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Cash Cash - I Like It Loud (Nightcore Remix)

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Topic Starter
Sir Wali
This beatmap was submitted using in-game submission on Dienstag, 30. April 2019 at 16:05:35

Artist: Cash Cash
Title: I Like It Loud (Nightcore Remix)
Tags: dupstep nightcore
BPM: 156,16
Filesize: 6014kb
Play Time: 02:46
Difficulties Available:
  1. Insane (4,39 stars, 506 notes)
  2. LOUUUDER (5,25 stars, 656 notes)
  3. Hard (3,36 stars, 433 notes)
  4. Normal (2,15 stars, 238 notes)
Download: Cash Cash - I Like It Loud (Nightcore Remix)
Information: Scores/Beatmap Listing
---------------
Remaaaaaps, have fun guys o/
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. You wont need ,'s for your tags. It'll be spaced by spaces
  2. I'd disable the countdown, as well as widescreen support
  3. I'd assume that an Easy diff would be necessary for it to be rankable (a diff towards the 1.5 star diff)
  4. Nice song :3

[Normal]
  1. In general, (personal opinion) I think that it'd be better if the big white ticks were mapped as a start of something (slider start, circle) instead of the slider ends as it is right now. This would also allow a better NC placement (As going though the diff, this mistake happens more often than it should)
    Other than that, the basic placement looks okay, but the forming itself doesnt really create a good flow. Its rather "meh". You could use more blankets, more roundish combos etc pp, stuff you see in todays normals, but just no random straight or 1-hard-tick sliders.
    Also, you should overthink your hitsounding.I didnt notice any hitsound until 01:23:929 (1,2,3,4,1,2,3,4) - while <- is really weird. The song offers a lot of possibilities for hitsoundplacement.
  2. 00:08:621 (2,3) - Make this a nice blanket. After that, maybe make 00:10:542 (4) - overlap with 2's tail
  3. 00:18:227 (4,1) - Let 4's tail be blanketed by 1
  4. 00:22:069 (1) - I'd move this somewhere else where it is not blocked by the previous combos hitburst (basically just move it left or something)
  5. after 00:40:127 (2) -
  6. 01:29:692 (1) - Replace this one with something like this. Otherwise it just feels boring
  7. 02:00:814 (1) - move to 02:00:526 (1) - (1/4)
  8. 02:13:109 (1) - move to 02:12:821 (1) - (1/4)
  9. 02:41:541 (1) - Imo you should map this out. Just a slider is kinda boring at the end of a (still pretty strong) kiai

[Hard]
  1. OD +1,5
  2. 00:04:010 (2,3) - blanket can be improved
  3. 00:09:774 (1,3) - Overlaps like these look weird (especially since it's the only one)
  4. 00:13:040 (1) - either move it completely away or let it overlap with 3
  5. 00:14:000 (1) - remove NC
  6. 00:17:458 (1,2,3,4) - 00:20:340 (1,2,3,4,5) - Not really a fan of it, but ... okay I guess.
  7. 00:18:995 (3) - NC
  8. 00:20:340 (1) - Remove NC, NC the circle after that
  9. 00:22:069 (4) - NC and remove 00:22:453 (1) -
  10. 00:25:143 (5) - NC
    I'll stop pointing out NC issues here, as the general Idea should be clear now. NC on downbeats (big white) and dont just randomly set NCs where it looks like it could fit
  11. 00:30:906 (4) - Rather weird to play as such combos usually indicate a 1/2 timing and not a 1/1 You'd have to NC it to indicate this I think
  12. 00:33:980 (4) - ^
  13. 00:32:827 (1) - Jumps lile these are rather harsh as the player moves up really fast and then has to continue down in a normal spacing. Consider respacing such jumps
  14. 00:43:585 (8) -
  15. 00:54:536 (4) - Dont do that :<
  16. 00:55:112 (2,3) - redo this blanket(?) but just dont make it overlap like this
  17. 01:05:678 (2) - 136/223
  18. 01:16:628 (3) - ouch, loud ><
  19. 02:08:882 (1) - ^
  20. 01:29:692 (1) - I'd map this out
  21. 01:50:056 (3) - 353/194
  22. 02:28:478 (2) - weird overlap issue as above
  23. 02:37:699 (2) - fix or remove overlap
  24. 02:37:507 (1,2,3,4,5,6) - How about spacing this evenly so that it's a nice zig-zag? right now it kinda fades out towards a higher combo
  25. 02:43:654 (1) - Map this out

[Insane]
  1. OD +1
  2. This map also suffers because of the NC issues. Same thing as in hard
  3. General thing to note here, this map feels rather old if you'd compare it with newly mapped maps. It lacks in structuce and comboforming (I like to say that) so I ... guess that'll count as style as I cant really ... well, judge an only mapping style
  4. 00:04:395 (4,5) - beats like this feel off for me for some reason as 4 starts on an empty beat, actually starts in the middle and 5 ends late
  5. 00:12:848 (1,2) - triplet feels off
  6. If you really want to place triplets, you couldve used spaces like 00:17:746 (3) - 00:20:820 (3) - 00:23:894 (3) - 00:26:968 (3) - etc
  7. 00:19:764 (4) - I really like the idea behind this, lol
  8. 00:24:951 (8) - add circle
  9. 00:27:448 (5) -
  10. 00:37:246 (4) - ends at 00:37:822 -
  11. 00:39:359 (1,1) - remove NCs
  12. 00:43:777 (5) - stream starts 1/2 earlier
  13. 01:07:215 (4) - this jump is rather random as .. well, nothing indicates a jump here?
  14. 01:32:766 (1) - less clap
  15. 01:52:745 (1,2,3,4,5) - nothing indicates a jump here
  16. 02:08:882 (4) - idk why, but the idea doesnt fit here (probably the same thing as I pointed out in hard?) also, blanket

Nice song, but the maps surely will need some more polishing :3 Gl!
Neil Watts
Hi, m4m :D

I'm not an experienced modder but I will try my best. ;)


Cash Cash - I Like It Loud

Your genreral mapping is fine, but you absolutely need to remap your sound mapping. Find some custom samples and integrate them into your diffs.

-Normal-
- 00:03:626 to 00:08:621 - add some soft whistles ?
- 01:29:692 (1) - expand this slider until the white tick
Good mapping.

-Hard-
- 00:17:458 (1,2,3,4) - change this ?
- 00:20:340 (1,2,3,4,5) - ^
- 00:23:606 (1,2,3,4) - ^
- 00:26:680 (1,2,3,4) - ^
- 00:54:536 (4) - move it to x360 y192
- 00:55:112 (2) - move it to x144 y104

-Insane-
- 00:07:468 (4) - place it to x320 y304
- 00:29:561 (2,3,4) - make them closer. It's an Insane but don't abuse.
- 00:32:827 (1,2,3,4) - ^
- 00:39:167 (1,1,1) - why new combos here?
- 00:43:681 - missing something here.
- 00:51:270 (1,2,3,4) - closer or following a shape (see my comment below)
- 01:00:491 (1,2,3,4) - ^
- 01:06:639 (1,2,3,4) - ^
- 01:52:745 (1,2,3,4) - ^
- 01:53:514 (5) - remove this circle
- 02:08:306 (1,2,3) - closer.
If you love to place jumps with a high AR, place them according to some known shapes (star, circle, square, cross,...)

Good luck for getting your map ranked :D
Topic Starter
Sir Wali

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. You wont need ,'s for your tags. It'll be spaced by spaces
  2. I'd disable the countdown, as well as widescreen support
  3. I'd assume that an Easy diff would be necessary for it to be rankable (a diff towards the 1.5 star diff)
  4. Nice song :3

[Normal]
  1. In general, (personal opinion) I think that it'd be better if the big white ticks were mapped as a start of something (slider start, circle) instead of the slider ends as it is right now. This would also allow a better NC placement (As going though the diff, this mistake happens more often than it should)
    Other than that, the basic placement looks okay, but the forming itself doesnt really create a good flow. Its rather "meh". You could use more blankets, more roundish combos etc pp, stuff you see in todays normals, but just no random straight or 1-hard-tick sliders.
    Also, you should overthink your hitsounding.I didnt notice any hitsound until 01:23:929 (1,2,3,4,1,2,3,4) - while <- is really weird. The song offers a lot of possibilities for hitsoundplacement.
  2. 00:08:621 (2,3) - Make this a nice blanket. After that, maybe make 00:10:542 (4) - overlap with 2's tail
  3. 00:18:227 (4,1) - Let 4's tail be blanketed by 1
  4. 00:22:069 (1) - I'd move this somewhere else where it is not blocked by the previous combos hitburst (basically just move it left or something)
  5. after 00:40:127 (2) -
  6. 01:29:692 (1) - Replace this one with something like this. Otherwise it just feels boring
  7. 02:00:814 (1) - move to 02:00:526 (1) - (1/4)
  8. 02:13:109 (1) - move to 02:12:821 (1) - (1/4)
  9. 02:41:541 (1) - Imo you should map this out. Just a slider is kinda boring at the end of a (still pretty strong) kiai

[Hard]
  1. OD +1,5
  2. 00:04:010 (2,3) - blanket can be improved
  3. 00:09:774 (1,3) - Overlaps like these look weird (especially since it's the only one)
  4. 00:13:040 (1) - either move it completely away or let it overlap with 3
  5. 00:14:000 (1) - remove NC
  6. 00:17:458 (1,2,3,4) - 00:20:340 (1,2,3,4,5) - Not really a fan of it, but ... okay I guess.
  7. 00:18:995 (3) - NC
  8. 00:20:340 (1) - Remove NC, NC the circle after that
  9. 00:22:069 (4) - NC and remove 00:22:453 (1) -
  10. 00:25:143 (5) - NC
    I'll stop pointing out NC issues here, as the general Idea should be clear now. NC on downbeats (big white) and dont just randomly set NCs where it looks like it could fit
  11. 00:30:906 (4) - Rather weird to play as such combos usually indicate a 1/2 timing and not a 1/1 You'd have to NC it to indicate this I think
  12. 00:33:980 (4) - ^
  13. 00:32:827 (1) - Jumps lile these are rather harsh as the player moves up really fast and then has to continue down in a normal spacing. Consider respacing such jumps
  14. 00:43:585 (8) -
  15. 00:54:536 (4) - Dont do that :<
  16. 00:55:112 (2,3) - redo this blanket(?) but just dont make it overlap like this
  17. 01:05:678 (2) - 136/223
  18. 01:16:628 (3) - ouch, loud ><
  19. 02:08:882 (1) - ^
  20. 01:29:692 (1) - I'd map this out
  21. 01:50:056 (3) - 353/194
  22. 02:28:478 (2) - weird overlap issue as above
  23. 02:37:699 (2) - fix or remove overlap
  24. 02:37:507 (1,2,3,4,5,6) - How about spacing this evenly so that it's a nice zig-zag? right now it kinda fades out towards a higher combo
  25. 02:43:654 (1) - Map this out

[Insane]
  1. OD +1
  2. This map also suffers because of the NC issues. Same thing as in hard
  3. General thing to note here, this map feels rather old if you'd compare it with newly mapped maps. It lacks in structuce and comboforming (I like to say that) so I ... guess that'll count as style as I cant really ... well, judge an only mapping style
  4. 00:04:395 (4,5) - beats like this feel off for me for some reason as 4 starts on an empty beat, actually starts in the middle and 5 ends late
  5. 00:12:848 (1,2) - triplet feels off
  6. If you really want to place triplets, you couldve used spaces like 00:17:746 (3) - 00:20:820 (3) - 00:23:894 (3) - 00:26:968 (3) - etc
  7. 00:19:764 (4) - I really like the idea behind this, lol
  8. 00:24:951 (8) - add circle
  9. 00:27:448 (5) -
  10. 00:37:246 (4) - ends at 00:37:822 -
  11. 00:39:359 (1,1) - remove NCs
  12. 00:43:777 (5) - stream starts 1/2 earlier
  13. 01:07:215 (4) - this jump is rather random as .. well, nothing indicates a jump here?
  14. 01:32:766 (1) - less clap
  15. 01:52:745 (1,2,3,4,5) - nothing indicates a jump here
  16. 02:08:882 (4) - idk why, but the idea doesnt fit here (probably the same thing as I pointed out in hard?) also, blanket

Nice song, but the maps surely will need some more polishing :3 Gl!
Ty for the modding^^
Topic Starter
Sir Wali

Neil Watts wrote:

Hi, m4m :D

I'm not an experienced modder but I will try my best. ;)


Cash Cash - I Like It Loud

Your genreral mapping is fine, but you absolutely need to remap your sound mapping. Find some custom samples and integrate them into your diffs.

-Normal-
- 00:03:626 to 00:08:621 - add some soft whistles ?
- 01:29:692 (1) - expand this slider until the white tick
Good mapping.

-Hard-
- 00:17:458 (1,2,3,4) - change this ?
- 00:20:340 (1,2,3,4,5) - ^
- 00:23:606 (1,2,3,4) - ^
- 00:26:680 (1,2,3,4) - ^
- 00:54:536 (4) - move it to x360 y192
- 00:55:112 (2) - move it to x144 y104

-Insane-
- 00:07:468 (4) - place it to x320 y304
- 00:29:561 (2,3,4) - make them closer. It's an Insane but don't abuse.
- 00:32:827 (1,2,3,4) - ^
- 00:39:167 (1,1,1) - why new combos here?
- 00:43:681 - missing something here.
- 00:51:270 (1,2,3,4) - closer or following a shape (see my comment below)
- 01:00:491 (1,2,3,4) - ^
- 01:06:639 (1,2,3,4) - ^
- 01:52:745 (1,2,3,4) - ^
- 01:53:514 (5) - remove this circle
- 02:08:306 (1,2,3) - closer.
If you love to place jumps with a high AR, place them according to some known shapes (star, circle, square, cross,...)

Good luck for getting your map ranked :D

yea it was good ty ^^
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK

*BG --> OK


Nyan~MOD
Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few :(


[Normal]
01:27:771 (2) and 01:27:771 (3) Fix this part, maybe like this?


02:06:961 (1) Fix, like this


02:07:730 (3) Improve your blanket, like this


02:18:488 (5) Fix, maybe like this


02:20:793 (3) and 02:21:562 (4) Fix the blankets, like this


02:36:546 (1) and 02:37:315 (2) Fix this part too .


[Hard]
00:08:621 (2) Fix this part . . like this


00:16:306 (3) and 00:16:690 (4) Fix this . .


00:19:764 (3) Fix .


00:23:222 (5) Fix .


00:43:585 (8) Fix .


00:49:733 (1) Fix .


00:50:885 (5) Fix and Ctrl+G


01:03:181 (4) Fix .


01:18:549 (4) Fix .


01:19:702 (3) Fix .


01:55:435 (5) Remove Blanket .


01:55:819 (1) Fix .

Well That's All, I wasn't much of a help . Sorry :(
Good Luck~
Topic Starter
Sir Wali

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK

*BG --> OK


Nyan~MOD
Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few :(


[Normal]
01:27:771 (2) and 01:27:771 (3) Fix this part, maybe like this?


02:06:961 (1) Fix, like this


02:07:730 (3) Improve your blanket, like this


02:18:488 (5) Fix, maybe like this


02:20:793 (3) and 02:21:562 (4) Fix the blankets, like this


02:36:546 (1) and 02:37:315 (2) Fix this part too .


[Hard]
00:08:621 (2) Fix this part . . like this


00:16:306 (3) and 00:16:690 (4) Fix this . .


00:19:764 (3) Fix .


00:23:222 (5) Fix .


00:43:585 (8) Fix .


00:49:733 (1) Fix .


00:50:885 (5) Fix and Ctrl+G


01:03:181 (4) Fix .


01:18:549 (4) Fix .


01:19:702 (3) Fix .


01:55:435 (5) Remove Blanket .


01:55:819 (1) Fix .

Well That's All, I wasn't much of a help . Sorry :(
Good Luck~
now looks like better ty for modding ^^
Mei
shaking legs while modding yey

[Insane]
  1. 00:03:626 (1,2,3,4,5) - why spaming 1/2, this will make your beatmap no different with others. Use 25% playback to try to find some unique potins of your song,same with00:06:700 (1,2,3,4,5,6) -
  2. 00:14:000 (1,2,3,4,1) - for this part i suggest you to follow the drum since it is really obivious
  3. 00:22:453 (3,4,5,1,2) - try this
  4. 00:22:453 (3,4,5,1,2) - try this(place 00:23:798 (2) - at x248 y264 if you followed this
  5. 00:24:374 (4,5,6) - try this
  6. 00:29:945 (4) - move to x292 y24 or somewhere like this gives better flow
  7. 00:35:901 (3,1) - i think add a triplet on the slider's tail will be better since there is a vocal in 00:36:189 - or you can do this
  8. 00:49:349 (2) - try ctrl +g
  9. 00:46:659 (1,2,3,4,5,6) - try this
  10. 01:29:692 (1,2,3,4,5,6,7,8) - those claps are not really proper for there, i suggest you to remove them
  11. 01:53:514 (5) - remove
  12. 01:55:819 (3,4,5,6) - this doesnt fit the song try this
  13. 02:00:622 (1) - how about start the spinner at 02:01:966
  14. 02:12:725 (1,2,3,4,5) - kind hard for people to read this part, if i were you i will use 1.5x slider


[hard]
  1. 00:03:626 (1,2,3,4,5) - just a suggestion
  2. 00:17:458 (1,2,3,4) - dont like this kind partern in hard
  3. 00:33:211 (3) - remove the clap on tail
  4. 00:37:822 (1) - remove this note
  5. 00:48:964 (3,4) - makle a blanket
  6. 01:56:587 (4,5,6,1,2) - try this
  7. 02:06:961 (1) - add whitle on the head and tail

nice song and bg. Good luck
Topic Starter
Sir Wali

Mei wrote:

shaking legs while modding yey

[Insane]
  1. 00:03:626 (1,2,3,4,5) - why spaming 1/2, this will make your beatmap no different with others. Use 25% playback to try to find some unique potins of your song,same with00:06:700 (1,2,3,4,5,6) -
    [box=Picture]
00:14:000 (1,2,3,4,1) - for this part i suggest you to follow the drum since it is really obivious
00:22:453 (3,4,5,1,2) - try this
00:22:453 (3,4,5,1,2) - try this(place 00:23:798 (2) - at x248 y264 if you followed this
00:24:374 (4,5,6) - try this
00:29:945 (4) - move to x292 y24 or somewhere like this gives better flow
00:35:901 (3,1) - i think add a triplet on the slider's tail will be better since there is a vocal in 00:36:189 - or you can do this
00:49:349 (2) - try ctrl +g
00:46:659 (1,2,3,4,5,6) - try this
01:29:692 (1,2,3,4,5,6,7,8) - those claps are not really proper for there, i suggest you to remove them
01:53:514 (5) - remove
01:55:819 (3,4,5,6) - this doesnt fit the song try this
02:00:622 (1) - how about start the spinner at 02:01:966
02:12:725 (1,2,3,4,5) - kind hard for people to read this part, if i were you i will use 1.5x slider


[hard]
  1. 00:03:626 (1,2,3,4,5) - just a suggestion
  2. 00:17:458 (1,2,3,4) - dont like this kind partern in hard
  3. 00:33:211 (3) - remove the clap on tail
  4. 00:37:822 (1) - remove this note
  5. 00:48:964 (3,4) - makle a blanket
  6. 01:56:587 (4,5,6,1,2) - try this
  7. 02:06:961 (1) - add whitle on the head and tail

nice song and bg. Good luck[/box]

thank you for modding ^^
SkinnyJommy
Hi, Here's the mod from my queue!

[Insane]

00:07:084 (2,6) - Blanker 6 around 2 a little better

00:22:069 (1) - I think if you move this to 100, 284 it flows a little better

00:49:733 (3) - Move this to 284, 4

01:15:091 (1,2,3) - This is pretty confusing, consider spreading out this pattern a little bit

02:04:272 (3,1,2) - Same thing here

Well, that's it for my mod. Hopefully this helped you a little bit

Really cool song, it's very catchy

GL :D
Topic Starter
Sir Wali

skinnyjimmy wrote:

Hi, Here's the mod from my queue!

[Insane]

00:07:084 (2,6) - Blanker 6 around 2 a little better +

00:22:069 (1) - I think if you move this to 100, 284 it flows a little better +

00:49:733 (3) - Move this to 284, 4 ehm nope its ... queer

01:15:091 (1,2,3) - This is pretty confusing, consider spreading out this pattern a little bit +

02:04:272 (3,1,2) - Same thing here +

Well, that's it for my mod. Hopefully this helped you a little bit

Really cool song, it's very catchy

GL :Djea ty ^^
Iceskulls
Hello there
From my modding queue

[General]
Why not use bpm=156 ?
Uncheck enable countdown
At tags delete , (no need to put in tags) and your name ( already tagged at beatmap creator)

[Insane]
  1. 00:06:700 (4) - NC
  2. 00:13:040 (3,4,5) - Maybe only use circles here to emphasis upbeat
  3. 00:14:384 (3) - Seems undermapped try use 1/6 beat snap here
  4. 00:26:680 (2) - Make this curve like 00:26:295 (1,3,4) -
  5. 00:32:443 (5) - Move to x=213 y=157 for perfect stack with 00:31:482 (1) -
  6. 00:43:585 (4) - NC
  7. 00:45:218 (1) - Try use 1/6 beat snap here
  8. 00:57:609 (3,5) - Line up properly by make y=329 on (5)
  9. 01:00:491 (1,2) - DS=2.10x
  10. 01:08:752 (3) - x=332 to line up with 01:08:368 (1) -
  11. 01:08:560 (2,4) - Line up make x equal
  12. 01:10:289 (3) - x+1 you nearly perfect line up with 01:09:904 (1) -
  13. 01:10:481 (4) - y+1 you nearly perfect line up with 01:10:097 (2) -
  14. 01:13:362 (3) - y=304 yeah to line up with 01:12:978 (1) -
  15. 01:16:628 (4) - Maybe move to x=444 y=89 to perfect line up with 01:16:820 (5) -
  16. 01:19:318 (2,3) - Do you want to line up these or not?
  17. 01:19:702 (4) - x-6 nearly line up with 01:19:126 (1) -
  18. 01:22:968 (5,6) - Improve blanket a little https://osu.ppy.sh/ss/1931521
  19. 01:29:692 (1,2,3,4,5,6,7,8) - Why not make notes a little spacing? My suggestion is the song doesn't feel like that it doesn't static rhythm to stack notes
  20. 01:49:479 (2,3,4) - Choose one make a staright flow or not make a straight flow
  21. 01:58:508 (4) - Better blanket . Make approach circle fit the slider curve
  22. 02:24:059 (4) - y=336 to line up with 02:23:867 (3) -
  23. 02:28:862 (1) - x+1 to perfect line up with 02:28:478 (4) -
  24. 02:30:207 (4) - x=456 to line up with 02:30:015 (3) -
  25. 02:37:699 (4,5,1) - Better curvy flow https://osu.ppy.sh/ss/1931550
  26. 02:39:044 (3,5) - Line up or not?
[Hard]
  1. 00:13:424 (3) - y=168 to line up with 00:13:040 (1) -
  2. 00:22:069 (1) - x-1 to perfect line up with 00:21:685 (2) -
  3. 00:22:261 (2) - x-1 to perfect line up with 00:21:877 (3) -
  4. 00:33:019 (2) - x=271 to line up with 00:32:443 (5) -
  5. 01:06:062 (3,4) - Better blanket https://osu.ppy.sh/ss/1931593
  6. 01:08:752 (3,5) - Yeah line up by x+1
  7. 01:08:944 (4) - x+1
  8. 01:12:210 (5,6) - Better blanket https://osu.ppy.sh/ss/1931598
  9. 01:18:357 (3,4) - Better blanket https://osu.ppy.sh/ss/1931606
  10. 01:27:387 (3) - y=196 to line up with 01:26:618 (1) -
  11. 02:21:946 (3,5) - Perfect stack at slider tail
  12. 02:38:083 (4) - y=123 to line up with 02:37:699 (2) -
  13. 02:44:231 (2,3,4) - Better blanket https://osu.ppy.sh/ss/1931617


[Normal]
  • CS=3 please and uncheck widescreen support too
  1. 00:04:395 (3) - y=80 to line up with 00:03:626 (1) -
  2. 00:08:621 (2,4) - Stack at slider tail
  3. 00:32:443 (3) - y+2 to line up with 00:31:674 (1) -
  4. 00:32:827 (4) - x+1 to line up with 00:32:059 (2) -
  5. 00:35:132 (4) - y+1 to line up with 00:33:980 (2) -
  6. 00:41:664 (3) - x=225 to line up with 00:40:896 (1) -
  7. 01:08:944 (2) - y+2 for better lining
  8. 01:13:939 (3) - y+2 for better lining
  9. 01:24:697 (3) - x+1 better line up with 01:23:929 (1) -
  10. 01:25:081 (4) - y+1 better line up with 01:24:313 (2) -
  11. 01:23:929 (1,1) - stack perfectly
  12. 01:25:850 (2) - x+1 better line up with 01:24:313 (2) -
  13. 01:25:465 (1,3) - Line up
  14. 01:58:509 (3) - x+2 better lining
Good catchy song but I don't know why I feel sleepy while modding this xD

Good luck :)
Number5
M4M

[Normal]
00:03:626 (1,2,3,1,2,3,4,1) - Rhythm is ... kinda weird...
00:10:542 (4) - Move to 170,140
00:22:069 (1) - Move to 290,234
01:11:249 (1) - Move to 415,116
01:25:465 (1) - Move to 115,254
00:38:590 (3) - Curve it
[Hard]
00:17:458 (1,2) - Too close, should be read 1/4
00:17:842 (3,4) - ^
00:20:532 (1,2) - ^
00:20:916 (3,4) - ^
00:23:606 (1,2) - ^
00:23:990 (3,4) - ^
00:26:680 (1,2) - ^
00:27:064 (3,4) - ^
[Insane]
No problem with it~
Topic Starter
Sir Wali

CelsiusLK wrote:

Hello there
From my modding queue

[General]
Why not use bpm=156 ?
Uncheck enable countdown
At tags delete , (no need to put in tags) and your name ( already tagged at beatmap creator)

[Insane]
  1. 00:06:700 (4) - NC
  2. 00:13:040 (3,4,5) - Maybe only use circles here to emphasis upbeat
  3. 00:14:384 (3) - Seems undermapped try use 1/6 beat snap here
  4. 00:26:680 (2) - Make this curve like 00:26:295 (1,3,4) -
  5. 00:32:443 (5) - Move to x=213 y=157 for perfect stack with 00:31:482 (1) -
  6. 00:43:585 (4) - NC
  7. 00:45:218 (1) - Try use 1/6 beat snap here
  8. 00:57:609 (3,5) - Line up properly by make y=329 on (5)
  9. 01:00:491 (1,2) - DS=2.10x
  10. 01:08:752 (3) - x=332 to line up with 01:08:368 (1) -
  11. 01:08:560 (2,4) - Line up make x equal
  12. 01:10:289 (3) - x+1 you nearly perfect line up with 01:09:904 (1) -
  13. 01:10:481 (4) - y+1 you nearly perfect line up with 01:10:097 (2) -
  14. 01:13:362 (3) - y=304 yeah to line up with 01:12:978 (1) -
  15. 01:16:628 (4) - Maybe move to x=444 y=89 to perfect line up with 01:16:820 (5) -
  16. 01:19:318 (2,3) - Do you want to line up these or not?
  17. 01:19:702 (4) - x-6 nearly line up with 01:19:126 (1) -
  18. 01:22:968 (5,6) - Improve blanket a little https://osu.ppy.sh/ss/1931521
  19. 01:29:692 (1,2,3,4,5,6,7,8) - Why not make notes a little spacing? My suggestion is the song doesn't feel like that it doesn't static rhythm to stack notes
  20. 01:49:479 (2,3,4) - Choose one make a staright flow or not make a straight flow
  21. 01:58:508 (4) - Better blanket . Make approach circle fit the slider curve
  22. 02:24:059 (4) - y=336 to line up with 02:23:867 (3) -
  23. 02:28:862 (1) - x+1 to perfect line up with 02:28:478 (4) -
  24. 02:30:207 (4) - x=456 to line up with 02:30:015 (3) -
  25. 02:37:699 (4,5,1) - Better curvy flow https://osu.ppy.sh/ss/1931550
  26. 02:39:044 (3,5) - Line up or not?
[Hard]
  1. 00:13:424 (3) - y=168 to line up with 00:13:040 (1) -
  2. 00:22:069 (1) - x-1 to perfect line up with 00:21:685 (2) -
  3. 00:22:261 (2) - x-1 to perfect line up with 00:21:877 (3) -
  4. 00:33:019 (2) - x=271 to line up with 00:32:443 (5) -
  5. 01:06:062 (3,4) - Better blanket https://osu.ppy.sh/ss/1931593
  6. 01:08:752 (3,5) - Yeah line up by x+1
  7. 01:08:944 (4) - x+1
  8. 01:12:210 (5,6) - Better blanket https://osu.ppy.sh/ss/1931598
  9. 01:18:357 (3,4) - Better blanket https://osu.ppy.sh/ss/1931606
  10. 01:27:387 (3) - y=196 to line up with 01:26:618 (1) -
  11. 02:21:946 (3,5) - Perfect stack at slider tail
  12. 02:38:083 (4) - y=123 to line up with 02:37:699 (2) -
  13. 02:44:231 (2,3,4) - Better blanket https://osu.ppy.sh/ss/1931617


[Normal]
  • CS=3 please and uncheck widescreen support too
  1. 00:04:395 (3) - y=80 to line up with 00:03:626 (1) -
  2. 00:08:621 (2,4) - Stack at slider tail
  3. 00:32:443 (3) - y+2 to line up with 00:31:674 (1) -
  4. 00:32:827 (4) - x+1 to line up with 00:32:059 (2) -
  5. 00:35:132 (4) - y+1 to line up with 00:33:980 (2) -
  6. 00:41:664 (3) - x=225 to line up with 00:40:896 (1) -
  7. 01:08:944 (2) - y+2 for better lining
  8. 01:13:939 (3) - y+2 for better lining
  9. 01:24:697 (3) - x+1 better line up with 01:23:929 (1) -
  10. 01:25:081 (4) - y+1 better line up with 01:24:313 (2) -
  11. 01:23:929 (1,1) - stack perfectly
  12. 01:25:850 (2) - x+1 better line up with 01:24:313 (2) -
  13. 01:25:465 (1,3) - Line up
  14. 01:58:509 (3) - x+2 better lining
Good catchy song but I don't know why I feel sleepy while modding this xD

Good luck :)

yea ty for modding ^^
Topic Starter
Sir Wali

Number5 wrote:

M4M

[Normal]
00:03:626 (1,2,3,1,2,3,4,1) - Rhythm is ... kinda weird...
00:10:542 (4) - Move to 170,140
00:22:069 (1) - Move to 290,234
01:11:249 (1) - Move to 415,116
01:25:465 (1) - Move to 115,254
00:38:590 (3) - Curve it
[Hard]
00:17:458 (1,2) - Too close, should be read 1/4
00:17:842 (3,4) - ^
00:20:532 (1,2) - ^
00:20:916 (3,4) - ^
00:23:606 (1,2) - ^
00:23:990 (3,4) - ^
00:26:680 (1,2) - ^
00:27:064 (3,4) - ^
[Insane]
No problem with it~

TY ty
naoe dami
M4M (Sorry for very late reply)
click click
[Normal]
00:14:769 (1,3) - Better to curve it
00:25:527 (2,3) - like this?

00:29:753 (5) - move to x:88 y:112
00:30:138 (1) - ctrl + G and move to x:88 y:232
00:30:906 (2) - move to x:88 y:112 and like this

00:32:443 (3,4) - ctrl + G
00:33:211 (1) - move to x:392 y:312
00:33:980 (2) - move to x:348 y:200
00:34:748 (3) - move to x:248 y:268
00:35:132 (4) - move to x:152 y:200
00:35:517 (5) - move to x:68 y:112
00:51:654 (1,2) - better to curve it
00:57:033 (2) - create the same curve like 00:57:801 (3)
01:04:333 (4,5) - better to curve it
01:29:692 (1) - move to x:168 y:200
02:03:503 (1) - rotate few degrees CCW, so it can leads to 02:04:272 (2)
02:20:794 (3,4) - better reverse your curve

[Hard]
I think the SV is too fast for me, so try 1.40 or above (but under 1.90)
00:14:961 (3) - move to x:368 y:240 (for better trap, but it just my suggestion, lol)
00:17:458 (1) - move to x:408 y:240
00:17:650 (2) - move to x:496 y:328
00:17:842 (3) - move to x:408 y:328
00:18:035 (4) - move to x:496 y:240 (and you make the square)
00:33:980 (1) - the tail sounds weird, use the clap from S:C2
00:55:112 (2) - ctrl + G
01:29:692 (1) - too long spinner, you can start the spinner from 01:32:766

[Insane]
00:43:585 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - better to fix your pattern, or create unique pattern such as love
00:48:580 (3) - too far
00:51:462 (2) - ^
01:03:757 (2) - ^
01:16:436 (3) - ^
01:19:318 (2,4) - ^
01:22:392 (2,3,5) - ^
01:29:692 (1,2,3,4,5,6,7,8) - try make the some space
01:49:671 (3) - place this object same with 01:49:287 (1)
01:52:937 (2) - too far
01:54:666 (2) - ^

"I like it loud, I like it loud"
I like this song, so I give you a star for my apologize cuz I late
sorry if my mod is bad :(
RudiBross
i like it LOUD :3 8-) Love this song <3
xxdeathx
Hi, M4M.

[General]
  1. Check AIMod (Ctrl-shift-A) for conflicts
[Normal]
  1. 00:50:117 (3,4) - Make these parallel to be neater
  2. 00:58:954 (1,2) - ^
  3. 01:29:692 (1,2) - Don't repeat short sliders more than once in Easy/Normal. There was one earlier but I ignored it because it was at the end of a part, but you shouldn't do that either.
[Hard]
  1. 00:17:458 (1,2,3,4) - Avoid this kind of misleading spacing in hard. Right now they look like 1/4 doubles to anybody with a less than well untrained eye for reading approach circles.
  2. 00:20:532 (1,2,3,4) - 00:23:606 (1,2,3,4) - ^ and several more
  3. 01:17:013 (4) - drag end point a little closer to 01:16:628 (3) - for better blanket
  4. 01:59:661 (4,5) - Try to make these parallel to be neater
  5. 02:21:754 (1,2,3) - move 02:21:754 (1) - to 356, 316 so the stream is straight
[Insane]
  1. AR9 is too fast for a song of this BPM. Go with 8.5.
  2. 00:12:848 (1,2,3) - even out the spacing here
  3. 00:47:235 (1,2,3,4) - The vocals here are 3/4 at 00:47:524. I would try to include it while mapping, like this:
  4. 00:49:349 (2,3) - this kind of overlap is ugly and can be avoided quite easily. it really doesn't look good as is.
  5. 00:50:021 - same thing about 3/4. Just put a circle here.
  6. 00:53:095 - ^
  7. 00:53:575 (3) - ^ maybe 1/4 repeat slider
  8. 00:59:242 - I'm sure you can find the rest of the instances where you're ignoring 3/4. Maybe that's okay in your easier diffs, but in insane you can afford to map both instruments and voice and shouldn't ignore either.
  9. 01:55:819 (3,4) - I'd have the keypress on the 3/4 tick instead of slider end, because the keypress is stronger like the vocals.
  10. 01:56:203 (4) - the voice is on this tick 01:56:395
  11. 01:56:972 (6) - this doesn't fit well either. there is 1/4 and vocals that you're ignoring.
  12. ^ For the above points, do something like this:
  13. 02:04:272 (3,1) - I believe the last time you did this, the NC was on (3) and not (1)
Could improve a lot on rhythm and also design

Overall map still has a ways to go, especially the harder diffs. Normal is better, but hard and insane can be neater and more consistent.
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3
M4M from my queue! Sorry for a bit delay, just finished my exam yesterday

[Song Settings]
Please do disable “Widescreen Support” and “Letterbox in breaks”
And also “Countdown” in Normal and Hard diffs

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it to be ranked safely.
00:03:626 – A bit off here, the vocal and cover are at 1/4 ticks (sorta blue and red included), refer this rhythm:
00:04:779 (1) – Suggest to extend the slider to 00:05:355 – for the vocal there cuz at 00:05:163 – there’s kinda nothing to be mapped
00:05:547 (2) – Meanwhile this is a bit off too, it should be like reversed at this point 00:05:932 – to fully stick with the music, refer this rhythm:
00:06:700 – This applies as same as 00:03:626 – , it’s better to map to follow the song if you want it ranked safely
00:08:621 (2) – This one’s same as 00:05:547 (2) – , shorten the slider if you agree with that
00:11:695 (2) - ^ cuz nothing is sounded at 00:12:271 – , it’s not about the pattern, just to follow the song
00:15:345 (2) – If you remove this vocal at 00:15:153 – and 00:15:537 – would be indicated more in the music rather than the drum
00:17:074 (1) – Suggest to replace it with a circle to make it same like 00:20:148 –
00:28:601 (2) – If possible make this one blanket better with 00:27:448 (1) - :
00:28:985 (3) – Avoid bad stacks by touching 00:27:448 (1) –
00:31:674 (1,2,3,4) – This set is not really on the middle, it should be like this:
^ Afterwards stack 00:33:980 (2) – properly with 00:32:443 (3) – or unstack them
00:33:596 – Might wanna add a timing point S:C1 for your constant hitsound
00:33:980 – This one should be S:C2 and 00:34:364 – should be S:C1
00:34:748 (3,4,5,6) – Have to fix hitsounds here which like 00:34:748 – should be S:C2 , 00:35:132 – should be S:C1 and so forth…
00:37:822 – Missing S:C2 clap
00:42:817 (1) – imo spinner should start at either 00:42:048 – or 00:43:585 – depending on how you map instead of just putting a single reverse at 00:42:048 (4) –
01:29:692 (1,2,3) – Avoid changing the DS too much here, make it same if possible
02:00:814 (1) – Suggest the spinner to be started 02:00:622 – and ended 02:01:966 - , fits better to the music and more ready time for 02:03:503 (1) –

[NCs]
00:04:779 (1) – Remove NC cuz it’s not a new beat yet (2 beat per NC for constant)
00:06:700 – NC here or 00:07:084 (3) – (depending on your rhythm) and remove for 00:07:853 (1) –
00:09:774 - ^ Same as above
00:10:926 (1) – Remove NC
00:10:926 (1) – NC here or 00:10:926 (1) –
00:14:769 (1) – Remove NC, not needed here
00:16:306 (4) – NC here instead of 00:17:074 (1) –
00:34:748 (3) – NC here for consistency

[Hard]
00:03:626 (1,2,3,4) – As mentioned in Normal diff, keep an eye on the spots you map
00:06:700 (1,2,3,4) - ^ Applies
00:04:779 (5) – Unneeded reverse arrow
00:10:926 (5) - ^
00:13:232 (2) – A bit messy cuz it doesn’t stack with 00:12:463 (4) – properly:
00:33:019 (2) – Strange DS here
00:42:817 (4) – NC cuz it’s starting a flow
00:44:546 (1) – Suggested in Normal, either let it starts 00:43:585 – or 00:45:122 –
00:55:496 (3) – If possible make this blanket in 1.0x DS, would look more neat instead of forced to blanket
01:00:107 (5) – Try to stack with 00:58:954 (1) – (minor)
01:07:407 (3,4) – Minor blanket
01:10:481 (4) – Would it be better if you extend this to 01:10:769 - ?
01:31:613 (1) – Suggest the spinner to start at 01:32:766 – which I would map the part 01:31:613 – to follow the reverse slider 01:29:692 (5) –
01:50:824 (4) – NC here instead of 01:51:400 (1) – for constant pattern like 01:53:129 (7,1) –
01:57:932 (1) – A bit hard to read this anti jump, put something at 01:57:740 – maybe
02:00:622 (1) – Shorten the slider to 02:01:966 - , a bit HP drain and ready time
Topic Starter
Sir Wali
Thanks on Rakuen, xxdeathx and naoe dami for the modding ^^
-Nya-
Hello! M4M from my queue. ^^
Well, here's my mod:

Normal:
Check AiMod (Ctrl+A)~ There are a few things that have to be fixed. (Disable the countdown in every diff and make sure the letterbox doesn’t conflict with any diff)
Also remember that your Distance Snap must be constant in all Easy and Normal diffs.
00:08:621 (1,2) – This blanket can be improved. Use the approach circle of 00:10:158 (2) – 00:18:995 (1,3) – Try to stack this. Move the tail of 00:18:995 (1) – around a bit till it’s perfectly on top of the circle.00:21:300 (5) – Ctrl+H, so it looks like what you did here: 00:18:227 (5) – 00:22:069 (1) – If you followed my suggestion above, Ctrl+H this one too00:32:443 (3,2) – Make sure to stack these. Move 00:31:674 (1,2,3,4) – around a bit to also make sure you still keep the notes distanced snapped.00:32:827 (4,1) – Stack00:59:723 (3) – Rather do this?
It looks neater01:05:102 (5) – New combo here, and remove new combo here: 01:05:870 (1) – 01:12:018 (2) – Do this, so it’s parallel to 01:11:249 (1) –
01:23:929 (1,1) – Improve the stack. Move 01:25:465 (1) - to X:118 Y:24601:28:539 (3,1) – Try not to overlap like this. Move the slider more upwards01:59:661 (5) – Ctrl+H and move to X:456 Y:216. Looks better02:19:641 (2) – Curve this slider a bit more02:25:788 (2,5) – Make these two sliders look the same, by copying and pasting 02:25:788 (2) – 02:41:157 – Place a circle here.

Hard:
00:13:040 (1,2,3,4,5) – I really suggest to make the spacing between these hitcircles the same.00:38:590 (4) – Move the tail a bit so it doesn’t touch 00:38:206 (2) – 00:47:812 (5,1) – Also make sure this doesn’t overlap. It just looks messy in my opinion00:58:954 (1,5) – Definitely try to improve the stack01:50:824 (1,3) – Move these sliders a bit further away from each other. Maybe place 01:51:592 (3) – here: X:260 Y:11601:54:474 (2,3) – Improve the blanket. Use 01:54:474 (2) – 02:15:798 (1,3) – Make these two sliders look the same, so copy and paste 02:15:798 (1) – 02:44:231 (2,3) – This stack isn’t perfect. Please fix it

Overall, nice mapset.
Just the normal really needs improving.
Good Luck! :D
Topic Starter
Sir Wali

-Nya- wrote:

Hello! M4M from my queue. ^^
Well, here's my mod:

Normal:
Check AiMod (Ctrl+A)~ There are a few things that have to be fixed. (Disable the countdown in every diff and make sure the letterbox doesn’t conflict with any diff)
Also remember that your Distance Snap must be constant in all Easy and Normal diffs.
00:08:621 (1,2) – This blanket can be improved. Use the approach circle of 00:10:158 (2) – 00:18:995 (1,3) – Try to stack this. Move the tail of 00:18:995 (1) – around a bit till it’s perfectly on top of the circle.00:21:300 (5) – Ctrl+H, so it looks like what you did here: 00:18:227 (5) – 00:22:069 (1) – If you followed my suggestion above, Ctrl+H this one too00:32:443 (3,2) – Make sure to stack these. Move 00:31:674 (1,2,3,4) – around a bit to also make sure you still keep the notes distanced snapped.00:32:827 (4,1) – Stack00:59:723 (3) – Rather do this?
It looks neater01:05:102 (5) – New combo here, and remove new combo here: 01:05:870 (1) – 01:12:018 (2) – Do this, so it’s parallel to 01:11:249 (1) –
01:23:929 (1,1) – Improve the stack. Move 01:25:465 (1) - to X:118 Y:24601:28:539 (3,1) – Try not to overlap like this. Move the slider more upwards01:59:661 (5) – Ctrl+H and move to X:456 Y:216. Looks better02:19:641 (2) – Curve this slider a bit more02:25:788 (2,5) – Make these two sliders look the same, by copying and pasting 02:25:788 (2) – 02:41:157 – Place a circle here.

Hard:
00:13:040 (1,2,3,4,5) – I really suggest to make the spacing between these hitcircles the same.00:38:590 (4) – Move the tail a bit so it doesn’t touch 00:38:206 (2) – 00:47:812 (5,1) – Also make sure this doesn’t overlap. It just looks messy in my opinion00:58:954 (1,5) – Definitely try to improve the stack01:50:824 (1,3) – Move these sliders a bit further away from each other. Maybe place 01:51:592 (3) – here: X:260 Y:11601:54:474 (2,3) – Improve the blanket. Use 01:54:474 (2) – 02:15:798 (1,3) – Make these two sliders look the same, so copy and paste 02:15:798 (1) – 02:44:231 (2,3) – This stack isn’t perfect. Please fix it

Overall, nice mapset.
Just the normal really needs improving.
Good Luck! :D
yea its realy help ty much
DraQeu
For M4M
Imma fight back

Insane

00:50:885 (2) - x:268 y:328
01:31:229 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why is this stream here? 01:32:766 (1) - make this a stream
02:01:966 (1) - Map this instead of a spinner?
02:13:301 (3,5) - x:256 y:192
02:25:212 (4,5) - Ctlr+G?

Hard
00:17:650 (2,3) - Ctrl+G?
00:20:724 (2,3) - ^
00:23:798 (2,3) - ^
00:26:872 (2,3) - ^
00:42:048 (5) - x:128 y:96
01:16:244 (2,3) - Bad over lap imo
02:00:622 (1) - Remove spinner and map 02:01:966 - 02:03:503 ?
02:30:399 (3,4) - Ugly overlap imo
02:36:546 (2,3) - ^

Normal
00:04:779 (1) - Remove NC
00:05:547 (1) - Try this
00:11:695 (1,2) - Try thios
00:17:842 (4,5) - Bad overlap imo
00:20:916 (4,5) - Stack are too hard to read for beginners
00:22:069 (1,2) - ^
01:59:277 (4,5) - Ugly overlap imo
02:01:966 - 02:03:503 Same as in hard?
02:41:157 (4) - Stack with 02:39:620 (2) -
02:43:078 (4) - Extend this slider to a 1/1 slider

Here's my mod, good luck
streeteelf
SEE's Modding Queue

A little late, but... finally done this. :)

[General]
  1. For me none
[Normal]
  1. 00:05:547 (1) - I suggest to make it like that:
  2. 00:08:621 (1) - ^ (The same pattern like in image)
  3. 00:11:695 (1) - ^
  4. 00:20:532 (3,4,5) - Very bad looking (and playing) pattern, change it to make it more visible, maybe like this:
  5. 00:35:901 (4,2) - Make slider to have blanket on 2 and later straight, because now it looks bad.
  6. 00:42:048 (1,1) - Must be at least 2 white ticks of free space between end of spinner and first note in Normal diff.
  7. 02:00:814 (1,1) - ^
  8. 02:13:109 (1,1) - ^
For me it has very "boxy" style, like my first mapset, but it doesn't make the diff bad.

[Hard]
  1. 00:38:398 (3,4) - I'd change this overlap, maybe curve slider to the other side to make blanket on 3?
  2. 00:56:649 (4,5,6) - ^
  3. 00:57:801 (2,3,4) - ^
  4. 01:50:056 (3,1) - Stack them
  5. 01:57:164 (6) - Strange wave, why not sth like a hook to keep the flow?
  6. 02:09:267 (2,1) - Bad overlap.
  7. 02:25:788 (4,6) - Stack them
[Insane]
  1. 00:04:779 (5,1) - Stack 5. tail and 1. head
  2. 00:07:276 (4,6) - Stack
  3. 00:27:448 (4) - Confusing on Insane, due to fast moving map
  4. 00:29:369 (1,2,3,4,5) - Why not pentagram?
  5. 00:32:827 (1,2,3,4) - Make them vertically, maybe like this:
  6. 00:51:270 (1,2,3,4,1) - Maybe again pentagram?
  7. 01:08:944 (4,5) - Stack them
  8. 02:26:749 (3,4,5) - Confusing
Not a bad mapset, but you have to work more on patterns. :) Good luck~
Halfslashed
Ello
[General]
Fix your tags, remove all the commas!
[Insane]
Check your NC's and be consistent with them. I highlighted some of them but the rest is for you.
00:03:914 (2) - Please replace this slider with a circle. There's no beat on 00:04:010
00:04:779 (5) - Extend this slider so that it ends on 00:05:259 for a better fit on the music.
00:06:796 (2) - Move this over to 00:06:892 to better fit the music.
00:27:448 (4) - Change this into a slider that ends on a blue tick and repeats one for a better fit with the music (http://puu.sh/cFNRu/f011160b24.jpg)
00:40:512 (1,2,3) - This section could use more mapping. I understand you're trying to go for a feeling of the escalation, but I believe if you map notes on 00:40:896 and 00:41:664 it will fit the song better. Same with the next measure; Try mapping notes on 00:42:241 and 00:42:625
00:47:235 (1) - Remove NC
00:48:964 (1) - Remove NC
00:49:733 (3) - NC
00:50:501 (1) - Remove NC
00:52:038 (1) - Remove NC
00:52:614 (3) - NC
00:53:191 (1) - Remove NC
00:55:112 (1) - Remove NC
00:55:880 (3) - NC
00:56:649 (1) - Remove NC
00:57:609 (3) - NC
00:58:186 (1) - Remove NC
00:58:954 (3) - NC
00:59:338 (1) - Remove NC
01:01:259 (1) - Remove NC
01:02:028 (3) - NC
01:02:412 (1) - Remove NC
01:04:333 (1) - Remove NC
01:05:102 (5) - NC
01:05:486 (1) - Remove NC
01:15:091 (1) - Remove NC
01:18:165 (1) - Remove NC
01:20:086 (1) - Remove NC
01:20:471 (2) - NC
01:21:239 (1) - Remove NC
01:24:313 (3) - NC
01:26:618 (3) - NC
01:49:287 (1) - Remove NC
01:49:671 (3) - NC
01:51:977 (1) - Remove NC
01:31:229 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,1) - I've got some serious issues with this section. This stream at 01:31:229 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) doesn't fit the music, since there are no beats on the blue ticks. Please revise this pattern and consider using the stream instead as a replacement for 01:34:303 (1).
02:00:430 (5) - Place a break here, this is an unnecessary drain section.]
02:13:013 (2,3,4,5) - I'm not getting a feeling of emphasis here with these jumps and it also feels awkward to play. Why not try a different pattern like a square, or make the jumps bigger?

Overall, fun difficulty to play, flow is nice.

[Hard]
Pretty good difficulty, I couldn't notice any flaws.

I was considering mapping this song, would you be willing to accept a GD?
Splinter572
Insane
00:07:084 (3,4,5,6) - maybe change the position of the circles like this
00:12:848 (1,2,3,4,5,6,7,1,2) - i don't think the triple fits well there, you could make triangles for every tick you hear
00:18:803 - add a circle
00:21:977 - ^
00:33:596 - add a slider
00:40:512 (1,2,3,4,5,1,2,3) - put a single for every tick you hear and don't stack them, make the fast ticks back and forth jumps
00:51:654 (3,4,5,6,1,2) - move 3, 4 a bit closer and make a small stream there
00:52:807 (1) - NC
00:59:242 - add a circle
01:02:316 - ^
01:04:814 - add a circle and make a small stream again
01:53:321 (4,5) - remove both circle and make a slider instead
02:15:798 (1) - remove the slider, make a single one followed by a triple
02:19:160 - add a circle
02:25:404 (5,6) - remove both circles and put a slider there
02:28:382 - add a circle
02:31:455 - ^
funnyjoshua99
Really good map, really good song!
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