I am going to have to pop this bubble over the abundant usage of singular hitsounding in the form of a sliderslide. These populate the insane diff heavily and I would like to seem them fixed. 00:24:478 (5) - Take this for example, the sliderslide hitsound that plays at 00:24:701 - does not need to exist and can even be confusing to the player (read p3n's disqualification post). You can have a much more natural experience by either ending the slider there, using a repeat, or map it with a circle. Alternatively, you can do what jieusieu did on his Extra - set the tickrate accordingly and use specific slidertick hitsounds in order to achieve the desired effect. You can find more information
here and the thread that is linked therein.
All of these need to be fixed before moving forward.
Additional Modding[Extra]
Marvelous diff, I had tons of fun playing this and the whistles sound great.
- 00:55:373 (7,8,1) - The flow here is kind of awkward. 00:55:261 (6,7,8) - This flows downwards quite significantly and the jump upwards to 00:55:821 (1) - is a bit harsh when you take into account the speed of the play. Its a pretty pattern though!
- 01:12:612 (4,5) - This raises some concerns for readability, I found that the start of 4 obscures 5's sliderpath due to the fast nature of the play which made it overall kind of confusing.
[K i A i's Insane]
Nice and clean mapping style, I miss stuff like this
also if you have me on your friends list tell me next time D;- 00:21:791 (1) - Poorly placed spinner imo, the spinner ends on a very strong sound in the music so I feel it would be better to accent it with a circle. Also with 00:23:134 (1) - coming right after it can be confusing to figure out which rhythm is which since it happens so fast. Alternatively you can do what jieusieu did in the extra with a fast repeating slider.
[Gloria's Hard]
- 00:33:209 (6,8,9,10) - The stack leniency boinks up the pattern unfortunately. 6's spacing between 00:32:985 (5) - is shortened to due the stack. I suggest you find somewhere else to place 00:33:657 (8,9,10) - so that it looks neater and can avoid any confusion.
- 00:52:239 (1,2,3,4,5) - I enjoyed this pattern, nice job here!
- 01:01:866 (3,5) - Stack is slightly off, not that big of a deal but it bothers me to look at hehe
01:07:239 (2,1) - This is unrankable unfortunately. 2's hitburst doesn't disappear until 1 is about to be played. This doesn't give enough time IMO for the average hard player to recognize.
[Norman's Normal]
Cool diff name :3
- 00:48:657 (1,2,3) - I think a stack of three is a bit confusing and hard to look at especially when you are a normal player. Unstacking these would be more appropriate, especially since you did not do this much throughout the diff. You have stacks of two later on, so the player might be used to clicking three times and mess up as well
Beautiful song and mapset! Why haven't I seen any of your mapping before? I guess I am a fan now haha o7
Call me back after you finish making these changes.