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Mikakuning! - Masshiro World (TV Size)

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 15 เมษายน 2557 at 20:03:11

Artist: Mikakuning!
Title: Masshiro World (TV Size)
Source: 未確認で進行形
Tags: mikakunin de shinkoukei junky haruka terui eriko matsui yuuri yoshida 照井春佳 松井恵理子 吉田有里 ending
BPM: 160
Filesize: 14271kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.39 stars, 88 notes)
  2. Hard (4.92 stars, 219 notes)
  3. Insane (5 stars, 362 notes)
  4. Normal (4.36 stars, 139 notes)
Download: Mikakuning! - Masshiro World (TV Size)
Download: Mikakuning! - Masshiro World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 7th map

by me
by me
by me
by me
Opening by Fycho Here
koreapenguin's Opening > here






claudio rolna
Nice map! :D
Topic Starter
P A N

claudio rolna wrote:

Nice map! :D
thanks :3
Tari
What happen to the source o.o

Its not an anime?
Natsu
Source should be: Mikakunin DE Sinkoukei
unicode: 未確認で進行形




source: http://mikakunin.jp/
Kamio Misuzu
Hi~M4M

[Insane]

00:31:523 (8,9) - merge?

00:32:273 (3,4) - maybe you should change their position 。And,I think change 00:32:366 (4,5) - to a slider maybe better

00:33:491 - add note

00:44:273 (3,4,5) - this distance is a bit far for me...

00:58:898 (1,2,3,4,5) - I prefer the rhythm like this
01:04:616 (13) - delete

01:06:773 (6,7,8,9,10,11) - change to this?
01:24:398 (6,7) - delete?

[Hard]

00:25:523 - add note

00:25:898 (1,2,3,4,5) - change to this?
01:08:648 (3,4) - blanket

[Normal]

01:24:398 (3) - delete

[Easy]

01:24:210 (2) - delete,and 01:23:835 - to 01:24:210 - reverse slider

01:24:773 - add note

That's all

Good luck!~☆
Akiba007
Great Map ;)
Topic Starter
P A N

Akiba007 wrote:

Great Map ;)
thanks ^0^
koreapenguin
awawaw Ending is here!
Len
tvsize?
Kasuga
Srssly....

Great map as always
Topic Starter
P A N
thanks all for support T-T
alacat
Hi~ PAN :3 M4M ! sorry for the delay Q_Q

[General]

  • Please check these :3
  1. Artist : みかくにんぐッ!
  2. Source : 未確認で進行形 (you must change Normal and Hard diff)
  3. Tag : mikakunin de shinkoukei junky haruka terui eriko matsui yuri yoshida 照井春佳 松井恵理子 吉田有里 tv size
[Easy]
  1. HP Drain rate +1.
  2. 00:08:648 (2) - prefer to add a finish here. it would fit well with this kind of music.
  3. 00:10:898 - add a finish to the head of the slider here to follow the crash cymbal in the music. like your next slider 00:16:898 (1) -
  4. 00:12:773 (2) - ,00:14:273 - I recommend you to add a clap with constant rhythm for beginner. So you should be able to apply my suggestion of clap for the rest of the part
  5. 00:16:898 (1) - please remove a clap from the head of the slider since it follows nothing. then, it's better to add it to the tail.
  6. 00:22:898 (2) - missing a new combo
  7. 00:34:523 - ^ clap
  8. 00:35:273 (2) - Flow suggestion : how about moving this slider left for the next slider ? it would flow more naturally and beautifully.
  9. 00:36:398 (3) - i hope you make symmetrical slider here. i think it would look better
  10. 00:42:398 (1) - as you can see your pattern of new combo, it's not necessary at here. so you should consider removing it.
  11. 00:54:398 (1) - ^ same
  12. 00:55:148 - ~ 00:55:898 (1) - How about increasing the volume gradually to finish sound ? It is a minor adjustment to increase the tension leading into the sounds around 60 70 80
  13. 01:01:148 - I feel kind of empty here. So please add a finish to the tail of the slider.
  14. 01:01:898 - ^ again
  15. 01:18:023 (2) - hmm.. i think you should put 1/1 slider here for easy diff. i would remove this slider for better rhythm. Fix this one, so it prevents the player from misreading
  16. 01:24:210 (2) - ^ Same. Please try to make my suggestion of rhythm. you would follow the better rhythm.
[Normal]
  1. 00:12:773 - Same as easy diff. Please check your pattern of hitsounds.
  2. 00:37:898 (1) - add a finish to the head of the slider.
  3. 00:51:398 (3) - a bit nazi mod, this slider looks a bit bad to me. how about remaking this ?
  4. 00:59:273 - clap
  5. 01:00:585 - I feel kind of empty this part. it's better to put a note or slider. for example

    so you will be able to follow here 01:01:148 - also add a finish.
  6. 01:01:898 - finish
  7. 01:06:398 - i feel it has strong sound here. so you should consider adding a note. don't forget to add a finish
[Hard]
  1. 00:10:898 - finish
  2. 00:43:898 (1,2) - Rhythm suggestion : it's better to follow the background music here. it would fit well with this kind of music. So please try to use two 1/2 sliders. you can follow here 00:44:273 - and add a clap to the head of the slider.
  3. 00:52:898 (1,2) - it would look better if you make symmetrical to these sliders.
  4. 01:25:148 - ,01:25:335 - ,01:25:710 - whistle to follow bass drum :3
[Insane]
  1. 00:10:898 - finish
  2. 00:15:866 (4) - hmm.. i would remove this note for better rhythm. it follows nothing imo
  3. 00:21:023 (5) - missing a clap.
  4. 00:28:335 (7,8) - Flow suggestion : please use ctrl +g to these notes. it would be nice flow :3 like this
  5. 00:37:804 (4,1) - i don't agree this stack. it seems "stop" to me for flow. So i recommend you to put the distance between circle and slider.
  6. 00:37:898 - ,01:01:898 - finish
  7. 01:13:898 - this sudden drum sound could confuse players imo. and it's not fit here.
  8. 01:24:585 - i feel kind of empty here, it is better to use 1/2 rhythm for playing also i can hear clap sound . So you should consider adding a note here and clap.
kawaii song :oops: Good luck!
kintyan
Yoshida Yu-ri, bad Yoshida Yuri
can confirm this with her blog :3
http://ameblo.jp/yuuuuri-yoshida/
Topic Starter
P A N
fixed fixed fixed!!! :3
alacat
well yuuri is fine :P
KSHR
PAN, I'd recommend you adding "yuuri" into the Tags too just in case. Even if wiki shows "yu-ri" is the correct pronunciation, Japanese people normally don't read that unless they search how this name is pronounced. Also both have the similar pronunciation (almost same), it's kinda stupid to discuss about which is the correct one "yuuri" or "yuri". Ofc no kd.
Topic Starter
P A N
ok KSHR updated
Winnie
Tari and Kocari's Modding Queue


[Easy]

That was a really well done easy difficulty congratz to you my good sir

[Normal]

Honestly give me a chance to mod your beatmap.... :?

[Hard]

00:52:710 (9) - This formation seems cool to me especially when it lines up in the middle of the next 2 sliders :) http://puu.sh/7qVoH.jpg

[Insane]

Fuck it I'm done I hope this shooting star kills you \o/
Topic Starter
P A N
thanks so much for the star XD
truth revealer
Hi there....

For your beatmap, maybe you can disable the countdown I think It's more better without the countdown....

I can't find any problem with the notes in each difficulties.... :)
Xinely
hi PAN ~
as requested :3




  • General
  1. remove countdown and letterbox and widescreen support (since you didn't use SB here)


  • Easy
  1. 00:09:398 (3) - maybe add finish on head here to emphasize the loud of drum sound here? since the sound is louder than 00:08:648 - imo it would be better if you emphasize this sound too
  2. 00:09:398 (3) - aa and finish on tail too because sound of this time is similar (and louder) than 00:08:648 - . btw just use sampleset drum additions soft and use finish. it would be nice to emphasize the sound imo
  3. 00:14:648 (2,3,1) - nazi, you can improve the blanket of this pattern by using approach circle. here the screenshot
    SPOILER

    372,56,14648,1,0,0:0:0:0:
    462,67,15023,1,8,0:0:0:0:
    484,157,15398,6,0,P|400:137|372:56,1,180
  4. 00:21:398 (1) - based for music it should be use whistle on head here since the music is similar with 00:19:898 -
  5. 00:22:898 (2) - use finish instead clap here because cymbal sound
  6. 00:25:429 - unnecessary greenline, remove it
  7. 00:25:523 - ^
  8. 00:25:898 (1) - i know that we can't hear any cymbal sound here but somehow i feel empty w/o finish here. maybe just for me
  9. 00:28:898 (5,1) - try swap NC to make consistency NC on stanza? somehow NC on circle can emphasize the vocal too
  10. 00:46:898 (3,1) - ^
  11. 00:48:398 (2) - it should be use whistle on head here imo because the music isn't clap (imo) but i heard a low sound that it's fit with whistle. and consistency /runs
  12. 00:54:398 (3) - nazi, 2nd node drag to 148,92 to make the blanket more clearly
  13. 00:54:398 (3) - and remove finish on head and tail.. no cymbal sound.. feel noisy and random here
  14. 00:57:398 (3) - perharps forgot to add clap on head for consistency
  15. 01:01:335 - unnecessary greenline, remove it
  16. 01:01:429 - 01:01:523 - 01:01:616 - 01:01:710 - 01:01:804 - same as above
  17. 01:12:398 (3) - finish on tail because cymbal sound appear here
  18. 01:13:335 - unnecessary greenline. remove it
  19. 01:16:898 (1) - maybe remove finish on head here since i just hear clap sound here. no cymbal sound


  • Normal
  1. HP+1 or OD-1 to make same spread and better spread with other diffs
  2. 00:09:398 - same as Easy. maybe finish on head because loud of drum sound?
  3. 00:11:648 (2) - separate them become 2 sliders or use another rhythm because flow feels bad while you use more than 1 repeat on 1/2 slider. maybe just for me but i recommended to change this
  4. 00:14:648 (4) - 00:17:648 (2) - 00:20:648 (1) - same as above
  5. 00:12:398 (3) - clap on tail for consistency with Easy and on music, there is a clap sound btw
  6. 00:13:898 (3) - 00:16:898 (1,3) - 00:19:898 (3) - these are same above
  7. 00:22:898 (1) - hmm separate them become 2 sliders or use slider and then 2 circles to make flow better ;-; (that 2 repeats)
  8. 00:25:429 - 00:25:523 - unnecessary greenlines
  9. 00:27:585 (2) - inconsistency spacing 0,93x /runs
  10. 00:37:898 (1,2,3) - nazi, flow a little bit hard to follow here imo while testplayed this diff. try to make the flow become http://puu.sh/7t8PE.jpg instead?
  11. 00:41:648 (2) - if supposed to make symmetric here. 412,204 /hides
  12. 00:45:398 (1,4) - swap NC and then 00:48:398 (1) - remove NC to make the NC become consistent each others
  13. 00:55:148 (4) - remove finish here. no cymbal sound. feel random imo
  14. 01:01:335 - until 01:01:804 - are unnecessary greenlines. remove all
  15. 01:06:210 (3) - aa since the music on tail is trumpet. finish here imo too loud and noisy.. you can change finish here by using default whistle
  16. 01:06:773 (1,2) - swap NC for consistency
  17. 01:17:460 (2) - overlap here seems messy here. since inconsistency for avoid overlap is allowed in Normal. use it for make the pattern become neater here. http://puu.sh/7t9mn.jpg


  • Hard
  1. 00:10:710 - maybe you can add note here since on first time you're following vocal.. circle here would be make sensation imo
  2. 00:15:398 (3,4,5,6) - hmm since the music on red ticks are loud here.. i prefer to unstack and make it become a shape pattern (ex square or anything) here. a little bit feel odd ><
  3. 00:16:148 (7) - btw NC here for consistency. combo a little bit long here imo
  4. 00:25:429 - 00:25:523 - unnecessary greenlines~
  5. 00:25:898 (1) - finish, same reason on Easy.. maybe ><
  6. 00:26:460 (3,4,5) - nazi, the rhythm since the vocal on 00:26:648 - feel.. aa can't explain but it would be better to emphasize the vocal with slider's head instead tail here. so i strongly to recommend to use http://puu.sh/7taoQ.jpg
  7. 00:38:179 (3) - i know this circle but after do 1/4 kick sliders on previous. a little bit hard to get this one imo. how about remove and arrange new pattern here?
  8. 00:41:648 (2,3) - nazi, blanket properly please. 00:41:648 (2,3) - tail 200,96. after fix this 00:43:335 (5) - stack properly then :P
  9. 00:45:398 (1,2) - flow can improving by natural flow from previous pattern imo. try this one https://osu.ppy.sh/ss/1412532
  10. 00:50:085 (2,3) - imo stacked in here feel not really fit with song. hmm how about unstack it or 00:49:898 (1,2,3) - stacked all of them?
  11. 00:54:398 (3) - same as Easy
  12. 00:59:741 (4) - should be as http://puu.sh/7tuTG.jpg because i still hear sound of 00:59:835 - somehow i feel little bit odd with slider start on blue tick too
  13. 01:13:898 (1) - perharps you forgot to add finish on head because cymbal is appear on this time
  14. 01:15:398 (5) - perharps forgot to NC this one for consistency each others?
  15. 01:25:523 (5) - it would be better if the finish (cymbal) sound on 01:25:898 - is clickable. so remove repeat slider and use circle with a little jump instead? i learn this one from Natsu ahahaha


  • Insane
  1. 00:16:429 - i still hear a trumpet sound here and it's not weak sound. consider to make it become little stream, sounds better for me
  2. 00:18:023 (4,1) - imo this sliders, we can improving the flow of this sliders to make it harder to play and comfortable to follow. try https://osu.ppy.sh/ss/1412558
  3. 00:25:898 (2) - finish same as my reason on other diffs
  4. 00:32:648 (7,8) - how about ctrl+G this slider? somehow i feel it more challenging than (7) stacked on (6)'s tail
  5. 00:43:898 (1,2) - curving these sliders like http://puu.sh/7tvK8.jpg would be make sense about design instead just straight sliders here
  6. 00:46:898 (10,1) - i guess since NC on slider doesn't explain why NC to it. it would be better and consistent if you swap NC imo
  7. 00:49:898 (1) - perharps forgot add finish because cymbal and consistency with other diffs
  8. 00:50:273 (3) - just my taste but i feel whistle on slider's body here sounds random, how about remove it?
  9. 00:54:398 (4) - same as other diffs (remove finish)
  10. 01:01:429 - 01:01:616 - tbh unnecessary greenlines here because you didn't map it anything, remove it
  11. 01:01:898 (1) - perharps forgot to add finish on head because cymbal sound is appear here
  12. 01:24:773 (1,2,3,4,5,6,7,8) - nazi but can you arrange them become a better pattern here? while you see all of them like http://puu.sh/7tw7a.jpg, it looked messy here. just arrange them to make it neater to look

Good Luck ~
Topic Starter
P A N
most of all are fixed and some i will consider it :3 thanks for helpful mod xinely
Unsfamiliar
Hi Pan!

You requested a mod, so I'm here~

General
  1. I would personally remove soft-hitnormal (1-3) and allow the player to use their own default sample. The reason being, is that I feel it isn't necessary to restrict the hit normal to such a soft sound, since this song requires more impact. The sample you've used is overpowered by the backing track, so its kind of hard to time those streams right when you play. Indeed, sometimes I use this sample, but only for when the song is quiet or when a section warrants it and I don't want any obtrusive sounds to ring out. Well it's up to you of course :)

Insane
  1. 00:06:585 (2) - I would stack this note on the 00:06:679 (3) slider head. The current spacing between 00:06:585 (2,3) is too large for a 1/4 in this part of the song and can be quite deceiving. Additionally, it flows a bit awkwardly into the 1/4 notes after the slider, since you've used normal spacing here 00:06:679 (3,4).
  2. 00:10:523 (1) - Add whistle (drum sample)? I can hear a hi-hat in the song.
  3. 00:10:898 (3) - New combo should be here instead to signify the start of the new measure/section.
  4. 00:11:648 (5) - Whistle here? You're using the whistle for the kick drum right? In fact, I would also add one here 00:12:210 (8).
  5. 00:13:148 (3) - Here also... I think you get the picture :P
  6. 00:19:898 (1) - I think you should try moving this slider down a bit. Where it is currently, and the way it is curved, flows weirdly from the previous not.
00:22:335 - I really wish this guitar hammer-on bit could be mapped, but it isn't snapped to the timing ><
[list:1337]00:25:898 (2) - New combo for new measure? Also, this will help distinguish the slider velocity.00:34:335 - Add a note here? There is a strong beat a lyric here; it plays a bit awkward with 2 1/4 stacks with a 1/2 gap in the middle. If you decide to add the note, it will complete the quintuplet. You could try stacking them all on 00:34:523 (9), that might work.00:37:148 - I love when the guitar kicks in ^^00:59:179 (2) - Any particular reason why this slider is mapped on the blue tick? I think it should be on the following white tick to follow the vocal with a note in between:
OR
If for whatever reason, you insist on keeping your rhythm, make sure 00:58:898 (1,2) is spaced closer than 00:59:179 (2,3) to reflect the difference in the timeline.00:59:648 (3) - Also consider lengthening this slider to the white tick and removing 01:00:023 (4). Unnecessary 3/4 slider imo; the slider end isn't mapped to anything. Plus, by removing that note, the next jump to 01:00:210 (4) is more effective to me and emphasises it much better.01:01:335 (1,2,3) - I really like your steady use of spacing here to reflect the bass that's played in the music!01:01:710 (3,1) - However, I would increase this jump to break out of the steadiness and give more impact at the start of kiai.01:18:585 (6,1,2,3,1) - RIP hidden players ;_;01:25:898 (8) - Maybe break out of your pattern here to emphasise this final note. i.e. increase spacing, possibly.

Hard
  1. 00:22:898 (1,2) - This slider combination doesn't really work for me w... Even though there is a 1/1 gap on the timeline, I was expecting circular flow, and the current flow is kind of off imo. It's all very rectangular and the entry into (2) is awkward. I would recommend moving (2) of alter it's shape, but it's up to you of course :)
  2. 00:25:523 - Add a note here? The 1/1 gaps on either side would accentuate the vocal.
  3. 01:24:398 (4) - Try adding a reverse on this, in order to map 01:24:585. There is an audible note there, but the main reason is that a 3/4 gap to 01:24:773 (1) sort of breaks the flow and it is hard to read. If you decide to do this, you'll have to reposition the kick slider.

Normal and Easy seem pretty ok to me :D
Ahhh nice map set, catching song, fun anime, too much moe for me to handle! Also Benio is absolutely hilarious :')

Ok see ya!
Good luck :)
Topic Starter
P A N
thanks so much UFM :3

fix almost all ><
Setsurei
M4M
damn I only can find this much orz

[Easy]
00:20:648 (3) - make it a bit curve?

00:30:398 (3) - nazi, 2nd white point 308 256, first red point 328 340
01:06:398 (3) - extend slider to 01:07:523 -
01:12:398 (3) - extend slider to 01:13:148 -

[Normal]
nothing wrong here

[Hard]
01:13:523 (7) - convert to streams?

[Insane]
00:12:960 (2) - delete, seems overmapped

good map good luck!
Topic Starter
P A N
thanks Setsurei, some fixed :3
Sonnyc
Random modding~

Easy:

00:14:648 (2,1) - I'm not quite sure, but this kind of a pattern in Easy doesn't feels good.
00:36:398 (3) - Mind making a perfect symmetry?
01:00:585 (3) - Whistle doesn't suit, since it's actually in 01:00:773. Adjust the rhythm?
01:07:523 - Add note?

Normal:

00:55:148 (4) - Add clap at the head?
01:06:210 (3) - Remove Finish at the end. Didn't sound nice.

Hard:

00:08:273 (2,3,4) - Make the shape this way to place (3) up on 00:06:398 (2). http://osu.ppy.sh/ss/1422585
01:21:398 (5) - The end's hitsound should be clap instead Whistle.

Insane:

00:09:398 (1,2,3,4,5,6,7,8,1) - I think this zigzag stream is too harsh. Hope you can make it more flat.
00:12:210 (6,1) - Hmm.. not sure if this is a nice pattern.
00:43:523 (9) - Add Clap?
Topic Starter
P A N
thanks so much :3 all fixed.
tokainitomarou
sound big
my heat bad///
oh
Topic Starter
P A N

tokainitomarou wrote:

sound big
my heat bad///
oh
heh? I don't get ;w;
Natsu
Hi hi hi ~

[General]
  1. Clean
[Insane]
  1. 00:05:273 (3,4,1) - this rhythm is really hard to get in first play D:, what about using two 1/4 sliders instead? like:
  2. 00:06:398 (1,3) - ah you can improve a bit this blanket
  3. 00:09:398 (1,2,3,4,5,6,7,8,1) - normal samples fit better imo
  4. 00:09:023 (4) - try to stack this with 00:10:523 (2) - better? just for better design
  5. 00:25:429 remove this green line you're not using it
  6. 00:25:523 (1) - ^
  7. 00:26:648 (7) - add NC? will be consistent with the ones at the beginning
  8. 00:27:210 (10,3) - stack them properly
  9. 00:28:898 (1,2) - ^
  10. 00:30:960 (2) - use two circles instead? they will follow better the vocals
  11. 00:31:523 (5) - add finish? sound nice with the highest pitch in the vocals here
  12. 00:33:491 add a circle? since you was mapping the vocals in almost all the diff, I don't get why you're ignoring this one
  13. 00:34:898 (11,1) - swap NC
  14. 00:36:398 (5) - add NC following your every one stanza pattern?
  15. 00:37:898 (1) - use finish + whistle? like you was doing before
  16. 00:39:398 (8,1) - swap NC
  17. 00:42:398 (5) - missing NC
  18. 00:43:898 (1,2) - I really don't like this rhythm orz, since It doesn't follow the song properly, my suggestion:
  19. 00:46:898 (10,1) - swap NC
  20. 00:50:273 (3,5) - I don't get what are you following with this sliders o:, since the first 1/1 slider sound better as two 1/2 slider and the last extended one sound better as 1/2 too, my suggestion:
  21. 00:54:398 (4,5,6) - stack this properly?
  22. 01:05:835 (3) - 2 circles fit better the vocals and music
  23. 01:08:460 (3,4) - CTRL G? rhythm will follow better the drum line and vocals
  24. 01:09:960 (3,4) - same as above
  25. 01:15:398 (6) - missing NC
  26. 01:18:398 (5,1) - swap NC
  27. 01:22:898 (4) - you should add NC here following your pattern
  28. 01:24:398 (8,1) - swap NC
  29. 01:25:898 I guess you're missing one here too
[Hard]
  1. OD and HP +1 (6) for better diff spread
  2. your comboing seems kinda not consistent for me, try to change them in this way if you agree:
  3. 00:12:398 (4,1) - swap NC
  4. 00:13:898 (3,1) - ^
  5. 00:15:398 add NC
  6. 00:16:148 remove NC
  7. 00:16:898 (3,1) - swap NC
  8. 00:18:398 (3,1) - ^
  9. 00:19:898 (3,1) - ^
  10. 00:21:398 (3) - add NC
  11. 00:22:148 (1) - remove NC
  12. 00:24:398 (3) - mising NC, I suppose
  13. 00:25:523 consider adding a circle here following the vocals
  14. 00:28:898 (6,1) - swap NC (having a stanza patter will be better imo)
  15. 00:30:398 (2) - missing NC ( just if you follow the previous suggestion)
  16. 00:34:898 (5,1) - same as 00:28:898
  17. 00:36:398 (3) - same as 00:30:398
  18. 00:37:523 (6,1,2,3,4,5,6,1,2,3) - this part look kinda dirty for the overlaps maybe rearrange them to avoid they
  19. 00:42:398 (3) - missing NC
  20. 00:46:710 (7) - ending sliders in strong beats doesn't follow the song nicely and broke your combo pattern, try this:
  21. 00:48:398 (5,1) - swap NC
  22. 00:51:398 (5) - missing NC
  23. 00:54:398 (3) - ^
  24. 01:00:585 (5) - add NC and remove it from 01:01:335 (1) -
  25. 01:12:773 (5) - missing NC being consistent with 01:06:773 (1) -
  26. 01:21:398 (5) - missing NC here too
  27. 01:24:398 (4,1) - swap NC
  28. 01:25:898 (6) - add NC

[Normal]
  1. same as Hard, OD and HP +1 (4) for better diff spread
  2. 00:11:648 (2) - avoid using this repeat slider, there is not way to know how many repeats it have
  3. 00:11:648 (2,1,2) - also try to avoid the overlaps :l
  4. 00:14:648 (4) - there is not way to know how many repeats it have
  5. 00:17:648 (2) - ^
  6. 00:18:398 (3,1) - swap NC to keep your comboing consistent
  7. 00:19:898 (3,1) - ^
  8. 00:20:648 (1) - same as 00:14:648
  9. 00:21:398 (2) - missing NC
  10. 00:22:898 (1) - this one is oks since the slider is long enough to give the player the time to notice the double repeat
  11. 00:25:148 (4) - this green line is not necessary
  12. 00:28:898 (4,1) - swap NC
  13. 00:36:398 (4) - this should be NC too being consistent with previous pattern
  14. 00:42:398 (3) - ^
  15. 01:07:898 (1,3) - try to avoid the overlap
  16. same as hard, your combo pattern seems really inconsistent, try to use every 1 stanza or 2 imo
[Easy]
  1. 00:21:398 (1,2,3) - parts like this make your combo pattern inconsistent, this is the only issue i have with your mapset try to keep them consistent



GL P A N :D
Topic Starter
P A N
fix almost all, some NC im not fix because my nc is up to vocal :3

thanks so much
Momochikun
Pervert IRC ( with a little hitsound modding ww)
13:08 Momochikun: pan
13:08 P A N: yes sir
13:08 Momochikun: 00:31:523 (6) - why don't you slowdown this ?
13:09 P A N: I wonder too
13:10 P A N: LOL
13:10 Momochikun: LOL
13:11 Momochikun: 01:22:148 (3) - change clap into whistle maybe ?
13:12 Momochikun: 00:16:148 (5,7) - same for these too o.o
13:16 P A N: k k
13:16 P A N: all fix
13:16 Momochikun: 00:29:273 (2,3,4,5,1,2,3) - i like this part
13:17 P A N: why? XD
13:18 Momochikun: the vocal is so moe
13:18 P A N: aw god
13:18 P A N: I think you proud of my note
13:18 P A N: so sad
13:18 P A N: so saddd
13:19 Momochikun: LOL
13:19 P A N: really : (
13:19 P A N: I love mashiro sound anyway
13:20 P A N: I want to rank it already
13:20 Momochikun: masshiro sound was so moe.. but for some reason i think kobeni's sounds more sexy XD
13:21 P A N: lol you hentai
13:21 P A N: i see
13:21 P A N: btw
13:21 Momochikun: why hentai ? i'm normal :(
13:21 P A N: kobeni is not sexy at sound you know
13:21 P A N: she is sexy with her body
13:22 Momochikun: oh.. did you mean sexy with her leg
13:22 P A N: body
13:22 P A N: also leg
13:22 P A N: XD
13:22 P A N: sound is moe!
13:22 Momochikun: i see,, you're leg maniac
13:22 P A N: meh you can say that
13:23 P A N: I think every guy like legs
13:23 Momochikun: it can't be helped
13:23 P A N: lol
13:23 P A N: don't they? :X
13:23 P A N: are you?
13:23 P A N: nah
13:23 Momochikun: i like boobs more than leg
13:23 P A N: hmm
13:23 P A N: I can say that too
13:23 P A N: they are so skinny
13:23 Momochikun: so soft
13:24 P A N: girls body (cute) always soft
13:24 P A N: all of their body
13:24 P A N: even arm
13:24 Momochikun: it taste delicious sir
13:24 P A N: exactly
13:25 Momochikun: what a pervert conversation.. pan so baka
13:25 P A N: lol what
13:25 P A N: XD
13:25 P A N: seems like im the one who start about hentai stuff too
13:25 P A N: so sad
13:26 Momochikun: yeah
13:27 P A N: please post this conversation in forum
13:27 P A N: gonna give kds
13:28 P A N: im lolicon you know
13:28 P A N: http://puu.sh/7EJLh.jpg
13:28 Momochikun: Hard : 01:12:960 (2) - change clap into whistle to keep consistency with your Insane
13:28 Momochikun: KDS pls
13:28 Momochikun: omg that was so moe
13:29 P A N: yea
13:30 P A N: btw
13:30 P A N: http://tomato.s-ul.eu/ilewd
13:30 P A N: oh and fixed
13:30 Momochikun: holyshit
13:30 P A N: we are still in irc mod ok
13:31 Momochikun: i want that skin for my android
13:31 P A N: LOL
13:31 P A N: damn cute and meh
13:31 P A N: such a
13:31 Momochikun: yeah
13:32 P A N: im gonna afk : (
13:32 P A N: please save this conversation
13:32 P A N: and post in forum
13:32 P A N: :P
BeatofIke
Topic Starter
P A N

BeatofIke wrote:

omg may I give you kds for this? LOL so kawaii ♥♥♥
Kodora
yo, as requested

[General]

  1. All clean~
[Insane]

*Consider reduse Stack Leniency to 0.4 for more neat stacked patterns.

  1. 00:05:273 (3,4) - Feels better if you will stack them perfectly
  2. 00:10:523 (2,3,1) - Kinda weird to play, try something like this for smoother flow:

  3. 00:15:773 (3,4) - This stack feels here kinda random and does not express feelings of strong and powerful part like this. I'd suggest slighty redo this stuck to little jump for better playability, something like this:

    SPOILER


    Code (would work for 00:15:398 (1,2,3,4,5,6,7,8,9) -

    192,277,15398,5,2,0:0:0:0:
    327,165,15585,1,0,0:0:0:0:
    300,269,15773,1,0,0:0:0:0:
    150,177,15960,1,0,0:0:0:0:
    300,269,16148,1,2,0:0:0:0:
    300,269,16241,1,8,0:0:0:0:
    300,269,16335,1,2,0:0:0:0:
    234,103,16523,1,8,0:0:0:0:
    192,277,16710,1,2,0:0:0:0:
  4. 00:28:898 (1,2) - That's works kinda tricky and it may be hard to tell rhythm what these notes represents, especially with hidden on; i'd recommend unstack it and make a little blanket with 00:29:648 (4) - looks better, and will be easier to catch:

  5. 00:32:366 (6,7,8) - Circular flow doesn't looks here smooth & natural, perhaps try something like this?

  6. 00:34:898 (11,1) - Swap NCs follow lyrics
  7. 00:39:398 (1,2,3,4,5) - I was expecting here same spacing as at 00:37:898 (1,2,3,4,5) - , such sudden decreace plays bad. Thought i personally prefer if you'd decrease spacing at 00:37:898 (1,2,3,4,5) -
  8. 00:40:898 (1,2,3,4) - I personally prefer if you'd simple copy and rotate 00:40:898 (1) - for more smooth flow
  9. 00:42:960 (2,3,4) - Linear pattern doesn't looks smooth here compare to the rest of map. Try this?

  10. 00:44:085 (2,3,4) - This part will feels better if you would stack them perfectly
  11. 00:51:398 (1,2) - This rhythm feels kinda weird since you have continiued section of vocals... try something like this instead?

  12. 00:52:898 (1,2) - After 1/2 intense jump section two 1/1 sliders feels kinda boring and doesn't represents song's tempo well, either not plays good. Consider using 1/2 rhythm here too?
  13. 00:55:898 (1,2) - Same here
  14. 01:04:898 (1,2) - It is very not recommended to have strong beats on slidertails since they are passive hitobjects and does not require hitting, which feels weird while playing. Try to re-arrange your rhythm to something like this to improve playability:

  15. 01:09:210 (6,1,2,3) - - Heh, i was expecting jump here more than spacing decrease. Try something like this?

  16. 01:14:648 (4,5,6,7) - Pretty strange that this is onliest symmetrial pattern what was used at the whole diff.
[Hard]

*Same about Stack Leniency
*Suggesting AR8 for better difficulty spread and to improve readability
*I kinda afraid of diff spread, your Insane is quite challenging while Hard is kinda too easy :< Try to make it at least a bit harder.

  1. 00:14:648 (2) - Curved slider doesn't flows well, try this:

  2. 00:18:398 (1,3) - overlap :<
  3. 00:22:898 (1,2) - Suggesting check spacing for all similiar patterns if you are going to keep stacked slider heads like this - usually it may looks cool in editor but you will have pretty huge antijump while playing which may beels very weird.
  4. 00:35:648 (2,3) - I'd keep them with same snape for smoother pattern
  5. 00:51:398 (1) - Flows bad, try this:

  6. 00:59:741 (4) - Mute this slidertick since it goes off-beat here
  7. 01:16:523 (4,5,1) - Pretty strange that this is only one stack like this for a whole diff, suggesting unstack a bit
[Normal]

*Suggesting use ticksounds to keep consistent clap-patterns

  1. 00:11:648 (2) - short multiple-repeat sliders are highly not recommended to use since they simple goest too fast to let beginners react - thought, if you really want to keep it for the sake of proper rhythm i's suggest to separate it to two 1/2 sliders. Same goes to all sliders like that.
  2. 00:13:148 (2) - I'd make it linear. Also suggesting make blanket with 00:12:398 (1) -
  3. 01:05:460 (2) - looks bad, try this?

[Easy]

*Suggesting use ticksounds to keep consistent clap-patterns

  1. 01:03:023 - Feels empty without note here
  2. 01:09:023 - ^
  3. 01:19:898 (1,2,3) - Eeh, only one linear pattern for a whole diff feels kinda out of place
Well, that's it, cute song & nice map. Good luck!
Topic Starter
P A N

Kodora wrote:

yo, as requested

[General]

  1. All clean~
[Insane]

*Consider reduse Stack Leniency to 0.4 for more neat stacked patterns.

  1. 00:05:273 (3,4) - Feels better if you will stack them perfectly the spacing to 00:05:835 (2) will decrease down and not balance so i will keep this one ;w;
  2. 00:10:523 (2,3,1) - Kinda weird to play, try something like this for smoother flow: ok

  3. 00:15:773 (3,4) - This stack feels here kinda random and does not express feelings of strong and powerful part like this. I'd suggest slighty redo this stuck to little jump for better playability, something like this: hmm I think stack is more playable than some note that have low spacing, I think it's weird to play when spacing is not balance but stacking is just stop then jump to the next note in equal spacing.

    SPOILER


    Code (would work for 00:15:398 (1,2,3,4,5,6,7,8,9) -

    192,277,15398,5,2,0:0:0:0:
    327,165,15585,1,0,0:0:0:0:
    300,269,15773,1,0,0:0:0:0:
    150,177,15960,1,0,0:0:0:0:
    300,269,16148,1,2,0:0:0:0:
    300,269,16241,1,8,0:0:0:0:
    300,269,16335,1,2,0:0:0:0:
    234,103,16523,1,8,0:0:0:0:
    192,277,16710,1,2,0:0:0:0:
  4. 00:28:898 (1,2) - That's works kinda tricky and it may be hard to tell rhythm what these notes represents, especially with hidden on; i'd recommend unstack it and make a little blanket with 00:29:648 (4) - looks better, and will be easier to catch: The hidden player should remember it since they want to hd :P and I try that, I think the flow is a bit weird.

  5. 00:32:366 (6,7,8) - Circular flow doesn't looks here smooth & natural, perhaps try something like this? It will not flow to 8 well imo.

  6. 00:34:898 (11,1) - Swap NCs follow lyrics sure
  7. 00:39:398 (1,2,3,4,5) - I was expecting here same spacing as at 00:37:898 (1,2,3,4,5) - , such sudden decreace plays bad. Thought i personally prefer if you'd decrease spacing at 00:37:898 (1,2,3,4,5) - ok change a bit since the play field has a limit
  8. 00:40:898 (1,2,3,4) - I personally prefer if you'd simple copy and rotate 00:40:898 (1) - for more smooth flow hmm I like the current one, can't tell the reason DX
  9. 00:42:960 (2,3,4) - Linear pattern doesn't looks smooth here compare to the rest of map. Try this? I plan to player move their cursor to a straight line through so..

  10. 00:44:085 (2,3,4) - This part will feels better if you would stack them perfectly same as above, it's continue the above pattern.
  11. 00:51:398 (1,2) - This rhythm feels kinda weird since you have continiued section of vocals... try something like this instead? hmm it want to but It will ruin my pattern ;w; if you have a idea to make pattern, it's ok

  12. 00:52:898 (1,2) - After 1/2 intense jump section two 1/1 sliders feels kinda boring and doesn't represents song's tempo well, either not plays good. Consider using 1/2 rhythm here too? hmm I follow vocal there and I can't here sound on 00:53:085 either so I prefer 1/1 but I will keep this
  13. 00:55:898 (1,2) - Same here same as above, can't here sound on 00:56:085 and I want to follow the vocal too but I will keep this too.
  14. 01:04:898 (1,2) - It is very not recommended to have strong beats on slidertails since they are passive hitobjects and does not require hitting, which feels weird while playing. Try to re-arrange your rhythm to something like this to improve playability: ok I'm shorter the slider and add note instead bacause 01:05:460 (3) is a long vocal sound too so I prefer it to head of slider.

  15. 01:09:210 (6,1,2,3) - - Heh, i was expecting jump here more than spacing decrease. Try something like this? lol that's is your style XD and I prefer this one since it has a pattern and the jump not that big.

  16. 01:14:648 (4,5,6,7) - Pretty strange that this is onliest symmetrial pattern what was used at the whole diff.
aw I think let it be XD

[Hard]

*Same about Stack Leniency
*Suggesting AR8 for better difficulty spread and to improve readability k
*I kinda afraid of diff spread, your Insane is quite challenging while Hard is kinda too easy :< Try to make it at least a bit harder. :(

  1. 00:14:648 (2) - Curved slider doesn't flows well, try this: try different thing, I make it harder too.

  2. 00:18:398 (1,3) - overlap :< aw please :(
  3. 00:22:898 (1,2) - Suggesting check spacing for all similiar patterns if you are going to keep stacked slider heads like this - usually it may looks cool in editor but you will have pretty huge antijump while playing which may beels very weird.ok
  4. 00:35:648 (2,3) - I'd keep them with same snape for smoother pattern I just want to make them various :'(
  5. 00:51:398 (1) - Flows bad, try this: how bad ;A; just slide your cursor continue the first slider until arrive the second

  6. 00:59:741 (4) - Mute this slidertick since it goes off-beat here ok
  7. 01:16:523 (4,5,1) - Pretty strange that this is only one stack like this for a whole diff, suggesting unstack a bit ok a bit.
[Normal]

*Suggesting use ticksounds to keep consistent clap-patterns I will think about it since I think it's already fine now, you can hear clap sound obviously even don't have a hitsound but if BAT mention it, I will do.

  1. 00:11:648 (2) - short multiple-repeat sliders are highly not recommended to use since they simple goest too fast to let beginners react - thought, if you really want to keep it for the sake of proper rhythm i's suggest to separate it to two 1/2 sliders. Same goes to all sliders like that.OKKK!! every people say about this but I see some map has map it, but some I use 1 repeat + one note instead, hope that's ok
  2. 00:13:148 (2) - I'd make it linear. Also suggesting make blanket with 00:12:398 (1) - hmm I want to keep (3)'s tail perfect stack so not for this.
  3. 01:05:460 (2) - looks bad, try this? sure

[Easy]

*Suggesting use ticksounds to keep consistent clap-patterns as I tell on normal

  1. 01:03:023 - Feels empty without note here I will keep this, I know where should I put a note but I want to follow the vocal now.
  2. 01:09:023 - ^ same as above
  3. 01:19:898 (1,2,3) - Eeh, only one linear pattern for a whole diff feels kinda out of place
nah let them be XD

Well, that's it, cute song & nice map. Good luck!
thanks so much!
Kodora

P A N wrote:

hmm it want to but It will ruin my pattern ;w; if you have a idea to make pattern, it's ok
Ah, maybe something like this would work? Kinda similiar with your previous pattern.

SPOILER


188,315,51023,2,0,P|128:285|109:216,1,135,8|0,0:0|0:0,0:0:0:0:
108,223,51398,2,0,P|113:180|146:137,1,90
264,108,51773,1,0,0:0:0:0:
Topic Starter
P A N
yea but your (8)'s spacing will not balance with 00:51:960 (3,4) like the current one http://puu.sh/7JYyI.jpg and 00:52:335 (5) will not stack with everything.
Quenser_old
cool map!!
Topic Starter
P A N

Quenser wrote:

cool map!!
thanks :3
Jemmmmy
[insane]
00:06:585 (2,3) - distance too far
00:24:398 (1,2,3,4,5,6,7,8,9) -
00:43:991 - add note
00:46:898 (10) - nc
00:47:273 (1) - cancel nc
[hard]
00:19:148 (2) - put up a little
00:35:648 (2) - put red Anchor on the middle of the slider
[normal]
00:11:648 (2,3) -

good map
Topic Starter
P A N
almost all fixed, thanks :3
keeeeeeko
Hi.
from your M4M queue.
But I can't find anything. nooooob lol
So I will not ask for M4M request.

[General]
  1. This mp3 has clipping noise imo. So you can use this if you want change. http://puu.sh/7VyxH.mp3
[Easy]
  1. 00:07:898 (1) - add whistle.
  2. 00:13:148 (3) - add whistle slider head.
  3. 00:14:648 (2) - add whistle.
  4. 00:15:398 (1) - add whistle slider head & end?
[Normal]
  1. 00:15:398 (1) - add whistle slider head & end? same as 00:10:898 (1,1,1) -
  2. 00:16:898 (1) - add whistle slider end.
  3. 00:19:148 (1) - add whistle slider head.
  4. 00:21:398 (1) - ^
  5. 00:22:148 (2) - add whistle slider head.
[Hard]
  1. 00:14:648 (2) - add whistle slider head.
  2. 00:22:148 (5) - ^
  3. 00:32:273 (4,5,6) - same hitsound pattern as 00:26:460 (3,4,5) - is better imo.
nice mapset :)
Good Luck!
desudesud
M4M mod, although I can't really mod Insane diffs, so no help on that diff. Sorry! ;_;

[General]

I have no idea what anime this is from, but this opening is really cute :3

[Easy]

00:04:898 (1,2,1) - Spacing is very small in comparison to the DS set to 1.0. You may want to increase the grid level up by 1 or 2 notches so you can keep the spacing here 1.0x rather than 0.79x.

01:24:398 (2) - I would straighten this slider. Even if its done on purpose, it kind of ruins the neatness and organization of the map so far.

[Normal]

00:04:898 (1,2,1) - Refer to Easy's 00:04:898

00:22:898 (1) - A normal player who's more new to osu! may not know when to let go of the repeat. I would get rid of one repeat and add a circle to where the slider ends TIMEWISE.

00:24:398 (2,3,4) - Don't stack 4 with 2, it was very hard for me to notice and it'll be much harder for new players to notice due to 2 still fading out.

00:36:960 (2,3) - Don't stack 2 with 3, as newer players don't really know how to deal with stacks, and they will most likely end up jumping the gun, resulting in a part of the map that's a bit too hard for newer players.

00:39:210 (4,1) - ^^, instead 4 with 1

00:42:960 (2,3) - ^^, instead 2 with 3

00:46:710 (5,1) - ^^, Instead 5 with 1, especially on this because newer players will assume they need to quickly jump to the next slider only to realize that they need to click a circle first.

01:08:648 (2,3) - I would make 3 be aligned with 2 on the y axis for a nicer looking series of sliders. Don't be afraid to use a more precise grid level. The more precise ones don't bite :P

01:24:773 (4,5) - Refer to 00:36:960, only 4 with 5

[Hard]

General - Definitely up the grid level on this one for the sake of more precise spacing options for a better map.

General - Bump the AR down to 1. The song is already decently fast, and AR 8 doesn't really fit.

00:58:898 (1) - This is very hard to notice due to the AR and fast pace of the song. I definitely would not stack this and I would probably move it somewhere else.
Topic Starter
P A N
fixed almost all for keeko :3 and thanks for that .gif, i will add it.

hm for virtualninja, the 0.8 spacing is fine since they're on the opposite side of map so I will keep it, and all stack is fine imo, thanks for mod anyway :3
RandF
M4M!

[General]
  1. Airtist: みかくにんッ!
  2. tags suggetion:
    ending
[Easy]
  1. 01:25:898 (1) - it's too short sppiner for easy, imo...
[Normal]
  1. 00:52:898 (1,2) - I prefer symmetric sliders
  2. 01:15:960- add a note
[Hard]
  1. 00:46:710 (7,8) - I prefer slider
[Insane]
  1. 00:44:835 (6,7,8,9,1,2,3,4,5) - you can make more symmetric
    SPOILER

    341,105,44835,1,0,0:0:0:0:
    395,241,45023,1,8,0:0:0:0:
    395,241,45116,1,0,0:0:0:0:
    395,241,45210,1,0,0:0:0:0:
    419,77,45398,5,2,0:0:0:0:
    263,133,45585,1,0,0:0:0:0:
    407,159,45773,1,8,0:0:0:0:
    309,8,45960,1,2,0:0:0:0:
    329,187,46148,1,2,0:0:0:0:
  2. 00:46:335 (6) - how about stack on 00:44:648 (5) - ?
  3. 00:51:023 (6,1) - I prefer not to stack
Good anime song~
I hope to be ranked ;)
~☆
~Good Luck~
moonlightleaf
hi~ M4M , just some suggestion

[Easy]

00:17:648 (2) - maybe no straight slider will be better

01:04:523 (3) - baybe dellte the same with 01:03:023

01:10:523 (3) - same reason with↑

no much to say

[Normal]

00:22:898 (1) - 2 returns is a litttle confuse~ ,try to depart

00:24:398 (2,3,4) - slider 00:24:398 - 00:25:148 and 00:24:773 do

return

00:26:460 (2,2) - delete

00:33:023 (3) - change to note

00:33:960 (2) - delete

01:14:460 (2) - delete reason: 01:15:960

[hard]

00:38:085 (2,3) - delete , i think better

00:59:085 (2) - move to 00:59:273

01:16:523 (4,5,1) - ds is too small

01:25:523 (5,6) - return to 01:25:898 ? then delete 6

[Insane]

00:07:335 (2,3) - maybe too far , 2 put(220,84) 3 put(324,192) then 00:07:898 (1,3) ctrl+g , then 00:09:023 (4) put on 00:09:398 (1)

00:22:898 (1,2,3,4,5,6,7,8) - too many note , tey to use 2-3 sliders

00:28:148 (6,7,8,9) - change to 2 silders

00:51:023 (6) - end at 00:51:210

01:05:460 (3,4) - return 1 time at 01:05:835 then delete 4 , add note at 01:06:023

01:19:523 (3) - end at 01:19:710

nice song~ :)

good luck
Sellenite
Hello!From your M4M

[Easy]
00:54:398 (3) - slider head change to clap,end perhaps add clap is better
01:00:585 (3) - slider end remove finish is better
01:03:023 add note or delete behind cuz 01:04:523 (3) have a note,I suggest delete 01:04:523 (3)
01:06:398 (3) - slider head remove finish
01:09:023 add note or delete behind cuz 01:10:523 (3) have a note,I suggest delete 01:10:523 (3)
01:24:960 add clap

[Normal]
00:54:398 (3) - slider head change to clap
01:10:148 (4) - slider end change to finish is better

[Hard]
00:54:398 (1) - slider head change to clap
01:21:398 (1) - this a bit strange flow ,I suggest like
[Insane]
00:06:398 (1,2,3) - so difficult in the begining
00:07:335 (2,3,4) - hope you reduce de DS about this
00:51:398 (1,2) - I suggest this rhythm like
00:53:460 add note cuz 00:54:210 (3) have a note
00:56:460 add note cuz 00:57:210 (3) have a note
01:18:023 (4,5,6,1) - bad flow imo,hmm..but I don't how to suggest,If you like this please ignore my word
01:25:898 (8) - can NC

hope it help you!
good luck~
lolia
Hi, try M4M :3

General
  1. Check out the 'Widescreen Support' plz.
  2. Check out the 'Letterbox during breaks' plz.

Easy
  1. 00:30:398 (2) - End at 00:31:148 and add a note at 00:32:523 is better for following the vocal like 00:48:398 (3,4) - this.
  2. 01:03:023 - weird blank IMO. Add a note like 01:15:023 (2) - ?
  3. 01:06:398 (3,4) - Following the vocal is better IMO.
  4. 01:09:023 - Same as 01:03:023
  5. 01:18:023 (2,3) - Try this
  6. 01:24:398 (2) - This rhythm is better IMO

Normal
  1. 00:30:023 (2,3) - Swap them
  2. 01:12:773 (4) - Try this. (5) is stream part, so note is better IMO.
  3. 01:16:898 (1,2,3) - Too hard in Normal diff IMO..
  4. 01:24:960 (5) - Try this

Hard
  1. 00:24:960 (3) - change into two notes and make jump is better IMO.
  2. 00:31:335 (5) - Slider's tail on 00:31:523 is not good for vocal IMO. How about this?
  3. 00:59:085 (2) - like this?
  4. 01:06:210 (4) - Whistle on head

Insane
  1. 00:10:148 (1,2) - swap the NC is better IMO.
  2. 00:12:210 (6,1) - Not stacking is better IMO cuz (1)'s beat is strong..
  3. 00:28:335 (7,8) - swap the clap.
  4. 00:37:523 (1) - Well, maybe you put the NC on here following the vocal. But this is same DS stream so NC is unnecessary IMO.
  5. 00:43:148 (3,4) - ctrl + g?
  6. 01:03:398 (5) - NC for consistency
  7. 01:08:460 (3,4) - swap
  8. 01:15:398 (6) - NC for consistency

GL~
Topic Starter
P A N
oh erm.. sorry for not reply since you all come to mod in a same time ;w;
im so confuse plus headache but im still try of all mod you mention.
fixed fixed fixed
_koinuri
Hii Mikakunin <3

I was going to ask for m4m but you don't have to if you're too busy with the others.

[General]
Try sky blue color instead of brown for combo color? Brown seem too close to Benio's orange color to me. The op uses sky blue for Mashiro:

[Easy]
00:12:773 (2) - Add whistle here
00:58:898 (1,2,3) - I think moving 3 to blanket the head for 00:57:398 (3) will look and flow better.
01:04:523 (3) - either remove this note or add one at 01:10:523 for consistency. I think removing the note is better

[Normal]
01:04:898 (1) - I think this blanket is too small to look good. Either curve the whole slider and make the blanket more noticeable, or just make this slider straight

[Hard]
Since there's a pretty big difficulty spike at the beginning of Insane, I think it would be better if you make the beginning resemble the Insane more instead of only placing notes on big white tick like Easy and Normal
00:34:898 (5) - Nazi but it'll look better if you straighten it with 00:34:523 (4) , it's slightly off
00:35:648 (2,3) - Symmetry?

[Insane]
00:21:398 (1,2,3,4,5,6) - Move the entire thing to (465,60) so the jump to 00:21:210 (6,1) feels smaller to match the smaller jump thing happening here and makes the overlay between 00:21:210 (6,2) is less ugly. I just picked this coordinate because the 00:21:023 (5,3) stack, but anything that satisfies the criteria is fine.
00:44:648 (5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Awesome triangle jumps! I think moving 00:45:960 (4) to (361,31) is better though. Though it breaks the symmetry, 00:45:585 (2,3,4) and 00:45:960 (4,5,6) will form an equilateral triangle like the other parts, making them flow more consistently, and also makes zigzag spacing at 00:45:960 (4,5,6,7) the same throughout.

Sorry the mod is so short x_x. The whole mapset already look great. Have a star to compensate :). The Hard and Insane was fun.
The gif is a bit too big though
-S c a r l e t-
Hello~ Mikakuning! Gonna love Mashiro-tan <3

From your m4m queue~ Take your time if there's too many mods ._.

[General]

I believe the artist should be "みかくにんッ!" like what RandomEffect suggested
Why didn't you add (TV Size) in your title? Since this is only short version of the song
Maybe add "engaged to the unidentified" , "ed" and "ending" in your tags

[Insane]

Not much comments, this Insane is perfectly clean! Just a few suggestion here~

00:22:429 - Why not add a circle here? There's a 1/4 guitar rhythm here so I believe it'll fit the music better. But it might ruin a bit of you zigzag jumps though @
00:27:398 (1,2) - Maybe change these to 1/4 sliders instead? 1/2 circles here doesn't bring excitement in the music for me
00:32:366 (1) - End the slider at 00:32:460 and then add a circle at 00:32:554 ? Sounds nicer to me~
00:33:960 (5) - Maybe change this to 1/4 slider instead? Feels weird leaving 00:34:054 empty
00:34:804 (10,1) - You sure about the spacing here? I don't find anything significant to actually increase the spacing here though
00:43:898 (1) - Change this to 1/4 slider? You're probably tired of me kept saying the same thing already @@
00:59:179 (2) - Maybe remove this and extent your (1) slider to 00:59:179 ? Same thing for 00:59:648 (4) and move the (5) slider to 00:59:648 . Adding the circles here feels very weird for the music.
01:04:898 (1) - Remove finish/cymbal here? I notice in your kiai section you added a lot of cymbal like 01:06:210 (6) ,01:10:898 (1) etc. For me adding cymbals here doesn't really sounds nice. I think you added too much cymbals though

Overall, very neat and nice map :D

[Hard]

00:24:398 (1,2,3,4) - Maybe do the same thing like you did for 00:09:398 (1,2,3) ?
00:25:523 - Add a slider here like you did in here like you did in Insane? Feels a bit weird for me leaving this part empty
01:06:773 (1,2,3) - Changing them into 1/2 slider might be nicer?

01:18:773 (1,2,3) - Same ^

Nothing much to comment your Hard, really nice and neat again!

[Normal]

I'm bad in modding/mapping Normal maps, hope these will help 8-)

00:25:523 - Add a circle here? Maybe stack it at the start of 00:25:898 (1) ?
00:38:648 (3) - Maybe move this to x:192 y:160 ?

Perfect Normal diff map~ But I kinda feel that too much 1/2 in the diff is kinda hard for Normal diff though :?

[Easy]

Perfect :D

That's it~ Take a star~ Good luck ranking this :)
Topic Starter
P A N
thanks both kuniri and scarlet so much, I fixed most of them and yea sky blue is nice :3
10crystalmask01
Hey, mod from queue 8-)
[Insane]
00:09:398 (1,2,3,4,5,6,7,8,1) - Is this cluster international? I think a curved flow would look more neater for this stream.
00:34:241 (7,8) - Would sound better here if these notes were just 2 slider instead. That way, it will follow properly with the vocals saying "juu" in kojuutome.

[Hard]
00:20:648 (2,3) - Should be jumps so it's consistent with how you've made jumps with 00:14:648 (2,3) - . If you listen, you'll see that their rhythm is the same (as the 3rd repeated cycle for 00:10:898 and 00:16:898).

01:23:460 (2,3) - Forms a funny flow, because it seems like the tail of 01:23:460 (2) - runs smoothly into 01:24:023 (3) - 's tail then the actually head itself.

[Normal]
01:04:898 (1) - Curve the tail a bit less, so it doesn't look like its attached to what's left of 01:03:960 (2) -

01:16:148 (6) - CTRL+J and re-position, imo it looks better if it's flipped vertically so it forms a bit of a 90° 'S' sort of flow.

[Easy]
01:19:898 (1,3) - Curved sliders would look better, because those can actually create nice blankets. That's really up to you though, since there's nothing wrong with using these straight sliders really. It's just that they look really....dull.

Nice mapset :) Good luck!
Topic Starter
P A N

10crystalmask01 wrote:

Hey, mod from queue 8-)
[Insane]
00:09:398 (1,2,3,4,5,6,7,8,1) - Is this cluster international? I think a curved flow would look more neater for this stream. I think it's fine since many people can play it will

[Easy]
01:19:898 (1,3) - Curved sliders would look better, because those can actually create nice blankets. That's really up to you though, since there's nothing wrong with using these straight sliders really. It's just that they look really....dull. I want to make it as simple as much for easiest diff so I will keep this

Nice mapset :) Good luck!
not mention = fix, thank you
AIR
for M4M

Another

  1. 00:59:648 (2,3) - one suggestion
  2. 01:04:898 (1,2,3,4) - ↑
  3. 01:12:398 (3) - to fit the vocal better
Normal

  1. 00:22:898 (1) - 建议分开
  2. 00:25:523 - 添一个Note
  3. 00:58:898 (1,2) - 建议配合乐声,使用滑条
  4. 01:22:898 (1,2,3,4,5) - suggestion
Hard

  1. 00:59:648 (3,4) - 不建议
Insane

  1. 音效需要调整
Topic Starter
P A N

ids wrote:

for M4M

Another

  1. 00:59:648 (2,3) - one suggestion
  2. 01:04:898 (1,2,3,4) - ↑
  3. 01:12:398 (3) - to fit the vocal better
Normal

  1. 00:22:898 (1) - 建议分开
  2. 00:25:523 - 添一个Note
  3. 00:58:898 (1,2) - 建议配合乐声,使用滑条
  4. 01:22:898 (1,2,3,4,5) - suggestion
Hard

  1. 00:59:648 (3,4) - 不建议
Insane

  1. 音效需要调整
thanks for mod :3 all fix on easy some fix on other.
alacat
Rechecked and discussed hitsound files and Tags with mapper at IRC :D

Good luck !

Bubbled

My mod : https://osu.ppy.sh/forum/p/2925745
Topic Starter
P A N
thanks so much alacat :D
Zero__wind
hi~

General
clear

Hard
00:31:148 (4) - missing clap on head
00:58:335 (5) - a clap would fit better at its end instead of whistle
01:00:585 (1) - ^
01:00:960 (2) - try adding a finish at end for emphasize?
01:25:898 (6) - better add a whistle like Insane

Insane
00:15:960 (4) - this stack feels a bit weird to me as the guitar is going quite smoothly, maybe stack it on 2 instead? stack it on 8 is also good!
00:36:023 (5) - you probably need a whistle at end just like 00:34:523 (8) -
00:50:085 (2) - this whistle is not neccessary, there's no such sound according to the music
00:51:585 (2) - ^
00:50:273 (3) - but you're missing a whistle at end
00:50:835 (5) - ^ they should all be quite the same for this part
00:54:679 (2) - a whistle would fit the bassdrum here nicely
01:05:835 (4) - this whistle doesn't really fit in any instruments imo, better remove it?
01:07:148 (3) - whistle sounds better than clap on head?
01:07:898 (1) - the whistle at end is pretty redundant, there's only a hithat sound at that point in the music
01:08:648 (4) - ^
01:09:398 (1) - ^
01:10:148 (4) - ^
01:13:898 (1) - ^
01:20:085 (2) - ^
01:20:648 (4) - ^
01:21:960 (2) - ^
01:24:398 (5) - try a finish to go with the cymbals?

nothing else, pretty decent mapset
call me back~
Topic Starter
P A N
all fixed, thanks zero :3
Zero__wind
Ranked
Topic Starter
P A N

Zero__wind wrote:

Ranked
love you♥ thank you!
Unsfamiliar
Oh yay, grats pan :3
10crystalmask01
Good job! ;)
alacat
omedeto PAN :P
DeletedUser_3044645
gratz P A N ~
Topic Starter
P A N
thanks all ♥♥
Natsu

No Dap wrote:

gratz P A N ~ con queso
Sapphiire_old_1
Gratz ~
Oyatsu
Moe map! =o=
Congratz! PAN-chan :)
koreapenguin
Noob
CrystilonZ
ดีใจด้วย :)
congrats
Kisetsunotori

Oyatsu wrote:

Moe map! =o=
Congratz! PAN-chan :)
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