( =`・ω・´) Rakuen's Modding Queue (NM/M4M)
[General]
:3
M4M from my queue! Sorry for a bit delay, just finished my exam yesterday
[Song Settings]
Please do disable “Widescreen Support” and “Letterbox in breaks”
And also “Countdown” in Normal and Hard diffs
[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it to be ranked safely.
00:03:626 –
A bit off here, the vocal and cover are at 1/4 ticks (sorta blue and red included), refer this rhythm:00:04:779 (1) – Suggest to extend the slider to 00:05:355 – for the vocal there cuz at 00:05:163 – there’s kinda nothing to be mapped
00:05:547 (2) – Meanwhile this is a bit off too, it should be like reversed at this point 00:05:932 – to fully stick with the music, refer this rhythm:
00:06:700 –
This applies as same as 00:03:626 – , it’s better to map to follow the song if you want it ranked safely00:08:621 (2) – This one’s same as 00:05:547 (2) – , shorten the slider if you agree with that
00:11:695 (2) - ^ cuz nothing is sounded at 00:12:271 – , it’s not about the pattern, just to follow the song
00:15:345 (2) – If you remove this vocal at 00:15:153 – and 00:15:537 – would be indicated more in the music rather than the drum
00:17:074 (1) – Suggest to replace it with a circle to make it same like 00:20:148 –
00:28:601 (2) – If possible make this one blanket better with 00:27:448 (1) - :
00:28:985 (3) – Avoid bad stacks by touching 00:27:448 (1) –
00:31:674 (1,2,3,4) – This set is not really on the middle, it should be like this:
^ Afterwards stack 00:33:980 (2) – properly with 00:32:443 (3) – or unstack them
00:33:596 – Might wanna add a timing point S:C1 for your constant hitsound
00:33:980 – This one should be S:C2 and 00:34:364 – should be S:C1
00:34:748 (3,4,5,6) – Have to fix hitsounds here which like 00:34:748 – should be S:C2 , 00:35:132 – should be S:C1 and so forth…
00:37:822 – Missing S:C2 clap
00:42:817 (1) – imo spinner should start at either 00:42:048 – or 00:43:585 – depending on how you map instead of just putting a single reverse at 00:42:048 (4) –
01:29:692 (1,2,3) – Avoid changing the DS too much here, make it same if possible
02:00:814 (1) – Suggest the spinner to be started 02:00:622 – and ended 02:01:966 - , fits better to the music and more ready time for 02:03:503 (1) –
[NCs]
00:04:779 (1) – Remove NC cuz it’s not a new beat yet (2 beat per NC for constant)
00:06:700 – NC here or 00:07:084 (3) – (depending on your rhythm) and remove for 00:07:853 (1) –
00:09:774 - ^ Same as above
00:10:926 (1) – Remove NC
00:10:926 (1) – NC here or 00:10:926 (1) –
00:14:769 (1) – Remove NC, not needed here
00:16:306 (4) – NC here instead of 00:17:074 (1) –
00:34:748 (3) – NC here for consistency
[Hard]
00:03:626 (1,2,3,4) – As mentioned in Normal diff, keep an eye on the spots you map
00:06:700 (1,2,3,4) - ^ Applies
00:04:779 (5) – Unneeded reverse arrow
00:10:926 (5) - ^
00:13:232 (2) – A bit messy cuz it doesn’t stack with 00:12:463 (4) – properly:
00:33:019 (2) – Strange DS here
00:42:817 (4) – NC cuz it’s starting a flow
00:44:546 (1) – Suggested in Normal, either let it starts 00:43:585 – or 00:45:122 –
00:55:496 (3) – If possible make this blanket in 1.0x DS, would look more neat instead of forced to blanket
01:00:107 (5) – Try to stack with 00:58:954 (1) – (minor)
01:07:407 (3,4) – Minor blanket
01:10:481 (4) – Would it be better if you extend this to 01:10:769 - ?
01:31:613 (1) – Suggest the spinner to start at 01:32:766 – which I would map the part 01:31:613 – to follow the reverse slider 01:29:692 (5) –
01:50:824 (4) – NC here instead of 01:51:400 (1) – for constant pattern like 01:53:129 (7,1) –
01:57:932 (1) – A bit hard to read this anti jump, put something at 01:57:740 – maybe
02:00:622 (1) – Shorten the slider to 02:01:966 - , a bit HP drain and ready time