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SiM - EXiSTENCE (TV Edit) [Osu|OsuMania]

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Yuthuil
Easy:

00:17:327 (4,5,6) - make the flow easier by raising 5 a bit.
00:20:838 (1,2) - make the y coordinate of these two the same
00:42:540 (3) - Important to keep the flow going, ctrl + g
00:48:923 (1) - I think this would be good just a straight slider since you can barely see the bend anyway
00:57:859 (2,3,1) - try this > http://puu.sh/dxpkY/09fc4977ec.jpg right now the flow is extremely awkward
01:08:072 (2) - how about just straight since imo its unsightly when its so minutely bent
01:23:391 (2) - This has to go. just make it a long slider or something, any more than two reverse backs on a short slider in a high bpm song in easy is overkill. http://puu.sh/dxpB9/0f0e8bf596.jpg - http://puu.sh/dxpCP/b1dfb77be5.jpg

Normal:

00:01:689 (3) - ctrl + j, and try to blanket them
00:18:604 (6,7,8) - try this? http://puu.sh/dxpQV/35b8770a8c.jpg
00:23:391 (1) - looks weird atm, try moving the middle node to x368 y176
00:29:455 (2,3) - move to the left to allow flow to ease
00:37:434 (3) - ctrl + g
00:47:966 (3,1) - was the overlap intended?
01:06:795 (1,2) - only stack when absolutely necessary, its easy to fix this one
01:17:966 (3,4,5) - four's closeness to the slider is unsightly imo, try move it to the right a bit to create a crushed triangle :P
01:20:040 (2) - improve flow by move either right or left , slightly or lots
01:23:391 (2) - same as easy, but maybe harder rhythm.

Hard:

There are no spinners in this diff, try to fix this?

Insane:

01:24:030 (1,2) - try to keep the star pattern

Overall: I think you are a great mapper, I love this epic mapset, please get it rank ! i sorry but i cant hand over star cause im stingy :3

EDIT: Holy crap you have no ranked map...? and your map is like this? what does that make me T_T
Okoratu
insert metadata post here later on

Taken from opening video - i guess that's the MP3 you're using

so i guess it goes like:
Title: EXiSTENCE
Artist: SiM
Arranger: SiM
Composer: SiM
Lyrics (? 作詞 ?): MAH

apparently SiM is short for Silence iz Mine according to http://shingekinobahamut-genesis.jp/music/music_02.php
as well as http://sxixm.com/biography/ contains a lot of useful information if you bother reading it ~
(can just sneak lots of tags)




EDIT:
Artist's website says the Tv version should be called EXiSTENCE (TV Edit)
and links iTunes confirming that:


http://sxixm.com/news/article/0/8851/
Topic Starter
Saut

Yuthuil wrote:

Easy:

00:17:327 (4,5,6) - make the flow easier by raising 5 a bit. good idea
00:20:838 (1,2) - make the y coordinate of these two the same already changed in previous mod
00:42:540 (3) - Important to keep the flow going, ctrl + g nah, like it like that - is also a good flow
00:48:923 (1) - I think this would be good just a straight slider since you can barely see the bend anyway agreed
00:57:859 (2,3,1) - try this > http://puu.sh/dxpkY/09fc4977ec.jpg right now the flow is extremely awkward good idea
01:08:072 (2) - how about just straight since imo its unsightly when its so minutely bent i love slightly bent sliders but i guess its unnecessary in an easy diff
01:23:391 (2) - This has to go. just make it a long slider or something, any more than two reverse backs on a short slider in a high bpm song in easy is overkill. http://puu.sh/dxpB9/0f0e8bf596.jpg - http://puu.sh/dxpCP/b1dfb77be5.jpg fixed

Normal:

00:01:689 (3) - ctrl + j, and try to blanket them added blanket
00:18:604 (6,7,8) - try this? http://puu.sh/dxpQV/35b8770a8c.jpg changed constellation - not possible anymore (removed all stacked tripples)
00:23:391 (1) - looks weird atm, try moving the middle node to x368 y176 changed in the previous mod to this http://prntscr.com/5htxnb
00:29:455 (2,3) - move to the left to allow flow to ease good idea - created a triangle now http://prntscr.com/5htydb
00:37:434 (3) - ctrl + g i guess it fits better here, ok
00:47:966 (3,1) - was the overlap intended? whoops - fixed
01:06:795 (1,2) - only stack when absolutely necessary, its easy to fix this one fixed
01:17:966 (3,4,5) - four's closeness to the slider is unsightly imo, try move it to the right a bit to create a crushed triangle :P fixed in an other way
01:20:040 (2) - improve flow by move either right or left , slightly or lots good idea
01:23:391 (2) - same as easy, but maybe harder rhythm. done

Hard:

There are no spinners in this diff, try to fix this? 00:30:732 (1,2,3,4,5,6) - replaced this part with a spinner

Insane:

01:24:030 (1,2) - try to keep the star pattern hah, didnt intend to make a star here - but i changed it a little bit

Overall: I think you are a great mapper, I love this epic mapset, please get it rank ! i sorry but i cant hand over star cause im stingy :3 thanks, i try my best to get it ranked hehe - np never expected a star

EDIT: Holy crap you have no ranked map...? and your map is like this? what does that make me T_T im quite new :D
Thanks for modding! (Modding your map atm)


Okoratu wrote:

Taken from opening video - i guess that's the MP3 you're using

so i guess it goes like:
Title: EXiSTENCE
Artist: SiM
Arranger: SiM
Composer: SiM
Lyrics (? 作詞 ?): MAH

apparently SiM is short for Silence iz Mine according to http://shingekinobahamut-genesis.jp/music/music_02.php
as well as http://sxixm.com/biography/ contains a lot of useful information if you bother reading it ~
(can just sneak lots of tags)
added "sin mah godri show-hate silence iz mine reggae punk hard core screamo ska" to the tags

EDIT:
Artist's website says the Tv version should be called EXiSTENCE (TV Edit) changed
Thanks for meta-data modding!
BAldoTridentE
My first mod request omg... let's try!

Easy:

00:04:881 (4) - Move to 00:04:721 but i think is difficult for an easy


Normal:

00:09:349 (3,4) - I think for a user for a normal is not indicated this kind of slider
00:10:625 (1,2) - Same
00:13:178 (1,2) - Same, and this... this isn't an error i think it's only a little difficult for a normal player, is often inserted for the initial part of the map
01:06:795 (1,2,3) This is a little difficult for me too

Hard:

AR8... :/ it would be better with AR7 i think
00:38:710 (1,2,3,4) - same spacing for notes differently distant in time

Insane:

Some problems with the spacing, some notes are before very close together and after too far

P.S. Wow, really nice beatmap :) you have your own style and this for a NEW mapper is very good! Good luck, i hope to have been helpful :? (and sorry for my english :cry: )
Topic Starter
Saut

BAldoTridentE wrote:

My first mod request omg... let's try!

Easy:

00:04:881 (4) - Move to 00:04:721 but i think is difficult for an easy i understand what you mean but that would be way to hard for an easy


Normal:

00:09:349 (3,4) - I think for a user for a normal is not indicated this kind of slider i think its fine, gonna change if some more modder will tell me to
00:10:625 (1,2) - Same ^
00:13:178 (1,2) - Same, and this... this isn't an error i think it's only a little difficult for a normal player, is often inserted for the initial part of the map nothing wrong in my opinion
01:06:795 (1,2,3) This is a little difficult for me too dont know what excatly you mean :D

Hard:

AR8... :/ it would be better with AR7 i think ar7 would be overkill - there are too many objects on the screen then
00:38:710 (1,2,3,4) - same spacing for notes differently distant in time constant distance space is 1.1x so i guess its fine

Insane:

Some problems with the spacing, some notes are before very close together and after too far thats the style ^^

P.S. Wow, really nice beatmap :) you have your own style and this for a NEW mapper is very good! Good luck, i hope to have been helpful :? (and sorry for my english :cry: )
Don't worry its your first try modding, so idc ^^ - acutally your mod gave me some ideas so it wasn't useless. Thanks for modding!
Hyperspace
hi~

[Easy and Normal]

nothing to say here, everything is perfect o.o

[Hard]

00:35:828 (1) - Remove that unnecessary NC

01:28:328 (6) - You can add a spinner in the end to make it more cool :D

[Insane]

00:10:296 (1) - That NC looks ugly, try to change that like this way: http://puu.sh/dA7En.jpg

00:39:020 (2) - Make that part more jumpy http://puu.sh/dA9ay.jpg and http://puu.sh/dA9ip.jpg

01:10:296 (1,2,3) - Clap

01:11:892 (1,2,3) - ^

01:12:849 (1,2,3) - ^

01:16:998 (1,2,3) - ^

This mod taken me like 30-40 minutes, im new in this place for modding, so please be sincerely with me, dont give kudosu if its a useless mod.
ukod
Insane:

You are going to need 1/8 timing for some fixes

00:00:961 (4) - This note does not land on a beat in the song and should be removed

00:23:700 (3) - Move this note away further from the previous note

00:28:647 (2,4) - Move the circle and the end of the slider under the head of this slider 00:27:211 (1) -, adjust 00:29:605 (7) - to fix the overlap

00:32:796 (2,3,4,5) - This should be timed like this (with this circle-slider placement your sliders shouldn't be impaired much)

00:38:700 (1,2,3,4,5,6,1) - This should be timed like this (maybe use 1/4 sliders for doubles?)

00:43:168 (4) - Make this slider end on the red tick and add an extra note on the now empty blue tick

00:45:243 (7) - This note does not land on a beat in the song and should be removed

00:45:562 (2,3) - There should be a note on the blue tick in between

00:46:758 (4) - This note does not land on a beat in the song and should be removed

00:55:056 (6,8) - ^

00:58:168 (2,3,4,5,6,7) - Should be timed like this


00:59:524 (4,6) - These notes don't land on beats in the song and should be removed

01:14:605 (2) - Make a timing section here to increase the SV by 1.1, the song feels a bit more tense there and the current SV does not underline this

01:27:291 (2,4,6) - These notes don't land on beats in the song and should be removed

Hard:

Only suggestions, don't have much experience in stuff easier than insanes :(

00:05:190 (5,1) - Add a note on the blue tick in between those notes

00:45:562 (2,3) - ^

00:46:520 (1) - Time like this


01:03:115 (1) - Remove NC




Not doing Easy and Normal because I don't know how those have to feel
Topic Starter
Saut

Ukod wrote:

Insane:

You are going to need 1/8 timing for some fixes

00:00:961 (4) - This note does not land on a beat in the song and should be removed keep that in mind

00:23:700 (3) - Move this note away further from the previous note 1.8x ds now

00:28:647 (2,4) - Move the circle and the end of the slider under the head of this slider 00:27:211 (1) -, adjust 00:29:605 (7) - to fix the overlap fixed aesthetic

00:32:796 (2,3,4,5) - This should be timed like this (with this circle-slider placement your sliders shouldn't be impaired much) oh i see, changed it

00:38:700 (1,2,3,4,5,6,1) - This should be timed like this (maybe use 1/4 sliders for doubles?) that sounds super awesome- added
00:43:168 (4) - Make this slider end on the red tick and add an extra note on the now empty blue tick in additional replaced the slider at the end with 2 more singles

00:45:243 (7) - This note does not land on a beat in the song and should be removed fixed

00:45:562 (2,3) - There should be a note on the blue tick in between don't see why i should add a circle here - no drums or anything in the music here

00:46:758 (4) - This note does not land on a beat in the song and should be removed fixed

00:55:056 (6,8) - ^ fixed

00:58:168 (2,3,4,5,6,7) - Should be timed like this fixed

00:59:524 (4,6) - These notes don't land on beats in the song and should be removed fixed

01:14:605 (2) - Make a timing section here to increase the SV by 1.1, the song feels a bit more tense there and the current SV does not underline this keep that in mind

01:27:291 (2,4,6) - These notes don't land on beats in the song and should be removed fixed

Hard:

Only suggestions, don't have much experience in stuff easier than insanes :(

00:05:190 (5,1) - Add a note on the blue tick in between those notes think this is not necessary here

00:45:562 (2,3) - ^ ^

00:46:520 (1) - Time like this ok

01:03:115 (1) - Remove NC fixed




Not doing Easy and Normal because I don't know how those have to feel
Thanks for modding, helped alot!
Topic Starter
Saut

Hakard wrote:

hi~

[Easy and Normal]

nothing to say here, everything is perfect o.o Thanks!

[Hard]

00:35:828 (1) - Remove that unnecessary NC doesnt matter here i guess - like it that way

01:28:328 (6) - You can add a spinner in the end to make it more cool :D nah, doesnt really fit in my opinion

[Insane]

00:10:296 (1) - That NC looks ugly, try to change that like this way: http://puu.sh/dA7En.jpg same as in the hard diff

00:39:020 (2) - Make that part more jumpy http://puu.sh/dA9ay.jpg and http://puu.sh/dA9ip.jpg already changed that

01:10:296 (1,2,3) - Clap i like to emphasize this one with the drums

01:11:892 (1,2,3) - ^ ^

01:12:849 (1,2,3) - ^ ^

01:16:998 (1,2,3) - ^ ^

This mod taken me like 30-40 minutes, im new in this place for modding, so please be sincerely with me, dont give kudosu if its a useless mod.
Actually your mod gave me a few ideas so wasn't useless at all. Thanks for modding!
Shrik
choo choo thomas the dank engine has arrived

time for da mods askpiasoyiaa

Hard
Change AR to 8.5
00:16:839 (1) - Make it straighter. http://puu.sh/dApbc.jpg
00:18:275 (1) - Make only this one straighter. Keep the one after it the same. http://puu.sh/dApgn.jpg
00:19:392 (1) - Just reverse it from what it already is. http://puu.sh/dApli.jpg
00:33:434 (4,1) - Just look at the puush. http://puu.sh/dApuN.jpg
00:36:147 (1) - Make the opposite end parallel to the start. http://puu.sh/dApB1.jpg


Insane
00:20:349 (8) - Make it more roundish. http://puu.sh/dAop2.jpg
00:50:668 (3) - Make it straighter, not completely straight. http://puu.sh/dAowE.jpg
00:51:147 (5) - Make it go downwards. It's difficult to see where you put it. Preferrably tilt. http://puu.sh/dAoC0.jpg
00:59:764 (5,1) - Make both straighter slightly. http://puu.sh/dAoH2.jpg
01:01:041 (4) - Make it bendier. If you do do this, you should probs change the stuff after it. http://puu.sh/dAoMH.jpg
Spicy Salsa
Hey there,

Here's my mod as desired on forum:
[Insane]
00:06:147 (5) - Looks a little weird while playing since all other sliders are not that bent, just mentioned that... maybe consider straightening out a bit.

00:32:756 (2) - There is absolutely no additional sound at that point in time, so I would consider removing that one. If it was referring to the double kick, it was too early, what brings me to the next part...

00:32:996 (4) - I don't think this one should be a slider too, since there is no long sound/other sound at the end.
This might be better than what it was before, it is just a suggestion though!

00:33:235 (5) - Needs to be longer to match the second snare,like this

00:15:722 (1) - Consider Ctrl+G on this, because this feels much more comfortable to play after the pattern of jumps already ended in the same direction as this slider is going.

00:25:376 (3) - Is not really necessary, since there isn't a big instrumental thing like a snare in there.

00:48:275 (5,6) - I really feel like you could use more of that pattern in 00:36:147 to 00:54:020

00:50:668 (3) - I think this vocal is short enough to make it a single hitcircle so it wouldn't be that confusing

Keep in mind that those are all only suggestions and feel free to give me some feedback to improve my modding~
Also, sorry for a short mod, but I'm not feeling that well and I think I'm gonna quit Osu for tonight :C
Nice map by the way :) :oops:

I would love it though if you could mod my map too, if you like it and you have some time :)
Topic Starter
Saut

Shrik wrote:

choo choo thomas the dank engine has arrived

time for da mods askpiasoyiaa

Hard
Change AR to 8.5 keep that in mind
00:16:839 (1) - Make it straighter. http://puu.sh/dApbc.jpg would destroy the small blanket
00:18:275 (1) - Make only this one straighter. Keep the one after it the same. http://puu.sh/dApgn.jpg ^
00:19:392 (1) - Just reverse it from what it already is. http://puu.sh/dApli.jpg good idea
00:33:434 (4,1) - Just look at the puush. http://puu.sh/dApuN.jpg good idea
00:36:147 (1) - Make the opposite end parallel to the start. http://puu.sh/dApB1.jpg blanket with 3


Insane
00:20:349 (8) - Make it more roundish. http://puu.sh/dAop2.jpg changed
00:50:668 (3) - Make it straighter, not completely straight. http://puu.sh/dAowE.jpg would destroy the blanket
00:51:147 (5) - Make it go downwards. It's difficult to see where you put it. Preferrably tilt. http://puu.sh/dAoC0.jpg changed
00:59:764 (5,1) - Make both straighter slightly. http://puu.sh/dAoH2.jpg nah, like them this way
01:01:041 (4) - Make it bendier. If you do do this, you should probs change the stuff after it. http://puu.sh/dAoMH.jpg good idea
Thanks for modding!
Saoji
Yo o/
Sad you don't take extra diff xD Anyway, here's your mod. Everything is just suggestion, of course. (except when I say it's unrankable in order to make your map..ranked).
Thanks to explain when you don't change something.

[Genral]
Your Easy and Normal doesn't have the same Audio preview time than Hard and Insane. Probably because of a new offset.

[Easy]
The diff has a really big density..
  1. 00:16:360 (2) - Basically for an easy diff, you could totally remove this note and extend 00:15:722 (1) - to the current position of (2). Not to mention that it would give more impact on the single tap of those 00:17:317 (3,4,5) - I won't mention this each time. Just so you know you can reduce the density by extending those sliders. (00:10:615 (1) - 00:13:168 (1) - etc.) Just with those 3 I reach 1.73 star rating. (1.5 would be nice).
  2. 00:15:403 (5) - Try to avoid overlap like this as much as possible. It's pretty hard to read. Move it around x340y216
[Normal]
  1. 00:09:339 (3) - Not a big fan of this, I like the symmetry with 00:10:615 (1,2) - But the rythme feels totally different. Try something like this http://puu.sh/dApXu/a9ed388013.jpg
  2. 00:41:254 (5) - Add NC
  3. 00:51:466 (5) - ^
  4. 00:56:573 (1) - Bad flow with 00:55:296 (2) - Try to change 00:54:020 (1,2) - for some wave sliders or something, to create some diversity.
  5. 01:11:892 (4) - Move the middle tick at x128y52 and 01:12:849 (5) - the midle tick at x320 y80 for better flow within this 01:10:296 (2,3,4) -
Some patterns sounds pretty hard for a normal diff but I'm not sure about that, and I kinda like them so I didn't point them out.

[Hard]
  1. 00:00:562 (2,3) - Ctrl+G for better flow
  2. 00:01:839 (1,2) - ^ (maybe)
  3. 00:03:115 (1,2) - ^ (maybe but would be nice)
  4. 00:14:605 (2) - tricky hidden note... But well, I can't say you're not allowed to do it though.
  5. 00:39:658 (2,3) - Maybe you could add some NC on those notes, the way you made the tansition of rythme between 00:38:700 (5,1,2) - is pretty tricky. The NC would make a warning effect.
  6. 00:40:934 (2) - The slow slider feels really slow here xD you could actually change it for a 1/4 slider btw. The way you did is fine though, it's just a suggestion that might even be not that good lol
  7. 00:41:254 (3) - NC to prevent new SV change.
  8. 00:43:168 (2) - It should finish on the previous red tick, you can clearly hear the missing beat.
  9. 00:48:275 (4) - Hidden reverse -> Unrankable
  10. 01:01:041 (3) - Nonononononono. http://puu.sh/dArzg/53494dbb2a.jpg Also, I don't really like the fact that the slider is ending on a strong beat, a player would like to hit that note and your NC here 01:01:839 (1) - doesn't even make that much sense because of it. (doesn't mean you should remove the NC if you want to keep the slider eh!)
  11. 01:11:573 (2,3) - make the DS a bit more constant, you can make a higher one that usual, but make it constant. Would be more smooth I think.
  12. 01:24:020 (1) - ^
  13. 01:14:126 (2) - Extend it to the next blue tick? And add soft sampleset at the end of your slider in any case.
Okay, so the diff is pretty cool, but you still need to work on it. The flow is pretty weird sometimes, and I'm sure you can improve some patterns:
  1. 00:56:573 (1) - The reverse plays weird, but that's still pretty much ok.
  2. 01:15:403 (1,2,3) - So of course this is playable, but the slider totally breaks the flow.
  3. 01:18:275 (2,3) - Doesn't really look nice. And the flow isn't that good neither. http://puu.sh/dAsof/929813afc6.jpg <- As example.
Well, as I said, the diff isn't bad, there's also some good things in it, but those kind of things needs to be improved.

[Insane]
  1. 00:12:530 (5,6) - You could Add NC to prevent the new DS~
  2. 00:17:637 (4,5) - ^ (but those could be ok, would just be for constancy I guess).
  3. 00:24:498 (7) - Ctrl+J for better flow
  4. 00:28:966 (4) - you could Ctrl+H for better flow as well.
  5. 00:31:360 (3) - Ctrl+H ^
  6. 00:31:679 (4) - Citrl+H ^
  7. 00:33:474 - You're missing a note here
  8. 00:39:977 (7,8) - Same rythme as 00:40:615 (1,2,3) - http://puu.sh/dAt1c/6fdbdbd8f0.jpg and add NC on 00:39:977 (7) - since it's actually a new rythme.
  9. 01:09:020 (6) - Not a big fan of this shape. http://puu.sh/dAte0/74880429a8.jpg
  10. 01:14:126 (5) - Extend to next blue tick with soft sampleset at the end
  11. 01:14:445 (1) - Just a suggestion but you could change this single note for a 1/4 slider
  12. 01:14:924 (3) - ^ (same goes for the other part if you like the idea).
  13. 01:22:424 (2) - .. Avoid those 90% angle x) http://puu.sh/dAtsX/9ba88271c3.jpg
  14. 01:24:339 (2) - Reduce to the previous blue tick and add soft sampleset at the end. then add a note here 01:24:658 - with a NC then remove 01:24:817 (1) - this nc x)
  15. 01:25:296 (3) - Just a suggestion as well but you could also extend this slider to the next blue tick to make a reminder of 01:24:339 (2) -
  16. 01:25:615 (4) - add nc (especially if you did the point just above).
That's pretty cool. The flow is way better than the hard diff even if I pointed out a few things it's still pretty good. You'll get this diff with a few mods. It's already pretty good.

Well... that's it. Nice set, but you still need to work on it a bit. The song is pretty good too by the way xD.
Poke me if you have any question.
Squigly
short irc mod
SPOILER
19:42 Saut: yo, got some time/motivation for a short mod/m4m?
19:44 Squigly: depends
19:44 Squigly: what be the map?
19:47 Squigly: and by that i mean np it ;w;
19:49 Saut: sorry haven't seen the chat notification
19:49 *Saut is editing [http://osu.ppy.sh/b/555651 SiM - EXiSTENCE (TV Edit) [Insane]]
19:49 Squigly: lol
19:50 Squigly: its all good
19:50 Saut: ofc you can deny modding this if you dislike the song/map
19:50 Squigly: ill take a look in a moment
19:50 Squigly: c:
19:55 Saut: ok, great
20:19 Squigly: hm
20:19 Squigly: i dunno if i want to mod it
20:19 Squigly: its a good map
20:19 Squigly: i have a lot of other requests to be frank im sorry to disapoint
20:19 Squigly: if your map had more issues that i could find then i would definetly invest in helping you
20:19 Squigly: but i dont like to interfere with a mappers style
20:19 Squigly: one thing i can suggest though
20:20 Squigly: 00:19:551 (4) - the sound from here to the red tick could be a slider if you wanted to but im sure you already knew that
20:20 Squigly: there are probably other instances of this
20:21 Squigly: 00:21:147 (2) - instead of making this a slider i would keep it as a single note
20:21 Squigly: sounds better to me
20:22 Squigly: you could space this more from the slider 00:23:381 (1) -
20:22 Saut: yea i know thats the reason why i probably gonna remap the diff
20:22 Squigly: and then create a triangle from this pattern
20:22 Squigly: would fit well with the small pattern after the slider
20:22 Squigly: its not that bad tho
20:22 Squigly: i think it is rather neat
20:22 Saut: often set an object / hit where nothing in the music is
20:23 Squigly: yeah
20:23 Squigly: you can fix those things though c:
20:23 Squigly: it is nothig too serious
20:23 Squigly: this song is sweet
20:23 Saut: anyways
20:23 Saut: thanks for small mod! And have a nice day
20:24 Squigly: wait
20:24 Squigly: im not done
20:24 Squigly: i guess i am modding it nvm
20:24 Squigly: 00:38:940 (2,3) -
20:24 Saut: oh
20:24 Squigly: why not change this small slider into
20:24 Squigly: a note on the blue tick
20:24 Squigly: and a slider to the red tick
20:24 Squigly: from the white
20:25 Saut: though this fits better
20:25 Saut: but i was struggeling with this part
20:25 Squigly: if you get rid of these sliders
20:25 Saut: same goes for this 00:32:637 (1,2,3,4,1) -
20:25 Squigly: and make them notes and then longer sliders
20:25 Squigly: then it would fit better
20:25 Squigly: because there is more stress on the note that is diminishing after the white tick
20:26 Squigly: ohhhhh
20:26 Squigly: this is mistimed i think
20:26 Squigly: yeah that part is 1/4
20:26 Squigly: 00:32:756 (2) - delete that
20:26 Squigly: hm
20:27 Squigly: strange
20:27 Squigly: let me look at this a bit more
20:27 Squigly: its very awkward
20:27 Saut: yep
20:27 Squigly: wait
20:27 Squigly: 00:32:956 (3) -
20:27 Squigly: make that a single note
20:27 Squigly: and not a slider
20:27 Squigly: on the white tick
20:28 Saut: still weird
20:29 Squigly: 00:33:222 (4) - turn on 1/6, make the head of the slider on the 1/6 right next to the white tick
20:29 Squigly: and the slider end on the red tick
20:29 Squigly: 00:32:796 (2) - this slider is a 1/4 on the red to blue tick
20:29 Squigly: it plays great if you do all of this
20:29 Squigly: hm
20:29 Squigly: i hear that
20:30 Squigly: thats because it is multiple drums though i think
20:30 Squigly: hold on
20:30 Squigly: like, if you wanted to map that part EXACTLY to the song
20:30 Squigly: it would be a 1/12
20:31 Squigly: but that would be impossible to play
20:31 Saut: wow
20:31 Squigly: its too small of a slider, so just stick with the white tick, no one will play it badly because it works well enough
20:31 Saut: ill leave it to 1/6
20:31 Squigly: noooo
20:31 Saut: oh wasnt talking bout that
20:31 Squigly: it sounds awkward if you make this note 00:32:929 (3) - a 1/6
20:31 Squigly: oh
20:31 Squigly: which one then?
20:32 Saut: though you ment 00:33:222 (4) -
20:32 Squigly: oh no
20:32 Squigly: that is a 1/6 you silly c:
20:32 Squigly: i said that ;x;
20:32 Squigly: but the slider end ends on a 1/4
20:32 Squigly: on the red tick
20:32 Saut: and thats the reason i said ill leave it to 1/6 :D
20:33 Squigly: you know, this sounds better on 1/16 but dont do that LOL
20:33 Squigly: actually it might not make much of a difference
20:33 Squigly: since it is barely moved
20:33 Squigly: it will just sound better
20:33 Squigly: up to you on that
20:35 Squigly: this map is cool
20:35 Saut: thanks, means alot
20:35 Squigly: do you have anything ranked?
20:35 Saut: nop
20:35 Squigly: if i was bat i would definetly help you with this
20:36 Saut: sweet ^^
20:36 Squigly: but im not
20:36 Squigly: lol
20:36 Saut: lost motivation ranking this one
20:36 Saut: https://osu.ppy.sh/s/229402#
20:37 Squigly: thats all i am willing to do with a mod at this hour
20:37 Squigly: i hope it was good c:

i think this map is really unique and has a great chance of being a sweet map to be ranked with a few mods fixing some things, i saw them but i am too tired to do much more today, gl with the set i might be able to help later on c:
Raose
Hello~~

[Insane]

00:03:754 (6,7) - Consider swapping these on timeline, I feel like the slider better matches the siren-like sound in the background

00:05:190 (5) - change to a triple? I hear beats in the music

00:08:062 (1) - maybe move to the left a bit so it doesn't overlap with 00:07:742 (6) ?

00:12:211 (4,5,6) - Consider NC'ing at 4 or 5 to let the players know the change in rhythm? This pattern confused me the first time around, I thought it was 1/2 ><

00:17:637 (4,5) - ^

00:45:562 (2) - imo a different rhythm suits the music here:

00:47:796 (2) - change to triple?

01:22:743 (1,2) - just wondering why decided to slow down the SV here. The music isn't really changing in intensity D:

[Hard]

your hard mapping style is like mine LOL

00:00:562 (2) - switch 2 & 3 so it follows the same curve as (4) ?

00:08:062 (1,2,3,4) - maybe spread them apart so they're not overlapping each other?

00:16:360 (3) - bend the first part of the slider a bit more so it looks nicer & it blankets (1) better

00:19:392 (1) - ctrl+G for more circular flow? :D

00:23:700 (3,4) - i think it'd fit the music better if you switched these on timeline

00:30:243 (1) - no need to NC i think D:

00:49:711 (4,5) - consider ctrl+G the slider and stack (4) on top of the head for more circular flow and lead better into (6)

01:11:573 (2,3) - make similar spacing?

01:15:562 (2) - i think this note leads kinda oddly into (3).. how about moving it to the left of (1)?

[Normal]

00:29:764 (3) - why not change this into a 3/2 repeating slider? so repeat at 00:30:243 so you can catch the beat there

00:41:254 (5) - NC here for consistency

00:44:125 (1,2,3,4,1) - the rhythm here feels odd because the downbeat is on the tail of the sliders ;w; consider moving everything over to the right 1/1, add a circle at 00:44:125, and delete 00:46:679 (1)

00:51:466 (5) - NC here?

01:11:892 (4) - ^

[Easy]

Beginning - might be a bit better to turn the 3/2 sliders into 3/2 repeating sliders so that the overall rhythm is 1/1, and to differentiate between Normal and Easy (since Normal also seems to have this exact rhythm)

Also not sure if 1/2 kick sliders or 1/2 sliders are appropriate for easies D:

00:44:126 (1,2,3,4) - same comment as in normal D:

00:47:956 (3) - add clap?

hope the mod is useful!! goodluck with your map~
Frobe
hello~

mod
[Insane]
  1. soft-hitwhistle is not fit for song imo. i think it is better to delete or change it.
  2. 00:20:030 (1) - NC
  3. 01:02:317 (1) - remove NC
  4. 00:20:030 (1) - add finish
  5. 01:07:424 (4) - remove finish
  6. 01:09:498 (2) - add normal finish
  7. 01:11:254 (1) - remove NC
  8. 01:11:892 (1) - add normal finish
  9. 01:14:126 (5) - remove finish
  10. 01:14:445 (1) - add normal finish
  11. 01:15:403 (1) - remove NC, 01:15:722 (3) - add NC
  12. 01:17:956 (1) - remove NC, 01:18:275 (3) - add NC
  13. 01:20:509 (1) - remove NC, 01:20:828 (2) - add NC
  14. 01:23:381 (1) - add normal finish
  15. 01:24:339 (2) - because a change in sv, you need a nc.
  16. 01:25:934 (6) - remove finish
  17. 01:26:254 (1,2,3) - you can replace this of finish to clap.
  18. 01:27:849 (6) - what do you think change the drum-clap?
  19. 01:28:328 (2) - remove finish with ^

[Hard]
  • 00:13:807 (3) - remove finish
  1. 00:19:392 (1) - remove NC, 00:20:030 (2) - add NC
  2. 00:23:222 (4) - remove finish
  3. 00:28:966 (4) - ^
  4. 00:30:243 (1) - remove NC
  5. 00:38:700 (5) - add NC, 00:39:020 (1) - remove NC
  6. 00:41:254 (3) - add NC, add finish , 00:41:892 (4) - remove finish
  7. 00:43:168 (2) - remove finish
  8. 00:44:445 (3) - ^
  9. 00:45:243 (5) - add NC, 00:45:403 (1) - remove NC
  10. 00:47:477 (1) - remove NC, 00:47:796 (2) - add NC
  11. 00:48:275 (4) - remove finish, 00:48:913 (1) - add finish
  12. 01:02:317 (1) - remove NC, finish, 01:02:637 (2) - add NC
  13. 01:02:796 (3) - remove finish
  14. 01:03:594 (7) - ^
  15. 01:07:424 (3) - ^
  16. 01:09:498 (2) - add normal finish
  17. 01:11:254 (6) - remove NC
  18. 01:11:892 (1) - add normal finish
  19. 01:14:126 (2) - remove finish
  20. 01:14:445 (1) - add normal finish
  21. 01:24:020 (1) - remove NC?
  22. 01:25:615 (4) - add NC,
  23. 01:25:934 (1) - remove finish
  24. i propose two for you.
    1. 01:25:615 (4) - add NC, 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC
    2. 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC (Insane and same a NC)
  25. 01:26:254 (2,3,4) - already mentioned in Insane about hitsound.
  26. 01:27:849 (5,6) - ^
sorry, i'm skip the normal and easy.

good luck :)
Topic Starter
Saut

Spicy Salsa wrote:

Hey there,

Here's my mod as desired on forum:
[Insane]
00:06:147 (5) - Looks a little weird while playing since all other sliders are not that bent, just mentioned that... maybe consider straightening out a bit.
blanket with (6)
00:32:756 (2) - There is absolutely no additional sound at that point in time, so I would consider removing that one. If it was referring to the double kick, it was too early, what brings me to the next part... fixed that part

00:32:996 (4) - I don't think this one should be a slider too, since there is no long sound/other sound at the end.
This might be better than what it was before, it is just a suggestion though! ^

00:33:235 (5) - Needs to be longer to match the second snare,like this ^

00:15:722 (1) - Consider Ctrl+G on this, because this feels much more comfortable to play after the pattern of jumps already ended in the same direction as this slider is going. good idea

00:25:376 (3) - Is not really necessary, since there isn't a big instrumental thing like a snare in there. changed

00:48:275 (5,6) - I really feel like you could use more of that pattern in 00:36:147 to 00:54:020 keep that in mind

00:50:668 (3) - I think this vocal is short enough to make it a single hitcircle so it wouldn't be that confusing fixed

Keep in mind that those are all only suggestions and feel free to give me some feedback to improve my modding~
Also, sorry for a short mod, but I'm not feeling that well and I think I'm gonna quit Osu for tonight :C
Nice map by the way :) :oops:

I would love it though if you could mod my map too, if you like it and you have some time :)
Thanks for modding, mentioned some good points - gonna mod your map for sure!
Topic Starter
Saut

Yales wrote:

Yo o/
Sad you don't take extra diff xD Anyway, here's your mod. Everything is just suggestion, of course. (except when I say it's unrankable in order to make your map..ranked).
Thanks to explain when you don't change something.

[Genral]
Your Easy and Normal doesn't have the same Audio preview time than Hard and Insane. Probably because of a new offset. yep just changed the offset - fixed

[Easy]
The diff has a really big density..
  1. 00:16:360 (2) - Basically for an easy diff, you could totally remove this note and extend 00:15:722 (1) - to the current position of (2). Not to mention that it would give more impact on the single tap of those 00:17:317 (3,4,5) - I won't mention this each time. Just so you know you can reduce the density by extending those sliders. (00:10:615 (1) - 00:13:168 (1) - etc.) Just with those 3 I reach 1.73 star rating. (1.5 would be nice). good idea, was searching for an option to reduce the starrating
  2. 00:15:403 (5) - Try to avoid overlap like this as much as possible. It's pretty hard to read. Move it around x340y216 changed
[Normal]
  1. 00:09:339 (3) - Not a big fan of this, I like the symmetry with 00:10:615 (1,2) - But the rythme feels totally different. Try something like this http://puu.sh/dApXu/a9ed388013.jpg changed - i kept the symmetry
  2. 00:41:254 (5) - Add NC fixed
  3. 00:51:466 (5) - ^ fixed
  4. 00:56:573 (1) - Bad flow with 00:55:296 (2) - Try to change 00:54:020 (1,2) - for some wave sliders or something, to create some diversity. set a bookmark - keep that in mind
  5. 01:11:892 (4) - Move the middle tick at x128y52 and 01:12:849 (5) - the midle tick at x320 y80 for better flow within this 01:10:296 (2,3,4) i see, changed-
Some patterns sounds pretty hard for a normal diff but I'm not sure about that, and I kinda like them so I didn't point them out.

[Hard]
  1. 00:00:562 (2,3) - Ctrl+G for better flow sexy loop
  2. 00:01:839 (1,2) - ^ (maybe) wouldn't really change anythig here
  3. 00:03:115 (1,2) - ^ (maybe but would be nice) makes sense here
  4. 00:14:605 (2) - tricky hidden note... But well, I can't say you're not allowed to do it though. bookmarked
  5. 00:39:658 (2,3) - Maybe you could add some NC on those notes, the way you made the tansition of rythme between 00:38:700 (5,1,2) - is pretty tricky. The NC would make a warning effect. gonna think about that - bookmarked
  6. 00:40:934 (2) - The slow slider feels really slow here xD you could actually change it for a 1/4 slider btw. The way you did is fine though, it's just a suggestion that might even be not that good lol doesn't really fit imo
  7. 00:41:254 (3) - NC to prevent new SV change. changed
  8. 00:43:168 (2) - It should finish on the previous red tick, you can clearly hear the missing beat. changed
  9. 00:48:275 (4) - Hidden reverse -> Unrankable it looked so cool :( - fixed
  10. 01:01:041 (3) - Nonononononono. http://puu.sh/dArzg/53494dbb2a.jpg Also, I don't really like the fact that the slider is ending on a strong beat, a player would like to hit that note and your NC here 01:01:839 (1) - doesn't even make that much sense because of it. (doesn't mean you should remove the NC if you want to keep the slider eh!) that struggle in creating the slider... wanted to blanket there - keep it for now because it fits very good to the vocals (together with (1)) - set a bookmark
  11. 01:11:573 (2,3) - make the DS a bit more constant, you can make a higher one that usual, but make it constant. Would be more smooth I think. reduced to 1.2x ds
  12. 01:24:020 (1) - ^ nothing really wrong here simply reduced the sv of the slider
  13. 01:14:126 (2) - Extend it to the next blue tick? And add soft sampleset at the end of your slider in any case. keep it for now - set a bookmark because it feels slightly wrong
Okay, so the diff is pretty cool, but you still need to work on it. The flow is pretty weird sometimes, and I'm sure you can improve some patterns:
  1. 00:56:573 (1) - The reverse plays weird, but that's still pretty much ok. nothing wrong with it imo
  2. 01:15:403 (1,2,3) - So of course this is playable, but the slider totally breaks the flow. moved 2 to the left - feels ok now
  3. 01:18:275 (2,3) - Doesn't really look nice. And the flow isn't that good neither. http://puu.sh/dAsof/929813afc6.jpg <- As example.changed the constellation here - think its much better now
Well, as I said, the diff isn't bad, there's also some good things in it, but those kind of things needs to be improved.

[Insane]
  1. 00:12:530 (5,6) - You could Add NC to prevent the new DS~ good idea
  2. 00:17:637 (4,5) - ^ (but those could be ok, would just be for constancy I guess). changed for constancy
  3. 00:24:498 (7) - Ctrl+J for better flow changed
  4. 00:28:966 (4) - you could Ctrl+H for better flow as well. changed
  5. 00:31:360 (3) - Ctrl+H ^ not necessary imo
  6. 00:31:679 (4) - Citrl+H ^^
  7. 00:33:474 - You're missing a note here the struggle with this section... - fixed
  8. 00:39:977 (7,8) - Same rythme as 00:40:615 (1,2,3) - http://puu.sh/dAt1c/6fdbdbd8f0.jpg and add NC on 00:39:977 (7) - since it's actually a new rythme. fixed
  9. 01:09:020 (6) - Not a big fan of this shape. http://puu.sh/dAte0/74880429a8.jpg slightly changed - bookmarked
  10. 01:14:126 (5) - Extend to next blue tick with soft sampleset at the end fixed
  11. 01:14:445 (1) - Just a suggestion but you could change this single note for a 1/4 slider think its okay as it is
  12. 01:14:924 (3) - ^ (same goes for the other part if you like the idea). ^
  13. 01:22:424 (2) - .. Avoid those 90% angle x) http://puu.sh/dAtsX/9ba88271c3.jpg slightly increased the angle but dont want to set a 90° angle here
  14. 01:24:339 (2) - Reduce to the previous blue tick and add soft sampleset at the end. then add a note here 01:24:658 - with a NC then remove 01:24:817 (1) - this nc x) good idea
  15. 01:25:296 (3) - Just a suggestion as well but you could also extend this slider to the next blue tick to make a reminder of 01:24:339 (2) - bookmarked
  16. 01:25:615 (4) - add nc (especially if you did the point just above).fixed
That's pretty cool. The flow is way better than the hard diff even if I pointed out a few things it's still pretty good. You'll get this diff with a few mods. It's already pretty good.

Well... that's it. Nice set, but you still need to work on it a bit. The song is pretty good too by the way xD.
Poke me if you have any question.
Thanks for modding - was very useful!
Topic Starter
Saut

Squigly wrote:

short irc mod
SPOILER
19:42 Saut: yo, got some time/motivation for a short mod/m4m?
19:44 Squigly: depends
19:44 Squigly: what be the map?
19:47 Squigly: and by that i mean np it ;w;
19:49 Saut: sorry haven't seen the chat notification
19:49 *Saut is editing [http://osu.ppy.sh/b/555651 SiM - EXiSTENCE (TV Edit) [Insane]]
19:49 Squigly: lol
19:50 Squigly: its all good
19:50 Saut: ofc you can deny modding this if you dislike the song/map
19:50 Squigly: ill take a look in a moment
19:50 Squigly: c:
19:55 Saut: ok, great
20:19 Squigly: hm
20:19 Squigly: i dunno if i want to mod it
20:19 Squigly: its a good map
20:19 Squigly: i have a lot of other requests to be frank im sorry to disapoint
20:19 Squigly: if your map had more issues that i could find then i would definetly invest in helping you
20:19 Squigly: but i dont like to interfere with a mappers style
20:19 Squigly: one thing i can suggest though
20:20 Squigly: 00:19:551 (4) - the sound from here to the red tick could be a slider if you wanted to but im sure you already knew that not necessary imo
20:20 Squigly: there are probably other instances of this
20:21 Squigly: 00:21:147 (2) - instead of making this a slider i would keep it as a single note changed
20:21 Squigly: sounds better to me
20:22 Squigly: you could space this more from the slider 00:23:381 (1) - 1.7x ds now
20:22 Saut: yea i know thats the reason why i probably gonna remap the diff
20:22 Squigly: and then create a triangle from this pattern
20:22 Squigly: would fit well with the small pattern after the slider
20:22 Squigly: its not that bad tho
20:22 Squigly: i think it is rather neat
20:22 Saut: often set an object / hit where nothing in the music is
20:23 Squigly: yeah
20:23 Squigly: you can fix those things though c:
20:23 Squigly: it is nothig too serious
20:23 Squigly: this song is sweet
20:23 Saut: anyways
20:23 Saut: thanks for small mod! And have a nice day
20:24 Squigly: wait
20:24 Squigly: im not done
20:24 Squigly: i guess i am modding it nvm
20:24 Squigly: 00:38:940 (2,3) -
20:24 Saut: oh
20:24 Squigly: why not change this small slider into changed - feels better now
20:24 Squigly: a note on the blue tick
20:24 Squigly: and a slider to the red tick
20:24 Squigly: from the white
20:25 Saut: though this fits better
20:25 Saut: but i was struggeling with this part
20:25 Squigly: if you get rid of these sliders
20:25 Saut: same goes for this 00:32:637 (1,2,3,4,1) -
20:25 Squigly: and make them notes and then longer sliders
20:25 Squigly: then it would fit better
20:25 Squigly: because there is more stress on the note that is diminishing after the white tick
20:26 Squigly: ohhhhh
20:26 Squigly: this is mistimed i think
20:26 Squigly: yeah that part is 1/4
20:26 Squigly: 00:32:756 (2) - delete that already fixed in the previous mods
20:26 Squigly: hm
20:27 Squigly: strange
20:27 Squigly: let me look at this a bit more
20:27 Squigly: its very awkward
20:27 Saut: yep
20:27 Squigly: wait
20:27 Squigly: 00:32:956 (3) -
20:27 Squigly: make that a single note done
20:27 Squigly: and not a slider
20:27 Squigly: on the white tick
20:28 Saut: still weird
20:29 Squigly: 00:33:222 (4) - turn on 1/6, make the head of the slider on the 1/6 right next to the white tick done
20:29 Squigly: and the slider end on the red tick
20:29 Squigly: 00:32:796 (2) - this slider is a 1/4 on the red to blue tick
20:29 Squigly: it plays great if you do all of this
20:29 Squigly: hm
20:29 Squigly: i hear that
20:30 Squigly: thats because it is multiple drums though i think
20:30 Squigly: hold on
20:30 Squigly: like, if you wanted to map that part EXACTLY to the song
20:30 Squigly: it would be a 1/12
20:31 Squigly: but that would be impossible to play
20:31 Saut: wow
20:31 Squigly: its too small of a slider, so just stick with the white tick, no one will play it badly because it works well enough
20:31 Saut: ill leave it to 1/6
20:31 Squigly: noooo
20:31 Saut: oh wasnt talking bout that
20:31 Squigly: it sounds awkward if you make this note 00:32:929 (3) - a 1/6
20:31 Squigly: oh
20:31 Squigly: which one then?
20:32 Saut: though you ment 00:33:222 (4) -
20:32 Squigly: oh no
20:32 Squigly: that is a 1/6 you silly c:
20:32 Squigly: i said that ;x;
20:32 Squigly: but the slider end ends on a 1/4
20:32 Squigly: on the red tick
20:32 Saut: and thats the reason i said ill leave it to 1/6 :D
20:33 Squigly: you know, this sounds better on 1/16 but dont do that LOL
20:33 Squigly: actually it might not make much of a difference
20:33 Squigly: since it is barely moved
20:33 Squigly: it will just sound better
20:33 Squigly: up to you on that
20:35 Squigly: this map is cool
20:35 Saut: thanks, means alot
20:35 Squigly: do you have anything ranked?
20:35 Saut: nop
20:35 Squigly: if i was bat i would definetly help you with this
20:36 Saut: sweet ^^
20:36 Squigly: but im not
20:36 Squigly: lol
20:36 Saut: lost motivation ranking this one
20:36 Saut: https://osu.ppy.sh/s/229402#
20:37 Squigly: thats all i am willing to do with a mod at this hour
20:37 Squigly: i hope it was good c:

i think this map is really unique and has a great chance of being a sweet map to be ranked with a few mods fixing some things, i saw them but i am too tired to do much more today, gl with the set i might be able to help later on c:

Thanks for quick modding my map!
Topic Starter
Saut

Raose wrote:

Hello~~

[Insane]

00:03:754 (6,7) - Consider swapping these on timeline, I feel like the slider better matches the siren-like sound in the background good idea

00:05:190 (5) - change to a triple? I hear beats in the music even sounds like a mini-stream - replaced with 4 circles

00:08:062 (1) - maybe move to the left a bit so it doesn't overlap with 00:07:742 (6) ? ok, for the sexiness - prefer rotating the sliders - also improves the following jumps

00:12:211 (4,5,6) - Consider NC'ing at 4 or 5 to let the players know the change in rhythm? This pattern confused me the first time around, I thought it was 1/2 >< already fixed in the previous mods

00:17:637 (4,5) - ^ ^

00:45:562 (2) - imo a different rhythm suits the music here: agree

00:47:796 (2) - change to triple? changed + removed following tripple

01:22:743 (1,2) - just wondering why decided to slow down the SV here. The music isn't really changing in intensity D: need some time thinking bout this - bookmarked

[Hard]

your hard mapping style is like mine LOL yea, the only difference is that you're maps look 10times better.. - was my first attempt in mapping a hard and trying something new out

00:00:562 (2) - switch 2 & 3 so it follows the same curve as (4) ? already fixed in the previous mods

00:08:062 (1,2,3,4) - maybe spread them apart so they're not overlapping each other? changed


00:16:360 (3) - bend the first part of the slider a bit more so it looks nicer & it blankets (1) better agree

00:19:392 (1) - ctrl+G for more circular flow? :D already fixed in the previous mods

00:23:700 (3,4) - i think it'd fit the music better if you switched these on timeline good idea

00:30:243 (1) - no need to NC i think D: fixed

00:49:711 (4,5) - consider ctrl+G the slider and stack (4) on top of the head for more circular flow and lead better into (6) sexy loops - also strg+g the kickback slider - because i changed it in the previous mod

01:11:573 (2,3) - make similar spacing? already fixed in the previous mods

01:15:562 (2) - i think this note leads kinda oddly into (3).. how about moving it to the left of (1)?
already fixed in the previous mods

[Normal]

00:29:764 (3) - why not change this into a 3/2 repeating slider? so repeat at 00:30:243 so you can catch the beat there

00:41:254 (5) - NC here for consistency already fixed in the previous mods

00:44:125 (1,2,3,4,1) - the rhythm here feels odd because the downbeat is on the tail of the sliders ;w; consider moving everything over to the right 1/1, add a circle at 00:44:125, and delete 00:46:679 (1) fixed - also swaped those two for the rhythm 00:43:488 (4,5) + set a nc here 00:43:807 (1) -

00:51:466 (5) - NC here? already fixed in the previous mods

01:11:892 (4) - ^ changed

[Easy]

Beginning - might be a bit better to turn the 3/2 sliders into 3/2 repeating sliders so that the overall rhythm is 1/1, and to differentiate between Normal and Easy (since Normal also seems to have this exact rhythm) way better now

Also not sure if 1/2 kick sliders or 1/2 sliders are appropriate for easies D: already fixed in the previous mods

00:44:126 (1,2,3,4) - same comment as in normal D: fixed by remapping that part

00:47:956 (3) - add clap? fixed

hope the mod is useful!! goodluck with your map~
Thanks for modding was very helpful - you should start modding regulary again :)
Topic Starter
Saut

Frobe wrote:

hello~

mod
[Insane]
  1. soft-hitwhistle is not fit for song imo. i think it is better to delete or change it. gonna keep that in mind
  2. 00:20:030 (1) - NC fixed
  3. 01:02:317 (1) - remove NC done
  4. 00:20:030 (1) - add finish ok
  5. 01:07:424 (4) - remove finish emphasize the vocal
  6. 01:09:498 (2) - add normal finish like the drum here
  7. 01:11:254 (1) - remove NC no, since set a nc here 01:13:807 (1,2,3,4,5) -
  8. 01:11:892 (1) - add normal finish 2^
  9. 01:14:126 (5) - remove finish fixed
  10. 01:14:445 (1) - add normal finish 2^
  11. 01:15:403 (1) - remove NC, 01:15:722 (3) - add NC agree
  12. 01:17:956 (1) - remove NC, 01:18:275 (3) - add NC agree
  13. 01:20:509 (1) - remove NC, 01:20:828 (2) - add NC agree
  14. 01:23:381 (1) - add normal finish 3^
  15. 01:24:339 (2) - because a change in sv, you need a nc. fixed
  16. 01:25:934 (6) - remove finish fixed
  17. 01:26:254 (1,2,3) - you can replace this of finish to clap. want to keep the finish sound
  18. 01:27:849 (6) - what do you think change the drum-clap? agree
  19. 01:28:328 (2) - remove finish with ^agree

[Hard]
  • 00:13:807 (3) - remove finish fixed
  1. 00:19:392 (1) - remove NC, 00:20:030 (2) - add NC fixed
  2. 00:23:222 (4) - remove finish fixed
  3. 00:28:966 (4) - ^ fixed
  4. 00:30:243 (1) - remove NC already fixed in the previous mods
  5. 00:38:700 (5) - add NC, 00:39:020 (1) - remove NC already fixed in the previous mods
  6. 00:41:254 (3) - add NC, add finish , 00:41:892 (4) - remove finish fixed
  7. 00:43:168 (2) - remove finish fixed
  8. 00:44:445 (3) - ^ fixed
  9. 00:45:243 (5) - add NC, 00:45:403 (1) - remove NC fixed
  10. 00:47:477 (1) - remove NC, 00:47:796 (2) - add NC not necessary
  11. 00:48:275 (4) - remove finish, 00:48:913 (1) - add finish ^
  12. 01:02:317 (1) - remove NC, finish, 01:02:637 (2) - add NC fixed
  13. 01:02:796 (3) - remove finish fixed
  14. 01:03:594 (7) - ^ fixed
  15. 01:07:424 (3) - ^ fixed
  16. 01:09:498 (2) - add normal finish want to keep the drum here
  17. 01:11:254 (6) - remove NC no, since 01:13:807 (1,2) -
  18. 01:11:892 (1) - add normal finish want to keep the drum here
  19. 01:14:126 (2) - remove finish
  20. 01:14:445 (1) - add normal finish
  21. 01:24:020 (1) - remove NC? sv change
  22. 01:25:615 (4) - add NC, agree
  23. 01:25:934 (1) - remove finish agree
  24. i propose two for you.
    1. 01:25:615 (4) - add NC, 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC
    2. 01:25:934 (1) - remove NC, 01:26:254 (2) - add NC (Insane and same a NC) option 2
  25. 01:26:254 (2,3,4) - already mentioned in Insane about hitsound. fixed
  26. 01:27:849 (5,6) - ^fixed
sorry, i'm skip the normal and easy.

good luck :)
Thanks for modding!
Smokeman
I hope i can help atleast a bit. You fixed most of the things i noticed yesterday but was too bored to submit it so here is the rest (only looked in to the insane).

[Insane:]

00:01:360 (6,7) - You could increase the distance here because of this wierd sound.

00:02:637 (6,7) - ^

and so on (in the end all of them should have the same distance)

00:33:594 (1) - 1/12 later (same in hard)

01:22:743 (1,2) - I would change them to circles. These slow sliders arent enough for the drum in teh background. Needs more powa!

01:26:254 (1,2,3) - There isnt anything in the song for the 1/4 tick. 1/2 sliders would work better

And again sry for this crapy mod
Topic Starter
Saut

Smokeman wrote:

I hope i can help atleast a bit. You fixed most of the things i noticed yesterday but was too bored to submit it so here is the rest (only looked in to the insane).

[Insane:]

00:01:360 (6,7) - You could increase the distance here because of this wierd sound. 1.8x ds now

00:02:637 (6,7) - ^ ^

and so on (in the end all of them should have the same distance)

00:33:594 (1) - 1/12 later (same in hard) op 1/12 but you are right

01:22:743 (1,2) - I would change them to circles. These slow sliders arent enough for the drum in teh background. Needs more powa! good idea

01:26:254 (1,2,3) - There isnt anything in the song for the 1/4 tick. 1/2 sliders would work better bookmarked

And again sry for this crapy mod
Thanks for modding, wasnt crappy at all
Hatn
Hi ! I came here as requested. I hope I'll be able to help (First mod, I'll do my best !)

[Easy]
Disclaimer : I haven't played Easy maps for ages so I don't really know what to expect from those.
00:24:339 (2,3) - I don't think those are an issue but as they are straight, there's no real need for a red dot.

[Normal]
Tbh I don't have anything to say on this one cause it already looks really good imo.

[Hard]
You fixed most of the things I spotted yesterday so it's good, now for the "improvement", I'd advise those changes :

00:33:594 (1) - Maybe place this one 1/12th later (00:33:621)
00:39:020 (2,4,6) - I think it would be nice to have an addition like a Clap on those notes to emphasize the instrument.
01:17:956 (1) - It lacks a bit of emphasis here so you could either CTRL + G this slider or place 01:17:796 (4) under 01:16:679 (6) to create some large movements ?
01:27:849 (5,6) - Both these notes should probably be placed 1/12th later too since it's quite the same as the section at 00:32:637

[Insane]

00:22:663 (3) - Giving this one the same addition (Finish) as 00:22:583 (2) would make more sense imo.
00:33:647 (1) - You placed this on 1/6th later than the big white, and placed it on the big white in the Hard diff. I think it would be best to place them both at 00:33:621
00:47:477 (1) - I am not particularly fond of this one since it breaks the motion really hard. But if it was intended, ignore this point.
01:28:168 (1,2) - Same as [Hard], I'd place them 1/12th later to fit the drum better.

As a general note, I gotta say I really like the overall feeling of these maps. Good job.
Sorry for the short mod, but I hope it will help !

Gl & Hf for your mapset.

Hatn
Topic Starter
Saut

Hatn wrote:

Hi ! I came here as requested. I hope I'll be able to help (First mod, I'll do my best !)

[Easy]
Disclaimer : I haven't played Easy maps for ages so I don't really know what to expect from those.
00:24:339 (2,3) - I don't think those are an issue but as they are straight, there's no real need for a red dot. not a problem, still removed them

[Normal]
Tbh I don't have anything to say on this one cause it already looks really good imo.

[Hard]
You fixed most of the things I spotted yesterday so it's good, now for the "improvement", I'd advise those changes :

00:33:594 (1) - Maybe place this one 1/12th later (00:33:621) fixed
00:39:020 (2,4,6) - I think it would be nice to have an addition like a Clap on those notes to emphasize the instrument. good idea
01:17:956 (1) - It lacks a bit of emphasis here so you could either CTRL + G this slider or place 01:17:796 (4) under 01:16:679 (6) to create some large movements ? i think thats not necessary
01:27:849 (5,6) - Both these notes should probably be placed 1/12th later too since it's quite the same as the section at 00:32:637 fixed (also in the insane)

[Insane]

00:22:663 (3) - Giving this one the same addition (Finish) as 00:22:583 (2) would make more sense imo. changed
00:33:647 (1) - You placed this on 1/6th later than the big white, and placed it on the big white in the Hard diff. I think it would be best to place them both at 00:33:621
fixed
00:47:477 (1) - I am not particularly fond of this one since it breaks the motion really hard. But if it was intended, ignore this point. nothing wrong with it imo - still set a bookmark
01:28:168 (1,2) - Same as [Hard], I'd place them 1/12th later to fit the drum better. fixed

As a general note, I gotta say I really like the overall feeling of these maps. Good job.
Sorry for the short mod, but I hope it will help !

Gl & Hf for your mapset.

Hatn
Thanks for modding!
Kaitou Kid
Hi! you asked me to mod your map, well here it is. There wasn't much to mod your beatmap looks good :D
Easy
SPOILER
Only thing i saw worth mentioning was 00:27:690 - think about starting it at the white tick, i think that would match the music more
I think it should be like this rather than this

Normal
SPOILER
at 00:22:743 (4) - try shifting the note a little up to make it easier to read
at 01:06:945 (2) - i would suggest moving the two a little more closer to the 1 to make it easier to read. from to
Thats all i could find maps looking good!

Hard
SPOILER
I tried i really did. But it looks PERFECT to me

Insane
SPOILER
at 00:38:860 (2) - add a note there (starting on a blue tick seems weird) so you would make it a triple like this

same problem at 00:39:339 (5) - you could turn that into a stream by placing a note on the red tick something like this it doesn't have to be exactly like this though
those
A receipt of what happened yesterday

log
2014-12-18 19:41 those: hard song to map well
2014-12-18 19:42 those: I'd point out each of your mistakes but that would just be a waste of time, since fixing this would practically result in remapping
2014-12-18 19:42 those: well, for the Insane anyway.
2014-12-18 19:43 Saut: sure, aslong as it helps
2014-12-18 19:43 Saut: wouldn't mind remapping
2014-12-18 19:45 those: Then the most important part would be to remove objects that don't represent anything in the music
2014-12-18 19:46 those: for exampmle, 00:00:961 (4) - 00:21:147 (2,3) - both slider ends
2014-12-18 19:46 Saut: knew that would be the first aspect
2014-12-18 19:46 Saut: 00:00:961 (4) -
2014-12-18 19:46 Saut: for example?
2014-12-18 19:47 Saut: ok i was right damn
2014-12-18 19:49 those: First map?
2014-12-18 19:49 those: You had every right to be ambitious
2014-12-18 19:49 those: but if you don't care about the music, this wouldn't be a rhythm game
2014-12-18 19:52 Saut: not my first attemp
2014-12-18 19:52 Saut: 2nd "real" map i made
2014-12-18 19:53 Saut: sure gonna check every object i placed whether it's logical or not
2014-12-18 19:53 Saut: anyways anything else odd beside that?
2014-12-18 19:53 Saut: 00:32:637 (1,2,3,4,5,1) -
2014-12-18 19:53 those: can't really go anywhere before it gets checked out
2014-12-18 19:53 Saut: was really struggeling here
2014-12-18 19:54 those: cuz accuracy in representing the music is key
2014-12-18 19:54 Saut: ok, thanks for the advice
2014-12-18 19:54 Saut: sorry for disturbing and have a nice day
2014-12-18 19:54 those: not at all
2014-12-18 19:54 those: you too
Topic Starter
Saut

Teigu wrote:

Hi! you asked me to mod your map, well here it is. There wasn't much to mod your beatmap looks good :D
Easy
SPOILER
Only thing i saw worth mentioning was 00:27:690 - think about starting it at the white tick, i think that would match the music more
I think it should be like this rather than this [img]http://puu.sh/dBeDM/5a48d3cfbd.jpg[/img
oh you are right, but this would be overkill in an easy so i only follow the strong beat and set simply a circle

Normal
SPOILER
at 00:22:743 (4) - try shifting the note a little up to make it easier to read good idea
at 01:06:945 (2) - i would suggest moving the two a little more closer to the 1 to make it easier to read. nah, would break the constant 1.0 dsfrom to
Thats all i could find maps looking good!

Hard
SPOILER
I tried i really did. But it looks PERFECT to me thanks man!

Insane
SPOILER
at 00:38:860 (2) - add a note there (starting on a blue tick seems weird) so you would make it a triple like this

same problem at 00:39:339 (5) - you could turn that into a stream by placing a note on the red tick something like this it doesn't have to be exactly like this though
gonna work a bit on that part
thanks for modding!
Fryz3
hi modder came from: p/3583378#p3583378
now lets get to it.

easy
  1. 00:25:615 (4) - i dont think this beat hits with the music, it feels better if you remove this one.
    i think that is it for easy mode
normal
  1. 00:20:030 (5) - maybe NC since the flow of the music changes? if you do this, then i would remove the NC of the next beat(duh...)
  2. 01:06:467 (6) - i'm not sure about this beat. i don't think it hits with the music, but it's your call on that one.
  3. 01:06:785 (1,3) - i would try to not overlap these two, since the flow of your beats suddenly goes faster, people pay more attention how the flow goes.
    simply said: it gets harder because the beats gets a bit more difficult here then the others. also the approach circle on the 3rd beat in the NC is hard to see(
hard
  1. 01:05:668 (2,3) - - i would make the jump a bit smaller
  2. 01:19:551 (1,2,3,4) - this combo... i have a real struggle with it. i think it is because the first beat is to close to the previous one
    or, the beat is beneath the slider.
    but these two 'issues' are just my taste/preference. it's not particulary bad in any way.
Insane
  1. again, since im not that good in higher difficulty, especially above 4.5 stars, i can't really comment on this
    BUT, there is one thing that got my attention.
  2. 01:11:094 (4,3,1) - the two sliders overlap each other. since it has a high approach rate i would definitely try not to overlap something.
    but, this could be my taste.
i think that's it! anyway it's a great map! hope it will get ranked :)
ps: sorry i couldn't comment on the insane. it's to fast for me to mod :(
Haeventers
Hello from my queue :D

[Easy]

I would set the circle size to 1 for the complete newbies.
The rest ist fine.

[Normal]

All fine by now.

[Hard]

01:02:637 (1,2,3,4,5,6) - I think the timing feels wrong. I would exchange circles 1 to 4 with 2 sliders.

[Insane]

Im sorry but im not good enough for this difficulty. I lack the skill to play that difficulty.



That's it :D
meii18
HI ! From my modding queue :) Sry for late :(

~General~

  1. Delete the OSB with the name ''SiM-EXiSTENCE(TV size) (Saut) it is unnecessary
  2. Remove from tags following :reggae
  3. Use grid level 1 to be more easier but apply to all diffs :!:
  4. If the song is opening , try to find a video :!: If you can't , call me :D

~Easy~

  1. 00:00:403(1,2)- Move 1 to x:220 y:172 and 2 to x:221 y:263 to improve the flow :
  2. 00:02:956(1,2)- Place 1 on x:187 y:181 , 2 on x:274 y:182 It will flow very well
    Don't forget about 00:04:871(3)- stack the note with the start of slider ( 00:00:403(1)- )
  3. 00:20:030(1)- It doesn't look so good and rankable :!: A slider must start on white tick . Replace the slider with a note and then add finish . It will emphasize the song
  4. 00:22:743(3)- Like 00:20:030(1)-
  5. 00:39:020(1)- Delete the note :!: It doesn't fit the music . You will see why this note doesn't fit :P
  6. 01:01:679(1)- This slider is to much closer from the 01:00:403(3)- Move to x: 216 y:140 to be a little further from the previous object
  7. 01:08:062(2)- Here it doesn't work a straight slide because it will destroy the blanket between 01:09:020(3)- and 01:09:339(1)- . Make it round like here:
    Also , stack 01:10:296(2)- with 01:09:020(3)-
    >Hitsounds<
  8. 00:00:403(1)- remove clap from the start of slider and add soft finish to emphasize the beginning of the song
  9. 00:05:509(1)- ^
  10. 00:10:615(1)- ^
  11. 00:15:722(1)- ^
  12. 00:18:275(1)- ^
  13. 00:20:828(1)- remove clap and add soft finish
  14. 00:23:381(1)- ^
  15. 00:25:934(1)- ^
  16. 00:28:488(1)- ^
  17. 00:30:881(1)- add at the spinner soft finish to empashize the song
  18. 00:36:147(1)- remove clap and add soft finish
  19. 00:37:424(3)- ^
  20. 00:38:381(4)- add soft finish at the end of slider
  21. 00:41:254(1)- add soft finish at the start of slider
  22. 00:42:530(3)- ^
  23. 00:43:807(1)- ^
  24. 00:45:083(3)- ^
  25. 00:46:360(1)- ^
  26. 00:46:998(2)- add soft finish at the end of slider
  27. 00:48:913(1)- add soft finish at the start of slider
  28. 00:50:189(3)- ^
  29. 00:51:466(1)- ^
  30. 00:52:743(3)- ^
  31. 00:54:020(1)- soft finish
  32. 00:55:296(2)- ^
  33. 00:56:573(1)- ^
  34. 00:59:126(1)- soft finish
  35. 01:00:403(3)- ^
  36. 01:01:679(1)- remove clap and add soft finish
  37. 01:03:594(4)- soft finish

~Normal~

  1. CS : 3 , AR : 4 , OD : 4 , HP : 4 because the diff is a bit harder
  2. 00:04:232(3,4)- Delete 00:04:653(4)- and replace it with a note to fit the music . Also rotate 00:04:232(3)- to -35 and it should look like here :
  3. 00:15:083(5)- Delete the slider and replace with a note to fit the song like on 00:04:232(3,4)
  4. 00:20:190(5)- Delete the slider because it doesn't fit the music :!: Move 00:20:349(1)- to 00:20:190()- because the slider begins on red tick and it must start on white tick
  5. 00:39:020(1,2,3)- It doesn't work overlaping 1 with 3 :!: If you try this :
    , it will looks super awesome :D
  6. [b]00:25:775(5)- Delete the note because it doesn't fit the song
  7. 00:52:743(3)- I think the slider doesn't look rankable and it destroy the flow :!: Try to fix it like here :
  8. 01:06:785(1,2,3)- Here is a overlap and it should be avoided because the player will make miss :!: Try this:


    >Hitsounds<
  9. Check Easy diff . It should be almost same

Oooh...So boring :o ....I will continue tommorrow with hard and insane

Be pacient !~
Ehh maybe no

Good luck ! o/
FlobuFlobs
Kleiner mod as requestet

[Insane]

  1. 00:01:370 - 00:02:647 - 00:03:923 - 00:06:476 - 00:07:753 - Wie wäre es wenn du die SV für diese sounds auf 0.5 runter drehst und ein 1/2 slider dahin platzierst anstatt circles? die circles betonen white und red tick gleich obwohl der white tick lauter ist

  2. 00:06:795 (1,2,3) - das flowed nicht wirklich schön, man bremst ab und muss sogar zurück gehen mit dem cursor was den flow abbricht.
    und wirklich was zu betonen gibt es da auch nicht
    ein einfacher flow wäre angebrachter
    http://puu.sh/dz3iI/e7c126b9c6.jpg
    http://puu.sh/dz3pE/02f34a23d4.jpg

  3. 00:12:061 (3) - selbes problem, man bremst wieder zu sehr ab, triangle flow betont 00:12:221 (4) - besser in der situation
    http://puu.sh/dz3Bu/e27baf4eb5.jpg

  4. 00:12:221 (1,2,3) - wie wäre es wenn du die 3 circle leicht overlappst? die sounds wiederholen sich also kann sich das placement doch auch wiederholen
    http://puu.sh/dz3Io/198c9585b8.jpg

  5. 00:13:807 (4) - Space den weiter? ist ein lauter beat der weniger spacing hat als die jumps davor, stack ihn auf 00:13:178 (1) - ?

  6. 00:14:295 (2) - dreh den slider ein bisschen, damit man ein schönen oval flow hat :P, ansonsten führt der flow ins nichts
    http://puu.sh/dz3WC/987d2bed01.jpg

  7. 00:16:370 (3) - könnte bisschen mehr betonung gebrauchen, 00:16:051 (2) - alt+g sollte ausreichen :P

  8. 00:17:317 (4,1,2) - wie oben genannt, leicht overlappen?

  9. 00:16:360 (3) - isn lauter beat und der slider zeigt genau drauf, ein bisschen mehr spacing würde hier gut tun

  10. 00:36:796 (4,5) - 00:37:434 (1,2) - 00:38:392 (5,6) - mach klarer was 1/4 und was 1/2 ist, das ist unreadable

  11. 00:39:509 - hier fehlt ein circle um das richtig zu folgen

  12. 00:45:094 - Start wieder mit nen slider auf den big white tick wie davor auch

  13. 00:47:497 (1) - 00:46:220 (6) - pls no sliderend on laut beaterino

  14. 01:01:050 - hier sollte der slider starten wenn du den vocals da wirklich folgst

  15. 01:12:852 (1) - das hier stell ich mir sehr schwer zu lesen vor, wie wäre es wenn du ihn nach X:152 Y:264 umplatzierst?

  16. 01:14:447 (6) - auch hier würde ein slider besser betonen.

  17. 01:23:064 (3) - der jump ist schwachsinn, er verwirrt eher beim spielen weil da nichts ist was man damit betonen könnte.

  18. 01:24:660 (2) - ein repeat 1/2 slider hier würd echt gut die gitarre folgen
Versuch sauberer zu mappen, Paar schöne pattern die nicht overlappen oder auf ältere objects draufstacken.
einige pattern sind auch schwer zu lesen wie 00:49:800 (6,1) - wo ich mich auch frag ob das überhaupt so rankable ist


[Hard]
  1. AR -1 damit du ein schönen spread von +2 aufwärts pro diff hast wie bei der OD

  2. 00:03:913 (5) - 00:07:743 (5) - Finds schade das du ausgerechnet hier kein slider benutzt hast, kann es verstehen weils vllt zu viel wäre bei ner hard aber hmm xD

  3. 00:01:679 - 00:02:956 - 00:06:785 - Lass bitte keine slider auf big white ticks enden >_> wenn du die diff testplay'st wird dir auffallen das du den nächsten circle zu früh drückst weil auf den white tick ein lauter beat ist den man eigentlich drücken sollte der aber ausgelassen wurde

  4. 00:11:892 - 00:14:445 - 00:16:998 - hier das selbe, lieber slider hin und auf den red tick davor ein circle

  5. 00:19:392 (4) - hier würde ich eher 2 circles empfehlen weil du möglichst beide beats haben möchtest und der big white tick zu laut ist als ihn einfach zu ignorieren mit nen slidertail

  6. 01:01:688 - 01:24:660 - q____________q
Unbedingt weniger overlappen, das ist so ziemlich schwer zu lesen für ein Hard player, sogar teils für mich xD
Topic Starter
Saut

Fryz3 wrote:

hi modder came from: p/3583378#p3583378
now lets get to it.

easy
  1. 00:25:615 (4) - i dont think this beat hits with the music, it feels better if you remove this one.
    i think that is it for easy mode agree
normal
  1. 00:20:030 (5) - maybe NC since the flow of the music changes? if you do this, then i would remove the NC of the next beat(duh...) agree
  2. 01:06:467 (6) - i'm not sure about this beat. i don't think it hits with the music, but it's your call on that one. already fixed in the previous mods
  3. 01:06:785 (1,3) - i would try to not overlap these two, since the flow of your beats suddenly goes faster, people pay more attention how the flow goes.
    simply said: it gets harder because the beats gets a bit more difficult here then the others. also the approach circle on the 3rd beat in the NC is hard to see already fixed in the previous mods
hard
  1. 01:05:668 (2,3) - - i would make the jump a bit smaller think its fine
  2. 01:19:551 (1,2,3,4) - this combo... i have a real struggle with it. i think it is because the first beat is to close to the previous one
    or, the beat is beneath the slider. set a bookmark - if more players have struggle with it
    but these two 'issues' are just my taste/preference. it's not particulary bad in any way.
Insane
  1. again, since im not that good in higher difficulty, especially above 4.5 stars, i can't really comment on this
    BUT, there is one thing that got my attention.
  2. 01:11:094 (4,3,1) - the two sliders overlap each other. since it has a high approach rate i would definitely try not to overlap something.
    but, this could be my taste.
    overlaps are easier in high approach rate maps - and since its a half extra i will keep it :P
i think that's it! anyway it's a great map! hope it will get ranked :)
ps: sorry i couldn't comment on the insane. it's to fast for me to mod :(
Thanks for modding!

Wormar wrote:

Hello from my queue :D

[Easy]

I would set the circle size to 1 for the complete newbies. gonna keep that in mind
The rest ist fine.

[Normal]

All fine by now.

[Hard]

01:02:637 (1,2,3,4,5,6) - I think the timing feels wrong. I would exchange circles 1 to 4 with 2 sliders. not necessary imo

[Insane]

Im sorry but im not good enough for this difficulty. I lack the skill to play that difficulty.



That's it :D
Np, since you are a new modder i think it's fine - thanks for modding
Topic Starter
Saut

ByBy_ChAn wrote:

HI ! From my modding queue :) Sry for late :(

~General~

  1. Delete the OSB with the name ''SiM-EXiSTENCE(TV size) (Saut) it is unnecessary done
  2. Remove from tags following :reggae don't see why, since it's also classified by the artists
  3. Use grid level 1 to be more easier but apply to all diffs :!: i usually don't use gridsnap, feel more comfortable without it.
  4. If the song is opening , try to find a video :!: If you can't , call me :D i will add the opening later on when all diffs are ready

~Easy~

  1. 00:00:403(1,2)- Move 1 to x:220 y:172 and 2 to x:221 y:263 to improve the flow : i agree that the flow was kinda awful - changed to this:http://prntscr.com/5jorka
  2. [b]00:02:956(1,2)- Place 1 on x:187 y:181 , 2 on x:274 y:182 It will flow very well ^
    Don't forget about 00:04:871(3)- stack the note with the start of slider ( 00:00:403(1)- )
  3. 00:20:030(1)- It doesn't look so good and rankable :!: A slider must start on white tick . Replace the slider with a note and then add finish . It will emphasize the song never heard of "a slider must start on a white tick" - saw many ranked easy maps with sliders on red ticks but i guess at this point it would be a bit tricky to hit the note, so i simply extendet the previous slider (bat's opinion)
  4. 00:22:743(3)- Like 00:20:030(1)- http://prntscr.com/5jotsy should be fine now
  5. 00:39:020(1)- Delete the note :!: It doesn't fit the music . You will see why this note doesn't fit :P sorry, i dont see why this doesnt fit to the music, since at this point you can here the guitar + a drum
  6. 01:01:679(1)- This slider is to much closer from the 01:00:403(3)- Move to x: 216 y:140 to be a little further from the previous object good idea, fixed
  7. 01:08:062(2)- Here it doesn't work a straight slide because it will destroy the blanket between 01:09:020(3)- and 01:09:339(1)- . Make it round like here: http://prntscr.com/5jov3w fixed this way

    Also , stack 01:10:296(2)- with 01:09:020(3)-

    >Hitsounds< i will leave the hitsound mod, because the only aspect you mention is to exchange the clap sound with a soft finish and i think it's not really necessary - but definitly keep that in mind
  8. 00:00:403(1)- remove clap from the start of slider and add soft finish to emphasize the beginning of the song
  9. 00:05:509(1)- ^
  10. 00:10:615(1)- ^
  11. 00:15:722(1)- ^
  12. 00:18:275(1)- ^
  13. 00:20:828(1)- remove clap and add soft finish
  14. 00:23:381(1)- ^
  15. 00:25:934(1)- ^
  16. 00:28:488(1)- ^
  17. 00:30:881(1)- add at the spinner soft finish to empashize the song
  18. 00:36:147(1)- remove clap and add soft finish
  19. 00:37:424(3)- ^
  20. 00:38:381(4)- add soft finish at the end of slider
  21. 00:41:254(1)- add soft finish at the start of slider
  22. 00:42:530(3)- ^
  23. 00:43:807(1)- ^
  24. 00:45:083(3)- ^
  25. 00:46:360(1)- ^
  26. 00:46:998(2)- add soft finish at the end of slider
  27. 00:48:913(1)- add soft finish at the start of slider
  28. 00:50:189(3)- ^
  29. 00:51:466(1)- ^
  30. 00:52:743(3)- ^
  31. 00:54:020(1)- soft finish
  32. 00:55:296(2)- ^
  33. 00:56:573(1)- ^
  34. 00:59:126(1)- soft finish
  35. 01:00:403(3)- ^
  36. 01:01:679(1)- remove clap and add soft finish
  37. 01:03:594(4)- soft finish

~Normal~

  1. CS : 3 , AR : 4 , OD : 4 , HP : 4 because the diff is a bit harder gonna keep ar4 in mind
  2. 00:04:232(3,4)- Delete 00:04:653(4)- and replace it with a note to fit the music . Also rotate 00:04:232(3)- to -35 and it should look like here :
    need more opinions
  3. 00:15:083(5)- Delete the slider and replace with a note to fit the song like on 00:04:232(3,4) ^
  4. 00:20:190(5)- Delete the slider because it doesn't fit the music :!: Move 00:20:349(1)- to 00:20:190()- because the slider begins on red tick and it must start on white tick guitar - same as above sliders dont have to start at a white tick
  5. 00:39:020(1,2,3)- It doesn't work overlaping 1 with 3 :!: If you try this :
    , it will looks super awesome :D good idea, changed
  6. [b]00:25:775(5)- Delete the note because it doesn't fit the song agree
  7. 00:52:743(3)- I think the slider doesn't look rankable and it destroy the flow :!: Try to fix it like here :
    not necessary imo
  8. 01:06:785(1,2,3)- Here is a overlap and it should be avoided because the player will make miss :!: Try this: already fixed in the previous mods


    >Hitsounds<
  9. Check Easy diff . It should be almost same ^

Oooh...So boring :o ....I will continue tommorrow with hard and insane

Be pacient !~ don't worry im not in a rush
Thanks for modding, so far!
-Yuzuriha
From my topic~


Rage

00:02:637 (5,3) - 3 is x306 y284

01:09:022 (6) - Why did you in this form? I recommend the usual form

01:19:554 (1,3) - 3 is x209 y175


Hard

01:19:554 (1,3) - x436 y254 req


Squirrel's Advanced


Check plz
http://gyazo.com/aea195836e3cfdfb12ec3d4bb27c2564

00:13:168 req
http://gyazo.com/c4a2be9529b49b05baefe6ee20914222

00:27:211 (1) - remove NC
00:27:530 (6) - NC add

Normal

Check plz
http://gyazo.com/2590685b4fdf2cb81061fcbcf0404c50


Easy

Fine!!

--------------------------------------

good luck :)
Squichu
fixed, except for the NCs. I wanna keep them on the downbeat. Thanks! :3
invalid \m/
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64235
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,33972,34789
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 178,24,20
Combo3 : 231,122,125
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asdf2 - minor changes
osu file format v13

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AudioLeadIn: 2000
PreviewTime: 64235
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[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut rage of sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one FUNimation Entertainment
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Topic Starter
Saut

FlobuFlobs wrote:

Kleiner mod as requestet

[Insane]

  1. 00:01:370 - 00:02:647 - 00:03:923 - 00:06:476 - 00:07:753 - Wie wäre es wenn du die SV für diese sounds auf 0.5 runter drehst und ein 1/2 slider dahin platzierst anstatt circles? die circles betonen white und red tick gleich obwohl der white tick lauter ist sv 0.5 wäre ein bisschen zu viel varation für meinen geschmack - habe jedoch die circles zu slider verändert

  2. 00:06:795 (1,2,3) - das flowed nicht wirklich schön, man bremst ab und muss sogar zurück gehen mit dem cursor was den flow abbricht.
    und wirklich was zu betonen gibt es da auch nicht
    ein einfacher flow wäre angebrachter
    http://puu.sh/dz3iI/e7c126b9c6.jpg
    http://puu.sh/dz3pE/02f34a23d4.jpg
    hab praktisch den anfang remapped - sollte jetzt angenehmer zu spielen sein

  3. 00:12:061 (3) - selbes problem, man bremst wieder zu sehr ab, triangle flow betont 00:12:221 (4) - besser in der situation
    http://puu.sh/dz3Bu/e27baf4eb5.jpg ^

  4. 00:12:221 (1,2,3) - wie wäre es wenn du die 3 circle leicht overlappst? die sounds wiederholen sich also kann sich das placement doch auch wiederholen
    http://puu.sh/dz3Io/198c9585b8.jpg find es so ganz in ordnung + wäre zu viel aufwand dass zu ändern

  5. 00:13:807 (4) - Space den weiter? ist ein lauter beat der weniger spacing hat als die jumps davor, stack ihn auf 00:13:178 (1) - ? fixed

  6. 00:14:295 (2) - dreh den slider ein bisschen, damit man ein schönen oval flow hat :P, ansonsten führt der flow ins nichts
    http://puu.sh/dz3WC/987d2bed01.jpg
    find's so ganz passend an dieser stelle

  7. 00:16:370 (3) - könnte bisschen mehr betonung gebrauchen, 00:16:051 (2) - alt+g sollte ausreichen :P
    Konstellation ist inzwischen ein wenig anders

  8. 00:17:317 (4,1,2) - wie oben genannt, leicht overlappen? nah

  9. 00:16:360 (3) - isn lauter beat und der slider zeigt genau drauf, ein bisschen mehr spacing würde hier gut tun
    fixed

  10. 00:36:796 (4,5) - 00:37:434 (1,2) - 00:38:392 (5,6) - mach klarer was 1/4 und was 1/2 ist, das ist unreadable
    klarer gemacht

  11. 00:39:509 - hier fehlt ein circle um das richtig zu folgen
    hört sich im song nicht wirklich dannach an

  12. 00:45:094 - Start wieder mit nen slider auf den big white tick wie davor auch
    fixed

  13. 00:47:497 (1) - 00:46:220 (6) - pls no sliderend on laut beaterino
    finde in den fällen ist es wegen den vocals nicht weiter tragisch

  14. 01:01:050 - hier sollte der slider starten wenn du den vocals da wirklich folgst
    fixed

  15. 01:12:852 (1) - das hier stell ich mir sehr schwer zu lesen vor, wie wäre es wenn du ihn nach X:152 Y:264 umplatzierst?
    überlappen sich nicht mehr

  16. 01:14:447 (6) - auch hier würde ein slider besser betonen.
    gefällt mir so mehr, außerdem müsste ich praktisch den ganzen part remappen

  17. 01:23:064 (3) - der jump ist schwachsinn, er verwirrt eher beim spielen weil da nichts ist was man damit betonen könnte.
    ds verringert

  18. 01:24:660 (2) - ein repeat 1/2 slider hier würd echt gut die gitarre folgen bookmark gesetzt - überlege es mir noch
Versuch sauberer zu mappen, Paar schöne pattern die nicht overlappen oder auf ältere objects draufstacken.
einige pattern sind auch schwer zu lesen wie 00:49:800 (6,1) - wo ich mich auch frag ob das überhaupt so rankable ist
im endeffekt ist es doch nur geschmackssache, danke für die tipps

[Hard]
  1. AR -1 damit du ein schönen spread von +2 aufwärts pro diff hast wie bei der OD ar7 ist unreadable hier - außerdem ist die advanced bereits ar7

  2. 00:03:913 (5) - 00:07:743 (5) - Finds schade das du ausgerechnet hier kein slider benutzt hast, kann es verstehen weils vllt zu viel wäre bei ner hard aber hmm xD passt so, wie schon gesagt wird etwas viel ansonsten

  3. 00:01:679 - 00:02:956 - 00:06:785 - Lass bitte keine slider auf big white ticks enden >_> wenn du die diff testplay'st wird dir auffallen das du den nächsten circle zu früh drückst weil auf den white tick ein lauter beat ist den man eigentlich drücken sollte der aber ausgelassen wurde
    würde die ganze konstellation kaputt machen qq - ist markiert für den fall der fälle

  4. 00:11:892 - 00:14:445 - 00:16:998 - hier das selbe, lieber slider hin und auf den red tick davor ein circle

  5. 00:19:392 (4) - hier würde ich eher 2 circles empfehlen weil du möglichst beide beats haben möchtest und der big white tick zu laut ist als ihn einfach zu ignorieren mit nen slidertail
    fixed

  6. 01:01:688 - 01:24:660 - q____________q qq
Unbedingt weniger overlappen, das ist so ziemlich schwer zu lesen für ein Hard player, sogar teils für mich xD
danke für's modden!


-Yuzuriha-inori- wrote:

From my topic~
Rage
00:02:637 (5,3) - 3 is x306 y284 changed in an other way
01:09:022 (6) - Why did you in this form? I recommend the usual form keep in mind
01:19:554 (1,3) - 3 is x209 y175 fixed

Hard
01:19:554 (1,3) - x436 y254 req

Normal
Check plz
http://gyazo.com/2590685b4fdf2cb81061fcbcf0404c50 fixed

Easy

Fine!!

good luck :)

Thanks for modding!
Okoratu
dein normal hitclap hatte ca. 10ms delay: hab das mal zurechtgeschnitten

oko's Insane
-Tochi

  • ♬ General ♬

  1. Please remove "rage" from the tags, because there's already a word, and it's ur hardest diff's name. So no need for same tags.
  2. Add all the GD member's name to the tag.


  • ♬ oko's Insane ♬

  1. 00:02:158 (4,3) - Stack?
  2. 00:10:934 (3,6) - Stack this sliders end 00:11:892 (6) - with 00:10:934 (3) -
  3. 00:14:445 (6) - Make a properly blanket, like:
  4. 00:16:839 (4,7) - Stack?
  5. 00:36:157 (1) - Please resnap the sliderend. Check AiMod.
  6. 00:54:667 (4,5) - Move it a bit to the right so 00:54:667 (4) - stacks with 00:53:710 (4) -
  7. 01:03:600 (2,1) - Stack properly.
  8. Why do you not stack all these? 01:04:554 (2,6) - and 01:07:266 (3,6) -


  • ♬ Rage ♬

  1. 00:09:977 (9,1,1) - If you want to keep this, make a new combo here 00:09:977 (9) -
  2. 00:33:212 (3) - NC?
  3. 01:14:128 (5) - This breaks the flow, do Ctrl + h, and Ctrl + j, and move it to where it was. Remember to move this 01:14:447 (1) - too.


  • ♬ Feedback ♬


    Good map!
Topic Starter
Saut

-Tochi wrote:


  • ♬ General ♬

  1. Please remove "rage" from the tags, because there's already a word, and it's ur hardest diff's name. So no need for same tags. oh you are right, totally forgot
  2. Add all the GD member's name to the tag. fixed



  • ♬ Rage ♬

  1. 00:09:977 (9,1,1) - If you want to keep this, make a new combo here 00:09:977 (9) -
    not necessary imo
  2. 00:33:212 (3) - NC? also, not necessary imo
  3. 01:14:128 (5) - This breaks the flow, do Ctrl + h, and Ctrl + j, and move it to where it was. Remember to move this 01:14:447 (1) - too.
    since this diff is a half extra i see nothing wrong with it :p



  • ♬ Feedback ♬


    Good map! thanks tochi
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