing each of them to repeating 3/2 sliders is the best option. comboing will be less fucky that way too so thats good. you've got these in the normal too, but they should be fine there
  17. 01:22:106 (4,1) - new combos should be swapped cuz that's how comboing workssss. normal diff does this right so reference yourself
[normal]
  1. same green liens as easy
  2. 00:00:403 (1,2) - starting the map with a 3/2 gap usually not the best idea. all of these things in the intro could easily be better by adding a circle after the slider like bam. so all those places yea
  3. 00:13:488 (2,4) - really don't want to cover the reverse arrow with a slider body for so long. may have to re-arrange some stuff so the arrow isnt covered sorrylol
  4. 00:25:296 (4,1) - 3/2 gap could easily be avoided here with bam or pow
  5. 00:27:690 (3) - yea
  6. 00:46:379 (6,1) - should swap new combos
  7. 01:02:645 (3) - same as easy
  8. 01:05:989 (5,1) - ya know. downbeat w/super loud finish and no circle seems really wierd on its own too. like following vocals is k but ignoring that nah
  9. 01:08:063 (4,5) - circle after 3 you know why
[hard]
  1. the greens: 00:31:041 - 00:45:093 - 00:45:343 - 01:04:234 -
  2. 00:45:422 - you've got 2 green lines on same position here so one has to go
  3. od and hp+ pls. this hard is too hard for a lame od of 6
  4. 00:30:722 (1) - would be nice to have an object here and delay the spinner cuz right now no impact sad sad sad
  5. 00:44:933 (4,1,2,3,4,5,1) - rhythm here seems super weird. a whole lot of offbeat sliders that aren't supported by anything
  6. 01:03:123 (4,5) - not really gonna work since there's no sound on either of these objects in the song :/ using a 3/4 slider would be the best way to do this (oko's diff = exmaple)
  7. 01:22:744 (2) - .6x slider velocity uh pourquoi i understand it at 01:24:021 (1) - , but not here. changing slider velocity mid-combo like this is pretty unexpected, especially to this degree. if you really want to keep a lower sv do like .8x minimum. would make sense to include 01:22:106 (1) - in the slow down as well too then
  8. 01:26:255 (1,2,3) - there's nothing to really support 1/4 usage here. it's the exact same as 00:12:211 (3,4,5) - , so do that OR something less overmappy (like .8x sv 1/2 sliders work better)
[rage]
  1. od+
  2. the green: 00:33:614 - 00:45:343 - 01:04:234 -
  3. 00:14:924 (5) - offbeat slider doesn't really work all that well here. using two circles instead or moving the slider so it begins on a white tick would be like way better (by ctrl+ging 00:14:764 (4,5) - or 00:14:764 (4,5) - both work). the hard and oko's diff do this better too so um yea it also could just be the soft-sampleset used on the tail that sounds really weird cuz it provides no emphasis but circles are still better
  4. 00:32:810 (2) - could you not hitsound each 1/8 tick on this cuz ti is too much noise dam
  5. 00:33:453 (4,1) - prolly good to reduce distance between these so it's clear it's 1/2, not another 3/4 gap
  6. 00:38:710 (1) - if you moved this more to the left i would hug you (so the 3/4 gap isn't misread as 1/2 after high-spacing 1/4 your map is confuse)
  7. 00:55:624 (2) - lol um blanket better it's so obvious
  8. 01:01:687 (1,2,3,4,5,1,2,1) - gonna be really confusing to have offbeat 1/4 sliders + 1/2 gap after a 1/4 slider + 3/4 gaps all in such a short period. if you were to not have offbeat 1/4 sliders in that beginning bit by ctrl+g-ing 01:01:687 (1,2,3,4) - you could avoid all weird-rhythm-stuff. vocals also make those uper awkward to play anyway cuz they're onbeat so pleas
  9. 01:05:031 (4) - this would be a lot nicer as two circles or with 01:04:872 (3,4) - ctrl+g'd. 1 beat stacked gaps like 01:05:031 (4,1) - usually just work a lot better when you click on the beat before the gaps for reasons explaining hard
  10. 01:18:276 (1,2,3) - these are good i like i like
  11. 01:26:255 (1,2,3) - same as hard
some hitsound stuff that would apply to all of your diffs:
  1. 00:40:944 (1) - drum-addition whistle would work well on here
  2. 00:36:157 (1) - 00:37:433 (1) - 00:42:539 (1) - 00:43:816 (1) - 00:46:219 (9) - tail 00:47:496 (1) - tail 00:52:751 (1) - 00:56:581 (1) - 00:58:815 (6) - tail 01:01:687 (1) - 01:09:499 (2) - 01:23:382 (1) - finishes plszsz. most are inconsistent with other places and some others just work like that
  3. 00:52:751 (1) - clap (and finish but that should already be applied)

[squrl]
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 -
  2. hp, ar and od should be increased. i know you're trying to make something that's between a normal and hard diff, but it turned out to be a standard hard diff and your current settings don't support that at all.
  3. 00:05:988 (3) - prolly would maek more sense to stack this on 4 isntead of having it stacked under 2. this beat has way more emphasis, so no cursor movement to hit it feels no bueno.
  4. 00:20:509 - uh there's literally no sound on this beat yet my keyboard is being pressed. would be a lot better to just use a 1/1 slider to emphasize the rhythmic gap there. doing an actual gap like 00:22:105 (1,2) - also works
  5. 00:24:658 (1,2) - ctrl+g sounds a lot better on these. head of 1 right now is super quiet and tail is a bomb so ya know passive slider nonsense kkcool
  6. 00:26:573 (2,3) - ^not the same btu the same yea
  7. 00:28:009 - red tick here is emphasized way more than anything esle, so mappinng it with a slider end in this line of parallel sliders doesn't really provide much impact. do the thing with the click and the circle/sliderhead and wegood
  8. 00:32:971 (3) - this kind of has to be a 3/4 reverse slider. mapping to the nothing does not work too well
  9. 00:36:157 (2) - should have a new combooo for the same reason every other diff has one there
  10. 00:36:157 (2) - overmapping in a diff supposedly simple pourquoi using the same rhythm as 00:37:433 (1,2) - or what the hard does would be good. turning 00:35:839 (1) - into a circle may also be better so there's not two 3/4 sliders in a row. other diffs = examples
  11. 00:40:465 (2) - pretty unique sound on the reverse here that would be a lot better to cover with a clickable object. vocal is also strong there too.
  12. 00:55:943 (3) - multiple repeats on such a short slider is kind of unreadable. any other rhythm would work pls
  13. 00:59:613 (3,4) - ctrl+g for same reason as those other ones earlier
  14. 01:08:063 (1) - um there's nothing on that blue tick. am i missing something or
  15. 01:27:292 - may make sense to include another spinner here so the diff ends at the same place as every other diff. extending like the otehr diffs would be cool too tho
haven't looked at hitsounds yet cuz need sleeps, but might be a good idea to look over them before i do just to make sure things are good

[oko]
  1. od88888888 (if saut does his thing)
  2. delete the green lines that are bad: 00:00:403 - 00:31:041 - 00:33:614 - 00:45:343 - 01:02:965 -
  3. 00:35:839 (1) - any other hitsound would work better, like a whislte or clap i dunno. finish not relaly worky tho
  4. 00:20:828 (1) - 00:36:157 (1) - 00:37:433 (1) - 00:52:751 (1) - 01:09:340 (1) - tailol - 01:14:446 (1) - 01:16:999 (1) - 01:19:553 (1) - 01:22:106 (1) - should hav efinishes
  5. 01:09:659 (2) - no finisho cuz the 1/2 tick before it should have the finish
  6. 00:55:304 (1) - 00:57:858 (1) - 01:00:411 (1) - 00:20:349 (10) - would work better as drum whistles since the crash symbol is what you use your finishes on and these not crash symbols
  7. 00:22:105 (6) - ^similar to those. the sound on here doesn't work too well as a finish. it's on every beat in this section and you're not gonna put a finish on every beat, but there's also crash symbols in a couple places, so in thsi section it would probably be best to use finishes on sounds like 00:25:934 (1) - and ignore them on sounds like 00:22:105 (6) - . whistley sounds on soundsl ike 00:22:105 (6) - would work tho
  8. 01:28:196 (6) - nc like other diffs could be good i like colors
[mania diffs]
  1. green lines on 01:04:234 - in NM and 01:04:235 - in HD should be removed cuz reason. dunno how that second one got unsnapped by 1 millisecond but still shoudl be gone lol
  2. i've never played mania but um looks like cool stuffff
whenever everything's updated tell me ingame then i'll show you the light
Okoayu

pishifat wrote:

how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

[general]
  1. your preview point is unsnapped by 1 millisecond lol ➥ resnappedddd
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good ➥ i leave that thing to saut, k
  3. where be the video ➥ saut
  4. disable widescreen support on whatever diffs that matter ✔ how do i do that sometimes .. .21hlkdadsfhklj3hnad
[oko]
  1. od88888888 (if saut does his thing) ✔ gonna do od 8 anyway since i like od 8
  2. delete the green lines that are bad: 00:00:403 - 00:31:041 - 00:33:614 - 00:45:343 - 01:02:965 - ✔ 00:45:343 - changes SV to 0.9x so lol ... removed the rest and whatever i found to be redundant
  3. 00:35:839 (1) - any other hitsound would work better, like a whislte or clap i dunno. finish not relaly worky tho ✐ think finish is fitting, i like whistle too, so it now is whistlefinish.
  4. 00:20:828 (1) - 00:36:157 (1) - 00:37:433 (1) - 00:52:751 (1) - 01:09:340 (1) - tailol - 01:14:446 (1) - 01:16:999 (1) - 01:19:553 (1) - 01:22:106 (1) - should hav efinishes ✔ they have finishes now, i suck at hitsounding this kind of random song
  5. 01:09:659 (2) - no finisho cuz the 1/2 tick before it should have the finish ✔ lol
  6. 00:55:304 (1) - 00:57:858 (1) - 01:00:411 (1) - 00:20:349 (10) - would work better as drum whistles since the crash symbol is what you use your finishes on and these not crash symbols ✔ is sense
  7. 00:22:105 (6) - ^similar to those. the sound on here doesn't work too well as a finish. it's on every beat in this section and you're not gonna put a finish on every beat, but there's also crash symbols in a couple places, so in thsi section it would probably be best to use finishes on sounds like 00:25:934 (1) - and ignore them on sounds like 00:22:105 (6) - . whistley sounds on soundsl ike 00:22:105 (6) - would work tho ✔ i did some things but i dunno how consistently i did them, pls check i have no clue how this song works anymoreslkaj;fdslkjelkjad
  8. 01:28:196 (6) - nc like other diffs could be good i like colors ✘ if song would continue i would follow a 2 bar comboing here again so i don't really want that (and i think ncs are stupid when not absolutely necessary) so i would rather not nc here, if you really think it matters if i do then i will but i think my reason makes sense so :v
whenever everything's updated tell me ingame then i'll show you the light
this is update
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.000001

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:oko's Insane
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel puxtu
BeatmapID:571840
BeatmapSetID:240415

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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362,254,38391,2,0,L|271:276,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
376,360,38710,5,0,0:0:0:0:
228,238,39029,2,0,P|199:233|163:235,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
118,131,39348,2,0,P|145:120|181:115,1,50.9999984436036
317,148,39667,2,0,P|307:180|292:209,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
211,327,39986,5,0,0:0:0:0:
114,228,40146,2,0,P|114:194|118:181,2,25.4999992218018,0|0|2,0:0|0:0|0:0,0:0:0:0:
127,341,40465,1,0,0:0:0:0:
195,204,40625,2,0,P|194:164|149:113,1,101.999996887207,0|6,0:0|0:0,0:0:0:0:
333,45,41263,6,0,P|358:77|360:118,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
352,146,41502,2,0,L|307:142,1,38.2499988327027
161,113,41742,1,8,0:0:0:0:
141,257,41901,2,0,P|180:277|234:264,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
239,90,42220,2,0,P|201:41|174:33,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
61,131,42539,6,0,P|64:173|53:216,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
31,283,42779,1,0,0:0:0:0:
31,283,42859,2,0,P|73:297|122:283,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
223,193,43178,1,8,0:0:0:0:
241,310,43337,1,0,0:0:0:0:
150,140,43497,1,8,0:0:0:0:
171,121,43577,1,0,0:0:0:0:
197,109,43657,1,0,0:0:0:0:
225,106,43736,1,0,0:0:0:0:
253,111,43816,6,0,B|281:139|281:139|299:185,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
312,192,44055,2,0,P|350:204|375:198,1,38.2499988327027
471,188,44295,1,8,0:0:0:0:
423,61,44454,2,0,B|382:19|326:36|326:36|339:78|310:105,1,152.999995330811,8|8,0:0|0:0,0:0:0:0:
242,186,44933,1,0,0:0:0:0:
167,86,45093,6,0,P|120:61|61:73,1,114.749996498108,12|0,0:0|0:0,0:0:0:0:
35,93,45422,2,0,B|40:128|40:128|32:185,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
16,283,45741,1,8,0:0:0:0:
125,239,45900,1,0,0:0:0:0:
230,284,46060,1,8,0:0:0:0:
120,358,46219,1,0,0:0:0:0:
207,195,46379,6,0,P|250:192|289:217,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
330,266,46618,1,0,0:0:0:0:
330,266,46698,2,0,L|373:194,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
383,74,47017,1,8,0:0:0:0:
262,26,47177,1,0,0:0:0:0:
159,132,47336,1,8,0:0:0:0:
36,45,47496,1,0,0:0:0:0:
65,181,47656,6,0,P|71:230|65:264,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
51,337,47895,1,0,0:0:0:0:
51,337,47975,2,0,P|97:343|139:326,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
221,212,48294,2,0,B|263:219|263:219|284:233|284:233|332:239,1,114.749996498108,8|0,0:0|0:0,0:0:0:0:
370,247,48608,2,0,P|360:288|371:339,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
468,121,48922,6,0,P|438:91|380:88,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
274,84,49241,1,0,0:0:0:0:
225,216,49400,1,8,0:0:0:0:
203,234,49480,1,0,0:0:0:0:
175,242,49560,2,0,P|141:230|98:235,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
55,97,49879,2,0,B|87:80|87:80|145:77,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
204,77,50118,1,0,0:0:0:0:
204,77,50198,6,0,P|195:116|158:147,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
55,183,50517,1,0,0:0:0:0:
131,74,50677,1,8,0:0:0:0:
149,213,50836,2,0,B|178:220|205:212|222:195|222:195|250:227|235:278,1,152.999995330811,8|8,0:0|0:0,0:0:0:0:
122,298,51315,1,0,0:0:0:0:
284,125,51475,6,0,P|307:151|324:195,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
340,222,51714,2,0,L|390:206,1,38.2499988327027
418,88,51953,1,8,0:0:0:0:
272,22,52113,2,0,P|234:27|198:55,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
191,74,52352,1,0,0:0:0:0:
191,74,52432,1,8,0:0:0:0:
64,42,52592,1,0,0:0:0:0:
88,170,52751,6,0,P|97:210|88:255,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
71,357,53070,2,0,B|110:351|110:351|166:355,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
358,350,53390,2,0,B|361:302|361:302|321:218,1,114.749996498108,12|0,0:0|0:0,0:0:0:0:
310,202,53709,2,0,P|338:168|374:154,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
470,179,54028,5,4,0:0:0:0:
492,278,54187,2,0,P|490:303|482:322,2,34,0|0|0,0:0|0:0|0:0,0:0:0:0:
402,227,54507,1,8,0:2:0:0:
303,202,54666,2,0,B|259:193|259:193|180:231,1,102,8|0,0:0|0:0,0:0:0:0:
183,230,54985,2,0,P|159:207|158:159,1,68
134,73,55304,6,0,B|103:37|41:56|41:56|47:89|32:117,1,136,2|0,0:3|0:0,0:0:0:0:
22,191,55783,1,8,0:2:0:0:
119,158,55943,1,8,0:0:0:0:
93,256,56102,2,0,P|120:302|201:322,1,136,8|0,0:2|0:0,0:0:0:0:
293,293,56581,5,12,0:2:0:0:
271,192,56741,2,0,B|268:145|268:145|288:69,1,102
298,70,57060,2,0,P|331:64|371:70,1,68,8|8,0:2|0:0,0:0:0:0:
460,134,57379,1,0,0:0:0:0:
460,134,57459,1,0,0:0:0:0:
460,134,57539,2,0,P|466:175|460:219,1,68
421,294,57858,6,0,P|382:287|315:304,2,102,2|0|8,0:3|0:0|0:2,0:0:0:0:
497,305,58416,1,0,0:0:0:0:
497,305,58496,2,0,P|488:258|461:228,1,68,8|0,0:0|0:0,0:0:0:0:
300,222,58815,1,8,0:2:0:0:
479,35,59134,6,0,P|494:75|491:111,1,68,12|0,0:2|0:0,0:0:0:0:
399,140,59453,2,0,P|372:111|324:97,1,68,0|8,0:0|0:2,0:0:0:0:
248,68,59773,2,0,B|219:108|219:108|193:180,1,102,8|0,0:0|0:0,0:0:0:0:
192,183,60092,2,0,P|150:187|121:167,1,68
74,88,60411,6,0,P|43:118|31:213,1,136,2|0,0:3|0:0,0:0:0:0:
68,300,60890,1,8,0:2:0:0:
157,251,61049,1,8,0:0:0:0:
142,352,61209,2,0,P|170:367|226:370,2,68,8|0|0,0:2|0:0|0:0,0:0:0:0:
85,223,61687,5,12,0:2:0:0:
152,145,61847,2,0,P|159:124|157:102,2,34,0|0|0,0:0|0:0|0:0,0:0:0:0:
161,247,62166,1,8,0:2:0:0:
225,167,62326,2,0,B|245:130|227:80|233:64|233:64|240:44|254:45,1,136,8|0,0:0|0:0,0:0:0:0:
404,81,62804,1,0,0:0:0:0:
411,254,62965,6,0,B|404:288|404:288|307:340,2,127.5,8|8|8,0:0|0:2|0:0,0:0:0:0:
322,161,63599,2,0,B|285:159|285:159|265:173|265:173|199:165,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
229,172,64234,6,0,P|230:220|206:272,1,85,12|0,0:2|0:0,0:0:0:0:
133,332,64553,1,8,0:2:0:0:
96,199,64712,1,0,0:0:0:0:
27,312,64872,1,8,0:0:0:0:
113,120,65031,1,0,0:0:0:0:
137,336,65191,2,0,B|177:350|177:350|227:341,1,85,8|8,0:2|0:2,0:0:0:0:
27,150,65510,6,0,L|115:213,1,85,8|0,0:2|0:0,0:0:0:0:
223,339,65829,1,8,0:2:0:0:
204,157,65989,2,0,P|204:95|217:61,2,85,0|8|0,0:0|0:0|0:0,0:0:0:0:
290,272,66468,1,8,0:2:0:0:
118,199,66627,1,8,0:2:0:0:
295,128,66787,6,0,P|342:135|385:167,1,85,12|0,0:2|0:0,0:0:0:0:
369,315,67106,1,8,0:2:0:0:
221,239,67265,1,0,0:0:0:0:
418,223,67425,2,0,P|451:253|468:320,1,85,8|0,0:0|0:0,0:0:0:0:
291,362,67744,1,8,0:2:0:0:
217,235,67904,1,8,0:2:0:0:
115,338,68063,6,0,B|72:345|72:345|26:341,1,85,8|0,0:2|0:0,0:0:0:0:
28,180,68382,1,8,0:2:0:0:
126,40,68542,2,0,L|140:137,1,85,0|8,0:0|0:0,0:0:0:0:
233,308,68861,1,0,0:0:0:0:
272,295,68941,1,0,0:0:0:0:
296,261,69021,2,0,P|272:219|261:171,1,85,8|8,0:2|0:2,0:0:0:0:
382,33,69340,6,0,P|410:72|401:141,1,85,8|12,0:2|0:2,0:0:0:0:
380,237,69659,1,8,0:2:0:0:
267,180,69819,1,0,0:0:0:0:
157,245,69978,1,8,0:0:0:0:
207,71,70138,1,0,0:0:0:0:
386,37,70297,2,0,B|411:69|411:69|420:121,1,85,8|8,0:2|0:2,0:0:0:0:
384,241,70616,5,8,0:2:0:0:
233,347,70776,2,0,B|244:304|244:304|277:256,1,85,8|0,0:0|0:0,0:0:0:0:
418,345,71095,1,8,0:2:0:0:
247,161,71255,2,0,B|219:165|196:157|196:157|206:209|144:231|175:303,1,170,8|0,0:0|0:0,0:0:0:0:
304,308,71734,1,0,0:0:0:0:
221,85,71893,6,0,P|161:90|130:120,1,85,12|8,0:2|0:2,0:0:0:0:
45,233,72212,1,8,0:2:0:0:
184,249,72372,1,0,0:0:0:0:
236,371,72531,1,8,0:0:0:0:
118,219,72691,1,0,0:0:0:0:
225,89,72851,2,0,B|185:88|185:88|134:124,1,85,8|8,0:2|0:2,0:0:0:0:
49,237,73170,5,8,0:2:0:0:
223,166,73329,2,0,P|257:179|284:230,1,85,8|0,0:0|0:0,0:0:0:0:
146,320,73648,1,8,0:2:0:0:
307,129,73808,2,0,L|365:49,1,85,8|8,0:0|0:0,0:0:0:0:
369,226,74127,1,0,0:0:0:0:
191,20,74446,6,0,P|156:59|148:111,1,85,12|8,0:2|0:2,0:0:0:0:
171,251,74765,1,12,0:0:0:0:
286,138,74925,2,0,P|330:122|377:145,1,85,0|8,0:0|0:2,0:0:0:0:
463,252,75244,1,8,0:2:0:0:
371,27,75404,1,12,0:0:0:0:
460,110,75563,1,0,0:0:0:0:
254,61,75723,6,0,P|205:67|171:143,1,127.5,8|0,0:2|0:0,0:0:0:0:
170,170,76042,2,0,B|221:165|221:165|293:191,1,127.5,8|0,0:0|0:0,0:0:0:0:
305,224,76361,2,0,P|309:287|246:342,1,127.5,8|0,0:2|0:0,0:0:0:0:
234,347,76680,2,0,B|197:332|197:332|152:338,1,85,8|0,0:0|0:0,0:0:0:0:
40,167,76999,6,0,P|52:119|78:87,1,85,12|8,0:2|0:2,0:0:0:0:
205,20,77319,1,8,0:0:0:0:
250,161,77478,2,0,P|238:209|212:241,1,85,0|8,0:0|0:2,0:0:0:0:
84,303,77797,1,8,0:2:0:0:
160,170,77957,1,8,0:0:0:0:
245,325,78116,1,0,0:0:0:0:
300,87,78276,6,0,P|329:124|325:209,1,127.5,12|0,0:2|0:0,0:0:0:0:
312,234,78595,2,0,B|247:227|247:227|188:255,1,127.5,8|0,0:0|0:0,0:0:0:0:
168,288,78914,2,0,P|130:314|87:314,1,85,8|8,0:2|0:2,0:0:0:0:
21,129,79234,1,8,0:0:0:0:
338,21,79553,6,0,B|364:46|364:46|380:108,1,85,12|8,0:2|0:2,0:0:0:0:
379,262,79872,1,8,0:0:0:0:
258,137,80031,2,0,B|214:129|214:129|172:142,1,85,0|8,0:0|0:2,0:0:0:0:
75,301,80351,1,8,0:2:0:0:
218,218,80510,1,8,0:0:0:0:
189,371,80670,1,0,0:0:0:0:
107,178,80829,6,0,P|101:131|118:88,1,85,8|8,0:2|0:2,0:0:0:0:
294,22,81148,2,0,P|336:44|352:123,1,127.5,12|0,0:2|0:0,0:0:0:0:
340,156,81468,2,0,B|276:144|276:144|189:168,1,127.5,8|0,0:0|0:0,0:0:0:0:
183,189,81787,2,0,P|184:252|242:300,1,127.5,8|0,0:2|0:0,0:0:0:0:
261,311,82106,6,0,P|304:297|360:317,1,85,12|8,0:2|0:2,0:0:0:0:
485,361,82425,1,8,0:0:0:0:
339,53,82744,1,8,0:0:0:0:
496,104,82904,1,8,0:0:0:0:
339,155,83063,1,8,0:0:0:0:
437,22,83223,1,8,0:0:0:0:
436,187,83382,6,0,P|426:236|398:270,1,85,4|0,0:0|2:0,0:0:0:0:
245,191,83702,2,0,P|193:178|154:189,1,85,0|0,2:0|2:0,0:0:0:0:
107,329,84021,2,0,P|165:361|239:335,1,127.5,0|0,0:0|2:0,0:0:0:0:
250,318,84340,2,0,P|296:296|378:332,1,127.5,0|0,0:0|2:0,0:0:0:0:
399,345,84659,5,4,0:0:0:0:
453,251,84819,1,0,0:0:0:0:
408,130,84978,2,0,P|353:118|311:138,1,85,8|0,0:0|0:0,0:0:0:0:
430,34,85297,2,0,B|453:49|480:43|480:43|473:96|508:120|475:175,1,170,0|8,0:0|0:0,0:0:0:0:
351,221,85776,1,0,0:0:0:0:
287,44,85936,2,0,B|241:45|241:45|200:60,1,85
80,168,86255,1,8,0:0:0:0:
362,126,86574,1,0,0:0:0:0:
126,307,86893,1,8,0:0:0:0:
359,44,87212,5,0,0:0:0:0:
448,104,87372,1,0,0:0:0:0:
435,223,87531,2,0,P|390:216|344:232,1,85,8|0,0:0|0:0,0:0:0:0:
276,281,87771,1,0,0:0:0:0:
276,281,87851,2,0,B|235:248|235:248|221:223|221:223|169:177,1,127.5,8|0,0:2|2:0,0:0:0:0:
147,176,88196,1,8,0:0:0:0:
130,311,88355,1,8,0:2:0:0:

remember the time when saut resnapped everything by moving one red line by 1ms because taiko

yes
puxtu

pishifat wrote:

[mania diffs]
  1. green lines on 01:04:234 - in NM and 01:04:235 - in HD should be removed cuz reason. dunno how that second one got unsnapped by 1 millisecond but still shoudl be gone lol oh dank professor snapes stike again
  2. i've never played mania but um looks like cool stuffff
whenever everything's updated tell me ingame then i'll show you the light
I'll call my friend to do the final check on mania mapset
the rank is near
Squichu

pishifat wrote:

[general]
  1. your preview point is unsnapped by 1 millisecond lol resnapped
    everything else is up to Saut I guess
[squrl]
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 - done
  2. hp, ar and od should be increased. i know you're trying to make something that's between a normal and hard diff, but it turned out to be a standard hard diff and your current settings don't support that at all. uuh, doesn't really feel like a Hard diff for me, but I'm fine with increasing settings slightly. done '_'
  3. 00:05:988 (3) - prolly would maek more sense to stack this on 4 isntead of having it stacked under 2. this beat has way more emphasis, so no cursor movement to hit it feels no bueno.
    having no movement from 3 to 4 feels weird too, so I unstacked all of them
  4. 00:20:509 - uh there's literally no sound on this beat yet my keyboard is being pressed. would be a lot better to just use a 1/1 slider to emphasize the rhythmic gap there. doing an actual gap like 00:22:105 (1,2) - also works
    ye, replaced with a circle on sliderend
  5. 00:24:658 (1,2) - ctrl+g sounds a lot better on these. head of 1 right now is super quiet and tail is a bomb so ya know passive slider nonsense kkcool changed
  6. 00:26:573 (2,3) - ^not the same btu the same yea changed
  7. 00:28:009 - red tick here is emphasized way more than anything esle, so mappinng it with a slider end in this line of parallel sliders doesn't really provide much impact. do the thing with the click and the circle/sliderhead and wegood changed
  8. 00:32:971 (3) - this kind of has to be a 3/4 reverse slider. mapping to the nothing does not work too well changed
  9. 00:36:157 (2) - should have a new combooo for the same reason every other diff has one there whoops, fixed
  10. 00:36:157 (2) - overmapping in a diff supposedly simple pourquoi using the same rhythm as 00:37:433 (1,2) - or what the hard does would be good. turning 00:35:839 (1) - into a circle may also be better so there's not two 3/4 sliders in a row. other diffs = examples changed
  11. 00:40:465 (2) - pretty unique sound on the reverse here that would be a lot better to cover with a clickable object. vocal is also strong there too. changed
  12. 00:55:943 (3) - multiple repeats on such a short slider is kind of unreadable. any other rhythm would work pls kay I guess
  13. 00:59:613 (3,4) - ctrl+g for same reason as those other ones earlier changed
  14. 01:08:063 (1) - um there's nothing on that blue tick. am i missing something or ah, changed
  15. 01:27:292 - may make sense to include another spinner here so the diff ends at the same place as every other diff. extending like the otehr diffs would be cool too tho added
haven't looked at hitsounds yet cuz need sleeps, but might be a good idea to look over them before i do just to make sure things are good will do (chances are high that it makes hitsounds worse when I change something, tho. orz)
Thanks!

asdfg
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel puxtu
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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196,116,63441,1,8,0:0:0:0:
276,90,63599,1,4,0:0:0:0:
481,356,64234,5,4,0:0:0:0:
397,355,64393,1,0,0:0:0:0:
332,301,64553,2,0,P|301:246|240:230,1,130,8|8,0:0|0:0,0:0:0:0:
155,239,65031,1,0,0:0:0:0:
79,202,65191,2,0,L|46:269,1,65,8|2,0:0|2:0,0:0:0:0:
127,297,65510,6,0,L|155:238,1,65,8|0,0:0|0:0,0:0:0:0:
196,164,65829,2,0,B|205:135|241:120|241:120|277:107|291:80,1,130,2|0,2:0|0:0,0:0:0:0:
217,38,66308,1,8,3:0:0:0:
132,38,66468,2,0,L|51:49,1,65,8|8,3:0|3:0,0:0:0:0:
100,124,66787,6,0,B|67:128|67:128|66:190|26:214,1,130,4|0,0:0|0:0,0:0:0:0:
1,292,67265,1,8,2:0:0:0:
80,321,67425,2,0,L|146:336,1,65,0|0,0:0|0:0,0:0:0:0:
228,336,67744,1,8,0:0:0:0:
287,275,67904,1,2,2:0:0:0:
292,191,68063,6,0,L|223:157,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
375,209,68542,1,8,0:0:0:0:
375,209,68702,2,0,P|365:146|315:108,1,130,0|0,0:0|0:0,0:0:0:0:
247,59,69180,1,0,0:0:0:0:
167,87,69340,6,0,P|124:110|44:84,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
247,59,70138,1,2,2:0:0:0:
315,109,70297,2,0,L|314:177,1,65,8|0,3:0|0:0,0:0:0:0:
278,251,70616,5,8,0:0:0:0:
193,240,70776,1,8,0:0:0:0:
170,321,70936,2,0,L|222:369,1,65,8|2,0:0|2:0,0:0:0:0:
302,371,71255,2,0,P|332:361|361:339,1,65,8|0,0:0|0:0,0:0:0:0:
399,267,71574,2,0,P|420:244|451:234,1,65,8|2,2:0|2:0,0:0:0:0:
494,162,71893,6,0,L|510:23,2,130,8|2|0,3:0|2:0|0:0,0:0:0:0:
451,235,72691,1,2,2:0:0:0:
401,166,72851,2,0,L|406:122,3,32.5,8|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
374,103,73170,6,0,P|312:116|277:170,1,130,2|8,2:0|3:0,0:0:0:0:
259,252,73648,1,8,3:0:0:0:
184,291,73808,2,0,L|151:295,3,32.5,8|2|8|0,2:0|2:0|2:0|2:0,0:0:0:0:
109,295,74127,2,0,P|68:288|33:258,1,65,0|0,3:0|2:0,0:0:0:0:
21,195,74446,6,0,P|36:156|121:120,1,130,8|0,3:0|0:0,0:0:0:0:
195,119,74925,2,0,P|228:118|257:103,1,65,8|2,3:0|2:0,0:0:0:0:
406,24,75404,1,8,2:0:0:0:
471,78,75563,1,2,2:0:0:0:
454,161,75723,6,0,P|403:167|334:226,2,130,4|2|4,2:0|3:0|2:0,0:0:0:0:
465,329,76680,1,8,2:0:0:0:
298,357,76999,6,0,L|256:307,1,65,8|2,3:0|2:0,0:0:0:0:
262,222,77319,2,0,L|220:172,1,65,0|8,0:0|3:0,0:0:0:0:
148,126,77638,2,0,P|85:151|64:211,1,130,2|8,2:0|2:0,0:0:0:0:
147,209,78116,1,2,2:0:0:0:
147,209,78276,5,4,2:0:0:0:
232,63,78595,1,2,3:0:0:0:
63,62,78914,1,4,2:0:0:0:
147,209,79234,2,0,L|152:277,1,65,8|8,2:0|2:0,0:0:0:0:
204,340,79553,6,0,P|256:358|336:329,1,130,8|0,3:0|0:0,0:0:0:0:
354,258,80031,1,8,3:0:0:0:
438,250,80191,2,0,L|413:113,1,130,2|8,2:0|2:0,0:0:0:0:
369,50,80670,1,0,0:0:0:0:
285,62,80829,5,8,3:0:0:0:
188,200,81148,2,0,L|211:327,1,130,4|2,0:0|3:0,0:0:0:0:
50,382,81787,1,8,2:0:0:0:
50,213,82106,6,0,P|64:186|73:145,1,65,4|0,0:0|0:0,0:0:0:0:
41,73,82425,1,2,3:0:0:0:
116,34,82585,2,0,L|132:6,2,32.5,0|0|8,0:0|0:0|2:0,0:0:0:0:
147,112,82904,1,0,0:0:0:0:
231,113,83063,1,8,2:0:0:0:
297,61,83223,1,0,0:0:0:0:
368,16,83382,6,0,P|428:36|465:88,2,130,8|8|4,3:0|3:0|2:0,0:0:0:0:
231,113,84340,1,2,3:0:0:0:
95,214,84659,1,4,0:0:0:0:
256,192,84739,12,2,87212,3:0:0:0:
256,192,87292,12,0,88355,0:0:0:0:
Arzenvald
since i am poked by puxtu & sorta liked this kind of song (and that bg), i'll check it

keep in mind, after moving or modifying the pattern, don't forget to keep the hitsound as it supposed to be.. this is important
plus, i highly suggest you to avoid putting hitsound at LN, mostly on HD diff, so you need move the hitsound to circles instead..

[Puxtu's NM]
00:09:977 (9977|1,10296|3) - to 4 & 2, for playability

00:20:988 - 00:27:051 - and some other similar spot, you know you missed guitar sound here, it's kinda wise to follow the guitar rhythm, since in previous phase, you did follow it... plus i don't know whether you constantly follow the percussion, since you also missed some


01:02:965 (62965|0,62965|1,63203|2,63203|3,63361|0,63361|1,63599|3,63599|2) - 1/3 beat snap divisor

optional
00:10:615 (10615|0,10934|3,11254|1) - you know the LN cue sound kinda weird, i suggest you to do change those into 1/1 LN instead like http://puu.sh/evCWl.jpg
this also applies to 00:13:168 (13168|2,13168|1,13488|0,13807|3) - 00:15:722 (15722|0,16041|2,16360|3) - 00:18:275 (18275|3,18275|1,18594|2,18913|0) - (you know)

review on this diff : all notes placed & catch the music rhythm well, those LNs actually makes this diff become NM, while it's simply easy to judge.. =w=)b good job bro

[Puxtu's HD]
here's comes the beat, i personally like this diff
00:10:934 (10934|0,11254|3) - these have same guitar sound, why different LN? try to change 00:11:254 (11254|3) - to 1/1 LN
this also applies to 00:13:807 (13807|1) - 00:16:360 (16360|0) - 00:18:913 (18913|0) - 00:21:466 (21466|0) - 00:26:573 (26573|3) - aand 01:25:297 (85297|3) -

00:28:966 (28966|2,29605|3) - why not 1/2 LN like 00:23:860 (23860|2,24498|1) -

00:24:977 (24977|3,24977|0) - try to maneuver your LN pattern, something like http://puu.sh/evDyX.png

00:44:454 (44454|2,44614|3,44774|2) - i hear there's 1/4 cue sound around here.. you can add them

01:03:203 (63203|3,63203|2,63361|0,63361|1) - 1/3

=w=
i love the usage of the LNs, you layer the guitar neatly..

ok nothing more..

good luck!
Topic Starter
Saut

pishifat wrote:

how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

philosophy

[general]
  1. your preview point is unsnapped by 1 millisecond lol lolk
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good thanks mrsonyvegas
  3. where be the video etooo
  4. disable widescreen support on whatever diffs that matterbaka oko
[easy]would be really nice to avoid less congestion on the easiest diff. overlapping/stacking stuff can get really confusing. using more reeeallysimple/intuitive patterns on easiest diff is usually a good idea. patterns that are like trying to trick the player not so much no challenge for eZplayers

  1. delete the green lines that are bad: 00:36:157 - 01:04:234 - fine
  2. 00:02:956 (3,1) - should swap new combos for combo pattern magic wonderful trick
  3. 00:08:700 (2,3,4) - one of the overlaps that kind of needs to go. objects are so near each otehr on the timeline that reading is bad when stacked like that. replacing with something like this would be k. if oyu wanna keep the drop into 00:10:615 (1) - , then think of something else that would help avoid overlap crap avoidededs
  4. 00:14:764 (3,1) - would be a lot more intuitive to change the angle on 3 so you're moving towards the next object. as it is now, it looks like it should go from 3->1 which is not rightyea. spacing in a perfect triangle also doesn't help with reading object order becuase easy-diff players cant count to 4 k
  5. 00:17:956 (5,1) - um spacing what k
  6. 00:17:956 (5,2) - overlap with these is hardcore grossness. when you fix spacing on the above thing, see if you can do soemthing about that k, no crucial/brutal overlaps anymore
  7. 00:19:232 (2) - would be nice to use soft sampleset on the tail here cuz it just works. 00:22:105 (3) - did it right and it's swell foxed
  8. 00:20:030 (1) - pretty sure new combo here not needed. 00:22:743 (4) - is the same thing without the combooo and one object combos are pretty lame ogreed
  9. 00:20:828 (1,2,3) - same deal as that other triangle thing. spacing doesn't indicate whether 2 or 3 is next object, so would be good to like make it obvious or do something else there's like 1000 options. even ways to keep your triangle. just pls pls
  10. 00:28:488 (1,2,3) - this one not as important as the other ones, but would still be cooler with the adjustment made for super clarity oke
  11. 00:31:041 (1) - starting on the timing change would be good since spinner woudl appear as slider ends, not before it. avoiding confusion like everything elseeeeeeee optimal feeling when spinning now
  12. 00:40:625 (4,1,2,3,4,1,2,3) - i think this is the most compact pattern i've ever seen on an easy. deserves a medal. at first i thought you were serious u faker
  13. 00:48:922 (1,2,3) - towards 2 ya feel me yes much feel
  14. 01:02:645 (3) - technically this is unsnapped since the reverse goes through a bpm change from 188 to 189, but aimod doesn't show it since the amount of change at that point is only 1ms. would really be nice to use a not-so-unrankable rhythm, like boom. would also be a good idea to avoid the stack because easiest diff both visible at same time usual stuff yea k got it
  15. 01:08:063 (2,3,1) - you know what i want to say and fixing it isn't as easy as the others so um sorry lmao unacceptable
  16. 01:14:446 (1,2) - 01:16:999 (1,2) - 01:19:553 (1,2) - using these stub sliders in an easy is... well not good. cant really put it any other way. changing each of them to repeating 3/2 sliders is the best option. comboing will be less fucky that way too so thats good. you've got these in the normal too, but they should be fine there unacceptable2
  17. 01:22:106 (4,1) - new combos should be swapped cuz that's how comboing workssss. normal diff does this right so reference yourself okok
[normal]
  1. same green liens as easy removed green lies
  2. 00:00:403 (1,2) - starting the map with a 3/2 gap usually not the best idea. all of these things in the intro could easily be better by adding a circle after the slider like bam. so all those places yea sounds pretty cool now
  3. 00:13:488 (2,4) - really don't want to cover the reverse arrow with a slider body for so long. may have to re-arrange some stuff so the arrow isnt covered sorrylol unacceptable3
  4. 00:25:296 (4,1) - 3/2 gap could easily be avoided here with bam or pow wise ppl told me to remove this and now other wise ppl tell me to add it
  5. 00:27:690 (3) - yea yea
  6. 00:46:379 (6,1) - should swap new combos shouldeded
  7. 01:02:645 (3) - same as easy same
  8. 01:05:989 (5,1) - ya know. downbeat w/super loud finish and no circle seems really wierd on its own too. like following vocals is k but ignoring that nah wise ppl
  9. 01:08:063 (4,5) - circle after 3 you know why you know that i know
[hard]
  1. the greens: 00:31:041 - 00:45:093 - 00:45:343 - 01:04:234 - removed+adjusted
  2. 00:45:422 - you've got 2 green lines on same position here so one has to go hard decision - cant decide which one i should remove
  3. od and hp+ pls. this hard is too hard for a lame od of 6 od7hp6 now
  4. 00:30:722 (1) - would be nice to have an object here and delay the spinner cuz right now no impact sad sad sad very sad
  5. 00:44:933 (4,1,2,3,4,5,1) - rhythm here seems super weird. a whole lot of offbeat sliders that aren't supported by anything remapped this part - unacceptable4
  6. 01:03:123 (4,5) - not really gonna work since there's no sound on either of these objects in the song :/ using a 3/4 slider would be the best way to do this (oko's diff = exmaple) copied oko
  7. 01:22:744 (2) - .6x slider velocity uh pourquoi i understand it at 01:24:021 (1) - , but not here. changing slider velocity mid-combo like this is pretty unexpected, especially to this degree. if you really want to keep a lower sv do like .8x minimum. would make sense to include 01:22:106 (1) - in the slow down as well too then completly removed the sv change since the song doesnt really slowes down
  8. 01:26:255 (1,2,3) - there's nothing to really support 1/4 usage here. it's the exact same as 00:12:211 (3,4,5) - , so do that OR something less overmappy (like .8x sv 1/2 sliders work better)ok changed
[rage]
  1. od+ not sure if od9 would be hyperoverkill- set to 8.5
  2. the green: 00:33:614 - 00:45:343 - 01:04:234 - pls
  3. 00:14:924 (5) - offbeat slider doesn't really work all that well here. using two circles instead or moving the slider so it begins on a white tick would be like way better (by ctrl+ging 00:14:764 (4,5) - or 00:14:764 (4,5) - both work). the hard and oko's diff do this better too so um yea it also could just be the soft-sampleset used on the tail that sounds really weird cuz it provides no emphasis but circles are still better simply changed to circles, had to rerange the following seconds - unacceptable5
  4. 00:32:810 (2) - could you not hitsound each 1/8 tick on this cuz ti is too much noise dam removed some sounds so ppl wont die while playing
  5. 00:33:453 (4,1) - prolly good to reduce distance between these so it's clear it's 1/2, not another 3/4 gap slightly mighty reduced
  6. 00:38:710 (1) - if you moved this more to the left i would hug you (so the 3/4 gap isn't misread as 1/2 after high-spacing 1/4 your map is confuse) eliminated the confusion *waits for hug*
  7. 00:55:624 (2) - lol um blanket better it's so obvious srsly i wont see the crookness but i still set some new blankets so you will be satisfied
  8. 01:01:687 (1,2,3,4,5,1,2,1) - gonna be really confusing to have offbeat 1/4 sliders + 1/2 gap after a 1/4 slider + 3/4 gaps all in such a short period. if you were to not have offbeat 1/4 sliders in that beginning bit by ctrl+g-ing 01:01:687 (1,2,3,4) - you could avoid all weird-rhythm-stuff. vocals also make those uper awkward to play anyway cuz they're onbeat so pleas changed the 1/4 sliders like you suggested and i stacked 4 on 5 (need some opinion on this)
  9. 01:05:031 (4) - this would be a lot nicer as two circles or with 01:04:872 (3,4) - ctrl+g'd. 1 beat stacked gaps like 01:05:031 (4,1) - usually just work a lot better when you click on the beat before the gaps for reasons explaining hard 2circles now
  10. 01:18:276 (1,2,3) - these are good i like i like ok removed
  11. 01:26:255 (1,2,3) - same as hard did the same
some hitsound stuff that would apply to all of your diffs:
  1. 00:40:944 (1) - drum-addition whistle would work well on here
  2. 00:36:157 (1) - 00:37:433 (1) - 00:42:539 (1) - 00:43:816 (1) - 00:46:219 (9) - tail 00:47:496 (1) - tail 00:52:751 (1) - 00:56:581 (1) - 00:58:815 (6) - tail 01:01:687 (1) - 01:09:499 (2) - 01:23:382 (1) - finishes plszsz. most are inconsistent with other places and some others just work like that
  3. 00:52:751 (1) - clap (and finish but that should already be applied)
    added the hitsounds
whenever everything's updated tell me ingame then i'll show you the light
thanks for modding the shit out of the map, gonna tell ya when all diffs are ready
puxtu

ExUsagi wrote:

since i am poked by puxtu & sorta liked this kind of song (and that bg), i'll check it

keep in mind, after moving or modifying the pattern, don't forget to keep the hitsound as it supposed to be.. this is important
plus, i highly suggest you to avoid putting hitsound at LN, mostly on HD diff, so you need move the hitsound to circles instead.. roger that

[Puxtu's NM]
00:09:977 (9977|1,10296|3) - to 4 & 2, for playability moved

00:20:988 - 00:27:051 - and some other similar spot, you know you missed guitar sound here, it's kinda wise to follow the guitar rhythm, since in previous phase, you did follow it... plus i don't know whether you constantly follow the percussion, since you also missed some re-arranged them all


01:02:965 (62965|0,62965|1,63203|2,63203|3,63361|0,63361|1,63599|3,63599|2) - 1/3 beat snap divisor argh accidently resnap this to 1/4, sorry

optional
00:10:615 (10615|0,10934|3,11254|1) - you know the LN cue sound kinda weird, i suggest you to do change those into 1/1 LN instead like http://puu.sh/evCWl.jpg this also applies to 00:13:168 (13168|2,13168|1,13488|0,13807|3) - 00:15:722 (15722|0,16041|2,16360|3) - 00:18:275 (18275|3,18275|1,18594|2,18913|0) - (you know) re-arranged them all

review on this diff : all notes placed & catch the music rhythm well, those LNs actually makes this diff become NM, while it's simply easy to judge.. =w=)b good job bro

[Puxtu's HD]
here's comes the beat, i personally like this diff
00:10:934 (10934|0,11254|3) - these have same guitar sound, why different LN? try to change 00:11:254 (11254|3) - to 1/1 LN
this also applies to 00:13:807 (13807|1) - 00:16:360 (16360|0) - 00:18:913 (18913|0) - 00:21:466 (21466|0) - 00:26:573 (26573|3) - aand 01:25:297 (85297|3) - re-arranged

00:28:966 (28966|2,29605|3) - why not 1/2 LN like 00:23:860 (23860|2,24498|1) - ok

00:24:977 (24977|3,24977|0) - try to maneuver your LN pattern, something like http://puu.sh/evDyX.png looks nice

00:44:454 (44454|2,44614|3,44774|2) - i hear there's 1/4 cue sound around here.. you can add them the sound is too weak, but ok

01:03:203 (63203|3,63203|2,63361|0,63361|1) - 1/3 fixed

=w=
i love the usage of the LNs, you layer the guitar neatly..

ok nothing more..

good luck!
thanks for mods
update
Fubukicat
Hi there, Mania mod request~
Mod Inside

collumn = 1l2l3l4

[Puxtu's NM]
00:01:360 (1360|2) - add note
00:02:637 (2637|3) - ^
00:03:913 (3913|1) - ^
00:06:466 (6466|3) - ^
and so on for the same parts~

00:10:934 (10934|3) - add note ? << just a suggestion flow is really nice at this part

01:00:411 (60411|3) - remove ? drum isn't dat loud here imo
01:02:007 (62007|0) - add note for flow :3 it make transition vocal drum~
01:10:936 (70936|2) - add note

[Puxtu's HD]
00:39:587 (39587|0,39667|1) - Ctrl+J
00:40:226 (40226|1) - Move to 4
00:47:256 (47256|2,47336|3) - Ctrl+J
00:51:076 (51076|2) - Move to 4
00:59:453 (59453|2) - add note
01:02:007 (62007|1) - ^
Done :3 Good luck ~ ^^/
puxtu

Eternalie wrote:

Hi there, Mania mod request~
Mod Inside

collumn = 1l2l3l4

[Puxtu's NM]
00:01:360 (1360|2) - add note
00:02:637 (2637|3) - ^
00:03:913 (3913|1) - ^
00:06:466 (6466|3) - ^
and so on for the same parts~

00:10:934 (10934|3) - add note ? << just a suggestion flow is really nice at this part

01:00:411 (60411|3) - remove ? drum isn't dat loud here imo
01:02:007 (62007|0) - add note for flow :3 it make transition vocal drum~
01:10:936 (70936|2) - add note

[Puxtu's HD]
00:39:587 (39587|0,39667|1) - Ctrl+J
00:40:226 (40226|1) - Move to 4
00:47:256 (47256|2,47336|3) - Ctrl+J
00:51:076 (51076|2) - Move to 4
00:59:453 (59453|2) - add note
01:02:007 (62007|1) - ^
Done :3 Good luck ~ ^^/
not replied means ok
thx for mods :3
update http://puu.sh/evVOL/97d1b4bc88.rar
pishifat
Starry-
mania quick double check:

[NM]
00:07:105 (7105|2) - move 3, balance

00:29:285 (29285|1,29445|2,29605|1,29764|2) - ctrl H this, just feels better + kinda goes more with pitch

00:35:521 (35521|3) - No hitsound? idk just feels off, all other notes are hitsounded.

00:36:157 (36157|3) - better at 2 here imo

01:02:166 (62166|3,62166|1) - remove one, i know vocals but there's no drum here so it feels outta place

[HD]
00:01:360 (1360|3) - Inconsistent with NM diff, look at hitsounds, this uses whistle NM uses clap, and this is only part where whistles are used in whole map.

00:14:126 (14126|2,14285|3,14445|2) - kinda prefer if this was 3->2->1 rather than 2->3->2. try this::
00:14:126 (14126|2) - 3
00:14:285 (14285|3) - 2
00:14:445 (14445|2) - 1
00:14:764 (14764|1) - 2
00:14:924 (14924|2) - 1
00:15:083 (15083|1) - 2
goes nicely with the guitar here too, since this should be more broken patterns rather than flowing stairs

00:35:521 (35521) - same issue with hitsound here

00:42:300 (42300|2) - has different sound than drums, i dont think you should map it, probably delete (doesn't sound too good)

00:45:093 (45093|2,45093|3,45093|0) - 00:50:198 (50198|2,50198|1,50198|3) - 00:51:475 (51475|0,51475|3,51475|1) - these still worry me in terms of consistency.. you rarely use 3 chords in this map

01:18:276 (78276|3,78276|2,78595|3,78595|0,78914|1,78914|2,79234|1,79234|3) - Pattern should go downwards (more to the left) because pitch vocals
try::
01:18:595 (78595|0) - 1
01:18:914 (78914|1) - 0
01:19:234 (79234|3) - 0

ok love u pux hope this gets rank soon <3
puxtu

Starry- wrote:

mania quick double check:

[NM]
00:07:105 (7105|2) - move 3, balance

00:29:285 (29285|1,29445|2,29605|1,29764|2) - ctrl H this, just feels better + kinda goes more with pitch re-arranged

00:35:521 (35521|3) - No hitsound? idk just feels off, all other notes are hitsounded. yes because there's no instrument sound, it's vocal sound

00:36:157 (36157|3) - better at 2 here imo ohoho keep

01:02:166 (62166|3,62166|1) - remove one, i know vocals but there's no drum here so it feels outta place

[HD]
00:01:360 (1360|3) - Inconsistent with NM diff, look at hitsounds, this uses whistle NM uses clap, and this is only part where whistles are used in whole map. ah yes just added for guitar effect but ok, I removed it

00:14:126 (14126|2,14285|3,14445|2) - kinda prefer if this was 3->2->1 rather than 2->3->2. try this::
00:14:126 (14126|2) - 3
00:14:285 (14285|3) - 2
00:14:445 (14445|2) - 1
00:14:764 (14764|1) - 2
00:14:924 (14924|2) - 1
00:15:083 (15083|1) - 2
goes nicely with the guitar here too, since this should be more broken patterns rather than flowing stairs aaand re-arranged

00:35:521 (35521) - same issue with hitsound here same reason with NM here

00:42:300 (42300|2) - has different sound than drums, i dont think you should map it, probably delete (doesn't sound too good) wow wat, but starry that's loud of drum sound over there D:

00:45:093 (45093|2,45093|3,45093|0) - 00:50:198 (50198|2,50198|1,50198|3) - 00:51:475 (51475|0,51475|3,51475|1) - these still worry me in terms of consistency.. you rarely use 3 chords in this map fixed some

01:18:276 (78276|3,78276|2,78595|3,78595|0,78914|1,78914|2,79234|1,79234|3) - Pattern should go downwards (more to the left) because pitch vocals
try::
01:18:595 (78595|0) - 1
01:18:914 (78914|1) - 0
01:19:234 (79234|3) - 0

ok love u pux hope this gets rank soon <3
not replied = ok
thanks starry <3
here http://puu.sh/eyXul/36c6fd4ad7.rar
Lokovodo
you messaged me asking for mod so i try
|1|2|3|4|5|6|7|
there aren't huge mistakes on your difficultys so i just give pattern advice as to how i would do things so you get some more ideas. i really advise using some of my suggestions on the NM since in my opinion it feels kinda dull as in a lot of the patterns feel the same. the HD feels pretty good though and i can't give you much advice there since it already feels pretty polished down.


[puxtu's NM]
I think you should maybe increase hit-sound volume by 5%

i feel like this pattern fits better
00:28:328 (28328|3) - move to 3
00:28:488 (28488|2) - move to 4


this pattern feels a lot better
00:33:212 (33212|1) - move to 3
00:33:453 (33453|2) - move to 2

i think this feels better and goes good with next pattern
01:00:411 (60411|1) - move to 1

i think this feels better with the next pattern
01:01:767 (61767|1) - move to 4

this feels like a better pattern to end because it fits better with the previous notes imo
01:28:170 (88170|3) - move to 3
01:28:329 (88329|1) - move to 1
01:28:329 (88329|2) - move to 4

[puxtu's HD]
same thing i suggest turning up hitsound volume by 5%

00:00:881 (881|1) - i like this better on 1

this feels really good
00:10:296 (10296|2) - move to 4

this feels better imo
00:32:006 (32006|1) - move to 1
00:32:327 (32327|0) - move to 3
Okoayu
wait i thought you quit the game
-nowsmart-
hi :D
|1|2|3|4|
puxtu's NM
00:08:381 - this http://osu.ppy.sh/ss/2543517 or this http://osu.ppy.sh/ss/2543523 or this http://osu.ppy.sh/ss/2543529
00:22:105 (22105|3) - move to 3
00:21:945 (21945|1,22105|0) - if you follow above you should ctrl+J at this
00:22:583 (22583|1) - move to 4 (too fast trill for NM)
00:32:006 (32006|0) - move to 3 (like you're hitting snare drum)
00:55:304 - add note, same sound like 00:54:666
00:57:858 - ^
00:59:134 - add note, there are sound
01:00:411 - add note, same sound like 00:59:773

puxtu's HD
about SV changes
00:19:551 - 00:20:030 - i suggest to change SV because it's hard to hit 00:20:030 (20030|0,20110|1,20190|3,20190|2)
try this my SV changes
00:19:551 - remove 0.1x and 00:19:871 remove 1.0x
00:19:551 - add 0.5x
00:20:190 - add 0.75x
00:20:828 - add 1.0x
01:03:494 - change to 0.5x
01:03:917 - remove 1.0x
01:04:234 - add 1.0x
01:23:382 - 01:24:659 - hard to guess when note comes
01:23:382 - remove 0.25x
01:23:861 - remove 1.50x
01:24:021 - remove 0.1x
01:24:499 - remove 1.0x
and try this
01:23:382 - add 0.5x
01:23:542 - add 0.6x
01:23:702 - add 0.7x
01:23:861 - add 0.8x
01:24:021 - add 0.4x
01:24:659 - add 1.0x
puxtu

Lokovodo wrote:

[you messaged me asking for mod so i try]|1|2|3|4|5|6|7|
there aren't huge mistakes on your difficultys so i just give pattern advice as to how i would do things so you get some more ideas. i really advise using some of my suggestions on the NM since in my opinion it feels kinda dull as in a lot of the patterns feel the same. the HD feels pretty good though and i can't give you much advice there since it already feels pretty polished down. roger that


[puxtu's NM]
I think you should maybe increase hit-sound volume by 5%

i feel like this pattern fits better
00:28:328 (28328|3) - move to 3
00:28:488 (28488|2) - move to 4


this pattern feels a lot better
00:33:212 (33212|1) - move to 3
00:33:453 (33453|2) - move to 2

i think this feels better and goes good with next pattern
01:00:411 (60411|1) - move to 1 i'll keep this one

i think this feels better with the next pattern
01:01:767 (61767|1) - move to 4

this feels like a better pattern to end because it fits better with the previous notes imo I prefer the 13 24
01:28:170 (88170|3) - move to 3
01:28:329 (88329|1) - move to 1
01:28:329 (88329|2) - move to 4

[puxtu's HD]
same thing i suggest turning up hitsound volume by 5%

00:00:881 (881|1) - i like this better on 1 hammer? nope

this feels really good
00:10:296 (10296|2) - move to 4 ikr so I'll keep it

this feels better imo
00:32:006 (32006|1) - move to 1
00:32:327 (32327|0) - move to 3

nowsmart wrote:

hi :D hi :D
|1|2|3|4|
[puxtu's NM]00:08:381 - this http://osu.ppy.sh/ss/2543517 or this http://osu.ppy.sh/ss/2543523 or this http://osu.ppy.sh/ss/2543529 i'll keep my pattern
00:22:105 (22105|3) - move to 3 keep
00:21:945 (21945|1,22105|0) - if you follow above you should ctrl+J at this keep
00:22:583 (22583|1) - move to 4 (too fast trill for NM) re-arranged
00:32:006 (32006|0) - move to 3 (like you're hitting snare drum) keep
00:55:304 - add note, same sound like 00:54:666 don't think so, 00:54:666 - = snare + cymbal, 00:55:304 - = cymbal only
00:57:858 - ^ ^
00:59:134 - add note, there are sound nope, there's no sound :/
01:00:411 - add note, same sound like 00:59:773 same reason at 00:55:304 -

[puxtu's HD]about SV changes
00:19:551 - 00:20:030 - i suggest to change SV because it's hard to hit 00:20:030 (20030|0,20110|1,20190|3,20190|2)
try this my SV changes
00:19:551 - remove 0.1x and 00:19:871 remove 1.0x
00:19:551 - add 0.5x
00:20:190 - add 0.75x
00:20:828 - add 1.0x
ugh idk but your sv feels weird :/
01:03:494 - change to 0.5x
01:03:917 - remove 1.0x
01:04:234 - add 1.0x
removed this sv
01:23:382 - 01:24:659 - hard to guess when note comes
01:23:382 - remove 0.25x
01:23:861 - remove 1.50x
01:24:021 - remove 0.1x
01:24:499 - remove 1.0x
and try this
01:23:382 - add 0.5x
01:23:542 - add 0.6x
01:23:702 - add 0.7x
01:23:861 - add 0.8x
01:24:021 - add 0.4x
01:24:659 - add 1.0x
re-arranged this
thx for mods guys o/
not replied = OK
here http://puu.sh/eDfkf/ea07aefdd7.rar
Fullerene-
SV mod request by PM for the mania diffs

[Both difficulties]
Since the song varies in BPM slightly, it'd be best to normalize all the BPM changes so that it scrolls at a static speed (or as close to that as possible). Using https://dl.dropboxusercontent.com/u/3740759/svc.html I normalized the BPM changes to scroll at 188 (the dominant BPM used by osu! which is what the scroll speed scales off of)

Paste this under the [TimingPoints] header in the .osu files for both difficulties. Where it is pasted doesn't matter, just reload the map and it'll be sorted correctly
403,-99.9999999999999,4,1,1,50,0,0
31041,-99.2021276595744,4,1,1,50,0,0
33614,-100.398936170213,4,1,1,50,0,0
45093,-95.7446808510639,4,1,1,50,0,0
45343,-99.9999999999999,4,1,1,50,0,0
48294,-101.595744680851,4,1,1,50,0,8
48922,-99.9999999999999,4,1,1,50,0,0
62965,-100.531914893617,4,1,1,50,0,0
64234,-99.9999999999999,4,1,1,50,0,1
84662,-100,4,1,1,50,0,0

[puxtu's HD]

00:10:695 - Remove this point. It doesn't change sampleset, scroll speed, or hitsound volume

00:19:711 - Add more points here to transition from 0.1x to 1.00x, it'll look smoother this way. I suggest these values http://puu.sh/eDiWr.jpg

00:35:203 - I see what you're getting at here, though I'd bring the 0.1x closer to 1.00x, 0.5x looks OK to me. This is mostly because at 0.1x, the next transitional SV changes are going to look sharp and choppy, even if you add a lot of points. You'd have to use 1/16 and go by 0.01 to make it look smooth. Still, it wouldn't hurt to add more points in between to smoothen it up like so http://puu.sh/eDjWF.jpg

01:03:599 - Add more transitional points here like at 00:19:711 -

01:09:180 - The emphasized lyrics here are on 01:09:340 - , so move the SVs to start there. In addition, I suggest to make the 0.5x faster and use 0.75x so that it is more sightread friendly

01:14:127 - The lyrics go down in pitch, try something like a gradual slowdown. Then, when the instruments come back in, the speed jumps back to 1.0x http://puu.sh/eDlkr.jpg

01:23:382 - 0.25x jumping straight to 1.00x is a sharp change and might catch people off guard on sightread. Try this and see how it works for you http://puu.sh/eDlXL.jpg The SVs are focused around 1.5x -> 0.5x at the halfway point with the others being transitions to make it smoother
puxtu

Fullerene- wrote:

SV mod request by PM for the mania diffs

[Both difficulties]
Since the song varies in BPM slightly, it'd be best to normalize all the BPM changes so that it scrolls at a static speed (or as close to that as possible). Using https://dl.dropboxusercontent.com/u/3740759/svc.html I normalized the BPM changes to scroll at 188 (the dominant BPM used by osu! which is what the scroll speed scales off of)

Paste this under the [TimingPoints] header in the .osu files for both difficulties. Where it is pasted doesn't matter, just reload the map and it'll be sorted correctly ok got it
403,-99.9999999999999,4,1,1,50,0,0
31041,-99.2021276595744,4,1,1,50,0,0
33614,-100.398936170213,4,1,1,50,0,0
45093,-95.7446808510639,4,1,1,50,0,0
45343,-99.9999999999999,4,1,1,50,0,0
48294,-101.595744680851,4,1,1,50,0,8
48922,-99.9999999999999,4,1,1,50,0,0
62965,-100.531914893617,4,1,1,50,0,0
64234,-99.9999999999999,4,1,1,50,0,1
84662,-100,4,1,1,50,0,0

[puxtu's HD]

00:10:695 - Remove this point. It doesn't change sampleset, scroll speed, or hitsound volume nope, it's for kiai time

00:19:711 - Add more points here to transition from 0.1x to 1.00x, it'll look smoother this way. I suggest these values http://puu.sh/eDiWr.jpg woah ok

00:35:203 - I see what you're getting at here, though I'd bring the 0.1x closer to 1.00x, 0.5x looks OK to me. This is mostly because at 0.1x, the next transitional SV changes are going to look sharp and choppy, even if you add a lot of points. You'd have to use 1/16 and go by 0.01 to make it look smooth. Still, it wouldn't hurt to add more points in between to smoothen it up like so http://puu.sh/eDjWF.jpg ok, but i'll keep the 0.1 on 00:33:614 for visualization effect

01:03:599 - Add more transitional points here like at 00:19:711 - ok

01:09:180 - The emphasized lyrics here are on 01:09:340 - , so move the SVs to start there. In addition, I suggest to make the 0.5x faster and use 0.75x so that it is more sightread friendly doesn't have visualization effect, i'll keep mine sorry

01:14:127 - The lyrics go down in pitch, try something like a gradual slowdown. Then, when the instruments come back in, the speed jumps back to 1.0x http://puu.sh/eDlkr.jpg ^

01:23:382 - 0.25x jumping straight to 1.00x is a sharp change and might catch people off guard on sightread. Try this and see how it works for you http://puu.sh/eDlXL.jpg The SVs are focused around 1.5x -> 0.5x at the halfway point with the others being transitions to make it smoother ok
thanks erene, my SVs looks fine now
update http://puu.sh/eDsPF/15838dd2de.rar
Blocko
Mania mod/check requested by puxtu.
Seems that NM and HD have enough mods and look good to me, but I'll see what I can suggest.


[General]
OK!


4K Column wrote:

1|2|3|4
[puxtu's NM]
00:24:020 (24020|3,24020|2) - Move these 1 column to the left and 00:24:179 (24179|1,24498|3) - Ctrl + J so the overall pattern for this section will look like it repeats itself, and for pitch relevancy with the e-guitar.
00:48:294 - Add a note here for the e-guitar (preferably at 4)
00:59:134 - Add a note here, audible crash

Not much here. Pretty solid diff. Nice job.


[puxtu's HD]
00:29:605 (29605|3,29764|1) - Switch these notes around so this pattern can act like a mirrored pattern to the earlier one.
00:42:539 (42539|1) - Move to 3 to give it a better pattern flow
00:47:655 (47655|3) - The music doesn't have a crash for this time, but this note does.
00:59:134 - Add a note here, audible crash
01:05:031 (65031|0) - You didn't seem to hammer the kicks on 01:07:265 (67265|2,67425|3,67425|1,67585|2) - , so move that note to 2 for pattern consistency
01:12:372 (72372|2) - Move to 1 for vocal pitch?
01:12:851 (72851|1) - Move to 3, same reason as above



That's all I can think of.
Good luck on rank, guys!
puxtu

Blocko wrote:

Mania mod/check requested by puxtu.
Seems that NM and HD have enough mods and look good to me, but I'll see what I can suggest.


[General]
OK!


4K Column wrote:

1|2|3|4
[puxtu's NM]
00:24:020 (24020|3,24020|2) - Move these 1 column to the left and 00:24:179 (24179|1,24498|3) - Ctrl + J so the overall pattern for this section will look like it repeats itself, and for pitch relevancy with the e-guitar.
00:48:294 - Add a note here for the e-guitar (preferably at 4) drum only
00:59:134 - Add a note here, audible crash

Not much here. Pretty solid diff. Nice job.


[puxtu's HD]
00:29:605 (29605|3,29764|1) - Switch these notes around so this pattern can act like a mirrored pattern to the earlier one.
00:42:539 (42539|1) - Move to 3 to give it a better pattern flow
00:47:655 (47655|3) - The music doesn't have a crash for this time, but this note does. actually, that note is for guitar sound
00:59:134 - Add a note here, audible crash
01:05:031 (65031|0) - You didn't seem to hammer the kicks on 01:07:265 (67265|2,67425|3,67425|1,67585|2) - , so move that note to 2 for pattern consistency
01:12:372 (72372|2) - Move to 1 for vocal pitch?
01:12:851 (72851|1) - Move to 3, same reason as above



That's all I can think of.
Good luck on rank, guys!
not replied = ok
thanks blocko
update http://puu.sh/eJ9p5/1be740693e.rar
Charles445
Did brief mania check with puxtu

Also the triangle antijumps are better https://osu.ppy.sh/ss/2666033
puxtu
http://puu.sh/fkWPV/3a3300e61e.rar
the rank is near
whoop
2015-02-02 01:50 puxtu: ohai greenman
2015-02-02 01:50 Charles445: lmaoo
2015-02-02 02:55 puxtu: so charles, i need your help
2015-02-02 03:03 Charles445: hi
2015-02-02 03:03 puxtu: ohai
2015-02-02 03:03 puxtu: are you free?
2015-02-02 03:03 Charles445: sorta
2015-02-02 03:03 Charles445: what's up
2015-02-02 03:03 puxtu: can you check my gd?
2015-02-02 03:05 Charles445: which set?
2015-02-02 03:05 puxtu: ACTION is listening to [http://osu.ppy.sh/b/555651 SiM - EXiSTENCE (TV Edit)]
2015-02-02 03:05 puxtu: this one
2015-02-02 03:05 Charles445: OH SHIT
2015-02-02 03:05 Charles445: I have that
2015-02-02 03:05 puxtu: waiting like 2 weeks
2015-02-02 03:05 Charles445: it's a good standard set
2015-02-02 03:05 puxtu: ooo
2015-02-02 03:05 puxtu: yeah
2015-02-02 03:05 puxtu: then rank it
2015-02-02 03:05 puxtu: now
2015-02-02 03:05 puxtu: lmao
2015-02-02 03:05 Charles445: rofl
2015-02-02 03:05 Charles445: lemme try your diffs
2015-02-02 03:05 puxtu: sure
2015-02-02 03:06 puxtu: dafak
2015-02-02 03:06 Charles445: have to restart to guarantee clean install
2015-02-02 03:06 Charles445: I was deleting old ver
2015-02-02 03:06 Charles445: also lol 2.5star
2015-02-02 03:06 puxtu: lol
2015-02-02 03:06 puxtu: ok
2015-02-02 03:06 puxtu: is it too hard?
2015-02-02 03:06 puxtu: 2.5star
2015-02-02 03:08 puxtu: lol
2015-02-02 03:13 Charles445: lolno
2015-02-02 03:13 Charles445: 00:24:977 (24977|3,24977|0) -
2015-02-02 03:13 Charles445: ok so
2015-02-02 03:13 Charles445: basically the map usually does 1/2 stuff except for quick guitar
2015-02-02 03:13 Charles445: so having to release holds on blue is weird
2015-02-02 03:13 puxtu: oh okay
2015-02-02 03:13 puxtu: lol
2015-02-02 03:13 puxtu: sorry
2015-02-02 03:14 puxtu: modder told me to do that
2015-02-02 03:14 puxtu: orz
2015-02-02 03:14 Charles445: rofl
2015-02-02 03:18 Charles445: 01:02:965 (62965|0,62965|1,63176|2,63176|3,63388|0,63388|1,63599|3,63599|2) - make these 1/4
2015-02-02 03:18 Charles445: not 1/3
2015-02-02 03:18 puxtu: are you sure?
2015-02-02 03:18 Charles445: yes
2015-02-02 03:18 Charles445: all the other diffs do it
2015-02-02 03:18 Charles445: also I helped time this map
2015-02-02 03:19 puxtu: ohh
2015-02-02 03:19 puxtu: right
2015-02-02 03:19 puxtu: lmao I forgot about that
2015-02-02 03:20 puxtu: ok done
2015-02-02 03:21 Charles445: do the same fix on the normal
2015-02-02 03:21 puxtu: yes sir
2015-02-02 03:21 Charles445: rofl these hitsounds are sick
2015-02-02 03:21 puxtu: ikr :3
2015-02-02 03:23 Charles445: ah why the fuck did he remap the standard
2015-02-02 03:23 puxtu: i have no idea
2015-02-02 03:26 puxtu: ok is that all?
2015-02-02 03:26 Charles445: yeah I think so
2015-02-02 03:26 puxtu: is it ready for mania icon?
2015-02-02 03:27 Charles445: yeah
2015-02-02 03:27 Charles445: after update ofc
2015-02-02 03:27 puxtu: yay
2015-02-02 03:29 Charles445: lmao
2015-02-02 03:29 Charles445: how often do phone card games get anime adaptations
2015-02-02 03:30 puxtu: idk lmao
Charles445
Okay, ->

...

Looks like it has a standard icon on too, so putting a bubble on this
bibilicu
yay ! hype o/
Shohei Ohtani

Okoratu wrote:

wait i thought you quit the game
i thought i quit the BN but

Took a quick look.

Ranked! Good job!
bibilicu
OMG ! Gratz on your first rank Saut ! xD
he leaves the virginity xDD
Okoayu
uhm cdfa lol
Topic Starter
Saut
high cdfa is high
Mao
Anyways, grats for your first :/
Kyousuke-
Woah grats~~!
Ayachi-
Hi thanks for the BGs
and congratz
Sorry couldn't really check it
edit: add message for pew
some message for pew you guys shouldn't open this since he tells me to put here
[Puxtu's HD]
00:44:614 (44614|1) -
00:08:222 (8222|1) - i guess guitar
00:35:521 (35521|0) - vocal? in NM too
00:40:146 (40146|0) - cant really be heard
00:56:820 (56820|1) - why only this one been placed
Edit: is no video ok? Found by J1NX1337
DeletedUser_3044645
rip m4m

also rip cdfa
LexiaLovesU
Ohhhhh cool Cerberus I love Cerberus
J1NX1337
AWESOME! Song. Why no video for mania diffs though? Mania is the only mode where I have them turned on, otherwise it's too distracting. lol

Ooh Ooh!
I'm the only one
Ooh Ooh!
Who can save myself
Ooh Ooh!
I'll never forget yaa~
ALL I WANNA BE IS ME!
Topic Starter
Saut

J1NX1337 wrote:

AWESOME! Song. Why no video for mania diffs though? Mania is the only mode where I have them turned on, otherwise it's too distracting. lol
oh, rip in pending saut
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