Mine is a blanket, your current one is not a blanket.pife1 wrote:
No Dap wrote:
- 01:52:233 (2) - How about this? ??
Mine is a blanket, your current one is not a blanket.pife1 wrote:
No Dap wrote:
- 01:52:233 (2) - How about this? ??
Dont worryLizeKotze wrote:
Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet.![]()
Good Luck!
LizeKotze wrote:
Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.SPOILEREasy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.
Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.OK
I didn't spot any other problems with this diff.SPOILERNormal:
AiMod again, but the distance is fine to me. OK with the distance
No other problems that I saw.SPOILERHard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464. No, because the Hard has more free and can use more notes both red and white
I didn't see any other problems.
Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet.![]()
Good Luck!
Hi. thx for mod.[-Sophie-] wrote:
From my moe queue
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
osu file format v13
[General]
AudioFilename: Always be myself.mp3
AudioLeadIn: 0
PreviewTime: 46349
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Always be myself
TitleUnicode:Always be myself
Artist:DINY
ArtistUnicode:DINY
Creator:pife1
Version:EruJazz's Insane
Source:LaTale
Tags:mmorpg ErunamoJAZZ
BeatmapID:275591
BeatmapSetID:103638
[Difficulty]
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438,60,88926,1,2,0:0:0:0:
73,323,89387,5,2,0:0:0:0:
256,268,89618,1,2,3:2:0:0:
438,323,89849,2,0,P|467:294|472:256,2,75.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,268,90541,5,2,3:2:0:0:
256,192,90772,1,8,0:1:0:0:
256,120,91003,1,8,0:1:0:0:
256,54,91233,38,2,B|256:94|256:94|280:118|280:118|232:142|232:142|256:166|256:166|256:206,1,187.500000745057
368,304,92618,5,10,0:0:0:0:
144,304,92849,1,10,0:0:0:0:
368,304,93080,1,10,0:0:0:0:
144,304,93310,6,2,B|96:304|80:256|80:256|96:208|144:224|160:176|160:176|144:128|96:144|82:92|104:76,1,330.000011382102,12|0,0:0|0:0,0:0:0:0:
192,16,94464,1,2,0:0:0:0:
192,16,94580,1,2,0:0:0:0:
192,16,94695,1,2,0:0:0:0:
320,16,94926,1,0,0:0:0:0:
364,132,95157,6,0,B|408:148|424:196|424:196|464:184|476:136,1,165.000005691051
376,68,95849,2,0,P|336:72|302:113,1,82.5000028455256
220,192,96310,1,0,0:0:0:0:
268,304,96541,1,0,0:0:0:0:
344,208,96772,1,0,0:0:0:0:
276,104,97003,6,2,P|192:92|128:144,1,165.000005691051
220,192,97695,1,0,0:0:0:0:
220,192,97810,1,0,0:0:0:0:
220,192,97926,1,0,0:0:0:0:
384,280,98272,5,6,0:0:0:0:
384,280,98541,2,2,P|257:323|128:280,1,275.000009485085
128,116,99541,5,2,0:0:0:0:
96,96,99657,1,2,0:0:0:0:
88,132,99772,1,2,0:0:0:0:
128,208,100003,1,0,0:0:0:0:
256,308,100233,1,0,3:0:0:0:
256,76,100464,1,0,3:0:0:0:
384,176,100695,1,2,3:2:0:0:
385,352,100926,5,0,0:0:0:0:
472,264,101157,1,0,0:0:0:0:
384,176,101387,1,0,0:0:0:0:
471,88,101618,2,2,P|476:48|456:8,2,82.5000028455256,2|2|2,3:2|0:0|0:0,0:0:0:0:
353,64,102310,1,0,0:0:0:0:
353,64,102426,1,0,0:0:0:0:
353,64,102541,1,0,0:0:0:0:
256,192,102772,5,0,0:0:0:0:
256,192,103003,1,0,0:0:0:0:
256,192,103233,1,0,0:0:0:0:
98,71,103464,5,2,0:0:0:0:
256,192,103695,1,0,0:0:0:0:
98,312,103926,1,2,0:0:0:0:
256,192,104157,1,2,0:0:0:0:
379,192,104387,1,2,0:0:0:0:
502,192,104618,2,2,P|488:240|460:264,1,82.5000028455256,2|2,0:0|0:0,0:0:0:0:
380,260,105080,1,0,0:0:0:0:
296,120,105310,1,4,0:0:0:0:
117,245,105541,6,0,P|101:229|101:197,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
136,192,105772,2,0,P|128:168|104:152,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
80,176,106003,2,0,P|64:160|64:128,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
89,113,106233,2,2,P|121:57|217:33,1,165.000005691051,2|2,0:0|0:0,0:0:0:0:
224,112,106926,5,2,0:0:0:0:
224,152,107041,1,2,0:0:0:0:
224,192,107157,2,0,P|256:200|304:192,1,82.5000028455256
432,176,107618,1,4,3:0:0:0:
80,176,107849,1,4,3:0:0:0:
392,312,108080,5,0,0:0:0:0:
200,360,108541,1,2,0:0:0:0:
48,240,109003,1,0,0:0:0:0:
72,144,109233,5,2,0:0:0:0:
112,132,109349,1,2,0:0:0:0:
152,120,109464,1,2,0:0:0:0:
348,120,109926,2,0,B|388:116|388:116|428:104,1,75.000000298023
368,24,110387,1,0,0:0:0:0:
328,20,110503,1,0,0:0:0:0:
288,32,110618,1,0,0:0:0:0:
268,128,110849,5,2,0:0:0:0:
224,168,111003,1,2,0:0:0:0:
280,188,111157,1,2,0:0:0:0:
268,248,111310,1,2,0:0:0:0:
208,264,111464,1,2,0:0:0:0:
252,308,111618,1,2,0:0:0:0:
196,340,111772,6,2,B|118:360|165:275|68:270,1,150.000000596046
24,248,112387,1,0,0:0:0:0:
8,192,112541,1,0,0:0:0:0:
24,136,112695,2,0,P|56:100|296:36,1,300.000001192092
288,106,113849,5,0,0:0:0:0:
341,159,114080,1,0,0:0:0:0:
393,106,114310,2,0,P|448:152|416:224,1,150.000000596046
368,268,115003,1,2,0:0:0:0:
256,192,115464,12,2,117310,0:0:0:0:
Thank you for the mod and forgiveness for ignoring one of requirements to a mod: Request Form[-Sophie-] wrote:
From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off OK
01:29:849 - Reverse arrow here Good
The AIMod is very good when we are talking in Easy and Normal, but when we are talking hard or above it, the AIMod become some bit useful, because the AIMod limited at the mapper.
When do mods, you should not just say "change this or that." It is always good idea to explain the reasons, and possibly give suggestions how to change (ie, give examples). If not, most likely that the mapper ignore your suggestion (Because all mappers think their way of doing things is the best xD!).Moo-Chan wrote:
From my modding queue~
Hi ^^EruJazz's Insane:All I see~
- 00:19:233 (3,4,5) - Could be placed differently How? Why? I do not really see a problem with the shape of the circles.
- 00:35:387 (4) - Move up slightly. It's too close to the bottom
- 01:12:772 (1,2,3) - Place differently ^
- 01:39:541 (1,2,3) - ^ ^
Good luck
XinCrin wrote:
Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod
EruJazz's InsaneLa diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
- 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música done
- 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo La razón de que lo puse así es porque la distancia de notas es un poco amplia, y quería separar los dos pedasos para que no se vieran como una masa del mismo combo que dura por un montón de tiempo. Se podría queitar, pero dejandolo no se vema. (de hecho, si lo quito me parece que queda un poco feo todo del mismo color).
- 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión Habrá algun stream que no tenga algo de overmap?
, quiero dejarlo así.
ignorado buena parte de la música . Con el resto , está bien .
Very very thanks for mod, ^^Aleks719 wrote:
let's give it a try
General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.
EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying.i will speak this with pifeok, fixed
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe? ok, done. Move to 00:04:157 (4) - (lol.. this will be ugly, but follow the song @_@)
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg done
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt ok, i spacing this to 2.0x
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills orz.. ok, i made a wave xD
00:46:464 (6) - better add nc for these jumps done
00:50:272 - i'd add note here, maybe you agree Orz, listen fine, but i dont want chage this patter.
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe? hahah, you are right. done
00:58:233 (7) - toooo close to (6). and without any reason, more it farer fixed
01:02:849 (4) - i think nc should be here fixed
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable for me, the way it is now, it is easy to read. anyway I will make him more spacing.
mmm, and i think that's it for Insane, quite good!
Thank you very much about the slider, I did this a very long time ago when I was not very careful with that stuff.Xellie wrote:
Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better fixed
00:19:926 (1) - could blanket a lil better fixed
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly idont agree. btw, i want a lineal flow 00:27:772 (2,3) -
00:35:387 (4) - I think the curve on this is a little harsh idont agree... is kawaii.
00:45:080 (2) - this looks ugly imo fix with a wave
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll are not random. Claps are in rigth ever, and shape have a nice flow.
00:59:618 (3,1) - this overlap is meh xD, sorry, idont change thi, bc the flow in 01:00:541 (2,3,1) - and symetry.
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich cicles are fine.
01:33:310 (1) -the curves on this are kinda pointyhaha, you are right. Fixed
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map emm... i use this in 00:19:233 (3,4,5) -
(I can only mod insanes really)
That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
AlexaBM wrote:
hi~ from my queue
[General]all diffs have already the same KIAI
- The red point should be here 00:01:003 - . Fix it in all diffs. Red point?
- Make the Kiai time the same in all diffs! It's necessary.
[Easy]
- 00:09:772 (3,4,1) - Spacing between (3,4) and (4,1) is different, fix it please. OK
- 00:31:003 (2,3,4) - ^ OK
- 00:16:695 (2) - It would be better if you make this way, IMO: OK
[box=]
skinnyjimmy wrote:
Hi, here's the mod from my queue! Wow this has a lot of stars, so I hope this can help you in some way hi n.n
[EruJazz's Insane]
00:10:926 (3) - If you delete this note, you can hear that there is no double rhythm at that part, if that makes sense, so maybe take this note out? It plays fine the way it is, so its your call this was because polarity, so, i think is fine (and playlable).
00:16:464 (4,5,6,7,8) - select this whole combo and move it to 76, 196 I think it looks a little bit better there nice, ty
00:41:156 (3) - consider moving this to 172, 320 just to add a little more flavor to the pattern, just a straight line of notes is kind of boring sorry, i want a lineal flow.
01:38:541 (2) - Maybe move this to a spot other can on top of 1, just to make a little easier to read, because it comes at an awkward timing on the timeline ooook, done
Well, that's it for my mod. Sorry it's so short, but there's a reason this has 108 SP
Hopefully this helped you a little bit
It's a very nice and catchy song, I really like it
This will get ranked for sure
Very thaks for modsXanandra wrote:
>:( Lol, +110 already... let's see what I have to offer...
[Erunamo]
00:06:310 (4,5) - I know that it follows perfectly the DS, but Id like it to have the DS reduced a bit, to make it more obvious.1.0x should be enough humm.. just try it, but I do not like how it feels...
00:12:541 - Somehow I feel like it is missing a clap in here. ups... done ^^
00:22:233 (1,2,3,4,5) - Imo, it would play better if you were to delete this note 00:22:580 (4) - youd have to remap it a bit to make it look good of course. oook, i delete (4) and remap a bit ir (with a litte jump, etc..)
00:26:617 - 00:30:541 - this whole part played so wrong for me, mainly because of the spacing, and Ill blame it to the fact that 00:27:772 (2) - is touching the slider. oh, sorry. La verdad no quiero cambiar esto por muchas razones (la mayoría de orden sentimental), además, para mí es más importante mantener el spacing en la parte que hay un pequeño overlap, porque es justo el efecto que quiero causar.
00:37:695 (3) - Make it just a circle, for sake of consistency with 00:34:003 (1) - and sounds better this way anyways oooks
00:49:464 - Was expecting a whistle here ok?
01:05:387 (7) - Dont you think spacing is a bit too much? Id put it somewhere more like: https://osu.ppy.sh/ss/1905711 nahh, is fine for me.
01:07:464 (4) - This note should be part of the next combo, and as thus, should be part of the next pattern.okay, i improve combo colous here.
01:25:464 (3,4) - This notes stacked plays bad imo. for me this play fine... only need consentration
01:27:772 (3) - Delete this circle? no bc drum
01:28:233 (4) - NC should be here, and not next note humm.. no, idont like.
01:37:926 (4,1) - Maybe make these two notes into a slider? mm.. i think is will make less readable.
01:50:387 (5,6,7,1,2,3,4,5,6) - This whole part sounds as if its wrongly timed... Or better said, guitars are offbeat, so Id strongly advise against mapping to the guitars. i know, but, drums help to folow the rythm, so, i think is acceptable.
Xanandra wrote:
>:( Lol, +110 already... let's see what I have to offer...
[Hard]
00:04:464 - Maybe add a whistle? No, I don't like
00:06:887 - New Combo? No, because I don't feel a change so necessary
00:37:926 (2) - Slider should start at 00:37:695 - Ok, I got
00:41:618 (5) - Same as above Ok, I got
01:24:080 (3) - Same as above Ok, I got
01:25:926 (6) - Same as aboveOk, I got again
[Normal]
00:03:772 - Missing whistle? Ok
00:18:080 (5) - I would add a whistle at 00:18:310 - to make it more obvious that youre following that note No, I don't like, I feel that the whistle is out of place, sorry
01:17:156 (1) - Slightly offscreen, try to make it completely inside the grids. OK, it was difficult
[Easy]
Good enough for me
Just some last words... Im not sure if from those +110 priority came from mods or not, but imo, theres a big problem with maps that gets overmodded, something that happens when modders don't really try to empathize with the mapper's style, and the mapper is very lenient to change it's thing, and what happens is a huge mix of everyone's style, anyways, not saying that this happened to this map, just saying so next time you would be careful and dont let this happen.
ShiraKai wrote:
hi! from queue :3
[Easy][Normal]
- 00:08:387 - remove Inherited points? i don't think it's necessary
OK
- 00:15:772 (1) - add whistle at start ? not necessary
- 00:28:695 (4) - add finish at start? not necessary
01:33:310 (1) - ^
OK
[Hard]No, because I don't like it
- 00:16:695 (5) - add NC? OK, I like it
- 00:40:926 (3,4) - add clap_? No, better not, I used to clap here, but I felt that doesn't fit well
- 00:55:464 (3) - remove finish at start and use sampleset Normal?
Good luck
ShiraKai wrote:
[EruJazz's Insane]
- 00:02:387 (1) - I think this NC is not necessary
idont agree ^^u
- 00:26:617 (2,3,4) - strange spacing... I was hard to read
>insane desu
- 00:06:541 (5,1) - better swap NC yeah, fix
- 00:31:233 (2) - hmm do you picked up any sounds? following the bass.
- 00:40:003 (6) - ctrl + G ? Okay!!
- 00:41:156 (3) - move to x168,y324? no, i want lineal flow
- 00:42:310 (5,1) - add NC? ~~
- 00:58:233 (7) - stuck on 00:58:695 (1) ? more jump
hummm...mmmm... o....k...
- 01:07:464 - 01:08:233 control the volume 40% of this place. It is too loud as it stands 55%
- 01:25:349 (2) - delete note? nope.
- 01:51:310 (4) - add NC? nahh
Good luck
PuttyoU wrote:
Hello , from my modding queues!
My English is very poor, sorry![]()
[Hard]No, because I don't see necessary add a new note here
- 00:28:695 (7) - suggestion : You should add a new slider at 00:29:618 No because it will be very confunsing
- 00:44:618 (5) - NC No because this isn't a big change of rhythm
- 01:53:387 - add circle
[Normal]
- 01:34:695 (3) - To the right a little more this
Good relax maps
[Insane]
od8 maybe too hard for a ar8, od7 is nice
00:26:617 (2,3,4) , 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) so why not cs4?
01:50:849 (1,2,3,4,5,6) - why not same ds
01:16:695 (1) - wip, just i don't like it
01:45:541 (1,2,3) - it dosent looks well
[Hard]
wow, green master
00:52:464 (5,6) - do a blanket maybe?
[Normal]
ctlr shit a and check ds prob
[Easy]
^ same normal
Thank you for your helpAlex Li wrote:
From modding Team[Hard]
wow, green master ?
00:52:464 (5,6) - do a blanket maybe? OK
[Normal]
ctlr shit a and check ds prob I couldn't do it
[Easy]
^ same normal I couldn't do itim lazynice map, gl on ranking
Hi From SoGa's Modding Queue
[General][Easy]
- Set AudioLeadin to 2000ms
[Hardl]
- 00:04:233 (1) - Clap?
- 00:07:464 (4) - ^
- 00:09:310 (2) - ^
- 00:12:541 (2) - ^
Fine![]()
Sry for this useless Mod ._.
- 00:38:387 (3) - Finish
- 00:40:233 (1) - ^
- 01:24:541 (3) - ^(Up to u
- 01:26:387 (1) - ^
- 00:04:176 (4) - AiMod Check !
![]()
![]()
http://puu.sh/bgdUj/4177d7599f.osuDakeDekaane wrote:
Hi~ :3
[Insane]
CS4. CS5 no soporta muy bien mapas con jumps, si acaso CS 4.5 como máximo Bueno, creo que necesito una explicación más detallada de esto xD. Realmente creo que el CS5 esta bien por lo lento del mapa, y aunque hay jumps, debido al BPM bajo, no lo veo tan terrible, estoy convensido que los jugadores experimentados podran sacarle el DT en algunos pocos intentos.
00:05:156 (1,2,3,4,1,2,3,4) - Aunque el spacing es consistente, puede ser algo confuso, te recomendaría usar sliders para introducir este ritmo en 3/4. mm... justamente por el spacing consistente es que se minimiza la posible confución, pero es un insane, pienso que quienes lo jueguen ya vana tener suficientes skills de lectura como para no confundirsen al punto de perder el combo
00:19:233 (3,4,5) - Te recomendaría algo más lineal, este tipo de triples no suelen ser agradables de jugar. Lineal no porque no hace el flow que quiero, mas bien un stack.
00:21:426 (2) - Un quíntuple aquí se siente algo cargado para esta parte, borra esta nota, un triple sería suficiente. ok ~_~
00:22:464 (3,4,1) - Reduce el spacing acá, tal como lo tienes en 00:24:541 (3,4,5,6). mm.. mm... hice otra cosa.
00:25:926 (7,1,2,3,4) - El spacing aquí es algo extremoBlame Aleks
00:27:195 (1,2,3,4) - Y acá es muy pequeño. fix, lo puse a 1.2x, así la parte a 1/3 va a ser mucho más obvia.
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Te recomendaría usar sliders para introducir el 1/3, a simple vista puede parecer un 1/4, ya que usas un triple con un spacing mayor anteriormente. ^
00:29:156 (1) - Remueve el NC OK
00:30:080 (1) - ^ ya vi p q.. en DT estos combos pueden ser matadores al fallarlos xD
00:32:849 (3) - Apilalo con (4), la intensidad indica que el jump debería estar para esta nota. done
00:36:541 (2) - Personalmente no me gusta este tipo de reducciones drásticas de velocidad, en este caso tiende a romper el flujo debido a que viene de una parte rápida y se dirige a otra igual de rápida. Lo uso en muchas partes del mapa, y la verdad, siento que son lo suficientemente intuitivos.
00:37:695 (3,4,1) - Si pudieras incrementar el spacing de (4,1) sería bueno, actualmente son algo similares, lo cual puede causar algo de confusión. el spacing actual no es tan cercano como para inducir a errores (a menos que el jugador este demasiado distraido y juegue en "modo automatico" xD)
00:41:387 (4) - Lo mismo sobre los sliders lentos ^
00:43:233 (1,3) - ^ ^
00:45:080 (2) - ^ ^
01:03:772 (4) - Noté que algunos sliders tienen el whistle en todo el cuerpo, no suena muy bien que digamos, sería mejor poner el whistle manualmente en cada punto. Algunos si los quite, otros no.
01:07:464 (1,2,3,4) - Podrías usar un spacing más amigable acá, y usar slider-circulo, es algo más natural imo. mm.. pero esto dañaría el que los sonidos fuertes vayan con los circulos. Aunque tienes razón, prefiero dejarlo así.
01:28:233 (4,1) - Este spacing no es muy intuitivo, ya que el anterior es parecido y es 1/1 beat, al contrario de este. Este es un poco más largo.. por algo son jumps; xD
01:29:618 (2) - Esta nota es algo intrusiva en el ritmo que estás siguiendo, sería mejor removerla. Por consistencia con el ritmo, prefiero dejarla.
01:35:157 (1,2,3,4,5) - Hacen falta unos hitsounds aquí. fix
01:37:926 (4,1,1) - Este ritmo no es muy intuitivo, podrías usar un slider de (4) a (1). La idea es que sea soprendente. Ya lo hablaré con pife a ver que opina él.
01:39:541 (1,2,3) - Creo que ya había mencionado algo acerca de streams de esta forma. Aquí si no lo quito... tal y como está, lleva el flow que espero, y aunque si se ve un poco raro para los standares actuales, no veo la necesidad de cambiarlo.
01:44:387 (5,6,7,8) - Un spacing algo un poco más consistente aquí no caería mal. ok
01:45:541 (1,2,3) - Estos sliders rompen en cierta manera el estilo que has llevado en el mapa, sería mejor usar círculos en su lugar (no un stream, solo círculos en 1/2) Quiero dejarlo, sorry
La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
Muchas gracias por el mod, lo esperaba con muchas ansiasDakeDekaane wrote:
Hi~ :3
[General]
Unicode Title: 수경농장
¿En Source no debería ser "La Tale"? Al principio del mapa tenia pensando pornerlo asi, pero cuando buscas por latale aqui en osu el buscador te da resultado erroneos
Podrías añadir "HyunTaek Yun" a los tags, que es el nombre real de DINY. Ok,
[Easy]
00:22:695 (1) - Se vería mejor si este slider fuera similar a 00:24:541 (3), solo copia ese y pégalo aquí, después hazle Ctrl+H y Ctrl+G y listo. No olvides el NC. OK
00:23:618 (4) - Después que hagas lo de arriba, mueve este un poco al centro y a la derecha. Ok
00:28:695 (4) - Un whistle en el final no sonaría mal.OK
00:45:310 (4) - Podrías hacer que este slider solo dure 1 beat, teniendo el final en un sonido más fuerte queda mejor. Disculpa mi ignorancia pero aqui si no te entendi
00:56:849 (4) - Mueve este un poco hacia arriba para alinearlo con la nota anterior. Ok,
01:31:926 (6) - No te equivocaste de hitsound para el slidertick? Ohh,asi es
01:33:310 (1) - Finish al inicio Ok,
01:54:080 (1) - El spinner quedaría mejor iniciando en 01:54:541 junto con el hold en la guitarra. Ok,
Algunos whistles más no vendrían mal y ayudarían a que la diff no suene tan monótona, como en la Hard. Buena diff.
[Normal]
00:07:926 (4) - Podrías eliminar el slider y poner un círculo en 00:08:387, la pequeña pausa da énfasis a el final de 00:07:003 (3) y permite golpear en un beat fuerte. no me gusta como queda, pero, creo que te equivocaste dandeme la descripcion
00:20:849 (4) - Remueve la repetición, asi el sonido de 00:21:310 se enfatiza mejor.Ok,
00:26:387 (1) - Podrías eliminar esta por la misma razón.Ok,
00:28:695 (1) - Este spinner tiene muy poco tiempo de recuperación antes de la siguiente nota, prueba con un slider de 00:28:695 a 00:30:080 y un círculo en 00:30:541. OK
00:42:080 (2,3) - Podrías intentar hacer un ritmo similar a este, haría la diff más interesante aun.OK
01:05:157 (1) - Algo similar a lo que mencioné en 00:07:926 (4). lo mismo de arriba no te entendi bien
01:08:387 (1) - ^ ^
01:34:695 (3) - Este slider se va fuera del grid, si pudieras arreglarlo estaría muy bien. Ok,
Misma sugerencia sobre algunos soft whistles para los hitsounds.
[Hard]
Te recomendaría subir el HP a 6. OK
00:01:003 (4) - Esta nota esta algo fuera del grid, muévela a la derecha un poco Ok
00:04:176 (4) - Unsnapped. Aqui en realidad esta a 1/6
00:24:310 (1) - Podrías eliiminar el slider y poner un círculo en 00:24:541, ritmicamente enfatizaría mejor esta parte de la música, y podrías hacer algo similar a lo que muestro en la imagen, tal vez con unos pentagonos más regulares o3o Ya, no me habia fijado bien en esta parte ya lo aregle aunque no hize un pentagono hice algo mas simple
01:13:003 (3,4) - Te recomendaría remover el círculo y añadir una repetición al slider, los 3/4 son algo impredecibles cuando hay un stack. Perdon pero no quiero, al menos quiero mantener una pizca de dificultad en el mapa
01:14:849 (3,4) - ^ ^
01:31:464 (7) - Finish en el final? Ok
Ya acercandose al final esta diff se ve muy bien.
La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
SoGa wrote:
Hi From SoGa's Modding Queue
[General][Easy]
- Set AudioLeadin to 2000ms
[Hardl]
- 00:04:233 (1) - Clap?
- 00:07:464 (4) - ^
- 00:09:310 (2) - ^
- 00:12:541 (2) - ^
Fine![]()
Sry for this useless Mod ._.
- 00:38:387 (3) - Finish
- 00:40:233 (1) - ^
- 01:24:541 (3) - ^(Up to u
- 01:26:387 (1) - ^
- 00:04:176 (4) - AiMod Check !
![]()
![]()
Applied almost all.DakeDekaane wrote:
Recheck, no kds.
[Insane]
Acerca del CS 5, es que se fuerzas a los jugadores a ser más precisos, lo cual aumenta la dificultad, y teniendo en cuenta que la Hard no es muy compleja, el spread se siente algo fuera de lugar, por eso recomiendo el cambio de CS.
00:10:926 (4,5) - Hay veces que los jumps simétricos quedan muy bien, pero hay otras veces que no
00:26:618 (2,3,4) -Blame Aleks... a mi me gusta... además, sirve para despertarlos, y aun más porque luego de esto viene la parte a 1/3.
00:28:695 (1,2,3,4,5,6) - Sigo insisntiendo que debes meter algunos sliders aquí para introducir el 1/3 mejor De verdad creo que el spacing da el suficiente aviso para saber que ese stream no es natural... es cierto que con tu sugerencia tampoco queda mal, pero, no lo veo tan necesario ademá que es el insane, esto es casi que lo unico "retador" (y eso que es muy facil xD) en cuanto a lectura.
00:53:618 (3,4,5) - Spacing más consistente aquí se vería mejor con la simetría, podrías intentar un triangulo más regular.
00:54:310 (5,1) - Intenta reducir este jump.
01:00:080 (1,2,3) - Spacing más consistente aquí se vería mejor con la simetría.
01:04:926 (6,7,1) - El flujo acá es demasiado malo, podrías intentar algo similar -> https://osu.ppy.sh/ss/2036487
01:07:464 (1,2,3,4) - Spacing más consistente aquí se vería mejor y haría el 1/3 más notorio.
01:12:772 (1,2,3,4,5,6,1,2,3) - Podrías hacer esto simétrico -> https://osu.ppy.sh/ss/2036499
01:16:003 (1) - Podría hacer un stack con el final de 01:16:695 (1) y arreglar (2,3) para mejor simetría.
01:27:772 (3,4,1) - Puede ser un jump, pero precisamente, por el spacing pareciera que las tres notas están en 1/1. Otra manera de verlo es porque el spacing de 1/2 se ve más grande que el de 1/1? Si lo ves de esa manera verás a que me refiero. Una solución sería aumentar el spacing en (3,4) moviendo (3) hacia arriba, alrededor de 256,100.
01:45:541 (1,2,3) - Y voy a repetir lo mismo, podrá jugarse bien, pero no queda con el estilo del resto del mapa, lo cual se siente algo raro al jugarlo.
01:50:849 (1,2,3,4,5,6) - Algo un poco más curvo para el stream ayudaría al flujo aquí, ya que este tipo de movimiento angular siempre trae algunos problemas, sumando el 1/3 x.x
\o/
[Colours]
Combo1 : 170,196,102
Combo2 : 159,227,205
Combo3 : 129,183,125
Combo4 : 202,136,138
Thank you for the help!-Bakari- wrote:
Yo, as requested.
[General][Easy]
- Remove ErunamoJAZZ from the tags if you are not keeping his diff anymore. OK
- Your kiais are inconsistent, which is not allowed by the rules. [url=http://puu.sh/cgJMd.png]Example
- Try to add 1300ms of lead in, to give players some time to get ready. Just oprn your .osu files and set AudioLeadIn: to 1300 OK
- Your colours are too bright and don't seem to fit well with the BG. Try something else, maybe?
OK
Alternative set[Colours]
Combo1 : 170,196,102
Combo2 : 159,227,205
Combo3 : 129,183,125
Combo4 : 202,136,138[Normal]
- Try to drop your HP Drain to make the long gaps like 00:22:003 - less stressful for the beginners, please! OK
- 00:09:772 (3,4) - the doenbeat here is unstressed, which makes your rhythm sorta hard to catch. Try to select the notes and hit Ctrl+G, it will swap OKthem on the timeline and give you better rhythm. Do not forget to fix the spacing, afterwards. Example
Note: This might be helpful. Please, take into consideration the things explained here!OK
- 00:56:849 (4,5) - same as above. exactly the same as above. A simple Ctrl+G would help ou to resolve the prroblem. Of course, you'll have to fix the spacing afterwards.OK
- 01:29:618 (5) - pretty sure you've missed a new combo here. it would match with your pattern and with the song. OK
Note: speaking about comboing, it gets sorta inconsistent in the end of the diff, 01:36:080 (1,2,3,4,1,2,3,4,5,6,7) - these combos are also waaay too OKlong. So, try to re-consider your comboing at that part.
Not bad, but comboing gets a bit weird in the end and your rhythm could use a bit more work.[Hard]
- As you use a lot of 3/4 beats, i strogly suggest you to lower OD and think about some ways to simplify the rhythm. No, because a lot of people say me that my map should be more interesting although this part can be a bit hard, they can learn a bit to bit, but I will try
- 00:05:618 (1,2,3,4) - 3/4 sliders. Givve them a chance, they seem to fit prefectly with the rhythm. Example. They are much easier to hit and to undersand _ they fit better in terms of rhythm.
- 00:28:695 (5) - you've probably missed a new combo here, I think it really needs a new combo as thmusic changes significantly. No, becasue I don't feel that this part be a change so significant
Note: 01:29:618 (6) - same here, I guess.^
- 01:05:157 (1) - the slider does not really fit. First of all, its head hits practuacally nothing and secondly the doenbeat remains unstressed. OK
Not bad but you can improve the appearance and work with the rhythm more.I have a feeling that your mapping goes slightly off the actual music because of the rhythm you use, in some parts. It can also get slightly better visually.
- Please, take a look at the polarity guide and see how you can improve your own map according to the guide.
- 00:08:618 (2) - exactly the same thng about unstressing beats. I've already pointed out a few examples on Easy and Normal. The slider begins on a red (mnor) beat, and ends on the strong (white). It makes the slider kinda unfitting and leaves the main beat unsressed. It happens a lot and this seriously needs your attention. Thank you a lot I didn't know that
Apart from the listed rhythm issues, it is fine. Just, try to work on your rhythm more attentively, please!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Shiro wrote:
Hello pife1,
your map has undergone a session of Community Modding !
Special thanks to the modders who participated in this collaborative effort:
ursa
Kaguya Hourain
Estellia-
Sieg
Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.
GeneralmodOKnormal-sliderslide2.wav and drum-hitslidertick.wav are unused files, delete them. | Sieg OK
soft-sliderslide.wav is not a valid blank file, you must use http://up.ppy.sh/files/blank.wav instead. Same goes for drum-sliderslide.wav soft-sliderslide3.wav soft-sliderslide4.wav soft-sliderslide5.wav and soft-sliderslide6.wav | Sieg OK
Offset should be 1003 so the first downbeat will be on the right spot, http://en.wikipedia.org/wiki/Anacrusis | Sieg OK
Check you kiai times for consistency, I don’t see a point why they differ across diffs. | Sieg
EasymodI don't feel any confunsingCS2 feels a bit too high. I would suggest to use cs 2.5 or even 3 to make the circles a bit smaller and make the map visually more appealing! Also it will make for better spread, also will increase player experience overall for this difficulty - Kaguya, Sieg OK
OD + 1 would be preferred, as OD<AR can lead to confusing situations, and those ODs are very low already- Kaguya OK
00:01:003 (1,2,3) - Consider blanketing \ redesign this, atm looks way too clunky | Sieg OK
01:29:618 (1,2) - The flow here could be done better if you followed the sliderpath from 1. The problem is this: http://media.tumblr.com/f9d97bfa3e85d22 ... qz4rgp.png the flow is visually inconsistent (although it’s playable), and fixing that would make the map look better.- Kaguya I could catch well the idea but I did something
01:31:926 (2,1) - This blanket looks pretty bad, the end of (2) is too close to (1), you can drag (1) earlier in the timeline to use its approach circle as help! - Kaguya OK
01:37:464 (2,3) - The blanket is also imperfect here, you can do the same to improve it - Kaguya OK
01:38:387 (3,4) - Same. - Kaguya OK
Overall I don’t like the slidertick hitsounds. They feel confusing. Refer to Sieg’s comment in Hard. - Kaguya
NormalmodOD2 is way too low for this difficulty, especially considering it is AR5. Never use such drastic differences in AR and OD, as they lead to numerous problems while playing. - Kaguya OK
Generally I don’t enjoy the useage of sliders here. Symmetry is also being done wrong, this could use a lot of fine tuning. - Kaguya sorry but I am very noob
00:07:926 (4,1,2) - Sliders feel wrong. Circle should be placed on the first tick of the combo and sliders should start on the big white tick and the and the third tick. Replace 00:07:926 (4,1,2) - with circle slider slider and add a new combo on the first slider. - Kaguya Sorry, But I don't want like this idea
00:08:849 (1,2,3) - Try blanket with (2)? | Estellia- OK
00:10:233 (3,4) - This feels and plays bad. It’s bound to confuse the player into a sliderbreak. I would suggest a reverse ¾ slider and a circle on the white tick. - Kaguya Sorry I don't like it
00:13:464 (3,4) - Fix blanket | Estellia-Good
00:16:695 (3,4) - 01:02:387 (3,4) - Better replace this with repeat slider because it will be hard to normal level players hit 3\4 rhythm accurate. | Sieg Yes, Sir but I don'tuse reverse
00:23:618 (3,4) - Flow slightly thrown off visually,(4) should look like it comes from (1). Just move it down a bit and rotate it clockwise to fix that | Estellia- No, because I want let it like is
00:24:541 (4,5) - Circle > slider > circle would work better here instead of 2 sliders, it is the same problem as 00:07:926 (4,1,2) - and you can fix the comboing - Kaguya Same above
00:27:310 (3,4,5) - Fix blanket on 3&4 and stack 5’s head on 3 after fix | Estellia-OK
00:31:464 (2,3,4) - Flow is a bit messy here, try making sliders lead into other sliders better | Estellia-Yes
00:31:464 (2,3) - Hitsounds missed on head of each slider | Sieg No, both Easy and Normal have a conduct same in hitsounds
00:34:233 (1,2,3,4) - Try having 1&2 parallel, 3&4 parallel, 1-2 and 3-4 direct horizontal flip | Estellia- Yes, Sir
00:37:926 (1,2) - Centralize | Estellia-Yes
00:40:233 (4,1) - You could continue the cursorpath here better if you move 1 a bit lower. Also same rhythm issue as pointed out before - Kaguya
Sorry, but I don't undestand you
00:41:157 (1,2,3) - Fix double blanket and stack head of 3 with head of 1 | Estellia-, Sieg Yes Sir
00:50:849 (3,1) - Make sliders parallel? At least the first part of (1) | Estellia- Good
00:56:387 (1,2) - Same suggestion as 00:10:233 (3,4) - . - Kaguya Sorry
01:02:387 (3,4) - You should make slider 3 a circle and start ¾ reverse slider where 3 currently ends, otherwise this would be a bit too confusing to play. - Kaguya Ok, but with 3 circles doesn't work well in my opinion
01:33:772 (2,3) - If you intended a blanket here, fix it. Use the sliderball followcircle for help. - Kaguya, Sieg This is not blanket
01:41:157 (2,4) - I don’t fancy this overlap here. Try to stack them properly - Kaguya OK
HardmodThanks01:41:618 (4) - As example, this applies for all such sliders with slidertick high volume on all difficulties
Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
Guide line from https://osu.ppy.sh/wiki/Ranking_Criteria | Sieg I will try
Pretty much the kiai is boring with unintuitive and bad-looking patterns. I suggest a full remap with more interesting rhythm - Kaguya Ushh, I can't sorry
OD +1, here again ideally OD=AR - Kaguya Sorry, But this difficulty have had many changes with AR and OR
00:04:157 (4) - i think use a circle would be nicer instead of slider - ursa Yes, Sir
00:06:310 (3,4) - The slider fits more on the downbeat. Place circle on red tick it would work better. - Kaguya I don't see neccesary
00:06:310 (3,5) - make those the same slider! Just copy (3), then paste and rotate it | Estellia- OK
00:10:695 (6) - This goes to the blue tick before it. It lands on nothing there. You will need to fix t he spacing 00:10:233 (5,6,7) - - Kaguya Yes,Sir
00:12:080 (3,4) - Try to blanket with (4)? | Estellia-Yes
00:13:926 (4) - This feels unintuitive and boring, you could just map it the same way you’ve mapped the whole thing. - Kaguya No, I like this part
00:15:310 (2) - Try to fix the symmetry on this slider. Refer to t/37194 for more information. | Estellia-Yes,Sir
00:19:003 (2,3,4) - This sliders interact really bad with each other. This can be fixed by blanketing them or making good flow between them.| Sieg Yes,Sir
00:20:387 (1,2,3,4,5,6,7,1,2) - This isn’t very enticing to play because of how square the movement is. Try to make a different pattern! | Estellia- Yes,Sir
00:25:464 (5) - Removing the reverse and adding a circle instead works better with the hitfinish imo. Also current spacing is confusing as it implies this slider has two repeats, not one, since everything so far has been properly spaced. - Kaguya Yes,Yes
00:28:695 (7) - Just like for Normal, this is not very interesting to play. At least split it into several shorter repeat sliders (with only one repeat for example). - Kaguya I amo sorry for be so predictable
00:28:695 (7) - One more repeat to follow this 1\6 sound, or make sure not to overlook it if you redo this part | Sieg Good
00:38:849 (4,5) - Fix that blanket | Estellia- Yes
00:44:618 (5,6,7) - fix the blankets between (5,7) and (6) | Estellia-, Sieg Oh Good
00:47:618 (2,3,4) - Continue the sliders on the white ticks they really don’t fit on the red ticks. - KaguyaI don't see a really problem here
00:50:387 (3) - http://puu.sh/dkJh5/e2113e33a7.jpg to avoid overlap with 00:49:464 (1) , minor thing | SiegYes,Sir
00:52:464 (5,6) - Fix the blanket | Estellia-Yes,Sir
00:54:541 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - If you are going to use drum samples, make sure they are audible. Reducing the volume on those makes no sense and goes entirely against the song. At this level, the drum samples are basically muted and that is unrankable. This goes for the kiai as well. | Shiro Oh,god, you are right
00:58:464 (3,4) - Make 4 further away? The way they touch feel so ugly | Estellia-??
01:10:233 (6,7) - Make this two sliders instead of circle + reverse. - Kaguya ??
01:14:849 (3,5) - Are these even symmetrical? | Estellia-Yes
01:23:618 (1,2) - Blanket those | Estellia-, Sieg Yes
01:23:618 (1,2) - Blanket those | Estellia- Yes
01:31:233 (6,7) - Blanket those | Estellia- Yes
01:39:310 (5) - move this beat to x :144 y:104 ? to make sure it’ll not overlap with the previous slider - ursa Yes
Can’t say much, generally looks like a super old map but has areas which have perfectly nice flow like 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:43:464 (1,2,3) - . Try have the map mimic flow with the above mentioned parts. | Estellia-
Participants have been awarded 3kd for their participation.
Kenterz wrote:
Hey :3
(no kd)
[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 - OK
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine
Others diffs are fine
(answer with the things you fixed plz)
Call me back after you fixed the check
I have made many mistakes with answerspife1 wrote:
Kenterz Kenterz wrote:
Hey :3
(no kd)
[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 -No, because the previous notes are white
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine
Others diffs are fine
(answer with the things you fixed plz)
Call me back after you fixed the check
Thank you a lot for the mod
Thank you so much, oh god, thank youKenterz wrote:
Then let's go :3
Bubble
Thank you a lot for the mod, mainly with the drum, thank youWafu wrote:
Few things to point out before... qualification I hope? Red - UnrankableGeneral
Blue - Highly recommended
Black - SuggestionOK
- Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.I like this background,it suited very well with the map
- drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work. OK
- Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played. OK
- It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.OK
- Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.
EasyOK
- 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.OK
- 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.OK
- 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.Sorry, But I don't like it
- 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.
NormalI turned down the volume to suited with the map
- 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.Ok, I like it
- 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.
Hard
- 00:19:233 - Same as the normal difficulty.
- 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part. I agree about the jumps and spacing, but the (3), I can't because I am emphasizing the whistle
- 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound? I am sorry, but I am emphasizing the wihistle of song.
- 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important soundI am emphasizing the wihistle, sorry if I am repeating.
- 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row previously I did many tests and concluded that finish emphasize more in those notes.
- 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensibleOK.
The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Thank you bybyByBy_ChAn wrote:
Well congratulations in advance pife1 (:
Muchas graciasXinCrin wrote:
Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo!
honestamente nose que estas diciendo exactamenteCSLM wrote:
graaatz~ pife1 o/
çbaraatje123 wrote:
Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
Eso quisiera pero no estare contento hasta que pase por todos los trasmite de los Quality y finalmente sea rankeado sin ninguna condicionCloudchaser wrote:
Finalmente
HappyRocket88 wrote:
YAY! Primer mapa rankeado. \(o.o)/
Desnrankeado
Y Rebubleado. \(o.o)/
Y vamos por el re-rank
GraciasKogure wrote:
Ya iba siendo hora, felicidades!
Y yo pensando era italianoCSLM wrote:
regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones)