can't ranked
forever
forever
It can! This map can be ranked, it's not overmapped.Frobe wrote:
can't ranked
forever
Enon wrote:
[Frobe's Easy]
00:21:679 - 00:23:134 스핀 넣어보시는게 어떨까요? 이 의견대로 배치할 경우, 앞의 슬라이더와 스핀의 박자 간격이 이지치곤 굉장히 짫고 또 넣는다 해도 스핀의 길이가 짫은 편이라 이지 유저들이 처리하기 어렵습니다. 패스
01:04:776 - 노트 하나 넣어주는게 더 좋을것 같네요. 반복한 같은 박자로 비워둔 상태면 예측하기 쉬워 플레이 하기 쉽고 이지라 반드시 박자를 꽉꽉 채워넣을 필요는 없다고 봅니다. 이건 일단 패스
scanter wrote:
no kds. just I want to say two things.
I recommend to that coincide every diffs starting time. 이건 이지,노말,하드랑 인센,엑스트라가 시작 지점이 나뉘는데 저 혼자 생각해 볼건 아니네요.
00:23:134 - here feels too empty. I'd rather put 1 circle here. its sound can't ignoreable. ㅇㅋ
전 난이도 모딩이 필요하시다면 말하시죳
Artavia wrote:
PM Request,Only Easy ModdingEasy
- 00:34:328 (1,2) - 2번 슬라이더 이런식으로 올리는건 어떠세요? 굿
- 00:47:313 (5,2) - 두 슬라이더 모양을 똑같이 만드는게(카피) 좋지 않을까요? 5번을 복사해서 2번에 넣는다던가, 2번을 복사해서 5번에 넣는다던가... 첨에 놓을땐 그것도 생각해봤는데 이건 00:51:567 (2) - 이 노트랑 구도 맞춘거라... 패스욤
- 00:59:851 (2) - 이지를 플레이하는 플레이어들도 BPM이 약간 낮은편인데 리버스 두번이나 쓰시면 지루해합니다. 차라리 슬라이더를 2개로 쪼개는게 낫지 않을까요? 자주 나오는 패턴도 아니고 딱 두번 나온 패턴이라 괜찮다고 생각해요. 일단 고려 대상으로만 보고 냅둘게요.
- 01:14:179 (2) - 여기도 위와 같습니다. ^
- 01:17:761 (2,3) - 3번 서클이 2번 슬라이더 꼬리에 겹쳐져 있는데, 이지 플레이어들이 이걸 무리없이 쳐낼수 있을까요? 좀 어렵지 않나 생각되네요. 아래 손닉님 의견과 함께 고려해서 고쳤습니다.
- 01:26:492 (1) - 스피너 끝나는 지점이 7/8 비스무리한 지점에 있는데, 이건 의도하신건지 실수하신건지 모르겠네요. 이건 다른난이도들이랑 스핀 끝나는 지점을 똑같이 맞춘거에요.
Shoot Star.
really thanks allSonnyc wrote:
Fast modding no kd
00:16:418 (1,2) - 조금만 신경써서 간격 1.0x로 맞춰주세요. 그리드4라도 사용해서..
00:31:194 (2) - 이지에서 괴랄한 슬라이더는 피해주세요.
01:07:910 (1) - 00:52:687 (1,2) 통일성 고려해서 뉴콤 삭제 어... 이건 실수 ㅠㅠ
01:17:761 (2,3) - 슬라이더 꼬리에 1/2을 이지에서 구사하는 건 난이도상 좀 어려움이 크다고 보여집니다.
01:20:895 (1,2) - 간격
all fixed
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it was a joke, because he have a lot of graveyard mapsNemis wrote:
It can! This map can be ranked, it's not overmapped.
Fixed some things via IRC in all the diffs. Mapping it with 1/4 is really not a bad idea, if you hear the song all the notes follow it well.
Now just get 3-4 mods for the new Easy diff and we can go.
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋNemis wrote:
Fixed some other things via IRC.
Frobe wrote:
소름
Frobe wrote:
소름
Frobe wrote:
소름
fixed, thank youCDFA wrote:
Easy:
00:59:851 (2) - Please change this. There's so much happening here, easy players don't just want to keep on hitting a slider back and forth when so much more can be happening.
01:14:179 (2) - ^
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사실 저런 애들이 츤데레Broccoly wrote:
씨디에프에이의 띠꺼운 말투를 반영해보았습니다.
ㅋㅋㅋㅋㅋㅋㅋBroccoly wrote:
씨디에프에이의 띠꺼운 말투를 반영해보았습니다.
about 1/8, I saw numerous testplays and not a single one of the players so far had a problem with it. I think it's okay.CDFA wrote:
Reading through the thread and dkun said the extra was overmapped
Oh boy this is gonna be fun.
Anyways.
Overall:
Popping the map because I cannot find anything regarding the metadata having the (TV Size) tag. Please either provide a source that states this, or remove the (TV Size) tag.
Extra:
dkun was right. Not that I'm gonna be a total bitch about it, like, you do you, but like.
00:22:239 (3) - This isn't really mapped to anything, and should be removed. For reference, a gong hit isn't the same as a roll (And rolling a gong sounds different than hitting a gong, so don't give me that either)
01:06:567 (1) - While I'm here, no harm in naziing this. Try to avoid this overlap here.
01:19:384 (2,3) - Same as before. It's also just not really achievable to expect people to be able to hit sliders on a 1/8 anyway ;w;.
I'm giving you a lot of leeway here since I check mostly for rankability in my bubble mods, and while overmapping is kind of annoying, it's rankable because everything is mapped to the backing drum track. . . except the stuff that I pointed out, hence why I pointed it out.
Nyan nyan!!
osu file format v13
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[Metadata]
Title:Musouka
TitleUnicode:夢想歌
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:K i A i's Insane
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
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256,192,78992,12,8,80224,0:0:0:0:
256,192,80448,5,4,2:3:0:0:
256,192,80895,6,0,L|256:96,1,95,12|2,0:1|0:0,0:0:0:0:
256,0,81343,1,4,0:0:0:0:
176,48,81567,2,0,P|80:48|16:112,1,190,10|10,0:0|0:0,0:0:0:0:
64,200,82239,2,0,P|112:200|152:224,1,95,4|2,0:0|0:0,0:0:0:0:
248,204,82687,6,0,P|248:252|224:292,1,95,8|2,0:0|0:0,0:0:0:0:
152,224,83134,1,4,0:0:0:0:
184,136,83358,2,0,P|276:116|340:196,1,190,10|10,0:0|0:0,0:0:0:0:
384,264,84030,1,4,2:3:0:0:
192,352,84254,5,2,0:2:0:0:
192,352,84366,1,8,0:2:0:0:
192,352,84478,2,0,L|288:344,1,95,12|0,0:1|2:0,0:0:0:0:
480,256,84925,6,0,L|384:264,2,95,4|10|4,0:0|0:1|0:0,0:0:0:0:
512,216,85485,1,4,0:0:0:0:
512,168,85597,1,2,0:2:0:0:
480,128,85709,1,2,0:2:0:0:
432,120,85821,1,8,0:2:0:0:
392,144,85933,1,4,0:2:0:0:
376,192,86045,1,12,0:1:0:0:
256,192,86269,12,0,89795,0:0:0:0:
굳럭[ HalLoWeeN ] wrote:
[General]
Check your AIMod pleaseseseseseseYour AIMod
갓캬이님의 난이도에서 프리뷰 포인트가 안맞답니다.
[K i A i's Insane]
00:17:090 (3) - 인게임에서 이지를 켰을때, 에디터상에서 너무 아래로 삐져나가보여요. 어떻게 고치셨으면 좋겠는데...
[Extra]
ㅁㅊ 슬밋떴네요 리맵좀.
간단한 거라서 제가 고쳤습니다 (웃음)[ HalLoWeeN ] wrote:
[General]
Check your AIMod pleaseseseseseseYour AIMod
갓캬이님의 난이도에서 프리뷰 포인트가 안맞답니다.
[K i A i's Insane]
00:17:090 (3) - 인게임에서 이지를 켰을때, 에디터상에서 너무 아래로 삐져나가보여요. 어떻게 고치셨으면 좋겠는데...
[Extra]
ㅁㅊ 슬밋떴네요 리맵좀. ㄷㅊ
go rankFrobe wrote:
jieusieu has a bubble (笑)
Frobe wrote:
소름
EvilElvis wrote:
????????????????????????????????????????????????
Congrats with your first qualified map!
EvilElvis wrote:
Congrats with your first qualified map!
EvilElvis wrote:
first qualified map!
disqualified glEvilElvis wrote:
qualified
Sucks that I couldn't find it in time.those wrote:
Extra is really good with the cool whistles, but Insane abuses sliderslide hitsounds, so I wouldn't be so sure this will stay in qualified much longer.
no, it doesAndrea wrote:
This Extra difficulty is actually really fun to play. You will think that it's weird to hear that from me, but that's not everything.
To be honest, this difficulty seems to be mapped with a completely different song in mind, like a val0108's high BPM map.
It doesn't follow this song at all, but I still enjoyed it. Congrats on rank!
Sylith wrote:
finally!
Sylith wrote:
finally!
Sylith wrote:
finally!
all fixed except Extra. cause i think 1/8 fitsp3n wrote:
Reasons for disqualification:
[General]
drum-sliderslide53.wav has 25ms of silence in the beginning and this is not rankable as it delays the hitsound. This is relevant in this case as the drum sound is used as a hitsound with impact that simulates something like a slider tick clap without the actual tick in the slider in [K i A i's Insane].
The use of hitsounds in this way is NOT RECOMMENDED. This specific hitsound will play more than once while playing the map on HT and will further mess up the player feedback.
Fixed sliderslide file, removed silence in the beginning and added silence at the end to avoid repeats (thanks Garven): http://puu.sh/dMLtU/08cddaff0b.wav
[K i A i's Insane]
00:52:239 (1,2) - 1/16 snapped slider ends should be on 1/2 instead as has been done in all the other similar repeating parts in this map.Additional Suggestions:
[K i A i's Insane]
01:26:269 (1) - should end 1/1 later to match all the other diffs.
[Extra]
In general this difficulty is extremely overmapped. It feels like a constant 1/4 spam that doesn't really follow any characteristics of the song.
00:22:071 (2) - slider starting on 1/8; while it kind of fits the harp(?) in the melody, it plays really weird and you should avoid starting sliders or streams on 1/8 ticks for gameplay reasons. You can try to end the previous slider on that 1/8 tick and just use a longer kickslider afterwards.
01:19:384 (2) - ^same
While the Extra is something I would never rank myself, it seems like a good amount of players actually enjoy it. If you can fix the 1/8 slider heads it should hold even though there will be people still complaining how stuff like this got ranked in the first place.
근데 다시 리뻐블Sylith wrote:
finally!
Thank you for moddingLust wrote:
[Norman's Normal]
Cool diff name :3 lol, thanks
- 00:48:657 (1,2,3) - I think a stack of three is a bit confusing and hard to look at especially when you are a normal player. Unstacking these would be more appropriate, especially since you did not do this much throughout the diff. You have stacks of two later on, so the player might be used to clicking three times and mess up as well Delete 00:48:881 (2)
thanks for your mod and the complimentLust wrote:
Additional Modding
[Extra]
Marvelous diff, I had tons of fun playing this and the whistles sound great. o rly?[Gloria's Hard]
- 00:55:373 (7,8,1) - The flow here is kind of awkward. 00:55:261 (6,7,8) - This flows downwards quite significantly and the jump upwards to 00:55:821 (1) - is a bit harsh when you take into account the speed of the play. Its a pretty pattern though! I have no idea how to fix this. sorry
- 01:12:612 (4,5) - This raises some concerns for readability, I found that the start of 4 obscures 5's sliderpath due to the fast nature of the play which made it overall kind of confusing. fixed
Beautiful song and mapset! Why haven't I seen any of your mapping before? I guess I am a fan now haha o7
- 00:33:209 (6,8,9,10) - The stack leniency boinks up the pattern unfortunately. 6's spacing between 00:32:985 (5) - is shortened to due the stack. I suggest you find somewhere else to place 00:33:657 (8,9,10) - so that it looks neater and can avoid any confusion. fixed
- 00:52:239 (1,2,3,4,5) - I enjoyed this pattern, nice job here!
- 01:01:866 (3,5) - Stack is slightly off, not that big of a deal but it bothers me to look at hehe fixed
01:07:239 (2,1) - This is unrankable unfortunately. 2's hitburst doesn't disappear until 1 is about to be played. This doesn't give enough time IMO for the average hard player to recognize. fixed
Call me back after you finish making these changes.