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Kawamoto Makoto - 1/2

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on miércoles, 29 de octubre de 2014 at 0:10:34

Artist: Kawamoto Makoto
Title: 1/2
Source: るろうに剣心-明治剣客浪漫譚-
Tags: opening El Guerrero samurai x Rurouni Kenshin Meiji Kenkaku Romantan One Half
BPM: 123
Filesize: 13774kb
Play Time: 01:43
Difficulties Available:
  1. Easy (1,41 stars, 90 notes)
  2. Hard (2,91 stars, 247 notes)
  3. Insane (3,75 stars, 320 notes)
  4. Normal (1,87 stars, 138 notes)
Download: Kawamoto Makoto - 1/2
Download: Kawamoto Makoto - 1/2 (no video)
Information: Scores/Beatmap Listing
---------------
So many memories

vocals are cute ♥
Umi
here as request a video (no kd)

http://puu.sh/c9VYp/d695ef2140.zip

gl with this natsu ;)
Topic Starter
Natsu

Umi wrote:

here as request a video (no kd)

http://puu.sh/c9VYp/d695ef2140.zip

gl with this natsu ;)
thanks <3
pishifat
did thing

2014-10-12 15:00 Natsu: Hello pishi, do you have a sec?
2014-10-12 15:00 pishifat: sure
2014-10-12 15:01 Natsu: can you help me with a timing? is kinda weird I don't know if is the bpm that's is wrong or if the song have a change at the end D:_
2014-10-12 15:01 Natsu: ACTION is editing [http://osu.ppy.sh/b/519405 Makoto Kawamoto - 1/2 [Insane]]
2014-10-12 15:02 pishifat: where does it get off?
2014-10-12 15:03 Natsu: 01:32:726 - iit started here
2014-10-12 15:26 pishifat: excuse my slowness
2014-10-12 15:26 pishifat: http://puu.sh/ca58w/2ca3dfa458.txt
2014-10-12 15:26 pishifat: add those and it should be k
2014-10-12 15:28 Thanks *-*, always that I map an op of this anime, timing is weird xD, btw post if you want I'll Kudo :D
2014-10-12 15:29 pishifat: oh k

84921,490.596892886345,4,2,1,40,1,0
90808,487.80487804878,4,2,1,40,1,0
96661,497.100248550124,4,2,1,40,1,0
[Twinkle]
[Insane]
00:14:677 (1) - should move towards center a bit, now it is too hard for tablet player to reach.
00:26:384 (7) - not well blanket to 00:25:896 (5) -
00:38:457 (6) - i think it is quite hard to read here.
00:40:896 (8,9) - ^
00:53:701 (4) - NC
00:53:945 (1) - remove NC
01:06:262 - Add one note here same placement as 01:06:140 (4) -
01:08:213 - ^
01:10:165 - ^
01:27:128 (2,3,4,5,6,7,8,9) - may be a little bit too hard

[Hard]
00:38:823 (1,2,3) - not straight (not sure if you wish 00:38:823 (1,2,3) - on the straight line.)

[Normal]
00:12:726 (3) - blanket
01:24:677 (6) - add one note here the same as 01:22:726 (3) - ?

[Easy]
I think you should increase the volume from 00:38:091 (1) - to 00:49:311 (6) -
Topic Starter
Natsu
Twinkle

[Twinkle] wrote:

[Insane]
00:14:677 (1) - should move towards center a bit, now it is too hard for tablet player to reach. I'm using my main spacing there, can't be helped,plus there is a lot of time to get that beat in time
00:26:384 (7) - not well blanket to 00:25:896 (5) - done, hope is better now
00:38:457 (6) - i think it is quite hard to read here. is easy to read IMO, since is just a slider
00:40:896 (8,9) - ^ I don't see why o.o
00:53:701 (4) - NC I'm following vocals with my comboing, that's why there are some similar cases
00:53:945 (1) - remove NC ^
01:06:262 - Add one note here same placement as 01:06:140 (4) - done~
01:08:213 - ^ ^
01:10:165 - ^ ^
01:27:128 (2,3,4,5,6,7,8,9) - may be a little bit too hard 123 bpm 1/4 is singletapable

[Hard]
00:38:823 (1,2,3) - not straight (not sure if you wish 00:38:823 (1,2,3) - on the straight line.) not really, I prefer how they are now

[Normal]
00:12:726 (3) - blanket fixed
01:24:677 (6) - add one note here the same as 01:22:726 (3) - ? I prefer to keep the way that is now, since I don't want to add more 1/2 in this diff

[Easy]
I think you should increase the volume from 00:38:091 (1) - to 00:49:311 (6) - but is the same as the other diffs

thanks :3
Koalazy
Hihi- for M4M
oh old song

[General]
the background image is 1086x767, for ranking it may should be 1366*768 or 1024*768
and some AiMods
it's so hard to accurate the beat....

[Insane]
00:15:165 (2,3) - it is not easy to read this pattern properly since the music is quite empty, i recommend to put 00:15:530 (3) - under the tail of 00:15:165 (2) -
00:20:530 (8) - i think the vocal ends at 00:21:506 -
01:25:411 (3,4,5) - the vocal follows this↓ with 1/6s...
01:38:649 (1) - it's the end of the song so i think this note can jump further such as x256y252, or maybe adjust 01:38:152 (7,8) - these two notes and end the note at the center x256y192

[Hard]
00:20:530 (7) - same as insane, a long slider is better imo
01:06:384 (4) - the blanket here looks strange with 01:05:165 (1) - , i recommend to use a straight slider instead
01:25:411 (2,3,4) - same as insane
01:38:649 (1) - personally put this note here is enough↓

[Normal]
00:06:872 (1) - miss a finish on head?
01:27:128 - add whistle?
01:29:091 - add whistle?
01:38:152 (5) - add whistle on head?
01:38:649 (1) - add finish would be better

[Easy]
00:50:530 (1,2) - the vocal is hard to catch here...how about this?↓ (have to add NC on it

that's all!
this difficulty spread reminds me of some old maps lol
good luck :D !
Topic Starter
Natsu
Koalazy

Koalazy wrote:

Hihi- for M4M
oh old song ya

[General]
the background image is 1086x767, for ranking it may should be 1366*768 or 1024*768 current size is ok for rank, but I'll resize it tomorrow anyways
and some AiMods
that's outdated, current video is fine
it's so hard to accurate the beat....

[Insane]
00:15:165 (2,3) - it is not easy to read this pattern properly since the music is quite empty, i recommend to put 00:15:530 (3) - under the tail of 00:15:165 (2) - due to my consistent spacing I think it is, but I'll wait for future feedback about this one
00:20:530 (8) - i think the vocal ends at 00:21:506 - that's true, I'll think about this one and probably I'll change if some one point this again
01:25:411 (3,4,5) - the vocal follows this↓ with 1/6s...vocals are really off at this point, but the instruments keep at 1/2 that's why I think the current way is better for playability purposes
01:38:649 (1) - it's the end of the song so i think this note can jump further such as x256y252, or maybe adjust 01:38:152 (7,8) - these two notes and end the note at the center x256y192 sure done

[Hard]
00:20:530 (7) - same as insane, a long slider is better imo yeah I'll recheck this tomorrow
01:06:384 (4) - the blanket here looks strange with 01:05:165 (1) - , i recommend to use a straight slider instead I tryed to improve the blanket instead
01:25:411 (2,3,4) - same as insane same
01:38:649 (1) - personally put this note here is enough↓ done


[Normal]
00:06:872 (1) - miss a finish on head? yeah
01:27:128 - add whistle? not to the whistles because I have a clearly pattern here, and I don't want to overused hitsounds
01:29:091 - add whistle?
01:38:152 (5) - add whistle on head?
01:38:649 (1) - add finish would be better sure added to all diffs

[Easy]
00:50:530 (1,2) - the vocal is hard to catch here...how about this?↓ (have to add NC on it as you notice I like to follow the vocals a lot, that's why, also is atransition slider to slider you don't really need to hit accurate


that's all!
this difficulty spread reminds me of some old maps lol haha, yeah having a very new player friendly diff is always good imo
good luck :D !
ty
Sharlo
M4M here lol

  • Easy

  1. 00:38:091 (1,2,3,4) - So many 1/2 circles that make the Easy diff too hard imo, consider to change some to sliders. (Moreover, your Easy diff got a N icon yet, you'd better to make it easier.)
  2. 00:41:994 (1,2,3,4) - ^, and how to move them to another square since you did it overmuch likes 00:16:140 (3,4,5,6) - , 00:18:579 (1,2,3) - and here.
  3. 00:49:311 (6) - Shorter it to a one beat slider since there is a Stress point on 00:49:799 -
  4. 01:02:482 (2,3) - Consider using the rhythm following:
  5. 01:26:883 (3,4,5,6) - The same as above.
  6. 01:11:262 (1,2) - why dont add clap on the tail?

  • Normal

  1. 00:03:945 (2,3) - How about changing it to this:
  2. 00:06:872 (1) - Finish?
  3. 00:20:530 (4) - A reverse slider has A bit weird to the music here, I prefer to use a one beat slider.
  4. 00:36:140 (5) - ^
  5. 00:38:579 (3,4,5,6) - Feel boring and not so Appropriate with the music.
  6. 00:43:945 (4) - remove Clap in the middle point.
  7. 01:24:921 (1) - Umm... would be a little out of bounds?

  • Hard

  1. 00:03:701 (2) - Remove it since it make me feel Excess here.
  2. 00:10:774 (1) - NC? cause a finish here.
  3. 00:22:482 (2,4) - you can make a better blanket here :D
  4. 00:23:457 (4,6) - ^
  5. 00:33:945 (7) - why let the finish sound at the tail but not the slider head or a circle? Sounds not well for me.
  6. 00:38:579 - clap
  7. 01:25:656 (3) - how about the following since you used dublets before and I think it is more fit.
  8. 01:38:649 (1) - Finish

  • Insane

  1. 00:18:335 (8) - how about blanket with 00:17:848 (6) - ?
  2. 00:40:043 (1,2,3,4,5,6,7,8,9) - lol so hard to read... consider to move 00:40:896 (8,9) - to another place?
  3. 01:25:656 (4) - move to 01:25:534 -
  4. 01:38:649 (1) - Finish
  5. 01:29:704 - add a circle

    So many envy jumping 1/4 lol
Topic Starter
Natsu
Sharlo

Sharlo wrote:

M4M here lol

  • Easy

  1. 00:38:091 (1,2,3,4) - So many 1/2 circles that make the Easy diff too hard imo, consider to change some to sliders. (Moreover, your Easy diff got a N icon yet, you'd better to make it easier.) but they are all 1/1 circles o.o, about the N icon is ok
  2. 00:41:994 (1,2,3,4) - ^, and how to move them to another square since you did it overmuch likes 00:16:140 (3,4,5,6) - , 00:18:579 (1,2,3) - and here. yeah same as above they are all 1/1,about the stacks I'll think about them
  3. 00:49:311 (6) - Shorter it to a one beat slider since there is a Stress point on 00:49:799 - yeah but at the same time if I do that the transition will be really weird D:
  4. 01:02:482 (2,3) - Consider using the rhythm following: current rhythm work the same IMO, but I'll consider this
  5. 01:26:883 (3,4,5,6) - The same as above. circles fit the music better, also make a better spread with normal diff at this point
  6. 01:11:262 (1,2) - why dont add clap on the tail? fixed

  • Normal

  1. 00:03:945 (2,3) - How about changing it to this: Interesting will keep this in mind
  2. 00:06:872 (1) - Finish? done
  3. 00:20:530 (4) - A reverse slider has A bit weird to the music here, I prefer to use a one beat slider. done in every diff
  4. 00:36:140 (5) - ^ ^
  5. 00:38:579 (3,4,5,6) - Feel boring and not so Appropriate with the music. vocals are a constant 1/4, mapping them in 1/2 for a normal is the best way IMO
  6. 00:43:945 (4) - remove Clap in the middle point. ups
  7. 01:24:921 (1) - Umm... would be a little out of bounds? why?

  • Hard

  1. 00:03:701 (2) - Remove it since it make me feel Excess here. but is in the music >:
  2. 00:10:774 (1) - NC? cause a finish here. I'm following vocals with my comboing, but not instrument
  3. 00:22:482 (2,4) - you can make a better blanket here :D I did my best :D
  4. 00:23:457 (4,6) - ^ ^
  5. 00:33:945 (7) - why let the finish sound at the tail but not the slider head or a circle? Sounds not well for me. blame me, I always map to the vocals
  6. 00:38:579 - clap done
  7. 01:25:656 (3) - how about the following since you used dublets before and I think it is more fit. if you listen careful the vocals are really off here, that's why I did a plain 1/2 rhythm to avoid confusion
  8. 01:38:649 (1) - Finish yeah done

  • Insane

  1. 00:18:335 (8) - how about blanket with 00:17:848 (6) - ? I prefer my current pattern
  2. 00:40:043 (1,2,3,4,5,6,7,8,9) - lol so hard to read... consider to move 00:40:896 (8,9) - to another place? I think is ok, I really like this pattern :c
  3. 01:25:656 (4) - move to 01:25:534 - same as hard diff
  4. 01:38:649 (1) - Finish k
  5. 01:29:704 - add a circle I'll think about this

    So many envy jumping 1/4 lol hahah is 123 bpm, I think most of people can singletap those
xxdeathx
Hey Natsu, M4M from your queue xD

[General]
  1. You can afford to have longer kiai, until 01:30:808
[Easy]
  1. 00:04:433 (2) - It's best to delete this circle. The strongest note in the music would be at 00:04:311 - and I hear virtually nothing at 00:04:433 where the circle is, so it just sounds off by comparison.
  2. 00:51:506 (2) - I think this fits music's rhythm better
  3. 01:21:506 (2) - Shouldn't this be placed here to flow better?
[Normal]
  1. 01:34:710 (1,2) - The 3/4 repeat slider end on 01:35:442 doesn't fit the music since the music is on 01:35:320, try to redo this rhythm:
  2. 01:36:661 (3) - ^ this too
[Hard]
  1. 00:10:530 (5,6) - 00:12:726 (4,5) - Make them consistent so that the circle is either stacked on the slider head or separated from it (maybe with a small jump to emphasize the music at that part).
  2. 00:35:896 (7) - stack with 00:35:409 (5) - plays better.
  3. Lots of 1/4 sliders here may be hard to read for hard diff players, even at low bpm. Be aware of that in case it may cause people trouble.
  4. 01:23:945 (5,6,1) - Even though it's different combo, I still think it would look nice for you to rotate 01:24:921 (1) - a little like the others.
[Insane]
  1. 00:15:530 (3,4) - Not a good place to put a 3/4 gap because it's pretty hard for players to tell without looking in the editor (as opposed to the 3/4 gaps in hard, which are more intuitive). You should make 00:15:530 (3) - a 1/4 or 3/4 slider.
  2. 00:31:140 (3,4) - ^
  3. 00:35:896 (7,8) - This would play better if you ctrl-G 00:36:140 (8) -
  4. 00:37:848 (1,2,3,4,5,6) - It may be hard to read all of this as 1/4 because fully separated notes tend to be 1/2. Maybe just remove 00:37:848 (1,2) - because that seems a bit overmapped.
I kind of disagree with all the spaced 1/4 and their sudden changes in direction, like 00:40:043 (1,2,3,4,5,6,7,8,9) - . I know it's only 123 bpm, but spaced streams at any bpm are really hard to play, and the sharp turns between every note remind me of the last part of Big Black.

Whole mapset is very neat though, good luck!
Topic Starter
Natsu
xxdeathx

xxdeathx wrote:

Hey Natsu, M4M from your queue xD

[General]
  1. You can afford to have longer kiai, until 01:30:808 If you listen to the full ver of this song there are 3 small chorus like my current one
[Easy]
  1. 00:04:433 (2) - It's best to delete this circle. The strongest note in the music would be at 00:04:311 - and I hear virtually nothing at 00:04:433 where the circle is, so it just sounds off by comparison. sure thing
  2. 00:51:506 (2) - I think this fits music's rhythm better this will make a weird transition with before part, plus following the drums is easy for new players
  3. 01:21:506 (2) - Shouldn't this be placed here to flow better? sure
[Normal]
  1. 01:34:710 (1,2) - The 3/4 repeat slider end on 01:35:442 doesn't fit the music since the music is on 01:35:320, try to redo this rhythm: there is music in both places actually, and the current rhythm is better for a normal diff
  2. 01:36:661 (3) - ^ this too ^
[Hard]
  1. 00:10:530 (5,6) - 00:12:726 (4,5) - Make them consistent so that the circle is either stacked on the slider head or separated from it (maybe with a small jump to emphasize the music at that part). this should be ok for variation, but I'll wait for more feedback about this
  2. 00:35:896 (7) - stack with 00:35:409 (5) - plays better. I like my current pattern >:
  3. Lots of 1/4 sliders here may be hard to read for hard diff players, even at low bpm. Be aware of that in case it may cause people trouble. is low bpm, plus you don't need to be accurate on them, if you check the spread, Insane have just circles, Hard have 1/4 sliders, normal 1/2 sliders, and easy 1/1 rhythm, I guess the spread is really nice actually, also 1/4 slider are single tapleables
  4. 01:23:945 (5,6,1) - Even though it's different combo, I still think it would look nice for you to rotate 01:24:921 (1) - a little like the others. did something here
[Insane]
  1. 00:15:530 (3,4) - Not a good place to put a 3/4 gap because it's pretty hard for players to tell without looking in the editor (as opposed to the 3/4 gaps in hard, which are more intuitive). You should make 00:15:530 (3) - a 1/4 or 3/4 slider. blame the music, also in the test plays I asked no one haved problems at this part
  2. 00:31:140 (3,4) - ^ ^
  3. 00:35:896 (7,8) - This would play better if you ctrl-G 00:36:140 (8) - done
  4. 00:37:848 (1,2,3,4,5,6) - It may be hard to read all of this as 1/4 because fully separated notes tend to be 1/2. Maybe just remove 00:37:848 (1,2) - because that seems a bit overmapped.
they are not reallly overmapped, since there is sound in the music, but I agree that's is better to remove them so done
I kind of disagree with all the spaced 1/4 and their sudden changes in direction, like 00:40:043 (1,2,3,4,5,6,7,8,9) - . I know it's only 123 bpm, but spaced streams at any bpm are really hard to play, and the sharp turns between every note remind me of the last part of Big Black. yeah people are complaining about them, they are normal streams now, a big spaced ones ^_^

Whole mapset is very neat though, good luck!

thanks
Gero
Full mapset by yourself? I can't believe it, anyways good lucky with this project also poke me in game if you wanna a quick check.

Star ~
Topic Starter
Natsu
No body asked me for GD this time, so yeah xD, thanks for star!
Gaia
Natsuuuuuu! ><

[General]
I feel like the mp3 is really quiet (is it just me?)

idk if ur timing is right or if it's just the music cuz at 01:25:656 (4,5) - it's really noticeable that the vocals should actually be on blue ticks instead

[Easy]
00:09:799 (4,1) - blanket here?
00:15:165 (2,4) - maybe some symmetry here would be nice?
00:18:579 (1) - missing finish here
00:41:506 (4,1,2,3,4) - 5 circles in a row might be challenging so maybe substitute a slider in if u agree with me
01:25:902 (2,3) - should be a blanket?

like the parts in the kiai sounds kinda empty (hitsound wise) cuz you dont have the 2/4 mapped in some parts i.e. 00:59:067 - 01:02:969 - 01:05:165 (1,2,3) -

[Normal]
00:15:165 (2,3,4,5,6) - i think this rhythm suits vocals more
00:32:238 (4,5,6) - and i think the same thing ^^ works here too
00:38:091 (1,2,3,4,5,6,7,8,9) - i just think multiple reverses in a row is boring and sound repetitive, try this
00:41:994 (1,2,3,4,5,6) -
01:06:872 - maybe extend the slider till here or add a circle here cuz it's a 2/4 so u can get the drum beat
01:24:677 - circle here for consistency with 01:21:262 (1,2,3) -
01:32:271 - this note's pretty prominent as well imo
01:36:173 - ^

so basically the same things about the 2/4's, i.e. places like 00:51:018 (3) - u can just replace the cirle with a slider and you can map out the drums too and that will sound more consistent in terms of hitsounding imo

[Hard]
00:20:530 (7) - why not rotate this by like -20 degress or so and then change a bit so you blanket as well?
00:14:189 - something here too? gap kinda long, guitar kinda big here too
00:21:994 - same idea as ^ maybe stack a circle?
00:37:604 - ^
00:38:091 - it suddenly gets so hard here with the usage of kickslider trains o: I found 00:47:116 (6,7,8,1,2) - especially hard to play
01:05:896 (2,3,4) - sounds more natural like this to me
01:07:848 (2,3,4) - 01:09:799 (2,3,4) - ^
01:17:604 (2,3) - doesn't look even, http://puu.sh/ccTiu/7e84f2ffc7.jpg
01:22:726 (6,1) - switch position in timeline? something clickable on the beginning of the measure is better to me
01:28:845 (1,2,3,4) - doesnt really make sense why these dome have 1/4's when the others do

[Insane]
00:07:604 (2,3) - blanket? o-o
00:14:189 - (and others) same as hard
00:25:652 (4) - remove whistle
01:05:652 (2,3,4,5,6) - (and others)

I feel the streams are spaced out too much for a 3.76 star insane lol

okieeee good luck and have fuuun!~ C:
Topic Starter
Natsu
Gaia

Gaia wrote:

Natsuuuuuu! ><

[General]
I feel like the mp3 is really quiet (is it just me?) nah that's true, but we are talking of a really old song, I remember listening to it around 1997 -1998 lol, is kinda imposible to get a better one >:

idk if ur timing is right or if it's just the music cuz at 01:25:656 (4,5) - it's really noticeable that the vocals should actually be on blue ticks instead I guess that are the vocals, that are going really off, but I'll check with other people

[Easy]
00:09:799 (4,1) - blanket here? I improved it a bit, hope is better now
00:15:165 (2,4) - maybe some symmetry here would be nice? this pattern got changed today after some auto mod to get a ¨E¨ icon here >:
00:18:579 (1) - missing finish here added
00:41:506 (4,1,2,3,4) - 5 circles in a row might be challenging so maybe substitute a slider in if u agree with me mmm not really is a 123 bpm song, plus new players have more problems with sliders than circles (atleast this happening with me around 3 years ago lol)
01:25:902 (2,3) - should be a blanket? It's more a lineal pattern with 01:24:921 (1,2,3) -

like the parts in the kiai sounds kinda empty (hitsound wise) cuz you dont have the 2/4 mapped in some parts i.e. 00:59:067 - 01:02:969 - 01:05:165 (1,2,3) probably people don't know,but this song have a big impact to me lol (probably my first anime XD) so vocals like 01:05:165 (1,2,3) - are the parts that I really love from years ago haha and that's why I'm trying to bring all the emphasis to them (Also I always follow mostly the vocals in my maps) -

[Normal]
00:15:165 (2,3,4,5,6) - i think this rhythm suits vocals more I notice a mistake here, changed to somethink in my own, kinda similar to yours
00:32:238 (4,5,6) - and i think the same thing ^^ works here too did thesame as above, I mapped this diff in 20 mins, so shhh xD
00:38:091 (1,2,3,4,5,6,7,8,9) - i just think multiple reverses in a row is boring and sound repetitive, try this probabl, but is a normal diff, and I like my actually rhythm here
00:41:994 (1,2,3,4,5,6) - ^
01:06:872 - maybe extend the slider till here or add a circle here cuz it's a 2/4 so u can get the drum beat blame me, I'm a vocal mapper and that pause bring a more strong feeling to aishiteru
01:24:677 - circle here for consistency with 01:21:262 (1,2,3) - those parts are different, I prefer to keep the pause and bring back the gameplay in 01:24:921 (1) -
01:32:271 - this note's pretty prominent as well imo is totally a different instrument >:
01:36:173 - ^ ^

so basically the same things about the 2/4's, i.e. places like 00:51:018 (3) - u can just replace the cirle with a slider and you can map out the drums too and that will sound more consistent in terms of hitsounding imo I'm a vocal mapper >:

[Hard]
00:20:530 (7) - why not rotate this by like -20 degress or so and then change a bit so you blanket as well? sure thing
00:14:189 - something here too? gap kinda long, guitar kinda big here too vocals end here 00:13:701 - (yeah blame me for ignore the drums D:)
00:21:994 - same idea as ^ maybe stack a circle? ^
00:37:604 - ^ ^
00:38:091 - it suddenly gets so hard here with the usage of kickslider trains o: I found 00:47:116 (6,7,8,1,2) - especially hard to play this also happen in every diff, in insane here start the stream parts, in hard the sliders, in normal the repeat sliders, and in easy the circle pattern, is just the music section that have a speed up, and this is consistent in every diff, is mostly fine in my opinion
01:05:896 (2,3,4) - sounds more natural like this to me you can hear like a vocal echo in this beats 01:05:896 (2) - 01:06:140 (3) - 01:06:384 (4) - that's why, I rarely bring click actions to the drums that doesn't contain vocals
01:07:848 (2,3,4) - 01:09:799 (2,3,4) - ^ ^
01:17:604 (2,3) - doesn't look even, fixed
01:22:726 (6,1) - switch position in timeline? something clickable on the beginning of the measure is better to me for a mapper that follow the instrument yes, but not for me, since I'm following the vocals >:
01:28:845 (1,2,3,4) - doesnt really make sense why these dome have 1/4's when the others do just for variation, but I'll consider this

[Insane]
00:07:604 (2,3) - blanket? o-o actually is more a circular pattern than a blanket
00:14:189 - (and others) same as hard same as hard
00:25:652 (4) - remove whistle done
01:05:652 (2,3,4,5,6) - (and others) blame my vocal mapping (probably if you check all my other maps, you will find similar suff)

I feel the streams are spaced out too much for a 3.76 star insane lol
first play but for some reason my acc was really low o-o did you singletap them? xD I'm getting 97%, low bpm is really hard to play than a maybe 180 bpm map?

okieeee good luck and have fuuun!~ C:

thanks
koreapenguin
K.Penguin's One Day One Mod

Easy
  1. 01:02:482 (2,3) - feel so this rhythm is weird orz D; how about this? http://puu.sh/cevr8/59bcdb1764.jpg
Normal
  1. 00:22:238 (1,2,3,4,5,6) - i don't recommend this stack orz, seem low bpm but it's might be hard to beginners D; also 1/2 D: well, already many mappers use like that and ranked, so isn't big problem.
  2. 00:37:604 - how about add note here :3 ? i can hear string instrument sound and when do play that if 00:37:604 - no circle, awdaiwjd orz hard to explain D; anyway, feel so it's better :3
  3. 00:45:165 (6) - feel so weird to me orz how about chagne this rhythm? http://puu.sh/cewfk/ba9770d351.jpg or http://puu.sh/cewgd/127d66c97d.jpg
Insane
  1. feel so AR8.5 is doesn't match with song D: so how about just AR8.
  2. 00:49:311 (11) - new combo here and del 00:50:530 (1) - here :3 ?
Topic Starter
Natsu
koreapenguin

koreapenguin wrote:

K.Penguin's One Day One Mod

Easy
  1. 01:02:482 (2,3) - feel so this rhythm is weird orz D; how about this? http://puu.sh/cevr8/59bcdb1764.jpg Is following vocals and I don't want to have circle/slider 1/2 transitions in this diff


Normal
  1. 00:22:238 (1,2,3,4,5,6) - i don't recommend this stack orz, seem low bpm but it's might be hard to beginners D; also 1/2 D: well, already many mappers use like that and ranked, so isn't big problem. probably but my pattern there is like that and fornow I don't feel like moving it
  2. 00:37:604 - how about add note here :3 ? i can hear string instrument sound and when do play that if 00:37:604 - no circle, awdaiwjd orz hard to explain D; anyway, feel so it's better :3 I'll think about this, since I'm mainly following the vocals, that's why
  3. 00:45:165 (6) - feel so weird to me orz how about chagne this rhythm? http://puu.sh/cewfk/ba9770d351.jpg or http://puu.sh/cewgd/127d66c97d.jpg
following vocals T-T

Insane
  1. feel so AR8.5 is doesn't match with song D: so how about just AR8. sure thing
  2. 00:49:311 (11) - new combo here and del 00:50:530 (1) - here :3 ? I'm doing my combos following vocals xD

thanks :3
Amasuro
Yo, here's the M4M :)

[General]
  1. I-I've never seen a 1086x767 sized background before.

[Easy]
  1. 00:32:238 (3) - Move (3) up to give it a better flow from (2)? You'll have to fix the rest of the notes after (3) if you do this.
  2. 00:39:067 (2,4) - Stack (4) on the end of (2)? Don't forget to fix the square afterwards.
  3. 00:43:457 (4,6) - Could be stacked better
  4. 00:49:311 (5) - I understand that you switched to follow the vocals here, but the slider feels off. End it at 00:49:799 - ?
  5. 01:25:902 (2,3) - Fix blanket?

[Normal]
  1. 00:09:555 (4,5) - Blanket is off a little
  2. 00:11:994 (2,3) - Same here
  3. 00:16:628 (4,5,6) - Maybe you can triangle these sliders? Like this:

[Hard]
  1. 00:04:189 (4,5) - Make these two notes into a slider? I know it would end up being different from the other triplets but it feels right to me.
  2. 00:45:165 (5) - Split this up into a slider + a note? (The note would be at 00:45:652 - )
  3. 01:05:165 (1,2,3,4) - Rhythm suggestion for this part:
  4. 01:07:116 (1,2,3,4) - If you took the suggestion above, you'll have to change this rhythm too. The one after this one seems fine with its current rhythm, though.
  5. 01:14:189 (4) - Change this slider into a repeating slider or triplet?
  6. 01:24:433 (6,1) - Since 01:23:945 (5,6) - weren't parallel, I suggest that these two shouldn't be parallel either

[Insane]
Them spaced streams! Uguuu, I don't like spaced streams. I'm terrible at them :o
  1. 00:07:604 (2,3) - Blanket these two?
  2. 01:19:311 (2,3) - Switch the positions of these notes around?
  3. 01:30:685 (10,1) - Make these two notes into a slider like 01:30:440 (9) - ?
  4. 01:33:490 (4) - I feel like you could map the empty space after this note
  5. 01:36:051 (7) - If you took my previous suggestion, you probably have to fill out the area after this note too
That's all I got. Good luck!
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

[Easy]
00:24:433 (3) - Feels more of strong vocal at 00:25:409 - . I'd probably extend the slider to 00:25:409 - any maybe remove the reverse, depeding on how it's mapped
00:41:506 (4) - Stack perfectly on 00:43:458 (4) - (seems it's a square snapped pattern)
00:45:409 (6) - ^ Applies for this as well, looks neater
00:49:189 - lol fk this vocal (not a mod)
00:49:311 (5) - Prefer to shorten the slider to 00:49:799 - cuz the vocal start dropping there (not stopped)
00:51:506 (2) - For this one I'd suggest to extend the slider like 00:24:433 (3) - too
01:01:506 (1) - Minor, on DS maybe snap it to like 1.32x looks better than 1.27x
01:10:774 (4) - How about removing this and give players more ready time? becoz 01:05:165 (1,2,3) - are all long sliders, maybe a circle straight afterward may look hard (opt.)
01:32:759 (2) - Maybe changing this one could help better in diff spread (opt.). Suggest to extend the slider (uhh...again XD) to 01:33:490 -
01:38:773 - Not sure if it's rankable in Easy diff, maybe start spinner at 01:38:897 - ?

[Normal]
00:09:799 (5) - Minor blanket
00:12:726 (3) - ^ :3
00:20:043 (3) - Inconsistency DS
00:50:530 (1,2,3) - Might be a little specific to follow the vocal if it's the first time listening to the song. Suggest to start following drum at 00:50:287 -
01:07:116 (3) - Combo's a bit long, maybe just NC it and for 01:09:067 (5) - , should be fine (like you done for Hard diff)
01:31:783 (2) - The cover looks stopped at blue tick 01:32:149 - , it's cool cuz it's slider
01:36:051 - ^ Applies for here as well
01:38:773 (1) - I'd prefer to let the spinner starts 01:38:897 - , try avoiding blue ticks to start spinner besides Hard and Insane

[Hard]
00:06:872 (1) - Feeling maybe can minimize the jump to around the DS of 00:04:921 (1) - , new beat and a start, might be easier to estimate (opt.)
00:28:457 (1) - Prefer to make this like 00:20:530 (7) - and 00:26:384 (6) - , a slider instead of spinner to aid the silent blank part
00:36:140 (8) - Minor blanket (tail)
00:58:335 (4) - A bit messy here. It looks like jumps (even it's snapped) so possibly avoid any stacks with other circles, even using a bigger DS (include 00:59:311 (8) - if it's stacked)
01:25:411 (2,3,4) - Maybe could try and snap these to the vocal which are 01:25:534 - and 01:25:779 - seems like a lot of notes are on vocal, and the cover is quite tiny

[Insane]
00:09:555 (2) - Replace this with a short slider ends at 00:09:677 - would fit the vocal better, but if you insist to keep the star pattern it's quite alternative
00:15:409 - Could try and add a timing to lower the volume of slider tail, the song is quiet
00:28:457 - Like Hard diff's mod, suggest to make this a long slider to cover the silent blank part
00:31:018 - Same as 00:15:409 - (extra slider tail hitsound)

Hope they helped :)
Topic Starter
Natsu
Amasuro

Amasuro wrote:

Yo, here's the M4M :)

[General]
  1. I-I've never seen a 1086x767 sized background before. actually is ok, but I'll resize it at night

[Easy]
  1. 00:32:238 (3) - Move (3) up to give it a better flow from (2)? You'll have to fix the rest of the notes after (3) if you do this. there is a linear flow from the previous object, is fine at it is IMO
  2. 00:39:067 (2,4) - Stack (4) on the end of (2)? Don't forget to fix the square afterwards. not even noticeable in game >:
  3. 00:43:457 (4,6) - Could be stacked better Fixed
  4. 00:49:311 (5) - I understand that you switched to follow the vocals here, but the slider feels off. End it at 00:49:799 - ? both sounds at downbeat and upbeat are almost the same, there is not difference IMO, plus my current transition make this better
  5. 01:25:902 (2,3) - Fix blanket? sure thing

[Normal]
  1. 00:09:555 (4,5) - Blanket is off a little hope is better now
  2. 00:11:994 (2,3) - Same here this one is fine, since the slider shape is too weird to make this perfects orz
  3. 00:16:628 (4,5,6) - Maybe you can triangle these sliders? Like this: didn't fix this in your way, but I improve the pattern

[Hard]
  1. 00:04:189 (4,5) - Make these two notes into a slider? I know it would end up being different from the other triplets but it feels right to me. nah circles are better IMO, also is consistent with my insane
  2. 00:45:165 (5) - Split this up into a slider + a note? (The note would be at 00:45:652 - ) there are not vocals, in most of my maps I bring click actions to vocals, but rarely to the drums
  3. 01:05:165 (1,2,3,4) - Rhythm suggestion for this part: I'll consider this one
  4. 01:07:116 (1,2,3,4) - If you took the suggestion above, you'll have to change this rhythm too. The one after this one seems fine with its current rhythm, though. ^
  5. 01:14:189 (4) - Change this slider into a repeating slider or triplet? nah, I like my rhythm at this part
  6. 01:24:433 (6,1) - Since 01:23:945 (5,6) - weren't parallel, I suggest that these two shouldn't be parallel either it's a different combo

[Insane]
Them spaced streams! Uguuu, I don't like spaced streams. I'm terrible at them :o single tap them *-*
  1. 00:07:604 (2,3) - Blanket these two? is other kind of pattern, blanket is not intended
  2. 01:19:311 (2,3) - Switch the positions of these notes around? sure thing
  3. 01:30:685 (10,1) - Make these two notes into a slider like 01:30:440 (9) - ? yeah I kinda want, but there is a timing change
  4. 01:33:490 (4) - I feel like you could map the empty space after this note totally, different instrument
  5. 01:36:051 (7) - If you took my previous suggestion, you probably have to fill out the area after this note too ^
That's all I got. Good luck!

Rakuen

Rakuen wrote:

[General]
:3

[Easy]
00:24:433 (3) - Feels more of strong vocal at 00:25:409 - . I'd probably extend the slider to 00:25:409 - any maybe remove the reverse, depeding on how it's mapped I can't do much in this easy diff, also that part is ok IMO T-T
00:41:506 (4) - Stack perfectly on 00:43:458 (4) - (seems it's a square snapped pattern) done in some previous mod
00:45:409 (6) - ^ Applies for this as well, looks neater
00:49:189 - lol fk this vocal (not a mod) IKR
00:49:311 (5) - Prefer to shorten the slider to 00:49:799 - cuz the vocal start dropping there (not stopped) same as previous mod :c
00:51:506 (2) - For this one I'd suggest to extend the slider like 00:24:433 (3) - too blame my vocals mapping
01:01:506 (1) - Minor, on DS maybe snap it to like 1.32x looks better than 1.27x sure
01:10:774 (4) - How about removing this and give players more ready time? becoz 01:05:165 (1,2,3) - are all long sliders, maybe a circle straight afterward may look hard (opt.) I think is ok since 123 bpm xD
01:32:759 (2) - Maybe changing this one could help better in diff spread (opt.). Suggest to extend the slider (uhh...again XD) to 01:33:490 - different instrument
01:38:773 - Not sure if it's rankable in Easy diff, maybe start spinner at 01:38:897 - ? It is rankable, I have other diffs like this tho

[Normal]
00:09:799 (5) - Minor blanket k
00:12:726 (3) - ^ :3 k
00:20:043 (3) - Inconsistency DS It is fine 0,02 is just for grid snap
00:50:530 (1,2,3) - Might be a little specific to follow the vocal if it's the first time listening to the song. Suggest to start following drum at 00:50:287 - nah drims are bored >:, and this is a normal diff not an easy, plus that's why the approach circle exist
01:07:116 (3) - Combo's a bit long, maybe just NC it and for 01:09:067 (5) - , should be fine (like you done for Hard diff) I want to keep all the aishiteru at the same combo
01:31:783 (2) - The cover looks stopped at blue tick 01:32:149 - , it's cool cuz it's slider too hard for a normal diff, players will stop holding the slider if I do this
01:36:051 - ^ Applies for here as well ^
01:38:773 (1) - I'd prefer to let the spinner starts 01:38:897 - , try avoiding blue ticks to start spinner besides Hard and InsaneO don't see a valid reason tho do this, and I don't get why this will be hard for a normal diff

[Hard]
00:06:872 (1) - Feeling maybe can minimize the jump to around the DS of 00:04:921 (1) - , new beat and a start, might be easier to estimate (opt.) that's why the NC :c
00:28:457 (1) - Prefer to make this like 00:20:530 (7) - and 00:26:384 (6) - , a slider instead of spinner to aid the silent blank part the spinner fit the vocals nicely T-T
00:36:140 (8) - Minor blanket (tail) did something
00:58:335 (4) - A bit messy here. It looks like jumps (even it's snapped) so possibly avoid any stacks with other circles, even using a bigger DS (include 00:59:311 (8) - if it's stacked) that pattern play awesome IMO
01:25:411 (2,3,4) - Maybe could try and snap these to the vocal which are 01:25:534 - and 01:25:779 - seems like a lot of notes are on vocal, and the cover is quite tiny Vocals are off, for sure there are not snapped at blue tick, if you listen to 25% you can notice it, maybe is 1/6 but I don't want to have weird snaps in this mapset :v

[Insane]
00:09:555 (2) - Replace this with a short slider ends at 00:09:677 - would fit the vocal better, but if you insist to keep the star pattern it's quite alternative 00:09:555 (2,3,4,5,6) - every hit have vocals, I prefer this like that
00:15:409 - Could try and add a timing to lower the volume of slider tail, the song is quiet I'll consider this
00:28:457 - Like Hard diff's mod, suggest to make this a long slider to cover the silent blank part same as hard
00:31:018 - Same as 00:15:409 - (extra slider tail hitsound) I'll consider this one

Hope they helped :)
Lanturn
Go go Natsu
Xinely
m4m desu




  • Easy
  1. 00:04:921 (2) - add finish on head because it has cymbal sound here
  2. 00:16:628 (4,5) - hmm imo you can improve 00:15:165 (2,4) - by symmetrical and then do the (5) become like http://puu.sh/cjgOq.jpg , they have better flow imo
  3. 00:23:457 (2) - end the slider in whitetick 00:23:945 - to follow the music here. i kinda dislike too much 1/2 in Easy altho this one has low bpm. also it will give more sense if you follow the music instead of vocal
  4. 00:24:433 (3) - here too. the red tick doesnt follow the sound with nicely since the red tick has only vocal here. if you map it when you skip vocal on 00:25:409 - that is sound bad for me. i would say to change like http://puu.sh/cjh6O.jpg instead
  5. 00:49:311 (5) - end the slider to 00:49:799 - since stanza has quite loud sound here. hmm actually i have an idea for this rhythm, http://puu.sh/cjhqP.jpg (start from 00:49:311 - )
  6. 00:51:506 (2) - perhaps add finish on tail because it has cymbal sound? you did it at masayume chasing gero's map
  7. 00:53:701 (1) - add finish here? quite faint but i hear a sound like cymbal here
  8. 01:05:409 - you should map this time with finish, the music is so loud baka :C
  9. 01:07:116 (2) - this rhythm feels weird actually when it starts to follow vocal and it ends with follow music. just start the slider in 01:07:360 - would be fine
  10. 01:09:311 - same as 01:05:409 - , crash cymbal here :C
  11. 01:30:317 (2) - move the circle to 320,76 to make blanket with 01:27:864 (4) - , also has better flow for 01:28:845 (1,2,1) - too
  12. 01:32:759 (2) - you should add finish on repeat here because that cymbal


  • Normal
  1. 00:04:189 (3) - that's become weird when the you skip sound at 00:04:311 - but you followed it on 00:03:335 - . i guess change 00:03:945 (2,3) - become like 00:02:970 (1) - instead
  2. 00:06:872 (1) - just nazi but it would be nicer if you keep the 1,4x spacing here (currently it has 1,31x) lol
  3. 00:16:628 (4) - finish at head because cymbal
  4. 00:18:091 (7) - you're the one who tell me to not map stanza with slider's repeat or tail so please remove the repeat here and add cricle to stanza here. when you're fix this one 00:18:823 (1) - remove this circle since the 1/2 rhythms are quite long here imo
  5. 00:32:969 (5) - it has only vocal here so imo you can remove this circle to make 1/2 rhythms become shorter than before. imo quite long here even low bpm.
  6. 00:33:945 (7) - and map the stanza with clickable object please example 00:33:945 (7) - change into circles and remove one on 00:34:433 (1) - C:
  7. 00:40:043 (5) - add finish on head? you did it at Easy
  8. 00:38:091 (1,2,3,4,5,6,7) - i hope you can make easier rhythm here just like 00:41:994 (1,2,3,4,5,6) - (i really like this a lot) ;w;
  9. 00:51:506 (4) - i hope you can change with this circle and 1/1 slider since stanza has loud piano sound
  10. 00:53:701 - map this one because the music is loud D: , when you add it you can remove 00:53:945 (1) - this one
  11. 01:05:165 (1) - this one too, map the stanza with clickable object here. example change this slider into 2 circles from 01:05:165 - to 01:05:409 - and keep blank for next redtick
  12. 01:07:116 (3) - tbh the music is calm here so clap sounds better for me. but that's up to you
  13. 01:09:067 (5) - same as 01:05:165 (1) -
  14. 01:12:969 (1,2) - swap the NC, NC for stanza giving more sense because emphasize the music change pattern
  15. 01:21:018 - map this one with finish, i would say add circle 01:21:018 - and remove this slider 01:21:262 (1) - , change it with circle at 01:21:506 - instead
  16. 01:22:969 - same as above, add circle here, 01:23:213 (4) - change this slider with 01:23:457 -
  17. 01:31:783 (2) - if you follow guitar, it should be end in next blue tick, but i prefer suggest end to whitetick one instead
  18. 01:35:686 (2) - ^


  • Hard
  1. 00:05:409 - 00:05:896 - 00:06:384 - if you hear the music clearly, you will hear QUITE faint cymbal sounds here. i guess you can add finish for these times since finish heard nicely here <3
  2. 00:18:335 (5,1) - swap the rhythm, stanza need something clickable here
  3. 00:26:384 (6,1) - swap the NC? NC will give something feel when it has cymbal sound here
  4. 00:33:945 (7,1) - same as 00:18:335 (5,1) -
  5. 00:36:140 (8) - i feel that ctrl+G gives better flow here since it will make triangle flow. almost similar that you did in last circles
  6. 00:47:116 (6) - a little bit trap for newbie who wants play Hard diff here, it would be nicer 00:47:238 (7) - make slider repeat instead and start at redtick
  7. 00:49:311 (5) - not really loud at stanza but i would say to map it with something clickable again since it feel quite weird for me http://puu.sh/cjk3K.jpg
  8. 00:51:506 (4) - add finish at head same reason as Easy
  9. 00:53:701 (4,1) - swap NC add finish at stanza here. cymbal sound ahaha
  10. 01:05:165 (1) - we need moar something clickable for stanza :C
  11. 01:07:116 (1) - 01:09:067 (1) - same as above
  12. 01:16:628 (6) - yeah same as above, i guess 3/4 slider with 1/2 slider at stanza would be nice here
  13. 01:21:018 - 01:22:969 - we need moar something clickable for stanza, i would say 01:20:774 (5,1) - swap rhythm and 01:22:726 (6,1) - here too :C
  14. 01:31:051 (2) - finish at tail because cymbal sound here
  15. 01:33:003 (2) - ^
  16. 01:34:954 (2) - ^
  17. 01:38:649 (1) - give a jump for this time please. consistency spacing feels too boring when the previous circles are consistent each other



  • Insane
  1. 00:05:409 (4,6,8) - same as Hard, would be nice to give finish on them
  2. 00:06:872 (1,2,3) - make something neater design here since 00:06:872 (1,3) - not overlapped with nicely here for me. i would make something like https://osu.ppy.sh/ss/2153222
    268,332,6872,6,0,P|300:296|284:188,1,160,4|0,0:0|0:0,0:0:0:0:
    252,76,7604,1,0,0:0:0:0:
    204,184,7848,2,0,P|268:196|352:136,1,160,2|0,0:0|0:0,0:0:0:0:
  3. 00:09:677 - would be nice if you add triplet here. this is Insane diff after all. should be have much 1/4 as it mapped possibly here
  4. 00:12:969 (5) - hmm actually the rhythm feels undermapped here, especially that 1/1 blank too. i would say to follow the snare guitars sound here, it should be like http://puu.sh/cjkIS.jpg
  5. 00:18:335 (8,1) - swap the rhythm please. stanza feel so baka with slider's tail when the diff is Insane :C
  6. 00:27:604 (1,2,3,4) - the flow feels too boring when you do much of similar things here, try make triangle flow instead? feels better for me http://puu.sh/cjkOw.jpg (intentional to make (1) not stacked (4) so you can read the flow clearly here, but i suggest it (1) (4) stacked here)
  7. 00:33:945 (8,1) - swap rhtyhm since we need moar clickable + jump on stanza
  8. 00:35:287 - add circle for following vocal here. for consistency with 00:25:287 -
  9. 00:41:750 (12) - add finish since it has quite faint cymbal here? you did it at gero's map masayume chasing (with lower volume) lol
  10. 00:49:311 (11) - undermapped again here. you cant skip the drum at redticks like 00:49:555 - 00:50:043 - imo since their sound quite loud here. try http://puu.sh/cjl0M.jpg instead
  11. 00:51:506 (4) - same as Hard
  12. 00:53:701 (4) - add finish and swap NC. same as Hard
  13. 01:04:433 (4) - just my taste but i prefer to move this circle to 376,296. consistent spacing in Insane feels boring imo
  14. 01:05:165 (1,2) - swap the rhythm. you know already my reason to says this :C
  15. 01:07:116 (1,2) - ^
  16. 01:09:067 (1,2) - ^
  17. 01:13:213 (2) - give a jump for this circle please, it has cymbal sound so consistent spacing really makes me boring here
  18. 01:14:311 - maybe add circle to follow the vocal here
  19. 01:16:628 (6) - remove the repeat and add circle jump on stanza, we need to emphasize the cymbal here
  20. 01:20:774 (7,1) - same as 01:05:165 (1,2) -
  21. 01:22:726 (8,1) - ^
  22. 01:25:534 - add circle here? the music is quite loud. feel undermapped with 1/2 only here
  23. 01:31:173 (3) - add finish at head because cymbal~
  24. 01:33:125 (3) - ^
  25. 01:35:076 (3) - ^
  26. 01:35:686 (5) - move to 352,288, that 1,2 spacing feels kinda antijump here also you did 01:31:783 (5) - 1,5x spacing here so consistency is needed
  27. 01:38:152 (7,8) - a little bit plain and boring too for me. i would like to make these circles have further spacing like http://puu.sh/cjlnT.jpg , they work nicely here

well i'm really not satisfied with this map. main reason because the stanza which mapped with tail or repeat since they dont give any sense for me.. i really strongly suggest to change them since i know you're typical mapper who usually do something like that..

When you fix the above and find 2-3 mods (since i'm sure they're several place to improve the map again) , feel free to poke me back

edit : dont forget that my bubble policy says 3 weeks submitted and sp 20 ~
Topic Starter
Natsu
Xinely

Xinely wrote:

m4m desu o/




  • Easy
  1. 00:04:921 (2) - add finish on head because it has cymbal sound here sure added to every diff
  2. 00:16:628 (4,5) - hmm imo you can improve 00:15:165 (2,4) - by symmetrical and then do the (5) become like http://puu.sh/cjgOq.jpg , they have better flow imo actually is more a flow pattern than a symmetrical one, I prefer to keep it as it is
  3. 00:23:457 (2) - end the slider in whitetick 00:23:945 - to follow the music here. i kinda dislike too much 1/2 in Easy altho this one has low bpm. also it will give more sense if you follow the music instead of vocal 1/2 transitions between sliders are fine in a easy diff, I'm a vocal mapper >: and this song is mostly about vocals than instruments, (my point of view when mapping this)
  4. 00:24:433 (3) - here too. the red tick doesnt follow the sound with nicely since the red tick has only vocal here. if you map it when you skip vocal on 00:25:409 - that is sound bad for me. i would say to change like http://puu.sh/cjh6O.jpg instead I prefer to follow vocals, like I don in most of my maps, about that I skipped some is just cuz I can't map every sound/vocal in an easy diff (mostly cuz will be a really hard easy and the diff porgresion that I have
  5. 00:49:311 (5) - end the slider to 00:49:799 - since stanza has quite loud sound here. hmm actually i have an idea for this rhythm, http://puu.sh/cjhqP.jpg (start from 00:49:311 - ) actually both the stanza and the current slider end have the same sound, and for better transiton between polaritys, I guess my current way is the best here
  6. 00:51:506 (2) - perhaps add finish on tail because it has cymbal sound? you did it at masayume chasing gero's map added whistle instead (btw I didn't hitsound that collab was gero xD)
  7. 00:53:701 (1) - add finish here? quite faint but i hear a sound like cymbal here probably but is almost inaudible and sound too loud with the song T-T
  8. 01:05:409 - you should map this time with finish, the music is so loud baka :C following vocals, I want to keep ¨aishiteru¨ as slider
  9. 01:07:116 (2) - this rhythm feels weird actually when it starts to follow vocal and it ends with follow music. just start the slider in 01:07:360 - would be fine ^
  10. 01:09:311 - same as 01:05:409 - , crash cymbal here :C ^
  11. 01:30:317 (2) - move the circle to 320,76 to make blanket with 01:27:864 (4) - , also has better flow for 01:28:845 (1,2,1) - too probably wrong coordinates
  12. 01:32:759 (2) - you should add finish on repeat here because that cymbal added on every diff


  • Normal
  1. 00:04:189 (3) - that's become weird when the you skip sound at 00:04:311 - but you followed it on 00:03:335 - . i guess change 00:03:945 (2,3) - become like 00:02:970 (1) - instead nice, done
  2. 00:06:872 (1) - just nazi but it would be nicer if you keep the 1,4x spacing here (currently it has 1,31x) lol the distance is correct it shows 1.31 cuz I did a SV change in 00:06:872
  3. 00:16:628 (4) - finish at head because cymbal okis
  4. 00:18:091 (7) - you're the one who tell me to not map stanza with slider's repeat or tail so please remove the repeat here and add cricle to stanza here. when you're fix this one 00:18:823 (1) - remove this circle since the 1/2 rhythms are quite long here imo I told you that, cuz you regulary follow the instruments, but I'm following the vocals
  5. 00:32:969 (5) - it has only vocal here so imo you can remove this circle to make 1/2 rhythms become shorter than before. imo quite long here even low bpm. I'm following vocals, plus at this bpm the 1/2 are really not hard to play
  6. 00:33:945 (7) - and map the stanza with clickable object please example 00:33:945 (7) - change into circles and remove one on 00:34:433 (1) - C:
  7. 00:40:043 (5) - add finish on head? you did it at Easy problem is that the stanza doesn't have vocals which is to what I'm mapping
  8. 00:38:091 (1,2,3,4,5,6,7) - i hope you can make easier rhythm here just like 00:41:994 (1,2,3,4,5,6) - (i really like this a lot) ;w; first one is the moment where the song get really strong in the second one I did that to give to the player a bit more of recovery
  9. 00:51:506 (4) - i hope you can change with this circle and 1/1 slider since stanza has loud piano sound I'm mapping to the vocals not the piano T.T
  10. 00:53:701 - map this one because the music is loud D: , when you add it you can remove 00:53:945 (1) - this one ^
  11. 01:05:165 (1) - this one too, map the stanza with clickable object here. example change this slider into 2 circles from 01:05:165 - to 01:05:409 - and keep blank for next redtick same as easy diff.
  12. 01:07:116 (3) - tbh the music is calm here so clap sounds better for me. but that's up to you if you are talking about the repeat, there is a strong cymbal in the music
  13. 01:09:067 (5) - same as 01:05:165 (1) - same
  14. 01:12:969 (1,2) - swap the NC, NC for stanza giving more sense because emphasize the music change pattern I'm also following the vocals >: with my comboing
  15. 01:21:018 - map this one with finish, i would say add circle 01:21:018 - and remove this slider 01:21:262 (1) - , change it with circle at 01:21:506 - instead following the vocals
  16. 01:22:969 - same as above, add circle here, 01:23:213 (4) - change this slider with 01:23:457 - ^
  17. 01:31:783 (2) - if you follow guitar, it should be end in next blue tick, but i prefer suggest end to whitetick one instead both upbeat and offbeat have the same sound, but ending it at bluetick will make new players fail a lot... that's why I prefer to keep it in the upbeat
  18. 01:35:686 (2) - ^ ^


  • Hard
  1. 00:05:409 - 00:05:896 - 00:06:384 - if you hear the music clearly, you will hear QUITE faint cymbal sounds here. i guess you can add finish for these times since finish heard nicely here <3 If I do that I'll ruin the feeling of the strong ones like 00:04:921
  2. 00:18:335 (5,1) - swap the rhythm, stanza need something clickable here I'm following vocals
  3. 00:26:384 (6,1) - swap the NC? NC will give something feel when it has cymbal sound here 00:26:384 (6) - is the same part of the vocals section at 00:25:165 (1,2,3,4,5) - that's why
  4. 00:33:945 (7,1) - same as 00:18:335 (5,1) - same
  5. 00:36:140 (8) - i feel that ctrl+G gives better flow here since it will make triangle flow. almost similar that you did in last circles I'll consider this, since I don't want to ruin my antijump 00:36:140 (8,1) -
  6. 00:47:116 (6) - a little bit trap for newbie who wants play Hard diff here, it would be nicer 00:47:238 (7) - make slider repeat instead and start at redtick following vocals.. also a new player will play easy diffs or maybe normals, a player who want to play hard diffs is someone that is capable to play them
  7. 00:49:311 (5) - not really loud at stanza but i would say to map it with something clickable again since it feel quite weird for me http://puu.sh/cjk3K.jpg following vocals T-T
  8. 00:51:506 (4) - add finish at head same reason as Easy whistle is better IMO
  9. 00:53:701 (4,1) - swap NC add finish at stanza here. cymbal sound ahaha I'm following vocals with my comboing, there is not a rule that said that I only can follow the bpm with my combos
  10. 01:05:165 (1) - we need moar something clickable for stanza :C vocals
  11. 01:07:116 (1) - 01:09:067 (1) - same as above same as above
  12. 01:16:628 (6) - yeah same as above, i guess 3/4 slider with 1/2 slider at stanza would be nice here blame me for following the vocals T.T
  13. 01:21:018 - 01:22:969 - we need moar something clickable for stanza, i would say 01:20:774 (5,1) - swap rhythm and 01:22:726 (6,1) - here too :C ^
  14. 01:31:051 (2) - finish at tail because cymbal sound here done all of them
  15. 01:33:003 (2) - ^
  16. 01:34:954 (2) - ^
  17. 01:38:649 (1) - give a jump for this time please. consistency spacing feels too boring when the previous circles are consistent each other is a circle pattern, adding a jump will make the player fail at the last moment and is not cool xD



  • Insane
  1. 00:05:409 (4,6,8) - same as Hard, would be nice to give finish on them same as hard
  2. 00:06:872 (1,2,3) - make something neater design here since 00:06:872 (1,3) - not overlapped with nicely here for me. i would make something like https://osu.ppy.sh/ss/2153222 about this pattern is intended T-T, it play really nice with DT
  3. 00:09:677 - would be nice if you add triplet here. this is Insane diff after all. should be have much 1/4 as it mapped possibly here not really will be really weird and will confuse the player, I'm following vocals
  4. 00:12:969 (5) - hmm actually the rhythm feels undermapped here, especially that 1/1 blank too. i would say to follow the snare guitars sound here, it should be like http://puu.sh/cjkIS.jpg is true, but the fact is that I'm mapping just to the vocals :c
  5. 00:18:335 (8,1) - swap the rhythm please. stanza feel so baka with slider's tail when the diff is Insane :C just for being an insane doesn't mean that I should map every sound, plus as you know I'm following vocals not the instruments T-T
  6. 00:27:604 (1,2,3,4) - the flow feels too boring when you do much of similar things here, try make triangle flow instead? feels better for me http://puu.sh/cjkOw.jpg (intentional to make (1) not stacked (4) so you can read the flow clearly here, but i suggest it (1) (4) stacked here) I did so many triangles in this diff, actually this circle pattern is something that I like
  7. 00:33:945 (8,1) - swap rhtyhm since we need moar clickable + jump on stanza following vocals
  8. 00:35:287 - add circle for following vocal here. for consistency with 00:25:287 - nice done
  9. 00:41:750 (12) - add finish since it has quite faint cymbal here? you did it at gero's map masayume chasing (with lower volume) lol same as hard
  10. 00:49:311 (11) - undermapped again here. you cant skip the drum at redticks like 00:49:555 - 00:50:043 - imo since their sound quite loud here. try http://puu.sh/cjl0M.jpg instead I can skip the drum, since I'm following the vocals not the instruments
  11. 00:51:506 (4) - same as Hard
  12. 00:53:701 (4) - add finish and swap NC. same as Hard same as hard
  13. 01:04:433 (4) - just my taste but i prefer to move this circle to 376,296. consistent spacing in Insane feels boring imo a jump fest is also not funny, I tryed too add jumps where I feel the music ask me for
  14. 01:05:165 (1,2) - swap the rhythm. you know already my reason to says this :C I also told you my reason for the current one
  15. 01:07:116 (1,2) - ^
  16. 01:09:067 (1,2) - ^
  17. 01:13:213 (2) - give a jump for this circle please, it has cymbal sound so consistent spacing really makes me boring here I'll keep this for now, but I'll take this in mind
  18. 01:14:311 - maybe add circle to follow the vocal here that's more like a echo than a vocal I think
  19. 01:16:628 (6) - remove the repeat and add circle jump on stanza, we need to emphasize the cymbal here following vocals
  20. 01:20:774 (7,1) - same as 01:05:165 (1,2) - same
  21. 01:22:726 (8,1) - ^
  22. 01:25:534 - add circle here? the music is quite loud. feel undermapped with 1/2 only here that will be bad.. that beats are really off timing T-T, that's why the 1/2 rhythm, I'll ask captin1 to check the timing
  23. 01:31:173 (3) - add finish at head because cymbal~ done all
  24. 01:33:125 (3) - ^
  25. 01:35:076 (3) - ^
  26. 01:35:686 (5) - move to 352,288, that 1,2 spacing feels kinda antijump here also you did 01:31:783 (5) - 1,5x spacing here so consistency is needed I'll think about this
  27. 01:38:152 (7,8) - a little bit plain and boring too for me. i would like to make these circles have further spacing like http://puu.sh/cjlnT.jpg , they work nicely here if I do that I'll ruin the jump at 01:38:649 (1) - which is the one that fit the music IMO

well i'm really satisfied with this map. main reason because the stanza which mapped with tail or repeat since they dont give any sense for me.. i really strongly suggest to change them since i know you're typical mapper who usually do something like that..

When you fix the above and find 2-3 mods (since i'm sure they're several place to improve the map again) , feel free to poke me back

Well about my vocal mapping, It is fine, vocals are part of the music and a mapper have the right to follow the instrument (vocals guitar drums etc) that he want, there is nothing wrong with it, if I do what you suggest me I'll end ruinning my idea for this song.. I mapped it cuz I love how the vocals work... and yeah that's something that I'll not change, sorry T-T. hope you can understand
Xinely
okay then good luck Natsu ~

i'm really not sure to bubble this when those crash music are skipped coz vocal reason Q_Q

design hitsound and placement are fine for me.. i just get bothered with skip the cymbals ><
Topic Starter
Natsu

Xinely wrote:

okay then good luck Natsu ~

i'm really not sure to bubble this when those crash music are skipped coz vocal reason Q_Q

design hitsound and placement are fine for me.. i just get bothered with skip the cymbals ><

is ok xD, don't worry o/ (also they are not skipped, since some are mapped as slider tails tho) anyways thanks for feedback
Setsurei
M4M (:

[Easy]
00:40:043 (3) - prefer this to blanket 00:39:067 (2) - 's tail
[Normal]
00:04:921 (3) - rotate this and move it to make 00:02:970 (1) - 's head in the middle of the body of (3)00:05:652 (4,5) - changing above, this one can be like this00:06:872 (1) - stack this on the 00:04:921 (3) - 's head if you all applied above
00:12:726 (3) - nazi, fix blanket
00:28:335 (4) - I'm not sure about this slider is rankable or not, the path is kinda not clear, because the mid line is covered
00:42:726 - add note
00:49:311 (6) - fix blanket
00:58:579 (4) - stack with 00:56:628 (5) -
[Hard]
00:08:823 (1) - fix blanket
00:10:774 (6) - ^
00:16:384 (5) - stack to 00:17:604 (3) - 's tail, might want to move them too 00:15:896 (3,4) -
00:22:482 (2) - make this slider end's at the edge of 00:20:530 (7) - (for a better understanding, I highligted slider (2))00:36:140 (8) - fix blanket
00:48:579 (3,4,5) - prefer it to be claw pattern like 00:40:043 (1,2,3) -
00:58:335 (4,8) - stack them
01:27:128 (2,3,4,5) - acute angle is kinda bad, prefer it to be obtuse angle like this 01:30:072 (5,6,7) -
[Insane]
00:07:604 (2,3) - blanket, 00:07:848 (3) - might want to stack with 00:06:140 (7) - too
00:33:945 (8) - blanket 00:33:701 (7,1) -

good luck!
Topic Starter
Natsu
Setsurei

Setsurei wrote:

M4M (:

[Easy]
00:40:043 (3) - prefer this to blanket 00:39:067 (2) - 's tail
[Normal]
00:04:921 (3) - rotate this and move it to make 00:02:970 (1) - 's head in the middle of the body of (3)00:05:652 (4,5) - changing above, this one can be like this00:06:872 (1) - stack this on the 00:04:921 (3) - 's head if you all applied above keeping this for now, since can be a bit confused to play, but I'll try to improve the actual pattern
00:12:726 (3) - nazi, fix blanket done
00:28:335 (4) - I'm not sure about this slider is rankable or not, the path is kinda not clear, because the mid line is covered it is, since the slider way is clear, plus the ticks are visible
00:42:726 - add note I'll consider this, since I did this to avoid new players will get tired too much
00:49:311 (6) - fix blanket done
00:58:579 (4) - stack with 00:56:628 (5) - done
[Hard]
00:08:823 (1) - fix blanket okis
00:10:774 (6) - ^ I moved this one a bit
00:16:384 (5) - stack to 00:17:604 (3) - 's tail, might want to move them too 00:15:896 (3,4) - not noticeable in game and I kinda like how it is
00:22:482 (2) - make this slider end's at the edge of 00:20:530 (7) - (for a better understanding, I highligted slider (2)) I'll keep for now
00:36:140 (8) - fix blanket kk
00:48:579 (3,4,5) - prefer it to be claw pattern like 00:40:043 (1,2,3) - people will complain about that T-T
00:58:335 (4,8) - stack them sure
01:27:128 (2,3,4,5) - acute angle is kinda bad, prefer it to be obtuse angle like this 01:30:072 (5,6,7) - I'll consider this one, actually I did this to have a feeling of an old map,since is an old song xD
[Insane]
00:07:604 (2,3) - blanket, 00:07:848 (3) - might want to stack with 00:06:140 (7) - too about this one is not a blanket, is just like that. but I really like how the cursor move in my current way
00:33:945 (8) - blanket 00:33:701 (7,1) - sure

good luck![/color]

thanks
smallboat
Forum PM.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Fine.
[Easy]
  1. 00:07:848 (2) - Remove whistle hitsound in end? Because another diff han no added here.
  2. 01:03:701 (3) - This slider end hitsound should be set 'clap' hitsound? Check another diff.
[Normal] Check aimod : 00:41:987 (1) - unsnapped.
  1. 00:17:604 (6) - Add whistle hitsound in head ? Because another diff han been added here.
  2. 00:54:921 (3) - This reverse hitsound should be set 'clap' hitsound? Check another diff.
  3. 01:20:774 (7) - Remove whistle hitsound ? Because another diff han no added here.
  4. 01:22:726 (3) - Same as above.
  5. 01:34:710 (1) - Remove clap hitsound and add finish hitsound in slider reverse? Another diff are add finish here.
[Hard]
  1. 00:04:433 (6) - Missed a whistle in head? Check Ins diff
  2. 00:10:774 (6) - Forgot add NC?
  3. 00:26:384 (6) - Same as above.
  4. 01:05:896 (2) - Add clap hitsound ? Because another diff han been added here.
  5. 01:25:902 (4) - Same as above
[Insane]
  1. 00:19:799 (5) - Stack better?
  2. 00:25:896 (5) - Add whistle hitsound ? Because another diff han been added here.
  3. 00:43:701 (9) - Remove whistle hitsound ? Because another diff han no added here.
  4. 00:51:506 (4) - Add whistle hitsound in head ? Because another diff han been added here.
  5. 01:25:411 (3) - Add clap hitsound ? Because another diff han been added here.
  6. 01:37:033 (3) - Remove finish hitsound and add clap hitsound in slider reverse? Another diff are add finish here.
[Other]
  1. Seems missed some not consistent hitsound set, but the placement still looks fine,if fix done,call me back.
Topic Starter
Natsu

smallboat wrote:

Forum PM.

[Hard]
  1. 00:10:774 (6) - Forgot add NC? nop is for the vocals, actually the vocals verse end in 00:10:774 (6) - , but a new one is starting in 00:11:994 - that's why
  2. 00:26:384 (6) - Same as above. ^
All the others are done

Edit: Improved timing with captin1
smallboat
Okay,overall looks fine,and the timing discuss with Natsu and cp1,believe it is good.

Bubbled !
Topic Starter
Natsu
Ty :)

edit: changed mp3 to a better one, provided by Gero
smallboat
Sounds like the mp3 and tiimg are fine,so reb it.

Thanks Gero offer it : )
Gero
As your request ~

General

  1. Tienes el preview time usnapped ya que se encuentra en 37969 y deberia de estar en 37962.
  2. Ahora respecto a tus hitsounds te recomendaría subir entre un 50/60 % de volumen ya que son casi inaudibles ahora por el cambio del mp3.
  3. No tengo idea por que agregaste freckles a los tags ya que ese es el opening 1 en ingles así que esta de mas, otra cosa dudo mucho que El Guerrero valla a ser útil en la búsqueda ya que es la versión japonesa no hay nada que pueda considerarse en español aquí, te recomiendo añadir a los tags One Half (二分の一) ya que puede ser útil en la búsqueda por que es el nombre en ingles & tambien TV Size ya que esto también es bastante importante ahora.
Easy

  1. 00:04:507 - considera añadir una nota aquí ya que el ritmo es bastante constante en esta parte lo cual podría causar un poco de confusión otra cosa es que es la única parte que esta vacía a comparación del resto a excepción del final.
  2. 00:42:068 (1,2,3,4) - son demasiados círculos en un lapso demasiado corto de tiempo ten en cuenta que hay jugadores nuevos y ya que esta diff es especialmente para ellos seria ideal no hacerla muy complicada así que procura cambiar por lo menos 2 círculos por un slider.
  3. 00:49:385 (5) - Tal vez solo sea yo pero este ritmo no me convence del todo, ya que que sigue la otra parte de la instrumental pero seria mejor si terminaras el ritmo en el anterior tick blanco para no crear confusión e inconsistencia respecto a los patrones anteriores ya que un cambio así de busco no es muy bueno a mi parecer.
  4. 00:51:580 - Claramente puedo escuchar un finish en la instrumental por lo cual te sugiero no pasarlo por algo y añadirlo a cada dificultad.
  5. 00:53:775 - ^
Normal

  1. 00:26:458 (1,4) - Solo por estetica pero el slider 1 esta cubriendo a 2 y ademas la forma de el segundo es bastante extraña, que opinas de hacer algo como esto?
    Si gustas hacer el cambio aquí esta el codigo pero recuerda hacer un par de cambios en las demás notas.
    [HitObjects]
    236,276,28409,2,0,B|196:244|144:252|144:252|102:204|102:204|144:156|144:156|196:164|236:132,1,323.999990112305,4|0,0:0|0:0,0:0:0:0:
  2. 00:36:214 (5,1) - Spacing.
  3. 00:40:117 - Finsh para tener consistencia con las demas dificultades. (Esto aplica para la Hard también.)
Hard

Tienes una inconsistencia con los finish, te recomiendo ser cuidadoso y checarlos en todas las diffs.

  1. 00:03:044 (1,2) - Este es el único patrón que hiciste de esta manera (que contenga instrumental me refiero.) por lo que te recomiendo añadir un repeat en el slider y eliminar el siguiente circulo, siento que fluye y se mira mucho mejor.
Insane

  1. 00:08:653 - Que opinas sobre añadir un triple en esta parte? encajaria muy bien ya que aparte se siente demasiado vació aquí.
  2. 00:20:604 (8) - SuperNazi* Esta muy feo, haz algo mas acá. (lo siento, tenia que mencionarlo.)
Call me back when you're done to apply the changes.
Topic Starter
Natsu

Gero wrote:

As your request ~

General

  1. Tienes el preview time usnapped ya que se encuentra en 37969 y deberia de estar en 37962. ok
  2. Ahora respecto a tus hitsounds te recomendaría subir entre un 50/60 % de volumen ya que son casi inaudibles ahora por el cambio del mp3. +15% quedarian de 60% 55% y 50%
  3. No tengo idea por que agregaste freckles a los tags ya que ese es el opening 1 en ingles así que esta de mas, otra cosa dudo mucho que El Guerrero valla a ser útil en la búsqueda ya que es la versión japonesa no hay nada que pueda considerarse en español aquí, te recomiendo añadir a los tags One Half (二分の一) ya que puede ser útil en la búsqueda por que es el nombre en ingles & tambien TV Size ya que esto también es bastante importante ahora. quite el freckles, deje el guerrero samurai ya que este anime es bien conocido en america latina, y es el nombre que se le dio y mucha gente buscara musica del anime en español, acerca del tv size no veo necesidad la gente no hace busquedas por un marcador, nadie q conozca busca por ¨tv size¨ la myoria lo hace por opening y si agregue One half a los tag
Easy

  1. 00:04:507 - considera añadir una nota aquí ya que el ritmo es bastante constante en esta parte lo cual podría causar un poco de confusión otra cosa es que es la única parte que esta vacía a comparación del resto a excepción del final. prefier no agregarla ya que el sonido no es tan importante, y siento que un jugador nuevo se adaptara mejor a la dificultad con el 2/1 en vez de 1/1
  2. 00:42:068 (1,2,3,4) - son demasiados círculos en un lapso demasiado corto de tiempo ten en cuenta que hay jugadores nuevos y ya que esta diff es especialmente para ellos seria ideal no hacerla muy complicada así que procura cambiar por lo menos 2 círculos por un slider.cambie 2 y 3 por un slider
  3. 00:49:385 (5) - Tal vez solo sea yo pero este ritmo no me convence del todo, ya que que sigue la otra parte de la instrumental pero seria mejor si terminaras el ritmo en el anterior tick blanco para no crear confusión e inconsistencia respecto a los patrones anteriores ya que un cambio así de busco no es muy bueno a mi parecer. mmm ok
  4. 00:51:580 - Claramente puedo escuchar un finish en la instrumental por lo cual te sugiero no pasarlo por algo y añadirlo a cada dificultad. ok
  5. 00:53:775 - ^ en todas menos en la normal q no esta mapeado
Normal

  1. 00:26:458 (1,4) - Solo por estetica pero el slider 1 esta cubriendo a 2 y ademas la forma de el segundo es bastante extraña, que opinas de hacer algo como esto? loa rregle pero con mi mismo slider me gusta mas
  2. 00:36:214 (5,1) - Spacing. okay
  3. 00:40:117 - Finsh para tener consistencia con las demas dificultades. (Esto aplica para la Hard también.) okis
Hard

Tienes una inconsistencia con los finish, te recomiendo ser cuidadoso y checarlos en todas las diffs. ok

  1. 00:03:044 (1,2) - Este es el único patrón que hiciste de esta manera (que contenga instrumental me refiero.) por lo que te recomiendo añadir un repeat en el slider y eliminar el siguiente circulo, siento que fluye y se mira mucho mejor. es por que asi va la musica y no hay vocales, la insane tiene 3 circulos y la hard 1 slider y un circulo y la normal 1 slider creo q va bien el spread, ademas es el inicio
Insane

  1. 00:08:653 - Que opinas sobre añadir un triple en esta parte? encajaria muy bien ya que aparte se siente demasiado vació aquí. no me gusta mucho la ideal del triplete, pero añadi un circulo aqui 00:08:653 (4) -
  2. 00:20:604 (8) - SuperNazi* Esta muy feo, haz algo mas acá. (lo siento, tenia que mencionarlo.)lo movi un poco pero a mi me gusta este slider T-T
Call me back when you're done to apply the changes.
Gero

Natsu wrote:

vocals are cute ♥
Qualified ~
Oyatsu
Congratz!!~ Natsu-san :3
Topic Starter
Natsu
thanks :)
Luna-
OMG it's me or this is the first full mapset by Natsu? :OOOOOOOOOOOO

btw Congratz~
Topic Starter
Natsu

Dark Accelerator wrote:

OMG it's me or this is the first full mapset by Natsu? :OOOOOOOOOOOO

btw Congratz~
-.-
Luna-
<3
Gero

Dark Accelerator wrote:

OMG it's me or this is the first full mapset by Natsu? :OOOOOOOOOOOO
Yeah, I just can't believe it xD anyways congrats ~
Xinely

Dark Accelerator wrote:

OMG it's me or this is the first full mapset by Natsu? :OOOOOOOOOOOO

btw Congratz~
Agree lol

Anyway grats~
Samui_old_1
Congratulations!

But...
Not sure if its just me or the mp3 quality seems... down there

Unless if the quality is acceptable, maybe try using this mp3 file?
Ace3DF
Someone finally did this song! Enjoyed but spacing with the streams on insane feels OP compared to the rest of it
Topic Starter
Natsu

Ace3DF wrote:

Someone finally did this song! Enjoyed but spacing with the streams on insane feels OP compared to the rest of it
vocals in the stream parts are OP, than the rest of the vocal work that's why
Rakuen
:) Grats!
scanter
Gratz ! xD
Modem
Congratz!
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