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DJ Poochies - The Landing

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jesse1412
[Insane]

00:26:701 (5) - I would rather see this moved left, closer to 00:26:129 (3) . It makes going into the stream much easier.
00:28:701 (8) - Move this left, I'm sure you can guess why a square pattern would be awkward to hit (hint, it's a square pattern).
00:28:558 (7,8,1) - This is a straight line coming out of a square, do you hate us all? It'd be cool if you changed at lest 1 part (make it not a square or not a straight line, preferably both).
00:47:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suppose this is meant to be the make or break part of the map for the player but I feel that it's awkward to play (jumps are very straight and it's quite a fast map). I think my biggest dislike of this section is the fact that it overlaps so much, it makes it hard to see approach circles and judge speed which is key to a more awkward pattern. Change it if you want, or not, depends how mean you are.
00:50:838 (4,5,6,7,8,9) - Every single one of these patters are so straight, I'd imagine they'd be very awkward for people who struggle with this speed. I personally have no issues with them but I feel like it'll annoy some lower ranked players who want to fc this map.
00:52:552 (4,5,6,7,8,9) - ^
00:58:834 (1,2,3,4,5) - ^
01:01:119 (3,4,5,6,7,8) - ^
01:02:833 (4,5,6,7,8,9) - ^
01:13:113 (5,6,7,8,9,10) - ^
01:14:398 (2,3,4,5,6,7,8,9) - ^ (this one especially)
01:49:969 (5,6,7,8) - I spoke earlier about squares, this one is just as awkward ignoring the straight line, move this left please.
01:51:683 (5,6,7,8,9,10,11,12,13) - I would appreciate if this stream didn't curve down so much and ended moving horizontally rather than downward/horizontally. I don't want to move my cursor down, that requires concentration and effort.
Raiku
raiku mod!

Really just doing meta data checks etc. All tags seem fine, timing is perfect and diff spread is great! I only had a small issue with the names and I gave my reasoning below

[Easy]

I personally felt that this diff would be more appropriately named as a normal. The reason I think this is because I took into account the slider velocity, the spacing and the average cursor movement throughout the map. When you look at your AR, OD and drain rate compared to other easies, it doesn't quite fit the name in my opinion.

00:42:558 (1,2,3) - I recommend after listening to this section carefully, that you should place the sliders here in the same way as depicted here on the timeline (http://puu.sh/b9V8N/238dc9eb06.jpg). The reason I've decided upon this is because I felt that slider 2 was too abrupt when starting on the red tick and didn't play out of slider 1 very well when timed as such. Start slider 2 on the white tick.

00:51:409 - I felt that this particular section needed a filler circle for this beat as when playing up the map starting on slider 2, the flow misses a transition into the next slider. Here's what I went with (http://puu.sh/b9Vmq/0339b52f2e.jpg).


[Hard]

This certainly qualifies for an easy insane in my opinion as the current insane is on another level of extra and in my opinion should be highlighted as such.

00:13:490 (1) - I suggest moving the tail point of this slider to the right to incorporate the blanket into the body of the slider and not just the head of the slider like so (http://puu.sh/b9VUo/385626f04e.jpg).

[Insane]

00:16:536 (6,7,8,9,10) - My only problem was the fact that the stream felt too close to the previous note to fit the timing such as that I felt inclined to hit the stream earlier, what I did was move the stream upwards and to the right a little more to help the player flow in and out of the stream better whilst maintaining the same flow and cursor speed as the sections before and after (http://puu.sh/b9Y4K/84e49e60c1.jpg).

Really hard to say anything about this set, it looks very polished, so good luck getting it ranked anyway!

In order to navigate the diff spread a little easier, I personally suggest altering the names, good luck!
Topic Starter
Sieg

jesus1412 wrote:

[Insane]

00:26:701 (5) - I would rather see this moved left, closer to 00:26:129 (3) . It makes going into the stream much easier.
alright
00:28:701 (8) - Move this left, I'm sure you can guess why a square pattern would be awkward to hit (hint, it's a square pattern).
alright
00:28:558 (7,8,1) - This is a straight line coming out of a square, do you hate us all? It'd be cool if you changed at lest 1 part (make it not a square or not a straight line, preferably both).
okay
00:47:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suppose this is meant to be the make or break part of the map for the player but I feel that it's awkward to play (jumps are very straight and it's quite a fast map). I think my biggest dislike of this section is the fact that it overlaps so much, it makes it hard to see approach circles and judge speed which is key to a more awkward pattern. Change it if you want, or not, depends how mean you are.
too mean :(
00:50:838 (4,5,6,7,8,9) - Every single one of these patters are so straight, I'd imagine they'd be very awkward for people who struggle with this speed. I personally have no issues with them but I feel like it'll annoy some lower ranked players who want to fc this map.
00:52:552 (4,5,6,7,8,9) - ^
00:58:834 (1,2,3,4,5) - ^
01:01:119 (3,4,5,6,7,8) - ^
01:02:833 (4,5,6,7,8,9) - ^
01:13:113 (5,6,7,8,9,10) - ^
01:14:398 (2,3,4,5,6,7,8,9) - ^ (this one especially)
personally i don't have such problems too, i don't see how this can be difficult
01:49:969 (5,6,7,8) - I spoke earlier about squares, this one is just as awkward ignoring the straight line, move this left please.
okay
01:51:683 (5,6,7,8,9,10,11,12,13) - I would appreciate if this stream didn't curve down so much and ended moving horizontally rather than downward/horizontally. I don't want to move my cursor down, that requires concentration and effort.
sure
thanks :3
Topic Starter
Sieg

Raiku wrote:

raiku mod!

Really just doing meta data checks etc. All tags seem fine, timing is perfect and diff spread is great! I only had a small issue with the names and I gave my reasoning below

[Easy]

I personally felt that this diff would be more appropriately named as a normal. The reason I think this is because I took into account the slider velocity, the spacing and the average cursor movement throughout the map. When you look at your AR, OD and drain rate compared to other easies, it doesn't quite fit the name in my opinion.
actually great suggestion, thanks

00:42:558 (1,2,3) - I recommend after listening to this section carefully, that you should place the sliders here in the same way as depicted here on the timeline (http://puu.sh/b9V8N/238dc9eb06.jpg). The reason I've decided upon this is because I felt that slider 2 was too abrupt when starting on the red tick and didn't play out of slider 1 very well when timed as such. Start slider 2 on the white tick.
idk, i'll think ask about this around

00:51:409 - I felt that this particular section needed a filler circle for this beat as when playing up the map starting on slider 2, the flow misses a transition into the next slider. Here's what I went with (http://puu.sh/b9Vmq/0339b52f2e.jpg).
changed


[Hard]

This certainly qualifies for an easy insane in my opinion as the current insane is on another level of extra and in my opinion should be highlighted as such.

00:13:490 (1) - I suggest moving the tail point of this slider to the right to incorporate the blanket into the body of the slider and not just the head of the slider like so (http://puu.sh/b9VUo/385626f04e.jpg).
yep

[Insane]

00:16:536 (6,7,8,9,10) - My only problem was the fact that the stream felt too close to the previous note to fit the timing such as that I felt inclined to hit the stream earlier, what I did was move the stream upwards and to the right a little more to help the player flow in and out of the stream better whilst maintaining the same flow and cursor speed as the sections before and after (http://puu.sh/b9Y4K/84e49e60c1.jpg).
sure

Really hard to say anything about this set, it looks very polished, so good luck getting it ranked anyway!

In order to navigate the diff spread a little easier, I personally suggest altering the names, good luck!
thanks Raiku :3
Shohei Ohtani
Raiku mod!

Overall:
There's a LOT of empty space at the end of the mp3. Please cut that out since it's pretty pointless.

Insane:
00:01:200 (3) - tbh i really wish you did like a slider here or something, it's just awkwardly empty

Hard:
Fine

Advanced?:
Fine, but weird diff name choice considering

Normal:
01:40:255 (5) - NC here or just somewhere around here, this combo is way too long

I really want to bubble this, but a few things

1) Did you just recently add Advanced? I have never seen it mentioned anywhere else in the thread.
2) I really want someone to check this timing, because nobody has done anything
Topic Starter
Sieg

CDFA wrote:

Raiku mod!

Overall:
There's a LOT of empty space at the end of the mp3. Please cut that out since it's pretty pointless.
alright, fortunately I didn't delete source
that means no redownload will needed for those who don't want to redownload -_-'

Insane:
00:01:200 (3) - tbh i really wish you did like a slider here or something, it's just awkwardly empty
prefer to keep, empty space is intentional because of intro

Hard:
Fine

Advanced?:
Fine, but weird diff name choice considering
yeah, i can name normal as easy and this as normal but this will be not really true

Normal:
01:40:255 (5) - NC here or just somewhere around here, this combo is way too long
added on 01:39:969 (1) -

I really want to bubble this, but a few things

1) Did you just recently add Advanced? I have never seen it mentioned anywhere else in the thread.
not so recently but yeah, for even better spread

2) I really want someone to check this timing, because nobody has done anything
yep, I've got only 2 posts related to timing here:
p/3179423
p/3336354
still no one complained in mods about and i did receive some testplays form high level players, noting was wrong also
thanks CDFA

edit: fixed unsnapped sliders :o
2 spinners shortened
UnitedWeSin
CDFA bribed me.

Timing looks well done to me.

01:38:541 - Don't forget to add a red line here to fix the downbeat.

Hi Sieg
Topic Starter
Sieg

UnitedWeSin wrote:

CDFA bribed me.

Timing looks well done to me.

01:38:541 - Don't forget to add a red line here to fix the downbeat.

Hi Sieg
oh, sure
Thanks mr. UnitedWeSin :3
BeatofIke
Timing Request (Thanks to CDFA).
Here's what I've got! I'm not sure that it's correct though. *runs*

Topic Starter
Sieg
Thanks BeatofIke (:
I've just tried your timing and it's fine and playable but current one is a bit more accurate.
Mezzaten
That... was amazing. Holy shit. Keep up the good work. Starred <:
Topic Starter
Sieg
thanks Mezzaten :3
pishifat
a red name said to post here. there are more timing points than there are timing changes because taiko

rrrr
641,270.27027027027,3,3,0,80,1,8
1181,278.422273781903,5,3,0,80,1,8
1737,287.081339712919,4,3,0,80,1,8
2311,255.31914893617,4,3,0,80,1,8
2566,248.96265560166,3,3,0,80,1,0
2814,270.27027027027,3,3,0,80,1,8
3354,287.081339712919,3,3,0,80,1,0
5076,287.081339712919,2,3,0,80,1,0
5363,265.486725663717,4,3,0,80,1,8
5539,263.157894736842,3,3,0,80,1,0
5802,274.285714285714,4,3,0,80,1,8
6350,274.285714285714,3,3,0,80,1,0
7172,274.285714285714,2,3,0,80,1,0
7720,274.285714285714,3,3,0,80,1,0
10188,276.497695852535,3,3,0,80,1,0
11017,270.27027027027,3,3,0,80,1,0
11827,270.27027027027,3,3,0,80,1,0
12098,277.136258660508,3,3,0,80,1,8
12652,277.136258660508,3,3,0,80,1,0
12929,270.27027027027,3,3,0,80,1,8
13469,270.27027027027,3,3,0,80,1,0
14010,277.777777777778,3,3,0,80,1,8
14287,264.31718061674,3,3,0,80,1,0
14551,285.714285714286,3,3,0,80,1,8
15122,285.714285714286,3,3,0,80,1,0
15693,283.018867924528,3,3,0,80,1,8
15976,283.018867924528,3,3,0,80,1,0
16825,285.714285714286,3,3,0,80,1,0
37415,-133.333333333333,3,3,0,60,0,0
40836,-117.647058823529,3,3,0,60,0,0
47681,285.714285714286,4,3,0,80,1,0
47681,-117.647058823529,4,3,0,80,0,0
49966,285.714285714286,3,3,0,80,1,0
53336,-100,3,3,0,60,0,0
96253,285.714285714286,4,3,0,80,1,0
98538,285.714285714286,3,3,0,80,1,0
Topic Starter
Sieg
uh.... alright
thanks pishifat
Shohei Ohtani
does that mean the timing is fixed
Topic Starter
Sieg

CDFA wrote:

does that mean the timing is fixed
yep
Shohei Ohtani
IM DOING IT

NO STOPPING ME

(In actuality though, timing is fixed, so I'm bubbling this now based on talking to others about the timing. I've discussed about the diff names, and even though it's unorthodox, it's still fine. Any other BAT can object tho)
Krah
Why the title is "ファイナルファンタジーVIII" ?
The translation of this is "Final Fantasy VIII" and clearly not something related to your title, move it to your tags...

Title = Romanised Title = The Landing


Metadata Source: http://www.square-enix.co.jp/music/sem/ ... index.html


Popped for now, poke CDFA to repair it when fixed.
Shohei Ohtani
shit
Topic Starter
Sieg

CDFA wrote:

shit
shit

ORZ
Shohei Ohtani
So I got yelled at because I don't check metadata enough and conveniently enough, when I checked the metadata

The artist is completely wrong:

Here's the version you're using:
https://www.youtube.com/watch?v=Cr8fSPDXABs

I discussed with Charles, and here's all the metadata you should do (If you haven't done already)



THEN.

THEN I WILL BUBBLE THE MAP

pls dont hate me Sieg ;w;
Topic Starter
Sieg
oh my...
all done

i'm sorry for the troubles ;_;
Hanjamon
Seriously, this is amazing, i remember this song ;w; star before rank ^^/
Topic Starter
Sieg
thanks :3
Shohei Ohtani
SIEG

I AM SO SORRY BUT

OH MY GOD

YOU DOUBLED THE TAGS ON ADVANCED

FIX THAT

AND THEN

I WILL Bubble it

I FEEL TERRIBLE HERE'S STARS
Topic Starter
Sieg
goddamn, something wrong is happening all the time, i'm starting to feel bad

fixed, many thanks :o
Shohei Ohtani
I SHOULD BE THE ONE FEELING BAD LIKE IM MAKING YOU WAIT THIS LONG

AND NoW ITS haPPEning
Topic Starter
Sieg
yay!
@CDFA <3
Raiku
Sieg, contact me in game so we can make sure everything is sound from your end.

I've tested all diffs and made sure everything is seamless, nevertheless give me a shout and we can talk over anything you might want to alter at the last minute.
Raiku
So me and Sieg went over the map thoroughly in IRC and made sure everything was to standard and updated. Turns out the map is amazing!

Now I can officially give you a heart! (this will be the first map I've ranked!)

Congratulations!
Topic Starter
Sieg
thanks <3
[ Mephisto ]
wooooooo
Congrats, :3
MoodyRPG
One of my favorites FF

Gratz :)
Backstep
Congratz Sieg~
Hanjamon
Congratz Sieg ^^
Topic Starter
Sieg
thanks guys (:
FlobuFlobs
gratz <3
really like the map <3
Nararino_
I Love This Song ... This are one of my favorite games of PS One :3
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