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Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI

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P o M u T a
M4M
[General]
  1. you add title (tv-size)? not sure.
  2. this is anime opening song. so, you should add tag 'open
  3. ing' all diff.
  4. Ts8zStyle is unranked name imo.
  5. Your BG is 1100x680. so try find 1024x768 or 1366x768 or etc... or convert.
  6. Artist name correct 'Oishi Masayoshi' http://www.universal-music.co.jp/oishi-masayoshi
  7. change sourse '月刊少女野崎くん' please.
[Normal]
  1. 00:06:204 (4) - add finish slider reverse. symbal part. really fit.
  2. 00:11:242 (1) - add finish slider head? i am not sure, but fit imo. or add clap? insane diff added clap.
  3. 00:12:158 (2) - add finish slider end. symbal.
  4. 00:22:234 (1) - instead finish slider head better. symabal.
  5. 00:29:562 (1) - same as above ^ but, circle.
  6. 00:33:227 (1) - ^ but, slider head.
  7. 00:36:891 (1) - add finish. symbal.
  8. 00:38:723 (3) - instead finish slider head.
  9. 00:57:959 (2) - end is blue line... it's hard. also, what took beat? i can't hear strong sound. 1/2 slider+circle or reverse better.
  10. 01:11:242 (1) - add finish slider end? so, strong part.
  11. 01:20:860 (1) - instead finish slider head.
[Hard]
  1. try reference hitsound for Normal diff.
  2. 00:11:242 (1) - same as Normal.
  3. 00:13:532 (1) - not need NC imo.
  4. 00:24:066 (6) - i think NC. bit long.
  5. 01:26:814 (1,1,1) - remove NC.
[ts8zStyle]
  1. 00:41:471 (2) - Ctrl+G. i like it.
nice map. good luck :)
Topic Starter
ts8zs

Hollow Wings wrote:

m4m

General

  1. 加点tag进去啊 你书得对
  2. Ts8zStyle这种diff名。。。自己图里起这种的似乎会被砍,具体要问bat 先放着……
  3. 这combo color,不得不让我想起我的魔导书 视频取色233

Ts8zStyle

  1. 00:50:631 (4,5) - 果然还是建议换一下换吧
  2. 01:13:532 (1,2,3) - 这么排太坑了,控制下ds,像01:17:196 (1,2,3) - 这样就比较好 呃 已经有变化了比起刚出来已经好多了
  3. 挺好的,不过似乎梗还是少了点,看到的就是三角stuff+直线stuff,可以再多点变化来着要得就是直线的硬朗

Hard

  1. 00:13:532 (1) - 去掉nc 你书得对
  2. 00:18:570 (1,2,1,2,1,2,1,2,3) - 没必要那么多nc,类似的地方都是nc不多怎么显示出我设置颜色多233 本来就长得差不多颜色还一样多无聊 另外保持和Insane一致性这个理由如何?我刚想出来的哦
  3. 00:55:898 (3,4,1,2) - 这里怎么没正三角了,可以调整的没正三角的打算
  4. 01:09:868 (1,2,3,4) - 建议分开点,就叠那么点不好看个人审美区别我觉得只要不是粘连都还行……
  5. 01:22:921 (2,3) - blanket?要么3再直一点

Normal

  1. 00:06:204 (4,1) - 最低难度你都变换ds么 你选中00:07:578 (1) - 不就是1.0了么233
  2. 00:44:219 (1,3) - blanket不要在意细节不>( ̄ε ̄ =  ̄3 ̄)<要
  3. 00:52:921 (2,1) - ^
  4. 00:56:585 (1,2) - ^
  5. 01:09:410 (2,1) - ^
各种三角排版不得不让我想起我做绯想天那段时光你真应该看看我的rank图._.bbb

good luck
Topic Starter
ts8zs

P o M u T a wrote:

M4M
[General]
  1. you add title (tv-size)? not sure.
  2. this is anime opening song. so, you should add tag 'open
  3. ing' all diff.
  4. Ts8zStyle is unranked name imo.will changed when find bats
  5. Your BG is 1100x680. so try find 1024x768 or 1366x768 or etc... or convert.
  6. Artist name correct 'Oishi Masayoshi' http://www.universal-music.co.jp/oishi-masayoshi
  7. change sourse '月刊少女野崎くん' please.
All accepted,I'm deal hard with these:3
[Normal]
  1. 00:06:204 (4) - add finish slider reverse. symbal part. really fit.
  2. 00:11:242 (1) - add finish slider head? i am not sure, but fit imo. or add clap? insane diff added clap.
  3. 00:12:158 (2) - add finish slider end. symbal.
  4. 00:22:234 (1) - instead finish slider head better. symabal.
  5. 00:29:562 (1) - same as above ^ but, circle.
  6. 00:33:227 (1) - ^ but, slider head.
  7. 00:36:891 (1) - add finish. symbal.
  8. 00:38:723 (3) - instead finish slider head.
  9. 00:57:959 (2) - end is blue line... it's hard. also, what took beat? i can't hear strong sound. 1/2 slider+circle or reverse better.
  10. 01:11:242 (1) - add finish slider end? so, strong part.
  11. 01:20:860 (1) - instead finish slider head.
I refer to follow music but some accepted:3
[Hard]
  1. try reference hitsound for Normal diff.
  2. 00:11:242 (1) - same as Normal.
  3. 00:13:532 (1) - not need NC imo.
  4. 00:24:066 (6) - i think NC. bit long.
  5. 01:26:814 (1,1,1) - remove NC.
[ts8zStyle]
  1. 00:41:471 (2) - Ctrl+G. i like it. nope,too far,move will destory partten:3
nice map. good luck :)
smallboat
Quick check

[General]

None.(不過想說Ts8zStyle 的diff怎不做到紅標ins? 使變成一個好spread.)

[Normal] (NC好像太濫用,建議2大白線一NC)

00:03:914 (1) - 前頭的慢速變加速在NM diff是可接受,不過0.50跳1.00這也轉變得太奇葩了點? (建議0.50改0.75,比較不會措手不及)
00:18:570 (1,2,1,2) - 我覺得開頭vocal加個whistle蠻好,後面00:25:898 (1,2,1,2) - 也是。
00:38:036 (2) - 刪除這個,加note跟後面那個白線? (突然跟vocal有點莫名)
01:11:242 (1) - 尾端有重音,忘了加finish?
01:12:845 (1) - 同00:38:036

[Hard] 看起來circle有點小..CS用3.5看看?

00:07:349 (4) - (415|228)? (三角。)
00:13:532 (2) - (95|214)? (保持點間距看起來比較不會太擠)
00:36:891 (1) - Normal有加finish,這怎沒加。
00:42:501 (1) - Normal有加clap,這怎沒加。
00:58:875 (1) - Normal有加finish,這怎沒加。
01:11:700 (1) - 同Ez 01:11:242
01:26:356 (1,2,3,4) - 同 00:13:532的理由。

[Ts8zStyle] OD高一點,OD設7?

00:25:097 (4) - 藍線的鼓聲可以加個clap
00:27:387 (3) - 怎麼突然多加1個note,要坑人?
00:36:891 (1) - 同Hard
00:57:959 (4) - NC一下?
01:02:311 (6) - Hard有加finish,這怎沒加。
01:11:700 (1) - 同Ez 01:11:242
01:25:669 (1) - 去掉finish加whistle (Hard這裡沒finish)
01:28:188 (1) - 去掉whistle (Hard沒加whistle)
Topic Starter
ts8zs

smallboat wrote:

Quick check

[General]

None.(不過想說Ts8zStyle 的diff怎不做到紅標ins? 使變成一個好spread.)这是什么中文不太懂……总之我比较善良啦

[Normal] (NC好像太濫用,建議2大白線一NC)fixed some

00:03:914 (1) - 前頭的慢速變加速在NM diff是可接受,不過0.50跳1.00這也轉變得太奇葩了點? (建議0.50改0.75,比較不會措手不及)反正是开头让他们适应一下没问题:3
00:18:570 (1,2,1,2) - 我覺得開頭vocal加個whistle蠻好,後面00:25:898 (1,2,1,2) - 也是。算了
00:38:036 (2) - 刪除這個,加note跟後面那個白線? (突然跟vocal有點莫名)跟的是鼓
01:11:242 (1) - 尾端有重音,忘了加finish?fixed
01:12:845 (1) - 同00:38:036fixed

[Hard] 看起來circle有點小..CS用3.5看看?错觉

00:07:349 (4) - (415|228)? (三角。)no
00:13:532 (2) - (95|214)? (保持點間距看起來比較不會太擠)no
00:36:891 (1) - Normal有加finish,這怎沒加。fixed
00:42:501 (1) - Normal有加clap,這怎沒加。fixed
00:58:875 (1) - Normal有加finish,這怎沒加。fixed
01:11:700 (1) - 同Ez 01:11:242没EZ……fixed
01:26:356 (1,2,3,4) - 同 00:13:532的理由。fixed

[Ts8zStyle] OD高一點,OD設7?有1/3大跳善良点._.

00:25:097 (4) - 藍線的鼓聲可以加個clapGJ
00:27:387 (3) - 怎麼突然多加1個note,要坑人?电钢?
00:36:891 (1) - 同Hardfixed
00:57:959 (4) - NC一下?no,看起来乱
01:02:311 (6) - Hard有加finish,這怎沒加。fixed
01:11:700 (1) - 同Ez 01:11:242 fixed
01:25:669 (1) - 去掉finish加whistle (Hard這裡沒finish)fixed hard
01:28:188 (1) - 去掉whistle (Hard沒加whistle)fixed hard

Thanks a lot
A helpful mod:3
Baihe House
[Ts8zStyle]
  1. 什么ts8zstyle啊,diff名太俗气,改掉吧.-.
  2. 怎么摆物件一会儿时间轴上BSD1/8,一会儿1/6的,我读书少,有这种风格吗0.0
  3. 01:16:509 - 这里有个吉他音,还是在01:15:937 (6) - 尾部+个note,别漏掉好吧
  4. 01:16:967 - 加note
  5. 纵观全局红线的吉他音note很多都美丽,你是跟了什么下的?0.0
  6. 00:44:219 (1) - 用直滑条把,好像什么都没包
  7. 00:46:051 (2) - ^
  8. 01:01:166 (3) - flow感觉不好,ctrl+g?
  9. 01:01:166 (3,4,5,6) - 这flow也是非常奇怪
Topic Starter
ts8zs

Baihe House wrote:

[Ts8zStyle]
  1. 什么ts8zstyle啊,diff名太俗气,改掉吧.-.
  2. 怎么摆物件一会儿时间轴上BSD1/8,一会儿1/6的,我读书少,有这种风格吗
    音乐比较奇怪0.0
  3. 01:16:509 - 这里有个吉他音,还是在01:15:937 (6) - 尾部+个note,别漏掉好吧你说得对
  4. 01:16:967 - 加note
  5. 纵观全局红线的吉他音note很多都美丽,你是跟了什么下的?0.0
  6. 00:44:219 (1) - 用直滑条把,好像什么都没包
  7. 00:46:051 (2) - ^
  8. 01:01:166 (3) - flow感觉不好,ctrl+g?
  9. 01:01:166 (3,4,5,6) - 这flow也是非常奇怪蓄意的
xxdeathx
hi, m4m from your queue

[General]
  1. guideline is to use the -ou spelling for japanese romanized words so use shoujo instead of shojo in tags
  2. English name of anime is Monthly Girls' Nozaki-kun so add that to tags
  3. you should really get an easy diff. this isn't exactly a slow, calm song so you aren't going with a NH mapset, and NHI mapsets are uncommon and not recommended because such songs can always support an easy difficulty too.
[Normal]
  1. use a constant slider velocity for all sections in easy/normal. at least not 50-75-100% which is too much
  2. 00:22:234 (1,2) - improve blanket
  3. 00:38:036 (2) - sounds better to make a repeating slider starting at 00:37:807
  4. 00:44:219 (1,3) - improve blanket; middle point is too close
  5. 01:01:166 (5,6) - improve this blanket
[Hard]
  1. 00:16:738 (1,2) - go into tiny grid and try to blanket these to be neater
  2. 00:17:654 (3,4) - ^
  3. 00:31:166 (2,3,4,5) - swapping the positions of these plays better
  4. 00:38:723 (1,2) - follow the vocals better here because the background instruments do
  5. 00:49:486 (5,6) - improve blanket; middle point is too close
  6. 01:09:868 (1,2,3,4) - overlap doesn't look good, please separate
  7. 01:24:066 (3) - get rid of red slider point, right now this slider looks ugly
  8. 01:28:188 (1) - the last note of the song is extremely strong so you should map it with its own circle.
[Insane]
  1. your slider speed in most sections is really low for an insane and the sudden, drastic changes in it are quite disorienting. use less significant slider speed changes.
  2. 00:23:150 (5,6) - improve blanket
  3. 00:27:272 (2,3) - add another circle after because that tick is stronger than the blue one you mapped
  4. 00:39:410 (4,5,6,7) - use equal spacing, no reason for jumps
  5. 00:57:730 (2,3,4) - try to use consistent distance snap with (3)
  6. 01:13:532 (1,3) - improve blanket by making end point closer
  7. 01:28:646 - same thing i said in hard: the last note of the song is extremely strong so you should map it with its own circle.
good luck!
Gaia
from ur queue

[General]
It wouldn't hurt if you went back and just look at all your blankets cuz there are a few i didn't point out (didn't want to be too ocd lol)

[Normal]
00:07:578 (1) - SV changing from 0.5x to 1x is too sudden, especially since this is only Normal. (and since this is NHI the people who usually play easy would be forced to play normal as well) consider lowering this to 0.75x or 00:03:914 (1) - make these into 0.75x
00:14:906 (1) - antijumps in normals isn't really recommended for me but since u already have it i guess just keep in mind next time?
00:22:234 (1,2) - better blanket. use grid 4 it helps
00:38:723 (3,1) - ^
00:52:921 (2,3) - ^
01:01:166 (5,6) - it looks like a failed blanket so just blanket it
01:02:769 (1) - fix this if u followed ^

[Hard]
00:07:349 (4) - same thing as normal
00:31:624 (5,6) - blanket is off
00:36:433 (8,1) - the structure is the same as 00:21:776 (8,9) - and yet the latter is 1/2 apart while this is 1/1 apart.
00:40:555 (1,1) - tbh this isn't suitable for a spinner imo
00:59:791 (3,4,5,6) - consistent spacing please

your NC aren't consistent either. for example 00:58:875 (1) - 01:02:311 (1) - you kept the combos for 2 measures long but 01:06:433 (1) - 01:08:265 (1) - you made them 1 measure long

[Insane]
erm. why map in 1/6 when the other 2 u mapped in 1/4?? nvm its only for a bit
00:12:158 (4,5) - this jump is massive compared to 00:11:700 (2,3) -
00:19:028 (2,1) - (and few others) honestly i think your over use of antijumps (lack of spacing) made these parts boring. it's good if its only for a small section but when you do it too much it gets repetitive and loses its unique style
00:44:677 (2,3,4,5) - inconsistent spacing
01:25:669 (1) - since you followed guitars 01:25:097 (3) - you should also do so here

generally people speed up during the kiais yet you slowed down, and speed up again when it's over?

good luck!
Topic Starter
ts8zs

xxdeathx wrote:

hi, m4m from your queue

[General]
  1. guideline is to use the -ou spelling for japanese romanized words so use shoujo instead of shojo in tags fixed
  2. English name of anime is Monthly Girls' Nozaki-kun so add that to tags added monthly girls'
  3. you should really get an easy diff. this isn't exactly a slow, calm song so you aren't going with a NH mapset, and NHI mapsets are uncommon and not recommended because such songs can always support an easy difficulty too. no,this is an EHH in fact
[Normal]
  1. use a constant slider velocity for all sections in easy/normal. at least not 50-75-100% which is too much
  2. 00:22:234 (1,2) - improve blanket
  3. 00:38:036 (2) - sounds better to make a repeating slider starting at 00:37:807
  4. 00:44:219 (1,3) - improve blanket; middle point is too close
  5. 01:01:166 (5,6) - improve this blanket
[Hard]
  1. 00:16:738 (1,2) - go into tiny grid and try to blanket these to be neater
  2. 00:17:654 (3,4) - ^
  3. 00:31:166 (2,3,4,5) - swapping the positions of these plays better
  4. 00:38:723 (1,2) - follow the vocals better here because the background instruments do
  5. 00:49:486 (5,6) - improve blanket; middle point is too close
  6. 01:09:868 (1,2,3,4) - overlap doesn't look good, please separatefixed
  7. 01:24:066 (3) - get rid of red slider point, right now this slider looks uglyfixed
  8. 01:28:188 (1) - the last note of the song is extremely strong so you should map it with its own circle.no,I think slider's end is stronger than circle
[Insane]
  1. your slider speed in most sections is really low for an insane and the sudden, drastic changes in it are quite disorienting. use less significant slider speed changes.
  2. 00:23:150 (5,6) - improve blanket
  3. 00:27:272 (2,3) - add another circle after because that tick is stronger than the blue one you mapped
  4. 00:39:410 (4,5,6,7) - use equal spacing, no reason for jumps
  5. 00:57:730 (2,3,4) - try to use consistent distance snap with (3)
  6. 01:13:532 (1,3) - improve blanket by making end point closer
  7. 01:28:646 - same thing i said in hard: the last note of the song is extremely strong so you should map it with its own circle.
good luck!
Thanks,blanket improved.
Topic Starter
ts8zs

Gaia wrote:

from ur queue

[General]
It wouldn't hurt if you went back and just look at all your blankets cuz there are a few i didn't point out (didn't want to be too ocd lol)
lol
[Normal]
00:07:578 (1) - SV changing from 0.5x to 1x is too sudden, especially since this is only Normal. (and since this is NHI the people who usually play easy would be forced to play normal as well) consider lowering this to 0.75x or 00:03:914 (1) - make these into 0.75xLet them try
00:14:906 (1) - antijumps in normals isn't really recommended for me but since u already have it i guess just keep in mind next time?let them try again
00:22:234 (1,2) - better blanket. use grid 4 it helps
00:38:723 (3,1) - ^
00:52:921 (2,3) - ^
01:01:166 (5,6) - it looks like a failed blanket so just blanket it
01:02:769 (1) - fix this if u followed ^

[Hard]
00:07:349 (4) - same thing as normal
00:31:624 (5,6) - blanket is off
00:36:433 (8,1) - the structure is the same as 00:21:776 (8,9) - and yet the latter is 1/2 apart while this is 1/1 apart.
00:40:555 (1,1) - tbh this isn't suitable for a spinner imo move to normal
00:59:791 (3,4,5,6) - consistent spacing please

your NC aren't consistent either. for example 00:58:875 (1) - 01:02:311 (1) - you kept the combos for 2 measures long but 01:06:433 (1) - 01:08:265 (1) - you made them 1 measure long

[Insane]
erm. why map in 1/6 when the other 2 u mapped in 1/4?? nvm its only for a bit
00:12:158 (4,5) - this jump is massive compared to 00:11:700 (2,3) - fixed
00:19:028 (2,1) - (and few others) honestly i think your over use of antijumps (lack of spacing) made these parts boring. it's good if its only for a small section but when you do it too much it gets repetitive and loses its unique style no
00:44:677 (2,3,4,5) - inconsistent spacing looks nothing effects
01:25:669 (1) - since you followed guitars 01:25:097 (3) - you should also do so here done

generally people speed up during the kiais yet you slowed down, and speed up again when it's over?

good luck!
Thanks for mod
Snaggletooth
Here is my Mod <3 M4M~

Insane


  • Woah... Thats one slow Velocity you got there... Esspecially for the speed of the AP and the Jumps in the Kiai its
    a pain in the ass to jump, slow down, jumps, slow down.. ect. I'd highly suggest to raise velocity to 1.9. I know
    this means to reamap a lot of the blankets, its up to you.
  1. 00:08:150 (3,4) - Dat Spacing. No seriously, I'd suggest you reduce the spacing here as it is very tricky to
    read it.
  2. 00:14:372 (1) - A single tapped circle would do just as good, if not better to convey that Bass.
  3. 00:58:303 (4) - There is no beat on the blue tick, thats why I missed it everytime. There is no
    beat or melodiy that suggest this offbeat circle. Id move it to the previous red tick and add another circle here 00:58:417
  4. 01:14:104 (3,4) - confusing spacing. Maybe reduce it?
  5. 01:23:265 (3,4,5,6) - ^ Please reduce this. This is unplayable like that. With sliders insted of only-circle streams, it can be
    passed off as a jump but thats not a jump, thats a pain in the ass.


Hard


  • Nothing to say in general about this diff. It seems quite solid so far.
  1. 00:12:501 (5) - remove to keep the stream shorter. This is too long for a Hard. Also, it dosnt
    hurt the map if you remove it.

Normal


  • I'd Raise HP by one in settings.
  1. 00:40:669 (1,1) - Both spinners need to go. They are way too short for normal + 00:44:219 (1) is appearing
    while you still play the spinner which can confuse newer players very easily.
  2. 01:00:708 (4) - NC
  3. 01:04:601 (6) - NC


Good luck buddy <3
Topic Starter
ts8zs

Snaggletooth wrote:

Here is my Mod <3 M4M~

Insane


  • Woah... Thats one slow Velocity you got there... Esspecially for the speed of the AP and the Jumps in the Kiai its
    a pain in the ass to jump, slow down, jumps, slow down.. ect. I'd highly suggest to raise velocity to 1.9. I know
    this means to reamap a lot of the blankets, its up to you.
  1. 00:08:150 (3,4) - Dat Spacing. No seriously, I'd suggest you reduce the spacing here as it is very tricky to
    read it.
  2. 00:14:372 (1) - A single tapped circle would do just as good, if not better to convey that Bass.
  3. 00:58:303 (4) - There is no beat on the blue tick, thats why I missed it everytime. There is no
    beat or melodiy that suggest this offbeat circle. Id move it to the previous red tick and add another circle here 00:58:417 no,there have
  4. 01:14:104 (3,4) - confusing spacing. Maybe reduce it?
  5. 01:23:265 (3,4,5,6) - ^ Please reduce this. This is unplayable like that. With sliders insted of only-circle streams, it can be
    passed off as a jump but thats not a jump, thats a pain in the ass.


Hard


  • Nothing to say in general about this diff. It seems quite solid so far.
  1. 00:12:501 (5) - remove to keep the stream shorter. This is too long for a Hard. Also, it dosnt
    hurt the map if you remove it.fixed

Normal


  • I'd Raise HP by one in settings.
  1. 00:40:669 (1,1) - Both spinners need to go. They are way too short for normal + 00:44:219 (1) is appearing
    while you still play the spinner which can confuse newer players very easily. let them try._.
  2. 01:00:708 (4) - NC
  3. 01:04:601 (6) - NC


Good luck buddy <3
add some nc
thanks:3
Jaltzu
Hello~~
For m4m
GENERAL
Disable Widescreen Support and Letterbox from Song Setup -> Design for all diffs.

NORMAL
I think you should make the first SV changes x0,75 (not 0,50).
00:14:906 (1,2) - You could tweak these a little bit for better blanketing.
00:38:723 (3,4) - Fix blanket.
00:40:669 (1,1) - Double spinners are bad, especially in normal or easy diffs. Make them 1. You could also delete 00:40:669 (1) - and remap that part.
01:01:166 (2,3) - Tiny blanket tweak.
01:01:624 (3,4) - ↑↑
01:07:578 (2,1) - ↑↑
01:19:944 (3) - Maybe make this slider curvy + blanket with 01:20:860 (1)?
01:22:692 (1,2) - Fix blanket.

HARD
Really good diff. I won't be able to mod much else than tiny blanketing stuff, sorry. I'll put all the non-perfect blankets here first. Some of these might not be made to be blankets, but I'll still list them.
00:04:830 (2,1) - ↑↑
00:22:234 (1,2) - ↑↑
00:31:280 (3,6) - ↑↑
00:34:143 (3,5) - ↑↑
00:45:822 (1,2) - ↑↑
00:49:486 (1,2,4) - ↑↑
00:53:608 (1,5) - ↑↑
01:01:624 (3,1) - ↑↑
01:05:288 (2,3) - ↑↑
01:06:433 (1,2) - ↑↑
01:18:799 (1,2) - ↑↑
01:19:715 (3,4) - ↑↑

Other than blankets:
00:24:066 (1,2,3,4) - Maybe space evenly?
00:29:333 (1,3) - Overlap.
01:04:143 (4) - Maybe curve this slider?
01:09:868 (1,2,3,4) - Move these so that the space between each slider is same.
01:28:188 (1) - I think this overlaps last sldiers too much.

INSANE
Same as in hard diff. Time for some blanket nitpicking!
00:09:410 (1,3) - Make slider 1 curve more like #3
00:10:784 (4,1) - Blanket.
00:23:150 (5,6) - ↑↑
00:32:769 (1,1) - ↑↑
01:02:311 (6,1) - ↑↑
01:06:662 (2,3) - ↑↑
01:13:532 (1,3) - ↑↑
01:17:654 (2,3) - ↑↑

Awesome mapset! I didn't find any bad mistakes, really. This is pretty crappy mod, but I hope it helps.

Topic Starter
ts8zs
Why so difficult to rank!!!!!!!!!!!!!!!!LOL
88kds!Go!go!go!

I modded so many maps,but i couldn't rank!!!LOL
Rush_FTK
mod
新手来这里学习作图技巧啦~
希望不才之见能够有所帮助 :D
没有帮助就不要给kd或者denide(好像又拼错了) kd好了。
[General]
Alerady perfect
[Normal]
试玩(初次读图)我的水平处于250,000 rank左右。
Suggestion:
- Normal的难度建议设置在1.5~2.25之间。

My opinion
- 试试CZ=3.5?
- 这Clap音效太恐怖,cry(
- 滑条速度可以稍微快一点。
- 00:05:288 (2) 我有种感觉,与其跟节拍,倒不如跟那个弦音(我不知道怎么去说他),反正移动到00:05:173不知道会不会好一点?
- 00:13:074 (1,2) 如果愿意希望能合并为一个滑条,毕竟声音也是连续的,而且现在的情况玩着很不舒服。
- 00:37:807 (2) 把它试了试提到了00:37:807,并且增加了1次折返。感觉更符合歌词的重音。
- 00:40:669 (1,1) 不知道Normal出现这种Spinner是否过难?
- 01:21:547 add a note.如果愿意加难度的话可以考虑,这里有一个较为明显的音符,并且加上会更有节奏感?

[Hard]
试玩(初次读图)Failed两次,果然我不适合osu(。
My opinion
- 前面可以不改SV么.QAQ
- DR=6对后期要求太苛刻了,也可能是我实力不高的原因。但是一旦连打脱节一点就很难回复。建议修改后面的combo让他们更小一点。
- 00:56:585 (1) 换到 00:55:898 (3) 所在的位置。纯粹方便赌徒。

[Insane]
见过最善良的insane之一。
- 00:04:601 跟这音。
- 00:05:746 (3) 不做个1/8滑条对不起玩mania转谱的人。

- 00:08:150 (3,4) 不知道能不能pass……?
- 01:28:188 (1) 这里可以处理的细一点?01:28:417截止,然后在01:28:646 ~ 01:29:104增加滑条、
水到没朋友。
Good luck!
Loneight
o/
M4M



  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[Normal]

  1. 00:14:448 - 這裡聽到一個比其他有note地方還要明顯的音, 卻沒有note讓我感到有點奇怪, 試試加個circle, 然後stack在00:14:906 (1) - 頭上, 如果有這麼做, 記得跟00:14:906 (1) - 交換NC
還不錯的Normal

[Hard]

  1. 00:07:120 (3,4) - 試試(4)stack到(3)目前的位置去吧? 現在這樣的距離我擔心會讓人誤判後面的節奏
  2. 00:31:280 (3) - 聽音樂有聽到這裡有個類似clap的snare? 試試加個clap
  3. 00:36:891 (1) - 看要不要挪開點距離或是stack在00:38:036 (2) - 的開頭位置, 要不然這裡的距離跟00:35:975 (7,8) - 很像, 容易誤判成1/2
  4. 00:57:959 (5) - 試試全部都加上clap? 我聽起來這邊很像00:41:471 (2) - ,音效設置卻不一樣
沒什麼好說的~

[Insane]

  1. AR9似乎不適合讀你這樣的排列, 有突然的1/4跳或是1/2大跳, 再加上歌曲本身沒讓人感覺是個快歌, 覺得AR8反而會更容易讀出你的節奏, 你的配置, 所以AR-1吧
  2. 00:12:959 (7) - 刪掉它吧, 我感覺不出它有對上什么音, 反而覺得overmap了, 不管打幾次都抓不到這顆circle的節奏, 如果你堅持想留著它的話, 把它移到320|376, 讓距離縮減一些, 比較容易讀出它是1/4 circle
  3. 00:57:501 (1,3) - swap NC吧, 因為有了00:36:891 (1,2,3,4) - 還有kiai time等等的大跳, 讓人以為00:57:959 (3,4,5) - 這裡會是1/2的節奏, 但其實是3/4
  4. 01:15:593 (5) - NC, 讓這裡保持NC規律吧, 也讓後面的1/6 sliders好讀些
  5. 01:17:769 (3) - 老毛病又犯了, 看到這種slider就是想給他blanket一下
  6. 01:21:776 (4) - NC, 因為這裡的距離跟01:21:891 (5,6) - 很像, 而且時間間格又不同, 很難讀出這裡的時間點
  7. 01:22:692 (1,2) - 不管上方有沒有改, 這裡swap NC, 因為01:22:692 (1,2) - 的距離會讓01:22:921 (2,3) - 的1/4跳誤判成1/2節奏
wacao, 這slider我不知道該說適合還是不適合, 跳控制得都很不錯, 只是有些跳跟常規的distance相同的地方要記得用些方法提示一下這裡不是跳
就這些了
包子加油!
good luck!
忘了丟star
Topic Starter
ts8zs

Rush_FTK wrote:

mod
新手来这里学习作图技巧啦~
希望不才之见能够有所帮助 :D
没有帮助就不要给kd或者denide(好像又拼错了) kd好了。deny,这不归我管lol
[General]
Alerady perfect
[Normal]
试玩(初次读图)我的水平处于250,000 rank左右。
Suggestion:
- Normal的难度建议设置在1.5~2.25之间。

My opinion
- 试试CZ=3.5?
- 这Clap音效太恐怖,cry( 正常鼓的声音啊
- 滑条速度可以稍微快一点。逼我remap?
- 00:05:288 (2) 我有种感觉,与其跟节拍,倒不如跟那个弦音(我不知道怎么去说他),反正移动到00:05:173不知道会不会好一点?不会,因为会变难……
- 00:13:074 (1,2) 如果愿意希望能合并为一个滑条,毕竟声音也是连续的,而且现在的情况玩着很不舒服。听着难受
- 00:37:807 (2) 把它试了试提到了00:37:807,并且增加了1次折返。感觉更符合歌词的重音。才不跟vocal 哼
- 00:40:669 (1,1) 不知道Normal出现这种Spinner是否过难?应该没问题
- 01:21:547 add a note.如果愿意加难度的话可以考虑,这里有一个较为明显的音符,并且加上会更有节奏感?去你的难度

[Hard]
试玩(初次读图)Failed两次,果然我不适合osu(。你只是还没习惯
My opinion
- 前面可以不改SV么.QAQ感觉滑条会很长……
- DR=6对后期要求太苛刻了,也可能是我实力不高的原因。但是一旦连打脱节一点就很难回复。建议修改后面的combo让他们更小一点。DR是啥
- 00:56:585 (1) 换到 00:55:898 (3) 所在的位置。纯粹方便赌徒。这是体现重音,还有是读图

[Insane]
见过最善良的insane之一。有1/4跳
- 00:04:601 跟这音。刚开始需要松一点
- 00:05:746 (3) 不做个1/8滑条对不起玩mania转谱的人。……

- 00:08:150 (3,4) 不知道能不能pass……?没问题……
- 01:28:188 (1) 这里可以处理的细一点?01:28:417截止,然后在01:28:646 ~ 01:29:104增加滑条、
水到没朋友。水不水都是朋友……但是你还是多锻炼锻炼吧
Good luck!
Thanks for star:D
Topic Starter
ts8zs

Loneight wrote:

o/
M4M



  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[Normal]

  1. 00:14:448 - 這裡聽到一個比其他有note地方還要明顯的音, 卻沒有note讓我感到有點奇怪, 試試加個circle, 然後stack在00:14:906 (1) - 頭上, 如果有這麼做, 記得跟00:14:906 (1) - 交換NC
我觉得这里的歌比较难抓,不改了
還不錯的Normal

[Hard]

  1. 00:07:120 (3,4) - 試試(4)stack到(3)目前的位置去吧? 現在這樣的距離我擔心會讓人誤判後面的節奏
  2. 00:31:280 (3) - 聽音樂有聽到這裡有個類似clap的snare? 試試加個clap
  3. 00:36:891 (1) - 看要不要挪開點距離或是stack在00:38:036 (2) - 的開頭位置, 要不然這裡的距離跟00:35:975 (7,8) - 很像, 容易誤判成1/2
    [/color]
  4. 00:57:959 (5) - 試試全部都加上clap? 我聽起來這邊很像00:41:471 (2) - ,音效設置卻不一樣
沒什麼好說的~

[Insane]

  1. AR9似乎不適合讀你這樣的排列, 有突然的1/4跳或是1/2大跳, 再加上歌曲本身沒讓人感覺是個快歌, 覺得AR8反而會更容易讀出你的節奏, 你的配置, 所以AR-1吧
    [/color]
  2. 00:12:959 (7) - 刪掉它吧, 我感覺不出它有對上什么音, 反而覺得overmap了, 不管打幾次都抓不到這顆circle的節奏, 如果你堅持想留著它的話, 把它移到320|376, 讓距離縮減一些, 比較容易讀出它是1/4 circle
    [/color]
  3. 00:57:501 (1,3) - swap NC吧, 因為有了00:36:891 (1,2,3,4) - 還有kiai time等等的大跳, 讓人以為00:57:959 (3,4,5) - 這裡會是1/2的節奏, 但其實是3/4
  4. 01:15:593 (5) - NC, 讓這裡保持NC規律吧, 也讓後面的1/6 sliders好讀些你说得对
  5. 01:17:769 (3) - 老毛病又犯了, 看到這種slider就是想給他blanket一下fixed
  6. 01:21:776 (4) - NC, 因為這裡的距離跟01:21:891 (5,6) - 很像, 而且時間間格又不同, 很難讀出這裡的時間點
  7. 01:22:692 (1,2) - 不管上方有沒有改, 這裡swap NC, 因為01:22:692 (1,2) - 的距離會讓01:22:921 (2,3) - 的1/4跳誤判成1/2節奏改动蛮大的不只是NC

wacao, 這slider我不知道該說適合還是不適合, 跳控制得都很不錯, 只是有些跳跟常規的distance相同的地方要記得用些方法提示一下這裡不是跳
就這些了
包子加油!非常有用的mod,谢谢:D
good luck!
忘了丟star
Thanks for star
Lust
quick mod because i love this song and the anime is so funny

[Insane]
  1. 00:12:501 (5) - I suggest you move this circle somewhere else, maybe stack it on top of 00:12:616 (6) - . Since 5 is stacked underneath of 00:11:814 (3) - it is a little hard to notice and react to its location. After testplaying it many times it still causes me some confusion after awhile
  2. 00:26:814 (1,2,3,1,2) - Maybe try to follow the same rhythm you had at 00:20:402 (1,2) - ?
  3. 00:30:937 (1,2) - Blanket can be improved, use 2's approach circle to help you out with this. Will provide for a cleaner looking pattern and the swing effect will add some nice flow
  4. 00:32:769 (1) - Remove NC? Some might deem it as unnecessary. Just pointing it out
  5. 00:35:059 (1,2) - Same rhythm suggestion as before
  6. 00:38:723 (1,2,3) - Instead of having these one after another (looks cluttered and a bit hard to read), why not have some slider jumps here which can add to the effect of the music? Will play and react very well with the music.
  7. 00:46:509 (3,4) - Blanket can be improved, use 4's approach circle to help you out with this. Will make the pattern look cleaner and add more swing to flow in to the following
  8. 00:48:799 (4,5,1) - Really cool pattern! I liked this, it fit very well with the music.
  9. 00:57:959 (4,5,6) - I would be careful with this rhythm. Maybe put a new combo so that players are aware that they aren't 1/2 apart? In my first play through I thought that they were
nice map! good luck with ranking.
that sp though
Topic Starter
ts8zs

Lust wrote:

quick mod because i love this song and the anime is so funny
00:26:814 (1,2,3,1,2) - Maybe try to follow the same rhythm you had at 00:20:402 (1,2) - ?
00:35:059 (1,2) - Same rhythm suggestion as before
This 2 no fix:D
Thanks a lot:D
HabiHolic
as per you m4m request

[Normal]

00:13:074 (1) - i think don't need NC
00:39:410 - clap?. It would be nice to highlight.
00:57:959 (5) - this note what flow?
01:02:769 (1) - Shall add a clap at the end. Good to highlight.

I think a lot of it seems hitsound scarce. You need an additional hitsound.

[Hard]

00:40:555 (1,2,3,1,2,3) - hmm. this note not bad. But I think is a little difficult to handle.

00:42:387 (1) - add clap

[Insane]

00:16:738 (5,6) - bad spacing. like this?

00:20:402 (1,2) - I think that these are also the same as later in my opinion. EX. :arrow: 00:19:486 (1,2)
00:29:562 (1,2,3) - I suggest a pattern

464,56,29562,5,12,0:0:0:0:
392,136,29791,1,0,0:0:0:0:
284,116,30020,2,0,L|156:128,1,120,8|0,0:0|0:0,0:0:0:0:
112,172,30479,1,8,0:0:0:0:


00:33:227 (1) - end 00:33:456 - here
00:41:929 (2) - Ctrl + g

Good Luck~
Topic Starter
ts8zs

HabiHolic wrote:

as per you m4m request

[Normal]

00:13:074 (1) - i think don't need NCI'm not agree
00:39:410 - clap?. It would be nice to highlight.fix
00:57:959 (5) - this note what flow?piano
01:02:769 (1) - Shall add a clap at the end. Good to highlight.

I think a lot of it seems hitsound scarce. You need an additional hitsound.Use N

[Hard]

00:40:555 (1,2,3,1,2,3) - hmm. this note not bad. But I think is a little difficult to handle.fixed,Garven told me not to

00:42:387 (1) - add clapfixed

[Insane]

00:16:738 (5,6) - bad spacing. like this?changed

00:20:402 (1,2) - I think that these are also the same as later in my opinion. EX. :arrow: 00:19:486 (1,2)not really
00:29:562 (1,2,3) - I suggest a patternno

464,56,29562,5,12,0:0:0:0:
392,136,29791,1,0,0:0:0:0:
284,116,30020,2,0,L|156:128,1,120,8|0,0:0|0:0,0:0:0:0:
112,172,30479,1,8,0:0:0:0:


00:33:227 (1) - end 00:33:456 - here
00:41:929 (2) - Ctrl + gno

Good Luck~
Thanks for mod
BeatofIke
Great mapset! You only need to fix the inconsistent metadata.
These issues were already fixed via IRC.


Short IRC
21:52 ts8zs: Do you accept "What should i do if i want rank this map" request?(WSIDIIWRTM req)
21:54 BeatofIke: idk
21:54 BeatofIke: >.<
21:54 ts8zs: just take a look please,LOL
21:54 *ts8zs is listening to [http://osu.ppy.sh/b/471666 Oishi Masayoshi - Kimi Janakya Dame Mitai (TV Size)]
21:57 BeatofIke: kinda tricky XD
21:57 BeatofIke: good map tho
22:02 ts8zs: so what is your opinion:D
22:02 BeatofIke: good map, but tricky :o
22:19 BeatofIke: No errors :P
22:19 ts8zs: What should i do XD
22:19 BeatofIke: Just disable Wide-screen support and Letterbox :P
22:20 ts8zs: ok
22:20 BeatofIke: there's no breaks or storyboard on your map :P
22:21 BeatofIke: I still need to check the song title before I can bubble :P
22:22 BeatofIke: oh wait, your unicode artist is inconsistent ><
22:22 ts8zs: Thanks a lot:D
22:22 ts8zs: oh._.
22:22 BeatofIke: Your unicode title is inconsistent too XD
22:22 BeatofIke: AIMod :P
22:23 ts8zs: fixing
22:23 ts8zs: fixed:D
22:24 BeatofIke: okay XD
22:24 ts8zs: Thanks a lot:D
22:25 BeatofIke: no problem :)
22:25 ts8zs: And if you needs mods,please ingame me,I'm good at modding flow and blanket :D
22:25 BeatofIke: sure XD
22:27 ts8zs: I can mod taiko too :D
22:38 BeatofIke: The main source has no TV SIze in title :/
22:38 BeatofIke: http://nozakikun.tv/music.html
22:39 ts8zs: so i need to del it?
22:39 BeatofIke: yes :<
22:39 BeatofIke: you can add it in tags I guess :/
22:40 BeatofIke: add "tv size"
22:42 ts8zs: sure about it?I think in that webpage it means full size?
22:43 ts8zs: make sure then i'll update:D
22:43 BeatofIke: okay :D
22:45 ts8zs: done
EDIT: Did some re-checking. Map Bubbled!
Rumia-
o.o/ gooo
xxdeathx
What was the point of spending 88 kudos stars on an already fine map lol
Topic Starter
ts8zs

xxdeathx wrote:

What was the point of spending 88 kudos stars on an already fine map lol
What was the point of spending 88 kudos stars on a bad map lol
Mira-san
lol grats on bubble
2391645784
good job ,renked it!!! :) :) :) :) :)
Ichigaki
That stars...

Good luck for rank~ ;)
Man1k_old
Rank :D :D :D :D :D :D
yf_bmp
爷爷 你真富
Topic Starter
ts8zs

yf_bmp wrote:

爷爷 你真富
是你太懒
Sun Rainbow

yf_bmp wrote:

爷爷 你真富
No_Gu
Unicode Aritst should be オーイシマサヨシ as the video shows https://osu.ppy.sh/ss/1972740

And the romanised one should be Ooishi Masayoshi

not going to mod this.you can change when a BAT mod comes if you want.but remember to change it.
Chloe
我草 这什么 怎么这么多星
Chordzi

yf_bmp wrote:

爷爷 你真富
一次只能射一个 好麻烦
Reinzhuu
Cant wait :3 ..... !!
Topic Starter
ts8zs

Reinzhuu wrote:

Cant wait :3 ..... !!
oh....
what should I do D:
yf_bmp
趁狗多...
Topic Starter
ts8zs
poked ;)
BeatofIke
Bubble Repaired!
Atrue
自己射了80星啊。。。 = =
Topic Starter
ts8zs

Atrue wrote:

自己射了80星啊。。。 = =
嘛……质量够了之后星数只是偷懒的办法……所以不看看么:3
No_Gu
都这么拼了还没人看也是够可怜

[Normal]
00:03:914 (1,2,3,4) - make the spacing bigger like 00:06:204 (4,1) - .cuz the slow slider,the spacing is not united
00:13:074 (1) - no need to nc imo
00:14:906 (1) - don't suggest using anti in such diff
00:48:112 (1) - remove clap?
00:54:753 (1,2) - switch NC
00:57:959 (5,1) - I think divide them into a repeated slider and a note is better
01:12:845 (1) - same
01:20:860 (4) - why whistle here?
最低难度少用太花花的东西吧 太随意导致意想不到的结果就没意思了

[Hard]
00:07:349 (4) - change to normal sv?cuz it's a 1/4 next pattern.it gives me a big drop
00:16:738 (1,2,1,2) - sth like this https://osu.ppy.sh/ss/2003508
00:20:402 (5) - NC.same as the next patterns
00:38:723 (1,2,3,1,2) - a little narrow
00:57:959 (5) - 实际上音乐没有这样的迹象不过你这么放。。
01:12:616 (2,3,1) - quite similar spacing for different time
开头减速没手感 感觉意义不大
00:18:570 (1,2,3,4,5,6,7,8,9) - 这个梗我觉得可以直接1个copy3次,现在这样说有梗但是感觉还不是太完美

[Insane]
00:10:326 (3,4,5) - 。。间距太大没手感
00:11:814 (3,4,5,1) - a little big spacing
00:14:372 (1) - a whistle fits better imo
00:25:898 (1,2,1,2) - hard to read,really
00:41:929 (2) - change into 3 circles?since it has drum sound in music
01:08:837 (3) - NC
上面那些我说的基本算是我觉得特别坑的地方,因为这首歌我很熟而且这图上周我也看过一次但是有些地方还是忘了。更不用想初见的人什么样。00:33:227 (1,2) - 就这段的梗来说我觉得反而不如hard规整了。。

因为图还算有看头所以点一下,基本功还是要加强,slider形状和flow之类的,虽然flow不是很差但是看着还是有些乱。
有些1/4跳略大不好读没手感,不过除了那些还是不错的

call be back
Mystyk
Hey! My mod, sorry it's a bit late.

[Normal]
  1. 00:03:914 (1,2,3,4) - hm I don't know why you used slider velocity change here, because 00:07:578 (1) - this part is not different, so tbh I would rather have the same distance if possible (meaning no slider velocity change)
  2. 00:13:532 (2,1) - there shouldn't be an anti-jump on the normal difficulty, use more distance please, just a suggestion - https://osu.ppy.sh/ss/2002527
  3. 01:11:242 (6,1) - same here about the anti-jump, try to put more distance between them please, just an example - https://osu.ppy.sh/ss/2002548 - you don't have to move a lot of objects like this, so it's not so hard to change
[Hard]
  1. 00:07:349 (4,1) - this plays weird and also the reverse arrow is hidden, so I would suggest something different: https://osu.ppy.sh/ss/2002613 - it would feel better to play, because the downbeat would be a hit circle and not a sliderend, so it will feel better to play
  2. 00:22:692 (2,3) - why do you use bigger spacing here? it looks unreasonable so I would rather use the same distance - https://osu.ppy.sh/ss/2002623
  3. 00:44:219 (1,2,3) - here again different distance without a reason, if you use the same distance the map will look nicer, neater, more consistent - https://osu.ppy.sh/ss/2002636
  4. 00:46:280 (2) - distance change again, what about this? - https://osu.ppy.sh/ss/2003335
  5. 01:05:288 (2) - try this maybe because of distance >.< https://osu.ppy.sh/ss/2003345
[Insane]
  1. 00:14:372 (1) - I'm not really a fan of this anti-jump + I think it would make the pattern nicer if you placed it differently - https://osu.ppy.sh/ss/2003384
  2. 00:35:059 (1,2) - this feels a bit weird to play, maybe becaus you started 00:35:402 (2) - on a red tick, so I think that this https://osu.ppy.sh/ss/2004140 or https://osu.ppy.sh/ss/2004131 would be more appropriate and comfortable to play because of the piano sound
  3. 01:02:311 (1) - sounds like you missed to add finish to the beginning, so add finish
I requested a metadata check on this mapset, so please wait until someone from here will post!

Good luck!
yf_bmp
..
Topic Starter
ts8zs

No_Gu wrote:

都这么拼了还没人看也是够可怜

[Normal]
00:03:914 (1,2,3,4) - make the spacing bigger like 00:06:204 (4,1) - .cuz the slow slider,the spacing is not united fixed?
00:13:074 (1) - no need to nc imoIt is a big music change,no
00:14:906 (1) - don't suggest using anti in such diffI think it is long enough,and keep ds will make fl harder
00:48:112 (1) - remove clap?fixed
00:54:753 (1,2) - switch NCfixed
00:57:959 (5,1) - I think divide them into a repeated slider and a note is better fixed,but in your hard's mod 00:57:959 (5) - 实际上音乐没有这样的迹象不过你这么放。。 有钢琴
01:12:845 (1) - samesame
01:20:860 (4) - why whistle here?当初是soft音效后来直接改掉了……changed to finish
最低难度少用太花花的东西吧 太随意导致意想不到的结果就没意思了

[Hard]
00:07:349 (4) - change to normal sv?cuz it's a 1/4 next pattern.it gives me a big dropfixed,and nc swaped
00:16:738 (1,2,1,2) - sth like this https://osu.ppy.sh/ss/2003508 made some change
00:20:402 (5) - NC.same as the next patternsfixed
00:38:723 (1,2,3,1,2) - a little narrow fixed?
00:57:959 (5) - 实际上音乐没有这样的迹象不过你这么放。。有钢琴
01:12:616 (2,3,1) - quite similar spacing for different timefixed?
开头减速没手感 感觉意义不大
00:18:570 (1,2,3,4,5,6,7,8,9) - 这个梗我觉得可以直接1个copy3次,现在这样说有梗但是感觉还不是太完美一直一样没法放啊,no

[Insane]
00:10:326 (3,4,5) - 。。间距太大没手感fixed?
00:11:814 (3,4,5,1) - a little big spacingfixed?
00:14:372 (1) - a whistle fits better imofixed
00:25:898 (1,2,1,2) - hard to read,reallymake ds smaller,fixed?
00:41:929 (2) - change into 3 circles?since it has drum sso does this00:41:013 (2,3) - so does this
01:08:837 (3) - NC fixed
上面那些我说的基本算是我觉得特别坑的地方,因为这首歌我很熟而且这图上周我也看过一次但是有些地方还是忘了。更不用想初见的人什么样。00:33:227 (1,2) - 就这段的梗来说我觉得反而不如hard规整了。。这个梗最初的动力

因为图还算有看头所以点一下,基本功还是要加强,slider形状和flow之类的,虽然flow不是很差但是看着还是有些乱。
有些1/4跳略大不好读没手感,不过除了那些还是不错的大概看了一下

call be back

Mystyk wrote:

Hey! My mod, sorry it's a bit late.

[Normal]
  1. 00:03:914 (1,2,3,4) - hm I don't know why you used slider velocity change here, because 00:07:578 (1) - this part is not different, so tbh I would rather have the same distance if possible (meaning no slider velocity change)some small change,I think before 00:07:578 - is a prelude
  2. 00:13:532 (2,1) - there shouldn't be an anti-jump on the normal difficulty, use more distance please, just a suggestion - https://osu.ppy.sh/ss/2002527 It will harder for FL,and if keep ds it will go to screen's another side
  3. 01:11:242 (6,1) - same here about the anti-jump, try to put more distance between them please, just an example - https://osu.ppy.sh/ss/2002548 - you don't have to move a lot of objects like this, so it's not so hard to change
[Hard]
  1. 00:07:349 (4,1) - this plays weird and also the reverse arrow is hidden, so I would suggest something different: https://osu.ppy.sh/ss/2002613 - it would feel better to play, because the downbeat would be a hit circle and not a sliderend, so it will feel better to play um...fixed?
  2. 00:22:692 (2,3) - why do you use bigger spacing here? it looks unreasonable so I would rather use the same distance - https://osu.ppy.sh/ss/2002623fixed,I wanna make a shift from 2 to show vocal first
  3. 00:44:219 (1,2,3) - here again different distance without a reason, if you use the same distance the map will look nicer, neater, more consistent - https://osu.ppy.sh/ss/2002636fixed
  4. 00:46:280 (2) - distance change again, what about this? - https://osu.ppy.sh/ss/2003335fixed
  5. 01:05:288 (2) - try this maybe because of distance >.< https://osu.ppy.sh/ss/2003345fixed
[Insane]
  1. 00:14:372 (1) - I'm not really a fan of this anti-jump + I think it would make the pattern nicer if you placed it differently - https://osu.ppy.sh/ss/2003384 I think this is good
  2. 00:35:059 (1,2) - this feels a bit weird to play, maybe becaus you started 00:35:402 (2) - on a red tick, so I think that this https://osu.ppy.sh/ss/2004140 or https://osu.ppy.sh/ss/2004131 would be more appropriate and comfortable to play because of the piano sound copied 00:20:402 (1,2) -
  3. 01:02:311 (1) - sounds like you missed to add finish to the beginning, so add finish fixed
I requested a metadata check on this mapset, so please wait until someone from here will post! I think KSHR said they checked that

Good luck!
Thanks for mod:D
Tari
From Japanese Metadata queue

Change artist to Oishi Masayoshi since of http://www.014014.jp/profile/ , since his name is only in Japanese , there is no direct translation to English, but according to his twitter site from his official website, its shown like that (all links there are official too since its from his official website)

Now since this is an anime OP, I went to the official website of that and the Japanese is all correct, it's the Romanization that worries me, since you need to know Japanese to figure the title out but according to vgmdb it should be Kimi ja Nakya Dame Mitai http://vgmdb.net/album/46166

Here's the official sites info : http://nozakikun.tv/music.html

Good luck on the map!
Topic Starter
ts8zs

Tari wrote:

From Japanese Metadata queue

Change artist to Oishi Masayoshi since of http://www.014014.jp/profile/ , since his name is only in Japanese , there is no direct translation to English, but according to his twitter site from his official website, its shown like that (all links there are official too since its from his official website)

Now since this is an anime OP, I went to the official website of that and the Japanese is all correct, it's the Romanization that worries me, since you need to know Japanese to figure the title out but according to vgmdb it should be Kimi ja Nakya Dame Mitai http://vgmdb.net/album/46166

Here's the official sites info : http://nozakikun.tv/music.html

Good luck on the map!
fixed:D
KSHR


Romanized Title: KIMIJYANAKYA DAMEMITAI
Romanized Source: GEKKAN SHOJO NOZAKI KUN

You can add the current romanized title to Tags instead.
Topic Starter
ts8zs

KSHR wrote:



Romanized Title: KIMIJYANAKYA DAMEMITAI
Romanized Source: GEKKAN SHOJO NOZAKI KUN

You can add the current romanized title to Tags instead.
fixed Orz
No_Gu
still don't agree anti in normal

Mystyk told me he will rank so I think a bubble repair here won't trouble.

sorry for my mistake for popping this.
Mystyk
Anti jumps have been fixed, we discussed it a little in-game
SPOILER
2014-09-09 15:21 ts8zs: Must i fix the anti? ;w;
2014-09-09 15:37 Mystyk: well yeah that would the best ;_;
2014-09-09 15:40 ts8zs: keep ds or could have some ds change?
2014-09-09 15:44 ts8zs: http://osu.ppy.sh/ss/2017844 does this ok?
2014-09-09 15:48 Mystyk: better to keep ds since its the easiest difficulty
2014-09-09 15:51 ts8zs: http://osu.ppy.sh/ss/2017864 does this allowed?
2014-09-09 15:58 Mystyk: well i would rather not stack if possible xd but i can't tell by onl looking at it
then later I got pm too http://puu.sh/btEDu/6dbeb63887.png
and of course I rechecked the map and they have been fixed, everything is fine now.
Ranked
mintong89
卧槽
恭喜啊
yf_bmp
Gratz111
Topic Starter
ts8zs

Mystyk wrote:

Anti jumps have been fixed, we discussed it a little in-game
SPOILER
2014-09-09 15:21 ts8zs: Must i fix the anti? ;w;
2014-09-09 15:37 Mystyk: well yeah that would the best ;_;
2014-09-09 15:40 ts8zs: keep ds or could have some ds change?
2014-09-09 15:44 ts8zs: http://osu.ppy.sh/ss/2017844 does this ok?
2014-09-09 15:48 Mystyk: better to keep ds since its the easiest difficulty
2014-09-09 15:51 ts8zs: http://osu.ppy.sh/ss/2017864 does this allowed?
2014-09-09 15:58 Mystyk: well i would rather not stack if possible xd but i can't tell by onl looking at it
then later I got pm too http://puu.sh/btEDu/6dbeb63887.png
and of course I rechecked the map and they have been fixed, everything is fine now.
Ranked
Thanks a lot! :D
Koiyuki
gratz~
ZZHBOY
厉害哦
Lust
Congratulations!
Meg
Gratz~
Sellenite
gratz!
哦草,射了那么多,瞎了
KantoKun

Lust wrote:

Congratulations!
congratz!! <3
Shiro
Hello! Sorry to be the party spoiler again, but I have to unrank this. The gap in difficulty between Normal and Hard is too big and that needs to be fixed. As a general pointer to make it better, try making the Normal harder and the Hard easier, because the note density in Hard is nearly the same as in Insane right now.

I will post a mod on this as soon as I'm done.
Shiro
Hello again ! Here is the mod as promised. Keep in mind that this is my personal mod and does not reflect what the QAT at large thinks of the map.

General
  1. As stated above, the spread is unfortunately unrankable (EHH). I'll give pointers on what I think you should do to make it better in the associated difficulties!
  2. Offset is 255 (+5 from what you have).
Normal
  1. 00:36:896 (1) - The beginning of this diff (up to this point) is honestly very bland. It is majorly composed of 1/1 or things that play as such. While it does kind of fit, I think you really should cut the number of sliders down and use more circles, and possibly follow the vocals more closely to try to vary the rhythm a bit. That's the best advice I can give for this first part, I think.
  2. 00:40:560 (4,1) - I honestly don't think this is a good idea in a Normal. The spinner starts way too soon after the note, which is surprising and fairly confusing, and the spinner itself is kinda short. I'd recommend just deleting the note and making the spinner start where it was !
  3. 00:43:766 (1) - This slider ends on a very strong beat in the song, which also happens to be the start of a new measure, and the start of an entirely new phase in the song which you even emphasized with kiai. This is a massive problem because it breaks the comboing (since the new combo should have been where the kiai starts) and ignores a very important beat in the song. Please replace the slider with two circles.
  4. 00:46:972 (6,1) - This sounds really weird. You're skipping a white tick when most of the diff before was on them, which is quite inconsistent. You should make this slider end on the white tick and add a circle 1/2 after, which would be more consistent and catch the trumpet sound at 00:47:430 -
  5. 00:48:117 (1) - Pretty much the same for this, except you should replace it with circle+1/1 slider !
  6. 00:51:094 (5) - This is similar to the slider I pointed out at 00:43:766 - . It ends where the new combo should have been. You could remove the repeat and add a circle 1/2 after the slider. Same for 00:54:758 (4) - .
  7. 00:56:590 (3,4) - You could have followed the vocals for these two. Just using 1/1 repeat sliders is fairly bland and repetitive, but you had a cool rhythm in the song and decided to ignore it. =( also make sure to use a circle for 00:58:880 - and put the new combo on it !
  8. 01:01:629 (5,1) - Same comments as 00:46:972 - and 00:48:117 - !
  9. 01:05:751 (5) - Same as 00:51:094 - .
Hard
  1. In terms of note density, this is much closer to an Insane than an actual Hard. At least AR isn't 8, huh. Also I'd recommend to lower HP to 5 because HP6 is a bit rough on this BPM. However, I do agree that this fits the song entirely, so my suggestion would be to turn the triples into kick sliders instead to at least make them easier or get rid of them entirely if you want:
  2. 00:51:089 (5,6,7) - circle+repeat slider ?
  3. 00:52:234 (2,3,4) - kick slider ?
  4. 00:54:066 (2,3,4) - kick slider ?
  5. 00:56:814 (2,3,4) - This one however should be removed, it doesn't fit anything in the song, and starts with the end of a long slider which is confusing
  6. 01:13:990 (2,3,2,3) - 01:17:654 (2,3) - I think it'd be better to replace with with 1/4 sliders. Doubles can be really confusing especially for a Hard
  7. 01:16:280 (4,5) - Okay this is a massive no-go for a Hard. 1/4 is confusing enough, but 1/6 will be downright unplayable, especially because it has a weird number of repeats which has been used nowhere else in the map. You could replace this with 1/2 sliders to go with the most prominent beats of the guitar.
  8. 01:26:356 (1,2,3,4,1) - I would honestly prefer you replace that with a spinner. The 1/3 is quite confusing, I think (but not as nearly as the 1/6), and might catch people off-guard.
Insane
  1. AR 8.5 is massively unneeded for this. AR8 works very well.
  2. 00:07:120 (4,1,2) - This is extremely confusing and quite honestly horrible to play. The movement is bad because of the fast jump->stack for a triple that has nothing special emphasized at all in the song. The new combo is badly placed and confusing, making this look like 1/2 when it's not. You should space them properly.
  3. 00:12:616 (4,5,1,2,1,2) - This is really confusing too because the spacing is the same for the 1/4 and the 1/3. I'm not sure why the 1/4 is spaced so much too, can't you just use lower spacing for the 1/4 then those jumps for the 1/3 ?
  4. 00:25:898 (1,2,1,2) - This is actually fairly confusing too. The pattern used is the exact same, despite the much different spacing, and rhythm is unclear. I like the rhythm you did at 00:25:898 (1,2) - I think it fits quite well, so maybe you can do it for 00:26:814 (1,2) - but reducing the spacing a fair bit ?
  5. 00:41:013 (2,3) - Huh there's no reason why these should go back under 00:39:753 (2) - that's really hard and confusing to read =(
  6. 01:08:837 (1,2) - Here again, this is confusing (like the first time I pointed this pattern out) and the new combo really doesn't help. It makes it look like (1) is 1/2 after the previous note but it's not. Also, the stack is exactly the same as 01:08:265 (1,2) - and THESE are 1/2 apart. This is a major problem and needs to be fixed imo.
  7. 01:10:784 (2,3,4,5) - This would play better and be less confusing as a back-and-forth, I think (reverse (2,3)). The weird stacks are confusing because of all the stacked 1/4 before, while 1/2 was never stacked.
  8. 01:24:753 (2,4) - Meh, this feel forced.
    This diff in general is really confusing to read. I supposed this is something you did on purpose ? It looks like it's done on purpose. I still suggest changing the patterns I pointed out for general clarity of the diff.
I insist, this is my personal mod on the map. It will be handled by BATs from now on. Good luck !
Topic Starter
ts8zs

Shiro wrote:

Hello again ! Here is the mod as promised. Keep in mind that this is my personal mod and does not reflect what the QAT at large thinks of the map.

General
  1. As stated above, the spread is unfortunately unrankable (EHH). I'll give pointers on what I think you should do to make it better in the associated difficulties!
    Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
    The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
    Below 1.5: Easy
    Below 2.25: Normal
    Below 3.75: Hard
    Below 5.25: Insane
    Above 5.25: Expert
    I didn't see that EHH break the one of these rules,although that,I fixed hard to 2.60
  2. Offset is 255 (+5 from what you have).no.
Normal
  1. 00:36:896 (1) - The beginning of this diff (up to this point) is honestly very bland. It is majorly composed of 1/1 or things that play as such. While it does kind of fit, I think you really should cut the number of sliders down and use more circles, and possibly follow the vocals more closely to try to vary the rhythm a bit. That's the best advice I can give for this first part, I think.nope.
  2. 00:40:560 (4,1) - I honestly don't think this is a good idea in a Normal. The spinner starts way too soon after the note, which is surprising and fairly confusing, and the spinner itself is kinda short. I'd recommend just deleting the note and making the spinner start where it was !fixed.
    I'll just say spinner start at 00:40:560 .Too many useless word as I see....
  3. 00:43:766 (1) - This slider ends on a very strong beat in the song, which also happens to be the start of a new measure, and the start of an entirely new phase in the song which you even emphasized with kiai. This is a massive problem because it breaks the comboing (since the new combo should have been where the kiai starts) and ignores a very important beat in the song. Please replace the slider with two circles. I think sliderend is stronger than a circle
  4. 00:46:972 (6,1) - This sounds really weird. You're skipping a white tick when most of the diff before was on them, which is quite inconsistent. You should make this slider end on the white tick and add a circle 1/2 after, which would be more consistent and catch the trumpet sound at 00:47:430 - nope.
  5. 00:48:117 (1) - Pretty much the same for this, except you should replace it with circle+1/1 slider !
  6. 00:51:094 (5) - This is similar to the slider I pointed out at 00:43:766 - . It ends where the new combo should have been. You could remove the repeat and add a circle 1/2 after the slider. Same for 00:54:758 (4) - .
  7. 00:56:590 (3,4) - You could have followed the vocals for these two. Just using 1/1 repeat sliders is fairly bland and repetitive, but you had a cool rhythm in the song and decided to ignore it. =( also make sure to use a circle for 00:58:880 - and put the new combo on it !
  8. 01:01:629 (5,1) - Same comments as 00:46:972 - and 00:48:117 - !
  9. 01:05:751 (5) - Same as 00:51:094 - .
Hard
  1. In terms of note density, this is much closer to an Insane than an actual Hard. At least AR isn't 8, huh. Also I'd recommend to lower HP to 5 because HP6 is a bit rough on this BPM. However, I do agree that this fits the song entirely, so my suggestion would be to turn the triples into kick sliders instead to at least make them easier or get rid of them entirely if you want:
  2. 00:51:089 (5,6,7) - circle+repeat slider ?
  3. 00:52:234 (2,3,4) - kick slider ?
  4. 00:54:066 (2,3,4) - kick slider ?
  5. 00:56:814 (2,3,4) - This one however should be removed, it doesn't fit anything in the song, and starts with the end of a long slider which is confusing
  6. 01:13:990 (2,3,2,3) - 01:17:654 (2,3) - I think it'd be better to replace with with 1/4 sliders. Doubles can be really confusing especially for a Hard
  7. 01:16:280 (4,5) - Okay this is a massive no-go for a Hard. 1/4 is confusing enough, but 1/6 will be downright unplayable, especially because it has a weird number of repeats which has been used nowhere else in the map. You could replace this with 1/2 sliders to go with the most prominent beats of the guitar.
  8. 01:26:356 (1,2,3,4,1) - I would honestly prefer you replace that with a spinner. The 1/3 is quite confusing, I think (but not as nearly as the 1/6), and might catch people off-guard.nope
Changed some

Insane
  1. AR 8.5 is massively unneeded for this. AR8 works very well.nope
  2. 00:07:120 (4,1,2) - This is extremely confusing and quite honestly horrible to play. The movement is bad because of the fast jump->stack for a triple that has nothing special emphasized at all in the song. The new combo is badly placed and confusing, making this look like 1/2 when it's not. You should space them properly.
  3. 00:12:616 (4,5,1,2,1,2) - This is really confusing too because the spacing is the same for the 1/4 and the 1/3. I'm not sure why the 1/4 is spaced so much too, can't you just use lower spacing for the 1/4 then those jumps for the 1/3 ?fixed
  4. 00:25:898 (1,2,1,2) - This is actually fairly confusing too. The pattern used is the exact same, despite the much different spacing, and rhythm is unclear. I like the rhythm you did at 00:25:898 (1,2) - I think it fits quite well, so maybe you can do it for 00:26:814 (1,2) - but reducing the spacing a fair bit ?they're not same.
  5. 00:41:013 (2,3) - Huh there's no reason why these should go back under 00:39:753 (2) - that's really hard and confusing to read =(fixed.
  6. 01:08:837 (1,2) - Here again, this is confusing (like the first time I pointed this pattern out) and the new combo really doesn't help. It makes it look like (1) is 1/2 after the previous note but it's not. Also, the stack is exactly the same as 01:08:265 (1,2) - and THESE are 1/2 apart. This is a major problem and needs to be fixed imo.fixed
  7. 01:10:784 (2,3,4,5) - This would play better and be less confusing as a back-and-forth, I think (reverse (2,3)). The weird stacks are confusing because of all the stacked 1/4 before, while 1/2 was never stacked.nope
  8. 01:24:753 (2,4) - Meh, this feel forced.fixed
    This diff in general is really confusing to read. I supposed this is something you did on purpose ?true It looks like it's done on purpose. I still suggest changing the patterns I pointed out for general clarity of the diff.
I insist, this is my personal mod on the map. It will be handled by BATs from now on. Good luck !
Thanks for your mod
Shohei Ohtani
Offset is 255 (+5 from what you have).no.
is it bad that i laughed
Topic Starter
ts8zs

CDFA wrote:

Offset is 255 (+5 from what you have).no.
is it bad that i laughed
i cant get the point lol
Krah
I'll not comment your answer of the Shiro's mod even if I seriously want but at least try to explain to you why your mapset is still unrankable.

ZH Ranking Criteria wrote:

Mapset的难度设定必须连续,顺序如下表所示。如果只有2个难度,就不能有Insane 和 Expert。最低难度必须低于2.0星。即使地图包已经含有了符合难度要求的Standard地图,在这个地图包中的standard Taiko 与 o!m 独占模式图的Mapset也必须遵从一个设计好的难度分配,但可以只有Hard和Insane难度。在接水果(CtB)模式中,鉴别难度分配恰当与否取决于Bat的判断。难度分布取决于他所对应的星级。难度与星级分布区间的对应如下:
低于 1.5 :Easy
低于 2.25:Normal
低于 3.75:Hard
低于 5.25:Insane
高于 5.25:Expert
Time for explanation.

If you look this thing (it's your map icons) the icon are E H H who is unrankable cuz you need a serie of icon without one missing ( normal serie = E N H I X) so here you miss a N.
You have 3 choices :
  1. Add some notes in your normal to have a higher star rating (minimum 1,50) and so you'll have a N H H icon spread who is rankable. (probably the easiest choice)
  2. Remove some notes / jumps in your hard to have a lower star rating (maximum 2,25) and so you'll have a E N H spread who is rankable.
  3. Remap a normal diff with a N icon and rename your normal as easy and so you'll have a E N H H spread who is rankable.


No matter what you think if this thing isn't fixed your map will never be re-qualified.
Topic Starter
ts8zs

Krah wrote:

I'll not comment your answer the Shiro's mod even if I seriously but at least try to explain to you why your mapset is still unrankable.

ZH Ranking Criteria wrote:

Mapset的难度设定必须连续,顺序如下表所示。如果只有2个难度,就不能有Insane 和 Expert。最低难度必须低于2.0星。即使地图包已经含有了符合难度要求的Standard地图,在这个地图包中的standard Taiko 与 o!m 独占模式图的Mapset也必须遵从一个设计好的难度分配,但可以只有Hard和Insane难度。在接水果(CtB)模式中,鉴别难度分配恰当与否取决于Bat的判断。难度分布取决于他所对应的星级。难度与星级分布区间的对应如下:
低于 1.5 :Easy
低于 2.25:Normal
低于 3.75:Hard
低于 5.25:Insane
高于 5.25:Expert
Time for explanation.

If you look this thing (it's your map icons) the icon are E H H who is unrankable cuz you need a serie of icon without one missing ( normal serie = E N H I X) so here you miss a N.
You have 3 choices :
  1. Add some notes in your normal to have a higher star rating (minimum 1,50) and so you'll have a N H H icon spread who is rankable. (probably the easiest choice)
  2. Remove some notes / jumps in your hard to have a lower star rating (maximum 2,25) and so you'll have a E N H spread who is rankable.
  3. Remap a normal diff with a N icon and rename your normal as easy and so you'll have a E N H H spread who is rankable.


No matter what you think if this thing isn't fixed your map will never be re-qualified.
get it,Thanks for your explain:3
NHH now.
Normal fixed.
hopperhtkn
[General]
I don't know why you're using Uppercase to title's all words.
Plz show me if you have a source about that title, otherwise you should fix title to
"Kimi ja nakya Dame mitai"

[Hard]
00:40:555 missing finish?

[Insane]
00:40:555 missing finish?
01:11:700 ^
Topic Starter
ts8zs

hopperhtkn wrote:

[General]
I don't know why you're using Uppercase to title's all words.
Plz show me if you have a source about that title, otherwise you should fix title to
"Kimi ja nakya Dame mitai"
KSHR: p/3362234

[Hard]
00:40:555 missing finish? downbeat but no cymbal

[Insane]
00:40:555 missing finish?downbeat but no cymbal
01:11:700 ^downbeat but no cymbal
hopperhtkn

ts8zs wrote:

hopperhtkn wrote:

[General]
I don't know why you're using Uppercase to title's all words.
Plz show me if you have a source about that title, otherwise you should fix title to
"Kimi ja nakya Dame mitai"
KSHR: p/3362234

[Hard]
00:40:555 missing finish? downbeat but no cymbal

[Insane]
00:40:555 missing finish?downbeat but no cymbal
01:11:700 ^downbeat but no cymbal
oh,sry. and thank you :3
I hope it to be ranked again immediately :)
Topic Starter
ts8zs

hopperhtkn wrote:

oh,sry. and thank you :3
I hope it to be ranked again immediately :)
Me too:3
Topic Starter
ts8zs

Shiro wrote:

Hello again ! Here is the mod as promised. Keep in mind that this is my personal mod and does not reflect what the QAT at large thinks of the map.Get it:3

General
  1. As stated above, the spread is unfortunately unrankable (EHH). I'll give pointers on what I think you should do to make it better in the associated difficulties!fixed:3
  2. Offset is 255 (+5 from what you have).250 is the best.
Normal
  1. 00:36:896 (1) - The beginning of this diff (up to this point) is honestly very bland. It is majorly composed of 1/1 or things that play as such. While it does kind of fit, I think you really should cut the number of sliders down and use more circles, and possibly follow the vocals more closely to try to vary the rhythm a bit. That's the best advice I can give for this first part, I think. changed
  2. 00:40:560 (4,1) - I honestly don't think this is a good idea in a Normal. The spinner starts way too soon after the note, which is surprising and fairly confusing, and the spinner itself is kinda short. I'd recommend just deleting the note and making the spinner start where it was ! fixed
  3. 00:43:766 (1) - This slider ends on a very strong beat in the song, which also happens to be the start of a new measure, and the start of an entirely new phase in the song which you even emphasized with kiai. This is a massive problem because it breaks the comboing (since the new combo should have been where the kiai starts) and ignores a very important beat in the song. Please replace the slider with two circles. As my opinion sliderend is stronger,sry:3
  4. 00:46:972 (6,1) - This sounds really weird. You're skipping a white tick when most of the diff before was on them, which is quite inconsistent. You should make this slider end on the white tick and add a circle 1/2 after, which would be more consistent and catch the trumpet sound at 00:47:430 - Vocal is there and I want make lowest difficulty 1/1
  5. 00:48:117 (1) - Pretty much the same for this, except you should replace it with circle+1/1 slider !
  6. 00:51:094 (5) - This is similar to the slider I pointed out at 00:43:766 - . It ends where the new combo should have been. You could remove the repeat and add a circle 1/2 after the slider. Same for 00:54:758 (4) - .same reasone above,I think sliderend is stronger :3
  7. 00:56:590 (3,4) - You could have followed the vocals for these two. Just using 1/1 repeat sliders is fairly bland and repetitive, but you had a cool rhythm in the song and decided to ignore it. =( also make sure to use a circle for 00:58:880 - and put the new combo on it !maybe fixed?
  8. 01:01:629 (5,1) - Same comments as 00:46:972 - and 00:48:117 - ! :3
  9. 01:05:751 (5) - Same as 00:51:094 - . :3
Hard
  1. In terms of note density, this is much closer to an Insane than an actual Hard. At least AR isn't 8, huh. Also I'd recommend to lower HP to 5 because HP6 is a bit rough on this BPM. However, I do agree that this fits the song entirely, so my suggestion would be to turn the triples into kick sliders instead to at least make them easier or get rid of them entirely if you want:true, fixed a lot:3
  2. 00:51:089 (5,6,7) - circle+repeat slider ? changed
  3. 00:52:234 (2,3,4) - kick slider ?
  4. 00:54:066 (2,3,4) - kick slider ?both fixed
  5. 00:56:814 (2,3,4) - This one however should be removed, it doesn't fit anything in the song, and starts with the end of a long slider which is confusingchanged
  6. 01:13:990 (2,3,2,3) - 01:17:654 (2,3) - I think it'd be better to replace with with 1/4 sliders. Doubles can be really confusing especially for a Hardfixed
  7. 01:16:280 (4,5) - Okay this is a massive no-go for a Hard. 1/4 is confusing enough, but 1/6 will be downright unplayable, especially because it has a weird number of repeats which has been used nowhere else in the map. You could replace this with 1/2 sliders to go with the most prominent beats of the guitar.fixed,I think you're right,it is difficult in taiko
  8. 01:26:356 (1,2,3,4,1) - I would honestly prefer you replace that with a spinner. The 1/3 is quite confusing, I think (but not as nearly as the 1/6), and might catch people off-guard.spinner doesn't fit imo
Insane
  1. AR 8.5 is massively unneeded for this. AR8 works very well. AR8 is more like hard
  2. 00:07:120 (4,1,2) - This is extremely confusing and quite honestly horrible to play. The movement is bad because of the fast jump->stack for a triple that has nothing special emphasized at all in the song. The new combo is badly placed and confusing, making this look like 1/2 when it's not. You should space them properly.fixed?
  3. 00:12:616 (4,5,1,2,1,2) - This is really confusing too because the spacing is the same for the 1/4 and the 1/3. I'm not sure why the 1/4 is spaced so much too, can't you just use lower spacing for the 1/4 then those jumps for the 1/3 ?fixed.
  4. 00:25:898 (1,2,1,2) - This is actually fairly confusing too. The pattern used is the exact same, despite the much different spacing, and rhythm is unclear. I like the rhythm you did at 00:25:898 (1,2) - I think it fits quite well, so maybe you can do it for 00:26:814 (1,2) - but reducing the spacing a fair bit ?00:25:898 (1,2,1,2) - but rhythm doesn't same
  5. 00:41:013 (2,3) - Huh there's no reason why these should go back under 00:39:753 (2) - that's really hard and confusing to read =(fixed:3
  6. 01:08:837 (1,2) - Here again, this is confusing (like the first time I pointed this pattern out) and the new combo really doesn't help. It makes it look like (1) is 1/2 after the previous note but it's not. Also, the stack is exactly the same as 01:08:265 (1,2) - and THESE are 1/2 apart. This is a major problem and needs to be fixed imo.fixed
  7. 01:10:784 (2,3,4,5) - This would play better and be less confusing as a back-and-forth, I think (reverse (2,3)). The weird stacks are confusing because of all the stacked 1/4 before, while 1/2 was never stacked.um?I think now is better
  8. 01:24:753 (2,4) - Meh, this feel forced.fixed:3
    This diff in general is really confusing to read. I supposed this is something you did on purpose ? It looks like it's done on purpose. I still suggest changing the patterns I pointed out for general clarity of the diff.
I insist, this is my personal mod on the map. It will be handled by BATs from now on. Good luck !
Thanks for your mod:3
Topic Starter
ts8zs
checked some sample
Loneight
irc check, diffs are fine to me :3
icon spread had been fixed
let we give it a chance!
Bubbleヽ( ・д・´)
Lust
Find me in game when you are ready for this to be re-qualified

[Insane]
Be sure to add these claps for the rest of the diffs too if they are warranted
  1. 00:28:188 (2) - Shouldn't there be a clap on the repeat here? To match 00:20:402 (1) - and 00:35:059 (1) -
  2. 00:38:723 (1) - Add a clap on the repeat that is located on the red tick. 00:38:952 - this point in time to be exact. Sounds better with the music
  3. 00:40:326 (2) - ^ but this time on the head of the slider
No kudosu please, I already earned one awhile back when I modded it before qualification
Topic Starter
ts8zs

Lust wrote:

Find me in game when you are ready for this to be re-qualified

[Insane]
Be sure to add these claps for the rest of the diffs too if they are warranted other diff hitsound is normal,I think 24 clap enough
  1. 00:28:188 (2) - Shouldn't there be a clap on the repeat here? To match 00:20:402 (1) - and 00:35:059 (1) - not fit imo
  2. 00:38:723 (1) - Add a clap on the repeat that is located on the red tick. 00:38:952 - this point in time to be exact. Sounds better with the music great.
  3. 00:40:326 (2) - ^ but this time on the head of the slider00:40:326 (2) - head and end both clapped
No kudosu please, I already earned one awhile back when I modded it before qualification
Thanks:D
Lust
Lets try this again. Sorry for the delay, re-qualified!
Topic Starter
ts8zs

Lust wrote:

Lets try this again. Sorry for the delay, re-qualified!
Thanks!
yf_bmp
Regratz
Flask
Is it only me that the video doesn't exist correctly? Alright, my fault. It still works.

Congratz~
Topic Starter
ts8zs

Flask wrote:

Is it only me that the video doesn't exist correctly? Alright, my fault. It still works.

Congratz~
Scared XD
ak74
这个包子wwwwwwwwwwwww Gratz
ryukatsu_old
I have never written a comment here before so that shows how I truly feel about this, I really love this song and it really makes me sad that the beatmap on this song is REALLY poor. No, I couldn't do it better than the OP, but the quality of this ranked map is really making me sad. 1/10
Topic Starter
ts8zs

ryukatsu wrote:

I have never written a comment here before so that shows how I truly feel about this, I really love this song and it really makes me sad that the beatmap on this song is REALLY poor. No, I couldn't do it better than the OP, but the quality of this ranked map is really making me sad. 1/10
Which diff do you mean?or all the mapset?maybe you'll see me next simban season:3
Reiji-RJ
Shouldn't the title be 'Kimi Ja Nakya (or Janakya) Dame Mitai'? Never seen it written like 'KIMIJANAKYA DAMEMITAI', really. At least put it in the tags?
By the way, put in tags 'Ooishi', maybe? That first character in his name is long 'o' and in some sources his name is written like Ooishi.
And yes, congrats!
Topic Starter
ts8zs

Reiji-RJ wrote:

Shouldn't the title be 'Kimi Ja Nakya (or Janakya) Dame Mitai'? Never seen it written like 'KIMIJANAKYA DAMEMITAI', really. At least put it in the tags?
By the way, put in tags 'Ooishi', maybe? That first character in his name is long 'o' and in some sources his name is written like Ooishi.
And yes, congrats!
plz remind this before bubble next time =_=!
Reiji-RJ

ts8zs wrote:

plz remind this before bubble next time =_=!
I searched for that song here in osu, but I haven't seen yours (because of this title maybe?).
Anyway, that's modders and BAT's job, to see such things. I think you should fix the title.
Ok, I see KSHR's point, but you didn't even added previous title to tags...
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