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DJ Poochies - The Landing

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Mao


Requested by Forum PM. Nice song but what the hell happened to the Set o3o Modded the version uploaded as a duplicate


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Put 植松伸夫 as the Unicode-Artist and Nobuo Uematsu as the romanized one.
  2. You might want to add Square Enix and DigiCube to the Tags as they are the Produceers of the Game and its Soundtrack. (Adding ファイナルファンタジーVIII as the Japanese Title of FF8 would be nice too but is optional I guess)
  3. The Spinner at 00:08:008 (1) - seems to be snapped to the previous timing section but doesn't the finish land on the new one since the sound is there?
  4. Difficulty Spread
    The Diff-Spread feels very uneven due to the very hard Insane which is spammed with partly not even existant 210 BPM Streams and the rather easy Hard without having any 1/4. As you've posted after Desperate's mod you're asking now which player group you don't cover with this: Players that are Insane players but still not as good enough to play such high BPM long streams which are partly even pretty high spaced. The diff has over 5,22 Stars and according to the current version of the Ranking Criteria an Extra starts at 5,25 stars. So summarized: You've got a Hard that is in the mid-range of Hard diffuclties and an Insane that is almost considered as an Extra which is a very big gap I consider as unrankable. Therefore either remove some of the Stream in the Insane + add some 1/4 in the Hard or get a "Light Insane" with not too much but not too less 1/4 to fill the gap.

Normal
  1. Rhythm like 00:12:530 (2) - for instance feel very weird since the white tick at 00:12:668 - is the important note here instead of 00:12:530 - but is completely ignored. I mean you even skip a timing section with that although the beat there changes the music in terms of speed. Also later in the Map (in the Kiais) you actually start mapping this important note (e.g. 00:20:272 (1) - , 01:45:398 (1) - ) which feels inconsistent. So therefore please change it for the ones ignoring this beat by just simply repeating the first 3/2 Slider + adding an object 1/1 later.
  2. 00:37:415 (3,1) - It would be much better if you'd switch the NCs here as the Music changes drastically at 00:37:415 - due to the begin of a new section. This would also let the HP drain rise a bit and make the 3/1 gap more friendly in these terms.
  3. 00:53:408 (3,1) - Having 1's tail so near to 3's head can be very confusing and I'm not sure if newbie players will be able to read this and mistake 1's tail for it's head due to a misread. Something like this is better in order to avoid confusion.
  4. Well, it's hard to map such a song as a Normal but except these rhythms the Normal seems very clean. Even though I don't agree with some of your flow (which is my personal preference I guess) it's a solid diff.

Hard
  1. It would feel much better if you'd give the Slidertails at patterns like 00:50:838 (2,3) - , 00:52:552 (1,2) - , 01:01:119 (2,3,4) - etc. the Soft Sampleset as you've done for 00:55:979 (3,4) - and 01:06:259 (3,4) - since the sound is so quiet there.
  2. 00:18:986 (2,3) - Meh, this dioesn't play well due to the movement over 3 into 4 feeling unintuitive. This might be a result of 2's Direction. My suggestions are either something like this for a nice zigzag movement combined with 2 building a circular shape with 2 or this to give the player a kind of ovalish movement. I'd go for the latter one I guess :V
  3. 01:10:543 (1,2) - This jump feels kinda overdone and like a difficulty spike here. It's also inconsistent with the rather low spaced map and 01:12:257 (1,2) - which is very similiar in terms of the music. Please consider to simplify that jump a bit for better and more intuitive playability.
  4. 01:33:969 (1) - Maybe I just simply don't understand your intention of the rhythm here but it feels unfitting and off to me which gives me a weird feeling while playing this. The main issue here seems to be that there is basically nothing on the downbeat the repeat is on. I'd rather follow the violin somehow like this here :/
  5. Overall pretty nice but I dislike stuff like 00:39:129 (5,6) - and 00:52:552 (1,2,3) - since the ends just simply need the Soft Sample Set for not to feel weird ingame :/ The flow as well as the rhythm is pretty cool for most parts though.

Insane
  1. I guess it's intentional but some of your streams feel overdone (e.g. 00:36:844 (5,6,7,8,9,10,11,12,13) - , 01:44:826 (5,6,7,8) - etc.) which can feel unintuitive (I'm really not sure what to think about this lol). Simplifying some of them could also adjust the Spread :/ Also the triplets in the calm section at 00:37:844 - like 00:39:558 (8,9,10) - feel a bit overdone and it would sound much better without them imo.
  2. 00:00:660 (1,2,3,4,5,6,7,8,9) - That might be a personal preference of mine but it would be nice not to start off with such a long high BPM stream since it kicks the player off as s/he isn't really into the song yet. It would be much nicer and player-friendly if you'd start off similiar as in the Hard or by using 1/4 Repeat Sliders.
  3. 00:37:415 (13,1) - As I've already said in Normal it would be better to place the NC here since that's the actual start of the new section and with that a drastical change within the music that should be indicated by a NC.
  4. 01:33:969 (1) - Same as I've said in the Hard about this Slider. It just simply feels off ingame :/
  5. 01:37:112 (4,5,1) - Switching from tapping the 1/2 Stack back to the fast stream here feels very uncomfortable to play and made me misstream (every note 50/100) the whole stream every time I've playtested it. I'm not sure if it's the fault of the stack or the fact that the loudest instrument here lands on different ticks than 01:37:112 - which makes the notes being placed there feel weird. It's hard to find a solution here though. My idea is either to change up the rhythm by ]letting the stream start later where the drums play these 1/4 sound louder or to do this which would play more intuitive in my eyes. Well, the biggest problem here is rhythm here which seems pretty hard to change though :/
  6. 01:52:255 (13) - I don't know if you like NCs ont he end of streams but adding one for consistency with the other diffs would be nice.
  7. I dislike some of the overmapped streams but they seem to be intuitive and don't play too bad. Overall a well done diff. Good job!

The Spread needs some more work. However, the difficulties themselves look pretty polished. This is going to turn out as very nice set once that problem is solved. Good luck! :p
Topic Starter
Sieg
Not mentioned fixed

Mao wrote:

[*]The Spinner at 00:08:008 (1) - seems to be snapped to the previous timing section but doesn't the finish land on the new one since the sound is there?
nope, its' not. spinner snapped properly (:

Normal
  1. Rhythm like 00:12:530 (2) - for instance feel very weird since the white tick at 00:12:668 - is the important note here instead of 00:12:530 - but is completely ignored. I mean you even skip a timing section with that although the beat there changes the music in terms of speed. Also later in the Map (in the Kiais) you actually start mapping this important note (e.g. 00:20:272 (1) - , 01:45:398 (1) - ) which feels inconsistent. So therefore please change it for the ones ignoring this beat by just simply repeating the first 3/2 Slider + adding an object 1/1 later.
    well, kind of... tricky
    if i replace all the 00:11:845 (1,2) - in start and kiai with repeat and object\slider after it will be just repeatslider-slider-repeatslider-slider-repeatslider-slider-etc or repeatslider-2circle-repeatslider-slider-repeatslider-2circle-etc rhythm for a 25 seconds witch is extreme bad for play
    I understand idea that 00:12:668 () a bit supreme to 00:12:530 () but since 00:12:530 () is the very pre start of 00:12:668 () I guess it's just ok to start from 00:12:530 () and cover 00:12:668 () in sake of better gameplay


  2. 00:37:415 (3,1) - It would be much better if you'd switch the NCs here as the Music changes drastically at 00:37:415 - due to the begin of a new section. This would also let the HP drain rise a bit and make the 3/1 gap more friendly in these terms.
    NC on 00:38:272 (1) - indicates pause better imo, also there is no NCs on downbeats later in that part
  3. 00:53:408 (3,1) - Having 1's tail so near to 3's head can be very confusing and I'm not sure if newbie players will be able to read this and mistake 1's tail for it's head due to a misread. Something like this is better in order to avoid confusion.
    uh, you underrate players for the diff that have almost 2 star rating, i'll consider changing this tho

Hard
  1. 01:33:969 (1) - Maybe I just simply don't understand your intention of the rhythm here but it feels unfitting and off to me which gives me a weird feeling while playing this. The main issue here seems to be that there is basically nothing on the downbeat the repeat is on. I'd rather follow the violin somehow like this here :/
    I'll consider this for insane too. Don't want to change atm.
  2. Overall pretty nice but I dislike stuff like 00:39:129 (5,6) - and 00:52:552 (1,2,3) - since the ends just simply need the Soft Sample Set for not to feel weird ingame :/ The flow as well as the rhythm is pretty cool for most parts though.
    But there's drumroll. I don't feel like it needs soft end.

Insane

[*]I guess it's intentional but some of your streams feel overdone (e.g. 00:36:844 (5,6,7,8,9,10,11,12,13) - , 01:44:826 (5,6,7,8) - etc.) which can feel unintuitive (I'm really not sure what to think about this lol). Simplifying some of them could also adjust the Spread :/ Also the triplets in the calm section at 00:37:844 - like 00:39:558 (8,9,10) - feel a bit overdone and it would sound much better without them imo.
yeah, but great spots for drumrolls tho

[*]00:00:660 (1,2,3,4,5,6,7,8,9) - That might be a personal preference of mine but it would be nice not to start off with such a long high BPM stream since it kicks the player off as s/he isn't really into the song yet. It would be much nicer and player-friendly if you'd start off similiar as in the Hard or by using 1/4 Repeat Sliders.
prefer to keep here

[*]01:52:255 (13) - I don't know if you like NCs ont he end of streams but adding one for consistency with the other diffs would be nice.
i really don't :\

The Spread needs some more work. However, the difficulties themselves look pretty polished. This is going to turn out as very nice set once that problem is solved. Good luck! :p
Guess you right, guys. I'll work on adjusting spread. Many thanks.
Topic Starter
Sieg
should be fine now
Shurelia
おっす!やったよ!
From my Moddinq queue~

[General]
- Fix this :

[Normal]
  1. 00:16:536 (4,1) - The distances seems inconsistance for me. You should fix it with distance snapping.
  2. 00:39:986 (2) - This blanket could be improved. Move the tail to the x:128 , y:288 to make a good blanket.
  3. 01:52:255 (4) - I suggest to add spinner after this circle since there's a violin's sound at here.

[Hard]
  1. The SV seems to fast for me. Maybe you could change it into 1.20 ?
  2. 01:17:684 (2) - CTRL + G , i prefer this one. since it'll give better flow for me.
  3. 01:52:255 (8) - Same like normal. I suggest to add spinner after this cirlce.

[Insane]
  1. 01:52:255 (13) - Same like normal and Hard. I suggest to add spinner.

That's all for me, Hope this help. And good luck!
Topic Starter
Sieg
Thanks Shurelia applied most of the stuff
naoe dami
sorry for late mod

click
[General]
I suggest try the medium or small grid snap, cuz it's easy to move the object

[Normal]
00:12:530 (2) move to x:320 y:352
00:12:668 (3) ^ and

00:13:216 (4) move to x:128 y:288
00:14:564 (2) maybe like this?

00:19:415 (3) ^

00:25:415 (1) ^

01:04:546 (1) ^

01:31:826 (1) just mirror like this

01:48:255 (2) try to make the curve slider
01:49:683 (3) ^

[Hard]
00:05:540 (1,2) ctrl + G (it's just my opinion for variation :3)
00:11:571 (4) curve it
00:33:986 (1) Q
00:34:415 (7) ^
00:52:123 (8) ^
00:52:409 (1) ^
01:09:686 (4) better to curve it
01:16:112 (1) ^
01:25:398 (5) ^
01:34:398 (2) ^

[Insane]
00:24:844 (5) move to x:256 y:352
00:25:129 (7) ^ X:128 y:352
00:25:272 (8) ^ x:304 y:224
00:26:272 (4) curve it

just that, and sorry if my mod is not good for you
Topic Starter
Sieg
thanks (:
Venellys
(/^w^)/
Topic Starter
Sieg

VeeLaHee104 wrote:

(/^w^)/
\(^w^)/
ShiraKai
hi :3 form queue :)

[General]
None.

[Normal]
  1. 00:41:558 (2) - i think that rhythm is too weird for me.
  2. 00:52:837 (2) - curve?
[Hard]
  1. 00:49:415 (5) - add NC? the change of rhythm is easy to understand :)
  2. 01:01:119 (4) - a little curve? Why don't you let along to 01:00:262 (1)
  3. 01:36:255 (5,1) - Swap NC
[Insane]
  1. 00:19:272 (3) - move to x52,y11? flow will be better ;)
  2. 00:48:701 (6,11) - add NC? I think that you should put NC without in this position.
  3. 01:36:255 (5,1) - same opinion on hard diff.
good luck :D
Topic Starter
Sieg
thanks ShiraKai (:
Sonnyc
Hard:
  1. 00:17:986 (6,7) - Drag to (176,112) for spacing?
  2. 01:36:255 (5) - Are you sure for the combo here? Leaving this not NC'ed doesn't looks that nice for me since a new stanza starts, and a new violin sound appears..
Insane:
  1. 01:36:255 (5) - Same thing to think about as [Hard].
Map is good so there wasn't much to point out!
But I would personally recommend an [Easy] difficulty since [Normal] feels a little fast and a little hard as an easiest difficulty for your mapset, despite 1.99 star difficulty. No complains on the current spread though, so it will be fine as it is too.

Starred, and good luck~
Topic Starter
Sieg
thanks Sonnyc all applied (:
jesse1412
[Insane]

00:26:701 (5) - I would rather see this moved left, closer to 00:26:129 (3) . It makes going into the stream much easier.
00:28:701 (8) - Move this left, I'm sure you can guess why a square pattern would be awkward to hit (hint, it's a square pattern).
00:28:558 (7,8,1) - This is a straight line coming out of a square, do you hate us all? It'd be cool if you changed at lest 1 part (make it not a square or not a straight line, preferably both).
00:47:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suppose this is meant to be the make or break part of the map for the player but I feel that it's awkward to play (jumps are very straight and it's quite a fast map). I think my biggest dislike of this section is the fact that it overlaps so much, it makes it hard to see approach circles and judge speed which is key to a more awkward pattern. Change it if you want, or not, depends how mean you are.
00:50:838 (4,5,6,7,8,9) - Every single one of these patters are so straight, I'd imagine they'd be very awkward for people who struggle with this speed. I personally have no issues with them but I feel like it'll annoy some lower ranked players who want to fc this map.
00:52:552 (4,5,6,7,8,9) - ^
00:58:834 (1,2,3,4,5) - ^
01:01:119 (3,4,5,6,7,8) - ^
01:02:833 (4,5,6,7,8,9) - ^
01:13:113 (5,6,7,8,9,10) - ^
01:14:398 (2,3,4,5,6,7,8,9) - ^ (this one especially)
01:49:969 (5,6,7,8) - I spoke earlier about squares, this one is just as awkward ignoring the straight line, move this left please.
01:51:683 (5,6,7,8,9,10,11,12,13) - I would appreciate if this stream didn't curve down so much and ended moving horizontally rather than downward/horizontally. I don't want to move my cursor down, that requires concentration and effort.
Raiku
raiku mod!

Really just doing meta data checks etc. All tags seem fine, timing is perfect and diff spread is great! I only had a small issue with the names and I gave my reasoning below

[Easy]

I personally felt that this diff would be more appropriately named as a normal. The reason I think this is because I took into account the slider velocity, the spacing and the average cursor movement throughout the map. When you look at your AR, OD and drain rate compared to other easies, it doesn't quite fit the name in my opinion.

00:42:558 (1,2,3) - I recommend after listening to this section carefully, that you should place the sliders here in the same way as depicted here on the timeline (http://puu.sh/b9V8N/238dc9eb06.jpg). The reason I've decided upon this is because I felt that slider 2 was too abrupt when starting on the red tick and didn't play out of slider 1 very well when timed as such. Start slider 2 on the white tick.

00:51:409 - I felt that this particular section needed a filler circle for this beat as when playing up the map starting on slider 2, the flow misses a transition into the next slider. Here's what I went with (http://puu.sh/b9Vmq/0339b52f2e.jpg).


[Hard]

This certainly qualifies for an easy insane in my opinion as the current insane is on another level of extra and in my opinion should be highlighted as such.

00:13:490 (1) - I suggest moving the tail point of this slider to the right to incorporate the blanket into the body of the slider and not just the head of the slider like so (http://puu.sh/b9VUo/385626f04e.jpg).

[Insane]

00:16:536 (6,7,8,9,10) - My only problem was the fact that the stream felt too close to the previous note to fit the timing such as that I felt inclined to hit the stream earlier, what I did was move the stream upwards and to the right a little more to help the player flow in and out of the stream better whilst maintaining the same flow and cursor speed as the sections before and after (http://puu.sh/b9Y4K/84e49e60c1.jpg).

Really hard to say anything about this set, it looks very polished, so good luck getting it ranked anyway!

In order to navigate the diff spread a little easier, I personally suggest altering the names, good luck!
Topic Starter
Sieg

jesus1412 wrote:

[Insane]

00:26:701 (5) - I would rather see this moved left, closer to 00:26:129 (3) . It makes going into the stream much easier.
alright
00:28:701 (8) - Move this left, I'm sure you can guess why a square pattern would be awkward to hit (hint, it's a square pattern).
alright
00:28:558 (7,8,1) - This is a straight line coming out of a square, do you hate us all? It'd be cool if you changed at lest 1 part (make it not a square or not a straight line, preferably both).
okay
00:47:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suppose this is meant to be the make or break part of the map for the player but I feel that it's awkward to play (jumps are very straight and it's quite a fast map). I think my biggest dislike of this section is the fact that it overlaps so much, it makes it hard to see approach circles and judge speed which is key to a more awkward pattern. Change it if you want, or not, depends how mean you are.
too mean :(
00:50:838 (4,5,6,7,8,9) - Every single one of these patters are so straight, I'd imagine they'd be very awkward for people who struggle with this speed. I personally have no issues with them but I feel like it'll annoy some lower ranked players who want to fc this map.
00:52:552 (4,5,6,7,8,9) - ^
00:58:834 (1,2,3,4,5) - ^
01:01:119 (3,4,5,6,7,8) - ^
01:02:833 (4,5,6,7,8,9) - ^
01:13:113 (5,6,7,8,9,10) - ^
01:14:398 (2,3,4,5,6,7,8,9) - ^ (this one especially)
personally i don't have such problems too, i don't see how this can be difficult
01:49:969 (5,6,7,8) - I spoke earlier about squares, this one is just as awkward ignoring the straight line, move this left please.
okay
01:51:683 (5,6,7,8,9,10,11,12,13) - I would appreciate if this stream didn't curve down so much and ended moving horizontally rather than downward/horizontally. I don't want to move my cursor down, that requires concentration and effort.
sure
thanks :3
Topic Starter
Sieg

Raiku wrote:

raiku mod!

Really just doing meta data checks etc. All tags seem fine, timing is perfect and diff spread is great! I only had a small issue with the names and I gave my reasoning below

[Easy]

I personally felt that this diff would be more appropriately named as a normal. The reason I think this is because I took into account the slider velocity, the spacing and the average cursor movement throughout the map. When you look at your AR, OD and drain rate compared to other easies, it doesn't quite fit the name in my opinion.
actually great suggestion, thanks

00:42:558 (1,2,3) - I recommend after listening to this section carefully, that you should place the sliders here in the same way as depicted here on the timeline (http://puu.sh/b9V8N/238dc9eb06.jpg). The reason I've decided upon this is because I felt that slider 2 was too abrupt when starting on the red tick and didn't play out of slider 1 very well when timed as such. Start slider 2 on the white tick.
idk, i'll think ask about this around

00:51:409 - I felt that this particular section needed a filler circle for this beat as when playing up the map starting on slider 2, the flow misses a transition into the next slider. Here's what I went with (http://puu.sh/b9Vmq/0339b52f2e.jpg).
changed


[Hard]

This certainly qualifies for an easy insane in my opinion as the current insane is on another level of extra and in my opinion should be highlighted as such.

00:13:490 (1) - I suggest moving the tail point of this slider to the right to incorporate the blanket into the body of the slider and not just the head of the slider like so (http://puu.sh/b9VUo/385626f04e.jpg).
yep

[Insane]

00:16:536 (6,7,8,9,10) - My only problem was the fact that the stream felt too close to the previous note to fit the timing such as that I felt inclined to hit the stream earlier, what I did was move the stream upwards and to the right a little more to help the player flow in and out of the stream better whilst maintaining the same flow and cursor speed as the sections before and after (http://puu.sh/b9Y4K/84e49e60c1.jpg).
sure

Really hard to say anything about this set, it looks very polished, so good luck getting it ranked anyway!

In order to navigate the diff spread a little easier, I personally suggest altering the names, good luck!
thanks Raiku :3
Shohei Ohtani
Raiku mod!

Overall:
There's a LOT of empty space at the end of the mp3. Please cut that out since it's pretty pointless.

Insane:
00:01:200 (3) - tbh i really wish you did like a slider here or something, it's just awkwardly empty

Hard:
Fine

Advanced?:
Fine, but weird diff name choice considering

Normal:
01:40:255 (5) - NC here or just somewhere around here, this combo is way too long

I really want to bubble this, but a few things

1) Did you just recently add Advanced? I have never seen it mentioned anywhere else in the thread.
2) I really want someone to check this timing, because nobody has done anything
Topic Starter
Sieg

CDFA wrote:

Raiku mod!

Overall:
There's a LOT of empty space at the end of the mp3. Please cut that out since it's pretty pointless.
alright, fortunately I didn't delete source
that means no redownload will needed for those who don't want to redownload -_-'

Insane:
00:01:200 (3) - tbh i really wish you did like a slider here or something, it's just awkwardly empty
prefer to keep, empty space is intentional because of intro

Hard:
Fine

Advanced?:
Fine, but weird diff name choice considering
yeah, i can name normal as easy and this as normal but this will be not really true

Normal:
01:40:255 (5) - NC here or just somewhere around here, this combo is way too long
added on 01:39:969 (1) -

I really want to bubble this, but a few things

1) Did you just recently add Advanced? I have never seen it mentioned anywhere else in the thread.
not so recently but yeah, for even better spread

2) I really want someone to check this timing, because nobody has done anything
yep, I've got only 2 posts related to timing here:
p/3179423
p/3336354
still no one complained in mods about and i did receive some testplays form high level players, noting was wrong also
thanks CDFA

edit: fixed unsnapped sliders :o
2 spinners shortened
UnitedWeSin
CDFA bribed me.

Timing looks well done to me.

01:38:541 - Don't forget to add a red line here to fix the downbeat.

Hi Sieg
Topic Starter
Sieg

UnitedWeSin wrote:

CDFA bribed me.

Timing looks well done to me.

01:38:541 - Don't forget to add a red line here to fix the downbeat.

Hi Sieg
oh, sure
Thanks mr. UnitedWeSin :3
BeatofIke
Timing Request (Thanks to CDFA).
Here's what I've got! I'm not sure that it's correct though. *runs*

Topic Starter
Sieg
Thanks BeatofIke (:
I've just tried your timing and it's fine and playable but current one is a bit more accurate.
Mezzaten
That... was amazing. Holy shit. Keep up the good work. Starred <:
Topic Starter
Sieg
thanks Mezzaten :3
pishifat
a red name said to post here. there are more timing points than there are timing changes because taiko

rrrr
641,270.27027027027,3,3,0,80,1,8
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14010,277.777777777778,3,3,0,80,1,8
14287,264.31718061674,3,3,0,80,1,0
14551,285.714285714286,3,3,0,80,1,8
15122,285.714285714286,3,3,0,80,1,0
15693,283.018867924528,3,3,0,80,1,8
15976,283.018867924528,3,3,0,80,1,0
16825,285.714285714286,3,3,0,80,1,0
37415,-133.333333333333,3,3,0,60,0,0
40836,-117.647058823529,3,3,0,60,0,0
47681,285.714285714286,4,3,0,80,1,0
47681,-117.647058823529,4,3,0,80,0,0
49966,285.714285714286,3,3,0,80,1,0
53336,-100,3,3,0,60,0,0
96253,285.714285714286,4,3,0,80,1,0
98538,285.714285714286,3,3,0,80,1,0
Topic Starter
Sieg
uh.... alright
thanks pishifat
Shohei Ohtani
does that mean the timing is fixed
Topic Starter
Sieg

CDFA wrote:

does that mean the timing is fixed
yep
Shohei Ohtani
IM DOING IT

NO STOPPING ME

(In actuality though, timing is fixed, so I'm bubbling this now based on talking to others about the timing. I've discussed about the diff names, and even though it's unorthodox, it's still fine. Any other BAT can object tho)
Krah
Why the title is "ファイナルファンタジーVIII" ?
The translation of this is "Final Fantasy VIII" and clearly not something related to your title, move it to your tags...

Title = Romanised Title = The Landing


Metadata Source: http://www.square-enix.co.jp/music/sem/ ... index.html


Popped for now, poke CDFA to repair it when fixed.
Shohei Ohtani
shit
Topic Starter
Sieg

CDFA wrote:

shit
shit

ORZ
Shohei Ohtani
So I got yelled at because I don't check metadata enough and conveniently enough, when I checked the metadata

The artist is completely wrong:

Here's the version you're using:
https://www.youtube.com/watch?v=Cr8fSPDXABs

I discussed with Charles, and here's all the metadata you should do (If you haven't done already)



THEN.

THEN I WILL BUBBLE THE MAP

pls dont hate me Sieg ;w;
Topic Starter
Sieg
oh my...
all done

i'm sorry for the troubles ;_;
Hanjamon
Seriously, this is amazing, i remember this song ;w; star before rank ^^/
Topic Starter
Sieg
thanks :3
Shohei Ohtani
SIEG

I AM SO SORRY BUT

OH MY GOD

YOU DOUBLED THE TAGS ON ADVANCED

FIX THAT

AND THEN

I WILL Bubble it

I FEEL TERRIBLE HERE'S STARS
Topic Starter
Sieg
goddamn, something wrong is happening all the time, i'm starting to feel bad

fixed, many thanks :o
Shohei Ohtani
I SHOULD BE THE ONE FEELING BAD LIKE IM MAKING YOU WAIT THIS LONG

AND NoW ITS haPPEning
Topic Starter
Sieg
yay!
@CDFA <3
Raiku
Sieg, contact me in game so we can make sure everything is sound from your end.

I've tested all diffs and made sure everything is seamless, nevertheless give me a shout and we can talk over anything you might want to alter at the last minute.
Raiku
So me and Sieg went over the map thoroughly in IRC and made sure everything was to standard and updated. Turns out the map is amazing!

Now I can officially give you a heart! (this will be the first map I've ranked!)

Congratulations!
Topic Starter
Sieg
thanks <3
Taskmaster
wooooooo
Congrats, :3
MoodyRPG
One of my favorites FF

Gratz :)
Backstep
Congratz Sieg~
Hanjamon
Congratz Sieg ^^
Topic Starter
Sieg
thanks guys (:
FlobuFlobs
gratz <3
really like the map <3
Nararino_
I Love This Song ... This are one of my favorite games of PS One :3
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