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yanaginagi - Tokohana

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Iceskulls
This gonna be my 3rd recheck since I have free time now

[General]
  1. Your combo colour seem a bit too colorful try make it more light-tone
    [Colours]
    Combo1 : 255,224,130
    Combo2 : 176,255,255
    Combo3 : 128,128,255
    Combo4 : 255,94,94
  2. At tags include Everflower translate of tokohana
  3. At tags Delete ed because you already tagged ending ,no need to tag ed again
[Insane]
  1. 00:01:255 (3,4) - x=353 y=97 so 00:00:655 (1,2,3) - will line up perfectly
  2. 00:06:855 (5,6,7,1) - Bad spacing here I think try to make it a bit more reasonable spacing try DS=1.0x
  3. 00:07:655 (1) - No need to NC since it doesn't change anything in term of mapping
  4. 00:13:455 (1,1,1) - 3 continous spinner is a bit meh you can try replace one of theses spinners with long slider
  5. 00:20:755 (1,2,3) - DS is a bit inconsistent here
  6. 00:22:175 (1,2) - DS should be 1.7x I might say that you intend to do jump here but it still not a very good spacing for jump. A jump need a bit high difference in DS your is only 0.3x which is low and may consider to be called random spacing and you must know is music there suit for a jump for this one it just doesn't suit for a jump since it only a basic starter rhythm
  7. 00:23:595 (1,2,3) - Should line up by move (3) to x=280 y=296
  8. 00:25:548 - Weird rhythm here some notes are overmapped try this http://puu.sh/b3bmV/4e87b32cd4.jpg
  9. 00:28:654 (5) - Delete this no need because it create weird flow and weird rhythm
  10. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor
  11. 00:44:187 (3) - x=294 y=148 io line up 00:43:832 (2,3) - perfectly
  12. 00:49:157 (1,2) - This rhythm weird since you intend to put slider tail at blue line you should decrease volume of 00:49:157 (1) - 's tail so for better sounding
  13. 01:21:110 (4,5) - inconsistent flow you should copy-paste 01:20:755 (2,3) - and place it at x=183 y=80
Overall this isn't good insane for me you just need more ideas to make this diff special and attractive and aesthetic

[Hard]
  1. 00:13:455 (1,1,1) - Same as insane
  2. 00:04:855 (1,2) - I saw your laziness here xD you should copy-paste 00:04:855 (1) - this instead of creating a new one for perfect symmetry
  3. 00:09:255 (2,4) - Same as above should copy-paste (2) for perfect symmetry
  4. 00:37:796 (3,4,1) - Should line up for better flow
  5. 00:44:187 (6) - Should Ctrl+G so the pattern will same as 00:43:122 (3,4) -
  6. 00:45:962 (2,3,4) - Should line up like this http://puu.sh/b3cNe/336550c093.jpg
  7. 01:04:778 (2) - Should NC to emphasis the start of best part of the music
  8. 01:09:039 - I don't hear finish sound here maybe it because my skin is acting weird xD
  9. 01:09:216 (4) - x=62 y=110 so this will stack perfectly with 01:08:861 (3) - 's tail
  10. 01:10:991 (3) - x=148 y=74 so 01:10:459 (2,3) - line up better
  11. 01:15:074 (7,9) - Should line up so the flow will consistent with 01:14:542 (6,8) -
  12. 01:16:139 (2) - Copy this and paste it here 01:17:204 - for perfect symmetry
I can see your improvement in mapping skill here but some notes still need to fix placement and spacing

[Normal]
  1. 00:08:255 (3,4) - Nazi DS=1.0x
  2. 00:35:666 (4) - x=139 y=162 so this will stack with 00:34:601 (2) - perfectly
  3. 00:46:672 (3,4) - Better blanket http://puu.sh/b3dLu/c22b1d41c8.jpg
  4. 01:05:844 (1) - Delete NC , no need to NC for a new vocal
  5. 01:07:619 (1) - Delete NC and NC then NC 01:08:329 (6) -
  6. 01:08:329 (2,1) - Should stack for better flow
  7. 01:20:400 (3,2) - Should stack perfectly
Overall the problem for this diff is that you abuse repeat slider like here 00:08:855 (4,1,2) - If you put repeat slider continuous like this newbie player will be confuse but to fix this problem it will be time consuming so I will just point out this one so that you will not do this again

HS for this map looks inconsistent well I think it better to change finish HS to whistle HS and add something that more suit for finish HS
Normal diff's HS is weird you just stop doing downbeat rhythm pattern( clap on 2nd and 4th white line ) for a moment
Insane's HS compare to Hard's HS I find Hard's HS better than Insane's one

I know you put hardwork in this but honestly it still not good enough to get bubble, I think
Well you just need to call some BAT to check this since they can give you nice information about mapping

Gonna shoot a star to encourage you

Good luck :)
One day this map will get ranked , I'm sure
Topic Starter
Rtyzen
omg thank you so much for this, I should give you a special mention for this great contribution. If I could give you kds I would
No reply means fixed~
Thanks again and thanks for the star as well!
CelsiusLK

CelsiusLK wrote:

This gonna be my 3rd recheck since I have free time now

[General]
  1. Your combo colour seem a bit too colorful try make it more light-tone
    [Colours]
    Combo1 : 255,224,130
    Combo2 : 176,255,255
    Combo3 : 128,128,255
    Combo4 : 255,94,94
    Instead of changing the combo colours, I used ur lighter colours during the softer parts of the song and kept the brighter ones for the chorus etc
  2. At tags include Everflower translate of tokohana OK
  3. At tags Delete ed because you already tagged ending ,no need to tag ed again OK I'll finally remove it, but I don't understand why ending and ED is the same, what would happen if someone searched ED?
[Insane]
  1. 00:01:255 (3,4) - x=353 y=97 so 00:00:655 (1,2,3) - will line up perfectly
  2. 00:06:855 (5,6,7,1) - Bad spacing here I think try to make it a bit more reasonable spacing try DS=1.0x
  3. 00:07:655 (1) - No need to NC since it doesn't change anything in term of mapping
  4. 00:13:455 (1,1,1) - 3 continous spinner is a bit meh you can try replace one of theses spinners with long slider I could have had 4 including the one long slider before the 3 spinners :P
  5. 00:20:755 (1,2,3) - DS is a bit inconsistent here
  6. 00:22:175 (1,2) - DS should be 1.7x I might say that you intend to do jump here but it still not a very good spacing for jump. A jump need a bit high difference in DS your is only 0.3x which is low and may consider to be called random spacing and you must know is music there suit for a jump for this one it just doesn't suit for a jump since it only a basic starter rhythm I didn't intend for it to be a jump. I'll change it to 1.4
  7. 00:23:595 (1,2,3) - Should line up by move (3) to x=280 y=296 x=280 y=288
  8. 00:25:548 - Weird rhythm here some notes are overmapped try this http://puu.sh/b3bmV/4e87b32cd4.jpg Changed, but differently
  9. 00:28:654 (5) - Delete this no need because it create weird flow and weird rhythm
  10. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...?
  11. 00:44:187 (3) - x=294 y=148 io line up 00:43:832 (2,3) - perfectly I think it's fine, no need to line up this one
  12. 00:49:157 (1,2) - This rhythm weird since you intend to put slider tail at blue line you should decrease volume of 00:49:157 (1) - 's tail so for better sounding
  13. 01:21:110 (4,5) - inconsistent flow you should copy-paste 01:20:755 (2,3) - and place it at x=183 y=80
Overall this isn't good insane for me you just need more ideas to make this diff special and attractive and aesthetic

[Hard]
  1. 00:13:455 (1,1,1) - Same as insane
  2. 00:04:855 (1,2) - I saw your laziness here xD you should copy-paste 00:04:855 (1) - this instead of creating a new one for perfect symmetry that's what i did I dont know why it became like that....
  3. 00:09:255 (2,4) - Same as above should copy-paste (2) for perfect symmetry it is a copy paste
  4. 00:37:796 (3,4,1) - Should line up for better flow
  5. 00:44:187 (6) - Should Ctrl+G so the pattern will same as 00:43:122 (3,4) - Umm this is ok I think
  6. 00:45:962 (2,3,4) - Should line up like this http://puu.sh/b3cNe/336550c093.jpg
  7. 01:04:778 (2) - Should NC to emphasis the start of best part of the music
  8. 01:09:039 - I don't hear finish sound here maybe it because my skin is acting weird xD It's because I accidentally made it a normal finish instead of soft XD changed back
  9. 01:09:216 (4) - x=62 y=110 so this will stack perfectly with 01:08:861 (3) - 's tail They're not stacked anymore I changed it
  10. 01:10:991 (3) - x=148 y=74 so 01:10:459 (2,3) - line up better
  11. 01:15:074 (7,9) - Should line up so the flow will consistent with 01:14:542 (6,8) -
  12. 01:16:139 (2) - Copy this and paste it here 01:17:204 - for perfect symmetry that's what I did
I can see your improvement in mapping skill here but some notes still need to fix placement and spacing

[Normal]
  1. 00:08:255 (3,4) - Nazi DS=1.0x
  2. 00:35:666 (4) - x=139 y=162 so this will stack with 00:34:601 (2) - perfectly
  3. 00:46:672 (3,4) - Better blanket http://puu.sh/b3dLu/c22b1d41c8.jpg
  4. 01:05:844 (1) - Delete NC , no need to NC for a new vocal
  5. 01:07:619 (1) - Delete NC and NC then NC 01:08:329 (6) -
  6. 01:08:329 (2,1) - Should stack for better flow Newer players might be confused
  7. 01:20:400 (3,2) - Should stack perfectly
Overall the problem for this diff is that you abuse repeat slider like here 00:08:855 (4,1,2) - If you put repeat slider continuous like this newbie player will be confuse but to fix this problem it will be time consuming so I will just point out this one so that you will not do this again

HS for this map looks inconsistent well I think it better to change finish HS to whistle HS and add something that more suit for finish HS
Normal diff's HS is weird you just stop doing downbeat rhythm pattern( clap on 2nd and 4th white line ) for a moment
Insane's HS compare to Hard's HS I find Hard's HS better than Insane's one I fixed up the hitsounds abit with what you said

I know you put hardwork in this but honestly it still not good enough to get bubble, I think
Well you just need to call some BAT to check this since they can give you nice information about mapping

Gonna shoot a star to encourage you Thank you so much~

Good luck :)
One day this map will get ranked , I'm sure I'm gonna rank this even if it takes years XD
Luckino_old
Normal
00:08:855 (4) - maybe NC here instead of 00:09:655 (1)
00:10:455 (2) - stack slider end properly to 00:08:255 (3)?
00:20:400 (3,4) - are these supposed to be blankets?
00:22:175 (2,3,4) - here the distances look really akward
00:31:761 (2,3) - another distance change, this one can fairly easy be avoided by arrangig stuff a bit different
00:33:536 (5,1,2) - inconsistent distances again
00:38:151 (3,4) - same as 00:31:761 (2,3) kind of, you can avoid this maybe
00:40:637 (3,4) - maybe you can improve this to actually be a blanket
00:41:701 (4) - you could ad a clap or something
01:10:104 (1) - stack to 01:08:329 (2)?
01:12:589 (5,1) - distances
01:15:784 (5,1) - improve this blanket
01:20:400 (3,2) - These are actually not stacked properly!
01:23:240 (3) - also this one can be stacked to the end of 01:21:110 (4)
I don't quite agree with the combos, especially because you do emphasize notes different, like e.g. 00:33:536 (5) - this one is emphasized by the hitsound, but not by it's combo, since the most emphasized note in a combo should be (1), but since I'm not sure if I should go through this indepth, I just wanted to mention this, so if you are not sure as well, we can have a deeper look again ofc

Hard
00:00:855 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1) - most of the patterns are: circle slider, circle slider.. etc. so I'd suggest having the combos in the same way, also same with normal: maybe put the NCs on the note, which have whistles to even more emphasize them
00:10:655 (1,2,3) - this placing looks weird to me, also try to avoid the overlap between 00:11:255 (3) and 00:11:655 (1)
00:23:595 (2) - NC should start here
00:26:435 (2) - ^
00:41:701 (4) - clap on the tail sounds better to me
00:45:252 (1) - that one scratches the health bar, consider moving it a bit
01:08:861 (3,4) - I actually didn't have any problems hitting this, but still felt like not hitting it precise, because I was odd to me, maybe better unstack these to let the player better see how to hit them right
01:11:879 (2,3) - improve the blanket, if it was meant to be one
01:14:187 (5) - this one is close to the health bar as well, allthough I figured, it doesn't quite touch it, just saying
01:21:820 (2,3,4,1,2,3) - maybe raise the volume on the triplets a bit, there's fairly nothing I can here like this

Insane
00:03:455 (3) - it's in the health bar, doesn't look good owo
00:06:855 (5,6,7,1) - anti jump seems fine there, but they are a bit too close, rather stack the triplet on the position where 00:08:855 (1) is
00:21:997 (6,5) - stack them?
01:23:595 (2,1) - stack them?
as with the other diffs I don't quite agree with the combos, but well
I guess, that's all I could find, good luck
Topic Starter
Rtyzen
Thanks for the mod! Editing now

Luckino wrote:

Normal
00:08:855 (4) - maybe NC here instead of 00:09:655 (1) I think tthis is fine cuz it follows the rhythm
00:10:455 (2) - stack slider end properly to 00:08:255 (3)? I can't stack it without breaking the DS
00:20:400 (3,4) - are these supposed to be blankets? Not before but now I changed it
00:22:175 (2,3,4) - here the distances look really akward Fixed
00:31:761 (2,3) - another distance change, this one can fairly easy be avoided by arrangig stuff a bit different Fixed
00:33:536 (5,1,2) - inconsistent distances again Fixed. I think
00:38:151 (3,4) - same as 00:31:761 (2,3) kind of, you can avoid this maybe Fixed
00:40:637 (3,4) - maybe you can improve this to actually be a blanket I think it'll look weird
00:41:701 (4) - you could ad a clap or something Yeah that works
01:10:104 (1) - stack to 01:08:329 (2)? No the DS wont work
01:12:589 (5,1) - distances Fixed
01:15:784 (5,1) - improve this blanket OK
01:20:400 (3,2) - These are actually not stacked properly! Fixed They're kind of far away in time
01:23:240 (3) - also this one can be stacked to the end of 01:21:110 (4)
I don't quite agree with the combos, especially because you do emphasize notes different, like e.g. 00:33:536 (5) - this one is emphasized by the hitsound, but not by it's combo, since the most emphasized note in a combo should be (1), but since I'm not sure if I should go through this indepth, I just wanted to mention this, so if you are not sure as well, we can have a deeper look again ofc I dont know, because IMO a new combo is supposed to indicate a new stanza, not to emphasise a strong note :S

Hard
00:00:855 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1) - most of the patterns are: circle slider, circle slider.. etc. so I'd suggest having the combos in the same way, also same with normal: maybe put the NCs on the note, which have whistles to even more emphasize them The NCs would look really messy. And again I don't believe that the NC should be used to emphasize a hitsound (especially a whistle which is soft)
00:10:655 (1,2,3) - this placing looks weird to me, also try to avoid the overlap between 00:11:255 (3) and 00:11:655 (1) Changed the overlap, that's all
00:23:595 (2) - NC should start here OK
00:26:435 (2) - ^ OK
00:41:701 (4) - clap on the tail sounds better to me OK I think i missed the tail
00:45:252 (1) - that one scratches the health bar, consider moving it a bit Moved
01:08:861 (3,4) - I actually didn't have any problems hitting this, but still felt like not hitting it precise, because I was odd to me, maybe better unstack these to let the player better see how to hit them right OK I agree
01:11:879 (2,3) - improve the blanket, if it was meant to be one OK
01:14:187 (5) - this one is close to the health bar as well, allthough I figured, it doesn't quite touch it, just saying OK I moved it
01:21:820 (2,3,4,1,2,3) - maybe raise the volume on the triplets a bit, there's fairly nothing I can here like this lol I lowered it because others were complaining it was too loud. It's at 50% now

Insane
00:03:455 (3) - it's in the health bar, doesn't look good owo Moved
00:06:855 (5,6,7,1) - anti jump seems fine there, but they are a bit too close, rather stack the triplet on the position where 00:08:855 (1) is That would make it more confusing. I just moved the antijump closer together
00:21:997 (6,5) - stack them? OK
01:23:595 (2,1) - stack them? .....no thanks
as with the other diffs I don't quite agree with the combos, but well
I guess, that's all I could find, good luck Thank you!~
Iceskulls
[quote="Rtyzen"]


[General]
  1. At tags include Everflower translate of tokohana OK
  2. At tags Delete ed because you already tagged ending ,no need to tag ed again OK I'll finally remove it, but I don't understand why ending and ED is the same, what would happen if someone searched ED? :arrow: Because in ending it has ED letters, I think or people prefer to call it ending
[Insane]
  1. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...? :arrow: It overlap (3) which make bad view I suggest you place it like this http://puu.sh/b4dzL/000301acfa.jpg
And I'm also say something wrong about jump
Well just place notes that human eyes can see and know it's a jump and that fine :lol:
Topic Starter
Rtyzen

CelsiusLK wrote:

[Insane]
  1. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...? :arrow: It overlap (3) which make bad view I suggest you place it like this http://puu.sh/b4dzL/000301acfa.jpg
OK I fixed this
RandF
From my queue~

[General]
  1. 00:19:335- this timing point is correct? I prefer -15~-20
[Normal]
  1. 00:00:855 (1,2) - I prefer to conbine into 1 slider
  2. 00:42:056 (1,3) - avoid overlapping
  3. 01:06:909 (4,1) - ^
  4. 01:23:240 (3,1) - ^
[Hard]
  1. 00:45:784- add a note
  2. 01:18:092 (6) - I prefer normal slider
[Insane]
  1. 00:00:655 (1) - delete
yanaginagi <3
~Good Luck~
Topic Starter
Rtyzen
Thanks for modding~ Updated

100th post in this thread yay~
RandomEffect

RandomEffect wrote:

From my queue~

[General]
  1. 00:19:335- this timing point is correct? I prefer -15~-20 15~20 what?
[Normal]
  1. 00:00:855 (1,2) - I prefer to conbine into 1 slider Nah it's ok
  2. 00:42:056 (1,3) - avoid overlapping Fixed
  3. 01:06:909 (4,1) - ^ ^
  4. 01:23:240 (3,1) - ^ ^
[Hard]
  1. 00:45:784- add a note OK
  2. 01:18:092 (6) - I prefer normal slider OK
[Insane]
  1. 00:00:655 (1) - delete No thanks
yanaginagi <3 <3
~Good Luck~ Thank you!
Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Is there a reason why it's "<TV Size>" as opposed to "(TV Size)"? There are some other maps with the (), so I'd assume that this is the way to go (I didnt find any other information that states that it uses <>, so feel free to ignore if you have a source)

[Normal]
General here: Some blankets could be improved, copy pasta below

■ 00:01:655 (3) - How about placing this on the same x coord as 00:00:855 (1) - ? (or the other way around) Actually, I'd also say that you change 00:00:855 (1,2) - to something like you did here 00:07:055 (1) - . The first two circes are rather awkward to play as you dont map on the beat, but on the vocals. Then again, youre not mapping the vocal that happens on 00:01:055 (2) - , but the next one after it
The good thing about 00:07:055 (1) - is, that it's mapping the beat.
00:21:820 (1) - General advice right ahead: In Easy and Normal difficulties, always keep the same distace between objects (preferably 1.0 DS). The best idea to fix this here is to move 00:21:110 (4) - . Rotate 00:20:400 (3) - if you want to keep the blanket. This also counts for
00:23:240 (3) -
00:48:092 (1) -
00:49:157 (3) -
01:20:400 (3) -
01:24:660 (1) -

■ 00:33:891 (1) - Have this one kinda more straight towards the next note ( 00:34:601 (2) - ) like this?

■ 00:38:861 (4,5) - Flow feels kinda weird. More details about what I mean at the end of this diff.
■ 00:43:477 (3,4) - ^ It'd be better if 3 were somewhere around 224/336 so that it flows out of the slider more as opposed to the hard movement. would need some remapping of the rest of the combo though
01:01:583 (2,3) - move both to 356/308 so that the first circle actually gets blanketed by (1) as intended. The game automatically moves stacked objects
■ 01:04:068 (2) - Move to 140/192 and adjust the next (1) after that?
■ 01:09:039 (3) - Move to 200/340 for a better triangle with (1 2)
■ If you did ^, then move 01:10:104 (1) - to 216/228 (overlap) and adjust 01:10:814 (2) -
01:20:400 (3) - rotate by 24°, place on 224/52 and adjust sliders after that? (rotate the other one as well)

Now, I guess I'll point out that there's flow missing in this difficulty. Some combos feel forced to flow into a direction, (example) where you couldve mapped a more smooth flow (example). I think thats a beginner's thing, so I'll excuse that one.
Try to map your map so that it feels like the cursor is naturally following the objects, smooth curves and all of that stuff. The example makes you move up, stop and go left, then up and left again. (Here's a quickmap example of how it couldve been done (note that most of the flow problems mean that you'd have to remap parts of it)) Iam bad at pointing flow out, or explaining it, but I hope I made clear what I mean

[Hard]
00:10:055 (4) - Ctrl+g 00:10:655 (1) - move to 152/168 and turn 00:10:855 (2,3) - into slight curves? Would increase the flow
■ Iam not too sure about circles like 00:20:400 (3) - 00:21:820 (3) - 00:26:080 (3) - etc. All of these force you to slow down and wait 1/2 for the circle under the slider. Especially since the next circle is an overlap as well. It'd be better if you actually had these spaced out normally (or atleast have them being a back and forth or triangle) ( 00:26:790 (2,3) - is much better)
■ 00:32:826 (6) - Nothing wrong with that, but this another nice example why the overlaps before that wouldnt work too well. All of the overlaps before were 1/2 spaced, this here now is 1/1 spaced. Assuming the player plays this for the first time, it's very likely that he thinks that this is a 1/2 as well, hits too early and loses his combo. (Dont change this if you changed above)
00:38:329 (4) - 368/272 00:38:506 (1) - 384/356?
00:39:216 (1) - I'd say that this is too difficult for a hard. There is no real reason to put a jump like this here (thats 3,34 DS as opposed to a semiconstant 1,20 DS). Resnap it to less DS (preferably 1.20. The rest after it can be snapped higher)

This diff looks better to me than the normal, but still not perfect. There's some structure, there's some flow, there's potential.
One thing I can recommend for your next maps is that you shouldnt use as many overlaps/stacks. Stacks usually work well if the song gives opportunity to do so (same pitch on a same beat, sudden stop, buildup and similar, 01:15:784 (1,2) - is pretty good for example)

[Insane]
■ 00:02:455 (1) - You couldve mapped this as an overlap as well. The song is very similar to 00:01:255 (3,4) - , where youve mapped one
■ 00:07:055 (7,1) - ^
■ 00:31:761 (4) - I think that "same slider as x hits before"-Sliders are annoying. The old slider didnt even fade out yet and the new one, that has exactly the same path, appears. This can lead to confusion and a unneccessary combobreak. (Quickmap example of what couldve been better for this)

■ Well, I guess I have to point that out here. I have a really hard time modding these kind of Insanes, as I dont see too much of a structure in it and cant really judge how things would be better. If I were to remap a short part to give examples, it wouldnt fit to the next part I have to remap the next part as well etc etc. I have to pass on this one, sorry

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck with your set!
Topic Starter
Rtyzen
Thank you for the mod!~ No reply means fixed

Yauxo wrote:



Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that? That's a hilarious analogy

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Is there a reason why it's "<TV Size>" as opposed to "(TV Size)"? There are some other maps with the (), so I'd assume that this is the way to go (I didnt find any other information that states that it uses <>, so feel free to ignore if you have a source)Somebody sent me a link to a (supposed) official album which used the <> instead of (). Since then I haven't found another one that's different so I'm just going to stick with that. If aanyone wants to tell me it's something different and show me proof I'll gladly change it.

[Normal]
General here: Some blankets could be improved, copy pasta below

■ 00:01:655 (3) - How about placing this on the same x coord as 00:00:855 (1) - ? (or the other way around) Actually, I'd also say that you change 00:00:855 (1,2) - to something like you did here 00:07:055 (1) - . The first two circes are rather awkward to play as you dont map on the beat, but on the vocals. Then again, youre not mapping the vocal that happens on 00:01:055 (2) - , but the next one after it
The good thing about 00:07:055 (1) - is, that it's mapping the beat. I changed 00:00:855 (1,2) to one slider. That should help
00:21:820 (1) - General advice right ahead: In Easy and Normal difficulties, always keep the same distace between objects (preferably 1.0 DS). The best idea to fix this here is to move 00:21:110 (4) - . Rotate 00:20:400 (3) - if you want to keep the blanket. This also counts for
00:23:240 (3) -
00:48:092 (1) -
00:49:157 (3) -
01:20:400 (3) -
01:24:660 (1) -

■ 00:33:891 (1) - Have this one kinda more straight towards the next note ( 00:34:601 (2) - ) like this?

■ 00:38:861 (4,5) - Flow feels kinda weird. More details about what I mean at the end of this diff.
■ 00:43:477 (3,4) - ^ It'd be better if 3 were somewhere around 224/336 so that it flows out of the slider more as opposed to the hard movement. would need some remapping of the rest of the combo though
01:01:583 (2,3) - move both to 356/308 so that the first circle actually gets blanketed by (1) as intended. The game automatically moves stacked objects
■ 01:04:068 (2) - Move to 140/192 and adjust the next (1) after that?
■ 01:09:039 (3) - Move to 200/340 for a better triangle with (1 2)
■ If you did ^, then move 01:10:104 (1) - to 216/228 (overlap) and adjust 01:10:814 (2) -
01:20:400 (3) - rotate by 24°, place on 224/52 and adjust sliders after that? (rotate the other one as well)

Now, I guess I'll point out that there's flow missing in this difficulty. Some combos feel forced to flow into a direction, (example) where you couldve mapped a more smooth flow (example). I think thats a beginner's thing, so I'll excuse that one.
Try to map your map so that it feels like the cursor is naturally following the objects, smooth curves and all of that stuff. The example makes you move up, stop and go left, then up and left again. (Here's a quickmap example of how it couldve been done (note that most of the flow problems mean that you'd have to remap parts of it)) Iam bad at pointing flow out, or explaining it, but I hope I made clear what I mean OK, note taken

[Hard]
00:10:055 (4) - Ctrl+g 00:10:655 (1) - move to 152/168 and turn 00:10:855 (2,3) - into slight curves? Would increase the flow OK, but I changed the position of 00:10:855 (2,3)
■ Iam not too sure about circles like 00:20:400 (3) - 00:21:820 (3) - 00:26:080 (3) - etc. All of these force you to slow down and wait 1/2 for the circle under the slider. Especially since the next circle is an overlap as well. It'd be better if you actually had these spaced out normally (or atleast have them being a back and forth or triangle) ( 00:26:790 (2,3) - is much better)
■ 00:32:826 (6) - Nothing wrong with that, but this another nice example why the overlaps before that wouldnt work too well. All of the overlaps before were 1/2 spaced, this here now is 1/1 spaced. Assuming the player plays this for the first time, it's very likely that he thinks that this is a 1/2 as well, hits too early and loses his combo. (Dont change this if you changed above) I understand
00:38:329 (4) - 368/272 00:38:506 (1) - 384/356?
00:39:216 (1) - I'd say that this is too difficult for a hard. There is no real reason to put a jump like this here (thats 3,34 DS as opposed to a semiconstant 1,20 DS). Resnap it to less DS (preferably 1.20. The rest after it can be snapped higher)

This diff looks better to me than the normal, but still not perfect. There's some structure, there's some flow, there's potential.
One thing I can recommend for your next maps is that you shouldnt use as many overlaps/stacks. Stacks usually work well if the song gives opportunity to do so (same pitch on a same beat, sudden stop, buildup and similar, 01:15:784 (1,2) - is pretty good for example) Yeah I've learnt that since I first mapped this. I don't overuse stacks anymore

[Insane]
■ 00:02:455 (1) - You couldve mapped this as an overlap as well. The song is very similar to 00:01:255 (3,4) - , where youve mapped one Nah I don't want all similar parts in this section to be an overlap
■ 00:07:055 (7,1) - ^ ^
■ 00:31:761 (4) - I think that "same slider as x hits before"-Sliders are annoying. The old slider didnt even fade out yet and the new one, that has exactly the same path, appears. This can lead to confusion and a unneccessary combobreak. (Quickmap example of what couldve been better for this) Been meaning to change this but never got any opinion on it until now

■ Well, I guess I have to point that out here. I have a really hard time modding these kind of Insanes, as I dont see too much of a structure in it and cant really judge how things would be better. If I were to remap a short part to give examples, it wouldnt fit to the next part I have to remap the next part as well etc etc. I have to pass on this one, sorry It's OK I understand what you mean. Sometimes I get the same feeling when looking at this map and trying to remap some parts

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck with your set! Thank you!~
FlobuFlobs
From #Modreqs

Generell
  1. Remove combo colour
    Combo3 : 18,124,255
    Combo8 : 255,94,94
    Combo2 : 0,255,255

    They dont fit the bg or the map itself in my opinion

Hard
  1. 00:05:255 - 00:06:055 - would prefer a something like this here: follow the rhythm a bit better
  2. 00:35:311 (5) - the gap is confusing
  3. 00:48:447 - short the slider here and add circle, follows the lyrics a bit better
  4. 00:03:655 (2) - this curve is a bit too much, curve it like 00:02:855 (3) -

insane
  1. 00:11:655 (1) - flip this one to get a bit spacing between to slider tail and the next slider
  2. 00:23:062 (5) - this is too much curved, let this one point the next circle? , would emphasize the next big white tick nice
  3. 00:33:003 (6) - this one is again to much curved, try like this
  4. 00:35:666 (3) - add here slider instead like the previous one, it sound wrong with these circles there
  5. 00:36:287 - dont ignore this loud note
  6. 00:46:139 (4) - flip this one, it breaks the flow
  7. 00:59:098 (1) - this curve on the begining of the slider seems weird, fix it
  8. 01:11:879 (2) - add finish
  9. 01:15:429 (1) - remove finish
  10. 01:26:080 (10) - would add a finish here since it slows extremly down, it fits better without finish at this calm n slow part
  11. There are way too many finish on the kiai, im not that good at hitsounding but ive tried a bit too help, you should ask someone who is expirience with it
Topic Starter
Rtyzen
Thanks for modding!~ No reply means fixed

FlobuFlobs wrote:

From #Modreqs

Generell
  1. Remove combo colour
    Combo3 : 18,124,255
    Combo8 : 255,94,94
    Combo2 : 0,255,255

    They dont fit the bg or the map itself in my opinion They fit in the video IMO

Hard
  1. 00:05:255 - 00:06:055 - would prefer a something like this here: follow the rhythm a bit better I think it is OK currently
  2. 00:35:311 (5) - the gap is confusing I changed the DS so it would fit better
  3. 00:48:447 - short the slider here and add circle, follows the lyrics a bit better
  4. 00:03:655 (2) - this curve is a bit too much, curve it like 00:02:855 (3) -

insane
  1. 00:11:655 (1) - flip this one to get a bit spacing between to slider tail and the next slider
  2. 00:23:062 (5) - this is too much curved, let this one point the next circle? , would emphasize the next big white tick nice
  3. 00:33:003 (6) - this one is again to much curved, try like this
  4. 00:35:666 (3) - add here slider instead like the previous one, it sound wrong with these circles there Sounds wrong? :P
  5. 00:36:287 - dont ignore this loud note I don't hear it.....?
  6. 00:46:139 (4) - flip this one, it breaks the flow
  7. 00:59:098 (1) - this curve on the begining of the slider seems weird, fix it
  8. 01:11:879 (2) - add finish
  9. 01:15:429 (1) - remove finish This one is supposed to be the last note in the stream but is instead a slider so the finish is on the head
  10. 01:26:080 (10) - would add a finish here since it slows extremly down, it fits better without finish at this calm n slow part
  11. There are way too many finish on the kiai, im not that good at hitsounding but ive tried a bit too help, you should ask someone who is expirience with it
MirinH
From modding team
sry too busy in real life
[Timing]
change bpm 150 part offset to 655
[Insane]
00:00:655 - 00:11:655 I think you can use sv 0.5 or a slower sv not 1.0. cause the music is not very strong at this part. also don't put jumps like 00:03:255 (2,3,4) and 00:04:855 (3,4,5) , its ok for 00:06:255 (2,3,4,5) cause the music is strong
00:13:455 (1,1,1) - 3 spinner is not relly good, u can try 2 sliders + 1 spinner, it fells better
00:31:051 (1,4) - didn't stak well
00:22:707 (4) - y sv 1.25? if u change speed u need put nc on it
00:28:388 (4) - ^
01:04:068 (2,3) - i think slider is not fitting the music, 3 1/1 notes on ds0.1 maybe more fit the music
01:14:542 (1,2,3,4,5,6,7,8,9,10) - i cant hear drums here, but there is drum stream here on 01:15:429 (1,2) , if u want fit the volcal, make jumps

[Hard]
00:00:855 - 00:18:255 same as insane
01:11:879 (2,3) - fix blanket
[Normal]
01:19:690 (2,3) - ds unranknable
[General]
Just the same when I start mapping, like many other place can improve well, but it maybe against your style so i didnt type on. I think the quality of the map is upon u.
If i say anything makes u unhappy, say it back
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed~
Alex Li

Alex Li wrote:

From modding team
sry too busy in real life
[Timing]
change bpm 150 part offset to 655
[Insane]
00:00:655 - 00:11:655 I think you can use sv 0.5 or a slower sv not 1.0. cause the music is not very strong at this part. also don't put jumps like 00:03:255 (2,3,4) and 00:04:855 (3,4,5) , its ok for 00:06:255 (2,3,4,5) cause the music is strong Used 0.8
00:13:455 (1,1,1) - 3 spinner is not relly good, u can try 2 sliders + 1 spinner, it fells better No thanks. Sliders will be too long
00:31:051 (1,4) - didn't stak well
00:22:707 (4) - y sv 1.25? if u change speed u need put nc on it
00:28:388 (4) - ^
01:04:068 (2,3) - i think slider is not fitting the music, 3 1/1 notes on ds0.1 maybe more fit the music
01:14:542 (1,2,3,4,5,6,7,8,9,10) - i cant hear drums here, but there is drum stream here on 01:15:429 (1,2) , if u want fit the volcal, make jumps

[Hard]
00:00:855 - 00:18:255 same as insane I think this is not necessary for hard
01:11:879 (2,3) - fix blanket
[Normal]
01:19:690 (2,3) - ds unranknable Whoops accident. fixed
[General]
Just the same when I start mapping, like many other place can improve well, but it maybe against your style so i didnt type on. I think the quality of the map is upon u.
If i say anything makes u unhappy, say it back It's OK thanks for the mod!
Agorate
Hi.
150- 666 xD
169- 19329
:)
Topic Starter
Rtyzen

GanMineTMPL wrote:

Hi.
150- 666 xD
169- 19329
:)
Thank you! I used the second one but the first one sounds wrong :P
xChippy
From modreq
BPM is correct
Offset 1 +11 (662)
Offset 2 fine as-is (19329)

Offtopic:
00:19:351 - This beat is unsnapped in all diffs make sure to snap it accordingly!

Good luck with the map!
Topic Starter
Rtyzen

xChippy wrote:

From modreq
BPM is correct
Offset 1 +11 (662)
Offset 2 fine as-is (19329)

Offtopic:
00:19:351 - This beat is unsnapped in all diffs make sure to snap it accordingly!

Good luck with the map!
Thank you! I changed the first offset. As for the unsnapped note, I fixed (strange it didnt appear in AIMod though)
Flower
Hi

Red = Unrankable stuff. Must be fixed
Blue = Highly recommended stuff. Please take careful consideration. If you decide not to follow, please reply with your reason.
Black = Only suggestions

[General]
Please confirm the title is correct. If there is no official reference, please follow the convention and name it as Tokohana (TV Size)

[Hitsound]
00:06:262 - 00:07:062 - In this part, it sounds better if 00:06:262 (2) - is soft sample. Also please consider using this sound example instead of normal-nitnormal: http://puu.sh/bbhRW/932cc41f2c.wav
01:21:814 - 01:26:074 - Changing to normal samples should be better.
Also, please refrain form using excessive finish sounds. In my opinion, you can remove the finishes, and re-add soft finishes on the following times: 01:21:814 - 01:21:991 - 01:22:346 - 01:22:524 - 01:22:701 - 01:23:056 - 01:23:234 - 01:23:411 - 01:23:589 - 01:23:766 - 01:23:944 - 01:24:033 - 01:24:121 - 01:24:299 - 01:24:476 - .

[Insane]
00:00:651 (1) - Object not snapped
00:07:262 (1,2,3) - Please follow distance spacing. Turn the Grid Snap off, then use DS 0.4x to optimise it.
00:24:831 (6,1) - This skipped 1/4 beat sounds a bit weird. It's up to you, but if I was you, I'll add it (stacked under 00:25:009 (1) - ).
00:46:666 (1,3,4,5) - move to x:312,y:168. this can make the spacing with 00:46:133 (5) - less confusing.
00:56:252 (2) - move second node to x:276,y:256. this makes it more symmetric.
01:15:246 (5) - same as above. I think moving to x:332,y:76 should be better.
01:21:370 - highly recommend adding a note.

[Hard]
A solid and remarkable diff. Good work!
00:34:950 (4,5) - blanket can be done better. turn off grid snap and adjust with ctrl+arrow. (moving it to x:318,y:312 is fine enough)
00:40:275 (4) - how about stacking with 00:38:323 (4) - ? this must be my OCD, but it looks a bit cooler.
00:50:571 - add finish

[Normal]
00:27:849 (1,2) - Recommend to adjust them so that 2 won't touch 00:29:624 (4) - and is on the centre line. If you like you can use my adjustments for 00:27:849 (1,2,3,4,5) -
304,44,27849,6,0,P|264:80|256:136,1,112,0|8,0:0|1:0,0:0:0:0:
256,252,28559,1,0,0:0:0:0:
367,243,28914,2,0,P|359:296|310:318,1,112,4|0,1:0|0:0,0:0:0:0:
201,318,29624,2,0,P|152:296|144:243,1,112,8|0,1:0|0:0,0:0:0:0:
256,196,30334,2,0,L|256:84,1,112,12|4,1:0|1:0,0:0:0:0:
00:41:695 - 00:50:216 - Obviously you forgot adding normal examples to claps. Please do it.

That's as far as I can help. Call me back when you have fixed to the mod. Good luck!
Topic Starter
Rtyzen
Thanks alot for the mod!
No reply means fixed~
Flower

Flower wrote:

Hi

Red = Unrankable stuff. Must be fixed
Blue = Highly recommended stuff. Please take careful consideration. If you decide not to follow, please reply with your reason.
Black = Only suggestions

[General]
Please confirm the title is correct. If there is no official reference, please follow the convention and name it as Tokohana (TV Size) Currently working on it. I'm gonna remove the tv size and add it to tags for now

[Hitsound]
00:06:262 - 00:07:062 - In this part, it sounds better if 00:06:262 (2) - is soft sample. Also please consider using this sound example instead of normal-nitnormal: http://puu.sh/bbhRW/932cc41f2c.wav Wow this is nice thanks!
01:21:814 - 01:26:074 - Changing to normal samples should be better. OK but I lowered the volume cuz it's kinda loud
Also, please refrain form using excessive finish sounds. In my opinion, you can remove the finishes, and re-add soft finishes on the following times: 01:21:814 - 01:21:991 - 01:22:346 - 01:22:524 - 01:22:701 - 01:23:056 - 01:23:234 - 01:23:411 - 01:23:589 - 01:23:766 - 01:23:944 - 01:24:033 - 01:24:121 - 01:24:299 - 01:24:476 - .

[Insane]
00:00:651 (1) - Object not snapped
00:07:262 (1,2,3) - Please follow distance spacing. Turn the Grid Snap off, then use DS 0.4x to optimise it.
00:24:831 (6,1) - This skipped 1/4 beat sounds a bit weird. It's up to you, but if I was you, I'll add it (stacked under 00:25:009 (1) - ). OK I added the beat but I don't know how you would stack it under 1? do you mean move 6 to 1 too?
00:46:666 (1,3,4,5) - move to x:312,y:168. this can make the spacing with 00:46:133 (5) - less confusing. I'm guessing you didn't mean to highlight 4 and 5
00:56:252 (2) - move second node to x:276,y:256. this makes it more symmetric. did you mean 3rd? 2nd doesn't make much sense
01:15:246 (5) - same as above. I think moving to x:332,y:76 should be better.
01:21:370 - highly recommend adding a note.

[Hard]
A solid and remarkable diff. Good work! ~ thanks ~
00:34:950 (4,5) - blanket can be done better. turn off grid snap and adjust with ctrl+arrow. (moving it to x:318,y:312 is fine enough)
00:40:275 (4) - how about stacking with 00:38:323 (4) - ? this must be my OCD, but it looks a bit cooler.
00:50:571 - add finish

[Normal]
00:27:849 (1,2) - Recommend to adjust them so that 2 won't touch 00:29:624 (4) - and is on the centre line. If you like you can use my adjustments for 00:27:849 (1,2,3,4,5) -
304,44,27849,6,0,P|264:80|256:136,1,112,0|8,0:0|1:0,0:0:0:0:
256,252,28559,1,0,0:0:0:0:
367,243,28914,2,0,P|359:296|310:318,1,112,4|0,1:0|0:0,0:0:0:0:
201,318,29624,2,0,P|152:296|144:243,1,112,8|0,1:0|0:0,0:0:0:0:
256,196,30334,2,0,L|256:84,1,112,12|4,1:0|1:0,0:0:0:0:
00:41:695 - 00:50:216 - Obviously you forgot adding normal examples to claps. Please do it. It wasn't accidental, I did it on purpose. But would it sound better with normal?

That's as far as I can help. Call me back when you have fixed to the mod. Good luck!
KSHR
About metadata stuff.

Web sites such as download services, wikipedia CAN'T be a source because they are NOT official. If you are unsure if a web site you found is official, ask native Japanese people first before mentioning in your mod post.
Flower
01:21:814 - 01:26:074 - There's a misunderstanding. Use normal samples, but add soft finishes. In this way decreasing the volume is not needed.
When you have done this, poke me, and I'll come to check again.
No kd for this post.
Flower
Okay. Let's do it.

Topic Starter
Rtyzen

Flower wrote:

Okay. Let's do it.

Holy shit thank you so much! though some people tell me it's not ready for bubble/rank yet, but I'm glad someone thinks it is. Probably needs some more work before a rank.


Finally OwO Thanks again!
xChippy
Hi Rtyzen, me again!
Just dropping by to say that the preview time is unsnapped, make sure to fix it with either the ranking BAT, or Flower. Just to prevent possible trouble in the future.

ofcourse no kds for this post
Topic Starter
Rtyzen

xChippy wrote:

Hi Rtyzen, me again!
Just dropping by to say that the preview time is unsnapped, make sure to fix it with either the ranking BAT, or Flower. Just to prevent possible trouble in the future.

ofcourse no kds for this post
Ok got it will fix asap. Thanks for your help!
Ujimatsu Chiya
Osu need more yanaginagi !!
Topic Starter
Rtyzen

eINess wrote:

Osu need more yanaginagi !!
^ :D
Want 2 Buy Avon
So this is from my modding queue and I'm suuuuuupper late, but I'll try modding anyway owo


[Normal]
00:49:151 (3,4) - This blanket could be a little better
01:00:157 (1,2) - ^
01:25:719 (2,3) - ^

[Hard]
00:50:571 (6,1) - You could make this blanket it a little bit nicer

[Insane]
Couldn't really find anything

If you don't wanna give kds it's fine, I know I'm really late, but in the future if you have a map that needs mods then fourm pm and I'l give you first priority as a way of saying sorry for being so late ><
Topic Starter
Rtyzen

Xellie wrote:

So this is from my modding queue and I'm suuuuuupper late, but I'll try modding anyway owo


[Normal]
00:49:151 (3,4) - This blanket could be a little better
01:00:157 (1,2) - ^
01:25:719 (2,3) - ^

[Hard]
00:50:571 (6,1) - You could make this blanket it a little bit nicer

[Insane]
Couldn't really find anything

If you don't wanna give kds it's fine, I know I'm really late, but in the future if you have a map that needs mods then fourm pm and I'l give you first priority as a way of saying sorry for being so late ><
Thanks for coming anyway. Well my map got bubbled so I didn't expect any more mods here, but I'll see to the changes as soon as possible.

Thanks again!
Topic Starter
Rtyzen
Popped the bubble because my map wasn't particularly ready when it was bubbled, and many changes have been made since. If any BAT wants to come along and check this map it would be greatly welcome :D ^^
Topic Starter
Rtyzen
Switched the mp3 (and hence video) to use the one from xChippy's video upon advisal by Charles445 to make sure the timing is correct.

Credit will definitely be given (xChippy please tell me if you have any issues with me using your mp3 ><)
Maruyu
Hey, "random" mod :D

Normal


  1. 00:03:595 (3) - I believe that you should keep this as a normal 1/1 slider like you used previously. The sound in this moment is the same as with all previous sliders, so it doesn't justify imo.
  2. 00:09:995 (2) - ^ Same for this one, just use something like http://puu.sh/bCU6L/56b0e13c76.jpg.
  3. 00:20:287 - This tick definitely NEEDS to be clickable. It's very strong, and filling it with a slidertail is a waste imo. You should invert the rhythm between 00:19:577 (2,3).
  4. 00:21:707 (2,3) - I believe that (2) is way too curved, and breaks flow with (3). Also, the overlap between 00:19:932 (3,2) - looks a bit unappealing, you might want to consider changing this.
  5. 00:24:547 (1) - This is a difficult placing and the DS isn't consistent. You should fix this.
  6. 00:24:902 (2,3) - Avoid stacking sliders like this as well, it's confusing. Furthermore, the downbeat needs to be clickable as I mentioned above. I'll keep myself from referring to these any further.
  7. 01:22:772 (3,4) - Use 1/2 repeated sliders as you used previously, there's no change in the song.
Overall this diff needs some visual polishing, and you should definitely recheck your DS in ALL objects. There's acceptable values then there's values that you're better off changing, like in 01:01:115 (2,3) (which is 1.2x instead of the consistent 1.0x) and 00:29:162 (4) (which is nearly 1.1x)

Hard


  1. 00:03:795 (3,3) - You should avoid this overlap. It's barely visible, and it can be confusing. I would personally suggest remapping 00:03:795 (3,1,2,3).
  2. 00:06:795 (1) - Avoid the use of this passive slider. 00:06:995 has a strong sound and should be clickable.
  3. 00:10:395 (2,3) - I strongly advise you to use the previous rhythm here: A 1/1 slider and a circle. Also, 00:09:395 (3,4,1,2,3) looks also a bit messy, so you might want to tweak it.
  4. 00:21:707 (1,2,3,4) - keep your rhythm constant! Use the rhythm you used before.
  5. 00:34:133 (3,4,5,6,7,8) - http://puu.sh/bCVPu/1db7fa6262.jpg This rhythm works best here in my opinion, use it~
  6. 00:37:328 (3) - I personally find this stack a bit random, but not an issue, you can keep it if you want to.
  7. 00:56:855 (3,4) - As a preference, I'd use a circle alone where (3) is and deleted (4). It feels better than 00:57:565 (4) or the slidertail at 00:57:210.
  8. 01:04:310 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - While this rhythm isn't necessarily wrong, you're covering a lot of strong beats with your passive sliders (in case you don't know yet, a passive slider is when you map a slider on a red tick and finish it on the white one), and so I'd advise you to review this section.
  9. 01:16:736 (4,5,6) - This section feels a bit empty, because 01:17:091 is filled with a slidertail and the red ticks could actually be filled. I'd map it like this: http://puu.sh/bCWrT/c0bcb879df.jpg.
  10. 01:21:352 (2,3,4,1,2,3) - These triples are very sudden, and it's the only time in the map where you use them. You should probably just go with a 1/2 rhythm all the way imo.
My opinion on this diff stays the same as Normal: Take some time and focus on the aesthetics of the map; while it does have good rhythm at parts, it looks a bit of a mess in others as well.

Insane


  1. 00:04:195 - For the sake of consistency, leave this tick unmapped in order to keep rhythm consistent.
  2. 00:07:995 (5,1) - Delete (1) and make 5 a 1/1 slider, works best.
  3. 00:25:080 (3,4,5,6,7) - This stream doesn't fit here. But if you try http://puu.sh/bCWZS/2456fdf36e.jpg, then it works.
  4. I forgot to add: In order to keep all diffs consistent, delete 00:53:038 (1) - from Hard and Insane, since you can't add it on Normal due to recovery rate.
This diff doesn't have as many issues regarding rhythm as the previous ones, but it still needs to have a look around, some things don't look too good, such as overlaps like 00:46:204 (1,3) or 00:49:932 (6,2,1,2).

While the state of the maps isn't actually "horrible", I don't believe this should have been bubbled yet indeed. Spend some time fixing what I pointed out, I tried hard to point only things that really didn't fit or that definitely needed a fix. If you need help with this poke me, I'll try to help you if I have the time for it.

Good luck with your set~
apl-
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble

lewddddd
Topic Starter
Rtyzen

TestApple wrote:

rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble

lewddddd

please Testapple. please

Yuzu- : will get to your mod when I get home :D Thanks
Topic Starter
Rtyzen
Thanks for the mod! No reply means fixed

Yuzu- wrote:

Hey, "random" mod :D

Normal


  1. 00:03:595 (3) - I believe that you should keep this as a normal 1/1 slider like you used previously. The sound in this moment is the same as with all previous sliders, so it doesn't justify imo.
  2. 00:09:995 (2) - ^ Same for this one, just use something like http://puu.sh/bCU6L/56b0e13c76.jpg.
  3. 00:20:287 - This tick definitely NEEDS to be clickable. It's very strong, and filling it with a slidertail is a waste imo. You should invert the rhythm between 00:19:577 (2,3).
  4. 00:21:707 (2,3) - I believe that (2) is way too curved, and breaks flow with (3). Also, the overlap between 00:19:932 (3,2) - looks a bit unappealing, you might want to consider changing this. I did the ctrl h ctrl j ctrl g
  5. 00:24:547 (1) - This is a difficult placing and the DS isn't consistent. You should fix this.
  6. 00:24:902 (2,3) - Avoid stacking sliders like this as well, it's confusing. Furthermore, the downbeat needs to be clickable as I mentioned above. I'll keep myself from referring to these any further. I left the rhythm the same for this one
  7. 01:22:772 (3,4) - Use 1/2 repeated sliders as you used previously, there's no change in the song.I think this one is ok
Overall this diff needs some visual polishing, and you should definitely recheck your DS in ALL objects. There's acceptable values then there's values that you're better off changing, like in 01:01:115 (2,3) (which is 1.2x instead of the consistent 1.0x) and 00:29:162 (4) (which is nearly 1.1x)

Hard


  1. 00:03:795 (3,3) - You should avoid this overlap. It's barely visible, and it can be confusing. I would personally suggest remapping 00:03:795 (3,1,2,3).
  2. 00:06:795 (1) - Avoid the use of this passive slider. 00:06:995 has a strong sound and should be clickable. I think 00:07:195 - is stronger and the slider is fine
  3. 00:10:395 (2,3) - I strongly advise you to use the previous rhythm here: A 1/1 slider and a circle. Also, 00:09:395 (3,4,1,2,3) looks also a bit messy, so you might want to tweak it.
  4. 00:21:707 (1,2,3,4) - keep your rhythm constant! Use the rhythm you used before. I added this one in for variety as all the other ones are the same
  5. 00:34:133 (3,4,5,6,7,8) - http://puu.sh/bCVPu/1db7fa6262.jpg This rhythm works best here in my opinion, use it~
  6. 00:37:328 (3) - I personally find this stack a bit random, but not an issue, you can keep it if you want to.
  7. 00:56:855 (3,4) - As a preference, I'd use a circle alone where (3) is and deleted (4). It feels better than 00:57:565 (4) or the slidertail at 00:57:210.
  8. 01:04:310 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - While this rhythm isn't necessarily wrong, you're covering a lot of strong beats with your passive sliders (in case you don't know yet, a passive slider is when you map a slider on a red tick and finish it on the white one), and so I'd advise you to review this section. It sounds fine to me :P
  9. 01:16:736 (4,5,6) - This section feels a bit empty, because 01:17:091 is filled with a slidertail and the red ticks could actually be filled. I'd map it like this: http://puu.sh/bCWrT/c0bcb879df.jpg.
  10. 01:21:352 (2,3,4,1,2,3) - These triples are very sudden, and it's the only time in the map where you use them. You should probably just go with a 1/2 rhythm all the way imo.It feels ok with the rhythm IMO...
My opinion on this diff stays the same as Normal: Take some time and focus on the aesthetics of the map; while it does have good rhythm at parts, it looks a bit of a mess in others as well.

Insane


  1. 00:04:195 - For the sake of consistency, leave this tick unmapped in order to keep rhythm consistent. I see your point, but I feel it would be abit too weird without it IMO
  2. 00:07:995 (5,1) - Delete (1) and make 5 a 1/1 slider, works best.
  3. 00:25:080 (3,4,5,6,7) - This stream doesn't fit here. But if you try http://puu.sh/bCWZS/2456fdf36e.jpg, then it works.
  4. I forgot to add: In order to keep all diffs consistent, delete 00:53:038 (1) - from Hard and Insane, since you can't add it on Normal due to recovery rate. As many people have pointed out, this part feels very empty without it, and it's not in normal because breaks are generally more acceptable in easier diffs
This diff doesn't have as many issues regarding rhythm as the previous ones, but it still needs to have a look around, some things don't look too good, such as overlaps like 00:46:204 (1,3) or 00:49:932 (6,2,1,2).

While the state of the maps isn't actually "horrible", I don't believe this should have been bubbled yet indeed. Spend some time fixing what I pointed out, I tried hard to point only things that really didn't fit or that definitely needed a fix. If you need help with this poke me, I'll try to help you if I have the time for it.

Good luck with your set~ Thanks!~
Thank you for modding, and taking your time to explain your reasoning behind the mods~ :D
Myxo



  • Normal
  1. 00:00:395 (1) - It seems a bit weird to start the map here although the first loud beat is at 00:00:195 - The rhythm sounds better if you change it like this: http://puu.sh/bDV5a/9a83d66c6c.jpg
  2. 00:01:995 (1,2) - Swap NCs, for consistency with 00:08:395 (4,1) - Also, it fits better to the vocals.
  3. 00:07:195 (2,3,4,1,2) - Why is the density so high compared to 00:00:795 (2,3,1,2,3) ? Since it is the same music and directly following after each other, I'd definitely change it to be the same rhythm. Less dense rhythm also fits a calm section like this better: http://puu.sh/bDVaE/97b0e959b0.jpg
  4. 00:11:195 (1) - It sounds better to end the slider at 00:12:595 since the vocal is ending there.
  5. 00:21:707 (2) - Try rotating this slider by -35° for a better transition with the previous object.
  6. 00:25:612 (3) - It feels weird to end this slider on the big white line, since the slidertail doesn't emphasize this important beat enough. Try this rhythm for this combo: http://puu.sh/bDVqu/5319cf0b0c.jpg
  7. 00:28:097 (2,3,4,5) - The flow is too sharp here, it doesn't play well in a Normal. Simple placement is always important for the easiest difficulty, so that newbie players are able to understand your patterns. Try this for example: http://puu.sh/bDVxB/9add51d1b6.jpg (See below for the Code!) Don't forget to fix the spacing with 00:29:872 (5,1) afterwards!
    Code
    367,245,28452,2,0,P|351:298|310:336,1,112,4|8,0:0|3:0,0:0:0:0:
    200,336,29162,2,0,P|160:298|144:245,1,112,4|8,0:0|3:0,0:0:0:0:
    256,240,29872,2,0,L|256:128,1,112,8|12,1:0|1:0,0:0:0:0:
  8. 00:33:423 (1) - Please, fix the spacing with the previous object. When you do that, make it face to the left, like this: http://puu.sh/bDVNh/8f7e2ec9b4.jpg It will avoid overlapping with the HP-bar.
  9. 00:59:695 (1) - Remove the NC, it is inconsistent with 00:56:855 (3) - Add one at 01:01:470 (1) instead
  10. 01:03:245 (1,2) - Delete these objects. They appear too soon after a spinner, which is not allowed in your easiest diff.
  11. 01:04:310 (1,2) - Then you can move these upwards to make the transition between (2) and (3) more smooth. Something like this: http://puu.sh/bDVVj/0c361a3e14.jpg
  12. 01:07:151 (5,1) - Swap NCs for consistency in your comboing pattern.
  13. 01:18:511 (1) - Move this object so that the spacing to the following object is correct.
  14. 01:26:677 (1) - The end of the song is very soft, so it would be more appropriate to have a (more) smooth slidershape here. What about something like this: http://puu.sh/bDW3V/fca9ded7ae.jpg


  • Hard
  1. 00:00:195 - Add a circle for a more appropriate beginning of the map. You can just stack it on the slider. Also, don't forget to change the NCs then.
  2. 00:04:995 - It seems weird to map this beat although there isn't really anything in the music here. Just replace 00:04:795 (2) - with a circle.
  3. 00:07:995 (4,1) - Swap NCs for consistency with 00:01:395 (3,1) - Do the same for 00:09:595 (4,1) please
  4. 00:11:195 (1) - Same as Normal.
  5. 00:38:038 (1) - Remove NC.
  6. 00:41:233 (4,5) - Don't stack (5) under (4), it is difficult to read. Space it somehow like this: http://puu.sh/bDWF1/0c0bdadef3.jpg
  7. 00:52:949 (5) - Put NC here since you did the same in Normal.
  8. 00:53:038 (1) - It sounds better to end the spinner at 00:54:369 because of the piano sound and the vocal is also starting to decrease volume there.
  9. 00:56:855 (3) - Change it to a slider that continues until 00:57:920 for consistency with 00:59:695 - It follows the vocals better too :)
  10. 00:59:695 (1) - Remove NC, same reason as Normal.
  11. 01:01:470 (3) - Add NC please, for consistency.
  12. 01:05:375 (3) - This rhythm doesn't really fit - You are trying to follow a mixture of vocals and drums but it's not so good because the slider ends on the big white line and it gets the emphasis wrong. Just try this rhythm: http://puu.sh/bDWRP/bd8435b773.jpg
  13. 01:06:973 (5) - Same as above. Change it to 1/1: http://puu.sh/bDXFD/7317a6cdbb.jpg
  14. 01:13:186 (3,4) - Why did you use such a low spacing here?
  15. 01:14:074 (6) - Add NC.
  16. 01:18:334 (2) - Again, decide if you want to follow vocals or drums. Ending a slider on the big white line is rarely a good idea. Just use an 1/1-slider like this: http://puu.sh/bDXhT/9e692b8be5.jpg
  17. 01:24:192 (5,1) - The gap between those objects sounds pretty empty, because there are loud drum beats in the music. I'd recommend you to add circles at 01:24:902 and 01:25:080 to fix the problem.


  • Insane
  1. Again, there are a lot of NC issues. Please try to copy the NCing from the Hard difficulty when it has been fixed, to avoid inconsistencies.
  2. 00:00:395 (2,3) - Why is this spacing much bigger than 00:01:195 (4,5) ? I'd recommend you to make it consistent :)
  3. 00:04:195 - Same as Hard. Also applies for 00:04:995 and 00:05:795 - Please think of a different rhythm, by using 1/1-gaps and / or 1/1-sliders instead of mapping to those empty beats.
  4. 00:10:995 (3,1) - Move it more upwards, so that the spacing isn't so low? http://puu.sh/bE9yR/dccd915d35.jpg And of course the slider should be extended by 1/2 like I already mentioned in Hard and Normal ;w;
  5. 00:29:162 (3,4) - The spacing between these seems a bit low compared to the spacing of the previous patterns. A simple solution would be to move the complete stream to the left so that the spacing is 1.4x
  6. 00:53:038 (1) - Same as Hard.
  7. 01:14:784 (5,1) - Same as at 00:29:16 - The spacing seems too low. Try to move the stream more downwards, maybe like this? http://puu.sh/bEa0R/ce54e7375e.jpg

I know that the mapset already got a lot of mods, but it needs some more. The problem is that the maps, especially the Hard diff, are pretty untidy and have a lot of inconsistencies. The rhythm, jump placement, NCing and Hitsounding is quite inconsistent.
First of all, you should get one or two hitsound mods, to fix the hitsounding, since I didn't cover it in my mod (since the mapset is not ready yet, I can't cover everything ofc).
Then, check your NCing again and see if it is consistent.
Check your rhythm and placement closely: When there is the same music again, try to use a similar (doesn't have to be exactly the same) rhythm and simlar jumps etc, otherwise it doesn't fit together well.
If you have any questions or need help, feel free to ask me ingame. Good luck :3 I'm sure you can make this a really great mapset!
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed!~


Desperate-kun wrote:




  • Normal
  1. 00:00:395 (1) - It seems a bit weird to start the map here although the first loud beat is at 00:00:195 - The rhythm sounds better if you change it like this: http://puu.sh/bDV5a/9a83d66c6c.jpg Maybe it's wrong currently, but the rhythm you gave sounds off IMO
  2. 00:01:995 (1,2) - Swap NCs, for consistency with 00:08:395 (4,1) - Also, it fits better to the vocals.
  3. 00:07:195 (2,3,4,1,2) - Why is the density so high compared to 00:00:795 (2,3,1,2,3) ? Since it is the same music and directly following after each other, I'd definitely change it to be the same rhythm. Less dense rhythm also fits a calm section like this better: http://puu.sh/bDVaE/97b0e959b0.jpg
  4. 00:11:195 (1) - It sounds better to end the slider at 00:12:595 since the vocal is ending there.
  5. 00:21:707 (2) - Try rotating this slider by -35° for a better transition with the previous object.
  6. 00:25:612 (3) - It feels weird to end this slider on the big white line, since the slidertail doesn't emphasize this important beat enough. Try this rhythm for this combo: http://puu.sh/bDVqu/5319cf0b0c.jpg
  7. 00:28:097 (2,3,4,5) - The flow is too sharp here, it doesn't play well in a Normal. Simple placement is always important for the easiest difficulty, so that newbie players are able to understand your patterns. Try this for example: http://puu.sh/bDVxB/9add51d1b6.jpg (See below for the Code!) Don't forget to fix the spacing with 00:29:872 (5,1) afterwards!
    Code
    367,245,28452,2,0,P|351:298|310:336,1,112,4|8,0:0|3:0,0:0:0:0:
    200,336,29162,2,0,P|160:298|144:245,1,112,4|8,0:0|3:0,0:0:0:0:
    256,240,29872,2,0,L|256:128,1,112,8|12,1:0|1:0,0:0:0:0:
  8. 00:33:423 (1) - Please, fix the spacing with the previous object. When you do that, make it face to the left, like this: http://puu.sh/bDVNh/8f7e2ec9b4.jpg It will avoid overlapping with the HP-bar.
  9. 00:59:695 (1) - Remove the NC, it is inconsistent with 00:56:855 (3) - Add one at 01:01:470 (1) instead
  10. 01:03:245 (1,2) - Delete these objects. They appear too soon after a spinner, which is not allowed in your easiest diff.
  11. 01:04:310 (1,2) - Then you can move these upwards to make the transition between (2) and (3) more smooth. Something like this: http://puu.sh/bDVVj/0c361a3e14.jpg
  12. 01:07:151 (5,1) - Swap NCs for consistency in your comboing pattern.
  13. 01:18:511 (1) - Move this object so that the spacing to the following object is correct.
  14. 01:26:677 (1) - The end of the song is very soft, so it would be more appropriate to have a (more) smooth slidershape here. What about something like this: http://puu.sh/bDW3V/fca9ded7ae.jpg


  • Hard
  1. 00:00:195 - Add a circle for a more appropriate beginning of the map. You can just stack it on the slider. Also, don't forget to change the NCs then.
  2. 00:04:995 - It seems weird to map this beat although there isn't really anything in the music here. Just replace 00:04:795 (2) - with a circle. Changed to a 1/1 slider
  3. 00:07:995 (4,1) - Swap NCs for consistency with 00:01:395 (3,1) - Do the same for 00:09:595 (4,1) please
  4. 00:11:195 (1) - Same as Normal.
  5. 00:38:038 (1) - Remove NC.
  6. 00:41:233 (4,5) - Don't stack (5) under (4), it is difficult to read. Space it somehow like this: http://puu.sh/bDWF1/0c0bdadef3.jpg
  7. 00:52:949 (5) - Put NC here since you did the same in Normal.
  8. 00:53:038 (1) - It sounds better to end the spinner at 00:54:369 because of the piano sound and the vocal is also starting to decrease volume there.
  9. 00:56:855 (3) - Change it to a slider that continues until 00:57:920 for consistency with 00:59:695 - It follows the vocals better too :)
  10. 00:59:695 (1) - Remove NC, same reason as Normal.
  11. 01:01:470 (3) - Add NC please, for consistency.
  12. 01:05:375 (3) - This rhythm doesn't really fit - You are trying to follow a mixture of vocals and drums but it's not so good because the slider ends on the big white line and it gets the emphasis wrong. Just try this rhythm: http://puu.sh/bDWRP/bd8435b773.jpg
  13. 01:06:973 (5) - Same as above. Change it to 1/1: http://puu.sh/bDXFD/7317a6cdbb.jpg
  14. 01:13:186 (3,4) - Why did you use such a low spacing here?
  15. 01:14:074 (6) - Add NC.
  16. 01:18:334 (2) - Again, decide if you want to follow vocals or drums. Ending a slider on the big white line is rarely a good idea. Just use an 1/1-slider like this: http://puu.sh/bDXhT/9e692b8be5.jpg
  17. 01:24:192 (5,1) - The gap between those objects sounds pretty empty, because there are loud drum beats in the music. I'd recommend you to add circles at 01:24:902 and 01:25:080 to fix the problem.


  • Insane
  1. Again, there are a lot of NC issues. Please try to copy the NCing from the Hard difficulty when it has been fixed, to avoid inconsistencies.
  2. 00:00:395 (2,3) - Why is this spacing much bigger than 00:01:195 (4,5) ? I'd recommend you to make it consistent :)
  3. 00:04:195 - Same as Hard. Also applies for 00:04:995 and 00:05:795 - Please think of a different rhythm, by using 1/1-gaps and / or 1/1-sliders instead of mapping to those empty beats. idk I fixed this awhile back and to me it flows and sounds nice/ok so I think I'm gonna keep it for awhile :(
  4. 00:10:995 (3,1) - Move it more upwards, so that the spacing isn't so low? http://puu.sh/bE9yR/dccd915d35.jpg And of course the slider should be extended by 1/2 like I already mentioned in Hard and Normal ;w;
  5. 00:29:162 (3,4) - The spacing between these seems a bit low compared to the spacing of the previous patterns. A simple solution would be to move the complete stream to the left so that the spacing is 1.4x
  6. 00:53:038 (1) - Same as Hard.
  7. 01:14:784 (5,1) - Same as at 00:29:16 - The spacing seems too low. Try to move the stream more downwards, maybe like this? http://puu.sh/bEa0R/ce54e7375e.jpg I shited the 5 up instead since it looked abit weird to me anyways

I know that the mapset already got a lot of mods, but it needs some more. The problem is that the maps, especially the Hard diff, are pretty untidy and have a lot of inconsistencies. The rhythm, jump placement, NCing and Hitsounding is quite inconsistent.
First of all, you should get one or two hitsound mods, to fix the hitsounding, since I didn't cover it in my mod (since the mapset is not ready yet, I can't cover everything ofc).
Then, check your NCing again and see if it is consistent. Tried to improve it abit
Check your rhythm and placement closely: When there is the same music again, try to use a similar (doesn't have to be exactly the same) rhythm and simlar jumps etc, otherwise it doesn't fit together well.
If you have any questions or need help, feel free to ask me ingame. Good luck :3 I'm sure you can make this a really great mapset! Thank you for all your help!
Thanks again! Especially for the very detailed mod~ :D
Cosmolade


[General]

  1. 00:00:395 to 00:12:595 -The volume is too loud, down to 5% or 10% in the intro.
  2. The map need a Easy diff.


[Normal]

  1. 00:09:995 (2) - Maybe this?
  2. 00:11:195 (1) -Try make other form to the slider, and the slider doesn't get out of the edit box. -> http://puu.sh/bRk3g/12172815a0.png
  3. 00:20:287 (3,4) -Fix the Blanket
  4. 00:29:162 (4) -Remove the finish in the head of the slider, and make a reverse
  5. 00:30:227 -Circle with Finish and Clap
  6. 00:33:423 (1) -Whistle in the head of reverse
  7. 00:46:204 (3) and 00:47:624 (1) - Avoid get out of the edit box please
  8. 01:06:440 (4) and 01:07:151 (1) - Try to make a little less sharp the sliders
  9. 01:06:440 to 01:12:298 - Suggested Pattern:
    SPOILER
    184,168,66440,2,0,B|152:120|152:120|200:40,1,112,0|0,0:0|1:0,0:0:0:0:
    276,16,67151,38,0,B|308:64|308:64|260:144,1,112,0|8,0:0|1:0,0:0:0:0:
    184,168,67861,1,4,0:0:0:0:
    124,260,68216,1,12,1:0:0:0:
    200,340,68571,2,4,P|280:356|312:340,2,112,4|8|4,0:0|1:0|0:0,0:0:0:0:
    256,244,69636,70,0,P|252:184|278:136,1,112,0|4,1:0|0:0,0:0:0:0:
    304,32,70346,1,8,1:0:0:0:
    384,108,70701,2,0,P|432:140|492:148,2,112,0|0|0,0:0|1:0|0:0,0:0:0:0:
    304,32,71766,2,0,L|232:44,1,56
    160,108,72298,2,0,L|180:180,1,56,0|4,0:0|1:0,0:0:0:0:

[Hard]
  1. 00:50:109 (6) -Ctrl+G
  2. 01:07:861 (1) -Remove Finish
  3. 01:08:038 (2) -^ (only in the head)
  4. 01:08:393 (3) -Remove Finish
  5. 01:08:748 (4) -Remove Finish in the end
  6. 01:09:281 -Circle
  7. 01:18:867 to 01:19:577 -Suggested Pattern:
    SPOILER
    96,140,78867,1,8,1:0:0:0:
    88,224,79044,1,0,0:0:0:0:
    148,284,79222,6,0,L|236:284,1,70,0|0,0:0|1:0,0:0:0:0:
    304,276,79577,1,0,0:0:0:0:

[Insane]
  1. 01:25:080 to 01:25:612 -Suggested Pattern:
    SPOILER
    434,285,85080,1,0,0:0:0:0:
    434,285,85168,2,0,P|414:209|372:148,1,126.000000447034
    244,68,85612,2,0,P|200:80|152:128,1,84.000000298023

That's all
Good luck! σ▽σ)
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed~

Cosmolade wrote:



[General]

  1. 00:00:395 to 00:12:595 -The volume is too loud, down to 5% or 10% in the intro. I think it's ok, 5 to 10 definitely too low for an entire part
  2. The map need a Easy diff. My normal is below 2 stars so it's all good :)


[Normal]

  1. 00:09:995 (2) - Maybe this? This part sounds the same as all those before it I dont see a need for it to be different
  2. 00:11:195 (1) -Try make other form to the slider, and the slider doesn't get out of the edit box. -> http://puu.sh/bRk3g/12172815a0.png
  3. 00:20:287 (3,4) -Fix the Blanket
  4. 00:29:162 (4) -Remove the finish in the head of the slider, and make a reverse No thanks
  5. 00:30:227 -Circle with Finish and Clap ^
  6. 00:33:423 (1) -Whistle in the head of reverse Whistle? that sounds abit weird
  7. 00:46:204 (3) and 00:47:624 (1) - Avoid get out of the edit box please
  8. 01:06:440 (4) and 01:07:151 (1) - Try to make a little less sharp the sliders
  9. 01:06:440 to 01:12:298 - Suggested Pattern: Probably should just post a screenshot and if I want to change it I'll change it myself
    SPOILER
    184,168,66440,2,0,B|152:120|152:120|200:40,1,112,0|0,0:0|1:0,0:0:0:0:
    276,16,67151,38,0,B|308:64|308:64|260:144,1,112,0|8,0:0|1:0,0:0:0:0:
    184,168,67861,1,4,0:0:0:0:
    124,260,68216,1,12,1:0:0:0:
    200,340,68571,2,4,P|280:356|312:340,2,112,4|8|4,0:0|1:0|0:0,0:0:0:0:
    256,244,69636,70,0,P|252:184|278:136,1,112,0|4,1:0|0:0,0:0:0:0:
    304,32,70346,1,8,1:0:0:0:
    384,108,70701,2,0,P|432:140|492:148,2,112,0|0|0,0:0|1:0|0:0,0:0:0:0:
    304,32,71766,2,0,L|232:44,1,56
    160,108,72298,2,0,L|180:180,1,56,0|4,0:0|1:0,0:0:0:0:

[Hard]
  1. 00:50:109 (6) -Ctrl+G
  2. 01:07:861 (1) -Remove Finish Keeping the finishes
  3. 01:08:038 (2) -^ (only in the head)
  4. 01:08:393 (3) -Remove Finish
  5. 01:08:748 (4) -Remove Finish in the end
  6. 01:09:281 -Circle Maybe. I'll think about it, but now it doesn't fit well IMO
  7. 01:18:867 to 01:19:577 -Suggested Pattern: ^ I can't tell what you want it to be with just code
    SPOILER
    96,140,78867,1,8,1:0:0:0:
    88,224,79044,1,0,0:0:0:0:
    148,284,79222,6,0,L|236:284,1,70,0|0,0:0|1:0,0:0:0:0:
    304,276,79577,1,0,0:0:0:0:

[Insane]
  1. 01:25:080 to 01:25:612 -Suggested Pattern: ^
    SPOILER
    434,285,85080,1,0,0:0:0:0:
    434,285,85168,2,0,P|414:209|372:148,1,126.000000447034
    244,68,85612,2,0,P|200:80|152:128,1,84.000000298023

That's all
Good luck! σ▽σ) Thanks for your help!
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