From my
queue o:
General00:05:655 - sounds like she's saying "BUBBLE TEA" lol
....anyway....
http://puu.sh/anR4N/b65de2ca8e.wav <-- use this custom hitsound; it'll soften your finishes, right now they're loud and annoying :/
01:26:080 - stop mapping after the end of the kiai since there isn't any instrumental sound
Normal00:00:655 - you haven't mapped this part yet; consider this rhythm:
http://puu.sh/anOPB/b56cca054a.jpg00:01:655 (3) - fix blanket
00:06:855 (1,2,3,4,5,6) - your rhythm is a little complex here; since this is the slow part of the song, consider simplifying
00:21:820 - rhythm suggestion:
http://puu.sh/anQrk/5a7a2c4582.jpg00:30:340 - try this rhythm:
http://puu.sh/anQOo/345fa7bf37.jpg00:40:637 (3) - fix this wave slider; make them like this:
http://puu.sh/anRbl/b04ee209f0.jpg00:53:418 (7) - nc here
01:00:163 (3) - try to fix this blanket
01:01:938 (5) - new combo
01:02:116 (1) - don't use a spinner...make a slider since the vocal isn't too long - sliders will have a stronger emphasis on the vocal
01:04:778 (3) - nc here to fit the beginning of the kiai
01:07:619 (5) - nc here
01:10:104 - try this rhythm:
http://puu.sh/anRLT/d73010a1e2.jpg01:10:459 - nc here if you haven't already
01:15:784 (1) - remove nc; 01:16:139 (2) - add nc
01:18:625 (1,2) - switch combo on these two like above
01:25:725 (2) - i wouldn't suggest mapping through the timing point; consider this:
http://puu.sh/anRzy/7e90de6e1f.
01:26:080 - as said before, don't map after kiai; this will add more emphasis to the "finish" sound you hear at the end of the kiai.
Hardokay NC is sort of messed up here, so I'll just
generally say that do NC every measure.
00:00:855 - since the beginning is slow, you could maybe try multiplying sv by .75, but since you've already mapped it, ignore this lol.
00:09:255 (6) - try a little symmetry here and there; for example, you can do:
http://puu.sh/anToK/603c585451.jpg it looks much better
00:25:548 (2,2) - this does not look nice because the blanket is so close
00:29:985 (3,4) - you forgot hitsounds on these...here's a suggestion: mess around with the samplesets...the drum sampleset will sound nice in some areas
Let me give an example actually - 00:29:985 (3,4) - you can use drum claps for the slider ends and regular drum sample 00:31:051 (1) - for the soft drum sounds you hear at the tail of that slider. You can also try the regular normal sample, whichever one you think sounds better.
00:49:867 (4) - blanket this?
01:03:713 (1) - wouldn't suggest mapping this part since there are no instrumentals :s
01:19:867 (2,4) - considering spreading 4 a bit out so that it doesn't overlap in a bad way
01:21:642 (2,3,4,5) - eh, this rhythm is incorrect; do this:
http://puu.sh/anVIW/a7388c8465.jpg also consider making a triple stack
01:26:435 (2,1) - delete these for reasons stated in "general" and "normal" categories
Insane00:00:655 - start mapping from here (didn't see if you did this in hard too)
00:05:655 (6) - nc here
00:22:707 (4) - i don't see the point of increasing the sv for this slider
01:03:714 (1,2,3) - ok so don't map this part because it'll put more emphasis on the start of kiai; by mapping this part which has no instrumental sounds whatsoever, you are diluting the impact of the strong opening of the kiai.
01:14:542 (1,2,3,4) - this is overmapped - be careful with overmapping in insane
01:26:435 (11,12,1) - again, would not suggest mapping the vocals out here
If you do want to map it out, try anti-jumps, like so :
01:26:080 (10,11,12) -
http://puu.sh/anWQh/ff0f303b38.jpg basically anti-jumps are beats that are usually 1 beat apart and are placed really close to each other. This makes the player feel like a jump is coming, but it actually isn't.
And also, fix NCs!
Alright, hope I helped! Good luck!