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Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI

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yf_bmp
趁狗多...
Topic Starter
ts8zs
poked ;)
BeatofIke
Bubble Repaired!
Atrue
自己射了80星啊。。。 = =
Topic Starter
ts8zs

Atrue wrote:

自己射了80星啊。。。 = =
嘛……质量够了之后星数只是偷懒的办法……所以不看看么:3
No_Gu
都这么拼了还没人看也是够可怜

[Normal]
00:03:914 (1,2,3,4) - make the spacing bigger like 00:06:204 (4,1) - .cuz the slow slider,the spacing is not united
00:13:074 (1) - no need to nc imo
00:14:906 (1) - don't suggest using anti in such diff
00:48:112 (1) - remove clap?
00:54:753 (1,2) - switch NC
00:57:959 (5,1) - I think divide them into a repeated slider and a note is better
01:12:845 (1) - same
01:20:860 (4) - why whistle here?
最低难度少用太花花的东西吧 太随意导致意想不到的结果就没意思了

[Hard]
00:07:349 (4) - change to normal sv?cuz it's a 1/4 next pattern.it gives me a big drop
00:16:738 (1,2,1,2) - sth like this https://osu.ppy.sh/ss/2003508
00:20:402 (5) - NC.same as the next patterns
00:38:723 (1,2,3,1,2) - a little narrow
00:57:959 (5) - 实际上音乐没有这样的迹象不过你这么放。。
01:12:616 (2,3,1) - quite similar spacing for different time
开头减速没手感 感觉意义不大
00:18:570 (1,2,3,4,5,6,7,8,9) - 这个梗我觉得可以直接1个copy3次,现在这样说有梗但是感觉还不是太完美

[Insane]
00:10:326 (3,4,5) - 。。间距太大没手感
00:11:814 (3,4,5,1) - a little big spacing
00:14:372 (1) - a whistle fits better imo
00:25:898 (1,2,1,2) - hard to read,really
00:41:929 (2) - change into 3 circles?since it has drum sound in music
01:08:837 (3) - NC
上面那些我说的基本算是我觉得特别坑的地方,因为这首歌我很熟而且这图上周我也看过一次但是有些地方还是忘了。更不用想初见的人什么样。00:33:227 (1,2) - 就这段的梗来说我觉得反而不如hard规整了。。

因为图还算有看头所以点一下,基本功还是要加强,slider形状和flow之类的,虽然flow不是很差但是看着还是有些乱。
有些1/4跳略大不好读没手感,不过除了那些还是不错的

call be back
Mystyk
Hey! My mod, sorry it's a bit late.

[Normal]
  1. 00:03:914 (1,2,3,4) - hm I don't know why you used slider velocity change here, because 00:07:578 (1) - this part is not different, so tbh I would rather have the same distance if possible (meaning no slider velocity change)
  2. 00:13:532 (2,1) - there shouldn't be an anti-jump on the normal difficulty, use more distance please, just a suggestion - https://osu.ppy.sh/ss/2002527
  3. 01:11:242 (6,1) - same here about the anti-jump, try to put more distance between them please, just an example - https://osu.ppy.sh/ss/2002548 - you don't have to move a lot of objects like this, so it's not so hard to change
[Hard]
  1. 00:07:349 (4,1) - this plays weird and also the reverse arrow is hidden, so I would suggest something different: https://osu.ppy.sh/ss/2002613 - it would feel better to play, because the downbeat would be a hit circle and not a sliderend, so it will feel better to play
  2. 00:22:692 (2,3) - why do you use bigger spacing here? it looks unreasonable so I would rather use the same distance - https://osu.ppy.sh/ss/2002623
  3. 00:44:219 (1,2,3) - here again different distance without a reason, if you use the same distance the map will look nicer, neater, more consistent - https://osu.ppy.sh/ss/2002636
  4. 00:46:280 (2) - distance change again, what about this? - https://osu.ppy.sh/ss/2003335
  5. 01:05:288 (2) - try this maybe because of distance >.< https://osu.ppy.sh/ss/2003345
[Insane]
  1. 00:14:372 (1) - I'm not really a fan of this anti-jump + I think it would make the pattern nicer if you placed it differently - https://osu.ppy.sh/ss/2003384
  2. 00:35:059 (1,2) - this feels a bit weird to play, maybe becaus you started 00:35:402 (2) - on a red tick, so I think that this https://osu.ppy.sh/ss/2004140 or https://osu.ppy.sh/ss/2004131 would be more appropriate and comfortable to play because of the piano sound
  3. 01:02:311 (1) - sounds like you missed to add finish to the beginning, so add finish
I requested a metadata check on this mapset, so please wait until someone from here will post!

Good luck!
yf_bmp
..
Topic Starter
ts8zs

No_Gu wrote:

都这么拼了还没人看也是够可怜

[Normal]
00:03:914 (1,2,3,4) - make the spacing bigger like 00:06:204 (4,1) - .cuz the slow slider,the spacing is not united fixed?
00:13:074 (1) - no need to nc imoIt is a big music change,no
00:14:906 (1) - don't suggest using anti in such diffI think it is long enough,and keep ds will make fl harder
00:48:112 (1) - remove clap?fixed
00:54:753 (1,2) - switch NCfixed
00:57:959 (5,1) - I think divide them into a repeated slider and a note is better fixed,but in your hard's mod 00:57:959 (5) - 实际上音乐没有这样的迹象不过你这么放。。 有钢琴
01:12:845 (1) - samesame
01:20:860 (4) - why whistle here?当初是soft音效后来直接改掉了……changed to finish
最低难度少用太花花的东西吧 太随意导致意想不到的结果就没意思了

[Hard]
00:07:349 (4) - change to normal sv?cuz it's a 1/4 next pattern.it gives me a big dropfixed,and nc swaped
00:16:738 (1,2,1,2) - sth like this https://osu.ppy.sh/ss/2003508 made some change
00:20:402 (5) - NC.same as the next patternsfixed
00:38:723 (1,2,3,1,2) - a little narrow fixed?
00:57:959 (5) - 实际上音乐没有这样的迹象不过你这么放。。有钢琴
01:12:616 (2,3,1) - quite similar spacing for different timefixed?
开头减速没手感 感觉意义不大
00:18:570 (1,2,3,4,5,6,7,8,9) - 这个梗我觉得可以直接1个copy3次,现在这样说有梗但是感觉还不是太完美一直一样没法放啊,no

[Insane]
00:10:326 (3,4,5) - 。。间距太大没手感fixed?
00:11:814 (3,4,5,1) - a little big spacingfixed?
00:14:372 (1) - a whistle fits better imofixed
00:25:898 (1,2,1,2) - hard to read,reallymake ds smaller,fixed?
00:41:929 (2) - change into 3 circles?since it has drum sso does this00:41:013 (2,3) - so does this
01:08:837 (3) - NC fixed
上面那些我说的基本算是我觉得特别坑的地方,因为这首歌我很熟而且这图上周我也看过一次但是有些地方还是忘了。更不用想初见的人什么样。00:33:227 (1,2) - 就这段的梗来说我觉得反而不如hard规整了。。这个梗最初的动力

因为图还算有看头所以点一下,基本功还是要加强,slider形状和flow之类的,虽然flow不是很差但是看着还是有些乱。
有些1/4跳略大不好读没手感,不过除了那些还是不错的大概看了一下

call be back

Mystyk wrote:

Hey! My mod, sorry it's a bit late.

[Normal]
  1. 00:03:914 (1,2,3,4) - hm I don't know why you used slider velocity change here, because 00:07:578 (1) - this part is not different, so tbh I would rather have the same distance if possible (meaning no slider velocity change)some small change,I think before 00:07:578 - is a prelude
  2. 00:13:532 (2,1) - there shouldn't be an anti-jump on the normal difficulty, use more distance please, just a suggestion - https://osu.ppy.sh/ss/2002527 It will harder for FL,and if keep ds it will go to screen's another side
  3. 01:11:242 (6,1) - same here about the anti-jump, try to put more distance between them please, just an example - https://osu.ppy.sh/ss/2002548 - you don't have to move a lot of objects like this, so it's not so hard to change
[Hard]
  1. 00:07:349 (4,1) - this plays weird and also the reverse arrow is hidden, so I would suggest something different: https://osu.ppy.sh/ss/2002613 - it would feel better to play, because the downbeat would be a hit circle and not a sliderend, so it will feel better to play um...fixed?
  2. 00:22:692 (2,3) - why do you use bigger spacing here? it looks unreasonable so I would rather use the same distance - https://osu.ppy.sh/ss/2002623fixed,I wanna make a shift from 2 to show vocal first
  3. 00:44:219 (1,2,3) - here again different distance without a reason, if you use the same distance the map will look nicer, neater, more consistent - https://osu.ppy.sh/ss/2002636fixed
  4. 00:46:280 (2) - distance change again, what about this? - https://osu.ppy.sh/ss/2003335fixed
  5. 01:05:288 (2) - try this maybe because of distance >.< https://osu.ppy.sh/ss/2003345fixed
[Insane]
  1. 00:14:372 (1) - I'm not really a fan of this anti-jump + I think it would make the pattern nicer if you placed it differently - https://osu.ppy.sh/ss/2003384 I think this is good
  2. 00:35:059 (1,2) - this feels a bit weird to play, maybe becaus you started 00:35:402 (2) - on a red tick, so I think that this https://osu.ppy.sh/ss/2004140 or https://osu.ppy.sh/ss/2004131 would be more appropriate and comfortable to play because of the piano sound copied 00:20:402 (1,2) -
  3. 01:02:311 (1) - sounds like you missed to add finish to the beginning, so add finish fixed
I requested a metadata check on this mapset, so please wait until someone from here will post! I think KSHR said they checked that

Good luck!
Thanks for mod:D
Tari
From Japanese Metadata queue

Change artist to Oishi Masayoshi since of http://www.014014.jp/profile/ , since his name is only in Japanese , there is no direct translation to English, but according to his twitter site from his official website, its shown like that (all links there are official too since its from his official website)

Now since this is an anime OP, I went to the official website of that and the Japanese is all correct, it's the Romanization that worries me, since you need to know Japanese to figure the title out but according to vgmdb it should be Kimi ja Nakya Dame Mitai http://vgmdb.net/album/46166

Here's the official sites info : http://nozakikun.tv/music.html

Good luck on the map!
Topic Starter
ts8zs

Tari wrote:

From Japanese Metadata queue

Change artist to Oishi Masayoshi since of http://www.014014.jp/profile/ , since his name is only in Japanese , there is no direct translation to English, but according to his twitter site from his official website, its shown like that (all links there are official too since its from his official website)

Now since this is an anime OP, I went to the official website of that and the Japanese is all correct, it's the Romanization that worries me, since you need to know Japanese to figure the title out but according to vgmdb it should be Kimi ja Nakya Dame Mitai http://vgmdb.net/album/46166

Here's the official sites info : http://nozakikun.tv/music.html

Good luck on the map!
fixed:D
KSHR


Romanized Title: KIMIJYANAKYA DAMEMITAI
Romanized Source: GEKKAN SHOJO NOZAKI KUN

You can add the current romanized title to Tags instead.
Topic Starter
ts8zs

KSHR wrote:



Romanized Title: KIMIJYANAKYA DAMEMITAI
Romanized Source: GEKKAN SHOJO NOZAKI KUN

You can add the current romanized title to Tags instead.
fixed Orz
No_Gu
still don't agree anti in normal

Mystyk told me he will rank so I think a bubble repair here won't trouble.

sorry for my mistake for popping this.
Mystyk
Anti jumps have been fixed, we discussed it a little in-game
SPOILER
2014-09-09 15:21 ts8zs: Must i fix the anti? ;w;
2014-09-09 15:37 Mystyk: well yeah that would the best ;_;
2014-09-09 15:40 ts8zs: keep ds or could have some ds change?
2014-09-09 15:44 ts8zs: http://osu.ppy.sh/ss/2017844 does this ok?
2014-09-09 15:48 Mystyk: better to keep ds since its the easiest difficulty
2014-09-09 15:51 ts8zs: http://osu.ppy.sh/ss/2017864 does this allowed?
2014-09-09 15:58 Mystyk: well i would rather not stack if possible xd but i can't tell by onl looking at it
then later I got pm too http://puu.sh/btEDu/6dbeb63887.png
and of course I rechecked the map and they have been fixed, everything is fine now.
Ranked
mintong89
卧槽
恭喜啊
yf_bmp
Gratz111
Topic Starter
ts8zs

Mystyk wrote:

Anti jumps have been fixed, we discussed it a little in-game
SPOILER
2014-09-09 15:21 ts8zs: Must i fix the anti? ;w;
2014-09-09 15:37 Mystyk: well yeah that would the best ;_;
2014-09-09 15:40 ts8zs: keep ds or could have some ds change?
2014-09-09 15:44 ts8zs: http://osu.ppy.sh/ss/2017844 does this ok?
2014-09-09 15:48 Mystyk: better to keep ds since its the easiest difficulty
2014-09-09 15:51 ts8zs: http://osu.ppy.sh/ss/2017864 does this allowed?
2014-09-09 15:58 Mystyk: well i would rather not stack if possible xd but i can't tell by onl looking at it
then later I got pm too http://puu.sh/btEDu/6dbeb63887.png
and of course I rechecked the map and they have been fixed, everything is fine now.
Ranked
Thanks a lot! :D
Koiyuki
gratz~
ZZHBOY
厉害哦
Lust
Congratulations!
Meg
Gratz~
Sellenite
gratz!
哦草,射了那么多,瞎了
KantoKun

Lust wrote:

Congratulations!
congratz!! <3
Shiro
Hello! Sorry to be the party spoiler again, but I have to unrank this. The gap in difficulty between Normal and Hard is too big and that needs to be fixed. As a general pointer to make it better, try making the Normal harder and the Hard easier, because the note density in Hard is nearly the same as in Insane right now.

I will post a mod on this as soon as I'm done.
Shiro
Hello again ! Here is the mod as promised. Keep in mind that this is my personal mod and does not reflect what the QAT at large thinks of the map.

General
  1. As stated above, the spread is unfortunately unrankable (EHH). I'll give pointers on what I think you should do to make it better in the associated difficulties!
  2. Offset is 255 (+5 from what you have).
Normal
  1. 00:36:896 (1) - The beginning of this diff (up to this point) is honestly very bland. It is majorly composed of 1/1 or things that play as such. While it does kind of fit, I think you really should cut the number of sliders down and use more circles, and possibly follow the vocals more closely to try to vary the rhythm a bit. That's the best advice I can give for this first part, I think.
  2. 00:40:560 (4,1) - I honestly don't think this is a good idea in a Normal. The spinner starts way too soon after the note, which is surprising and fairly confusing, and the spinner itself is kinda short. I'd recommend just deleting the note and making the spinner start where it was !
  3. 00:43:766 (1) - This slider ends on a very strong beat in the song, which also happens to be the start of a new measure, and the start of an entirely new phase in the song which you even emphasized with kiai. This is a massive problem because it breaks the comboing (since the new combo should have been where the kiai starts) and ignores a very important beat in the song. Please replace the slider with two circles.
  4. 00:46:972 (6,1) - This sounds really weird. You're skipping a white tick when most of the diff before was on them, which is quite inconsistent. You should make this slider end on the white tick and add a circle 1/2 after, which would be more consistent and catch the trumpet sound at 00:47:430 -
  5. 00:48:117 (1) - Pretty much the same for this, except you should replace it with circle+1/1 slider !
  6. 00:51:094 (5) - This is similar to the slider I pointed out at 00:43:766 - . It ends where the new combo should have been. You could remove the repeat and add a circle 1/2 after the slider. Same for 00:54:758 (4) - .
  7. 00:56:590 (3,4) - You could have followed the vocals for these two. Just using 1/1 repeat sliders is fairly bland and repetitive, but you had a cool rhythm in the song and decided to ignore it. =( also make sure to use a circle for 00:58:880 - and put the new combo on it !
  8. 01:01:629 (5,1) - Same comments as 00:46:972 - and 00:48:117 - !
  9. 01:05:751 (5) - Same as 00:51:094 - .
Hard
  1. In terms of note density, this is much closer to an Insane than an actual Hard. At least AR isn't 8, huh. Also I'd recommend to lower HP to 5 because HP6 is a bit rough on this BPM. However, I do agree that this fits the song entirely, so my suggestion would be to turn the triples into kick sliders instead to at least make them easier or get rid of them entirely if you want:
  2. 00:51:089 (5,6,7) - circle+repeat slider ?
  3. 00:52:234 (2,3,4) - kick slider ?
  4. 00:54:066 (2,3,4) - kick slider ?
  5. 00:56:814 (2,3,4) - This one however should be removed, it doesn't fit anything in the song, and starts with the end of a long slider which is confusing
  6. 01:13:990 (2,3,2,3) - 01:17:654 (2,3) - I think it'd be better to replace with with 1/4 sliders. Doubles can be really confusing especially for a Hard
  7. 01:16:280 (4,5) - Okay this is a massive no-go for a Hard. 1/4 is confusing enough, but 1/6 will be downright unplayable, especially because it has a weird number of repeats which has been used nowhere else in the map. You could replace this with 1/2 sliders to go with the most prominent beats of the guitar.
  8. 01:26:356 (1,2,3,4,1) - I would honestly prefer you replace that with a spinner. The 1/3 is quite confusing, I think (but not as nearly as the 1/6), and might catch people off-guard.
Insane
  1. AR 8.5 is massively unneeded for this. AR8 works very well.
  2. 00:07:120 (4,1,2) - This is extremely confusing and quite honestly horrible to play. The movement is bad because of the fast jump->stack for a triple that has nothing special emphasized at all in the song. The new combo is badly placed and confusing, making this look like 1/2 when it's not. You should space them properly.
  3. 00:12:616 (4,5,1,2,1,2) - This is really confusing too because the spacing is the same for the 1/4 and the 1/3. I'm not sure why the 1/4 is spaced so much too, can't you just use lower spacing for the 1/4 then those jumps for the 1/3 ?
  4. 00:25:898 (1,2,1,2) - This is actually fairly confusing too. The pattern used is the exact same, despite the much different spacing, and rhythm is unclear. I like the rhythm you did at 00:25:898 (1,2) - I think it fits quite well, so maybe you can do it for 00:26:814 (1,2) - but reducing the spacing a fair bit ?
  5. 00:41:013 (2,3) - Huh there's no reason why these should go back under 00:39:753 (2) - that's really hard and confusing to read =(
  6. 01:08:837 (1,2) - Here again, this is confusing (like the first time I pointed this pattern out) and the new combo really doesn't help. It makes it look like (1) is 1/2 after the previous note but it's not. Also, the stack is exactly the same as 01:08:265 (1,2) - and THESE are 1/2 apart. This is a major problem and needs to be fixed imo.
  7. 01:10:784 (2,3,4,5) - This would play better and be less confusing as a back-and-forth, I think (reverse (2,3)). The weird stacks are confusing because of all the stacked 1/4 before, while 1/2 was never stacked.
  8. 01:24:753 (2,4) - Meh, this feel forced.
    This diff in general is really confusing to read. I supposed this is something you did on purpose ? It looks like it's done on purpose. I still suggest changing the patterns I pointed out for general clarity of the diff.
I insist, this is my personal mod on the map. It will be handled by BATs from now on. Good luck !
Topic Starter
ts8zs

Shiro wrote:

Hello again ! Here is the mod as promised. Keep in mind that this is my personal mod and does not reflect what the QAT at large thinks of the map.

General
  1. As stated above, the spread is unfortunately unrankable (EHH). I'll give pointers on what I think you should do to make it better in the associated difficulties!
    Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
    The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
    Below 1.5: Easy
    Below 2.25: Normal
    Below 3.75: Hard
    Below 5.25: Insane
    Above 5.25: Expert
    I didn't see that EHH break the one of these rules,although that,I fixed hard to 2.60
  2. Offset is 255 (+5 from what you have).no.
Normal
  1. 00:36:896 (1) - The beginning of this diff (up to this point) is honestly very bland. It is majorly composed of 1/1 or things that play as such. While it does kind of fit, I think you really should cut the number of sliders down and use more circles, and possibly follow the vocals more closely to try to vary the rhythm a bit. That's the best advice I can give for this first part, I think.nope.
  2. 00:40:560 (4,1) - I honestly don't think this is a good idea in a Normal. The spinner starts way too soon after the note, which is surprising and fairly confusing, and the spinner itself is kinda short. I'd recommend just deleting the note and making the spinner start where it was !fixed.
    I'll just say spinner start at 00:40:560 .Too many useless word as I see....
  3. 00:43:766 (1) - This slider ends on a very strong beat in the song, which also happens to be the start of a new measure, and the start of an entirely new phase in the song which you even emphasized with kiai. This is a massive problem because it breaks the comboing (since the new combo should have been where the kiai starts) and ignores a very important beat in the song. Please replace the slider with two circles. I think sliderend is stronger than a circle
  4. 00:46:972 (6,1) - This sounds really weird. You're skipping a white tick when most of the diff before was on them, which is quite inconsistent. You should make this slider end on the white tick and add a circle 1/2 after, which would be more consistent and catch the trumpet sound at 00:47:430 - nope.
  5. 00:48:117 (1) - Pretty much the same for this, except you should replace it with circle+1/1 slider !
  6. 00:51:094 (5) - This is similar to the slider I pointed out at 00:43:766 - . It ends where the new combo should have been. You could remove the repeat and add a circle 1/2 after the slider. Same for 00:54:758 (4) - .
  7. 00:56:590 (3,4) - You could have followed the vocals for these two. Just using 1/1 repeat sliders is fairly bland and repetitive, but you had a cool rhythm in the song and decided to ignore it. =( also make sure to use a circle for 00:58:880 - and put the new combo on it !
  8. 01:01:629 (5,1) - Same comments as 00:46:972 - and 00:48:117 - !
  9. 01:05:751 (5) - Same as 00:51:094 - .
Hard
  1. In terms of note density, this is much closer to an Insane than an actual Hard. At least AR isn't 8, huh. Also I'd recommend to lower HP to 5 because HP6 is a bit rough on this BPM. However, I do agree that this fits the song entirely, so my suggestion would be to turn the triples into kick sliders instead to at least make them easier or get rid of them entirely if you want:
  2. 00:51:089 (5,6,7) - circle+repeat slider ?
  3. 00:52:234 (2,3,4) - kick slider ?
  4. 00:54:066 (2,3,4) - kick slider ?
  5. 00:56:814 (2,3,4) - This one however should be removed, it doesn't fit anything in the song, and starts with the end of a long slider which is confusing
  6. 01:13:990 (2,3,2,3) - 01:17:654 (2,3) - I think it'd be better to replace with with 1/4 sliders. Doubles can be really confusing especially for a Hard
  7. 01:16:280 (4,5) - Okay this is a massive no-go for a Hard. 1/4 is confusing enough, but 1/6 will be downright unplayable, especially because it has a weird number of repeats which has been used nowhere else in the map. You could replace this with 1/2 sliders to go with the most prominent beats of the guitar.
  8. 01:26:356 (1,2,3,4,1) - I would honestly prefer you replace that with a spinner. The 1/3 is quite confusing, I think (but not as nearly as the 1/6), and might catch people off-guard.nope
Changed some

Insane
  1. AR 8.5 is massively unneeded for this. AR8 works very well.nope
  2. 00:07:120 (4,1,2) - This is extremely confusing and quite honestly horrible to play. The movement is bad because of the fast jump->stack for a triple that has nothing special emphasized at all in the song. The new combo is badly placed and confusing, making this look like 1/2 when it's not. You should space them properly.
  3. 00:12:616 (4,5,1,2,1,2) - This is really confusing too because the spacing is the same for the 1/4 and the 1/3. I'm not sure why the 1/4 is spaced so much too, can't you just use lower spacing for the 1/4 then those jumps for the 1/3 ?fixed
  4. 00:25:898 (1,2,1,2) - This is actually fairly confusing too. The pattern used is the exact same, despite the much different spacing, and rhythm is unclear. I like the rhythm you did at 00:25:898 (1,2) - I think it fits quite well, so maybe you can do it for 00:26:814 (1,2) - but reducing the spacing a fair bit ?they're not same.
  5. 00:41:013 (2,3) - Huh there's no reason why these should go back under 00:39:753 (2) - that's really hard and confusing to read =(fixed.
  6. 01:08:837 (1,2) - Here again, this is confusing (like the first time I pointed this pattern out) and the new combo really doesn't help. It makes it look like (1) is 1/2 after the previous note but it's not. Also, the stack is exactly the same as 01:08:265 (1,2) - and THESE are 1/2 apart. This is a major problem and needs to be fixed imo.fixed
  7. 01:10:784 (2,3,4,5) - This would play better and be less confusing as a back-and-forth, I think (reverse (2,3)). The weird stacks are confusing because of all the stacked 1/4 before, while 1/2 was never stacked.nope
  8. 01:24:753 (2,4) - Meh, this feel forced.fixed
    This diff in general is really confusing to read. I supposed this is something you did on purpose ?true It looks like it's done on purpose. I still suggest changing the patterns I pointed out for general clarity of the diff.
I insist, this is my personal mod on the map. It will be handled by BATs from now on. Good luck !
Thanks for your mod
Shohei Ohtani
Offset is 255 (+5 from what you have).no.
is it bad that i laughed
Topic Starter
ts8zs

CDFA wrote:

Offset is 255 (+5 from what you have).no.
is it bad that i laughed
i cant get the point lol
Krah
I'll not comment your answer of the Shiro's mod even if I seriously want but at least try to explain to you why your mapset is still unrankable.

ZH Ranking Criteria wrote:

Mapset的难度设定必须连续,顺序如下表所示。如果只有2个难度,就不能有Insane 和 Expert。最低难度必须低于2.0星。即使地图包已经含有了符合难度要求的Standard地图,在这个地图包中的standard Taiko 与 o!m 独占模式图的Mapset也必须遵从一个设计好的难度分配,但可以只有Hard和Insane难度。在接水果(CtB)模式中,鉴别难度分配恰当与否取决于Bat的判断。难度分布取决于他所对应的星级。难度与星级分布区间的对应如下:
低于 1.5 :Easy
低于 2.25:Normal
低于 3.75:Hard
低于 5.25:Insane
高于 5.25:Expert
Time for explanation.

If you look this thing (it's your map icons) the icon are E H H who is unrankable cuz you need a serie of icon without one missing ( normal serie = E N H I X) so here you miss a N.
You have 3 choices :
  1. Add some notes in your normal to have a higher star rating (minimum 1,50) and so you'll have a N H H icon spread who is rankable. (probably the easiest choice)
  2. Remove some notes / jumps in your hard to have a lower star rating (maximum 2,25) and so you'll have a E N H spread who is rankable.
  3. Remap a normal diff with a N icon and rename your normal as easy and so you'll have a E N H H spread who is rankable.


No matter what you think if this thing isn't fixed your map will never be re-qualified.
Topic Starter
ts8zs

Krah wrote:

I'll not comment your answer the Shiro's mod even if I seriously but at least try to explain to you why your mapset is still unrankable.

ZH Ranking Criteria wrote:

Mapset的难度设定必须连续,顺序如下表所示。如果只有2个难度,就不能有Insane 和 Expert。最低难度必须低于2.0星。即使地图包已经含有了符合难度要求的Standard地图,在这个地图包中的standard Taiko 与 o!m 独占模式图的Mapset也必须遵从一个设计好的难度分配,但可以只有Hard和Insane难度。在接水果(CtB)模式中,鉴别难度分配恰当与否取决于Bat的判断。难度分布取决于他所对应的星级。难度与星级分布区间的对应如下:
低于 1.5 :Easy
低于 2.25:Normal
低于 3.75:Hard
低于 5.25:Insane
高于 5.25:Expert
Time for explanation.

If you look this thing (it's your map icons) the icon are E H H who is unrankable cuz you need a serie of icon without one missing ( normal serie = E N H I X) so here you miss a N.
You have 3 choices :
  1. Add some notes in your normal to have a higher star rating (minimum 1,50) and so you'll have a N H H icon spread who is rankable. (probably the easiest choice)
  2. Remove some notes / jumps in your hard to have a lower star rating (maximum 2,25) and so you'll have a E N H spread who is rankable.
  3. Remap a normal diff with a N icon and rename your normal as easy and so you'll have a E N H H spread who is rankable.


No matter what you think if this thing isn't fixed your map will never be re-qualified.
get it,Thanks for your explain:3
NHH now.
Normal fixed.
hopperhtkn
[General]
I don't know why you're using Uppercase to title's all words.
Plz show me if you have a source about that title, otherwise you should fix title to
"Kimi ja nakya Dame mitai"

[Hard]
00:40:555 missing finish?

[Insane]
00:40:555 missing finish?
01:11:700 ^
Topic Starter
ts8zs

hopperhtkn wrote:

[General]
I don't know why you're using Uppercase to title's all words.
Plz show me if you have a source about that title, otherwise you should fix title to
"Kimi ja nakya Dame mitai"
KSHR: p/3362234

[Hard]
00:40:555 missing finish? downbeat but no cymbal

[Insane]
00:40:555 missing finish?downbeat but no cymbal
01:11:700 ^downbeat but no cymbal
hopperhtkn

ts8zs wrote:

hopperhtkn wrote:

[General]
I don't know why you're using Uppercase to title's all words.
Plz show me if you have a source about that title, otherwise you should fix title to
"Kimi ja nakya Dame mitai"
KSHR: p/3362234

[Hard]
00:40:555 missing finish? downbeat but no cymbal

[Insane]
00:40:555 missing finish?downbeat but no cymbal
01:11:700 ^downbeat but no cymbal
oh,sry. and thank you :3
I hope it to be ranked again immediately :)
Topic Starter
ts8zs

hopperhtkn wrote:

oh,sry. and thank you :3
I hope it to be ranked again immediately :)
Me too:3
Topic Starter
ts8zs

Shiro wrote:

Hello again ! Here is the mod as promised. Keep in mind that this is my personal mod and does not reflect what the QAT at large thinks of the map.Get it:3

General
  1. As stated above, the spread is unfortunately unrankable (EHH). I'll give pointers on what I think you should do to make it better in the associated difficulties!fixed:3
  2. Offset is 255 (+5 from what you have).250 is the best.
Normal
  1. 00:36:896 (1) - The beginning of this diff (up to this point) is honestly very bland. It is majorly composed of 1/1 or things that play as such. While it does kind of fit, I think you really should cut the number of sliders down and use more circles, and possibly follow the vocals more closely to try to vary the rhythm a bit. That's the best advice I can give for this first part, I think. changed
  2. 00:40:560 (4,1) - I honestly don't think this is a good idea in a Normal. The spinner starts way too soon after the note, which is surprising and fairly confusing, and the spinner itself is kinda short. I'd recommend just deleting the note and making the spinner start where it was ! fixed
  3. 00:43:766 (1) - This slider ends on a very strong beat in the song, which also happens to be the start of a new measure, and the start of an entirely new phase in the song which you even emphasized with kiai. This is a massive problem because it breaks the comboing (since the new combo should have been where the kiai starts) and ignores a very important beat in the song. Please replace the slider with two circles. As my opinion sliderend is stronger,sry:3
  4. 00:46:972 (6,1) - This sounds really weird. You're skipping a white tick when most of the diff before was on them, which is quite inconsistent. You should make this slider end on the white tick and add a circle 1/2 after, which would be more consistent and catch the trumpet sound at 00:47:430 - Vocal is there and I want make lowest difficulty 1/1
  5. 00:48:117 (1) - Pretty much the same for this, except you should replace it with circle+1/1 slider !
  6. 00:51:094 (5) - This is similar to the slider I pointed out at 00:43:766 - . It ends where the new combo should have been. You could remove the repeat and add a circle 1/2 after the slider. Same for 00:54:758 (4) - .same reasone above,I think sliderend is stronger :3
  7. 00:56:590 (3,4) - You could have followed the vocals for these two. Just using 1/1 repeat sliders is fairly bland and repetitive, but you had a cool rhythm in the song and decided to ignore it. =( also make sure to use a circle for 00:58:880 - and put the new combo on it !maybe fixed?
  8. 01:01:629 (5,1) - Same comments as 00:46:972 - and 00:48:117 - ! :3
  9. 01:05:751 (5) - Same as 00:51:094 - . :3
Hard
  1. In terms of note density, this is much closer to an Insane than an actual Hard. At least AR isn't 8, huh. Also I'd recommend to lower HP to 5 because HP6 is a bit rough on this BPM. However, I do agree that this fits the song entirely, so my suggestion would be to turn the triples into kick sliders instead to at least make them easier or get rid of them entirely if you want:true, fixed a lot:3
  2. 00:51:089 (5,6,7) - circle+repeat slider ? changed
  3. 00:52:234 (2,3,4) - kick slider ?
  4. 00:54:066 (2,3,4) - kick slider ?both fixed
  5. 00:56:814 (2,3,4) - This one however should be removed, it doesn't fit anything in the song, and starts with the end of a long slider which is confusingchanged
  6. 01:13:990 (2,3,2,3) - 01:17:654 (2,3) - I think it'd be better to replace with with 1/4 sliders. Doubles can be really confusing especially for a Hardfixed
  7. 01:16:280 (4,5) - Okay this is a massive no-go for a Hard. 1/4 is confusing enough, but 1/6 will be downright unplayable, especially because it has a weird number of repeats which has been used nowhere else in the map. You could replace this with 1/2 sliders to go with the most prominent beats of the guitar.fixed,I think you're right,it is difficult in taiko
  8. 01:26:356 (1,2,3,4,1) - I would honestly prefer you replace that with a spinner. The 1/3 is quite confusing, I think (but not as nearly as the 1/6), and might catch people off-guard.spinner doesn't fit imo
Insane
  1. AR 8.5 is massively unneeded for this. AR8 works very well. AR8 is more like hard
  2. 00:07:120 (4,1,2) - This is extremely confusing and quite honestly horrible to play. The movement is bad because of the fast jump->stack for a triple that has nothing special emphasized at all in the song. The new combo is badly placed and confusing, making this look like 1/2 when it's not. You should space them properly.fixed?
  3. 00:12:616 (4,5,1,2,1,2) - This is really confusing too because the spacing is the same for the 1/4 and the 1/3. I'm not sure why the 1/4 is spaced so much too, can't you just use lower spacing for the 1/4 then those jumps for the 1/3 ?fixed.
  4. 00:25:898 (1,2,1,2) - This is actually fairly confusing too. The pattern used is the exact same, despite the much different spacing, and rhythm is unclear. I like the rhythm you did at 00:25:898 (1,2) - I think it fits quite well, so maybe you can do it for 00:26:814 (1,2) - but reducing the spacing a fair bit ?00:25:898 (1,2,1,2) - but rhythm doesn't same
  5. 00:41:013 (2,3) - Huh there's no reason why these should go back under 00:39:753 (2) - that's really hard and confusing to read =(fixed:3
  6. 01:08:837 (1,2) - Here again, this is confusing (like the first time I pointed this pattern out) and the new combo really doesn't help. It makes it look like (1) is 1/2 after the previous note but it's not. Also, the stack is exactly the same as 01:08:265 (1,2) - and THESE are 1/2 apart. This is a major problem and needs to be fixed imo.fixed
  7. 01:10:784 (2,3,4,5) - This would play better and be less confusing as a back-and-forth, I think (reverse (2,3)). The weird stacks are confusing because of all the stacked 1/4 before, while 1/2 was never stacked.um?I think now is better
  8. 01:24:753 (2,4) - Meh, this feel forced.fixed:3
    This diff in general is really confusing to read. I supposed this is something you did on purpose ? It looks like it's done on purpose. I still suggest changing the patterns I pointed out for general clarity of the diff.
I insist, this is my personal mod on the map. It will be handled by BATs from now on. Good luck !
Thanks for your mod:3
Topic Starter
ts8zs
checked some sample
Loneight
irc check, diffs are fine to me :3
icon spread had been fixed
let we give it a chance!
Bubbleヽ( ・д・´)
Lust
Find me in game when you are ready for this to be re-qualified

[Insane]
Be sure to add these claps for the rest of the diffs too if they are warranted
  1. 00:28:188 (2) - Shouldn't there be a clap on the repeat here? To match 00:20:402 (1) - and 00:35:059 (1) -
  2. 00:38:723 (1) - Add a clap on the repeat that is located on the red tick. 00:38:952 - this point in time to be exact. Sounds better with the music
  3. 00:40:326 (2) - ^ but this time on the head of the slider
No kudosu please, I already earned one awhile back when I modded it before qualification
Topic Starter
ts8zs

Lust wrote:

Find me in game when you are ready for this to be re-qualified

[Insane]
Be sure to add these claps for the rest of the diffs too if they are warranted other diff hitsound is normal,I think 24 clap enough
  1. 00:28:188 (2) - Shouldn't there be a clap on the repeat here? To match 00:20:402 (1) - and 00:35:059 (1) - not fit imo
  2. 00:38:723 (1) - Add a clap on the repeat that is located on the red tick. 00:38:952 - this point in time to be exact. Sounds better with the music great.
  3. 00:40:326 (2) - ^ but this time on the head of the slider00:40:326 (2) - head and end both clapped
No kudosu please, I already earned one awhile back when I modded it before qualification
Thanks:D
Lust
Lets try this again. Sorry for the delay, re-qualified!
Topic Starter
ts8zs

Lust wrote:

Lets try this again. Sorry for the delay, re-qualified!
Thanks!
yf_bmp
Regratz
Flask
Is it only me that the video doesn't exist correctly? Alright, my fault. It still works.

Congratz~
Topic Starter
ts8zs

Flask wrote:

Is it only me that the video doesn't exist correctly? Alright, my fault. It still works.

Congratz~
Scared XD
ak74
这个包子wwwwwwwwwwwww Gratz
ryukatsu_old
I have never written a comment here before so that shows how I truly feel about this, I really love this song and it really makes me sad that the beatmap on this song is REALLY poor. No, I couldn't do it better than the OP, but the quality of this ranked map is really making me sad. 1/10
Topic Starter
ts8zs

ryukatsu wrote:

I have never written a comment here before so that shows how I truly feel about this, I really love this song and it really makes me sad that the beatmap on this song is REALLY poor. No, I couldn't do it better than the OP, but the quality of this ranked map is really making me sad. 1/10
Which diff do you mean?or all the mapset?maybe you'll see me next simban season:3
Reiji-RJ
Shouldn't the title be 'Kimi Ja Nakya (or Janakya) Dame Mitai'? Never seen it written like 'KIMIJANAKYA DAMEMITAI', really. At least put it in the tags?
By the way, put in tags 'Ooishi', maybe? That first character in his name is long 'o' and in some sources his name is written like Ooishi.
And yes, congrats!
Topic Starter
ts8zs

Reiji-RJ wrote:

Shouldn't the title be 'Kimi Ja Nakya (or Janakya) Dame Mitai'? Never seen it written like 'KIMIJANAKYA DAMEMITAI', really. At least put it in the tags?
By the way, put in tags 'Ooishi', maybe? That first character in his name is long 'o' and in some sources his name is written like Ooishi.
And yes, congrats!
plz remind this before bubble next time =_=!
Reiji-RJ

ts8zs wrote:

plz remind this before bubble next time =_=!
I searched for that song here in osu, but I haven't seen yours (because of this title maybe?).
Anyway, that's modders and BAT's job, to see such things. I think you should fix the title.
Ok, I see KSHR's point, but you didn't even added previous title to tags...
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