- Unrankable Issue/Highly Suggested
- Comment/Minor
- Put 植松伸夫 as the Unicode-Artist and Nobuo Uematsu as the romanized one.
- You might want to add Square Enix and DigiCube to the Tags as they are the Produceers of the Game and its Soundtrack. (Adding ファイナルファンタジーVIII as the Japanese Title of FF8 would be nice too but is optional I guess)
- The Spinner at 00:08:008 (1) - seems to be snapped to the previous timing section but doesn't the finish land on the new one since the sound is there?
- Difficulty Spread
The Diff-Spread feels very uneven due to the very hard Insane which is spammed with partly not even existant 210 BPM Streams and the rather easy Hard without having any 1/4. As you've posted after Desperate's mod you're asking now which player group you don't cover with this: Players that are Insane players but still not as good enough to play such high BPM long streams which are partly even pretty high spaced. The diff has over 5,22 Stars and according to the current version of the Ranking Criteria an Extra starts at 5,25 stars. So summarized: You've got a Hard that is in the mid-range of Hard diffuclties and an Insane that is almost considered as an Extra which is a very big gap I consider as unrankable. Therefore either remove some of the Stream in the Insane + add some 1/4 in the Hard or get a "Light Insane" with not too much but not too less 1/4 to fill the gap.
- Rhythm like 00:12:530 (2) - for instance feel very weird since the white tick at 00:12:668 - is the important note here instead of 00:12:530 - but is completely ignored. I mean you even skip a timing section with that although the beat there changes the music in terms of speed. Also later in the Map (in the Kiais) you actually start mapping this important note (e.g. 00:20:272 (1) - , 01:45:398 (1) - ) which feels inconsistent. So therefore please change it for the ones ignoring this beat by just simply repeating the first 3/2 Slider + adding an object 1/1 later.
- 00:37:415 (3,1) - It would be much better if you'd switch the NCs here as the Music changes drastically at 00:37:415 - due to the begin of a new section. This would also let the HP drain rise a bit and make the 3/1 gap more friendly in these terms.
- 00:53:408 (3,1) - Having 1's tail so near to 3's head can be very confusing and I'm not sure if newbie players will be able to read this and mistake 1's tail for it's head due to a misread. Something like this is better in order to avoid confusion.
- Well, it's hard to map such a song as a Normal but except these rhythms the Normal seems very clean. Even though I don't agree with some of your flow (which is my personal preference I guess) it's a solid diff.
- It would feel much better if you'd give the Slidertails at patterns like 00:50:838 (2,3) - , 00:52:552 (1,2) - , 01:01:119 (2,3,4) - etc. the Soft Sampleset as you've done for 00:55:979 (3,4) - and 01:06:259 (3,4) - since the sound is so quiet there.
- 00:18:986 (2,3) - Meh, this dioesn't play well due to the movement over 3 into 4 feeling unintuitive. This might be a result of 2's Direction. My suggestions are either something like this for a nice zigzag movement combined with 2 building a circular shape with 2 or this to give the player a kind of ovalish movement. I'd go for the latter one I guess :V
- 01:10:543 (1,2) - This jump feels kinda overdone and like a difficulty spike here. It's also inconsistent with the rather low spaced map and 01:12:257 (1,2) - which is very similiar in terms of the music. Please consider to simplify that jump a bit for better and more intuitive playability.
- 01:33:969 (1) - Maybe I just simply don't understand your intention of the rhythm here but it feels unfitting and off to me which gives me a weird feeling while playing this. The main issue here seems to be that there is basically nothing on the downbeat the repeat is on. I'd rather follow the violin somehow like this here :/
- Overall pretty nice but I dislike stuff like 00:39:129 (5,6) - and 00:52:552 (1,2,3) - since the ends just simply need the Soft Sample Set for not to feel weird ingame :/ The flow as well as the rhythm is pretty cool for most parts though.
- I guess it's intentional but some of your streams feel overdone (e.g. 00:36:844 (5,6,7,8,9,10,11,12,13) - , 01:44:826 (5,6,7,8) - etc.) which can feel unintuitive (I'm really not sure what to think about this lol). Simplifying some of them could also adjust the Spread :/ Also the triplets in the calm section at 00:37:844 - like 00:39:558 (8,9,10) - feel a bit overdone and it would sound much better without them imo.
- 00:00:660 (1,2,3,4,5,6,7,8,9) - That might be a personal preference of mine but it would be nice not to start off with such a long high BPM stream since it kicks the player off as s/he isn't really into the song yet. It would be much nicer and player-friendly if you'd start off similiar as in the Hard or by using 1/4 Repeat Sliders.
- 00:37:415 (13,1) - As I've already said in Normal it would be better to place the NC here since that's the actual start of the new section and with that a drastical change within the music that should be indicated by a NC.
- 01:33:969 (1) - Same as I've said in the Hard about this Slider. It just simply feels off ingame :/
- 01:37:112 (4,5,1) - Switching from tapping the 1/2 Stack back to the fast stream here feels very uncomfortable to play and made me misstream (every note 50/100) the whole stream every time I've playtested it. I'm not sure if it's the fault of the stack or the fact that the loudest instrument here lands on different ticks than 01:37:112 - which makes the notes being placed there feel weird. It's hard to find a solution here though. My idea is either to change up the rhythm by ]letting the stream start later where the drums play these 1/4 sound louder or to do this which would play more intuitive in my eyes. Well, the biggest problem here is rhythm here which seems pretty hard to change though :/
- 01:52:255 (13) - I don't know if you like NCs ont he end of streams but adding one for consistency with the other diffs would be nice.
- I dislike some of the overmapped streams but they seem to be intuitive and don't play too bad. Overall a well done diff. Good job!