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Suara - Musouka

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fanzhen0019
dont die plz
Topic Starter
jieusieu
done
K i A i

jieusieu wrote:

done
that's my girl.
Len
m4m

The following hitsound is unused:
  1. normal-slidertick3.wav check it, and delete it


[K i A i]
00:16:418 (1,2,3) - 이런 흐름은 어떠세요?

00:19:552 (5,1,2,3) - 이거 전부 드래그 한상태에서 x307 y337로 옮기는건??????????? 디스턴스가 좀 애매하게 바뀌네여 차라리 전부 맞게 해주는것도 좋은듯

00:48:209 (4) - 이거 겹쳐서 어려울수도?? 조금 떨어뜨리는것도..
K i A i
모딩 감사드립니다.

http://puu.sh/dq58k/2dedf27441.zip
HabiHolic


[K i A i's Insane]

  1. 00:17:761 (1,2) - 뉴콤은 2번 슬라에 들어가는게 흐름에 맞습니다.
  2. 00:25:149 (1) - 이 노트 배치 옳겨보시는건 어떨까요? 00:24:478 (5) - 이 슬라를 감싸도록
  3. 00:28:507 (1,2) - 2번에 뉴콤보 시작부분인것 같은데.. 1번에 있는 뉴콤보 지우시고 2번에 뉴콤보 추가
  4. 00:37:687 (1,2) - 마찬가지로 2번에 뉴콤 시작해주세요~
  5. 00:55:261 (4) - 이 노트는 없는 편이 좋다고 생각합니다. 음이 저곳에는 없는것 같아요
  6. 01:18:657 (3,4) - 배치 스왑해보시는게 어떠세요 점프 패턴 넣으면 플레이하기 재밌을 것 같아요
  7. 01:22:239 (1,2) - 2번에 뉴콤보 시작 1번 뉴콤보 제거
K i A i
네~ 별풍선 감사합니다.
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Title:Musouka
TitleUnicode:夢想歌
Artist:Suara
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400,336,72164,2,0,B|392:288|392:288|400:240,1,95,2|4,0:0|0:0,0:0:0:0:
512,168,72612,2,0,P|416:168|368:96,1,190,10|10,0:0|0:0,0:0:0:0:
368,48,73172,1,0,0:0:0:0:
332,16,73284,1,4,0:0:0:0:
284,8,73395,1,0,0:0:0:0:
244,32,73507,1,8,0:2:0:0:
232,76,73619,1,4,0:2:0:0:
248,120,73731,6,0,L|344:112,1,95,12|2,0:1|0:0,0:0:0:0:
440,232,74179,1,4,0:0:0:0:
440,232,74403,2,0,B|368:224|368:224|328:232|328:232|248:224,1,190,10|10,0:0|0:0,0:0:0:0:
216,136,75075,6,0,L|224:232,1,95,4|2,0:0|0:0,0:0:0:0:
120,384,75522,2,0,L|112:288,1,95,8|2,0:0|0:0,0:0:0:0:
136,208,75858,1,0,0:0:0:0:
136,208,75970,2,0,P|88:216|40:208,1,95,4|10,0:0|0:0,0:0:0:0:
0,96,76418,2,0,P|96:80|192:96,1,190,0|4,0:0|2:3,0:0:0:0:
256,160,77090,1,8,0:2:0:0:
320,232,77313,6,0,P|416:248|512:232,2,190,10|4|0,0:1|0:0|0:0,0:0:0:0:
240,176,78433,1,10,0:0:0:0:
168,240,78657,1,4,0:0:0:0:
184,336,78881,1,12,0:1:0:0:
256,192,78992,12,8,80224,0:0:0:0:
256,192,80448,5,4,2:3:0:0:
256,192,80895,6,0,L|256:96,1,95,12|2,0:1|0:0,0:0:0:0:
256,0,81343,1,4,0:0:0:0:
176,48,81567,2,0,P|80:48|16:112,1,190,10|10,0:0|0:0,0:0:0:0:
64,200,82239,2,0,P|112:200|152:224,1,95,4|2,0:0|0:0,0:0:0:0:
248,204,82687,6,0,P|248:252|224:292,1,95,8|2,0:0|0:0,0:0:0:0:
152,224,83134,1,4,0:0:0:0:
184,136,83358,2,0,P|276:116|340:196,1,190,10|10,0:0|0:0,0:0:0:0:
384,264,84030,1,4,2:3:0:0:
192,352,84254,5,2,0:2:0:0:
192,352,84366,1,8,0:2:0:0:
192,352,84478,2,0,L|288:344,1,95,12|0,0:1|2:0,0:0:0:0:
480,256,84925,6,0,L|384:264,2,95,4|10|4,0:0|0:1|0:0,0:0:0:0:
512,216,85485,1,4,0:0:0:0:
512,168,85597,1,2,0:2:0:0:
480,128,85709,1,2,0:2:0:0:
432,120,85821,1,8,0:2:0:0:
392,144,85933,1,4,0:2:0:0:
376,192,86045,1,12,0:1:0:0:
256,192,86269,12,0,89795,0:0:0:0:
Reol
Hi, as your request!
Short Mod, No kds
This time, you don't need a feedback.

[ HalLoWeeN ] wrote:

[General]
Check your AIMod pleasesesesesese :arrow: Your AIMod

갓캬이님의 난이도에서 프리뷰 포인트가 안맞답니다.

[K i A i's Insane]
00:17:090 (3) - 인게임에서 이지를 켰을때, 에디터상에서 너무 아래로 삐져나가보여요. 어떻게 고치셨으면 좋겠는데...

[Extra]
ㅁㅊ 슬밋떴네요 리맵좀.
굳럭
Topic Starter
jieusieu

[ HalLoWeeN ] wrote:

[General]
Check your AIMod pleasesesesesese :arrow: Your AIMod

갓캬이님의 난이도에서 프리뷰 포인트가 안맞답니다.

[K i A i's Insane]
00:17:090 (3) - 인게임에서 이지를 켰을때, 에디터상에서 너무 아래로 삐져나가보여요. 어떻게 고치셨으면 좋겠는데...

[Extra]
ㅁㅊ 슬밋떴네요 리맵좀. ㄷㅊ
간단한 거라서 제가 고쳤습니다 (웃음)
Shohei Ohtani
hi hi!

The map is fine, but looking at the folder, I realized that there's a LOT of .ogg files in the map

.ogg hitsounds are no longer rankable. Please convert all of these to mp3, and barring any unforseen circumstances, I can go ahead and rebubble the map
Topic Starter
jieusieu
converted all hitsounds to .wav
K i A i
Thx for doing that!
Oh, I remember I have some beatmap containing so shitty many of ogg files...!!
omfg..
Shohei Ohtani
Now that all of the files have been converted, I decided to double check the files themselves

I found a few problems. Not sure if they were caused by conversion or if they were already there.

drum-hitclap51.mp3

This starts 25 ms late! Which is bad! and unrankable! Please go into audacity and fix this! While you're at it, a few other hitsounds start a few ms late, which, while it's not unrankable, would be a LOT better if they were fixed.

Sorry I'm not getting all of this in one fell swoop ;w; (Although my computer can't read .ogg so I have an excuse kind of B)

Same deal, forum PM me when you're all done. I've checked everything else in the map that could be unrankable, so this should be the last recheck you need unless something goes wrong with the hitsounds.

No kds at this point.
Topic Starter
jieusieu
done
급해서 확실하게 처리했는진 모르겠는데 혹시 이상이 있다면 말씀해주세요
Shohei Ohtani
En el futuro, repsonder usando la lengua correcta B)

We're back!!!!
Frobe
jieusieu has a bubble (笑)
Beige

Frobe wrote:

jieusieu has a bubble (笑)
go rank
HabiHolic

Frobe wrote:

소름
DeletedUser_1574070
필요하면 부르고 아님 말고
Topic Starter
jieusieu

Kloyd wrote:

필요하면 부르고 아님 말고
Kaburagi Kotetsu
zzzzz
Frobe
유캔트두잇
Meg
はよrankedよろです ^ω^
DeletedUser_1574070
뭐지 피엠안왔는데 나한텐
DeletedUser_1574070
Checked something on IRC and found its enough.
DeletedUser_3044645
헉 ㅋㅋㅋ ㅊㅋㅊㅋ!!
Noobita
ㅊㅊ ㅓㅑ뎌냐뎌~
Topic Starter
jieusieu
iyasine
awesome Extra!
Akiyama Mizuki
ㅇㅅㅇb
HabiHolic
쥬슈님 첫랭축하!
K i A i
지금은 장난이나 뻥카 안 치고 말할게요


랭크 축하드립니다 ^0^
Beige
첫랭 ㅊㅋ드려요~~~ 이게 무슨일이야
LQA20Ans
랭크 축하드립니다
Broccoly












































-




감독: 브로콜리
주연: 쥬슈

The End



축햐ㅋ
koreapenguin
ㅋㅋㅋㅋㅋㅋㅋ ㅊㅊㅊㅊㅊㅊ
Beige
ㅠㅠ 감동
scanter
일 냈네 이분 ㅋㅋㅋ
pregnant_man
????????????????????????????????????????????????
Congrats with your first qualified map!
HelloSCV
과연 이맵의 수명은??

축하드려요 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Frobe
????????????????????????
Sylith

EvilElvis wrote:

????????????????????????????????????????????????
Congrats with your first qualified map!

EvilElvis wrote:

Congrats with your first qualified map!

EvilElvis wrote:

first qualified map!

EvilElvis wrote:

qualified
disqualified gl
L u R i
RANKED MAPPER JIEUSIEU(쑻)
Flask
I remember this =w= gratz~
Shohei Ohtani
HollowWingsWithoutTheIntenseBacklash.jpg
Andrea
This Extra difficulty is actually really fun to play. You will think that it's weird to hear that from me, but that's not everything.

To be honest, this difficulty seems to be mapped with a completely different song in mind, like a val0108's high BPM map.

It doesn't follow this song at all, but I still enjoyed it. Congrats on rank!
those
Extra is really good with the cool whistles, but Insane abuses sliderslide hitsounds, so I wouldn't be so sure this will stay in qualified much longer.
Lust

those wrote:

Extra is really good with the cool whistles, but Insane abuses sliderslide hitsounds, so I wouldn't be so sure this will stay in qualified much longer.
Sucks that I couldn't find it in time.
Nemis

Andrea wrote:

This Extra difficulty is actually really fun to play. You will think that it's weird to hear that from me, but that's not everything.

To be honest, this difficulty seems to be mapped with a completely different song in mind, like a val0108's high BPM map.

It doesn't follow this song at all, but I still enjoyed it. Congrats on rank!
no, it does

finally, gz jieu <3
Reol
랭크하셨네????????????????????????????
축하드립니다 :3
p3n

Reasons for disqualification:

[General]
drum-sliderslide53.wav has 25ms of silence in the beginning and this is not rankable as it delays the hitsound. This is relevant in this case as the drum sound is used as a hitsound with impact that simulates something like a slider tick clap without the actual tick in the slider in [K i A i's Insane].

The use of hitsounds in this way is NOT RECOMMENDED. This specific hitsound will play more than once while playing the map on HT and will further mess up the player feedback.

Fixed sliderslide file, removed silence in the beginning and added silence at the end to avoid repeats (thanks Garven): http://puu.sh/dMLtU/08cddaff0b.wav


[K i A i's Insane]
00:52:239 (1,2) - 1/16 snapped slider ends should be on 1/2 instead as has been done in all the other similar repeating parts in this map.


Additional Suggestions:

[K i A i's Insane]
01:26:269 (1) - should end 1/1 later to match all the other diffs.


[Extra]
In general this difficulty is extremely overmapped. It feels like a constant 1/4 spam that doesn't really follow any characteristics of the song.

00:22:071 (2) - slider starting on 1/8; while it kind of fits the harp(?) in the melody, it plays really weird and you should avoid starting sliders or streams on 1/8 ticks for gameplay reasons. You can try to end the previous slider on that 1/8 tick and just use a longer kickslider afterwards.
01:19:384 (2) - ^same


While the Extra is something I would never rank myself, it seems like a good amount of players actually enjoy it. If you can fix the 1/8 slider heads it should hold even though there will be people still complaining how stuff like this got ranked in the first place.
Sylith
finally!
Len

Sylith wrote:

finally!
Star Stream

Sylith wrote:

finally!
Shohei Ohtani

Sylith wrote:

finally!
Taskmaster

Sylith wrote:

finally!
DeletedUser_3044645
전 입 다물고 있었습니다 ㅠㅠ
Frobe
zzzzzzz
Len


wow congratz
Topic Starter
jieusieu

Fast wrote:



wow congratz
mistake www
K i A i
all of my mistake

awfully sorry
DeletedUser_1574070
아 이건 내실수다 이룰을 몰랐네
pregnant_man
don't think that theese 1/8 is a really bad thing, bubbled
Topic Starter
jieusieu

p3n wrote:

Reasons for disqualification:

[General]
drum-sliderslide53.wav has 25ms of silence in the beginning and this is not rankable as it delays the hitsound. This is relevant in this case as the drum sound is used as a hitsound with impact that simulates something like a slider tick clap without the actual tick in the slider in [K i A i's Insane].

The use of hitsounds in this way is NOT RECOMMENDED. This specific hitsound will play more than once while playing the map on HT and will further mess up the player feedback.

Fixed sliderslide file, removed silence in the beginning and added silence at the end to avoid repeats (thanks Garven): http://puu.sh/dMLtU/08cddaff0b.wav


[K i A i's Insane]
00:52:239 (1,2) - 1/16 snapped slider ends should be on 1/2 instead as has been done in all the other similar repeating parts in this map.


Additional Suggestions:

[K i A i's Insane]
01:26:269 (1) - should end 1/1 later to match all the other diffs.


[Extra]
In general this difficulty is extremely overmapped. It feels like a constant 1/4 spam that doesn't really follow any characteristics of the song.

00:22:071 (2) - slider starting on 1/8; while it kind of fits the harp(?) in the melody, it plays really weird and you should avoid starting sliders or streams on 1/8 ticks for gameplay reasons. You can try to end the previous slider on that 1/8 tick and just use a longer kickslider afterwards.
01:19:384 (2) - ^same


While the Extra is something I would never rank myself, it seems like a good amount of players actually enjoy it. If you can fix the 1/8 slider heads it should hold even though there will be people still complaining how stuff like this got ranked in the first place.
all fixed except Extra. cause i think 1/8 fits
Beige
lololololololololololololololololololololoool
Reol

Sylith wrote:

finally!
근데 다시 리뻐블
GAMI

Sylith wrote:

finally!
scanter
살아난다아아아!!
Lust
I am going to have to pop this bubble over the abundant usage of singular hitsounding in the form of a sliderslide. These populate the insane diff heavily and I would like to seem them fixed. 00:24:478 (5) - Take this for example, the sliderslide hitsound that plays at 00:24:701 - does not need to exist and can even be confusing to the player (read p3n's disqualification post). You can have a much more natural experience by either ending the slider there, using a repeat, or map it with a circle. Alternatively, you can do what jieusieu did on his Extra - set the tickrate accordingly and use specific slidertick hitsounds in order to achieve the desired effect. You can find more information here and the thread that is linked therein.

All of these need to be fixed before moving forward.

Additional Modding


[Extra]
Marvelous diff, I had tons of fun playing this and the whistles sound great.
  1. 00:55:373 (7,8,1) - The flow here is kind of awkward. 00:55:261 (6,7,8) - This flows downwards quite significantly and the jump upwards to 00:55:821 (1) - is a bit harsh when you take into account the speed of the play. Its a pretty pattern though!
  2. 01:12:612 (4,5) - This raises some concerns for readability, I found that the start of 4 obscures 5's sliderpath due to the fast nature of the play which made it overall kind of confusing.
[K i A i's Insane]
Nice and clean mapping style, I miss stuff like this also if you have me on your friends list tell me next time D;
  1. 00:21:791 (1) - Poorly placed spinner imo, the spinner ends on a very strong sound in the music so I feel it would be better to accent it with a circle. Also with 00:23:134 (1) - coming right after it can be confusing to figure out which rhythm is which since it happens so fast. Alternatively you can do what jieusieu did in the extra with a fast repeating slider.
[Gloria's Hard]
  1. 00:33:209 (6,8,9,10) - The stack leniency boinks up the pattern unfortunately. 6's spacing between 00:32:985 (5) - is shortened to due the stack. I suggest you find somewhere else to place 00:33:657 (8,9,10) - so that it looks neater and can avoid any confusion.
  2. 00:52:239 (1,2,3,4,5) - I enjoyed this pattern, nice job here!
  3. 01:01:866 (3,5) - Stack is slightly off, not that big of a deal but it bothers me to look at hehe
    01:07:239 (2,1) - This is unrankable unfortunately. 2's hitburst doesn't disappear until 1 is about to be played. This doesn't give enough time IMO for the average hard player to recognize.
[Norman's Normal]
Cool diff name :3
  1. 00:48:657 (1,2,3) - I think a stack of three is a bit confusing and hard to look at especially when you are a normal player. Unstacking these would be more appropriate, especially since you did not do this much throughout the diff. You have stacks of two later on, so the player might be used to clicking three times and mess up as well
Beautiful song and mapset! Why haven't I seen any of your mapping before? I guess I am a fan now haha o7
Call me back after you finish making these changes.
Norman

Lust wrote:

[Norman's Normal]
Cool diff name :3 lol, thanks
  1. 00:48:657 (1,2,3) - I think a stack of three is a bit confusing and hard to look at especially when you are a normal player. Unstacking these would be more appropriate, especially since you did not do this much throughout the diff. You have stacks of two later on, so the player might be used to clicking three times and mess up as well Delete 00:48:881 (2)
Thank you for modding
Topic Starter
jieusieu

Lust wrote:

Additional Modding


[Extra]
Marvelous diff, I had tons of fun playing this and the whistles sound great. o rly?
  1. 00:55:373 (7,8,1) - The flow here is kind of awkward. 00:55:261 (6,7,8) - This flows downwards quite significantly and the jump upwards to 00:55:821 (1) - is a bit harsh when you take into account the speed of the play. Its a pretty pattern though! I have no idea how to fix this. sorry
  2. 01:12:612 (4,5) - This raises some concerns for readability, I found that the start of 4 obscures 5's sliderpath due to the fast nature of the play which made it overall kind of confusing. fixed
[Gloria's Hard]
  1. 00:33:209 (6,8,9,10) - The stack leniency boinks up the pattern unfortunately. 6's spacing between 00:32:985 (5) - is shortened to due the stack. I suggest you find somewhere else to place 00:33:657 (8,9,10) - so that it looks neater and can avoid any confusion. fixed
  2. 00:52:239 (1,2,3,4,5) - I enjoyed this pattern, nice job here!
  3. 01:01:866 (3,5) - Stack is slightly off, not that big of a deal but it bothers me to look at hehe fixed
    01:07:239 (2,1) - This is unrankable unfortunately. 2's hitburst doesn't disappear until 1 is about to be played. This doesn't give enough time IMO for the average hard player to recognize. fixed
Beautiful song and mapset! Why haven't I seen any of your mapping before? I guess I am a fan now haha o7
Call me back after you finish making these changes.
thanks for your mod and the compliment
K i A i
쥬슈님 죄송합니다,
지금 제가 어제부터 집이 아닌지라 바로 제대로 접속할만한 상황이 아니라서요.. ㅠㅠㅠ
집에 도착하고 접속하면 대략 3시간 정도 걸릴 것 같습니다, 최대한 빨리 접속할게요
Infevo
Actually, I never understand what's the issue in "overmapping" that maps don't get ranked due to it. The "extra" difficulty is a good example how "overmapping" can create a really interesting song experience. And in this case I really like it.

My only problem is that I don't understand how it can be only 4.35 stars. This map should be at least 5 stars from what I can tell. I play most 4-4.5 (no mod) stars without reading issues; most of my combofails come from bad aim and accuracy. But extra really gives me headaches simply because I am not good enough to read it in the first place. I enjoy it but I don't see myself playing it for a long time. Even with HT on the struggle is real to even beat it...

But maybe that's just me.
those
There's no overmapping in this map.
Akiyama Mizuki

those wrote:

There's no overmapping in this map.
as long as it fits the song <3
scanter

bbj0920 wrote:

those wrote:

There's no overmapping in this map.
as long as it fits the song <3
especially the hitsound <3
Frobe
팝콘
Lust
Re-bubbled!

Happy new year fellas
Ciyus Miapah
yay rebubbled
HabiHolic


Ranked plz
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Gloria's Hard

  1. 00:18:209 (1) - Unnecessary big jump (don't aim to let players retry)
  2. 01:07:239 (2) - ^ Possibly decrease this too (1.6?), whole diff isn't really mapped for jumps

Call me back!
Topic Starter
jieusieu

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Gloria's Hard

  1. 00:18:209 (1) - Unnecessary big jump (don't aim to let players retry)
  2. 01:07:239 (2) - ^ Possibly decrease this too (1.6?), whole diff isn't really mapped for jumps

Call me back!
all fixed
Rakuen
Requalified
Akiyama Mizuki
GREAT
- Yuuto -
grats
Kyouren
Re-Gratzz~
Sylith
next disqualify when??????
Artavia

Rakuen wrote:

Requalified
<3
Beige
Yeeeeeah!
Sonnyc

Sylith wrote:

next disqualify when??????
Typhoon_NL
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Sonnyc
쥬슈님 다음 언랭때 힘내시라고 별 2개 쏩니다.
Frobe
님이 무슨 랭크임 사기치지 마셈 ㅡㅡ
scanter
만우절 농담 미리보는 재미
Tenseki
아니 ㅋㅋ 다시 언랭으로 꺼지시라구욧 ㅋㅋ!
koreapenguin

Frobe wrote:

님이 무슨 랭크임 사기치지 마셈 ㅡㅡ

scanter wrote:

만우절 농담 미리보는 재미

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
- [ Aho ] -
미안해요
ak74
hitsounds makes my day.
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