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SmileR feat. Hatsune Miku - Melody Line

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Topic Starter
Kerocchi
This beatmap was submitted using in-game submission on 17 May 2014 at 09:24:57

Artist: SmileR feat. Hatsune Miku
Title: Melody Line
Tags: vocaloid hatsune miku smiler
BPM: 131
Filesize: 24258kb
Play Time: 03:12
Difficulties Available:
  1. Easy (2.01 stars, 153 notes)
  2. Hard (4.72 stars, 372 notes)
  3. Normal (3.56 stars, 245 notes)
Download: SmileR feat. Hatsune Miku - Melody Line
Download: SmileR feat. Hatsune Miku - Melody Line (no video)
Information: Scores/Beatmap Listing
---------------
Kerocchi's first beatmap, Melody Line by SmileR.
Ver 5.0 or something
- Remapped everything
- Custom hitsounds
Credits: MMD model by Lat, pose used by Aisukawaii222, digital circles in bg by AxelArts, note hit circle by PSDtuts
Thanks to modders: examination, lgndzr, Don, azintaitin710, Kibbleru
Rinate
Yes.... just ..... yes <3 i love this song!
Everything is gonna be alright!
Iro toridori no MEMORY
:D
RCDesigner
I like this song and the beatmap is good too. But you could change the circle size on insane;) I think it's a little too big.

Greetings!
Topic Starter
Kerocchi
I reduced the size of the circle in Insane by 1 level, thanks very much ^ ^
I also made a few minor changes to the layout in Normal to avoid confusion.
By any chance, do you think that Hard is a bit unbalanced with the circles? I think I should replace them with some more sliders but I'm not sure, since individual circles would keep players' hands busier :D
Also, is Normal too easy?
Yumeno Himiko
Hi There I love this song so when I see it I feel very excited.

Ok here are my suggestions (Since I‘m also a newbie mapper So if you don't think some of my suggestions useful Just tell me)


First your mapset:
You'd better change your Beat snap divisor from 1/8 to 1/4
Remember to make your map with Distance Snap on

Then some suggestions on your Hard and Insane maps:

Hard
00:01:832 (1,2,3,4,1,2,3,4,5,6,7,8) - Well done
00:18:091 (5,6,7,8,9,10,11,12) - You'd better consider change some of the circles to sliders. The same problem in all of your map
01:02:977 (8) - some of the sliders like this seems too long. You can break it into several sliders or circles.
OK I think these are big problems in your Hard diff,just take them into consideration.~

Insane
Change into CS4 is better
00:14:312 (5) - this circle is unnecessary
00:29:312 (1,2,3,4,5,6,7,8,9,10) - the distance between circles can change and make the map more fun >_>
01:13:053 (6) - Well a strange slider you'd better change it

Remember I'm not reading your map very seriously. Just give some tips.
If you have some questions feel free to ask me.
I think your skin is very good~
Cheers~
Topic Starter
Kerocchi
Hi!
Thanks for your suggestions.
As for the weird slider, I actually shaped it after the lyrics, it's the hiragana symbol for "to" ;)
I changed the CS down one level for all difficulties.
I replaced circles with sliders in Hard diff as well.

00:14:312 (5) It actually has singing to make the beat recognisable.

For the beat snap divisor, I don't think it affects the map in any way ;) It's just that I want to have more control and I'm more comfortable working that way.

Thanks very much again!
Lgndzr
Hi, M4M from your queue (t/202014)

Here's some of my personal thoughts, feel free to ignore these if you think they won't improve the map.

General
It's nice that you've themed your mapset, it has nice futuristic feel to it. (patterns, fonts, skin etc.)

I don't think Kiai on break time is that good of a idea.

You should try keep kiai times and breaks at the same time on all diffs.

Generally I don't think mapping in sync with the vocal line is a good idea unless you really know what you're doing, since the vocal line does not usually follow exactly the beats, sure a vocaloid song does it better than living human but some of these circle timings are pretty off. Consider trying to time your circles more on the white and red ticks.

Slider kanas are nice addition!

Easy
01:06:641 (4) - Kinda crowded positioning on this slider.

02:36:183 (1,2,3,4) - Perhaps move this square to stack with the earlier notes or move it slightly away from it.

02:50:381 (1,2,3,4) - Consider changing the position of these circles a bit, it gets monotonous to hit 4 times the same spot.


Normal
00:27:480 (1) - This slider could use a better position.

00:49:465 (1) - I don't think this long slider is necessary.

01:25:419 - This spot could use a few circles.

01:50:839 (7) - This may be tricky for beginners, consider changing it.

02:10:533 (3) - ^

02:23:587 (5) - Perhaps move it so it stacks perfectly?


Hard
There's quite a lot of very minor spacing problems, (such as this 01:23:129 (3,4)), I'm not gonna list them since they aren't that big of a deal but you should consider fixing them.

02:26:335 (9) - Perhaps move it slighty downwards so it's on line with the circle?

02:32:748 (3) - I think short slider and some circles would fit on this spot better.


Extreme
Consider if ar10 is really best for this diff, it kind of fits but only a minority can read ar10 good enough to actually play this map decently.

00:35:725 (2,3,4,5,1,2,3,4) - This is pretty hard to read, even if it is ar10, perhaps make to slider face downwards?

00:46:488 (5) - Move this slighty up so it stacks perfectly with the slider, or change the slider.

00:47:404 (7,8,9,10) - Try to this pattern a bit so it looks like perfect square.

00:55:648 (11) - This circle could use a better position.

01:05:725 (3) - ^ The poor circle is in pretty tight spot :<

01:08:015 (1,2,3,4,5,6) - This stack looks kinda dull and it's easier to mess up rhythm, perhaps change the pattern to a square or something?

01:21:297 (10) - This slider could use a better form.

01:40:763 (1,2,3,4,5) - I don't really like this kind of streams, they're damn confusing.

01:58:854 (11,12,13) - This curve doesn't look that nice, just redo the stream but with deeper angle.

02:05:725 (1,2,3,4,5) - Ehh again this kind of stream. Check my comment above.

02:24:045 (1,2,3,4,5,6,7,8,9,10) - ^

02:35:839 (1,2,3) - Now this is confusing, add some spacing between 1/2 and 1/4's please.

02:40:076 (6,7,8) - Not as bad as above, but still could use some more spacing.
Don
Hey! From M4M.

Easy
Please use distance snap! It's important for an easy map that spacing is very consistent. This is hard to mod. I'll go over some other things perhaps.
00:24:274 (1) - Perhaps mirror this slider?
00:32:977 (2,3) - http://puu.sh/8clJK.jpg
00:35:267 (1,3) - Try not to make overlaps like this.
00:46:717 (3,4,5) - Perhaps make this a little symettrical-ish?
01:05:496 (2,4) - Try and fix the overlap here.
01:21:526 (4,1) - I feel like this doesn't flow nice
01:37:099 (1,2,3,4) - These notes feel unnecessary.
01:46:259 (3,4) - What about changing this pattern?
02:50:381 (1,2,3,4) - These feel unnecessary.
03:09:618 (8) - NC

Normal
I really like this map!
00:09:160 (1,2,3,4) - These notes feel unnecessary. Try remapping something that resembles the beat a little closer.
00:21:526 (6,1) - This flows weird.
00:52:671 (1) - This note feels unnaturally placed.
01:04:809 (2,3) - Not really a fan of this overlap
01:41:679 (7) - NC
01:49:923 (4,5,6,7) - Please consider remapping this
02:10:075 (1,2,3) - I really dislike this pattern, consider remapping this.
02:16:259 (4,1,2) - Not really a fan of overlapping.
02:22:900 (4,5) - I feel like this flows poorly


Hard
00:01:832 (1,2,3,4) - Unnecessary, if you want to keep this please find something that's actually interesting to play
00:17:404 (4,5) - Ugly overlap
00:24:732 (3) - Make these notes overlap perfectly into each other
00:25:648 (5,6) - Overlap! :(
00:27:022 (9) - NC
00:36:183 (2,3,4) - I really dislike this overlap.
00:41:450 (8,9) - I don't like the overlap
00:41:679 (9) - NC
00:53:816 (4,5) - I dislike the overlap (although consistent, you might want to keep it in, but I prefer it weren't)
01:39:847 (7,1) - This overlap is very unintuitive
01:54:961 (9) - NC
02:07:098 (5,6) - I feel like overlap doesn't fit here.
02:37:556 (3,4,5,6) - This doesn't flow well
02:40:075 (2,3) - Overlap
03:04:122 (6,1) - This gave me problems while playing

Extreme
AR8! Please! Also, work on your sliders. Don't unintuitive sliders. Square patterns are not that fun to play, consider that for your next map.
00:06:183 (2,3) - This pattern is weird.
00:18:320 (7) - NC
00:21:526 (5,8) - Weird overlap
00:27:709 (12) - NC
00:36:183 (5) - Please don't
00:41:450 (12) - NC
00:47:633 (8) - NC
01:05:954 (4,5) - I really dislike this overlap
01:13:053 (6) - no.
01:21:297 (10) - these slider shapes are very unintuitive.
01:40:763 (1,2,3,4,5) - This plays very weird, consider changing
01:55:648 (11) - NC
02:24:045 (1,2,3,4,5,6,7,8,9,10) - I feel like these patterns don't belong in this map.
03:10:419 (10) - NC
Arcubin
Hey... From your M4M queue :) feel free to ignore if you think it's unnecessary

General
- reduce the weird shaped slider... a bit ugly
- in many beatmap, kiai is at chorus. not at transition. maybe change it
- same as other... break shouldn't at kiai. reduce the kiai time
- you don't need your nickname as tag... maybe delete that


Insane or Extreme
AR 8/7 and OD9. don't force with the song
00:03:549 (3) - stack with slider make it better
00:05:954 - a clap note
00:13:282 - ^
00:13:511 (2) - i think shaped slider is good here
00:15:801 (8) - overlap with 00:17:404 (5) just ctrl+> and fix the distance so it doesn't overlap again
00:17:404 (5) - fix the shape if you willing to do it :)
00:19:923 - a 1/2 slider is good here... match with the sound
00:22:442 (8) - stack with 7
00:23:587 - same as 00:19:923
00:29:312 (1) - stack with the end of previous slider
00:31:374 (1) - move this to (256,128)
00:31:603 (2,3) - first fix the 2 (ctrl+h then stack the start with start of 3) second move a bit to right together. like this
00:33:664 (7) - stack with the end of slider 5
00:34:809 (1) - stack with 00:33:893 (8)
00:35:725 (2,3,4,5) - move it to right. so it's look like this
00:43:969 - spinner until 00:45:343 but erase 00:45:343 (1,2,3)
00:46:488 (5)- stack with 6
00:48:778 (14)- fix the curve so the end of the slider is stacked with note 10
00:54:045 (6)- a bit overlap at start
01:03:893 - 1/4 reverse slider with clap as hitsound
01:04:351 (1)- stack with slider 2
01:05:725 (3)- stack with slider 4
01:06:641 (5)- fix this. maybe like this?
01:07:557 - same as 01:03:893
01:11:450 - circle at center
01:14:885 - same as 01:03:893
01:18:549 - ^
01:39:847 (9) - overlap... fix this
01:51:755 (1) - move it up... so it doesn't overlap again
01:58:167 (5,6,7,8,9,10,11,12,13) - fix this stream... not straight
02:02:748 (2) - move it a bit upward... overlap
02:08:931 (13,14) - move to left... make it simmetrycal with stream 9,10,11
02:10:076 (2) - move it to bottom... overlap with slider 14
02:17:175 - same as 01:03:893
02:20:839 - ^
02:31:832 - ^
02:35:839 (1,2,3,4,5,6) - fix this... totally terrible
03:11:450 (12,13,14,15,16,17,18,19,20) - move it to left

wow... @_@ it's actually much for one diff ._. i will do another tomorrow

i think you should increase your mapping tech. it's quite terrible

if you need some sample you can use this http://puu.sh/8dtI5.osu
Topic Starter
Kerocchi
Sorry for the late reply!

Lgndzr wrote:

Hi, M4M from your queue (https://osu.ppy.sh/forum/t/202014)

Here's some of my personal thoughts, feel free to ignore these if you think they won't improve the map.

General
It's nice that you've themed your mapset, it has nice futuristic feel to it. (patterns, fonts, skin etc.) Thanks.

I don't think Kiai on break time is that good of a idea. Fixed. Now there are no more breaks on Kiai

You should try keep kiai times and breaks at the same time on all diffs. Now they're the same on E,N and H, only Insane stays as is

Generally I don't think mapping in sync with the vocal line is a good idea unless you really know what you're doing, since the vocal line does not usually follow exactly the beats, sure a vocaloid song does it better than living human but some of these circle timings are pretty off. Consider trying to time your circles more on the white and red ticks. I'll keep it in mind!

Slider kanas are nice addition! Thanks.

Easy
01:06:641 (4) - Kinda crowded positioning on this slider. Rotated and moved elsewhere.

02:36:183 (1,2,3,4) - Perhaps move this square to stack with the earlier notes or move it slightly away from it. Stacked!

02:50:381 (1,2,3,4) - Consider changing the position of these circles a bit, it gets monotonous to hit 4 times the same spot. Done.


Normal
00:27:480 (1) - This slider could use a better position. Moved.

00:49:465 (1) - I don't think this long slider is necessary. Will convert it into something else.

01:25:419 - This spot could use a few circles. Redone combo!

01:50:839 (7) - This may be tricky for beginners, consider changing it. Changed.

02:10:533 (3) - ^

02:23:587 (5) - Perhaps move it so it stacks perfectly? Done.


Hard
There's quite a lot of very minor spacing problems, (such as this 01:23:129 (3,4)), I'm not gonna list them since they aren't that big of a deal but you should consider fixing them.

02:26:335 (9) - Perhaps move it slighty downwards so it's on line with the circle? Yes.

02:32:748 (3) - I think short slider and some circles would fit on this spot better. Will change!


Extreme
Consider if ar10 is really best for this diff, it kind of fits but only a minority can read ar10 good enough to actually play this map decently.

00:35:725 (2,3,4,5,1,2,3,4) - This is pretty hard to read, even if it is ar10, perhaps make to slider face downwards? Done

00:46:488 (5) - Move this slighty up so it stacks perfectly with the slider, or change the slider. Moved the slider.

00:47:404 (7,8,9,10) - Try to this pattern a bit so it looks like perfect square. Done

00:55:648 (11) - This circle could use a better position. Will redo combo!

01:05:725 (3) - ^ The poor circle is in pretty tight spot :< Will redo also

01:08:015 (1,2,3,4,5,6) - This stack looks kinda dull and it's easier to mess up rhythm, perhaps change the pattern to a square or something? Changed into triangles.

01:21:297 (10) - This slider could use a better form. Thinking of a better one...

01:40:763 (1,2,3,4,5) - I don't really like this kind of streams, they're damn confusing. It's meant to be but if anyone complains, I'll change.

01:58:854 (11,12,13) - This curve doesn't look that nice, just redo the stream but with deeper angle. Will make some jumping here perhaps.

02:05:725 (1,2,3,4,5) - Ehh again this kind of stream. Check my comment above.

02:24:045 (1,2,3,4,5,6,7,8,9,10) - ^

02:35:839 (1,2,3) - Now this is confusing, add some spacing between 1/2 and 1/4's please. The slider before is faulty, changed.

02:40:076 (6,7,8) - Not as bad as above, but still could use some more spacing. Yes.
I'm a little bit occupied at the moment, but I'll look at everyone's mods and do a complete remap (again).. Thanks!
Kibbleru
m4m via ur queue

[Extreme]

  • Since you have alot of repetitive mistakes i'll just point them out once and you find the rest urself
  1. 00:02:519 (2) - dont reverse anything longer than a 1/4 slider more than once okay? it gets confusing and people do not normal expect them (don't ask me why but it has just been like this)
    00:49:465 (2) - another example^
  2. 00:06:183 (2) - ok let me explain to you what a passive slider is. A passive slider is basically a slider with the tail placed on the dominant beat. The only case that i think of where they are appropriate to use is when you want to emphasize a pause in the music. otherwise, do NOT make passive sliders pls kk.
    (most passive sliders have the tail on a white tick and the head is on a red)
  3. 00:12:824 (1,2) - so when you plan to overlap stuff, make sure you plan them out and make them look nice. overlaps like this just makes it seem like they're intentional and should not be there.
    00:18:778 (9,12) - here's another example
    00:21:526 (5,8) - ^
    01:04:351 (1,2) - ^
  4. 00:25:419 (6,7,8) - this is bad flow because you have to go back and forth every time you have another slider up.
    The way you can tell whether your flow is good is basically extend the slider (or like a line of circles) in your mind and if the next object lines up along that slider, then your flow is good. there are also other types of flow which i will recommend you this link for. t/86329
    00:31:603 (2,3) - another example of bad flow^
  5. 00:28:167 (15,1) - stack this up better?
    00:32:977 (5,7) - another example^
  6. 00:34:809 (1) - alright i don't think this reverse follows the music AT ALL. change the rhythm here
  7. 00:35:725 (2,3,4,5) - this is honestly very hard to read because the circles are basically covering up the slider
  8. 00:45:801 (4,5) - this is also hard to read because the slider is covering up the circles
  9. 00:45:801 (4,6) - i'd like you to space this out a bit like this. the overlap there isn't very visually appealing
  10. 00:51:755 (4) - overmap. i do not hear ANY sounds on the 1/4s in the music at all
  11. 00:58:396 (1) - the head of the sliders provide very weak emphasis so what alot of people do is this.
  12. 01:08:015 (1,2,3,4,5,6) - ok so antijumpms now, only use antijumps (or stacks like this) when you either want to really emphasize a few notes (could be like 2 very loud drum sounds) or you hear a pause in the music a bit. for your case here, i don't think either apply. I do not feel like those sounds are strong enough for such emphasis and i do not hear a pause in the music so keep the flow going!
  13. 01:10:763 (1) - lol wtf why not just use an anchor?
  14. 01:13:053 (6) - okay let me explain to you what a burai slider is. Basically sliders that overlap itself on it's path. this is basically IMPOSSIBLE to read and expect therefore it is UNRANKABLE.
    01:21:297 (10) - so this may not be a burai but it is pretty close to being one. i would try to make a space between the 2 little idk whats. to help identify the path clearly.
[Hard]

  • So if there are any repetitive mistakes from insane i will NOT list them. i hope for u to find them urself cause that would help u learn! :D
  1. 00:10:992 (5) - NC here?
  2. 00:10:076 (3,6) - stack better? (remember what stacking was as i explained)
  3. 00:12:824 (1,2) - so about the antijumps again. this is not a good place for them.
  4. 01:01:374 (4,5) - so yah remember about overlapping
  5. 01:29:770 - okay why would you put a break in a kiai time...????? either remove kiai or map out pause
    02:43:053 - yah..^
    yeahh many repeated mistakes
[Normal]
  1. 00:18:320 (2) - yup ._.
  2. 01:04:580 (1,2,3) - spacing MUST be consistent for normal and easy difficulties. go through your map and fix any inconsistent spacing errors
  3. 01:49:923 (4,5,6,7) - readability issues
  4. 02:01:831 (7,1) - i'm not sure if this was a planned overlap or not but either way it's not good because it gives some readability issues.
  5. 02:16:259 (4,1,2,3) - i hope you know the reason already ^o^
[Easy]

  • This one actually isn't bad owo. there are still some of those repetitive mistakes but other than that it's okay.
Kibbleru
can u respond to my mod pls?..

or at least like give some kudos so ik that youve at least read it?
Topic Starter
Kerocchi
Major overhaul: Remapped all of the crap. Added new custom hitsounds.
Also, changed back the artist to SmileR feat. Hatsune Miku because the artist has gained licensing to use the Miku name, through releasing an album containing this song.

And I can finally respond to people's mods *exhales*

Don wrote:

Hey! From M4M.

Easy
Please use distance snap! It's important for an easy map that spacing is very consistent. This is hard to mod. I'll go over some other things perhaps. Fixed all distance snapping.
00:24:274 (1) - Perhaps mirror this slider? Okay
00:32:977 (2,3) - http://puu.sh/8clJK.jpg Yes.
00:35:267 (1,3) - Try not to make overlaps like this.Changed
00:46:717 (3,4,5) - Perhaps make this a little symettrical-ish? Going for .. square
01:05:496 (2,4) - Try and fix the overlap here. Now a slider with more proper flow
01:21:526 (4,1) - I feel like this doesn't flow nice Remapped.
01:37:099 (1,2,3,4) - These notes feel unnecessary. Removed.
01:46:259 (3,4) - What about changing this pattern? Remapped also.
02:50:381 (1,2,3,4) - These feel unnecessary. Removed.
03:09:618 (8) - NC Done.

Normal
I really like this map! Thanks a lot but it has many problems, too many :o
00:09:160 (1,2,3,4) - These notes feel unnecessary. Try remapping something that resembles the beat a little closer. Copied from Hard. They serve as opener to the song imo
00:21:526 (6,1) - This flows weird. Changed
00:52:671 (1) - This note feels unnaturally placed. Changed
01:04:809 (2,3) - Not really a fan of this overlap Changed
01:41:679 (7) - NC Done.
01:49:923 (4,5,6,7) - Please consider remapping this Remapped.
02:10:075 (1,2,3) - I really dislike this pattern, consider remapping this. Remapped
02:16:259 (4,1,2) - Not really a fan of overlapping. Changed also.
02:22:900 (4,5) - I feel like this flows poorly lol at the angle and yes, changed


Hard
00:01:832 (1,2,3,4) - Unnecessary, if you want to keep this please find something that's actually interesting to play Mapped them along with beats/vocals.
00:17:404 (4,5) - Ugly overlap Fixed.
00:24:732 (3) - Make these notes overlap perfectly into each other [color=#orange]Uh.. "these?[/color]
00:25:648 (5,6) - Overlap! :( Fixed.
00:27:022 (9) - NC Yes.
00:36:183 (2,3,4) - I really dislike this overlap. Ugly it is.
00:41:450 (8,9) - I don't like the overlap Flipped.
00:41:679 (9) - NC Yes
00:53:816 (4,5) - I dislike the overlap (although consistent, you might want to keep it in, but I prefer it weren't) Moved a bit, but I think as long as it overlaps minimally it's still acceptable
01:39:847 (7,1) - This overlap is very unintuitive Yes, the flow is bad.
01:54:961 (9) - NC Okay
02:07:098 (5,6) - I feel like overlap doesn't fit here. It's because it's copied from before
02:37:556 (3,4,5,6) - This doesn't flow well Yes.
02:40:075 (2,3) - Overlap And the angle is really awkward.
03:04:122 (6,1) - This gave me problems while playing I'm sorry...

azintairin710 wrote:

Hey... From your M4M queue :) feel free to ignore if you think it's unnecessary

General
- reduce the weird shaped slider... a bit ugly Removed them because they overlap themselves
- in many beatmap, kiai is at chorus. not at transition. maybe change it Somehow I just really like that part.. but changed for consistency
- same as other... break shouldn't at kiai. reduce the kiai time Moved kiai so there shouldn't be any problems with breaks now.
- you don't need your nickname as tag... maybe delete that Deleted.

i think you should increase your mapping tech. it's quite terrible I mapped this like 2 years ago lol but yep, truly horrible

if you need some sample you can use this http://puu.sh/8dtI5.osu Thanks a lot, I checked it but it's a bit overmapped. I think this song doesn't need an Insane after all

Kibbleru wrote:

m4m via ur queue

[Extreme]

  • Since you have alot of repetitive mistakes i'll just point them out once and you find the rest urself
  1. 00:02:519 (2) - dont reverse anything longer than a 1/4 slider more than once okay? it gets confusing and people do not normal expect them (don't ask me why but it has just been like this) Really? Well there are times when repeating 1/2 or even 1 twice would be okay and still readable
  2. 00:06:183 (2) - ok let me explain to you what a passive slider is. A passive slider is basically a slider with the tail placed on the dominant beat. The only case that i think of where they are appropriate to use is when you want to emphasize a pause in the music. otherwise, do NOT make passive sliders pls kk.
    (most passive sliders have the tail on a white tick and the head is on a red) Mm 'kay. I'll avoid them
  3. 00:12:824 (1,2) - so when you plan to overlap stuff, make sure you plan them out and make them look nice. overlaps like this just makes it seem like they're intentional and should not be there. Yes, will keep it in mind.
  4. 00:25:419 (6,7,8) - this is bad flow because you have to go back and forth every time you have another slider up.
    The way you can tell whether your flow is good is basically extend the slider (or like a line of circles) in your mind and if the next object lines up along that slider, then your flow is good. there are also other types of flow which i will recommend you this link for. https://osu.ppy.sh/forum/t/86329 Thanks for the link!
  5. 00:51:755 (4) - overmap. i do not hear ANY sounds on the 1/4s in the music at all Yes the Extreme suffers from too much overmapping so I removed it.
  6. 00:58:396 (1) - the head of the sliders provide very weak emphasis so what alot of people do is this. You mean the spinner right? And yes, did this as well.
  7. 01:08:015 (1,2,3,4,5,6) - ok so antijumpms now, only use antijumps (or stacks like this) when you either want to really emphasize a few notes (could be like 2 very loud drum sounds) or you hear a pause in the music a bit. for your case here, i don't think either apply. I do not feel like those sounds are strong enough for such emphasis and i do not hear a pause in the music so keep the flow going! Will remember!
  8. 01:10:763 (1) - lol wtf why not just use an anchor? lol I don't even know why but removed
  9. 01:13:053 (6) - okay let me explain to you what a burai slider is. Basically sliders that overlap itself on it's path. this is basically IMPOSSIBLE to read and expect therefore it is UNRANKABLE. Yes I'm aware of burais and therefore I removed the hiragana sliders as not everyone knows them
[Hard]

  • So if there are any repetitive mistakes from insane i will NOT list them. i hope for u to find them urself cause that would help u learn! :D
  1. 00:10:992 (5) - NC here? Yes.
  2. 00:10:076 (3,6) - stack better? (remember what stacking was as i explained) Remapped them so no longer a problem
  3. 00:12:824 (1,2) - so about the antijumps again. this is not a good place for them. Remapped.
  4. 01:01:374 (4,5) - so yah remember about overlapping I will
  5. 01:29:770 - okay why would you put a break in a kiai time...????? either remove kiai or map out pause Fixed.
    02:43:053 - yah..^ lol removed it.
    yeahh many repeated mistakes
[Normal]
  1. 00:18:320 (2) - yup ._. Must have resulted from love for repeaters and laziness lol. Changed
  2. 01:04:580 (1,2,3) - spacing MUST be consistent for normal and easy difficulties. go through your map and fix any inconsistent spacing errors Fixed (or redid) all of them.
  3. 01:49:923 (4,5,6,7) - readability issues Changed
  4. 02:01:831 (7,1) - i'm not sure if this was a planned overlap or not but either way it's not good because it gives some readability issues. lol what the. I didn't even know I did that
  5. 02:16:259 (4,1,2,3) - i hope you know the reason already ^o^ Now gone!
[Easy]

  • This one actually isn't bad owo. there are still some of those repetitive mistakes but other than that it's okay. Remapped though.
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