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Tommy heavenly6 - PAPERMOON (TV Size) [Osu|Taiko|OsuMania|Ca

posted
Total Posts
146
Topic Starter
[Yue]
This beatmap was submitted using in-game submission on sábado, 26 de julio de 2014 at 09:41:04 p.m.

Artist: Tommy heavenly6
Title: PAPERMOON (TV Size)
Source: Soul Eater
Tags: Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
BPM: 164
Filesize: 15044kb
Play Time: 01:28
Difficulties Available:
  1. Cloudchaser's Hard (2.47 stars, 189 notes)
  2. Dekaane's Easy (1.45 stars, 83 notes)
  3. m1ng's Muzukashii (2.91 stars, 358 notes)
  4. m1ng's Oni (3.67 stars, 487 notes)
  5. Natsu's Insane (4.16 stars, 348 notes)
  6. NaxelCL's 7K HD - 7Key (2.75 stars, 733 notes)
  7. NaxelCL's 7K NM - 7Key (2.11 stars, 582 notes)
  8. Overdose (6.83 stars, 324 notes)
  9. Platter (5.64 stars, 237 notes)
  10. Rain (6.43 stars, 300 notes)
  11. Salad (4.59 stars, 158 notes)
  12. Skalim's 4K HD - 4Key (2.57 stars, 628 notes)
  13. Skalim's 4K NM - 4Key (1.7 stars, 396 notes)
  14. Stefan's Futsuu (2.26 stars, 210 notes)
  15. Stefan's Kantan (1.91 stars, 152 notes)
  16. Weez's Normal (1.86 stars, 136 notes)
Download: Tommy heavenly6 - PAPERMOON (TV Size)
Download: Tommy heavenly6 - PAPERMOON (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Soul Eater <3








Mapset

Standard
Dekaane's Easy 100% by DakeDekaane
Weez's Normal 100% by Weez
Cloudchaser's Hard 100% by Cloudchaser
Natsu's Insane 100% by Natsu
Taiko

Stefan's Kantan 100% by Stefan
Stefan's Futsuu 100% by Stefan
m1ng's Muzukashii 100% by mingmichael
m1ng's Oni 100% by mingmichael
Catch the Beat

Yue's Salad 100% by me
Yue's Platter 100% by me
Yue's Rain 100% by me
Yue's Overdose 100% by me
Osu!mania

Skalim's 4K NM 100% by Skalim
Skalim's 4K HD 100% by Skalim
NaxelCL's 7K NM 100% by NaxelCL
NaxelCL's 7K HD 100% by NaxelCL
Cloudchaser
kakkoi
Weez
can i make a guest diff? >w<
Topic Starter
[Yue]

Weez wrote:

can i make a guest diff? >w<
I do not know ;__;

I'll call you if I decide to accept gd.
Gero
TV Size

Anyways I want to do GD here!

GL with this project!

EDIT: Hitsounds mod via IRC MOD!
Deif
Finish it!
Cloudchaser
Forever with you soul~(8)
Manuxz
Quisiera hacer una diff para este map D: Si te interesa me avisás >.<
Topic Starter
[Yue]

Manuxz Sixx wrote:

Quisiera hacer una diff para este map D: Si te interesa me avisás >.<
Disculpa pero ya todos están ocupados ;c

waiting for standard diff, taiko diff and osu!mania diff

Ready for ctb mods :33
NaxelCL
etto pasó por aquí para decir que harép las diffs 7K NM y7K HD por peticion de Yue <3 , estaran para el domingo
además la diff 7K NM la haré luego como las 20:00 hora chilena

EDIT 1; :
SPOILER
 osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:NaxelCL's 7K HD
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,1,10,1,0
3596,-100,4,1,1,10,0,0
14938,-133.333333333333,4,1,1,10,0,0
38718,-100,4,1,1,10,0,0
50426,-83.3333333333333,4,1,1,10,0,1
61950,-100,4,1,1,10,0,0
62133,-83.3333333333333,4,1,1,10,0,1
73840,-100,4,1,1,10,0,0
88291,-100,4,1,1,10,0,0
88474,-100,4,1,1,10,0,0
88657,-100,4,1,1,10,0,0
88840,-100,4,1,1,10,0,0
89023,-100,4,1,1,10,0,0
89206,-100,4,1,1,10,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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edit;) 2 http://puu.sh/7qopG.osu ARREGLE algunos patrones desordenados en el 7K HD es ese link
aqui esta la diff 7K NM terminada en cuanto a patrones pero faltan hitsounds


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Topic Starter
[Yue]
waiting for standard diff and osu!mania diff

Ready for taiko mods :33
Manuxz
Hola de nuevo ouo Ya que no pude hacer ninguna diff ctb me gustaría hacer alguna de standard >w< si es posible la easy XD
Revengexsoyah
Taiko Mod (for this time, just Oni and Muzukashii)


Only Suggestions:

GENERAL:
I dont know if my osu but in yours diffies, the hitsounds sound so low, try tu put the volumen in 100% or 95% to heard much better the notes

[m1ng's Oni]

Put the Snap Divisor in 1/4

00:04:328: kat
00:14:572: add don note? sound good
00:22:621(2): move this note to 00:22:804
00:26:371: kat ?
00:46:767: ^
00:48:962: i think this note "bother" as in this part of song, sounds nothing... if u want delete, or move to 00:49:145 without finish
00:55:639: kat ?

[m1ng's Muzukahsii]

01:01:493: according with me: muzukashii is less difficult than oni and its for players less experienced, and this note is a bit hard for noobs players, delete note and the patron sounds good (i think)
01:15:121: don ?
01:15:304: kat ?
01:16:310: delete ?


#eso :)
mingmichael
Revengexsoyah
Taiko Mod (for this time, just Oni and Muzukashii)


Only Suggestions:

GENERAL:
I dont know if my osu but in yours diffies, the hitsounds sound so low, try tu put the volumen in 100% or 95% to heard much better the notes nope. it's fine here

[m1ng's Oni]

Put the Snap Divisor in 1/4

00:04:328: kat it can't. it follows the basic patterns imo. same like 00:06:706 (2,1,2,1) - ; 00:09:633 (2,1,1,2) - ; 00:12:560 (2,1,1,2) -
00:14:572: add don note? sound good nope. that xx-xxxx pattern follows the drum hits there. i heard it again when i mapped this diff. but i think again here because it's quite weird and sudden pattern with xx-xxxx
00:22:621(2): move this note to 00:22:804 nope nope here, i keep mine here
00:26:371: kat ? don. prefer with dons to make a good 5-plets which is ooooo
00:46:767: ^ nope, that kat doesn't follow any sounds if i use it. prefer with the drum hits then
00:48:962: i think this note "bother" as in this part of song, sounds nothing... if u want delete, or move to 00:49:145 without finish my mistake here. changed x__x
00:55:639: kat ? same like above too

[m1ng's Muzukahsii]

01:01:493: according with me: muzukashii is less difficult than oni and its for players less experienced, and this note is a bit hard for noobs players, delete note and the patron sounds good (i think) hard? i don't think so it's hard here with a triplet
01:15:121: don ?
01:15:304: kat ? i know that you wanted to follow o o o o patterns there? okay nice suggestion, but i didn't follow it at 01:14:938 (1,2,1) -
01:16:310: delete ? keep here too


#eso :)
thanks for the mods~

m1ng's Oni
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15121,27011,38718,50426,62133,73840,79511
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:m1ng's Oni
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:382468
BeatmapSetID:153396

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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50426,-100,4,1,0,85,0,1
60487,-100,4,1,0,85,0,0
62133,-100,4,1,0,85,0,1
73840,-100,4,1,0,85,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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192,96,76950,1,0,0:0:0:0:
192,96,77133,5,8,0:0:0:0:
192,96,77316,5,0,0:0:0:0:
320,96,77407,1,0,0:0:0:0:
192,96,77499,5,8,0:0:0:0:
192,96,77682,5,0,0:0:0:0:
192,96,77865,5,8,0:0:0:0:
320,96,77956,1,8,0:0:0:0:
192,96,78048,5,0,0:0:0:0:
320,96,78139,1,0,0:0:0:0:
192,96,78230,5,8,0:0:0:0:
192,96,78413,5,0,0:0:0:0:
192,96,78596,5,8,0:0:0:0:
192,96,78779,5,0,0:0:0:0:
192,96,78962,1,0,0:0:0:0:
320,96,79054,1,0,0:0:0:0:
192,96,79145,1,0,0:0:0:0:
320,96,79237,1,0,0:0:0:0:
192,96,79328,5,8,0:0:0:0:
192,96,79511,5,4,0:0:0:0:
192,96,79877,1,0,0:0:0:0:
192,96,80060,5,8,0:0:0:0:
192,96,80243,5,0,0:0:0:0:
192,96,80426,1,0,0:0:0:0:
192,96,80791,5,8,0:0:0:0:
192,96,80974,1,8,0:0:0:0:
320,96,81066,1,8,0:0:0:0:
192,96,81157,5,0,0:0:0:0:
192,96,81340,1,0,0:0:0:0:
192,96,81523,5,8,0:0:0:0:
192,96,81706,5,0,0:0:0:0:
320,96,81798,5,8,0:0:0:0:
192,96,81889,5,0,0:0:0:0:
192,96,82072,1,0,0:0:0:0:
320,96,82163,1,0,0:0:0:0:
192,96,82255,5,8,0:0:0:0:
192,96,82438,5,4,0:0:0:0:
192,96,82804,1,0,0:0:0:0:
192,96,82987,5,8,0:0:0:0:
192,96,83169,1,8,0:0:0:0:
320,96,83261,1,8,0:0:0:0:
192,96,83352,5,0,0:0:0:0:
192,96,83535,1,0,0:0:0:0:
192,96,83718,5,8,0:0:0:0:
192,96,83901,5,0,0:0:0:0:
320,96,83993,1,0,0:0:0:0:
192,96,84084,5,8,0:0:0:0:
192,96,84267,5,0,0:0:0:0:
192,96,84450,5,8,0:0:0:0:
192,96,84633,5,0,0:0:0:0:
192,96,84816,5,8,0:0:0:0:
320,96,84907,1,8,0:0:0:0:
192,96,84999,5,0,0:0:0:0:
320,96,85090,1,0,0:0:0:0:
192,96,85182,1,8,0:0:0:0:
192,96,85365,5,4,0:0:0:0:
192,96,85730,1,0,0:0:0:0:
192,96,85913,5,8,0:0:0:0:
192,96,86096,5,0,0:0:0:0:
192,96,86279,1,0,0:0:0:0:
192,96,86645,5,8,0:0:0:0:
192,96,86828,1,8,0:0:0:0:
320,96,86919,1,8,0:0:0:0:
192,96,87011,5,0,0:0:0:0:
192,96,87194,1,0,0:0:0:0:
192,96,87377,5,8,0:0:0:0:
192,96,87560,5,0,0:0:0:0:
192,96,87743,1,0,0:0:0:0:
320,96,87834,1,0,0:0:0:0:
192,96,87926,1,0,0:0:0:0:
320,96,88017,1,0,0:0:0:0:
192,96,88109,5,8,0:0:0:0:
192,96,88291,5,4,0:0:0:0:
256,192,88474,12,0,89389,0:0:0:0:
Topic Starter
[Yue]

Manuxz Sixx wrote:

Hola de nuevo ouo Ya que no pude hacer ninguna diff ctb me gustaría hacer alguna de standard >w< si es posible la easy XD
Como ya habrás visto el mapset, está lleno como te había dicho ;c



Thanks for your mod Soyah :3

Update~
Skalim
Aqui estan las diffs hitsoundeadas ^^

Update 1: http://download1486.mediafire.com/kywfh ... +HD%5D.osu

Update 2: http://download1642.mediafire.com/5i8ui ... +NM%5D.osu

para naxelcl: usa el hitsounds copier porque no quiero mover tu diff XD
Topic Starter
[Yue]
La diff 4K HD fue la única que se podía descargar, la otra diff no se puede.
Voy a actualizar por mientras la única diff disponible.
ursa
CTB mod :)

salad
00:08:718 (4,5,6) - this beat hears odd , i think you should change it & fits like this beat 00:05:791 (4,5) -
00:25:730 (1,2,3) - i think you should delete the 00:25:822 (2) - , the beat here seems too forced
00:39:084 (1) - move x = 124
01:27:377 (6) - delete the slider & just use circle here

Platter
00:02:865 (7) - change into repeated slider , the beat feel empty here if you're using just a slider
00:06:523 (2) - try this pattern & timeline, i think it'll fit the song pic
00:08:901 (7,1) - try this pattern & timeline pic
00:38:169 (1,2,3,1,2,3,4,5) - try this one if you like it :3 pic
01:01:035 (4,5,1,2) - make more curve the slider like this pic , for jumpy effect 8)
01:27:560 (9) - more curved to left
01:28:291 (1) - the slide should ended here : 01:29:206

Rain

Note : try to check the distance of the part , some part have many high distance
00:00:670 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Finally I notice why it makes hard. hard part on opening is because this 00:01:767 (4,5,6,1,2,3,4,5,6) part's distance is kinda high
00:04:694 (5) - move this slider to left (x=152)
00:05:426 (7) - move this slider to left (x=428)
00:05:974 (8) - move this slider to left (x=340)
00:06:889 (2) - move this slider to right(x=104)
00:07:438 (3) - move the circle to (x=116)
00:08:352 (6,7) - move this circle to left a bit
00:08:718 (8,9,10) - If you move 00:09:084 (10) - to left a bit , It'll make the (9) become hyperdash , but it's a nice dash part imo
00:11:462 (6,7,8) - I you make some distance on this part, it'll make some nicer jump effect
00:26:005 (1,2,3,4,1) - you can make nice a hyperdash effect if you move 00:26:462 (1) - to (X=260).
00:28:657 (7) - move it to right a bit
00:35:426 (3) - you can move this slider to left to make a hyperdash effect or move to right to make it nicer. but at least you must change the distance of this slider
00:44:206 (1,2,3,4,5,6) - move the 00:44:389 (2,4,6) - a bit to the right
00:45:852 (8) - move thsi circle a bit to left
00:59:572 (2,3,4,5,6) - you should reduce the distance of this part
01:09:541 (2,3,4,5) - imo , you can wide the distance of 01:09:084 (1,2,3) & make 01:09:816 (4) - have hyperdash

Overdoze

00:05:609 (2,3,4,5,6) - reduce this 00:05:791 (3,4,5) spacing , or move 00:05:609 (2) a bit to right
00:15:669 (3) - move this circle to left a bit
00:30:487 (2,3,4,5,6) - this jumps distance is quite long , reduce it a bit
00:31:767 (2,3,4,5,6,7,8) - try this pattern pic
00:35:060 (4) - move this circle to right a bit
00:39:084 (3) - you can move this slider a move to right to make a nicer hyperdash ,after the stream 8)
00:40:913 (7) - move this slider to right
00:51:523 (3) - move this circle to right a bit
00:57:743 (2,3) - reduce the distance for a bit
00:59:572 (2) - move this circle a bit to left
01:09:267 (1,2) - this part distance i think it's quite long
01:24:633 (2,3,4,5) - reduce this distance a bit
Topic Starter
[Yue]
ursa

ursa wrote:

CTB mod :) :3

salad
00:08:718 (4,5,6) - this beat hears odd , i think you should change it & fits like this beat 00:05:791 (4,5) - I did something similar
00:25:730 (1,2,3) - i think you should delete the 00:25:822 (2) - , the beat here seems too forced I could delete it if someone tells me the same thing you :c
00:39:084 (1) - move x = 124 No D:
01:27:377 (6) - delete the slider & just use circle here is fine as it is

Platter
00:02:865 (7) - change into repeated slider , the beat feel empty here if you're using just a slider I did something here too
00:06:523 (2) - try this pattern & timeline, i think it'll fit the song pic ^
00:08:901 (7,1) - try this pattern & timeline pic ^
00:38:169 (1,2,3,1,2,3,4,5) - try this one if you like it :3 pic I like how I did ;c
01:01:035 (4,5,1,2) - make more curve the slider like this pic , for jumpy effect 8) ^
01:27:560 (9) - more curved to left oka
01:28:291 (1) - the slide should ended here : 01:29:206 no o.o

Rain

Note : try to check the distance of the part , some part have many high distance
00:00:670 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Finally I notice why it makes hard. hard part on opening is because this 00:01:767 (4,5,6,1,2,3,4,5,6) part's distance is kinda high well, I reduced a little spacing
00:04:694 (5) - move this slider to left (x=152) no
00:05:426 (7) - move this slider to left (x=428) ^
00:05:974 (8) - move this slider to left (x=340) ^
00:06:889 (2) - move this slider to right(x=104) ^
00:07:438 (3) - move the circle to (x=116) ok
00:08:352 (6,7) - move this circle to left a bit ^
00:08:718 (8,9,10) - If you move 00:09:084 (10) - to left a bit , It'll make the (9) become hyperdash , but it's a nice dash part imo I made that (9) was a HDash
00:11:462 (6,7,8) - I you make some distance on this part, it'll make some nicer jump effect oka
00:26:005 (1,2,3,4,1) - you can make nice a hyperdash effect if you move 00:26:462 (1) - to (X=260). okay o3o
00:28:657 (7) - move it to right a bit fix
00:35:426 (3) - you can move this slider to left to make a hyperdash effect or move to right to make it nicer. but at least you must change the distance of this slider I see no problem in the position where it is now
00:44:206 (1,2,3,4,5,6) - move the 00:44:389 (2,4,6) - a bit to the right no D:
00:45:852 (8) - move thsi circle a bit to left ok
00:59:572 (2,3,4,5,6) - you should reduce the distance of this part ;^; ok
01:09:541 (2,3,4,5) - imo , you can wide the distance of 01:09:084 (1,2,3) & make 01:09:816 (4) - have hyperdash okay

Overdoze

00:05:609 (2,3,4,5,6) - reduce this 00:05:791 (3,4,5) spacing , or move 00:05:609 (2) a bit to right looks better than the way I did
00:15:669 (3) - move this circle to left a bit you're absolutely right, I had not realized this x__x
00:30:487 (2,3,4,5,6) - this jumps distance is quite long , reduce it a bit I never change this distance D:<
00:31:767 (2,3,4,5,6,7,8) - try this pattern pic I like the way I did
00:35:060 (4) - move this circle to right a bit ok
00:39:084 (3) - you can move this slider a move to right to make a nicer hyperdash ,after the stream 8) emm ok o.o
00:40:913 (7) - move this slider to right nope
00:51:523 (3) - move this circle to right a bit ^
00:57:743 (2,3) - reduce the distance for a bit the distance is very good ;c
00:59:572 (2) - move this circle a bit to left no ;c
01:09:267 (1,2) - this part distance i think it's quite long I do not think it so long, is fine with me
01:24:633 (2,3,4,5) - reduce this distance a bit the distance is perfect D:

Thanks for your mod usa :3

Update
Skalim
mediafire eres tan especial ._.!

update NM: http://download1642.mediafire.com/0ymu2 ... +NM%5D.osu

ojala funcione XD
mingmichael
miss cup diff on this map huehehe
Evening
From lZenxl's Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[m1ng's Oni]

Not much to say about this, so I'm just going to give suggestions

00:21:889 (2) - k > d | Putting a kat here makes me feel that there's a lack of dons in this area around this note, maybe it's just me
01:16:035 (1,2) - kk > kd | You used one kat - 01:14:206 (1,1,1,1,1) - to emphasize the guitar, using a double kat here feels awkward and out of place for me
01:17:956 (2) - Same here
Good usage of finishes, however I feel that big don is not really appropriate in this context since the music uses a cymbal in which a big kat will be more fitting, but it's up to personal preference for finishes i guess

[m1ng's Muzu]
00:22:072 - Nice rhythm here, didn't expect that kat rhythm but it fits nicely

No Problems here actually, good chart

[Stefan's Futsuu]

Minor Suggestion : 00:26:828 (64,65) - dD > D(remove) | I'm not sure about having a small don and a big don in a succession at Futsuu, it may be too hard for futsuu players to hammer 1/2 (idk?)
01:00:487 (152,153) - kk > KK | It feels a bit empty for the section between the 2 kiai time, I suggest to add some finishes or some notes in this section

No other big problems here, nice chart

[Stefan's Kantan]

00:15:121 (27) - d > D | This note is a transition between 2 major sections in the music, I suggest to emphasize this here with a finish so that it fits the music
00:27:011 (46) - d > D | This note is a end of a big rhythm in this section I suggest to emphasize this
00:44:389 (81) - Slider > Spinner | I'm not sure of having a slider that streams at a 1/4 speed here, it creates too much adrenaline for kantan players, I suggest a spinner so that it feels much more easier to execute
01:02:133 (115) - d > D | This is the start of a kiai time I suggest to emphasize this
01:13:840 (138) - d > D | It feels weird that you emphasized 143 but not 138,138 is a transition from the chorus to the ending so I suggest to emphasize 138 also

No other problems, nice chart, but needs more variety by adding some finishes in my opinion
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|



[Skalim's 4K NM]
lookin good~!
SPOILER
00:14:206 - suggesting: http://osu.ppy.sh/ss/1415991
• 00:14:572 (14572|0,14572|1,14938|1,14938|2) are not strong as 00:14:206 (14206|2,14206|3) or 00:15:121 (15121|0,15121|3) and its just a drum sound from drum roll.

00:15:669 (15669|0) - I suggest to remove these long notes for long sound guitar in NM and Focus more on the percussion which is more consistent and fits to the NM level.

00:19:511 (19511|3) - remove. No strong sound to be 2-noted.
00:20:060 - add note to 2 or 1. snare+beatsound
Hmm not that I am lazy but I think its better to make all notes with the snare+beatsounds to be 2-noted in the whole song. Like these 00:03:962 (3962|2,3962|3,4694|0,4694|1) and remove all unnecesarry 2-noted notes without the snare.

01:28:291 (88291|1) - Suggesting to remove. This is NM and I think it shouldn't have 3-noted note.

[Skalim's 4K HD]

SPOILER
00:03:139 (3139|0,3230|2) - remove. only drum sound and drum roll which should be like 00:02:773 (2773|3,2865|0,2956|2) and if applied..
00:03:048 - add note to 2. Now it should be similar to this drum roll pattern 00:14:572 (14572|3,14663|1,14755|3,14846|0,14938|2,15121|1,15121|2)
00:08:901 (8901|3) - remove. Only beatsound. No snare.
00:25:730 (25730|3) - move to 3 for comfortable
00:37:438 (37438|0) - move to 2 ^
00:37:896 (37896|2) - remove. The roll starts at 00:37:987
00:39:999 - add note to 2 for the cymbal. strong sound.
00:40:365 - add note to 3 for beat sound.
00:41:645 - add note to 2. cymbal.
00:42:926 - add note to 3. cymbal
00:43:291 - add note to 2 for beat sound.
00:44:572 - ^ cymbals.
00:50:791 (50791|3) - remove. no strong/impact sound here to be 3-noted. Apply to all similar 3-noted notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL's 7K NM]
SPOILER
00:02:682 - Suggesting for the drum roll: http://osu.ppy.sh/ss/1416050
• removed the note at 00:02:773 no beat sound
• comfortable pattern

00:03:779 - add note to 2. beat sound.
00:03:962 - add note to 4. snare + beat. Like 00:10:548 (10548|3,10548|5,11279|0,11279|3)
00:06:706 - add note to 5
00:05:426 - add note to 3
00:09:633 - add note to 1
00:15:121 - add note to 7. Strong sound + cymbals.
01:06:340 - add note to 2
01:07:987 - add note to 3
*I suggest to make the snare+beat sounds are the ones with only 2-noted notes and it will be better.

[NaxelCL's 7K HD]

SPOILER
00:00:670 (670|0,852|1) - Change this to short notes. Unnecesarry LN. Apply to all mini LNs
00:05:060 (5060|2) - move to 5. comfortable
00:06:340 - add note to 7 for the strong sound/cymbals.
00:07:987 - add note to 4 for the beat sound.
00:10:182 - add note to 6 ^
00:14:389 (14389|0,14480|1,14480|4,14572|2,14572|5,14663|6,14663|3,14755|4,14846|1,14846|3,14938|0,14938|2) - suggesting to rearrange this to a more comfortable pattern. Like an alternating pattern.
00:15:121 (15121|5) - move to 3
00:47:499 (47499|1) - remove. No 3-noted note for this part since it doesnt have strong/impact sound like 01:25:365 (85365|1,85365|2,85365|0)

[Overall]
Cool song~! it rocks \m/ I hope my mod helps. Thank you for requesting and Good Luck~! :)
mingmichael
lZenxl
From lZenxl's Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[m1ng's Oni]

Not much to say about this, so I'm just going to give suggestions

00:21:889 (2) - k > d | Putting a kat here makes me feel that there's a lack of dons in this area around this note, maybe it's just me well i keep mine here :p i tried not to follow the basic pattern there, 00:21:889 - should be don because of it. but i just wanted to put a variation notes with kat there hahaha
01:16:035 (1,2) - kk > kd | You used one kat - 01:14:206 (1,1,1,1,1) - to emphasize the guitar, using a double kat here feels awkward and out of place for me yes that's right to follow the guitar sounds at there. but well oo supports much better for that 5-plets than only oo
01:17:956 (2) - Same here same here too
Good usage of finishes, however I feel that big don is not really appropriate in this context since the music uses a cymbal in which a big kat will be more fitting, but it's up to personal preference for finishes i guess

[m1ng's Muzu]
00:22:072 - Nice rhythm here, didn't expect that kat rhythm but it fits nicely yeah www i followed vocals there suddenly, same like 00:33:596 (1,1,2,1) - that i followed vocals too and used a same notes too

No Problems here actually, good chart

No other problems, nice chart, but needs more variety by adding some finishes in my opinion for the finishers, i used it constantly and i think it's alright hahah
thanks for the mods~ no changes atm >.<
NaxelCL

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|



[Skalim's 4K NM]
lookin good~!
SPOILER
00:14:206 - suggesting: http://osu.ppy.sh/ss/1415991
• 00:14:572 (14572|0,14572|1,14938|1,14938|2) are not strong as 00:14:206 (14206|2,14206|3) or 00:15:121 (15121|0,15121|3) and its just a drum sound from drum roll.

00:15:669 (15669|0) - I suggest to remove these long notes for long sound guitar in NM and Focus more on the percussion which is more consistent and fits to the NM level.

00:19:511 (19511|3) - remove. No strong sound to be 2-noted.
00:20:060 - add note to 2 or 1. snare+beatsound
Hmm not that I am lazy but I think its better to make all notes with the snare+beatsounds to be 2-noted in the whole song. Like these 00:03:962 (3962|2,3962|3,4694|0,4694|1) and remove all unnecesarry 2-noted notes without the snare.

01:28:291 (88291|1) - Suggesting to remove. This is NM and I think it shouldn't have 3-noted note.

[Skalim's 4K HD]

SPOILER
00:03:139 (3139|0,3230|2) - remove. only drum sound and drum roll which should be like 00:02:773 (2773|3,2865|0,2956|2) and if applied..
00:03:048 - add note to 2. Now it should be similar to this drum roll pattern 00:14:572 (14572|3,14663|1,14755|3,14846|0,14938|2,15121|1,15121|2)
00:08:901 (8901|3) - remove. Only beatsound. No snare.
00:25:730 (25730|3) - move to 3 for comfortable
00:37:438 (37438|0) - move to 2 ^
00:37:896 (37896|2) - remove. The roll starts at 00:37:987
00:39:999 - add note to 2 for the cymbal. strong sound.
00:40:365 - add note to 3 for beat sound.
00:41:645 - add note to 2. cymbal.
00:42:926 - add note to 3. cymbal
00:43:291 - add note to 2 for beat sound.
00:44:572 - ^ cymbals.
00:50:791 (50791|3) - remove. no strong/impact sound here to be 3-noted. Apply to all similar 3-noted notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NaxelCL's 7K NM]
SPOILER
00:02:682 - Suggesting for the drum roll: http://osu.ppy.sh/ss/1416050
• removed the note at 00:02:773 no beat sound
• comfortable pattern

00:03:779 - add note to 2. beat sound.
00:03:962 - add note to 4. snare + beat. Like 00:10:548 (10548|3,10548|5,11279|0,11279|3)
00:06:706 - add note to 5
00:05:426 - add note to 3
00:09:633 - add note to 1
00:15:121 - add note to 7. Strong sound + cymbals.
01:06:340 - add note to 2
01:07:987 - add note to 3
*I suggest to make the snare+beat sounds are the ones with only 2-noted notes and it will be better.

[NaxelCL's 7K HD]

SPOILER
00:00:670 (670|0,852|1) - Change this to short notes. Unnecesarry LN. Apply to all mini LNs
00:05:060 (5060|2) - move to 5. comfortable
00:06:340 - add note to 7 for the strong sound/cymbals.
00:07:987 - add note to 4 for the beat sound.
00:10:182 - add note to 6 ^
00:14:389 (14389|0,14480|1,14480|4,14572|2,14572|5,14663|6,14663|3,14755|4,14846|1,14846|3,14938|0,14938|2) - suggesting to rearrange this to a more comfortable pattern. Like an alternating pattern.
00:15:121 (15121|5) - move to 3
00:47:499 (47499|1) - remove. No 3-noted note for this part since it doesnt have strong/impact sound like 01:25:365 (85365|1,85365|2,85365|0)

[Overall]
Cool song~! it rocks \m/ I hope my mod helps. Thank you for requesting and Good Luck~! :)

all changed in my's diffs NM AND HD 7K , http://puu.sh/7vc33.osu (7K NM) with hitsounds ready<3 thanks x3333 skalim
http://puu.sh/7vc4w.osu (7k hd) all changed , is hitsounded plz updated i love this mapset<3
Topic Starter
[Yue]
Update!

waiting for standard diff
dake, weez and natsu, please hurry ;__;

Ready for mania mods :33
dosyeru
hi :)

[NaxelCL's 7K HD]
00:01:035 (1035|6) - add clap?, or 00:01:767 (1767|2,1767|0) - remove one of claps from either note?
00:03:230 - add a note?
00:20:060 - remove one of claps?
00:44:115 (44115|0) - this note should be 00:44:023 - if you follow drums
00:44:389 (44389|6) - add clap? if you like double claps
00:45:669 (45669|6) - ^
01:25:913 (85913|6) - ^
01:26:645 (86645|5) - ^

[NaxelCL's 7K NM]
00:01:035 (1035|6) - add clap? if you like double claps
It's better if you make sure all of your hit-sounding work.
it seems too inconsistent.
I dont know you like to use two claps at the same time or not.

[Skalim's 4K HD]
fine, good diff

[Skalim's 4K NM]
00:21:523 - add a note? there is a bit strong snare drum sound.
00:33:230 - ^

GL ;)
AceNic
mania mod :)

NaxelCL's 7K HD
NaxelCL's 7K HD
I don't feel the need changing NM diff. I like it.
But, I don't feel large differences in HD and NM.
So, I suggest adding notes in KIAI TIME.

00:50:426 - add LN(~00:50:791)
00:53:352 - add LN(~00:53:718)
00:56:279 - add LN(~00:56:645)
00:56:828 - add note
01:02:133 - add LN(~01:02:499)
01:05:060 - add LN(~01:05:426)
01:05:609 - add note
01:07:987 - add LN(~01:08:718)
01:10:913 - add LN(~01:11:645)

I think that may be more simultaneous LNs.
Please consider the arrangement reference to the above.

I love this song and maps!! Do your best!!
Remillion Cross
hi [Yue], NaxelCL ask me for mania mod req via PM ( anyway, the pattern is good. This is just a suggestion, feel free if you don't agree with this o_o )
All of them is good :o

[General in 4K and 7K Diffs]
*the hitsound which used in this mania diff is from default or custom hitsound ? o_o

[Skalim's 4K NM]
*I don't see anything wrong in here et skalim >_<

[Skalim's 4K HD]
*Change HP to 7
*00:21:340 - add a note in 3rd column. ( like 00:28:292 (28292|3) - )
*00:49:694 (49694|0,49785|1,50060|0,50243|3) - add clap hitsound in those circles

[NaxelCL's 7K NM]
*00:00:670 - Actually, the first beat should need at least 2 circles imo ( unless if the diff is 4K ). Add a circle in 7th column, or maybe just keep iike that
*00:01:950 (1950|3) - i think if you put this in 6th column will makes it good
*00:03:962 (3962|3) - move this to 7th column
*00:07:987 (7987|3) - move this to 2nd column
*00:14:480 (14480|1) - i think this pattern is not recommended since the diff is Normal. just delete this circle
*00:20:060 (20060|2) - delete the hitsound in this pattern. just one clap hitsound in this timing and it's good
*00:21:523 (21523|5) - ^
*00:29:389 (29389|0) - ^
*00:30:304 (30304|4) - ^
*00:30:487 (30487|2) - move this to 4th column
*00:32:316 (32316|3) - delete the hitsound
*00:34:694 (34694|3) - ^
*00:36:157 (36157|4) - ^
*00:37:621 (37621|3) - ^
*00:37:987 (37987|1) - move to 7th column
*00:39:084 (39084|5) -, 00:39:816 (39816|5) -, 00:40:548 (40548|5) - disable the hitsound
*00:49:785 (49785|5) - i think if you put this to 5th column is better
Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles

[NaxelCL's 7K HD]
*00:35:791 - try this http://puu.sh/7wiY5.png
*You should disabling the one of two clap hitsound like this 00:09:816 (9816|1,9816|5) - in all of timings, just find and fix it yourself
( Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles )
*almost nothing to mod here great job :3

Good luck :3
Cloudchaser
No mods for me? ;_;
Skalim

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|



[Skalim's 4K NM]
lookin good~!
SPOILER
00:14:206 - suggesting: http://osu.ppy.sh/ss/1415991 Done
• 00:14:572 (14572|0,14572|1,14938|1,14938|2) are not strong as 00:14:206 (14206|2,14206|3) or 00:15:121 (15121|0,15121|3) and its just a drum sound from drum roll. i can´t understand this part lol

00:15:669 (15669|0) - I suggest to remove these long notes for long sound guitar in NM and Focus more on the percussion which is more consistent and fits to the NM level. No thanks, i think the peoples need train some patterns like this

00:19:511 (19511|3) - remove. No strong sound to be 2-noted. ok
00:20:060 - add note to 2 or 1. snare+beatsound
Hmm not that I am lazy but I think its better to make all notes with the snare+beatsounds to be 2-noted in the whole song. Like these 00:03:962 (3962|2,3962|3,4694|0,4694|1) and remove all unnecesarry 2-noted notes without the snare. i´ll fix it when i learn how to make hitsounds XD

01:28:291 (88291|1) - Suggesting to remove. This is NM and I think it shouldn't have 3-noted note. Done

[Skalim's 4K HD]

SPOILER
00:03:139 (3139|0,3230|2) - remove. only drum sound and drum roll which should be like 00:02:773 (2773|3,2865|0,2956|2) and if applied..
00:03:048 - add note to 2. Now it should be similar to this drum roll pattern 00:14:572 (14572|3,14663|1,14755|3,14846|0,14938|2,15121|1,15121|2) no thanks ^^
00:08:901 (8901|3) - remove. Only beatsound. No snare. No thanks, is for make a intense drum in the beat
00:25:730 (25730|3) - move to 3 for comfortable Done
00:37:438 (37438|0) - move to 2 ^ Done
00:37:896 (37896|2) - remove. The roll starts at 00:37:987 lolol, done
00:39:999 - add note to 2 for the cymbal. strong sound. No thanks, only focus in the drum
00:40:365 - add note to 3 for beat sound.ok
00:41:645 - add note to 2. cymbal. ok
00:42:926 - add note to 3. cymbal No thanks
00:43:291 - add note to 2 for beat sound. ok
00:44:572 - ^ cymbals. Done
00:50:791 (50791|3) - remove. no strong/impact sound here to be 3-noted. Apply to all similar 3-noted notes. Changed pattern

[Overall]
Cool song~! it rocks \m/ I hope my mod helps. Thank you for requesting and Good Luck~! :)

dosyeru wrote:

hi :)

[Skalim's 4K HD]
fine, good diff

[Skalim's 4K NM]
00:21:523 - add a note? there is a bit strong snare drum sound. ok
00:33:230 - ^ ok

GL ;)

Remillion Cross wrote:

hi [Yue], NaxelCL ask me for mania mod req via PM ( anyway, the pattern is good. This is just a suggestion, feel free if you don't agree with this o_o )
All of them is good :o

[General in 4K and 7K Diffs]
*the hitsound which used in this mania diff is from default or custom hitsound ? o_o DEFAULT

[Skalim's 4K NM]
*I don't see anything wrong in here et skalim >_<

[Skalim's 4K HD]
*Change HP to 7
*00:21:340 - add a note in 3rd column. ( like 00:28:292 (28292|3) - ) lol, ok
*00:49:694 (49694|0,49785|1,50060|0,50243|3) - add clap hitsound in those circles ok


Good luck :3
Thanks so much for the mods ^^ i´ll send the changes in PM
ZiRoX
Veremos que sale (?

[Salad]
00:02:865 (5,6,7,1) - Para hacerlo sin Dash hay que partir con el Ryuuta ligeramente hacia la derecha del centro, noción que no creo un jugador de este nivel tenga. Yo disminuiría un poco la distancia, moviendo las frutas a las siguientes posiciones:
00:03:048 (6) - x: 152
00:03:230 (7) - x: 272
00:03:413 (1) - x: 388

01:04:145 (1,2,3,4) - Esta parte también la encuentro algo complicada para este nivel, por el cambio de velocidad y dirección. Podrías probar como queda con:
01:05:243 (4) - Ctrl + H

01:16:035 (4,5) - Esta parte suena rara IMO. Tengo dos opciones de sugerencia: alargar el slider para que termine en 01:16:950 (http://puu.sh/7wrPd.jpg) o incluir un hitcircle en esa posición (http://puu.sh/7wrSA.jpg).

[Platter]
En esta diff tienes varios HDashes que terminan con un slider que va en la otra dirección. Considerando que en la diff anterior no hay HDashes, sería bueno ir introduciéndolos de una manera más sencilla. Voy a recomendar algunos para que cambies, pero sólo son sugerencias :)

00:03:596 (1) - x: 372 ?

00:06:340 (1) - Rotar 180° alrededor del centro de la figura, Ctrl + J y desplazarlo a alguna posición como x: 108 (http://puu.sh/7wt0T.jpg)

00:17:499 (3) - x: 120 ?

00:38:169 (1,2) - No creo que sea adecuado un jump de 1/4 así en esta diff

00:49:877 (1,2,3) - ^

00:44:023 (2) - Ctrl + G, x: 208 o algo por ahí
00:44:572 (3) - x:288

00:53:718 (5,6) - Ctrl + G
00:53:718 (5) - x: 300? para hacer un poco mas simple el jump

[Rain]
00:08:718 (8,9) - Yo acortaría ese slider y agregaría un hitcircle para hacer el dash un poco más facil de leer (http://puu.sh/7wuEo.jpg). Esto también marca más la bateria, que es lo que mas se distingue en ese momento.

00:11:462 (6,7,8) - Acá intentaría algo similar a lo anterior, pero el repeat slider me complica imaginarlo.

00:26:188 (3,4,1) - El HDash queda mejor entre (3,4) que entre (4,1).

01:09:724 (3) - Quítala (?

01:12:743 (2,3,4,5,6,7) - Aquí algo me suena raro, pero no logro descubrir bien qué es. Creo que haciendo este cambio queda mejor: http://puu.sh/7wvGd.jpg

[Overdose]
No hay mucho que pueda decir sobre esta diff, lo siento u.u

00:38:352 (6,7,8,9,1) - Sólo quería comentar que esto me pareció medio raro la primera vez que lo jugué (pense que estaban todos igualmente espaciados y que era problema de osu que a unos les pusiera HDash y a otros no), pero viendo el spacing que tienen entre notas se ve que es intencional. De todas formas, queda bien.

[]
Ojalá esto sea útil, lo intenté (?
Topic Starter
[Yue]
ZiRoX

ZiRoX wrote:

Veremos que sale (?

[Salad]
00:02:865 (5,6,7,1) - Para hacerlo sin Dash hay que partir con el Ryuuta ligeramente hacia la derecha del centro, noción que no creo un jugador de este nivel tenga. Yo disminuiría un poco la distancia, moviendo las frutas a las siguientes posiciones: Lo hice aproposito así que utilizen el dash o3o
00:03:048 (6) - x: 152
00:03:230 (7) - x: 272
00:03:413 (1) - x: 388

01:04:145 (1,2,3,4) - Esta parte también la encuentro algo complicada para este nivel, por el cambio de velocidad y dirección. Podrías probar como queda con: ^
01:05:243 (4) - Ctrl + H

01:16:035 (4,5) - Esta parte suena rara IMO. Tengo dos opciones de sugerencia: alargar el slider para que termine en 01:16:950 (http://puu.sh/7wrPd.jpg) o incluir un hitcircle en esa posición (http://puu.sh/7wrSA.jpg). Tienes razón, lo cambié o3o

[Platter]
En esta diff tienes varios HDashes que terminan con un slider que va en la otra dirección. Considerando que en la diff anterior no hay HDashes, sería bueno ir introduciéndolos de una manera más sencilla. Voy a recomendar algunos para que cambies, pero sólo son sugerencias :)

00:03:596 (1) - x: 372 ? nah

00:06:340 (1) - Rotar 180° alrededor del centro de la figura, Ctrl + J y desplazarlo a alguna posición como x: 108 (http://puu.sh/7wt0T.jpg) oka

00:17:499 (3) - x: 120 ? nop

00:38:169 (1,2) - No creo que sea adecuado un jump de 1/4 así en esta diff quiero hacerlo un poco complicado para que todos esten en forma cuando jueguen la Rain xd

00:49:877 (1,2,3) - ^ ^

00:44:023 (2) - Ctrl + G, x: 208 o algo por ahí no ;c
00:44:572 (3) - x:288 ^

00:53:718 (5,6) - Ctrl + G ^
00:53:718 (5) - x: 300? para hacer un poco mas simple el jump ^

[Rain]
00:08:718 (8,9) - Yo acortaría ese slider y agregaría un hitcircle para hacer el dash un poco más facil de leer (http://puu.sh/7wuEo.jpg). Esto también marca más la bateria, que es lo que mas se distingue en ese momento.

00:11:462 (6,7,8) - Acá intentaría algo similar a lo anterior, pero el repeat slider me complica imaginarlo. bien, cambié algo aquí

00:26:188 (3,4,1) - El HDash queda mejor entre (3,4) que entre (4,1). si alguien me dice lo mismo, lo cambiaré

01:09:724 (3) - Quítala (? xd lo mismo que te dije arriba

01:12:743 (2,3,4,5,6,7) - Aquí algo me suena raro, pero no logro descubrir bien qué es. Creo que haciendo este cambio queda mejor: http://puu.sh/7wvGd.jpg suena bien para mí o3o

[Overdose]
No hay mucho que pueda decir sobre esta diff, lo siento u.u

00:38:352 (6,7,8,9,1) - Sólo quería comentar que esto me pareció medio raro la primera vez que lo jugué (pense que estaban todos igualmente espaciados y que era problema de osu que a unos les pusiera HDash y a otros no), pero viendo el spacing que tienen entre notas se ve que es intencional. De todas formas, queda bien. nunca cambiaré esto o3o siempre se quedará tal como está D: y lo sé, es raro que a algunos les ponga HDash y a otros no, pero se puede hacer

[]
Ojalá esto sea útil, lo intenté (? Muchas gracias por el mod :3

Te ganaste tu primer kudo :)

Update mania diff and ctb diff~
Kurodragon_old
Kantan
00:06:340 (12) - Puedes eliminarlo y agregar un Kat aqui 00:06:157 -
00:36:889 (65,66,67,68,69,70) - No cres que son muchas notas seguidas?
01:00:304 (111,112,113) - Si aqui haces algo parecido a esto 00:55:548 (101,102,103,104) - Se veria bien, pero tendrias que eliminar esto 01:01:767 (115,116,117) -
01:04:694 (121,122,123,124,125) - Esto se sale un poco del ritmo

Futsuu
00:02:865 (7,8,9,10) - En las dificultades futsuu se usa mas el 1/1 ya que en el kantan se usa mas el 2/1
00:06:157 (17,18) - Esto si se puede hacer aunque no respete esto ^
00:36:523 (90) - Elimina este

Pues eso es lo que le vi al mapa .-.
Topic Starter
[Yue]

Kurodragon wrote:

Kantan
00:06:340 (12) - Puedes eliminarlo y agregar un Kat aqui 00:06:157 -
00:36:889 (65,66,67,68,69,70) - No cres que son muchas notas seguidas?
01:00:304 (111,112,113) - Si aqui haces algo parecido a esto 00:55:548 (101,102,103,104) - Se veria bien, pero tendrias que eliminar esto 01:01:767 (115,116,117) -
01:04:694 (121,122,123,124,125) - Esto se sale un poco del ritmo

Futsuu
00:02:865 (7,8,9,10) - En las dificultades futsuu se usa mas el 1/1 ya que en el kantan se usa mas el 2/1
00:06:157 (17,18) - Esto si se puede hacer aunque no respete esto ^
00:36:523 (90) - Elimina este

Pues eso es lo que le vi al mapa .-.
I'll translate this, Stefan, so that you can understand
I hope you can understand me x'D

Kantan
00:06:340 (12) - You can delete and add Kat here 00:06:157 -
00:36:889 (65,66,67,68,69,70) - Many consecutive circles
01:00:304 (111,112,113) - If you do something here similar to this 00:55:548 (101,102,103,104) - It would look good, but you you would have to remove this 01:01:767 (115 116 117) -
01:04:694 (121,122,123,124,125) - This is a little off his beat

Futsuu
00:02:865 (7,8,9,10) - In futsuu diff used the 1/1, because in the kantan diff mostly used the 2/1
00:06:157 (17,18) - This, if you can do, though, do you not respect this ^
00:36:523 (90) - Delete this
NaxelCL

dosyeru wrote:

Font size:
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AceNic wrote:

mania mod :)

NaxelCL's 7K HD
NaxelCL's 7K HD
I don't feel the need changing NM diff. I like it.
But, I don't feel large differences in HD and NM.
So, I suggest adding notes in KIAI TIME.

00:50:426 - add LN(~00:50:791)
00:53:352 - add LN(~00:53:718)
00:56:279 - add LN(~00:56:645)
00:56:828 - add note
01:02:133 - add LN(~01:02:499)
01:05:060 - add LN(~01:05:426)
01:05:609 - add note
01:07:987 - add LN(~01:08:718)
01:10:913 - add LN(~01:11:645)

I think that may be more simultaneous LNs.
Please consider the arrangement reference to the above.

I love this song and maps!! Do your best!!

Remillion Cross wrote:

hi [Yue], NaxelCL ask me for mania mod req via PM ( anyway, the pattern is good. This is just a suggestion, feel free if you don't agree with this o_o )
All of them is good :o

[General in 4K and 7K Diffs]
*the hitsound which used in this mania diff is from default or custom hitsound ? o_o

[Skalim's 4K NM]
*I don't see anything wrong in here et skalim >_<

[Skalim's 4K HD]
*Change HP to 7
*00:21:340 - add a note in 3rd column. ( like 00:28:292 (28292|3) - )
*00:49:694 (49694|0,49785|1,50060|0,50243|3) - add clap hitsound in those circles

[NaxelCL's 7K NM]
*00:00:670 - Actually, the first beat should need at least 2 circles imo ( unless if the diff is 4K ). Add a circle in 7th column, or maybe just keep iike that
*00:01:950 (1950|3) - i think if you put this in 6th column will makes it good
*00:03:962 (3962|3) - move this to 7th column
*00:07:987 (7987|3) - move this to 2nd column
*00:14:480 (14480|1) - i think this pattern is not recommended since the diff is Normal. just delete this circle
*00:20:060 (20060|2) - delete the hitsound in this pattern. just one clap hitsound in this timing and it's good
*00:21:523 (21523|5) - ^
*00:29:389 (29389|0) - ^
*00:30:304 (30304|4) - ^
*00:30:487 (30487|2) - move this to 4th column
*00:32:316 (32316|3) - delete the hitsound
*00:34:694 (34694|3) - ^
*00:36:157 (36157|4) - ^
*00:37:621 (37621|3) - ^
*00:37:987 (37987|1) - move to 7th column
*00:39:084 (39084|5) -, 00:39:816 (39816|5) -, 00:40:548 (40548|5) - disable the hitsound
*00:49:785 (49785|5) - i think if you put this to 5th column is better
Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles

[NaxelCL's 7K HD]
*00:35:791 - try this http://puu.sh/7wiY5.png
*You should disabling the one of two clap hitsound like this 00:09:816 (9816|1,9816|5) - in all of timings, just find and fix it yourself
( Note : if you like the double claps, ignore all of disabling hitsound in this diff, but you should add one clap hitsound in every pattern which is already hitsounded in one of two circles )
*almost nothing to mod here great job :3

Good luck :3


THANKSX333 FOR A LOT OF MODS THIS IS UPDATE <3333333333333333 : 7K NM http://puu.sh/7x4TD.osu update~~~
7K HD update ~~~~ http://puu.sh/7x5Xx.osu
Topic Starter
[Yue]
Update Naxel diff o3o

and still waiting for standard diff
Evening
woop woop back again for another mod ( mania ) DONT KUDOSU PLEASE

Sorry I just ate like a 12 diameter lollipop so I might be high.

This mod requires you to play with you hands a little bit so to understand what I'm getting at!

[NaxelCL's 7K HD]

00:01:401 (1401|3) - Move left by 3 column | I noticed that these 2 note normal-hitnormal chords are strong drums, therefore, you might want to have the player play with both hands so that the impact is there, those players which use their right hand to press the spacebar will have their left hand empty, which makes it less impactful.

00:03:413 - I think it's pretty obvious that you charted first then hitsounded it, I'm not saying that this is wrong, but the normal-hitnormal from here onwards is a bit inconsistent, I keep hearing 2 note-chords of normal-hitnormal then suddenly 1 note of normal-hitnormal, which feels very awkward for me strongly recommended to fix this if you are intending to rank with good hitsounding

00:21:157 - The normal-hitfinish here is too weak compared to the 00:20:974 (20974|5,20974|0,20974|3) - chord here, I suggest to add 1 or 2 soft-hitfinishes here and remove some notes on the normal-hitnormal 3 note chord

00:38:718 (38718|5) - Change to soft-hitnormal, the normal-hitnormal does not give enough impact

00:49:694 - http://puu.sh/7xpVk.png - I think that this pattern is very suitable for drum build-ups rather than stairs, you can try to play it by using your fingers, then you will get what I mean

00:59:206 - This needs at least a 3 note-chord, the music emphasizes heavily here

This chart lacks EXCITEMENT if you get what I mean, I'm not saying your mapping style is bad or anything, but when I play it, it feels "meh".

For example, 01:02:133 - This should be at least a 4 note chord, you want the player to SLAM DAT KEYBOARD cause it is the start of the kiai time, you want them to BOOM KIAI TIME BOOM CHORUS YEAH.

00:05:517 - http://puu.sh/7xqr0.png - Here, you should make it so that the player slams dat keyboard 3 times in a row so as to create that IMPACT of the drumz, like BOOM BOOM BOOM

woops, went overboard.

I think you should get what I'm talking about so I'm not going to mod your other diff. ( cause I'm lazy )

[Skalim's 4K HD]

00:03:230 (3230|1) - Remove | There's too much emphasis on this soft drum here in the music, use only a single note
00:05:791 (5791|0,5791|2,5974|2,5974|0,6157|0,6157|2,6340|3,6340|1) - OH YES GOOD PATTERN
00:10:182 (10182|0,10182|1,10913|1) - The music emphasizes these 2 notes equally, you want to have them getting the same amount of normal-hitnormals or else it feels very unbalanced
00:11:645 (11645|0,11645|1,11828|1,11828|0,12011|0,12011|1,12194|3,12194|2) - OHYES
00:15:669 (15669|3,15669|2,15669|0) - Reduce normal-hitnormal | TOO MUCH NORMAL-HIT NORMAL ERMEHGERD
00:27:011 (27011|3,27011|2) - Too much normal-hitfinish, change one to something else, there's too much emphasis
00:32:682 (32682|2,32682|1) - Too much normal-hitnormal | Change one to something else I think you can fix the rest of these occurances yourself if you want to have a good hitsounded mania diff.
00:49:694 (49694|0,49785|1,49877|3,49968|2,50060|0,50151|1,50243|3,50334|2) - YES

No other problems, except that the hitsounds sounds abit.... you know.

The IMPACT is there, good placements of notes, you just need to vary your pattern a bit or else it will feel monotonous, the LN + Note pattern here is one example that caught my eye 00:15:669 (15669|3,18230|0,21157|3,24084|0,28109|0,29938|3,32865|0,35791|3) - , it might be too monotonous

Too lazy to mod the other diff so...

bye

*flies away*
Stefan

lZenxl wrote:

[Stefan's Futsuu]

Minor Suggestion : 00:26:828 (64,65) - dD > D(remove) | I'm not sure about having a small don and a big don in a succession at Futsuu, it may be too hard for futsuu players to hammer 1/2 (idk?) I currently changed it into kD, if people (or me) still don't like it I will remove the first circle.
01:00:487 (152,153) - kk > KK | It feels a bit empty for the section between the 2 kiai time, I suggest to add some finishes or some notes in this section Did that on the first circle

No other big problems here, nice chart

[Stefan's Kantan]

00:15:121 (27) - d > D | This note is a transition between 2 major sections in the music, I suggest to emphasize this here with a finish so that it fits the music eyup.
00:27:011 (46) - d > D | This note is a end of a big rhythm in this section I suggest to emphasize this I skip that because it isn't that essential like some other D in the Difficulty, I try to use as less as possible.
00:44:389 (81) - Slider > Spinner | I'm not sure of having a slider that streams at a 1/4 speed here, it creates too much adrenaline for kantan players, I suggest a spinner so that it feels much more easier to execute Yup, 164 BPM isn't very friendly with Drumrolls.
01:02:133 (115) - d > D | This is the start of a kiai time I suggest to emphasize this The same reason as I said about the second suggestion.
01:13:840 (138) - d > D | It feels weird that you emphasized 143 but not 138,138 is a transition from the chorus to the ending so I suggest to emphasize 138 also I removed Finish from 01:16:584 (62).

No other problems, nice chart, but needs more variety by adding some finishes in my opinion

[Yue] wrote:

I'll translate this, Stefan, so that you can understand
I hope you can understand me x'D

Kantan
00:06:340 (12) - You can delete and add Kat here 00:06:157 - That idea is nice, changed.
00:36:889 (65,66,67,68,69,70) - Many consecutive circles Removed (67) to create more break time.
01:00:304 (111,112,113) - If you do something here similar to this 00:55:548 (101,102,103,104) - It would look good, but you you would have to remove this 01:01:767 (115 116 117) - Quite sceptical, atm I won't change it.
01:04:694 (121,122,123,124,125) - This is a little off his beat ☺rz

Futsuu
00:02:865 (7,8,9,10) - In futsuu diff used the 1/1, because in the kantan diff mostly used the 2/1 I.. honestly do not understand that. I guess you want to say that I should decrease the amount of 1/2 circles in this Diff. So except of two parts (which has been fixed) everything else looks fine and spreaded.
00:06:157 (17,18) - This, if you can do, though, do you not respect this ^
00:36:523 (90) - Delete this Moved to 00:36:889.
Thanks for the Mods (and translating @ Yue)

Kantan
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osu file format v12

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152,72,44389,2,0,L|508:168,1,350
256,252,45852,1,8,0:0:0:0:
256,252,46401,1,8,0:0:0:0:
256,252,46767,1,0,0:0:0:0:
256,252,47133,1,8,0:0:0:0:
256,252,47499,1,4,0:0:0:0:
256,252,47865,1,0,0:0:0:0:
256,252,48230,1,0,0:0:0:0:
256,252,48413,1,8,0:0:0:0:
256,252,48596,1,0,0:0:0:0:
256,252,48779,1,8,0:0:0:0:
256,252,49328,1,0,0:0:0:0:
256,252,49694,1,8,0:0:0:0:
256,252,50060,1,0,0:0:0:0:
256,252,50426,1,4,0:0:0:0:
256,252,50791,1,8,0:0:0:0:
256,252,51157,1,0,0:0:0:0:
256,252,51340,1,0,0:0:0:0:
256,252,51523,1,8,0:0:0:0:
256,252,51706,1,4,0:0:0:0:
256,252,52255,1,8,0:0:0:0:
256,252,52621,1,0,0:0:0:0:
256,252,52987,1,8,0:0:0:0:
256,252,53352,1,4,0:0:0:0:
256,252,54084,1,0,0:0:0:0:
256,252,54450,1,0,0:0:0:0:
256,252,54633,1,8,0:0:0:0:
256,252,54999,1,8,0:0:0:0:
256,252,55182,1,0,0:0:0:0:
256,252,55548,1,0,0:0:0:0:
256,252,55730,1,8,0:0:0:0:
256,252,55913,1,0,0:0:0:0:
256,252,56279,1,4,0:0:0:0:
256,252,56645,1,8,0:0:0:0:
256,252,57377,1,8,0:0:0:0:
256,252,57743,1,0,0:0:0:0:
256,252,58109,1,8,0:0:0:0:
256,252,58474,1,0,0:0:0:0:
256,252,58840,1,8,0:0:0:0:
256,252,59023,1,8,0:0:0:0:
256,252,59206,1,4,0:0:0:0:
256,252,59572,1,8,0:0:0:0:
256,252,60121,1,0,0:0:0:0:
256,252,60487,1,12,0:0:0:0:
256,252,61218,1,8,0:0:0:0:
256,252,61767,1,0,0:0:0:0:
256,252,62133,1,4,0:0:0:0:
256,252,62498,1,8,0:0:0:0:
256,252,62864,1,0,0:0:0:0:
256,252,63048,1,0,0:0:0:0:
256,252,63230,1,8,0:0:0:0:
256,252,63413,1,4,0:0:0:0:
256,252,63962,1,8,0:0:0:0:
256,252,64328,1,0,0:0:0:0:
256,252,64694,1,8,0:0:0:0:
256,252,65059,1,4,0:0:0:0:
256,252,65791,1,0,0:0:0:0:
256,252,66157,1,8,0:0:0:0:
256,252,66340,1,8,0:0:0:0:
256,252,66889,1,8,0:0:0:0:
256,252,67255,1,8,0:0:0:0:
256,252,67437,1,8,0:0:0:0:
256,252,67620,1,0,0:0:0:0:
256,252,67986,1,4,0:0:0:0:
256,252,68352,1,8,0:0:0:0:
256,252,69084,1,8,0:0:0:0:
256,252,69450,1,0,0:0:0:0:
256,252,69816,1,8,0:0:0:0:
256,252,70181,1,0,0:0:0:0:
256,252,70547,1,8,0:0:0:0:
256,252,70730,1,8,0:0:0:0:
256,252,70913,1,4,0:0:0:0:
256,252,71279,1,8,0:0:0:0:
256,252,71828,1,0,0:0:0:0:
256,252,72011,1,8,0:0:0:0:
256,252,72194,1,0,0:0:0:0:
256,252,72743,1,8,0:0:0:0:
256,252,73109,1,8,0:0:0:0:
256,252,73291,1,8,0:0:0:0:
256,252,73474,1,0,0:0:0:0:
256,192,73840,1,4,0:0:0:0:
256,192,74206,1,8,0:0:0:0:
256,192,74572,1,0,0:0:0:0:
256,192,74938,1,0,0:0:0:0:
256,192,75121,1,8,0:0:0:0:
256,192,75304,1,0,0:0:0:0:
256,192,75670,1,8,0:0:0:0:
256,192,76035,1,0,0:0:0:0:
256,192,76218,1,8,0:0:0:0:
256,192,76401,1,8,0:0:0:0:
256,192,76584,1,4,0:0:0:0:
256,192,77133,1,8,0:0:0:0:
256,192,77499,1,0,0:0:0:0:
256,192,77865,1,0,0:0:0:0:
256,192,78230,1,8,0:0:0:0:
256,192,78596,1,8,0:0:0:0:
256,192,78962,1,0,0:0:0:0:
256,192,79145,1,8,0:0:0:0:
256,192,79328,1,8,0:0:0:0:
260,192,79511,1,4,0:0:0:0:
76,236,80060,1,8,0:0:0:0:
76,236,80426,1,0,0:0:0:0:
76,236,80792,1,8,0:0:0:0:
76,236,81158,1,0,0:0:0:0:
76,236,81524,1,8,0:0:0:0:
76,236,81889,1,0,0:0:0:0:
76,236,82255,1,8,0:0:0:0:
76,236,82438,1,4,0:0:0:0:
76,236,82987,1,8,0:0:0:0:
76,236,83353,1,0,0:0:0:0:
76,236,83719,1,8,0:0:0:0:
76,236,84085,1,0,0:0:0:0:
76,236,84450,1,8,0:0:0:0:
76,236,84816,1,0,0:0:0:0:
76,236,85182,1,8,0:0:0:0:
76,236,85365,1,4,0:0:0:0:
76,236,85914,1,8,0:0:0:0:
76,236,86280,1,0,0:0:0:0:
76,236,86646,1,8,0:0:0:0:
76,236,87011,1,0,0:0:0:0:
76,236,87377,1,8,0:0:0:0:
76,236,87743,1,0,0:0:0:0:
76,236,88109,1,8,0:0:0:0:
76,236,88292,1,4,0:0:0:0:
76,236,89206,1,0,0:0:0:0:
NaxelCL

lZenxl wrote:

woop woop back again for another mod ( mania ) DONT KUDOSU PLEASE

Sorry I just ate like a 12 diameter lollipop so I might be high.

This mod requires you to play with you hands a little bit so to understand what I'm getting at!

[NaxelCL's 7K HD]

00:01:401 (1401|3) - Move left by 3 column | I noticed that these 2 note normal-hitnormal chords are strong drums, therefore, you might want to have the player play with both hands so that the impact is there, those players which use their right hand to press the spacebar will have their left hand empty, which makes it less impactful.

00:03:413 - I think it's pretty obvious that you charted first then hitsounded it, I'm not saying that this is wrong, but the normal-hitnormal from here onwards is a bit inconsistent, I keep hearing 2 note-chords of normal-hitnormal then suddenly 1 note of normal-hitnormal, which feels very awkward for me strongly recommended to fix this if you are intending to rank with good hitsounding

00:21:157 - The normal-hitfinish here is too weak compared to the 00:20:974 (20974|5,20974|0,20974|3) - chord here, I suggest to add 1 or 2 soft-hitfinishes here and remove some notes on the normal-hitnormal 3 note chord

00:38:718 (38718|5) - Change to soft-hitnormal, the normal-hitnormal does not give enough impact

00:49:694 - http://puu.sh/7xpVk.png - I think that this pattern is very suitable for drum build-ups rather than stairs, you can try to play it by using your fingers, then you will get what I mean

00:59:206 - This needs at least a 3 note-chord, the music emphasizes heavily here

This chart lacks EXCITEMENT if you get what I mean, I'm not saying your mapping style is bad or anything, but when I play it, it feels "meh".

For example, 01:02:133 - This should be at least a 4 note chord, you want the player to SLAM DAT KEYBOARD cause it is the start of the kiai time, you want them to BOOM KIAI TIME BOOM CHORUS YEAH.

00:05:517 - http://puu.sh/7xqr0.png - Here, you should make it so that the player slams dat keyboard 3 times in a row so as to create that IMPACT of the drumz, like BOOM BOOM BOOM

woops, went overboard.

I think you should get what I'm talking about so I'm not going to mod your other diff. ( cause I'm lazy )

[Skalim's 4K HD]

00:03:230 (3230|1) - Remove | There's too much emphasis on this soft drum here in the music, use only a single note
00:05:791 (5791|0,5791|2,5974|2,5974|0,6157|0,6157|2,6340|3,6340|1) - OH YES GOOD PATTERN
00:10:182 (10182|0,10182|1,10913|1) - The music emphasizes these 2 notes equally, you want to have them getting the same amount of normal-hitnormals or else it feels very unbalanced
00:11:645 (11645|0,11645|1,11828|1,11828|0,12011|0,12011|1,12194|3,12194|2) - OHYES
00:15:669 (15669|3,15669|2,15669|0) - Reduce normal-hitnormal | TOO MUCH NORMAL-HIT NORMAL ERMEHGERD
00:27:011 (27011|3,27011|2) - Too much normal-hitfinish, change one to something else, there's too much emphasis
00:32:682 (32682|2,32682|1) - Too much normal-hitnormal | Change one to something else I think you can fix the rest of these occurances yourself if you want to have a good hitsounded mania diff.
00:49:694 (49694|0,49785|1,49877|3,49968|2,50060|0,50151|1,50243|3,50334|2) - YES

No other problems, except that the hitsounds sounds abit.... you know.

The IMPACT is there, good placements of notes, you just need to vary your pattern a bit or else it will feel monotonous, the LN + Note pattern here is one example that caught my eye 00:15:669 (15669|3,18230|0,21157|3,24084|0,28109|0,29938|3,32865|0,35791|3) - , it might be too monotonous

Too lazy to mod the other diff so...

bye

*flies away*





My update~~~~ i'm accepted 3 mods more in 7K NM and two more in 7K HD <3 ._./ UPDATE: http://puu.sh/7xz16.osu (7K HD)
Topic Starter
[Yue]
Update Taikos and Mania :b
Manuxz
Hola :3 Antes que nada, sentite libre de ignorar mi mod si no te sirve ~w~ No soy muy bueno en esto y recién comienzo xD

General: Bueno la verdad no se si es que soy muy noob en esto o que, pero la verdad a simple vista veo mucha perfección en tu mapa no creo encontrar mucho para decirte pero bueno lo voy a internar.

Salad

00:25:822 (2) - Mové un poquito más a la derecha, para ser exacto (x: 122) Creo que ahí queda mejor.
00:50:243 (3) - Movelo a (x: 304)
00:50:426 (1) - Creo que esa quedaría mejor en (x: 368)
01:01:950 (5) - En (x: 240) quedo mejor XD
01:05:243 (4) - Movelo a (x: 156)

Platter

00:03:596 (1) - Ese slider debería comenzar en el tick rojo anterior y sacar el circle, se escucha mejor a mi parecer.
00:04:328 (2) - Agregá un silder ahí hasta 00:04:694 (2) -
00:04:877 (3) - Agregá un circle ahí.
00:21:157 (3) - No estoy del todo seguro si la forma del slider es rankeable, de cualquier forma creo que podrías darle un mejor diseño. (*)
00:27:926 (4) - Podrías agregar un circle ahí en (x: 152; y: 160) Para que quede un jump con 00:28:109 (5) - así se destaca más el sonido que hace la guitarra ahí :3
00:32:499 (4) - Dale una mejor forma a ese slider. (*)
00:38:169 (1,2,3) - Hay un lió barbaro ahí XD Como que se te amontonaron mucho las frutas, deberías de mover 00:38:718 (3) - a (x: 376)
00:40:182 (1) - Dale una mejor forma a ese slider. (*)
01:07:621 (1) - ^
01:08:718 (3) - ^

Rain

00:03:596 (1) - Creo que ahí no quedaría nada mal un jump :3
00:06:523 (1) - ^
00:09:084 (10) - Yo agregaría un slider ahí.
00:12:011 (10) - ^
00:22:255 (6) - Cambiale la forma al slider.
00:49:968 (3) - Ponele en (x: 221)
00:50:060 (4) - Ponelo en (x 139)
00:53:169 (7) - Pon un jump ahí >w<
00:56:279 (1) - ^
01:02:133 (1) - ^
01:02:499 (3) - La forma del slider D: Cambiala >_<
01:09:724 (3) - Veo esa nota muy separada, movelá a (x: 64; y: 168)

Overdose

00:26:096 (1,2,3,4,5,6,7) - Creo que podrías darle una mejor forma a ese stream.
00:27:926 (6) - Hace un slider ahí ):
00:38:352 (6,7,8,9,1) - Eso el legal? XD Bueno como sea se más piadoso no? XD Dale otra forma al stream sin tanto jump d.d

Eso es todo, perdón por no poner tantas cosas en la Overdose no las entiendo mucho yo la verdad solo las juego y las disfruto (?) Bueno no, es un caño esa diff ;w; De igual manera te felicito por tu map Yue, espero que te lo Rankeen pronto n.n Espero que de algo te sirva este mod.
- Yuuto -
Hi mod by request from queue..

Coloumn : 1/2/3/4/5/6/7

[Naxel 7K NM]
00:14:846 (14846|3) - delete
00:30:121 - add note
00:40:730 - add note to 4
00:41:096 (41096|1) - delete
01:04:328 (64328|4,64511|2) - delete
01:24:907 (84907|2,85090|4) - delete
01:24:633 (84633|0) - delete
01:24:633 (84633|0,87560|5,87651|4,87834|2,88017|3) - delete for NM
00:27:743 - add note to 2 to following this pattern00:24:816 (24816|0,24816|1,24999|2)

[Naxel 7K HD]
00:29:572 - add note to 7
00:30:487 - add note to 4
00:30:761 - add note to 2
00:36:615 - add note to 4
00:36:889 - add note to 1
00:40:205 - add note
00:40:365 - ^
00:41:462 - ^ to 5
00:44:389 (44389|5) - change to circle
00:44:572 (44572|1) - move to 00:44:389 and extend up to 00:45:304
00:43:932 (43932|1,43932|3) - delete
00:49:785 (49785|2) - move to 1
01:29:389 - add note to 5

[Skallim 4K NM]
00:14:572 (14572|1) - move to 3
00:14:755 (14755|2) - delete
00:18:596 (18596|1,18596|0) - delete one of these
00:21:889 (21889|2) - move to 00:22:072
00:22:804 - add note at 2
00:40:548 (40548|1,40730|2) - move to 3 and 4
00:40:913 (40913|0,41096|1) - move to 2 and 3
00:41:279 (41279|3) - move to 1
00:41:462 (41462|2) - move to 2
00:41:645 (41645|2) - delete
00:46:950 - add note
00:47:316 - ^
00:51:157 (51157|1,51157|2) - delete instead add note here to 3 00:51:340
01:12:012 (72012|1) - move to 1
01:12:194 (72194|0) - move to 2

[Skallim 4K HD]
00:03:139 (3139|3) - delete
00:02:773 (2773|3) - move to 3
00:02:682 ~ 00:03:413 - i suggest like this 01:00:304 (60304|2) -
00:14:846 (14846|0,14938|2) - delete
00:25:182 - add note to 4
01:00:304 (60304|2) - delete

Sry, i can mod 4k so well, im newbie modder, so im sorry for my poor mod, thats it. good luck :)

The song is good, i wish this will ranked :)
Raging Bull
Hi, very bad mania mod requested by Naxel.

Column 1 2 3 4

Skalim NM:
00:00:670 (670|0) - Finish?
00:01:401 (1401|0) - ^?
00:02:133 (2133|1) - ^?
00:02:499 (2499|2) - ^? Imo music has finish on all 1/2, but I think adding finish to these specific parts has a better build up AND it won't be as noisy :D
00:08:901 (8901|2) - Column 1?
00:32:865 (32865|0) - Finish at beginning? Consistent with 00:21:157 (21157|3)
00:44:572 (44572|2) - Finish?
00:45:852 (45852|1) - ^? its in music imo
00:47:316 (47316|1) - Add note column 2? Seems like awkward gap here.
00:47:499 (47499|0) - finish?
00:48:779 (48779|3) - ^? Its in music imo.
00:59:206 (59206) - Why not add another note too? You did it for like 00:53:352 (53352|1) - 01:05:060 (65060|1) - And the melody here sounds the same. Even with cymbal in background.
01:10:913 (70913|1) - ^?
01:16:401 (76401|3) - Perhaps move to column 1? Feels more fitting with the drum I suppose, but hey! I suck at suggesting movement of notes in mania :D I'm more of music I guess. Still also plays more natural for me instead of 1/2 jackhammer(?) I guess.
01:16:584 (76584) - Why not replace clap with finish? I think it fits nicely with music more than clap. Consistent with 01:19:511 (79511|0,79511|3) - 01:22:438 (82438|3,82438|0) - 01:25:365 (85365|0,85365|1) -

HD:
Please apply the finish hitsound above to this diff too if you agree!
00:03:048 (3048) - Note column 2? I playback 50% and hear drumbeat here.
00:43:840 (43840|0,44023|2,44206|1,44206|3) - Perhaps map to drums here? (That or I have bad ears and cant figure out how the LNs are mapped to)
01:07:529 (67529|0) - move column 2? Looks like it will be nice with every finger hitting two times in drumroll at 01:07:255 (67255|3,67346|0,67438|2,67529|0,67621|3,67712|2,67804|0,67895|1) -
01:09:267 (69267|1) - Add note column 2?
01:13:108 (73108,73200,73291) - How about also adding note column 3, 2, 3? You did that quite a lot in the map so it will be consistent.


Column 1 2 3 4 5 6 7

Naxel NM:
Seems a little harder than NM for me but not HD level. Maybe make it little easier? Can't give much suggestions but I will try.
00:00:670 (670) - Add finish here
00:01:401 (1401) - ^
00:02:133 (2133) - ^
00:02:499 (2499) - ^? Same reason Skalim, I think it builds up to music nicely.
00:01:767 (1767|4,1767|1,1950|2,1950|5) - Maybe make these doubles close together since they are 1/2? The doubles in the beginning I felt were ok since they were 1/1 apart.
00:12:194 (12194|2) - Hmm, I might change this into LN and remove 00:12:377 (12377|5). Kinda plays funny imo since you map the guitar as it plays, but LN starts late so its like "click, click hold" instead of "click hold" Also add finish here depending if you want to keep note or move LN! Its in music.
00:14:572 (14572|0,14663|1,14755|2,14846|3,14938|4) - imo this part could be hard for beginners. Stair pattern, but also release of LN in the middle of stairs. I think if you follow above suggestion, it will be a lot easier because you will release LN as you start stairs!
00:22:438 (22438|6) - 00:22:987 (22987|0) - Cannot understand what these LN follow. The guitar is constantly in the back so I don't really think LN feels as good here because it feels like you map in middle of guitar. Maybe remove?
00:22:621 (22621|4) - If you do not want to remove ^, maybe move this note column 3? I find it easier if LN and notes in middle is mapped to opposite hand so beginners can play it easier.
00:23:169 (23169|2) - Move to column 5? Same reason as above.
00:24:084 (24084) - Finish? in music.
00:24:816 (24816|0,24816|1) - Hmm. I might swap LN and note position, up to you.
00:27:011 (27011|1) - Add one more note for strong beat?
00:32:865 (32865) - Finish?
00:37:804 (37804|0) - Move to 3? Might be easier since beginners will hit same key as 00:38:078 (38078|2) - for drumroll.
00:44:572 (44572|0) - Finish here? I think its also best since it helps emphasize strong part when she sings.
00:45:852 (45852) - Same. Finish ?
00:47:499 (47499|5) - Finish? Also shorten LN to 00:48:230? Consistent with 00:44:572 (44572|0)
00:49:145 (49145) - Finish? Also why no LN here? Keep it consistent with 00:45:852 (45852)?
00:49:694 (49694|3,49785|4,49877|6,49968|5,50060|4) - idk about this broken stair case. Maybe make it alternate or smooth staircase?
00:50:151 (50151) - Might as well finish drumroll since missing one beat seems weird. Maybe add column 2?
00:53:352 (53352|4) - Finish?
00:56:279 (56279|3) - Extra note for strong beat?
00:59:206 (59206|0) - Finish?
01:02:133 (62133|3) - Move to column 3? Keeps consistent with 2 1/4 note and then skip column for next 1/4. Also add one more note for strong beat?
01:03:413 (63413|0) - Finish?
01:05:060 (65060|6) - Finish?
01:07:987 (67987|0) - Finish?
01:12:194 (72194|2) - Add note somewhere here for strong beat?
01:13:291 (73291|3) - add note column 4? Missing beat imo.
01:13:840 (73840|6,73840|5) - I feel like a finish here is appropriate since it feels ice from drumroll and then end in finish.
There's a lot of finish in music imo, but I pointed out some of them that might sound nice. Hope you like D:

HD:
Same finish as NM?
00:15:487 (15487) - Add note somewhere in this column? Kinda funny to see a LN end with no note haha.
00:20:974 (20974|0) - Seems too loud with finish here and then finish 1/2 immediately at a calmer part of music. Remove this finish instead? Downbeat feels better for that finish!
00:29:572 (29572|2) - Add note column 3?
cant really suggest much since idk what to suggest haha.

Well since I'm a standard player

Cloud hard:
00:01:950 (5,6) - I strongly suggest you SWAP these two pattern in timeline. Why? You basically click on a red beat (slider start 5) and end on strong beat (slider end) Which itself is really awkward since you emphasize weak beat and weaken the strong beat. If you swap timeline rhythm, you get to click strong beat and end on weak beat.
00:06:340 (7) - Hmm finish? Fits nicely and in music. Also prefer NC here. keeps consistency with 00:09:267 (1) and 00:12:194 (1).
00:09:267 (1) - add finish? Slight jump also? I think fits music nicely.
00:12:194 (1) - finish? And also slight jump?
00:14:572 (5) - Why not remove 1 repeat and add one note instead? Or make 1/2 slider like 00:38:352 (12) -? It will prevent that really awkward spacing you have for 00:15:121 (1) - because the slider end is the same as slider start. So it is snapped correctly, but most people might read these sliders as two repeats and click early.
00:40:548 (5) - Hmm moved on accident? Stack it under 3 again please!
00:43:840 (1,2) - Swap NC? New verse does not start until 00:44:389 (2) - So more appropriate to NC at (2) instead.
00:44:389 (2) - Hmm, I might add finish here to emphasize her voice here.
00:47:316 (1) - Same. finish?
01:03:230 (4) - I really don't suggest adding hitsound to repeat since it doesn't feel like you play music as well. Something like 00:51:706 (4) - was nice! Click to have strong hitsound! It is more fun to click the beat and have hitsound than to do nothing and hitsound plays (slider repeats)
01:22:438 (1) - small jump?
01:25:365 (1) - small jump?


Natsu:
Is hentai.
Skalim

lZenxl wrote:

woop woop back again for another mod ( mania ) DONT KUDOSU PLEASE

Sorry I just ate like a 12 diameter lollipop so I might be high.

[Skalim's 4K HD]

00:03:230 (3230|1) - Remove | There's too much emphasis on this soft drum here in the music, use only a single note no thanks
00:05:791 (5791|0,5791|2,5974|2,5974|0,6157|0,6157|2,6340|3,6340|1) - OH YES GOOD PATTERN OH YES
00:10:182 (10182|0,10182|1,10913|1) - The music emphasizes these 2 notes equally, you want to have them getting the same amount of normal-hitnormals or else it feels very unbalanced fixed, i think
00:11:645 (11645|0,11645|1,11828|1,11828|0,12011|0,12011|1,12194|3,12194|2) - OHYES OHYES
00:15:669 (15669|3,15669|2,15669|0) - Reduce normal-hitnormal | TOO MUCH NORMAL-HIT NORMAL ERMEHGERD reduced volume in some parts
00:27:011 (27011|3,27011|2) - Too much normal-hitfinish, change one to something else, there's too much emphasis Done
00:32:682 (32682|2,32682|1) - Too much normal-hitnormal | Change one to something else I think you can fix the rest of these occurances yourself if you want to have a good hitsounded mania diff. reducen volume
00:49:694 (49694|0,49785|1,49877|3,49968|2,50060|0,50151|1,50243|3,50334|2) - YES YES

No other problems, except that the hitsounds sounds abit.... you know. i am not good hitsounding haha

The IMPACT is there, good placements of notes, you just need to vary your pattern a bit or else it will feel monotonous, the LN + Note pattern here is one example that caught my eye 00:15:669 (15669|3,18230|0,21157|3,24084|0,28109|0,29938|3,32865|0,35791|3) - , it might be too monotonous i need time for this, so busy

Too lazy to mod the other diff so...

bye

*flies away*

Yuutosan wrote:

Hi mod by request from queue..

Coloumn : 1/2/3/4/5/6/7 lolol Coloumn

[Skallim 4K NM]
00:14:572 (14572|1) - move to 3 ok
00:14:755 (14755|2) - delete no thanks, i am following the stream
00:18:596 (18596|1,18596|0) - delete one of these no thanks
00:21:889 (21889|2) - move to 00:22:072 ok
00:22:804 - add note at 2 ok
00:40:548 (40548|1,40730|2) - move to 3 and 4 ok
00:40:913 (40913|0,41096|1) - move to 2 and 3 ok
00:41:279 (41279|3) - move to 1 no thanks
00:41:462 (41462|2) - move to 2 ok
00:41:645 (41645|2) - delete ok
00:46:950 - add note ok
00:47:316 - ^ ok
00:51:157 (51157|1,51157|2) - delete instead add note here to 3 00:51:340 Moved 1 note to 00:51:340
01:12:012 (72012|1) - move to 1 ok
01:12:194 (72194|0) - move to 2 ok

[Skallim 4K HD]
00:03:139 (3139|3) - delete why all want delete this T.T, we need unless 1% of overmap lolol
00:02:773 (2773|3) - move to 3 no thanks
00:02:682 ~ 00:03:413 - i suggest like this 01:00:304 (60304|2) - the map need variety XD
00:14:846 (14846|0,14938|2) - delete no thanks
00:25:182 - add note to 4 no thanks
01:00:304 (60304|2) - delete no thanks

Sry, i can mod 4k so well, im newbie modder, so im sorry for my poor mod, thats it. good luck :)

The song is good, i wish this will ranked :)
Thanks for the mod ^^

updateare mas tarde, wait raging bull
DakeDekaane
Hola vengo a hacer acto de presencia.
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 69816
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:Dekaane's Easy
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,""BG_Standard.png"",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,0,55,1,0
3413,-100,4,1,0,65,0,0
15121,-100,4,1,0,55,0,0
37987,-100,4,1,0,60,0,0
38718,-100,4,1,0,65,0,0
44389,-100,4,1,0,70,0,0
50426,-100,4,1,0,75,0,1
61950,-100,4,1,0,75,0,0
62133,-100,4,1,0,75,0,1
73840,-100,4,1,0,70,0,0
79511,-100,4,1,0,60,0,0


[Colours]
Combo1 : 2,208,105
Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

[HitObjects]
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Nota: Si hace falta el fondo, ahi se lo pones por favor x:

Edito con un pequeño mod para los Taiko a peticion de Yue/Editing this witha small mod for Taiko diffs as requested by Yue

[Kantan]
tbh I find this a bit hard for a Kantan due the 3/2 patterns you use, but looking it from a spread view, it somehow fits there, just letting you know this.
Suggestions about moving notes may need a change in color, but I'll leave that at your choice.
00:06:340 (12) - Move 1/2 forward and maybe do it a big don.
00:12:011 (22) - ^
00:14:206 (26) - Maybe remove this? I feel this a bit out of place as it doesn't belong to the previous part neither you mapped the drums here.
00:21:523 (38) - Move this to 00:22:621, it'd feel better as I think you're focusing a bit on vocals to put your notes. If you do, remove 00:22:987 (40).
00:26:279 (45) - Move 1/1 beat forward, same reason as above.
00:28:109 (48) - Remove, same reason.
00:33:230 (58) - ^
00:34:694 (60) - ^Maybe this too.
00:35:243 (62) - I'd suggest you to move this 1/2 beat forward, as I said in the beginning, 3/2 patterns can be a bit harsh for beginners.
00:44:389 (1) - This spinner felt a bit random as, you can either ending it 1/2 beat later or map some circles instead, or use a slider like in Futsuu.
00:46:401 (2) - Maybe remove this, as you focused a bit on vocals in previous objects this feels a bit off.
00:54:084 (17) - Maybe remove this, basing a bit on vocals here would be nice.
00:56:645 (23) - Remove, same reason as above.
00:59:572 (29) - ^
01:01:218 (32) - I'd suggest you to move it 1/2 beat forward.
01:03:962 (38) - Move it 1/1 beat forward.
01:05:791 (41) - Remove.
01:29:206 (83) - I'd suggest to remove this, the map feels better ending it in 01:28:291 (82).

[Futsuu]
A bit hard, but it has the Futsuu feeling.
00:01:767 (4) - A don here would be better.
00:22:987 (56) - I'd suggest to remove this, you focused mainly on vocals in previous part so this one feels a bit off.
00:23:901 - You can add something here.
00:27:011 - Same reason as above, you can do this or something similar here would fit better imo.

00:31:035 (74) - Maybe remove this?
00:34:694 (84,85) - ^Maybe these too.
00:36:348 - A note here is missing :p
00:39:450 (95) - Remove this one, so you keep the way you follow vocals cleaner.
00:43:474 (104) - Maybe remove this too.
00:46:401 (108,109) - Maybe remove these too.
00:47:865 (112) - A kat feels better here. If you do, change 00:48:413 (114) to a don.
00:54:084 (132) - Move 1/1 beat back and change it to kat, to keep consistency with your patterns after this.
00:54:450 (133) - ^If you do, change this to kat too and move 00:54:633 (134) 1/2 beat forward as a don.
00:54:267 (130) - Maybe move 1/2 beat forward, you can delete 00:54:450 (131) if you do.
01:05:791 (164,165,166) - I'd suggest to use two kats here for the vocals :P
01:11:828 (181) - Move this 1/2 beat back.
01:29:206 (232) - As in Kantan.

[Muzukashii]
00:01:584 (3,1) - Maybe remove these to make this part less dense and less similar to Oni?
00:05:974 - Add a don here.
00:07:438 (2) - I'd suggest to move this to 00:07:072, follows better the drums there.
00:10:365 (2) - ^Similar as above.
00:13:291 (2) - ^
00:15:852 (1) - Move this to 00:16:218, follows better the drums there.
00:48:779 (1) - Use a kat here, feels a bit weird as you had a kat in previous pattern and the intensity is similar.
01:28:474 (1) - It makes more sense to begin the spinner in 01:28:291

[Oni]
00:14:572 - Add a kat here? This is a bit weird to play as the music itself doesn't have this rhythm. Maybe cut the resulting stream if you find it too long.
00:15:852 (1) - Maybe add a don here for drums?
00:26:828 (1,2) - The finisher feels better being in (1), you can remove (2) if you do.
00:38:535 (1) - A kat plays better here imo.
00:38:535 (1) - Add a don here, this would emphasize better this part before the next kiai, which feels good.
01:10:182 (2) - Maybe use a kat here? this dkddk patten feels a bit odd here.
01:28:474 (1) - Same as in Muzu.

I hope it helps, good luck \o/

OH GOD THIS MOD WASN'T SMALL LOLOLOLOLOLOL (don't worry guys, the diffs aren't bad).
Kurokami
[Salad]

Since this is your easiest diff it should be easy. Lower the AR/OD to 6 at least (I prefer 5) and use circle size 3 since its easier to read a bit and this is Salad after all.

00:02:865 (5,6,7) - This should be a stream but using 3 circle here is just sounds really bad. Cover it with a slider please.
00:08:718 (4,5) - Here should be one more circle between them so please use slider or add that circle.
00:23:718 (1) - To be honest this slider should start 1/2 earlier at the red tick and have a repeat. There is a stronger drum part.
00:24:084 (2,3) - As for these I want to remove (3), make (2) longer then add a circle to 00:24:633. It follows the rhythm a bit better.
00:25:730 (1,2,3,4) - I just wonder why you used different rhythm here than before. It should be the same so place change everything after this one to make it consistent.
01:01:584 (3,4,5,1) - Please make the spacing between notes consistent. This is your easiest diff so there is no need placing which is too hard to read. (This goes on your whole diff.)
01:13:657 (3) - I personally don't like sliderends on mainbeat nor on upbeat because those are the points mostly where jumps should be used. And with sliderend it is impossible to emphasize it correctly.

Not bad but I prefer for this level to only have jumps during kiai. It is just a personal matter but still, its easier to separate the two part of the song this way.

[Platter]

Maybe CS+1? 4 is more common on this level.

00:11:828 - Add a circle?
00:15:121 - To be honest this would be best place for HDash and not 00:15:304.
00:18:230 (1,2,3) - The distance is kinda distacting, please you the same one.
00:35:243 - Circle?
00:52:804 (4) - With this you covered the mainbeat where you HDash should be. Then you added it right after it where it is just not fit 00:52:804 (4,5), please avoid doing this, its not a good choice.
01:03:413 (4) - Why no HDash?

Too many HDash. \o/ Yes, you can map here but you need to keep in mind that this level is for casual players. And Platter should be somewhere at the same level as Insane. So just a few, well placed HDash should be used. I suggest you to go trough on the map diff once more and only add Hdashes where you hear strong beat, stronger then the rest of them besides it.

[Rain]

Nice diff I just have a few problem with it.

00:08:718 (8,9,10) - Be careful with this pattern. Its really good but when the distance have difference as in your mapping it becomes really hard to read it with higher AR. Move (9) a bit away and (10) a bit closer.
00:26:005 (1,2,3,4) - Hard pattern too. Especially with higher AR. This kind of placement requires a very good timing which makes really hard with AR9+. To avoid this we mostly lowering the distance between each note till it ends. This results less space between them and requires less movement to catch all of them.
00:38:352 (5,6,7,8,9) - Move (6,8) a bit closer.
00:57:743 (2,3,4,5,6,7) - Again a farked up distance spacing.
01:12:743 (2,3,4,5,6,7) - Distance.

Even tho this is Rain, you still need to be careful with distance changing. Especially when it is in 1/4 or higher. Step aside from this I think this diff is good, just correct the ones I pointed out and this should be fine.

[Overdose]

00:05:791 (3,4,5) - Equal distance?
00:08:901 (6,7,8) - Move (7) in the middle of those two notes?
00:11:279 (1,2,3,4,5,6) - The distance between (1,2) is a bit sudden and there is nothing in the song which should be followed by a bigger jump. And I think you should delete (5) since it goes after nothing.
00:26:096 (1,2,3,4,5,6,7) - Again some really weird distance changing.
00:38:352 (6,7,8,9,1) - Due to your spacing there is two HDash in this pattern. Its just a personal matter but I would like to see them as a normal jump. A bit weird to play it with those dashes on (7) and (9).
00:43:749 (3,4,5,6) - You need to be careful with this pattern. Please do not use it just because its fun to watch. Yes, its easier than it looks but I'm not sure whether is it okay here or not. I just don't get the feeling it should be like this here.
01:19:145 (5,6) - Distance.

I think the only problem is with some distance. Please correct them.
[]

I have a feeling that 01:28:291 (1) - this spinner should end at the previous blue tick but this is just a trivial matter.

Not a bad mapset my only problem is with the sudden distances, as I pointed out several times. lol I think you had your reason to do it but still it is not a good idea. For a not experienced player it comes really sudden even after several retry. Thats why I pointed them out. CtB is still needs some consistency both in rhythm and mapping.

I think I said everything what I wanted. Good luck. o/
REDYUMiKA
Hello everyone, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4kNM(HP:7, OD:7) 4kHD(HP:7-8, OD:7)
7kNM(HP:7, OD:7) 7kHD(HP:7-8, OD:7)

[Patterns of 4K NM]
00:36:523 (36523|0,37621|2) - Ctrl+J
00:38:901 (38901|3,39084|2,39267|1) - Ctrl+J & Ctrl+H
00:44:389 (44389|0) - move to 4

[Patterns of 4K HD]
00:27:377 (27377|2) - move to 4
00:27:560 (27560|1,27743|2) - Ctrl+H
00:47:316 (47316|3) - move to 3

*There is misplaced 1/4s pattern --
00:02:773 (2773|3) - remove
00:02:865 (2865|0) - move to 4
00:03:048 - add a note to 2
--

[Patterns of 7K NM]
00:02:682 (2682|5) - move to 4
00:09:267 (9267|6,12377|5) - what does these LNs have followed?
00:14:846 (14846|3) - move to 7, or remove as Yuutosan said
00:22:987 - here is overmapped as the normal difficulty, thus
00:22:438 (22438|6,22987|0) - remove LNs, then
00:22:438 - to 00:23:535 - remap like this pattern
00:24:816 (24816|1) - remove, and then add a note to 6
01:00:852 - to 01:02:133 - remap like this pattern (*1)
01:07:804 - missed note
01:07:895 - ^

*Please consider the below mod as the set. -- (*1)
00:54:999 (54999|6) - move to 5
00:55:182 (55182|2,55182|0) - move to 2&6
00:55:365 (55365|3) - move to 3
00:55:913 (55913|1) - move to 4
00:56:188 (56188|2,56279|3) - move these notes to left column
finally ---> Click
--

[Patterns of 7K HD]
00:08:901 (8901|0) - move to 3
00:29:572 - missed note
00:40:365 - ^
00:50:883 (50883|6) - remove, there is nothing corresponded with any beats in this section
01:28:291 (88291|1) - shorten this LN to 01:29:115 -
01:29:115 - add a note to 5

[Comment]
There are no critical issues in mania mapset.
but I suggest NaxelCL recheck the overall LN patterns of 7kHD,
for the reason that several LNs have been inserted to weird position.
The others are so good, I will support it.
Good Luck :oops:
mingmichael
DakeDekaane
[Muzukashii]
00:01:584 (3,1) - Maybe remove these to make this part less dense and less similar to Oni? owh here.. i keep mine here xD in Oni i used a full notes and mixed it with some triplets there. and on the Futsuu diff, it contains full of 1/1 notes and 1/2 notes at the end. so when i made this diff (i made muzu after oni), i decided to add full 1/2 notes from 00:00:670 - until 00:03:413 - . and about the triplet i used 00:02:865 (2,3,4) - because Futsuu uses full 1/2 notes from 00:02:865 - until 00:03:413 - , and oni uses 5-plets, so i decided again to use triplet there :P
00:05:974 - Add a don here. added here and changes some notes hehee
00:07:438 (2) - I'd suggest to move this to 00:07:072, follows better the drums there. well i consider it again here
00:10:365 (2) - ^Similar as above. same here
00:13:291 (2) - ^ same here
00:15:852 (1) - Move this to 00:16:218, follows better the drums there. it can't because basically i followed the vocals from 00:15:121 - until 00:38:718 -
00:48:779 (1) - Use a kat here, feels a bit weird as you had a kat in previous pattern and the intensity is similar. i'll consider this again after i saw a note at 00:47:316 - which has a same part of vocal like 00:48:779 -
01:28:474 (1) - It makes more sense to begin the spinner in 01:28:291 nope. 01:28:291 - should be a note first because that note is for the end of the song :c and it gives much "spirit" too with big don at there

[Oni]
00:14:572 - Add a kat here? This is a bit weird to play as the music itself doesn't have this rhythm. Maybe cut the resulting stream if you find it too long. you're the second person who says like this xD basically i followed the drum hits there. okay i will consider it once again if one modder say like this too
00:15:852 (1) - Maybe add a don here for drums? it's already don ww
00:26:828 (1,2) - The finisher feels better being in (1), you can remove (2) if you do. i followed the cymbal sound which comes at there. same like 00:15:121 - that i put finisher at there to follow the cymbal sound
00:38:535 (1) - A kat plays better here imo. keep mine here too >.<
00:38:535 (1) - Add a don here, this would emphasize better this part before the next kiai, which feels good. it's already don xD
01:10:182 (2) - Maybe use a kat here? this dkddk patten feels a bit odd here. it's not odd but unique lol xD keep mine here
01:28:474 (1) - Same as in Muzu. keep here too xD

I hope it helps, good luck \o/

OH GOD THIS MOD WASN'T SMALL LOLOLOLOLOLOL (don't worry guys, the diffs aren't bad).
thanks for the mods >w<

m1ng's Muzukashii
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15121,27011,38718,50426,62133,73840,79511
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Papermoon (TV Size)
TitleUnicode:Papermoon (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:[Yue]
Version:m1ng's Muzukashii
Source:Soul Eater
Tags:Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim
BeatmapID:383122
BeatmapSetID:153396

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_Taiko.png",0,-30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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192,96,70730,1,8,0:0:0:0:
192,96,70913,5,4,0:0:0:0:
192,96,71279,5,8,0:0:0:0:
192,96,71462,5,0,0:0:0:0:
192,96,71828,1,0,0:0:0:0:
192,96,72011,5,8,0:0:0:0:
192,96,72194,5,4,0:0:0:0:
192,96,72560,1,0,0:0:0:0:
192,96,72743,5,8,0:0:0:0:
192,96,73109,5,0,0:0:0:0:
320,96,73200,1,0,0:0:0:0:
192,96,73291,1,0,0:0:0:0:
192,96,73474,5,8,0:0:0:0:
192,96,73657,5,0,0:0:0:0:
192,96,73840,1,4,0:0:0:0:
192,96,74206,5,8,0:0:0:0:
192,96,74389,5,0,0:0:0:0:
192,96,74572,5,8,0:0:0:0:
192,96,74755,5,0,0:0:0:0:
192,96,74938,5,8,0:0:0:0:
192,96,75121,1,8,0:0:0:0:
192,96,75304,5,0,0:0:0:0:
192,96,75669,5,8,0:0:0:0:
192,96,75852,1,8,0:0:0:0:
192,96,76035,5,0,0:0:0:0:
192,96,76218,5,8,0:0:0:0:
320,96,76310,1,8,0:0:0:0:
192,96,76401,1,8,0:0:0:0:
192,96,76584,5,4,0:0:0:0:
192,96,76950,1,0,0:0:0:0:
192,96,77133,5,8,0:0:0:0:
192,96,77499,5,0,0:0:0:0:
192,96,77682,1,0,0:0:0:0:
192,96,77865,5,8,0:0:0:0:
192,96,78048,1,8,0:0:0:0:
192,96,78230,5,0,0:0:0:0:
192,96,78596,5,8,0:0:0:0:
192,96,78779,5,0,0:0:0:0:
192,96,78962,1,0,0:0:0:0:
320,96,79054,1,0,0:0:0:0:
192,96,79145,1,0,0:0:0:0:
192,96,79328,5,8,0:0:0:0:
192,96,79511,5,4,0:0:0:0:
192,96,80060,5,8,0:0:0:0:
192,96,80426,5,0,0:0:0:0:
192,96,80609,1,0,0:0:0:0:
192,96,80791,5,8,0:0:0:0:
192,96,81157,5,0,0:0:0:0:
192,96,81523,5,8,0:0:0:0:
192,96,81706,1,8,0:0:0:0:
192,96,81889,5,0,0:0:0:0:
192,96,82072,1,0,0:0:0:0:
192,96,82255,5,8,0:0:0:0:
192,96,82438,5,4,0:0:0:0:
192,96,82987,5,8,0:0:0:0:
192,96,83352,5,0,0:0:0:0:
192,96,83535,1,0,0:0:0:0:
192,96,83718,5,8,0:0:0:0:
192,96,84084,5,0,0:0:0:0:
192,96,84450,5,8,0:0:0:0:
192,96,84633,5,0,0:0:0:0:
192,96,84816,1,0,0:0:0:0:
320,96,84907,1,0,0:0:0:0:
192,96,84999,1,0,0:0:0:0:
192,96,85182,5,8,0:0:0:0:
192,96,85365,5,4,0:0:0:0:
192,96,85913,5,8,0:0:0:0:
192,96,86279,5,0,0:0:0:0:
192,96,86462,1,0,0:0:0:0:
192,96,86645,5,8,0:0:0:0:
192,96,87011,5,0,0:0:0:0:
192,96,87377,5,8,0:0:0:0:
192,96,87560,5,0,0:0:0:0:
192,96,87743,1,0,0:0:0:0:
320,96,87834,1,0,0:0:0:0:
192,96,87926,1,0,0:0:0:0:
192,96,88109,5,8,0:0:0:0:
192,96,88291,5,4,0:0:0:0:
256,192,88474,12,0,89389,0:0:0:0:
Topic Starter
[Yue]
Today or tomorrow I will review both 2 mods ctb

Update taiko diff, added Dekaane's Easy

and still waiting for Natsu and Weez ;c
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