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DINY - Always be myself

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AruOtta
Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 -
00:10:695 (6) - should be moved at 00:10:579 -
00:11:618 (1) - should be moved at 00:11:503 -
00:47:156 - The kiai time should start here
00:58:464 (2,3) - blanket ?
01:29:387 (3,4) - ^

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check
Topic Starter
pife1
Kenterz

Kenterz wrote:

Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 - OK
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check

Thank you a lot for the map :)
Topic Starter
pife1

pife1 wrote:

Kenterz

Kenterz wrote:

Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 -No, because the previous notes are white
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check

Thank you a lot for the mod :)
I have made many mistakes with answers
AruOtta
Then let's go :3

Bubble
ErunamoJAZZ
HYPE!!!
Topic Starter
pife1

Kenterz wrote:

Then let's go :3

Bubble
Thank you so much, oh god, thank you :)
Wafu

Few things to point out before... qualification I hope?

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.
  2. drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work.
  3. Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played.
  4. It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.
  5. Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.

Easy


  1. 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.
  2. 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.
  3. 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.
  4. 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.

Normal


  1. 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.
  2. 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.

Hard


  1. 00:19:233 - Same as the normal difficulty.
  2. 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part.
  3. 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound?
  4. 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important sound.
  5. 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row.
  6. 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensible.


The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Topic Starter
pife1

Wafu wrote:


Few things to point out before... qualification I hope?

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.I like this background,it suited very well with the map
  2. drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work. OK
  3. Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played. OK
  4. It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.OK
  5. Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.
OK

Easy


  1. 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.OK
  2. 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.OK
  3. 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.Sorry, But I don't like it
  4. 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.
OK

Normal


  1. 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.Ok, I like it
  2. 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.
I turned down the volume to suited with the map

Hard


  1. 00:19:233 - Same as the normal difficulty.
  2. 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part. I agree about the jumps and spacing, but the (3), I can't because I am emphasizing the whistle
  3. 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound? I am sorry, but I am emphasizing the wihistle of song.
  4. 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important soundI am emphasizing the wihistle, sorry if I am repeating.
  5. 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row previously I did many tests and concluded that finish emphasize more in those notes.
  6. 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensibleOK.


The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Thank you a lot for the mod, mainly with the drum, thank you :)
Wafu
Okay, we fixed some distance snap issue on normal and spread issue (not really spread, but huge settings difference). Stuff that was not fixed was explained and was mostly minor, so I guess the heart is yours! (tomorrow, because I cannot rank today)
meii18
Well congratulations in advance pife1 (:
Topic Starter
pife1

ByBy_ChAn wrote:

Well congratulations in advance pife1 (:
Thank you byby :)
ErunamoJAZZ
OMG WAAAAAAAAAAA YES!!!
XinCrin
Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo! :D
Topic Starter
pife1

XinCrin wrote:

Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo! :D
Muchas gracias :)
CSLM
graaatz~ pife1 o/
Topic Starter
pife1

CSLM wrote:

graaatz~ pife1 o/
honestamente nose que estas diciendo exactamente :)
Bara-
Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
Topic Starter
pife1

baraatje123 wrote:

Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
ç

Than you, appreciation these suggestions
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Hard

General Technical Errors

  • 00:01:003 - Duplicate green line. You have to remove either one.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Topic Starter
pife1
Hard

General Technical Errors

  • 00:01:003 - Duplicate green line. You have to remove either one. OK

fix it,well, we learn from mistakes
Wafu
Issue was fixed, seems okay.
Cloudchaser
Finalmente :)
Topic Starter
pife1

Cloudchaser wrote:

Finalmente :)
Eso quisiera pero no estare contento hasta que pase por todos los trasmite de los Quality y finalmente sea rankeado sin ninguna condicion
Pereira006
EDIT: We fix hitsounds, colors and kiais

look good now

I will re-qualify this, can't now because is aldready max, well wait little
HappyRocket88
YAY! Primer mapa rankeado. \(o.o)/

Desnrankeado

Y Rebubleado. \(o.o)/

Y vamos por el re-rank
Topic Starter
pife1

HappyRocket88 wrote:

YAY! Primer mapa rankeado. \(o.o)/

Desnrankeado

Y Rebubleado. \(o.o)/

Y vamos por el re-rank

LoL no me tires asi, aun no puedo cantar victoria hasta que este totalmente rankeado
Pereira006
requalify
ErunamoJAZZ
:D
Kogure
Ya iba siendo hora, felicidades! :)
Topic Starter
pife1

Kogure wrote:

Ya iba siendo hora, felicidades! :)
Gracias
Cloudchaser
Yay, felicidades :D
CSLM
regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones ;) )
Topic Starter
pife1

CSLM wrote:

regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones ;) )
Y yo pensando era italiano :) , muchas gracias por las felicitaciones
schwarzvgrune
congratulations <3 o(≧v≦)o~~
Topic Starter
pife1

schwarzvgrune wrote:

congratulations <3 o(≧v≦)o~~
Thank you
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