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SiM - EXiSTENCE (TV Edit) [Osu|OsuMania]

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Topic Starter
Saut

Raose wrote:

Hello~~

[Insane]

00:03:754 (6,7) - Consider swapping these on timeline, I feel like the slider better matches the siren-like sound in the background good idea

00:05:190 (5) - change to a triple? I hear beats in the music even sounds like a mini-stream - replaced with 4 circles

00:08:062 (1) - maybe move to the left a bit so it doesn't overlap with 00:07:742 (6) ? ok, for the sexiness - prefer rotating the sliders - also improves the following jumps

00:12:211 (4,5,6) - Consider NC'ing at 4 or 5 to let the players know the change in rhythm? This pattern confused me the first time around, I thought it was 1/2 >< already fixed in the previous mods

00:17:637 (4,5) - ^ ^

00:45:562 (2) - imo a different rhythm suits the music here: agree

00:47:796 (2) - change to triple? changed + removed following tripple

01:22:743 (1,2) - just wondering why decided to slow down the SV here. The music isn't really changing in intensity D: need some time thinking bout this - bookmarked

[Hard]

your hard mapping style is like mine LOL yea, the only difference is that you're maps look 10times better.. - was my first attempt in mapping a hard and trying something new out

00:00:562 (2) - switch 2 & 3 so it follows the same curve as (4) ? already fixed in the previous mods

00:08:062 (1,2,3,4) - maybe spread them apart so they're not overlapping each other? changed


00:16:360 (3) - bend the first part of the slider a bit more so it looks nicer & it blankets (1) better agree

00:19:392 (1) - ctrl+G for more circular flow? :D already fixed in the previous mods

00:23:700 (3,4) - i think it'd fit the music better if you switched these on timeline good idea

00:30:243 (1) - no need to NC i think D: fixed

00:49:711 (4,5) - consider ctrl+G the slider and stack (4) on top of the head for more circular flow and lead better into (6) sexy loops - also strg+g the kickback slider - because i changed it in the previous mod

01:11:573 (2,3) - make similar spacing? already fixed in the previous mods

01:15:562 (2) - i think this note leads kinda oddly into (3).. how about moving it to the left of (1)?
already fixed in the previous mods

[Normal]

00:29:764 (3) - why not change this into a 3/2 repeating slider? so repeat at 00:30:243 so you can catch the beat there

00:41:254 (5) - NC here for consistency already fixed in the previous mods

00:44:125 (1,2,3,4,1) - the rhythm here feels odd because the downbeat is on the tail of the sliders ;w; consider moving everything over to the right 1/1, add a circle at 00:44:125, and delete 00:46:679 (1) fixed - also swaped those two for the rhythm 00:43:488 (4,5) + set a nc here 00:43:807 (1) -

00:51:466 (5) - NC here? already fixed in the previous mods

01:11:892 (4) - ^ changed

[Easy]

Beginning - might be a bit better to turn the 3/2 sliders into 3/2 repeating sliders so that the overall rhythm is 1/1, and to differentiate between Normal and Easy (since Normal also seems to have this exact rhythm) way better now

Also not sure if 1/2 kick sliders or 1/2 sliders are appropriate for easies D: already fixed in the previous mods

00:44:126 (1,2,3,4) - same comment as in normal D: fixed by remapping that part

00:47:956 (3) - add clap? fixed

hope the mod is useful!! goodluck with your map~
Thanks for modding was very helpful - you should start modding regulary again :)
Topic Starter
Saut

Frobe wrote:

hello~

mod
[Insane]
  1. soft-hitwhistle is not fit for song imo. i think it is better to delete or change it. gonna keep that in mind
  2. 00:20:030 (1) - NC fixed
  3. 01:02:317 (1) - remove NC done
  4. 00:20:030 (1) - add finish ok
  5. 01:07:424 (4) - remove finish emphasize the vocal
  6. 01:09:498 (2) - add normal finish like the drum here
  7. 01:11:254 (1) - remove NC no, since set a nc here 01:13:807 (1,2,3,4,5) -
  8. 01:11:892 (1) - add normal finish 2^
  9. 01:14:126 (5) - remove finish fixed
  10. 01:14:445 (1) - add normal finish 2^
  11. 01:15:403 (1) - remove NC, 01:15:722 (3) - add NC agree
  12. 01:17:956 (1) - remove NC, 01:18:275 (3) - add NC agree
  13. 01:20:509 (1) - remove NC, 01:20:828 (2) - add NC agree
  14. 01:23:381 (1) - add normal finish 3^
  15. 01:24:339 (2) - because a change in sv, you need a nc. fixed
  16. 01:25:934 (6) - remove finish fixed
  17. 01:26:254 (1,2,3) - you can replace this of finish to clap. want to keep the finish sound
  18. 01:27:849 (6) - what do you think change the drum-clap? agree
  19. 01:28:328 (2) - remove finish with ^agree

[Hard]
  • 00:13:807 (3) - remove finish fixed
  1. 00:19:392 (1) - remove NC, 00:20:030 (2) - add NC fixed
  2. 00:23:222 (4) - remove finish fixed
  3. 00:28:966 (4) - ^ fixed
  4. 00:30:243 (1) - remove NC already fixed in the previous mods
  5. 00:38:700 (5) - add NC, 00:39:020 (1) - remove NC already fixed in the previous mods
  6. 00:41:254 (3) - add NC, add finish , 00:41:892 (4) - remove finish fixed
  7. 00:43:168 (2) - remove finish fixed
  8. 00:44:445 (3) - ^ fixed
  9. 00:45:243 (5) - add NC, 00:45:403 (1) - remove NC fixed
  10. 00:47:477 (1) - remove NC, 00:47:796 (2) - add NC not necessary
  11. 00:48:275 (4) - remove finish, 00:48:913 (1) - add finish ^
  12. 01:02:317 (1) - remove NC, finish, 01:02:637 (2) - add NC fixed
  13. 01:02:796 (3) - remove finish fixed
  14. 01:03:594 (7) - ^ fixed
  15. 01:07:424 (3) - ^ fixed
  16. 01:09:498 (2) - add normal finish want to keep the drum here
  17. 01:11:254 (6) - remove NC no, since 01:13:807 (1,2) -
  18. 01:11:892 (1) - add normal finish want to keep the drum here
  19. 01:14:126 (2) - remove finish
  20. 01:14:445 (1) - add normal finish
  21. 01:24:020 (1) - remove NC? sv change
  22. 01:25:615 (4) - add NC, agree
  23. 01:25:934 (1) - remove finish agree
  24. i propose two for you.
    1. 01:25:615 (4) - add NC, 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC
    2. 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC (Insane and same a NC) option 2
  25. 01:26:254 (2,3,4) - already mentioned in Insane about hitsound. fixed
  26. 01:27:849 (5,6) - ^fixed
sorry, i'm skip the normal and easy.

good luck :)
Thanks for modding!
Smokeman
I hope i can help atleast a bit. You fixed most of the things i noticed yesterday but was too bored to submit it so here is the rest (only looked in to the insane).

[Insane:]

00:01:360 (6,7) - You could increase the distance here because of this wierd sound.

00:02:637 (6,7) - ^

and so on (in the end all of them should have the same distance)

00:33:594 (1) - 1/12 later (same in hard)

01:22:743 (1,2) - I would change them to circles. These slow sliders arent enough for the drum in teh background. Needs more powa!

01:26:254 (1,2,3) - There isnt anything in the song for the 1/4 tick. 1/2 sliders would work better

And again sry for this crapy mod
Topic Starter
Saut

Smokeman wrote:

I hope i can help atleast a bit. You fixed most of the things i noticed yesterday but was too bored to submit it so here is the rest (only looked in to the insane).

[Insane:]

00:01:360 (6,7) - You could increase the distance here because of this wierd sound. 1.8x ds now

00:02:637 (6,7) - ^ ^

and so on (in the end all of them should have the same distance)

00:33:594 (1) - 1/12 later (same in hard) op 1/12 but you are right

01:22:743 (1,2) - I would change them to circles. These slow sliders arent enough for the drum in teh background. Needs more powa! good idea

01:26:254 (1,2,3) - There isnt anything in the song for the 1/4 tick. 1/2 sliders would work better bookmarked

And again sry for this crapy mod
Thanks for modding, wasnt crappy at all
Hatn
Hi ! I came here as requested. I hope I'll be able to help (First mod, I'll do my best !)

[Easy]
Disclaimer : I haven't played Easy maps for ages so I don't really know what to expect from those.
00:24:339 (2,3) - I don't think those are an issue but as they are straight, there's no real need for a red dot.

[Normal]
Tbh I don't have anything to say on this one cause it already looks really good imo.

[Hard]
You fixed most of the things I spotted yesterday so it's good, now for the "improvement", I'd advise those changes :

00:33:594 (1) - Maybe place this one 1/12th later (00:33:621)
00:39:020 (2,4,6) - I think it would be nice to have an addition like a Clap on those notes to emphasize the instrument.
01:17:956 (1) - It lacks a bit of emphasis here so you could either CTRL + G this slider or place 01:17:796 (4) under 01:16:679 (6) to create some large movements ?
01:27:849 (5,6) - Both these notes should probably be placed 1/12th later too since it's quite the same as the section at 00:32:637

[Insane]

00:22:663 (3) - Giving this one the same addition (Finish) as 00:22:583 (2) would make more sense imo.
00:33:647 (1) - You placed this on 1/6th later than the big white, and placed it on the big white in the Hard diff. I think it would be best to place them both at 00:33:621
00:47:477 (1) - I am not particularly fond of this one since it breaks the motion really hard. But if it was intended, ignore this point.
01:28:168 (1,2) - Same as [Hard], I'd place them 1/12th later to fit the drum better.

As a general note, I gotta say I really like the overall feeling of these maps. Good job.
Sorry for the short mod, but I hope it will help !

Gl & Hf for your mapset.

Hatn
Topic Starter
Saut

Hatn wrote:

Hi ! I came here as requested. I hope I'll be able to help (First mod, I'll do my best !)

[Easy]
Disclaimer : I haven't played Easy maps for ages so I don't really know what to expect from those.
00:24:339 (2,3) - I don't think those are an issue but as they are straight, there's no real need for a red dot. not a problem, still removed them

[Normal]
Tbh I don't have anything to say on this one cause it already looks really good imo.

[Hard]
You fixed most of the things I spotted yesterday so it's good, now for the "improvement", I'd advise those changes :

00:33:594 (1) - Maybe place this one 1/12th later (00:33:621) fixed
00:39:020 (2,4,6) - I think it would be nice to have an addition like a Clap on those notes to emphasize the instrument. good idea
01:17:956 (1) - It lacks a bit of emphasis here so you could either CTRL + G this slider or place 01:17:796 (4) under 01:16:679 (6) to create some large movements ? i think thats not necessary
01:27:849 (5,6) - Both these notes should probably be placed 1/12th later too since it's quite the same as the section at 00:32:637 fixed (also in the insane)

[Insane]

00:22:663 (3) - Giving this one the same addition (Finish) as 00:22:583 (2) would make more sense imo. changed
00:33:647 (1) - You placed this on 1/6th later than the big white, and placed it on the big white in the Hard diff. I think it would be best to place them both at 00:33:621
fixed
00:47:477 (1) - I am not particularly fond of this one since it breaks the motion really hard. But if it was intended, ignore this point. nothing wrong with it imo - still set a bookmark
01:28:168 (1,2) - Same as [Hard], I'd place them 1/12th later to fit the drum better. fixed

As a general note, I gotta say I really like the overall feeling of these maps. Good job.
Sorry for the short mod, but I hope it will help !

Gl & Hf for your mapset.

Hatn
Thanks for modding!
Kaitou Kid
Hi! you asked me to mod your map, well here it is. There wasn't much to mod your beatmap looks good :D
Easy
SPOILER
Only thing i saw worth mentioning was 00:27:690 - think about starting it at the white tick, i think that would match the music more
I think it should be like this rather than this

Normal
SPOILER
at 00:22:743 (4) - try shifting the note a little up to make it easier to read
at 01:06:945 (2) - i would suggest moving the two a little more closer to the 1 to make it easier to read. from to
Thats all i could find maps looking good!

Hard
SPOILER
I tried i really did. But it looks PERFECT to me

Insane
SPOILER
at 00:38:860 (2) - add a note there (starting on a blue tick seems weird) so you would make it a triple like this

same problem at 00:39:339 (5) - you could turn that into a stream by placing a note on the red tick something like this it doesn't have to be exactly like this though
those
A receipt of what happened yesterday

log
2014-12-18 19:41 those: hard song to map well
2014-12-18 19:42 those: I'd point out each of your mistakes but that would just be a waste of time, since fixing this would practically result in remapping
2014-12-18 19:42 those: well, for the Insane anyway.
2014-12-18 19:43 Saut: sure, aslong as it helps
2014-12-18 19:43 Saut: wouldn't mind remapping
2014-12-18 19:45 those: Then the most important part would be to remove objects that don't represent anything in the music
2014-12-18 19:46 those: for exampmle, 00:00:961 (4) - 00:21:147 (2,3) - both slider ends
2014-12-18 19:46 Saut: knew that would be the first aspect
2014-12-18 19:46 Saut: 00:00:961 (4) -
2014-12-18 19:46 Saut: for example?
2014-12-18 19:47 Saut: ok i was right damn
2014-12-18 19:49 those: First map?
2014-12-18 19:49 those: You had every right to be ambitious
2014-12-18 19:49 those: but if you don't care about the music, this wouldn't be a rhythm game
2014-12-18 19:52 Saut: not my first attemp
2014-12-18 19:52 Saut: 2nd "real" map i made
2014-12-18 19:53 Saut: sure gonna check every object i placed whether it's logical or not
2014-12-18 19:53 Saut: anyways anything else odd beside that?
2014-12-18 19:53 Saut: 00:32:637 (1,2,3,4,5,1) -
2014-12-18 19:53 those: can't really go anywhere before it gets checked out
2014-12-18 19:53 Saut: was really struggeling here
2014-12-18 19:54 those: cuz accuracy in representing the music is key
2014-12-18 19:54 Saut: ok, thanks for the advice
2014-12-18 19:54 Saut: sorry for disturbing and have a nice day
2014-12-18 19:54 those: not at all
2014-12-18 19:54 those: you too
Topic Starter
Saut

Teigu wrote:

Hi! you asked me to mod your map, well here it is. There wasn't much to mod your beatmap looks good :D
Easy
SPOILER
Only thing i saw worth mentioning was 00:27:690 - think about starting it at the white tick, i think that would match the music more
I think it should be like this rather than this [img]http://puu.sh/dBeDM/5a48d3cfbd.jpg[/img
oh you are right, but this would be overkill in an easy so i only follow the strong beat and set simply a circle

Normal
SPOILER
at 00:22:743 (4) - try shifting the note a little up to make it easier to read good idea
at 01:06:945 (2) - i would suggest moving the two a little more closer to the 1 to make it easier to read. nah, would break the constant 1.0 dsfrom to
Thats all i could find maps looking good!

Hard
SPOILER
I tried i really did. But it looks PERFECT to me thanks man!

Insane
SPOILER
at 00:38:860 (2) - add a note there (starting on a blue tick seems weird) so you would make it a triple like this

same problem at 00:39:339 (5) - you could turn that into a stream by placing a note on the red tick something like this it doesn't have to be exactly like this though
gonna work a bit on that part
thanks for modding!
Fryz3
hi modder came from: p/3583378#p3583378
now lets get to it.

easy
  1. 00:25:615 (4) - i dont think this beat hits with the music, it feels better if you remove this one.
    i think that is it for easy mode
normal
  1. 00:20:030 (5) - maybe NC since the flow of the music changes? if you do this, then i would remove the NC of the next beat(duh...)
  2. 01:06:467 (6) - i'm not sure about this beat. i don't think it hits with the music, but it's your call on that one.
  3. 01:06:785 (1,3) - i would try to not overlap these two, since the flow of your beats suddenly goes faster, people pay more attention how the flow goes.
    simply said: it gets harder because the beats gets a bit more difficult here then the others. also the approach circle on the 3rd beat in the NC is hard to see(
hard
  1. 01:05:668 (2,3) - - i would make the jump a bit smaller
  2. 01:19:551 (1,2,3,4) - this combo... i have a real struggle with it. i think it is because the first beat is to close to the previous one
    or, the beat is beneath the slider.
    but these two 'issues' are just my taste/preference. it's not particulary bad in any way.
Insane
  1. again, since im not that good in higher difficulty, especially above 4.5 stars, i can't really comment on this
    BUT, there is one thing that got my attention.
  2. 01:11:094 (4,3,1) - the two sliders overlap each other. since it has a high approach rate i would definitely try not to overlap something.
    but, this could be my taste.
i think that's it! anyway it's a great map! hope it will get ranked :)
ps: sorry i couldn't comment on the insane. it's to fast for me to mod :(
Haeventers
Hello from my queue :D

[Easy]

I would set the circle size to 1 for the complete newbies.
The rest ist fine.

[Normal]

All fine by now.

[Hard]

01:02:637 (1,2,3,4,5,6) - I think the timing feels wrong. I would exchange circles 1 to 4 with 2 sliders.

[Insane]

Im sorry but im not good enough for this difficulty. I lack the skill to play that difficulty.



That's it :D
meii18
HI ! From my modding queue :) Sry for late :(

~General~

  1. Delete the OSB with the name ''SiM-EXiSTENCE(TV size) (Saut) it is unnecessary
  2. Remove from tags following :reggae
  3. Use grid level 1 to be more easier but apply to all diffs :!:
  4. If the song is opening , try to find a video :!: If you can't , call me :D

~Easy~

  1. 00:00:403(1,2)- Move 1 to x:220 y:172 and 2 to x:221 y:263 to improve the flow :
  2. 00:02:956(1,2)- Place 1 on x:187 y:181 , 2 on x:274 y:182 It will flow very well
    Don't forget about 00:04:871(3)- stack the note with the start of slider ( 00:00:403(1)- )
  3. 00:20:030(1)- It doesn't look so good and rankable :!: A slider must start on white tick . Replace the slider with a note and then add finish . It will emphasize the song
  4. 00:22:743(3)- Like 00:20:030(1)-
  5. 00:39:020(1)- Delete the note :!: It doesn't fit the music . You will see why this note doesn't fit :P
  6. 01:01:679(1)- This slider is to much closer from the 01:00:403(3)- Move to x: 216 y:140 to be a little further from the previous object
  7. 01:08:062(2)- Here it doesn't work a straight slide because it will destroy the blanket between 01:09:020(3)- and 01:09:339(1)- . Make it round like here:
    Also , stack 01:10:296(2)- with 01:09:020(3)-
    >Hitsounds<
  8. 00:00:403(1)- remove clap from the start of slider and add soft finish to emphasize the beginning of the song
  9. 00:05:509(1)- ^
  10. 00:10:615(1)- ^
  11. 00:15:722(1)- ^
  12. 00:18:275(1)- ^
  13. 00:20:828(1)- remove clap and add soft finish
  14. 00:23:381(1)- ^
  15. 00:25:934(1)- ^
  16. 00:28:488(1)- ^
  17. 00:30:881(1)- add at the spinner soft finish to empashize the song
  18. 00:36:147(1)- remove clap and add soft finish
  19. 00:37:424(3)- ^
  20. 00:38:381(4)- add soft finish at the end of slider
  21. 00:41:254(1)- add soft finish at the start of slider
  22. 00:42:530(3)- ^
  23. 00:43:807(1)- ^
  24. 00:45:083(3)- ^
  25. 00:46:360(1)- ^
  26. 00:46:998(2)- add soft finish at the end of slider
  27. 00:48:913(1)- add soft finish at the start of slider
  28. 00:50:189(3)- ^
  29. 00:51:466(1)- ^
  30. 00:52:743(3)- ^
  31. 00:54:020(1)- soft finish
  32. 00:55:296(2)- ^
  33. 00:56:573(1)- ^
  34. 00:59:126(1)- soft finish
  35. 01:00:403(3)- ^
  36. 01:01:679(1)- remove clap and add soft finish
  37. 01:03:594(4)- soft finish

~Normal~

  1. CS : 3 , AR : 4 , OD : 4 , HP : 4 because the diff is a bit harder
  2. 00:04:232(3,4)- Delete 00:04:653(4)- and replace it with a note to fit the music . Also rotate 00:04:232(3)- to -35 and it should look like here :
  3. 00:15:083(5)- Delete the slider and replace with a note to fit the song like on 00:04:232(3,4)
  4. 00:20:190(5)- Delete the slider because it doesn't fit the music :!: Move 00:20:349(1)- to 00:20:190()- because the slider begins on red tick and it must start on white tick
  5. 00:39:020(1,2,3)- It doesn't work overlaping 1 with 3 :!: If you try this :
    , it will looks super awesome :D
  6. [b]00:25:775(5)- Delete the note because it doesn't fit the song
  7. 00:52:743(3)- I think the slider doesn't look rankable and it destroy the flow :!: Try to fix it like here :
  8. 01:06:785(1,2,3)- Here is a overlap and it should be avoided because the player will make miss :!: Try this:


    >Hitsounds<
  9. Check Easy diff . It should be almost same

Oooh...So boring :o ....I will continue tommorrow with hard and insane

Be pacient !~
Ehh maybe no

Good luck ! o/
FlobuFlobs
Kleiner mod as requestet

[Insane]

  1. 00:01:370 - 00:02:647 - 00:03:923 - 00:06:476 - 00:07:753 - Wie wäre es wenn du die SV für diese sounds auf 0.5 runter drehst und ein 1/2 slider dahin platzierst anstatt circles? die circles betonen white und red tick gleich obwohl der white tick lauter ist

  2. 00:06:795 (1,2,3) - das flowed nicht wirklich schön, man bremst ab und muss sogar zurück gehen mit dem cursor was den flow abbricht.
    und wirklich was zu betonen gibt es da auch nicht
    ein einfacher flow wäre angebrachter
    http://puu.sh/dz3iI/e7c126b9c6.jpg
    http://puu.sh/dz3pE/02f34a23d4.jpg

  3. 00:12:061 (3) - selbes problem, man bremst wieder zu sehr ab, triangle flow betont 00:12:221 (4) - besser in der situation
    http://puu.sh/dz3Bu/e27baf4eb5.jpg

  4. 00:12:221 (1,2,3) - wie wäre es wenn du die 3 circle leicht overlappst? die sounds wiederholen sich also kann sich das placement doch auch wiederholen
    http://puu.sh/dz3Io/198c9585b8.jpg

  5. 00:13:807 (4) - Space den weiter? ist ein lauter beat der weniger spacing hat als die jumps davor, stack ihn auf 00:13:178 (1) - ?

  6. 00:14:295 (2) - dreh den slider ein bisschen, damit man ein schönen oval flow hat :P, ansonsten führt der flow ins nichts
    http://puu.sh/dz3WC/987d2bed01.jpg

  7. 00:16:370 (3) - könnte bisschen mehr betonung gebrauchen, 00:16:051 (2) - alt+g sollte ausreichen :P

  8. 00:17:317 (4,1,2) - wie oben genannt, leicht overlappen?

  9. 00:16:360 (3) - isn lauter beat und der slider zeigt genau drauf, ein bisschen mehr spacing würde hier gut tun

  10. 00:36:796 (4,5) - 00:37:434 (1,2) - 00:38:392 (5,6) - mach klarer was 1/4 und was 1/2 ist, das ist unreadable

  11. 00:39:509 - hier fehlt ein circle um das richtig zu folgen

  12. 00:45:094 - Start wieder mit nen slider auf den big white tick wie davor auch

  13. 00:47:497 (1) - 00:46:220 (6) - pls no sliderend on laut beaterino

  14. 01:01:050 - hier sollte der slider starten wenn du den vocals da wirklich folgst

  15. 01:12:852 (1) - das hier stell ich mir sehr schwer zu lesen vor, wie wäre es wenn du ihn nach X:152 Y:264 umplatzierst?

  16. 01:14:447 (6) - auch hier würde ein slider besser betonen.

  17. 01:23:064 (3) - der jump ist schwachsinn, er verwirrt eher beim spielen weil da nichts ist was man damit betonen könnte.

  18. 01:24:660 (2) - ein repeat 1/2 slider hier würd echt gut die gitarre folgen
Versuch sauberer zu mappen, Paar schöne pattern die nicht overlappen oder auf ältere objects draufstacken.
einige pattern sind auch schwer zu lesen wie 00:49:800 (6,1) - wo ich mich auch frag ob das überhaupt so rankable ist


[Hard]
  1. AR -1 damit du ein schönen spread von +2 aufwärts pro diff hast wie bei der OD

  2. 00:03:913 (5) - 00:07:743 (5) - Finds schade das du ausgerechnet hier kein slider benutzt hast, kann es verstehen weils vllt zu viel wäre bei ner hard aber hmm xD

  3. 00:01:679 - 00:02:956 - 00:06:785 - Lass bitte keine slider auf big white ticks enden >_> wenn du die diff testplay'st wird dir auffallen das du den nächsten circle zu früh drückst weil auf den white tick ein lauter beat ist den man eigentlich drücken sollte der aber ausgelassen wurde

  4. 00:11:892 - 00:14:445 - 00:16:998 - hier das selbe, lieber slider hin und auf den red tick davor ein circle

  5. 00:19:392 (4) - hier würde ich eher 2 circles empfehlen weil du möglichst beide beats haben möchtest und der big white tick zu laut ist als ihn einfach zu ignorieren mit nen slidertail

  6. 01:01:688 - 01:24:660 - q____________q
Unbedingt weniger overlappen, das ist so ziemlich schwer zu lesen für ein Hard player, sogar teils für mich xD
Topic Starter
Saut

Fryz3 wrote:

hi modder came from: p/3583378#p3583378
now lets get to it.

easy
  1. 00:25:615 (4) - i dont think this beat hits with the music, it feels better if you remove this one.
    i think that is it for easy mode agree
normal
  1. 00:20:030 (5) - maybe NC since the flow of the music changes? if you do this, then i would remove the NC of the next beat(duh...) agree
  2. 01:06:467 (6) - i'm not sure about this beat. i don't think it hits with the music, but it's your call on that one. already fixed in the previous mods
  3. 01:06:785 (1,3) - i would try to not overlap these two, since the flow of your beats suddenly goes faster, people pay more attention how the flow goes.
    simply said: it gets harder because the beats gets a bit more difficult here then the others. also the approach circle on the 3rd beat in the NC is hard to see already fixed in the previous mods
hard
  1. 01:05:668 (2,3) - - i would make the jump a bit smaller think its fine
  2. 01:19:551 (1,2,3,4) - this combo... i have a real struggle with it. i think it is because the first beat is to close to the previous one
    or, the beat is beneath the slider. set a bookmark - if more players have struggle with it
    but these two 'issues' are just my taste/preference. it's not particulary bad in any way.
Insane
  1. again, since im not that good in higher difficulty, especially above 4.5 stars, i can't really comment on this
    BUT, there is one thing that got my attention.
  2. 01:11:094 (4,3,1) - the two sliders overlap each other. since it has a high approach rate i would definitely try not to overlap something.
    but, this could be my taste.
    overlaps are easier in high approach rate maps - and since its a half extra i will keep it :P
i think that's it! anyway it's a great map! hope it will get ranked :)
ps: sorry i couldn't comment on the insane. it's to fast for me to mod :(
Thanks for modding!

Wormar wrote:

Hello from my queue :D

[Easy]

I would set the circle size to 1 for the complete newbies. gonna keep that in mind
The rest ist fine.

[Normal]

All fine by now.

[Hard]

01:02:637 (1,2,3,4,5,6) - I think the timing feels wrong. I would exchange circles 1 to 4 with 2 sliders. not necessary imo

[Insane]

Im sorry but im not good enough for this difficulty. I lack the skill to play that difficulty.



That's it :D
Np, since you are a new modder i think it's fine - thanks for modding
Topic Starter
Saut

ByBy_ChAn wrote:

HI ! From my modding queue :) Sry for late :(

~General~

  1. Delete the OSB with the name ''SiM-EXiSTENCE(TV size) (Saut) it is unnecessary done
  2. Remove from tags following :reggae don't see why, since it's also classified by the artists
  3. Use grid level 1 to be more easier but apply to all diffs :!: i usually don't use gridsnap, feel more comfortable without it.
  4. If the song is opening , try to find a video :!: If you can't , call me :D i will add the opening later on when all diffs are ready

~Easy~

  1. 00:00:403(1,2)- Move 1 to x:220 y:172 and 2 to x:221 y:263 to improve the flow : i agree that the flow was kinda awful - changed to this:http://prntscr.com/5jorka
  2. [b]00:02:956(1,2)- Place 1 on x:187 y:181 , 2 on x:274 y:182 It will flow very well ^
    Don't forget about 00:04:871(3)- stack the note with the start of slider ( 00:00:403(1)- )
  3. 00:20:030(1)- It doesn't look so good and rankable :!: A slider must start on white tick . Replace the slider with a note and then add finish . It will emphasize the song never heard of "a slider must start on a white tick" - saw many ranked easy maps with sliders on red ticks but i guess at this point it would be a bit tricky to hit the note, so i simply extendet the previous slider (bat's opinion)
  4. 00:22:743(3)- Like 00:20:030(1)- http://prntscr.com/5jotsy should be fine now
  5. 00:39:020(1)- Delete the note :!: It doesn't fit the music . You will see why this note doesn't fit :P sorry, i dont see why this doesnt fit to the music, since at this point you can here the guitar + a drum
  6. 01:01:679(1)- This slider is to much closer from the 01:00:403(3)- Move to x: 216 y:140 to be a little further from the previous object good idea, fixed
  7. 01:08:062(2)- Here it doesn't work a straight slide because it will destroy the blanket between 01:09:020(3)- and 01:09:339(1)- . Make it round like here: http://prntscr.com/5jov3w fixed this way

    Also , stack 01:10:296(2)- with 01:09:020(3)-

    >Hitsounds< i will leave the hitsound mod, because the only aspect you mention is to exchange the clap sound with a soft finish and i think it's not really necessary - but definitly keep that in mind
  8. 00:00:403(1)- remove clap from the start of slider and add soft finish to emphasize the beginning of the song
  9. 00:05:509(1)- ^
  10. 00:10:615(1)- ^
  11. 00:15:722(1)- ^
  12. 00:18:275(1)- ^
  13. 00:20:828(1)- remove clap and add soft finish
  14. 00:23:381(1)- ^
  15. 00:25:934(1)- ^
  16. 00:28:488(1)- ^
  17. 00:30:881(1)- add at the spinner soft finish to empashize the song
  18. 00:36:147(1)- remove clap and add soft finish
  19. 00:37:424(3)- ^
  20. 00:38:381(4)- add soft finish at the end of slider
  21. 00:41:254(1)- add soft finish at the start of slider
  22. 00:42:530(3)- ^
  23. 00:43:807(1)- ^
  24. 00:45:083(3)- ^
  25. 00:46:360(1)- ^
  26. 00:46:998(2)- add soft finish at the end of slider
  27. 00:48:913(1)- add soft finish at the start of slider
  28. 00:50:189(3)- ^
  29. 00:51:466(1)- ^
  30. 00:52:743(3)- ^
  31. 00:54:020(1)- soft finish
  32. 00:55:296(2)- ^
  33. 00:56:573(1)- ^
  34. 00:59:126(1)- soft finish
  35. 01:00:403(3)- ^
  36. 01:01:679(1)- remove clap and add soft finish
  37. 01:03:594(4)- soft finish

~Normal~

  1. CS : 3 , AR : 4 , OD : 4 , HP : 4 because the diff is a bit harder gonna keep ar4 in mind
  2. 00:04:232(3,4)- Delete 00:04:653(4)- and replace it with a note to fit the music . Also rotate 00:04:232(3)- to -35 and it should look like here :
    need more opinions
  3. 00:15:083(5)- Delete the slider and replace with a note to fit the song like on 00:04:232(3,4) ^
  4. 00:20:190(5)- Delete the slider because it doesn't fit the music :!: Move 00:20:349(1)- to 00:20:190()- because the slider begins on red tick and it must start on white tick guitar - same as above sliders dont have to start at a white tick
  5. 00:39:020(1,2,3)- It doesn't work overlaping 1 with 3 :!: If you try this :
    , it will looks super awesome :D good idea, changed
  6. [b]00:25:775(5)- Delete the note because it doesn't fit the song agree
  7. 00:52:743(3)- I think the slider doesn't look rankable and it destroy the flow :!: Try to fix it like here :
    not necessary imo
  8. 01:06:785(1,2,3)- Here is a overlap and it should be avoided because the player will make miss :!: Try this: already fixed in the previous mods


    >Hitsounds<
  9. Check Easy diff . It should be almost same ^

Oooh...So boring :o ....I will continue tommorrow with hard and insane

Be pacient !~ don't worry im not in a rush
Thanks for modding, so far!
-Yuzuriha
From my topic~


Rage

00:02:637 (5,3) - 3 is x306 y284

01:09:022 (6) - Why did you in this form? I recommend the usual form

01:19:554 (1,3) - 3 is x209 y175


Hard

01:19:554 (1,3) - x436 y254 req


Squirrel's Advanced


Check plz
http://gyazo.com/aea195836e3cfdfb12ec3d4bb27c2564

00:13:168 req
http://gyazo.com/c4a2be9529b49b05baefe6ee20914222

00:27:211 (1) - remove NC
00:27:530 (6) - NC add

Normal

Check plz
http://gyazo.com/2590685b4fdf2cb81061fcbcf0404c50


Easy

Fine!!

--------------------------------------

good luck :)
Squichu
fixed, except for the NCs. I wanna keep them on the downbeat. Thanks! :3
invalid \m/
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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0,0,"bg.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
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Combo3 : 231,122,125
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asdf2 - minor changes
osu file format v13

[General]
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AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
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[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
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412,147,49401,1,0,0:0:0:0:
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231,113,84341,1,2,3:0:0:0:
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256,192,84740,12,2,87213,3:0:0:0:
Topic Starter
Saut

FlobuFlobs wrote:

Kleiner mod as requestet

[Insane]

  1. 00:01:370 - 00:02:647 - 00:03:923 - 00:06:476 - 00:07:753 - Wie wäre es wenn du die SV für diese sounds auf 0.5 runter drehst und ein 1/2 slider dahin platzierst anstatt circles? die circles betonen white und red tick gleich obwohl der white tick lauter ist sv 0.5 wäre ein bisschen zu viel varation für meinen geschmack - habe jedoch die circles zu slider verändert

  2. 00:06:795 (1,2,3) - das flowed nicht wirklich schön, man bremst ab und muss sogar zurück gehen mit dem cursor was den flow abbricht.
    und wirklich was zu betonen gibt es da auch nicht
    ein einfacher flow wäre angebrachter
    http://puu.sh/dz3iI/e7c126b9c6.jpg
    http://puu.sh/dz3pE/02f34a23d4.jpg
    hab praktisch den anfang remapped - sollte jetzt angenehmer zu spielen sein

  3. 00:12:061 (3) - selbes problem, man bremst wieder zu sehr ab, triangle flow betont 00:12:221 (4) - besser in der situation
    http://puu.sh/dz3Bu/e27baf4eb5.jpg ^

  4. 00:12:221 (1,2,3) - wie wäre es wenn du die 3 circle leicht overlappst? die sounds wiederholen sich also kann sich das placement doch auch wiederholen
    http://puu.sh/dz3Io/198c9585b8.jpg find es so ganz in ordnung + wäre zu viel aufwand dass zu ändern

  5. 00:13:807 (4) - Space den weiter? ist ein lauter beat der weniger spacing hat als die jumps davor, stack ihn auf 00:13:178 (1) - ? fixed

  6. 00:14:295 (2) - dreh den slider ein bisschen, damit man ein schönen oval flow hat :P, ansonsten führt der flow ins nichts
    http://puu.sh/dz3WC/987d2bed01.jpg
    find's so ganz passend an dieser stelle

  7. 00:16:370 (3) - könnte bisschen mehr betonung gebrauchen, 00:16:051 (2) - alt+g sollte ausreichen :P
    Konstellation ist inzwischen ein wenig anders

  8. 00:17:317 (4,1,2) - wie oben genannt, leicht overlappen? nah

  9. 00:16:360 (3) - isn lauter beat und der slider zeigt genau drauf, ein bisschen mehr spacing würde hier gut tun
    fixed

  10. 00:36:796 (4,5) - 00:37:434 (1,2) - 00:38:392 (5,6) - mach klarer was 1/4 und was 1/2 ist, das ist unreadable
    klarer gemacht

  11. 00:39:509 - hier fehlt ein circle um das richtig zu folgen
    hört sich im song nicht wirklich dannach an

  12. 00:45:094 - Start wieder mit nen slider auf den big white tick wie davor auch
    fixed

  13. 00:47:497 (1) - 00:46:220 (6) - pls no sliderend on laut beaterino
    finde in den fällen ist es wegen den vocals nicht weiter tragisch

  14. 01:01:050 - hier sollte der slider starten wenn du den vocals da wirklich folgst
    fixed

  15. 01:12:852 (1) - das hier stell ich mir sehr schwer zu lesen vor, wie wäre es wenn du ihn nach X:152 Y:264 umplatzierst?
    überlappen sich nicht mehr

  16. 01:14:447 (6) - auch hier würde ein slider besser betonen.
    gefällt mir so mehr, außerdem müsste ich praktisch den ganzen part remappen

  17. 01:23:064 (3) - der jump ist schwachsinn, er verwirrt eher beim spielen weil da nichts ist was man damit betonen könnte.
    ds verringert

  18. 01:24:660 (2) - ein repeat 1/2 slider hier würd echt gut die gitarre folgen bookmark gesetzt - überlege es mir noch
Versuch sauberer zu mappen, Paar schöne pattern die nicht overlappen oder auf ältere objects draufstacken.
einige pattern sind auch schwer zu lesen wie 00:49:800 (6,1) - wo ich mich auch frag ob das überhaupt so rankable ist
im endeffekt ist es doch nur geschmackssache, danke für die tipps

[Hard]
  1. AR -1 damit du ein schönen spread von +2 aufwärts pro diff hast wie bei der OD ar7 ist unreadable hier - außerdem ist die advanced bereits ar7

  2. 00:03:913 (5) - 00:07:743 (5) - Finds schade das du ausgerechnet hier kein slider benutzt hast, kann es verstehen weils vllt zu viel wäre bei ner hard aber hmm xD passt so, wie schon gesagt wird etwas viel ansonsten

  3. 00:01:679 - 00:02:956 - 00:06:785 - Lass bitte keine slider auf big white ticks enden >_> wenn du die diff testplay'st wird dir auffallen das du den nächsten circle zu früh drückst weil auf den white tick ein lauter beat ist den man eigentlich drücken sollte der aber ausgelassen wurde
    würde die ganze konstellation kaputt machen qq - ist markiert für den fall der fälle

  4. 00:11:892 - 00:14:445 - 00:16:998 - hier das selbe, lieber slider hin und auf den red tick davor ein circle

  5. 00:19:392 (4) - hier würde ich eher 2 circles empfehlen weil du möglichst beide beats haben möchtest und der big white tick zu laut ist als ihn einfach zu ignorieren mit nen slidertail
    fixed

  6. 01:01:688 - 01:24:660 - q____________q qq
Unbedingt weniger overlappen, das ist so ziemlich schwer zu lesen für ein Hard player, sogar teils für mich xD
danke für's modden!


-Yuzuriha-inori- wrote:

From my topic~
Rage
00:02:637 (5,3) - 3 is x306 y284 changed in an other way
01:09:022 (6) - Why did you in this form? I recommend the usual form keep in mind
01:19:554 (1,3) - 3 is x209 y175 fixed

Hard
01:19:554 (1,3) - x436 y254 req

Normal
Check plz
http://gyazo.com/2590685b4fdf2cb81061fcbcf0404c50 fixed

Easy

Fine!!

good luck :)

Thanks for modding!
Okoratu
dein normal hitclap hatte ca. 10ms delay: hab das mal zurechtgeschnitten

oko's Insane
-Tochi

  • ♬ General ♬

  1. Please remove "rage" from the tags, because there's already a word, and it's ur hardest diff's name. So no need for same tags.
  2. Add all the GD member's name to the tag.


  • ♬ oko's Insane ♬

  1. 00:02:158 (4,3) - Stack?
  2. 00:10:934 (3,6) - Stack this sliders end 00:11:892 (6) - with 00:10:934 (3) -
  3. 00:14:445 (6) - Make a properly blanket, like:
  4. 00:16:839 (4,7) - Stack?
  5. 00:36:157 (1) - Please resnap the sliderend. Check AiMod.
  6. 00:54:667 (4,5) - Move it a bit to the right so 00:54:667 (4) - stacks with 00:53:710 (4) -
  7. 01:03:600 (2,1) - Stack properly.
  8. Why do you not stack all these? 01:04:554 (2,6) - and 01:07:266 (3,6) -


  • ♬ Rage ♬

  1. 00:09:977 (9,1,1) - If you want to keep this, make a new combo here 00:09:977 (9) -
  2. 00:33:212 (3) - NC?
  3. 01:14:128 (5) - This breaks the flow, do Ctrl + h, and Ctrl + j, and move it to where it was. Remember to move this 01:14:447 (1) - too.


  • ♬ Feedback ♬


    Good map!
Topic Starter
Saut

-Tochi wrote:


  • ♬ General ♬

  1. Please remove "rage" from the tags, because there's already a word, and it's ur hardest diff's name. So no need for same tags. oh you are right, totally forgot
  2. Add all the GD member's name to the tag. fixed



  • ♬ Rage ♬

  1. 00:09:977 (9,1,1) - If you want to keep this, make a new combo here 00:09:977 (9) -
    not necessary imo
  2. 00:33:212 (3) - NC? also, not necessary imo
  3. 01:14:128 (5) - This breaks the flow, do Ctrl + h, and Ctrl + j, and move it to where it was. Remember to move this 01:14:447 (1) - too.
    since this diff is a half extra i see nothing wrong with it :p



  • ♬ Feedback ♬


    Good map! thanks tochi
Okoratu
@-Tochi:
As for the stacks you mentioned, these were intentional
00:36:157 (1) - done
00:54:667 (4,5) - can't cuz whole section is distance snapped and that would break it

but i might welcome you as the first entry to the list of people who mention custom stacks

box
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.000001

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:oko's Insane
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
BeatmapID:571840
BeatmapSetID:240415

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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442,264,37434,6,0,P|445:221|426:180,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
401,176,37673,2,0,P|376:176|360:173,1,38.2499988327027
257,102,37913,1,8,0:0:0:0:
405,63,38072,2,0,L|496:41,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
362,254,38392,2,0,L|271:276,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
376,360,38711,5,0,0:0:0:0:
228,238,39030,2,0,P|199:233|163:235,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
118,131,39349,2,0,P|145:120|181:115,1,50.9999984436036
317,148,39668,2,0,P|307:180|292:209,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
211,327,39987,5,0,0:0:0:0:
127,226,40147,2,0,P|120:193|121:180,2,25.4999992218018,0|0|2,0:0|0:0|0:0,0:0:0:0:
118,331,40466,1,0,0:0:0:0:
195,204,40626,2,0,P|194:164|149:113,1,101.999996887207,0|6,0:0|0:0,0:0:0:0:
333,45,41264,6,0,P|358:77|360:118,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
352,146,41503,2,0,L|307:142,1,38.2499988327027
161,113,41743,1,8,0:0:0:0:
141,257,41902,2,0,P|180:277|234:264,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
239,90,42221,2,0,P|201:41|174:33,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
61,131,42540,6,0,P|64:173|53:216,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
31,283,42780,1,0,0:0:0:0:
31,283,42860,2,0,P|73:297|122:283,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
223,193,43179,1,8,0:0:0:0:
241,310,43338,1,0,0:0:0:0:
150,140,43498,1,8,0:0:0:0:
171,121,43577,1,0,0:0:0:0:
197,109,43657,1,0,0:0:0:0:
225,106,43737,1,0,0:0:0:0:
253,111,43817,6,0,B|281:139|281:139|299:185,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
312,192,44056,2,0,P|350:204|375:198,1,38.2499988327027
471,188,44296,1,8,0:0:0:0:
423,61,44455,2,0,B|382:19|326:36|326:36|339:78|310:105,1,152.999995330811,8|8,0:0|0:0,0:0:0:0:
242,186,44934,1,0,0:0:0:0:
167,86,45094,6,0,P|120:61|61:73,1,114.749996498108,12|0,0:0|0:0,0:0:0:0:
35,93,45423,2,0,B|40:128|40:128|32:185,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
16,283,45742,1,8,0:0:0:0:
125,239,45901,1,0,0:0:0:0:
230,284,46061,1,8,0:0:0:0:
120,358,46220,1,0,0:0:0:0:
207,195,46380,6,0,P|250:192|289:217,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
330,266,46619,1,0,0:0:0:0:
330,266,46699,2,0,L|373:194,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
383,74,47018,1,8,0:0:0:0:
262,26,47178,1,0,0:0:0:0:
159,132,47337,1,8,0:0:0:0:
36,45,47497,1,0,0:0:0:0:
65,181,47657,6,0,P|71:230|65:264,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
51,337,47896,1,0,0:0:0:0:
51,337,47976,2,0,P|97:343|139:326,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
221,212,48295,2,0,B|263:219|263:219|284:233|284:233|332:239,1,114.749996498108,8|0,0:0|0:0,0:0:0:0:
370,247,48609,2,0,P|360:288|371:339,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
468,121,48923,6,0,P|438:91|380:88,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
274,84,49242,1,0,0:0:0:0:
225,216,49401,1,8,0:0:0:0:
203,234,49480,1,0,0:0:0:0:
175,242,49561,2,0,P|141:230|98:235,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
55,97,49880,2,0,B|87:80|87:80|145:77,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
204,77,50119,1,0,0:0:0:0:
204,77,50199,6,0,P|195:116|158:147,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
55,183,50518,1,0,0:0:0:0:
131,74,50678,1,8,0:0:0:0:
149,213,50837,2,0,B|178:220|205:212|222:195|222:195|250:227|235:278,1,152.999995330811,8|8,0:0|0:0,0:0:0:0:
122,298,51316,1,0,0:0:0:0:
284,125,51476,6,0,P|307:151|324:195,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
340,222,51715,2,0,L|390:206,1,38.2499988327027
418,88,51954,1,8,0:0:0:0:
272,22,52114,2,0,P|234:27|198:55,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
191,74,52353,1,0,0:0:0:0:
191,74,52433,1,8,0:0:0:0:
64,42,52593,1,0,0:0:0:0:
88,170,52752,6,0,P|97:210|88:255,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
71,357,53071,2,0,B|110:351|110:351|166:355,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
358,350,53391,2,0,B|361:302|361:302|321:218,1,114.749996498108,8|0,0:0|0:0,0:0:0:0:
310,202,53710,2,0,P|338:168|374:154,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
470,179,54029,5,0,0:0:0:0:
492,278,54188,2,0,P|490:303|482:322,2,34,0|0|0,0:0|0:0|0:0,0:0:0:0:
402,227,54508,1,8,0:2:0:0:
303,202,54667,2,0,B|259:193|259:193|180:231,1,102,8|0,0:0|0:0,0:0:0:0:
183,230,54986,2,0,P|159:207|158:159,1,68
134,73,55305,6,0,B|103:37|41:56|41:56|47:89|32:117,1,136,4|0,0:0|0:0,0:0:0:0:
22,191,55784,1,8,0:2:0:0:
119,158,55944,1,8,0:0:0:0:
93,256,56103,2,0,P|120:302|201:322,1,136,8|0,0:2|0:0,0:0:0:0:
293,293,56582,5,8,0:2:0:0:
271,192,56742,2,0,B|268:145|268:145|288:69,1,102
298,70,57061,2,0,P|331:64|371:70,1,68,8|8,0:2|0:0,0:0:0:0:
460,134,57380,1,0,0:0:0:0:
460,134,57460,1,0,0:0:0:0:
460,134,57540,2,0,P|466:175|460:219,1,68
421,294,57859,6,0,P|382:287|315:304,2,102,0|0|8,0:0|0:0|0:2,0:0:0:0:
497,305,58417,1,0,0:0:0:0:
497,305,58497,2,0,P|488:258|461:228,1,68,8|0,0:0|0:0,0:0:0:0:
300,222,58816,1,8,0:2:0:0:
479,35,59135,6,0,P|494:75|491:111,1,68,8|0,0:2|0:0,0:0:0:0:
399,140,59454,2,0,P|372:111|324:97,1,68,0|8,0:0|0:2,0:0:0:0:
248,68,59774,2,0,B|219:108|219:108|193:180,1,102,8|0,0:0|0:0,0:0:0:0:
192,183,60093,2,0,P|150:187|121:167,1,68
74,88,60412,6,0,P|43:118|31:213,1,136,4|0,0:0|0:0,0:0:0:0:
68,300,60891,1,8,0:2:0:0:
157,251,61050,1,8,0:0:0:0:
142,352,61210,2,0,P|170:367|226:370,2,68,8|0|0,0:2|0:0|0:0,0:0:0:0:
85,223,61688,5,8,0:2:0:0:
152,145,61848,2,0,P|159:124|157:102,2,34,0|0|0,0:0|0:0|0:0,0:0:0:0:
161,247,62167,1,8,0:2:0:0:
225,167,62327,2,0,B|245:130|227:80|233:64|233:64|240:44|254:45,1,136,8|0,0:0|0:0,0:0:0:0:
404,81,62805,1,0,0:0:0:0:
411,254,62966,6,0,B|404:288|404:288|307:340,2,127.5,8|8|8,0:0|0:2|0:0,0:0:0:0:
322,161,63600,2,0,B|285:159|285:159|265:173|265:173|199:165,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
229,172,64235,6,0,P|230:220|206:272,1,85,8|0,0:2|0:0,0:0:0:0:
133,332,64554,1,8,0:2:0:0:
96,199,64713,1,0,0:0:0:0:
27,312,64873,1,8,0:0:0:0:
113,120,65032,1,0,0:0:0:0:
137,336,65192,2,0,B|177:350|177:350|227:341,1,85,8|8,0:2|0:2,0:0:0:0:
27,150,65511,6,0,L|115:213,1,85,8|0,0:2|0:0,0:0:0:0:
223,339,65830,1,8,0:2:0:0:
204,157,65990,2,0,P|204:95|217:61,2,85,0|8|0,0:0|0:0|0:0,0:0:0:0:
290,272,66469,1,8,0:2:0:0:
118,199,66628,1,8,0:2:0:0:
295,128,66788,6,0,P|342:135|385:167,1,85,8|0,0:2|0:0,0:0:0:0:
369,315,67107,1,8,0:2:0:0:
221,239,67266,1,0,0:0:0:0:
418,223,67426,2,0,P|451:253|468:320,1,85,8|0,0:0|0:0,0:0:0:0:
291,362,67745,1,8,0:2:0:0:
217,235,67905,1,8,0:2:0:0:
115,338,68064,6,0,B|72:345|72:345|26:341,1,85,8|0,0:2|0:0,0:0:0:0:
28,180,68383,1,8,0:2:0:0:
126,40,68543,2,0,L|140:137,1,85,0|8,0:0|0:0,0:0:0:0:
233,308,68862,1,0,0:0:0:0:
272,295,68941,1,0,0:0:0:0:
296,261,69022,2,0,P|272:219|261:171,1,85,8|8,0:2|0:2,0:0:0:0:
382,33,69341,6,0,P|410:72|401:141,1,85,8|8,0:2|0:2,0:0:0:0:
380,237,69660,1,8,0:2:0:0:
267,180,69820,1,0,0:0:0:0:
157,245,69979,1,8,0:0:0:0:
207,71,70139,1,0,0:0:0:0:
386,37,70298,2,0,B|411:69|411:69|420:121,1,85,8|8,0:2|0:2,0:0:0:0:
384,241,70617,5,8,0:2:0:0:
233,347,70777,2,0,B|244:304|244:304|277:256,1,85,8|0,0:0|0:0,0:0:0:0:
418,345,71096,1,8,0:2:0:0:
247,161,71256,2,0,B|219:165|196:157|196:157|206:209|144:231|175:303,1,170,8|0,0:0|0:0,0:0:0:0:
304,308,71735,1,0,0:0:0:0:
221,85,71894,6,0,P|161:90|130:120,1,85,8|8,0:2|0:2,0:0:0:0:
45,233,72213,1,8,0:2:0:0:
184,249,72373,1,0,0:0:0:0:
236,371,72532,1,8,0:0:0:0:
118,219,72692,1,0,0:0:0:0:
225,89,72852,2,0,B|185:88|185:88|134:124,1,85,8|8,0:2|0:2,0:0:0:0:
49,237,73171,5,8,0:2:0:0:
223,166,73330,2,0,P|257:179|284:230,1,85,8|0,0:0|0:0,0:0:0:0:
146,320,73649,1,8,0:2:0:0:
307,129,73809,2,0,L|365:49,1,85,8|0,0:0|0:0,0:0:0:0:
369,226,74128,1,0,0:0:0:0:
191,20,74447,6,0,P|156:59|148:111,1,85,8|8,0:2|0:2,0:0:0:0:
171,251,74766,1,8,0:0:0:0:
286,138,74926,2,0,P|330:122|377:145,1,85,0|8,0:0|0:2,0:0:0:0:
463,252,75245,1,8,0:2:0:0:
371,27,75405,1,8,0:0:0:0:
460,110,75564,1,0,0:0:0:0:
254,61,75724,6,0,P|205:67|171:143,1,127.5,8|0,0:2|0:0,0:0:0:0:
170,170,76043,2,0,B|221:165|221:165|293:191,1,127.5,8|0,0:0|0:0,0:0:0:0:
305,224,76362,2,0,P|309:287|246:342,1,127.5,8|0,0:2|0:0,0:0:0:0:
234,347,76681,2,0,B|197:332|197:332|152:338,1,85,8|0,0:0|0:0,0:0:0:0:
40,167,77000,6,0,P|52:119|78:87,1,85,8|8,0:2|0:2,0:0:0:0:
205,20,77320,1,8,0:0:0:0:
250,161,77479,2,0,P|238:209|212:241,1,85,0|8,0:0|0:2,0:0:0:0:
84,303,77798,1,8,0:2:0:0:
160,170,77958,1,8,0:0:0:0:
245,325,78117,1,0,0:0:0:0:
300,87,78277,6,0,P|329:124|325:209,1,127.5,8|0,0:2|0:0,0:0:0:0:
312,234,78596,2,0,B|247:227|247:227|188:255,1,127.5,8|0,0:0|0:0,0:0:0:0:
168,288,78915,2,0,P|130:314|87:314,1,85,8|8,0:2|0:2,0:0:0:0:
21,129,79235,1,8,0:0:0:0:
338,21,79554,6,0,B|364:46|364:46|380:108,1,85,8|8,0:2|0:2,0:0:0:0:
379,262,79873,1,8,0:0:0:0:
258,137,80032,2,0,B|214:129|214:129|172:142,1,85,0|8,0:0|0:2,0:0:0:0:
75,301,80352,1,8,0:2:0:0:
218,218,80511,1,8,0:0:0:0:
189,371,80671,1,0,0:0:0:0:
107,178,80830,6,0,P|101:131|118:88,1,85,8|8,0:2|0:2,0:0:0:0:
294,22,81149,2,0,P|336:44|352:123,1,127.5,8|0,0:2|0:0,0:0:0:0:
340,156,81469,2,0,B|276:144|276:144|189:168,1,127.5,8|0,0:0|0:0,0:0:0:0:
183,189,81788,2,0,P|184:252|242:300,1,127.5,8|0,0:2|0:0,0:0:0:0:
261,311,82107,6,0,P|304:297|360:317,1,85,8|8,0:2|0:2,0:0:0:0:
485,361,82426,1,8,0:0:0:0:
339,53,82745,1,8,0:0:0:0:
496,104,82905,1,8,0:0:0:0:
339,155,83064,1,8,0:0:0:0:
437,22,83224,1,8,0:0:0:0:
436,187,83383,6,0,P|426:236|398:270,1,85,4|0,0:0|2:0,0:0:0:0:
245,191,83703,2,0,P|193:178|154:189,1,85,0|0,2:0|2:0,0:0:0:0:
107,329,84022,2,0,P|165:361|239:335,1,127.5,0|0,0:0|2:0,0:0:0:0:
250,318,84341,2,0,P|296:296|378:332,1,127.5,0|0,0:0|2:0,0:0:0:0:
399,345,84660,5,0,0:0:0:0:
453,251,84820,1,0,0:0:0:0:
408,130,84979,2,0,P|353:118|311:138,1,85,8|0,0:0|0:0,0:0:0:0:
430,34,85298,2,0,B|453:49|480:43|480:43|473:96|508:120|475:175,1,170,0|8,0:0|0:0,0:0:0:0:
351,221,85777,1,0,0:0:0:0:
287,44,85937,2,0,B|241:45|241:45|200:60,1,85
80,168,86256,1,8,0:0:0:0:
362,126,86575,1,0,0:0:0:0:
126,307,86894,1,8,0:0:0:0:
359,44,87213,5,0,0:0:0:0:
448,104,87373,1,0,0:0:0:0:
435,223,87532,2,0,P|390:216|344:232,1,85,8|0,0:0|0:0,0:0:0:0:
276,281,87772,1,0,0:0:0:0:
276,281,87852,2,0,B|235:248|235:248|221:223|221:223|169:177,1,127.5,8|0,0:2|2:0,0:0:0:0:
147,176,88197,1,8,0:0:0:0:
130,311,88356,1,8,0:2:0:0:
neonat
Easy

00:15:722 (1) - finish on start of slider
00:19:232 (2) - you should end the slider at 00:19:551 with the music, this slider ends on nothing, which makes it feel and sound weird
00:24:977 (3) - remove the finish on the start of the slider, place the finish on the end of the slider
00:42:221 (2,3) - make it position around the circle like 00:41:264 (1,2) to make it look more even
00:42:540 (3,4) - spaced too far apart, not close to the constant 1.1x
00:47:018 (2) - finish on the end of slider

Normal

00:20:349 (2) - finish on end of slider
00:58:816 (3) - remove finish
00:59:135 (1) - finish on start of slider

Squirrel's Advanced

00:13:168 (4) - NC
00:19:551 (1) - replace this with a circle, 00:19:711 should be silent and have nothing there
00:25:934 (1) - finish on start of slider
00:33:614 (5) - same as 00:19:551 (1) - using a slider with it ending on less music throws away the effect of the sudden stop in music that the song is trying to give
00:45:094 (1,1,1) - finish on start of sliders
00:58:816 (4) - remove finish on start of slider
00:59:135 (1) - finish
01:01:688 (1) - finish on start of slider
01:10:617 (1) - why is there a 1/4 repeat slider here when the music here is 1/2 rhythm, I think it's unnecessary and excessive and doesn't fit
01:12:852 (3) - ^

Hard

00:32:810 (2,3) - this is a better use of the objects for this rhythm to make it more natural:


Up till this point, I felt all the difficulties weren't really using the finishes very well, and were often than not seemingly very random

oko's Insane

00:09:977 (9) - NC, it would be better to show 00:09:977 (9,10) as separate from the rest
00:19:551 (6) - replace with just a circle, this abrupt stop in the music loses its effect and intention if you use a slider here and extend it, which causes some sound to be at 00:19:711 when the slider ends
00:40:147 (2,4) - distance them away from each other more?

Sounds really lacking in finish hitsounds, which could help make more effects with cymbals

Rage

00:20:349 (4) - it will help movement if you Ctrl + G, doesn't matter if it's extra or not, the current movement is just bad
01:02:805 (1,3) - these 2 shouldn't be the same NC with that much difference in velocity


Good Luck
Squichu
thanks, neonat! fixed everything.
squea~
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
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OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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332,301,64554,2,0,P|301:246|240:230,1,130,8|8,0:0|0:0,0:0:0:0:
155,239,65032,1,0,0:0:0:0:
79,202,65192,2,0,L|46:269,1,65,8|2,0:0|2:0,0:0:0:0:
127,297,65511,6,0,L|155:238,1,65,8|0,0:0|0:0,0:0:0:0:
196,164,65830,2,0,B|205:135|241:120|241:120|277:107|291:80,1,130,2|0,2:0|0:0,0:0:0:0:
217,38,66309,1,8,3:0:0:0:
132,38,66469,2,0,L|51:49,1,65,8|8,3:0|3:0,0:0:0:0:
100,124,66788,6,0,B|67:128|67:128|66:190|26:214,1,130,4|0,0:0|0:0,0:0:0:0:
1,292,67266,1,8,2:0:0:0:
80,321,67426,2,0,L|146:336,1,65,0|0,0:0|0:0,0:0:0:0:
228,336,67745,1,8,0:0:0:0:
287,275,67905,1,2,2:0:0:0:
292,191,68064,6,0,L|183:167,2,97.5,8|0|8,0:0|0:0|0:0,0:0:0:0:
375,209,68703,2,0,P|365:146|315:108,1,130,0|0,0:0|0:0,0:0:0:0:
247,59,69181,1,0,0:0:0:0:
167,87,69341,6,0,P|124:110|44:84,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
247,59,70139,1,2,2:0:0:0:
315,109,70298,2,0,L|314:177,1,65,8|0,3:0|0:0,0:0:0:0:
278,251,70617,5,8,0:0:0:0:
193,240,70777,1,8,0:0:0:0:
170,321,70937,2,0,L|222:369,1,65,8|2,0:0|2:0,0:0:0:0:
302,371,71256,2,0,P|332:361|361:339,1,65,8|0,0:0|0:0,0:0:0:0:
399,267,71575,2,0,P|420:244|451:234,1,65,8|2,2:0|2:0,0:0:0:0:
494,162,71894,6,0,L|510:23,2,130,8|2|0,3:0|2:0|0:0,0:0:0:0:
451,235,72692,1,2,2:0:0:0:
401,166,72852,2,0,L|406:122,3,32.5,8|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
374,103,73171,6,0,P|312:116|277:170,1,130,2|8,2:0|3:0,0:0:0:0:
259,252,73649,1,8,3:0:0:0:
184,291,73809,2,0,L|151:295,3,32.5,8|2|8|0,2:0|2:0|2:0|2:0,0:0:0:0:
109,295,74128,2,0,P|68:288|33:258,1,65,0|0,3:0|2:0,0:0:0:0:
21,195,74447,6,0,P|36:156|121:120,1,130,8|0,3:0|0:0,0:0:0:0:
195,119,74926,2,0,P|228:118|257:103,1,65,8|2,3:0|2:0,0:0:0:0:
406,24,75405,1,8,2:0:0:0:
471,78,75564,1,2,2:0:0:0:
454,161,75724,6,0,P|403:167|334:226,2,130,4|2|4,2:0|3:0|2:0,0:0:0:0:
465,329,76681,1,8,2:0:0:0:
298,357,77000,6,0,L|256:307,1,65,8|2,3:0|2:0,0:0:0:0:
262,222,77320,2,0,L|220:172,1,65,0|8,0:0|3:0,0:0:0:0:
148,126,77639,2,0,P|85:151|64:211,1,130,2|8,2:0|2:0,0:0:0:0:
147,209,78117,1,2,2:0:0:0:
147,209,78277,5,4,2:0:0:0:
232,63,78596,1,2,3:0:0:0:
63,62,78915,1,4,2:0:0:0:
147,209,79235,2,0,L|152:277,1,65,8|8,2:0|2:0,0:0:0:0:
204,340,79554,6,0,P|256:358|336:329,1,130,8|0,3:0|0:0,0:0:0:0:
354,258,80032,1,8,3:0:0:0:
438,250,80192,2,0,L|413:113,1,130,2|8,2:0|2:0,0:0:0:0:
369,50,80671,1,0,0:0:0:0:
285,62,80830,5,8,3:0:0:0:
188,200,81149,2,0,L|211:327,1,130,4|2,0:0|3:0,0:0:0:0:
50,382,81788,1,8,2:0:0:0:
50,213,82107,6,0,P|64:186|73:145,1,65,4|0,0:0|0:0,0:0:0:0:
41,73,82426,1,2,3:0:0:0:
116,34,82586,2,0,L|132:6,2,32.5,0|0|8,0:0|0:0|2:0,0:0:0:0:
147,112,82905,1,0,0:0:0:0:
231,113,83064,1,8,2:0:0:0:
297,61,83224,1,0,0:0:0:0:
368,16,83383,6,0,P|428:36|465:88,2,130,8|8|4,3:0|3:0|2:0,0:0:0:0:
231,113,84341,1,2,3:0:0:0:
95,214,84660,1,4,0:0:0:0:
256,192,84740,12,2,87213,3:0:0:0:
Okoratu

neonat wrote:

oko's Insane

00:09:977 (9) - NC, it would be better to show 00:09:977 (9,10) as separate from the rest ✘ nah, i don't really like ncs for things like that i mean i did really different spacing to make sure people understand it's difference
00:19:551 (6) - replace with just a circle, this abrupt stop in the music loses its effect and intention if you use a slider here and extend it, which causes some sound to be at 00:19:711 when the slider ends ✘ well there is a sound where that slider ends, but my real reason to decline that one is that i had it as a circle at first but the 3/2 gap to the next triplet felt weird as hell due to that ✐ Made sliderend soft sampleset becuase that's more appropriate
00:40:147 (2,4) - distance them away from each other more? ✔ sure

Sounds really lacking in finish hitsounds, which could help make more effects with cymbals ✔ added a lot of finishes where i heard them in song
update needs a few more hitsounds so here they are

thanks a lot neonat <3

we should talk about timing again lel
Starry-
Hi! From puxtu :3 modding mania diffs~

[General]

Timing:
  1. Mentioned by Okoratu above me ;w; gotta try sort that out
Audio:
BG:
Metadata:
Preview Point:
AiMod:

Needs hitsounds on NM obviously but I assume you'll do that soon :3

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[NM]
:V

00:02:158 (2158|1) - Move to 0, repeated chord, not consistent to 00:00:403 (403|0,403|3,881|0,881|2) -

00:03:275 (3275|0,3434|1,3434|3) - Same as ^, not consistent, but maybe you can rearrange this pattern instead of moving 1 note.

00:05:030 (5030|1) - 0 for balance? your choice.

00:23:860 (23860|2) - You can adjust this pattern to better follow pitch. Move:
  1. 00:23:860 (23860|2) - to 0
  2. 00:24:020 (24020|0) - to 1. Plays nicely too.
00:55:944 (55944|2) - Add to 3, like before at 00:54:667 (54667|2) - (you do this chord later on too)

00:59:135 (59135|3,59215|2,59295|1) - I don't feel like this triple is audible enough in the music here to map it for a NM diff. It feels out of place after testplaying a bit.
You can maybe CTRL H and move 00:59:614 (59614|2) - to 3?
Or just make it two notes, it sounds fine, like this:
  1. delete triple
  2. 00:59:135 (59135|3) - normal note
  3. 00:59:295 (59295|0) - normal note
this actually helps a lot with hand balance in this section, too. try either!

01:21:149 (81149|2) - Prefer if this was to be moved to 1. Most new players tend to keep both notes held down, so this will be slightly awkward for them.

I actually really like this normal :3 apart from the damn timing points showing white lines >.>
nicely structured~ <3

[HD]
:\/ qwok i am best duck

00:15:722 (15722|1,15722|3,15722|0) - Using 3 notes for the cymbal noise i assume?
Gotta add a note in this chord then, 00:20:828 (20828|3,20828|1) - , somehow. Maybe you can leave it like this idk, since you tend to use other jacks quite a bit too in the map. your choice :P

00:30:722 (30722|2) - Add a note to 0? kinda cymbal noise again. Idk, not too important though.

00:45:981 (45981|1) - Move to 2, better for 1/4 on this hand for hand balance :3

00:50:199 (50199|1,50199|3,50199|2) - What does this triple chord represent, that 00:52:752 (52752|0,52752|2) - this doesnt? Add here maybe.

01:08:703 (68703|2,68703|0,68703|1) - Again, think why this is a 3 note chord. Can you add 3 notes anywhere else in this section? Or maybe remove this one?

01:27:852 (87852|1) - This drum noise kinda asks for it to be more spread out, try moving to 1.

I don't really ask to move many notes in this mod because I like most of the patterns, they're already well done :3 <3

[]

Goodluck on rank~
puxtu

Starry- wrote:

Hi! From puxtu :3 modding mania diffs~

[General]

Timing:
  1. Mentioned by Okoratu above me ;w; gotta try sort that out
Audio:
BG:
Metadata:
Preview Point:
AiMod:

Needs hitsounds on NM obviously but I assume you'll do that soon :3

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[NM]
:V :V

00:02:158 (2158|1) - Move to 0, repeated chord, not consistent to 00:00:403 (403|0,403|3,881|0,881|2) - moved

00:03:275 (3275|0,3434|1,3434|3) - Same as ^, not consistent, but maybe you can rearrange this pattern instead of moving 1 note. re-arranged

00:05:030 (5030|1) - 0 for balance? your choice. moved

00:23:860 (23860|2) - You can adjust this pattern to better follow pitch. Move: okay
  1. 00:23:860 (23860|2) - to 0
  2. 00:24:020 (24020|0) - to 1. Plays nicely too.
00:55:944 (55944|2) - Add to 3, like before at 00:54:667 (54667|2) - (you do this chord later on too) oh that's because on 00:54:667 (54667|2) - there's guitar sound included

00:59:135 (59135|3,59215|2,59295|1) - I don't feel like this triple is audible enough in the music here to map it for a NM diff. It feels out of place after testplaying a bit.
You can maybe CTRL H and move 00:59:614 (59614|2) - to 3?
Or just make it two notes, it sounds fine, like this:
  1. delete triple
  2. 00:59:135 (59135|3) - normal note
  3. 00:59:295 (59295|0) - normal note
this actually helps a lot with hand balance in this section, too. try either! re-arranged this part

01:21:149 (81149|2) - Prefer if this was to be moved to 1. Most new players tend to keep both notes held down, so this will be slightly awkward for them. moved

I actually really like this normal :3 apart from the damn timing points showing white lines >.>
nicely structured~ <3 thanks <3

[HD]
:\/ qwok i am best duck kill the duck before it lays eggs :3

00:15:722 (15722|1,15722|3,15722|0) - Using 3 notes for the cymbal noise i assume?
Gotta add a note in this chord then, 00:20:828 (20828|3,20828|1) - , somehow. Maybe you can leave it like this idk, since you tend to use other jacks quite a bit too in the map. your choice :P ok removed the triplet :P

00:30:722 (30722|2) - Add a note to 0? kinda cymbal noise again. Idk, not too important though. added

00:45:981 (45981|1) - Move to 2, better for 1/4 on this hand for hand balance :3 moved

00:50:199 (50199|1,50199|3,50199|2) - What does this triple chord represent, that 00:52:752 (52752|0,52752|2) - this doesnt? Add here maybe. added. actually that triplet for drum+cymbal+guitar sound

01:08:703 (68703|2,68703|0,68703|1) - Again, think why this is a 3 note chord. Can you add 3 notes anywhere else in this section? Or maybe remove this one? oh this part is pure my mistake :P fixed

01:27:852 (87852|1) - This drum noise kinda asks for it to be more spread out, try moving to 1. granted

I don't really ask to move many notes in this mod because I like most of the patterns, they're already well done :3 <3 >///<

[]

Goodluck on rank~
thanks for mods starry.. hitsounded my diffs
update
and saut, please add my name on tags
thank you
PiraTom
Hi~ Mod for puxtu's request.

・mania map , puxtu's HD only modding
・Bad English sorry x_x
・Line Column : 1 2 3 4

[puxtu's HD]
00:09:658 - add a note 1 Line
00:09:977 - add a note 4 Line

00:43:817 ~ 00:45:094 In this map only here there was a very strange feeling.
00:44:535 (44535|2,44695|1) - delete the notes and
00:44:455 - 00:44:615 - 00:44:775 - add a note.(For example https://osu.ppy.sh/ss/2471059)

00:46:220 (46220|2) - delete a note. maybe somewhat hard to press.

00:48:452 - add a note for Vocal.
00:48:530 (48530|1) - move to 3 Line
00:48:609 (48609|2) - move to 1 Line

01:24:979 (84979|0) - change to LN (end 01:25:298 ) for Guitar Sound.
01:25:937 (85937|2) - ^ (end 01:26:256 )

Nice Map and Song! Good Luck :)
Rido
mod via irc

mod inside
01:39 puxtu: bro
01:39 bakabakemono: bentar bro tadi udah mod sebagian di pc skrg on di laptop
01:39 bakabakemono: orz
01:39 puxtu: orz
01:40 bakabakemono: otw
01:47 puxtu: kasi tau gw kalo udh
01:49 bakabakemono: udah
01:49 bakabakemono: 00:01:520 - gak dikasih satu note?
01:49 bakabakemono: 00:02:796 - sama ini
01:49 puxtu: wait
01:49 bakabakemono: buat bass drum
01:49 bakabakemono: yo
01:50 bakabakemono: 00:04:073 - ini juga
01:50 *puxtu is editing SiM - EXiSTENCE (TV Edit) [puxtu's Extermination]
01:50 puxtu: ok
01:50 puxtu: added all
01:51 bakabakemono: 00:05:270 - sini sama 00:05:429 - sini tambah satu note? tapi ini HD sih bukan MX... terserah lu dah
01:51 puxtu: added
01:52 bakabakemono: 00:05:509 - sini sampe 00:09:020 - sini jangan monotone
01:52 bakabakemono: brb
01:52 puxtu: masalah variasi belakangan
01:54 bakabakemono: I'm back
01:54 bakabakemono: ok
01:55 bakabakemono: 00:08:541 (8541|3) - remove
01:55 bakabakemono: gak ada snare
01:55 bakabakemono: 00:08:700 - sini sama 00:08:860 - sini kasih satu note
01:55 bakabakemono: suara snare
01:56 puxtu: ok
01:57 bakabakemono: 00:14:445 (14445|0,14445|3) - remove satu
01:57 puxtu: keep
01:57 bakabakemono: 00:20:030 (20030|3,20030|0) - remove satu
01:57 bakabakemono: bass drum
01:58 puxtu: udh
01:58 bakabakemono: 00:20:349 (20349|3) - ganti LN? selesai di sini 00:20:668 -
01:59 puxtu: ok
01:59 bakabakemono: 00:22:903 (22903|0) - ^
01:59 bakabakemono: selesai di garis merah
01:59 bakabakemono: 00:25:456 (25456|2) - ^
01:59 bakabakemono: selesai di garis merah
01:59 puxtu: done
02:00 bakabakemono: 00:28:009 (28009|3) - ^
02:00 bakabakemono: ^
02:00 puxtu: dah
02:01 bakabakemono: 00:38:950 (38950|2,39030|1,39189|3,39349|1,39429|2,39588|0,39668|1,39828|3,39987|1,40147|2,40227|1,40306|0) - ngikutin suara drum?
02:01 puxtu: yup
02:01 puxtu: semuanya gw ikutin drum
02:01 bakabakemono: 00:38:950 (38950|2) - remove
02:02 puxtu: ohh
02:02 puxtu: bagian
02:02 puxtu: yg ini
02:02 puxtu: agak kurang keras suara drumnya
02:02 puxtu: lebih dominan yg gitar
02:02 puxtu: ya gk?
02:02 puxtu: gw hapus aja kali ya
02:02 bakabakemono: gitarnya cuma dikit lel
02:02 bakabakemono: vokalnya yg dominan
02:03 puxtu: orz gw benci mapping vocal
02:03 puxtu: mnurut lo gmn?
02:03 bakabakemono: sama pux
02:03 bakabakemono: mending gitar aja
02:03 puxtu: yauda
02:03 puxtu: bikin kek gimana enaknya?
02:04 bakabakemono: 00:39:030 - LN di 4 mulai sini 00:39:349 - selesai di sini dan tambah satu note di 1
02:04 bakabakemono: gimana?
02:04 bakabakemono: yg lainnya juga gitu
02:04 bakabakemono: mulai di garis putih
02:04 puxtu: wait wait wait
02:05 puxtu: ngga ngerti gw :V
02:05 puxtu: ini ln 1/2?
02:05 puxtu: lo bisa make puush?
02:05 puxtu: coba ss nya
02:06 bakabakemono: njir shift + f12 gue kenapa ini
02:06 bakabakemono: bentar
02:06 bakabakemono: https://osu.ppy.sh/ss/2452423
02:06 bakabakemono: sial gak notis yg ini 00:40:626 (40626|3) -
02:06 bakabakemono: ctrl + h aja pux
02:06 puxtu: ok
02:07 bakabakemono: eh yg normal note kasih ke 3 aja
02:07 puxtu: yg mana?
02:07 bakabakemono: semua
02:08 puxtu: ook
02:08 bakabakemono: 00:45:094 - wtf timing
02:08 puxtu: done
02:09 bakabakemono: 00:45:901 (45901|2) - remove
02:09 bakabakemono: 00:45:582 - tambah satu note buat snare
02:09 puxtu: bawaan dr map std lel
02:09 bakabakemono: iye tau
02:09 puxtu: ok done
02:11 bakabakemono: 00:47:657 - add one
02:11 bakabakemono: 00:47:976 - ^
02:11 bakabakemono: 00:48:295 - ^
02:11 bakabakemono: 00:48:135 (48135|3) - remove
02:11 puxtu: done
02:12 bakabakemono: 00:53:231 (53231|1) - remove
02:12 bakabakemono: 00:53:231 (53231|1) - add one
02:12 bakabakemono: 00:53:231 (53231|1) - kok kosong lel, add one
02:12 puxtu: lol
02:13 puxtu: link sama semua wakwwkw
02:13 bakabakemono: astaga
02:13 puxtu: *screenshoted
02:13 bakabakemono: xD
02:13 puxtu: awkwkww
02:13 bakabakemono: 00:53:391 - add one
02:14 bakabakemono: 00:53:869 - add one
02:14 bakabakemono: 00:53:231 (53231|1) - add one
02:14 bakabakemono: eh salah lagi kan
02:14 bakabakemono: 00:54:188 - add one
02:15 bakabakemono: 00:54:348 - ^
02:15 bakabakemono: 00:59:135 (59135|3,59135|1) - remove one
02:15 puxtu: yg mana yg bner nih awkwkw
02:16 bakabakemono: yg salah cuman satu, di atas nya "eh salah lagi kan"
02:16 bakabakemono: --"
02:16 puxtu: ohh
02:16 puxtu: sip
02:16 puxtu: done
02:17 bakabakemono: 01:01:768 - add one
02:17 bakabakemono: 01:02:008 (62008|0,62087|1) - wat is dis lol, remove
02:17 puxtu: idk lol
02:18 bakabakemono: eh remove satu aja
02:18 bakabakemono: 01:02:087 - yg ini biarin
02:18 bakabakemono: 01:04:235 - add one note
02:18 puxtu: udah
02:19 bakabakemono: 01:07:745 (67745|2) - pindah ke sini 01:07:586 - lol salah naruh tempat lo
02:19 puxtu: lol sorry
02:19 bakabakemono: 01:05:830 (65830|2) - remove
02:20 bakabakemono: 01:07:107 (67107|1) - remove
02:20 puxtu: dah
02:20 puxtu: ok
02:20 bakabakemono: 01:08:383 (68383|1) - remove
02:20 puxtu: sip
02:21 bakabakemono: 01:09:341 - LN? selesai di garis merah
02:21 bakabakemono: satu aje
02:21 bakabakemono: 01:10:298 (70298|2) - remove
02:21 puxtu: pendek amat
02:21 puxtu: removed
02:21 bakabakemono: 01:11:575 (71575|2) - salah naruh lagi wkkw
02:22 bakabakemono: yaudah gak jadi LN nya :v
02:22 puxtu: orzzz
02:22 puxtu: yg mana yg salah?
02:22 bakabakemono: LN doanggg
02:22 bakabakemono: oh shit
02:22 puxtu: ohh
02:22 puxtu: awkwkawk
02:22 bakabakemono: lu salah naruh
02:23 puxtu: iya baru ngeh gw :V
02:23 puxtu: gw taruh dimana nih
02:23 bakabakemono: garis merah lol
02:23 puxtu: gw mapping buru buru makanya jadi kek gini awkwkwkwkwkw
02:23 bakabakemono: pro
02:23 bakabakemono: mapping buru2
02:23 puxtu: 01:11:495 (71495|1) - yg ini gmn?
02:24 bakabakemono: gak ada note di situ :/ cuma di 3 doang
02:24 bakabakemono: yg di 3 pindah ke sini 01:11:415 -
02:25 puxtu: o
02:25 puxtu: k
02:25 bakabakemono: 01:12:213 (72213|0) - remove
02:25 bakabakemono: 01:13:011 - add one
02:25 bakabakemono: 01:13:171 (73171|1) - remove
02:26 puxtu: ok
02:26 puxtu: dah
02:26 bakabakemono: ini upload ss lama banget dah
02:27 puxtu: lol
02:27 bakabakemono: 01:13:171 (73171|1) - saran https://osu.ppy.sh/ss/2452547
02:27 bakabakemono: 01:14:447 - add one
02:28 bakabakemono: 01:16:362 (76362|2) - remove
02:28 puxtu: WAIT
02:28 puxtu: PELAN PELAN LOL
02:28 puxtu: gw lagi mencerna yg screenshot
02:28 bakabakemono: o
02:28 bakabakemono: k
02:28 bakabakemono: I'm
02:28 bakabakemono: slowing
02:28 bakabakemono: down
02:29 puxtu: saran lo yg mana nih gw bingung wkwkw
02:29 puxtu: make puush aja deh biar cpet uploadnya
02:29 bakabakemono: 01:13:809 (73809|2,73889|1,73969|2,74048|1,74128|0,74128|3) -
02:30 bakabakemono: salah kasih time gw pantes lu bingung wkwk sori sori
02:30 puxtu: lah
02:30 puxtu: AZZZZ
02:30 bakabakemono: tpi yg di ss benerrrr
02:30 puxtu: pantes gw bingung
02:30 puxtu: lmao
02:30 bakabakemono: wkakwkak
02:30 bakabakemono: udah?
02:31 puxtu: wait
02:31 puxtu: ok done
02:31 bakabakemono: 01:14:447 - add one
02:32 bakabakemono: 01:14:447 - remove
02:32 puxtu: idih
02:32 puxtu: itu udh doble mau di jadiin triplet?
02:32 puxtu: LOOLOLOLOL SAME LINK AGAIN
02:32 puxtu: WAKE UP DUDE :V
02:32 bakabakemono: goddamned
02:32 bakabakemono: brb minum
02:32 bakabakemono: -_-
02:33 puxtu: awkawkawkawawk
02:33 bakabakemono: 01:16:362 (76362|2) - add one
02:33 bakabakemono: semoga gak salah2 lagi -_-
02:34 bakabakemono: tuh kan salah
02:34 bakabakemono: coeg
02:34 bakabakemono: 01:14:447 - add one
02:34 puxtu: lol
02:34 bakabakemono: 01:16:362 (76362|2) - remove
02:34 puxtu: wait
02:34 puxtu: 01:14:447 (74447|0) - add disini?
02:34 puxtu: udah doble ini
02:35 bakabakemono: triple imo, kan ada cymbal
02:35 puxtu: oh
02:35 puxtu: ok
02:35 bakabakemono: 01:16:362 (76362|2) - udah lu remove?
02:35 puxtu: dah
02:36 bakabakemono: 01:18:038 (78038|2,78117|1,78197|0) - remove, gak ada snare
02:36 bakabakemono: grgr mapping buru2 nih
02:36 puxtu: :V:V:V:V:V:VV::VV::::
02:37 bakabakemono: 01:18:437 (78437|1) - remove
02:38 bakabakemono: 01:18:915 - add one
02:38 puxtu: ok
02:38 puxtu: done
02:38 bakabakemono: 01:20:830 - add one
02:39 bakabakemono: 01:21:469 - ^
02:39 bakabakemono: gue kira link sama tadi phew
02:40 puxtu: lol
02:40 bakabakemono: 01:22:107 - add one for cymbal
02:41 puxtu: orz
02:41 puxtu: triplet?
02:41 bakabakemono: oh iya ini HD bukan MX
02:41 bakabakemono: shit
02:41 bakabakemono: gak jadi triplenya
02:41 puxtu: lel
02:41 bakabakemono: sini 01:20:830 - sama sini 01:21:469 - gak jadi add one :v
02:42 puxtu: :V
02:42 puxtu: udah telanjur biarin aja deh :V
02:42 bakabakemono: anjir tinggal klik terus tekan delete apa susahnya :v
02:43 bakabakemono: 01:27:692 - add one
02:43 bakabakemono: 01:27:772 - ^
02:44 puxtu: ok dah
02:44 *bakabakemono is watching [http://osu.ppy.sh/s/240415 SiM - EXiSTENCE (TV Edit) [puxtu's Extermination]] <osu!mania> |4K|
02:44 bakabakemono: testplay dulu
02:45 puxtu: ok
02:46 bakabakemono: ok sip
02:47 bakabakemono: comfortability lu urus sendiri aja ye
02:47 puxtu: OK :V
-LASU-
Hi modding mania diffs

|1|2|3|4|

mod
NM
01:28:170 (88170|3,88170|0) - move to 01:28:196 -

HD
00:01:679 - add note 3(NM diffs 2notes+LN end)
00:02:956 - add note
00:04:232 - ^
00:06:785 - ^
01:10:297 - add note 3(NM 1notes)
good luck
puxtu

PiraTom wrote:

Hi~ Mod for puxtu's request.

・mania map , puxtu's HD only modding
・Bad English sorry x_x
・Line Column : 1 2 3 4

[puxtu's HD]
00:09:658 - add a note 1 Line added
00:09:977 - add a note 4 Line added

00:43:817 ~ 00:45:094 In this map only here there was a very strange feeling. re--aranged
00:44:535 (44535|2,44695|1) - delete the notes and
00:44:455 - 00:44:615 - 00:44:775 - add a note.(For example https://osu.ppy.sh/ss/2471059) added

00:46:220 (46220|2) - delete a note. maybe somewhat hard to press. deleted

00:48:452 - add a note for Vocal. added
00:48:530 (48530|1) - move to 3 Line moved
00:48:609 (48609|2) - move to 1 Line moved

01:24:979 (84979|0) - change to LN (end 01:25:298 ) for Guitar Sound. changed
01:25:937 (85937|2) - ^ (end 01:26:256 ) changed

Nice Map and Song! Good Luck :)

-LASU- wrote:

Hi modding mania diffs

|1|2|3|4|
NM
01:28:170 (88170|3,88170|0) - move to 01:28:196 - it's on the right place

HD
00:01:679 - add note 3(NM diffs 2notes+LN end) added
00:02:956 - add note added
00:04:232 - ^ added
00:06:785 - ^ added
01:10:297 - add note 3(NM 1notes) added
good luck
thanks for mods :3
update
Gravey-
Hi MOD here~ (~*w*)~
[4K MOD]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Check AiMOD for Kiai time problem
|1|2|3|4|
[puxtu's NM]
00:00:881 (881|2) - Move to |4| Move this for pattern just like 00:01:998 (1998|2,2158|3,2158|0) - since they have the same instruments and rhythm

00:07:264 (7264|0,7264|1) - Move to |2| - |4| (Same reason^)

00:18:275 (18275|3) - Move this to |3| then 00:18:594 (18594|2) - Move this to |1| then 00:18:913 (18913|0) - move to |4| (Same pattern and same rhythm/beats/pitch with 00:13:168 (13168|2,13168|1,13488|0,13807|3) - )

00:18:275 (18275|3,18594|2,18913|0) - (Same reason^)

00:24:817 (24817|3) - Move to |3| As you listen slowly/closely the rhythm here isn't the same, the beats are the same but the rhythm doesn't. I suggest to move this to |3| for pattern (1 - 2 pattern like|Ladder)

00:35:521 (35521|3) - What did you follow here? Vocals?

00:55:944 Add a note here because of pattern & drumbeat - cymbals | Impact. The same with 00:54:667 & 00:57:220 that's why u make this part 2 noted.

01:01:050 Same reason^

01:09:500 Add note to |1| same with rhythm with 01:11:894 (Drumbeat - Cymbal/Hit-hat) and impact

[puxtu's HD]
00:21:785 I don't think dis is necessary to be 2 noted because what i hear in here *wot* is guitar only

00:26:892 ^

00:35:521 (35521|0) - What did you follow in here? Vocal?

00:42:381 (42381|1) - Remove not necessary because you only putted 1 note to these pattern like this 00:44:296 and so on...

01:05:671 (65671|3) - Move this to |3| for hand balance and pattern. Opposite pattern for this 01:06:628 (66628|1) -
01:08:703 this 01:09:022 This parts have 2 notes. Put 2 notes to the parts with the same sound/rhythm/beats like this. Like for example 01:09:181 has the same sound with 01:09:022 (69022|3,69022|2) - (Pattern & consistency)

01:20:431 (80431|2) - What instrument/beat did you follow in here. There's no specific instrument here.


Nice map go for rank! >w<)b
Good luck!~ =w=)b
Topic Starter
Saut

neonat wrote:

generally fixed all hitsound issues

Easy

00:15:722 (1) - finish on start of slider fixed
00:19:232 (2) - you should end the slider at 00:19:551 with the music, this slider ends on nothing, which makes it feel and sound weird the next obeject would be overkill then
00:24:977 (3) - remove the finish on the start of the slider, place the finish on the end of the slider fixed
00:42:221 (2,3) - make it position around the circle like 00:41:264 (1,2) to make it look more even it already looks like this - maybe you moved it accidentally
00:42:540 (3,4) - spaced too far apart, not close to the constant 1.1x ^
00:47:018 (2) - finish on the end of slider fixed

Normal

00:20:349 (2) - finish on end of slider fixed
00:58:816 (3) - remove finish fixed
00:59:135 (1) - finish on start of slider fixed


Hard

00:32:810 (2,3) - this is a better use of the objects for this rhythm to make it more natural: agree


Rage

00:20:349 (4) - it will help movement if you Ctrl + G, doesn't matter if it's extra or not, the current movement is just bad fixed
01:02:805 (1,3) - these 2 shouldn't be the same NC with that much difference in velocity fixed


Good Luck
thanks for modding!
therevenant_old
hello there, i like that song a lot so i felt like making a 4k version of it slightly harder than what was already proposed here, mind taking a look ?
http://www.mediafire.com/download/mblz5 ... su#39;s_HD].osu
By the way, i have no idea how the forum works, so if im not supposed to post this here or something, sorry.
puxtu

[GraveChaos] wrote:

Hi MOD here~ (~*w*)~
[4K MOD]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Check AiMOD for Kiai time problem
|1|2|3|4|
[puxtu's NM]
00:00:881 (881|2) - Move to |4| Move this for pattern just like 00:01:998 (1998|2,2158|3,2158|0) - since they have the same instruments and rhythm keep

00:07:264 (7264|0,7264|1) - Move to |2| - |4| (Same reason^) ugh idk but i just feel to keep it

00:18:275 (18275|3) - Move this to |3| then 00:18:594 (18594|2) - Move this to |1| then 00:18:913 (18913|0) - move to |4| (Same pattern and same rhythm/beats/pitch with 00:13:168 (13168|2,13168|1,13488|0,13807|3) - ) re-arranged

00:18:275 (18275|3,18594|2,18913|0) - (Same reason^) re-arranged

00:24:817 (24817|3) - Move to |3| As you listen slowly/closely the rhythm here isn't the same, the beats are the same but the rhythm doesn't. I suggest to move this to |3| for pattern (1 - 2 pattern like|Ladder) moved

00:35:521 (35521|3) - What did you follow here? Vocals? yep

00:55:944 Add a note here because of pattern & drumbeat - cymbals | Impact. The same with 00:54:667 & 00:57:220 that's why u make this part 2 noted. added

01:01:050 Same reason^ added

01:09:500 Add note to |1| same with rhythm with 01:11:894 (Drumbeat - Cymbal/Hit-hat) and impact ok

[puxtu's HD]
00:21:785 I don't think dis is necessary to be 2 noted because what i hear in here *wot* is guitar only oh ok sorry my mistake

00:26:892 ^ ok

00:35:521 (35521|0) - What did you follow in here? Vocal? is it wrong to following vocal sound? lol

00:42:381 (42381|1) - Remove not necessary because you only putted 1 note to these pattern like this 00:44:296 and so on... re-arranged

01:05:671 (65671|3) - Move this to |3| for hand balance and pattern. Opposite pattern for this 01:06:628 (66628|1) -
01:08:703 this 01:09:022 This parts have 2 notes. Put 2 notes to the parts with the same sound/rhythm/beats like this. Like for example 01:09:181 has the same sound with 01:09:022 (69022|3,69022|2) - (Pattern & consistency) ok and re-arranged

01:20:431 (80431|2) - What instrument/beat did you follow in here. There's no specific instrument here. removed


Nice map go for rank! >w<)b
Good luck!~ =w=)b
thanks for mods >w<)b
update
Ringating
2 smaller bg versions since I was asked to try and get it sub 1 mB by pishifat
on both versions I smoothed the skin a bit, since its graininess was a bit unappealing imo

first is still png, but 24 bit. it's much smaller, and the difference is pretty hard to notice, even when directly compared (at least on my tn panel monitor).

and next is jpg, since that is just kinda the obvious choice when making large lossless images into smaller lossy ones.

no kds
Okoratu
ringating the boss
pishifat
how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

[general]
  1. your preview point is unsnapped by 1 millisecond lol
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good
  3. where be the video
  4. disable widescreen support on whatever diffs that matter
[easy]would be really nice to avoid less congestion on the easiest diff. overlapping/stacking stuff can get really confusing. using more reeeallysimple/intuitive patterns on easiest diff is usually a good idea. patterns that are like trying to trick the player not so much
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 -
  2. 00:02:956 (3,1) - should swap new combos for combo pattern magic
  3. 00:08:700 (2,3,4) - one of the overlaps that kind of needs to go. objects are so near each otehr on the timeline that reading is bad when stacked like that. replacing with something like this would be k. if oyu wanna keep the drop into 00:10:615 (1) - , then think of something else that would help avoid overlap crap
  4. 00:14:764 (3,1) - would be a lot more intuitive to change the angle on 3 so you're moving towards the next object. as it is now, it looks like it should go from 3->1 which is not rightyea. spacing in a perfect triangle also doesn't help with reading object order becuase easy-diff players cant count to 4
  5. 00:17:956 (5,1) - um spacing what
  6. 00:17:956 (5,2) - overlap with these is hardcore grossness. when you fix spacing on the above thing, see if you can do soemthing about that
  7. 00:19:232 (2) - would be nice to use soft sampleset on the tail here cuz it just works. 00:22:105 (3) - did it right and it's swell
  8. 00:20:030 (1) - pretty sure new combo here not needed. 00:22:743 (4) - is the same thing without the combooo and one object combos are pretty lame
  9. 00:20:828 (1,2,3) - same deal as that other triangle thing. spacing doesn't indicate whether 2 or 3 is next object, so would be good to like make it obvious or do something else there's like 1000 options. even ways to keep your triangle. just pls
  10. 00:28:488 (1,2,3) - this one not as important as the other ones, but would still be cooler with the adjustment made for super clarity
  11. 00:31:041 (1) - starting on the timing change would be good since spinner woudl appear as slider ends, not before it. avoiding confusion like everything elseeeeeeee
  12. 00:40:625 (4,1,2,3,4,1,2,3) - i think this is the most compact pattern i've ever seen on an easy. deserves a medal.
  13. 00:48:922 (1,2,3) - towards 2 ya feel me
  14. 01:02:645 (3) - technically this is unsnapped since the reverse goes through a bpm change from 188 to 189, but aimod doesn't show it since the amount of change at that point is only 1ms. would really be nice to use a not-so-unrankable rhythm, like boom. would also be a good idea to avoid the stack because easiest diff both visible at same time usual stuff yea k
  15. 01:08:063 (2,3,1) - you know what i want to say and fixing it isn't as easy as the others so um sorry lmao
  16. 01:14:446 (1,2) - 01:16:999 (1,2) - 01:19:553 (1,2) - using these stub sliders in an easy is... well not good. cant really put it any other way. changing each of them to repeating 3/2 sliders is the best option. comboing will be less fucky that way too so thats good. you've got these in the normal too, but they should be fine there
  17. 01:22:106 (4,1) - new combos should be swapped cuz that's how comboing workssss. normal diff does this right so reference yourself
[normal]
  1. same green liens as easy
  2. 00:00:403 (1,2) - starting the map with a 3/2 gap usually not the best idea. all of these things in the intro could easily be better by adding a circle after the slider like bam. so all those places yea
  3. 00:13:488 (2,4) - really don't want to cover the reverse arrow with a slider body for so long. may have to re-arrange some stuff so the arrow isnt covered sorrylol
  4. 00:25:296 (4,1) - 3/2 gap could easily be avoided here with bam or pow
  5. 00:27:690 (3) - yea
  6. 00:46:379 (6,1) - should swap new combos
  7. 01:02:645 (3) - same as easy
  8. 01:05:989 (5,1) - ya know. downbeat w/super loud finish and no circle seems really wierd on its own too. like following vocals is k but ignoring that nah
  9. 01:08:063 (4,5) - circle after 3 you know why
[hard]
  1. the greens: 00:31:041 - 00:45:093 - 00:45:343 - 01:04:234 -
  2. 00:45:422 - you've got 2 green lines on same position here so one has to go
  3. od and hp+ pls. this hard is too hard for a lame od of 6
  4. 00:30:722 (1) - would be nice to have an object here and delay the spinner cuz right now no impact sad sad sad
  5. 00:44:933 (4,1,2,3,4,5,1) - rhythm here seems super weird. a whole lot of offbeat sliders that aren't supported by anything
  6. 01:03:123 (4,5) - not really gonna work since there's no sound on either of these objects in the song :/ using a 3/4 slider would be the best way to do this (oko's diff = exmaple)
  7. 01:22:744 (2) - .6x slider velocity uh pourquoi i understand it at 01:24:021 (1) - , but not here. changing slider velocity mid-combo like this is pretty unexpected, especially to this degree. if you really want to keep a lower sv do like .8x minimum. would make sense to include 01:22:106 (1) - in the slow down as well too then
  8. 01:26:255 (1,2,3) - there's nothing to really support 1/4 usage here. it's the exact same as 00:12:211 (3,4,5) - , so do that OR something less overmappy (like .8x sv 1/2 sliders work better)
[rage]
  1. od+
  2. the green: 00:33:614 - 00:45:343 - 01:04:234 -
  3. 00:14:924 (5) - offbeat slider doesn't really work all that well here. using two circles instead or moving the slider so it begins on a white tick would be like way better (by ctrl+ging 00:14:764 (4,5) - or 00:14:764 (4,5) - both work). the hard and oko's diff do this better too so um yea it also could just be the soft-sampleset used on the tail that sounds really weird cuz it provides no emphasis but circles are still better
  4. 00:32:810 (2) - could you not hitsound each 1/8 tick on this cuz ti is too much noise dam
  5. 00:33:453 (4,1) - prolly good to reduce distance between these so it's clear it's 1/2, not another 3/4 gap
  6. 00:38:710 (1) - if you moved this more to the left i would hug you (so the 3/4 gap isn't misread as 1/2 after high-spacing 1/4 your map is confuse)
  7. 00:55:624 (2) - lol um blanket better it's so obvious
  8. 01:01:687 (1,2,3,4,5,1,2,1) - gonna be really confusing to have offbeat 1/4 sliders + 1/2 gap after a 1/4 slider + 3/4 gaps all in such a short period. if you were to not have offbeat 1/4 sliders in that beginning bit by ctrl+g-ing 01:01:687 (1,2,3,4) - you could avoid all weird-rhythm-stuff. vocals also make those uper awkward to play anyway cuz they're onbeat so pleas
  9. 01:05:031 (4) - this would be a lot nicer as two circles or with 01:04:872 (3,4) - ctrl+g'd. 1 beat stacked gaps like 01:05:031 (4,1) - usually just work a lot better when you click on the beat before the gaps for reasons explaining hard
  10. 01:18:276 (1,2,3) - these are good i like i like
  11. 01:26:255 (1,2,3) - same as hard
some hitsound stuff that would apply to all of your diffs:
  1. 00:40:944 (1) - drum-addition whistle would work well on here
  2. 00:36:157 (1) - 00:37:433 (1) - 00:42:539 (1) - 00:43:816 (1) - 00:46:219 (9) - tail 00:47:496 (1) - tail 00:52:751 (1) - 00:56:581 (1) - 00:58:815 (6) - tail 01:01:687 (1) - 01:09:499 (2) - 01:23:382 (1) - finishes plszsz. most are inconsistent with other places and some others just work like that
  3. 00:52:751 (1) - clap (and finish but that should already be applied)

[squrl]
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 -
  2. hp, ar and od should be increased. i know you're trying to make something that's between a normal and hard diff, but it turned out to be a standard hard diff and your current settings don't support that at all.
  3. 00:05:988 (3) - prolly would maek more sense to stack this on 4 isntead of having it stacked under 2. this beat has way more emphasis, so no cursor movement to hit it feels no bueno.
  4. 00:20:509 - uh there's literally no sound on this beat yet my keyboard is being pressed. would be a lot better to just use a 1/1 slider to emphasize the rhythmic gap there. doing an actual gap like 00:22:105 (1,2) - also works
  5. 00:24:658 (1,2) - ctrl+g sounds a lot better on these. head of 1 right now is super quiet and tail is a bomb so ya know passive slider nonsense kkcool
  6. 00:26:573 (2,3) - ^not the same btu the same yea
  7. 00:28:009 - red tick here is emphasized way more than anything esle, so mappinng it with a slider end in this line of parallel sliders doesn't really provide much impact. do the thing with the click and the circle/sliderhead and wegood
  8. 00:32:971 (3) - this kind of has to be a 3/4 reverse slider. mapping to the nothing does not work too well
  9. 00:36:157 (2) - should have a new combooo for the same reason every other diff has one there
  10. 00:36:157 (2) - overmapping in a diff supposedly simple pourquoi using the same rhythm as 00:37:433 (1,2) - or what the hard does would be good. turning 00:35:839 (1) - into a circle may also be better so there's not two 3/4 sliders in a row. other diffs = examples
  11. 00:40:465 (2) - pretty unique sound on the reverse here that would be a lot better to cover with a clickable object. vocal is also strong there too.
  12. 00:55:943 (3) - multiple repeats on such a short slider is kind of unreadable. any other rhythm would work pls
  13. 00:59:613 (3,4) - ctrl+g for same reason as those other ones earlier
  14. 01:08:063 (1) - um there's nothing on that blue tick. am i missing something or
  15. 01:27:292 - may make sense to include another spinner here so the diff ends at the same place as every other diff. extending like the otehr diffs would be cool too tho
haven't looked at hitsounds yet cuz need sleeps, but might be a good idea to look over them before i do just to make sure things are good

[oko]
  1. od88888888 (if saut does his thing)
  2. delete the green lines that are bad: 00:00:403 - 00:31:041 - 00:33:614 - 00:45:343 - 01:02:965 -
  3. 00:35:839 (1) - any other hitsound would work better, like a whislte or clap i dunno. finish not relaly worky tho
  4. 00:20:828 (1) - 00:36:157 (1) - 00:37:433 (1) - 00:52:751 (1) - 01:09:340 (1) - tailol - 01:14:446 (1) - 01:16:999 (1) - 01:19:553 (1) - 01:22:106 (1) - should hav efinishes
  5. 01:09:659 (2) - no finisho cuz the 1/2 tick before it should have the finish
  6. 00:55:304 (1) - 00:57:858 (1) - 01:00:411 (1) - 00:20:349 (10) - would work better as drum whistles since the crash symbol is what you use your finishes on and these not crash symbols
  7. 00:22:105 (6) - ^similar to those. the sound on here doesn't work too well as a finish. it's on every beat in this section and you're not gonna put a finish on every beat, but there's also crash symbols in a couple places, so in thsi section it would probably be best to use finishes on sounds like 00:25:934 (1) - and ignore them on sounds like 00:22:105 (6) - . whistley sounds on soundsl ike 00:22:105 (6) - would work tho
  8. 01:28:196 (6) - nc like other diffs could be good i like colors
[mania diffs]
  1. green lines on 01:04:234 - in NM and 01:04:235 - in HD should be removed cuz reason. dunno how that second one got unsnapped by 1 millisecond but still shoudl be gone lol
  2. i've never played mania but um looks like cool stuffff
whenever everything's updated tell me ingame then i'll show you the light
Okoratu

pishifat wrote:

how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

[general]
  1. your preview point is unsnapped by 1 millisecond lol ➥ resnappedddd
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good ➥ i leave that thing to saut, k
  3. where be the video ➥ saut
  4. disable widescreen support on whatever diffs that matter ✔ how do i do that sometimes .. .21hlkdadsfhklj3hnad
[oko]
  1. od88888888 (if saut does his thing) ✔ gonna do od 8 anyway since i like od 8
  2. delete the green lines that are bad: 00:00:403 - 00:31:041 - 00:33:614 - 00:45:343 - 01:02:965 - ✔ 00:45:343 - changes SV to 0.9x so lol ... removed the rest and whatever i found to be redundant
  3. 00:35:839 (1) - any other hitsound would work better, like a whislte or clap i dunno. finish not relaly worky tho ✐ think finish is fitting, i like whistle too, so it now is whistlefinish.
  4. 00:20:828 (1) - 00:36:157 (1) - 00:37:433 (1) - 00:52:751 (1) - 01:09:340 (1) - tailol - 01:14:446 (1) - 01:16:999 (1) - 01:19:553 (1) - 01:22:106 (1) - should hav efinishes ✔ they have finishes now, i suck at hitsounding this kind of random song
  5. 01:09:659 (2) - no finisho cuz the 1/2 tick before it should have the finish ✔ lol
  6. 00:55:304 (1) - 00:57:858 (1) - 01:00:411 (1) - 00:20:349 (10) - would work better as drum whistles since the crash symbol is what you use your finishes on and these not crash symbols ✔ is sense
  7. 00:22:105 (6) - ^similar to those. the sound on here doesn't work too well as a finish. it's on every beat in this section and you're not gonna put a finish on every beat, but there's also crash symbols in a couple places, so in thsi section it would probably be best to use finishes on sounds like 00:25:934 (1) - and ignore them on sounds like 00:22:105 (6) - . whistley sounds on soundsl ike 00:22:105 (6) - would work tho ✔ i did some things but i dunno how consistently i did them, pls check i have no clue how this song works anymoreslkaj;fdslkjelkjad
  8. 01:28:196 (6) - nc like other diffs could be good i like colors ✘ if song would continue i would follow a 2 bar comboing here again so i don't really want that (and i think ncs are stupid when not absolutely necessary) so i would rather not nc here, if you really think it matters if i do then i will but i think my reason makes sense so :v
whenever everything's updated tell me ingame then i'll show you the light
this is update
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.000001

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:oko's Insane
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel puxtu
BeatmapID:571840
BeatmapSetID:240415

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51,337,47975,2,0,P|97:343|139:326,1,76.4999976654053,0|8,0:0|0:0,0:0:0:0:
221,212,48294,2,0,B|263:219|263:219|284:233|284:233|332:239,1,114.749996498108,8|0,0:0|0:0,0:0:0:0:
370,247,48608,2,0,P|360:288|371:339,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
468,121,48922,6,0,P|438:91|380:88,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
274,84,49241,1,0,0:0:0:0:
225,216,49400,1,8,0:0:0:0:
203,234,49480,1,0,0:0:0:0:
175,242,49560,2,0,P|141:230|98:235,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
55,97,49879,2,0,B|87:80|87:80|145:77,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
204,77,50118,1,0,0:0:0:0:
204,77,50198,6,0,P|195:116|158:147,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
55,183,50517,1,0,0:0:0:0:
131,74,50677,1,8,0:0:0:0:
149,213,50836,2,0,B|178:220|205:212|222:195|222:195|250:227|235:278,1,152.999995330811,8|8,0:0|0:0,0:0:0:0:
122,298,51315,1,0,0:0:0:0:
284,125,51475,6,0,P|307:151|324:195,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
340,222,51714,2,0,L|390:206,1,38.2499988327027
418,88,51953,1,8,0:0:0:0:
272,22,52113,2,0,P|234:27|198:55,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
191,74,52352,1,0,0:0:0:0:
191,74,52432,1,8,0:0:0:0:
64,42,52592,1,0,0:0:0:0:
88,170,52751,6,0,P|97:210|88:255,1,76.4999976654053,12|0,0:0|0:0,0:0:0:0:
71,357,53070,2,0,B|110:351|110:351|166:355,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
358,350,53390,2,0,B|361:302|361:302|321:218,1,114.749996498108,12|0,0:0|0:0,0:0:0:0:
310,202,53709,2,0,P|338:168|374:154,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
470,179,54028,5,4,0:0:0:0:
492,278,54187,2,0,P|490:303|482:322,2,34,0|0|0,0:0|0:0|0:0,0:0:0:0:
402,227,54507,1,8,0:2:0:0:
303,202,54666,2,0,B|259:193|259:193|180:231,1,102,8|0,0:0|0:0,0:0:0:0:
183,230,54985,2,0,P|159:207|158:159,1,68
134,73,55304,6,0,B|103:37|41:56|41:56|47:89|32:117,1,136,2|0,0:3|0:0,0:0:0:0:
22,191,55783,1,8,0:2:0:0:
119,158,55943,1,8,0:0:0:0:
93,256,56102,2,0,P|120:302|201:322,1,136,8|0,0:2|0:0,0:0:0:0:
293,293,56581,5,12,0:2:0:0:
271,192,56741,2,0,B|268:145|268:145|288:69,1,102
298,70,57060,2,0,P|331:64|371:70,1,68,8|8,0:2|0:0,0:0:0:0:
460,134,57379,1,0,0:0:0:0:
460,134,57459,1,0,0:0:0:0:
460,134,57539,2,0,P|466:175|460:219,1,68
421,294,57858,6,0,P|382:287|315:304,2,102,2|0|8,0:3|0:0|0:2,0:0:0:0:
497,305,58416,1,0,0:0:0:0:
497,305,58496,2,0,P|488:258|461:228,1,68,8|0,0:0|0:0,0:0:0:0:
300,222,58815,1,8,0:2:0:0:
479,35,59134,6,0,P|494:75|491:111,1,68,12|0,0:2|0:0,0:0:0:0:
399,140,59453,2,0,P|372:111|324:97,1,68,0|8,0:0|0:2,0:0:0:0:
248,68,59773,2,0,B|219:108|219:108|193:180,1,102,8|0,0:0|0:0,0:0:0:0:
192,183,60092,2,0,P|150:187|121:167,1,68
74,88,60411,6,0,P|43:118|31:213,1,136,2|0,0:3|0:0,0:0:0:0:
68,300,60890,1,8,0:2:0:0:
157,251,61049,1,8,0:0:0:0:
142,352,61209,2,0,P|170:367|226:370,2,68,8|0|0,0:2|0:0|0:0,0:0:0:0:
85,223,61687,5,12,0:2:0:0:
152,145,61847,2,0,P|159:124|157:102,2,34,0|0|0,0:0|0:0|0:0,0:0:0:0:
161,247,62166,1,8,0:2:0:0:
225,167,62326,2,0,B|245:130|227:80|233:64|233:64|240:44|254:45,1,136,8|0,0:0|0:0,0:0:0:0:
404,81,62804,1,0,0:0:0:0:
411,254,62965,6,0,B|404:288|404:288|307:340,2,127.5,8|8|8,0:0|0:2|0:0,0:0:0:0:
322,161,63599,2,0,B|285:159|285:159|265:173|265:173|199:165,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
229,172,64234,6,0,P|230:220|206:272,1,85,12|0,0:2|0:0,0:0:0:0:
133,332,64553,1,8,0:2:0:0:
96,199,64712,1,0,0:0:0:0:
27,312,64872,1,8,0:0:0:0:
113,120,65031,1,0,0:0:0:0:
137,336,65191,2,0,B|177:350|177:350|227:341,1,85,8|8,0:2|0:2,0:0:0:0:
27,150,65510,6,0,L|115:213,1,85,8|0,0:2|0:0,0:0:0:0:
223,339,65829,1,8,0:2:0:0:
204,157,65989,2,0,P|204:95|217:61,2,85,0|8|0,0:0|0:0|0:0,0:0:0:0:
290,272,66468,1,8,0:2:0:0:
118,199,66627,1,8,0:2:0:0:
295,128,66787,6,0,P|342:135|385:167,1,85,12|0,0:2|0:0,0:0:0:0:
369,315,67106,1,8,0:2:0:0:
221,239,67265,1,0,0:0:0:0:
418,223,67425,2,0,P|451:253|468:320,1,85,8|0,0:0|0:0,0:0:0:0:
291,362,67744,1,8,0:2:0:0:
217,235,67904,1,8,0:2:0:0:
115,338,68063,6,0,B|72:345|72:345|26:341,1,85,8|0,0:2|0:0,0:0:0:0:
28,180,68382,1,8,0:2:0:0:
126,40,68542,2,0,L|140:137,1,85,0|8,0:0|0:0,0:0:0:0:
233,308,68861,1,0,0:0:0:0:
272,295,68941,1,0,0:0:0:0:
296,261,69021,2,0,P|272:219|261:171,1,85,8|8,0:2|0:2,0:0:0:0:
382,33,69340,6,0,P|410:72|401:141,1,85,8|12,0:2|0:2,0:0:0:0:
380,237,69659,1,8,0:2:0:0:
267,180,69819,1,0,0:0:0:0:
157,245,69978,1,8,0:0:0:0:
207,71,70138,1,0,0:0:0:0:
386,37,70297,2,0,B|411:69|411:69|420:121,1,85,8|8,0:2|0:2,0:0:0:0:
384,241,70616,5,8,0:2:0:0:
233,347,70776,2,0,B|244:304|244:304|277:256,1,85,8|0,0:0|0:0,0:0:0:0:
418,345,71095,1,8,0:2:0:0:
247,161,71255,2,0,B|219:165|196:157|196:157|206:209|144:231|175:303,1,170,8|0,0:0|0:0,0:0:0:0:
304,308,71734,1,0,0:0:0:0:
221,85,71893,6,0,P|161:90|130:120,1,85,12|8,0:2|0:2,0:0:0:0:
45,233,72212,1,8,0:2:0:0:
184,249,72372,1,0,0:0:0:0:
236,371,72531,1,8,0:0:0:0:
118,219,72691,1,0,0:0:0:0:
225,89,72851,2,0,B|185:88|185:88|134:124,1,85,8|8,0:2|0:2,0:0:0:0:
49,237,73170,5,8,0:2:0:0:
223,166,73329,2,0,P|257:179|284:230,1,85,8|0,0:0|0:0,0:0:0:0:
146,320,73648,1,8,0:2:0:0:
307,129,73808,2,0,L|365:49,1,85,8|8,0:0|0:0,0:0:0:0:
369,226,74127,1,0,0:0:0:0:
191,20,74446,6,0,P|156:59|148:111,1,85,12|8,0:2|0:2,0:0:0:0:
171,251,74765,1,12,0:0:0:0:
286,138,74925,2,0,P|330:122|377:145,1,85,0|8,0:0|0:2,0:0:0:0:
463,252,75244,1,8,0:2:0:0:
371,27,75404,1,12,0:0:0:0:
460,110,75563,1,0,0:0:0:0:
254,61,75723,6,0,P|205:67|171:143,1,127.5,8|0,0:2|0:0,0:0:0:0:
170,170,76042,2,0,B|221:165|221:165|293:191,1,127.5,8|0,0:0|0:0,0:0:0:0:
305,224,76361,2,0,P|309:287|246:342,1,127.5,8|0,0:2|0:0,0:0:0:0:
234,347,76680,2,0,B|197:332|197:332|152:338,1,85,8|0,0:0|0:0,0:0:0:0:
40,167,76999,6,0,P|52:119|78:87,1,85,12|8,0:2|0:2,0:0:0:0:
205,20,77319,1,8,0:0:0:0:
250,161,77478,2,0,P|238:209|212:241,1,85,0|8,0:0|0:2,0:0:0:0:
84,303,77797,1,8,0:2:0:0:
160,170,77957,1,8,0:0:0:0:
245,325,78116,1,0,0:0:0:0:
300,87,78276,6,0,P|329:124|325:209,1,127.5,12|0,0:2|0:0,0:0:0:0:
312,234,78595,2,0,B|247:227|247:227|188:255,1,127.5,8|0,0:0|0:0,0:0:0:0:
168,288,78914,2,0,P|130:314|87:314,1,85,8|8,0:2|0:2,0:0:0:0:
21,129,79234,1,8,0:0:0:0:
338,21,79553,6,0,B|364:46|364:46|380:108,1,85,12|8,0:2|0:2,0:0:0:0:
379,262,79872,1,8,0:0:0:0:
258,137,80031,2,0,B|214:129|214:129|172:142,1,85,0|8,0:0|0:2,0:0:0:0:
75,301,80351,1,8,0:2:0:0:
218,218,80510,1,8,0:0:0:0:
189,371,80670,1,0,0:0:0:0:
107,178,80829,6,0,P|101:131|118:88,1,85,8|8,0:2|0:2,0:0:0:0:
294,22,81148,2,0,P|336:44|352:123,1,127.5,12|0,0:2|0:0,0:0:0:0:
340,156,81468,2,0,B|276:144|276:144|189:168,1,127.5,8|0,0:0|0:0,0:0:0:0:
183,189,81787,2,0,P|184:252|242:300,1,127.5,8|0,0:2|0:0,0:0:0:0:
261,311,82106,6,0,P|304:297|360:317,1,85,12|8,0:2|0:2,0:0:0:0:
485,361,82425,1,8,0:0:0:0:
339,53,82744,1,8,0:0:0:0:
496,104,82904,1,8,0:0:0:0:
339,155,83063,1,8,0:0:0:0:
437,22,83223,1,8,0:0:0:0:
436,187,83382,6,0,P|426:236|398:270,1,85,4|0,0:0|2:0,0:0:0:0:
245,191,83702,2,0,P|193:178|154:189,1,85,0|0,2:0|2:0,0:0:0:0:
107,329,84021,2,0,P|165:361|239:335,1,127.5,0|0,0:0|2:0,0:0:0:0:
250,318,84340,2,0,P|296:296|378:332,1,127.5,0|0,0:0|2:0,0:0:0:0:
399,345,84659,5,4,0:0:0:0:
453,251,84819,1,0,0:0:0:0:
408,130,84978,2,0,P|353:118|311:138,1,85,8|0,0:0|0:0,0:0:0:0:
430,34,85297,2,0,B|453:49|480:43|480:43|473:96|508:120|475:175,1,170,0|8,0:0|0:0,0:0:0:0:
351,221,85776,1,0,0:0:0:0:
287,44,85936,2,0,B|241:45|241:45|200:60,1,85
80,168,86255,1,8,0:0:0:0:
362,126,86574,1,0,0:0:0:0:
126,307,86893,1,8,0:0:0:0:
359,44,87212,5,0,0:0:0:0:
448,104,87372,1,0,0:0:0:0:
435,223,87531,2,0,P|390:216|344:232,1,85,8|0,0:0|0:0,0:0:0:0:
276,281,87771,1,0,0:0:0:0:
276,281,87851,2,0,B|235:248|235:248|221:223|221:223|169:177,1,127.5,8|0,0:2|2:0,0:0:0:0:
147,176,88196,1,8,0:0:0:0:
130,311,88355,1,8,0:2:0:0:

remember the time when saut resnapped everything by moving one red line by 1ms because taiko

yes
puxtu

pishifat wrote:

[mania diffs]
  1. green lines on 01:04:234 - in NM and 01:04:235 - in HD should be removed cuz reason. dunno how that second one got unsnapped by 1 millisecond but still shoudl be gone lol oh dank professor snapes stike again
  2. i've never played mania but um looks like cool stuffff
whenever everything's updated tell me ingame then i'll show you the light
I'll call my friend to do the final check on mania mapset
the rank is near
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