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Tommy heavenly6 - PAPERMOON (TV Size) [Osu|Taiko|OsuMania|Ca

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mingmichael
miss cup diff on this map huehehe
Evening
From lZenxl's Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[m1ng's Oni]

Not much to say about this, so I'm just going to give suggestions

00:21:889 (2) - k > d | Putting a kat here makes me feel that there's a lack of dons in this area around this note, maybe it's just me
01:16:035 (1,2) - kk > kd | You used one kat - 01:14:206 (1,1,1,1,1) - to emphasize the guitar, using a double kat here feels awkward and out of place for me
01:17:956 (2) - Same here
Good usage of finishes, however I feel that big don is not really appropriate in this context since the music uses a cymbal in which a big kat will be more fitting, but it's up to personal preference for finishes i guess

[m1ng's Muzu]
00:22:072 - Nice rhythm here, didn't expect that kat rhythm but it fits nicely

No Problems here actually, good chart

[Stefan's Futsuu]

Minor Suggestion : 00:26:828 (64,65) - dD > D(remove) | I'm not sure about having a small don and a big don in a succession at Futsuu, it may be too hard for futsuu players to hammer 1/2 (idk?)
01:00:487 (152,153) - kk > KK | It feels a bit empty for the section between the 2 kiai time, I suggest to add some finishes or some notes in this section

No other big problems here, nice chart

[Stefan's Kantan]

00:15:121 (27) - d > D | This note is a transition between 2 major sections in the music, I suggest to emphasize this here with a finish so that it fits the music
00:27:011 (46) - d > D | This note is a end of a big rhythm in this section I suggest to emphasize this
00:44:389 (81) - Slider > Spinner | I'm not sure of having a slider that streams at a 1/4 speed here, it creates too much adrenaline for kantan players, I suggest a spinner so that it feels much more easier to execute
01:02:133 (115) - d > D | This is the start of a kiai time I suggest to emphasize this
01:13:840 (138) - d > D | It feels weird that you emphasized 143 but not 138,138 is a transition from the chorus to the ending so I suggest to emphasize 138 also

No other problems, nice chart, but needs more variety by adding some finishes in my opinion
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|



[Skalim's 4K NM]
lookin good~!
SPOILER
00:14:206 - suggesting: http://osu.ppy.sh/ss/1415991
• 00:14:572 (14572|0,14572|1,14938|1,14938|2) are not strong as 00:14:206 (14206|2,14206|3) or 00:15:121 (15121|0,15121|3) and its just a drum sound from drum roll.

00:15:669 (15669|0) - I suggest to remove these long notes for long sound guitar in NM and Focus more on the percussion which is more consistent and fits to the NM level.

00:19:511 (19511|3) - remove. No strong sound to be 2-noted.
00:20:060 - add note to 2 or 1. snare+beatsound
Hmm not that I am lazy but I think its better to make all notes with the snare+beatsounds to be 2-noted in the whole song. Like these 00:03:962 (3962|2,3962|3,4694|0,4694|1) and remove all unnecesarry 2-noted notes without the snare.

01:28:291 (88291|1) - Suggesting to remove. This is NM and I think it shouldn't have 3-noted note.

[Skalim's 4K HD]

SPOILER
00:03:139 (3139|0,3230|2) - remove. only drum sound and drum roll which should be like 00:02:773 (2773|3,2865|0,2956|2) and if applied..
00:03:048 - add note to 2. Now it should be similar to this drum roll pattern 00:14:572 (14572|3,14663|1,14755|3,14846|0,14938|2,15121|1,15121|2)
00:08:901 (8901|3) - remove. Only beatsound. No snare.
00:25:730 (25730|3) - move to 3 for comfortable
00:37:438 (37438|0) - move to 2 ^
00:37:896 (37896|2) - remove. The roll starts at 00:37:987
00:39:999 - add note to 2 for the cymbal. strong sound.
00:40:365 - add note to 3 for beat sound.
00:41:645 - add note to 2. cymbal.
00:42:926 - add note to 3. cymbal
00:43:291 - add note to 2 for beat sound.
00:44:572 - ^ cymbals.
00:50:791 (50791|3) - remove. no strong/impact sound here to be 3-noted. Apply to all similar 3-noted notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL's 7K NM]
SPOILER
00:02:682 - Suggesting for the drum roll: http://osu.ppy.sh/ss/1416050
• removed the note at 00:02:773 no beat sound
• comfortable pattern

00:03:779 - add note to 2. beat sound.
00:03:962 - add note to 4. snare + beat. Like 00:10:548 (10548|3,10548|5,11279|0,11279|3)
00:06:706 - add note to 5
00:05:426 - add note to 3
00:09:633 - add note to 1
00:15:121 - add note to 7. Strong sound + cymbals.
01:06:340 - add note to 2
01:07:987 - add note to 3
*I suggest to make the snare+beat sounds are the ones with only 2-noted notes and it will be better.

[NaxelCL's 7K HD]

SPOILER
00:00:670 (670|0,852|1) - Change this to short notes. Unnecesarry LN. Apply to all mini LNs
00:05:060 (5060|2) - move to 5. comfortable
00:06:340 - add note to 7 for the strong sound/cymbals.
00:07:987 - add note to 4 for the beat sound.
00:10:182 - add note to 6 ^
00:14:389 (14389|0,14480|1,14480|4,14572|2,14572|5,14663|6,14663|3,14755|4,14846|1,14846|3,14938|0,14938|2) - suggesting to rearrange this to a more comfortable pattern. Like an alternating pattern.
00:15:121 (15121|5) - move to 3
00:47:499 (47499|1) - remove. No 3-noted note for this part since it doesnt have strong/impact sound like 01:25:365 (85365|1,85365|2,85365|0)

[Overall]
Cool song~! it rocks \m/ I hope my mod helps. Thank you for requesting and Good Luck~! :)
mingmichael
lZenxl
From lZenxl's Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[m1ng's Oni]

Not much to say about this, so I'm just going to give suggestions

00:21:889 (2) - k > d | Putting a kat here makes me feel that there's a lack of dons in this area around this note, maybe it's just me well i keep mine here :p i tried not to follow the basic pattern there, 00:21:889 - should be don because of it. but i just wanted to put a variation notes with kat there hahaha
01:16:035 (1,2) - kk > kd | You used one kat - 01:14:206 (1,1,1,1,1) - to emphasize the guitar, using a double kat here feels awkward and out of place for me yes that's right to follow the guitar sounds at there. but well oo supports much better for that 5-plets than only oo
01:17:956 (2) - Same here same here too
Good usage of finishes, however I feel that big don is not really appropriate in this context since the music uses a cymbal in which a big kat will be more fitting, but it's up to personal preference for finishes i guess

[m1ng's Muzu]
00:22:072 - Nice rhythm here, didn't expect that kat rhythm but it fits nicely yeah www i followed vocals there suddenly, same like 00:33:596 (1,1,2,1) - that i followed vocals too and used a same notes too

No Problems here actually, good chart

No other problems, nice chart, but needs more variety by adding some finishes in my opinion for the finishers, i used it constantly and i think it's alright hahah
thanks for the mods~ no changes atm >.<
NaxelCL

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|



[Skalim's 4K NM]
lookin good~!
SPOILER
00:14:206 - suggesting: http://osu.ppy.sh/ss/1415991
• 00:14:572 (14572|0,14572|1,14938|1,14938|2) are not strong as 00:14:206 (14206|2,14206|3) or 00:15:121 (15121|0,15121|3) and its just a drum sound from drum roll.

00:15:669 (15669|0) - I suggest to remove these long notes for long sound guitar in NM and Focus more on the percussion which is more consistent and fits to the NM level.

00:19:511 (19511|3) - remove. No strong sound to be 2-noted.
00:20:060 - add note to 2 or 1. snare+beatsound
Hmm not that I am lazy but I think its better to make all notes with the snare+beatsounds to be 2-noted in the whole song. Like these 00:03:962 (3962|2,3962|3,4694|0,4694|1) and remove all unnecesarry 2-noted notes without the snare.

01:28:291 (88291|1) - Suggesting to remove. This is NM and I think it shouldn't have 3-noted note.

[Skalim's 4K HD]

SPOILER
00:03:139 (3139|0,3230|2) - remove. only drum sound and drum roll which should be like 00:02:773 (2773|3,2865|0,2956|2) and if applied..
00:03:048 - add note to 2. Now it should be similar to this drum roll pattern 00:14:572 (14572|3,14663|1,14755|3,14846|0,14938|2,15121|1,15121|2)
00:08:901 (8901|3) - remove. Only beatsound. No snare.
00:25:730 (25730|3) - move to 3 for comfortable
00:37:438 (37438|0) - move to 2 ^
00:37:896 (37896|2) - remove. The roll starts at 00:37:987
00:39:999 - add note to 2 for the cymbal. strong sound.
00:40:365 - add note to 3 for beat sound.
00:41:645 - add note to 2. cymbal.
00:42:926 - add note to 3. cymbal
00:43:291 - add note to 2 for beat sound.
00:44:572 - ^ cymbals.
00:50:791 (50791|3) - remove. no strong/impact sound here to be 3-noted. Apply to all similar 3-noted notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL's 7K NM]
SPOILER
00:02:682 - Suggesting for the drum roll: http://osu.ppy.sh/ss/1416050
• removed the note at 00:02:773 no beat sound
• comfortable pattern

00:03:779 - add note to 2. beat sound.
00:03:962 - add note to 4. snare + beat. Like 00:10:548 (10548|3,10548|5,11279|0,11279|3)
00:06:706 - add note to 5
00:05:426 - add note to 3
00:09:633 - add note to 1
00:15:121 - add note to 7. Strong sound + cymbals.
01:06:340 - add note to 2
01:07:987 - add note to 3
*I suggest to make the snare+beat sounds are the ones with only 2-noted notes and it will be better.

[NaxelCL's 7K HD]

SPOILER
00:00:670 (670|0,852|1) - Change this to short notes. Unnecesarry LN. Apply to all mini LNs
00:05:060 (5060|2) - move to 5. comfortable
00:06:340 - add note to 7 for the strong sound/cymbals.
00:07:987 - add note to 4 for the beat sound.
00:10:182 - add note to 6 ^
00:14:389 (14389|0,14480|1,14480|4,14572|2,14572|5,14663|6,14663|3,14755|4,14846|1,14846|3,14938|0,14938|2) - suggesting to rearrange this to a more comfortable pattern. Like an alternating pattern.
00:15:121 (15121|5) - move to 3
00:47:499 (47499|1) - remove. No 3-noted note for this part since it doesnt have strong/impact sound like 01:25:365 (85365|1,85365|2,85365|0)

[Overall]
Cool song~! it rocks \m/ I hope my mod helps. Thank you for requesting and Good Luck~! :)

all changed in my's diffs NM AND HD 7K , http://puu.sh/7vc33.osu (7K NM) with hitsounds ready<3 thanks x3333 skalim
http://puu.sh/7vc4w.osu (7k hd) all changed , is hitsounded plz updated i love this mapset<3
Topic Starter
[Yue]
Update!

waiting for standard diff
dake, weez and natsu, please hurry ;__;

Ready for mania mods :33
dosyeru
hi :)

[NaxelCL's 7K HD]
00:01:035 (1035|6) - add clap?, or 00:01:767 (1767|2,1767|0) - remove one of claps from either note?
00:03:230 - add a note?
00:20:060 - remove one of claps?
00:44:115 (44115|0) - this note should be 00:44:023 - if you follow drums
00:44:389 (44389|6) - add clap? if you like double claps
00:45:669 (45669|6) - ^
01:25:913 (85913|6) - ^
01:26:645 (86645|5) - ^

[NaxelCL's 7K NM]
00:01:035 (1035|6) - add clap? if you like double claps
It's better if you make sure all of your hit-sounding work.
it seems too inconsistent.
I dont know you like to use two claps at the same time or not.

[Skalim's 4K HD]
fine, good diff

[Skalim's 4K NM]
00:21:523 - add a note? there is a bit strong snare drum sound.
00:33:230 - ^

GL ;)
AceNic
mania mod :)

NaxelCL's 7K HD
NaxelCL's 7K HD
I don't feel the need changing NM diff. I like it.
But, I don't feel large differences in HD and NM.
So, I suggest adding notes in KIAI TIME.

00:50:426 - add LN(~00:50:791)
00:53:352 - add LN(~00:53:718)
00:56:279 - add LN(~00:56:645)
00:56:828 - add note
01:02:133 - add LN(~01:02:499)
01:05:060 - add LN(~01:05:426)
01:05:609 - add note
01:07:987 - add LN(~01:08:718)
01:10:913 - add LN(~01:11:645)

I think that may be more simultaneous LNs.
Please consider the arrangement reference to the above.

I love this song and maps!! Do your best!!
Remillion Cross
hi [Yue], NaxelCL ask me for mania mod req via PM ( anyway, the pattern is good. This is just a suggestion, feel free if you don't agree with this o_o )
All of them is good :o

[General in 4K and 7K Diffs]
*the hitsound which used in this mania diff is from default or custom hitsound ? o_o

[Skalim's 4K NM]
*I don't see anything wrong in here et skalim >_<

[Skalim's 4K HD]
*Change HP to 7
*00:21:340 - add a note in 3rd column. ( like 00:28:292 (28292|3) - )
*00:49:694 (49694|0,49785|1,50060|0,50243|3) - add clap hitsound in those circles

[NaxelCL's 7K NM]
*00:00:670 - Actually, the first beat should need at least 2 circles imo ( unless if the diff is 4K ). Add a circle in 7th column, or maybe just keep iike that
*00:01:950 (1950|3) - i think if you put this in 6th column will makes it good
*00:03:962 (3962|3) - move this to 7th column
*00:07:987 (7987|3) - move this to 2nd column
*00:14:480 (14480|1) - i think this pattern is not recommended since the diff is Normal. just delete this circle
*00:20:060 (20060|2) - delete the hitsound in this pattern. just one clap hitsound in this timing and it's good
*00:21:523 (21523|5) - ^
*00:29:389 (29389|0) - ^
*00:30:304 (30304|4) - ^
*00:30:487 (30487|2) - move this to 4th column
*00:32:316 (32316|3) - delete the hitsound
*00:34:694 (34694|3) - ^
*00:36:157 (36157|4) - ^
*00:37:621 (37621|3) - ^
*00:37:987 (37987|1) - move to 7th column
*00:39:084 (39084|5) -, 00:39:816 (39816|5) -, 00:40:548 (40548|5) - disable the hitsound
*00:49:785 (49785|5) - i think if you put this to 5th column is better
Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles

[NaxelCL's 7K HD]
*00:35:791 - try this http://puu.sh/7wiY5.png
*You should disabling the one of two clap hitsound like this 00:09:816 (9816|1,9816|5) - in all of timings, just find and fix it yourself
( Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles )
*almost nothing to mod here great job :3

Good luck :3
Cloudchaser
No mods for me? ;_;
Skalim

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|



[Skalim's 4K NM]
lookin good~!
SPOILER
00:14:206 - suggesting: http://osu.ppy.sh/ss/1415991 Done
• 00:14:572 (14572|0,14572|1,14938|1,14938|2) are not strong as 00:14:206 (14206|2,14206|3) or 00:15:121 (15121|0,15121|3) and its just a drum sound from drum roll. i can´t understand this part lol

00:15:669 (15669|0) - I suggest to remove these long notes for long sound guitar in NM and Focus more on the percussion which is more consistent and fits to the NM level. No thanks, i think the peoples need train some patterns like this

00:19:511 (19511|3) - remove. No strong sound to be 2-noted. ok
00:20:060 - add note to 2 or 1. snare+beatsound
Hmm not that I am lazy but I think its better to make all notes with the snare+beatsounds to be 2-noted in the whole song. Like these 00:03:962 (3962|2,3962|3,4694|0,4694|1) and remove all unnecesarry 2-noted notes without the snare. i´ll fix it when i learn how to make hitsounds XD

01:28:291 (88291|1) - Suggesting to remove. This is NM and I think it shouldn't have 3-noted note. Done

[Skalim's 4K HD]

SPOILER
00:03:139 (3139|0,3230|2) - remove. only drum sound and drum roll which should be like 00:02:773 (2773|3,2865|0,2956|2) and if applied..
00:03:048 - add note to 2. Now it should be similar to this drum roll pattern 00:14:572 (14572|3,14663|1,14755|3,14846|0,14938|2,15121|1,15121|2) no thanks ^^
00:08:901 (8901|3) - remove. Only beatsound. No snare. No thanks, is for make a intense drum in the beat
00:25:730 (25730|3) - move to 3 for comfortable Done
00:37:438 (37438|0) - move to 2 ^ Done
00:37:896 (37896|2) - remove. The roll starts at 00:37:987 lolol, done
00:39:999 - add note to 2 for the cymbal. strong sound. No thanks, only focus in the drum
00:40:365 - add note to 3 for beat sound.ok
00:41:645 - add note to 2. cymbal. ok
00:42:926 - add note to 3. cymbal No thanks
00:43:291 - add note to 2 for beat sound. ok
00:44:572 - ^ cymbals. Done
00:50:791 (50791|3) - remove. no strong/impact sound here to be 3-noted. Apply to all similar 3-noted notes. Changed pattern

[Overall]
Cool song~! it rocks \m/ I hope my mod helps. Thank you for requesting and Good Luck~! :)

dosyeru wrote:

hi :)

[Skalim's 4K HD]
fine, good diff

[Skalim's 4K NM]
00:21:523 - add a note? there is a bit strong snare drum sound. ok
00:33:230 - ^ ok

GL ;)

Remillion Cross wrote:

hi [Yue], NaxelCL ask me for mania mod req via PM ( anyway, the pattern is good. This is just a suggestion, feel free if you don't agree with this o_o )
All of them is good :o

[General in 4K and 7K Diffs]
*the hitsound which used in this mania diff is from default or custom hitsound ? o_o DEFAULT

[Skalim's 4K NM]
*I don't see anything wrong in here et skalim >_<

[Skalim's 4K HD]
*Change HP to 7
*00:21:340 - add a note in 3rd column. ( like 00:28:292 (28292|3) - ) lol, ok
*00:49:694 (49694|0,49785|1,50060|0,50243|3) - add clap hitsound in those circles ok


Good luck :3
Thanks so much for the mods ^^ i´ll send the changes in PM
ZiRoX
Veremos que sale (?

[Salad]
00:02:865 (5,6,7,1) - Para hacerlo sin Dash hay que partir con el Ryuuta ligeramente hacia la derecha del centro, noción que no creo un jugador de este nivel tenga. Yo disminuiría un poco la distancia, moviendo las frutas a las siguientes posiciones:
00:03:048 (6) - x: 152
00:03:230 (7) - x: 272
00:03:413 (1) - x: 388

01:04:145 (1,2,3,4) - Esta parte también la encuentro algo complicada para este nivel, por el cambio de velocidad y dirección. Podrías probar como queda con:
01:05:243 (4) - Ctrl + H

01:16:035 (4,5) - Esta parte suena rara IMO. Tengo dos opciones de sugerencia: alargar el slider para que termine en 01:16:950 (http://puu.sh/7wrPd.jpg) o incluir un hitcircle en esa posición (http://puu.sh/7wrSA.jpg).

[Platter]
En esta diff tienes varios HDashes que terminan con un slider que va en la otra dirección. Considerando que en la diff anterior no hay HDashes, sería bueno ir introduciéndolos de una manera más sencilla. Voy a recomendar algunos para que cambies, pero sólo son sugerencias :)

00:03:596 (1) - x: 372 ?

00:06:340 (1) - Rotar 180° alrededor del centro de la figura, Ctrl + J y desplazarlo a alguna posición como x: 108 (http://puu.sh/7wt0T.jpg)

00:17:499 (3) - x: 120 ?

00:38:169 (1,2) - No creo que sea adecuado un jump de 1/4 así en esta diff

00:49:877 (1,2,3) - ^

00:44:023 (2) - Ctrl + G, x: 208 o algo por ahí
00:44:572 (3) - x:288

00:53:718 (5,6) - Ctrl + G
00:53:718 (5) - x: 300? para hacer un poco mas simple el jump

[Rain]
00:08:718 (8,9) - Yo acortaría ese slider y agregaría un hitcircle para hacer el dash un poco más facil de leer (http://puu.sh/7wuEo.jpg). Esto también marca más la bateria, que es lo que mas se distingue en ese momento.

00:11:462 (6,7,8) - Acá intentaría algo similar a lo anterior, pero el repeat slider me complica imaginarlo.

00:26:188 (3,4,1) - El HDash queda mejor entre (3,4) que entre (4,1).

01:09:724 (3) - Quítala (?

01:12:743 (2,3,4,5,6,7) - Aquí algo me suena raro, pero no logro descubrir bien qué es. Creo que haciendo este cambio queda mejor: http://puu.sh/7wvGd.jpg

[Overdose]
No hay mucho que pueda decir sobre esta diff, lo siento u.u

00:38:352 (6,7,8,9,1) - Sólo quería comentar que esto me pareció medio raro la primera vez que lo jugué (pense que estaban todos igualmente espaciados y que era problema de osu que a unos les pusiera HDash y a otros no), pero viendo el spacing que tienen entre notas se ve que es intencional. De todas formas, queda bien.

[]
Ojalá esto sea útil, lo intenté (?
Topic Starter
[Yue]
ZiRoX

ZiRoX wrote:

Veremos que sale (?

[Salad]
00:02:865 (5,6,7,1) - Para hacerlo sin Dash hay que partir con el Ryuuta ligeramente hacia la derecha del centro, noción que no creo un jugador de este nivel tenga. Yo disminuiría un poco la distancia, moviendo las frutas a las siguientes posiciones: Lo hice aproposito así que utilizen el dash o3o
00:03:048 (6) - x: 152
00:03:230 (7) - x: 272
00:03:413 (1) - x: 388

01:04:145 (1,2,3,4) - Esta parte también la encuentro algo complicada para este nivel, por el cambio de velocidad y dirección. Podrías probar como queda con: ^
01:05:243 (4) - Ctrl + H

01:16:035 (4,5) - Esta parte suena rara IMO. Tengo dos opciones de sugerencia: alargar el slider para que termine en 01:16:950 (http://puu.sh/7wrPd.jpg) o incluir un hitcircle en esa posición (http://puu.sh/7wrSA.jpg). Tienes razón, lo cambié o3o

[Platter]
En esta diff tienes varios HDashes que terminan con un slider que va en la otra dirección. Considerando que en la diff anterior no hay HDashes, sería bueno ir introduciéndolos de una manera más sencilla. Voy a recomendar algunos para que cambies, pero sólo son sugerencias :)

00:03:596 (1) - x: 372 ? nah

00:06:340 (1) - Rotar 180° alrededor del centro de la figura, Ctrl + J y desplazarlo a alguna posición como x: 108 (http://puu.sh/7wt0T.jpg) oka

00:17:499 (3) - x: 120 ? nop

00:38:169 (1,2) - No creo que sea adecuado un jump de 1/4 así en esta diff quiero hacerlo un poco complicado para que todos esten en forma cuando jueguen la Rain xd

00:49:877 (1,2,3) - ^ ^

00:44:023 (2) - Ctrl + G, x: 208 o algo por ahí no ;c
00:44:572 (3) - x:288 ^

00:53:718 (5,6) - Ctrl + G ^
00:53:718 (5) - x: 300? para hacer un poco mas simple el jump ^

[Rain]
00:08:718 (8,9) - Yo acortaría ese slider y agregaría un hitcircle para hacer el dash un poco más facil de leer (http://puu.sh/7wuEo.jpg). Esto también marca más la bateria, que es lo que mas se distingue en ese momento.

00:11:462 (6,7,8) - Acá intentaría algo similar a lo anterior, pero el repeat slider me complica imaginarlo. bien, cambié algo aquí

00:26:188 (3,4,1) - El HDash queda mejor entre (3,4) que entre (4,1). si alguien me dice lo mismo, lo cambiaré

01:09:724 (3) - Quítala (? xd lo mismo que te dije arriba

01:12:743 (2,3,4,5,6,7) - Aquí algo me suena raro, pero no logro descubrir bien qué es. Creo que haciendo este cambio queda mejor: http://puu.sh/7wvGd.jpg suena bien para mí o3o

[Overdose]
No hay mucho que pueda decir sobre esta diff, lo siento u.u

00:38:352 (6,7,8,9,1) - Sólo quería comentar que esto me pareció medio raro la primera vez que lo jugué (pense que estaban todos igualmente espaciados y que era problema de osu que a unos les pusiera HDash y a otros no), pero viendo el spacing que tienen entre notas se ve que es intencional. De todas formas, queda bien. nunca cambiaré esto o3o siempre se quedará tal como está D: y lo sé, es raro que a algunos les ponga HDash y a otros no, pero se puede hacer

[]
Ojalá esto sea útil, lo intenté (? Muchas gracias por el mod :3

Te ganaste tu primer kudo :)

Update mania diff and ctb diff~
Kurodragon_old
Kantan
00:06:340 (12) - Puedes eliminarlo y agregar un Kat aqui 00:06:157 -
00:36:889 (65,66,67,68,69,70) - No cres que son muchas notas seguidas?
01:00:304 (111,112,113) - Si aqui haces algo parecido a esto 00:55:548 (101,102,103,104) - Se veria bien, pero tendrias que eliminar esto 01:01:767 (115,116,117) -
01:04:694 (121,122,123,124,125) - Esto se sale un poco del ritmo

Futsuu
00:02:865 (7,8,9,10) - En las dificultades futsuu se usa mas el 1/1 ya que en el kantan se usa mas el 2/1
00:06:157 (17,18) - Esto si se puede hacer aunque no respete esto ^
00:36:523 (90) - Elimina este

Pues eso es lo que le vi al mapa .-.
Topic Starter
[Yue]

Kurodragon wrote:

Kantan
00:06:340 (12) - Puedes eliminarlo y agregar un Kat aqui 00:06:157 -
00:36:889 (65,66,67,68,69,70) - No cres que son muchas notas seguidas?
01:00:304 (111,112,113) - Si aqui haces algo parecido a esto 00:55:548 (101,102,103,104) - Se veria bien, pero tendrias que eliminar esto 01:01:767 (115,116,117) -
01:04:694 (121,122,123,124,125) - Esto se sale un poco del ritmo

Futsuu
00:02:865 (7,8,9,10) - En las dificultades futsuu se usa mas el 1/1 ya que en el kantan se usa mas el 2/1
00:06:157 (17,18) - Esto si se puede hacer aunque no respete esto ^
00:36:523 (90) - Elimina este

Pues eso es lo que le vi al mapa .-.
I'll translate this, Stefan, so that you can understand
I hope you can understand me x'D

Kantan
00:06:340 (12) - You can delete and add Kat here 00:06:157 -
00:36:889 (65,66,67,68,69,70) - Many consecutive circles
01:00:304 (111,112,113) - If you do something here similar to this 00:55:548 (101,102,103,104) - It would look good, but you you would have to remove this 01:01:767 (115 116 117) -
01:04:694 (121,122,123,124,125) - This is a little off his beat

Futsuu
00:02:865 (7,8,9,10) - In futsuu diff used the 1/1, because in the kantan diff mostly used the 2/1
00:06:157 (17,18) - This, if you can do, though, do you not respect this ^
00:36:523 (90) - Delete this
NaxelCL

dosyeru wrote:

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AceNic wrote:

mania mod :)

NaxelCL's 7K HD
NaxelCL's 7K HD
I don't feel the need changing NM diff. I like it.
But, I don't feel large differences in HD and NM.
So, I suggest adding notes in KIAI TIME.

00:50:426 - add LN(~00:50:791)
00:53:352 - add LN(~00:53:718)
00:56:279 - add LN(~00:56:645)
00:56:828 - add note
01:02:133 - add LN(~01:02:499)
01:05:060 - add LN(~01:05:426)
01:05:609 - add note
01:07:987 - add LN(~01:08:718)
01:10:913 - add LN(~01:11:645)

I think that may be more simultaneous LNs.
Please consider the arrangement reference to the above.

I love this song and maps!! Do your best!!

Remillion Cross wrote:

hi [Yue], NaxelCL ask me for mania mod req via PM ( anyway, the pattern is good. This is just a suggestion, feel free if you don't agree with this o_o )
All of them is good :o

[General in 4K and 7K Diffs]
*the hitsound which used in this mania diff is from default or custom hitsound ? o_o

[Skalim's 4K NM]
*I don't see anything wrong in here et skalim >_<

[Skalim's 4K HD]
*Change HP to 7
*00:21:340 - add a note in 3rd column. ( like 00:28:292 (28292|3) - )
*00:49:694 (49694|0,49785|1,50060|0,50243|3) - add clap hitsound in those circles

[NaxelCL's 7K NM]
*00:00:670 - Actually, the first beat should need at least 2 circles imo ( unless if the diff is 4K ). Add a circle in 7th column, or maybe just keep iike that
*00:01:950 (1950|3) - i think if you put this in 6th column will makes it good
*00:03:962 (3962|3) - move this to 7th column
*00:07:987 (7987|3) - move this to 2nd column
*00:14:480 (14480|1) - i think this pattern is not recommended since the diff is Normal. just delete this circle
*00:20:060 (20060|2) - delete the hitsound in this pattern. just one clap hitsound in this timing and it's good
*00:21:523 (21523|5) - ^
*00:29:389 (29389|0) - ^
*00:30:304 (30304|4) - ^
*00:30:487 (30487|2) - move this to 4th column
*00:32:316 (32316|3) - delete the hitsound
*00:34:694 (34694|3) - ^
*00:36:157 (36157|4) - ^
*00:37:621 (37621|3) - ^
*00:37:987 (37987|1) - move to 7th column
*00:39:084 (39084|5) -, 00:39:816 (39816|5) -, 00:40:548 (40548|5) - disable the hitsound
*00:49:785 (49785|5) - i think if you put this to 5th column is better
Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles

[NaxelCL's 7K HD]
*00:35:791 - try this http://puu.sh/7wiY5.png
*You should disabling the one of two clap hitsound like this 00:09:816 (9816|1,9816|5) - in all of timings, just find and fix it yourself
( Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles )
*almost nothing to mod here great job :3

Good luck :3


THANKSX333 FOR A LOT OF MODS THIS IS UPDATE <3333333333333333 : 7K NM http://puu.sh/7x4TD.osu update~~~
7K HD update ~~~~ http://puu.sh/7x5Xx.osu
Topic Starter
[Yue]
Update Naxel diff o3o

and still waiting for standard diff
Evening
woop woop back again for another mod ( mania ) DONT KUDOSU PLEASE

Sorry I just ate like a 12 diameter lollipop so I might be high.

This mod requires you to play with you hands a little bit so to understand what I'm getting at!

[NaxelCL's 7K HD]

00:01:401 (1401|3) - Move left by 3 column | I noticed that these 2 note normal-hitnormal chords are strong drums, therefore, you might want to have the player play with both hands so that the impact is there, those players which use their right hand to press the spacebar will have their left hand empty, which makes it less impactful.

00:03:413 - I think it's pretty obvious that you charted first then hitsounded it, I'm not saying that this is wrong, but the normal-hitnormal from here onwards is a bit inconsistent, I keep hearing 2 note-chords of normal-hitnormal then suddenly 1 note of normal-hitnormal, which feels very awkward for me strongly recommended to fix this if you are intending to rank with good hitsounding

00:21:157 - The normal-hitfinish here is too weak compared to the 00:20:974 (20974|5,20974|0,20974|3) - chord here, I suggest to add 1 or 2 soft-hitfinishes here and remove some notes on the normal-hitnormal 3 note chord

00:38:718 (38718|5) - Change to soft-hitnormal, the normal-hitnormal does not give enough impact

00:49:694 - http://puu.sh/7xpVk.png - I think that this pattern is very suitable for drum build-ups rather than stairs, you can try to play it by using your fingers, then you will get what I mean

00:59:206 - This needs at least a 3 note-chord, the music emphasizes heavily here

This chart lacks EXCITEMENT if you get what I mean, I'm not saying your mapping style is bad or anything, but when I play it, it feels "meh".

For example, 01:02:133 - This should be at least a 4 note chord, you want the player to SLAM DAT KEYBOARD cause it is the start of the kiai time, you want them to BOOM KIAI TIME BOOM CHORUS YEAH.

00:05:517 - http://puu.sh/7xqr0.png - Here, you should make it so that the player slams dat keyboard 3 times in a row so as to create that IMPACT of the drumz, like BOOM BOOM BOOM

woops, went overboard.

I think you should get what I'm talking about so I'm not going to mod your other diff. ( cause I'm lazy )

[Skalim's 4K HD]

00:03:230 (3230|1) - Remove | There's too much emphasis on this soft drum here in the music, use only a single note
00:05:791 (5791|0,5791|2,5974|2,5974|0,6157|0,6157|2,6340|3,6340|1) - OH YES GOOD PATTERN
00:10:182 (10182|0,10182|1,10913|1) - The music emphasizes these 2 notes equally, you want to have them getting the same amount of normal-hitnormals or else it feels very unbalanced
00:11:645 (11645|0,11645|1,11828|1,11828|0,12011|0,12011|1,12194|3,12194|2) - OHYES
00:15:669 (15669|3,15669|2,15669|0) - Reduce normal-hitnormal | TOO MUCH NORMAL-HIT NORMAL ERMEHGERD
00:27:011 (27011|3,27011|2) - Too much normal-hitfinish, change one to something else, there's too much emphasis
00:32:682 (32682|2,32682|1) - Too much normal-hitnormal | Change one to something else I think you can fix the rest of these occurances yourself if you want to have a good hitsounded mania diff.
00:49:694 (49694|0,49785|1,49877|3,49968|2,50060|0,50151|1,50243|3,50334|2) - YES

No other problems, except that the hitsounds sounds abit.... you know.

The IMPACT is there, good placements of notes, you just need to vary your pattern a bit or else it will feel monotonous, the LN + Note pattern here is one example that caught my eye 00:15:669 (15669|3,18230|0,21157|3,24084|0,28109|0,29938|3,32865|0,35791|3) - , it might be too monotonous

Too lazy to mod the other diff so...

bye

*flies away*
Stefan

lZenxl wrote:

[Stefan's Futsuu]

Minor Suggestion : 00:26:828 (64,65) - dD > D(remove) | I'm not sure about having a small don and a big don in a succession at Futsuu, it may be too hard for futsuu players to hammer 1/2 (idk?) I currently changed it into kD, if people (or me) still don't like it I will remove the first circle.
01:00:487 (152,153) - kk > KK | It feels a bit empty for the section between the 2 kiai time, I suggest to add some finishes or some notes in this section Did that on the first circle

No other big problems here, nice chart

[Stefan's Kantan]

00:15:121 (27) - d > D | This note is a transition between 2 major sections in the music, I suggest to emphasize this here with a finish so that it fits the music eyup.
00:27:011 (46) - d > D | This note is a end of a big rhythm in this section I suggest to emphasize this I skip that because it isn't that essential like some other D in the Difficulty, I try to use as less as possible.
00:44:389 (81) - Slider > Spinner | I'm not sure of having a slider that streams at a 1/4 speed here, it creates too much adrenaline for kantan players, I suggest a spinner so that it feels much more easier to execute Yup, 164 BPM isn't very friendly with Drumrolls.
01:02:133 (115) - d > D | This is the start of a kiai time I suggest to emphasize this The same reason as I said about the second suggestion.
01:13:840 (138) - d > D | It feels weird that you emphasized 143 but not 138,138 is a transition from the chorus to the ending so I suggest to emphasize 138 also I removed Finish from 01:16:584 (62).

No other problems, nice chart, but needs more variety by adding some finishes in my opinion

[Yue] wrote:

I'll translate this, Stefan, so that you can understand
I hope you can understand me x'D

Kantan
00:06:340 (12) - You can delete and add Kat here 00:06:157 - That idea is nice, changed.
00:36:889 (65,66,67,68,69,70) - Many consecutive circles Removed (67) to create more break time.
01:00:304 (111,112,113) - If you do something here similar to this 00:55:548 (101,102,103,104) - It would look good, but you you would have to remove this 01:01:767 (115 116 117) - Quite sceptical, atm I won't change it.
01:04:694 (121,122,123,124,125) - This is a little off his beat ☺rz

Futsuu
00:02:865 (7,8,9,10) - In futsuu diff used the 1/1, because in the kantan diff mostly used the 2/1 I.. honestly do not understand that. I guess you want to say that I should decrease the amount of 1/2 circles in this Diff. So except of two parts (which has been fixed) everything else looks fine and spreaded.
00:06:157 (17,18) - This, if you can do, though, do you not respect this ^
00:36:523 (90) - Delete this Moved to 00:36:889.
Thanks for the Mods (and translating @ Yue)

Kantan
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:Stefan's Kantan
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:381813
BeatmapSetID:153396

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_Taiko.png",0,-30
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,0,85,1,0
50426,-100,4,1,0,95,0,1
60487,-100,4,1,0,85,0,0
62133,-100,4,1,0,85,0,1
73840,-100,4,1,0,85,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

[HitObjects]
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Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
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NaxelCL

lZenxl wrote:

woop woop back again for another mod ( mania ) DONT KUDOSU PLEASE

Sorry I just ate like a 12 diameter lollipop so I might be high.

This mod requires you to play with you hands a little bit so to understand what I'm getting at!

[NaxelCL's 7K HD]

00:01:401 (1401|3) - Move left by 3 column | I noticed that these 2 note normal-hitnormal chords are strong drums, therefore, you might want to have the player play with both hands so that the impact is there, those players which use their right hand to press the spacebar will have their left hand empty, which makes it less impactful.

00:03:413 - I think it's pretty obvious that you charted first then hitsounded it, I'm not saying that this is wrong, but the normal-hitnormal from here onwards is a bit inconsistent, I keep hearing 2 note-chords of normal-hitnormal then suddenly 1 note of normal-hitnormal, which feels very awkward for me strongly recommended to fix this if you are intending to rank with good hitsounding

00:21:157 - The normal-hitfinish here is too weak compared to the 00:20:974 (20974|5,20974|0,20974|3) - chord here, I suggest to add 1 or 2 soft-hitfinishes here and remove some notes on the normal-hitnormal 3 note chord

00:38:718 (38718|5) - Change to soft-hitnormal, the normal-hitnormal does not give enough impact

00:49:694 - http://puu.sh/7xpVk.png - I think that this pattern is very suitable for drum build-ups rather than stairs, you can try to play it by using your fingers, then you will get what I mean

00:59:206 - This needs at least a 3 note-chord, the music emphasizes heavily here

This chart lacks EXCITEMENT if you get what I mean, I'm not saying your mapping style is bad or anything, but when I play it, it feels "meh".

For example, 01:02:133 - This should be at least a 4 note chord, you want the player to SLAM DAT KEYBOARD cause it is the start of the kiai time, you want them to BOOM KIAI TIME BOOM CHORUS YEAH.

00:05:517 - http://puu.sh/7xqr0.png - Here, you should make it so that the player slams dat keyboard 3 times in a row so as to create that IMPACT of the drumz, like BOOM BOOM BOOM

woops, went overboard.

I think you should get what I'm talking about so I'm not going to mod your other diff. ( cause I'm lazy )

[Skalim's 4K HD]

00:03:230 (3230|1) - Remove | There's too much emphasis on this soft drum here in the music, use only a single note
00:05:791 (5791|0,5791|2,5974|2,5974|0,6157|0,6157|2,6340|3,6340|1) - OH YES GOOD PATTERN
00:10:182 (10182|0,10182|1,10913|1) - The music emphasizes these 2 notes equally, you want to have them getting the same amount of normal-hitnormals or else it feels very unbalanced
00:11:645 (11645|0,11645|1,11828|1,11828|0,12011|0,12011|1,12194|3,12194|2) - OHYES
00:15:669 (15669|3,15669|2,15669|0) - Reduce normal-hitnormal | TOO MUCH NORMAL-HIT NORMAL ERMEHGERD
00:27:011 (27011|3,27011|2) - Too much normal-hitfinish, change one to something else, there's too much emphasis
00:32:682 (32682|2,32682|1) - Too much normal-hitnormal | Change one to something else I think you can fix the rest of these occurances yourself if you want to have a good hitsounded mania diff.
00:49:694 (49694|0,49785|1,49877|3,49968|2,50060|0,50151|1,50243|3,50334|2) - YES

No other problems, except that the hitsounds sounds abit.... you know.

The IMPACT is there, good placements of notes, you just need to vary your pattern a bit or else it will feel monotonous, the LN + Note pattern here is one example that caught my eye 00:15:669 (15669|3,18230|0,21157|3,24084|0,28109|0,29938|3,32865|0,35791|3) - , it might be too monotonous

Too lazy to mod the other diff so...

bye

*flies away*





My update~~~~ i'm accepted 3 mods more in 7K NM and two more in 7K HD <3 ._./ UPDATE: http://puu.sh/7xz16.osu (7K HD)
Topic Starter
[Yue]
Update Taikos and Mania :b
Manuxz
Hola :3 Antes que nada, sentite libre de ignorar mi mod si no te sirve ~w~ No soy muy bueno en esto y recién comienzo xD

General: Bueno la verdad no se si es que soy muy noob en esto o que, pero la verdad a simple vista veo mucha perfección en tu mapa no creo encontrar mucho para decirte pero bueno lo voy a internar.

Salad

00:25:822 (2) - Mové un poquito más a la derecha, para ser exacto (x: 122) Creo que ahí queda mejor.
00:50:243 (3) - Movelo a (x: 304)
00:50:426 (1) - Creo que esa quedaría mejor en (x: 368)
01:01:950 (5) - En (x: 240) quedo mejor XD
01:05:243 (4) - Movelo a (x: 156)

Platter

00:03:596 (1) - Ese slider debería comenzar en el tick rojo anterior y sacar el circle, se escucha mejor a mi parecer.
00:04:328 (2) - Agregá un silder ahí hasta 00:04:694 (2) -
00:04:877 (3) - Agregá un circle ahí.
00:21:157 (3) - No estoy del todo seguro si la forma del slider es rankeable, de cualquier forma creo que podrías darle un mejor diseño. (*)
00:27:926 (4) - Podrías agregar un circle ahí en (x: 152; y: 160) Para que quede un jump con 00:28:109 (5) - así se destaca más el sonido que hace la guitarra ahí :3
00:32:499 (4) - Dale una mejor forma a ese slider. (*)
00:38:169 (1,2,3) - Hay un lió barbaro ahí XD Como que se te amontonaron mucho las frutas, deberías de mover 00:38:718 (3) - a (x: 376)
00:40:182 (1) - Dale una mejor forma a ese slider. (*)
01:07:621 (1) - ^
01:08:718 (3) - ^

Rain

00:03:596 (1) - Creo que ahí no quedaría nada mal un jump :3
00:06:523 (1) - ^
00:09:084 (10) - Yo agregaría un slider ahí.
00:12:011 (10) - ^
00:22:255 (6) - Cambiale la forma al slider.
00:49:968 (3) - Ponele en (x: 221)
00:50:060 (4) - Ponelo en (x 139)
00:53:169 (7) - Pon un jump ahí >w<
00:56:279 (1) - ^
01:02:133 (1) - ^
01:02:499 (3) - La forma del slider D: Cambiala >_<
01:09:724 (3) - Veo esa nota muy separada, movelá a (x: 64; y: 168)

Overdose

00:26:096 (1,2,3,4,5,6,7) - Creo que podrías darle una mejor forma a ese stream.
00:27:926 (6) - Hace un slider ahí ):
00:38:352 (6,7,8,9,1) - Eso el legal? XD Bueno como sea se más piadoso no? XD Dale otra forma al stream sin tanto jump d.d

Eso es todo, perdón por no poner tantas cosas en la Overdose no las entiendo mucho yo la verdad solo las juego y las disfruto (?) Bueno no, es un caño esa diff ;w; De igual manera te felicito por tu map Yue, espero que te lo Rankeen pronto n.n Espero que de algo te sirva este mod.
- Yuuto -
Hi mod by request from queue..

Coloumn : 1/2/3/4/5/6/7

[Naxel 7K NM]
00:14:846 (14846|3) - delete
00:30:121 - add note
00:40:730 - add note to 4
00:41:096 (41096|1) - delete
01:04:328 (64328|4,64511|2) - delete
01:24:907 (84907|2,85090|4) - delete
01:24:633 (84633|0) - delete
01:24:633 (84633|0,87560|5,87651|4,87834|2,88017|3) - delete for NM
00:27:743 - add note to 2 to following this pattern00:24:816 (24816|0,24816|1,24999|2)

[Naxel 7K HD]
00:29:572 - add note to 7
00:30:487 - add note to 4
00:30:761 - add note to 2
00:36:615 - add note to 4
00:36:889 - add note to 1
00:40:205 - add note
00:40:365 - ^
00:41:462 - ^ to 5
00:44:389 (44389|5) - change to circle
00:44:572 (44572|1) - move to 00:44:389 and extend up to 00:45:304
00:43:932 (43932|1,43932|3) - delete
00:49:785 (49785|2) - move to 1
01:29:389 - add note to 5

[Skallim 4K NM]
00:14:572 (14572|1) - move to 3
00:14:755 (14755|2) - delete
00:18:596 (18596|1,18596|0) - delete one of these
00:21:889 (21889|2) - move to 00:22:072
00:22:804 - add note at 2
00:40:548 (40548|1,40730|2) - move to 3 and 4
00:40:913 (40913|0,41096|1) - move to 2 and 3
00:41:279 (41279|3) - move to 1
00:41:462 (41462|2) - move to 2
00:41:645 (41645|2) - delete
00:46:950 - add note
00:47:316 - ^
00:51:157 (51157|1,51157|2) - delete instead add note here to 3 00:51:340
01:12:012 (72012|1) - move to 1
01:12:194 (72194|0) - move to 2

[Skallim 4K HD]
00:03:139 (3139|3) - delete
00:02:773 (2773|3) - move to 3
00:02:682 ~ 00:03:413 - i suggest like this 01:00:304 (60304|2) -
00:14:846 (14846|0,14938|2) - delete
00:25:182 - add note to 4
01:00:304 (60304|2) - delete

Sry, i can mod 4k so well, im newbie modder, so im sorry for my poor mod, thats it. good luck :)

The song is good, i wish this will ranked :)
Raging Bull
Hi, very bad mania mod requested by Naxel.

Column 1 2 3 4

Skalim NM:
00:00:670 (670|0) - Finish?
00:01:401 (1401|0) - ^?
00:02:133 (2133|1) - ^?
00:02:499 (2499|2) - ^? Imo music has finish on all 1/2, but I think adding finish to these specific parts has a better build up AND it won't be as noisy :D
00:08:901 (8901|2) - Column 1?
00:32:865 (32865|0) - Finish at beginning? Consistent with 00:21:157 (21157|3)
00:44:572 (44572|2) - Finish?
00:45:852 (45852|1) - ^? its in music imo
00:47:316 (47316|1) - Add note column 2? Seems like awkward gap here.
00:47:499 (47499|0) - finish?
00:48:779 (48779|3) - ^? Its in music imo.
00:59:206 (59206) - Why not add another note too? You did it for like 00:53:352 (53352|1) - 01:05:060 (65060|1) - And the melody here sounds the same. Even with cymbal in background.
01:10:913 (70913|1) - ^?
01:16:401 (76401|3) - Perhaps move to column 1? Feels more fitting with the drum I suppose, but hey! I suck at suggesting movement of notes in mania :D I'm more of music I guess. Still also plays more natural for me instead of 1/2 jackhammer(?) I guess.
01:16:584 (76584) - Why not replace clap with finish? I think it fits nicely with music more than clap. Consistent with 01:19:511 (79511|0,79511|3) - 01:22:438 (82438|3,82438|0) - 01:25:365 (85365|0,85365|1) -

HD:
Please apply the finish hitsound above to this diff too if you agree!
00:03:048 (3048) - Note column 2? I playback 50% and hear drumbeat here.
00:43:840 (43840|0,44023|2,44206|1,44206|3) - Perhaps map to drums here? (That or I have bad ears and cant figure out how the LNs are mapped to)
01:07:529 (67529|0) - move column 2? Looks like it will be nice with every finger hitting two times in drumroll at 01:07:255 (67255|3,67346|0,67438|2,67529|0,67621|3,67712|2,67804|0,67895|1) -
01:09:267 (69267|1) - Add note column 2?
01:13:108 (73108,73200,73291) - How about also adding note column 3, 2, 3? You did that quite a lot in the map so it will be consistent.


Column 1 2 3 4 5 6 7

Naxel NM:
Seems a little harder than NM for me but not HD level. Maybe make it little easier? Can't give much suggestions but I will try.
00:00:670 (670) - Add finish here
00:01:401 (1401) - ^
00:02:133 (2133) - ^
00:02:499 (2499) - ^? Same reason Skalim, I think it builds up to music nicely.
00:01:767 (1767|4,1767|1,1950|2,1950|5) - Maybe make these doubles close together since they are 1/2? The doubles in the beginning I felt were ok since they were 1/1 apart.
00:12:194 (12194|2) - Hmm, I might change this into LN and remove 00:12:377 (12377|5). Kinda plays funny imo since you map the guitar as it plays, but LN starts late so its like "click, click hold" instead of "click hold" Also add finish here depending if you want to keep note or move LN! Its in music.
00:14:572 (14572|0,14663|1,14755|2,14846|3,14938|4) - imo this part could be hard for beginners. Stair pattern, but also release of LN in the middle of stairs. I think if you follow above suggestion, it will be a lot easier because you will release LN as you start stairs!
00:22:438 (22438|6) - 00:22:987 (22987|0) - Cannot understand what these LN follow. The guitar is constantly in the back so I don't really think LN feels as good here because it feels like you map in middle of guitar. Maybe remove?
00:22:621 (22621|4) - If you do not want to remove ^, maybe move this note column 3? I find it easier if LN and notes in middle is mapped to opposite hand so beginners can play it easier.
00:23:169 (23169|2) - Move to column 5? Same reason as above.
00:24:084 (24084) - Finish? in music.
00:24:816 (24816|0,24816|1) - Hmm. I might swap LN and note position, up to you.
00:27:011 (27011|1) - Add one more note for strong beat?
00:32:865 (32865) - Finish?
00:37:804 (37804|0) - Move to 3? Might be easier since beginners will hit same key as 00:38:078 (38078|2) - for drumroll.
00:44:572 (44572|0) - Finish here? I think its also best since it helps emphasize strong part when she sings.
00:45:852 (45852) - Same. Finish ?
00:47:499 (47499|5) - Finish? Also shorten LN to 00:48:230? Consistent with 00:44:572 (44572|0)
00:49:145 (49145) - Finish? Also why no LN here? Keep it consistent with 00:45:852 (45852)?
00:49:694 (49694|3,49785|4,49877|6,49968|5,50060|4) - idk about this broken stair case. Maybe make it alternate or smooth staircase?
00:50:151 (50151) - Might as well finish drumroll since missing one beat seems weird. Maybe add column 2?
00:53:352 (53352|4) - Finish?
00:56:279 (56279|3) - Extra note for strong beat?
00:59:206 (59206|0) - Finish?
01:02:133 (62133|3) - Move to column 3? Keeps consistent with 2 1/4 note and then skip column for next 1/4. Also add one more note for strong beat?
01:03:413 (63413|0) - Finish?
01:05:060 (65060|6) - Finish?
01:07:987 (67987|0) - Finish?
01:12:194 (72194|2) - Add note somewhere here for strong beat?
01:13:291 (73291|3) - add note column 4? Missing beat imo.
01:13:840 (73840|6,73840|5) - I feel like a finish here is appropriate since it feels ice from drumroll and then end in finish.
There's a lot of finish in music imo, but I pointed out some of them that might sound nice. Hope you like D:

HD:
Same finish as NM?
00:15:487 (15487) - Add note somewhere in this column? Kinda funny to see a LN end with no note haha.
00:20:974 (20974|0) - Seems too loud with finish here and then finish 1/2 immediately at a calmer part of music. Remove this finish instead? Downbeat feels better for that finish!
00:29:572 (29572|2) - Add note column 3?
cant really suggest much since idk what to suggest haha.

Well since I'm a standard player

Cloud hard:
00:01:950 (5,6) - I strongly suggest you SWAP these two pattern in timeline. Why? You basically click on a red beat (slider start 5) and end on strong beat (slider end) Which itself is really awkward since you emphasize weak beat and weaken the strong beat. If you swap timeline rhythm, you get to click strong beat and end on weak beat.
00:06:340 (7) - Hmm finish? Fits nicely and in music. Also prefer NC here. keeps consistency with 00:09:267 (1) and 00:12:194 (1).
00:09:267 (1) - add finish? Slight jump also? I think fits music nicely.
00:12:194 (1) - finish? And also slight jump?
00:14:572 (5) - Why not remove 1 repeat and add one note instead? Or make 1/2 slider like 00:38:352 (12) -? It will prevent that really awkward spacing you have for 00:15:121 (1) - because the slider end is the same as slider start. So it is snapped correctly, but most people might read these sliders as two repeats and click early.
00:40:548 (5) - Hmm moved on accident? Stack it under 3 again please!
00:43:840 (1,2) - Swap NC? New verse does not start until 00:44:389 (2) - So more appropriate to NC at (2) instead.
00:44:389 (2) - Hmm, I might add finish here to emphasize her voice here.
00:47:316 (1) - Same. finish?
01:03:230 (4) - I really don't suggest adding hitsound to repeat since it doesn't feel like you play music as well. Something like 00:51:706 (4) - was nice! Click to have strong hitsound! It is more fun to click the beat and have hitsound than to do nothing and hitsound plays (slider repeats)
01:22:438 (1) - small jump?
01:25:365 (1) - small jump?


Natsu:
Is hentai.
Skalim

lZenxl wrote:

woop woop back again for another mod ( mania ) DONT KUDOSU PLEASE

Sorry I just ate like a 12 diameter lollipop so I might be high.

[Skalim's 4K HD]

00:03:230 (3230|1) - Remove | There's too much emphasis on this soft drum here in the music, use only a single note no thanks
00:05:791 (5791|0,5791|2,5974|2,5974|0,6157|0,6157|2,6340|3,6340|1) - OH YES GOOD PATTERN OH YES
00:10:182 (10182|0,10182|1,10913|1) - The music emphasizes these 2 notes equally, you want to have them getting the same amount of normal-hitnormals or else it feels very unbalanced fixed, i think
00:11:645 (11645|0,11645|1,11828|1,11828|0,12011|0,12011|1,12194|3,12194|2) - OHYES OHYES
00:15:669 (15669|3,15669|2,15669|0) - Reduce normal-hitnormal | TOO MUCH NORMAL-HIT NORMAL ERMEHGERD reduced volume in some parts
00:27:011 (27011|3,27011|2) - Too much normal-hitfinish, change one to something else, there's too much emphasis Done
00:32:682 (32682|2,32682|1) - Too much normal-hitnormal | Change one to something else I think you can fix the rest of these occurances yourself if you want to have a good hitsounded mania diff. reducen volume
00:49:694 (49694|0,49785|1,49877|3,49968|2,50060|0,50151|1,50243|3,50334|2) - YES YES

No other problems, except that the hitsounds sounds abit.... you know. i am not good hitsounding haha

The IMPACT is there, good placements of notes, you just need to vary your pattern a bit or else it will feel monotonous, the LN + Note pattern here is one example that caught my eye 00:15:669 (15669|3,18230|0,21157|3,24084|0,28109|0,29938|3,32865|0,35791|3) - , it might be too monotonous i need time for this, so busy

Too lazy to mod the other diff so...

bye

*flies away*

Yuutosan wrote:

Hi mod by request from queue..

Coloumn : 1/2/3/4/5/6/7 lolol Coloumn

[Skallim 4K NM]
00:14:572 (14572|1) - move to 3 ok
00:14:755 (14755|2) - delete no thanks, i am following the stream
00:18:596 (18596|1,18596|0) - delete one of these no thanks
00:21:889 (21889|2) - move to 00:22:072 ok
00:22:804 - add note at 2 ok
00:40:548 (40548|1,40730|2) - move to 3 and 4 ok
00:40:913 (40913|0,41096|1) - move to 2 and 3 ok
00:41:279 (41279|3) - move to 1 no thanks
00:41:462 (41462|2) - move to 2 ok
00:41:645 (41645|2) - delete ok
00:46:950 - add note ok
00:47:316 - ^ ok
00:51:157 (51157|1,51157|2) - delete instead add note here to 3 00:51:340 Moved 1 note to 00:51:340
01:12:012 (72012|1) - move to 1 ok
01:12:194 (72194|0) - move to 2 ok

[Skallim 4K HD]
00:03:139 (3139|3) - delete why all want delete this T.T, we need unless 1% of overmap lolol
00:02:773 (2773|3) - move to 3 no thanks
00:02:682 ~ 00:03:413 - i suggest like this 01:00:304 (60304|2) - the map need variety XD
00:14:846 (14846|0,14938|2) - delete no thanks
00:25:182 - add note to 4 no thanks
01:00:304 (60304|2) - delete no thanks

Sry, i can mod 4k so well, im newbie modder, so im sorry for my poor mod, thats it. good luck :)

The song is good, i wish this will ranked :)
Thanks for the mod ^^

updateare mas tarde, wait raging bull
DakeDekaane
Hola vengo a hacer acto de presencia.
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 69816
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:Dekaane's Easy
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,""BG_Standard.png"",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,0,55,1,0
3413,-100,4,1,0,65,0,0
15121,-100,4,1,0,55,0,0
37987,-100,4,1,0,60,0,0
38718,-100,4,1,0,65,0,0
44389,-100,4,1,0,70,0,0
50426,-100,4,1,0,75,0,1
61950,-100,4,1,0,75,0,0
62133,-100,4,1,0,75,0,1
73840,-100,4,1,0,70,0,0
79511,-100,4,1,0,60,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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117,190,69267,2,0,B|186:182|196:114|196:114|236:168|303:140,1,240,4|2,0:0|0:2,0:0:0:0:
263,70,70730,2,2,P|339:68|382:132,2,160,4|0|4,0:0|0:0|0:0,0:0:0:0:
226,266,73108,1,0,0:0:0:0:
226,266,73474,1,0,0:0:0:0:
167,320,73840,6,0,P|129:327|89:320,2,80,6|2|2,0:0|0:0|0:0,0:0:0:0:
220,168,75304,2,0,P|211:128|219:89,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
277,273,76584,2,2,P|362:244|333:159,1,200,6|2,0:0|0:0,0:0:0:0:
191,232,78230,6,0,P|182:271|190:310,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
153,117,79511,2,2,B|208:96|264:136|264:136|320:176|364:154,1,200,6|0,0:0|0:0,0:0:0:0:
477,78,81157,6,2,L|455:238,1,160,2|0,0:2|0:0,0:0:0:0:
401,344,82438,2,2,B|362:281|290:281|250:329|250:329|210:377|138:377|98:313,1,360,4|0,0:0|0:0,0:2:0:0:
167,169,84816,1,0,0:0:0:0:
98,70,85365,6,2,B|138:6|210:6|250:54|250:54|290:102|362:102|401:40,1,360,6|2,0:0|0:0,0:0:0:0:
478,20,87377,1,0,0:0:0:0:
508,94,87743,1,0,0:0:0:0:
504,216,88291,6,0,P|443:273|423:192,1,200,4|4,0:0|0:3,0:0:0:0:
Nota: Si hace falta el fondo, ahi se lo pones por favor x:

Edito con un pequeño mod para los Taiko a peticion de Yue/Editing this witha small mod for Taiko diffs as requested by Yue

[Kantan]
tbh I find this a bit hard for a Kantan due the 3/2 patterns you use, but looking it from a spread view, it somehow fits there, just letting you know this.
Suggestions about moving notes may need a change in color, but I'll leave that at your choice.
00:06:340 (12) - Move 1/2 forward and maybe do it a big don.
00:12:011 (22) - ^
00:14:206 (26) - Maybe remove this? I feel this a bit out of place as it doesn't belong to the previous part neither you mapped the drums here.
00:21:523 (38) - Move this to 00:22:621, it'd feel better as I think you're focusing a bit on vocals to put your notes. If you do, remove 00:22:987 (40).
00:26:279 (45) - Move 1/1 beat forward, same reason as above.
00:28:109 (48) - Remove, same reason.
00:33:230 (58) - ^
00:34:694 (60) - ^Maybe this too.
00:35:243 (62) - I'd suggest you to move this 1/2 beat forward, as I said in the beginning, 3/2 patterns can be a bit harsh for beginners.
00:44:389 (1) - This spinner felt a bit random as, you can either ending it 1/2 beat later or map some circles instead, or use a slider like in Futsuu.
00:46:401 (2) - Maybe remove this, as you focused a bit on vocals in previous objects this feels a bit off.
00:54:084 (17) - Maybe remove this, basing a bit on vocals here would be nice.
00:56:645 (23) - Remove, same reason as above.
00:59:572 (29) - ^
01:01:218 (32) - I'd suggest you to move it 1/2 beat forward.
01:03:962 (38) - Move it 1/1 beat forward.
01:05:791 (41) - Remove.
01:29:206 (83) - I'd suggest to remove this, the map feels better ending it in 01:28:291 (82).

[Futsuu]
A bit hard, but it has the Futsuu feeling.
00:01:767 (4) - A don here would be better.
00:22:987 (56) - I'd suggest to remove this, you focused mainly on vocals in previous part so this one feels a bit off.
00:23:901 - You can add something here.
00:27:011 - Same reason as above, you can do this or something similar here would fit better imo.

00:31:035 (74) - Maybe remove this?
00:34:694 (84,85) - ^Maybe these too.
00:36:348 - A note here is missing :p
00:39:450 (95) - Remove this one, so you keep the way you follow vocals cleaner.
00:43:474 (104) - Maybe remove this too.
00:46:401 (108,109) - Maybe remove these too.
00:47:865 (112) - A kat feels better here. If you do, change 00:48:413 (114) to a don.
00:54:084 (132) - Move 1/1 beat back and change it to kat, to keep consistency with your patterns after this.
00:54:450 (133) - ^If you do, change this to kat too and move 00:54:633 (134) 1/2 beat forward as a don.
00:54:267 (130) - Maybe move 1/2 beat forward, you can delete 00:54:450 (131) if you do.
01:05:791 (164,165,166) - I'd suggest to use two kats here for the vocals :P
01:11:828 (181) - Move this 1/2 beat back.
01:29:206 (232) - As in Kantan.

[Muzukashii]
00:01:584 (3,1) - Maybe remove these to make this part less dense and less similar to Oni?
00:05:974 - Add a don here.
00:07:438 (2) - I'd suggest to move this to 00:07:072, follows better the drums there.
00:10:365 (2) - ^Similar as above.
00:13:291 (2) - ^
00:15:852 (1) - Move this to 00:16:218, follows better the drums there.
00:48:779 (1) - Use a kat here, feels a bit weird as you had a kat in previous pattern and the intensity is similar.
01:28:474 (1) - It makes more sense to begin the spinner in 01:28:291

[Oni]
00:14:572 - Add a kat here? This is a bit weird to play as the music itself doesn't have this rhythm. Maybe cut the resulting stream if you find it too long.
00:15:852 (1) - Maybe add a don here for drums?
00:26:828 (1,2) - The finisher feels better being in (1), you can remove (2) if you do.
00:38:535 (1) - A kat plays better here imo.
00:38:535 (1) - Add a don here, this would emphasize better this part before the next kiai, which feels good.
01:10:182 (2) - Maybe use a kat here? this dkddk patten feels a bit odd here.
01:28:474 (1) - Same as in Muzu.

I hope it helps, good luck \o/

OH GOD THIS MOD WASN'T SMALL LOLOLOLOLOLOL (don't worry guys, the diffs aren't bad).
Kurokami
[Salad]

Since this is your easiest diff it should be easy. Lower the AR/OD to 6 at least (I prefer 5) and use circle size 3 since its easier to read a bit and this is Salad after all.

00:02:865 (5,6,7) - This should be a stream but using 3 circle here is just sounds really bad. Cover it with a slider please.
00:08:718 (4,5) - Here should be one more circle between them so please use slider or add that circle.
00:23:718 (1) - To be honest this slider should start 1/2 earlier at the red tick and have a repeat. There is a stronger drum part.
00:24:084 (2,3) - As for these I want to remove (3), make (2) longer then add a circle to 00:24:633. It follows the rhythm a bit better.
00:25:730 (1,2,3,4) - I just wonder why you used different rhythm here than before. It should be the same so place change everything after this one to make it consistent.
01:01:584 (3,4,5,1) - Please make the spacing between notes consistent. This is your easiest diff so there is no need placing which is too hard to read. (This goes on your whole diff.)
01:13:657 (3) - I personally don't like sliderends on mainbeat nor on upbeat because those are the points mostly where jumps should be used. And with sliderend it is impossible to emphasize it correctly.

Not bad but I prefer for this level to only have jumps during kiai. It is just a personal matter but still, its easier to separate the two part of the song this way.

[Platter]

Maybe CS+1? 4 is more common on this level.

00:11:828 - Add a circle?
00:15:121 - To be honest this would be best place for HDash and not 00:15:304.
00:18:230 (1,2,3) - The distance is kinda distacting, please you the same one.
00:35:243 - Circle?
00:52:804 (4) - With this you covered the mainbeat where you HDash should be. Then you added it right after it where it is just not fit 00:52:804 (4,5), please avoid doing this, its not a good choice.
01:03:413 (4) - Why no HDash?

Too many HDash. \o/ Yes, you can map here but you need to keep in mind that this level is for casual players. And Platter should be somewhere at the same level as Insane. So just a few, well placed HDash should be used. I suggest you to go trough on the map diff once more and only add Hdashes where you hear strong beat, stronger then the rest of them besides it.

[Rain]

Nice diff I just have a few problem with it.

00:08:718 (8,9,10) - Be careful with this pattern. Its really good but when the distance have difference as in your mapping it becomes really hard to read it with higher AR. Move (9) a bit away and (10) a bit closer.
00:26:005 (1,2,3,4) - Hard pattern too. Especially with higher AR. This kind of placement requires a very good timing which makes really hard with AR9+. To avoid this we mostly lowering the distance between each note till it ends. This results less space between them and requires less movement to catch all of them.
00:38:352 (5,6,7,8,9) - Move (6,8) a bit closer.
00:57:743 (2,3,4,5,6,7) - Again a farked up distance spacing.
01:12:743 (2,3,4,5,6,7) - Distance.

Even tho this is Rain, you still need to be careful with distance changing. Especially when it is in 1/4 or higher. Step aside from this I think this diff is good, just correct the ones I pointed out and this should be fine.

[Overdose]

00:05:791 (3,4,5) - Equal distance?
00:08:901 (6,7,8) - Move (7) in the middle of those two notes?
00:11:279 (1,2,3,4,5,6) - The distance between (1,2) is a bit sudden and there is nothing in the song which should be followed by a bigger jump. And I think you should delete (5) since it goes after nothing.
00:26:096 (1,2,3,4,5,6,7) - Again some really weird distance changing.
00:38:352 (6,7,8,9,1) - Due to your spacing there is two HDash in this pattern. Its just a personal matter but I would like to see them as a normal jump. A bit weird to play it with those dashes on (7) and (9).
00:43:749 (3,4,5,6) - You need to be careful with this pattern. Please do not use it just because its fun to watch. Yes, its easier than it looks but I'm not sure whether is it okay here or not. I just don't get the feeling it should be like this here.
01:19:145 (5,6) - Distance.

I think the only problem is with some distance. Please correct them.
[]

I have a feeling that 01:28:291 (1) - this spinner should end at the previous blue tick but this is just a trivial matter.

Not a bad mapset my only problem is with the sudden distances, as I pointed out several times. lol I think you had your reason to do it but still it is not a good idea. For a not experienced player it comes really sudden even after several retry. Thats why I pointed them out. CtB is still needs some consistency both in rhythm and mapping.

I think I said everything what I wanted. Good luck. o/
REDYUMiKA
Hello everyone, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4kNM(HP:7, OD:7) 4kHD(HP:7-8, OD:7)
7kNM(HP:7, OD:7) 7kHD(HP:7-8, OD:7)

[Patterns of 4K NM]
00:36:523 (36523|0,37621|2) - Ctrl+J
00:38:901 (38901|3,39084|2,39267|1) - Ctrl+J & Ctrl+H
00:44:389 (44389|0) - move to 4

[Patterns of 4K HD]
00:27:377 (27377|2) - move to 4
00:27:560 (27560|1,27743|2) - Ctrl+H
00:47:316 (47316|3) - move to 3

*There is misplaced 1/4s pattern --
00:02:773 (2773|3) - remove
00:02:865 (2865|0) - move to 4
00:03:048 - add a note to 2
--

[Patterns of 7K NM]
00:02:682 (2682|5) - move to 4
00:09:267 (9267|6,12377|5) - what does these LNs have followed?
00:14:846 (14846|3) - move to 7, or remove as Yuutosan said
00:22:987 - here is overmapped as the normal difficulty, thus
00:22:438 (22438|6,22987|0) - remove LNs, then
00:22:438 - to 00:23:535 - remap like this pattern
00:24:816 (24816|1) - remove, and then add a note to 6
01:00:852 - to 01:02:133 - remap like this pattern (*1)
01:07:804 - missed note
01:07:895 - ^

*Please consider the below mod as the set. -- (*1)
00:54:999 (54999|6) - move to 5
00:55:182 (55182|2,55182|0) - move to 2&6
00:55:365 (55365|3) - move to 3
00:55:913 (55913|1) - move to 4
00:56:188 (56188|2,56279|3) - move these notes to left column
finally ---> Click
--

[Patterns of 7K HD]
00:08:901 (8901|0) - move to 3
00:29:572 - missed note
00:40:365 - ^
00:50:883 (50883|6) - remove, there is nothing corresponded with any beats in this section
01:28:291 (88291|1) - shorten this LN to 01:29:115 -
01:29:115 - add a note to 5

[Comment]
There are no critical issues in mania mapset.
but I suggest NaxelCL recheck the overall LN patterns of 7kHD,
for the reason that several LNs have been inserted to weird position.
The others are so good, I will support it.
Good Luck :oops:
mingmichael
DakeDekaane
[Muzukashii]
00:01:584 (3,1) - Maybe remove these to make this part less dense and less similar to Oni? owh here.. i keep mine here xD in Oni i used a full notes and mixed it with some triplets there. and on the Futsuu diff, it contains full of 1/1 notes and 1/2 notes at the end. so when i made this diff (i made muzu after oni), i decided to add full 1/2 notes from 00:00:670 - until 00:03:413 - . and about the triplet i used 00:02:865 (2,3,4) - because Futsuu uses full 1/2 notes from 00:02:865 - until 00:03:413 - , and oni uses 5-plets, so i decided again to use triplet there :P
00:05:974 - Add a don here. added here and changes some notes hehee
00:07:438 (2) - I'd suggest to move this to 00:07:072, follows better the drums there. well i consider it again here
00:10:365 (2) - ^Similar as above. same here
00:13:291 (2) - ^ same here
00:15:852 (1) - Move this to 00:16:218, follows better the drums there. it can't because basically i followed the vocals from 00:15:121 - until 00:38:718 -
00:48:779 (1) - Use a kat here, feels a bit weird as you had a kat in previous pattern and the intensity is similar. i'll consider this again after i saw a note at 00:47:316 - which has a same part of vocal like 00:48:779 -
01:28:474 (1) - It makes more sense to begin the spinner in 01:28:291 nope. 01:28:291 - should be a note first because that note is for the end of the song :c and it gives much "spirit" too with big don at there

[Oni]
00:14:572 - Add a kat here? This is a bit weird to play as the music itself doesn't have this rhythm. Maybe cut the resulting stream if you find it too long. you're the second person who says like this xD basically i followed the drum hits there. okay i will consider it once again if one modder say like this too
00:15:852 (1) - Maybe add a don here for drums? it's already don ww
00:26:828 (1,2) - The finisher feels better being in (1), you can remove (2) if you do. i followed the cymbal sound which comes at there. same like 00:15:121 - that i put finisher at there to follow the cymbal sound
00:38:535 (1) - A kat plays better here imo. keep mine here too >.<
00:38:535 (1) - Add a don here, this would emphasize better this part before the next kiai, which feels good. it's already don xD
01:10:182 (2) - Maybe use a kat here? this dkddk patten feels a bit odd here. it's not odd but unique lol xD keep mine here
01:28:474 (1) - Same as in Muzu. keep here too xD

I hope it helps, good luck \o/

OH GOD THIS MOD WASN'T SMALL LOLOLOLOLOLOL (don't worry guys, the diffs aren't bad).
thanks for the mods >w<

m1ng's Muzukashii
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15121,27011,38718,50426,62133,73840,79511
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:m1ng's Muzukashii
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:383122
BeatmapSetID:153396

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_Taiko.png",0,-30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,0,85,1,0
50426,-100,4,1,0,85,0,1
60487,-100,4,1,0,85,0,0
62133,-100,4,1,0,85,0,1
73840,-100,4,1,0,85,0,0


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Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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Topic Starter
[Yue]
Today or tomorrow I will review both 2 mods ctb

Update taiko diff, added Dekaane's Easy

and still waiting for Natsu and Weez ;c
Skalim

Raging Bull wrote:

Hi, very bad mania mod requested by Naxel.

Column 1 2 3 4

Skalim NM:
00:00:670 (670|0) - Finish? ok
00:01:401 (1401|0) - ^? ok
00:02:133 (2133|1) - ^? ok
00:02:499 (2499|2) - ^? Imo music has finish on all 1/2, but I think adding finish to these specific parts has a better build up AND it won't be as noisy :D ok
00:08:901 (8901|2) - Column 1? no thanks
00:32:865 (32865|0) - Finish at beginning? Consistent with 00:21:157 (21157|3) ok
00:44:572 (44572|2) - Finish? ok
00:45:852 (45852|1) - ^? its in music imo
00:47:316 (47316|1) - Add note column 2? Seems like awkward gap here. no thanks
00:47:499 (47499|0) - finish?
00:48:779 (48779|3) - ^? Its in music imo.
00:59:206 (59206) - Why not add another note too? You did it for like 00:53:352 (53352|1) - 01:05:060 (65060|1) - And the melody here sounds the same. Even with cymbal in background. lolol ok
01:10:913 (70913|1) - ^? no thanks
01:16:401 (76401|3) - Perhaps move to column 1? Feels more fitting with the drum I suppose, but hey! I suck at suggesting movement of notes in mania :D I'm more of music I guess. Still also plays more natural for me instead of 1/2 jackhammer(?) I guess. well, is orher rhythm, ok
01:16:584 (76584) - Why not replace clap with finish? I think it fits nicely with music more than clap. Consistent with 01:19:511 (79511|0,79511|3) - 01:22:438 (82438|3,82438|0) - 01:25:365 (85365|0,85365|1) - ok

HD:
Please apply the finish hitsound above to this diff too if you agree! ok
00:03:048 (3048) - Note column 2? I playback 50% and hear drumbeat here. ok
00:43:840 (43840|0,44023|2,44206|1,44206|3) - Perhaps map to drums here? (That or I have bad ears and cant figure out how the LNs are mapped to) i am mapping the guitar
01:07:529 (67529|0) - move column 2? Looks like it will be nice with every finger hitting two times in drumroll at 01:07:255 (67255|3,67346|0,67438|2,67529|0,67621|3,67712|2,67804|0,67895|1) - ok
01:09:267 (69267|1) - Add note column 2? no thanks
01:13:108 (73108,73200,73291) - How about also adding note column 3, 2, 3? You did that quite a lot in the map so it will be consistent. no thanks

Natsu:
Is hentai.

lil_yumika_lil wrote:

Hello everyone, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4kNM(HP:7, OD:7) 4kHD(HP:7-8, OD:7)
7kNM(HP:7, OD:7) 7kHD(HP:7-8, OD:7)

[Patterns of 4K NM]
00:36:523 (36523|0,37621|2) - Ctrl+J ok
00:38:901 (38901|3,39084|2,39267|1) - Ctrl+J & Ctrl+H ok
00:44:389 (44389|0) - move to 4 no thanks, drumjack

[Patterns of 4K HD]
00:27:377 (27377|2) - move to 4 ok
00:27:560 (27560|1,27743|2) - Ctrl+H ok
00:47:316 (47316|3) - move to 3 ok

*There is misplaced 1/4s pattern --
00:02:773 (2773|3) - remove no thanks, try with 50% playback
00:02:865 (2865|0) - move to 4 no thanks
00:03:048 - add a note to 2 ok
--

[Comment]
There are no critical issues in mania mapset.
but I suggest NaxelCL recheck the overall LN patterns of 7kHD,
for the reason that several LNs have been inserted to weird position.
The others are so good, I will support it.
Good Luck :oops:
Thanks all for the mod ^^

4K NM
SPOILER
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:Skalim's 4K NM
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:383348
BeatmapSetID:153396

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Osu!mania.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,0,45,1,0
3596,-100,4,1,0,35,0,0
38718,-100,4,1,0,38,0,0
50426,-100,4,1,0,43,0,1
61950,-100,4,1,0,70,0,0
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88657,-100,4,1,0,45,0,0
88840,-100,4,1,0,35,0,0
89023,-100,4,1,0,25,0,0
89206,-100,4,1,0,15,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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4K HD
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AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
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[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:Skalim's 4K HD
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:383347
BeatmapSetID:153396

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Osu!mania.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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448,192,52255,1,0,0:0:0:0:
192,192,52438,1,0,0:0:0:0:
320,192,52621,1,0,0:0:0:0:
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320,192,52987,1,8,0:0:0:0:
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320,192,54450,1,0,0:0:0:0:
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192,192,54999,1,0,0:0:0:0:
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320,192,55182,1,8,0:0:0:0:
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192,192,55548,1,8,0:0:0:0:
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448,192,55639,1,0,0:0:0:0:
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192,192,61676,1,8,0:0:0:0:
448,192,61767,1,8,0:0:0:0:
320,192,61859,1,0,0:0:0:0:
192,192,61950,1,8,0:0:0:0:
64,192,62041,1,8,0:0:0:0:
448,192,62133,128,4,62498:0:0:0:0:
320,192,62133,1,8,0:0:0:0:
192,192,62316,1,0,0:0:0:0:
320,192,62498,128,0,62864:0:0:0:0:
64,192,62499,1,8,0:0:0:0:
448,192,62864,128,0,63413:0:0:0:0:
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192,192,63230,1,8,0:0:0:0:
320,192,63230,1,0,0:0:0:0:
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192,192,65059,1,0,0:0:0:0:
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448,192,65426,1,8,0:0:0:0:
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192,192,66889,1,8,0:0:0:0:
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320,192,87926,1,0,0:0:0:0:
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192,192,88291,1,4,0:0:0:0:
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320,192,89298,1,0,0:0:0:0:
Topic Starter
[Yue]
Manuxz Sixx

Manuxz Sixx wrote:

Hola :3 Antes que nada, sentite libre de ignorar mi mod si no te sirve ~w~ No soy muy bueno en esto y recién comienzo xD

General: Bueno la verdad no se si es que soy muy noob en esto o que, pero la verdad a simple vista veo mucha perfección en tu mapa no creo encontrar mucho para decirte pero bueno lo voy a internar.

Salad

00:25:822 (2) - Mové un poquito más a la derecha, para ser exacto (x: 122) Creo que ahí queda mejor. Nah, está bien donde está :3
00:50:243 (3) - Movelo a (x: 304) ^
00:50:426 (1) - Creo que esa quedaría mejor en (x: 368) Para estos 4 objetos 00:49:877 (1,2,3,1) - , usé simetría, por eso no quiero cambiarlos D:
01:01:950 (5) - En (x: 240) quedo mejor XD Necesito una mejor razón para poder hacer el cambio u.u
01:05:243 (4) - Movelo a (x: 156) x:152 sería lo indicado, lo cambié

Platter

00:03:596 (1) - Ese slider debería comenzar en el tick rojo anterior y sacar el circle, se escucha mejor a mi parecer. Hice un cambió total al ritmo de estás partes
00:04:328 (2) - Agregá un silder ahí hasta 00:04:694 (2) - ^
00:04:877 (3) - Agregá un circle ahí. ^
00:21:157 (3) - No estoy del todo seguro si la forma del slider es rankeable, de cualquier forma creo que podrías darle un mejor diseño. (*) sí es rankeable o: si fuera standard no lo sería, pero para ctb sí lo es
00:27:926 (4) - Podrías agregar un circle ahí en (x: 152; y: 160) Para que quede un jump con 00:28:109 (5) - así se destaca más el sonido que hace la guitarra ahí :3 oka
00:32:499 (4) - Dale una mejor forma a ese slider. (*) ñe
00:38:169 (1,2,3) - Hay un lió barbaro ahí XD Como que se te amontonaron mucho las frutas, deberías de mover 00:38:718 (3) - a (x: 376) está bien como está
00:40:182 (1) - Dale una mejor forma a ese slider. (*)
01:07:621 (1) - ^
01:08:718 (3) - ^

Rain

00:03:596 (1) - Creo que ahí no quedaría nada mal un jump :3 Vale
00:06:523 (1) - ^ ^
00:09:084 (10) - Yo agregaría un slider ahí. Tiene un slider o.o
00:12:011 (10) - ^ ^
00:22:255 (6) - Cambiale la forma al slider. LOL, por qué?
00:49:968 (3) - Ponele en (x: 221) Lo correcto era x:244, cambiado
00:50:060 (4) - Ponelo en (x 139) ya cambié el spacing con lo anterior
00:53:169 (7) - Pon un jump ahí >w< No veo la razón
00:56:279 (1) - ^ Si alguien más me lo dice, lo cambiaré
01:02:133 (1) - ^ Oka
01:02:499 (3) - La forma del slider D: Cambiala >_< No veo el porqué
01:09:724 (3) - Veo esa nota muy separada, movelá a (x: 64; y: 168) Está bien para mí

Overdose

00:26:096 (1,2,3,4,5,6,7) - Creo que podrías darle una mejor forma a ese stream. La forma es divertida para mí, si quieres que la cambié tal vez me hubieras dado una sugerencia xd
00:27:926 (6) - Hace un slider ahí ): Tiene slider o.o creo que tu editor está mal D: y no vez muchos sliders que pongo o tal vez lo borraste intencionalmente
00:38:352 (6,7,8,9,1) - Eso el legal? XD Bueno como sea se más piadoso no? XD Dale otra forma al stream sin tanto jump d.d Es totalmente legal, Deif ya me dijo que es rankeable :3

Eso es todo, perdón por no poner tantas cosas en la Overdose no las entiendo mucho yo la verdad solo las juego y las disfruto (?) Bueno no, es un caño esa diff ;w; De igual manera te felicito por tu map Yue, espero que te lo Rankeen pronto n.n Espero que de algo te sirva este mod.
Muchas gracias por el mod, todo ayuda siempre es bienvenida o3o

Kurokami

Kurokami wrote:

[Salad]

Since this is your easiest diff it should be easy. Lower the AR/OD to 6 at least (I prefer 5) and use circle size 3 since its easier to read a bit and this is Salad after all. I reduced the ar and od to 6, but the CS I did not changed because I would say with CS 3 is harder to read.

00:02:865 (5,6,7) - This should be a stream but using 3 circle here is just sounds really bad. Cover it with a slider please. no, these three circles fit nicely here
00:08:718 (4,5) - Here should be one more circle between them so please use slider or add that circle. ok
00:23:718 (1) - To be honest this slider should start 1/2 earlier at the red tick and have a repeat. There is a stronger drum part. I added a circle
00:24:084 (2,3) - As for these I want to remove (3), make (2) longer then add a circle to 00:24:633. It follows the rhythm a bit better. for me, it sounds better as I did o3o
00:25:730 (1,2,3,4) - I just wonder why you used different rhythm here than before. It should be the same so place change everything after this one to make it consistent. I always like to have variety, that is why I changed the rhythm
01:01:584 (3,4,5,1) - Please make the spacing between notes consistent. This is your easiest diff so there is no need placing which is too hard to read. (This goes on your whole diff.) -__- ok
01:13:657 (3) - I personally don't like sliderends on mainbeat nor on upbeat because those are the points mostly where jumps should be used. And with sliderend it is impossible to emphasize it correctly. I put it that way because that's the rhythm of the song

Not bad but I prefer for this level to only have jumps during kiai. It is just a personal matter but still, its easier to separate the two part of the song this way.

[Platter]

Maybe CS+1? 4 is more common on this level. since in diff Salad I left CS = 2, this seem right that I should leave it in CS = 3 also the Rain and Overdose already have a CS = 4
by the fact that everyone use CS = 4, does not mean you should use it too o3o


00:11:828 - Add a circle? okay
00:15:121 - To be honest this would be best place for HDash and not 00:15:304. fixed
00:18:230 (1,2,3) - The distance is kinda distacting, please you the same one. is fine with me, it is very boring to have the same distance between notes
00:35:243 - Circle? oka
00:52:804 (4) - With this you covered the mainbeat where you HDash should be. Then you added it right after it where it is just not fit 00:52:804 (4,5), please avoid doing this, its not a good choice. I did so for rhythm of the song
01:03:413 (4) - Why no HDash? Ok

Too many HDash. \o/ Yes, you can map here but you need to keep in mind that this level is for casual players. And Platter should be somewhere at the same level as Insane. So just a few, well placed HDash should be used. I suggest you to go trough on the map diff once more and only add Hdashes where you hear strong beat, stronger then the rest of them besides it. I do not think I have too many HDash, have seen Platters a little more difficult than this and many more HDahes

[Rain]

Nice diff I just have a few problem with it.

00:08:718 (8,9,10) - Be careful with this pattern. Its really good but when the distance have difference as in your mapping it becomes really hard to read it with higher AR. Move (9) a bit away and (10) a bit closer. okay
00:26:005 (1,2,3,4) - Hard pattern too. Especially with higher AR. This kind of placement requires a very good timing which makes really hard with AR9+. To avoid this we mostly lowering the distance between each note till it ends. This results less space between them and requires less movement to catch all of them. this is something that I would not change, I really like it as it is now
00:38:352 (5,6,7,8,9) - Move (6,8) a bit closer. ^
00:57:743 (2,3,4,5,6,7) - Again a farked up distance spacing. ^
01:12:743 (2,3,4,5,6,7) - Distance. ^

Even tho this is Rain, you still need to be careful with distance changing. Especially when it is in 1/4 or higher. Step aside from this I think this diff is good, just correct the ones I pointed out and this should be fine.

[Overdose]

00:05:791 (3,4,5) - Equal distance? nop
00:08:901 (6,7,8) - Move (7) in the middle of those two notes? okay
00:11:279 (1,2,3,4,5,6) - The distance between (1,2) is a bit sudden and there is nothing in the song which should be followed by a bigger jump. And I think you should delete (5) since it goes after nothing. you are right about (1,2), but not erased through (5)
00:26:096 (1,2,3,4,5,6,7) - Again some really weird distance changing. is not weird, for me it is fun
00:38:352 (6,7,8,9,1) - Due to your spacing there is two HDash in this pattern. Its just a personal matter but I would like to see them as a normal jump. A bit weird to play it with those dashes on (7) and (9). I will repeat again, never change this!
00:43:749 (3,4,5,6) - You need to be careful with this pattern. Please do not use it just because its fun to watch. Yes, its easier than it looks but I'm not sure whether is it okay here or not. I just don't get the feeling it should be like this here. is not very difficult to do, also so it's a Overdose needs some difficulty
01:19:145 (5,6) - Distance. if someone else tells me, I'll change it

I think the only problem is with some distance. Please correct them.
[]

I have a feeling that 01:28:291 (1) - this spinner should end at the previous blue tick but this is just a trivial matter.

Not a bad mapset my only problem is with the sudden distances, as I pointed out several times. lol I think you had your reason to do it but still it is not a good idea. For a not experienced player it comes really sudden even after several retry. Thats why I pointed them out. CtB is still needs some consistency both in rhythm and mapping.

I think I said everything what I wanted. Good luck. o/
Thanks for your mod~

Update CtB diff and Skalim diff
Lanturn
Artist: Tommy heavenly⁶ <-- make sure the 6 is written as a superscript. Also make sure the h in heavenly is lower-case
http://en.wikipedia.org/wiki/Tommy_heavenly6
Romanised Artist: Tommy heavenly6

Also: http://vgmdb.net/album/23090

Title: PAPERMOON (TV Size)

Tags:
Kawase Tomoko (Lead of Tommy heavenly⁶)
ソウルイーター (Soul Eater in japanese)

I'll maybe edit this later if I can think of anything else..

No need to KD
Topic Starter
[Yue]

Lanturn wrote:

Artist: Tommy heavenly⁶ <-- make sure the 6 is written as a superscript. Also make sure the h in heavenly is lower-case
http://en.wikipedia.org/wiki/Tommy_heavenly6
Romanised Artist: Tommy heavenly6

Also: http://vgmdb.net/album/23090

Title: PAPERMOON (TV Size)

Tags:
Kawase Tomoko (Lead of Tommy heavenly⁶)
ソウルイーター (Soul Eater in japanese)

I'll maybe edit this later if I can think of anything else..

No need to KD
Thanks :3

Update and added Natsu's Insane (30%)
NaxelCL

Raging Bull wrote:

Hi, very bad mania mod requested by Naxel.

Column 1 2 3 4

Skalim NM:
00:00:670 (670|0) - Finish?
00:01:401 (1401|0) - ^?
00:02:133 (2133|1) - ^?
00:02:499 (2499|2) - ^? Imo music has finish on all 1/2, but I think adding finish to these specific parts has a better build up AND it won't be as noisy :D
00:08:901 (8901|2) - Column 1?
00:32:865 (32865|0) - Finish at beginning? Consistent with 00:21:157 (21157|3)
00:44:572 (44572|2) - Finish?
00:45:852 (45852|1) - ^? its in music imo
00:47:316 (47316|1) - Add note column 2? Seems like awkward gap here.
00:47:499 (47499|0) - finish?

REDYUMiKA wrote:

Hello everyone, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4kNM(HP:7, OD:7) 4kHD(HP:7-8, OD:7)
7kNM(HP:7, OD:7) 7kHD(HP:7-8, OD:7)

[Patterns of 4K NM]
00:36:523 (36523|0,37621|2) - Ctrl+J
00:38:901 (38901|3,39084|2,39267|1) - Ctrl+J & Ctrl+H
00:44:389 (44389|0) - move to 4

[Patterns of 4K HD]
00:27:377 (27377|2) - move to 4
00:27:560 (27560|1,27743|2) - Ctrl+H
00:47:316 (47316|3) - move to 3

*There is misplaced 1/4s pattern --
00:02:773 (2773|3) - remove
00:02:865 (2865|0) - move to 4
00:03:048 - add a note to 2
--

[Patterns of 7K NM]
00:02:682 (2682|5) - move to 4
00:09:267 (9267|6,12377|5) - what does these LNs have followed?
00:14:846 (14846|3) - move to 7, or remove as Yuutosan said
00:22:987 - here is overmapped as the normal difficulty, thus
00:22:438 (22438|6,22987|0) - remove LNs, then
00:22:438 - to 00:23:535 - remap like this pattern
00:24:816 (24816|1) - remove, and then add a note to 6
01:00:852 - to 01:02:133 - remap like this pattern (*1)
01:07:804 - missed note
01:07:895 - ^

*Please consider the below mod as the set. -- (*1)
00:54:999 (54999|6) - move to 5
00:55:182 (55182|2,55182|0) - move to 2&6
00:55:365 (55365|3) - move to 3
00:55:913 (55913|1) - move to 4
00:56:188 (56188|2,56279|3) - move these notes to left column
finally ---> Click
--

[Patterns of 7K HD]
00:08:901 (8901|0) - move to 3
00:29:572 - missed note
00:40:365 - ^
00:50:883 (50883|6) - remove, there is nothing corresponded with any beats in this section
01:28:291 (88291|1) - shorten this LN to 01:29:115 -
01:29:115 - add a note to 5

[Comment]
There are no critical issues in mania mapset.
but I suggest NaxelCL recheck the overall LN patterns of 7kHD,
for the reason that several LNs have been inserted to weird position.
The others are so good, I will support it.
Good Luck :oops:

Yuutosan wrote:

Hi mod by request from queue..

Coloumn : 1/2/3/4/5/6/7

[Naxel 7K NM]
00:14:846 (14846|3) - delete
00:30:121 - add note
00:40:730 - add note to 4
00:41:096 (41096|1) - delete
01:04:328 (64328|4,64511|2) - delete
01:24:907 (84907|2,85090|4) - delete
01:24:633 (84633|0) - delete
01:24:633 (84633|0,87560|5,87651|4,87834|2,88017|3) - delete for NM
00:27:743 - add note to 2 to following this pattern00:24:816 (24816|0,24816|1,24999|2)

[Naxel 7K HD]
00:29:572 - add note to 7
00:30:487 - add note to 4
00:30:761 - add note to 2
00:36:615 - add note to 4
00:36:889 - add note to 1
00:40:205 - add note
00:40:365 - ^
00:41:462 - ^ to 5
00:44:389 (44389|5) - change to circle
00:44:572 (44572|1) - move to 00:44:389 and extend up to 00:45:304
00:43:932 (43932|1,43932|3) - delete
00:49:785 (49785|2) - move to 1
01:29:389 - add note to 5

[Skallim 4K NM]
00:14:572 (14572|1) - move to 3
00:14:755 (14755|2) - delete
00:18:596 (18596|1,18596|0) - delete one of these
00:21:889 (21889|2) - move to 00:22:072
00:22:804 - add note at 2
00:40:548 (40548|1,40730|2) - move to 3 and 4
00:40:913 (40913|0,41096|1) - move to 2 and 3
00:41:279 (41279|3) - move to 1
00:41:462 (41462|2) - move to 2
00:41:645 (41645|2) - delete
00:46:950 - add note
00:47:316 - ^
00:51:157 (51157|1,51157|2) - delete instead add note here to 3 00:51:340
01:12:012 (72012|1) - move to 1
01:12:194 (72194|0) - move to 2

[Skallim 4K HD]
00:03:139 (3139|3) - delete
00:02:773 (2773|3) - move to 3
00:02:682 ~ 00:03:413 - i suggest like this 01:00:304 (60304|2) -
00:14:846 (14846|0,14938|2) - delete
00:25:182 - add note to 4
01:00:304 (60304|2) - delete

Sry, i can mod 4k so well, im newbie modder, so im sorry for my poor mod, thats it. good luck :)

The song is good, i wish this will ranked :)
00:48:779 (48779|3) - ^? Its in music imo.
00:59:206 (59206) - Why not add another note too? You did it for like 00:53:352 (53352|1) - 01:05:060 (65060|1) - And the melody here sounds the same. Even with cymbal in background.
01:10:913 (70913|1) - ^?
01:16:401 (76401|3) - Perhaps move to column 1? Feels more fitting with the drum I suppose, but hey! I suck at suggesting movement of notes in mania :D I'm more of music I guess. Still also plays more natural for me instead of 1/2 jackhammer(?) I guess.
01:16:584 (76584) - Why not replace clap with finish? I think it fits nicely with music more than clap. Consistent with 01:19:511 (79511|0,79511|3) - 01:22:438 (82438|3,82438|0) - 01:25:365 (85365|0,85365|1) -

HD:
Please apply the finish hitsound above to this diff too if you agree!
00:03:048 (3048) - Note column 2? I playback 50% and hear drumbeat here.
00:43:840 (43840|0,44023|2,44206|1,44206|3) - Perhaps map to drums here? (That or I have bad ears and cant figure out how the LNs are mapped to)
01:07:529 (67529|0) - move column 2? Looks like it will be nice with every finger hitting two times in drumroll at 01:07:255 (67255|3,67346|0,67438|2,67529|0,67621|3,67712|2,67804|0,67895|1) -
01:09:267 (69267|1) - Add note column 2?
01:13:108 (73108,73200,73291) - How about also adding note column 3, 2, 3? You did that quite a lot in the map so it will be consistent.


Column 1 2 3 4 5 6 7

Naxel NM:
Seems a little harder than NM for me but not HD level. Maybe make it little easier? Can't give much suggestions but I will try.
00:00:670 (670) - Add finish here
00:01:401 (1401) - ^
00:02:133 (2133) - ^
00:02:499 (2499) - ^? Same reason Skalim, I think it builds up to music nicely.
00:01:767 (1767|4,1767|1,1950|2,1950|5) - Maybe make these doubles close together since they are 1/2? The doubles in the beginning I felt were ok since they were 1/1 apart.
00:12:194 (12194|2) - Hmm, I might change this into LN and remove 00:12:377 (12377|5). Kinda plays funny imo since you map the guitar as it plays, but LN starts late so its like "click, click hold" instead of "click hold" Also add finish here depending if you want to keep note or move LN! Its in music.
00:14:572 (14572|0,14663|1,14755|2,14846|3,14938|4) - imo this part could be hard for beginners. Stair pattern, but also release of LN in the middle of stairs. I think if you follow above suggestion, it will be a lot easier because you will release LN as you start stairs!
00:22:438 (22438|6) - 00:22:987 (22987|0) - Cannot understand what these LN follow. The guitar is constantly in the back so I don't really think LN feels as good here because it feels like you map in middle of guitar. Maybe remove?
00:22:621 (22621|4) - If you do not want to remove ^, maybe move this note column 3? I find it easier if LN and notes in middle is mapped to opposite hand so beginners can play it easier.
00:23:169 (23169|2) - Move to column 5? Same reason as above.
00:24:084 (24084) - Finish? in music.
00:24:816 (24816|0,24816|1) - Hmm. I might swap LN and note position, up to you.
00:27:011 (27011|1) - Add one more note for strong beat?
00:32:865 (32865) - Finish?
00:37:804 (37804|0) - Move to 3? Might be easier since beginners will hit same key as 00:38:078 (38078|2) - for drumroll.
00:44:572 (44572|0) - Finish here? I think its also best since it helps emphasize strong part when she sings.
00:45:852 (45852) - Same. Finish ?
00:47:499 (47499|5) - Finish? Also shorten LN to 00:48:230? Consistent with 00:44:572 (44572|0)
00:49:145 (49145) - Finish? Also why no LN here? Keep it consistent with 00:45:852 (45852)?
00:49:694 (49694|3,49785|4,49877|6,49968|5,50060|4) - idk about this broken stair case. Maybe make it alternate or smooth staircase?
00:50:151 (50151) - Might as well finish drumroll since missing one beat seems weird. Maybe add column 2?
00:53:352 (53352|4) - Finish?
00:56:279 (56279|3) - Extra note for strong beat?
00:59:206 (59206|0) - Finish?
01:02:133 (62133|3) - Move to column 3? Keeps consistent with 2 1/4 note and then skip column for next 1/4. Also add one more note for strong beat?
01:03:413 (63413|0) - Finish?
01:05:060 (65060|6) - Finish?
01:07:987 (67987|0) - Finish?
01:12:194 (72194|2) - Add note somewhere here for strong beat?
01:13:291 (73291|3) - add note column 4? Missing beat imo.
01:13:840 (73840|6,73840|5) - I feel like a finish here is appropriate since it feels ice from drumroll and then end in finish.
There's a lot of finish in music imo, but I pointed out some of them that might sound nice. Hope you like D:

HD:
Same finish as NM?
00:15:487 (15487) - Add note somewhere in this column? Kinda funny to see a LN end with no note haha.
00:20:974 (20974|0) - Seems too loud with finish here and then finish 1/2 immediately at a calmer part of music. Remove this finish instead? Downbeat feels better for that finish!
00:29:572 (29572|2) - Add note column 3?
cant really suggest much since idk what to suggest haha.

Well since I'm a standard player

Cloud hard:
00:01:950 (5,6) - I strongly suggest you SWAP these two pattern in timeline. Why? You basically click on a red beat (slider start 5) and end on strong beat (slider end) Which itself is really awkward since you emphasize weak beat and weaken the strong beat. If you swap timeline rhythm, you get to click strong beat and end on weak beat.
00:06:340 (7) - Hmm finish? Fits nicely and in music. Also prefer NC here. keeps consistency with 00:09:267 (1) and 00:12:194 (1).
00:09:267 (1) - add finish? Slight jump also? I think fits music nicely.
00:12:194 (1) - finish? And also slight jump?
00:14:572 (5) - Why not remove 1 repeat and add one note instead? Or make 1/2 slider like 00:38:352 (12) -? It will prevent that really awkward spacing you have for 00:15:121 (1) - because the slider end is the same as slider start. So it is snapped correctly, but most people might read these sliders as two repeats and click early.
00:40:548 (5) - Hmm moved on accident? Stack it under 3 again please!
00:43:840 (1,2) - Swap NC? New verse does not start until 00:44:389 (2) - So more appropriate to NC at (2) instead.
00:44:389 (2) - Hmm, I might add finish here to emphasize her voice here.
00:47:316 (1) - Same. finish?
01:03:230 (4) - I really don't suggest adding hitsound to repeat since it doesn't feel like you play music as well. Something like 00:51:706 (4) - was nice! Click to have strong hitsound! It is more fun to click the beat and have hitsound than to do nothing and hitsound plays (slider repeats)
01:22:438 (1) - small jump?
01:25:365 (1) - small jump?


Natsu:
Is hentai.


7K HD <3 http://puu.sh/7E4xG.osu
7K NM <3 http://puu.sh/7E4yb.osu

i LOVE THIS MAP<3
Halogen-
From modding queue.
COLUMN: 1 | 2 | 3 | 4

[Skalim's 4K NM]
SPOILER
- 00:06:157 (6157|1) - move this 2 to a 3
- 00:08:901 (8901|2) - move this 3 to something else, because a snare doesn't fall here
- 00:12:011 (12011|2) - move this 3 to a 1 (you may want to change the chord at 00:12:194 (12194|0,12194|3) so that there's not four repeating notes in a row on column 1)
- 00:14:389 (14389|0) - I would add a note because the percussion fill starts here
- KIAI TIME: revise the placement of the chords in this so that instruments are evenly represented; you have instances where snares are accounted for as doubles and spots where they aren't, and it plays somewhat inconsistently. Personally, I think you should just accent the crash cymbals as doubles and leave the rest alone
removals suggestions: 00:55:182 (55182|2,55182|1) / 01:06:890 (66890|2,66890|1) / 01:11:280 (71280|3,71280|2)
addition suggestions: add one note to 00:51:706 (51706|0) / add one note to 00:57:560 (57560|3) / add one note to 00:59:206 (59206|2) / add one note to 01:00:487 (60487|3) / etc - just keep following that particular sound.
- 01:24:999 (84999|2) - move this 3 to something else, as the snare doesn't get in
- overall, this map seems alright, just has some details that could be polished up on

[Skalim's 4K HD]
SPOILER
- 00:03:230 (3230|2,3230|1) - remove
- 00:08:901 (8901|3,8901|2) - make a single note
- 00:18:413 (18413|0) - add note for bass drum
- 00:21:889 (21889|1) - remove note
- 00:24:267 (24267|0) - add note for bass drum
- 00:25:182 (25182|0) - add note for tom hit
- 00:25:730 (25730|0) - ^
- 00:30:121 (30121|0) - add note for bass drum
- 00:31:035 (31035|0) - add note for tom hit
- 00:32:041 (32041|0) - you could add a note here (set snap to 1/4)
- 00:33:048 (33048|0) - add note for bass drum
- 00:34:145 (34145|0) - this note is barely audible, I'd remove it
- 00:35:974 (35974|0) - add note for bass drum
- 00:37:438 (37438|0) - ^
- 00:37:895 (37895|0) - add note
- 00:38:444 (38444|0) - ^
- 00:38:627 (38627|0) - ^
- 00:43:291 (43291|0) - either this note is missing, or you should remove 00:40:365 (40365|2)
- 00:49:602 (49602|0) - missing note
- 00:50:609 (50609|2) - remove note
- 00:53:535 (53535|1) - remove note
- 01:02:316 (62316|1) - remove note
- 01:05:243 (65243|2) - remove note
- 01:24:999 (84999|1,84999|0) - make a single note

Overall, the 4K maps aren't too bad, they just need some polishing. :)
Topic Starter
[Yue]
Update NaxelCL's diff~
[ M o m o ]
Hi! ^^, disculpa por molestar :P ¿Aceptas GD Osu!mania 7K MX? me encanta este OP >.<, saludos :D.
Topic Starter
[Yue]

[ M o m o ] wrote:

Hi! ^^, disculpa por molestar :P ¿Aceptas GD Osu!mania 7K MX? me encanta este OP >.<, saludos :D.
Nop, como verás y como ya lo he dicho anteriormente, ya no se acepta ninguna gd, sorry.
yoshilove
hi~~ from modding queue.
[Skalim's 4K NM]
column: 1 | 2 | 3 | 4
00:08:718 (8718|2) - move to 4?
00:14:572 (14572|1) - move to 2?
00:44:389 (44389|0) - move to 4?
01:24:816 (84816|2) - move to 4?

[NaxelCL'S 7K NM]
00:09:267 (9267|4) - finish
00:12:194 (12194|2) - ^
00:32:865 (32865|2) - ^

[NaxelCL'S 7K HD]
00:20:974 (20974|0) - remove finish?
00:32:865 (32865|5) - finish
00:44:572 (44572|2) - ^
01:07:987 (67987|2) - ^
01:13:840 (73840|6) - ^
01:16:584 (76584|5) - ^


nice map~ ;)
Deep Sea
Hi Yue ;)
mod ready

Column:
_ _ _ _
4K - |1|2|3|4|

[Skalim's 4K NM]

00:06:157 (6157|2) - move to 3
00:11:645 (11645|1) - move to 2
00:11:828 (11828|1) - move to 2
00:12:011 (12011|3) - move to 2

[Skalim's 4K HD]
00:33:779 - add note to 4

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL'S 7K NM]

00:01:950 (1950|6) - delete
00:07:072 - add note to 5
00:50:151 - add note to 2

all diff done perfectly
keep star :)
Skalim

Halogen- wrote:

From modding queue.
COLUMN: 1 | 2 | 3 | 4

[Skalim's 4K NM]
SPOILER
- 00:06:157 (6157|1) - move this 2 to a 3 ok
- 00:08:901 (8901|2) - move this 3 to something else, because a snare doesn't fall here ok
- 00:12:011 (12011|2) - move this 3 to a 1 (you may want to change the chord at 00:12:194 (12194|0,12194|3) so that there's not four repeating notes in a row on column 1) ok
- 00:14:389 (14389|0) - I would add a note because the percussion fill starts here ok
- KIAI TIME: revise the placement of the chords in this so that instruments are evenly represented; you have instances where snares are accounted for as doubles and spots where they aren't, and it plays somewhat inconsistently. Personally, I think you should just accent the crash cymbals as doubles and leave the rest alone fixed the double cymbals
removals suggestions: 00:55:182 (55182|2,55182|1) / 01:06:890 (66890|2,66890|1) / 01:11:280 (71280|3,71280|2) no thanks
addition suggestions: add one note to 00:51:706 (51706|0) / add one note to 00:57:560 (57560|3) / add one note to 00:59:206 (59206|2) / add one note to 01:00:487 (60487|3) / etc - just keep following that particular sound. no thanks
- 01:24:999 (84999|2) - move this 3 to something else, as the snare doesn't get in ok
- overall, this map seems alright, just has some details that could be polished up on umm, thanks? XD

[Skalim's 4K HD]
SPOILER
- 00:03:230 (3230|2,3230|1) - remove another more? no thanks o____OOOOOO
- 00:08:901 (8901|3,8901|2) - make a single note fixed and changed
- 00:18:413 (18413|0) - add note for bass drum ok
- 00:21:889 (21889|1) - remove note no thanks, drum
- 00:24:267 (24267|0) - add note for bass drum ok
- 00:25:182 (25182|0) - add note for tom hit no thanks
- 00:25:730 (25730|0) - ^ no thanks
- 00:30:121 (30121|0) - add note for bass drum ok
- 00:31:035 (31035|0) - add note for tom hit no thanks
- 00:32:041 (32041|0) - you could add a note here (set snap to 1/4) and if i don´t want? no thanks XD
- 00:33:048 (33048|0) - add note for bass drum
- 00:34:145 (34145|0) - this note is barely audible, I'd remove it strange, but i hear drum
- 00:35:974 (35974|0) - add note for bass drum ok
- 00:37:438 (37438|0) - ^ ok
- 00:37:895 (37895|0) - add note ok
- 00:38:444 (38444|0) - ^ ok
- 00:38:627 (38627|0) - ^ ok
- 00:43:291 (43291|0) - either this note is missing, or you should remove 00:40:365 (40365|2) lolol fixed
- 00:49:602 (49602|0) - missing note ok
- 00:50:609 (50609|2) - remove note no thanks
- 00:53:535 (53535|1) - remove note no thanks
- 01:02:316 (62316|1) - remove note no thanks
- 01:05:243 (65243|2) - remove note no thanks
- 01:24:999 (84999|1,84999|0) - make a single note ok

Overall, the 4K maps aren't too bad, they just need some polishing. :)

[Shana Lesus] wrote:

Hi Yue ;)
mod ready

Column:
_ _ _ _
4K - |1|2|3|4|

[Skalim's 4K NM]

00:06:157 (6157|2) - move to 3 no thanks
00:11:645 (11645|1) - move to 2 no thanks
00:11:828 (11828|1) - move to 2 no thanks
00:12:011 (12011|3) - move to 2 no thanks

[Skalim's 4K HD]
00:33:779 - add note to 4 ok

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL'S 7K NM]

00:01:950 (1950|6) - delete
00:07:072 - add note to 5
00:50:151 - add note to 2

all diff done perfectly
keep star :)

yoshilove wrote:

hi~~ from modding queue.
[Skalim's 4K NM]
column: 1 | 2 | 3 | 4
00:08:718 (8718|2) - move to 4? no thanks
00:14:572 (14572|1) - move to 2? ok
00:44:389 (44389|0) - move to 4? ok
01:24:816 (84816|2) - move to 4? no thanks

[NaxelCL'S 7K NM]
00:09:267 (9267|4) - finish
00:12:194 (12194|2) - ^
00:32:865 (32865|2) - ^

[NaxelCL'S 7K HD]
00:20:974 (20974|0) - remove finish?
00:32:865 (32865|5) - finish
00:44:572 (44572|2) - ^
01:07:987 (67987|2) - ^
01:13:840 (73840|6) - ^
01:16:584 (76584|5) - ^


nice map~ ;)
thanks for the mod guys ^^

4K NM
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Skalim's 4K NM
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
BeatmapID:383348
BeatmapSetID:153396

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Osu!mania.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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88840,-100,4,1,0,35,0,0
89023,-100,4,1,0,25,0,0
89206,-100,4,1,0,15,0,0


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Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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4K HD
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Skalim's 4K HD
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
BeatmapID:383347
BeatmapSetID:153396

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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192,192,41096,128,8,41279:0:0:0:0:
320,192,41279,128,0,41462:0:0:0:0:
64,192,41279,1,0,0:0:0:0:
448,192,41462,128,8,41645:0:0:0:0:
64,192,41645,1,0,0:0:0:0:
192,192,41645,1,0,0:0:0:0:
448,192,41828,128,0,42011:0:0:0:0:
320,192,42011,128,0,42194:0:0:0:0:
64,192,42011,1,8,0:0:0:0:
192,192,42194,128,0,42377:0:0:0:0:
448,192,42377,128,0,42560:0:0:0:0:
320,192,42560,128,0,42743:0:0:0:0:
192,192,42743,128,0,42926:0:0:0:0:
64,192,42743,1,8,0:0:0:0:
448,192,42926,128,0,43475:0:0:0:0:
192,192,43291,1,0,0:0:0:0:
320,192,43475,128,0,43657:0:0:0:0:
64,192,43475,1,8,0:0:0:0:
192,192,43657,128,0,43840:0:0:0:0:
64,192,43840,128,0,44023:0:0:0:0:
320,192,44023,128,8,44206:0:0:0:0:
192,192,44206,128,0,44389:0:0:0:0:
448,192,44206,1,0,0:0:0:0:
64,192,44389,128,8,44572:0:0:0:0:
448,192,44389,1,0,0:0:0:0:
448,192,44572,1,0,0:0:0:0:
192,192,44572,1,0,0:0:0:0:
320,192,44755,1,0,0:0:0:0:
64,192,44938,1,0,0:0:0:0:
448,192,44938,1,8,0:0:0:0:
192,192,45121,1,0,0:0:0:0:
448,192,45304,1,0,0:0:0:0:
320,192,45487,1,0,0:0:0:0:
192,192,45669,1,8,0:0:0:0:
64,192,45669,1,0,0:0:0:0:
320,192,45852,128,0,46218:0:0:0:0:
448,192,45852,1,0,0:0:0:0:
192,192,46218,1,0,0:0:0:0:
64,192,46401,1,0,0:0:0:0:
448,192,46401,1,8,0:0:0:0:
320,192,46584,1,0,0:0:0:0:
192,192,46767,1,0,0:0:0:0:
64,192,46950,1,8,0:0:0:0:
448,192,47133,1,0,0:0:0:0:
192,192,47133,1,0,0:0:0:0:
320,192,47316,1,8,0:0:0:0:
192,192,47499,128,0,47865:0:0:0:0:
64,192,47499,1,0,0:0:0:0:
320,192,47865,1,8,0:0:0:0:
448,192,47865,1,0,0:0:0:0:
64,192,48048,1,0,0:0:0:0:
448,192,48230,1,0,0:0:0:0:
192,192,48413,1,0,0:0:0:0:
448,192,48596,1,0,0:0:0:0:
64,192,48596,1,8,0:0:0:0:
192,192,48779,128,0,49145:0:0:0:0:
320,192,48779,128,0,49145:0:0:0:0:
64,192,49145,1,0,0:0:0:0:
448,192,49328,1,0,0:0:0:0:
64,192,49328,1,8,0:0:0:0:
448,192,49511,1,0,0:0:0:0:
320,192,49602,1,0,0:0:0:0:
64,192,49694,1,8,0:0:0:0:
192,192,49785,1,8,0:0:0:0:
448,192,49877,1,0,0:0:0:0:
320,192,49968,1,0,0:0:0:0:
64,192,50060,1,8,0:0:0:0:
192,192,50151,1,8,0:0:0:0:
448,192,50243,1,0,0:0:0:0:
320,192,50334,1,0,0:0:0:0:
64,192,50426,128,4,50791:0:0:0:0:
192,192,50426,1,4,0:0:0:0:
320,192,50609,1,0,0:0:0:0:
192,192,50791,128,0,51157:0:0:0:0:
448,192,50791,1,8,0:0:0:0:
64,192,51157,128,0,51706:0:0:0:0:
448,192,51157,1,0,0:0:0:0:
448,192,51340,1,0,0:0:0:0:
320,192,51523,1,8,0:0:0:0:
192,192,51523,1,0,0:0:0:0:
448,192,51706,1,0,0:0:0:0:
192,192,52072,1,0,0:0:0:0:
64,192,52255,1,8,0:0:0:0:
448,192,52255,1,0,0:0:0:0:
192,192,52438,1,0,0:0:0:0:
320,192,52621,1,0,0:0:0:0:
64,192,52804,1,0,0:0:0:0:
320,192,52987,1,8,0:0:0:0:
448,192,52987,1,0,0:0:0:0:
64,192,53169,1,0,0:0:0:0:
448,192,53352,128,0,53718:0:0:0:0:
320,192,53352,1,0,0:0:0:0:
192,192,53535,1,0,0:0:0:0:
320,192,53718,128,0,54084:0:0:0:0:
64,192,53718,1,8,0:0:0:0:
448,192,54084,128,0,54633:0:0:0:0:
64,192,54084,1,0,0:0:0:0:
64,192,54267,1,0,0:0:0:0:
192,192,54450,1,8,0:0:0:0:
320,192,54450,1,0,0:0:0:0:
64,192,54633,1,0,0:0:0:0:
192,192,54999,1,0,0:0:0:0:
64,192,55182,1,0,0:0:0:0:
320,192,55182,1,8,0:0:0:0:
448,192,55365,1,0,0:0:0:0:
64,192,55548,1,0,0:0:0:0:
192,192,55548,1,8,0:0:0:0:
320,192,55639,1,8,0:0:0:0:
448,192,55639,1,0,0:0:0:0:
192,192,55730,1,8,0:0:0:0:
64,192,55730,1,0,0:0:0:0:
320,192,55913,1,8,0:0:0:0:
448,192,55913,1,0,0:0:0:0:
448,192,56096,1,8,0:0:0:0:
320,192,56188,1,0,0:0:0:0:
64,192,56279,128,0,56645:0:0:0:0:
192,192,56279,1,4,0:0:0:0:
192,192,56645,128,0,57011:0:0:0:0:
320,192,56645,1,8,0:0:0:0:
320,192,57011,128,0,57377:0:0:0:0:
448,192,57011,1,0,0:0:0:0:
192,192,57377,1,8,0:0:0:0:
448,192,57377,1,0,0:0:0:0:
64,192,57560,128,0,59206:0:0:0:0:
448,192,57926,1,0,0:0:0:0:
320,192,58109,1,8,0:0:0:0:
192,192,58109,1,0,0:0:0:0:
448,192,58291,1,0,0:0:0:0:
192,192,58474,1,0,0:0:0:0:
192,192,58657,1,0,0:0:0:0:
320,192,58840,1,8,0:0:0:0:
448,192,58840,1,0,0:0:0:0:
192,192,59023,1,0,0:0:0:0:
448,192,59206,128,0,59572:0:0:0:0:
320,192,59206,1,0,0:0:0:0:
320,192,59572,128,0,59938:0:0:0:0:
192,192,59572,1,8,0:0:0:0:
192,192,59938,128,0,60304:0:0:0:0:
64,192,59938,1,0,0:0:0:0:
64,192,60304,1,0,0:0:0:0:
320,192,60304,1,8,0:0:0:0:
64,192,60487,128,0,61218:0:0:0:0:
448,192,60487,128,0,61218:0:0:0:0:
192,192,60852,1,0,0:0:0:0:
320,192,61035,1,8,0:0:0:0:
192,192,61218,1,0,0:0:0:0:
448,192,61401,1,8,0:0:0:0:
64,192,61493,1,8,0:0:0:0:
320,192,61584,1,8,0:0:0:0:
192,192,61676,1,8,0:0:0:0:
448,192,61767,1,8,0:0:0:0:
320,192,61859,1,0,0:0:0:0:
192,192,61950,1,8,0:0:0:0:
64,192,62041,1,8,0:0:0:0:
448,192,62133,128,4,62498:0:0:0:0:
320,192,62133,1,8,0:0:0:0:
192,192,62316,1,0,0:0:0:0:
320,192,62498,128,0,62864:0:0:0:0:
64,192,62499,1,8,0:0:0:0:
448,192,62864,128,0,63413:0:0:0:0:
64,192,62864,1,0,0:0:0:0:
64,192,63047,1,0,0:0:0:0:
192,192,63230,1,8,0:0:0:0:
320,192,63230,1,0,0:0:0:0:
64,192,63413,1,0,0:0:0:0:
320,192,63779,1,0,0:0:0:0:
448,192,63962,1,8,0:0:0:0:
64,192,63962,1,0,0:0:0:0:
320,192,64145,1,0,0:0:0:0:
192,192,64328,1,0,0:0:0:0:
448,192,64511,1,0,0:0:0:0:
192,192,64694,1,8,0:0:0:0:
64,192,64694,1,0,0:0:0:0:
448,192,64876,1,0,0:0:0:0:
64,192,65059,128,0,65425:0:0:0:0:
192,192,65059,1,0,0:0:0:0:
320,192,65243,1,0,0:0:0:0:
192,192,65425,128,0,65791:0:0:0:0:
448,192,65426,1,8,0:0:0:0:
64,192,65791,128,0,66340:0:0:0:0:
448,192,65791,1,0,0:0:0:0:
448,192,65974,1,0,0:0:0:0:
320,192,66157,1,8,0:0:0:0:
192,192,66157,1,0,0:0:0:0:
448,192,66340,1,0,0:0:0:0:
320,192,66706,1,0,0:0:0:0:
448,192,66889,1,0,0:0:0:0:
192,192,66889,1,8,0:0:0:0:
64,192,67072,1,0,0:0:0:0:
448,192,67255,1,0,0:0:0:0:
64,192,67346,1,0,0:0:0:0:
320,192,67438,1,0,0:0:0:0:
192,192,67529,1,0,0:0:0:0:
448,192,67621,1,0,0:0:0:0:
320,192,67712,1,0,0:0:0:0:
64,192,67804,1,0,0:0:0:0:
192,192,67895,1,0,0:0:0:0:
448,192,67986,128,0,68352:0:0:0:0:
320,192,67987,1,0,0:0:0:0:
320,192,68352,128,0,68718:0:0:0:0:
192,192,68352,1,8,0:0:0:0:
192,192,68718,128,0,69084:0:0:0:0:
64,192,68718,1,0,0:0:0:0:
320,192,69084,1,0,0:0:0:0:
64,192,69084,1,8,0:0:0:0:
448,192,69267,128,0,70913:0:0:0:0:
64,192,69633,1,0,0:0:0:0:
192,192,69816,1,0,0:0:0:0:
320,192,69816,1,8,0:0:0:0:
64,192,69998,1,0,0:0:0:0:
320,192,70181,1,0,0:0:0:0:
320,192,70364,1,0,0:0:0:0:
192,192,70547,1,8,0:0:0:0:
64,192,70547,1,0,0:0:0:0:
320,192,70730,1,0,0:0:0:0:
64,192,70913,128,0,71279:0:0:0:0:
192,192,70913,1,0,0:0:0:0:
192,192,71279,128,0,71645:0:0:0:0:
320,192,71279,1,8,0:0:0:0:
320,192,71645,128,0,72011:0:0:0:0:
448,192,71645,1,0,0:0:0:0:
448,192,72011,1,0,0:0:0:0:
192,192,72011,1,8,0:0:0:0:
448,192,72194,128,0,72925:0:0:0:0:
64,192,72194,128,0,72925:0:0:0:0:
320,192,72559,1,0,0:0:0:0:
192,192,72742,1,8,0:0:0:0:
320,192,72925,1,0,0:0:0:0:
448,192,73108,1,8,0:0:0:0:
64,192,73200,1,8,0:0:0:0:
448,192,73291,1,8,0:0:0:0:
64,192,73474,1,0,0:0:0:0:
192,192,73474,1,8,0:0:0:0:
448,192,73657,1,0,0:0:0:0:
320,192,73657,1,8,0:0:0:0:
64,192,73840,1,0,0:0:0:0:
192,192,73840,1,0,0:0:0:0:
64,192,74023,1,0,0:0:0:0:
320,192,74023,1,0,0:0:0:0:
64,192,74206,1,8,0:0:0:0:
448,192,74206,1,0,0:0:0:0:
64,192,74572,1,8,0:0:0:0:
448,192,74572,1,0,0:0:0:0:
192,192,74938,1,8,0:0:0:0:
320,192,74938,1,0,0:0:0:0:
64,192,75304,1,8,0:0:0:0:
448,192,75304,1,0,0:0:0:0:
64,192,75669,1,8,0:0:0:0:
448,192,75669,1,0,0:0:0:0:
320,192,76035,1,8,0:0:0:0:
448,192,76035,1,0,0:0:0:0:
192,192,76218,1,0,0:0:0:0:
320,192,76218,1,0,0:0:0:0:
64,192,76401,1,8,0:0:0:0:
192,192,76401,1,0,0:0:0:0:
448,192,76584,128,0,76950:0:0:0:0:
320,192,76584,1,8,0:0:0:0:
64,192,76950,1,0,0:0:0:0:
192,192,77133,1,8,0:0:0:0:
320,192,77133,1,0,0:0:0:0:
192,192,77499,1,8,0:0:0:0:
320,192,77499,1,0,0:0:0:0:
64,192,77865,1,8,0:0:0:0:
448,192,77865,1,0,0:0:0:0:
192,192,78230,1,8,0:0:0:0:
320,192,78230,1,0,0:0:0:0:
192,192,78596,1,8,0:0:0:0:
320,192,78596,1,0,0:0:0:0:
64,192,78962,1,8,0:0:0:0:
448,192,79054,1,8,0:0:0:0:
64,192,79145,1,0,0:0:0:0:
320,192,79237,1,8,0:0:0:0:
192,192,79328,1,8,0:0:0:0:
320,192,79419,1,0,0:0:0:0:
64,192,79511,1,8,0:0:0:0:
448,192,79511,128,4,79877:0:0:0:0:
192,192,79877,1,0,0:0:0:0:
64,192,80060,1,0,0:0:0:0:
320,192,80060,1,8,0:0:0:0:
448,192,80243,1,0,0:0:0:0:
448,192,80426,1,0,0:0:0:0:
320,192,80792,1,8,0:0:0:0:
448,192,80792,1,0,0:0:0:0:
192,192,80975,1,0,0:0:0:0:
192,192,81158,1,0,0:0:0:0:
64,192,81524,1,0,0:0:0:0:
192,192,81524,1,8,0:0:0:0:
320,192,81707,1,0,0:0:0:0:
192,192,81889,1,0,0:0:0:0:
448,192,81889,1,8,0:0:0:0:
192,192,82072,1,0,0:0:0:0:
448,192,82072,1,8,0:0:0:0:
192,192,82255,1,0,0:0:0:0:
448,192,82255,1,8,0:0:0:0:
64,192,82438,128,0,82804:0:0:0:0:
320,192,82438,1,4,0:0:0:0:
320,192,82804,1,0,0:0:0:0:
192,192,82987,1,8,0:0:0:0:
448,192,82987,1,0,0:0:0:0:
64,192,83170,1,0,0:0:0:0:
64,192,83353,1,0,0:0:0:0:
64,192,83719,1,0,0:0:0:0:
192,192,83719,1,8,0:0:0:0:
448,192,83902,1,0,0:0:0:0:
448,192,84085,1,0,0:0:0:0:
192,192,84450,1,8,0:0:0:0:
320,192,84450,1,0,0:0:0:0:
448,192,84633,1,0,0:0:0:0:
64,192,84816,1,0,0:0:0:0:
320,192,84816,1,8,0:0:0:0:
192,192,84907,1,8,0:0:0:0:
448,192,84908,1,0,0:0:0:0:
320,192,84999,1,8,0:0:0:0:
64,192,85182,1,0,0:0:0:0:
192,192,85182,1,8,0:0:0:0:
448,192,85365,128,0,85731:0:0:0:0:
320,192,85365,1,4,0:0:0:0:
64,192,85731,1,0,0:0:0:0:
192,192,85914,1,8,0:0:0:0:
320,192,85914,1,0,0:0:0:0:
64,192,86097,1,0,0:0:0:0:
320,192,86280,1,0,0:0:0:0:
448,192,86280,1,0,0:0:0:0:
192,192,86646,1,8,0:0:0:0:
448,192,86646,1,0,0:0:0:0:
320,192,86828,1,0,0:0:0:0:
320,192,87011,1,0,0:0:0:0:
64,192,87011,128,0,88109:0:0:0:0:
448,192,87011,1,0,0:0:0:0:
192,192,87194,1,0,0:0:0:0:
192,192,87377,1,8,0:0:0:0:
320,192,87377,1,0,0:0:0:0:
448,192,87560,1,8,0:0:0:0:
320,192,87651,1,8,0:0:0:0:
448,192,87743,1,8,0:0:0:0:
192,192,87834,1,8,0:0:0:0:
320,192,87926,1,0,0:0:0:0:
192,192,88017,1,8,0:0:0:0:
448,192,88109,1,8,0:0:0:0:
64,192,88291,1,0,0:0:0:0:
448,192,88291,128,0,89298:0:0:0:0:
192,192,88291,1,4,0:0:0:0:
64,192,89115,1,0,0:0:0:0:
192,192,89206,1,0,0:0:0:0:
320,192,89298,1,0,0:0:0:0:
Topic Starter
[Yue]
Update Skalim's diff :3
NaxelCL

[Shana Lesus] wrote:

Hi Yue ;)
mod ready

Column:
_ _ _ _
4K - |1|2|3|4|

[Skalim's 4K NM]

00:06:157 (6157|2) - move to 3
00:11:645 (11645|1) - move to 2
00:11:828 (11828|1) - move to 2
00:12:011 (12011|3) - move to 2

[Skalim's 4K HD]
00:33:779 - add note to 4

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL'S 7K NM]

00:01:950 (1950|6) - delete
00:07:072 - add note to 5
00:50:151 - add note to 2

all diff done perfectly
keep star :)

yoshilove wrote:

hi~~ from modding queue.
[Skalim's 4K NM]
column: 1 | 2 | 3 | 4
00:08:718 (8718|2) - move to 4?
00:14:572 (14572|1) - move to 2?
00:44:389 (44389|0) - move to 4?
01:24:816 (84816|2) - move to 4?

[NaxelCL'S 7K NM]
00:09:267 (9267|4) - finish
00:12:194 (12194|2) - ^
00:32:865 (32865|2) - ^

[NaxelCL'S 7K HD]
00:20:974 (20974|0) - remove finish?
00:32:865 (32865|5) - finish
00:44:572 (44572|2) - ^
01:07:987 (67987|2) - ^
01:13:840 (73840|6) - ^
01:16:584 (76584|5) - ^


nice map~ ;)
Thanksx333 for the mod ~~~

plz [Yue] uPDATE <3 http://puu.sh/7MWWW.osu (7K NM) http://puu.sh/7MWY5.osu (7K HD)
Natsu
Yue: http://puu.sh/7NOTJ.osu solo para no perderla qq, he tenido problemas esta semana termino en algunas horas
Stefan

DakeDekaane wrote:

Edito con un pequeño mod para los Taiko a peticion de Yue/Editing this witha small mod for Taiko diffs as requested by Yue

[Kantan]
tbh I find this a bit hard for a Kantan due the 3/2 patterns you use, but looking it from a spread view, it somehow fits there, just letting you know this. I am already aware about this and indeed, I made them so hard for their Level area to fit with the spread.
Suggestions about moving notes may need a change in color, but I'll leave that at your choice.
00:06:340 (12) - Move 1/2 forward and maybe do it a big don. It's simplier to put it on 1/1
00:12:011 (22) - ^ ^
00:34:694 (60) - ^Maybe this too. I think this one can stand here.
00:46:401 (2) - Maybe remove this, as you focused a bit on vocals in previous objects this feels a bit off. Sounds really odd without.
01:29:206 (83) - I'd suggest to remove this, the map feels better ending it in 01:28:291 (82). Sorry, this sounds cut off to me.

[Futsuu]
A bit hard, but it has the Futsuu feeling.
00:01:767 (4) - A don here would be better. I kept that simplier with d d k k pattern.
00:22:987 (56) - I'd suggest to remove this, you focused mainly on vocals in previous part so this one feels a bit off. I do focus like the whole Difficulty along on the vocal AND the instruments.
00:23:901 - You can add something here. It feels fine.
00:27:011 - Same reason as above, you can do this or something similar here would fit better imo. Good Idea, I still keep 00:28:109 (68) tho.

00:34:694 (84,85) - ^Maybe these too. That sounds really really empty. o.o"
00:36:348 - A note here is missing :p Hard decision but I let it out to avoid so many 1/2 > 1/1 transitions.
00:43:474 (104) - Maybe remove this too. It emphasize the drum hit.
00:46:401 (108,109) - Maybe remove these too. Removed (109)
01:29:206 (232) - As in Kantan. Same here.
All removed suggestions has been accepted, thanks!

Kantan
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TitleUnicode:PAPERMOON (TV Size)
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ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Stefan's Kantan
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
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Futsuu
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TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Stefan's Futsuu
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
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Topic Starter
[Yue]
Update NaxelCL's diff, Natu's Insane and Stefan's diff :3
Natsu
Done~

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Title:Papermoon (TV Size)
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Artist:Tommy Heavenly6
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Creator:[Yue]
Version:Natsu's Insane
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
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204,360,31401,6,0,P|152:328|140:264,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
176,240,31767,2,0,P|132:245|80:228,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
244,264,32133,1,2,0:0:0:0:
72,348,32316,1,8,0:0:0:0:
144,156,32499,1,0,0:0:0:0:
204,360,32682,1,8,0:0:0:0:
84,240,32865,6,0,P|44:192|48:124,1,121.499996292114,6|0,0:0|0:0,0:0:0:0:
72,96,33230,2,0,L|152:76,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
316,32,33596,1,2,0:0:0:0:
256,96,33779,2,0,P|232:60|232:12,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
340,112,34145,1,0,0:0:0:0:
324,197,34328,6,0,P|364:196|399:176,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
236,176,34694,2,0,P|232:215|249:252,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
340,112,35060,1,2,0:0:0:0:
340,112,35243,2,0,P|340:71|321:36,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
236,176,35609,1,8,0:0:0:0:
236,176,35791,6,0,P|164:176|128:132,1,121.499996292114,6|0,0:0|0:0,0:0:0:0:
132,142,36157,1,8,0:0:0:0:
236,176,36340,2,0,L|256:268,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
168,352,36706,2,0,L|150:272,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
132,142,37072,1,0,0:0:0:0:
132,142,37255,6,0,P|168:92|228:76,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
260,92,37621,2,0,P|300:92|340:64,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
364,40,37895,1,0,0:0:0:0:
402,30,37986,1,8,0:0:0:0:
439,45,38077,1,0,0:0:0:0:
459,80,38169,1,0,0:0:0:0:
455,119,38260,1,0,0:0:0:0:
428,152,38352,2,0,L|364:184,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
356,264,38535,2,0,L|392:245,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
368,352,38718,6,0,P|304:336|268:272,1,135,6|0,0:0|0:0,0:0:0:0:
269,280,39084,1,8,0:0:0:0:
268,180,39267,1,0,0:0:0:0:
324,100,39450,1,2,0:0:0:0:
268,180,39633,2,0,P|224:184|188:160,1,90,0|8,0:0|0:0,0:0:0:0:
324,100,39999,6,0,P|364:152|348:232,1,135,6|0,0:0|0:0,0:0:0:0:
312,244,40365,2,0,P|268:264|244:304,1,90,0|8,0:0|0:0,0:0:0:0:
168,376,40730,2,0,L|156:272,1,90,2|0,0:0|0:0,0:0:0:0:
144,164,41096,2,0,P|100:148|48:164,1,90,0|8,0:0|0:0,0:0:0:0:
28,276,41462,1,0,0:0:0:0:
192,228,41645,6,0,P|224:172|184:96,1,135,6|0,0:0|0:0,0:0:0:0:
156,84,42011,2,0,P|124:48|124:8,2,90,8|0|2,0:0|0:0|0:0,0:0:0:0:
360,160,42560,2,0,P|408:160|448:132,1,90,0|8,0:0|0:0,0:0:0:0:
292,96,42926,6,0,P|268:152|332:248,1,180,6|0,0:0|0:0,0:0:0:0:
184,176,43474,2,0,P|136:176|96:204,1,90,8|0,0:0|0:0,0:0:0:0:
184,332,43840,1,2,0:0:0:0:
184,332,43932,1,0,0:0:0:0:
184,332,44023,2,0,P|184:284|156:244,1,90,0|8,0:0|0:0,0:0:0:0:
28,112,44389,1,8,0:0:0:0:
28,112,44572,6,0,P|68:76|152:60,1,135,6|0,0:0|0:0,0:0:0:0:
192,76,44938,2,0,P|244:80|284:64,1,90,8|0,0:0|0:0,0:0:0:0:
364,16,45304,2,0,L|376:108,1,90,2|0,0:0|0:0,0:0:0:0:
388,204,45669,1,8,0:0:0:0:
392,304,45852,6,0,B|340:352|272:276|216:324,1,180,6|0,0:0|0:0,0:0:0:0:
124,340,46401,2,0,P|128:284|148:256,1,90,8|0,0:0|0:0,0:0:0:0:
240,220,46767,1,2,0:0:0:0:
324,168,46950,2,0,P|346:129|346:85,1,90,0|8,0:0|0:0,0:0:0:0:
256,40,47316,1,8,0:0:0:0:
240,220,47499,6,0,P|292:264|368:252,1,135,6|0,0:0|0:0,0:0:0:0:
400,248,47865,2,0,P|436:272|452:316,1,90,8|0,0:0|0:0,0:0:0:0:
368,364,48230,1,2,0:0:0:0:
268,372,48413,2,0,L|164:376,1,90,0|8,0:0|0:0,0:0:0:0:
36,360,48779,6,0,L|216:352,1,180,6|0,0:0|0:0,0:0:0:0:
400,276,49328,2,0,L|296:280,1,90,8|8,0:0|0:0,0:0:0:0:
136,276,49694,1,8,0:0:0:0:
105,270,49785,1,0,0:0:0:0:
77,256,49876,1,0,0:0:0:0:
55,233,49968,1,0,0:0:0:0:
43,204,50059,1,8,0:0:0:0:
39,173,50151,1,0,0:0:0:0:
47,143,50242,1,0,0:0:0:0:
63,116,50334,1,0,0:0:0:0:
100,104,50426,6,0,P|172:100|228:16,1,161.999995056153
225,33,50791,1,8,0:0:0:0:
100,104,50974,6,0,L|88:200,1,90,2|0,0:0|0:0,0:0:0:0:
196,312,51340,2,0,L|207:222,1,90,2|8,0:0|0:0,0:0:0:0:
225,33,51706,6,0,P|288:40|340:88,1,135,6|0,0:0|0:0,0:0:0:0:
336,136,52072,2,0,L|324:228,1,90,0|8,0:0|0:0,0:0:0:0:
408,344,52438,2,0,L|419:254,1,90,2|0,0:0|0:0,0:0:0:0:
336,136,52804,1,0,0:0:0:0:
308,328,52987,1,8,0:0:0:0:
428,176,53169,1,0,0:0:0:0:
252,256,53352,6,0,B|188:272|144:224|144:224|124:288,2,180,6|8|2,0:0|0:0|0:0,0:0:0:0:
344,220,54267,1,0,0:0:0:0:
376,128,54450,1,8,0:0:0:0:
344,220,54633,6,0,P|416:216|460:172,1,135,6|0,0:0|0:0,0:0:0:0:
468,124,54999,2,0,P|452:76|420:48,1,90,0|8,0:0|0:0,0:0:0:0:
256,20,55365,1,2,0:0:0:0:
144,140,55548,1,8,0:0:0:0:
144,140,55639,1,0,0:0:0:0:
144,140,55730,2,0,P|188:152|248:132,1,90,0|8,0:0|0:0,0:0:0:0:
80,72,56096,1,0,0:0:0:0:
80,72,56188,1,0,0:0:0:0:
80,72,56279,6,0,P|48:130|68:196,1,135,6|0,0:0|0:0,0:0:0:0:
108,216,56645,2,0,L|204:232,1,90,8|0,0:0|0:0,0:0:0:0:
372,176,57011,1,2,0:0:0:0:
372,176,57102,1,0,0:0:0:0:
372,176,57194,2,0,L|283:161,1,90,8|8,0:0|0:0,0:0:0:0:
428,256,57560,6,0,P|468:196|456:128,1,135,6|0,0:0|0:0,0:0:0:0:
420,104,57926,2,0,P|376:100|336:72,1,90,0|8,0:0|0:0,0:0:0:0:
372,176,58291,2,0,P|329:187|282:174,1,90,2|0,0:0|0:0,0:0:0:0:
352,260,58657,2,0,P|315:285|267:289,1,90,0|8,0:0|0:0,0:0:0:0:
176,240,59023,1,0,0:0:0:0:
104,160,59206,6,0,B|60:96|112:32|112:32|152:80,2,180,6|8|2,0:0|0:0|0:0,0:0:0:0:
176,240,60121,2,0,P|136:268|84:268,1,90,0|8,0:0|0:0,0:0:0:0:
200,152,60487,6,0,P|240:124|324:132,1,135,6|0,0:0|0:0,0:0:0:0:
352,172,60852,2,0,L|360:60,1,90,0|8,0:0|0:0,0:0:0:0:
276,212,61218,1,0,0:0:0:0:
176,240,61401,1,2,0:0:0:0:
151,229,61492,1,0,0:0:0:0:
130,212,61583,1,0,0:0:0:0:
115,189,61675,1,0,0:0:0:0:
108,163,61766,1,8,0:0:0:0:
108,137,61858,1,0,0:0:0:0:
116,111,61949,1,0,0:0:0:0:
131,89,62041,1,0,0:0:0:0:
152,72,62133,6,0,B|200:36|276:52|276:52|256:88,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
260,80,62499,1,8,0:0:0:0:
132,212,62682,6,0,P|136:248|192:256,1,90,2|0,0:0|0:0,0:0:0:0:
344,212,63048,2,0,P|340:176|284:168,1,90,2|8,0:0|0:0,0:0:0:0:
312,288,63413,6,0,P|376:288|420:232,1,135,6|0,0:0|0:0,0:0:0:0:
424,188,63779,2,0,L|436:68,1,90,0|8,0:0|0:0,0:0:0:0:
348,8,64145,2,0,L|339:97,1,90,2|0,0:0|0:0,0:0:0:0:
312,288,64511,1,0,0:0:0:0:
256,120,64694,1,8,0:0:0:0:
392,264,64877,1,0,0:0:0:0:
260,32,65060,6,0,P|200:48|168:112,1,135,6|0,0:0|0:0,0:0:0:0:
164,160,65426,2,0,P|116:164|76:124,1,90,8|0,0:0|0:0,0:0:0:0:
256,120,65791,1,2,0:0:0:0:
200,260,65974,1,0,0:0:0:0:
144,80,66157,1,8,0:0:0:0:
252,200,66340,6,0,P|308:184|332:108,1,135,6|0,0:0|0:0,0:0:0:0:
333,116,66706,1,0,0:0:0:0:
252,200,66889,2,0,P|224:240|220:292,1,90,8|0,0:0|0:0,0:0:0:0:
248,372,67255,1,2,0:0:0:0:
217,377,67346,1,0,0:0:0:0:
186,372,67437,1,0,0:0:0:0:
158,357,67529,1,0,0:0:0:0:
137,334,67620,1,8,0:0:0:0:
124,305,67712,1,0,0:0:0:0:
121,274,67803,1,0,0:0:0:0:
128,244,67895,1,0,0:0:0:0:
152,220,67987,6,0,P|212:172|212:68,2,180,6|8|2,0:0|0:0|0:0,0:0:0:0:
120,120,68901,1,0,0:0:0:0:
296,216,69084,1,8,0:0:0:0:
328,316,69267,6,0,P|388:268|388:164,1,180,6|0,0:0|0:0,0:0:0:0:
336,88,69816,1,8,0:0:0:0:
248,40,69999,1,0,0:0:0:0:
148,52,70182,1,2,0:0:0:0:
68,108,70365,2,0,P|44:144|44:200,1,90,0|8,0:0|0:0,0:0:0:0:
136,324,70730,6,0,L|164:212,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
232,324,71096,6,0,L|264:200,1,116.999994644165,4|8,0:0|0:0,0:0:0:0:
324,324,71462,6,0,L|356:196,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
416,324,71828,6,0,L|448:192,1,135.000005149842,4|8,0:0|0:0,0:0:0:0:
484,40,72194,6,0,B|416:-12|368:84|308:32,1,180,6|0,0:0|0:0,0:0:0:0:
220,8,72743,2,0,L|212:104,1,90,8|0,0:0|0:0,0:0:0:0:
200,260,73109,1,8,0:0:0:0:
200,260,73200,1,0,0:0:0:0:
200,260,73291,1,0,0:0:0:0:
336,156,73474,1,8,0:0:0:0:
336,156,73566,1,0,0:0:0:0:
336,156,73657,1,0,0:0:0:0:
248,176,73840,6,0,P|288:232|364:240,1,135,6|0,0:0|0:0,0:0:0:0:
349,243,74206,1,8,0:0:0:0:
468,180,74389,1,0,0:0:0:0:
336,156,74572,1,2,0:0:0:0:
373,336,74755,5,0,0:0:0:0:
400,192,74938,1,8,0:0:0:0:
470,321,75121,1,0,0:0:0:0:
349,243,75304,6,0,P|275:227|197:243,1,135,6|0,0:0|0:0,0:0:0:0:
217,235,75669,1,8,0:0:0:0:
120,280,75852,1,8,0:0:0:0:
168,376,76035,1,8,0:0:0:0:
268,332,76218,1,8,0:0:0:0:
217,235,76401,1,8,0:0:0:0:
120,280,76584,6,0,P|52:232|56:140,1,180,6|0,0:0|0:0,0:0:0:0:
222,132,77133,2,0,P|197:169|156:184,1,90,8|0,0:0|0:0,0:0:0:0:
216,48,77499,2,0,P|264:56|296:92,1,90,2|0,0:0|0:0,0:0:0:0:
340,180,77865,1,8,0:0:0:0:
308,284,78048,1,0,0:0:0:0:
204,312,78230,5,2,0:0:0:0:
222,132,78413,1,0,0:0:0:0:
308,284,78596,1,8,0:0:0:0:
132,240,78779,1,0,0:0:0:0:
296,192,78962,1,2,0:0:0:0:
312,165,79053,1,0,0:0:0:0:
319,134,79144,1,0,0:0:0:0:
316,103,79236,1,0,0:0:0:0:
303,75,79327,1,8,0:0:0:0:
281,52,79419,1,0,0:0:0:0:
252,40,79511,6,0,B|184:56|140:16|140:16|124:80,1,180,6|0,0:0|0:0,0:0:0:0:
112,172,80060,1,8,0:0:0:0:
108,272,80243,1,0,0:0:0:0:
92,368,80426,2,0,P|137:304|105:271,1,135,2|0,0:0|0:0,0:0:0:0:
108,272,80791,1,8,0:0:0:0:
16,304,80974,1,0,0:0:0:0:
224,320,81157,6,0,B|284:320|284:320|304:332|304:332|372:332,1,135,6|0,0:0|0:0,0:0:0:0:
404,332,81523,2,0,P|448:320|480:284,1,90,8|0,0:0|0:0,0:0:0:0:
452,112,81889,1,8,0:0:0:0:
396,236,82072,1,8,0:0:0:0:
512,160,82255,1,8,0:0:0:0:
376,132,82438,6,0,B|300:132|284:60|284:60|236:116,1,180,6|0,0:0|0:0,0:0:0:0:
368,44,82987,1,8,0:0:0:0:
208,28,83169,1,0,0:0:0:0:
256,192,83352,2,0,P|200:180|160:116,1,135,2|0,0:0|0:0,0:0:0:0:
160,117,83718,1,8,0:0:0:0:
208,28,83901,1,0,0:0:0:0:
340,188,84084,6,0,P|316:256|248:280,1,135,6|0,0:0|0:0,0:0:0:0:
262,280,84450,1,8,0:0:0:0:
132,240,84633,1,0,0:0:0:0:
256,192,84816,1,2,0:0:0:0:
256,192,84907,1,0,0:0:0:0:
256,192,84999,1,0,0:0:0:0:
132,240,85182,1,8,0:0:0:0:
262,280,85365,6,0,P|332:236|328:140,1,180
191,136,85913,2,0,P|218:174|261:193,1,90,8|0,0:0|0:0,0:0:0:0:
168,60,86279,2,0,P|130:87|111:130,1,90,2|0,0:0|0:0,0:0:0:0:
264,112,86645,2,0,P|302:85|321:42,1,90,8|0,0:0|0:0,0:0:0:0:
392,148,87011,6,0,B|392:204|392:204|384:228|384:228|384:284,1,135,6|0,0:0|0:0,0:0:0:0:
384,281,87377,1,8,0:0:0:0:
256,372,87560,1,0,0:0:0:0:
230,379,87651,1,0,0:0:0:0:
203,379,87742,1,8,0:0:0:0:
177,372,87834,1,0,0:0:0:0:
153,359,87925,1,0,0:0:0:0:
134,340,88017,1,0,0:0:0:0:
120,317,88108,1,8,0:0:0:0:
112,80,88291,5,4,0:0:0:0:
256,192,88383,12,0,89298,0:0:0:0:
Weez
Sorry for the delay :c

http://puu.sh/7RorB.osu
Topic Starter
[Yue]
Ready for standard mods :33

Edit: let's start with this project!
Nyukai
Let's try since you requested me a mod and I suggested you to do a M4M (?)

[Cloudchaser's Hard]

00:06:340 (7, 1) - Add NC on (7) instead of (1)

00:15:029 (5) - Finish (5) here o3o

00:23:901 (6) - Move it to x:420 y:236

00:24:084 (7) - Add NC

00:30:304 (7) - NC~

00:35:791 (7) - NC

00:41:462 (8) - NC

00:43:840 (1, 2) - Remove NC and add it on (2)

01:03:779 (5) - NC?

01:09:816 (1, 2) - Remove NC and add it on (2)

01:16:767 (5) - NC

01:28:200 (6) - You can finish the slider here

[Natsu's Insane]

00:06:157 (5) - Overlap on (1)... maybe? It was hard for me to find (5) lol

00:23:901 (5) - Move it to x:128 y:244

00:48:779 (1) - Idk if you can move it a bit to not touch slider (4)

00:50:974 (1) - Remove NC, it's not necessary

00:58:291 (3) - Ctrl+G?

01:02:682 (1) - Unnecessary NC, remove it

01:14:755 (1) - ^

[Weez's Normal]

00:02:865 (5) - This repeat is a bit confusing being a Normal, try something different easier

00:08:718 (4) - Same, do it with all sliders like this, I won't repeat it anymore

00:57:926 (2) - Change a bit this slider. Do something like this http://puu.sh/7VI4Y.jpg moving it to x:316 y:56, it was a bit different distance between (2) and (3), I mean this http://puu.sh/7VI7i.jpg and looks a bit weird ><

01:24:084 (1) - Do something different with this, it's weird to see something like this http://puu.sh/7VIdd.jpg in a Normal diff

[Dekaane's Easy]

Better CS:2 instead of CS:3

01:10:730 (3) - NC?

Btw, I don't mod CtB/o!m, sorry ;w;

Anyway, sorry if this wasn't helpful, I did my best, but in general I think this is a good mapset and all mappers did a great work. GL :3
Cloudchaser
Inyuschan

Inyuschan wrote:

Let's try since you requested me a mod and I suggested you to do a M4M (?)

[Cloudchaser's Hard]

00:06:340 (7, 1) - Add NC on (7) instead of (1) Fixed

00:15:029 (5) - Finish (5) here o3o Yeah xD I noticed, Yue used the hitsound copier and some finishes weren't added so I did it now.

00:23:901 (6) - Move it to x:420 y:236 Nah, I will keep as it is right now, I like that jump

00:24:084 (7) - Add NC Indeed

00:30:304 (7) - NC~ I did NC here 00:29:572 (6) -

00:35:791 (7) - NC fixed

00:41:462 (8) - NC I can't agree, there's a downbeat.

00:43:840 (1, 2) - Remove NC and add it on (2) Seems good

01:03:779 (5) - NC? Hmm, I'm not sure if i put nc it will be inconsistent anyway the downbeat is here: 01:04:877 (1) -

01:09:816 (1, 2) - Remove NC and add it on (2) ye

01:16:767 (5) - NC ye

01:28:200 (6) - You can finish the slider here yeah xD the spinner is pretty short
Your mod was pretty useful! thanks you!
Cloud's Hard
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Cloudchaser's Hard
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
BeatmapID:381804
BeatmapSetID:153396

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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376,80,81706,1,0,0:0:0:0:
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468,224,82987,2,0,L|432:292,1,70,8|0,0:0|0:0,0:0:0:0:
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232,64,87560,2,0,L|180:48,6,35,0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
304,96,88291,2,0,P|376:148|232:152,1,350

M4M YAY :D

My mod will be in English and Spanish

General
Por favor Yue ;_; pone el preview point en el kiai

Dake's average diff
  1. 00:35:060 - Siento que podrías agregar una nota aquí, se siente vacío y si muy bien escuchas podrás sentir un clap.
Weez' Normal
  1. 00:07:255 (2) - remove the turn and make a long slider
  2. 00:14:755 (1) - Remove this NC and add it on 00:15:121 (5) -
  3. 00:33:779 (4) - I don't think this slider fit so much I prefer other rhythm. Test with these:
    SPOILER
    1.-

    2.-
  4. 00:47:316 (2,3) - how about a long slider?
después sigo modeando las otras diffs C:
DakeDekaane
@Inyuschan: As much as I love CS2, it'd make me remap the whole diff to avoid the overlaps it'd produce, also I find CS3 more fitting with the song, dunno why. About the NC, I'll keep as I have now, it'd look a bit bad if 01:07:987 (1,2,3) has different colours and it still be considered part of this combo.
@Cloud: Quisiera mantener consistencia con el beat vacío en 00:23:352 ademas que sería un poco intrusivo tomando en cuenta que sigo las voces mayormente.
Por ahora no hay cambios pero gracias por checar :p
Natsu

Inyuschan wrote:

[Natsu's Insane]

00:06:157 (5) - Overlap on (1)... maybe? It was hard for me to find (5) lol how this can be hard to find hue, there is a reverse jumps is a common pattern in insane diffs

00:23:901 (5) - Move it to x:128 y:244 nop, the jump is intended

00:48:779 (1) - Idk if you can move it a bit to not touch slider (4) Is on purpose, I do this kind of overlaps in some of my maps

00:50:974 (1) - Remove NC, it's not necessary It is, since I'm doing a SV change there

00:58:291 (3) - Ctrl+G? nop, it will ruin the flow <:

01:02:682 (1) - Unnecessary NC, remove it It is, since I'm doing a SV change there

01:14:755 (1) - ^ ^
thanks for mod :)
Topic Starter
[Yue]

Cloudchaser wrote:

M4M YAY :D o.o

My mod will be in English and Spanish

General
Por favor Yue ;_; pone el preview point en el kiai No D:

después sigo modeando las otras diffs C: vale owo

Update!
Kuzino
Hii

from my queue

[Salad]
00:24:084 (2) - How about this? https://osu.ppy.sh/ss/1490750
00:25:730 (1,2,3) - Would be nicer if you space these out equally.
01:27:377 (1,2,3) - ^
00:50:426 (1,2) - Decrease space. I think this is hard to catch.
01:11:096 (3) - Move this note x:144.

[Platter]
00:08:352 (5,6,7,8,9) - Would be nicer if you space these out equally.
00:21:157 (3,4,1) - ^
00:16:218 (4) - Move this note slightly to the left. It'll be easier to catch
00:19:694 (1) - Move this slider slightly to the right. These sliders are too far each other on my view.
00:38:169 (1,2,3) - Decrease space.
01:19:328 (6) - Move this slider slightly to the right. Hard to catch.

[Rain]
00:11:737 (7,8,9,10) - This Hyper-Dash is meaningless at here imo. Is it really necessary?
00:22:255 (6) - Move slightly to the right. hard to catch.
00:50:609 (1) - ^
00:25:182 (8,1,2,3,4) - Would be nicer if you space these out equally. hard to catch next slider
00:53:169 (7,8,1) - Would be nicer if you space these out equally.
01:16:401 (2,3,4) - ^

[Overdose]
In general I think this diff's space is so far. Imo if you decrease space, this diff will be more nicer.
00:05:791 (3,4,5) - Would be nicer if you space these out equally, and move these slightly left.
00:08:901 (6,7,8) - Would be nicer if you space these out equally.
00:31:950 (3,4,5) - ^
01:13:109 (4,5,6) - ^
00:30:487 (2,3,4,5,6,1) - Decerease space.
00:38:352 (6,7,8,9,1) - Remove hyper dash.
00:43:749 (3,4,5,6) - I think you can change more better pattern.
01:07:255 (4,5,1) - Decrease distance.
01:08:535 (3,4,1) - ^
01:24:633 (2,3,4,5,1) - Would be nicer if you space these out equally.

Good Luck!
Kibbleru
via queue

[Easy]
  1. 00:00:670 (1) - r u sure you want to reverse twice? will be confusing for newbs. you can use 2 sliders.
  2. 01:03:413 (3,2) - make parallel ;o?
[Normal]
  1. 00:02:865 (5) - remove last reverse. doesn't make too much sense and flows better this way. 00:03:413 - add circle here probably after
  2. 00:12:743 (1,3) - cant you juts copy one and ctrl hj
  3. 00:12:194 (4,3) - you could try stacking these. just makes stuff neater
  4. 00:24:084 (2,3,4) - this looks kinda messy, i would consider curving a few or all of them slightly
  5. 00:29:755 (3) - not needed, a bit of an overmap especially for normal
  6. 00:35:243 (1,2) - blanket? cuz why not
  7. 00:37:072 (5,6) - remove (6) and just extend the (5) slider by 1/2
  8. 01:02:682 (2) - try this?
  9. 01:05:974 (1,2) - i wouldn't stack these honestly. the only time you should stack is when you hear a pause in music. And also, a 1/1 stack might be confusing for normal because they would likely expect 1/2 stacks
  10. 01:10:365 (1,2) - try this rhythm
  11. 01:23:718 (4,1) - confusing to read
  12. 01:27:011 (1,2) - how bout like this instead. sounds much better to me to start (2) when the drumroll starts
[Hard]
  1. 00:05:791 (6,1) - these look so close to parallel yet they're not. you should make them more diverse or just make them parallel
  2. 00:08:718 (5,6) - how bout a 1/4 slider with a reverse instead here?
  3. 00:47:316 (1) - i think you should end at 00:47:865 - and add a circle at 00:48:048 - just so you can play out that clap
  4. 01:10:365 (1,2) - these overlap a bit you should space out
[Insane]
  1. 00:06:340 (1) - i can't see the edges around the middle here, possibly unrankable.
    Ehh this diff is good
Natsu

Kibbleru wrote:

[Insane]
  1. 00:06:340 (1) - i can't see the edges around the middle here, possibly unrankable. well, just looking at the slider shape is easy to follow IMO, but lets see more opinions about this one
    Ehh this diff is good thanks <3
Topic Starter
[Yue]
Kuzino's mod

Kuzino wrote:

Hii

from my queue

[Salad]
00:24:084 (2) - How about this? https://osu.ppy.sh/ss/1490750 sure
00:25:730 (1,2,3) - Would be nicer if you space these out equally. okay
01:27:377 (1,2,3) - ^ ^
00:50:426 (1,2) - Decrease space. I think this is hard to catch. if anyone else says, I'll have to change
01:11:096 (3) - Move this note x:144. I see no reason D:

[Platter]
00:08:352 (5,6,7,8,9) - Would be nicer if you space these out equally. (7) is unique with different spacing, and it would be boring to have the same spacing always
00:21:157 (3,4,1) - ^ ^
00:16:218 (4) - Move this note slightly to the left. It'll be easier to catch okay
00:19:694 (1) - Move this slider slightly to the right. These sliders are too far each other on my view. fixed
00:38:169 (1,2,3) - Decrease space. It is not so difficult D:
01:19:328 (6) - Move this slider slightly to the right. Hard to catch. fixed

[Rain]
00:11:737 (7,8,9,10) - This Hyper-Dash is meaningless at here imo. Is it really necessary? changed
00:22:255 (6) - Move slightly to the right. hard to catch. It is not that hard actually
00:50:609 (1) - ^ ^
00:25:182 (8,1,2,3,4) - Would be nicer if you space these out equally. hard to catch next slider ^
00:53:169 (7,8,1) - Would be nicer if you space these out equally. fixed
01:16:401 (2,3,4) - ^ ^

[Overdose]
In general I think this diff's space is so far. Imo if you decrease space, this diff will be more nicer. It's fine for me o3o
00:05:791 (3,4,5) - Would be nicer if you space these out equally, and move these slightly left. are equal
00:08:901 (6,7,8) - Would be nicer if you space these out equally. fixed
00:31:950 (3,4,5) - ^ are equal
01:13:109 (4,5,6) - ^ fixed
00:30:487 (2,3,4,5,6,1) - Decerease space. nope
00:38:352 (6,7,8,9,1) - Remove hyper dash. Never D:
00:43:749 (3,4,5,6) - I think you can change more better pattern. I see no reason
01:07:255 (4,5,1) - Decrease distance. ^
01:08:535 (3,4,1) - ^ ^
01:24:633 (2,3,4,5,1) - Would be nicer if you space these out equally. fixed

Good Luck!
Nice mod! Thank you :3

Update CtB diff.
NaxelCL
estoy viendo que el proyecto no avanza :/ lastima , espero que los modders vean este gran mapa y modeen(?
Ko waaaaaaaaaaa yumeeeeeeeeeee tato shitewoooooooooooooooooo <3
Love Soul Eater , and alsñkfsañlk SOUL EATER NOT!
Dariano
I love the way background changes for every mod :P

[Natsu's Insane]

00:10:548 (5) - Kinda nazi, move it a grid to the right so the distances between the sliders matches with the previous ones. (If you do that, remember moving the next slider too for the overlap)
00:35:700 - A circle with a clap sound would fit here Imo, Idk triplets just feels nice when the last note has a finish sound, don't you think?
00:37:895 (3) - This circle shouldn't be here, actually the stream should begin in the next note, so I think you can delete this one. (There's no sound there, that's what you did here 00:49:328 (2,3,4,5,6,7,8,9,10) - )
00:50:426 (1) - Maybe you forgot a finish sound there :o (You even used whistle sound here 01:02:133 (1) - )
01:06:706 (2) - Fix the overlap a little bit naziiii.
Nice difficult! I enjoyed it :)


[Cloudchaser's hard]

Hola Cloud ^^

00:03:962 (2,3) - I don't think this should be the biggest jump in the map x_x, I suggest to make this part easier. Perhaps something like this http://puu.sh/85Io3.jpg (And obviously adding a circle in the empty space)
00:14:572 (5) - One of the main issues of the map, the first slider has 2 reverse arrows but this one has 3, it makes this whole part confusing, I highly suggest you to make this slider 1 beat shorter (Like the previous one) and add a circle at the end of it instead, this will even make the distance between (5) and (1) fixed, because the way it is right now is wrong.
00:18:230 (6,7,8,9) - This part is weird specially slider (7), I think this would fit way better http://puu.sh/85IRt.jpg
00:23:901 (6,1) - Uhg, I don't see why this one has to be a jump, imo, it would be better to use DS for now.
00:49:328 (1) - NC maybe? :o That combo is way too long and in this part the rhythm changes so...
01:10:365 (1,2) - Move the slider (2) a little bit to the left so that they aren't too close to each other :x (like you did here 01:20:791 (5,6) - )
01:28:291 (7) - You should definetely use NC here also, try to overlap this note with 01:27:011 (5) - maybe?


[Weez's normal]

00:07:255 (2,3) - Use distance snap please
00:12:743 (1) - I think this one is too far too.
00:22:438 (6,1) - This is definitely a big jump, normals are not supposed to have jumps like that o_o.

[Dekaane's Easy]

Omg whistles <3
00:07:255 (2) - add a whistle sound here, to follow the patter you used earlier.
00:13:840 (3) - Remove the whistle sound at the end of the slider, it sounds weird since the guitar stops playing at that point.
01:27:377 (2,3) - Whistles! more whistles please! (Just like you did here 01:18:230 (1) - )
01:28:291 (1) - Add whistle sound to the slider itself, Imo it would sound perfect with the guitar, even though it can barely be heard.



Nice mapset. Good luck with the rank! ~Star for you~
Topic Starter
[Yue]

NaxelCL wrote:

estoy viendo que el proyecto no avanza :/ lastima , espero que los modders vean este gran mapa y modeen(?
Ko waaaaaaaaaaa yumeeeeeeeeeee tato shitewoooooooooooooooooo <3
Love Soul Eater , and alsñkfsañlk SOUL EATER NOT!
Lol, paciencia xd todos tienen cosas que hacer y no pueden dar un mod de un día para otro, btw, no me gustó mucho el primer episodio de Soul Eater Not :l
Natsu

Dariano wrote:

I love the way background changes for every mod :P

[Natsu's Insane]

00:10:548 (5) - Kinda nazi, move it a grid to the right so the distances between the sliders matches with the previous ones. (If you do that, remember moving the next slider too for the overlap) nop, If I move the slider I'll ruin the stack in 00:10:548 (5,1) - that's why
00:35:700 - A circle with a clap sound would fit here Imo, Idk triplets just feels nice when the last note has a finish sound, don't you think? there is nothing in the music, that's why I didn't add a triplet there
00:37:895 (3) - This circle shouldn't be here, actually the stream should begin in the next note, so I think you can delete this one. (There's no sound there, that's what you did here 00:49:328 (2,3,4,5,6,7,8,9,10) - ) there are different parts in the music, delete the circle and listen to 25% or 50% you'll listen the beat at 00:37:895
00:50:426 (1) - Maybe you forgot a finish sound there :o (You even used whistle sound here 01:02:133 (1) - ) yes my bad
01:06:706 (2) - Fix the overlap a little bit naziiii. mm I don't see any overlap here :/
Nice difficult! I enjoyed it :) thanks for mod



Nice mapset. Good luck with the rank! ~Star for you~
DakeDekaane

Kibbleru wrote:

[Easy]
  1. 00:00:670 (1) - r u sure you want to reverse twice? will be confusing for newbs. you can use 2 sliders. /*The slider is long enough to be able to react to the 2nd repeat, so yeah, I'm keeping it
  2. 01:03:413 (3,2) - make parallel ;o? /*The difference would be barely noticed :Y

Dariano wrote:

[Dekaane's Easy]

Omg whistles <3 /*They're cool, aren't they? <3
00:07:255 (2) - add a whistle sound here, to follow the patter you used earlier. /*The guitar has a different tone here so I omited the whistle here because that.
00:13:840 (3) - Remove the whistle sound at the end of the slider, it sounds weird since the guitar stops playing at that point. /*Okay, done.
01:27:377 (2,3) - Whistles! more whistles please! (Just like you did here 01:18:230 (1) - ) /*The drums are stronger there so I think it's better to leave them as hitnormals
01:28:291 (1) - Add whistle sound to the slider itself, Imo it would sound perfect with the guitar, even though it can barely be heard. /*I like how it sounds, done.
Thanks both of you for modding :3

Update
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 69816
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Dekaane's Easy
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
BeatmapID:387372
BeatmapSetID:153396

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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484,93,54267,5,0,0:0:0:0:
425,148,54633,2,0,P|369:163|315:140,1,120,4|2,0:0|0:3,0:0:0:0:
272,72,55548,1,2,0:2:0:0:
192,82,55913,1,2,0:3:0:0:
112,92,56279,1,4,0:2:0:0:
64,286,57194,5,0,0:0:0:0:
24,217,57560,2,0,P|100:215|142:279,2,160,4|0|2,0:0|0:0|0:2,0:0:0:0:
216,360,60121,5,0,0:0:0:0:
256,290,60487,2,0,P|311:270|363:297,1,120,4|2,0:0|0:3,0:0:0:0:
412,360,61401,1,8,0:3:0:0:
486,329,61767,1,2,0:3:0:0:
481,249,62133,6,0,L|495:129,1,120,4|0,0:0|0:0,0:0:0:0:
426,90,63047,1,0,0:0:0:0:
356,50,63413,2,0,L|197:30,2,160,4|0|2,0:0|0:0|0:2,0:0:0:0:
479,256,65974,5,0,0:0:0:0:
404,226,66340,2,0,L|285:216,1,120,4|2,0:0|0:3,0:0:0:0:
229,274,67255,1,8,0:3:0:0:
149,264,67621,1,2,0:3:0:0:
68,253,67987,6,0,P|40:164|116:108,1,200,4|2,0:0|0:2,0:0:0:0:
117,190,69267,2,0,B|186:182|196:114|196:114|236:168|303:140,1,240,4|2,0:0|0:2,0:0:0:0:
263,70,70730,2,2,P|339:68|382:132,2,160,4|0|4,0:0|0:0|0:0,0:0:0:0:
226,266,73108,1,0,0:0:0:0:
226,266,73474,1,0,0:0:0:0:
167,320,73840,6,0,P|129:327|89:320,2,80,6|2|2,0:0|0:0|0:0,0:0:0:0:
220,168,75304,2,0,P|211:128|219:89,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
277,273,76584,2,2,P|362:244|333:159,1,200,6|2,0:0|0:0,0:0:0:0:
191,232,78230,6,0,P|182:271|190:310,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
153,117,79511,6,2,B|208:96|264:136|264:136|320:176|364:154,1,200,6|0,0:0|0:0,0:0:0:0:
477,78,81157,2,2,L|455:238,1,160,2|0,0:2|0:0,0:0:0:0:
401,344,82438,6,2,B|362:281|290:281|250:329|250:329|210:377|138:377|98:313,1,360,4|0,0:0|0:0,0:2:0:0:
167,169,84816,1,0,0:0:0:0:
98,70,85365,6,2,B|138:6|210:6|250:54|250:54|290:102|362:102|401:40,1,360,6|2,0:0|0:0,0:0:0:0:
478,20,87377,1,0,0:0:0:0:
508,94,87743,1,0,0:0:0:0:
504,216,88291,6,2,P|443:273|423:192,1,200,4|4,0:0|0:3,0:0:0:0:
Topic Starter
[Yue]
Update Natsu and Dake diff :3
-Kazu-
Taiko mod

General
- maybe diff setting could be :
Kantan : HP4/OD4
Futsuu : HP5/OD4
Muzu : HP5/OD5
Oni : HP5/OD6 <- OD6 Oni is like the standard right now, since seems like taiko timings got improved and OD5 is a bit easy even for easier onis.


Stefan's Kantan
- 00:06:157 (12) - change to d and move to 00:06:340 -
- 00:12:011 (22) - ^
- 00:25:548 (42) - change to d and put a k in 00:25:913 -
- 01:22:255 (65) - move to 01:22:438 -
Ok, i feel how you think putting notes in red lines could be a bit harder than intended, but you already did it in some other places during the song, so why would you spare those notes, making your map following less the song?. Please, if you think i am right, pm me and i will point some other things i found, but i dont want to say because i want to know first if you think they are too hard.

Stefan's Futsuu
-00:02:865 (7,8,9,10) - *Suggestion* 2 seconds and a pattern implying a finisher? maybe you could easier it by removing 9 8, because later you use a lot of k D
- 00:16:767 (41,42,43,44,45) - i highly recommend to change into d k k d (deleting 43 and moving 44 into 00:17:682 - )
- 00:19:694 (47,48,49,50,51) - ^ but this one is even more recommended because it would semi-shorten the length of that "stream"
- 00:25:548 (62) - move to 00:25:913 - and put a d in 00:25:730 -
- 00:27:377 (66,67,68,69,70,71,72,73) - maybe change into this : http://puu.sh/86the.jpg . The reason is because the k at 00:28:109 (68) - was messing the pattern, and also it forces you to follow the pattern instead of the song.
- 00:51:157 (122,123,124,125) - *Suggestion* delete 123
- 00:54:816 (132,133,134,135,136,137,138,139) - change into this : http://puu.sh/86tpK.jpg . dkd dkd isn't following anything in my opinion, and also synegizes with all the other k D you already did.
- 01:07:255 (167,168,169,170) - kkd D > kk kD
As in Kantan, you are trying to make it not so hard, which forces you to miss some details in the song which could be mapped nice to play and fluently

m1ng's Muzu
- You need to lower the density. A lot. Otherwise you could name this as Oni and your actual Oni into Inner, because this is in some sections as hard as a 7~8* Oni, and i already saw a lot of songs in TnT considered Oni just for some hard patterns.
- 00:00:670 (1,2,1,1,2,3,1,1,2,3,1,1,2,3,4,1,1) - k k k k k k ddd k d ( 6 kats in white lines and ddd(1/4) k d(1/2))
- 00:17:133 (1,1,2,3,1) - If you take my suggestion (Which i think you really should), when you lower density/remap remember this: this kdddk is more like kddk , so please replace it on all similar sections.
- 00:43:840 (1,2,3,1,1,2) - *Suggestion* ddd k d D sounds way better, but ddd k k D plays way better in streams with that length ;)
- 00:48:230 (1,2,1,1,2) - ^ ( i mean the k D instead of d D)
- 00:52:072 (1,2,1,2,3,1,1,2) - ^ ( k D > d D)
- 00:54:999 (2,1,1,2,3,4,1,1,2) - ^
- 01:03:779 (1,2,1,2,3,1,1,2) - ^
- 01:07:255 (1,2,3,1,1,2) - ^
- 01:13:109 (1,2,3,1,1,2) - ^


m1ng's Oni
-00:17:133 (1,1,2,3,1) - same as i said in muzu, this is k d d k, please replace in all similar sections
-00:21:889 (2,1,1,1,2) - delete 3rd and 5th note
- Everything else is fine.

Good luck o/
Hanjamon
Taiko mod by request ^^

d=Don
D=Big Don
k=Katsu
K=Big Katsu

[General]
All okay

[Stefan's Kantan]

  • Reduce sv to 1,20?

    00:06:889 (13) - d?
    00:55:548 (18) - d
[Stefan's Futsuu]

  • Same, reduce sv to 1,20?

    00:55:548 (135) - change to k? sounds good for me
[m1ng's Muzu]
  • 00:10:182 (1,2,1,2,1) - change to k k d k d?
    00:13:840 (2) - k
    00:17:133 (1,1,2,3,1) - change to k d k k d?
    00:41:462 (2) - d
    00:55:365 (1) - i'm not sure.. but change to k?
    01:10:730 (2) - d
    01:15:121 (2) - d
[m1ng's Oni]

  • 00:10:182 (2) - k
    00:13:840 (2) - k
    00:14:572 - add a k
    00:17:133 (1,1,2,3,1) - same as muzu, change to k d k k d?
    00:26:462 (4) - k
    00:37:987 (2) - change to k?
    00:50:151 - add a k, sounds good
    00:55:548 (2) - k
    01:13:109 (2,3,4,5,1) - change to ddkkd pattern?
    01:27:834 (3) - k
Good luck ^^
Lythryn
mod by requesterino

everything are suggestions

futsuu

00:33:779 (82) - hard to catch first playthrough, maybe something like this http://puu.sh/87TSu.jpg

maybe work on a bit more kats at regular intervals eg. every 2nd beat etc.


muzu

01:01:767 (1,2) - add k between these two

rest seems fine, good k spread


oni

00:21:889 (2) - the k here doesn't sound/feel entirely right, but that may just be me

overall good k spread/feel to map
mingmichael
-Anhedonia-
Taiko mod

General
- maybe diff setting could be :
Kantan : HP4/OD4
Futsuu : HP5/OD4
Muzu : HP5/OD5
Oni : HP5/OD6 <- OD6 Oni is like the standard right now, since seems like taiko timings got improved and OD5 is a bit easy even for easier onis. basically OD 6 could be for Oni or Oni+ but i keep mine 5 ._.

m1ng's Muzu
- You need to lower the density. A lot. Otherwise you could name this as Oni and your actual Oni into Inner, because this is in some sections as hard as a 7~8* Oni, and i already saw a lot of songs in TnT considered Oni just for some hard patterns. it's just your opinion not me. muzu is muzu and this muzu doesn't contain any oni patterns actually ._.
- 00:00:670 (1,2,1,1,2,3,1,1,2,3,1,1,2,3,4,1,1) - k k k k k k ddd k d ( 6 kats in white lines and ddd(1/4) k d(1/2))
i have considered this for many times and i keep with mine here. you can look between Futsuu-Muzu-Oni




futsuu contains full 1/1 notes and it has four 1/2 notes on the last part. in my Muzu it constains full 1/2 notes and has 1/4 notes on the last. and the Oni has the most complicated patterns with some triplets there. actually it's fine for this

- 00:17:133 (1,1,2,3,1) - If you take my suggestion (Which i think you really should), when you lower density/remap remember this: this kdddk is more like kddk , so please replace it on all similar sections. wat? lollllll it doesn't have dense notes there. just five 1/2 notes ._. and i can't change this because of the consistency of the patterns. all kats appear on the white strikes or on ever second and fourth hit of the beats constantly. you can check it. if i want to decrease the notes, i can delete 00:17:316 - , but i keep mine since five 1/2 notes aren't problem here
- 00:43:840 (1,2,3,1,1,2) - *Suggestion* ddd k d D sounds way better, but ddd k k D plays way better in streams with that length ;) it can't lol 00:44:389 - already has the lower pitch sounds here for the vocal
- 00:48:230 (1,2,1,1,2) - ^ ( i mean the k D instead of d D) i changed something by myself
- 00:52:072 (1,2,1,2,3,1,1,2) - ^ ( k D > d D)
- 00:54:999 (2,1,1,2,3,4,1,1,2) - ^
- 01:03:779 (1,2,1,2,3,1,1,2) - ^
- 01:07:255 (1,2,3,1,1,2) - ^
- 01:13:109 (1,2,3,1,1,2) - ^ all no ._. sorry


m1ng's Oni
-00:17:133 (1,1,2,3,1) - same as i said in muzu, this is k d d k, please replace in all similar sections same too
-00:21:889 (2,1,1,1,2) - delete 3rd and 5th note nope here
- Everything else is fine.

Good luck o/

Hanjamon
Taiko mod by request ^^

d=Don
D=Big Don
k=Katsu
K=Big Katsu

[m1ng's Muzu]
  • 00:10:182 (1,2,1,2,1) - change to k k d k d? nope it can't. it will make an inconsistent pattern here. i should use kat properly and constantly on the white strike or on the 2nd and 4th beat only. i can use some kats when the instruments become higher or some high vocals. but i should consider it before i use it
    00:13:840 (2) - k nope here. the instrument already becomes low here
    00:17:133 (1,1,2,3,1) - change to k d k k d? totally can't. it will make inconsistent pattern here. you can see from 00:15:304 - that i used all kats on the white strikes on the 2nd and 4th beat, but i didn't use it always
    00:41:462 (2) - d it's already don ww
    00:55:365 (1) - i'm not sure.. but change to k? nope. vocal already becomes down here
    01:10:730 (2) - d nope. kat will keep the high vocal on there
    01:15:121 (2) - d eghh keep mine here
[m1ng's Oni]

  • 00:10:182 (2) - k nope. this's still on the new beat on the 1st and 2nd beat of the hit beat. so i used the basic pattern there which is o o o o
    00:13:840 (2) - k basically the instrument has been low here. so nope
    00:14:572 - add a k keep mine with xx-xxxx pattern :P
    00:17:133 (1,1,2,3,1) - same as muzu, change to k d k k d? nope too here
    00:26:462 (4) - k nope. that 5-plets will follow the drum hits from the song clearly. so nope
    00:37:987 (2) - change to k? ^
    00:50:151 - add a k, sounds good keep mine here. i just wanted to make a simple 5-plets which is ooooo
    00:55:548 (2) - k ^
    01:13:109 (2,3,4,5,1) - change to ddkkd pattern? sounds a good idea. this o o o o will make a good transform of the patterns to 01:13:840 - which is the pattern is o o o o :P
    01:27:834 (3) - k same the previous answer
Good luck ^^

Lythryn
mod by requesterino

everything are suggestions

muzu

01:01:767 (1,2) - add k between these two nope. i gave a little break between them actually :P 01:01:950 -

rest seems fine, good k spread


oni

00:21:889 (2) - the k here doesn't sound/feel entirely right, but that may just be me yes you're right. and this's my mistake x_x sorry changed it to be don hehee

overall good k spread/feel to map
thanks guys for the mods :P btw i deleted 00:52:621 - and 01:04:328 - in my muzu diff to give a little break there ww

m1ng's Muzukashii
m1ng's Oni
Topic Starter
[Yue]
Update m1ng's taikos diffs o3o
Love
Did an irc mod with Ming.
irc log
23:27 Love: hey, are you here?
23:27 mingmichael: yes i am
23:27 Love: mind if I irc mod?
23:27 *Love is listening to [http://osu.ppy.sh/b/388109 Tommy heavenly6 - PAPERMOON (TV Size)]
23:28 mingmichael: owh sure ;D
23:28 mingmichael: :D
23:29 Love: oni first
23:29 mingmichael: okay
23:30 Love: one thing I would like to say about the whole diff, some of the parts where you're using the vocal pitches inside of the drums, it really throws me off
23:30 Love: since parts of the map are with the drums then immediately switch to vocal pitches
23:31 Love: pretty weird style, but I'll try to help you around that
23:31 mingmichael: hmm okay xD
23:32 Love: 00:05:151 (3) - try moving this to 00:04:968 - , it helps with the flow when you use it on an upbeat instead of downbeat
23:33 Love: it's kinda like what you did with 00:07:072 -
23:33 mingmichael: owh okayy
23:34 Love: 00:05:609 (1,1,1,2,1) - for this, something along the lines of ddk k k or dkd k k would fit the drums better
23:35 mingmichael: oohh i get it
23:35 mingmichael: ddk k k then
23:35 Love: mk XP
23:36 Love: 00:14:389 (1,2,1,1,2,1) - this is really inconsistent, as I'm pretty sure this is the only double/quad in the map, add a k at 00:14:572 -
23:37 mingmichael: okay then finally i changed this ww
23:37 mingmichael: *change
23:37 Love: thanks :P
23:37 mingmichael: :3
23:38 Love: ok, the next section is pretty slow,
23:39 Love: so, going with just the drums or just the vocals would be better instead of mixing both
23:40 mingmichael: okayy
23:40 mingmichael: start from 00:38:718 - then ?
23:40 Love: hmm, could I give you an example first?
23:41 mingmichael: sure
23:42 Love: drums would be something like this http://puu.sh/8828E.jpg
23:42 Love: 00:15:487 -
23:43 Love: vocals wouldn't be recommended due to the sheer note density, would be great for the muzu though
23:43 mingmichael: ohhh
23:43 mingmichael: i get it hahaah
23:43 mingmichael: change this xD
23:43 Love: XP
23:44 Love: k, so we'll go onto the next section
23:44 mingmichael: okayy
23:44 mingmichael: i will change 00:15:121 - until 00:27:011 - by myself later :p
23:44 Love: alright :D
23:45 Love: this next section, would be the right time to mix both the vocals, but instead of using the pitches of the vocals, you just add what feels best with the drums
23:46 Love: 00:28:109 (1) - could be removed
23:46 mingmichael: 00:28:109 - delete?
23:46 mingmichael: hmm
23:46 mingmichael: it supports the guitar sound there xD
23:46 Love: gives a nice rhythm to it
23:46 Love: hmm
23:47 Love: that's like, the only notice-able guitar sound XD
23:47 mingmichael: yeahhx D
23:47 mingmichael: xD
23:48 Love: 00:29:389 (2,1) - switch these around
23:48 mingmichael: okay i get it
23:48 mingmichael: for the kick sound (?) ww
23:49 Love: snare* XP
23:49 mingmichael: owh yeah i mean snare ww
23:50 Love: 00:30:304 (1,1,2,1,1) -
23:50 Love: if you move 00:31:035 (1) - to 00:30:852 -
23:50 Love: you can use that k to act as the tom
23:51 Love: then the obvious kick would be a d here 00:31:218 -
23:51 mingmichael: kay xD i just thought about it too
23:51 mingmichael: changed :p
23:52 mingmichael: 00:32:316 - kat and 00:32:499 - 00:32:682 - don :3
23:52 Love: yupyup :P
23:52 Love: next part of that would be similar
23:54 Love: 00:33:596 (1) - try moving this to 00:33:413 -
23:55 mingmichael: and delete 00:33:962 - ?
23:55 Love: YUPYUP
23:55 Love: soz caps lol
23:56 mingmichael: xDD
23:56 mingmichael: kay ;3
23:56 Love: try removing 00:35:426 (2) - and changing 00:35:609 (1) - to a k
23:57 mingmichael: suree
23:57 mingmichael: and don 00:34:877 - :P
23:58 Love: yup XP
23:59 Love: and add one at 00:35:060 -
23:59 mingmichael: sure :p
00:00 Love: and then remove 00:36:889 (1) -
00:00 Love: cause vocals XP
00:01 mingmichael: kayy :p
00:01 mingmichael: i change 00:36:157 - to be k d d k xD
00:01 Love: KK xp
00:01 Love: holy crap my caps lock lol
00:01 mingmichael: xDD
00:02 Love: try removing 00:41:188 (3) - so you have a little bit of variety from the kiai
00:02 Love: since kiai should be like, more density than any other part usually
00:02 mingmichael: owhh i get it xD kay kay
00:03 Love: that and it'll be consistent with the rest of the section lol
00:04 Love: 00:55:548 (2,3,4,5,1,1) - try kkk k k
00:04 Love: fits the drums a little bit better
00:04 Love: or ddd d k works too
00:06 mingmichael: hmm
00:06 mingmichael: i keep mine here xD with ddddk d
00:06 Love: alrighty then XP
00:06 mingmichael: it supports the drum hits on 00:55:548 - until 00:55:913 - xDD
00:06 mingmichael: :3
00:07 Love: well, 00:55:822 - is silent XP
00:07 mingmichael: aahh! lol delete xD
00:07 mingmichael: i didn't notice it xD
00:07 Love: XP
00:08 Love: and adding something at 01:07:712 - would fit too
00:09 Love: it's either consistency and just leave it how it is or just go ahead and add it XD
00:10 mingmichael: hahah kay xD
00:10 Love: and the rest of it looks good XP
00:10 mingmichael: yaayy xD
00:10 Love: well
00:10 Love: of the kiai
00:11 Love: 01:22:072 - would be like at the beginning
00:12 mingmichael: change kat xD
00:12 Love: I mean, that part in general XP
00:13 mingmichael: yeah xD i know ww
00:13 Love: XD
00:14 Love: 01:23:169 (2,3) - try changing these two to dd since there's really no higher pitches to go with
00:14 mingmichael: ohh
00:14 mingmichael: sure sure xD
00:15 Love: and same for 01:26:828 (2,3) - but the pitch gets lower here since the bass guitar starts to shine out of nowhere
00:16 mingmichael: change it too xD
00:16 Love: kk, that's all for the oni XP
00:16 mingmichael: yaaayy xD
00:17 Love: hmm, the intro seems a bit harsh
00:17 mingmichael: in muzu i will change 00:15:121 - and 00:27:011 - by myself later like oni :3
00:17 mingmichael: well..
00:18 mingmichael: yeah i think it too @.@ and another modders said it too
00:18 Love: this time, go with the very noticeable kicks and snares
00:19 Love: there's actually a lot better
00:19 mingmichael: kayy xD
00:19 mingmichael: http://puu.sh/883BV.jpg
00:19 mingmichael: :3
00:20 Love: hmm
00:21 Love: was thinking something along the lines of http://puu.sh/883Hn.jpg
00:22 mingmichael: hmm
00:22 mingmichael: it will be almost same like stefan's futsuu xD
00:22 Love: true true
00:23 Love: but yeah, yours works too
00:23 mingmichael: yaayy :3
00:24 Love: 00:03:962 (1,1,2,1,1,2) - http://puu.sh/883OD.jpg
00:25 Love: and the same would be done to 00:06:889 (1,1,2,1,2,1) -
00:25 mingmichael: ahh
00:26 mingmichael: i just wanted to give a little break on 00:03:779 - xDD
00:26 mingmichael: hmm
00:27 Love: oh, don't worry about those kind of breaks
00:27 mingmichael: sorry i keep mine here xD
00:27 Love: that should be more worried in futsuu XP
00:27 mingmichael: yeah if it's futsuu xD
00:27 mingmichael: hmm
00:28 mingmichael: i will keep mine atm about this >.<
00:28 Love: k, just consider it later on XP
00:28 mingmichael: kay kay xD
00:28 Love: you could always just go kdd kdd
00:28 Love: XD
00:28 Love: in 1/2
00:29 mingmichael: hahah yeah xD but seems boring with kdd kdd only wwww xD
00:30 Love: yeah lol
00:30 Love: or
00:30 Love: kdk kdd works XD
00:31 Love: and then I'll give you an example of what the next part would look like since that part is pretty good
00:32 mingmichael: okayyy :3
00:32 Love: 00:15:669 - 00:19:145 - http://puu.sh/8848K.jpg
00:33 Love: with a d at 00:19:511 -
00:34 Love: then the next section would be quite similar
00:34 Love: so I'll let you do your thing XP
00:35 mingmichael: i change something too xD
00:36 mingmichael: 00:15:121 - until 00:19:694 - http://puu.sh/884hk.jpg
00:37 Love: kk
00:38 Love: rest of the map I can't complain much XP
00:39 Love: besides 01:16:310 (2) - remove and 01:15:852 (2) - a d
00:39 mingmichael: change 01:15:852 - don :3
00:40 mingmichael: i will consider again with k on 01:16:310 - xDD
00:40 Love: oh, there's nothing there XD
00:41 mingmichael: yeahh xD ww
00:42 Love: then yeah, that's all XO
00:42 Love: XP*
00:43 mingmichael: yaaayy xD :D
00:43 mingmichael: thanks a lot love :3 hehee
00:43 Love: no problem, thanks for listening :D
00:44 mingmichael: kayy :D hehe
00:45 Love: I'll post after I mod the other 2
00:45 mingmichael: kayy :D

Now here's for the other 2 taiko diffs.

[Stefan's Futsuu]
  1. Try using a 1.2 SV. Makes everything easier to read on easier difficulties.
  2. Remove the video from the .osu
  3. 00:05:426 (15) - Try removing this, it'll create a better rhythm instead of keeping the same repeats.
  4. 00:08:352 (23) - ^
  5. 00:08:718 (24) - Try using a k here to add variety and to go with the snare that empowers this.
  6. 00:11:279 (31) - Same as the first 2. Removing this would use a better rhythm
  7. 00:21:706 (53,54,55) - You randomly change to an off-beat pattern. Try changing 00:21:523 (52) into a k for better flow, 00:22:438 (55) into a d and add at note at 00:22:621.
  8. 00:24:816 (60) - Move this to 00:24:633 for the vocal.
  9. 00:26:462 (63) - Change this to a k to match the snare since it's more empowering.
  10. 00:34:291 - Add a d here to make the transition a little bit cleaner to play.
  11. 00:36:889 (90) - Move this to 00:36:706 to go with the vocal.
  12. 00:39:816 (97,98,99,100,101,102) - These aren't with the vocals at all, nor with the drums. Try something like this from 00:39:634 -00:41:462:
  13. 00:54:450 (133,134,135,136,137,138,139,140) - Try something like this:
  14. 00:57:743 (143) - Move this to 00:57:560 for the vocal and drum. There's really nothing here.
  15. 01:05:974 (165) - I feel like d is better to play to go with the kick here.
  16. 01:09:450 (175) - There isn't anything here, move this to 01:09:267 for the kick and vocal here.
  17. 01:21:524 - As with the beginning, try removing this for a better rhythm.
  18. 01:24:450 - ^
  19. 01:27:377 - ^
  20. 01:28:474 - Try using a spinner that ends on 01:29:206 (233). You would have to remove that note but it's better to stay consistent with the other difficulties.
[Stefan's Kantan]
  1. 1.2 SV.
  2. Remove the video from the .osu
  3. 00:14:572 - Add a k on here to help the transition to the 1/2.
  4. 00:22:255 (37) - Try moving this to 00:22:072 since you have done a 3/2 spacing before. This wouldn't increase difficulty.
  5. 00:22:987 - Add a k?
  6. 00:44:389 (1) - Remove this, it's not needed at all.
  7. 00:43:840 - Try a kkd on 1/1's to 00:44:572
  8. 00:45:304 - Add a d here. This will help the transition to the 1/2.
  9. 00:47:865 (5) - Change this to a k to keep consistent with the snares.
  10. 00:48:596 (6,7) - Move these to 00:48:413 - 00:48:779 and change the k to a d. This will go with the vocals a bit better.
  11. 00:50:791 (10) - Remove this so that the D before it could have some room after.
  12. 00:51:523 (11,12) - Move these back 1/2 to go with the vocal. To keep consistent with the vocals you can add a d at 00:50:974.
  13. 00:54:816 (17) - This doesn't feel right on this 1/1, try moving it to 00:55:182.
  14. 00:57:377 (21,22) - Try moving these to back 1/2 and switch them around to d k.
  15. 01:01:401 - 01:05:060 - Try something like this:
  16. 01:06:157 (37,38) - Move these back 1/2 for the vocals.
  17. 01:09:084 (42,43) - ^
  18. 01:12:011 (47,48) - ^
  19. 01:22:255 (65) - Try moving this to 01:22:438 and change to a d for a better rhythm. This will keep consistent to what you were doing a little before and after.
  20. 01:28:474 - Use a spinner here and end it on 01:29:206 after removing the note. Just to keep consistent.
Gero
Aqui Vamos!
Mod request from my Queue

General

  1. Que te parece agregar a los tags a Atsushi Ohkubo (大久保 篤) ya que es el creador de la serie.
Dekaane's Easy

A la dificultad le hace falta el video.

  1. 00:00:670 (1) - solo una sugerencia, realmente aunque la diff tenga un bajo SV no es muy recomendable hacer este tipo de cosas, en la actualidad ya casi no se usan ya que puede crear confusiones a jugadores no experimentados, Intenta un ritmo asi: es mucho mas favorable en las dificultades faciles.
  2. 00:00:670 (1) - ^ Acerca de los hitsounds que opinas de la adición de claps con "additions" drum , suena demasiado bien con la cancion.
  3. 00:21:157 (4) - Nazi* este slider es un poco feo no lo crees? seria mejor si intentas hacer las curvas mas delgadas, algo asi:
  4. 00:54:633 (2) - creo que el ritmo de este slider no suena del todo bien, en mi opinion es mejor si haces el ritmo que usaste anteriormente. lo curioso es que 00:54:633 (2,3,4,5) - esta fue la unica parte en la que seguiste la musica, por consistencia deberias de hacer lo mismo sobre seguir la voz aqui.
  5. 01:22:438 (1,1) - Nazi* Intenta otra forma ya que esos sliders en forma de "S" no son ideales y no se ven bien del todo.
Weez's Normal

  1. 00:02:865 (5) - these repeats are really unnecessary because in my opinion it can be confusing to inexperienced players, the best option would do something like this:
    btw you can add claps in these times 00:02:865 - 00:03:048 - sounds nice and one finish with clap here because is a strong sound, if you do it remember to add one NC here 00:03:413 - and delete the next one.
  2. 00:08:718 (4) - ^
  3. 00:06:340 (5,1) - switch NC.
  4. 00:12:194 (4,1) - ^
  5. 00:07:255 (2,3) - Spacing and bad flow here, try something different please it don't fits well.
  6. 00:18:962 (6,1) - it does not flow quite right, what do you think of trying something like this:
  7. 00:20:426 (2) - 1/2 repeat is much ideal here because That fits with the background and the voice.
  8. 00:21:157 (4) - NC.
  9. 00:25:913 - add one circle with a finish because here sounds a strong beat in the background.
  10. 00:33:779 (4) - This slider has a weird rhythm since I don't understand that you're trying to follow here, try this, sounds much better imo ofc add clap here 00:34:694 - if you do that.
  11. 00:38:718 (9,1) - Switch NC and add one circle with clap here 00:39:084 - feels empty without it.
  12. 00:39:999 (2,4) - Nazi* can you stack properly these sliders? i'm sure you can do it. ( 00:41:645 (4) - move this slider to X:159 Y:280, the second point to X:191 Y:198 and the last one to X:255 Y:140 looks quite nice.
  13. 00:42:926 (6) - one Finish in the head sounds good, why you don't try it? :p
  14. 00:47:499 - is strange because here you are ignoring the finish, since you used it in the previous pattern, o maintain consistency I recommend you do something like this:
  15. 00:48:779 (1,1) - The next slider is too far from the spinner, is recommended put it in a closest to the center area.
  16. 00:53:169 (6) - finish in the head.
  17. 00:56:096 (4) - ^ 01:07:804 (1) - ^ 01:10:730 - ^
  18. 01:13:109 (1) - same reason abou this slider.
  19. 01:23:718 (4,1) - pretty nice but not is quite ideal to do this in a normal because it may cause confusion, try another patron please.
Cloudchaser's Hard

  1. 00:00:670 (1,2) - Nazi* intenta hacer un mejor blanket con estos dos cloud, ya que como se encuentran se ve un poco mal a comparación de los siguientes blankets.
  2. 00:08:718 (5,6,7) - Agrega claps en estos 3 círculos, suena muy bien en mi opinión.
  3. 00:11:645 (6) - ^
  4. 00:37:621 (4,5) - ^
  5. 00:14:572 (5,1) - La transición de estos dos es un poco extraña a mi parecer, ya que al jugarla crea la ilusión de que este slider 00:14:572 (5) - contiene una repetición mas, así que lo mas ideal seria agregarle una repetición a este slider para que se juegue mejor.
  6. 00:41:462 (1) - el ritmo de este slider no es del todo correcto, es mejor si mueves esto un tick hacia adelante y agregas un circulo en 00:41:462 - y obviamente eliminas el circulo de 00:42:011 - y agregas el clap al final del slider 1/1.
  7. 00:43:840 - para ser mas fiel al background podrías intentar este ritmo, es mucho mas apegado ala canción, no olvides de la adición de claps en el slider y el circulo.
  8. 00:45:852 (4) - finish en el inicio del slider.
  9. 00:51:706 (4) - ^
  10. 00:57:560 - ^
  11. 01:13:109 (7) - ^
  12. 00:47:316 (1) - lo mismo mencionado sobre los ritmos este tampoco es ideal y ademas al jugarlo es un poco incomodo de jugar, te recomiendo que este mismo termine en el anterior tick blanco con un clap al final y agregues un circulo en el tick rojo sobrante.
  13. 00:49:694 (7,8) - claps en estos sliders sonaría muy bien.
  14. 01:01:401 (5) - ^ 01:18:962 (6) - ^ 01:24:816 (7,8) - ^ 01:27:560 (6) - ^
  15. 01:28:657 - te recomiendo que cuando agregues sliders asi pongas unas lineas verdes a 5 % solo en donde se produce el sonido del tick ya que esta parte de la canción es calmada y esos ticks le quitan el sonido bajo de la canción, agrega un clap al final o un Drum-Finish.
Natsu's Insane

Una sugerencia Natsu, vez que haz agregado bastantes sliders que terminen en ticks azules, hay algunos que realmente suenan mal con el sampleset normal, así que porque no agregar una linea verde a 20 o 10 % es mucho mas ideal y mas cómodo de escuchar.

  1. 00:57:102 (4) - Te recomiendo eliminar este overmap ya que no fluye ni suena bien en mi opinion.
  2. 01:13:566 (5) - ^ lo mismo y no me vas a dejar mentir, pon la cancion a 25 % y veras a lo que me refiero.
  3. 01:14:755 (1,2,3) - que tal cambiar lad posiciones de los círculos a esta forma, esto podría ayudar mucho al flow que estas usando anteriormente.
  4. 01:25:365 (1) - un whistle aquí sonaría muy bien.
Esto es todo, mucha suerte con el map [Yue], Espero ver esto ranked pronto! ~
Natsu

Gero wrote:

Aqui Vamos! adonde?


Una sugerencia Natsu, vez que haz agregado bastantes sliders que terminen en ticks azules, hay algunos que realmente suenan mal con el sampleset normal, así que porque no agregar una linea verde a 20 o 10 % es mucho mas ideal y mas cómodo de escuchar. 20 o 10 es muy bajo para la intensidad de la cancion IMO, pero puse los finales de los slider soft <:

  1. 00:57:102 (4) - Te recomiendo eliminar este overmap ya que no fluye ni suena bien en mi opinion. es consistente con el anteriory yo escucho musica ahi O.O, tambien me sirve para decorar la cancion
  2. 01:13:566 (5) - ^ lo mismo y no me vas a dejar mentir, pon la cancion a 25 % y veras a lo que me refiero. lo mismo del anterior
  3. 01:14:755 (1,2,3) - que tal cambiar lad posiciones de los círculos a esta forma, esto podría ayudar mucho al flow que estas usando anteriormente.el movimiento del 3 al slider en tu screenshoot se ve forzado, prefiero el mio porque el cursor sigue en forma natural la forma del slider
  4. 01:25:365 (1) - un whistle aquí sonaría muy bien. ah blame me, se me olvido agregado
Esto es todo, mucha suerte con el map [Yue], Espero ver esto ranked pronto! ~
SPOILER
osu file format v12

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Artist:Tommy heavenly6
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Creator:[Yue]
Version:Natsu's Insane
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weez
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mingmichael
Weez
Fixed some stuff from everyone's mod. Not gonna reply to each on cuz I don't have much time to and its long. If you want a reply then please message me and I'll explain my reasoning why I didn't accept parts of your mod.

http://puu.sh/89h4H.osu

:3
DakeDekaane

Gero wrote:

Dekaane's Easy

A la dificultad le hace falta el video. /*Le dije a Yue que lo arreglara

  1. 00:00:670 (1) - solo una sugerencia, realmente aunque la diff tenga un bajo SV no es muy recomendable hacer este tipo de cosas, en la actualidad ya casi no se usan ya que puede crear confusiones a jugadores no experimentados, Intenta un ritmo asi: es mucho mas favorable en las dificultades faciles.
    /*No veo nada complicado las 2 repeticiones, el slider es lo suficientemente largo para que un principiante note la 2da repetición, la razón por la que preferí esto a 2 sliders es que la batería es constante, y un slider así permite una mejor apreciación ya que no habría "huecos" .
  2. 00:00:670 (1) - ^ Acerca de los hitsounds que opinas de la adición de claps con "additions" drum , suena demasiado bien con la cancion. /*Los siento demasiado graves, prefiero conservar el normal-hitnormal aquí.
  3. 00:21:157 (4) - Nazi* este slider es un poco feo no lo crees? seria mejor si intentas hacer las curvas mas delgadas, algo asi: /*Dato curioso: este slider "cambia" de dirección junto con las voces
  4. 00:54:633 (2) - creo que el ritmo de este slider no suena del todo bien, en mi opinion es mejor si haces el ritmo que usaste anteriormente. lo curioso es que 00:54:633 (2,3,4,5) - esta fue la unica parte en la que seguiste la musica, por consistencia deberias de hacer lo mismo sobre seguir la voz aqui. /*No sé porque siento que pegaste mal el tiempo de esta nota, pero no veo nada inconsistente en cuanto al ritmo aqui
  5. 01:22:438 (1,1) - Nazi* Intenta otra forma ya que esos sliders en forma de "S" no son ideales y no se ven bien del todo. /*:c Creo saber a lo que te refieres, pero me gusta como me quedaron.
Gracias por el mod Gero, siento no cambiar nada pero tendré en consideración lo de los últimos sliders >.<
Topic Starter
[Yue]

Gero wrote:

Aqui Vamos! owo
Mod request from my Queue

General

  1. Que te parece agregar a los tags a Atsushi Ohkubo (大久保 篤) ya que es el creador de la serie. Oka, no le veo nada de malo el no agregarlo o3o
Esto es todo, mucha suerte con el map [Yue], Espero ver esto ranked pronto! ~ Gracias por el mod :3
Update ming's diff and standard diff (cloud where are you ;_;)
Alarido

Free Mod from The Coffee Party Free Mods

(See the requesting post)

Modding just osu! standard diffs.



[Dekaane's easy]
♥ Not real complaints -- just I got in doubt with some parts by seeing many offbeats, but in general they feel OK -- especially where the voice and the drums get joint like a married couple, and it helps make the song amazing imho.

[Weez's Normal]
00:00:670 (1,2,3,4,5) - This part would have an improved flow and design like this → http://puu.sh/8alg4.jpg

[Cloudchaser's Hard]
♥ AMAZING PLAY ^.^ I liked the slowing in the part (from 00:15:121) which glues and fits awesomely with the song and specially with the singer's voice at that part ♥
* No complaints here, too (:

[Insane]
♥ It feels me very solid (: .

That's all I could do
Good luck to rank the mapset (:
Star!

Att.
Cloudchaser
By due of stress and lack of time, I will just answer I'm not going to answer the mod, I'm quite busy... Sorry! :'(

@Kibbleru: Added the last 2.
@Dariano: talked in private.
@Gero: voy a agregar el mod mañana
@Alarido: thanks you! :3

te paso el .osu en un rato Dx
Weez
@Alarido: I feel that section has the right flow that I intended to had, so I'm leaving it in check.
Topic Starter
[Yue]
I'm still waiting for Cloudchaser and Stefan ;__;
Stefan
aaaaaaaaaaaa

Hanjamon: Changed 00:55:548 (18) to d, fits better.
Lythryn: I think it's in that way suitable because it's a "harder" Futsuu in general but also to keep a good gap with Kantan and Muzu, no changes for now.

-Anhedonia- wrote:

Taiko mod

General
- maybe diff setting could be :
Kantan : HP4/OD4
Futsuu : HP5/OD4 shouldn't it be backwards? Futsuu with HP4 and Kantan HP5 to make it not that ezpz to pass Kantan.


Stefan's Kantan
- 00:06:157 (12) - change to d and move to 00:06:340 - I had it on this time previously but that seems to be too hard and I've moved one tick back.
- 00:12:011 (22) - ^ exactly same here.
- 00:25:548 (42) - change to d and put a k in 00:25:913 - done here.
- 01:22:255 (65) - move to 01:22:438 - same as begin.
Ok, i feel how you think putting notes in red lines could be a bit harder than intended, but you already did it in some other places during the song, so why would you spare those notes, making your map following less the song?. Please, if you think i am right, pm me and i will point some other things i found, but i dont want to say because i want to know first if you think they are too hard. Gotta do this if I won't forget it. orz

Stefan's Futsuu
-00:02:865 (7,8,9,10) - *Suggestion* 2 seconds and a pattern implying a finisher? maybe you could easier it by removing 9 8, because later you use a lot of k D removed (8)
- 00:16:767 (41,42,43,44,45) - i highly recommend to change into d k k d (deleting 43 and moving 44 into 00:17:682 - ) done.
- 00:19:694 (47,48,49,50,51) - ^ but this one is even more recommended because it would semi-shorten the length of that "stream" ^
- 00:25:548 (62) - move to 00:25:913 - and put a d in 00:25:730 - Doesn't really like it. :/
- 00:27:377 (66,67,68,69,70,71,72,73) - maybe change into this : http://puu.sh/86the.jpg . The reason is because the k at 00:28:109 (68) - was messing the pattern, and also it forces you to follow the pattern instead of the song. pretty nice idea.
- 00:51:157 (122,123,124,125) - *Suggestion* delete 123 It feels better to play with (123)
- 00:54:816 (132,133,134,135,136,137,138,139) - change into this : http://puu.sh/86tpK.jpg . dkd dkd isn't following anything in my opinion, and also synegizes with all the other k D you already did.
- 01:07:255 (167,168,169,170) - kkd D > kk kD done here.
As in Kantan, you are trying to make it not so hard, which forces you to miss some details in the song which could be mapped nice to play and fluently Maybe I am a bit too "strict" about keeping it not too hard but then again it's that what you said that some things doesn't getting emphasized by not mapping them. When I get the time I will go through both Diffs to pick all theses errors out.

Love wrote:

[Stefan's Futsuu]
  1. Try using a 1.2 SV. Makes everything easier to read on easier difficulties. I think they are suitable enough.
  2. 00:26:462 (63) - Change this to a k to match the snare since it's more empowering. d fits imo way better.
  3. 00:34:291 - Add a d here to make the transition a little bit cleaner to play. o.o What for a time?
  4. 00:39:816 (97,98,99,100,101,102) - These aren't with the vocals at all, nor with the drums. Try something like this from 00:39:634 -00:41:462:
  5. 00:54:450 (133,134,135,136,137,138,139,140) - Try something like this:
[Stefan's Kantan]
  1. 1.2 SV. as Futsuu.
    TOOK EVERYTHING ELSE TO THE DIFF DAMN IT'S BETTER NOW
[Shi-Ra]
All mania diffs are checked, HS volume fixed, unsnapped note issue resolved. Mania'd owo
Topic Starter
[Yue]
Thanks Shira-chan <3 :3
Coro
Taiko mod~
All are suggestions unless in red.

[Stefan's Kantan]
00:50:791 (10) - k? this will keep k on the off-beat, and will also play slightly easier

that's about all I can find, other than maybe enable vid on m1ng's diffs? since Stefan's diffs have vid enabled
it's pretty much well-modded already~
good luck with rank~
Natsu
Fixed some finish that Stefan pointed

SPOILER
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Topic Starter
[Yue]
Update Natsu's Insane and I'm still waiting for Stefan and Cloudchaser ;__;
eeezzzeee
Hi, from modding queue.

[Dekaane's Easy]
00:35:426 (1,2,3) - try moving this up by 1/2. i think it would fit the sound better

[Weez's Normal]
00:02:865 (5) - 00:05:791 (4,1) - 00:08:718 (5) - 00:11:645 (3,1) - try use the same pattern for all of these. I think the ones with 3 hit slider and circle is more fitting because of the hitsound on the circle
00:16:767 (3) - nc. because that is how it is divided at 00:27:560 (3,1) -
00:46:950 (1,2,3,1) - try a pattern like this
SPOILER
this allows for hitsounds

[Cloudchaser's Hard]
Try AR = 8
00:18:230 (6) - nc
00:38:718 - try moving this sv point to 00:37:621 and then resnap length of 00:37:621 (4,5,6) - to 1x. I think this will play better
00:49:694 (7,8,1) - i think (7,8) should lead into (1) but right now its going the opposite way
01:20:426 (4,6) - overlapping

[Natsu's Insane]
Fine! nothing

That's all. Best of luck :)
Cloudchaser
hard
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Cloudchaser's Hard
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
BeatmapID:381804
BeatmapSetID:153396

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Standard.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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3596,-100,4,1,1,65,0,0
14938,-133.333333333333,4,1,1,65,0,0
38718,-100,4,1,1,65,0,0
50426,-100,4,1,1,70,0,1
61950,-100,4,1,1,70,0,0
62133,-100,4,1,1,70,0,1
73840,-100,4,1,1,70,0,0
88291,-100,4,1,1,65,0,0
88474,-100,4,1,1,55,0,0
88657,-100,4,1,1,45,0,0
88840,-100,4,1,1,35,0,0
89023,-100,4,1,1,25,0,0
89206,-100,4,1,1,15,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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Topic Starter
[Yue]
Update Cloudchaser's Hard

Stefan where are you ;___;
DakeDekaane

eeezzzeee wrote:

Hi, from modding queue.

[Dekaane's Easy]
00:35:426 (1,2,3) - try moving this up by 1/2. i think it would fit the sound better /*While this is true, actual rhythm is easier than the one resulting from this change, as I'd have to modify (3) to keep following nicely the song.
No changes, but I'll be considering this if more people points this, thanks!
Weez

eeezzzeee wrote:

[Weez's Normal]
00:02:865 (5) - 00:05:791 (4,1) - 00:08:718 (5) - 00:11:645 (3,1) - try use the same pattern for all of these. I think the ones with 3 hit slider and circle is more fitting because of the hitsound on the circle
Nope, I want to keep this switching pattern, I want to keep players on their toes, its boring if they know what to expect.
00:16:767 (3) - nc. because that is how it is divided at 00:27:560 (3,1) -
00:46:950 (1,2,3,1) - try a pattern like this
SPOILER
this allows for hitsounds
Norm
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 69816
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Weez's Normal
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
BeatmapID:394685
BeatmapSetID:153396

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Standard.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,1,60,1,0
50426,-100,4,1,1,70,0,1
61950,-100,4,1,1,70,0,0
62133,-100,4,1,1,70,0,1
79694,-100,4,1,1,70,0,0
88291,-100,4,1,1,65,0,0
88474,-100,4,1,1,55,0,0
88657,-100,4,1,1,45,0,0
88840,-100,4,1,1,35,0,0
89023,-100,4,1,1,25,0,0
89206,-100,4,1,1,15,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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Topic Starter
[Yue]
Update Weez's Normal

Stefan where are you ;___;
Stefan
I am s***

Futsuu
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TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Stefan's Futsuu
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
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Kantan
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ArtistUnicode:Tommy heavenly⁶
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Version:Stefan's Kantan
Source:Soul Eater
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Topic Starter
[Yue]
Update :3 :)
ErunamoJAZZ
hi, mod req from... ingame??, many times ago xD!

[dake easy]
  1. 00:23:718 (1) - no me gusta que lo empieces ahí, ya que la voz empieza en el tick rojo, y en toda esa parte estás siguiendo la voz... pls, considera mejor hacer un slider pequeño.
  2. 00:35:425 (1) - ^, solo que más largo.
  3. 01:18:230 (1) - aunque hiciste blanket con 3, creo que por temas del flow, podría ser mejor ponerlo hacia el otro lado.
[Weez's normal]
  1. 00:27:560 (3) - i think listen better ->
  2. 00:50:426 (1) - i think this is bad idea. pls, consider move this more to centre. Maybe:
  3. 00:42:560 (5) - check AiMod, this is so far (1.14x).
[cloudchaser's Hard]
Primero que nada mira el replay (si, juego super mal, pero en fin u.u ) necesito que te fijes en el segundo 50. http://puu.sh/8qd5l.osr
  1. 00:50:060 (4) - aunque es un detalle que en principio parece bobo, en HR se siente y rompe un poco con el flow. Cambia la concavidad del slider, es decir, pasar de

    a esto
  2. 00:05:791 (6) - ponlo perfectamente paralelo al siguiente slider. (lel, como en el mapa de pokemón xD)
[natsu's insane]
01:20:426 (4) - El patito feo de los sliders ._. en lo personal, me parece un poco feo como se vé, ojalá pudieras considerar cambiarle la forma a este patron 01:20:060 (2,3,4,5) -



[PlayerNoob replays]
Taiko Kantan: http://puu.sh/8qeIr.osr
Ctb Salad: http://puu.sh/8qeJO.osr
Natsu

ErunamoJAZZ wrote:

[natsu's insane]
01:20:426 (4) - El patito feo de los sliders ._. en lo personal, me parece un poco feo como se vé, ojalá pudieras considerar cambiarle la forma a este patron 01:20:060 (2,3,4,5) - es solamente un slider con una curva bastante pronunciada, que en ocasiones me gusta utilizar para cambiar la dirección del cursor de manera drastica, como podes ver de una linea vertical a una horizontal con un salto divertido, es por eso
DakeDekaane

ErunamoJAZZ wrote:

hi, mod req from... ingame??, many times ago xD!

[dake easy]
  1. 00:23:718 (1) - no me gusta que lo empieces ahí, ya que la voz empieza en el tick rojo, y en toda esa parte estás siguiendo la voz... pls, considera mejor hacer un slider pequeño. /*No me gusta mucho usar sliders de 1/2 en Easy, así que voy a experimentar aún más con la diff y moví solo el circulo 1/2 beat atrás a ver que opina la demás gente
  2. 00:35:425 (1) - ^, solo que más largo. /*Algo similar
  3. 01:18:230 (1) - aunque hiciste blanket con 3, creo que por temas del flow, podría ser mejor ponerlo hacia el otro lado. /*Está bien, de igual manera no podría mantener un flujo suave con ambos sliders, además siento que un cambio así queda bien ya que el la canción cambia ahí.
Gracias por el mod :3

Update
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 69816
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Dekaane's Easy
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
BeatmapID:387372
BeatmapSetID:153396

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Standard.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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TKS
[ Stefan's Kantan]
  1. 00:06:157 (12) - => 00:06:340 - move here as a D. current pattern looks simple. but i think that it rhythm doesnt work for Kantan.
  2. 00:12:011 (22) - same as above.
  3. 00:14:572 (26) - maybe you can delete this one.
  4. 00:22:072 (37) - this is following the vocal/bassdrum faithfully. but this rhythm is still a bit more complex. so, delete? like this point 00:33:779 -
  5. 00:46:401 (80) - i guess that you can delete this notes.
  6. 00:50:974 (87,88,89) - you should move to right side on 1/2 line. what do you want to follow the sound? i guess that current pattern following the vocal sound. but 00:52:621 (90,91,92) - doesnt follow the vocal sound. in other words, you must have a consistency. please dont switch the follow sound frequently.
  7. 00:55:182 (94) - => 00:54:816 - move here. current sound is a bit weird to me.
  8. 00:57:194 (98,99,100,101,102) - these are not for Kantan. you should use more simple pattern of 1/1 like this. v
  9. 01:17:133 (134) - del? i didnt find necessity.
  10. 01:18:596 (135) - => 01:18:230 - move here. sounds better.


    indeed, to map of this song is so hard because this song has many complex rhythm. but you dont need to follow these rhythm on Kantan. i think that its a bit boring on play. but, thats the way it should be imo.

[ Stefan's Futsuu]
  1. 00:19:694 - dkdkd(1/1)? current pattern is too busy than other parts imo.
  2. 00:21:523 (47,48) - also, you can delete them.
  3. 00:26:828 ~ 00:37:255 - i think the flow of map is too much change than previous part. you should use a pattern similar to 00:15:121 ~ 00:26:462
  4. 00:39:816 (90,91,92,93,94) - move to left side on 1/2 line? as i said, you must have a consistency. you following the vocal sound on 00:42:560 ~ 00:45:852 -
  5. 00:51:706 (118) - 00:53:352 (122) - 00:56:279 (131) - if you want to use finisher for them, 00:54:633 - 00:57:560 (134) - to ignore these is weird.
  6. 01:19:694 ~ are you mistook a snap?

[ ming's Muzukashii]
  1. 00:38:535 (1) - maybe change to k? it would work for the vocal/drum. also emphasize the next D
  2. 00:44:389 (1) - same.
  3. 01:18:048 (2,1) - you should swap them for the vocal/drum sound.
  4. 01:26:828 - add notes? this point has a relatively strong sound.
[ ming's Oni]
  1. 00:49:694 (2,3,4,5,1) - this part needs more k sound.
    the same pattern as 00:26:279 (2,3,4,5,1) - is a bit weird.
  2. 01:01:493 - add k or 01:01:676 - add d please. the song is very excited but current pattern is just a bored.
  3. 01:26:919 (2) - delete this one and then 01:27:011 (3) - add finisher? it would be a good accent imo.
  4. 01:27:560 - ddkkddk here like 00:14:389 it fits the flow of map.
taiko diffs are not bad to me. but Kantan ~ Futsuu still needs more mod about 2~3 imo. current Kantan is not for beginners. its really hard.
mingmichael
TKS
[ ming's Muzukashii]
  1. 00:38:535 (1) - maybe change to k? it would work for the vocal/drum. also emphasize the next D owh nice here and it also follows the vocal which has a same pitch sound like 00:38:352 - so changed
  2. 00:44:389 (1) - same. same on here
  3. 01:18:048 (2,1) - you should swap them for the vocal/drum sound. my mistake here. swapped these notes
  4. 01:26:828 - add notes? this point has a relatively strong sound. yes it should. added a don here
[ ming's Oni]
  1. 00:49:694 (2,3,4,5,1) - this part needs more k sound.
    the same pattern as 00:26:279 (2,3,4,5,1) - is a bit weird. well i keep mine atm because these dons follow the drum hits clearly on the song, and those drum hits need dons actually
  2. 01:01:493 - add k or 01:01:676 - add d please. the song is very excited but current pattern is just a bored. agree. i added a don on 01:01:676 - then
  3. 01:26:919 (2) - delete this one and then 01:27:011 (3) - add finisher? it would be a good accent imo. a finisher on 01:27:011 - ? i think it doesn't follow any particular sounds there, just emphasize the strong electric guitar sound on there. i keep mine on here atm
  4. 01:27:560 - ddkkddk here like 00:14:389 it fits the flow of map. nah looks nice and more interesting for the ending of the song. added here
thans tks for the mods~ :3

m1ng's Muzukashii
m1ng's Oni
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